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Washington Post on Star Wars Galaxies Changes

spartan7891 writes "The Washington Post, by way of MSNBC, is running a story on how fans are outraged at the newest changes made to Star Wars Galaxies. As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.' There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract." Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong.

95 comments

  1. Like a spouse with alzheimers? by Pacifix · · Score: 1, Insightful

    Yeah, because losing a video game is like seeing your loved one destroyed by a horrible disease... If leveling changes are the worst thing that happens to you this year, count yourself lucky. Wow...

    1. Re:Like a spouse with alzheimers? by benjjj · · Score: 2, Funny

      yeah, cause gamers are famous for their ability to place things in the proper perspective.

    2. Re:Like a spouse with alzheimers? by FortKnox · · Score: 2, Funny

      Thought the same thing. Not only is this a harsh blow to SOE, but its a harsh blow to the casual gamer who will be associated with someone who'd make such a moronic statement like that.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Like a spouse with alzheimers? by Kierthos · · Score: 1

      No shit. Wait for patch day on any major MMORPG, and watch thousands of people bitch about the order servers come back up in, or minor changes to classes, or whatever. You'd think someone was turning their dog into stew or something...

      Kierthos

      --
      Mr. Hu is not a ninja.
    4. Re:Like a spouse with alzheimers? by Yst · · Score: 5, Insightful

      Yeah, because losing a video game is like seeing your loved one destroyed by a horrible disease...

      And why shouldn't it be? A comparison between the character of one experience and the character of another does not necessitate that the scale of those experiences is being equated.

      Much wailing and gnashing of teeth is wasted by individuals who feel the need to pretend that any quality characterised by analogy is necessarily a quantity equated by analogy as well. No such necessity exists.

      And maybe it's not artful to use analogies which differ in the scale of perceived wrongs which they compare, because the wilfully ignorant will inevitably misinterpret their meaning. But I like to think that writing should serve the genuinely interested reader first, rather than those who actively seek to misinterpret and misunderstand in pursuit of scandal.

      --
      Karma: Chameleon (comes and goes)
    5. Re:Like a spouse with alzheimers? by voice_of_all_reason · · Score: 1

      It's not so much what they're actually losing, its sheer, inexplicable frustration that a service-based company would do something that is opposed by the large majority of it's customers. "Shooting yourself in the foot" and "biting the hand that feeds you" are apt analogies to the general WTF!?!? consensus seen at the moment.

      From my experience, admin on MMORPGS don't really care, for one of four reasons:

      1) They have a character in the game, and want to make it more fun for them
      2) General fear of having their wishes proven unsound
      3) God syndrome, where they feel it's their divine duty to punish and reward specific players/groups at will
      4) Inability to throw away any amount of work spend brainstorming/coding changes, even when they're dumb ideas

    6. Re:Like a spouse with alzheimers? by Robotech_Master · · Score: 2, Insightful

      Statesman, the lead dev for City of Heroes, once said something to the effect of "some players leave, other players join," when people made angry noises about quitting over changes he was making to CoH. And that seems to be the truth, at least for CoH; there was recently a huge sweeping change to the way power enhancements were calculated that severely lessened the effect of every power in the game--but people still continue playing it. It will be interesting to see if enough people actually quit and not enough people join over the Star Wars changes to sink the game.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    7. Re:Like a spouse with alzheimers? by ShadowsHawk · · Score: 1

      I agree 100%. It's obvious that the author has never had the unfortunate experience of a loved one who suffers from this horrible condition. To watch someone go from a vibrant, caring person to a hollow shell that doesn't recognize her own children is a terrible thing. Please understand that I'm not insulted by the statement. I'm glad that he/she has never known that kind of pain.

    8. Re:Like a spouse with alzheimers? by Ayaress · · Score: 1

      I had an English prof who harped on this thing a lot. He liked lampooning people who think like the grandparent by telling a short story. Character A has some minor issue, and Character B suggests that he just ignore it. "Like water off a duck's back." Character A replies, "It's nothing like that! Ducks have bills! I don't!"

    9. Re:Like a spouse with alzheimers? by Anonymous Coward · · Score: 0
      ShadowsHawk
      I agree 100%. It's obvious that the author has never had the unfortunate experience of a loved one who suffers from this horrible condition. To watch someone go from a vibrant, caring person to a hollow shell that doesn't recognize her own children is a terrible thing. Please understand that I'm not insulted by the statement. I'm glad that he/she has never known that kind of pain.

      To watch a game go from a vibrant, entertaining game to a hollow shell of a game that is nothing like the original is a terrible thing.

      Thank you for qualifying this as a great analogy. Is it an exact copy of the unfortunate sitation with Alzheimer's? No. If it were required to be an exact copy...it would be just that. The level of change indicated by both situations are quite similar...though the importance among mainstream humanity is different. This does not diminish the analogy one bit....Unless you're ignorant to such literary tools.
    10. Re:Like a spouse with alzheimers? by Anonymous Coward · · Score: 0

      And why shouldn't it be?

      I think he is saying, if it is... you need to get a life...

    11. Re:Like a spouse with alzheimers? by Tarkadot · · Score: 1

      1) They have a character in the game, and want to make it more fun for them

      Um, would you rather they made it so that the game were boring for them to play? Like it or not devs arent empaths, they have to base a lot of their judgement of what is fun based on personal experience.

      2) General fear of having their wishes proven unsound

      Well, most people suffer this to some degree or another. How large a role does it play? I would say less than the average MMORPG board poster wants to lay at their feet.

      3) God syndrome, where they feel it's their divine duty to punish and reward specific players/groups at will

      Yep, it's personal. They'll single out individual players and change an entire system just to ruin their fun. That's why it's best to lie on surveys about what you like in a game. Because you just know that they might pick you next and remove everything you said you liked.

      4) Inability to throw away any amount of work spend brainstorming/coding changes, even when they're dumb ideas

      Isn't that exactly what the NGE is all about? Throwing out years of code filled with dumb ideas?

      Why does it have to be an us vs them conspiracy? Why can't game developers suffer from the same problems of other software developers? You know, like : poor management; ill defined goals;underfunding; sloppy practices; and wasting all their time on the internet instead of coding?

    12. Re:Like a spouse with alzheimers? by 6 · · Score: 1

      Software, especially software environments aren't just corporate owned property. People fall in love with things and ways of doing things. While ethically and morally there is no equivalence between someone dying of disease and a product being changed/discontinued the effects though of peoples live for software can be dramatic.

