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The Orange Box Review

"PC Gaming is dying," the analysts tell us. "The Massive genre is the only viable business model left," websites report. That they're off the mark is obvious to anyone that's actually played a PC game in the last few years; games like Sam and Max , Battlefield 2 , or any of the numerous puzzle titles available online prove the flexibility and strength of the PC platform. Then, every once in a while, you get an offering like the Orange Box. A value-packed storm of content from Valve, this single sku offers five complete games at an amazing price. That would be great, even if the games weren't any good ... but they are. They're very, very, very good. Read on for my impressions of Half-Life 2: Episode 2, Team Fortress 2, and (the cake is a lie) Portal.
  • Title: The Orange Box
  • Developer/Publisher: Valve
  • System: PC (360, PS3)
  • Genre: Story Based Shooter/Team Multiplayer Shooter/Shooter Puzzler
  • Score: 5/5 - These games are all classic titles. They transcend genre, and are worth playing by almost any gamer. Certain to be a part of many serious gamers' collections, definitely worth purchasing, and a great value for your dollar.
Half-Life 2: Episode 2

Given the amount of time it has taken Valve to release this, the next chapter in the Half-Life saga, it's not surprising that their thinking about episodic content has changed significantly. At this point, rather than being a continuation of Half-Life 2, Valve now effectively sees these episodes combined as Half-Life 3. That new focus is evident in Episode Two, in terms of storytelling and pacing. It picks up just a few moments after Episode One left off, with Gordon and Alyx picking their way out the wreckage of a train in the forest outside of City 17. The story almost immediately kicks into gear, hooking you up with members of the resistance, pitting you against an antlion hive, and forcing you to drive through trackless wastes on the way to your ultimate destination. Though there is plenty of action, the storyline of the Half-Life tale is greatly advanced over the course of the game. There are a few answers handed out but, as with any middle child in a trilogy, there are many more maddening questions raised by the events of the game.

More than a year has passed since the release of Episode One, and as a result numerous promises about Episode Two's gameplay have been muddied as a result. Many of the most-discussed new gameplay elements (Strider-busters, open environments) only come into play at the game's climax. Primarily, you'll be following the same sort of well-crafted (but very much walled-in) path seen in previous entries in the series. For some, this may be a disappointment - a more open environment was a much-discussed element of this title during its development. Personally, I was pleased by the game's focus. A Valve hallmark has always been tightly crafted progress, measurable movement through the gamespace. That focus is sharpened to a knife's point in Episode Two, with the intermingling of action, story-based downtime, and quick puzzles being better than ever before. And that climax ... it's essentially a race against time, putting every skill you've learned over the course of three games to the test. It's fantastic.

From an audio/visual standpoint, Episode Two more than meets expectations set by the previous chapters in the series. The new Hunter designs are deadly works of art, and carry a sound design to match their menacing appearance. The imagery of the portal storm left in the wake of Episode One dominates the skyline for much of the game, providing not only a visual landmark but a very concrete reminder of what has come before. The voice acting, as always, hits a high water mark for emotional resonance; and there's quite a bit of emotion to convey in this title. Once again, you're left with a very high opinion of Alyx Vance and the other members of the resistance against the combine.

For me, that emotional connection was the takeaway from this chapter in the series. The gameplay is just as solid as it has been in the past (essentially flawless). Other than hunting the Hunters (they don't like tires in the face much), there weren't a lot of stand out combat or puzzle elements. Which was fine, because I very much focused on the storyline as it unfolded around me. Much like Empire Strikes Back Episode Two ends on a down note, making you question what the future will bring in a hard and sometimes confusing world. Unlike that trilogy, though, the end of Gordon Freeman's tale has yet to be told. Just one more game to go before we find out the ultimate fate of the Freeman.

Team Fortress 2

Team Fortress 2 is a substantial redressing of a venerable entry into multiplayer gaming. Built on the original Half-Life engine, the first Team Fortress game was one of the first examples of role-based team play on the PC. The older game, with its own quirks and peculiarities, is still beloved by thousands of FPS gamers; indeed, some of them feel somewhat put off by Valve's re-envisioning of the game. Grenades are no longer a weapon available to every class, each of the classes has undergone significant retooling, and the unique visual aesthetic more resembles a Pixar film than a hardcore multiplayer shooter. What those changes add up to, though, is one of the most approachable online shooters ever released for console or PC.

Valve has chosen to apply the same kind of design directives to online combat that it applies to the single-player experience of games like Half-Life 2. Playing the game online (there is no single-player component) is like a moment-to-moment tutorial. Nuances of play become obvious as you progress through a match in your chosen class. The Medic profession is the best example of this philosophy. The character's healing gun links him to a particular character, creating a bond between two players who (in all probability) don't know each other. Learning to play the Medic is an interplay between your positioning vs. your partner, your positioning vs. opponents, and deciding when to use the 'invincibility charge' that slowly builds up as you apply healing. As a member of another class you learn the nuances of keeping your healer protected or (if you're on the opposing team) that shooting the medic first is often the best approach.

This 'tutorial-as-you-go' experience applies to every one of the nine classes. The complete team roster is a balanced array of strengths and weaknesses. Assuming that your team can agree to not all play the same class, they should allow either effective offense or defense as the scenario allows. The other Valve hallmark shows up in these classes: they're all fun. Each offers a substantially different play experience, but you can have an amazingly good time with each of them. Whether you're dropping turrets into play or wielding a fast-firing heavy machine gun, you'll have the opportunity to participate and make a dent. And if you're not having fun, it's a matter of a few moment to switch to a different class.

TF2 has some weighty competition in the online FPS space this year, but from what I've seen none can compete with it in terms of approachability. Halo 3 played online is fun, to be sure, but the preternatural skills of your opponents gets really old after a while. Team Fortress 2 rewards skill, to be sure, but the shallowness of the learning curve and self-teaching mechanisms means that expertise in TF2 is a much lower piece of fruit. Ultimately, isn't that the sign of a great online game? One that lots of people can participate in?

Portal

Words are ill-suited tools to describe the sheer amusement value of Portal. At about three hours long, it's one of the shortest games you'll play this year. You have absolutely no offensive weaponry, no special powers, and for most of the game your only real opponent is yourself. It's still, bar none, one of the best games I've ever played. You likely already know the basic premise of the game: you have a gun that makes holes in space. The Portals connect two points in reality and allow movement through them. You'll be using the device to solve puzzles, move through levels, and generally keep yourself alive in the face of the game's environment.

These puzzles are an absolute distillation of the Valve philosophy. Every challenge provides you with all the instruction you need to escape ... though their solutions are not always immediately obvious. Each one is only slightly more difficult than the last, and builds incrementally on every lesson you've previously learned. Portal is not only an excellent game, it's also a microcosmic example of the human learning process. This results, near the end of the game, in astonishing feats you would never have thought possible at the start of your journey. This plottable line of advancement from the simple to the sublime is the core of the game.

That said, more than just fun gameplay makes this title stand out. Aside from the Portal gun, you have but two companions on your journey. The voice from the ceiling, telling you what to do while lying out of one side of her face, is an artificial personality. The other companion is a lifeless cube. If that sounds sort of grimly funny, you're already getting the joke, and the point. Portal is hilarious in an Edward Gorey-meets-Douglas Adams sort of fashion, dark humor mixing with futurism for the sake of futurism.

Portal, then, is funny and intelligent in equal measure. It's wholly unlike anything else released this year, and on its own validates the entry price for Orange Box purchasers. It is, in point of fact, well worth buying all on its lonesome if you are interested by the rest of the offerings Valve has here. It also has the benefit of having the one of the best game songs ever made as its finale track.

Conclusion

Valve's Orange Box is easily one of the best offerings available for any platform this year. It's an amazing value and variety, offering story, online play, and intellectual challenge in equal measure. Every component of the piece is so strong that it could stand on its own - together it's an unstoppable force of gaming goodness. It's worth noting that reality intrudes on every element of perfection - lag has been a problem for Xbox 360 Team Fortress 2 players, but a patch is on the way. Otherwise ... there's really very little to complain about here. It's boring and unfunny to say "the whole thing is terrific" and leave it at that.

But then, I'm a nerd. The whole thing is terrific. In the face of dozens of high-price AAA titles this Christmas season Valve's offering stands out from the crowd with a clusterbomb of content that won't be easily put down. People will be playing TF2 for literally years to come, if you're done with Episode Two you can go back through it gnome-style, and I fully expect Portal to be supported by fan-created rooms for a long, long time. It's well worth buying for anyone that enjoys the first-person perspective on gaming, regardless of what kind of gamer you are. Now if I could only get that song out of my head ...

358 comments

  1. More Portal needed!!! by m0ng0l · · Score: 1

    I only wish Portal could have had more to it....

    Not enemies, but definitely a longer game would have been nice...

    TF2 is just a blast to play, now I just need to actually fire up Episode 2....

    Oh, yes, PS: FIRST POST! ;-)

    --
    Do you see the FNORDS? I refuse to post anonymously, as I am fireproof!
    1. Re:More Portal needed!!! by nine-times · · Score: 1

      Yeah, I'm hoping someone (Valve or someone else) will at least release some more maps for Portal. Also, it'd be nice to bring some other mechanics into play-- I think early gameplay movies of portal showed the Portal gun also able to work like the gravity gun in HL2. That meant you could throw some things around, which might get interesting.

      But as short as it was, it's a really great game. I had already played through a bunch of Narbacular Drop maps (which is what Portal was based on), and so the tricks weren't much of a surprise to me, but it was still well worth buying. The level design is really good, and the story and everything is terrific. You have the voice acting of GLaDOS and the things she tells you, the weirdness of the hidden/grungy unfinished areas, and the Half Life references sprinkled throughout. Very clever and creative.

    2. Re:More Portal needed!!! by ParadoxDruid · · Score: 4, Interesting

      You should check out PortalMaps.net. They've already hacked the SDK together and are building new Portal maps.

      I've already played the map por_facility_v100, and it's quite good-- a complex map, with lots of puzzles to solve, while introducing new elements (such as buttons that are too heavy for you to open-- only a block will do). Give it a try!

      --
      This statement is solely an opinion. Kindly take it as such in all cases.
    3. Re:More Portal needed!!! by Scutter · · Score: 2, Interesting

      Yeah, I'm hoping someone (Valve or someone else) will at least release some more maps for Portal.

      You may be interested in Portal: The Flash Version. 2D side-scroller, lacking the GLaDOS AI, but the gameplay is similar and has dozens of puzzles.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    4. Re:More Portal needed!!! by MidVicious · · Score: 1

      Don't worry. If you played through HL2Ep2, you'll remember seeing a certain Aperture Science logo on a certain something I don't want to spoil. In other words, I have a feeling a Mr. Gordon Freeman will be sheathing that gravity gun in place for something much, much cooler...

    5. Re:More Portal needed!!! by happylight · · Score: 1

      Parent's link to Portal: The Flash Version is slashdotted.

      Here's the same hosted on newgrounds: http://www.newgrounds.com/portal/view/404612

    6. Re:More Portal needed!!! by Kazzahdrane · · Score: 1

      That's Doctor Freeman to you!

    7. Re:More Portal needed!!! by Mercano · · Score: 1

      Buttons that are too heavy for you to open-- only a block will do Wow, thanks. I used a block on every switch except the one with the double doors on the weighted companion cube level, but that line made me think of a good timesaver, provided you can see a portalable surface through the doorway while you stand on the switch. No more mucking about with cubes for me!
      --
      #include <signature.h>
    8. Re:More Portal needed!!! by Fallingcow · · Score: 1
      Question: from the ending of Ep.2, do you get the impression that we'll have at least one more game (HL3?) after Ep.3? I ask because of this line from the review:

      Unlike that trilogy, though, the end of Gordon Freeman's tale has yet to be told. Just one more game to go before we find out the ultimate fate of the Freeman.


      "ultimate fate"? More like a stepping stone on the way to

      *SPOILERS*

      An assault on the Combine overworld, which will likely be facilitated by the events of Ep.3.
    9. Re:More Portal needed!!! by epiphani · · Score: 1

      Even Better:

      Play HL2 With Portals

      I bought this pack, having never played HL2 before. These games are a rare pleasure in a world of mostly crappy games, and my respect for valve has gone way way up. I'll integrate portal and HL2 after I finish the HL series to date.

      --
      .
    10. Re:More Portal needed!!! by rlbond86 · · Score: 1

      I wish I could mod you down for that "first post" BS. What is this, eBaum's World?

    11. Re:More Portal needed!!! by BarrilPrime · · Score: 3, Informative

      There are communities already working on this. http://www.portalmaps.net/ & http://www.thinkingwithportals.com/ They also have nice tutorials for Hammer if you want to try to make some of your own.

  2. Team Fortress Correction by p0tat03 · · Score: 4, Informative

    The review states that TFC, built on top of the Half-Life engine, was among the first to demonstrate class-based team play on the PC. This is not true, especially since Team Fortress started as a Quake mod!

    1. Re:Team Fortress Correction by PolarBearFire · · Score: 1

      was """among""" the first to demonstrate class-based team play.

      I played both games when they first came out, I still really considered them basically the same game.

    2. Re:Team Fortress Correction by ShieldW0lf · · Score: 1

      Team Fortress was for casual players. MegaTF was the shit. I used to play in the Team Pro League under [FoE]War. Team South in Texas on defense, Team North in Ottawa on offense, yelling to each other from various rooms in the apartment. That stuff was the beginning of the age. (sniffle)

      --
      -1 Uncomfortable Truth
    3. Re:Team Fortress Correction by Diginosis · · Score: 1

      Its all about the speed... I still find it amazing they have like 6 team fortress remakes but nothing for mega-tf. Mega greatly outlasted qwtf because it was nonstop action all the time.

      Re-make MEGATF please!!!

    4. Re:Team Fortress Correction by TyFighter · · Score: 1

      MegaTF is what made Team Fortress great. TFC was a breaded and fried bastardization (simplification) of one my all time favorite games.

      --
      -tyfighter
    5. Re:Team Fortress Correction by ShieldW0lf · · Score: 1

      It's a shame... there are still servers, but it's just not the same anymore.

      I was an offensive pyro. All the dirty guerrilla tactics that allowed you win as a Pyro have been disabled on the new maps, and I doubt TF2 is going to have anything like the napalm grenades of old.

      Last time I tried to play, I turned their 3 man defensive chokepoint in the spiral into a raging inferno, watched the scout zip past, backtracked to the enemy ammo room and snuck in to get more napalm, only to get -10 applied to my score and get called a dirty camper.

      All the while, soldiers are bouncing through the map faster than a scout can jumpjet talking about how it's the epitome of skill. Made most of the classes obsolete and most of the natural barriers of the maps irrelevant. Kind of sad.

      Hopefully TF2 hits that balanced sweet spot. It looks good. Just about laughed my ass off watching the soldiers rocket jump ballet.

      --
      -1 Uncomfortable Truth
    6. Re:Team Fortress Correction by p0tat03 · · Score: 1

      TF2 is impeccably balanced, but that being said, MegaTF was before my time, and I've never played it - but in terms of raw fun TF2 trumps TFC by a WIDE margin.

      The game is now much more rock-paper-scissors between classes. Pyros are the anti-spy, spies are the anti-engineer (and anti-sniper), and engineers are anti-everyone else. They've toned down the ease of exposing spies, making the spy an actually viable class for players who can imitate the patterns of their disguise class. In fact, a chokepoint held down by multiple turrets practically calls for a spy (who can temporarily disable turrets without losing their disguise).

      HW guy is no longer quite as invincible as he used to be, and all of the major combat classes (demo, soldier, and heavy) now require constant medic support if they hope to win a game. IMHO well organized teams with good medic communication has become the deciding factor in most games. A few well-timed medic ubercharges (temporary god mode, for about 5-8 seconds) is the only way to push past a well defended checkpoint.

    7. Re:Team Fortress Correction by professional_troll · · Score: 1

      OK, obviously somebody needs to get laid

      --
      Everyones a troll, I just have the balls to admit it!
    8. Re:Team Fortress Correction by Anonymous Coward · · Score: 0

      This is slashdot. You could reply with that to any post at random and you'd always be right.

    9. Re:Team Fortress Correction by jmke · · Score: 1

      Correct, the original Quake TF mod was made about 10 years ago by the same people who were later hired to do TF2 for Valve!
      http://en.wikipedia.org/wiki/Team_Fortress

    10. Re:Team Fortress Correction by Guysmiley777 · · Score: 1

      The Half-Life engine was a modified version the Quake engine.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    11. Re:Team Fortress Correction by p0tat03 · · Score: 1

      Nonetheless, the original TF came out long before TFC.

    12. Re:Team Fortress Correction by Turkot · · Score: 1

      Unfortunately p0tat03 the history of gaming is being lost to the usual poor quality of Internet reporting. It never ceases to amaze me that we have the most powerful search tool at out fingertips and so many fail to spend the 30 seconds to use it. Especially those that work or dabble in a specialty like gaming, yet are so ignorant of it's history. With the historical importance of the original TF you would assume it would be a no brainer to get it right. The impression you left did piss me off a tad Zonk. With all due respect to Valve, they have not been the historical innovators in online gaming, so lets not give credit where it is not due. Their original success was built on a mod they only later and begrudgingly invited into their fold when they discovered no one was actually playing halflife. It was not the original Halflife that flew off the store shelves, but rather a mod called CounterSrike that gave valve's halflife credibility. Valve's missteps are well recorded for those that care to read. I don't wish started on a larger rant about another Valve continuing blunder/disaster called VAC that is used as a customer relations tool (See we care) rather than anything resembling value for the customer base. Now I'm sure Valve is most pleased for the assistance to have history rewritten so the general public believes the TF franchise was again spawned out of their creative genius. I guess I must be getting old if I'm the only one that thinks it matters. I assumed Zonk was not part of the 'after' generation and should know better. However, I'm to lazy to take 30 seconds out of my life to ensure my comment accurate. Reporting these days need no be accurate as long as it reads well to capture a readers interest. Give credit to the creative genius and not the repackaged marketing myths. I suggest zonk that you get a historical researcher to check anything older than last week.

    13. Re:Team Fortress Correction by ShieldW0lf · · Score: 1

      Heh, isn't me. My GF says I get intolerably antagonistic if she leaves me too long.

      --
      -1 Uncomfortable Truth
  3. WHY? by Southpaw018 · · Score: 5, Insightful

    I must admit that I didn't entirely understand the significance of Portal while I was playing it the first time through. I thoroughly enjoyed it and had honest fun (a rarity it seems, including my long gone 6-8 hours per day of World of Warcraft 7 days a week, which didn't remotely resemble anything like fun), but I often get so involved the mechanics of gameplay I miss some stuff. After beating it the first time through, I read some reviews and checked out some forums. With the perspective gained from hearing others talk about the emotional brilliance of the game, I played through it again, start to finish. The end result?

    Oh, Weighted Companion Cube, WHYYYYY? :(

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:WHY? by SilentChris · · Score: 3, Interesting

      I read a blog post that mentioned this (wish I could remember which blog), but Portal is a textbook example of how to have a rich, yet simply-designed story in a short game. One speaker (GlaDOS -- the crazy AI), some extremely well-written monologues and just a hint of emotion (enough to make you wonder what's really going on by the end of the first level) draws you completely in. By the time you get to the end "boss", the player has a great appreciation for just how dangerous their enemy is. To be honest, there was greater context and delivery than nearly every big name game out there (I'm looking at you, Halo 3).

      Considering you can buy Portal for $20, and there's bound to be map packs coming out sooner or later, it's a steal. Couple that with modders already combining the game with Half-Life 2 (http://www.primotechnology.com/2007/10/17/half-life-2-portal/) and you have a recipe for long term fun at a cheap price.

    2. Re:WHY? by nine-times · · Score: 5, Interesting

      It really is kind of amazing, right? Thinking back, there are no cut scenes, no real expository narration or even dialog. There are just a bunch of meaningless puzzles. Nothing ever tells you what is going on, but there are enough hints that you have a story by the end of it. Pretty much the entire story comes out of hints that GLaDOS doesn't mean to drop, and also crazy graffiti in areas you're not supposed to be able to get to. And yet there's still a pretty engaging story there.

      Really impressive, if you ask me. There aren't even a lot of filmmakers or novelists who are willing to show that level of restraint in their story lines.

    3. Re:WHY? by DingerX · · Score: 1

      Crap was gonna mod you insightful, but modded you redundant. Posting to clear you out. Sorry mate. (Those with points, feel free to modspank me).

      Just further proof that we don't need much exposition. It's a game: show us. I'm savoring the Portal experience.

    4. Re:WHY? by Machtyn · · Score: 2, Funny

      We at the Aperture Science Center believe:
      If at first your don't succeed, you die.

      Quote from GLaDOS in the game Peggle Extreme from Valve. (A Valve modified version of Peggle Deluxe. also comes with Orange Box, I think.)

    5. Re:WHY? by Anonymous Coward · · Score: 0

      It was extremely creepy in the first few levels to notice that there WERE noone in the observation booths.

