Personally I love how having only one button makes the trackpad completely symmetrical, making its use optimal for both left and right hands. I tend to switch hands often depending on what fits best. And the two-finger-makes-a-right-click mechanism became natural to me after only a few days.
And what is with the ridiculous price for upgrades from the Apple shop? 700 bucks AUD for extra 2 gigs more RAM here in Australia, which is ~600USD. You can find 2 gigs RAM easily from any third party supplier / shop for ~120AUD.
The Mac Pro needs fancy expensive workstation/server RAM, remember it has Xeon CPUs.
Also where are the high end Nvidia cards?!?! you're spending over 3k AUD and all you get is a freakin 8600GT (which is what $150 AUD value?!??!).
Actually they bumped the nvidias to 8800 GT 512MB now.
Aye, aye. The day Apple will make a real consumer desktop computer I will buy one.
Right now the only non-laptop choices they have are: - A cute but underpowered machine that's basically a low-grade laptop (complete with slower laptop components) but without battery and built-in display and input (which makes it fairly pointless). - A "for everyone" all-in-one machine with few customization choices, better-than-integrated-but-still-poor graphics and a built-in display most of us don't want/need. - A freaking huge machine that does provides what the others lack (powerful hardware including graphics, customizability, etc.) but with needlessly expensive server/workstation CPUs and RAM.
I'm not holding my breath though. I think part of Apple's philosophy states that consumers shouldn't have computers that allow for too much customization, in order to avoid problems and maintain predictable hardware configurations.
Right now I own a MacBook, and once I finish my bachelor's degree I plan on changing to something more powerful once I won't need a laptop anymore, but I guess I may end up buying a MacBook Pro even though I won't need a laptop, because none of the Mac desktops appeal to me. That, or I give up Macs, of course. Sorry guys, it's been a good year and a half but you fail to deliver what I want/need.
Your point (1) is simply incorrect - there's no reason whatsoever that the player couldn't use a sideband database, recognizing songs by some provided metadata and storing with those as the keys in a separate file. Nobody has done this yet, but there's no reason the set of features you want requires an iPod-like database. It could all be done perfectly adequately on a classic mass storage system.
Yeah, fuck the iPod! Your hypothetical non-existing solution is much better!
I updated my iPod's firmware to Rockbox (which natively offers several lossless formats, and a slew of other features)
And among those features: a godawful excuse for a user interface. Which can be somewhat excused by the fact that it supports many other devices than the iPod so its UI wasn't made specifically for the iPod, but it's still awful nonetheless.
From the people who actually know something about computer security... - Concluding that a given piece of software is more secure because it has less reported vulnerabilities is a logical fallacy. If anything it effectively shows the opposite, because less known vulnerabilities can indicate that the software was not sufficiently audited, or that its author denies the existence of those vulnerabilities. But then again those factors can not be effectively proven, so in the end it is still a worthless measure of security.
Anyone who claims otherwise is either stupid, grossly misinformed, or a corporate shill.
This is vague enough to be talking about dedicated servers only.
One can still hope though (I know I am).
id and Epic do Linux ports of their flagship games mostly because it makes a good bullet point on their respective engines' feature lists (ie. "Cross-platform Windows/Mac/Linux support". Valve might be tempted to do the same eventually.
Finding Gamecube games now is going to be hard, you should've bought one a few years earlier (they were dirt cheap even when they were still being made). GC stuff is getting dropped pretty quickly, good luck finding the games you want.
I have a hard time believing that, with eBay it's hard NOT to find a game, regardless of how old it is or how successful the console was.
Hell, I just bought a Dreamcast game off eBay yesterday.
Re:Are the underwear gnomes in charge?
on
Where are Wii?
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· Score: 1
Think of this way, if it helps: RockBand is also selling out like crazy. EA and Harmonix have publicly stated that they can't make enough to satisfy demand. They make a profit on the package. Do you think they're not selling more as part of some brilliant plan to make it even cooler?
Maybe they do, considering they completely ignored the biggest-selling console.
(I still don't understand why Harmonix didn't release Rock Band on the Wii. That's just stupid.)
You're missing the point. Video games are made from two parts: code and multimedia resources. Both are as important as the other. Making a game open source does not remove the ability to sell it, because unlike most other kinds of computer software, games are much more than just code.
From my view of things: Gnome is backed more seriously than KDE by most major distributors (Red Hat, Ubuntu, Novell, OpenSolaris, etc.) which makes it appear far more widespread, but in terms of users, KDE is far more popular. In online polls KDE usually stands out, and of all Linux users I know, only a handful of them are pro-Gnome.