      Remember free software, the GPL and by association Linux and much of what we think of as modern computing came about because one socially challenged bearded hacker guy was rather upset at corporations causing changes to his fun Lisp hacking pasture.

    13. Re:Like a spouse with alzheimers? by voice_of_all_reason · · Score: 1

      Why does it have to be an us vs them conspiracy?

      That, my friend, is the lifeblood of internet arguements.

  2. Ummm by Otter · · Score: 2, Insightful
    As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.'

    I'd say that if this causes "one player" to spend a little more time in reality and acquire (if only by gamer standards) a bit of perspective, they've done him a huge favor.

    1. Re:Ummm by Otter · · Score: 1

      BTW, I'd also marvel at the writer's suggestion that said comment reflects "quiet resignation", rather than "completely out of his/her freaking mind".

    2. Re:Ummm by ClamIAm · · Score: 1

      I'd say this comment shows quite a bit of perspective.

  3. Life mimics Art by Jakuta · · Score: 2, Funny

    ILM, Lucas Arts = Downtrodden farm boy launched into space trying to change the universal views of perception. SOE = Stoic Empire that squashes all rebellious intent and free thinking schemes with an iron fist. Someone please tell me who the Cast and Characters are I know we can do a spoof for George

    1. Re:Life mimics Art by Anonymous Coward · · Score: 0

      Smedley is Palpatine. He tries to be cunning and deceptive with his PR releases, but his real intent is to impose his will!

  4. I'll do the obligatory by Quiet_Desperation · · Score: 4, Funny

    Did anyone feel a disturbance in the Force? As if thousands of players cried out in pain as their character's jobs were deleted?

    1. Re:I'll do the obligatory by Anonymous Coward · · Score: 0

      Errr, if you RTFA, that's the first F line of the A...

  5. Vandalism but tis not al bad to give up a game by Captain+Kirk · · Score: 4, Informative

    I had a master ranger/master swordsman and specialsed in supplying cooks and armorsmiths with meat and hides. IT was great being part of player run economy where you chose your own customers, set your own prices and went off hunting whenever you needed cash.

    Ranger, swordsman, cook and armorsmith were all dropped as part of the dumbing down of the game. Now we ahve something that seems to be be aimed at console players. Still, its given me time to watch TV and read books - two activities I had dropped to make time for SWG.

    1. Re:Vandalism but tis not al bad to give up a game by ltbarcly · · Score: 2, Funny

      That makes me laugh. You are playing less video games, but that's ok because it lets you get back into TV.

      F U N N Y

      TV watching is highly addictive. If you don't believe me try quitting for a year.

      "I can quit any time I want, I just don't want to"

    2. Re:Vandalism but tis not al bad to give up a game by lucabrasi999 · · Score: 1
      I can quit any time I want, I just don't want to

      I would appreciate it if you would leave my alcohol problem out of this....

    3. Re:Vandalism but tis not al bad to give up a game by Captain+Splendid · · Score: 1

      You think you have problems? I picked the wrong day to stop sniffing glue...

      --
      Linux, you magnificent bastard, I read the fucking manual!
    4. Re:Vandalism but tis not al bad to give up a game by DownTownMT · · Score: 1

      Surely you can't be serious!!

      --
      "Insert Sig Here"
    5. Re:Vandalism but tis not al bad to give up a game by Schitzoflink · · Score: 1

      Name that quote-Airplane!

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
    6. Re:Vandalism but tis not al bad to give up a game by StikyPad · · Score: 1

      Do, or do not. There is no try.

    7. Re:Vandalism but tis not al bad to give up a game by Anonymous Coward · · Score: 0

      I am serious, and dont call me Shirley

    8. Re:Vandalism but tis not al bad to give up a game by yandros · · Score: 1

      > TV watching is highly addictive. If you don't believe me try quitting for a year.

      Been there, done that. Generally, I'd say it was a fine idea. There was one interesting effect that I noticed, though -- after going without TV for a couple years, I totally lost the ability to ignore commercials.

    9. Re:Vandalism but tis not al bad to give up a game by ltbarcly · · Score: 1

      Actually, I quit tv for about 8 months and I noticed the exact same thing. The first couple of weeks of having TV again (I got a roomate who demanded having a TV, he generally watched VH1 'Hey remember the X0's' for about 5 hours every day) I couldn't stand commercials to the point of ordering HBO just to have something that wasn't total crap to watch.

      But yea, commercials seem way over the top after you've spent some time away from them.

    10. Re:Vandalism but tis not al bad to give up a game by EvilIdler · · Score: 1

      I quit TV many years ago, and never looked back. Any fun
      sci-fi series local stations might accidentally show are
      already out on DVD by the time they reach this cultural
      wasteland.

      Quitting is easy.

  6. In other news by pcgamez · · Score: 3, Funny

    In other news today thousands of geeks were seen standing outside their parent's houses blinking at the sunglight for the first time in months.

  7. It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 3, Informative

    Those of us that play SOE's Planetside know that this is an attempt to create another Planetside-style MMOFPS using the Star Wars franchise as a backdrop. Months before SOE announced changes to Star Wars, Several of the lead developers from Planetside and SOE execs made a public "teaser" at an SOE Convention that their next MMOFPS based off of many of the concepts from Planetside was going to be coming by the end of the year. When the Star Wars Patch came out, those of us in Planetside who had been watching knew what it was.

    Now, I do NOT think this is a bad thing. The reason I play Planetside is because I can't stand the boring level-grind that is EVERY MMORPG out there. When I get online to game, I want to have to work for my victories, not dice roll for them. I say 'Bravo Sony' for having the courage to step out and do something DIFFERENT for once, and to move away form the EQ-WOW-COH-Etc. level grinders that are smothering the MMO market today.

    "The MMOFPS, it's an elegant game style from a more civilized time. Not as crude and random as a dice-roller MMORPG." (with apologies to Obi-Wan)

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    1. Re:It's not Star Wars, it's Planetside 2! by lucabrasi999 · · Score: 2, Funny
      SOE....MMOFPS....MMORPG....EQ-WOW-COH....MMO

      Don't forget to put the cover sheet on your TPS reports BEFORE they go out.

    2. Re:It's not Star Wars, it's Planetside 2! by kevin.fowler · · Score: 0, Offtopic

      Question

      I want to start playing Planetside, as I've tried it at a few friends' places and I enjoyed it. Should I go for it now, or should I wait for this free grunt program thing mid-month to try it out?