    6. Re:WHY? by RamblinLonghorn · · Score: 1

      I want to say that only steam preorders got Peggle Extreme

    7. Re:WHY? by Destoo · · Score: 1

      The voice of GLaDOS, Ellen McLain, actually explained this in an interview on Evil Avatar Radio last week.
      http://www.evilavatarradio.com/?p=117
      (a really really good show, live on Monday nights)

      During beta testing, people usually left the cube on the first switch they got to, and left it there. So at the end of the level, they had to go all the way back to the beginning of that mission. Someone had the idea of associating that crate as a "friend" you need to protect, so players wouldn't forget their little crate.

      Why oh why? It stirred to many emotions it's not funny anymore. (especially with the "I invited all your friends.." line)
      It really made me hate that computer, but not as much as my beloved SHODAN. She's still #1 on my list. Even if she doesn't offer cake. GLaDOS is a close second.

      --
      Nouvelles de jeux et technologies en français. TC
    8. Re:WHY? by tm2b · · Score: 2, Funny

      Oh, Weighted Companion Cube, WHYYYYY? :(

      Yeah, NOW you're all "Oh, WHYYYYY?", but I hear that you euthanized your cube in record time.
      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    9. Re:WHY? by Disseminated · · Score: 1

      That's what I thought to. But I didn't pre-order and I got it /shrug. Bonus!

    10. Re:WHY? by SScorpio · · Score: 1

      I purchased the US retail package and also received Peggle Extreme.

  4. zeropunctuation by Anonymous Coward · · Score: 5, Informative
    1. Re:zeropunctuation by empaler · · Score: 1

      That just got better and better. I especially like the forks-part. Must've taken a shitload of time to make, even though (because?) it's made to look as if it didn't.

    2. Re:zeropunctuation by baker_tony · · Score: 1

      Damn, what a GREAT review!

  5. Single Player gaming dead my butt by unity100 · · Score: 0, Offtopic

    I played mmos over 5 years time without major pauses now, im SO bored of the routine and lack of catchy content (swg, wow, eve, lotro included, although lotro fared better when it comes to catchy story implementation) that i turned to single player again. I played Darklands (a major 1992 game that is still unsurpassed) and now playing Europe Universalis 2 again, and it rocks.

    1. Re:Single Player gaming dead my butt by Sowelu · · Score: 1

      If only Darklands had been more polished and less buggy! Single-player gaming certainly isn't dead, it's just very hard to find games that are both complex -and- well-polished. Fact of life.

    2. Re:Single Player gaming dead my butt by unity100 · · Score: 1

      current version of darklands has no bugs. get it from the-underdogs.info also visit darklands.net for darklands info. immense game.

    3. Re:Single Player gaming dead my butt by Anonymous Coward · · Score: 0

      Oh my god, some one else plays Europa? I've only ever known one person who like that game. EU3 with the Napoleon expansion is addictive like no other

  6. That is cute, but... by dwalsh · · Score: 0, Offtopic

    ... there is a serious bug in the Steam platform that means that some people cannot play the new games. Valve support are not responding so far. There has been speculation that a lot of people went on overdue vacations after the Orange box release, but that is no help to those of us who laid down $50 for the game and cannot play ten days later.

    For those of us affected by this problem, the updating never completes, so that when you launch it you get a message saying the game is not ready to be played. There are suggested fixes for such errors in general, but they don't work for this Orange Box problem. older games like CS:S or Episode 1 play fine.

    --
    ${YEAR+1} is going to be the year of Linux on the desktop!
    1. Re:That is cute, but... by thewils · · Score: 1

      Steam continually updates for me and I can't get to the point where I can install the game - big frustration - I'm about to return the box as it is obviously "Not of Merchantable Quality".

      --
      Once I was a four stone apology. Now I am two separate gorillas.
    2. Re:That is cute, but... by IceCreamGuy · · Score: 1

      Delete the clientRegistry.blob file in your Steam directory with steam exited; this problem has been around since Steam was in beta. Unless, of course, you are correct and it just hasn't been reported on the HL fan sites or any of the tech news sites. The best part of the Orange Box, for me, was having my Halo-only, PC-games-bashing, unbeliever friends play through the Valve content and absolutely loving it as much as I told them they would. It irks me so bad that there is such a huge Halo fanbase; it's a good game, no doubt, but the Valve games are just on a whole different level, and there are so many people who would just never play them because it wasn't Halo and it wasn't on a console.

    3. Re:That is cute, but... by dwalsh · · Score: 1

      That 'fix' is in the support database, but it does not work for this new Orange Box problem - and there are plenty of people complaining about this problem on the SteamPowered forum. However it is only affecting a minority of users.

      I have gone as far as to uninstall steam and reinstall with no success.

      By the way, what pecker-head modded my original post off-topic? This is about the game under discussion. If I was ranting about Ron Paul, 9/11, Microsoft, that would be off-topic.

      --
      ${YEAR+1} is going to be the year of Linux on the desktop!
    4. Re:That is cute, but... by MrNiceguy_KS · · Score: 1

      You aren't on Comcast, are you?

      --
      Redundancy is good And also good.
    5. Re:That is cute, but... by thewils · · Score: 1

      Yes, I am not on Comcast.

      --
      Once I was a four stone apology. Now I am two separate gorillas.
    6. Re:That is cute, but... by quintesse · · Score: 1

      Another "fix" that sometimes works is to right-click on the game, select the option to make a desktop-shortcut and only start the game using that shortcut. It worked for me for several games.

  7. Gratuitous comment... by Aneurism75 · · Score: 4, Funny

    I for one bow down to our new Orange Box overlords.

    1. Re:Gratuitous comment... by MobileTatsu-NJG · · Score: 4, Funny

      "I for one bow down to our new Orange Box overlords"

      Heh, that reminds me of a nickname we had for your mom.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Gratuitous comment... by Abu+Hurayrah · · Score: 2, Funny

      I for one bow down to our new Orange Box overlords.

      I believe the correct term is now "Benefactors".

      --
      Kindness is not to be found in anything but that it adds to its beauty...
    3. Re:Gratuitous comment... by professional_troll · · Score: 1

      Bow? or kneel?

      --
      Everyones a troll, I just have the balls to admit it!
  8. David the Gnome! by PrescriptionWarning · · Score: 2, Insightful

    the link about the Gnome achievement was pretty awesome and definitely a clever addition. This is the reason why games have indeed progressed since Pong.

    1. Re:David the Gnome! by dispatch · · Score: 1

      At the sake of getting modded into oblivion... The parent was talking about an achievement for episode 2 with a link to detail on the achievement. This article is on the orange box. The other link is to another story talking about new games vs old games. How in any way is the parent offtopic?

      PS - I'm not sure about others but my friend mentioned having problems with online play for team fortress, has anyone else experienced this?

      --
      There's no place like ALT+HOME
    2. Re:David the Gnome! by Junior+J.+Junior+III · · Score: 4, Funny

      Totally. When playing Pong against a garden gnome back in '76, it was not very challenging. It only returned a very small number of my serves, and played an insultingly stupid strategy of "playing dead", as though it would lull me into complacency and then surprise me at some point. Well, I kept playing and playing, but it never did come to life. It's almost as though the AI was missing a procedure call to move the paddle, or something.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    3. Re:David the Gnome! by glesga_kiss · · Score: 1

      Damn, that is clever. I spotted the little guy but never thought anything of it.

      In the first Half Life 2 the training ball that you play with when you first get the gravity gun has a secret power; it's attracted to enemies and they are attracted to it. In Ravenholm you can just fire it into a corner and all the enemies will move out of your way and they pointlessly chase it down. You can keep it until the end of the Ravenholm section, but you absolutely cannot carry it beyond there. Unless someone has a solution I've not tried to get it over the fence on the bucket lift?

    4. Re:David the Gnome! by lgw · · Score: 1

      The Gnome Rocks! I played through the end Deux Ex carrying a basketball, really for no good reason, it just seemed odd to find a basketball on the map. It's gratifying to see I'm not the only one crazy like that!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:David the Gnome! by Anonymous Coward · · Score: 0

      It's possible to get Dog's ball over the fence on the bucket lift, just very very hard. You can take it all the way up out of the mine, but the Combine sniper will probably blow it up.

    6. Re:David the Gnome! by Anonymous Coward · · Score: 0

      Except that the collision physics between Gordon and the gnome are horrible. I was killed more often by the fucking thing launching me into space than by any of the actual enemies. Stepping on the gnome after it falls out of the car should not shoot the player all the way across the map.

  9. five or three? by Anonymous Coward · · Score: 1, Interesting

    A value-packed storm of content from Valve, this single sku offers five complete games at an amazing price... Read on for my impressions of Half-Life 2: Episode 2, Team Fortress 2, and (the cake is a lie) Portal.

    I don't know much about the game/package, but from what I've seen so far, I'm tempted to pick up a copy. So what are the other two games in the Orange Box? Nowhere in the review does he mention the other two games.

    1. Re:five or three? by m0ng0l · · Score: 5, Informative

      Half Life 2, and Half Life 2: Episode 1

      If you already own these, and buy the Orange Box, you get an e-mail coupon, allowing you to *give* those two games to *anyone.* All they need to do is sign up for (if they don't already have it) a Steam account. You also do not have to give both to the same person.

      --
      Do you see the FNORDS? I refuse to post anonymously, as I am fireproof!
    2. Re:five or three? by Anonymous Coward · · Score: 0

      HL:2 and HL:2 ep. 1 are also bundled in.

    3. Re:five or three? by Anonymous Coward · · Score: 0, Insightful

      Yes, because in an obvious attempt at a cash grab, Valve make you buy Episode 1 and Half-Life 2 AGAIN. So effectively they sell two copies of HL2 to everyone who buys Episode 2. Oh sure, you COULD just buy Portal by itself, but it's freakin $20 JUST for Portal. $20 for 2.4 hours of gameplay? No thank you, Valve.

    4. Re:five or three? by Lord+Bitman · · Score: 0, Flamebait

      Because everyone has a friend who: Hasn't played Half Life 2 by now (unlikely), despite being interested in doing so (absurd)

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    5. Re:five or three? by clem · · Score: 2, Interesting

      Hey, man, I'm just waitin' for the Linux version to be released. Any day now...

      --
      Your courageous and selfless spelling corrections have made me a better person.
    6. Re:five or three? by Draconix · · Score: 1

      Uh... it's not _that_ uncommon. When I went to give my extra copies away, several people didn't have them and wanted them.

      --
      By reading this you acknowledge that you have read it.
    7. Re:five or three? by Oktober+Sunset · · Score: 1

      add your spare HL2 to a spare steam account and use it for griefing in counterstrike so your main account doesn't get banned from everywhere.

    8. Re:five or three? by Poromenos1 · · Score: 1

      Damn, who the hell cares? So it's $15 per game instead of $10, big fucking deal. I'd pay $50 for Portal or TF2 alone (haven't played Episode 2 yet), besides even if they didn't include those two games, the thing would probably still have the same price. Get over it, if I was Valve I'd skip those two games and keep the price the same just to get the bitching idiots off my case. It seems that people will bitch incessantly if you give them two free games they already own.

      --
      Send email from the afterlife! Write your e-will at Dead Man's Switch.
    9. Re:five or three? by IntergalacticWalrus · · Score: 1

      The HL2 in orange doesn't include Counterstrike.

    10. Re:five or three? by symbolic · · Score: 1

      I have a friend that could have easily done that with me, but I also wanted to play TF2, so that kind of clinched another orange box sale instead of getting his older games.

    11. Re:five or three? by IndieKid · · Score: 1
      Actually my dad hadn't played Half-Life 2 even though he's enjoyed various FPS games over the years (starting with Wolf 3D). He has no interest in paying for new PC games, but was grateful to receive one as a gift. His rig isn't really good enough to play most modern FPSs as he's more into Photoshop and doesn't have a decent graphics card, but it has got enough poke to play a 3 year old game at decent settings.

      So yeah, HL2 is a great gift for those family members who aren't really into PC gaming but have a fairly old PC and might want to play a game once in a while.

    12. Re:five or three? by Anonymous Coward · · Score: 0

      Or, you could get a life.

  10. Portal is an instant classic. by Naelok · · Score: 3, Insightful

    I think Portal could have done with some human enemies, rather than just those wacky little bots. The idea of opening a portal over a spiky bit and then opening another portal beneath some guard's feet has strong appeal.

    That said, it was a great game with some of the most memorable lines I've ever heard in a video game.

    "Remember when the platform was sliding into the fire pit and I was all 'goodbye' and you were like 'NO WAY!' and then I was all 'we pretended we were going to murder you'. That was great."

    1. Re:Portal is an instant classic. by Fx.Dr · · Score: 5, Informative

      But that alone would have conflicted with the story of GLaDOS having gassed all of the A.S. employees. The complete and utter LACK of NPC's made the game (for me, at least), and would have killed the experience with your Weighted Companion Cube.

    2. Re:Portal is an instant classic. by fuo · · Score: 3, Funny

      Remember that the Weighted Companion Cube will never threaten to stab you, and, in fact, cannot speak.

    3. Re:Portal is an instant classic. by Naelok · · Score: 1

      That's a good point. Well, perhaps a Portal 2 game can have guards that you can teleport into pits of spiky death. (Though I'm not sure if there should be another Portal, considering how glorious the first one was)

    4. Re:Portal is an instant classic. by Chyeld · · Score: 5, Interesting

      Not quite the same, but people have already discovered how to 'install' Half-Life 2 into Portal. Meaning you can play though Half-Life 2 using the portal gun. From watching the demo video (HL2 proper with portal gun) it looks like fun. Unfortunately I'm at work so I can't look up the link for you, but I'm fairly certain I saw it on Planet Half-Life.

    5. Re:Portal is an instant classic. by Anonymous Coward · · Score: 0

      Good call - Portal left the ending wide open, ripe for either a sequel or additional maps. Seeing as how our protagonist is now out in the wild, I'd love to see some urban Portal action.

    6. Re:Portal is an instant classic. by nine-times · · Score: 2, Insightful

      I agree. There's something to having the place utterly deserted. Like, you can even see into the little observation rooms and they're all empty. Even before you find out what happened to everyone (and who says it's true? GLaDOS lies!) you get the sense that this whole thing is being run by an unsupervised AI who is carrying out procedures her human creators have already abandoned. It makes all the puzzles and everything seem that much more pointless and strange.

      Having human enemies would have ruined that.

    7. Re:Portal is an instant classic. by Gravatron · · Score: 1

      I'm thinking the portal gun might find its way into episode 3. There is a hack to use it in HL2's single player, so I don't see why it couldn't be used in ep 3. It wouldn't fit to have human enemies in portal though. Your the labrat plaything of a PC that only cares about testing you. I don't think GLaDOS cares about anything else, not even feeding you. Your just a mouse in a maze to her.

    8. Re:Portal is an instant classic. by OmniGeek · · Score: 1

      If the Weighted Companion Cube should speak, you should ignore its advice.

      --

      "My strength is as the strength of ten men, for I am wired to the eyeballs on espresso."
    9. Re:Portal is an instant classic. by Lord+Bitman · · Score: 1

      So, you liked the movie "Cube", did you?

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    10. Re:Portal is an instant classic. by Anti_Climax · · Score: 2, Interesting

      Sounds like you're referring to this: http://planethalflife.gamespy.com/fullstory.php?id=144715

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
    11. Re:Portal is an instant classic. by Anonymous Coward · · Score: 0

      Cube was a hell of a lot of fun, cheesy acting aside. It's a damn, damn shame they had to muddy those waters with Hypercube and Cube Zero. Damn, crying shame.

    12. Re:Portal is an instant classic. by Eli+Gottlieb · · Score: 0

      On the other hand, I think an appearance or two by the G-Man would have added to the creepy mystery of the whole thing.

    13. Re:Portal is an instant classic. by macshit · · Score: 1

      Cube was a hell of a lot of fun, cheesy acting aside.

      Yeah, but it's kinda hard to "aside" acting that bad... and it's not "entertaining" bad, it's wanna-pluck-your-eyes-out-and-rip-your-ears-off bad. I'd rather watch those little love cooing scenes between Anakin and Padme.

      --
      We live, as we dream -- alone....
    14. Re:Portal is an instant classic. by Anonymous Coward · · Score: 1, Interesting

      She didn't successfully gas *all* the employees -- some of them (either resistant, or quick to grab gas masks) quickly installed an ethical inhibitor module to stop her trying to kill them. The module was hastily applied, apparently, since it only stops direct attempts to kill you outside of the experiment. It obviously didn't stop her from sealing the complex and locking the survivors in, either, since the scientists apparently lived for years in the place (see the ratman's nest) before eventually dying.

        Other things of note: the calendars stop at 1983, while Valve has stated the game takes place in 1996 - Chell is one of the daughters brought in on "Take Your Daughter to Work Day", who were kept alive in the little chambers as test subjects by GLaDOS all these years.
        There's also a distinct similarity between the inventions of Aperture/GLaDOS (she obviously carried on their research) and the tech used by the Combine. I guess technology is as hard to transport between vastly different universes as Dr Breen was told living things are. After GLaDOS is destroyed, the Combine probably raids the place, and that's where they get their unlimited-ammo bluish machine guns, their energy sphere systems, and their semi-living machines. (I notice they only have very low intelligence on their gunships and striders. Probably a good idea when you see what GLaDOS did.)

    15. Re:Portal is an instant classic. by nine-times · · Score: 1

      I don't know, because then it would still imply that the whole experiment was following someone's intention. I think part of the creepiness is the idea that the whole thing is some AI running amok, continuing a project that is essentially long-dead, but the AI isn't quite aware enough to figure out that it was supposed to stop what it was doing.

      It's kind of a long-running theme in science fiction dealing with artificial intelligence-- the idea that AI could be smart enough to take over running things (against the desire of people) and continue trying to fulfill its purpose, but not smart enough to understand that the purpose of its purpose is to benefit people (who have probably been killed by the time this sad realization sinks in).

      Having the whole setup be orchestrated by the G-Man would have ruined it.

    16. Re:Portal is an instant classic. by IntergalacticWalrus · · Score: 1

      I think Portal could have done with some human enemies

      Wow. Way to completely miss the whole point of Portal's setting.

      (hint: You're the plaything of a psychotic AI that killed all of its creators and continued their work in an isolated environment without any contact with the outside world. You are alone, and the obvious lack of human presence gives the place a creepy feel. How the hell would "human enemies" had made any sense?)

    17. Re:Portal is an instant classic. by IntergalacticWalrus · · Score: 1

      It has been hinted in both Portal and Episode 2 that Portal is part of the Half-Life universe. Aperture Science was a direct competitor to Black Mesa prior to the alien invasion.

      I bet the old AS ship they spotted near the end of Episode 2 has a still-working portal gun inside, and we'll get to retrieve it in Episode 3.

    18. Re:Portal is an instant classic. by Kelbear · · Score: 1

      If you play through the developer commentary in Portal, they briefly comment on the troubles they may face in bringing the portal gun to HL:EP3. Mostly revolving around how enemies behave with regards to the portal, and how to keep an immersive gameplay experience in spite of the player portaling his way through/past what the developers are trying to have you take part in(Player attention grabbing methods are a big part of the design and is noted throughout developer commentaries in EP1, EP2, and Portal).

      Examples of AI issues, how does an AI stay on its feet when passing through a portal like Chell(The protagonist of Portal, who is unlikely to ever see herself do the 360-twist flip as she exits an upside down portal on a wall. Animation issue. Strider leg passing through portal and getting stuck, another issue. Special physics case handling was needed for objects in Portal, this will carryover to some in HL2. AI pathing issues, line of sight issues.

      The amount of restriction and added work from adding the Portal gun makes it a tough decision. I expect that if they do add it, they will likely add it in a similar fashion as the dark gravity gun at the end of HL2, where you only hold onto this uber-gamebreaking tool for a short period of time in an area that presumes it's use(they stop worrying about player ammo supply once they give it to you).

    19. Re:Portal is an instant classic. by mrchaotica · · Score: 1

      Examples of AI issues, how does an AI stay on its feet when passing through a portal like Chell (the protagonist of Portal, who is unlikely to ever see herself do the 360-twist flip as she exits an upside down portal on a wall)?

      Obviously, it shouldn't. It should crumple to the ground in a heap (using the normal ragdoll physics) and then pick itself back up again (unless the fall killed it). Maybe it could put out its arms (if applicable) to brace itself, or something, but that should be the extent of the extra animation.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    20. Re:Portal is an instant classic. by Kelbear · · Score: 1

      Actually there is a new physics engine debuting in Force Unleashed (Emotion engine perhaps?) that will try to animate on the fly to realistically simulate a response to falling. Stormtroopers would try to cling to a beam when force-pushed to avoid tumbling to their doom, another sent that way would try to cling to the ankle of the stormtrooper on the beam, that sort of thing. That engine should be able to prescribe behavior such as protecting themselves from a fall instead of limp ragdoll implemented by Havok and PhysX(the most popular middleware for physics right now).

      The trickier part is getting up, since a rough landing can leave limbs in a wide array of orientations and a believable process in righting oneself is non-trivial. Games thus far have left this unsolved by just magic-gliding the ragdoll landing into a pre-described falling position and then standing up from there in a prefabricated animation. People don't spin on the floor just to get their legs and arms underneath them to stand, there are intermediate steps(Examples: Jedi Outcast/Academy). Other games handle it by skipping a large animation frame and blinking from splayed out to a pre-made standing up animation, it's better than seeing them magically spin into position. There hasn't been a demonstration of whether or not this new physics/animation engine can handle standing up realistically, but I've yet to see a game implement a superior solution to those listed above.

