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You Say You Want A Revolution?

rafemonkey writes "Looks like the first hard info on a revolution game has hit the internet. The game, from Ubisoft, is called Red Steel. It's a FPS where the Revo's positional controller takes the place of the mouse. And, for those of you that were worried, the graphics look nice." PointlessWasteofTime points out that it doesn't actually look like an FPS, but more of a GunCon title, in a piece called A FanBoy Intervention. Elite Bastards has a brief history of the Revolution console. From the Waste of Time article: "Look at the Red Steel screens again. Never mind that Ubisoft has a habit of publishing concept renders and claiming they're in-game screenshots, and never mind that shots like that in magazines tend to have usually been 'touched up' a bit. Just look at the screens, then look at the inset photos of the people pointing and shooting with their Rev controllers: Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt."

503 comments

  1. Duck Hunt? Not! by AKAImBatman · · Score: 5, Insightful

    Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt.

    Really? I wasn't aware that Duck Hunt allowed you free-movement in a 3D environment. Oooohhh, that's right. It didn't.

    This isn't the next Duck Hunt, and (unless it's on rails, which apparently it's not) it's not the next Time Crisis either. What it is, is a new generation of First Person Shooters that actually work on a console. No more fidgeting with those tiny analog controllers! You can now take aim and fire, all while strafing, running, jumping, (can we do Matrix style flipping, puullleeeazze?), and dodging. If this works out, Nintendo will have again revolutionized the console controller! Which would be impressive, considering that their Gamecube controller just didn't live up to its predecessors.

    Of course, that's a pretty big "if". Nintendo is telling us that they've developed inexpensive positional monitors that are more natural than a light gun with target-painting, but with a full controller built in. Given that most of us remember how horrid the Power Glove was (Lucas: "I love the Power Glove. It's so bad." Yeah, right.) and that target painting doesn't work on LCD screens, Nintendo has one heck of a tall order to fill.

    1. Re:Duck Hunt? Not! by nocomment · · Score: 4, Insightful

      Not only that but duck hunt was a kick-ass game. If we have a 'Next-Gen' Super Mario, why not a next gen duck-hunt?

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    2. Re:Duck Hunt? Not! by AnyoneEB · · Score: 1
      (can we do Matrix style flipping, puullleeeazze?)
      I doubt that would be in Red Steel because it looks like it is going for realism. On the other hand, I have a feeling there will be no shortage of similar games for the Revolution because it is the most obvious use of the controller.
      --
      Centralization breaks the internet.
    3. Re:Duck Hunt? Not! by SetupWeasel · · Score: 1

      They say it will have "bullet time." I'll leave it up to you to decide whether that is good or bad.

    4. Re:Duck Hunt? Not! by Creamsickle · · Score: 1

      Good points made, but I have to disagree with you about the Gamecube controller - it's the best Nintendo pad I've played with. Fits great in the hands, buttons are easy to get to, etc. Nothing really innovative or revolutionary, but that's not always a bad thing.

      --
      On the 0th day, God created C
    5. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      It's Dino Stalker's 2. A first person shooter like this was done on PS2 using guncon already. I hate when drones give Nintendo undeserved credit for everything

    6. Re:Duck Hunt? Not! by JordanL · · Score: 4, Interesting

      Which would be impressive, considering that their Gamecube controller just didn't live up to its predecessors.

      The GameCube controller was, in my opinion, absolutely spectacular. I don't understand why some people don't like it. The thing didn't have any awkward buttons.

    7. Re:Duck Hunt? Not! by MikeFM · · Score: 1

      I agree. The average consumer is looking for games more like Duck Hunt than Halo. Games of Halo's complexity are to much for many child, older people, and most anyone that is just a casual gamer (most of the market). I think Nintendo is smart to be working on building games more oriented to the casual gamer and working on making the experience easier for them by using natural movements rather than having to learn a joystick, keyboard, or mouse.

      Duck Hunt was awesome for it's time and a lot of players would like similar games with some more modern touches.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    8. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      you didnt find the z button awkward? i find it easier to curl my thumb around the top of the controller, to hit the z button than to hit it with my index finger. i have 2 wired controllers and 1 wavebird, they are all to stiff to hit comfortably.
      e

    9. Re:Duck Hunt? Not! by NiceGuyVan · · Score: 0
      The thing didn't have any awkward buttons.

      Dpad - too tiny
      Analog Stick - Didn't allow youto click in lick XBOX/DualShock, the surface wasn't as gripfriendly
      C stick - Sucked. At the very least, it should've been the same as the other stick
      Z button - While fine, it needed one on the other side
      L and R buttons - The click is nice, but the lip at the top makes it hard to press Z and a shoulder at the same time. That should've beenr emoved
      Y and X buttons - Should've been normal circular buttons
      A button - Too big
      B button - Perfect
      The SNES style concave/convex diamond button arrangement was perfect
      Start button - While perfect, a select button would've been nice
      Controller itself - designed for smaller hands.

    10. Re:Duck Hunt? Not! by AuMatar · · Score: 1

      It was the giant button in the middle. To me, it made it difficult to hit anything else.

      I also found the shoulder buttons a bit stiff, but that could have been a problem with my particular one.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:Duck Hunt? Not! by JordanL · · Score: 1

      Controller itself - designed for smaller hands.

      Bullshit. I have bigger hands than anybody I know.

    12. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      Not only that but duck hunt was a kick-ass game.

      bah, Missile Defense 3-D was a kick-ass gun game. Duck Hunt was pretty mediocre, even Safari Hunt was much better.

      (yes I was a bit of a Sega fanboy back in the 8-bit days, but with good reason)

    13. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      The Gamecube controller is not without its faults. I have two problems, the z button is difficult to use, if it stuck out a little more, it wouldn't have been a problem.

      The other problem I have with the controller is more how (3rd party in particular) developers used the shoulder buttons (L+R). These are analog buttons, but many games, cross-platform ones in particular, treat them as digital buttons where only a full (or nearly full) press will register. This is like having an analog stick where only pushing the stick to its extremes will register in-game. Again, the fault really isn't with Nintendo here, but it's an annoyance nonetheless.

    14. Re:Duck Hunt? Not! by jalefkowit · · Score: 4, Insightful
      The GameCube controller was, in my opinion, absolutely spectacular. I don't understand why some people don't like it. The thing didn't have any awkward buttons.

      Absolutely! I thought the Cube's controller was the best of its generation; the XBox controller was too chunky, and Nintendo did something with the Cube that neither MS or Sony did with their consoles' controllers: they made all the buttons distinguishable by feel.

      That's an incredibly important thing. I can't count the number of times when I first got my PS2 that I would be playing a game, and the game would tell me "Push the X Button". Invariably I had to take my eyes off the screen and look at the controller to figure out which one of the identically sized buttons was "X". With the GC, that was never an issue; each button has its own shape, so you can find the right button without taking your eyes off the screen.

      This may seem like a small thing, but it's the small things that make or break usability, and Nintendo got this one right.

    15. Re:Duck Hunt? Not! by spxero · · Score: 1

      The thing didn't have any awkward buttons.

      Uh, having the big green button right in the middle is more or less a pain. Especially when you have to get from 'B' to 'X' or 'Y' fast? And the shape of the 'R' button always seemed to get in the way when I am moving to the 'Z' button. I can't just move my finger straight up the controller, I have to move it out, up, and back in. And the direction pad? That thing is extremely hard to work with on games that can utilize it (i.e. Tetris). There wasn't anything under it to hold on to, and I'm not gonna try and stretch my thumb that far just so my hand can be in the proper controller position!

      Of course, it still beats the pants off of the xbox controller. Only two trigger buttons and the red/black ones are in a different spot on different controllers? What was that all about? And the size of the original xbox controller? It felt like I was holding a damn shoe!

    16. Re:Duck Hunt? Not! by hahiss · · Score: 1
      Really? I wasn't aware that Duck Hunt allowed you free-movement in a 3D environment. Oooohhh, that's right. It didn't.
      Yeah, that's why it is the next generation Duck Hunt . . . .
      --
      "Every decent man is ashamed of the government he lives under." - H.L. Mencken
    17. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      The select comment was idiotic. That button is totally useless and I don't ever remember using it except for Contra on the nintendo and the rare games who's menus would be so fucked up cuz you couldn't figure out how to navigate them until you remembered that the select button existed.

      The x and y buttons are perfect for rolling your thumb to hit.

      The grip on the analogue stick is excellent. I've never had my thumb slip on fzero, and that game requires very very VERY minute thumb movements.

      I can't believe you said the z button was fine though. That's in a very awkward position. The l and r buttons are the only comfortable shoulder buttons I've ever used. The ps2's buttons are so weird with those god damn hand triangle grips that my hands get cramps from playing. I don't know about the xbox's cuz I've not played it in any significant amount of time.

      The d pad does suck too, and I've not had a problem with the c stick though it could have been moved up a few millimeters.

    18. Re:Duck Hunt? Not! by rAiNsT0rm · · Score: 1

      Your assumptions about "target painting" are incorrect. The Revo controller will work with all manner of TV, CRT/LCD/Plasma/etc. because it utilizes sensors. This is not some cheesy light gun/scanline technology. In fact when I had the chance to demo the Revo controller it was on an LCD. Nintendo has stated a number of times that they have not shown the sensor system yet because it is not finalized and is to bulky in its current state. It was indeed a largish contraption strapped to the TV, and I have no doubts that Nintendo has made it sleek and unobtrusive and will reveal it when it is complete as they have said all along.

      --
      http://teasphere.wordpress.com - A little spot of tea
    19. Re:Duck Hunt? Not! by AKAImBatman · · Score: 1

      Your assumptions about "target painting" are incorrect.

      You sir, are very strange. I just said that the Revo controller CANNOT be target painting, because target painting doesn't work on LCDs. And it had BETTER NOT be the same ultrasonics as the Power Glove, because the Power Glove sucked.

      So, I'm not following your point here.

    20. Re:Duck Hunt? Not! by amliebsch · · Score: 1
      I wasn't aware that Duck Hunt allowed you free-movement in a 3D environment.

      Are you certain that this game does allow free movement? If you use the "pointing" ability of the controller to look and shoot, what do you use for movement?

      --
      If you don't know where you are going, you will wind up somewhere else.
    21. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 1, Insightful

      Invariably I had to take my eyes off the screen and look at the controller to figure out which one of the identically sized buttons was "X".

      If you have such a bad spatial sense, you're probably a very bad gamer. You're probably the kind of person that have to watch the keyboard while typing.

    22. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      Warning: mysql_connect(): User cubed3_cubed3 has already more than 'max_user_connections' active connections in /home/cubed3/public_html/v7includes/functions.php on line 3
      Unable to select database

      Duck hunt? Based on the webpage it's a text game.

      'Nother Zork methinks.

    23. Re:Duck Hunt? Not! by AKAImBatman · · Score: 1

      Are you certain that this game does allow free movement?

      Yep. It explicitly said in TFA that this was NOT a "ride the rails" game, and that movement is free-roam.

      If you use the "pointing" ability of the controller to look and shoot, what do you use for movement?

      Either:

      A) The D-Pad
      B) The attachable analog stick

      The more likely answer is B.

    24. Re:Duck Hunt? Not! by cflannagan · · Score: 1

      I'd love to hear your "good reason" for being a fanboy.

    25. Re:Duck Hunt? Not! by cflannagan · · Score: 1

      Obvious solution would to be use attached analog stick.

    26. Re:Duck Hunt? Not! by NiceGuyVan · · Score: 1

      I have hands so big, the XBOX Duke is the most comfortable controller ever. So no, take your "bullshit" elsewhere

    27. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      If only! O_o

    28. Re:Duck Hunt? Not! by gknoy · · Score: 1

      If you have such a bad spatial sense [as to not remember where the X button is], you're probably a very bad gamer. You're probably the kind of person that have to watch the keyboard while typing.

      That's a cop-out.

      Once you've played with a system for long enough, you can learn where things are via muscle memory. However, for newer gamers, or those who are unfamiliar with the controller (new to that console), having buttons that are distinguishable by touch (via having different shapes or textures) can be VERY helpful in the process of training that muscle memory.

      I was very happy that nearly every time WindWaker showed me a "Push this button!" dialog, it showed the shape and relative position of the botton. I couldn't remember which of the two kidney-shaped buttons was X and which was Y (well, X is the left one I think...) in the heat of the moment, it was really nice to just see, "Oh, that one".

      I've played PS1 games, and FF7 on a clone PC controller (Gravis); I'd love to have had buttons that were actually different shapes, in addition to position/color differentiation.

      To resort to the defense of, "If you don't have the muscle memory yet, learn to play" is to be elitist. Not everyone's played a console since they were six years old, or twelve, or twenty. "Bad gamer" is a poor choice of words. "Untrained console gamer" is probably better.

    29. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      The pictures, though small, look like there's a wire attatched to the Revolution controller, so I'm definitely going with B).

    30. Re:Duck Hunt? Not! by Psiven · · Score: 1

      Z-button was fine for me. The D-pad was OK for opening menus or selecting weapons, but no way in hell would I use it for Street Fighter or such.

      Hori released a nice digital pad, and it's cheap too.

      http://www.lik-sang.com/info.php?category=52&produ cts_id=2466

    31. Re:Duck Hunt? Not! by Gizzmonic · · Score: 1

      So, Nancy, in your dollhouse, you can only do target painting with light guns and ultrasonics? Sounds like you're a real fucking expert on the technology, sweetheart.

      --
      (-1, Raw and Uncut is the only way to read)
    32. Re:Duck Hunt? Not! by cflannagan · · Score: 1

      I believe memory-mapping is much better on a Gamecube controller than it is on a PS2 controller (yes, I've played with both extensively). Only a stupid fanboy would say one thing applies true to the ENTIRE SPECTRUM of gamers.

    33. Re:Duck Hunt? Not! by payndz · · Score: 1
      The thing didn't have any awkward buttons.

      Well, apart from the teeny-tiny, jammed in, 'oh shit, we need an extra shoulder button and don't have enough room to fit one in properly' Z button...

      --
      You must think in Russian.
    34. Re:Duck Hunt? Not! by gknoy · · Score: 1

      I wasn't confident enough to make such a claim, as I only own a 'Cube. :)

      The only times I've played with an XBox controller was in a James Bond game ... and the triggers were very intuitive, and seemed more so than the GCs. That said, in Zelda and Eternal Darkness (and even Soul Calibur II), the GC's controls felt just fine.

      I haven't had extensive playtime with the PS2 controller, except for several hours with it playing Robotech, and a few hours here and there of other things my friend had (like GTA). Good, but ... meh. I kept feeling lost.

      I think it's mainly a game design thing. The GC games (well, not SC2 ;)) seem to embrace the controller more, and expect that the user is a noob for whom the controller is not yet the Extension of Will that most of the PS2 games seem to expect or require. Even the button assignment ability (such as when assigning spells in ED, or controls in NFS Underground) on the GC games usually showed an annotated diagram of either the entire controller, or of the bindable buttons. I really like this, and consider it a big usability issue not to do it.

      I'd still like to play Halo on an XBox, though, and see what the hype about the controls. I'm so used to PCs though, heh ... might be problematic.

    35. Re:Duck Hunt? Not! by Chris+Burke · · Score: 1

      Well I assumed that by "living up to its predecessors" he meant "set a new standard for game controllers which all other companies would soon follow". The Gamecube controller is the first Nintendo controller which didn't do this. The NES controller introduced the D-pad, the SNES controller introduced shoulder buttons (and is still the best controller for playing Street Fighter), the N64 controller had the analog stick. The Gamecube is nothing but a well-done variation of the ubiquitous Dual Shock design (that was originally inspired by the N64). In that sense, there's nothing really wrong with it, but it certainly doesn't live up to its predecessors. The Revolution controller has a chance to outdo its standard-setting predecossors, but we'll see.

      Considering the GC controller on its own, it's decent enough. Personally I find the Z button to be essentially useless for anything I have to do quickly. I wish they had made it a trigger button, like the N64's Z button. Metroid Prime uses Z to call up the map; for this it works fine.

      I'm also not a huge fan of the giant A button. I think it's a little too large, and I think the B button is a little too small. Games that require you to hit multiple buttons at once (e.g. Soul Calibur) are awkward unless you're trying to hit A + something else.

      Other than that, it's fine. I slightly prefer the N64's analog stick, but the C-stick is nice. The analog triggers are good too, especially once game makers figured out that for binary operations the the "on" state should be a small amount of depression, not full.

      --

      The enemies of Democracy are
    36. Re:Duck Hunt? Not! by Abreu · · Score: 1

      Nintendo did something with the Cube that neither MS or Sony did with their consoles' controllers: they made all the buttons distinguishable by feel.

      I remember when the SuperNES came out, the Nintendo power article about the controller stressed that the A B and the X Y buttons were distinguishable by feel...

      Strange that the XBox, with all those tens of buttons, couldnt do something like that.

      --
      No sig for the moment.
    37. Re:Duck Hunt? Not! by rAiNsT0rm · · Score: 1

      I don't think I'm alone in saying WTF? I was explaining that if you honestly think the Revo controller is based on 1980's scanline reading technology or some such that you were off your rocker. You made it out to be like the revo controller couldn't work with LCD's or that it *might* not, I was just clearing that up. It is totally not dependant on your TV at all, it is all based around three sensors and the internal sensors in the controller.

      This controller is one of those pieces of technology that is best spoken about once you have held it and used it. It is even hard to talk about it with people who work in the gameing industry that haven't used it, the feel and fluidity are not easily written or spoken. I think a lot of people who *think* that they know how crappy or lame it will be are in for a big surprise.

      All i was saying is that Nintendo is quite competent enough to make sure the console works on any and all technologies out there today. Just because it isn't pushing massive HD resolutions doesn;t mean it is a big lump of crap relegated to 1980's technology.

      --
      http://teasphere.wordpress.com - A little spot of tea
    38. Re:Duck Hunt? Not! by idonthack · · Score: 1
      well, X is the left one I think...
      It's the right one. Y is the top one. There is no "left one", unless B counts.
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    39. Re:Duck Hunt? Not! by pembo13 · · Score: 1

      My sentiments exactly. The guy talked as if Duck Hunt wasn't nice. Dam! I was so jealous of my friends who had that game and light gun :(

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    40. Re:Duck Hunt? Not! by empvirus · · Score: 1

      The only complaint I have about it is the fact that the D-pad is about half the size of a Super NES D-pad.

      --
      Sometimes I comment just to hear myself typing.
    41. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      Brain damage?

    42. Re:Duck Hunt? Not! by gknoy · · Score: 1

      And thus my proof that remembering arbitary buttons is hard for me. :D

      I don't remember it as the "Y" button, for example, but rather the button I use to cast that one spell in Eternal Darkness. (OK, actually I use the D pad for most of the spells I use ... ;)) I remember things based on what I use them for, not based on their name or the shape of the glyph on them.

      Made playing the songs in FF7 more difficult. ;) (Esp since my controller had no markings on it ;))

    43. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      Uh...no. This is a quality next gen FPS. . .not another duck hunt you fuckin retard.

    44. Re:Duck Hunt? Not! by despisethesun · · Score: 1

      The SNES controller was good for playing SFII, but the best was the Genesis 6-button/Saturn controller. They more closely replicated the arcade button layout and felt more natural for fighting games. The SNES controller was better all-around, though.

      --
      This poo is cold.
    45. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      red and black? the red button was always on the right of the button diamond
      the black and white buttons were in different spots from the fatty to the smallie, though in each one they felt perfectly placed.

    46. Re:Duck Hunt? Not! by uhmmmm · · Score: 1

      I never found it to help much. If a game tells you to press the "X" button, or your friend's telling you what button sequence to press or whatever, you still have to know which shape goes with which button. I find that to be just as much work as remembering it by position. And either way, if you don't know which button is which shape/position, you're still going to have to look at the controller, unless the game displays a picture (which, admittedly, some do - though the same can be done for button position).

    47. Re:Duck Hunt? Not! by Rayonic · · Score: 1

      The Z-button was bad, you have to admit.
      And the D-pad was pretty lousy.
      The "c" analog stick was too small. The Xbox sticks were the best of their generation.
      And what was with the triggers clicking in if you depressed them all the way? That made no sense, and was never useful.

      But I did like the "ABXY" button layout -- I felt they were better than the PS2 and Xbox equivalents. The analog sticks were still better than the PS2's, and I liked the octagonal (?) base they had.

    48. Re:Duck Hunt? Not! by paullyjunge · · Score: 1

      I don't understand why some people don't like it.

      They are silly that's why. I think the problem was that people are so used to the Dual Shock. The Wavebird was the greatest controller of that generation; wireless easily trumps button arrangement.

    49. Re:Duck Hunt? Not! by Guppy06 · · Score: 1

      Your middle fingers go on the L & R buttons.

    50. Re:Duck Hunt? Not! by Guppy06 · · Score: 1

      "If you have such a bad spatial sense, you're probably a very bad gamer."

      Um... no. When I think "jump," I think "right thumb down," not "little blue X." The "names" of the buttons on the PS2 controller only make sense when you realize they're based on the names of the buttons on the SNES controller.

      "You're probably the kind of person that have to watch the keyboard while typing."

      Apples and oranges. I've never played a game where if you push the X button, a blue X appears on the screen. The names of the buttons on PS2 controllers have nothing in common to what appears on screen.

    51. Re:Duck Hunt? Not! by spectre_240sx · · Score: 1

      Now that's just plain silly.

    52. Re:Duck Hunt? Not! by scot4875 · · Score: 1

      I can't think of a game for the 'Cube (except perhaps ports) that reference only the button name and don't indicate its location and shape somehow. At worst, there will be some controller configuration, and then the game will just tell you to press "fire" (whatever button it happens to be mapped to), but even those aren't any worse than their counterparts on the PS2 or XBox.

      It's a simple thing to do, and pretty much every developer has adopted it. It's pretty much gotten to the point where I expect it now, and anything else would feel cheap and unprofessional. (Of course, I'm also of the opinion that noticeable load-times are cheap and unprofessional, too, so maybe I'm just too demanding of my games.)

      --Jeremy

      --
      Jesus was a liberal
    53. Re:Duck Hunt? Not! by tonejava · · Score: 1
      And what was with the triggers clicking in if you depressed them all the way? That made no sense, and was never useful


      The idea was that the shoulder buttons are a kind of analog as well. If you press so far down then the same level would be recognised as being pressed half way. Press all the way and your activating another function.

      I think this was best seem in games like metroid prime and wind waker, if you press the left shoulder button down partway, you strafe slowly, press it further down the strafe accelerates. So technically the shulder buttons are dual feature, the slide and the click.

    54. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      Mattel made the PowerGlove, not Nintendo. That's why it sucked so hard.

    55. Re:Duck Hunt? Not! by Lord+Maud'Dib · · Score: 1

      Guitaroo Man has the symbols of the buttons flying on the screen, and probably several others too but that one comes to mind instantly.

    56. Re:Duck Hunt? Not! by Guppy06 · · Score: 1

      Spoken like someone who's never tried it.

    57. Re:Duck Hunt? Not! by TrancePhreak · · Score: 1

      It better not work on sensors.... Those sensors contain powerfull magnets that like to destroy CRT TVs. I already lost one TV to those things, I'm not losing another.

      --

      -]Phreak Out[-
    58. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      Fuck! I've owned a cube for 2 years now and never thought of that!

      Nice tip, anyway. Playing TimeSplitters with my middle fingers as triggers is going to be weird as hell though.

      Anyway, if that works Nintendo is crazy for leaving off an "L1" trigger button. If it doesn't they were crazy to put in "Z"... damned either way.

    59. Re:Duck Hunt? Not! by Anonymous Coward · · Score: 0

      I found the 'Z' button a great chore to try pressing. Having the button's focal point located closer to your finger's focal point would have been a better choice, because as it stands right now, a grown hand has problems pressing the button properly. The button really only makes sense if your right index finger is two inches long.

    60. Re:Duck Hunt? Not! by KDR_11k · · Score: 1

      I hate when drones give Nintendo undeserved credit for everything

      Yeah, well, you just gave them credit for Red Steel. We're talking about an Ubisoft game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    61. Re:Duck Hunt? Not! by KDR_11k · · Score: 1

      Why? Z is used about as frequently as the start button.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    62. Re:Duck Hunt? Not! by Voltageaav · · Score: 1

      Do you wear mittens while gaming often?

      --
      Someone save me from this sanity.
    63. Re:Duck Hunt? Not! by Khyber · · Score: 1

      What? No awkward buttons? Try using that tiny controller with hands large enough to play an 8-string bass guitar. I keep hitting that stupid Z button instead of the R-shoulder button everytime (thank you Nintendo for trying to clone the PSX controller, you made my hands cramp up even more.)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    64. Re:Duck Hunt? Not! by Vejadu · · Score: 1

      Nintendo did not create the Power Glove. It was made by Mattel.

    65. Re:Duck Hunt? Not! by jt007 · · Score: 1
      --
      I never apologise, I'm sorry but that's just the way I am - Homer
    66. Re:Duck Hunt? Not! by barawn · · Score: 1

      The Gamecube controller is the first Nintendo controller which didn't do this.