      --
      Bury me in mashed potatoes.
    3. Re:It's not Star Wars, it's Planetside 2! by RobinH · · Score: 1

      I'm a die hard Planetside fan, and I got there after playing SWG and hating it, so I can see where you're coming from. However, SWG had an established base of players that more or less enjoyed the game (everyone who hated it, like me, quit). Once you've got a player base that accepts things the way they are, doing such a drastic change is going to create huge negative publicity. Perhaps the changes were to draw people like me back to SWG, but the fact is that SOE couldn't generate any positive spin out of the changes, so nobody's going to pick it up now, and they lost a good deal of their paying customers.

      I definitely feel that Planetside with a star wars skin on it would be absolutely great, but taking an established RPG and morphing it into an FPS is suicide. There are years of customer expectations that can't be undone in a patch.

      I still dream of the day when someone crosses Star Wars Battlefront II with Planetside, but I doubt that'll happen.

      Huxley sounds like it will be the next big MMOFPS, but they're trying to put a whole bunch of player run economy in there too, along with NPCs, and I bet it'll be a huge flop. Hardcore FPS players just want bigger battles and cooler weapons, not dress up dolls.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    4. Re:It's not Star Wars, it's Planetside 2! by milamber3 · · Score: 1

      I resent the crude dice roll comments you make in reguards to MMORPG's. Only someone who has never had to organize and stratagize a team of 40 players to take down all the boses of molten core over a 2 - 3 day period can say that it's all just random dice rolls. Heck, even an Onyxia fight which might last about 2 hours if we wipe a few times takes massive coordinationa and strategy. The roll of the dice is about as important in these situations as luck is in planetside for the chance of you go left when you should go right.

    5. Re:It's not Star Wars, it's Planetside 2! by Profcrab · · Score: 3, Interesting

      I can understand them wanting to go in a different direction than the way SWG was, however, to completely change the game around 1-2 years after its release is only going to anger people. By this point, the people that were initially looking to play the kind of game that they are changing in to are already gone. The only people that were still playing were those that had accepted the old system. They are, essentially, trying to turn SWG into SWG2, on the fly. I think that SOE painted themselves into a corner and instead of working on a whole new game, where they could change the game, they thought they would try to fix mistakes that they made ago when the game was first in development. It is way too late for that and this endeavor is doomed to failure.

    6. Re:It's not Star Wars, it's Planetside 2! by RobinH · · Score: 0, Offtopic

      I want to start playing Planetside, as I've tried it at a few friends' places and I enjoyed it. Should I go for it now, or should I wait for this free grunt program thing mid-month to try it out?

      The game is so cheap... $19.99... and it comes with one free month which is worth $13 or so, so you're going to pay an extra $7 over one month's subscription to try it out. After that, you can cancel or just play the free account for 12 months.

      I say buy it. It's great. You'll want to get in early to get the jump on all the free account guys who are going to join soon. They'll be like free EXP for the first month or so.

      Here's a fan made trailer.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    7. Re:It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 1

      No need to wait. They have free week and free month trials you can get right off of the Planetside homepage. But if you will be busy, you can wait for the free play program (Incidentally, this is known to current players as the "Fodder" program. Hee hee!)

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    8. Re:It's not Star Wars, it's Planetside 2! by kevin.fowler · · Score: 0, Offtopic

      I know it's ground combat... but will this re-ignite the dormant Tribes fan inside of me?

      and I'm definitely cashing in my Target gift certificate and scoring this tonight.

      --
      Bury me in mashed potatoes.
    9. Re:It's not Star Wars, it's Planetside 2! by kevin.fowler · · Score: 1

      Thanks! Your "level-grind" comment reminded me about my search for an mmog that wasn't a huge level-upping time hole (as I have a real job now), yet could be one on the weekends/insomnia nights. While FPS hasn't been my thing for a while... I could easily see the former CS/Tribes fanatic inside of me explode.

      --
      Bury me in mashed potatoes.
    10. Re:It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 1

      Only someone who has never had to organize and stratagize a team of 40 players to take down all the boses of molten core over a 2 - 3 day period can say that it's all just random dice rolls.

      Nope, I've never had to do that. I've only had to organize and strategize OVER ONE HUNDRED players in an all-out battle for control of an entire Continent! This was just one battle in the course of a single evening's play. The scale of battle in Planetside is simply so far and away greater what you would experience in any RPG, that trying to compare them as you are is nothing short of laughable.

      Oh, and we don't have hit-points, weapons stats and random number generators determining who wins the battle. It doesn't matter if we bring 10 BR24 players or 10 BR6 noobs. If the noobs are faster and better organized with better planning and leadership, they will win handily. You really can't say that in any RPG. A high level player will always defeat a lower level one. (Unless the high level player is AFK, of course) So there really isn't much strategy involved. Just show up with your high level players and click the "Attack" button enough times. You'll win. It's all just a matter of the random number generator (dice) and the equations related to your character stats.

      No skill, just number crunching.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    11. Re:It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 1

      Radant, Is that you?

      I thought you'd be linking to GreyFlcn's ad.

      http://www.marcopolo.me.uk/PSMovies/PS_AD_LARGE.wm v

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    12. Re:It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 1

      You can't get it at Target, it's only being sold online as a Digital Download. Basically, the download is free, you just have to get an SOE account (also free) and subscribe to Planetside. That's it, all from the comfort of your Computer chair. Not sure how they are going to run the Free year setup. Probably an "Upgrade" button on the game launcher that takes you to the subscriptions page at SOE.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    13. Re:It's not Star Wars, it's Planetside 2! by theStorminMormon · · Score: 1

      Oy - I'd like to get back into planetside (I played a lot a couple years back and eventually got to like BR 15). I started playing again with this free month they gave me - along with my old character back with all my xp.

      Trouble is I need to find a really organized outfit. I get tired of running around on my own never accomplishing anything.

      Any chacne you play NC on Emerald (or know someone that does) and have a tight guild with teamspeak required? 'Cause I'd be interested if you do.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    14. Re:It's not Star Wars, it's Planetside 2! by theStorminMormon · · Score: 2, Insightful

      I have no interest in SWG - pre or post transition. If I had to pick I'd say I'm slightly more interested in a faster-paced FPS-style game than in the older RPG style game (I love Planetside). But at the same time, I don't think what SOE did was right or good. Even if it becomes a game more like one I'd want to play the fact that SOE is so ready to give the shaft to players that have dedicated years of their lives (laying aside whatever that says about their priorities) not only playing their game but paying money for it bodes ill for gamers no matter what your gaming preferences.