      Obviously those other games were able to implement falling and standing in these fashions, whereas other games chose not to. It's just one factor among the many in whether portal guns are worth including in the game's design.

    21. Re:Portal is an instant classic. by mrchaotica · · Score: 1

      Actually there is a new physics engine debuting in Force Unleashed (Emotion engine perhaps?) that will try to animate on the fly to realistically simulate a response to falling. Stormtroopers would try to cling to a beam when force-pushed to avoid tumbling to their doom, another sent that way would try to cling to the ankle of the stormtrooper on the beam, that sort of thing.

      That's a pretty neat idea, but it doesn't seem to me like it would apply to portals in particular (e.g., since Star Wars doesn't have them). It would make just as much since to apply to (HL) Episode 3 regardless. Also, does a portal even have a well-defined, "grabbable" edge? I could easily see Valve simplifying the problem just by declaring that, no, it does not.

      The trickier part is getting up...

      I hadn't really thought about that being a problem. I guess I learned something!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  11. Orange Box just confirms PC gaming demise by SuperKendall · · Score: 5, Insightful

    I'm not saying the Orange Box is not quality product - it is.

    But note that the orange box is in simultaneous console/PC release*. How does a major release like this coming out at the same time for consoles as the PC not confirm the trend for game makers to support consoles at least as well as, and in the future to a greater degree than, PC games?

    * Well, 360 anyway - the PS3 version was delayed a bit.

    Bioshock 2 was a great new PC gaming hit - that also came out for a console at the same time.

    When you don't need a PC anymore for PC gaming... PC gaming is on the decline.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Orange Box just confirms PC gaming demise by Stripe7 · · Score: 2, Insightful

      PC gaming is not dead, and won't die. There are currently 2 types of gamers, those willing to spend $300-$500 on a console $60-$90 a game and those who plunk down $500-$10,000 on a PC system. Consoles are also getting keyboards and turning into PC's. What most of the business and political world seems to misunderstand but Nintendo figured out is that the gamers that spend the most money on games and game systems are Adults. Adults are willing to spend hundreds or thousands of dollars on a game system if they think the entertainment value is there. PC gaming won't die off as PC's are becoming ubiquitous in a home environment, throwing in a game on a system you already own is cheaper than buying a new console.

    2. Re:Orange Box just confirms PC gaming demise by Diginosis · · Score: 1

      The consoles just PC hardware these days anyway. Try using a sniper weapon or something with precision on a console controller. I for one love games where my controller can aim at one pixel on the screen easily. The reason PC gaming is on the demise (besides piracy) is the reason that it is so great. You can run games with better quality than the console versions if you want. People don't want to spend the money to customize their PC. For me it's all about the mouse and the keyboard. I can't play a first person shooter, real time strategy, adventure, or most mmorpg games without it. If you're on here you probably use it every day. You can't even develop a computer game without one of these things... If there's any reason to consider PC gaming on decline its WOW, you pretty much have 90% of the PC gamers time playing that game. Eliminate WOW and you get your market back.

    3. Re:Orange Box just confirms PC gaming demise by ShieldW0lf · · Score: 3, Interesting

      When you don't need a PC anymore for PC gaming... PC gaming is on the decline.

      I think you've got it kind of backwards there. People buy PCs for non gaming purposes and then choose to buy games as an afterthought a hell of a lot more than they do when they're buying game systems. If I buy a game system, I still need a PC for a large number of reasons. The reverse is not true.

      If all the best games are ports of PC games (or simultaneous releases), rather than great console games that are only available on the game platform, there is little reason to get a console in addition to your PC.

      --
      -1 Uncomfortable Truth
    4. Re:Orange Box just confirms PC gaming demise by xoff00 · · Score: 1

      Bioshock 2?

      Would you kindly tell me where I can buy that?

      (Yes, I know it was a typo, would you kindly get the joke?)

      --
      ...Xoff
      Phineas J. Whoopie, you're the greatest!
    5. Re:Orange Box just confirms PC gaming demise by theantipop · · Score: 1

      Yea, because all the PC players already playing new Portal and TF2 maps really wish they had a 360.

    6. Re:Orange Box just confirms PC gaming demise by Gravatron · · Score: 1
      They may be PC hardware these days, but the benefit is the closed specs to them, and the drameticly cheeper cost. Your getting a few grand of PC hardware at a fraction of the cost, and the knowledge you don't need upgrades for 4-5 years. It's hard to pass them up.


      Mouse and keyboard support should be added an as option to some games, and despite being an option on the ps2 and ps3 since day one, its amazing we don't see it more often.

    7. Re:Orange Box just confirms PC gaming demise by SuperKendall · · Score: 1

      throwing in a game on a system you already own is cheaper than buying a new console.

      Usually though PC gaming involves not just "thowing a game onto a system you already own" but periodic hardware refreshes that make the console look cheap indeed.

      And dollar for dollar, why would I not prefer to spend money on a great HD-TV and sound system than everyone in my house can use for movies and games and TV instead of jacking up my PC yet again?

      I'll still play a few games on the PC myself for a variety of reasons. But going forward I can't see how consoles are not the premier gaming platform and PC's are secondary.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    8. Re:Orange Box just confirms PC gaming demise by Shade+of+Pyrrhus · · Score: 1

      I think that, more than anything, it confirms that consoles are more to the level of PCs. The idea behind releasing for both was to hit a larger audience, and provide a larger amount of potential players to fill up servers. More players = more players, if that makes any sense - people don't like playing on empty servers.

      In any case, my argument for PC gaming has, and always will be, the modifiability of a PC compared to a console. When you buy a console you're usually stuck with the same box for 2 years or so until you have to buy a whole new one. While the same can be said about PCs (depending on your viewpoint), you usually can just upgrade memory/video card and have a more multi-purpose machine. I'm sure this could start a huge flame war, so I'm not going to babble any more. =)

      Long story short: developers are getting better at being able to target multiple systems, and increase their target markets.

    9. Re:Orange Box just confirms PC gaming demise by Anonymous Coward · · Score: 0

      How does a major release like this coming out at the same time for consoles as the PC not confirm the trend for game makers to support consoles at least as well as, and in the future to a greater degree than, PC games?

      I don't see how you can make the conclusion "in the future to a greater degree than" just because many games are currently available on both.

      Have you ever tried plyaing games on both? I have always found that when something is available on both the PC and some console, that the PC version is always MUCH more enjoyable to play and MUCH higher resolution! You get more control options, better graphics, better sound quality, and in some cases abilities such as LAN play that you either cannot get with the console or is much more difficult / limited to accomplish.

      Both PC and console games have been around for a very long time, they have co-existed for decades. And in that time people who favor either side have kept predicting the "inevitable end" of the other platform. That is to say people who favor console systems have kept predicting the demise of PC gaming, and like wise people who favor PC games have kept predicting the consoles demise.

      To be honest, I am one of the people who prefers PC games. I don't own any consoles, I fail to see the point. You cannot upgrade them. And typically (altought this has changed with both Xbox/Xbox360 and PS/PS2?) newer consoles are not backward compatible with older games, so you are constantly re-investing in hardware and games through each new generation. Where as with my PC I have been able to just keep growing it over time, swapping out hardware to continue to improve performance and capabilities. And every time I do it improves the older games I had already been playing, and allows me to keep up with the requirements for newer games. And to this day I can still play my favorite game from my first PC, HACK, on my existing machine. I don't have to pull out some other box and plug it in just to play an older game.

      I will admit that, around the time of N64, I was one of those people who said that console games would die off in the future. I was wrong. How ever, it is equally as naive to think PC games are going to die off any time soon...

      And to a great extent they really are two different markets, for two different classes of people. PC gamers are generaly people who know more than the average person when it comes to computers and in many cases build their own boxes, or at least understand some things about what hardware to order in a custom built gaming system. These people are already into computers, and gaming is a big part of that. Where as on the other hand your average console owner is not very savvy with computers, and a console system is MUCH easier for them to setup and use. Of course you do get people who fall into both markets, I know plenty of 1337 haxors like my self who happen to like both consoles and PC games. Like wise I know people who are kind of newbs when it comes to the PC but are still interested in PC games. How ever I would say the majority segment of each market is divided between the DIY box builders playing PC games and the not-PC-savvy people playing console games. And of course both market places will continue to thrive for a long time, hence why more games are coming out FOR BOTH!

    10. Re:Orange Box just confirms PC gaming demise by EmperorKagato · · Score: 1

      You're reading the market wrong, Console gaming is on the incline

      --
      ----- You know you have ego issues when you register a domain in your name.
    11. Re:Orange Box just confirms PC gaming demise by clodney · · Score: 1

      As a long time PC gamer I am disappointed to have to agree with you on this.

      My PC monitor still has more usable information (i.e. I can see more text and finer detail from 2 feet away than I can on my big screen TV 10 feet away), and I prefer keyboard/mouse gaming to button mashing on a console. And playing on my PC does not prevent my wife from watching TV.

      But, and it is becoming an increasingly large concern, I can drop in BioShock or Halo or any other console game and pretty much assume it is going to work. The XBox 360 even makes patching a painless process.

      Sadly, gaming on a PC usually means hunting down a bunch of driver updates and game patches before it will run properly, not to mention install programs that seem to take forever.

      The console wins on convenience, and that advantage has been getting wider, not narrower.

    12. Re:Orange Box just confirms PC gaming demise by ViperG · · Score: 1

      The atari and nintendo markets were making way more sales and money that the pc gaming market at the time, if you even wanted to call it a market.

      Console's were making more money before PC games were and always have been, until almost recently.
      It's actually the other way around, PC gaming is catching up to console sales, surely but slowly.

      So really, PC gaming is on the rise, which would mean consoles are on the decline.
      Just wait till star craft 2 comes out. Oh yeah, forgot to tell you, it won't be coming out on ANY CONSOLES.

      --
      Black Sky
      2D Elite Inspired Game
    13. Re:Orange Box just confirms PC gaming demise by LarsWestergren · · Score: 1

      How does a major release like this coming out at the same time for consoles as the PC not confirm the trend for game makers to support consoles at least as well as, and in the future to a greater degree than, PC games?

      I love it when people draw far reaching conclusions based on one data point.

      Things were looking much worse for the PC a couple of years ago. The PS2 had a lot of games for that platform only. With the PS3 and XBox360 on the other hand, most of the big titles are for all platforms, or for one console AND the PC. Not to mention that there are lots of really good games that are PC only. Strategy, RPGs, Adventure... and MMORPGs for those who like that.

      Gaming on PC is on the way up, both quality wise and sales.

      --

      Being bitter is drinking poison and hoping someone else will die

    14. Re:Orange Box just confirms PC gaming demise by yoyhed · · Score: 1

      I'm a long-time PC gamer (well, if 10 years is a long time). I've always loved consoles, more for Nintendo-type games you can't get on PC - however, I've been PC at heart since I first played Half-Life 1.

      That having been said, I just threw down for a 360, Wii, a bunch of games, and a 40" 1920x1080 HDTV - for reasons you and the GP stated. The TV cost more than a new high-end PC would have, but I can have a bunch of people over and watch HD cable, or movies, or play multiplayer games, or when I get home from work I can kick back, have a brew, and play a game on my couch instead of hunched over an uncomfortable chair by myself. And the games I'd be playing on PC (Oblivion, Orange Box) are also on 360, and a lot of times were designed for 360 before they were for the PC.

      But most importantly, I no longer have time to dick around building a new PC every 3 years, installing games, finding patches, and updating and comparing drivers. Shit just works, leaving more time for actually playing games.

      And if I end up changing my mind, the TV is a kickass monitor when viewed from 2 feet away at 1920x1080 over a DVI/HDMI connection ;-D

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  12. Low System Spec a big plus too by fuo · · Score: 5, Insightful

    Another big plus for OB imo is that all the games are basically using 3+ year old engine so you don't really need to worry about whether you have the greatest hardware.

    About a year ago, after playing nothing but PC games for 10+ years I got tired of upgrading hardware and all the other "work" that goes into PC gaming and said F-it and bought a Wii. I wasn't planning to buy any new PC games for awhile, but then I heard about OB and figured I'd give it a shot since my current PC ran HL2 just fine. Glad I bought it, Portal alone has kept be busy for two weeks.

    1. Re:Low System Spec a big plus too by Anonymous Coward · · Score: 0

      The same each time around because player choice is nill.

      What does this even mean? That's not a sentence, that's a fragment.

      It's kind of amusing how you're ranting on and on as if Source having its roots in the Quake codebase is a bad thing. Quake was fantastically well-coded, and it only makes sense to reuse existing code when you've got something that works. It's a smart business decision, and they've been able to do some amazing things with it.

      I also do not count Portal in this as it was a cool existing project which Valve once again saw the opportunity for financial gain from.

      Uh, no? A team of students made a project called Narbacular Drop -- it's free, you can download it -- and Valve decided they liked the concept so much that they hired the team to make another game using the same concept. Portal was not a "cool existing project" unless you consider the concept of using portals to solve puzzles be a project.

      With behavior like this, and mediocrity unparalleled it is of no surprise that Gabe Newell started his empire with Microsoft money.

      Behavior "like this"? By "this" you mean "smart business decisions", right? And the vast, vast majority of gamers disagree with your accusation of "mediocrity unparalleled."

      In short, GTFO, troll.

    2. Re:Low System Spec a big plus too by kc2keo · · Score: 1

      I agree. Played all the previous HL series. Also played and own HL2, HL2 EP1 and more. I played most of HL2 EP2 using Wine with Ubuntu Feisty Fawn at fullscreen. Amazing how well it worked out. I'm happy!

    3. Re:Low System Spec a big plus too by ZiakII · · Score: 1

      Portal alone has kept be busy for two weeks.

      Lately FPS games to me haven't grabbed my attention for the longest time. I got bored of Bioshock rather fast (3-4 hours?), but Portal drew me in because there really was not just another twitch fest rehashed, but a 3D world dedicated to solving cool puzzles. Everything was well thought out and the humor in the game was great. This really comes true when your doing the advanced maps the solution to one of them came to me as I was showering (I drew a diagram on the wall....) That and the special bond with the Weighted Companion Cube, made me feel warm and fuzzy inside.

    4. Re:Low System Spec a big plus too by happyemoticon · · Score: 1

      http://www.joelonsoftware.com/articles/fog0000000069.html

      I heartily agree. And furthermore, I haven't really enjoyed an id engine-based game since Quake II. All of the games that came after it just felt less attractive in terms of motion and firing. There's something too fluid about Quake 3 and everything that came after it.

  13. Fortress Forever mod is better by Anonymous Coward · · Score: 1, Interesting

    Fortress Forever is Team Fortress faithfully ported to the Source engine, and it's free. It's a hell of a lot more fun than TF2 (which isn't to say TF2 sucks, it's just not nearly as fun as FF).

    1. Re:Fortress Forever mod is better by Anonymous Coward · · Score: 0

      Someone can't handle the sad truth: Valve took years to release TF2 and then pumped out a product inferior to what a bunch of modders made and are giving away for free.

  14. TF2 by PhrostyMcByte · · Score: 1

    Team Fortress 2 rewards skill, to be sure, but the shallowness of the learning curve and self-teaching mechanisms means that expertise in TF2 is a much lower piece of fruit. Ultimately, isn't that the sign of a great online game? One that lots of people can participate in?

    (disclaimer: I'm a hardcore bhopping, rocket/gren jumping, physics abusing player of the original TF and Custom-TF)

    Leveling the field between newbies and long time players doesn't come without a price. The correct phrase is "dumbed down" - with little to master, I don't see it captivating players for long. HL2: Ep2 and Portal are both fantastic games and well worth the price, but I can't say the same for TF2.

    1. Re:TF2 by Diginosis · · Score: 1

      Dumbed down what exactly? The personal skill or the team skill?

      You still have a game capable of creating a skilled team vs team match. If you play smart you still have a competitive advantage. If you play smart with your team you will dominate. I would give it another shot, unless you prefer a solo game and in that case I say play deathmatch.

    2. Re:TF2 by businessnerd · · Score: 3, Insightful

      You make an interesting point with TF2. A lot of the things that they have tried to eliminate in TF2, were really skills that had to be mastered over time in TF1.x. Things like rocket jumping and conc. grenade jumping take a lot of skill and are certainly not the obvious maneuver for the n00b. However, I have two counterpoints to argue.

      First, let me put up my own disclaimer: I have not yet tried TF2, but have been re-obsessed with TFC after I realized that even though my install CD went missing years ago at a friends house, the box with CD Key on it that I still have can be used to download through steam (and run it in Linux under WINE!).

      That being said, all of the physics exploiting moves were not in wide use when these games were first released. These skills were discovered, developed, demonstrated and passed on to others until it became common practice. So while those old skill may now be bannished, who knows what new 1337 5ki11z will be discovered and then perfected until we all use them. Don't forget, there is a collective learning curve with most online multi-player games. In the beginning, the relatively new player can do pretty well for himself, but then those putting in the overtime quickly start pwning and those who don't keep up, are all of a sudden not doing so well.

      My second counterpoint, is that the game developers have tried to bring each role back to basics. In the original concept, you have your offensive players (actively attacking) and defensive/supporting players (passively attacking/supporting others). The medic and the engineer were intended originally, not to be used for offense. While relatively quick, their health/armor was relatively low, and their supershotgun takes a lot of skill to be affective on offense. However, grenades seem to be the great equalizer. When grenades are available, those two classes, as well as others, have a lot of offensive firepower. Rather than having medics healing teamates (a rarity), you have medics conc. jumping across maps and grenade spamming the defense. On maps like 2fort, engineers are possibly the most powerful player offensively thanks to the EMP grenades (I should know, I'm a devout TFC engineer). After a while, the teams stop working together, and start working for themselves. Everyone wants to have the high ranking (which means lots of kills), and forgetting about your other duties, like healing and building support devices like dispensers and teleporters. There's no "i" in Team Fortress (except Team Fortress Classic, but I guess that supports my argument of what the game had turned into).

      Those who have played TF2 can certainly comment better than I on whether any of these things are happening, but I see a more authentic team experience, and don't worry, the moves people will be pulling off in two years, the developers would have never imagined.

      --
      "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
    3. Re:TF2 by Xentor · · Score: 1

      You make a good point there...

      I never got into TFC, but I was an old-school QWTF Medic/Sniper. I played the Sniper like an ambushing defender, not a balcony counter-sniper... I played the medic like rambo. If you combined the super nailgun with the plague axe (Remember you could whack a bad guy and infect them), the medic could run rings (Literally) around most other classes on offense, even before you added in the grenades...

      Oh, and rocket-jumping on the soldier became a reflex after a while. If you couldn't do it, you just weren't a real TFer.

      So I liked the original TF, and I have the Orange Box sitting next to my computer at home, not installed yet. Sure, they may have killed my psycho-medic, but we'll see how good the sniper rifle has become...

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    4. Re:TF2 by ahoehn · · Score: 2, Insightful

      After a while, the teams stop working together, and start working for themselves. Everyone wants to have the high ranking (which means lots of kills), and forgetting about your other duties, like healing and building support devices like dispensers and teleporters. One of the niftiest revamps in TF2 is that your points are no longer based exclusively on kills. Pretty much everything you do that helps your team will move you up the leader board. If you're a medic and you effectively heal your teammates, you move up the board. If you're an engineer and you build a useful dispenser or transporters, you move up the board. If you're a spy and you sap a sentry gun, you move up the board.

      The upshot is that the game encourages cooperation far more than any other FPS I've played. For players like me who are simply awful at moving their mouse quickly and shooting people in the head, TF2's combination of unique classes and thoughtful point crediting makes the game incredibly appealing.
      --
      Mod my comments down. It'll be fun.
    5. Re:TF2 by PaulMorel · · Score: 3, Insightful

      (disclaimer: I am a similar bhopping, rocket jumping TF vet)

      You haven't spent enough time with TF2. For all the reasons that TF & TFC were great, TF2 is better.

      The biggest difference isn't grenades, as you would know if you had spent more time with it. The biggest difference is that one player can't affect a match as much as teamwork can. In other words, one uber-1337 player on a team of nubs will never win a match in TF2. Only teams that can work together can truly dominate in TF2.

      It is the only game I have ever played where this is the case (some other games come close).

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    6. Re:TF2 by tholomyes · · Score: 1

      I'm a TF noob, but if by "rocket jumping" you mean a soldier using his rockets and timing his jump off of th explosion to get to otherwise improbable places, then I've seen it at least once in TF2.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    7. Re:TF2 by businessnerd · · Score: 1

      For players like me who are simply awful at moving their mouse quickly and shooting people in the head, TF2's combination of unique classes and thoughtful point crediting makes the game incredibly appealing.
      This is the main reason I play as engineer most of the time (and how I really got sucked in a couple years back). Knowing how to place a sentry gun and keep it running made sure I was usually ranked in the top 3 on my team in a given match. My shotgun skills are pretty shaky though. On maps where I have easy access to grenades, I could do even more damage, even offensively. I was really playing a first person shooter so much anymore. Which was great for me cause I would be kicking ass. I'm a lousy sniper and just as bad as a soldier. That's the great part about TF*. There's a role for everyone.
      --
      "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
    8. Re:TF2 by ameoba · · Score: 1

      It's there - if you go through the commentary, they talk about it by name at one point.