But of course, as with anything about open source software, there's no really good metric for determining usage, so educated guesses (like mine) are really the best we can do. There's no way we can properly assess what percentage of desktops worldwide are running Linux, and evaluating which desktop environments they're running is even harder...
Do us a favor and get yourself a sense of humor, pal.
Re:Tired of hearing about the death of PC gaming..
on
The Orange Box Review
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· Score: 1
PC gaming is dead in the sense that for a while (more or less starting from the release of DOOM, and ending with the XBox/PS2/GC generation of consoles) it was the dominant gaming platform of the Western (read: non-Japanese) world. All the cool non-Japanese were made for it. Basically, if you wanted to play non-Japanese games, a PC was often the only choice.
That golden age of PC gaming is gone now. Nowadays most non-Japanese games are developed primarly for consoles, with occasional PC ports thrown in when deemed profitable. Many of the old hardcore PC game devs houses (id, epic, valve, blizzard, etc.) continue to focus on the PC, but also develop their engines from day one to be console-friendly too, which wasn't the case back in the golden days, where ports to consoles were made only after the game was a success on the PC.
Basically, what I'm trying to say is that PC gaming died the day Japan lost their dominance of the console world.
if me saying the word "shit" is such a bad thing, please consider that you're running a dedicated server for a game where you can shoot people in the head, light them on fire, pump them full of bullets, stab them in the back... Come on. Don't try to get all moral-high-horse on me.
I couldn't agree more. Word censors in a M-rated game is a complete idiocy.
What happens 10 years from now when steam is dead?
You download it from a torrent site (or whatever the cool pirate kids will use in 2017). You already bought the damn game, so there is no ethical issue whatsoever here, just whining.
So I guess you never heard about Stern Pinball?
Personally I love how having only one button makes the trackpad completely symmetrical, making its use optimal for both left and right hands. I tend to switch hands often depending on what fits best. And the two-finger-makes-a-right-click mechanism became natural to me after only a few days.
And what is with the ridiculous price for upgrades from the Apple shop? 700 bucks AUD for extra 2 gigs more RAM here in Australia, which is ~600USD. You can find 2 gigs RAM easily from any third party supplier / shop for ~120AUD.
The Mac Pro needs fancy expensive workstation/server RAM, remember it has Xeon CPUs.
Also where are the high end Nvidia cards?!?! you're spending over 3k AUD and all you get is a freakin 8600GT (which is what $150 AUD value?!??!).
Actually they bumped the nvidias to 8800 GT 512MB now.
Aye, aye. The day Apple will make a real consumer desktop computer I will buy one.
Right now the only non-laptop choices they have are:
- A cute but underpowered machine that's basically a low-grade laptop (complete with slower laptop components) but without battery and built-in display and input (which makes it fairly pointless).
- A "for everyone" all-in-one machine with few customization choices, better-than-integrated-but-still-poor graphics and a built-in display most of us don't want/need.
- A freaking huge machine that does provides what the others lack (powerful hardware including graphics, customizability, etc.) but with needlessly expensive server/workstation CPUs and RAM.
I'm not holding my breath though. I think part of Apple's philosophy states that consumers shouldn't have computers that allow for too much customization, in order to avoid problems and maintain predictable hardware configurations.
Right now I own a MacBook, and once I finish my bachelor's degree I plan on changing to something more powerful once I won't need a laptop anymore, but I guess I may end up buying a MacBook Pro even though I won't need a laptop, because none of the Mac desktops appeal to me. That, or I give up Macs, of course. Sorry guys, it's been a good year and a half but you fail to deliver what I want/need.
What game? America's Army is US Army propaganda disguised as a purty game.
And yes I am being serious.
Well the Wii version is going to be a real port, and not some Transgaming garbage, so I'd say go with the Wii.
So get a bluetooth mouse. That'll leave your USB port open...
I've yet to see a Bluetooth mouse that doesn't suck.
Speaking of which, does anyone have any recommendations on a good Bluetooth mouse? (forget the Mighty Mouse, I hate it)
North America != U.S.
Even with Fink, not enough good Gnome and KDE GUI stuff runs under OS X... you still have to buy software for many uses.
That's nonsense. There's plenty of NATIVE open source apps for OS X.
Your point (1) is simply incorrect - there's no reason whatsoever that the player couldn't use a sideband database, recognizing songs by some provided metadata and storing with those as the keys in a separate file. Nobody has done this yet, but there's no reason the set of features you want requires an iPod-like database. It could all be done perfectly adequately on a classic mass storage system.