      Just imagine if the situation was reversed and Planetside all of a sudden had dozens of "careers" like "supply clerk" and "truck driver" and the FPS combat was changed to some kind of RPG or even turn-based blend. The fact is that they are just different types of games. You (and I) may like FPS games, but that's just a matter of taste.

      Suddenly destroying an old game and rendering it utterly useless for a large section of a fan base (by replacing it with a new game they didn't sign up for) is not a question of taste. It's a question of treating your cutomers right, of being honest with people, of integrity, and when it comes down to it a question of business sense. In all of these ways SOEs "upgrade" to SWG should be repugnant not just to the old vets of that game but to gamers everywhere who expect game companies to act with responsibility and honesty towards they're paying cutomers.

      I'm not saying that SOE has a legal obligation to only make upgrades that are acceptable to the game. Customers pay for the game each month, and that means that SOE has the right to make any changes they want and the cutomers have no recourse (except they should be given money back for months they no longer wish to use). But because something is legal doesn't make it ethical - or smart. And companies should not be trying to get by some minimum standard of ethics with their customers - they should be seeking to rise to the highest level of customer satisfaction.

      It comes down to this. If you get online to play Planetside tonight and find out that it has been turned into an RTS - how happy will you be? If you would not happy with that you shouldn't be happy with what happened to SWG either.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    15. Re:It's not Star Wars, it's Planetside 2! by d3ac0n · · Score: 1

      I do. I run with D2A on Emerald NC. On Thurday nights we run NCA (New Conglomerate Alliance) night starting at about 9 PM. Teamspeak, while not required, is highly recommended, as most communication is going on there, and not in text chat. We usually join up with Sturmgrenadier and Army of One and kick some serious ass all over Auraxis! You can look for me, I'm Bishounen.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    16. Re:It's not Star Wars, it's Planetside 2! by Anonymous Coward · · Score: 0

      I guarantee they weren't referring to SWG as their newest mmofps. They have had another game in the works, based off of the EQOA (PlayStation2 game) engine, that will be a mmofps in a rather different style than that of PlanetSide.

      As usual, they just missed their internal deadlines.

    17. Re:It's not Star Wars, it's Planetside 2! by theStorminMormon · · Score: 1

      Thanks, that sounds good. I'll look you up next time I'm online (maybe tonight).

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    18. Re:It's not Star Wars, it's Planetside 2! by hobbesmaster · · Score: 1

      Nope, I've never had to do that. I've only had to organize and strategize OVER ONE HUNDRED players in an all-out battle for control of an entire Continent! This was just one battle in the course of a single evening's play. The scale of battle in Planetside is simply so far and away greater what you would experience in any RPG, that trying to compare them as you are is nothing short of laughable.

      You've obviously never played EVE, have you? I've been in 100 player vs 100 player fleet fights. We were fighting for control of multiple regions of starsystems - perhaps 100 starsystems in total. Newer players can, and do, kill players far older than them all the time - in fact, in general character age is never looked upon for sign of combat capability, its the ship they're in.

    19. Re:It's not Star Wars, it's Planetside 2! by __aamkky7574 · · Score: 1

      So there really isn't much strategy involved. Just show up with your high level players and click the "Attack" button enough times.

      You'd be right, if you were talking about an MMOPRG game that had one attack button. Is there such a thing?

      But as an example from WoW, when playing my dwarf hunter (normal weapon: gun), when approaching a fight, I first have to make the choice of what trap to put down. Frost, if I think I might alert a mob and need to make a quick exit? Freeze, to trap a single enemy for 10 seconds while I attack its mate? Explosive, to damage several at once? Or, Immolation to do massive fire-based damage against a single enemy?

      Then, I send in my pet against a opponent, deciding whether or not to land an Aimed Shot on the enemy just after the pet first lands a blow; hit too soon, and the enemy will come after me. I may actually intend that though; perhaps to lead him through a damage-inflicting trap I laid earlier.

      Then I choose which "sting" I want to apply to the enemy. Scorpid, to weaken its strength and agility, if I feel my normal shots and my pet's blows won't land often enough. Or perhaps Serpent, to do damage over time. Or Viper, if it's a magic user and I want to drain its magical enemy. Sometimes it's best to switch these during a fight.

      After applying the Sting shot, I then need to use normal shots and, judging on how much magical ability (mana) I have, use other shots at my disposal, such as Arcane shot (extra damage).

      If the enemy notices my shots, I then have a decision to make. If he avoids my trap, I may need to halt him with Concussive Shots until my pet can catch up with him and regain his attention. Otherwise, I may need to pull out my dual axes and engage in direct melee combat; not a hunter's forte.

      If so, I have a choice of landing a Disengaging axe blow, slowing him down and allowing me to gain enough distance to use a Concussive Shot, gaining even more distance, all the while sending my pet against him again. If the pet still can't shake him off, I've no choice but to bring him down my my range of melee attacks; some, like Mongoose Attack, I can only use after I've successfully dodged one of his attacks. As a Dwarf, I can choose to increase my natural armor (and avoid poison effects) by switching to Stoneform, but this slows me down.

      --

      I could go on, but I hope you appreciate it's more than just hitting an Attack button.

      P.

    20. Re:It's not Star Wars, it's Planetside 2! by RobinH · · Score: 1

      Yes, I have played with D2A (Emerald) and Forgotten Soldiers. Sturmgrenadier is more hard core than either of those. I recommend FS because it's a little more organized, but they also have some minor cert requirements, so it's up to you. Contact Mayside, CruXX, Greatonz, or other officers listed on this page. (I'm not an officer). Hope to see you on!

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    21. Re:It's not Star Wars, it's Planetside 2! by RobinH · · Score: 1

      Hey Bishouen,

      No, not Radant. I'm an ex-D2A'er actually, but I'm not going to go any further than that. :)

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    22. Re:It's not Star Wars, it's Planetside 2! by Dr.+GeneMachine · · Score: 1

      Well, if the grandparent is right, I might have to try Planetside - as soon as I overcome my EVE addiction... Ok... guess that means not in this life. Piloting a Claw - can't get any more tactical or RL skill intensive :)

      --
      This comment does not exist.
    23. Re:It's not Star Wars, it's Planetside 2! by Confoundit · · Score: 1

      I've only had to organize and strategize OVER ONE HUNDRED players in an all-out battle for control of an entire Continent! This was just one battle in the course of a single evening's play. The scale of battle in Planetside is simply so far and away greater what you would experience in any RPG, that trying to compare them as you are is nothing short of laughable.