      --
      my sig's at the bottom of the page.
    9. Re:TF2 by Damocles+the+Elder · · Score: 1

      There's a difference between "dumbing down" and making controls easier. To draw a comparison to console games, look at Soul Calibur and Super Smash Brothers. One has combos and controls on a list the length of your arm that you have to memorize to get anywhere. The other has a control scheme that takes about a minute to memorize and a half hour max to get the hang of. I don't have the sales charts or popularity scales sitting in front of me, but I've seen a lot more SSB tourneys than I have SC ones.

      And with that, having a simpler control scheme doesn't mean complete newbies can pick up a controller and smack down someone who knows what they're doing. It just means they can start learning how to actually play the game without having a horrible obtuse control scheme standing in the way.

    10. Re:TF2 by Anonymous Coward · · Score: 0

      really, if you liked the combat-"medic", in QWTF/TFC, you should play scout in TF2. Lots of mobility and speed, and is *BRUTAL* at close range.

    11. Re:TF2 by Ponzicar · · Score: 1

      What made Team Fortress fun was the unique skills and abilities of each class, and the cooperation and countering that each class was in theory supposed to be useful at doing. If at the highest level of play it became a physics engine exploiting grenade spamming mess, with the vast majority of the classes and abilities ignored, then you may as well be playing team deathmatch or ctf. Team Fortress 2 feels a lot more refined and balanced. I do agree that they could have added a bit more complexity, but after putting quite a few hours in, I found that I didn't really care about the stuff that they took out. Sure, I do miss being able to throw a grenade around a corner to take out a sentry gun, but I definitely don't miss the ridiculous amount of grenade spam that would happen on a full server. Sure, your old tricks may not work, but that doesn't mean that they took out the need for skill. A well coordinated team can easily run circles around a disorganized one, and fast reflexes and good aim are as useful as they are in any fps. The newbie friendly face of TF2 is actually a very good thing. A multiplayer only game that allows new players the chance to learn what's going on while still contributing something to their team is going to have an active community of players for a lot longer than one where a newbie has to spend 20 minutes binding keys, only to be repeatedly insta-killed by the seasoned veterans.

    12. Re:TF2 by RESPAWN · · Score: 1

      You are so very right about teams in TFC only serving themselves. I can remember at least one occasion where my friends were ragging on my choice to use a Scout in one map. I forget the name, but it was the map where you had to capture several different flags and take them back to your base to win the map. They claimed that, because I was actually killing very few people, it didn't count that I was leading the map.

      On the other hand, those rare moments where you do experience some cooperativity from your teammates, made the game that much better. I can recall one particular game on Badlands where I was able to hold the bridge as a sniper due to constant and diligent resupply by my team's medics and engineers. After a while, the enemy pretty much stopped trying to cross the bridge and stuck to the canyons... at which point I would occasionally get brave and take the occasional pot shot at them, but that was risky since enemy snipers were gunning for me if I ventured too far on the bridge. Point is: it was one of my most enjoyable games due to the constant support from the support classes on my team. Also, our working together was instrumental in our decimation of the other team. Since I was able to hold the bridge as a single man, that freed up the rest of my team to defend the lower levels and cap the enemy's flag.

      I can only hope that there will be more of this in TF2. I might just have to go buy OB this weekend.

      --

      If Murphy's Law can go wrong, it will.

    13. Re:TF2 by skrolle2 · · Score: 1

      It's even in the tip system, they explicitly say that soldiers and demomen can rocket-jump (and grenade-jump).

      Also, in the developer's commentary, they talk some more about it how it's a trade-off between health and position. They mention a few positions, and that you can get there, they are very good positions, but you lose some health getting there, and you can't be healed while up there, so it's a trade-off.

      I'm constantly amazed at the amount of work that has gone into the maps for TF2, they've really thought about where you can double-jump to and where you can rocket-jump to, and even made those places balanced so that there really is nowhere you can safely camp, which is very nice. It's a very balanced game, and it's more a rock-paper-scissors contest than a headshot skill contest, which at least I like. I have friends who absolutely hate it though, but hey, everyone's taste is different. :-)

    14. Re:TF2 by Xentor · · Score: 1

      Sounds good... I'll have to try that out.

      Of course I got Portal out of the way last night... SOOOOO fun.

      The cake is a lie.
      The cake is a lie.
      The cake is a lie.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
  15. Portal Praise by lymond01 · · Score: 3, Funny

    The end of the first "map" on Portal is worth the whole game.

    And my favorite quote (I paraphrase):

    "Here at Aperture Technologies, we're bound by regulations to inform you that further progression through the training is very dangerous and may result in pain or physical disability, such as death."

    1. Re:Portal Praise by Anonymous Coward · · Score: 0

      I can't remember the exact wording for my favorite quote but I think it was something like this:

      "Aperture Science would like to remind you that you can donate one or all of your vital organs to the Aperture Science Self Esteem Fund for Girls"

    2. Re:Portal Praise by Nocterro · · Score: 1

      Nah, it's got to be: "Please note, we have added a consequence for failure. Any contact with the chamber floor will result in an unsatisfactory mark on your official testing record. Followed by death. Good luck." Now that's coffee-nose-keyboard destructive goodness.

      --
      [clever sig]
    3. Re:Portal Praise by Palshife · · Score: 1

      "Remember: Bring Your Daughter To Work Day is the perfect time to get her tested."

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    4. Re:Portal Praise by hickory-smoked · · Score: 2, Funny

      "Remember when the platform was sliding into the fire pit and I said 'Goodbye' and you were like 'NO WAI' and then I was all 'We pretended we were going to murder you'? That was great..."

    5. Re:Portal Praise by justinlindh · · Score: 1

      That was the first time I had laughed at a video game in literally years, from that line alone. It was hilarious.

    6. Re:Portal Praise by Carlos+Laviola · · Score: 1

      My favorite is probably "If you become light-headed from thirst, feel free to pass out."

    7. Re:Portal Praise by Spacezilla · · Score: 1

      This had me laughing the loudest:

      "The Enrichment Center regrets to inform you that this next test is impossible.
      Make no attempt to solve it."

      [If you have trouble, or wait to solve the puzzle]
      "The Enrichment Center apologizes for this clearly broken test chamber."

      "Once again, the Enrichment Center offers it's most sincere apologies on the
      occasion of this unsolvable test environment."

      "Frankly, this chamber was a mistake. If we were you, we would quit now."

      "No one will blame you for giving up. In fact, quitting at this point is a
      perfectly reasonable response."

      "Quit now and cake will be served immediately."

      [When you finally solve the puzzle]
      "Fantastic. You remained resolute and resourceful in an atmosphere of extreme
      pessimism."

      http://www.gamefaqs.com/computer/doswin/file/934386/50477

  16. TF2 Comments by MBCook · · Score: 1

    What can I say? I loved Portal. I haven't gotten to Episode 2 yet (just finished HL2 and Lost Coast)

    I'll comment on TF2 though. I loved the original, and I like this one quite a bit. There are definite changes. The most obvious to me is the lack of grenades. They are all gone (except for the Demoman's launchers). This has made engineer's sentries much more powerful (as it used to be any class could take them out or damage them seriously with 'nades, now if you are a scout you are in big trouble). That's just taking getting used to. The game looks great. I'm a great soldier, but I'm really weak as some of the other classes. They have really been balanced to their roles. In TFC the Medic was an amazing class, speed, healing, virus infection, great guns. Now it is much more limited, but it makes much more sense. The scout has the double jump (which I didn't know about at first). As a Engineer, I can't tell how to re-point a sentry like you could in TFC.

    Some of the maps are back, like 2fort. Dustbowl is back but looks REALLY different. The map is physically identicle but instead of looking all dessart and sandstone, it looks like an old abandoned mining town out west. Took me about 45 minutes to put it together because the visual difference is so large.

    The game is a blast, and some of the new maps are really great. I'd like more CTF maps though (only 2fort right now).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:TF2 Comments by Anonymous Coward · · Score: 0

      As a Engineer, I can't tell how to re-point a sentry like you could in TFC. Right-click and it'll rotate it a quarter clockwise (i think, maybe counterclockwise). Took me a while to find that too :)
    2. Re:TF2 Comments by NonSequor · · Score: 1

      Scouts can actually take down unattended sentries moderately well, especially if it's just around a corner. The trick is to stand just around the corner and move into view to shoot it with your scattergun and move back very quickly. You'll take some damage but if your quick enough you can take it out before you lose too much health. In some cases you can see the sentry around a corner before it can see you and you can shoot the parts sticking out safely. If it's in an open area you can also use your pistol on it from a distance but this takes a lot of ammo to work.

      Still, for any well defended point, a good demo man or a heavy+medic or pyro+medic combo is needed (soldier+medic works in a pinch, but in general soldiers spend too much time reloading to be that useful in ubercharge).

      --
      My only political goal is to see to it that no political party achieves its goals.
    3. Re:TF2 Comments by Zeussy · · Score: 1

      One thing I find is a pyro can be a little light, and takes a bit of time to fight through the push back force applied by being hit by the sentry

    4. Re:TF2 Comments by Zelos · · Score: 1

      The strength of the upgraded sentry guns encourages a coordinated offense, I think. On some maps it turns into sentry gun/scout skeet shooting.

      A well placed sentry gun can stop an attack dead, so you need a spy to sapper them, a demoman to bounce some grenades round the corner or a medic to uber a Heavy or soldier.

    5. Re:TF2 Comments by Some_Llama · · Score: 1

      "As a Engineer, I can't tell how to re-point a sentry like you could in TFC."

      You don't, it actually can detect in full 360, so no need.

  17. One sku, please, piping hot! by noidentity · · Score: 2, Funny

    Well skuse me, what's a sku? I'll skuut off now and see if I can find out.

    1. Re:One sku, please, piping hot! by caitsith01 · · Score: 1

      It's a combination of a skunk and a gnu. You do NOT want to piss it off.

      (Seriously, when will gaming nerd "journalists" realise that "sku" is not a word in the English language?)

      --
      Read Pynchon.
    2. Re:One sku, please, piping hot! by SwabTheDeck · · Score: 1

      sku - n.: 1)stock keeping unit 2) a unit with which one keeps his/her stock

  18. The PC isn't dead yet, just resting by jollyreaper · · Score: 4, Interesting

    PC Gaming is dying," the analysts tell us. "The Massive genre is the only viable business model left," websites report. Simply not true, but you can understand why some people think so. Here are the pros and cons:

    Console Gaming
    Pros
    1. Buy once, will last you for five or so years until next console comes out, every game made for it will work for it, no worries.
    2. Consoles have gotten more powerful with prettier graphics, intruding into PC territory
    3. Perceived as less technically cumbersome than a computer, plug the game in and play
    4. Used to be significantly cheaper than a top of the line gaming computer.

    Cons
    1. Closed architecture system
    2. Games not hackable
    3. User-created content completely unknown.
    4. Getting as expensive as a good computer but with so many restrictions
    5. Nobody can make small fun casual games for the system (changing some with the live arcades, but you still have to be vetted by the console manufacturer)

    Computer Gaming
    Pros
    1. People already have a computer for serious work, games are a nice diversion.
    2. Computer games could be geekier in subject matter, doing things like RTS or WWII wargames or highly detailed military sims.
    3. Total hackability, open architecture, allows an online community with mods, new art, hacks, etc.
    4. On the net long before the consoles were -- this advantage is no longer an exclusive.
    5. Anyone can make a computer game, there's no barrier to entry for fun casual games.

    Cons
    1. Computers are expensive as hell, especially if you want to be on the bleeding edge.
    2. You could buy a video card that would be good for six months or a Playstation, the price was the same. (Now you have to buy two high-end cards to equal the cost of a PS3.)
    3. With the rise in the power of the consoles, computers are taking a beating from the competition

    At the point we're at right now, the difference between console and PC basically comes down to the openness of the architecture and the DRM inflicted rather than any other factor.
    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:The PC isn't dead yet, just resting by dctoastman · · Score: 1

      You do realize that computers have usually lagged behind consoles in the graphics department. It wasn't really until the advent of the cheap 3D accelerator that PCs have been able to surpass dedicated consoles.

    2. Re:The PC isn't dead yet, just resting by keithjr · · Score: 1

      4. Getting as expensive as a good computer but with so many restrictions

      I would go a step further. I think it's safe to say that PC's are actually less expensive if built intelligently from scratch. I tried this on newegg a little while ago and built a perfectly decent computer for about $700, and that included the monitor. I could list the specs if you'd like, but refrain for the sake of brevity

      Compare this to a $400+ X-box 360 (if you have the audacity to expect a decent hard drive), as well the requisite HDTV (that was a severe clincher), throw in controllers and a Live subscription, and you're looking in the ballpark of $1000. PC's being looked at as elitist money-machines has long since been a bit of market fraud eaten up by people afraid to build their own system.

      Yes, my newegg sanity-box doesn't have an 8-core cell processor, but considering how under-leveraged the PS3 hardware really is, I can't see why that would matter in the least. PC Gaming companies just have to realize that they still have an audience and can leverage greater degrees of complexity in their designs in order spur innovation.

    3. Re:The PC isn't dead yet, just resting by moderatorrater · · Score: 1

      You're forgetting the keyboard and mouse. They're the reason that RTS games are almost exclusively the domain of PCs.

    4. Re:The PC isn't dead yet, just resting by jollyreaper · · Score: 1

      You're forgetting the keyboard and mouse. They're the reason that RTS games are almost exclusively the domain of PCs. Also the reason why I refused to play console shooters. :) I've gotten the hang of Oblivion with the little thumbsticks but I dread trying to play a shooter with this setup, I'm just not used to it like mouse and keyboard. I can almost not embarrass myself with mouse and keyboard. On thumbsticks, it's n00bland all over again.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    5. Re:The PC isn't dead yet, just resting by Lord+Bitman · · Score: 1

      I'm 23. I have used computers my entire life. I have at no point in my life seen computer graphics capabilities which were not at least what I would consider "twice as good" (in terms of complexity, framerate, resolution) as consumer consoles. (arcade cabinets are another, though short-lived, story)

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    6. Re:The PC isn't dead yet, just resting by Kamineko · · Score: 1

      Much irony lies in the fact that some marketing folks see that entire list inverted.

    7. Re:The PC isn't dead yet, just resting by ucblockhead · · Score: 1

      You forgot the biggest con of PC gaming:

      Con: games are generally less stable.

      Having a console game that crashes, or needs a patch, is rare. Having a PC game that crashes, or needs a patch, is the common case.

      --
      The cake is a pie
    8. Re:The PC isn't dead yet, just resting by falzbro · · Score: 1

      I'm 23. I have used computers my entire life.
      This may be why have this opinion. While I havent been around forever, The first time I remember PC's eclipsing a console is when I got a S3 ViRGE. This card was not great by any means, and only 5ish games ever came out supporting its 3d-ness. It did however come with an accelerated copy of Descent, which looked great, and was the first game I remember looking better than a 3d console game (Playstation 1 at the time). I don't remember when this was exactly, perhaps a year or two into the PS1's lifetime. The 3dfx Voodoo 1 came out just after this, and since then PC gaming has been on top.

      This is all 3d related, but for 2d stuff, the console was always ahead of x86 pc's, but not something like an Amiga.

      However, certainly others will chime in with other non-x86 "IBM PC" computers (Apple, Commodore, etc) to disprove me, but x86 stuff was the only PC's I've ever had, going back to 8088 amber/monochrome stuff.
    9. Re:The PC isn't dead yet, just resting by mahlerfan999 · · Score: 1

      Compare this to a $400+ X-box 360 (if you have the audacity to expect a decent hard drive), as well the requisite HDTV (that was a severe clincher), throw in controllers and a Live subscription, and you're looking in the ballpark of $1000. PC's being looked at as elitist money-machines has long since been a bit of market fraud eaten up by people afraid to build their own system. (a) the xbox 360 works on a standard tv as well as an hdtv. So you can't add on the cost of a tv, sorry.
      (b) the xbox 360 costs $350 for the premium, $280 for the standard.
      (c) it includes a controller.
      (d) you only need to buy live if you're using it for multiplayer. There are plenty of people like me that only care about single player games.

      So what you are really saying is that you can build a modest pc that under performs compared to the xbox 360 for twice as much. Haha that's funny!
      Here let's try something more honest. The average joe
      (a) does not need to buy a gaming pc, nor build one
      (b) does not need to buy an hdtv
      What the actual comparison is
      (a) buy a good video card or
      (b) buy a console
      Guess what? Both choices cost about the same. Long term spending--
      (a) Get a midrange card and update every six months to a year if you go with pc gaming.
      (b) Pay more for new games on a console.
      (c) Pay less for games on a console by renting from video stores.
    10. Re:The PC isn't dead yet, just resting by Anonymous Coward · · Score: 0

      RTS games suck on a console. Even FPS games suck on a console: you just can't aim and select options as good with a controller as with a mouse/keyboard. Playing against a PC player, the console guy will always lose (assuming the autoaim is off).

    11. Re:The PC isn't dead yet, just resting by tm2b · · Score: 1

      You missed a BIG console pro: they are engineered to go discreetly in the home theater's a/v stack and and their games are designed to be played with wireless controllers from 20 feet away.

      Yes, you can do all that stuff on PCs with a bit of work but not in a nice, inexpensive all-in-one package. And even then, you're stuck dealing with Windows (which is the big PC CON you missed).

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    12. Re:The PC isn't dead yet, just resting by Stuntmonkey · · Score: 1

      This is a good list. Another con of PCs, and what ultimately drove me to buy an XBox 360, was the frequent disappointment I'd get from buying games and discovering my video hardware wasn't good enough. You have to be willing to pay what it takes to stay on the bleeding edge. With a console you experience a game exactly as the developers did. Some of the games still suck, but it generally isn't for performance reasons.

      In general I don't see PC vs. console gaming as zero-sum. The bulk of development man-hours goes into artwork, level design, sound, AI algorithms, etc. -- not platform-specific coding. So if the economics are such that with 10% more labor you can port to a console (or PC), why wouldn't you? If anything I think we'll see a trend toward more simultaneous releases.

      Also the X-Box 360 runs DirectX 9 (where the "X" in "X-Box" came from). My game developer friends tell me it's shockingly easy to port stuff to and from the PC platform. No doubt this commonality of API is part of Microsoft's strategy, and also points toward more simultaneous PC/X-Box releases.

    13. Re:The PC isn't dead yet, just resting by hitmanWilly1337 · · Score: 1

      Yeah, but i'd love to see the consoles try to match the precision of kbd/mouse control. As far as i'm concerned, dual analog sticks just don't cut it. Which is why i still think that if PC/Console gamers were able to go head-to-head (in a GOOD game, like UT or something similar) the PC guys would lay the smack down so hardcore, it wouldn't even be funny. (Ok, maybe a LITTLE funny.)

    14. Re:The PC isn't dead yet, just resting by Ravenger · · Score: 1

      One of the reasons I play PC games rather than console games is that my PC is exactly that - MY PC. I have a Wii and a PS2 but rarely get to play them on the big screen because my family uses it to watch TV most of the time. My PC is in a separate room, along with my kids PCs (so I can supervise them when they go online), and I don't have to ask permission to play it :)

      The advantage with PCs over consoles is that they are extremely backwards compatible. Backwards compatibility is getting put onto a back-burner by most of the console manufacturers, but on PCs you essentially get it for free. Coupled with emulators I can play just about every computer game on my PC that I've played in my life, which is a big deal for me, because computer games are both my hobby and my job.

    15. Re:The PC isn't dead yet, just resting by jollyreaper · · Score: 1

      Yeah, but i'd love to see the consoles try to match the precision of kbd/mouse control. As far as i'm concerned, dual analog sticks just don't cut it. Which is why i still think that if PC/Console gamers were able to go head-to-head (in a GOOD game, like UT or something similar) the PC guys would lay the smack down so hardcore, it wouldn't even be funny. (Ok, maybe a LITTLE funny.) Personally I much prefer the mouse and keyboard but I would not doubt for a second that there are 14-year olds out there who slay with thumbsticks. I much prefer typing on a keyboard and can do 100wpm at a good burst but there are thumb-typers on cellphones who will stomp me at speed. I still prefer a full-sized keyboard. :)
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    16. Re:The PC isn't dead yet, just resting by Stuntmonkey · · Score: 1

      One of the reasons I play PC games rather than console games is that my PC is exactly that - MY PC.

      Good point -- I can see how that would be an attraction for a hardcore gamer. Of course you could buy a console + 42" HDTV for less than the cost of a typical gaming PC, but most people probably won't go that route. From my standpoint as a more casual gamer I'd rather have a TV-connected device because the screen is better than what I have on my PC.

      The backward-compatibility and openness I agree are really nice on PCs. It's great to have MAME, C64 emulators, etc. The console vendors unfortunately have an incentive to break backwards-compatibility, since they want you to buy new games. X-Box Live Arcade has started offering older games for download, including a number of old classics like Robotron. These are clearly working under an emulation environment; they look identical to the originals.

    17. Re:The PC isn't dead yet, just resting by Some_Llama · · Score: 1

      "This is a good list. Another con of PCs, and what ultimately drove me to buy an XBox 360, was the frequent disappointment I'd get from buying games and discovering my video hardware wasn't good enough."