      Wireless.

      The Wavebird really is the first wireless controller that works. (It's also the first first-party wireless controller). Unsurprisingly, the Xbox 360 and PS3 both have first-party wireless controllers.

    67. Re:Duck Hunt? Not! by Chris+Burke · · Score: 1

      The Wavebird really is the first wireless controller that works.

      Good point. I was just thinking about the GC controller released at launch, and not the awesome Wavebird that I didn't pick up until a couple years later. So it took them a while, but N did come up with a "must have" controller feature for the GC/Xbox/PS2 generation.

      --

      The enemies of Democracy are
    68. Re:Duck Hunt? Not! by Rayonic · · Score: 1

      I'm all for analog triggers, I just thought the click at the end was superfluous (and surprisingly loud.)

      Soul Calibur 2, for example, didn't make you depress a trigger fully in order to register a command. Just pulling it down partway was enough. Good thing too, as that's a significant distance for your finger to cover.

    69. Re:Duck Hunt? Not! by spectre_240sx · · Score: 1

      It's quite useful in Super Smash Brothers Melee if I remember correctly.

    70. Re:Duck Hunt? Not! by tonejava · · Score: 1

      I have to agree with you, I think there were quite a few software publishing firms that were unaware on the proper utilisation of the analog triggers and used them instead for other uses.

      IIRC there was an article outlining how nintendo was frustrated with publishers not utilising their technology the way it was supposed to be. And in all purposes there were alot of mis-uses of Nintendo technology. I guess it's Nintendo trying to be specific about a market who wants to be general.

    71. Re:Duck Hunt? Not! by KDR_11k · · Score: 1

      AFAIK you can press L+R+A instead of Z in that game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    72. Re:Duck Hunt? Not! by Soul-Burn666 · · Score: 1

      Well... To help me remember the buttons on the PS controller I used this scheme:

      Top button -> triangle pointing up
      The button near the round part of the controller -> circle
      The button near the rectangular/straight part -> square
      The last one, near the angle -> x :)

      Surely I would still mistake time and time again... but it's better than nothing.

      --
      ^_^
  2. Duck Hunt... by Avillia · · Score: 1

    Was a good game. I would gladly buy a new version of it with aliens or zombies or fascists or whatever stereotypical villan this comes with.

    Kiss that, you stupid alien-undead dog that snickers at me!

    *Headshotted Animal Carcass in beautiful 3D flies at monitor*

    1. Re:Duck Hunt... by bpd1069 · · Score: 2, Funny

      Yeah Dick Cheney still plays the old classic from time to time...

      --
      --
    2. Re:Duck Hunt... by CyanDisaster · · Score: 1

      Does he manage to inadvertently shoot the dog from time to time?

      Poor thing...

      On second thought, good for him.

      Hope be with ye,
      Cyan

    3. Re:Duck Hunt... by monoqlith · · Score: 0, Offtopic

      Actually Dick Cheney commissioned a customized version of Duck Hunt from Nintendo to satisfy his hawkish impulses when he's not pre-emptively invading other countries. It's called Lawyer Hunt, and rumors have it that Nintendo is going to release a commercial version of the product next year. It features a customized bird spray controller and decoy pigeons that are supposed to distract the player while Lawyers scurry across the screen. After shooting 10 regular tax attorneys and/or criminal prosecutors, the player enters a special scenario where they get to shoot Special Prosecutor Patrick Fitzgerald as he attempts to deliver subpoenas and indictments to the front door of the White House. Using the bird spray rifle and an assortment of assault rifles and pistols, Cheney loves to mess those lawyers up real bad! The credits feature an animation of the injured lawyers apologizing to Cheney for being shot by him.

  3. Psh.. this is a lot more than duck hunt by panic911 · · Score: 4, Insightful

    "Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt."

    It's not JUST a freaking light gun game. It's a light gun first person shooter, which is almost unheard of. I'm pretty sure that the "Next Gen Duck Hunt" and Halo-Killer could be one in the same, if the game is built right. This looks REALLY fun, and I think it has the potential to be a lot funner than any traditional FPS that I've played. There hasn't been a whole lot of change in FPS gameplay for years, this might be just what it needs.

  4. Ah, objectivity. by Anonymous Coward · · Score: 3, Insightful

    And once again Zonk definitively dispels any rumors or allegations that he is an XBox 360 fanboy.

    So: This game involves pointing a device, and duck hunt involves pointing a device, therefore this game == duck hunt. Brilliant! Let's see here. So continuing along that logic: Qix involves rolling a trackball, and World of Warcraft on my PC (I have a trackball mouse) involves rolling a trackball, therefore Qix == World of Warcraft!! Amazing.

    I guess when the only tool you've ever used is a lightgun, everything looks like a nail? Or something.

    1. Re:Ah, objectivity. by Anonymous Coward · · Score: 0

      Apparently you missed the "From the Waste of Time article:" part in the summary, indicating that the quote did not come from Zonk?

      Next time, spend more time reading the summary than trying to get a first post criticizing the editors for something they did not do.

    2. Re:Ah, objectivity. by Raelus · · Score: 1

      Ah, but did Zonk not decide to include this quote in his summary? Where are the pro-Revolution quotes?

      --
      "It is the stillest words which bring the storm. Thoughts that come with doves' footsteps guide the world."
    3. Re:Ah, objectivity. by mopslik · · Score: 1

      I'd warrant that Zonk included the flambait-esque quote because it's quite the discussion-starter, as indicated by the AC exchange, rather than because he's taking sides. But then, who knows?

    4. Re:Ah, objectivity. by Perseid · · Score: 1

      Qix the MMO? Sign me up. :)

    5. Re:Ah, objectivity. by Anonymous Coward · · Score: 0

      Almost a perfect post... but instead of amazing at the end, you should have said Brilliant! and then clinked two guiness bottles together.

    6. Re:Ah, objectivity. by Anonymous Coward · · Score: 0

      Qix involves rolling a trackball

      Didn't Qix use a joystick? Missile Command is the only game I can think of that used a trackball and was arguably as good as Qix.

      Offtopic? Perhaps, but then Qix is much more interesting than anything else anyone else has mentioned lately.

    7. Re:Ah, objectivity. by idonthack · · Score: 1
      I guess when the only tool you've ever used is a lightgun, everything looks like a nail? Or something.
      A duck.
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    8. Re:Ah, objectivity. by Anonymous Coward · · Score: 0

      Jesus. Anyone who isn't jerking off over the latest nintendo offering, spouting off about how the company can do no wrong and that everything they make is the next coming of Christ is labelled an "Xbox fanboy"...

      Next time you want to bitch about objectivity, go look in the fucking mirror first.

    9. Re:Ah, objectivity. by Anonymous Coward · · Score: 0

      Who are you who are so wise in the ways of science?

    10. Re:Ah, objectivity. by glitch23 · · Score: 0

      therefore Qix == World of Warcraft!! *taken out of context*

      No way, Qix wins hands down. WoW can't compete.

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
  5. OK, so let me get this straight... by Jerf · · Score: 5, Insightful

    The one interface not allowed for a First Person shooter is, you know, a gun-like interface?

    Keyboard and mouse interface: Yup, it's a shooter!

    Gamepad interface: Yup, it's a shooter!

    Gun interface: OMGWTFBBQ, it's Duck hunt!

    What kind of stupid fanboy do you have to be to make that kind of argument?

    1. Re:OK, so let me get this straight... by cflannagan · · Score: 1

      Yup, exactly what I was thinking, too. Funny how hypocritical some fanboys can be.

    2. Re:OK, so let me get this straight... by MindStalker · · Score: 1

      They are probably thinking its Area 51. Which it would be without the ability to freely move around. But this appears to have full control. We won't know how expansive the control of your character is of course untill we see the final game.

    3. Re:OK, so let me get this straight... by samurphy21 · · Score: 3, Funny

      At least its not a superscope. Good thing that didn't catch on, or we'd be a generation of one-eyed fiddler crabs.

    4. Re:OK, so let me get this straight... by SamSim · · Score: 1

      Also, Duck Hunt was great! Wasn't it?

    5. Re:OK, so let me get this straight... by sammy+baby · · Score: 2, Funny

      Gun interface: OMGWTFBBQ, it's Duck hunt!

      Hear hear.

      Also: you've given me the idea for a new chain or restaraunts. Because teenagers who can't stop texting gotta eat too.

      Maybe we'll need extra moist towelettes, though. No good getting bbq sauce all over your keypad.

    6. Re:OK, so let me get this straight... by Jerf · · Score: 1

      I can't take credit for that term.

    7. Re:OK, so let me get this straight... by rAiNsT0rm · · Score: 1

      I mean, like, it is sooo gay to actually point a gun-like device (and most likely real gun shaped 3-rd party controllers) and shoot shit! What were they thinking ::smacks forehead::

      Yeah, I'd much rather all control stays 2D and totally detached from direct feedback in the game forever like PC/Xbox/PS# Fuck all this innovation and immersion, I want my piddly little mouse and keyboard or nuthin!!11!Eleventy

      People really have a hard time admitting when something is just cooler than what they have or are used to.... Zonk...

      --
      http://teasphere.wordpress.com - A little spot of tea
    8. Re:OK, so let me get this straight... by pembo13 · · Score: 1

      DAM RIGHT. And I didn't get to own it the first time.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    9. Re:OK, so let me get this straight... by Grumbler89 · · Score: 1

      Here here! Some sanity after what has to be one of the worst conceived articles of all time. What a smartass!

    10. Re:OK, so let me get this straight... by mwvdlee · · Score: 1

      Then again; there's not a single reason to expect this game to have any less freedom of movement than any current FPS, including Halo.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    11. Re:OK, so let me get this straight... by sammy+baby · · Score: 1

      Well, not now that you've pointed out that reference, you can't!

  6. duck hunt > halo by celeritas_2 · · Score: 1

    oops. fin.

    --
    -- Checking emails and kicking cheats `till the day I die.
  7. Brokeback Revolution? by mobiux · · Score: 4, Funny

    Judging by the first screen shot, Jake Gyllenhaal is a Revolution tester.

    1. Re:Brokeback Revolution? by Andrew+Kismet · · Score: 3, Funny

      With the 3D controller, you now have realistic cowboy thrusting action!

      D:

  8. Obvious by Nightspirit · · Score: 2, Insightful

    It was obvious light gun type games would turn up with that type of controller. However, while it may be a blast, it is hardly revolutionary. I was hoping to see some games where they tried something different. Launch is still a decent time away so we'll see what comes up.

    1. Re:Obvious by Suddenly_Dead · · Score: 1

      Did you read the article? It's not on rails for one (it's like saying that PC FPS's are glorified spreadsheet apps because OMG they use a mouse!!!). For another, it actually sounds like a neat game, and has ideas new to FPSs (rare).

      For example: as you progress in the game, you use smaller and smaller weapons with less "spray" and more accuracy shooting. The game encourages one hit -> one kill effeciency with extra points or something. There are lots of other weird things like that, such as the ability to convince rival gang leaders to join your side by stopping a killing blow (presumably with the sword) milliseconds before it lands. Like a freaking movie. It could be cool, assuming Ubi doesn't bork it up.

    2. Re:Obvious by Anonymous Coward · · Score: 0

      The promotional video of the controller is convincing enough. But we'll see at E3... Revolutionary or not, it certaintly looks more fun than next-gen button punching. It may just fail like the Power Glove and Virtual Boy. But the game industry is what it is today is because companies like Nintendo are not afraid to take risks.

    3. Re:Obvious by not-admin · · Score: 1

      This is only a light gun game in the fact taht you piont the controller at the screen. You are allowed a full range of 3-D motion, can turn around, etc. This game is not on rails like Time Crisis. (I Acutally read the GI article and not just the internet review. TFA excludes any points that would help the game and only gives the negatives.)

    4. Re:Obvious by KDR_11k · · Score: 1

      It's only lightgun-type in that the aiming is done by pointing the controller (turning by pointing offscreen). You still move freely. If I read it right you can also pick up katanas and other melee weapons and start giving your enemies just a fleshwound.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Obvious by PeelBoy · · Score: 1

      Dude it's just a few screenshots of a single game. It's not the one and only title for the Revolution. There will be more. Besides you don't know anything about the game yet. Plus who cares if it's a Time Crisis style game? There is far fewer of those types of games than FPS's and I'm sure there is still tons of unique stuff that could be added to that type of game. Just pretend like you're a kid again and still have an imagination.

    6. Re:Obvious by MobileTatsu-NJG · · Score: 1
      Here's a list of the features announced for this game:


      -Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
      -Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
      -Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

      -During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
      -The first third of the game will be all about being "brutal by necessity"
      -You will be less precise and favor more devastating weapons (machine guns)
      -As you progress and become more precise, smaller guns will be used
      -"The goal...is to use five bullets to kill five enemies"
      -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
      -"When you fight brutally, the sounds around you grow increasingly more intense"
      -"Audio ...."

      -Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
      -When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
      -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
      -By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
      -Respect plays a MAJOR part in the game
      -Flailing your sword isn't a smart idea
      -Specific motions with the controller will trigger combos (in the final game)
      -Tracing an X in the air, for instance, will unleash a devastating attack
      -You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
      -New moves will be taught to you by two mentors in the game
      -One will teach you gun tactics, and another will teach sword tactics
      -If you don't show the proper respect to them, they won't help you
      -Friendly/respectful interaction is tied to the controller
      -You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
      -You show extra respect by bowing to the masters
      -Ubisoft is still coming up with other interactions
      -"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
      -Staying in the master's good graces is key: they give you missions that can be tackled in any order
      -You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
      -You have to prove you are worthy to them by battling them and sparing their lives.
      -You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
      -You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds bef

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  9. obligatory... by qw0ntum · · Score: 3, Funny
    But will it dance?

    After all, a revolution is not a revolution without dancing.

    --
    'Every story, if continued long enough, ends in death.' --Ernest Hemingway
    1. Re:obligatory... by dominion · · Score: 1


      Just so everybody knows, that reference in the V for Vendetta movie is a play on a quote by early 20th century anarchist Emma Goldman ("If I can't dance, it's not my revolution"), although there's speculation that she may not have actually said that. But it's attributed to her, anyways.

      Since the screen adaption of the movie took out all reference to anarchism and anarchist philosophy, and instead made it a movie about a generic freedom fighter, I like to think that the above quote was a kind of a wink and a nod to the anarchists out there the screenwriters hadn't completely forgotten about the film's philosophical roots.

    2. Re:obligatory... by XMyth · · Score: 1

      I'm not sure if you're referring to Dance Dance Revolution or the stupid dance scene in Matrix Revolutions.

    3. Re:obligatory... by Anonymous Coward · · Score: 0

      A little-known fact is that, in Japanese, "dance" and "revolution" are also used for proper names. Thus the "dance revolution" model doesn't actually dance (and more that lance armstrong jousts, he doesn't... he cycles).

    4. Re:obligatory... by corbettw · · Score: 2, Insightful

      Just so everybody knows, that reference in the V for Vendetta movie is a play on a quote by early 20th century anarchist Emma Goldman ("If I can't dance, it's not my revolution"), although there's speculation that she may not have actually said that. But it's attributed to her, anyways.

      Yes, because a comment in a games forum about dance revolution must refer to some obscure anarchist quote, doesn't it?

      --
      God invented whiskey so the Irish would not rule the world.
    5. Re:obligatory... by Anonymous Coward · · Score: 0


      The GP quoted "V for Vendetta". Or did you not catch that?

    6. Re:obligatory... by justchris · · Score: 1

      It's okay. You can dance if you want to. You can leave your friends behind.

      --
      just some guy
  10. Seems fine to me by Anonymous Coward · · Score: 2, Insightful

    Shooters have rarely been about innovation, so the lack of anything new in the gameplay department is pretty much par for the course. The 'oldskool-revival' input device is probably the most exciting thing to happen in the world of shooters in years.

    1. Re:Seems fine to me by KDR_11k · · Score: 1

      Dunno, the additional NPC reactions (e.g. obeying you if you spared their lives, getting angry if you just run away while they talk, expecting you to approach them with respect) might add something to the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Seems fine to me by NiceGuyVan · · Score: 1
      Shooters have rarely been about innovation

      No, shooters have always been about innovation. It's rare to have one not touting some new featureset. With so many FPSs out there, the designers strive/fight tooth and nail to come up with reasons to set themselves apart from the crowd. And when we get the rare one with no innovation, it's touted as being old school to sell off that.

  11. No thx by jigjigga · · Score: 0, Offtopic

    Its a shame companies can get away with using the anthem originally made against them and the government abusing power. Silly people, everywhere.

  12. If the controller is a success... by waynetv · · Score: 1

    ...Sony and Microsoft will copy it immediately. And that will leave the Revolution where, exactly?

    1. Re:If the controller is a success... by AKAImBatman · · Score: 4, Insightful

      Sony and Microsoft will copy it immediately. And that will leave the Revolution where, exactly?

      As the market leader? As AMD can tell you, it's much nicer to make the other guy dance to your tune rather than dancing to his. The customers will see you as The Source(TM) for the latest and greatest, and mostly ignore the copycats.

    2. Re:If the controller is a success... by MajorDick · · Score: 1

      Paying nintendo for patent royalties, Nintendo has patented the HELL out of their contorller just like they did thier first gen console.

    3. Re:If the controller is a success... by GrumblyStuff · · Score: 1

      In a much better position since the Revolution will ship with these controllers and they will be the de facto standard. If Sony and MS think they can push an accessory, I'd love to see them try.

    4. Re:If the controller is a success... by Anonymous Coward · · Score: 0

      With advanced use of the controller as well as a box 1/5 the price of the competition with the fancy controller standard. :) You are welcome.

    5. Re:If the controller is a success... by poot_rootbeer · · Score: 1

      Sony and Microsoft will copy it immediately. And that will leave the Revolution where, exactly?

      Sitting on top of a pile of cash from Nintendo's patent holdings?

      Consider the digital D-pad. Nintendo patented their plus-shaped implementation of it; avoiding license fees are why the PlayStations have each direction as a separate button, and why the Xbox controllers (and the Sega controllers they descend from) have a raised plus on top of a disc.

      In the end, Nintendo's implementation is simply better.

    6. Re:If the controller is a success... by thesaint05 · · Score: 4, Insightful

      ...Sony and Microsoft will copy it immediately. And that will leave the Revolution where, exactly? Maybe one generation ahead? Being as how the current console lifecycle is anywhere from 3-5 years, it will be about 3-5 years for Nintendo to pave the way ahead for their new controller design. IF the games are good enough, and IF the technology works well enough, that could mean Nintendo becomes everybody's second console by default, which could put them at #1 in overall sales. Cost, features, and (if it holds up) games like this would make this easily everybody's first or second choice in console. Speculation though (even mine), is pointless right now. Wait AT LEAST until E3 to make anything approaching half-assed guesses.

    7. Re:If the controller is a success... by gabebear · · Score: 1

      "Sony and Microsoft will copy it immediately"

      Sony will almost definately copy parts of the Rev's controller, the PS3 will at least have tilt sensors in it's controllers. Microsoft would have to release it as another optional add-on for their console that seems to be aging already.

    8. Re:If the controller is a success... by Headcase88 · · Score: 1

      Sony's ripped-off lots of Nintendo's ideas and the only one they're paying royalties for is rumbling technology. And it's not to Nintendo, either. (Or maybe they settled? Sorry, I forgot, but it's beside the point).

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    9. Re:If the controller is a success... by EasyT · · Score: 1
      Microsoft has already released the 360, so it's too late for them to make a copy of the Revolution controller as a standard part of their system.

      As for Sony, while they have some time before release, they've already announced their system and devs are already developing for it. So it's probably too late for them to copy it too.

      If it's a huge success, sure, Sony and Microsoft could each release a stand-alone controller, but anything that isn't sold standard with a system won't receive the same level of 3rd party attention because they can't rely on it being present on all systems, and nobody wants to make games for a fraction of the marketplace. Which doesn't mean that market would be totally closed to them, but it would likely make them feel like they're marketing digital music players against the iPod.

    10. Re:If the controller is a success... by waynetv · · Score: 1

      Two words: Dual Shock.

      The orginal playstation control did not have analog sticks. Sony sees the need (in response to Nintendo's N64 controller) and it becomes a wide success on that platform.

      Easy.

    11. Re:If the controller is a success... by Perseid · · Score: 1

      The Revolution will have their...thing...as the default controller. Developers won't have to worry about how many of these controllers are out there because every Rev owner's gonna have one. The competition, on the other hand, would have to release it as an add-on, and we all know how well those work out.

    12. Re:If the controller is a success... by waynetv · · Score: 0

      The revolution is not a next-gen console.. it's a +0.5 gen console. Almost by that definition it's got a lower lifespan than either the Xbox or PS3.

      Why would anyone by the Revolution as a second console if they can just buy the controller for their existing console?!? The revolution will have games to begin with but if the controller is available for the other consoles than 3rd parties will have no trouble porting their games over.

      Sony and Microsoft have plenty of time to see what happens with the controller and copy it if necessary. Hell, I would expect 3rd party controller makers to copy it pretty quickly.

    13. Re:If the controller is a success... by Anonymous Coward · · Score: 0

      And that will leave the Revolution where, exactly?
       
      Well, Nintendo will be fine, but how about those 360 and PS3 owners with junk controllers that cost $30 a piece? That would suck to know my cutting edge, top of the line console needed its controllers to be replaced to be fully functional.

    14. Re:If the controller is a success... by koweja · · Score: 1

      And Intel will tell you that it's much nicer to make more money than the leader. How many people see AMD and "The Source(TM)", or even know about it in the first place. Granted, it will make you much more popular among the dedicated community, but the average consumer won't know, or care, about who did it first.

    15. Re:If the controller is a success... by koweja · · Score: 1

      How is the Revolution a +0.5 console when it actually does something different than the GameCube, while the PS3 and 360 are brand new devices when they offer nothing more than better graphics than their predecessors?

    16. Re:If the controller is a success... by raezr · · Score: 2, Insightful

      Tons of companies have copied the iPod and Apple still has dominance over the portable media industry.

    17. Re:If the controller is a success... by AlwaysHappy · · Score: 1
      Why would anyone by the Revolution as a second console if they can just buy the controller for their existing console?!?...Sony and Microsoft have plenty of time to see what happens with the controller and copy it if necessary.
      You seem to forget the fact that people will have to buy the Revolution for it to become a big enough success for MS & Sony to copy. Seeing as how the ps3 and 360 most likely do not have any support for this kind of controller, it's also hard to imagine 3rd parties making copycat controllers for those systems. So that is why people will buy a revolution (among other reasons) The bottom line is Nintendo will have a monopoly on this kind of control scheme for some time. They played their cards close to the vest for a long time on purpose, so that neither of their competitors would be able to integrate this kind of technology into their own systems.
    18. Re:If the controller is a success... by Anonymous Coward · · Score: 0

      The directional control pad Nintendo used on its first controller was patented all to hell. That's why the Sega consoles used a different control pad configuration. I think Sony got around it just because the directions are seperate buttons, while the NES they were all the same physical button..

    19. Re:If the controller is a success... by Anonymous Coward · · Score: 0

      And you use Opera and Macs instead of Firefox on Windows, right?

    20. Re:If the controller is a success... by NiceGuyVan · · Score: 1
      How is the Revolution a +0.5 console when it actually does something different than the GameCube, while the PS3 and 360 are brand new devices when they offer nothing more than better graphics than their predecessors?

      you do know processing power lets developers do more too right? Like better AI and physics? You know, parts of gameplay. There has already been PS3 developer interviews for LAUNCH titles where they say their game couldn't be done on previous consoles. Anyone who thinks it's just better graphics knows absolutely nothing about game development, or at least, too little for their opinion to matter.

    21. Re:If the controller is a success... by PeelBoy · · Score: 1

      You think Nintendo doesn't know how to make money? Microsoft is trying to buy their way into the market and is not even close to making a profit and Sony is doing everything they can do to keep up which isn't exactly helping their crummy situation. It's a race to see who can build the coolest most expensive system that nobody can afford and that they lose tons of money on. Hooray for that.

      Even if Nintendo wasn't the market leader with their controller they would probably still be making more profit than Sony or Microsoft (I'm talking consoles here not Windows)

    22. Re:If the controller is a success... by PeelBoy · · Score: 1

      Didn't they start selling the controller with the PS1 eventually and basically standardize on it?

      Don't forget you could still play old games with the new controller so it wasn't that big of a deal.

      What are they going to do with the PS3? Ditch all the games that use standard controller so they can ship a Revolution rip off?

      Or do you think they might ship both and take an even bigger hit for each console sold?

    23. Re:If the controller is a success... by GrumblyStuff · · Score: 2, Funny

      Or even better, slap a similar system in the PS3 controllers? Then you'll be forced to play games like your parents.

      *Waves the controller wildly to the right*

      Turn! TURN!