      The fact that there are 100 people in a PS fight and only 40 people in a WoW raid doesn't mean that strategy isn't just as important in WoW as it is in PS. Does chess require less strategy than PS because you're only playing against one person and you only have 16 pieces?

      A high level player will always defeat a lower level one. (Unless the high level player is AFK, of course) So there really isn't much strategy involved.

      There isn't much strategy involved in that particular fight. But you can gank people in almost every PvP game, PS included. Eventually though, someone "your own size" will probably show up and skill/strategy suddenly becomes important.

      Just show up with your high level players and click the "Attack" button enough times. You'll win. It's all just a matter of the random number generator (dice) and the equations related to your character stats.

      You've never played poker, have you? I mean poker at a real table, not online. The cards are always dealt randomly, so you might think that everyone would win an equal number of hands. But play with those same people enough times and you'll realize that 1 person tends to win much more often than others. A game that seems to be DOMINATED by chance actually is won by skill and technique.

      You can talk all you want about random number generators and equations, but in reality, they play a relatively minor role in WoW. Give 40 noobs incredibly well equipped, lvl 60 characters and throw them in a tough dungeon. Laugh as they wipe over, and over, and over again. Now, send 40 very good players into the same dungeon with characters equipped with crappy gear. Watch as they own the boss.

    24. Re:It's not Star Wars, it's Planetside 2! by rabbit994 · · Score: 1

      Come play in Red. Everything looks better in Red.

      TheRabbit
      TR Emerald
      Black Widow Company

    25. Re:It's not Star Wars, it's Planetside 2! by SanityInAnarchy · · Score: 1

      If Planetside was that good, they should've left it Planetside and left SWG as SWG.

      Treat your fanbase with respect. Make upgrades incrementally and sanely.

      Here's an example of when another game tried to pull this, and failed -- I hope I've got my history right:

      Nexus is a very old game, even claims to be the first MMORPG. It's 2D enough that I wouldn't be surprised. After awhile, the company decided to make a new MMO, and wanted people to start playing it -- I think that was called Shattered Galaxies, but it might have been one of their other games. One of the things they did was to stop working so hard on Nexus -- for instance, to effectively make theft legal before implementing a proper exchange system. The reasoning was, when you drop an item, it asks "Which item do you want to drop and no longer own?"

      It didn't work. They still probably have enough people playing their other games to pay for them, but people refused to leave Nexus for their other games. Instead, they simply left Nexus for awhile, until enough people were leaving that the company realized that giving customers what they want is a good thing.

      So, they implemented the Exchange system, which makes it possible to buy and sell items without them being stolen. People came back to Nexus, and it has a pretty stable community now. People leave for months at a time, even years, but they always come back.

      --
      Don't thank God, thank a doctor!
    26. Re:It's not Star Wars, it's Planetside 2! by JourneymanMereel · · Score: 1
      (except they should be given money back for months they no longer wish to use)

      Ya, that'd be nice, but it seems to be very much against Sony's policy. I got charged for an auto-renewal for a year of the game (about $150) after their website told me that my subscription was going to expire and I would no longer be able to play after that. I didn't get any sort of fore-warning that the charge was going to take place, it just happened. I called when I got my next credit card bill and they basically told me 'tough luck.' I hadn't played the game in about 6 months before this. Their attitude toward customer service soured me toward Sony Online Entertainment. Granted, I was a departing customer (though I did have a second account that I canceled on the spot), but it pretty much destroyed any chance of my becoming a returning customer.

      For what it's worth, after I exausted my options with Sony (I asked to talk to the Reps boss and he would only give me an email address, which I used) I instead went to my credit cards fraud department. They immediately issued me a temporary credit pending investigation and as of yet have not rebilled me (though was more than a month ago). I'm not sure how long the 'investigation' is supposed to last, but they've been much better to work with than Sony has ever been. FWIW, the card I had used for that was my Discover card. In the future, I intend to make full use of their temporary card number whenever I make online or subscription type purchases.
      --
      Life has many choices. Eternity has two. What's yours?
    27. Re:It's not Star Wars, it's Planetside 2! by kevin.fowler · · Score: 1

      Minus some crashing issues (on quit, of all times), I love the game so far. Thanks for the recommendation.

      --
      Bury me in mashed potatoes.
  8. Sony blew it again. by jason+ward · · Score: 2, Insightful

    SOE blew it with SWG. The game was complex. It wasn't easy to become the best. There was a lot to know about everything and this is what drew me to it. With all the changes it's become more and more simple and has swerved away from all the reasons I loved it.

    In their attempt to capture a wider player base they alienated the rest of us. The scope of the worlds and how you could build your character was so wide. The freedom to do what you wanted was amazing. And they took that freedom and they kicked it square in the balls.

    SWG was the first and only MMPROG I stuck with for more than a month. And now they've lost me.

  9. dumbest business move? by malsdavis · · Score: 4, Informative

    I've never played Star Wars Galaxies but the 3 people I know who use to have all cancelled their accounts over the past month. Two said they hated the new changes and the other cancelled it yesturday saying that there just arn't enough "cool" people on the servers anymore.

    I keep getting the feeling that in 3 or so years time this whole event will be features in one of those "top 10 dumbest business moves" articles.

    1. Re:dumbest business move? by Rolig · · Score: 1

      I don't think it will be 3 years or so... more like 3 months if it isn't already. Remember, SOE won an award when SWG first came out. I don't think it will get the marketing reward it wants this year.

  10. I read the title as.... by Anonymous Coward · · Score: 0

    Did anyone else read that title as "Porn Stars war Galaxies", and wonder what sort of beef the porn stars have with the entire galaxy?

  11. Is Sony missing on the MMORPG golden rule? by Jugalator · · Score: 4, Insightful

    If it's "easy to play", and people can easier become Jedi's, and play/meet up with iconic characters, and it's more fast paced, won't SOE risk exchanging a player base of dedicated players with long term goals with unreliable (as for income stream) short-term players looking at the game as an action shooter they're done with after a month or so? I thought the point with MMORPG's was to set up several long term goals and lots of stuff to do, with lots of professions to pick from, lots of quests, lots of opportunities for social interactions, and basically make people grow into the world and make it their home on the Internet. Sounds evil, but I think that's what most MMORPG's strive for, although it doesn't sound like this one does anymore...