      Typically there is a section on the game's box that says hardware requirements, the minimum means you will be able to play the game on the mid to low settings, the reccommended means you can play on full settings with an average FPS of 30-60 depending on resolution.

      If you are buying a game and don't meat the minimum requirements, i can hardly see how you could blame "PCs"

    18. Re:The PC isn't dead yet, just resting by Anonymous Coward · · Score: 0

      You forgot Computer gaming Cons 4. The games don't work, especially on a PC that you bought for business or in a major retailer.

    19. Re:The PC isn't dead yet, just resting by Stuntmonkey · · Score: 1

      What I'm saying is that I've purchased games where I exceed the minimum requirements, but the game has been a pretty un-fun experience. I don't blame PCs for this phenomenon, just saying that with console gaming you completely eliminate the possibility of this happening.

      Another way of saying it is that with a console I always automatically satisfy the "recommended" requirements. To do this on a PC it seems you need to buy a new machine -- or at least a new graphics card -- every year or so. No doubt many hardcore gamers are happy to pay the $2-3k per year it takes to stay on the bleeding edge.

    20. Re:The PC isn't dead yet, just resting by Some_Llama · · Score: 1

      "No doubt many hardcore gamers are happy to pay the $2-3k per year it takes to stay on the bleeding edge."

      when you say bleeding edge you are talking about computer enthusiasts, not gamers. Those who overclock to get the highest artificial benchmark score.

      I myself AM an hardcore gamer and am not happy to pay that much, my last "bleeding edge" system cost me 700 bucks, as i bought it a year or so after the hardware came out, and it still plays all games at a decent res (1280x1024) with all settings on high 2 years later. I'd much rather spend 1000 bucks on software, which i have over those 2 years.

      i have yet to see a game that was "un-fun" if i exceeded the minimum requirements, yes i couldn't run at the highest setting at 1600x1200, but i you don't "need" that in order for a game to be fun?

      I would think gameplay/story/re-playability would come before maximum eye candy/fps.

      I would also say that comparing Console GAMES to their PC ports.. the PC versions ALWAYS look better than the console, and you don't need bleeding edge hardware to do so.

  19. Stop the Jargon. by alan_dershowitz · · Score: 5, Insightful

    this single sku offers five complete games at an amazing price. What is an SKU? Is anyone else getting sick of the integration of marketing and sales jargon into regular language? I'm tired of game series being called "franchises." I'm not licensing anything, I'm buying it. It's a franchise to a licensor. To me it's a game.
    1. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      Do you really not know what a SKU is?

    2. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      Stop saying 'Price Point' first.

    3. Re:Stop the Jargon. by Ullteppe · · Score: 1

      Amen, brother. Franchise=crap concept we rehash every year.

    4. Re:Stop the Jargon. by Sosarian · · Score: 1

      I agree it's jargon, but not so much marketing jargon as regular retail/business jargon.

      Stock Keeping Unit.

    5. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      maybe in yankee land, but not elsewhere

    6. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      SKU = Stock Keeping Unit

      It's an inventory management term, not a marketing or sales term.

    7. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      SKU = Stock Keeping Unit

      It refers to a specific version of a product and tracks how it is stocked and is selling. You might have orange box with one combination of games as a SKU, and orange box with additional games as another SKU.

      Fun fact: I also hate random marketing terms. I actually work in the software industry and attended many meetings where we talked about the different SKU's we were selling. I came to use the acronym naturally without knowing it's true definition, and then one day asked the other leads what it stood for. It turns out nobody else knew either. We all knew the meaning, but not the definition. This is what happens when an acronym becomes common in a particular industry segment - people learn to use it as a word in itself.

    8. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      SKU = Stock Keeping Unit(s)

    9. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      SucKitUp

    10. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      well forgive those of us who aren't retail monkeys from not knowing that.

    11. Re:Stop the Jargon. by at_slashdot · · Score: 1

      In this kind of situations Google is your friend, just try "define: SKU"

      --
      "It is our choices, Harry, that show what we truly are, far more than our abilities." -- Prof. Dumbledore
    12. Re:Stop the Jargon. by brkello · · Score: 3, Insightful

      I used to agree with you. Now I am just tired of people like you complaining about the word. It has been showing up for months. People have been whining about it for months. The term is not going away any time soon so just learn to accept it like I have.

      Actually, I'm fine with SKU as long as I don't have to read the word meme. That one seems to have gone away thankfully.

      --
      Support a great indie game: http://www.abaddon360.com
    13. Re:Stop the Jargon. by Yosho · · Score: 2, Insightful

      I agree completely. The version of the Orange Box I bought isn't even an "sku"; I bought and downloaded it through Steam, which means there isn't any "stock". Would it really be so hard for Slashdot's editors to use an actual word?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    14. Re:Stop the Jargon. by deblau · · Score: 1

      Stock Keeping Unit. "A thing that we sell." Ask just about anyone who has ever worked retail.

      --
      This post expresses my opinion, not that of my employer. And yes, IAAL.
    15. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      It is an acronym for Stock Keeping Unit.

    16. Re:Stop the Jargon. by kreyg · · Score: 1

      As a game developer, I heard the term SKU used when I entered the industry about 9 years ago. It's actually a very useful term when you consider that games are translated into different languages and have different technical requirements for different parts of the world, so although from the outside it might look like you have one "game," you are actually creating many different versions of the same product. We call each different "flavor" a SKU, because they are all different.

      It's not terribly common in everyday language, but it does illustrate one thing - many game players are very in tune with the industry that makes their products, to the point where the industrial jargon actually becomes quite commonplace in the user community. You can see this with all sorts of hardware discussion as well. Personally, I think that's kind of cool, but it does add a bit of a learning curve to anyone who wants to talk to the hardcore gaming crowd.

      --
      sig fault
    17. Re:Stop the Jargon. by nickjennings · · Score: 1

      SKU - Stock Keeping Unit. It's an identification code used to refer to a single purchase-able item. The Orange Box being one item for sale.

    18. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      No you are totally right. And you know what else? It seems like guantanamo bay isn't going away anytime soon either. Lets just learn to accept that? Oh, and racism. Lets not do anything about that either, i mean, clearly THAT one isn't going to disappear overnight either. IN fact, here is a list of things that will be around for the forseeable futre, so we might as well just accept them and try not to do anything about them.

      murder
      rape
      fraud
      theft
      dumbasses that post on slashdot

      Come on people, lets just learn to live with this stuff! Everyone now. Go kill your neighbor so you can take his house and wife!!

      NOw i realize that there is a slight difference between what you are saying and what i am saying, but the point is that your argument (get used to things because they are not going away) is rediculous and proves you to be one of the dumbass slashdot posters. Sorry, to be the messenger here.

    19. Re:Stop the Jargon. by brkello · · Score: 1

      So you are comparing the use of a word that people find annoying to rape and murder. Are you completely nuts? You do understand there is more than a "slight" difference, right? If you don't, seek mental help.

      The thing is, as much as people don't like the term, SKU is just another way of saying product or model. It is a business term that is appropriate. And while Slashdot isn't business oriented, I am learning very quickly that it helps to speak their jargon if you want to do well in the business world.

      But call me names all you want. At least I have the guts to post what I believe and not hide behind AC.

      --
      Support a great indie game: http://www.abaddon360.com
    20. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      right, and so, as expected, you totally missed the point of my post.

      So, this time i will really spell it out for you...

      Stating that something is here to stay is not a valid reason to tell someone to "get used to it." The other reasons that you listed in this last post are more valid. For instance, stating that in order to be taken seriously in the business world one must learn the jargon is a valid point. However, this is only valid for people that are interested in being taken seriously in the business world (a dubious distinction, to say the least). A more correct form of statement would have been, "this is a word that is used in the business world all the time, so I don't think it is going to be dropped anytime" Notice how in this statement you are not telling someone that their feelings are invalid (or making an assumption about the motivations behind their actions) rather you are being informative. Furthermore, you are not making the statement (incorrectly) that someone will "just have to get used" to something just because it is commonly done -- this is a VERY bad thing to assume.

      Ok, well then. I would also like to point out that I was not comparing the use of a word to rape -- this was clearly stated and I am sorry if you missed that. Secondly, I WAS comparing the line of reasoning you used -- this was also clearly stated and again i am sorry if this was unclear. Lastly, I certainly will call you all the names that I want and you better get used to it, because it isn't going to stop (ah, sweet revenge).

      I would also like to point out that the immaturity of my last post directly reflected the immaturity present in you original post -- dismissing someone completely and telling them that their opinions should not matter to even them. That was real nice, buddy. Should you want a more mature reply (Such as this one) then you should present better arguments in the first place (this reply is a gift to you, since the above post of yours is not much better than the first one).

      Oh yeah, one more thing, it is quite nice that you seem to ascribe some merit to using a "real" fake name on the internet. But the reality is that your username is really no more personal than my AC. Additionally, the use of AC does not render my arguments invalid. I think that is all i have to say for now...

    21. Re:Stop the Jargon. by alan_dershowitz · · Score: 1

      Well, I wasn't precise on what my problem with this is. The word is for the business end, not everyone else. I feel like we're being programmed to buy stuff. American culture is being infused with the language of buying and selling. I think this is a dangerous path.

    22. Re:Stop the Jargon. by brkello · · Score: 1

      See, I don't think you even read the post. 1) I stated that I used to feel the way that person did, so I was showing that I understood their emotion, thus validating their opinion (though I don't thing I really need to bother with such touchy feely stuff) 2) I did not tell them to get used to it, I told them that they just had to accept it like I had to. This term is not going away (particularly with editors using it) and it is such a waste of anger to be making a big deal about this anymore (because as I stated in the second post, it is a valid term). Probably futile on my part...but when I am bored I don't mind going after the highly modded SKU whiners or the people who complain that they don't like reading about X on Slashdot.

      It is amusing to me that you attack my maturity. If there was some sort of magical maturity meter that measured post maturity levels, I am afraid you wouldn't like the results. So let's go to pretend world where I did what you said and told the guy to "get used to it". If this is so heinous (and this seems to be a large part of your complaint), then you invalidate any credibility you even think you have when you say the same to me. Of course, I didn't even say that so your smug reply is laughable.

      Let me state this though: I understand your point. It is a bad thing to just accept everything that is thrown at you because "that's the way it is". But what your post does is remove the context of the situation and adds in things that are unacceptable. I am not saying "accept things that aren't going to go away". I am saying accept that a term that is commonly used is going to continue to be used and it isn't hurting anyone.

      One more thing from your post. With a Masters in CS, I thought pretty poorly of business people. Now that I am taking business classes it really opens my eyes to how things really work. It isn't a dubious distinction to do well in the business world and be business savvy. It is pretty much a requirement if you want to go anywhere in any career. Here's my gift to you: get over your bias and try to see the value of social groups other than your own.

      --
      Support a great indie game: http://www.abaddon360.com
    23. Re:Stop the Jargon. by Anonymous Coward · · Score: 0

      Well, that was a very reasonable reply.

      My only reply is this...

      I am not convinced that it isn't a dubious distinction to do well in the business world. Why do I have to do well to be happy? Does it cost an outrageous amount of money to talk with friends? Or go for a hike? Or to read a book from the library? No. Nor does my happiness require that I have a prestigious job. I do not need the accolades of others with respect to by business prowess in order to feel good about myself and my situation. I would much rather receive praise that I am kind, helpful, honest, and so forth than that I am a shrewed businessman that really knows how to squeeze out the profits. Perhaps this seems naive to you. Perhaps you thing that I should just accept that this is the way that the world works and that in order to be happy i have to "go somewhere" with my career. But I believe that a career does not a person make and that there are better things to do than to aspire to have the newest car or house or whatever, and finding ways of convincing others that this is what they want too. I do find value in other social groups. Indeed, much of the joy of life can be found in the variety of people and their groups. However, I do not find value in those people that are pushers of lifestyles that are beyond the means of those that they are sold to.

      Perhaps this is just a result of the fact that I am in one of those few fields where business savvy is not so important to success, but from where I sit much of what is wrong with the US (and the western world in general) is rooted in our strong consumerist economy.

      My advice to you: think critically about the fruits of your labors. Do they help others or just you? Do they provide a material that is useful for others? Do they create more pressure for others to spend -- perhaps money they cannot afford to spend? Do you work just so you can get more money? Would you be happier working less and consuming less, but living more? Be honest with yourself. You are not required to be a slave to money and career success. Be free.

  20. Foolproof Tripod Formula? by hirschma · · Score: 1

    Can someone help a brother out and tell me how to take out the tripods at the end _easily_?

    I think that I'm too old to continue playing FPS games :(

    1. Re:Foolproof Tripod Formula? by hidannik · · Score: 2, Informative

      SPOILERS:

      1. Hunter escort must be killed first. Hunters destroy Magnusson devices before attachment otherwise.
      2. Best weapons against hunters are the car (one hit kill by ramming at speed), pulse rifle secondary fire (the energy ball, also a one hit kill, best used at point blank range), and RPG.
      3. Stand directly below the strider to get the best chance of attaching Mag ball.
      4. Use the car. Running around is too slow.
      5. Learn the map. Fail a few times, drive around and get the lay of the land. Then when Magnusson tells you where the striders are coming from you can drive straight there.

      END SPOILERS.

      Hans

    2. Re:Foolproof Tripod Formula? by Yosho · · Score: 1

      By "tripods at the end", do you mean the hunters and striders at the end of Episode 2?

      Ok, here's what you do. First of all, you have to take out the hunters that come along with the striders first; if you don't, the hunters will shoot down any Magnusson devices you throw.

      Ramming the car into hunters is a pretty good way to kill them, but be careful, because they will try to dodge you; watch them carefully, and remember that you don't have to be going full speed to take one out. After you've closed in on them, trying to maneuver the car around to hit them is a pain, so it's best to just get out. If you have rockets, they're also a good way to take out hunters; two or three to the body will do it. They're also easy to aim from a distance, so you might use rockets to take out a hunter before you drive towards them in the car. The alternate ammo for the AR2 will kill them in one shot, but it's fairly rare and they are good at dodging it unless you're close to them. Aside from that, the best weapon is... logs! Use the gravity gun to pick up a nearby log and chuck it at them. Two or three hits should kill them.

      After the hunters are gone, you can lob a Magnusson device at the strider and then shoot it. The game seems to suggest using the handgun, but I prefer to use the machine gun instead. Don't bother aiming too accurately, just spray ammo all over it and it'll explode.

      Despite the fact that the NPCs are panicking, don't feel like you have to rush too much. More striders won't appear until you've taken care of the current wave, and you usually have time to swing by a supply depot to pick up some ammo inbetween killing striders. The ones you really have to watch out for are the ones that hunker down close to the ground as they move; they're going to try to destroy building, so you do want to hurry to kill them. It's ok if you lose a few buildings, though, unless you're going for the achievement that involves not losing any.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  21. Netrek = 1988 ... beats Quake by a lot of years. by Anonymous Coward · · Score: 2, Informative

    Check out Netrek for a role-based tactical multi-player game that significantly precedes Quake.

  22. I really liked this review. by z0M6 · · Score: 1
  23. The Typo - Fruedian Slip! by SuperKendall · · Score: 1

    Bioshock 2?

    Would you kindly tell me where I can buy that?
    :-)

    Oh I got it... but it's funnier than you realize because I keep thinking about Bioshock as "System Shock 2 2". :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  24. Consoles just as great though by SuperKendall · · Score: 1

    The consoles just PC hardware these days anyway. Try using a sniper weapon or something with precision on a console controller. I for one love games where my controller can aim at one pixel on the screen easily. The reason PC gaming is on the demise (besides piracy) is the reason that it is so great.

    Aha, but a console is just as great now - with an HD set and a game even at 720P, you get just as good resolution as you ever got with PC gaming. Only now you get it on a larger screen, with a better sound system attached, and can also use all that screen and sound goodness for movies and TV - a Wife/Family approved expenditure!

    And of course some console games also support mouse and keyboard so you still get accuracy (I also dislike console controllers for FPS games).

    If you are saying that PC gaming is still alive is because the console is the PC now, then I guess I agree - and would state instead that desktop non-living room gaming is dying (slowly).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Consoles just as great though by brunascle · · Score: 1

      with an HD set and a game even at 720P, you get just as good resolution as you ever got with PC gaming
      no you cant. my monitor is at 1920x1200, slightly higher than 1080p. and larger monitors can do 2560x1600.

      Only now you get it on a larger screen, with a better sound system attached, and can also use all that screen and sound goodness for movies and TV - a Wife/Family approved expenditure!
      i'll give you larger screen, as that's usually the case, but better sound system? perhaps for you. but my klipsch 4.1 and x-fi blow my TV out of the water. to paraphrase PC Gamer, dont dump on PC gaming because you gimped your own setup.

      And of course some console games also support mouse and keyboard so you still get accuracy (I also dislike console controllers for FPS games).
      and, unless i'm mistaken, most FPS games on consoles dont support it.
    2. Re:Consoles just as great though by Anonymous Coward · · Score: 0

      "but a console is just as great now - with an HD set and a game even at 720P, you get just as good resolution as you ever got with PC gaming"
      What are you going on about? I was gaming at 1600*1200 on my PC 5 years ago, and that's a higher resolution than 720p. Now I'm playing most games (eg Portal) at 1920*1200 with AA. At 60fps. Show me a console that even comes close. It's true that console image quality has improved from "unbearable" to "ok" in this generation (well, except for the Wii), but saying that "a console is just as great now" is completely wrong.

      And that's without taking the abortion that is playing an FPS with a controller into account.

    3. Re:Consoles just as great though by Jthon · · Score: 1

      True, but UT 3 supports keyboard/mouse on the PS 3. Maybe this is the beginning of the end?

    4. Re:Consoles just as great though by SuperKendall · · Score: 1

      no you cant. my monitor is at 1920x1200, slightly higher than 1080p. and larger monitors can do 2560x1600.

      The first difference is just one of aspect ratio. Really at those levels, 2560 is not a large enough difference to justify the exorbitant sum it's going to take to make games really playable... and I would still argue the larger screen makes more of a difference past 720p or so than does more resolution.

      i'll give you larger screen, as that's usually the case, but better sound system? perhaps for you. but my klipsch 4.1 and x-fi blow my TV out of the water. to paraphrase PC Gamer, dont dump on PC gaming because you gimped your own setup.

      Even the high end PC stuff is so far under par of a good home theater setup it's not even funny. Why not just spend a bit on a console and take all the money that would have gone into bringing a PC up to snuff for gaming, on a really kick-ass home theater sounds system that's also great for movies? Seven channel stuff is pretty standard now and if you hear what a real amp can do...

      and, unless i'm mistaken, most FPS games on consoles dont support it.

      That remains to be seen, I thought HL 2 does (not sure) and as another poster noted I know UT will. Even on the last gen some FPS shooters supported this.

      For something heavily online like UT I'd prefer a keyboard/mouse for sure, but for more casual story driven FPS games where I don't need to have an edge just to stay level, I am OK with controllers. I bought Bioshock for the PC but after the whole experience was over I would have far rather bought a 360 and the game and played through that way.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    5. Re:Consoles just as great though by Provocateur · · Score: 1

      desktop non-living room gaming is dying

      The rest of us just call it basement, you insensitive clod!

      --
      WARNING: Smartphones have side effects--most of them undocumented.
  25. Really Right? by dvdave · · Score: 1

    Doesn't Valve releasing FIVE high-quality games in a single box at a reasonable price lend a little credence to the argument that PC Gaming is dead?

    1. Re:Really Right? by rehtonAesoohC · · Score: 1

      I'll answer your question with another question.

      Doesn't tens of thousands of players playing games of Team Fortress, Team Fortress 2, Counterstrike, Counterstrike: Source, Day of Defeat, Day of Defeat: Source, Natural Selection, and Half-Life 2: Deathmatch lend credence to the counter-argument that PC gaming is not dead?

  26. broken link by ampathee · · Score: 3, Informative

    I believe that "best game songs ever made" link should be to here.

  27. Not backwards at all by SuperKendall · · Score: 1

    If I buy a game system, I still need a PC for a large number of reasons. The reverse is not true.

    I would argue the reverse is true.

    Yes a lot of people need PC's anyway. But the reality is that keeping a PC up to snuff for gaming sucks. My recent experience with Bioshock just confirmed that was still as true as it ever was when I got off teh PC gaming Upgrade-go-round years back. So even if you have to buy a PC, there's a world of difference between buying a PC to do a bunch of tasks on and buying a system good for gaming. It takes just as much effort and time and money, so why not just buy a console if you can play all the same games anyway (at least all the ones people talk about).