    24. Re:If the controller is a success... by thesaint05 · · Score: 1

      It's definitely not a +0.5 gen console. It's going to have at least twice the processing ability as the cube first of all. Second, it's a well known fact that buying specific peripherals for only a limited number of games doesn't really work out all that well. How many people went out and bought the Hard Drive for the PS2? More importantly, how many other games took advantage of the Hard Drive on the PS2? When the controller comes DEFAULT with a system, it's a huge difference then making it an add-on, optional peripheral.

    25. Re:If the controller is a success... by PeelBoy · · Score: 1

      hahaha I remember the neighbor kid doing that.

      (does it make any sense to put that technology into a normal controller? you have to use both hands to hold it. kind of annoying)

    26. Re:If the controller is a success... by GrumblyStuff · · Score: 1

      In some games, it's work just fine I imagine. FPSs wouldn't be one of them however.

      That said, they could just yank the whole shell idea and ship a revmote clone in the PS3 controller shell along with the sensor bars. That'd be terrible cheap but hopefully Nintendo could sue them into submission if they tried.

    27. Re:If the controller is a success... by Gizzmonic · · Score: 1

      If you'd stop gorveling the diseased schlong of PS3 hype for 5 minutes, maybe you'd be able to "come up" (no pun intended) with your own conclusions on why physics and AI are unlikely to change at all in this generation. But you're probably late for your shift at Gamestop...good luck upselling those cleaning kits!

      --
      (-1, Raw and Uncut is the only way to read)
    28. Re:If the controller is a success... by Guppy06 · · Score: 1

      As the only one that can do it out-of-the-box, the only one that can guarantee to third parties that every single Revolution sold will be capable of playing games using that style of controller.

      Games that require peripherals don't do very well at all. Successful Sega CD games did far better when they were re-released for the PlayStation.

    29. Re:If the controller is a success... by Kuukai · · Score: 1

      The customers will see you as The Source(TM) for the latest and greatest, and mostly ignore the copycats.

      Sega Saturn came out first. Sony Playstation won an Emmy for "pioneering 3D polygon-based gaming". Public perspective is something written by your PR department.

      --
      Sendou Wave Kick!!
    30. Re:If the controller is a success... by twitchingbug · · Score: 1

      Serious question here. Does anyone know if Nintendo holds any patents that would bar Sony or Microsoft from copying the controller?

    31. Re:If the controller is a success... by Anonymous Coward · · Score: 0

      You seem to be confusing the "first" with the "market leader". The two are not the same, in any way, shape, or form.

    32. Re:If the controller is a success... by Anonymous Coward · · Score: 0

      Nintendo is losing money, which is probably one of the motivating factors in the limited R&D budget for the Revolution. It is in dead-last place in terms of units sold, even losing out to Microsoft. The market leader is Sony, and they'll stay that way. Nintendo's success is essentially only in the portable market, which it dominates. In the home console market they're the next Sega.

    33. Re:If the controller is a success... by justchris · · Score: 1

      Ummm...what? On Gamecube hardware & game sales alone, Nintendo reported a profit every single quarter starting from the quarter after the GC was originally released. Counting their handheld sales, Nintendo has actually recorded greater profit than all of Sony combined (of course, that's because only 3 of Sony's 7 divisions were actually profitable, the other 4 posted a loss). They made more than Sony Games Division alone did, as well. Nintendo, as a company, has somewhere in the range of 6 billion dollars (American) in liquid assets. Why do you think they can afford to keep making consoles and not drop completely out of the race like Sega did?

      --
      just some guy
    34. Re:If the controller is a success... by justchris · · Score: 2, Informative
      Hmmm, and if you had read developer comments, as well as comments by IBM who created the main CPU for all 3 systems, you'd know that the GC actually had better potential for improved AI because of it's increased cache. Advanced AI control depends heavily on branching predictions, something PPC based processors are particularly lousy at. To compensate for this, the GC had more CPU cache. Specifically, it had more CPU cache than the Xbox, PS2 or Xbox 360 have, in fact, it had more CPU cache than any high end gaming pc. This was done specifically because Nintendo & IBM knew that PPC processors didn't handle AI very well alone. Rev is going to have as much, if not more CPU cache than the GC. So it will still have potentially better AI than either the 360 or PS3.

      As for physics. Do you actually know how much processor time physics calculations take up? Virtually none. You know why physics are so processor intensive? The physics calculations themselves are easy, all that processor time is actually spent on processing the resulting affects on the game's graphical assets. When you have a 100,000 polygon model with full textures and lighting effects and you have to process the affects of gravity, acceleration, impact and such on the model, it's necessarily going to take more time than processing the same effects on a 10,000 polygon model with similar effects. The actual calcuations are still exactly the same, so when people talk about improved physics, they're actually talking about improved graphics.

      When you're really talking about improved physics, consider that the Revmote is a true 3 dimensional controller. To be affective, it has to constantly up date location in 3D space, degree of rotation, linear velocity, angular velocity, linear acceleartion and angular acceleration. This is more physics in the controller alone than most games have in the entirety of their gameplay. To presume that the Revolution would be lousy at handling physics is horribly counterintuitive.

      --
      just some guy
    35. Re:If the controller is a success... by justchris · · Score: 1

      ....so what you're saying is, I should instead buy what everyone has, up until now, called an Xbox 1.5 because it failed to impress them with it's next gen-ness, instead of buying the Gamecube 1.5, which will fail to impress in exactly the same manner, but will also let me control games in a new and interesting way?

      --
      just some guy
    36. Re:If the controller is a success... by justchris · · Score: 1
      Normally, I would agree with you. However, the only company ever to successfully switch from one accepted control scheme to another accepted control scheme during the life of a console was Sony. To whit, the original PS1 did not have analog control. It was not until after Nintendo announced an analog controller for the GC, that Sony produced and manufactured the Dual Shock controller for the PS1. They then made it the standard controller that came with the PS1, and had no trouble treating it as the primary controller, with the original, non-analog controller being almost totally ignored within a year.

      Of course, copying the Revmote's functionality will probably be somewhat more difficult to pull off, but that still doesn't mean they couldn't do it.

      --
      just some guy
    37. Re:If the controller is a success... by mwvdlee · · Score: 1

      That's where patents come in; Sony and MS will undoubtedly make something which works similarly, but most likely it will be inferior because they can't use the technology Nintendo will have patented.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    38. Re:If the controller is a success... by Manmademan · · Score: 1

      This old chestnut gets trotted out from time to time by people who have clearly NEVER used a PSX/PS2 Pad. The directional buttons ARE NOT separate. They're linked together, just like the SNES is, but the center is located underneath so as not to bust up your thumbs. Remember getting sore thumbs pulling off repeat dragon punches in SFII, because the "corners" of the dpad dug into your fingers? this doesn't happen on a PSX pad.

    39. Re:If the controller is a success... by EasyT · · Score: 1
      To whit, the original PS1 did not have analog control.

      That's a great example of a company switching controllers designs during a product's life-cycle. But as you say yourself, the Revolution controller should be a bit different. I don't think we can underestimate this. On the PS1, how many developers made games that could only be played if you had those analog controls? As I recall, while many games quickly adopted analog functionality, most could also still be played using the D-pad (even if you didn't have the same level of control). So even consumers who didn't upgrade to the new controller could still buy and enjoy the new games. But the new Nintendo controller is different enough that I don't know if you'd be able to say the same thing if you designed a game's control scheme around its functionality.

      Still, you make a good point. It's not impossible.

    40. Re:If the controller is a success... by NiceGuyVan · · Score: 1
      Do you actually know how much processor time physics calculations take up?

      Most of it all that processor time is actually spent on processing the resulting affects on the game's graphical assets

      No, the graphics hardware specifically does that, not the CPU. The CPU handles AI and physics

    41. Re:If the controller is a success... by NiceGuyVan · · Score: 1
      To be affective, it has to constantly up date location in 3D space, degree of rotation, linear velocity, angular velocity, linear acceleartion and angular acceleration. This is more physics in the controller alone than most games have in the entirety of their gameplay

      No, just no. That's completely wrong. Games handle the same math, only handling hundreds of objects at the same time. The rev controller is handling no more math than a dual analog controller

      Rev is going to have as much, if not more CPU cache than the GC. So it will still have potentially better AI than either the 360 or PS3.

      That's wrong too. Especially since all 3 consoles use power PC based processors

    42. Re:If the controller is a success... by justchris · · Score: 1
      To be affective, it has to constantly up date location in 3D space, degree of rotation, linear velocity, angular velocity, linear acceleartion and angular acceleration. This is more physics in the controller alone than most games have in the entirety of their gameplay

      No, just no. That's completely wrong. Games handle the same math, only handling hundreds of objects at the same time. The rev controller is handling no more math than a dual analog controller

      Okay, yes, I was using some hyperbole there, but actually, the entire point is that most games don't actually calculate all those different things for hundreds of objects. The point is that we want them to in the future, to have better physics, and I'm just saying, the actual physics calculations are simple, the main power issue is calculating how that affects your graphical assets.

      Rev is going to have as much, if not more CPU cache than the GC. So it will still have potentially better AI than either the 360 or PS3.

      That's wrong too. Especially since all 3 consoles use power PC based processors

      I covered that. All 3 consoles use PPC based processors, all three are equally bad at processing AI. However, the GC also used a PPC based CPU. If you check the CPU cache of the Xbox, PS2 & GC, you'll see the GC had the greatest CPU cache. If you compare it to the CPU cache of your home pc, you'll see it probably had greater CPU cache than your home PC. The specific reason for adding so much cache was to improve the console's ability to handle branching predictions, which are vital to programming high level AI (branching predictions equates to decision paths, the more branches you have, the more possible reactions your AI is capable of).

      The slower processor on the Rev will not mean inferior AI, it will only mean it can handle fewer AI at a time, assuming the Rev has as much or more CPU cache than the GC did.

      --
      just some guy
    43. Re:If the controller is a success... by NiceGuyVan · · Score: 1
      Okay, yes, I was using some hyperbole there

      I'm glad you can admit that

      The slower processor on the Rev will not mean inferior AI, it will only mean it can handle fewer AI at a time

      It'll have to balance the two. But yes, I'm glad you can admit Rev will be at a disadvantage for more than just graphics
  13. Too early to tell by vapid+transit · · Score: 4, Insightful

    Until some of us actually get some real trigger time on the Revo's controller (E3?) I think that any "opinions" about it are just a lot of hot air. Maybe "Red Steel" will be a shallow, gimmicky game. Time will tell.

    1. Re:Too early to tell by rAiNsT0rm · · Score: 2, Informative

      Actually a lot of us have used the controller on a modified Gamecube playing Metroid Prime (an FPS) in NYC when Nintendo was demoing the controller. It was as intuitive, fluid, and immersive of an experience as I have ever had. The controller setup takes about 2 minutes to get used to and then it is like a long-lost friend. I had expected it to be a much steeper learning curve, and that is saying something since it was beta hardware running on a modified GC. It can only get better.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:Too early to tell by Chris+Burke · · Score: 1

      Hey, could you maybe briefly describe the setup to give us a feel for how this worked? I love Metroid Prime, but find its controls slightly awkward (though I understand the reason): joystick to move forward/back and turn, trigger+joystick to look up/down and strafe. At the conceptual level I see how the Rev controller could be great for allowing you to freelook, but I can't get much beyond that... Did it use the "nunchuck" setup with an analog controller to allow movement/looking at the same time? Thanks.

      --

      The enemies of Democracy are
    3. Re:Too early to tell by Ian_Bailey · · Score: 1

      A couple of gaming websites posted some details on the Metroid demo from this event (along with some other games they had there). 1UP, for instance, gives a brief breakdown of the controls. IGN elaborated with some speculation on how they imagine the controls will work based on the demo.

      In any case, the scheme that was demoed for the presentation involved using the wand for looking, aiming and shooting, while the nunchuck attachment was used for movement. However, Red Steel seems to incorporate a few more ideas.

    4. Re:Too early to tell by justchris · · Score: 1
      While you position is an intelligent and well thought out one, I contend that part of the fun of looking forward to the release of new consoles is speculation. To whit, while I know for a fact that, by the time this next console generation ends, I will almost definitely own all 3 of the major consoles. This does not in anyway lessen the fun of matching fanboys of differnt consoles against each other, looking up specs and information, thinking about fun ways the Revmote can be used, hoping that the Revolution will prove to be fun, wondering what Final Fantasy XIII will be like, and hoping like mad that there will be a sequel to Beyond Good & Evil.

      Sure, it's not in the least bit productive, but it's fun, and games are about fun, right?

      I'm all about the Meta-Game.

      --
      just some guy
    5. Re:Too early to tell by mausmalone · · Score: 1

      Well, I'll offer the only valid opinion on this that I can without actually getting to use a Revolution controller. This game sounds like a cool concept and I hope it pans out. I look forward to it with cautious optimism.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    6. Re:Too early to tell by Anonymous Coward · · Score: 0

      What if Krispy Kreme teamed up with someone's asshole to put shit in donuts? Would you be cautiously optimistic?

    7. Re:Too early to tell by rAiNsT0rm · · Score: 1

      Sure, this was covered a while back in the news as there were a number of media outlets in attendance. Basically it was a most certainly "beta" setup. It was a modified Gamecube and a large three sensor contraption strapped to the TV. In speaking with the reps there they had mentioned that the sensor issue had been the big one that they were working hard on to finalize. They made it quite clear that what they had on display was in no way indicative of the final product and that they wanted something small, unobtrusie, and sleek to match the system and not look out of place or even noticeable.

      As for actual control it was mouselook with the controller and trigger, and movement with nunchaku controller. The time us small folks got with it was brief, but my impressions were that it was much smaller and lighter than I had thought. The actual amount of movement needed was minimal, totally the opposite of all the fanboys who keep saying that you will need herculean wrist strength and be at a constant risk of carpal tunnel. I could see sitting with your arm rested on your leg or a arm of a chair/couch and being able to navigate easily with small movements. Unless the game was set up to require larger motions, and then they would most likely be whole arm movements. The controller weighed less and was smaller than my DISH Netowrk DVR remote control.

      I truly thought it would be a huge break-in period to get used to it... totally wrong. it is like slipping into a favorite pair of jeans. A minute or two and you are more immersed in the game than any control scheme ever. The movement was so fluid and natural that it was like playing an older style "VR" arcade game but not being strapped in with a headset, the funny thing is that I was more immersed *without* having the headset and being able to see my surroundings. Your focus is better centered on the action and you feel as if you are in the game.

      I've tried countless times to describe it and I fail every time. Having written for 4 years, that is an odd position for me. It's hard to convey something totally unique and different to someone who has not used/seen it. It is like explaining sight to the blind... there is so much that it is hard to begin. I could probably write page after page on just small nuances, I think a few of the online "reviews" gave a good feel for the overall experience... google around you should find a fair bit.

      --
      http://teasphere.wordpress.com - A little spot of tea
    8. Re:Too early to tell by Chris+Burke · · Score: 1

      As for actual control it was mouselook with the controller and trigger, and movement with nunchaku controller. The time us small folks got with it was brief, but my impressions were that it was much smaller and lighter than I had thought. The actual amount of movement needed was minimal, totally the opposite of all the fanboys who keep saying that you will need herculean wrist strength and be at a constant risk of carpal tunnel.

      Well I'm more of an N fanboy if anything, but that was one of the more obvious possible problems. Sounds like it's not the case!

      Thanks for the info.

      --

      The enemies of Democracy are
  14. Hype reduces IQ? by Anonymous Coward · · Score: 0

    So does this article.

  15. Can anybody explain to me... by Spy+der+Mann · · Score: 2, Insightful

    what's wrong in using something that ACTUALLY WORKS like a gun in a... *ahem* first person... *ahem* SHOOTER?

    1. Re:Can anybody explain to me... by Ekarderif · · Score: 1

      Parents might start suing Nintendo?

    2. Re:Can anybody explain to me... by tepples · · Score: 1

      Have parents sued Namco, which makes the GunCon controller and Time Crisis series video game software for PlayStation family consoles? There will still be plenty of E/T-rated FPS action if Nintendo makes Yoshi's Safari 2 or Gnat Attack: The Revenge or the like.

    3. Re:Can anybody explain to me... by amliebsch · · Score: 1
      I keep seeing posts like yours, so I guess you deserve an answer. My concern is that it lessens or worsens other aspects of control. For example, assuming you turn left and right by pointing the controller to the left or right of the screen. What about strafeing? Do you jump by pointing it off the top of the screen? Duck by pointing below the screen? Surely you must be able to duck or jump and shoot at the same time. Is the turning "analog" so that to turn very rapidly I have to wildly swing my wrists back and forth? Or is it "digital" so that I can turn only at a certain speed and no faster?

      I have lots of such questions that appear to have no answers right now. So that makes them concerns.

      --
      If you don't know where you are going, you will wind up somewhere else.
    4. Re:Can anybody explain to me... by MadUndergrad · · Score: 1

      It seems to me that the optimal solution would be to have 2 controllers: the gun in the right(or dominant) hand entirely (or mainly) for shooting/attacking, with a one-handed controller in the left hand to control movement. I could imagine a simple device that would be held like the neck of a beer bottle, with the thumb working buttons on top, and possibly the index finger would have a button or two too.

      I could see something like this working, maybe even being really intuitive and useful, if well-designed and implemented. Of course, I could also see it being a bitch to use and game equivalent of rubbing your belly and patting your head. On the other hand, many people can do that without a problem, and gamers are known for their dextrous digits. Seems like a waste to let one hand just sit there, at any rate.

    5. Re:Can anybody explain to me... by Anonymous Coward · · Score: 0

      Short answer: nunchaku
      Long answer: .... google it!

    6. Re:Can anybody explain to me... by AnyoneEB · · Score: 1

      Red Steel does use the nunchuku attachment, which you hold in your other hand. The analog stick on it is used for strafing.

      --
      Centralization breaks the internet.
    7. Re:Can anybody explain to me... by MadUndergrad · · Score: 1

      Ah. Well, that's what I get for not RTFA.

    8. Re:Can anybody explain to me... by MaverickUW · · Score: 2, Insightful

      With using the attachment they solve this problem. Think in most keyboard FPSs and some control schemes for console games. You use 4 keys for movement, move forward, move back, strafe left, strafe right), and the mouse (or other analog stick) to aim, shoot. The attachment has an analog stick to move you your four directions, you aim with the remote part, you shoot with the remote part, and likely duck or jump with the extra buttons on the attachment or the buttons on top of the remote.

      If they're smart and do it anything like PC games, you can choose the sensitivity. If you want to have to swing around a lot to force turning, then you can. If you want just a quick flick of the wrist to turn 180, then you probably can do that too. As close as this is to a mouse, it's still gonna create such a new style of doing it that people who already own everyone at games like Halo or Half Life or Battlefield won't be able to do it from the bat, everyone will start on a level playing field once more

    9. Re:Can anybody explain to me... by justchris · · Score: 1
      The way it is currently set up:

      Nuchuck attachment held in off-hand has an analog stick for movement forward/backward, and strafing left/right.

      2 buttons on Nunchuck attachment (one for index finger, one for middle finger) are for ducking and jumping respectively.

      Revmote in primary hand used for looking (up, down, left & right). When Revmote is pointing at edge of screen, their is a delay, at which point you begin turning around. You continue turning around as long as Revmote is still pointing at edge of screen, to stop turning, simply point the Revmote elsewhere (much like when using a mouse in UT or Half-Life).

      B trigger on bottom of Revmote is used for standard fire, A button under thumb is used for alternate fire (in the case of grenades, while holding A, move Revmote forward in an overhand position to throw a grenade, move it forward in an underhand position to roll a grenade).

      I assume (do not know for a fact) that weapon switching is down with control pad on Revmote.

      When no button is held, you can move the Revmote forward (towards the screen) to knock over furniture for cover.

      That's the basic control setup I've gathered from reading TFA.

      --
      just some guy
  16. Look, what you have to understand is by Silent+sound · · Score: 5, Funny

    Look, you have to understand. If you want to be a "Halo Killer" (and every single game is a halo killer, these days! Don't bother judging the game on its own merits. The only question is, does it kill Halo?), you have to match the control scheme that made Halo popular. And that control scheme is: A clumsy replication of PC FPS controls shoehorned into a Dual Shock II workalike format.

    After all, everyone knows that what made Halo popular was the radical and unnatural retraining that is required when you take a control scheme that was designed and perfected for a mouse and keyboard, and just jam it unceremoniously underneath two thumb-controlled joysticks and a maze of randomly positioned multicolored buttons. Unless Nintendo can replicate that kind of hand-eye coordination dissonance, they'll never get anywhere with their Halo killing, I mean console, business. My suggestion: They should duct-tape a cinderblock to the Revolution remote. Then everyone will just eat it right up!

    1. Re:Look, what you have to understand is by SupaKoopa · · Score: 0, Redundant

      why the hell would retraining yourself to a new control system make a game more popular? people get way too worked up about controllers and how much they think they suck at console FPSes. Trust me, I play enough Counterstrike to count myself as a PC gamer, and I have little-to-no problems dealing with a gamepad. You adapt and you do fine.

    2. Re:Look, what you have to understand is by jotok · · Score: 1

      Ladies and gentlemen, the sarchasm! ::thunderous applause::

    3. Re:Look, what you have to understand is by Anonymous Coward · · Score: 0

      ...I thought Halo 2 was the only 'Halo Killer' around here.

      Still plenty of fans pissed off about that one!

    4. Re:Look, what you have to understand is by cyclomedia · · Score: 1

      indeed, halo finally had a controller configuration i could actually use and i love it. unlike every single FPS attempt on every single console before ever. plus i'd spent years waiting to be able to play Doom on a handheld and when it finally came out on the GBA? ... ... the shoulder buttons were for strafe, not turn, and there was no way of chainging it .... noooooooooooooooooooooooooooo!

      --
      If you don't risk failure you don't risk success.
    5. Re:Look, what you have to understand is by LostPants · · Score: 1

      Hey, now don't be comparing the control scheme of the Xbox with something like the Dual Shock II. At least its thumbsticks were next to eachother, instead of opposite sides of the controller!

  17. with aliens or zombies or fascists or whatever... by MajorDick · · Score: 1

    How about slashdotters,

    Theyre mean as hell
    Theyre unpredictable
    Theyre as vicious as can be when they smell blood (Or free beer or pizza)


    But in the end they are easy to knock out making for nice high scores...

  18. Not leaked by Programmer_In_Traini · · Score: 3, Interesting

    I was reading some of the comments on the blog.

    I find it funny how people like to believe its a leak.

    I am much more enclined to believe the big N is building up hype around its now famous revolution controller. Which makes perfect sense since they're getting close to release now.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:Not leaked by Suddenly_Dead · · Score: 1

      The information on the game is in a recent Game Informer magazine article...

    2. Re:Not leaked by AnyoneEB · · Score: 1

      It was only slightly early. Nintendo must have known that it would be in Game Informer magazine, just the scans of the magazine were released a few days earlier than expected (The scans were released Friday). Someone on another forum claimed they had it on good authority that all 3rd party NDAs expire on April 20th. If that's true, we can expect a lot more info soon.

      --
      Centralization breaks the internet.
  19. Wiki on GI article (w/ text synposis) by Anonymous Coward · · Score: 1, Informative
  20. And in other future news.... by fistfullast33l · · Score: 4, Funny
    You can now take aim and fire, all while strafing, running, jumping, (can we do Matrix style flipping, puullleeeazze?)

    Lawsuits abound involving the new Waichowski Brothers game, "Bouncing Duracell", in which children are encouraged to jump around while playing the game. A Chandeliers Manufacturers of America spokesperson was quoted as saying, "This game has caused us to rethink our product in order to prevent more wrongful death suits from falling glass. The inverted flip sequence especially has caused more innocent children to be impaled by our product than ever before."

    Can we take a deep breath from the hype for a second and realize we're talking about a remote control here? I have one word for you about flipping and jumping: PowerPad.

    1. Re:And in other future news.... by Anonymous Coward · · Score: 0

      What's PowerPad?

    2. Re:And in other future news.... by SamSim · · Score: 2, Insightful

      Exactly.

    3. Re:And in other future news.... by timster · · Score: 1

      The PowerPad was like Dance Dance Revolution, except in 1987. It shipped with a run-and-jump game called World Class Track Meet.

      It occured to people after a while that we didn't need video games that measured how quickly you would move your feet. Of course, the technology at the time couldn't really make a decent "move your feet to music" game.

      --
      I have seen the future, and it is inconvenient.
    4. Re:And in other future news.... by Cornflake917 · · Score: 1

      My friend had one of those. We found it faster and easier to kneel down and smack our hands on the mat than trying to run in place.

    5. Re:And in other future news.... by binarybum · · Score: 1

      wow, wish you had just googled that - you're making me feel old.

      btw, this game looks like a precursor to a next-gen duck hunt game at best. 3D duck hunt is going to be friggin' awesome - just you wait.

      --
      ôó
    6. Re:And in other future news.... by popeguilty · · Score: 1

      I disagree. A DDR-style game using the Megaman soundtracks would've been killer. There was a lot of great music on the NES.

    7. Re:And in other future news.... by TheoMurpse · · Score: 1

      I have one word for you about flipping and jumping: PowerPad.