    Is Sony missing that the equation is money * time = revenue?

    Could Sony now see effects of a shortly increased popularity, but be worse off than ever in just a year?

    Some companies manage to pull this off quite well, such as Blizzard with Diablo II, but that one's fee-free, as well as an FPS action game like Counterstrike. I think SOE will have quite a large burden to carry to make people want to pay monthly for some action with a reduced depth, professions, and less varying goals to aspire to.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Is Sony missing on the MMORPG golden rule? by Anonymous Coward · · Score: 0
      Is Sony missing that the equation is money * time = revenue?


      I dont think so, look how fast you can get to level 60 in WoW, certainly hasnt hurt their
      numbers.

      The key isnt to make a hardcore game that takes forever to get anywhere, you end up with what a couple hundred k subs, the key is to make a game with more mass appeal.

      why should swg settle for a couple hundred thousands subs(guessing) when there are easily another 4 million players that hated the old game. a game with Star Wars on it should be big, and its not, its a small player base hard core game, practially a UO game with a star wars wrapper on it.

      the new direction makes a lot more sense, appeal to more people, broaden your appeal.

      sure your gonna blast your current player base, but its a small player base and nothing like what Star Wars should have been, or should be.

      no reason a well made Star wars shouldnt be as big as wow, except they made a freakn UO clone and that wasnt the right approach.

      the new direction is the right direction. did they handle it well, maybe not, is it too much too late? only time will tell.
    2. Re:Is Sony missing on the MMORPG golden rule? by Ayaress · · Score: 1

      Well, the 1-60 game in WoW isn't the bigesst pull. It's the fact that most of the advancement you make actually comes AFTER level 60. If you start on a fairly developed server, it can take one to five months to get level 60 (depending on how much you play). Once you get there, say you're mostly in auction house green items. You can put in another few months getting your class blue set, which makes easily five more levels of difference. Then there's the half-epic quest reward class set that's comming in the next patch that will probably mean another month or two of hard work, and they'll be a major improvement. Then, there's all the amazing equipment and other items you can get through rep grinding, which can take days to months per faction, and depending on your professions and class, you might want to raise rep with as many as a dozen of them. There's the PVP epic sets that can take months of hard fighting to earn, and three tiers of PVE raid epics. Did I even mention epic mounts?

      There's a saying on my server that's used to reassure lowbies who are having a rough go of things: The game doesn't really start until 40. The REAL game doesn't really start until 60.

    3. Re:Is Sony missing on the MMORPG golden rule? by SanityInAnarchy · · Score: 1

      why should swg settle for a couple hundred thousands subs(guessing) when there are easily another 4 million players that hated the old game.

      Because those 4 million players still hate the new game, because it's got horrible press, not many people playing, and because they'd never be sure if the new game would be replaced by an even newer game.

      I like the idea of an MMOFPS. I look at SWG and I think I would've liked either version. But no way I'm even downloading the demo now. They've completely blown their credibility. No matter how good the game, I'll only play it if I can be sure it'll be (mostly) the same game months from now.

      --
      Don't thank God, thank a doctor!
  12. Forgive me, but I really want to know: by acvh · · Score: 1

    Why on Earth (or any other planet) would someone want to pretend to be A COOK or a DOG TRAINER in a STAR WARS game? Isn't the whole concept of Star Wars a kind of Space Opera, in which archetypal heroes, heroines and villains square off in a battle of Good vs. Evil? What happens when a cook turns to the Dark Side? Runny eggs?

    1. Re:Forgive me, but I really want to know: by Karzz1 · · Score: 4, Informative

      I don't know whether or not you are trolling or honestly asking a question so I will assume the latter.

      One of the attractions of SWG before the changes mentioned in the article were made was the complicated crafting system. I knew (know) several disabled players who could not keep up with the fighting aspects of the game but really enjoyed crafting (weaponsmith, armorsmith, architect etc...). This allowed them to be part of a guild, have a social aspect of the game and feel a like part of a community without having to suffer the aggravation of player-killers and such. Also, the article mentioned hair-dresser, which is incorrect. That profession was actually Image Designer and actually served a purpose a long time ago other than to change the appearance of your toon. You used to have secondary stats that you could custom tailor your character with -- in order to change these stats you needed an Image Designer. The combat "upgrade" killed off those stats and one of the uses of Image Designers.

      Another thing to keep in mind, in SWG there are no NPC vendors -- you cant just go buy stuff (weapons/clothes/armor/food/etc...) anywhere, you have to either loot it or buy it from other players. This was one of the draws of the game. And most of the stuff that was "made" by players was of much higher quality than the stuff that you looted. There was a time when chefs (cooks) where invaluable due to the fact that the buffs you got from their foods/drinks could not be gotten elsewhere. Also, there was huge variation in the quality of these products from vendor to vendor. This was due to the fact that the quality of the resources(harvested) and components (player made) had direct effect on teh quality of the end product. This extends itself to all the crafting aspects of the game.

      I could go on and on, but I refrain :). Suffice it to say that most of these aspects of the game have been removed. In fact, that is pretty much what the entire "Next Great Experiment" aka NGE was all about -- how much they could remove from the game without adding anything back and not completely kill the game. I think they underestimated the reaction to the POS they have turned the game into. I dropped 3 (all of my) accounts as a direct result of this latest "upgrade".

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    2. Re:Forgive me, but I really want to know: by theStorminMormon · · Score: 1

      What's interesting to me is this theme of disabled people being able to enjoy a game that didn't rely on or require at all hair-trigger reflexes. I'm really curious to know how much of this is hype and how many disabled people were really a part of this.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    3. Re:Forgive me, but I really want to know: by acvh · · Score: 1

      First, thank you for taking the time to reply. Mine was indeed a serious question. A question I still have, by the way.

      I understand all the concepts of user controlled economies, desire to play but not fight, etc. BUT I still don't know what any of this has to do with STAR WARS. If someone wants to roleplay being a farmer or an "image consultant" why not seek out a more appropriate venue. One of the reasons, and there are many, that I never had much interest in Galaxies, is that from all I read there was little opportunity for me to feel much like I was participating in the whole Star Wars thing. Your post confirms that for me - not that what you all were doing wasn't rewarding for you, and perhaps fun, but it sure doesn't say Star Wars to me, or apparently to many others.

      And all of this has got me thinking - is there a market out there for a Massively Multiplayer Online Farming Simulation? Or a MMO-Beauty School?