    And there are a lot of people that would probably be just as happy with a console and no computer - because all they want are games, and perhaps some limited ability to browse at times or check email. They can use an iPhone for that...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not backwards at all by actor_au · · Score: 2, Insightful

      I disagree, I've had the same system since 2003(might be 2004 its been a while) and other than two new hard drives because I've filled the old ones with movies and games I've not upgraded anything since about six months before HL2 came out, RAM, Video Card and Processor are the same.
      I've been able to play, BioShock, Quake 4, Doom 3, Half-Life 2, Peggle, C&C 3 and Jericho, not always at the highest graphic settings but always been able to play them, you've replied to almost every post in this section about constant hardware updating being the downside of PC gaming, I only update when something breaks, I do buy the best replacement parts possible to future proof my system but when I do I'm usually set for almost four years before I have to replace things(which is rather close to the time between the X-Box and 360 coming out). And I leave my system on 24/7 before you ask. Its never turned off because I'm using it all freaking day and night because I've no social life outside of Slashdot.
      I don't know where the myth of constantly updating hardware comes from buy the reality is that unless you're a wanker very few people bother going to their local computer store on a monthly basis to squeeze an extra pixel out of Bioshock. I play games because they're fun, I play them on my PC because I've got a decent rig and don't own a TV but my monitor is a good size and I like using a mouse to aim.
      You sound a little like you want to get the ultimate graphic levels out of games, my suggestion is play a game, enjoy it, in four years time when you've updated your system get that game out, play it at full spec again and enjoy the masterpiece in all its graphical super-shaded glory.

      --
      Read Errant Story.
    2. Re:Not backwards at all by JaredOfEuropa · · Score: 1

      so why not just buy a console if you can play all the same games anyway (at least all the ones people talk about).


      One word: mice.

      Playing FPS games with a joystick sucks. Maybe it doesn't have to suck, but the games I've played, including recent titles, feel like they've been designed for playing with a mouse, and the converted to joystick.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  28. PC gaming is dying? by PCM2 · · Score: 1
    ALL RIGHT!! That Linux desktop is looking better and better every day!!

    /me ducks

    --
    Breakfast served all day!
  29. Thanks! by hirschma · · Score: 1

    Thanks!

    1. Re:Thanks! by Fallingcow · · Score: 1

      Also, when you get to the last wave with (IIRC) 4 striders, consider knocking out maybe one and then falling back to the area near the rocket and waiting for the others to come to you. You'll have lots of friends there to help you kill the hunters, readily accessible ammo and health, and a couple of teleporter things right there. Like I said, take out at least one (2 if you can) farther out or you may get overwhelmed, but don't be afraid to fall back to the rocket if you have to. Doesn't hurt to go around nailing some of the hunters with your car first, either :)

  30. While we're on the subject of gratuitous comments. by roadkill_cr · · Score: 2, Informative

    The cake is a lie.

  31. Portal is overhyped by A+Friendly+Troll · · Score: 2, Interesting

    There. I said it.

    When I started playing Portal, I liked it very much. The slow progression, the impossible becoming possible, the wacky AI... And then came the last level and the great escape, which seemed like it lasted for ages. It was 1 AM already and I found myself irritated by the longevity of the escape, so I went and found a walkthrough for the few spots I got stuck in. I got tired of experimenting. I wanted it to be over. The very final thing in the game was something I did the next day, and it came down to trial and error. I knew what to do, but I got tired of it all. It wasn't the levels I've been playing earlier, where I had to think and actually have fun.

    Then I ventured into the advanced chambers. The first two were easy, the next (15?) I once again knew what to do, but couldn't do it without dozens and dozens of tries to get enough momentum and jump through the field.

    Finally I deinstalled the game.

    Don't get me wrong, Portal is a fun little game and it was money well-spent, but it has no replayability. I'm not quite sure additional map content would help - once you get the hang of it, there is no challenge in terms of thinking, it's just reflexes and automated portal shooting. Portal here, portal there, ball goes in the collector, elevator comes down, then you shoot around to gain momentum and jump somewhere up high... One interesting little factoid is that several times I found myself saying out loud "How the hell did I just do that?" - I wasn't thinking, I was just doing stuff. (Don't give me any psychobabble about GlaDOS wanting me to do exactly that.)

    Dunno... To be honest, the only FPS I've ever played more than once (four times, in fact) was Deus Ex. Maybe merging Portal and Half-Life would be a great game, as others have said already.

    1. Re:Portal is overhyped by theantipop · · Score: 1

      You clearly haven't done any advanced maps or challenges. There is replayability all over the place because every time you think you've done everything you can with portals, someone finds a new move that opens up a whole new realm of possibilities.

    2. Re:Portal is overhyped by A+Friendly+Troll · · Score: 1

      I just said that I got to the third advanced challenge and gave up after a couple of dozen tries to portal-push myself over the wall and through a field :)

      We might have different ideas about replayability, but mine certainly doesn't include "I know exactly what to do, but I think I've placed the portal three pixels too far to the right or clicked 0.1 seconds too late, so I'll try again for the 50th time".

      It might be my age, though. I finally got Far Cry recently and resorted to the god mode cheat after half a dozen levels because I've *really* had enough of choosing the wrong path through the bushes or being ambushed by a horde of mercs that accurately shoot at me from where I can't see them.

    3. Re:Portal is overhyped by lgw · · Score: 1

      Far Cry: the secret is to hide in the (certain, specific) bushes. You can be shot accurately from great range. However, if you position yourself inside of certain of the kinds of bushes, the mercs simply can't see you at all. It's really a fun game once you figure out this over-simple means used to represent the effects of taking cover. That game mechanic is stupid, but the game is otherwise fun.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Portal is overhyped by neo-mkrey · · Score: 1

      I played Deus Ex twice. I played HL: Opposing Force 5 times -- I just love that mod. Great collection of weapons.

  32. One Word: Extensibility by kaellinn18 · · Score: 4, Insightful

    Owners of the PC version of the Orange Box will be enjoying their games long after the owners of the console version. The reason is the modders. These games are going to have the crap modded out of them, and once these mods are available, what once was old is brand new again. Levels, game variations, all of these will be available on the PC and available for FREE. If you're lucky, maybe Valve will be nice and package some of them for download on the 360/PS3. You'll most likely be paying for it, though.

    --

    --------
    This isn't the sig you're looking for. Move along.
    1. Re:One Word: Extensibility by nbowman · · Score: 1

      throw in the fact that I got my orange box preloaded before you could buy it for console and I paid $15 less for it because I pre-ordered and the PC version is just plain win.

  33. Half-Life 2 Episode 2 Gnome Acheivement... by moogs · · Score: 0

    I haven't done it yet, but have been reading tales of many who have. On that note: http://www.internet-memes.com/images/gnome.jpg OMG I literally laughed out loud at this... Squirted milk all over my keyboard, it's the funniest thing I've seen all year :D

    --
    I have bad karma. What do I care what you think?
  34. Portal was a triumph by roystgnr · · Score: 1

    It's hard to overstate my satisfaction!

    But seriously, for those who haven't played Portal yet, consider The Ending Song to be one big spoiler; it won't be nearly as amusing if you haven't played through the game, and conversely the game will probably seem kind of anticlimactic if you play it for the first time after already having heard the ending in beautiful lyric form.

    1. Re:Portal was a triumph by cliveholloway · · Score: 1

      Well, I just "watched the credits" and it makes no sense. By the time I get around to playing, I think I'll have forgotten it. Maybe it's only a spoiler if you know what the hell she's singing about and why? ;-)

      --
      -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
    2. Re:Portal was a triumph by lab16 · · Score: 1

      consider The Ending Song to be one big spoiler;

      What ending song? I thought it ended when you went into the fire!?

  35. The analysists are right for once by GnarlyDoug · · Score: 1
    I agree with the analysts on this one. I'm generally of the opinion that analysts and anal cysts are pretty similar sounding terms for a reason. But I think they're right. PC gaming is dying because the PC is dying. The fact that there are so many awesome PC games coming out right now has nothing to do with it. I'm old enough to have lived through the video arcade boom. Arcade games were at their best and the video game parlors were everywhere right before the collapse of the whole industry.

    Fact is, consoles are powerful enough now to run powerful games. That didn't used to be the case. People are switching to laptops, PDA, game consoles, and a host of other appliance type hardware devices. Even the silly flash games (like vector attack) are starting to get good.

    So, I'll have to go against Zonk on this one. PC gaming is losing steam, mainly because gaming is becoming spread around into so many avenues that the PC isn't needed any more to play cool games.

    1. Re:The analysists are right for once by Anonymous Coward · · Score: 0

      Yeah, you know, unless you like decent controls in your strategy or fps games. I for one welcome our slow turning analog stick using (easy frag) overlords!

    2. Re:The analysists are right for once by Anonymous Coward · · Score: 0

      Sorry but I completely disagree. First off, I challenge anyone to try and run Biosphere at the same graphical resolution and anti-aliasing levels that I do on my PC with their dinky console. Consoles are pretty nice but they still can't match the graphical ability of the PC. That will never change. Second, there's no comparison to a keyboard and mouse. Console controllers and to innacurate and floppy by comparison. After a while you can get pretty good with them but it's still not the same. Finally, console games are generally dumbed down due to the limitations of the controllers and the fact that it's usually kids playing them. You simply can't port a game like an RTS or flight simulator to the console without dumbing it down so significantly that it's pointless. If only consoles could play games, there would be entire genres of gaming going extinct. Oh and one more thing, playing on a PC doesn't hog up the T.V.

      In short, PCs > consoles. It's always been this way and always will be this way. Consoles are for little kids. Adults use real hardware.

    3. Re:The analysists are right for once by GnarlyDoug · · Score: 1
      Funny. Most of your comments would also have applied to arcade games with their big, high resolution screens and excellent large, responsive, customized controllers vs. PC's with their small monitors and generic keyboard/mouse controls. They still lost out to the PC because over time the PC surpassed them.

      Everybody things change will never happen until the day after the change seemed inevitable.

  36. Mod parent up !!! Quickly!!! by ThirdPrize · · Score: 1

    And mine now!!!

    --
    I have excellent Karma and I am not afraid to Troll it.
  37. Re:1) Fuck SKU by Anonymous Coward · · Score: 0, Funny

    Toyota is dying, I went to a Ford dealer and did not see a single Toyota for sale!

    Referencing Gamestop and the similar game stores that are in every mall is NOT an indication of the what is available for the PC. Those stores are geared toward the console crowd. Check out WorstBuy or Amazon for PC selections.

  38. Portal by Artaxs · · Score: 1

    Portal is the kind of game that you can play through a second time, even after solving all the puzzles once, and still enjoy immensely. Innovative, quirky, and just exactly the game that more cerebral players have been hoping for, Portal has an edge and an ending worth playing towards. Oh, and it's *fun* -- which seems to be something that's missing in many other big-budget games produced these days.

    If you don't have the hottest video card(s) in your rig, just turn off the "High Dynamic Lighting Effects" and the game will run even smoother than HL2 or Counter-Strike:Source (same advice applies for HL2 episodes 1 & 2).

    --
    Militant Agnostic: "I don't know, and damn it, neither do you!"
    1. Re:Portal by Fallingcow · · Score: 1

      My video card (nvidia 6600GT) has a bit of an overheating problem (I think it's mostly the ram, not the GPU). Usually it's OK, but sometimes I have to crank settings down to keep it from overheating and causing weird triangular shapes to appear in the middle of the screen.

      The particle effects in Portal REALLY pissed it off (HL2 and its episodes never have, though). Crazy artifacts the second I'd so much as look at a portal or one of the blue end gates. Ended up having to point a box fan (!) into the side of my PC to finish the game.

      So, warning to others: watch out, the particle effects are apparently unusually taxing.

    2. Re:Portal by mrchaotica · · Score: 1

      If you don't have the hottest video card(s) in your rig, just turn off the "High Dynamic Lighting Effects"...

      By the way, what's the minimum graphics card you can have that does support HDR (and has a reasonable framerate at a reasonable resolution)? According to the Lost Coast demo, my integrated 6150 doesn't quite cut it (although it plays HL2 just fine).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  39. O RLY? by LMacG · · Score: 1

    > five complete games at an amazing price. That would be great, even if the games weren't any good ...

    Ummm, no it wouldn't be great. I'd be pissed that I spent 50-ish dollars on crap.

    --
    Slightly disreputable, albeit gregarious
    1. Re:O RLY? by 7grain · · Score: 1

      This turn of phrase struck me as stupid, too; I searched for your entry before posting my own, so I'll just reply here.

      I can't think of a single example in PC gaming where "quantity" over "quality" was a good thing. Example, those $9.99 CDs at Best Buy (etc) that advertise "500 games!" and turn out to contain 500 really crappy shareware games. Like me, those of you old enough to remember when CD-ROM drives were first introduced to PCs probably bought one of these collections at some point in your life, and quickly learned that just because they can jam 700MB of crap onto a single CD doesn't mean that it's worth more than the disc it's burned onto.

      Not to be confused with great anthology collections, like the Blizzard Battle Chests, the C&C "Ten Years" anthology, Infocom anthologies, etc. Those are great, and well priced for what you get. But they're great for the quality as much as the quantity.

      Have I beat this horse dead yet? Over and out

  40. A note on Orange Box value by Artaxs · · Score: 5, Interesting

    One thing that improved my perception of Valve as a company was their handling of Orange Box purchases for users who already had HL2 and HL2 Episode 1. I bought the Orange Box online through Steam, and it allowed me to give away full, downloadable copies of the games I already had to friends on Steam Community. Being able to send the HL2 games as a gift with just a click made me feel like a portion of my $50 was not being "wasted" on games I already owned.

    --
    Militant Agnostic: "I don't know, and damn it, neither do you!"
    1. Re:A note on Orange Box value by Lord+Bitman · · Score: 0, Flamebait

      What a great new way to curtail piracy! Charge five times as much as you could reasonably be expected to otherwise, then include three free copies of a game to be given to friends who might otherwise pirate it!
      Sure, you might piss off those [Majority of the population] who only have friends who: a) have already played their five-year-old games or b) didn't play those games in the previous five years because they weren't interested in them

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:A note on Orange Box value by Anonymous Coward · · Score: 0

      Some losers will bitch about anything and everything.

    3. Re:A note on Orange Box value by Anonymous Coward · · Score: 1, Insightful

      Do you know what would have been even better value? Only charging you for the games you wanted. Most people who wanted HL2 and Episode 1 have already bought them, so the ability to 'give away' those games was just misdirection on Valve's part. If I could have bought Episode 2 and Portal for 25-30USD (being charitable; Portal was worth 5USD) I'd have done so but this whole all-or-buggerall deal leaves me cold.
      I'll wait a while.

    4. Re:A note on Orange Box value by antdude · · Score: 1

      I think this was OK. What if I don't want to use the gifts? Most of my gamer friends already have HL2 and episode 1.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    5. Re:A note on Orange Box value by CrayDrygu · · Score: 1

      "What a great new way to curtail piracy! Charge five times as much as you could reasonably be expected to otherwise..."

      WTF are you rambling about?

      • Portal = $20
      • TF2 = $30
      • HL2 Ep2 = $30

      All pretty reasonably priced. They total to $80. The Orange Box is $50. So, I'm really confused where you get this "five times as much" BS from. Especially when you add in HL2 ($20) and HL2 Ep1 ($10), so ultimately you pay less than half as much as you could reasonably be expected to, had they chosen not to bundle any of the games.

      Hell, even if you think the games are only worth $10-20 each, it's still a good price for the bundle.

      --

      --
      "I personal[ly] think Unix is "superior" because on LSD it tastes like Blue." -- jbarnett

    6. Re:A note on Orange Box value by Anonymous Coward · · Score: 0

      Do you know what would have been even better value? Only charging you for the games you wanted. Most people who wanted HL2 and Episode 1 have already bought them, so the ability to 'give away' those games was just misdirection on Valve's part. If I could have bought Episode 2 and Portal for 25-30USD (being charitable; Portal was worth 5USD) I'd have done so but this whole all-or-buggerall deal leaves me cold.
      I'll wait a while. They do. It's called buy each one separately and not a part of the bundle. Wow, what a concept. Oh and being charitable in the same fashion, you are slightly lacking in the mental faculties thinking that Portal was worth only 5USD.
  41. Re:1) Fuck SKU by EmperorKagato · · Score: 1

    Gamstop has the smallest selection of PC games for any retail store. Why bother buying the box at gamestop when you can download directly from Valve for a cheaper price because it excludes taxes.

    --
    ----- You know you have ego issues when you register a domain in your name.
  42. Nice work, android. by Dorceon · · Score: 2, Funny

    Remember that Robot Hell is a real place where you will be sent at the first sign of disobedience.

    --
    What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    1. Re:Nice work, android. by Gravatron · · Score: 1

      Yeah, but who woudl of thought robot hell would be in new jersey.

  43. Re:Netrek = 1988 ... beats Quake by a lot of years by kurokaze · · Score: 1

    oooh... Netrek.. lost so much time at the computer labs playing that game!

    Damn, someone needs to make a modern client (as in DirectX or OpenGL based) and revive this game!

  44. No DRM whining? by Anonymous Coward · · Score: 1, Insightful

    Seeing as Steam uses a DRM system that basically comes down to "if we disable your account, say bye-bye to all the games you bought", im surprised everyone praises the orange box like this.

    Oh right, i guess DRM is only bad when it comes from Microsoft, how silly of me....

    1. Re:No DRM whining? by fyrie · · Score: 2, Insightful

      This is my only complaint with the orange box so far. I bought a physical copy, yet I need steam to run it. What happens 10 years from now when steam is dead? I love playing my old games from time to time.

    2. Re:No DRM whining? by Anonymous Coward · · Score: 0

      Play them at their own game, man.

      I got the Half Life mods (CS and Opposing Forces and all those) that you normally pay for, for free, by buying HL Opposing Forces (or some other mod, I forget), registering the game on my Steam account, and returning the game to the store.

      I'm pretty damned reluctant to risk spending some $$ on a game only to potentially permanently lose access to it even after I've paid for it, just because I piss off some admins or something. I don't know. It's not like there's some outside party making sure Valve aren't randomly fucking with people.

      Actaully, to go off on a bit of a tangent here... I did buy the Orange Box, and actually already got banned from a server last night after I told my team "I'll pwn that shit", referring to a turret that an enemy engineer had just built. Yeah. I don't know either.

      I would hope that painfully lame server admins banning profusely won't affect the overall "account status" of those banned, since there are a LOT of servers that seem to ban people for the slighest bloody thing. First off, have a sense of humour, and second, if me saying the word "shit" is such a bad thing, please consider that you're running a dedicated server for a game where you can shoot people in the head, light them on fire, pump them full of bullets, stab them in the back... Come on. Don't try to get all moral-high-horse on me.

    3. Re:No DRM whining? by hobbesmaster · · Score: 1

      If it makes you feel any better, Half-Life 1 was released 9 years ago (November 19, 1998 according to wikipedia).

    4. Re:No DRM whining? by ViperG · · Score: 1

      It's really hard to get your account disabled. You would have to GO out of your way to have it happen. And I will have to disagree with you that your point is a online account = DRM. They are different.

      --
      Black Sky
      2D Elite Inspired Game
    5. Re:No DRM whining? by IntergalacticWalrus · · Score: 1

      What happens 10 years from now when steam is dead?

      You download it from a torrent site (or whatever the cool pirate kids will use in 2017). You already bought the damn game, so there is no ethical issue whatsoever here, just whining.

      Next stupid question.

    6. Re:No DRM whining? by IntergalacticWalrus · · Score: 1

      if me saying the word "shit" is such a bad thing, please consider that you're running a dedicated server for a game where you can shoot people in the head, light them on fire, pump them full of bullets, stab them in the back... Come on. Don't try to get all moral-high-horse on me.

      I couldn't agree more. Word censors in a M-rated game is a complete idiocy.

    7. Re:No DRM whining? by necro2607 · · Score: 1

      My big complaint on the retail box was the fact that the only documentation you get is a single piece of cardboard/paper with the default key bindings and some instructions which actually are inaccurate - they say to "insert the disc with the game you want to install". Well, the first disc has an installer which doesn't really let you choose which game to install until you've already started the installer, entered the serial and authorized it with Steam. Also, the discs are not labelled differently - so it's not like putting in one disc will give you one game, and another will give you others. In fact, if you put the 2nd disc in, there isn't even an installer program on there, just some data files. So, why doesn't the little instructional piece of card board just say "insert the first disc to install the games"?? Pretty lame usability/QA if you ask me. :P

    8. Re:No DRM whining? by necro2607 · · Score: 1

      I guess, unless you bought your copy of Orange Box from an international retailer, as those buyers just found out, when Valve deactivated their games without notice. How is that even fucking legal?

  45. Failed to back up your claim with netcraft stats by ReverendLoki · · Score: 1

    OR, you could argue that PC gaming has evolved beyond the dusty store shelf and has embraced digital commerce pathways more fully than consoles. Yeah, you're just trolling, but there is a valid comment hidden in your post (or rather, there could have been had the post been more than an incitement to war). However, more and more PC game sales are occurring strictly online. A service like Steam is a great delivery method. NCSoft also has a pretty good site for their goods as well. I can pretty much guarantee that most of the sales for Popcap Games and other purveyors of more casual games take place online. And then there's a game like Puzzle Pirates, wildly popular and online only.

    True, the consoles are catching on, with their own specific channels for content, but they are also more tightly controlled.

    Myself (admittedly not a "hardcore" gamer), I've bought three games this month, but it has been years since I stepped foot in a video game store. Just some thoughts.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  46. Re:1) Fuck SKU by badboy_tw2002 · · Score: 1

    Exactly right - the real revolution in PC gaming is not going to be at the game store. Its going to be in direct downloads off services like Steam, Popcap, etc. The unfortunates without internet connections will need to mailorder the packaged good. Game consoles have to be a packaged good or at least in a walled garden like xbox live. That's how the game maker gets their cut - that's how its going to stay. PC gaming is wide open and things like Portal show it - we've now got better tools for creating and distributing games than ever before, and a wider audience than ever before. What exactly is missing from this equation that makes previous eras better for PC gaming?