      And I have an acronym and a word for you about flipping and jumping: DDR Pad.

    8. Re:And in other future news.... by GeekyMike · · Score: 1

      The PowerPad was like Dance Dance Revolution, except in 1987. It shipped with a run-and-jump gamethat sucked called World Class Track Meet.

      fixed that for you. The last thing I needed to know was how horribly out of shape I was/am and I was one of the few that actually tried to run and not get on my knees and slap the pad (which sounds fairly pornographic)

      --
      Beware the fury of a patient man
      - John Dryden
  21. "Fanboy Intervention" article is a troll by HoneyBunchesOfGoats · · Score: 5, Informative

    If you scroll down to read the rest of that web log, it's almost 100% Nintendo bashing. The author is clearly trolling Ninentdo fans. Please don't feed the troll.

    P.S. Has "fair and balanced" journalism finally arrived at slashdot? Is every story going to feature, alongside the actual news, an obvious troll?

    1. Re:"Fanboy Intervention" article is a troll by Anonymous Coward · · Score: 1, Informative

      Pointless Waste of Time is well known for its trolling articles, they're not intended as truth, they're intended to get a reaction from the fanboys. Look for their LotR and Matrix articles for reference. Fake spoilers, bad analogies and just good old fashioned bashing are all very common.
      Nintendo has become extremely popular with console fanboys because of all Revolution info coming out, and thus PWoT will troll the hell out of them. It's all in good fun, if you take it too seriously (like so many /.ers here), then you desperately need a reality check.

    2. Re:"Fanboy Intervention" article is a troll by Jambon · · Score: 1
      If you scroll down to read the rest of that web log, it's almost 100% Nintendo bashing. The author is clearly trolling Ninentdo fans. Please don't feed the troll.
      I agree that the author was stretching things a bit when he went off about Red Steel being nothing less that a next-gen duck hunt. I personally like the idea of making games with more arcade style interaction. I agree that playing games like this for hours would be physically tiresome, but it would be fun as hell. However, the rest of the article isn't Nintendo bashing. The author could easily have picked Sony or Microsoft and said the exact same things about either of them. It just so happens that there is more recent news about Nintendo and the hype got strong enough for them to write an article about Nintendo fanboys. The article isn't bashing Nintendo, it's bashing the blind loyalty some people have towards a particular company who, as they pointed out, doesn't give a shit about them. The author has a point. None of the companies making the next-gen console are terribly concerned about pleasing their fans beyond the point of making a profit, so blindly cheering for them like one would a sports team is just plain stupid.
    3. Re:"Fanboy Intervention" article is a troll by minus_273 · · Score: 1

      "fair and balanced"

      if it were fair and balanced, it wouldnt be a troll would it?

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    4. Re:"Fanboy Intervention" article is a troll by rilister · · Score: 1

      Aw, c'mon. You're fogetting that this article/troll is actually pretty funny and well written. I'm happy feeding funny, entertaining trolls, it's the ugly, bitter, unpleasant one's you gotta watch out for.

      Like that Cringely guy.

      --
      'This writing business. Pencils and what-not. Over-rated if you ask me. Silly stuff. Nothing in it' - Eeyore
    5. Re:"Fanboy Intervention" article is a troll by d34thm0nk3y · · Score: 1

      I don't know if you noticed, but "Slashdot" doesn't write any of the articles...

    6. Re:"Fanboy Intervention" article is a troll by Terminal+Saint · · Score: 1

      Anyone else notice that what he tries to point out as a Japanese symbol on the plane was, in fact, the Chinese Kuomintang symbol?

      --
      It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
    7. Re:"Fanboy Intervention" article is a troll by Carbonated+Milk · · Score: 1

      Finally? C'mon, Zonk's been here a while.

    8. Re:"Fanboy Intervention" article is a troll by Anonymous Coward · · Score: 0

      You, sir, are obviously not from the United States. "Fair and balanced" is a euphemism for "horribly biased, intentionally inflammatory, and propagandistic."

  22. An FPS? By Nintendo??? by mark-t · · Score: 2, Informative
    This is surprising... at least to me.

    Generally Nintendo brings out games with their traditional trademarks first.

    Like some Mario, Donkey Kong, or Zelda variant.

  23. Re:No hidef, hard sale by generic-man · · Score: 1

    Games that look terrible are awesome and vice versa.

    My friend used to think that Tekken was the best fighting game ever. I was sickened by the "lifelike" character designs. Give me Urban Champion any day of the week.

    --
    For more information, click here.
  24. Re:Cue fanboy self-defense mechanism... by GrumblyStuff · · Score: 3, Insightful

    What fanboyism? Yours?

    It sounds like an interesting if not great concept.

    But more to the point, why is a satirical site making headlines on /. and why is it being treated as any sort of legitiment analysis?

  25. Wireless mouse by scolby · · Score: 4, Interesting

    Anyone ever try using one of those wireless mice that works win midair? Ever notice how difficult it is to click on ANYTHING while operating the mouse in midair? What's to keep the Revolution controller from being just as frustrating, except maybe a really cheap auto-targeting feature?

    1. Re:Wireless mouse by Anonymous Coward · · Score: 0

      An effective use of the interface. An "air-mouse" is not effective as a method of precision clicking or UI control because the UI it is used with was designed to be used with a more controllable pointer, not an air-mouse. The Revolution's controller can be programmed to used gestural actions, precision shooting (clicking), momentum, and probably other methods of user input. This, combined with total control over the method of on-screen feedback can easily make an air-mouse look inelegant.

    2. Re:Wireless mouse by bmalia · · Score: 1

      It would be hard to do if you use the large "A" button sits in the prime spot under your thumb on the face of the controller. However, I'm certain it uses the "B" trigger on the back of the unit for your index finger.

      --
      There's no place like ~/
    3. Re:Wireless mouse by Perseid · · Score: 1

      There's a difference between having to click a little icon and having to blast the bad guy somewhere in the general head area. It all comes down to the design of each game.

    4. Re:Wireless mouse by sehryan · · Score: 1

      Maybe because a mouse wasn't designed to be used in midair? I mean, of course it is awkward. It is a mouse that you are trying to grip.

      This is the anology you should be making: Hold a remote control in the air, and push down on one of the buttons with your thumb. Is that frustrating? Or how about move your index finger like you were moving a trigger (as that is the general location of the B button). Is that also frustrating?

      --
      The world moves for love. It kneels before it in awe.
    5. Re:Wireless mouse by MustardMan · · Score: 4, Insightful

      Those little "air mice" use a gyroscope, which only measures relative motion, and not absolute position. The nintendo method triangulates its position using sensors placed on the sides of the TV - this measures absolute position and does not rely on gyroscopes, making it theoretically more accurate.

    6. Re:Wireless mouse by TheSimkin · · Score: 1

      Try Wario Ware twisted as an example of the gyroscopes Nintendo plans to use on the Revolution controllers.

      It's very easy to manipulate and feels very natural, I've passed it around to many people and everyone takes to it almost instantly.

      So no, it won't be difficult to use, it will be far easier than conventional controllers.

    7. Re:Wireless mouse by KDR_11k · · Score: 1

      Do you mean a normal mouse held in mid air or those gyroscope mice that Nintendo got their tech from? In the latter case, how large are the things you are trying to click on?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Wireless mouse by Keeper · · Score: 0, Troll

      Have you ever tried to hold a laser pointer in a constant position on a wall? See it wobble much? (If you haven't, I'll answer for you -- YES) Yeah, same problem ...

    9. Re:Wireless mouse by prockcore · · Score: 1

      Have you ever tried to hold a laser pointer in a constant position on a wall? See it wobble much? (If you haven't, I'll answer for you -- YES) Yeah, same problem ...

      Sheesh, didn't anyone ever play with water guns as a kid? Did you fret about your piss poor accuracy?

      The 100% headshot games from the PC have spoiled the hell out of people.

      You don't need to shoot someone in the head to put them out of commission. Hell, just wing them and they're going down.. it's called shock, and it kicks in instantly.

    10. Re:Wireless mouse by PeelBoy · · Score: 1

      The same way you change channels with your TV remote?

    11. Re:Wireless mouse by cflannagan · · Score: 1

      I'm sure you'd get the same result if you hold a real laser-mounted gun...

    12. Re:Wireless mouse by Anonymous Coward · · Score: 0

      The true control mechanisms haven't been announced yet, early dev kits have a single bar for detecting the location. Sensors on the side have been mostly conjecture.

    13. Re:Wireless mouse by poot_rootbeer · · Score: 1

      Even if the Nintendo Rev-omote did use gyroscopes to detect motion, there's no reason why a properly designed input driver wouldn't establish a movement threshhold, so that the tiny movements of your arm as it stabilizes itself don't do anything onscreen, but a sharp flick of the wrist does.

      The primary flaw of the NES Power Glove was that it didn't have any such system to deal with drift. The only way it could be used with many games was to press the re-center button every few seconds.

    14. Re:Wireless mouse by Keeper · · Score: 0, Troll

      No, you'd get a different result (well, depending on your training). A real gun has much more mass and is easier to hold steady. The way you hold a gun and your stance is also a factor.

    15. Re:Wireless mouse by amliebsch · · Score: 1

      It would be extremely frustrating if I had to be able to point the remote at the one-inch-square IR receiver to get the results I wanted.

      --
      If you don't know where you are going, you will wind up somewhere else.
    16. Re:Wireless mouse by Valar · · Score: 2, Insightful

      Umm... the same could be said of real guns. That's right. In real life, it is hard to aim.

      So I guess your complaint is that the new controller will allow increased realism?

    17. Re:Wireless mouse by MustardMan · · Score: 1

      THIS IS NOT A LIGHT GUN. It doesn't shoot a beam at anything. There is a device, and there are sensors. The sensors detect the position of the device. Not a dot projected from the device. Not the motion of gyros in the device. The device itself. There is no wobbling dot on the wall.

    18. Re:Wireless mouse by Stuart+Gibson · · Score: 1

      That's why games are a test of your skill and you improve with practice.

      Stuart

      --
      It's all fun and games until a 200' robot dinosaur shows up and trashes Neo-Tokyo... Again
    19. Re:Wireless mouse by Keeper · · Score: 0, Troll

      Get off the crack. All those fancy sensors are doing is projecting a line from the controller to the screen based on the device's position. Or are you attempting to argue that where your "shoot" is not related to where you point the controller?

      The "aiming" problem (wobbly dot) is the same regardless of the method used to determine where you are aiming.

    20. Re:Wireless mouse by Keeper · · Score: 1, Insightful

      If you wish to view it as such, feel free to.

      A real gun has additional mass, making it easier to hold steady. It is also held differently, and the stance in which you hold the gun improves accuracy. Additionally, in real life, your targets will be much larger the small targets presented on a 27" TV at viewing distance. I would also submit that real people move slower than their videogame counterparts.

      But we're not talking about real life. We're talking about video games. And we're talking about a game requiring precision using a mechanism that isn't ... 'precise'.

      Granted, I think that it is still a better mechanism than a handheld controller, but it does have its own unique set of problems.

    21. Re:Wireless mouse by MustardMan · · Score: 1

      Watch the demos - it's not simply projecting a line.

    22. Re:Wireless mouse by mrchaotica · · Score: 1

      Yeah, exactly! Why can't they have games where I can just flail about randomly and win?!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    23. Re:Wireless mouse by Keeper · · Score: 1

      Of course not, it's doing other stuff IN ADDITION to projecting a line, but at the end of the day the point you are shooting at on the screen is a LINE projected from the controller.

    24. Re:Wireless mouse by Anonymous Coward · · Score: 0

      Well, it seems the nintendo fanboys are out in full force today. Pretty much all of your posts (which I might add, were well thought out and presented actual problems) have been modded down.

      Hopefully, said idiots will receive what's coming to them in metamod.

    25. Re:Wireless mouse by Keeper · · Score: 1

      Indeed. The truth hurts, what can I say? :)

    26. Re:Wireless mouse by MustardMan · · Score: 1

      And again, I say watch the videos. The movement of the controller corresponds to a movement on the screen. That does not mean it's a direct line following some axis on the device. It is not. It's completely programmable. Moving the joystick side to side can move the pointer, and twisting it can cause some action. Repeating 50 times that it works like a laser pointer isn't going to make it any more true.

    27. Re:Wireless mouse by jasonditz · · Score: 1

      In all fairness we don't know how much the Revmote weighs. It's mass might be comparable to a small pistol.

      Also, video game characters don't necessarily have to move unrealistically fast, that's just the way it's happened to work in the past. Make them walk/run at reasonable speeds and this problem vanishes.

      I think the best point was made in another post,, that holding a gun steady requires training, practice, if you will. But that's probably not a knock against the Revmote. People don't spend hours practicing holding a laser pointer steady... that's a big reason why they can't. People who own a Revolution will be getting hours of practice in holding it steady (or steady enough at the very least). They'll probably get quite good at it in the end.

    28. Re:Wireless mouse by Keeper · · Score: 1

      Unfortunately, the /. effect on the site with videos (if there were any on the site) prevents me from watching them.

      That said, I think that I'm starting to understand the point you're trying to make -- that there can be a non-linear relationship between where the device is "pointing" and where it is positioned on the screen. (that is what you're trying to say right?)

      That does make things a bit more interesting -- essentially making the device more or less sensative. Though I have to wonder if there are any interesting effects related to range of movement with the wrist... (somewhat compensated for by movement of the arm, though your arm is much less precise than your wrist)

    29. Re:Wireless mouse by Keeper · · Score: 1

      This is true, though my personal expectation is that its weight will be similar to a large remote control. (I would also point out that small pistols are a horrible choice to shoot something with unless you plan on being in close proximity to your target, but that's another story for another time :)).

      One of the other posters made a good point about how the aiming mechanism could be done -- through some sort of non-linear relationship between movement of the controller and the pistol on screen, but I'm not convinced that would be an improvement (it would trade off one set of issues for another set).

      I'm still pretty skeptical about the whole concept, and nobody has yet to present any arguments that convince me that this will definately work out well (most of the times it boils down to "I think people will get used to it"), but then again my natural tendency is to think of the negatives (when you test software for a living, you develop a tendency to focus on what can go horribly, horribly wrong), so take that for what you will.

      The real test will be when the device hits the market and people start using it. Until then the only think we can do is speculate and correlate its use with "existing" real world analogs.

      I've definately got to give Nintendo props for trying something way out there at least. :)

    30. Re:Wireless mouse by realityfighter · · Score: 1

      Actually, I'm 98% sure that the Rev controller WILL use a gyroscope/accelerometer system. The sensor strip will be used to establish the screen location and error-check the absolute position extrapolated from this data.

      I'm so sure about this, partly because the media hands-on included a demo (an adaptation of Kurukuru Kururin) where you hold the controller on its side, pointing the IR transmitter parallel to the screen. Internal sensors would be needed for this. Also, when Iwata presented the controller, he mentioned that it would be able to sense when the controller was turned upside down. Need a gyro for that.

      Now that I think about it, that would be a great analog to the current "pull out" pauses that happen when your controller gets jarred loose. If you're playing a game where the controller should always be right-side up, knowing when it was upside down would allow you to pause the game if someone dropped their controller.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    31. Re:Wireless mouse by jasonditz · · Score: 1

      The more I think about it, you've got a good point with the weight. I've got three sets of light gun controllers, and the heaviest one (the one that came with my Sega CD version of Lethal Enforcers) is definitely my favorite. Of course, prolonged use tended to make my arm pretty sore.

      Still, even if the Revmote is pretty lightweight, it seems like it's be a fairly simple matter for some third party to design an addon weight attachment to make it easier to steady (some of the mockups of pistol grip attachments would be very easy to just fill with lead or something). I guess from Nintendo's perspective it's probably better to make it as light as possible to begin with, since it's always easier for the end user to add weight than remove it.

  26. light gun confirmed? by MORTAR_COMBAT! · · Score: 1

    Is it confirmed that this game is using the "light gun" function of the Revolution controller, or could it be using the "gyroscopic" pointing functionality instead? (i.e. do I have to actually be pointing it at the TV screen and hope that my screen can be read by the gun, or does it just move along with my hand movements, updating crosshairs on the screen?)

    --
    MORTAR COMBAT!
    1. Re:light gun confirmed? by rehtonAesoohC · · Score: 1

      The article says it uses the "positional controller" in place of a mouse, so I would assume that it means that you just move it to the right to make your character turn right.

      A lightgun in a game where you have to actually move the character around would not work at all... You'd have to make movement on the left hand only, and how would you slide and turn at the same time? I'm curious to see how it actually works and feels.

    2. Re:light gun confirmed? by edwdig · · Score: 3, Informative

      There is no "light gun" function in the Revolution controller. It's all done with the position sensing features. The screenshots show crosshairs to indicate the aim.

    3. Re:light gun confirmed? by Anonymous Coward · · Score: 0

      Perhaps you move with the joystick and strafe with the pad on the remote.

    4. Re:light gun confirmed? by MORTAR_COMBAT! · · Score: 1

      So why did the earnest reviewer blather on and on about it being a "light gun" game? Oh yeah, because all he was interested in was stirring up a flame fest and getting hits. Welcome to FOX News for gamers.

      --
      MORTAR COMBAT!
  27. Re:An FPS? By Nintendo??? by GrumblyStuff · · Score: 1

    Ubisoft. Not Nintendo.

  28. Re:No hidef, hard sale by poot_rootbeer · · Score: 4, Insightful

    I'd guess that 90% of households don't have large screen hidef TV's yet. And since the only HD content available these days is Xbox 360 games and a handful of broadcast and premium cable channels, I don't think HDTV adoption is going to be a factor until the console generation AFTER this coming one.

  29. Re:Cue fanboy self-defense mechanism... by Anonymous Coward · · Score: 0

    So is this your attempt at a preemptive strike? Some kind of mutually assured fanboy destruction mechanism?

    Hmmm, equally as annoying yet somehow even more pathetic.

  30. duck hunt halo by crabpeople · · Score: 4, Interesting

    "Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass "Halo killer." It's next-gen Duck Hunt. "

    I cant be the only one thought that duck hunt owned, and that halo was just a scripted version of counterstrike, can i?
    whats with all this duck hunt hate? that game was AWESOME...
    when was the last time you played a light gun FPS? SNES? its about time another one came along. just like the arcades, except you dont have to pay 2$ for 5 minutes of play.

    --
    I'll just use my special getting high powers one more time...
  31. MOD PARENT UP by PoprocksCk · · Score: 1

    I feel he makes a really good point. Arbitrary induction is evil and must die!

  32. Re:No hidef, hard sale by Edgewize · · Score: 1

    Widescreen 480p @ 60fps with a high enough triangle count looks pretty damn awesome. And you can always get a fancy interpolating upconvertor if you're bothered *that much*.

    In case you've forgotten, those DVDs you watch are 480p @ 30fps (well, 480i @ 60...)

  33. Oh yes, lovely screenshots by caffiend666 · · Score: 1
    Oh yes, lovely screenshots:
    • Warning: mysql_connect(): User cubed3_cubed3 has already more than 'max_user_connections' active connections in /home/cubed3/public_html/v7includes/functions.php on line 3 Unable to select database
    Makes you wonder if they were touched up, doesn't it?
    --
    Here's to losing my Karma Bonus again....
    1. Re:Oh yes, lovely screenshots by heinousjay · · Score: 1

      I don't follow your reasoning at all. Are you insinuating the database is somehow being used to enhance the photos in real time?

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    2. Re:Oh yes, lovely screenshots by engagebot · · Score: 1

      Yep, i was at a loss on that one too...

      --
      Han shot first.
  34. David Wong may be an asshole... by deathbyzen · · Score: 0, Troll

    But he's damn right on almost all accounts. I don't care about product or brand loyalty. I go to the system with the best games. Nintendo has had some really amazingly fun titles in this generation (SSBM all night), but what have they done for you lately? Sure, its hip to be "old school" and reminisce about all the good times you had playing Mario Bros. and cursing at that damn Duck Hunt dog, but this is 2006 and I don't see any signs of Nintendo going back to the old days where games.

    1. Re:David Wong may be an asshole... by justchris · · Score: 1
      Lately Nintendo has done for me: Tetris DS, Metroid Prime Hunters, Super Princess Peach, Animal Crossing Wild World, Mario & Luigi: Partners in Time, Advance Wars DS, Kirby: Canvas Curse, Mario Kart DS and Electroplankton.

      Okay, I'll give you that in the past year, not much worthwhile has been released for the Gamecube, but in the past 5 months or so, I've not touched a console except to play Super Monkey Ball & Super Smash Bros when hanging out with friends (and recently picked up Grandia III and Kingdom Hearts II, neither of which I've played much because I'm still trying to beat Metroid Prime Hunters).

      --
      just some guy
  35. Re:No hidef, hard sale by iceperson · · Score: 1

    yeah. people with hi-def TVs aren't really in the market for consoles anyway...

  36. Who? by ChTh · · Score: 2, Interesting

    PointlessWasteofTime? EliteBastards? Slashdot is really scraping the most obscure parts of the Internet to get news these days...

    1. Re:Who? by Overly+Critical+Guy · · Score: 1

      Look who posted it--Zonk, who was formerly editor of the Slashdot Games section before replacing Michael. These are obviously "gaming websites" Zonk visits and decided everyone else gave a shit about enough for him to post on the front page.

      For the record, I fucking hate gaming websites. You can feel your brain being squeezed when you visit.

      --
      "Sufferin' succotash."
  37. Ahem. by volfro · · Score: 5, Informative
    Duck hunt?

    I think not.

    Moz la Punk got ahold of details on the Game Informer article from which this news emerged, and that includes the control mechanism. Check it out. You actually use the controller to push obstacles down to use for cover. You nod your head or shake it in order to interact with NPCs. How awesome is that?

    Apparently the game uses the controller's assets in the most obvious way--that is, sword and gunplay--but from what I've read so far, it's hardly gimmicky. The gameplay appears to be pretty deep.

    The summary is biased and stupid, by the way, in an attempt to get a reaction from Nintendo people. Nice job, Slashdot.

    1. Re:Ahem. by sunwolf · · Score: 1
      "Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants."


      What's to keep them from gesturing wildly into other players' faces?
    2. Re:Ahem. by Anonymous Coward · · Score: 0

      What's to keep them from gesturing wildly into other players' faces?

      Other players.

    3. Re:Ahem. by steveo777 · · Score: 1

      Heh, what's you're point? When Crusin' the World came out in the arcade, I'd reach over and turn the other wheel hard at a crucial point if my buddy wasn't paying attention. He caught on and started hitting my view buttons to screw with me. We'd waste a good 20 bucks on that game ever week or so for a few months.

      --
      This sig isn't original enough, it's time to come up with something witty...
  38. Re:duck hunt halo by crabpeople · · Score: 1

    it stripped my greater than sign further down as well.. weird.

    --
    I'll just use my special getting high powers one more time...
  39. Duck hunt? by gameboyhippo · · Score: 1

    It would be awesome if you could move around in 3D evironments shooting cartoon ducks (and possibly that laughing dog). I think the one thing that differenciates Revolutions controller and a light gun is the ability to freely move. If I remembered correctly, light gun games moved for you.

    1. Re:Duck hunt? by AndyG314 · · Score: 0

      If there was a new duck hunt, it would need a special vice president mode where if you put in the right initials you become dick chanie and can shoot your hunting partners...

      --
      If it's dead, you killed it.
  40. Re:An FPS? By Nintendo??? by Haeleth · · Score: 1

    This is surprising... at least to me.

    Not really, if you think back a bit. I have an impression Goldeneye sold almost as many N64s as Mario 64 did.

  41. Re:An FPS? By Nintendo??? by ALTheFierce · · Score: 1

    Um, did you ever see Metroid Prime? Nintendo published launch title for the GameCube. And, um, it's a FPS....

    Plus, this is being published by Ubisoft, not Nintendo.

  42. Re:No hidef, hard sale by Erwos · · Score: 1

    I've never understood how so much of the whole Slashdot crowd can't tell the difference between EDTV and HDTV sources. The difference is just massive - I can tell you VERY easily whether I'm watching a particular TV show on DVD or HDTV video, because the HDTV source is just SO much better, even when the DVD is upscaled. Maybe it's because Best Buy and Circuit City use trashy sources - or, more likely, it's the "I don't have it, so it sucks" segment showing their ugly faces.

    Trust me, 720p with the same triangle count looks much, much better than 480p. If you don't believe me, try experimenting with an Xbox 360's display settings.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  43. right ... by Frag-A-Muffin · · Score: 3, Funny

    ...it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt...


    Cuz duck hunt allowed you to do subtle things like tilt the gun and hold it gansta style?

    check it

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
    1. Re:right ... by hakr89 · · Score: 1

      Which means that the revolution controller is more accurate, since nobody who knows how to shoot a gun shoots it sideways since the barrel is positioned to shoot with a slight upwardly angled velocity to help counteract gravity. So when "gangsta" shooting, your bullets all veer to the side and away from the target plus the fact that you just look retarded.