    4. Re:Forgive me, but I really want to know: by Karzz1 · · Score: 1

      I cannot comment for all of SWG of course, however in our small guild (~40 members pre-NGE) we had 3 disabled crafters that all left as soon as NGE hit. These were(are) great players, not in their combat prowess, but in their generosity and devotion to our community. These people were the "heart" of our little town (S'omik Mood on Lok, Kauri server).

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    5. Re:Forgive me, but I really want to know: by Schitzoflink · · Score: 1

      Well the game wasn't made to let you take part in the storyline from the Star Wars movies, just to live and adventure in the Star Wars Universe, so that is why someone would want to be anything other then a fighter in SWG...though not now since they axed that part off.

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
    6. Re:Forgive me, but I really want to know: by EvilIdler · · Score: 1

      Perhaps a massively multiplayer beautyschool would be a
      big hit with teenage girls? Sort of like Second Life's face-
      modelling system, but players can't modify their own face
      beyond make-up. Hmm..smells like profit..

  13. Wow by rscrawford · · Score: 2, Insightful

    Between this and their rootkit ("Oopsie!"), seems that Sony's really batting 1000 lately, doesn't it?

    --
    -- The reason it's called the right wing? Irony.
    1. Re:Wow by Anonymous Coward · · Score: 0

      How convenient. As US slips towards more repressive times, suddenly firms of foreign roots start making serious errors and losing customers.. hmm.

  14. LucasArts and the rumored anger about SWG by stonecutter2 · · Score: 4, Insightful

    "There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract."

    The formatting of this in italics makes it seem like it's mentioned in the story, which it's not...so that's a bit misleading or confusing.

    If you read the article, in fact, the vice president of development at SOE said, "'It was a tough decision we had to make,' he said. 'We knew we were going to sacrifice some players . . . [but] as a Star Wars license, we should do a lot better than we have been doing.'"

    So, in effect, it seems that SOE was probably lambasted by LucasArts and the NGE was the result. It was likely a joint effort between the two companies to kick start the game again. If LucasArts is still unhappy with it, then it is a situation they were well aware of, and it's doubtful they would suddenly become angry and cancel SOE's contract when they were part of the effort to "save" the game.

    That said, I played this game for 2 years with multiple accounts. It used to be fun, and with the new way of things it just wasn't. Animations before the first overhaul of the game (Combat Upgrade) were fluid and fun to watch, especially the Darth Maul-esque double bladed lightsaber moves. The Combat Upgrade filled the game with flashy particle effects and magical auras everywhere - VERY unlike any Star Wars movie I've seen. That was lame. With the New Game Enhancements they just recently did, now they sped up everything so that characters run around like they're on crystal meth. It looks ridiculous. It was plagued with bugs and only had quests through level 30 out of the 90 levels in combat - that was just a stupid decision. The game needs more content and always has.

    The game also needs a development team that can actually handle the workload required of the game - it's more than apparent that no matter what the configuration of the game, the Dev team isn't up to the task. Even as "cut down" as the game currently is, which it really isn't - many professions just got rolled up into "classes" so no significant work was really saved - the Devs still don't seem to have any significant effort being put toward finally getting this game polished and functioning.

    In the end, the NGE basically achieved the purging of the veteran playerbase who were pissed that nothing good had come out of the potential the game had, and instead it overhauled everything to bring in a new crop of players willing to fork over cash and wait for the potential of the game to be realized. In other words, they have a whole new population of willing subscribers who will take another 2 years to really get mad that they've wasted their time to get nothing significant in return. The question is - will the new players have the staying power of the previous veteran players? Doubtful, in my opinion. They are flash in the pan Episode III-hyped players. The fans who were in it for the long haul have by and far given up by now.

    Eventually this game will be abandoned in droves and it will fall apart. Too bad, because all I wanted was to actually be a musician in the Star Wars universe and entertain folks - and the Devs have no interest apparently in developing that "iconic class" as they call it. In addition, I got sick of playing a Jedi (which launched with the NGE with no armor - frickin' brilliant) which is a melee class in a ranged shoot-em-up game. If they can't get the game to work right with Jedi, what the hell kind of Star Wars game is it, anyways? And who the hell calls themselves a Dev for a Star Wars game when they can't even make Jedi fit into the game properly?

    1. Re:LucasArts and the rumored anger about SWG by RobinH · · Score: 1

      I interpret the italics to mean it's the words of the submitter. Within the italics, quoted sections are from the article.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    2. Re:LucasArts and the rumored anger about SWG by Anonymous Coward · · Score: 0

      lucas is the one that wanted the changes, just so you know. so that quote is total bs.

    3. Re:LucasArts and the rumored anger about SWG by dq5+studios · · Score: 1
      So, in effect, it seems that SOE was probably lambasted by LucasArts and the NGE was the result. It was likely a joint effort between the two companies to kick start the game again. If LucasArts is still unhappy with it, then it is a situation they were well aware of, and it's doubtful they would suddenly become angry and cancel SOE's contract when they were part of the effort to "save" the game.
      Correct. From my source at LucasArts and SOE, LucasArts has been behind almost every change since shortly before the CURB. At this point Sony is nothing more then the company hired to run the servers and write the code that LucasArts wants, Sony has no more creative control.
    4. Re:LucasArts and the rumored anger about SWG by BloodAngel_Au · · Score: 1

      I understand what you are saying, but SOE and creative in the same sentence ???? lol... omg I'm gunna die laughing....

  15. I think many people miss the point... by Anonymous Coward · · Score: 0

    ... The story isn't so much that SOE has altered radically the gameplay mechanics of SWG for the purpose of attracting the World of Warcraft audience. The real story is in how their consumer relations involved in this fiasco managed to upset their user base in bringing it to be.
    I played SWG since shortly after launch, and continued playing it through the Combat Upgrade, but when the bombshell of the New Game Enhancements dropped the day after the Trials of Obi-Wan expansion was available, I was shocked. Changing the game play experience is one thing; that is the perogative of the developers. But to do so with two weeks notice to players whom your developers and customer relations people had been communicating with about proposed changes to current flaws and bugs... that was really really ballsy. After telling Rangers that a revamp was being considered, and asking for opinions and suggestions, to change their name and gut them is a horror. As a former master bioengineer, creature handler, and ranger, I was a little impacted. Still, I also had a more "star wars-y" avatar and that would have been alright. But the saving grace of the game, the ability to change professions and reinvent the game as something new for yourself... losing that to become just another Jedi grinding to level 90 so I can do what exactly? That is the biggest mistake. The game loses long-term playability as once you reach the heights of your profession, all you can do is wait for an expansion to offer you new challenges or fight the people that have bought their very own level 90 Jedi on eBay.
    Doing all of this while telling the player base that, based on their own supersecret research, the majority of players want it, delivering the product with a fresh crop of new bugs on top of the old ones that were never fixed, sacking your Community Relations Manager for not being able to make bs turn to gold, and stifling any and all distaste for the NGE in the forums?
    SOE has lost most any credibility they had with anyone that played SWG. And in some cases, it's been so bad that former players are losing their taste for the Star Wars license, one of the strongest franchises you can own. How this can be portrayed in a positive light by anyone is a mystery, but Smedley is capable.