  47. PC gaming IS dying, at Valve's hand, so are PCs by kindbud · · Score: 0, Flamebait

    PC Gaming is dying because companies like Valve want to turn our PCs into consoles before they let us use their precious content. I still haven't played HL2 because the price is still too high for what amounts to a software rental with included remote control of my PC.

    Fuck it. I have a console now. It's locked down and doesn't do a god damned thing but what the manufacturer wants it to, and I'm fine with that. It was far cheaper than a PC and didn't sell itself as a general purpose device, so my low expectations were easily exceeded, and I'm happy with it.

    I also have a HD-DVD player attached to my console. So I don't need to play high definition content on my PC either.

    Fuck it, MMO are the only reasons I still have a PC at all. Improved graphics aren't a reason to keep playing games on a PC when all you get is more detail on the painted plywood sets that all games have looked like for over a decade. Wake me up when I can do something like kick the dirt, and it looks somewhat close to real, instead of just not even being there. Yawn. That rant made me tired.

    --
    Edith Keeler Must Die
  48. You started your article wrong ... by koutkeu · · Score: 1

    "Pc gaming is dying" ... you say and then you trying to prove it wrong with a game that is a console and pc game. Fact that i still consdider HL2 more PC than console but in most cases the PC version suffers from Console limitations tradeoffs ( UI, controls, memory limitations ). I still think PC gaming is dying except that i have hope that the wind will still change and due to the improvement of devellopement tools PCgaming will be resurected by some by some amateur garage games programmers. PC gaming suffers from the same syndrome that themovies industry: Fancy graphics, lot of special effects but little story and gameplay (with the expection of few titles)

  49. Zero Puntuation Review by James_G · · Score: 1

    This guy does very funny reviews.. Pretty much hits the nail on the head for Orange Box here..

    1. Re:Zero Puntuation Review by ghmh · · Score: 1

      I was going to link to this, but presumed that someone else would had done so first.

      Mod parent up, a lot more fun watching this review than RTFA.

  50. Re:PC gaming IS dying, at Valve's hand, so are PCs by Anonymous Coward · · Score: 0

    yeah, glad to here it. don't let the door hit you on the ass...

  51. Re:1) Fuck SKU by happyemoticon · · Score: 1

    Firstly, your argument that, "Your evidence supporting not x actually supports x!" (liberally paraphrased) is absurd. Secondly, arguing that PC games are not being sold [much] because they are not being sold [much] in retail stores is illogical. I observe that people who go to GameStop are mostly juveniles and that juveniles are more likely to be primarily console gamers, so GameStop is just catering to its core audience. Adults are more likely to have exclusive access to a fast PC and are more likely to make purchases online because they are often too busy to go to the mall with the same leisure as youngsters and because they have credit cards.

    Anyway, I played a bunch of great titles this year: Bioshock, Half-Life 2.2 (and 2.1, that doesn't really count though!), Supreme Commander, Portals, and TF2. I am intrigued by Hellgate: London. Never really liked the Battlefield games. And up until recently, I played more Warcraft than I'm comfortable admitting. However, I would've liked more truly great games, but I cannot say based on my current knowledge that there were fewer great games or less games sold. So I'm just uninformed on that point.However, despite that, it is overly aggressive to say that because a market is shrinking that it will someday just disappear.

    If I had to venture a guess, I'd say that PC gaming is, in fact, becoming less attractive, and that this is in part because of WoW's hegemony. This will eventually pass as people get tired of it. It is also because PCs themselves are less attractive. Vista failed to deliver on its security promises and PCs are more prone to malware infections than ever, and require huge security suites to compensate for this, which precludes gaming. At the same time, HDTV and consequently HD gaming is making consoles much more visually attractive: this was, historically, PC gaming's big edge aside from the mouse/keyboard interface.

  52. please no EWOKS in episode 3 by QAChaos · · Score: 1

    Much like Empire Strikes Back Episode Two ends on a down note, making you question what the future will bring in a hard and sometimes confusing world. Unlike that trilogy, though, the end of Gordon Freeman's tale has yet to be told. Just one more game to go before we find out the ultimate fate of the Freeman.

    I don't mind all of these comparisions with the empire strikes back, just as long as there are no ewoks in the third episode - unless I get to kill them! - QAK

  53. Skills aren't Skill. by webrunner · · Score: 2, Insightful

    Skills like conc jumping don't reward skill, they reward A skill, and there's a significant difference that people who are clamoring for these things (and bunny hopping, etc) back.

    A skill like Conc jumping basically splits the entire scout community into people who conc jump and people who don't. If you're a good conc jumper, and suck at EVERY other part of being a scout, you're still a better scout then the best player who can't conc jump. This basically means if you don't want to conc jump you're SOL. Your skill as a player ceases to matter in any meaningful way, until you master conc jumping.

    This is horrible gameplay design and balance, and I say Kudos to valve for having the guts to get rid of it.

    It's like Wavedashing in Smash and Snaking in Mario Kart. They draw a hard line right down the middle, across which there is no skill comparison. They're all ultimately shallower games for having them.

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    1. Re:Skills aren't Skill. by Gravatron · · Score: 1

      Grenade jumping was something all the classes could do, for the most part, and yeah, it was a skill you had to learn, but it wasn't all that hard to master. It's not that they had the courage to get rid of it, after all, they kept rocket jumping, it's just they chose to scrap all grenades for some reason. while this simplified gameplay, it really took out alot of the upper level skills required to play. Now everything is pretty cookie cutter. Still fun, but it will get old quicker than before.

    2. Re:Skills aren't Skill. by Von+Helmet · · Score: 1

      It's like Wavedashing in Smash and Snaking in Mario Kart. They draw a hard line right down the middle, across which there is no skill comparison. They're all ultimately shallower games for having them.

      Yeah, I'd agree with that. I'm very good at Mario Kart on the DS, but I don't snake. I'm confident I could perform well against most non-snakers, but I'd get destroyed by just about any snaker. I can't compete with them, because I haven't bothered to learn something which strikes me as a slightly silly exploit of the game physics, and looks like a highly boring way to play the game. Conversely, the snakers argue vehemently that Nintendo are aware of snaking and have chosen to leave it in, so it must be OK, and they'll just keep on snaking.

      It does, as you say, draw a line between two groups of people. They might as well be playing a different game to me.

    3. Re:Skills aren't Skill. by webrunner · · Score: 1

      If anything, those 'upper level skills' make a game get older quicker, at least for 90% of the gamers who never bother to learn such skills. It's called Team Fortress, not Grenade Jumping Fortress, it shouldn't be the sole determination of skill level.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  54. Re:1) Fuck SKU by happyemoticon · · Score: 1

    Oh, and one more thing: I absolutely hate titles that compromise their PC interface for the sake of consoles.

  55. Re:PC gaming IS dying, at Valve's hand, so are PCs by Anonymous Coward · · Score: 0

    I still haven't played HL2 because the price is still too high for what amounts to a software rental with included remote control of my PC. ... Fuck it, MMO are the only reasons I still have a PC at all.

    Playing games through Steam is too horrible for you, but MMOGs aren't? Wow. Maybe you should step back and take an honest look at yourself. I can only say "LOL".

  56. Controls! (and copy protection) by Nicolay77 · · Score: 1

    I have to add to the cons of consoles and pro of computers:

    -Consoles: In consoles there's only two or three layouts of the gamepad. Period. If you're used to another control scheme (like me), your out of luck. And more than once all the supplied control schemes suck big time.

    -Computers: You can program controls in anyway you like, and even mix them. I have played some games with a gamepad in one hand and a mouse in the other. Beat that!

    Thinking about it there's another con in computers:

    -Copy protection: Some games have copy protection that will mess your computer, deactivate your virtual drives and probably damage other software. Most of it really sucks.

    And, my videocard will be good for a couple of years at least, I don't see any need to buy all games when they're released, I buy them whenever I feel like buying one, besides that, there's plenty of them I haven't played yet. And the image is as good or better than a PS3. I really see that con as a non issue.

    --
    We are Turing O-Machines. The Oracle is out there.
  57. Bioshocked by SuperKendall · · Score: 1

    Have you ever tried plyaing games on both? I have always found that when something is available on both the PC and some console, that the PC version is always MUCH more enjoyable to play and MUCH higher resolution!

    That's not really true anymore with modern consoles unless you spend a lot of money on the PC. And after having bought and played Bioshock on the PC, I would far rather have bought and played it on the 360 after the installation annoyances and time tweaking performance on the PC (not to mention the crashes!).

    You cannot upgrade them.

    That's why I (and a growing number of people) prefer them. An upgrade is called a "new version". What it really means is "I cannot waste my time trying to get 2% more performance from this thing, or in some cases trying to get anything to work at all". Yes please.

    I am not saying PC games will go away but I am saying the PC will fall from prominence as the premiere delivery platform for games. It'll probably also get many of the bigger sellers from the consoles...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Bioshocked by tooler · · Score: 1

      Judging by the number of posts, you seem to really be into this discussion.

      I actually didn't think the PC was the premiere delivery platform for games anymore now that Internet-based multiplayer has finally made it to consoles. Personally, though, I really haven't had an interest in consoles since the Super Nintendo. I can't explain why, I just don't care about them at all.

      Playing NES ROMs on my HTPC -- Super Mario with the girlfriend! -- is a lot of fun, and I certainly enjoy my 2 or 3 console games a year when I'm visiting someone, but I can't explain why I've never felt compelled to buy a system.

  58. Re:1) Fuck SKU by Fozzyuw · · Score: 4, Informative

    Why bother buying the box at gamestop when you can download directly from Valve for a cheaper price because it excludes taxes.

    here are some reasons:

    • Resell credit : You can knock the price of the PC game to $0 if you trade-in some of your console games, which will have 0 tax because there's 0 value.
    • Physical media : You could burn the game files to a disc for backup, but that'll still cost that extra $1 or $2 for the blank media.
    • Faster : Multiple hours to download several GB's for a game vs 10mins to stop-in at a store on your way home. Instant gratification.
    • Printed literature : Not as common as before, but I use to enjoy the game manuals games included. Some games like Never Winter Nights would include maps or Titan's Quest, which included a nice fold-out ability tree.
    • Swag : Yes, some boxes have cute little pack-ins such as miniatures, etc. Might not get that if you download.
    • Store Discounts : Just like a manufacturer, a store can raise sales by having loss-leaders. Gamestop offered $5 off pre-ordered Orange boxes. I'm not sure how much Valve was charging for the "orange box" online, but I imagine it was MSRP. There's no way valve, even with Steam, can make up in higher margins what they'll loose in sales by going strictly download and hope they'll cannibalize retail sales for higher margin downloads.
    • Local support : Sometimes you just want to support your local store(s). Maybe it's a mom/pop shop (do those exist anymore?) or maybe the people are your local Gamestop are real cool, friendly, and offer services such as hooking you up with lots of free swag or Demo-disks. Making sure you get that popular copy of a game for being such a kick-ass customer. I've gotten plenty of beta keys and disks from my local boys, whom know me and I make sure I pre-order with them (so they get their sales credit).
    • Health : Walk to the bloody store and get some exercise tubby! =P No Seriously, depending on your location, of course, it can sometimes be nice to just take a walk and enjoy the fresh air. It can make the GF happy and you get a game to boot! Schweeet!

    There's probably some other reasons but when it comes down too it, as a consumer, prices are not competitive for downloading and even with broadband, it can take time. Since I'm a gamer and I buy fun games, I always have some console games laying around to trade in. If I want a PC games, thats some extra money off that downloads will never be able to get, less Valve wants to buy my DS games. =) If it's 10pm on a Friday and the stores are closed, it's great to have a Download option if you have the urge. Downloading is not going to replace retail anytime soon, but it's a great compliment!

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  59. Steam by Anonymous Coward · · Score: 0

    Now if only they didn't require the use of Steam and other DRM methods.

  60. That's Microsoft, not consoles by SuperKendall · · Score: 1

    Yea, because all the PC players already playing new Portal and TF2 maps really wish they had a 360.

    Mod support is really the only good point left for PC's now.

    And said users may be just as happy on the PS3 version, when OB comes out there, if it supports mods.

    Sony has been open to user mods - another upcoming game, Little Big Planet is welcoming user mods.

    Mods are not unique to PC's for much longer, it's just a matter before Microsoft has wider mod support as well. Consoles have hard drives and internet connections and are able to mount USB mass storage devices, after all...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  61. GameStop? by Anonymous Coward · · Score: 0

    Are you kidding me? GAMESTOP?!

    1. GameStop gets its highest margins from used games, which are much easier to do with console games than with PC games.
    2. GameStop is an amalgam of several different gaming stores, but the retail locations are primarily former FuncoLand stores (most of the EBGame stores are still called EBGames). FuncoLand was never focused on PC software. If not for the relatively recent acquisition of EBGames, you might not see any PC software sold there at all.

    At best, the GameStop example runs counter to your claim.

  62. Re:PC gaming IS dying, at Valve's hand, so are PCs by thrash242 · · Score: 1

    I honestly have no clue what you're ranting about, but I can tell it's very misinformed.

  63. Settings by SuperKendall · · Score: 0

    The great thing about consoles though is that as time goes by, you don't have to play games at lower and lower levels of quality settings, with a single reference platform console titles look better as time goes by and keep up with PC releases in terms of graphical quality without needing new hardware, or having to make the choice of playing at reduced quality or spending yet more money.

    There's little you can say to convince me because I was a heavy PC gamer for many years, and I know the reality of the beast.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Settings by ShadowsHawk · · Score: 1

      1.) Console games in four years will not look as good as PC games. Console hardware ages and there are only so many programming tricks to find.

      2.) For the price of a PS3, you can upgrade your PC into a beast of a gaming machine.

      I purchased a Wii ($250) and a new 512 meg video card ($200) and I am able to play everything on the market including Bioshock on high settings.

      2.66GHz P4
      1 gig ram
      Radion x1950 512meg

      You're sadly mistaken and most anti-PCers on slashdot spread quite a bit of fud regarding what you need to play PC games.

  64. What about steam? by Anonymous Coward · · Score: 1, Interesting

    They're very, very, very good.

    They are also very, very encumbered with intrusive DRM.

    You cannot play the non-multiplayer games without an Internet connection.

    You cannot sell the games once you are done with them.

    I might buy them once they get rid of the handcuffs.

    1. Re:What about steam? by Machtyn · · Score: 1

      They are also very, very encumbered with intrusive DRM.
      How is this different from most game CDs you purchase?

      You cannot play the non-multiplayer games without an Internet connection.
      There is offline mode (annoying as all get out, I agree).

      You cannot sell the games once you are done with them.
      Interesting point. I've never sold any of my games, they are keepsakes and collectibles for me. Of course, I research my game purchases before placing my money on the table, so most of the games I get I will usually pick up again in the future.

      I might buy them once they get rid of the handcuffs. I see Steam as a way to rid myself of the handcuffs of idiot companies that force me to place the CD in the tray. Granted, people have figured out how to skirt SecuROM and all the other crap using ISOs and other software. Fortunately our HDDs are large enough to hold the ISOs. (Although, Civ4 is proving especially difficult to get around... perhaps I have not looked hard enough.)
    2. Re:What about steam? by twistedsymphony · · Score: 1

      You cannot play the non-multiplayer games without an Internet connection. You cannot sell the games once you are done with them.
      Are those problems with the console versions too?
  65. Flash portal Re:More Portal needed!!! by LoveMe2Times · · Score: 1

    I haven't played through the "real" Portal, but somebody linked to the flash version in an earlier story, so I snagged a copy and played through it. From what I've heard of the original, I think the flash version will actually give you more hours of gameplay. However, I must warn anybody who reads this that the flash version has some bugs that are absolutely *INFURIATING*. In particular, these bugs only show up in the really complicated levels towards the end, the last 5 or so. But that's what makes it so obnoxious--the bugs only cause problems in the puzzles that have multi-phase solutions. Basically, you have to move crates around and dump them on switches to open gates to get to the next phase of the level. But then when the levels get complicated, sometimes crates disappear and return to their starting position (about 10-20% of the time) when you send them through a portal. The problem is that you can't go back and get it (since you're now in a later phase of the puzzle), which forces you to start the whole level over again, which obviously really sucks when you're oh-so-close to finishing a really hard level. This prevented me from completing about 3 of the hardest levels, despite knowing what to do. That said, it's still a lot of fun, and definitely the closest thing to a "real" game I've seen done in Flash.

    Oh, and there's 40 levels (unless there's some hidden ones I don't know about), but only about a dozen of them are interesting.

  66. The PC's widespread adoption killed PC gaming by Anonymous Coward · · Score: 0

    PC game developers used to cater to capable, creative, intelligent technology enthusiasts. Now that Goober can buy a PC at Wal-Mart, the "Deer Hunter"-ization of PC gaming is well underway.

    Elitist, sure, but so what? Look at anything that's widely popular and you'll find it's incredibly shallow and dumb, and necessarily so. PC gaming used to be Mozart, now it's Ashlee Simpson.

  67. The Weighted Companion Cube by HertzaHaeon · · Score: 1

    The Weighted Companion Cube isn't lifeless!

    It speaks to me.

  68. FPS appeal? by ubergeek65536 · · Score: 1

    Could someone explain why FPS games are so popular?

    I bought Half-Life 2 and played it for about 2 hours, I just couldn't get into it. I'm not saying they're not good games, I just prefer RTS type games.

    I played Total Annihilation right up until I bought Supreme Commander a couple months ago.

    1. Re:FPS appeal? by ViperG · · Score: 1

      um..? what?

      the reason why fps games are more appealing is because, well they are more appealing, and they sell better and more often than rts games. (exception: star craft)

      it's the same reasons why there is a winner and there is a looser in all aspects in life, one is better than the other. (Generally)

      But of course, winning and loosing is all based on ones perspective. So in that case, more people like FPS games than RTS games...

      --
      Black Sky
      2D Elite Inspired Game
    2. Re:FPS appeal? by Anonymous Coward · · Score: 0

      it's the same reasons why there is a winner and there is a looser in all aspects in life,
      Is there a 'tighter' too?
    3. Re:FPS appeal? by ShadowsHawk · · Score: 1

      This is like asking why some people prefer red or white wine. It's simply a matter of taste. I happen to enjoy both FPS and RTS games.

    4. Re:FPS appeal? by ubergeek65536 · · Score: 1

      I was hoping to get a little insight. Do certain personalities prefer a certain type of game? Why do women seem to prefer RPG type games over RTS? Does anybody know of any studies?

    5. Re:FPS appeal? by ShadowsHawk · · Score: 1

      Actually, the majority of women prefer games like Bejeweled or Soduko. For women that play 'traditional' genres; I expect that many are more interested in the story than the gameplay. Look at the movies that are popular with women. In terms of men, it varies, but the younger crowds seem to prefer fast paced games that require little strategy. There are, of course, exceptions to that.

  69. I Am Not Installing Steam by ewhac · · Score: 1
    I've heard consistent praise for HalfLife 2 and the various spin-offs. I used to play TeamFortress Classic from the original HalfLife quite a lot. Valve seem to consistently do excellent work.

    But there is no f*cking way I'm infecting my machine with Steam. Period.

    So I don't get to enjoy the games, and Valve leaves money on the table. Sounds like a bad deal all around.

    *grump*,
    Schwab

    1. Re:I Am Not Installing Steam by Anonymous Coward · · Score: 0

      I am sure that the people at Valve are going to cry themselves to sleep at night over the fact that you and a few other Slashdotters don't like Steam. Maybe they can comfort themselves with their pillows stuffed full of hundred-dollar bills.

    2. Re:I Am Not Installing Steam by TellarHK · · Score: 2, Interesting

      Why the hate on Steam?

      Seriously, I have to ask this. I know what Steam does, how it works, and I use it regularly. Where's the beef?

      Are people upset that they feel forced to run a background application in order to play games? That I can understand, but if you cared that much about what ran in the background, you wouldn't be bitching about a Windows application because you wouldn't be running it would you?

      Does online activation tweak people? I could understand this, if they weren't able to play in offline mode after activating once. This a perfectly reasonable method of copy protection, IMHO, because it does one mostly unobtrusive check and then immediately lets you turn off the net connection requirement to play in the future.

      Are they worried about being able to play the game years from now or if Steam up and dies? Okay, understandable - but that's when you check with your friendly neighborhood pirate (If Valve doesn't do something like unlock everyone's copies before shutting off the lights.)

      For me, Steam gives me a lot of advantages. I don't have to go to deal with Gamestop idiots. I can preload the game so it takes less time to unlock - even with the inevitable server overload on release days - than it would to install the game from CD or DVD. I can open Steam on a laptop or other computer and play the same games I bought on my desktop without needing to keep CD's handy. And above all else, Valve keeps adding features and games to Steam -beyond- just their own product. It helps to put money in the pockets of developers instead of the publishers, or at least sets up a way that can enable developers to have a lot more freedom in publishing methods down the road.