    2. Re:right ... by justchris · · Score: 1

      Actually, to be fair, Duck Hunt didn't care how you held the light gun. I frequently held it upside down to increase the difficulty...and because I was a very strange child.

      --
      just some guy
  44. Re:No hidef, hard sale by Edgewize · · Score: 1

    Oh, don't get me wrong. I've got an HDTV and I love me some hi-def.

    I'm not saying that 720p doesn't look freaking amazing. But I am saying that EDTV looks good already. Maybe you demand that extra visual quality, and then Revolution is not for you. But I can watch my DVDs without complaining about bad quality, so I think that most people will play Revolution games without minding either.

  45. Re:duck hunt halo by HAKdragon · · Score: 2, Insightful

    when was the last time you played a light gun FPS? SNES?

    Dreamcast, actually. House of the Dead 2 is really fun when you have a light gun.

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  46. Re:No hidef, hard sale by volfro · · Score: 2, Insightful
    At least, that's what Nintendo's hoping.

    I think HD support will play into this upcoming race more than Nintendo plans for it to--but HD hardware will remain expensive until several years down the road, when the HDDVD/Blu-ray battle has been decided. The HD decision won't be a matter of people actually wanting HD content, since most general consumers don't really know the difference anyway, but companies are pushing HD pretty hard, making consumers think they need that HDTV.

    Anyway, the HD support is kind of a moot point once you get into gameplay. For instance: I played a friend's copy of Perfect Dark Zero on a nice HD LCD, and although the game was fun, and the graphics were beautiful, the difference wasn't really that huge, simply because it played like any other first person shooter. We played multiplayer for awhile, but it got old quickly; so what's the point of all those nice high-resolution textures if the game isn't particularly interesting or fun? If Nintendo makes good games, then that whole lack of HD is pretty insignificant.

  47. Re:No hidef, hard sale by traveller604 · · Score: 0

    My guess is that once high definition televisions become more popular Nintendo will release the updated version of Revolution that will be up to the task..

  48. Re:No hidef, hard sale by raygundan · · Score: 1

    I'm a nintendo fanboy, but OH MY GOD does Oblivion look sweet on the 360. Anything less than HD is going to feel a bit lacking as we move forward. I'll admit I'm a bit disappointed in Nintendo for the lack of HD support, but you're right-- HDTVs are not yet the norm, and Nintendo may pull a marketing coup if they can launch cheap enough and with enough must-have games to be everyone's second console.

    While an FPS or a grand, "realistic" RPG beg for HD, the next Mario Kart will probably fare just fine and be a blast without it.

  49. "Freakin" light gun game? by LithiumX · · Score: 4, Interesting

    Do you have any idea how many people I'd be willing to kill for a GOOD light-gun game at home?

    The arcade games are all rail-shooters. No control.

    Standard FPS games give you control, but lack the realism of actually aiming and firing (only your entire view aims - not your hand alone).

    I would do obscene things for something on the level of say Quake, but with a light gun for my firing (and view independant of gun). I'd sit in front of my big screen, jerry-rig whatever control system I had to, and bask in the heavenly glow of light-gun ultraviolence.

    And I liked Duck Hunt, dammit. Utterly hated Halo for that matter - it's one of the few games I got tired of before I could even finish it.

    --
    Do not confuse "Freedom of Choice" with "Free Will".
    1. Re:"Freakin" light gun game? by meringuoid · · Score: 2, Interesting
      I would do obscene things for something on the level of say Quake, but with a light gun for my firing (and view independant of gun). I'd sit in front of my big screen, jerry-rig whatever control system I had to, and bask in the heavenly glow of light-gun ultraviolence.

      The Quake source code was released years ago, and the internet's awash with fan-made hacks of it. Let's see... you'd want a joystick for motion around the map, and a mouse for targetting; a gyro mouse if you can get one, for Revolution-style control. It sounds entirely doable. I wonder if anyone has?

      * vanishes off in the direction of Google, 'cos this does indeed sound like fun... *

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:"Freakin" light gun game? by LithiumX · · Score: 1

      It may just be doable. I've already modded the Quake I source once to set a treadmill for forward motion. Didn't work out as well as a I hoped though due to turning issues. Maybe combine that with a gun...

      But it's got to be a light gun... not a gyro mouse. I tend to start smashing things when the aim isn't perfect.

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    3. Re:"Freakin" light gun game? by twistedsymphony · · Score: 1

      You mean something like this?

    4. Re:"Freakin" light gun game? by MindStalker · · Score: 2, Informative

      I would do obscene things for something on the level of say Quake, but with a light gun for my firing (and view independant of gun).

      Quote from an Moz La Punk article.
      "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. later

      - According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.

      Ignoring the obvious discrepancy between one second to turn around and one second to turn at all. This sounds basically like an edge scroll system. Which would be annoying to me if there is more than a 1/8th second lag. But we'll see.

    5. Re:"Freakin" light gun game? by PeelBoy · · Score: 1

      I agree. I'd like freedom to move within a stage but still a focus on trying to kill everybody in the room. Not so much running and gunning like quake.

      The ability to move would be cool for multiplayer so you can set up strats. and try to flank the other team etc..

      Kind of like GRAW but with maps that aren't so distant.

    6. Re:"Freakin" light gun game? by xerxesdaphat · · Score: 1

      Operation Flashpoint let you move the gun independently from your viewpoint - to a degree. Once it reached the edge of your viewpoint, your body would rotate... so it sort of became like you were dragging your body around with the gun.

      Excellent game though.

      --
      The Shoes of the Fisherman's Wife Are Some Jive Ass Slippers
  50. Re:No hidef, hard sale by ElleyKitten · · Score: 1

    >>Old school low res games just aren't going to look their best on large screen hidef tv's.

    Yeah, and hidef games just don't that good on old school low res tvs. I can't afford a hidef tv, and I like the fact that there will a new console that isn't insanely expensive because of graphical enhancements that won't show up on my tv.

    You want a hidef game console, then PS3 and 360 are for you. But I'm happy that I won't have to spend on on a console just to make you (and everyone else with hidef) happy.

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  51. Re:duck hunt halo by meringuoid · · Score: 1
    whats with all this duck hunt hate? that game was AWESOME...

    It was damn good, but a bit easy.

    I played it to death when I first got my NES (the SMB / Duck Hunt pack) and ended up getting to level 30 or so most times I played.

    Then I bought To The Earth.

    Holy crap. I have never, ever played a harder game. That damn thing was insane. The speed and accuracy it demanded even to finish the first level were already inhuman. Finishing the game, though...

    But I did. I finished the game, and got good enough that I finished it most times.

    Then I played Duck Hunt again.

    Got bored at some ridiculously high level and never touched the Zapper again for years. Shooting things had been reduced to the level of 'solved problem' :-)

    Picked up To The Earth again a few months ago, actually. Got slaughtered. My reactions have gone all to hell...

    --
    Real Daleks don't climb stairs - they level the building.
  52. Re:No hidef, hard sale by Anonymous Coward · · Score: 0

    A question for you ...

    Which looks better a game at 720p or a game at 480p with 4xAA and 8xAF? What if I told you that the 480p game would still have the ability to have much nicer lighting and texture effects produced from its pixel shaders? What if I also added that the 480p game would run at 60fps while the 720p game would struggle to maintain 30fps?

    The fact is that this is the reality if you produce a game from the ground up on the exact same system but have one run at 720p and one version run at 480p. One of these days someone will have to explain to me how so many people can understand "If my game is running badly on my computer I can lower the resolution and make it run well" but can not understand "If we target a lower resolution we can have more effects at the same time".

  53. Don't you know.... by Jambon · · Score: 1
    Talkin' bout a Revolution sounds.....like a whisper...

    Really wish the fanboys had gotten that memo. My ears are still ringing.

  54. Re:duck hunt halo by oGMo · · Score: 1
    Apparently the GunCon 2 for the PS1/PS2 and a number of related light gun games are really good. I picked one of these up in the hopes of checking out Elemental Gearbolt (RIP WD), but unfortunately it doesn't work with an LCD or projector, so currently I'm out of luck. :-) I have played some of these in the arcade though (like Time Crisis or something), and they're fun, so if it's anything like that I'd be happy.

    I'm sure someone who has actually used one can give a full accounting.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  55. Re:Cue fanboy self-defense mechanism... by Anonymous Coward · · Score: 0

    Much like your mom, except she gives better head.

  56. Missing the point by TheSkepticalOptimist · · Score: 4, Interesting

    Nintendo does have a habit of offering gimmicky features with their game systems. From light guns to interactive robots, to power gloves and two screen gameboys, Nintendo loves its gimmicks. But look at the market they are targeting.

    Nintendo doesn't make Nintendo's for North America or Europe, they do it for Japan, an excessive fad/trend based society that spazzes out over anything novel and new by throwing heaping wads of money at it. The Japanese are quick adopters of new ideas (the good, the bad, and the absolute ridiculous), and Nintendo can pretty much bank roll the entire Revolution R&D costs within the first week of selling it in Japan. By the time the Revolution hits North America, its just gravy, pure profit for the company. Even if sales are slow for the Revolution in North America, Nintendo will just churn away at releasing regional games that are huge hits in Japan. If some of those trends make it to North America, then again, its icing on the cake.

    Nintendo doesn't care if North Americans or Europeans thinks the new Revolution game controller is a joke, people in Japan are already planning their Revolution launch day activities, which will include lots of stretching before hours of epileptic gameplay with whatever cutesy Duck Hunt/Mario/Zelda creation Nintendo whips up for the system. Six months later, Japanese customers will still be twitching and jerking in front of a TV with the Revolution long after the rest of the world tires of the novelty of the new gaming remote.

    Nintendo is a Japanese company that caters to the Japanese market, and they are largely unapologetic for it. If Japanese trends and fads like Sudoku or Pokemon make its way overseas, its just gravy, and easy way to earn more profit when the rest of the world follows Japan's lead in entertainment and novelty acts.

    Nintendo won't die because Japan won't let them. Xbox hardly has any impact in Japan. Sony wants the world to accept its PlayStation, they invest way too much money into the technology behind the PS3, and they can't simply cater to Japan's fad based culture. Even if Nintendo continues to fail in markets outside of Japan, they will simply redouble their efforts to continue to create innovative and gimmicky entertainment products that appeal to Japan.

    In the end, this guy misses the point completely. When did gaming every become serious or respectful. Why is it now that its all about the frame rates and number of polygons and vertex shaders? When did a beautifully rendered game take the place of pure fun? Nintendo knows how to entertain people, they have been in this business longer then Sony and Microsoft combined and while the Revolution may not be the MOST popular game console released in this next generation console war, it is looking to offer the most enjoyment for the money.

    If the Xbox360 is any indicator of how the next generation consoles are supposed to be received (with its what, 150,000 in unit sales) and the PS3 might be pushed back to release end 2006/early 2007, I think Nintendo may be in the unique position to capture a large market of people looking for instant gratification out of a next generation system as opposed to waiting for one company to fix up their bugs, and another simply to release the product.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Missing the point by Anonymous Coward · · Score: 1, Interesting

      That's not entirely true. Nintendo created that NES robot for the US market. In the inital New York only release, it did not have the robot companion. However, alot of people weren't supportive of a new gaming device when the sales of the Atari and other systems (what few there were) was in a falling market. To win subtanial consumer support, they created that robot and advertised that this system was more than just a child's toy. It worked and support for the new system went up.

      Of course, I cann't think of any game that actually used the robot for anything, but it's a gimmick that serviced it's purpose. Other marketing gimmicks/decisions is the design of the console itself. Many times, the US version is customized to the Western audience while the Japanese console is stylized to the way they like design.

    2. Re:Missing the point by DeadCatX2 · · Score: 4, Interesting
      Even if Nintendo continues to fail in markets outside of Japan

      Really? Nintendo is failing outside of Japan?

      This means that Nintendo's yearly profit was 22 percent of its net sales

      Courtesy of http://arstechnica.com/articles/culture/teardowns. ars/2.

      And for some anecdotal evidence, check college dorm rooms. You'll see GameCubes with Smash Bros. and Mario Kart all over the place, next to their PS2 and/or XBox.

      Or go to an anime convention, and witness the 10-to-1 ratio of Nintendo DS to Sony PSP.

      Just because Nintendo is far more successful in Japan doesn't mean that they're failing elsewhere. That's like saying some city is dry because some other city gets more rain.
      --
      :(){ :|:& };:
    3. Re:Missing the point by PsychicX · · Score: 1

      Certainly Nintendo is making quite a gambit here. But they have a long way to fight back up. They haven't really been the market leader since the day the PSX came out*. Looking at the Nintendo DS, I see a ton of rehashes (animal crossing is harvest moon damnit), Nintendogs, Warioware, and some misc games that aren't worth mentioning. So will the Revolution see innovation? Obviously it will. Will it see a lot of innovation? Make your own answer, but I choose no. You can't create a "revolution" by simply changing the control scheme and reselling decade old games. More likely than not, we're going to see the same old (and admittedly quite good) games: Zelda, Mario, DK, SSB, et al. Only difference it's they're coupled with a new (and potentially carpel tunnel causing?) controller that will ultimately have little or no impact on the gameplay.

      * Since somebody is probably going to feel the need to object to this, I will direct you to wikipedia and the sales figures. Both the PSX and PS2 have topped 100 million sales each, a feat no Nintendo console has even come close to. All editions of the GBA together have accomplished about 75 million sales.

    4. Re:Missing the point by Logic+and+Reason · · Score: 2, Interesting

      Nintendo does have a habit of offering gimmicky features with their game systems.

      What's the difference between a "gimmick" and a revolutionary (no pun intended) new feature? Degree of success. Nintendo has always experimented with new and interesting control schemes, gameplay styles, etc. Some of them succeed, and some of them don't. Was the analog joystick a "gimmick"? Shoulder buttons? I'm sure there were people who thought so at the time.

      Only time will tell whether the Revolution controller becomes a success. To dismiss it this early as a "gimmick" targeted at "an excessive fad/trend based society that spazzes out over anything novel and new by throwing heaping wads of money at it" is unfair and short-sighted.

    5. Re:Missing the point by Anonymous Coward · · Score: 0

      The name itself is a gimmick. What is so revolution about its controller? You need to place fucking sensors on the sides of your TV!

    6. Re:Missing the point by TheoMurpse · · Score: 1

      If Japanese trends and fads like Sudoku
      Except that Sudoku is American:
      http://en.wikipedia.org/wiki/Sudoku

      I know I'm being pedantic, and you merely meant that Sudoku was something very popular in Japan, but I couldn't resist.

    7. Re:Missing the point by MobileTatsu-NJG · · Score: 2, Insightful

      " From light guns to interactive robots, to power gloves and two screen gameboys. Nintendo loves its gimmicks."

      A year after the DS has proven itself, and people are STILL using the word 'gimmick'?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:Missing the point by Dance_Dance_Karnov · · Score: 1

      Gyromite and Stack-Up, only games to use R.O.B

    9. Re:Missing the point by Dance_Dance_Karnov · · Score: 1

      The original GameBoy has sold well over 100 million units

    10. Re:Missing the point by Anonymous Coward · · Score: 0

      Okay, I just have to comment on this because you mentioned ROB. ROB was one of my favorite toys growing up, and fostered my love of all things robotic, but I only had one of the two games ROB used. I had Gyromite. The other game was called Stack-Up, and I only got to read about it years later on the internet.

      Stack-Up was played with several colored pegs that ROB could grasp with his little modular hands. You would be given a starting sequence and a goal sequence, and then you would have ROB shuffle the pegs around to get to the goal. The thing is, of course, ROB doesn't communicate back to the NES - which is why I refuse to call it a "controller". The entire game of Stack-Up was being played invisibly inside the NES, and ROB was, in fact, the display mechanism.

      It's like ROB was a game printer. Am I the only person who thinks this is totally fucking awesome?

    11. Re:Missing the point by be-fan · · Score: 1

      To be fair, the GB isn't a console, its a handheld, its priced that way.

      --
      A deep unwavering belief is a sure sign you're missing something...
    12. Re:Missing the point by Dance_Dance_Karnov · · Score: 1

      the OP brought handhelds into it.

    13. Re:Missing the point by PsychicX · · Score: 1

      The problem is that the gameboy wasn't one console, it was half a dozen different editions. Original, pocket, color, light, etc. So adding up all of those sales numbers to beat just one of two Sony consoles is still questionable.

    14. Re:Missing the point by Dance_Dance_Karnov · · Score: 1

      numbers are numbers, are we counting PSXs that were bought as replacements? or PSones?

    15. Re:Missing the point by justchris · · Score: 1
      Well, for one, that's not the name of the console, it's just a working name. Much like Dolphin was for the Gamecube.

      Not so much a gimmick as wishful thinking then.

      And it uses a single sensor bar which can be placed either above or below the tv. I'm not entirely certain of the operation, but if it uses absolute positioning, it would seem to me that as long as it's attached to the console, it doesn't really matter where it's located, but since I don't actually have one yet, I'll just have to take Nintendo's word for it. So it's a single sensor bar which can be placed either above or below the tv.

      --
      just some guy
    16. Re:Missing the point by justchris · · Score: 1
      The thing about gimmicks is that they only remain gimmicks until they become the accepted norm.

      Things such as shoulder buttons (which I remember Sega fans back in the day calling a gimmick), the rumble pack (which every single controller uses now for some reason) all being called gimmicks.

      Everyone complains that the Revmote is a gimmick, without bothering to look up what gimmick actually means. To whit:
      1 a : a mechanical device for secretly and dishonestly controlling gambling apparatus b : an ingenious or novel mechanical device (from http://www.m-w.com/dictionary/gimmick).

      Let us also remember that TV's were considered a gimmick, so were remote controls. Power windows in cars. And the Atari 2600 was considered a gimmick, for that matter. Saying something is a gimmick doesn't inherently make it bad. It's only bad if it fails.

      Looks to me like the DPad (or control pad as Sony & Microsoft call it now), Shoulder Buttons, Analog Thumbsticks, Rumble Packs and Z-Targetting have all done pretty well for themselves.

      --
      just some guy
    17. Re:Missing the point by beantherio · · Score: 1

      Looking at the Nintendo DS, I see a ton of rehashes
      Define 'rehash'. The thing that attracted me most about the DS was that it doesn't let itself easily for just cowardly copying old concepts. Of the 15 games I bought for my DS the past 12 months few resemble other games or (if they where sequels) the previous incarnation of their franchise. So I must asume that by 'rehash' you must mean 'sequel' and not 'port' or 'copy'.

    18. Re:Missing the point by RipTides9x · · Score: 1

      You DO realize that the Revolution will ship in the U.S. before it ships in Japan?
      Which kinda negates pretty much your ENTIRE argument.

    19. Re:Missing the point by News+for+nerds · · Score: 1

      Nintendo doesn't make Nintendo's for North America or Europe, they do it for Japan, an excessive fad/trend based society that spazzes out over anything novel and new by throwing heaping wads of money at it. The Japanese are quick adopters of new ideas (the good, the bad, and the absolute ridiculous), and Nintendo can pretty much bank roll the entire Revolution R&D costs within the first week of selling it in Japan.

      Well in fact the Japanese rejected all of those Nintendo's wacky creations except for the DS.

      Nintendo is a Japanese company that caters to the Japanese market, and they are largely unapologetic for it. If Japanese trends and fads like Sudoku or Pokemon make its way overseas, its just gravy, and easy way to earn more profit when the rest of the world follows Japan's lead in entertainment and novelty acts.

      Sudoku might be born in Japan but it's definitely not a fad in Japan, I'd never heard of it until I saw it on a English news about it on the net.

    20. Re:Missing the point by News+for+nerds · · Score: 1

      Nintendo doesn't make Nintendo's for North America or Europe, they do it for Japan, an excessive fad/trend based society that spazzes out over anything novel and new by throwing heaping wads of money at it. The Japanese are quick adopters of new ideas (the good, the bad, and the absolute ridiculous), and Nintendo can pretty much bank roll the entire Revolution R&D costs within the first week of selling it in Japan.

      Well in fact the Japanese rejected all of Nintendo's wacky creations except for the DS.

      Nintendo is a Japanese company that caters to the Japanese market, and they are largely unapologetic for it. If Japanese trends and fads like Sudoku or Pokemon make its way overseas, its just gravy, and easy way to earn more profit when the rest of the world follows Japan's lead in entertainment and novelty acts.

      Sudoku might be born in Japan but it's definitely not a fad in Japan, I'd never heard of it in Japanese media until I read the news about its fad in the UK or somewhere else.

  57. This sums it up... by rhesuspieces00 · · Score: 1
    If even one sentence of this article has come off as condescending or mocking toward Nintendo fans or any kind of video game fans, we apologize. That wasn't the point, which is why we never pointed out that the Revolution is the first console in history that can be played while masturbating.
    And Nintendo says they aren't targetting hard-core gamers...
  58. Possible further info? by Darune · · Score: 1

    I can't vouch for the source, but there seems to be more info on the game at http://mozlapunk.web-log.nl/log/5500832. If those claims are true the game actually sounds really neat. The training, the development of ones skills, the music reacting to your fighting style. It all sounds very interesting, I hope it lives up to its claims.

    --
    Oh crap, I'm on fire again.
  59. Could be he just didn't "get" it by Anonymous Coward · · Score: 0

    The entire article basically says "But how can any genre games for the hardcore gamer be made with this new controller which has fewer buttons and forces a point-and-shoot interface onto every game?" One example he mentions is a basketballs game, as well as the impossibility to convert major cross-platform titles to the Revolution.

    Well guess what. There ain't gonna be no Madden games for the Revolution. Hell, there probably won't even be platform games, not in the sense we're used to anyway. That's the whole point of the Revolution, to inspire (or force, depending on how you see it) developers to create new game experiences.

    1. Re:Could be he just didn't "get" it by Anonymous Coward · · Score: 0

      Why couldn't there be madden/sports games.

      All sports games are is a 2D movement interface (typically an analogue stick/digital pad under the left thumb), a button to pass, a button to shoot and a button to select characters; everything can be done with the Revolution setup. Which is more natural, you're a quarterback and you go into a pocket, you see all 5 of your receivers, you press (triangle) to pick the open receiver OR you're a quarterback and you go into a pocket, you see all 5 of your receivers, you point at the open reciever and press your pass button?

    2. Re:Could be he just didn't "get" it by Guppy06 · · Score: 1

      "as well as the impossibility to convert major cross-platform titles to the Revolution.

      As has been mentioned ad nauseam, aside from the "nunchaku" thumb stick, there's also going to be a "more conventional" controller the remote can dock into.

      But that really doesn't matter, since cross-platform titles don't sell consoles, for obvious reasons.

  60. What's with all the hate for duck hunt? by saboola · · Score: 3, Funny

    What's wrong with a next gen Duck Hunt? I already know of a next gen Duck Hunt called "Halo 2". Replace the ducks with "covenant" and replace the laughing dog with a 12 year old on Xbox live constantly yelling "You are the gay!! I am kicking your ass!!" and you see my point.

  61. Re:No hidef, hard sale by suv4x4 · · Score: 1, Funny

    "Sorry Nintendo, if you aren't going to support at least 720p its going to be very hard for me to buy this. Old school low res games just aren't going to look their best on large screen hidef tv's."

    Totally agreed. It's like audio CD-s, I mean just measly 16-bit stereo 44k?

    I've high def 7.1 surround ears capable of intercepting 192kHz 32-bit sound, my noise level is minus thousands of decibels, my head acts as a subwoofer mic that reads down to -100 Hz (that's like 100 hertz lower than zero, it's very sophisticated I don't think you can even begin to understand).

    I won't settle for crappy quality!

    Gimme DVD Audio or I'll sit with ear caps all day long and refuse to listen!

  62. Re:duck hunt halo by meringuoid · · Score: 1
    House of the Dead 2 is really fun when you have a light gun.

    It is indeed. It's even more fun when you have TWO light guns. Plug both in, start up two-player mode, one gun in each hand...

    --
    Real Daleks don't climb stairs - they level the building.
  63. Re:An FPS? By Nintendo??? by heinousjay · · Score: 1
    --
    Slashdot - where whining about luck is the new way to make the world you want.
  64. Re:Psh.. this is a lot more than duck hunt by Anonymous Coward · · Score: 0
    It's a light gun first person shooter, which is almost unheard of


    http://ps2.ign.com/articles/370/370990p1.html
    http://ps2.ign.com/articles/424/424746p1.html

  65. Now if only the controller was cylindrical... by jdogalt · · Score: 1

    I bet there would be more posts about the synergy between this vibrating controller, and the new mmorpg call girl class...

  66. Re:Psh.. this is a lot more than duck hunt by NiceGuyVan · · Score: 1
  67. I won't argue that this is it, but... by danpsmith · · Score: 1

    ...something had to be done in the world of console FPS games. Using both analog sticks at the same time is still miles behind mouselook. Everyone talks about GTA for the PS2 and such, but I waited for the PC editions, and what I found is I could easily beat the games in a considerably smaller amount of time because I wasn't battling the controller to try to aim. I don't think using both thumbs is a proper workaround. I've been gaming practically all my life and it seems very foreign to me, I can definitely see how that puts non gamers off. It's crap, and I guess, at least Nintendo is trying. Play before having an opinion, but at least there's an attempt at a better control mechanism.