  16. Superior crafting system by kherr · · Score: 1

    I understand all the concepts of user controlled economies, desire to play but not fight, etc. BUT I still don't know what any of this has to do with STAR WARS. If someone wants to roleplay being a farmer or an "image consultant" why not seek out a more appropriate venue.

    I speak as an SWG player who has easily spent 90% of my time as a crafter and merchant. There isn't "a more appropriate venue", mostly. SWG has (had) one of the most extensive crafting systems of any MMOG. When the NGE came along I looked at what options I had for a new MMOG with the same depth of player crafting, since the NGE really has ruined the non-combat professions. I have yet to find a decent alternative to SWG. Some of us really have no interest in swords and sorcery type MMOGs and prefer more of a sci-fi universe.

    So far the most promising alternatives for a non-combat experience don't quite exist yet, like Dark and Light (swords and sorcery, I know) or Pirates of the Burning Sea. As for the Star Wars universe, it's not the ideal sci-fi setting but it is rich and has depth. I'd much prefer a good cyberpunk or steampunk MMOG, though.

  17. Change for the better? by brouski · · Score: 1
    I don't consider myself a MMO newb by any means, but I dabbled with SWG in an earlier incarnation (immediately after Jump to Lightspeed) and I find a needlessly complex, slow moving, clumsly looking attempt at a Star Wars life simulator with a learning curve so steep I began looking for Derek Smart's name in the design credits.

    In my estimation, simplifing and speeding up the action made it more true to the Star Wars universe.

    --
    Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
  18. EVE-Online Doesn't Suck by TinyManCan · · Score: 3, Informative
    I've moved from playing SWG to Eve Online. It is a bit of a different experience, but I like it.

    Much (but not all) of the economy is player controlled, and there are a nearly infinte amount of ways to play the game.

    My favorite part though is that leveling is not a grind. Each skill takes a certain amout of time to train, and keeps training even when you log out. So as long as you can log in for a few minutes a week, you can keep advancing your character, just as fast as anyone else.

    I've also noticed that the people I play with and against don't seem to act like the WOW-Tards I've seen on other MMORPGs

    1. Re:EVE-Online Doesn't Suck by Anonymous Coward · · Score: 0

      Yup, Eve-Online FTW.

      Eve is by far the most indepth game yet casual friendly game I've ever played.

      An example: Check out the below guide to determine how turret hits are determined.. Oh radians/sec .. transversal velocities. Definately not for the folks that had troubles with attack speed, and attack power.
      http://www.eve-online.com/guide/en/g26.asp

    2. Re:EVE-Online Doesn't Suck by nanowired · · Score: 2, Interesting

      Actually the game has as many WOWtards as you can handle. An example of this is a group I dealed with who grief players. Specificly on the leader's Playerinfo, he says, "Recruiting players who can grief with the best of them". Plenty of smacktards in the game, however no way to control them. That is the only reason why Eve has issues, as far as I can tell. And no, the average non-rich player cannot get help to get rid of these griefers, as companies that do take care of that often want somewhere in the double to triple digit millions to take care of it.

  19. SOE and LA screwed up by Rolig · · Score: 1

    SOE and LA really messed this change up, needed, wanted or whatever. The problem as restated most recently by Chris Krammer was they needed to save the business model because they (as a company) should have been doing better. Further more, he states that they knew the vet community at the time would upset. The bottem line is if the vet community had been used as an asset rather than a liability, the resulting bad blood would not have occured. You just don't change a sense of Ownership like SOE/LA did to the game and expect to not be critized. It also continues to be interesting that almost 3 months after the release of SWG:NGE, that bad press like the Washington Post article is still occuring. Overall, SOE/LA continues to ignore the current user base that doesn't fit in with there plans and they are suffering from the appropriate backlash and bad word of mouth they deserve.

  20. Why not add a second game? by Black+Cardinal · · Score: 1

    I wonder why they did it this way? Why not set up another virtual world with the newly designed game on it, and leave the original intact as a separate game? Why did it have to be one or the other? I would think the cost of a few servers and maintaining them would be less than the revenue generated by having two versions of the game.

  21. WoW by ShadowMarth · · Score: 1

    Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong.

    WoW got an interview about its latest patch covered in the NYT, but that was positive. I believe it was a slashdot article.

  22. O RLY? by Osmosis_Garett · · Score: 1

    if a major newspaper covers what you did in a patch, you probably did something wrong.

    The quality and significance of NYT articles is constantly on the decline, as they try to keep up with the information age, and so its natural for them to increase coverage of all things electronic. World of Warcraft has a higher population than 99% of the worlds cities, and regularily has higher 'viewers' than most TV shows, so that too makes it reasonable that they report on any (sic)world changing events in these types of realities. SWG may have a smaller population than WoW but the franchise has a wider fanbase.

    Really, they're (NYT/WP/etc) still a couple years behind online news conglomerates like Fark, and the coming dominance of pages like google homepage or windows live will put a further nail in their coffins. Really, the only thing NYT has that gives them any kind of edge is that its 'low tech' news.

    I would never suggest that paper is going away, but I feel that daily distribution of news is wasteful and needs to change.

  23. SWG Refugees by Britney+Pember · · Score: 1

    I believe our little group of 700+ registered "Refugees" has gotten coverage by SlashDot in the past. But, hey -- we don't mind a little more company.
    Come on over to visit Imperial Crackdown
    We don't just whine & moan about our lost professions and how Evil Sony is (although you'd be welcome to).
    We are largely about what is fun to do now.

    I've returned to Guild Wars, which I enjoyed so much in Beta, using the handle I'm using here. You are also invited to my Guild's Homepage