Yeah, fuck the iPod! Your hypothetical non-existing solution is much better!
since there are no TVs that are both 4:3 and 16:9
My quantum television (in a constant state of both 4:3 and 16:9 when not observed) says otherwise.
I updated my iPod's firmware to Rockbox (which natively offers several lossless formats, and a slew of other features)
And among those features: a godawful excuse for a user interface. Which can be somewhat excused by the fact that it supports many other devices than the iPod so its UI wasn't made specifically for the iPod, but it's still awful nonetheless.
From the people who actually know something about computer security...
- Concluding that a given piece of software is more secure because it has less reported vulnerabilities is a logical fallacy. If anything it effectively shows the opposite, because less known vulnerabilities can indicate that the software was not sufficiently audited, or that its author denies the existence of those vulnerabilities. But then again those factors can not be effectively proven, so in the end it is still a worthless measure of security.
Anyone who claims otherwise is either stupid, grossly misinformed, or a corporate shill.
This is vague enough to be talking about dedicated servers only.
One can still hope though (I know I am).
id and Epic do Linux ports of their flagship games mostly because it makes a good bullet point on their respective engines' feature lists (ie. "Cross-platform Windows/Mac/Linux support". Valve might be tempted to do the same eventually.
Finding Gamecube games now is going to be hard, you should've bought one a few years earlier (they were dirt cheap even when they were still being made). GC stuff is getting dropped pretty quickly, good luck finding the games you want.
I have a hard time believing that, with eBay it's hard NOT to find a game, regardless of how old it is or how successful the console was.
Hell, I just bought a Dreamcast game off eBay yesterday.
Think of this way, if it helps: RockBand is also selling out like crazy. EA and Harmonix have publicly stated that they can't make enough to satisfy demand. They make a profit on the package. Do you think they're not selling more as part of some brilliant plan to make it even cooler?
Maybe they do, considering they completely ignored the biggest-selling console.
(I still don't understand why Harmonix didn't release Rock Band on the Wii. That's just stupid.)
How is that being a weasel? That's called entrepreneurship.
Fancier word for weasel.
Plus my kids don't WANT me sitting in their room all weekend playing video games with them.
I think that's the problem there: video games should be in that room shared by all family members, ie. the living room.
Both the Linux and Mac "clients" are the Windows client in a bundled Cedega/Cider package.
What bullshit.
You're missing the point. Video games are made from two parts: code and multimedia resources. Both are as important as the other. Making a game open source does not remove the ability to sell it, because unlike most other kinds of computer software, games are much more than just code.
gnome is more popular.
From my view of things: Gnome is backed more seriously than KDE by most major distributors (Red Hat, Ubuntu, Novell, OpenSolaris, etc.) which makes it appear far more widespread, but in terms of users, KDE is far more popular. In online polls KDE usually stands out, and of all Linux users I know, only a handful of them are pro-Gnome.
But of course, as with anything about open source software, there's no really good metric for determining usage, so educated guesses (like mine) are really the best we can do. There's no way we can properly assess what percentage of desktops worldwide are running Linux, and evaluating which desktop environments they're running is even harder...
Do us a favor and get yourself a sense of humor, pal.
PC gaming is dead in the sense that for a while (more or less starting from the release of DOOM, and ending with the XBox/PS2/GC generation of consoles) it was the dominant gaming platform of the Western (read: non-Japanese) world. All the cool non-Japanese were made for it. Basically, if you wanted to play non-Japanese games, a PC was often the only choice.
That golden age of PC gaming is gone now. Nowadays most non-Japanese games are developed primarly for consoles, with occasional PC ports thrown in when deemed profitable. Many of the old hardcore PC game devs houses (id, epic, valve, blizzard, etc.) continue to focus on the PC, but also develop their engines from day one to be console-friendly too, which wasn't the case back in the golden days, where ports to consoles were made only after the game was a success on the PC.
Basically, what I'm trying to say is that PC gaming died the day Japan lost their dominance of the console world.
if me saying the word "shit" is such a bad thing, please consider that you're running a dedicated server for a game where you can shoot people in the head, light them on fire, pump them full of bullets, stab them in the back... Come on. Don't try to get all moral-high-horse on me.
I couldn't agree more. Word censors in a M-rated game is a complete idiocy.
What happens 10 years from now when steam is dead?
You download it from a torrent site (or whatever the cool pirate kids will use in 2017). You already bought the damn game, so there is no ethical issue whatsoever here, just whining.
Next stupid question.