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
    1. Re:I won't argue that this is it, but... by u16084 · · Score: 2, Interesting

      I couldnt agree more, Im making the transition from PC to xbox360... the analogs are KICKING my ass... Mouse aiming is alot FASTER and PRECISE... something needs to be done.

      --
      -- I Dont Deserve A Sig I Have Bad Karma
  68. Re:No hidef, hard sale by raezr · · Score: 1

    Just because a console is capable of supporting hd graphics doesn't mean that the games will have that much detail in them. It's expensive for developers to create an entire hd environment, with hd characters, hd items, and hd everything else. It's true that having hd capablities makes a console more attractive, but in reality it doesn't make a huge difference.

  69. turn by pointing at the edge of the screen by tepples · · Score: 1

    You'd have to make movement on the left hand only, and how would you slide and turn at the same time?

    Point to the edge of the screen to turn the view in that direction. Move forward, backward, and sideways with the Control Stick. Now would that be so hard?

    1. Re:turn by pointing at the edge of the screen by rehtonAesoohC · · Score: 1

      If that were the case, how would you aim at something? Would you make the center of the screen the fixed point at which to aim, like PC FPS'? That wouldn't work, moving the lightgun to the right of the screen is contrary to what is natural in a game like that. When using a lightgun, the first instinct would be to aim where you want to shoot... not aim where you want the screen to move.

      It would only work if there wasn't a targeting reticule that moved with the lightgun. If the reticule was fixed in the center of the screen, then it still wouldn't be feasible to move like that, because with a mouse you can just pick it up and move it back. With a lightgun, if you move it back to the center, it's going to move your view back again... You'd never be able to turn!

      Agh, I'm so confused!!

  70. Different product, different situation by MMaestro · · Score: 1
    You can blame the RIAA and the fear of innovating for Apple's runaway success. The Apple Music Store flat-out works plug-and-play, other services like Napster do not. The iPod is sexy looking, iPod copycats like the iNomad do not. The iPod is (now) a camera, a portable movie/TV episode player and a radio player, iPod knockoffs either do none of the above, some of the above or simply do them poorly. The Apple Music Store has (relatively) good selections and almost no restrictions, other stores have iffy selections and unusual restrictions (blame the RIAA.)

    Admittedly the iPod has its flaws (its durability is one of the worst without a cover) but overall, its by far the best in the market.

  71. Re:No hidef, hard sale by danpsmith · · Score: 1

    Right, because high resolution graphics have never helped PC games either. What are they thinking with higher quality?

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
  72. Picking on Light Gun Games? by sesshomaru · · Score: 1
    Red Steel isn't supposed be on rails, of course, making the whole argument moot... but, I have to say, what is wrong with lightgun games?

    The reason, the sole reason, why light gun games are not more popular is because of something called Columbine. Columbine painted a big red bullseye on the arcade light gun shooters that were becoming very popular at the time, and made a distortion in the market because no one wanted "Action News 26 looks at what your children are playing!" with their light gun games in the video segments. It had nothing to do with popularity and everything to do with former Lt. Colonel Grossman and the fact that the more realistic you make the shooting, the more actually useful it becomes in training to use a real gun (which wouldn't be a problem if this country really believe in the 2nd Amendment).

    This is why SEGA refused to release their Light Gun controler for their hit game House of the Dead on Dreamcast... and why House of the Dead 4 is such an obvious choice for the Revolution that it is almost certain not to come out for it...

    In fact, the biggest problem with the Revolution isn't that light gun games aren't "badass," but that they are a little too "badass." FPS games played with a joystick or a keyboard and a mouse mute criticism (though they don't extinguish it, unfortunately) because the video isn't nearly as exiting as showing a kid blowing away pixelated zombies with something that resembles a gun.

    I've had a lot of fun playing lightgun rail shooters in the past, I think if you want to insult them youy don't call them Duck Hunt insult them by calling them the state of the art, House of the Dead or another recent lightgun shooter. Using Duck Hunt as an insult was the choice, of course, because Duck Hunt was cute and humorous... obviously. Ooh, I hope for Ready, Aim, Tomatoes in the downloadable content... or even better Ready, Aim, Tomatoes... Revolution!. There would also be nothing wrong with a humourous Duck Hunt... Revolution! update... obviously, this article is just appealing to the teenage thug audience who think that only "teh gays" play cute or cartoony games....

    --
    "MIT betrayed all of its basic principles."
    1. Re:Picking on Light Gun Games? by Anonymous Coward · · Score: 0

      Thank you for your wonderful insight, Jack Thompson.

    2. Re:Picking on Light Gun Games? by sesshomaru · · Score: 1
      You might be trolling, since I'm surprised anyone could really misinterpret what I wrote that badly. In case you aren't, or in case anyone else is fooled, I'll put one reply.

      I'm was complaining about this:

      The Dreamcast Gun is a light gun that was made specifically for the Sega Dreamcast. However, it was released only in Europe and Asia, where it is the official light gun for use. It works on American consoles, as all Dreamcast peripherals are reigion-free. American gamers could either import this controller at inflated prices, or choose from two third-party controllers released for the system. However, the Dreamcast Gun was purposely disabled for use with American games. This was an intentional move on Sega's part, who were worried about bad press after the Columbine massacre. Instead, Mad Catz released an officially licensed light gun in America, which does work with Sega's US gun games. The official European and Asian Sega Dreamcast Gun does work with Virtua Cop 2 on the Sega Smash Pack (which was only released in the United States). It also works with all freeware Dreamcast lightgun games. -- Dreamcast light guns
      I wrote SEGA and objected to it, which had exactly zero effect on their decision. I'm not making it up, post-Columbine politics were very nasty for light gun games in particular. My version of House of the Dead II is a Japanese import.

      I can remember watching a commercial, I think it was for Boys Town, in which one of the "troubled youth" was playing a light gun game on a PC... (though he was holding the light gun way too close to the monitor.)

      I like lightgun games, I think they are fun. I bought a Sega Menacer for my Sega Genesis purely in the hope that my favorite arcade game at the time, SNKs Beast Busters would come out for it.

      So, let me make this clear, I am pro-light gun and pro-Second Amendment.

      --
      "MIT betrayed all of its basic principles."
  73. OT: Batteries? by Midnight+Thunder · · Score: 1

    Does anyone know whether we will have to be sponsoring an endless supply of batteries for the controller, or whether it is designed to be recharged somehow?

    --
    Jumpstart the tartan drive.
    1. Re:OT: Batteries? by TLLOTS · · Score: 1

      I'm fairly certain that it's rechargable.

    2. Re:OT: Batteries? by Cyno01 · · Score: 1

      IIRC, i saw a picture somewhere of a charging dock with 4 controllers on it. Might have been a render though, and the wavebird takes standard batteries... Althought the wavebird doesnt have rumble.

      --
      "Sic Semper Tyrannosaurus Rex."
    3. Re:OT: Batteries? by justchris · · Score: 1

      That was a render done by a member of IGN. Nintendo has confirmed that the Revmote will use rechargable batteries, but they have not shown whether it will use a charging station, or whether it will somehow charge through the console.

      --
      just some guy
  74. Analog switchoff by tepples · · Score: 1

    I'd guess that 90% of households don't have large screen hidef TV's yet.

    The FCC will terminate analog broadcasting in the United States in February 2009, right after Super Bowl XLIII. At that point, all broadcast signals will be digital SDTV, digital EDTV, or digital HDTV. All new TVs in your local TV store will have an ATSC tuner and at least a DVI input if not HDMI. People who want to keep watching broadcast TV will have to buy a set-top ATSC receiver, but given the sales tactics in TV stores, I predict overwhelming pressure to upsell new TV sets.

    1. Re:Analog switchoff by pembo13 · · Score: 1

      True, but you are refering to one country, as big as it is.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    2. Re:Analog switchoff by Anonymous Coward · · Score: 0

      I forgot the USA was the centre of the universe...

    3. Re:Analog switchoff by tepples · · Score: 1

      you are refering to one country, as big as it is.

      Slashdot is hosted in the one country to which I referred. Besides, the United States isn't the only developed country that plans to switch off licenses to broadcast analog television signals; the Wikipedia article describes other countries' plans.

    4. Re:Analog switchoff by jrieth50 · · Score: 1

      Digital TV doesn't have a thing to do w/ HDTV. Even after the switch-off, hypotethetically (though hopefully not,) you can still buy a digital non-HD television. Digital != HD So you're deadlines pointless. And regardless the Revolution will still support progressive scan so your digital television will take advantage. That said, I havea 57" HDTV that I certainly wish I could take advantage of with Revolution. However, I'm more into gameplay than 50gig Blu-Ray DVDs filled with beautifully rendered art to paint over an otherwise completely useless game.

    5. Re:Analog switchoff by tepples · · Score: 1

      Even after the switch-off, hypotethetically (though hopefully not,) you can still buy a digital non-HD television.

      Not if all living-room-sized TVs available for purchase are capable of 720p or 1080i. High pressure sales techniques will ensure this.

  75. Re:An FPS? By Nintendo??? by KDR_11k · · Score: 1

    Of course not. It's made by Ubisoft.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  76. Re:duck hunt halo by adachan · · Score: 1

    Agreed.

  77. Re:No hidef, hard sale by NiceGuyVan · · Score: 1

    I hope you're being sarcastic.

  78. WTF by Ayanami+Rei · · Score: 3, Funny

    HAX

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:WTF by lgw · · Score: 1

      C'mon, spill it: how do you get an all-caps post past the lameness filter?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:WTF by Anonymous Coward · · Score: 0

      Creative use of spaces and useless HTML tags

  79. Re: with aliens or zombies or fascists or whatever by yfkar · · Score: 3, Funny

    Slashdotters are unpredictable? The only thing unpredictable here seems to be the modding system, otherwise we're quite redundant. :)

  80. I've always wondered by Nazmun · · Score: 1

    Why the hell there weren't more light gun based first person shooters. I'm pretty sure the dreamcast had some but there needed to be more around especially for consoles. In any case it doesn't seem revolutionary at all.

    --
    Hmmm... Pie...
    1. Re:I've always wondered by /ASCII · · Score: 1

      I've only played one FPS+light gun game, don't remember the name, but it was a Resident evil game for the PS2. It was one of the worst games I've ever played, mostly because the controller scheme was clumpsy and infuriating. You need two analog joysticks to be able to move freely in an FPS, and guns usually only have a single d-pad which is too small and placed all wrong.

      FPS+light gun is a pretty intuitive combination, but you'd need some really cool new type of lightgun/gamepad combo controller thingy to make it work. Incidentally, I hear the Revolution will have this really cool new type of lightgun/gamepad combo controller thingy. Time will tell if this actually works.

      --
      Try out fish, the friendly interactive shell.
  81. Re:No hidef, hard sale by ickoonite · · Score: 1

    I've high def 7.1 surround ears capable of intercepting 192kHz 32-bit sound, my noise level is minus thousands of decibels, my head acts as a subwoofer mic that reads down to -100 Hz (that's like 100 hertz lower than zero, it's very sophisticated I don't think you can even begin to understand).

    Really? Cool! I thought I was the only one.

    iqu :P

  82. A next-gen Duck Hunt would be AWESOME by sycomonkey · · Score: 1

    Really, I completely expect Nintendo to do this now. I require a new Duck Hunt. A cel-shaded hunting simulator, where you can kill that dog over and over and over again. Also, Halo doesn't really need killing anymore, it's allready pretty much dead. I think most FPS fans are playing Half Life 2 right now.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  83. Jump to conclusions much? by rAiNsT0rm · · Score: 4, Insightful

    Wow. How does this get by so many people and then make it to so many outlets? Can that many people be asleep at the wheel at every juncture for drivel like this to get published not once but a multitude of times? Apparently so.

    Red Steel has been known to be a full movement FPS for some time now, and if someone with half a brain would look you plainly see the cord going to the nunchaku attachment in use... 3D movement. Aha! Tough one. Not to mention it *clearly states* that it is not on rail in the article... but who has time to read shit before flying off half-cocked and stating Red Steel is the next Duck Hunt.

    The Revolution is the first console in 10 years to even make me stop and notice. Something new and different awaits us, and the MS/Sony fanboi's just can't stand to think that maybe, just maybe, the days of cliche, tired, overextended genres may be coming closer to being over. I'm actually upset that the first published game is an FPS, since it is not revolutionary in the least... I will say though that the controller is made for FPS games. The control is intuitive and slick, Metroid Prime was being demoed originally and it was pure heaven to play with the controller. My only actually anticipated sequel would be to Luigi's Mansion, if ever there was a perfect setup for the Revo that is it.

    I'm most interested in seeing the truly new and 100% original content, that is where the Revo will begin to steal some thunder. Can we stop jumping to conclusions and trying to diss the Revo until we actually know even slightly substantiated rumors?

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Jump to conclusions much? by bronney · · Score: 1

      Again as I stated in other thread concerning consoles. It's the game that makes me buy a console. Nintendo for Mario, PC Engine for Y's, Dreamcast for crazy taxi, PS2 for GT4. Launching an FPS ain't gona lure me enough yet until something like Star Wars: Lightsaber Academy comes along. oooo *drools*.

    2. Re:Jump to conclusions much? by rAiNsT0rm · · Score: 1

      Absolutely, but I can understand and appreciate where Nintendo is coming from by demoing Metroid Prime and breaking with Red Steel. The Nintendo fans and people that "get it" will be onboard the first time they see it unveiled at E3 and in love the first time they use the new control method. The middle of the road crowd will most likely only see the Revolution as their only option due to pricing, genres, simplicity, family-friendliness, retro gaming, etc.

      The only real crowd that Nintendo needs to win over in a magazine like Game Informer are the so-called "hardcore" gamers. You are going to win them with shiny graphics, hardware info, conventional games (FPS, RPG, etc.) so Red Steel is the angle they have to take. If they had led off with a Luigi's Mansion sequel, no matter how amazingly cool it would be, the gamer crowd would be furiously typing "see its just kiddie crap!!!11eleventy!!WTFBBQSAUCE!@" on their favorite forum of choice in nanoseconds.

      I would have liked to see Nintendo give a big red middle finger to the so-called "hardcore" gamers and jump headlong into new markets. I have worked in gaming and have seen the marketing side first-hand and while I know it well I think it needs to go away. The "hardcore" market is miniscule in comparison to other markets, yet companies keep pandering to them in this narrowly focused range of titles. It is a self-fulfilling prophecy. That is why I'm behind the Revo 100% more than anything... but whooping ass with a lightsaber wouldn't hurt either ;)

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Jump to conclusions much? by Soul-Burn666 · · Score: 1

      In the article about the game they stated it's more than just shooting. You will also have melee weapons like swords -> there's your "lightsaber academy".
      Also, some cute features like pushing a table over using the controller to create cover... or using the controller to throw a grenade, signal others (nodding yes/no) and such.

      Even though the basics are overused, the new control scheme can give it a level of immersion never seen before and being an excellent tech demo for innovation in the tired world of FPSs.

      --
      ^_^
    4. Re:Jump to conclusions much? by bronney · · Score: 1

      Yeah whatever dude (j/k).. I am buying the revo anyway :)

  84. Radius is the key by tepples · · Score: 1

    If that were the case, how would you aim at something? Would you make the center of the screen the fixed point at which to aim, like PC FPS'?

    Point within a given distance of the center point, and it'd aim at that point. Point outside the circle, and it'd start turning and continue to turn until you point back within the circle. Set the radius in control options.

    1. Re:Radius is the key by Thewayistao · · Score: 1

      I made this the week after the tokyo game show: http://img.photobucket.com/albums/v211/thewayistao /untitled.jpg It'd allow you to customize for (lightgun) action where you turn by pointing off to the side of the tv, or locking the crosshair to the center of the screen so you can look to aim(like with a mouse). :)

  85. Light gun games by kronocide · · Score: 1

    Where did those fun arcade games go? I remember putting two coins in that police game and play with one big, plastic Colt 45 in each hand was a hoot.

    1. Re:Light gun games by engagebot · · Score: 1

      I think you're referring to Lethal Enforcers, although they weren't Colt .45's (yeah, i'm a nitpicker, so sue me!)

      That game was fun no matter what anybody says.

      --
      Han shot first.
    2. Re:Light gun games by amliebsch · · Score: 1

      I actually bought the SNES version. My friend did too, so we'd get both light guns and do two-player LE on super nintendo. It was a lot of fun, but eventually we got to parts we just couldn't beat.

      --
      If you don't know where you are going, you will wind up somewhere else.
  86. Okay by 1310nm · · Score: 1

    It's next-gen Duck Hunt. Problem is...?

  87. Re:No hidef, hard sale by MikeBabcock · · Score: 1

    Actually, knowing how Nintendo has played its cards with the Gameboy, I wouldn't be surprised if they re-released the Revoultion with HDTV support a couple years down the road.

    They can make it backward compatible with existing games and also supporting HDTV output and possibly DTS sound after the hardware becomes cheaper.

    --
    - Michael T. Babcock (Yes, I blog)
  88. The RTS Genre on Revolution by Bulletz26 · · Score: 3, Insightful

    I am suprised not to see any mention in these so-called unbiased articles of the massive potential the Revo has in the RTS genre. Aside from FPS's this is in my mind the "killer-app" genre for the Revolution, which could for the first time become a viable option in the console market. Think about how intutively the games could be controlled, pan across the map by moving the controller to the edges of the screen or pointing and click on a point on the minimap, just like a mouse, and click and drag to select units, again just like a mouse. And it could also one-up the keyboard/mouse combo because of its ability to navigate in 3d space, especially in space rts games such as Homeworld.

    The writer's assumption that all revo games will have to be very basic and dumbed-down, just goes to show he lacks any real creativity or imagination.

    1. Re:The RTS Genre on Revolution by Anonymous Coward · · Score: 0

      Though sometimes basic and dumbed-down games can be the best.

      The most fun I've had with a game recently has been with the rhythm-action game Ouendan on DS, which is basically a next-gen whack-a-mole; markers appear on screen and you hit them with the stylus. Yet this is what I've been playing most of since I got it.

  89. M-rated games by ringmaster_j · · Score: 1

    I hope that Nintendo won't shy away from M rated games. I believe that the whole controller scheme is so well-geared towards FPS' that it'll be hard to avoid some pretty gorry games (chainsawing zombies will be made so much more immersive...) unless Nintendo forces studios and publishers to stay within the EC-to-T rating threshold. The GC seemed to stay pretty well within that threshold, save Resident Evil and a few others, and that really made it a kids' console. For me, a teenage PC gaming fanboy, I want to want to use the Rev -esp. because of the controller -; but unless there are some games with a Half-Life 2 level of gore, blood and violence, they may just lose a customer.

    1. Re:M-rated games by justchris · · Score: 1
      That's not really Nintendo's fault.

      Nintendo, as a company, does not make M rated games. However, they have never objected to other companies making M rated games for the console. Most developers simply don't make such games because they know that consumers think of the console as 'kiddy'.

      This all started back in the NES era, when Nintendo took the blood out of the original Mortal Kombat. Their reasoning was that children were playing games, and with no warnings on the game itself, it was Nintendo's responsibility to limit the violence children were exposed to.

      Afterwards, Nintendo went on to help found the ESRB and similar ratings agency across the world. From the point that games were clearly marked not only with a recommended age for consumership, but also with notes that they included animated and/or realistic violence, Nintendo has never prevented a company from making an M rated game for their system. Nintendo has even published M rated games made by their 2nd parties, they just don't make them in-house.

      To a very real extent, Nintendo was one of the companies that made it possible to get M and even AO rated games out into the market, and sell, while still giving parents the ability to protect their own children. You know, by parenting (sorry, that's a dig at people who complain about teenagers playing GTA3).

      Ultimately, it depends on the consumers. If consumers purchase Revolution in large quantities, and developers can actually sell M rated games on the Revolution, they will make M rated games for the Revolution. The more games you buy, the more you encourage the developer to keep making those types of games.

      --
      just some guy
  90. Fish food, get your fish food... by RyoShin · · Score: 5, Interesting

    Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt.

    Since I'm sitting in class bored, I'm going to mince that line apart.

    Guys...

    While it's likely that's just a common euphamism for "You all", it shows a little bit more; most console gamers are guys. However, only roughly half of all humans are guys. That leaves a lot of potential consumers, and this is one thing that Nintendo has really been pushing for since we got the DS. Games like Super Princess Peach, Nintendogs, and Animal Crossing have been pulling in female gamers by the bucket load, and Nintendo wants to extend that to your average parent and grandparent as well with the Revolution.

    it's just a freaking light gun game. Tell me it's not.

    Light gun games require the controller to interact with the light cascading from a television. In the case of the afformentioned Duck Hunt, the screen briefly changes its colors to highlight the location of said duck, and the gun reads those colors to see if you hit it or not.

    Nintendo's controller, on the other hand, uses spacial recognition in co-operation with gyroscopes to measure height, distance, arc, pitch, yaw, and alignment. Light gun game my ass.

    This isn't a badass 'Halo killer.'

    It very well may not be, but what it shows is how the Revoltion controller can do for FPS games. Say you're chasing someone (or they're chasing ou) on the run down a hallway, and baddies pop out of side doors to shoot at you. To shoot them back, you'd have to turn your character to face them (or lock on), shoot them, and turn your character back to look at the guy you're after and continue forward. In this time he's gained ground on you.

    With the Revolution controller, you never stray off the path. You keep holding forward, and simply move your hand to point the gun to your right, left, or whatever, cap the guy's ass, and continue as if nothing happened.

    This controller adds a whole new layer of immersion to many titles, especially FPS. A good majority of people complain that regular console controllers suck for FPSes, citing various reasons. I'm really interested to see how the remote controller will fair in this.

    It's next-gen Duck Hunt.

    If you ask me, we're overdue for an updated Duck Hunt. None of this hiding in the bushes shit of other hunting games, either- you just sit there with a gun in a patch of grass while endless numbers of birds of different types fly out. Your dog (you would get to choose the breed- maybe even import a dog from Nintendogs!) would then fetch the bird and/or scare up more. Every so often you'd get to shoot the dog when it gets too damned annoying.

    Bonus levels would including shooting flamingos in Florida and a form of skeet shooting where penguins launch down ice ramps into the air and you try to get them before they land on the other side.

    1. Re:Fish food, get your fish food... by denisonbigred · · Score: 2, Funny

      word on the street is, there is a next gen Duck Hunt in the works, tentatively entitled: Duck Hunt - Dick Cheney edition...

      --

      "There's no way to rule innocent men. The only power any government has is the power to crack down on criminals."
    2. Re:Fish food, get your fish food... by Jerf · · Score: 1

      a form of skeet shooting where penguins launch down ice ramps into the air and you try to get them before they land on the other side.

      I think it's more likely Microsoft would put out this game than Nintendo.

    3. Re:Fish food, get your fish food... by paullyjunge · · Score: 1

      Bonus levels would including shooting flamingos in Florida...

      If there is going to be a bonus level, it sure as hell better allow me to shoot that damn dog, I can still hear him laughing at me after I ran out of bullets...

    4. Re:Fish food, get your fish food... by 2008 · · Score: 1

      "It very well may not be, but what it shows is how the Revoltion controller can do for FPS games. Say you're chasing someone (or they're chasing ou) on the run down a hallway, and baddies pop out of side doors to shoot at you. To shoot them back, you'd have to turn your character to face them (or lock on), shoot them, and turn your character back to look at the guy you're after and continue forward. In this time he's gained ground on you."

      With dual analog sticks you can easily compensate for turning in one direction and looking in another, just move the sticks in the opposite sense. It's a little harder with WASD, you end up moving in a slightly zig-zag style (bonus: harder to hit), but most FPS players shouldn't have any trouble moving in one direction and shooting in another. You've never practiced running round Quake 3 levels backwards and still hitting the jumps and pickups? Just me? OK.

      Still, I'm pretty interested in trying a not-on-rails lightgun-style game.

      --
      I quit!
  91. Duck Hunt, Red Steel, and Halo by WedgeTalon · · Score: 2, Insightful

    This isn't a badass 'Halo killer.' It's next-gen Duck Hunt

    I see your point, but - by the same logic - isn't Halo really just a fancy Duck Hunt, except instead of a light gun you use a joystick?

  92. Re:duck hunt halo by jackbird · · Score: 1
    Got bored at some ridiculously high level and never touched the Zapper again for years. Shooting things had been reduced to the level of 'solved problem'

    It's all about skeet mode, at leat 6'-8' from the screen.

    Oh, and sideways, John Woo style.

    Oh, and with a 40-oz in the other hand.

  93. Re:duck hunt halo by steveo777 · · Score: 1

    Where do you think my grades went to in college? I was pulling low B's in everything, but A's and S's in House of the Dead, yeah! That and Perfect Dark.
    Oh, I am not proud of that.

    --
    This sig isn't original enough, it's time to come up with something witty...
  94. Re:No hidef, hard sale by Anonymous Coward · · Score: 0

    The people that really give a shit about hi-def have been playing games in higher than 720p for years. Quake 2 at 1600x1200 for example.

  95. Re:Cue fanboy self-defense mechanism... by rAiNsT0rm · · Score: 1

    You must be new here :)

    --
    http://teasphere.wordpress.com - A little spot of tea
  96. Re:Psh.. this is a lot more than duck hunt by DigitlDud · · Score: 0, Troll

    I guess you've never been to an arcade before.

  97. You mean "Totally Rad" killer by cno3 · · Score: 1

    I might be insulted if Halo wasn't just a next-gen remake of the NES' "Totally Rad". I mean, tell me that this guy isn't the prototype for Master Chief.

  98. Re:Psh.. this is a lot more than duck hunt by Anonymous Coward · · Score: 2, Funny

    This looks REALLY fun, and I think it has the potential to be a lot [more fun] than any traditional FPS that I've played.

    Fun? FUN!? You're going to judge a game by how FUN it is and ignore things like having more realistic hair blowing in the wind or getting those textures juuuust right? Fun? Over graphics? Pah-lease. That is SO 1980s...

    Next thing you know people will start going on about originality and new game concepts instead of the latest greatest 13th sequel to whatever the currently most popular FPS is.

  99. Re:duck hunt halo by PeelBoy · · Score: 1

    Sure but comparing current shooting games like Time Crisis to Duck Hunt is worse than comparing up and coming FPS and 3rd person shooters like Gears of War and Halo 3 to Wolf 3D.

    I mean there isn't anything to Duck Hunt. You stand in one place. The level never changes, and the ducks fly faster each round.

    The guy was just being a dick by comparing the two.

  100. stupid article by sentientbrendan · · Score: 1

    The fanboy article seems like fairly idiotic nintendo bashing with no real points. I realize it is satire... but you can use satire to convey an essential truth and not just tell people what a moron you are.

    As for myself, although I haven't bought a nintendo product, aside from a gameboy, in quite a while, I'll probably be getting a revolution if I get another console at all.

    The xbox 360 seems thoroughly unimpressive considering how much it costs, limited compatability, small upgrade in graphics, and small life span of the last xbox. I mean... that don't even have a harddrive standard in the new xbox... isn't that a *downgrade*? Built in harddrive and NIC were the primary reasons why the last xbox was actually a pretty good buy over the ps2 considering the smaller game library and higher price...

    Few details about the ps3 have been released... my guess is it will be fairly impressive graphics wise, maybe a real jump compared to the other consoles. I've heard a lot of people saying that it won't be as good as the 360... which doesn't make a lot of sense given the specs. What we do know about the ps3 is that it will have *9 cores*, and blu ray, which seems like a major jump up to *me*. Additionally, sony has given *no* indication that they will be charging for their online service ala microsoft. Free online play seems only sensible given that home users must already pay for their internet connection.

    That said the ps3 sounds like it will be very expensive, given european prices, and will probably not do that well at launch if some people already have xbox 360s, although I don't know any who do.

    The revolution looks like might it might squeek in as a success for gamers disgusted with the high prices and mediacre improvement of graphics of the current console generation. It sounds like that's what nintendo is betting on... and they've already done something similar with the DS.

    1. Re:stupid article by Anonymous Coward · · Score: 0

      You are setting yourself up for disappointment. The ps3 has a similar class graphics card to the xbox360 and similar total memory. Plus, whats the point of 25gb bluray when you can only load 512mb of stuff at any one time anyway?

      Its not actually 9 full cores. Its one general purpose core (with 2 hardware threads) and 6-7 cell units. Theoretically it does have twice the cpu power of the xbox360, but it doubt that will have a large impact on graphics (as I said before, the graphics processing power is about the same).

      I haven't seen any realtime movies of stuff running on ps3 (and don't get me started on the bs prerendered movies Sony tries to feed us). There was the epic demo of ue3, but it was very rough (had no lighting effects or shadows, simple scene, 2 high quality character models, nice particle effects). I'm pretty sure the xbox360 can handle the same thing.

      I hope Revolution is the revolution that they claim. If they can keep game production costs down, then maybe we can get cheap games that are also fun to play.

      (Note: I own an xbox360 and PGR3 is a great game and hidef is sweet, I might get a ps3 depending on price and quality of games, I'd love to get a Revolution as long as they don't royally screw it up, I skipped the current-gen consoles and opted to be a PC-gamer instead).

  101. WTF Slashdot?!?!? by nmaster64 · · Score: 5, Insightful

    I swear, I've always backed you guys up when you screwed up, I've always had Zonk's back, but this report I will not take sitting down: THIS IS TOTAL BULLSHIT.

    Of all the Red Steel coverage floating around the net, you chose the links to people calling BS on the screenshots? No reports on how awesome this game looks and how wonderful the system will be if it works like they say, just the "oh, this can't be this good" speculation.

    No, you only looked at the bad. You pointed out the guy who said that these pictures were probably "touched up", but ignored Ubisoft's own claims that these are totally legit, real screenshots. You blatantly called it a GunCon game, while completely ignoring Game Informer's quote about it feeling like a true FPS, and NOT a lightgun game.

    In other words, you only looked at one side of the story, the negative one. The one with no facts to back it up. This is one of the most intriguing games I've seen in damn long time. Sure, you have to take stuff like this with a grain of salt, but to completely ignore how amazing this is and just calling it BS is bullshit itself on a level I have trouble comprehending.

    The game looks amazing. Period. There is not a reason in hell anyone should have a reason to question the graphics. If the Gamecube can pull off Resident Evil 4, the Revolution can pull off this. As for the controls, well, I don't think you should judge until you try it for yourself, but I also think it's stupid to think Ubisoft has Game Informer in their pocket and GI was lying when they talked about how great the game felt to play.

    I'm damn ashamed and quite frankly pissed off at you Slashdot. Get your act straight.

    1. Re:WTF Slashdot?!?!? by ggy · · Score: 1

      Don't worry about it, the dupe will get it right. :D

  102. Viva La Revolution! by beoswulf · · Score: 1

    The last console I owned was an SNES. I've tried to convert my console friends to PC games for over a decade. I tried to help my family share my enjoyment computer games.

    Even after scoring some minor victories with my family and buddies by introducing them to the Sims and Starcraft I thought I lost this console vs pc battle when internet multiplayer came to Xbox. But I was wrong. It's the Revolution that may make the decisive victory here.

    I'm really excited about this. 40 hours into Oblivion I'm sick of it. AOE III has been sitting unfinished and unplayed for 2 months. I spend more time using roms on my PPC. I think I'm ready to convert to Nintendo "lite" games...
    Is there a 12 step program required?

  103. Re:Psh.. this is a lot more than duck hunt by panic911 · · Score: 1

    Interesting - I figured there probably were a few (that's why i said "almost unheard of"), but haven't actually played any for a console. Of course I've played several arcade lightgun shooters.. house of the dead was a great game, but the main problem with that is that it is an arcade game, instead of a console game.. you have to pay per play and you have to leave your house to do it. If this game ends up being good, and Nintendos lightgun implementation is good.. this could revolutionize the way future FPS's and consoles are built.

  104. Re:Psh.. this is a lot more than duck hunt by simpleparadox · · Score: 1

    only the first one allowed free movement, which is what distinguishes first person shooter games from rail shooters, among other things

  105. Re:No hidef, hard sale by PeelBoy · · Score: 1

    Nobody denies that HD games look sweet. We're talking money here. Are there a significant enough number of HD TV's out there? If less than a million people are going to play your games in HD is it worth all the money Sony and Microsoft are pouring into it this generation? It might not make a difference at all and then Nintendo can jump on the bandwagon next generation when it's actually worth their time and money. They'll basically be using Sony and Microsoft to lay the foundation. It seems pretty smart to me.

  106. Re:No hidef, hard sale by PeelBoy · · Score: 1

    I dunno man 360 games look pretty sweet on my old TV.

    Condemed and COD2 are both pretty sweet even if you're not playing in HD.

  107. Re:Psh.. this is a lot more than duck hunt by acechase · · Score: 1

    ... it has the potential to be a lot funner than ...
    funner is not a word!
    http://www.worldwidewords.org/qa/qa-fun1.htm

    p.s. Yeah, I'm an asshole in real life too

  108. The answer is... by ickeicke · · Score: 1

    The answer is the latter. As far as I know, the Revolution controller does not even have the possibility to register light from the TV screen.

    --
    Firehed - Unfortunately, thanks to medical breakthroughs, common sense is not as common as it once was.
  109. Re:No hidef, hard sale by Overly+Critical+Guy · · Score: 1

    They haven't. The increase in high resolution graphics has only made PC games worse, closing the levels in to compensate for framerates (Doom 3) and skyrocketing development costs as well as hardware costs ($400 video cards just to display grassy hills), ignoring gameplay. F.E.A.R. was a series of gray warehouses for three hours. Almost everything is now a technology demo instead of a well-balanced game like the original Doom that felt great to control and play. I have yet to play a shooter that moves as smoothly as the original Doom.

    Half of the pretty graphics you see in top of the line shooters could be done using today's shaders and technologies. Nobody wants to do it because they don't sell "DirectX 10 capable PCs" that way.

    --
    "Sufferin' succotash."
  110. Nintendo thumb? by k31bang · · Score: 1

    Why is this controller giving me painfull flashbacks of Nintendo thumb?

    --
    -+-=-+-=-+-=-+-=-+-=-+ *** http://www.mountainfort.com *** +-=-+-=-+-=-+-=-+-=-+-
  111. On a similar note, Quake 3 is like Duck Hunt, only by Anonymous Coward · · Score: 0

    .. less user-friendly.

    In fact, Quake 3 is like Duck Hunt where you had to use a keypad to control the aim. Like you are moving a small crosshair over the screen and pressing B to shoot.

    And you are saying the revolution is 'crude'?

    This is what gaming is all about. It just fixes so many things that everyone were so used to, that they had become numb to their pain. Once people see what is possible you can be sure "Duck Hunt with NES controller" is going out of fashion.

  112. I have a strong hunch... by Colourspace · · Score: 1

    I own Sony, I own Nintendo, I even own 360 (I own about 16+ consoles from over the past 30 years no fanboy here).... But let me just say to the people who doubt the Rev's controller: IT WILL WORK. Nintendo just won't release it if it doesn't... c'mon...

  113. wow by rabbot · · Score: 1

    Leave it to Zonk to post something like this. What a moron. Next time do a little research. You're basically useless.

  114. Reason to switch to Digg - Zonk is Such an IDIOT by StingRayGun · · Score: 1

    First, there is NO light anything in the rev controller. Learn about it before you talk about it dumbass.

    Second, this isn't on rails as the developer stated.

    Zonk is such an idiot. Why does he get to spew nonsense in the article head? He should have to regulate that crap to the comments section down here with us.

    Ah, reasons to switch to Digg.

  115. Thanks. by digitalwanderer · · Score: 1

    Y'know, that doesn't exactly give me the warm and fuzzies.

    My server is f-ing melting, I can't socialize with my buddies, and you're saying we're just a rinky-dink site of no importance?

    Thanks, thanks a whole lot. I can just feel the love. :(

    --
    - "When I say dance, you'd best DANCE motherf*cker!" -Violent Femmes
    1. Re:Thanks. by Anonymous Coward · · Score: 0

      Aww, poor baby. Maybe if you didn't write such a trollish article next time, you wouldn't get so much traffic. But then, your advertisers would be very sad, wouldn't they?

      Oh yeah, and I never heard of you either, and have no plans to ever visit your crap site.

  116. Re:Cue fanboy self-defense mechanism... by GrumblyStuff · · Score: 1

    Right, right... Dorvak, rumors, wild speculation. I'll try to keep the common sense to a minimum.

  117. Re:duck hunt halo by SetupWeasel · · Score: 1

    I rolled the score twice in skeet mode, 6' from the screen, drunk off my ass, and lying on the least comfortable couch in the world.

  118. Somebody is falling for it bad. by Anonymous Coward · · Score: 0

    Jesus Christ, guys.

    First, it should be obvious from the URL that Pointless Waste of Time ISN'T EXACTLY the most credible news source. But ifthat didn't do it, take a look at the articles.

    You know how there have been articles making fun of major news outlets for getting news from www.theonion.com? Like this: http://slashdot.org/article.pl?sid=02/06/07/182921 2 ? Same thing.

  119. Please use a different adjective. by gknoy · · Score: 0, Offtopic

    I mean, like, it is sooo gay to actually point a gun-like device and shoot shit!

    Please don't use "gay" as an adjective used to describe something as lame, bad, or otherwise udesireable. It dilutes the true meaning of the word. While I'm not gay, I understand that it hurts their feelings rather deeply to have themselves linked in such a way.

    As a form of contrast, let me paraphrase your sentence, but also mis-use other adjectives in a similar way:

    That's so gay, why would you do that?
    That's so gay, why would you do that?
    That's so blonde, why would you do that?
    That's so pregnant, why would you do that?
    That's so left-handed, why would you do that?
    That's so white, why would you do that?
    That's so balding, why would you do that?
    That's so long-haired, why would you do that?
    That's so $Religion, why would you do that?
    That's so $Nationality, why would you do that?

    All of these represent either choices someone has made, or a state of being which is not always in the majority. Just because it's different, doesn't mean it's bad, and should NOT be used as an adjective.

    Astute readers will realize that "sinister" comes from the same roots as "left handed" does, in Latin. In fact, "sinister" just means bad. It used to be that minorities such as left-handed people or redheads were feared and hated. Don't stoop to that level and use "gay" as a negative adjective.

    I imagine that this post may upset some people who believe that homosexuality is a bad/immoral/unnatural choice. Regardless of whether it is, it's not the right adjective to use in this case.

    Most of us abuse adjectives in this way, without really thinking about it. My mother might claim to have a "blonde moment". All I ask is that we actually think about the meanings of such things, and what they imply we believe, and then re-word accordingly.

    To do otherwise would just be left-handed.

    1. Re:Please use a different adjective. by syrinx · · Score: 3, Funny

      Exactly, that's so lame when people do that.

      (...waiting...)

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:Please use a different adjective. by Anonymous Coward · · Score: 0

      I agree. It's really dumb.

    3. Re:Please use a different adjective. by Anonymous Coward · · Score: 0

      Ah yes, the true meaning of the word gay...

      You mean happy, and excited right?

      Or did you mean Bright? Lively?

      Those are the top two definitions for gay according to Merriam-Webster according to http://m-w.com/dictionary/gay

    4. Re:Please use a different adjective. by Anonymous Coward · · Score: 0

      Ha! Very nice. It'd be terrible if you were gyped out of your propers.

    5. Re:Please use a different adjective. by fabs64 · · Score: 2, Insightful

      *yawn* and I'm terribly offended that you would use the word "gay" in the incorrect "homosexual way". Being that I'm a light-hearted happy person that is.

    6. Re:Please use a different adjective. by pembo13 · · Score: 1

      I am quite offended by the current use of the word gay myself. I quite prefered when it meant happy, light hearted, etc.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    7. Re:Please use a different adjective. by Anonymous Coward · · Score: 0

      Gay means happy, dipshit. as in

      I mean, like, it is sooo Joy inducing to actually point a gun-like device and shoot shit!

      Bring your whining elsewhere

    8. Re:Please use a different adjective. by GeekyMike · · Score: 1

      Exactly, that's so lame when people do that.

      I take offense to that. Us differently abled people that are VICTIMS of leg injury are tired of this blatant disrespect for our differences. Example

      That's so tall when people do that.>
      That's so fat when people do that.>
      That's so brunette when people do that.>
      That's so rectal/crainial inverse when people do that.

      Political correctness is not a result, it is a journey. ;-)

      --
      Beware the fury of a patient man
      - John Dryden
    9. Re:Please use a different adjective. by Anonymous Coward · · Score: 0

      Lighten up and don't be such a gknoy.

  120. This is far more informative by Kataton · · Score: 3, Informative

    Details (from http://theboard.zogdog.com/index.php?automodule=bl og&blogid=11&showentry=920):

    -Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
    -Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
    -Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

    -During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
    -The first third of the game will be all about being "brutal by necessity"
    -You will be less precise and favor more devastating weapons (machine guns)
    -As you progress and become more precise, smaller guns will be used
    -"The goal...is to use five bullets to kill five enemies"
    -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
    -"When you fight brutally, the sounds around you grow increasingly more intense"
    -"Audio feedback"

    -Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
    -When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
    -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
    -By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
    -Respect plays a MAJOR part in the game

    -Flailing your sword isn't a smart idea
    -Specific motions with the controller will trigger combos (in the final game)
    -Tracing an X in the air, for instance, will unleash a devastating attack
    -You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
    -New moves will be taught to you by two mentors in the game
    -One will teach you gun tactics, and another will teach sword tactics
    -If you don't show the proper respect to them, they won't help you
    -Friendly/respectful interaction is tied to the controller
    -You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
    -You show extra respect by bowing to the masters
    -Ubisoft is still coming up with other interactions
    -"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
    -Staying in the master's good graces is key: they give you missions that can be tackled in any order
    -You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
    -You have to prove you are worthy to them by battling them and sparing their lives.
    -You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
    -You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
    -Training sessions are offered by the two masters so you can hone your skills

    Multiplayer:

    -Split screen multiplayer with traditional deathmatches
    -Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
    -They didn't talk about Nintendo Wi Fi (NDAs). Full details haven

  121. that's not zero by Anonymous Coward · · Score: 0

    that is not the nintendo logo, it's the coat of arms of republic of china. i know this is meant to be satire, but still it's pretty insulting and stupid to a chinese like me.

  122. Stop misusing the word "strafe" by Anonymous Coward · · Score: 0

    Why are gamers such a linguistically challenged bunch that they have to misappropriate a word with a rich history and a universally accepted definition in order to refer to the simple concept of sidestepping?

  123. Moderators??? by Britz · · Score: 1

    You actually do have a point. Japanese pop culture is after the latest gimmick. And Nintendo makes a lot of profit there.

    But that's about it.

    Please check sales and estimated R&D costs, you seem to have failed to. I won't check either, but I can tell you right now that the console market in North America at least a couple times larger than the Japanese. Same with Europe. So Nintendo has for over 20 years built for the North American market and the European market and will continue to do so.

    But the biggest bs was covering the R&D costs in the first weeks. If you did read any story about consoles on Slashdot and followed up on the commentary you will notice that Microsoft, Sony and Nintendo actually loose money on the consoles in order to sell more and make money on the games. Nintendo pioneered that. So you think in the first weeks the Japanese will buy enough games to not only cover for the consoles that are sold at a loss but also for R&D?

    There might be more bunk in your comment, but I stopped reading after the the second paragraph.

    1. Re:Moderators??? by be-fan · · Score: 1

      If Nintendo loses money on the Revolution, somebody needs to be fired. The damn thing is a die-shrunk Gamecube, it should be even cheaper to manufacture than the original.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Moderators??? by justchris · · Score: 1
      Wow, you are so wrong.

      Nintendo has never lost money on hardware. It was Sega who first pioneered losing money on a console in the hope to make it up with software sales. Even Sony didn't sell the original PS1 for a loss. It was not until the release of the PS2 that Sony went that route. Microsoft is the only one who's ever sold their hardware at a loss from the get go.

      For more info check: http://nintendoinsider.com/site/EEEZuAypVuTuOJPzyb .php

      --
      just some guy
  124. Re:Cue fanboy self-defense mechanism... by rAiNsT0rm · · Score: 1

    Ahh, now you've got it! Once you learn to sufficiently lower your standards and be able to suspend reality, Slashdot gets a lot better... in fact it is the only way to tolerate it sometimes. I think of it as a long-running comedy punctuated by occasional informative bits.

    --
    http://teasphere.wordpress.com - A little spot of tea
  125. Black & White? by Anonymous Coward · · Score: 0

    I could see this game working very well on the Revolution!

  126. Yeah they'll ignore them... by im_thatoneguy · · Score: 2, Insightful

    ...just like how everyone has ignored Intel for the last 5 years. Ignored their inferiority. I know Xerox is still raking in the cash from mice.

    "The Source(tm)" usually dumps huge amounts of $$ and then someone else comes along and steals it. But hey... our patent process is far too strict, so I'm sure nobody will find a way to steal Nintendo's controller.

  127. I Still want to know by Anonymous Coward · · Score: 0

    i recently asked about the british wifi company 'the cloud' (http://hardware.slashdot.org/comments.pl?sid=1826 47&op=Reply&threshold=-1&commentsort=0&mode=thread &pid=15099226) and i wonder, this game, whit a whole city covering wifi connection, could be cool.. according to the article,(goddamn babelfish not translating finnish to english) the company has made a deal with nintendo on their wifi structure... plug and play on wifi uknow.. any ideas?

  128. HELP URGENT! by jbcubed3 · · Score: 1

    Hi Slashdot, Thanks for including a link to Cubed3.com in this article, however we've just had the Slashdot Effect with 20,000 or more people coming onto the site at once! Please would it be possible to remove the link from the article so I can restore access to the site! Thanks!

  129. Thanks for misreporting to millions, damnit. by MasaMuneCyrus · · Score: 2, Informative

    Dangit Slashdot, you've just misreported to millions of consumers with your false story. An Ubisoft employee on IGN (Had a "Ubisoft VIP" title -- all users with " VIP" titles on IGN's forums are confirmed employees of the said company) said specifically that it "is not a rail-shooter.

    http://gonintendo.com/?p=1930

    I hope you correct your mistake with an update, because you've just posted biased lies about the Revolution, and crushed thousands of peoples' hope.

  130. Echoes From the Past Return to Haunt Us by TheoMurpse · · Score: 1

    Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt.

    Heh. That sounds a whole lot like:

    No wireless. Less space than a nomad. Lame.

    Too bad Taco wasn't the editor for this article.

  131. Ugh fanboys by majortom1981 · · Score: 1

    This is not like a guncon game. The difference is that you can go anywere you want. ITs funny that people want more realistic games but when they do become realistic they complain more. Last time I used a gun you point and shoot . THe rev controller will enable you to play if it were a real gun.

  132. I still don't care. by Anonymous Coward · · Score: 0

    My one man Nintendo boycott is about to enter its 11th year.

    I'm sure that no one else gives a damn, but it's important to me.

    LK

    1. Re:I still don't care. by Anonymous Coward · · Score: 0

      im with u dude, nintendo are evil bastards. i hope they go the same way sega did. not that i like sony or microsoft either, they all stink badly. $5 games for all! boycott the rip off!

  133. STUPID! by Anonymous Coward · · Score: 0

    Definately NOT a rail shooter, dont be stupid people.

  134. There will be no next-gen duck hunt... by Bueller_007 · · Score: 1

    This is Japan we're talking about. There will be no next-gen duck hunt. They'll customize their product for each different market.

    The Japanese will have "Whale Hunt". Use the next-gen controller to aim the harpoon.
    The Canadians will have "Seal Hunt". Swing the controller like a club.
    The Americans will have "Helen Hunt". Available in both harpoon and club versions.

  135. lightgun effect by metroplex · · Score: 1

    The first link has been lightgunned to dust in seconds :-(

    --
    "Words of wisdom: drop that zero and get with the hero" -- Vanilla Ice
  136. lightgun effect by metroplex · · Score: 1

    Too bad the server hosting the screenshots has been lightgunned to dust in seconds :-(

    --
    "Words of wisdom: drop that zero and get with the hero" -- Vanilla Ice
  137. Ports from other systems... by ToasterMonkey · · Score: 1

    Ok, you have a point about Soul Calibur, but think about the gigantic buttons on the arcade machine that game was designed for. GC has a horrible controller design for ported arcade games. Metroid Prime on the other hand makes great use of the controller layout, for obvious reasons. Something I'm afraid of is the gap widening between softare that was and wasn't designed for a Nintendo system. However, I think as long as they keep the price right, they'll slide right into the niche they're aiming for and sit right next to a lot of PS3's and XB2's. It'll probably still find it's way into homes that never bought into the newer generation consoles. PS2, XB, and XB2 sure have some great hits, but how many do you play with your family?

    Oh, and I have the same feelings about the GC analog triggers too. :)

    1. Re:Ports from other systems... by Chris+Burke · · Score: 1

      Ok, you have a point about Soul Calibur, but think about the gigantic buttons on the arcade machine that game was designed for. GC has a horrible controller design for ported arcade games.

      True. The only way I've found that worked decently was to lay the controller on my lap and hover my fingers over the buttons like I would at the arcade, which still isn't that great.

      --

      The enemies of Democracy are
  138. Slashdot effect..... by 4x5 · · Score: 0

    7 hours later I still can't view the page. :)

  139. Actual useful link. by paullyjunge · · Score: 1

    Here is an actual useful link in regards to the game. I think if editors are going to post crap articles, they should at least post crap articles from the other viewpoint.

    http://mozlapunk.web-log.nl/log/5500832

  140. Not just in USA by Anonymous Coward · · Score: 0

    Read the article: "Analog terrestrial television broadcasts in Japan should cease on July 24, 2011 according to the current Japanese broadcasting law." ... "The British Government has given Ofcom and DigitalUK the joint task of switching off the analogue signals ... in 2008 [through] 2012."

  141. The official word: not a rail shooter by Tina+Russell · · Score: 1

    Prince NineOne1 is Ubisoft's ambassador to the IGN Revolution boards, comfirmed by editors Matt and Craig. He answered the question himself: "OK - maybe I will comment on 1 thing because it so absurd for a next-gen game. This game is not a rail shooter - that would be 100% NES and not Next-Gen. -P911" (A "rail shooter" means a shooting game that is "on rails"--like Duck Hunt, Time Crisis, or any other light-gun game--rather than allowing for full movement as in Quake or Halo.) http://gameonpause.7.forumer.com/viewtopic.php?p=6 45#645 Zonk, please make this rebuttal at least part of the story; our friend at PointlessWasteofTime jumped the gun, so to speak.

  142. Too much time on his hands by Anonymous Coward · · Score: 0

    Something far more lame than the people described in the article is the loser who takes all the time and effort to actuall write a multi-page article describing them.

  143. Duck Hunt outsold Super Mario Bros by Anonymous Coward · · Score: 0

    What that idiot doesn't realize, (when trying to slam the game as being "Duck Hunt") is that when the NES came out, Duck Hunt outsold Super Mario Bros. It was a huge success for the system.

  144. Slashdot'd... by LEX+LETHAL · · Score: 1

    Can't check out the goodness; too many hits.

  145. Erm. by wframe9109 · · Score: 1

    By that logic, any game out now is just an advanced version of (insert old game that used game pad). Troll.

  146. Thanks guys, they've been slashdotted. by bunbuntheminilop · · Score: 0
    Does EVERYONE have to read the article?

    I'm a little late, and now I can't. Not that I want to really read the article. I'm just a little bored. I'm sure its the same. If you're not going to read it, don't go to it. I've learnt my lesson now. I hope everyone will learn from me.

  147. Not a single cheney joke? by witherstaff · · Score: 1

    All this talk about shooting birds, and not a single comment about shooting a 78 year old guy in the face.
    Where's the daily showesque commentary?

    I hope they do make a new Bird Hunt - multiplayer of course since what isn't nowadays. With Friendly fire! Think of the possibilities! You too can act just like the privledged few who have 10,000 raised quail released for your private hunting pleasure. Just sit down in front of the TV and shoot 78 year old guys in the face all night long. With the added bonus of the media not catching a whiff for not just one day, but for all time. Nintendo would bring non-gamers into the fold with that title.

  148. This thing scares me... by Anonymous Coward · · Score: 0

    As cool as it sounds. and as sound as the technology appears to be. It scares the shit out of me? imagine a "counter strike" with an interface like this. certain "individuals" could use it to "train". hello? maryland? halo?... am i the only one who is at some level scared by this technology?

    1. Re:This thing scares me... by Anonymous Coward · · Score: 0

      something tells me they are being trained with technology a little more realistic than the new nintendo? As in real guns, with real people :)

  149. Re:Cue fanboy self-defense mechanism... by justchris · · Score: 1

    Wait, so you're objecting to the mutual destruction of opposing fanboys? That's slightly disappointing.

    --
    just some guy
  150. Re:Psh.. this is a lot more than duck hunt by TrancePhreak · · Score: 1

    House Of The Dead games have been released on no less than 3 systems. Saturn, DreamCast, and XBox.

    --

    -]Phreak Out[-
  151. Re:duck hunt halo by justchris · · Score: 1
    You know, I just read Re:duck hunt halo as Redneck hunt halo.

    ...I honestly can't decide which would be a more fun game.

    --
    just some guy
  152. Halo vs Duck-Hunt by vga_init · · Score: 1
    A word about light gun games:

    Let's say you're in a room with two consoles. On one, there is Halo. On the other, there is the latest Time Crisis. Which do you go to first?

    You're probably guessing which one I went to.

  153. Not for hard core by OrangeTide · · Score: 1

    I think the tough thing for all of us to understand about the Revolution is that (like the GameCube) it's not designed for hard core gamers. There is a lot about the GameCube that did not appeal to hard core gamers and I think the same can be said about the revolution. I think these non-mainstream game interfaces although not new (a light gun interface has been around for a very very long time) have a certain appeal to a casual gamer. And I'm not just refering to light guns there are other sorts of interfaces (motion sensors, tilt sensors, bongos, guitars, etc) that we can expect to find on the Revolution. It's not so much a revolutionary game console as it is just a blacksheep of the big 3.

    Personally I think catering to the casual gamer market has a great deal of risk. Your customers aren't buying two games a week, more like one game a month. So you need a lot more customers to sustain it. And I suspect that a lot of young gamers "grow up" into hard core gamers and move to the cutting edge consoles (PC, xbox360, etc).

    --
    “Common sense is not so common.” — Voltaire
    1. Re:Not for hard core by Anonymous Coward · · Score: 0

      It's only the group (male, early teens through early twenties, possibly early thirties if they're especially immature or insecure) who think Mario is threatening to their manhood that are likely to not buy a Revolution because they think they're too kiddy, or because they don't consider the games to be hardcore enough.

      If the Revolution manages to get a good number of really good games that can't be found anywhere else, then any gamer should get one. Especially if it's priced at (or near) the impulse buy zone, and not in the major refinancing of house zone. Only the idiotic fanboys and teens insecure about their own sexuality would refuse.

      (Obviously that's a generalisation, but it gets the point across)

      The disadvantage in focussing so heavily on the hardcore is that you totally alienate everybody else. The more focused you become, the more people you alienate. And most games these days are pretty hardcore.

    2. Re:Not for hard core by Anonymous Coward · · Score: 0

      u buy two games a week?! thats like $100 a week at least. u rich bitch!

    3. Re:Not for hard core by OrangeTide · · Score: 1

      It's called having a job. also not writing like a retard helps too.

      I never said I was a hardcore gamer. I buy a game like maybe once every 3 months, because it takes me that long to finish a game. (again, it's called having a job)

      --
      “Common sense is not so common.” — Voltaire
    4. Re:Not for hard core by Anonymous Coward · · Score: 0

      let me guess, ur a toilet attendant?

  154. It's next-gen Duck Hunt. by cheese-cube · · Score: 2, Insightful

    And your point is? I for one would buy it if it was endorsed as a "next-gen Duck Hunt".

  155. Re:An FPS? By Nintendo??? by beantherio · · Score: 1

    Metroid Prime isn't actually a FPS. Nintendo calles it a 'first person adventure' because shooting is such a small part of the game. Metroid Prime Hunters is much more of a FPS though.

  156. shaddap a minute and listen by Anonymous Coward · · Score: 0

    how about everyone shaddap and listen for a minute. stop with the fanboi crap. its either gonna be a good game or it aint. u wont know till u try it. personally i dont give a crap cos it will cost $50 just like every other overpriced game on the market. 50 freaking dollars!!! anybody else sick of being ripped off for games or is it just me? i remember back in the days of the c64 i could pick a game up for $5 once a week with the groceries, now thats how it should be again! innovation and revolution my smelly hairy butt, how about they make games affordable again!!! i own none of the current generation of consoles cos they all suck and cost too much. im gonna wait till all of the new gen comes out then pick me up a bargain basement sell off on ebay of the current gen consoles (when all u fanbois sell ur beloved games collection which u bought with ur life savings for peanuts to scrape the cash together for the next gen). yeeee haaaaaaaw mofos! fanboi it up while blingtendo microshaft and sonbitchy count ur stoopid cash!

    boycott high prices! start the real revolution!

    1. Re:shaddap a minute and listen by Anonymous Coward · · Score: 0

      u tell em dude, i stopped buying games ages ago. if they were $15 tops id buy them

  157. Teh A Button! by Makarakalax · · Score: 1

    Yep it is a great controller. Also I like the way you instinctively know what button, punch, attack, use, etc. is. Ie the must important button. It's the fricking huge red one that rests right under your thumb.

    Nintendo took the controller that had become a monster of buttons all seemingly the same (ie xbox/ps2) and made them all different in such a way that even game designers could tell which functions to assign to which buttons, and thus games are very easy to just pick up and play on the gamecube.

    I confess I am a bit of a Nintendo fanboy, but I have all the consoles and Nintendo always impress me the most.

  158. I'll keep this short. by Anonymous Coward · · Score: 0

    You're wrong.
    It's a full FPS.
    The Revolution was designed with FPS in mind.

    Before you post any more silly comments on this subject, please do some (more) reading up on the Revolution's controller and Red Steel.

  159. Anyone noticed the graphics? by Kittie+Rose · · Score: 1

    Those are almost Xbox360 quality! Surely it can't be for real! The Revolution is tiny in comaprison! Or maybe Nintendo actually remembered that a games console is meant to be more efficent than an overblown, bogged-down PC with far more in the way of numbers than actual performance.

    --
    EpiAdv - if you like Pokey the Penguin, try this comic!
  160. RE: by dalmiroy2k · · Score: 1

    "This isn't a badass 'Halo killer." The real Halo Killer was Metroid Prime for Gamecube

  161. Slashdot, get it right! by Anonymous Coward · · Score: 0

    Its not duck hunt, and its not a rail game. Its going to play just like a PC FPS game, enhanced greatly by that new controller! And I'm not even gonna go into how much great potetial this game has!

    Go do research and find the confirmed information before you post an article like this... -_-

    1. Re:Slashdot, get it right! by Anonymous Coward · · Score: 0

      You idiot. You just replied to the first post which says EXACTLY the same thing.

  162. Re:No hidef, hard sale by danpsmith · · Score: 1

    Of course you haven't seen a shooter that runs as smoothly as the original Doom, Doom was originally 2d sprites and an emulated "3d looking" environment. It wasn't even true 3d. But, I don't have a 400 dollar video card and I can play Oblivion, which is probably the most resource intensive game out there nowadays, and it runs fairly smoothly to great on my hardware. And that game is anything but "closed in to make up for framerates." You may disagree for the need to pursue photo realism over gameplay, but let's please not pretend like you have to be a bleeding edge with a 3000 dollar system just to play today's games, it's simply untrue. And let's also not pretend like you can't get smooth frame rates in anything. Hell, if we aren't even going high def, you could put your PC on 640x480 (a traditional console res) and run smooth as silk.

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
  163. Obligatory Office Space quote by StudlyDego73 · · Score: 1

    It's a "Jump To Conclusions" mat. It has different conclusions....that you....jump to!

  164. Duck Hunt by OaXlin · · Score: 0

    Duck Hunt ruled IMO

    --
    sig. "I didn't do it."
  165. Not as bad as all that. by xtieburn · · Score: 1

    Wow this sure has got peoples hackles up.

    Look at the points one by one.

    1. Couldnt be more true. Brand loyalty is absurd your not supporting a friend your buying a product. The moment it sucks is the moment you should drop it. That goes for Sony, Microsoft, and Nintendo. Likewise you shouldnt hesitate to pick it back up when it gets good again.

    2. Couldnt be more true. Prerelease hype is mad especially some of Sony's claims, though im fairly sure they do that on purpose. People who believe that stuff have issues its almost certainly all there just to whip people up in to debate about how much is true. The lightgun comment was a bit offtopic for the actual point and though biassed it does bring you back down to Earth somewhat. There is every chance the controller could still turn out to be a gimmick rather than a top seller.

    3. Couldnt be more true. The amount of people tied in to a single console even if they have switched over before is silly some of the best purchases ive made are of other consoles for a lot less than whats recently coming out. A lot of people have never thought of that as an option.

    4. Controversial but I also believe couldnt be more true. The one thing the 360 has demonstrated to me is that MS were bang on about backwards compatibility. Not many people care. Even those who do, dont care enough to change console plans. Its a great feature and like the article says its gonna get in some good game time but it isnt going to send the console to the top.

    5. Couldnt be more true. Nintendo like there rivals are a company. Like all company they care only for profits. Now a lot of people especially recently have painted Nintendo as the good guys, it just doesnt work that way. They are the good guys because it currently makes more money to be the good guys. If they ever got to the top theyd be trying to shut down Sony and MS at every point and to hell with being the good guys anymore. Its business companies arnt evil they are just companies.

    6. Made me laugh but fairly inacurate. Just because they are targeting new markets doesnt mean they dont give a shit about old ones. The article lauds the DS later on but this has done exactly the same. Attacked a new market while maintaining the old.

    7. Controller has a cradle. Would have been a decent point if it didnt though.

    8. A little presumptious to assume what the Revolution will provide on launch in games but also a possibile issue, the recent article saying there are 20 games sounds like a decent enough start but im wondering just what forms those games take. How many are more concept than full game. How many are clones with a new control interface. Still, its quite likely Nintendo will put out a good lineup.

    9. Couldnt be more true. Price of the console has never had too much baring on its success. All the cheapest consoles, the gamecube which dropped to 50 quid in no time being a prime example, have done no better because of there lower cost. (Sony, if they are releasing at the high price they claim, may change this. No one has ever really pushed it that far in comparison to the competition.)

    10. Couldnt be more true. I dont understand people who do the whole queueing up for hours and hours to get a console far more likely to be bug ridden on the first day. I guess you get to show off for a couple of weeks until everyone has them. Its just not worth it.

    11. Nahh. Nintendo would love to be number 1 again and all there efforts arnt just in hand held and making a bit of cash on the side from the home system. Even if you dont think the controller is going to work out youd have to be fairly stupid to think it was easily designed and produced. Its clearly an attempt to get back to the top spot and Nintendo clearly care quite a bit.

    12. Also too true. I dont think anyone is completely without fanboy issues. Even this article.

    For a large part the article was pretty accurate. I find the fact that most slashdot posts quote one or two sentances that they disagree with, then rubbish the whole article based on them to be amusing. Its almost as if there are some fanboys about.

  166. Shit, a Ghostbusters game would kick ass by Anonymous Coward · · Score: 0

    I think the title says it all, but imagine a freaking Ghostbusters game for REVO! Damn I wants it already.

    That'll never happen though, as sony owns the GB rights...

  167. One word for you, you flaming Nintendo fanboy: by Anonymous Coward · · Score: 0

    Patents.

  168. This is Ubi Soft we're dealing with. by nugneant · · Score: 1

    -Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005. -Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title

    You know who else probably worked "closely" with Nintendo's engineers? The Turok team.

    -Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

    I'm sure this doesn't taint their enthusiasm one bit.

    -During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"

    Something about this seems backwards, but maybe I'm just old fashioned. Didn't settings used to come before the gameplay?

    -The first third of the game will be all about being "brutal by necessity"
    -You will be less precise and favor more devastating weapons (machine guns)

    This sounds reasonably cool. It's about time a FPS starts with the fun guns.

    -As you progress and become more precise, smaller guns will be used -"The goal...is to use five bullets to kill five enemies"

    ...so in other words, it turns into Resident Evil? Here's a hint: when a shooting game starts talking about conserving ammo, it's walking the line. And on the other side of that line are jumping puzzles with cones of vision and 100 invinco-guards.

    -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"

    So, basically, looking on the bright side, it's like Half Life, looking on the jaded but probably more accurate side, it's just like any other game with different music for different levels. W00 Rev0lution in my pants.

    -"When you fight brutally, the sounds around you grow increasingly more intense"

    REALLY???????? NO WAY!!!!!!!!!!!!! I hope Ubi*Soft can figure out another revolutionary immersion scheme - like, "when you wave the controller around like an epileptic while randomly smacking buttons, your character will begin to act spastic". Or maybe give those graphics a similar Immersion Feel(TM) - "when you run fast, the on-screen graphics come at you with increasing speed"

    -"Audio ...."

    I don't get how this can be considered a feature, but I guess I'm glad and excited. Woo Revolution.

    -Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases

    So, this is going to be one of those games that relies on doing everything perfectly, else your guage/multiplier/sex appeal falls back to zero. I remember other games with the same mechanic, and every single game reviewed poorly.

    -When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies

    REVOLUTIONARY!!! Like Red Dead Revolver - only this game is controlled with a Magical Immersion Reality 3D Wand of Revolutions!!

    -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial

    (and so on, and so on, and so on - reading any more of this outrageous, content-free hype would drag this post into -2 Flamebait land quicker than CmdrTaco can rub one out on a PONY)

    Yesterday's games, running on last week's hardware, with a wacky controller from Tomorrowland that's good for nothing more than first person (shooters/adventures/platformers/racers, in decreasing order of playability) and MARIO POINT AND CLICKFEST REVOLUTION 7. I am getting a tremendous hard-on just imagining this.

    1. Re:This is Ubi Soft we're dealing with. by Anonymous Coward · · Score: 0

      Oh !!!! So that's where I left my ASSHAT !!!

    2. Re:This is Ubi Soft we're dealing with. by MobileTatsu-NJG · · Score: 1

      "Yesterday's games, running on last week's hardware, with a wacky controller from Tomorrowland that's good for nothing more than first person (shooters/adventures/platformers/racers, in decreasing order of playability) and MARIO POINT AND CLICKFEST REVOLUTION 7. I am getting a tremendous hard-on just imagining this."

      Right, because sequels to yesterday's game on tomorrow's slightly-prettier hardware with 1995's controller would be so much more fantastic.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  169. You know whats sad? by AzraelKans · · Score: 1

    It turns out the first Revolution Title not only its cool, uses the gun and sword /fps combo we really wanted to see its MATURE oriented (a GREAT sign for Nintendo titles to come) its so freakingly neat it could turn Nintendo haters into fans and if this is a sign of things to come, it could turn the tides and make Revolution the winner of the console wars...

    And instead of celebrating and braking the champagne you guys write 300+ comments bashing on an article THATS fake and meant as a joke. (pointless waste of time anyone? thats what that guys write.. 100% flamebait)

    Anyway lets just celebrate instead shall we?

    --
    Go ahead MOD my day!
    More opinions here
  170. I've had it with Nintendo (and Mario) by Anonymous Coward · · Score: 0

    Kids, WAKE UP. Nintendo will always be around and will always be profitable. However, their glory
    days are over and will never come back if the company continues down this path. I know it's Slashdot
    and you think that the rest of the world is just like you but I've got a stunning revelation: you're
    in the minority. It doesn't matter when they release their system or what gimmick they're trying
    to sell you, Nintendo has become a niche player and keeps pushing the same kiddie crap over and over.
    Great for kids and families, but not at the top of my list anymore.

    I have tons of systems including the original NES, SNES, Genesis, Saturn, N64, GBA, Game Gear, DS,
    PS2, XBOX, Gamecube, XBOX 360, PC, etc.--I go where the games are that I want to play. I buy on
    average 10 games a month and therefore have a gigantic library. I remember sticking with Nintendo
    through the N64 (I loved that system), through $70 games Zelda:TOOT (it was almost worth it)(I love
    how they're seen as the "budget" company now--yeah, right), cartridges when the rest of the universe
    went to discs, etc. but the whole "Nintendo is the gamer's choice" argument is not true anymore.

    The Gamecube was pathetic--as much as I love the relatively small amount of games that I have for it
    (which include all the Rogue games, Eternal Darkness, RE4--they came so close but still not enough),
    I've had it with this kiddie shit. Don't try to tell me it's this untrue image given to them by
    others or something--they do it themselves. Enough with Mario--gone are the days when adding Mario to
    a game makes it an instant seller. I bought Mario 64 because it was a fun game, not because it had
    fat-ass Mario in it. Mario didn't add anything to it, I actually wished we could've played Toad
    instead (SMB2 is still my fav on the NES); don't even get me started on Luigi's Mansion. Gone are the
    days when mascots made any sort of a difference. I enjoyed many of those Mario games over the years
    but I'm tired of it. For crying out loud, the character's original design came from LIMITATIONS. And
    why doesn't his hair color match his mustache these days?--but I digress...

    "Look, now you can play all the Nintendo/Genesis/TurboGrafix games from 13 years ago!" Nostalgia, my
    ass--I've been playing all of these old games on emulators since 1997 or so. For FREE, with a N64
    controller connected via a USB port, with instant saves anywhere, 1 button screen grabs, demos and
    japanese games that didn't come out over here, etc. And I collected every single one of those old
    games over dial-up back in the day--I bet you could get 1 zip file per system these days (SNES, NES,
    NEO-GEO) that has everything and would take you 5 minutes to download. Anyway, I haven't played ROMS
    in a long time, though. Why?--because I have awesome new games on new systems that are more engaging.
    It's a time/interest issue. Once in a while, I'll go back, but as you may or may not have noticed,
    video games are a bit of a "moment" medium. That is, they are spectacular when they are hot but maybe
    not as exciting or fun when you go back because of the constantly moving entertainment bar since they
    were released. Don't get me wrong, I love playing the classics, but I always, always, always get a
    hankering to play newer stuff before too long.

    How can you honestly compare the experience of Super Mario 2 with playing GRAW on 360. GRAW is like
    being a real solider without the negative aspects of real life constraints. It's an interactive
    entertainment experience--and I can listen to MY own music at the same time I'm greasing Mexicans on
    my 5.1 surround sound set-up, in widescreen hi-def. I can download music off the internet onto my
    USB 1 GB flash stick and within seconds plug it into my 360 and listen to MY new music over any game,
    at any time. Anybody that says the whole media conglomeration aspect of the new consoles is excessive
    doesn't have a 360 because this thing is the SHIT. Just this "custom music at an

  171. URGENT. by Anonymous Coward · · Score: 0

    For fuck sake Slashdot, please remove the Cubed3 linked article. Constant visitors are harming our website and server. We've emailed you a lot of times but with no reply.

  172. I agree by raygundan · · Score: 1

    Perhaps my post didn't come off the way I intended, but I agree with you. Nintendo's move is smart business-- if they can launch cheap enough, the strength of their first-party titles will drop them into a ton of homes.

    I'm just a bit sad to see no HD this time around. I'm a minority, but I would have paid the markup for it.

  173. Thoughts about even more possibilities by Soul-Burn666 · · Score: 1

    Probably no one will ever read this post this late, but i'll still post it.

    This turned out to be a long post, with several sections.

    ---

    I would like to know what are the full capabilities of the revmote, as certain features can indeed deem a revolution.

    How does it work?
    Does it depend in any way on the screen or only on the sensors? Probably only on the sensors.
    Does it allow actual positioning or just a distance from the sensor? Hopefully full positioning.

    If full positioning, it's probably done in one of the following ways:
    3 transmitters on the "sensor", 2 receivers on the remote, then using DOA or DTOA.
    3 transmitters on the "sensor", 1 receiver on the remote + a gyro for direction.
    2 transmitters on the remote, 3 on the sensor.
    1 transmitter + a gyro on the remote, 3 receivers on the sensor.

    ---

    The way it seems to work in Red Steel, is that it doesn't depend on position (except for the "push stuff to make cover") but only on direction. And by direction, it makes the control akin to more free analog stick -> as long as the direction doesn't change much and it's independant of the screen, it can be done with an analog stick!
    With mouse look, you have direct control of the direction, so it only makes sense you always aim to where you look. If you make the analog stick move your aim on the SCREEN and have the camera follow you after a certain delay / distance threshold, then it's just like with the revmote!!
    Console FPS makers, TAKE NOTE OF THIS!!!!!!!!!!!!!!!!!!!!

    Now, if the revmote has actual positioning, you can make the world behind the TV screen feel like an extention of the real world. This can be done by calibrating the control for your TV screen. Think of a calibration screen that asks you to position your revmote at the TV corners.
    Think of the TV screen as window... If for example you program it so that the revmote "shoots a beam", then pointing it at the screen in different ways will actually look it's a "window".

    Now, lets take it a step forward. Take two controllers and attach one to the top of your head and wear a VR helmet. You control where you look with head movements, whether 360 degrees absolute angle or differential rotation depending on angle from center. And aim using the other controller. Since controller is physically behind the screen, you see its representation in the game world.
    Movement is still controller with the nunchaku, which makes sense since domain is infinite while the controlling must be finite.

    ---

    About this control issue:
    Actions:
    Running - Unlimited and doesn't require top precision.
    Vision - Spherically limited, requires precision.
    Jumping/Crouching - Limited, generally boolean.

    Control schemes:
    Button - Boolean.
    Analog button - Range value, low precision.
    Mouse - Generally unlimited by picking up and moving, high precision, retains position.
    Analog stick - Limited, medium precision, self centering.

    Modifiers:
    Integral function / Differential movement - translates an absolute position to a difference, for example: position->speed->acceleration. Loses precision.
    Delayed function - Local movement followed by a delayed change of the axes.

    For unlimited movement, a button is ok (WASD, D-Pad), but an analog stick is better, using differential movement. A mouse is bad since it requires constant motion, can be ok with differential, but only for rare cases.

    For vision / limited movement, a button is bad since it's only good with differential movement, killing precision (for example old FPSes). Analog stick is not much better with differential movement as seen in console FPSes, it is good with 2D games where direction can be absolutely controlled, tho self-centering may prove a problem. A delayed action can prove useful. A mouse is best for this, high precision and position retaining (examples: mouselook for FPS, mouse cursor).

    Now how does the revmote fare? It can be used as an analog stick and work as w

    --
    ^_^