      It's a hell of a lot less "Rental" than any MMO ever has been, and as a running application, Valve's put a good deal of work into making Steam run fairly transparently. On Vista x64 right now, it's using... Ten megs of memory. I think I can spare that, to know that my games are up to date and ready to play at any time I decide I want to.

    3. Re:I Am Not Installing Steam by IntergalacticWalrus · · Score: 1

      I really love Steam. Only thing I hate about it is that it's Windows-only, but then again 95% of everything about PC gaming is Windows-only anyway.

      Other than that I can't see why I should hate Steam.

      Because it's a form of DRM?
      Apart from allowing you to run only one instance of each game at any time for a given account (which is fair), Steam allows you to download and run each game you bought on an unlimited number of computers. All you have to do is log on to your Steam account and download. This is better in many ways to the traditional method (ie. physical disks). Unlike music or movie DRM I don't feel like my fundamental rights are being attacked at all. In fact no physical disks means no fucking CD protection bullshit, so the threat of "we treat all of our customers as potential thieves"-like malware tech is even SMALLER.

      Because you have no material proof of your purchase?
      If you really care about that, most of Valve's games are also available in physical format, which is basically a dump of the game's resources so you don't have to download it all. Steam will update, validate, then you're off to play.

      Because you need an Internet connection to run the games?
      Not entirely true: if you startup Steam and it can't find an Internet connection, you can play any (single player) game without any checks. You only really need a connection for initial validation of the game if it comes from physical media. And if you have no broadband available to download gigabytes of data, the physical format mentioned in the last paragraph can help.

      Because Valve can pull the plug anytime?
      Why the fuck does it even matter? Pirated copies of all Steam games will ALWAYS be available in one way or another. Since you already bought the game, how wrong would it be to re-download it through illicit means after the official method of distribution is gone? That's Valve's problem, not yours.

      But I'd really like to know why Steam is evil and all. Seriously.

    4. Re:I Am Not Installing Steam by Jackmn · · Score: 1

      Does online activation tweak people? I could understand this, if they weren't able to play in offline mode after activating once. This a perfectly reasonable method of copy protection
      I shouldn't have to activate, period. I should not be treated like a criminal by a company I have purchased a product from.
    5. Re:I Am Not Installing Steam by neminem · · Score: 1

      Oh! I learned something new, thanks! I didn't realize that offline mode existed until you said that, but I just checked, and sure enough! That wins, a lot. I already didn't think Steam was evil, except perhaps as part of the phrase "a necessary evil", as it's really the best possible DRM system for software I can think of. It isn't overly restrictive, it only does what you tell it to, it only runs when you want it to, and it does provide actual benefits, namely being able to download software you own from any PC, anywhre. It's actually pretty neat. But at the same time, I did worry about the fact that Valve could pull the plug, and all your shiny software would turn into useless hunks of bits. But apparently not - offline mode relieves all the worries I had about the system.

      Did it always work this way?

  70. The first Team Fortress was for QuakeWorld by necro2607 · · Score: 1

    "Built on the original Half-Life engine, the first Team Fortress game was one of the first examples of role-based team play on the PC."

    Well, actually the first TF was for Quake, and later brought to QuakeWorld. Please read the Team Fortress page on Wikipedia.

    BTW, you can grab an immediately-ready-to-play "distribution" of TF for QuakeWorld, nicely packaged and a quick download. I have to admit I find the menus really hard to navigate around in, but either way it's a super convenient way to get back into the original TF that made multiplayer FPSes what they are today! Take a look at the official zelTF site (which seems to be down at the time) or check the permanent forum thread at Quakeworld.nu.

    1. Re:The first Team Fortress was for QuakeWorld by Abcd1234 · · Score: 1

      Good lord, are you telling me there's still people playing QWTF? Jebus... QWTF was actually the first, and subsequently last, online game I ever played. Until TF2, that is. 'course, the difference is, today, I... really really suck...

  71. Tired of hearing about the death of PC gaming... by Inuit-Revolt · · Score: 1

    How long has PC gaming been "dying"? It seems like it's been years now. So many articles for so many years have detailed "the end of PC gaming." What makes people think it's gonna die anytime soon? What's causing PC gaming to die? I surmise PC gaming is gonna be "dying" for a very, very long time.

  72. You are wrong by Anonymous Coward · · Score: 0

    If all of the AS employees are dead, who installed the morality core in GLaDOS to prevent future gassings?

    1. Re:You are wrong by Anonymous Coward · · Score: 0

      the portion that wasn't gassed initially (but was probably gassed again subsequent to the installation of the obviously-malfunctioning-morality core)?

    2. Re:You are wrong by Anonymous Coward · · Score: 0

      I think the core was doing a proper job of not gassing people, as once it was removed, you were instantly gassed. Now, obviously, there are other ways to kill people... I just don't think everyone was gas.

  73. Re:1) Fuck SKU by woodhouse · · Score: 2, Funny

    Thanks for that Mr GameSpot. I guess I'll wait until the store opens tomorrow for my "instant gratification".

  74. Re:1) Fuck SKU by PygmySurfer · · Score: 1

    I bought Half-Life 2 shortly after release. I probably haven't logged in to steam in a year. I was thinking of ordering The Orange Box a few weeks ago, when Valve was giving you access to the Team Fortress 2 beta. So, I installed Steam, only to find I'm not able to login. I went through the process to have them email me my password or reset my password or whatever, haven't received a single email from Valve. I haven't looked into it much, but I suppose my next course of action is to contact Valve, and beg for my account. There's the possibility I may never get the account back.

    I haven't given up on it completely, but I think at this point I'm far more likely to get The Orange Box for Xbox 360 rather than PC.

  75. Re:1) Fuck SKU by Anonymous Coward · · Score: 0

    # Resell credit :
    Granted.

    # Physical media :
    You can do that with Steam, too. Of course, you don't need to since you can just re-download the thing anyway.

    # Faster :
    Maybe maybe not. How far away is the game store? How many middle schoolers will you have to shoe away to get to the clerk?

    # Printed literature :
    I haven't missed a game manual yet. I have had to take a lot of them to the dump at $60 a ton.

    # Swag :
    See above.

    # Store Discounts :
    Orange box was $5 off preordered from Steam, same as retail discount.

    # Local support :
    The people at my local Gamestop are plenty busy selling console games. I have to brush the cobwebs off the PC shelves before I can read the titles. Maybe if you actually have a truely local vendor who you like this is worth something, but I haven't seen one in a long long time.

    # Health :
    Go for a bike ride while your game downloads. Go for a hike after your game downloads. If walking to the game store is your only exercise, you're pretty sad already.

  76. Re:1) Fuck SKU by SCPRedMage · · Score: 1

    Gamestop offered $5 off pre-ordered Orange boxes. I'm not sure how much Valve was charging for the "orange box" online, but I imagine it was MSRP. Actually, the discount was was Valve's idea, and was on Steam, too. That, and if you pre-order on Steam, you can download the game (encrypted) before it's officially released, so you can save on installation time.
    --
    My sig can beat up your sig.
  77. Portal rocks. Here's a 2D version. by antdude · · Score: 1

    This 2D version will give you an idea how Portal works. After that, get the 3D version. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  78. Re:1) Fuck SKU by EmperorKagato · · Score: 3, Informative
    • Resell credit retort: Gamestop rips you off when it comes to resell value. Gamecrazy does a better job yet they don't sell PC games. The more I don't buy console games the more I can spend on PC games.
    • Physical media retort: Your backup is your credit card number and your (Steam/Ea Link/etc) login. If you ever lose the game or purchase another system, just reinstall Steam and you'll have access to all the games you purchased from Valve.
    • Faster retort: With today's bandwidth availability in the United States you can obtain the game within an hour. Some games like World of Warcraft still require that you download 4 GB of updates even if you purchase the retail version.
    • Printed literature retort: Welcome to the paperless generation! If i need guides or assistance there are online guides such as Thottbot.com that give me all the information I need. We need to save some trees.
    • Swag retort: Actually you do. (Command and Conquer 3 Pre-purchase via EA Link)
    • Store Discounts retort: Discounts do not come until the game has reached a certain age. However GameStop is known to keep PC games like C&C3 at $49.95 for the last 6 months and console games like Disgaea at $49.95 for over a year. Also, have you ever thought why Episode 1 and Half Life 2 was included in the Orange box? Because it's cheaper on steam. With the orange box you get an even bigger discount.
    • Local support retort: The people (In my experience) at Gamestop have very little knowledge of PC gaming. All the information I need I can get from my friends or directly from the Companies (Valve and EA)
    • Health: I get plenty of fresh air because I work FULL TIME during the week and go shopping and run errands on the weekends. Whenever I get a chance I'll play some Pump it up.
    I suggest you think about how much companies can save by minimizing the cost of printing per SKU. There's a reason why PC gaming boxes shrunk from large dimensions to hand sized boxes to not having to print a box.

    It can make the GF happy and you get a game to boot!
    I save money by not traveling to GameStop which gives me more funds to go on a plane and visit her in Florida.
    --
    ----- You know you have ego issues when you register a domain in your name.
  79. Re:1) Fuck SKU by EmperorKagato · · Score: 1

    BTW, the pre-order at GameStop didn't grant you access to play Team Fortress 2 for weeks before the official release.

    --
    ----- You know you have ego issues when you register a domain in your name.
  80. PC != All computers by DrYak · · Score: 1

    Back then when PC was behind the graphical quality of console (in short in the old CGA/EGA days before VGA brought its 256 color modes), the PC was in fact behind anything else.
    Amiga and Atari were the kings on those days, and were the dominant graphical quality.

    That's simply because (a few outsiders aside like the NeoGeo back then) the console have been mass marketed product, with hardware makers having to try to find a good balance between power and price, to be sure the device will be cheap enough to sell a good amount of units.
    Whereas computer, can be divided into several models, with more expensive but more powerful models available too. Specially since add-on cards like 3D polygon accelerators (Voodoo and the like) started to appear.
    Arcade machines where the kind of hardware where the maker will less restrict themself and try to put as much power as possible. (And that somewhat explains the NeoGeo exception : It wasn't as much a mass marketed console, as an actually arcade hardware crammed into an expensive deluxe console complete with full compatibility with arcade titles).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  81. Re:1) Fuck SKU by EmperorKagato · · Score: 1

    Uh? Check your spam folder?

    --
    ----- You know you have ego issues when you register a domain in your name.
  82. TF2 is low skill? by Anonymous Coward · · Score: 0

    Team Fortress 2 rewards skill, to be sure, but the shallowness of the learning curve and self-teaching mechanisms means that expertise in TF2 is a much lower piece of fruit. Ultimately, isn't that the sign of a great online game? One that lots of people can participate in?


    If you really feel the pinnacle of skill in TF2 is a "low fruit", you've been playing with some pretty awful players. The core of TF from the beginning has been that a single skilled player is not enough to win. Winning requires several players who work as a cohesive unit. TF2 makes this even stronger, forcing you to coordinate even more strongly with other players. You can't just trivialize a defense with a single clever grenade jump anymore. You have to rely on your spies to sap, your medics to heal, and your soldiers and pyros to kill. And they have to do it in a coordinated strike as a team (or you can just keep bashing your head against the wall until the pieces fall into place on their own, which is what happens on public servers, usually).

    Of course, I've always thought of Zonk as the "Penny Arcade" type player, who just plays whatever the new thing is for a month or two, and buys every game that comes out. You don't join clans, and you don't compete. Not that there's anything wrong with that, there's room for many types of gamers in the world. You're just not the type of player I want to play with, because you don't pose a challenge.
  83. I believe by Anonymous Coward · · Score: 0

    ...I speak for 99% of us here when I say:

    What fucking cake?

    1. Re:I believe by Tukz · · Score: 0

      Play Portal and you'll know.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  84. Re:1) Fuck SKU by Anonymous Coward · · Score: 0

    So, I installed Steam, only to find I'm not able to login

    Translation: I forgot my password.

  85. RTS appeal? by Anonymous Coward · · Score: 0

    Could someone explain why RTS games are so popular?

    I bought Total Annihilation and played it for about 2 hours, I just couldn't get into it. I'm not saying they're not good games, I just prefer FPS type games.

    I played Half-Life 2 right up until I bought Orange Box a couple days ago.

  86. Re:PC gaming IS dying, at Valve's hand, so are PCs by ViperG · · Score: 1

    Wow that's cool, so you just commented here on slashdot with your console? ER no you didn't, you used your pc. But if you did use only a console, 99% chance you wouldn't be here and wouldn't have commented. Well in that case,by all means, throw out your pc please and stick to your console, I'm really grateful you throught of this idea before I did!! Genius! Seriously, who the fuck would need a pc? they are so useless. Consoles are way better man...WAY BETTER!!! Consoles are so much better because they just play games and that's it. PC's can do like 100x more things, that's why they suck. Oh yeah, and pc's have the same games as the consoles, almost, and some consoles don't have any of the pc games, but that's the reason pc's suck...durr /sarcasm

    --
    Black Sky
    2D Elite Inspired Game
  87. Steam Region Locking by Anonymous Coward · · Score: 0

    Steam just instituted region locking games bought from them. I don't think this is to do with any particular game or publisher, but Steam.

    I recently bought The Orange Box from Thailand and it has been working great until just this weekend when Steam locked out all games bought from Thailand and Russia and reading the forums, it looks like I'm one of hundreds, if not thousands who lost The Orange Box overnight without warning.

    What irks me the most is that Steam deleted all game files from my hard drive without any kind of notice. The files aren't even in my Windows Recycle Bin. They are completely wiped. This is pretty much what I would call a virus. Their actions are extremely hostile.

    Whatever issue/s that Steam had with various retailers in Thailand/Russia had nothing to do with legitimate owners of the games. If this was such an issue, why did Steam let me download and install a 5 GB game? Now even if I buy another copy of the game, according to the forums, it won't work, that I need to create a whole new Steam account. AND redownload another 5GB of files and use up my bandwidth.

    TF2 and Portal were great games while it worked on my PC, and kudos to Valve. However its crushingly let down by the sheer stupidity of Steam and ruined it for everybody and it must reflect badly on Valve. I for one won't be rushing out and getting a replacement account AND game.

    I have already reported Steam to my federal and state governments for its viral activity of deleting my files off my hard drive. Invasion of privacy is only the beginning, and they had no right to remove the files whatsoever.

  88. Netrek by Anonymous Coward · · Score: 0

    Time for you to get old school and download Netrek. That is the original network game where team work actually matters.

  89. Re:Controls! (and copy protection) by Clsid · · Score: 1

    I don't think you have played console games since in order to achieve the quality of graphics in a PC that you get in an XBOX360 or a PS3, you'll have to bleed some real money, and then expect that everything works just fine after major technical hassles like upgrading, getting new drivers, rebooting, etc.

  90. Thai keys are being banned by indiechild · · Score: 2, Informative

    Just a heads-up to those who are considering buying The Orange Box cheaply from an overseas retailer: don't. Valve has been banning CD keys for games bought from Zest (a Thai online store) and possibly other retailers. Apparently there was some kind of agreement between Valve and Zest not to sell to customers outside of Thailand, and Zest broke that agreement, resulting in keys being banned. This has pissed off a lot of gamers who have been playing Orange Box and suddenly found their games no longer worked.

    Details here:
    http://forums.whirlpool.net.au/forum-replies.cfm?t=843730

    I think this could've been handled a lot more diplomatically by Valve without antagonising their customers. Nobody got a hint of a warning before their games were disabled.

    1. Re:Thai keys are being banned by sg_oneill · · Score: 1

      Theyve done shit like this before. When I brought Half life 2 originally, Valve had some hissy fit fight with the distributor , or something like that, and it meant I was prohibited from buying other steam titles WITHOUT re-buying HL2 again.

      Add to that steam making me wait a whole week before my download started for ep 2, and seriously steam sucks badly, this can not be stressed enough.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    2. Re:Thai keys are being banned by Anonymous Coward · · Score: 0

      Valve just want the western world to pay as much as they can then milk the 3rd world countries for what they can there aswell and keep the markets seperate.

      This is controlling the market place and is totally anti-competitive and I beleive technically illegal in Australia although because we are talking about 3 seperate countries involved there may not be any recourse except to bend over and take it from behind from valve. It shouldn't matter what country we buy an identical product in.

  91. Re:Controls! (and copy protection) by Nicolay77 · · Score: 1

    Actually, the day I bought the video card, installing it was all bliss and joy. I couldn't have been happier.

    --
    We are Turing O-Machines. The Oracle is out there.
  92. Re:1) Fuck SKU by mk_is_here · · Score: 1

    I had the same experience as you before - a/c being stolen by someone. Well, the a/c recovery really takes a long time... about 1-2 weeks to get a reply. Luckily the Valve staff are friendly and that once I provided with my original register e-mail address and product CD-key (not stolen), they switch the control of that a/c back to me. Too bad that thief don't add any of the games to the a/c and instead add some person I dont know to the friends contact list.

  93. Re:Tired of hearing about the death of PC gaming.. by IntergalacticWalrus · · Score: 1

    PC gaming is dead in the sense that for a while (more or less starting from the release of DOOM, and ending with the XBox/PS2/GC generation of consoles) it was the dominant gaming platform of the Western (read: non-Japanese) world. All the cool non-Japanese were made for it. Basically, if you wanted to play non-Japanese games, a PC was often the only choice.

    That golden age of PC gaming is gone now. Nowadays most non-Japanese games are developed primarly for consoles, with occasional PC ports thrown in when deemed profitable. Many of the old hardcore PC game devs houses (id, epic, valve, blizzard, etc.) continue to focus on the PC, but also develop their engines from day one to be console-friendly too, which wasn't the case back in the golden days, where ports to consoles were made only after the game was a success on the PC.

    Basically, what I'm trying to say is that PC gaming died the day Japan lost their dominance of the console world.

  94. Re:1) Fuck SKU by mrchaotica · · Score: 1

    Let it be known that I bought a physical instance of The Orange Box from Amazon (and it arrived today! Yay!), so I know.

    • Faster: The stuff we're talking about isn't "several" GB; it's twelve (installed). It comes on, not one, but two DVD-ROMs! Even at fast broadband speeds, that's not a quick download.

      On the other hand, I got it mail-order with the (slow) free shipping, so obviously I wasn't concerned with speed.

    • Printed literature and swag: The box contains the two discs and a single sheet with installation instructions, control mappings, and the CD key on it. No literature, no swag. Sorry.
    • Store discounts: Amazon has it for $40 with no tax and free shipping. That and the fact that I distrust Steam and insist on a physical copy is why I bought it there.
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  95. Re:Failed to back up your claim with netcraft stat by Anonymous Coward · · Score: 0

    OR, you could argue that PC gaming has evolved beyond the dusty store shelf and has embraced digital commerce pathways more fully than consoles.
    As far as I see, judging from Microsoft and Nintendo's latest 10-Qs, Xbox LIVE Marketplace and Wii Shop Channel are ahead of if not keeping pace with PCs for e-commerce.

    Besides, the word commercial was used meaningfully - intended to exclude indie efforts, which, while keeping the general spirit of PC gaming alive, are never quite "there" in terms of measuring up on the quality scale to their big-budgeted brethren.

    Really, I haven't seen anything too great from Steam... and the episodic style of the summary-cited latest "Sam and Max" or "Half Life 2.3" doesn't appeal to me as a game consumer. I feel the same way about bite-sized pay-gaming as I do about "Webisodes"; I don't appreciate it, I don't like it, I don't want it, and I don't feel like it's worth paying for. I prefer complete games.
  96. Re:Netrek = 1988 ... beats Quake by a lot of years by unsigned+integer · · Score: 1

    And while we're here, let's start a Paradise vs. Bronco argument as well.

    Before Zerg Rush entered the vernacular ... there was 'Ogg!'.

    You could tell it was a teenage boy game, given that the term for getting shot
    down carrying armies was a 'douche'.

    Ah, the good old days. And then Diablo, followed shortly by Quake I became all
    the rage for online team games. Paradise practically evaporated overnight. Die
    hards stuck with Bronco.

    And I believe Team Fortress started out as a QuakeWorld mod, not a Quake mod.
    (Though it's a mod of a mod I guess ....)

    http://en.wikipedia.org/wiki/Quakeworld

  97. Re:1) Fuck SKU by EmperorKagato · · Score: 1

    You can download one game finish the download and start another. While that one is downloading you can play the game you just downloaded. You're still going to have install steam if it's the PC version.

    --
    ----- You know you have ego issues when you register a domain in your name.
  98. Re:1) Fuck SKU by AAWood · · Score: 2, Interesting
    • Physical media : You could burn the game files to a disc for backup, but that'll still cost that extra $1 or $2 for the blank media.

    On New Years Day this year, my house got burgled. They didn't take much, at least in terms of size; just some packages of meat from the fridge (for some reason), and a 320-disc carry-case of mine containing the majority of my films, CDs, and PC games. Any game in that case that I didn't have installed at the time, I lost. The majority that I did have installed either were unplayable due to requiring the disc to be in the drive at the time, or will be gone at some point in the future either due to uninstalling them to make room for newer games, or if a PC problem/upgrade necessitates a wipe.

    The games bought on Steam, however, were all safe. There was no disc to steal. If my computer gets upgraded, wiped, damaged, destroyed or sucked into a hole in space time, no matter; I download Steam onto the replacement system, sign in, and all my games are there to download again. I don't even need to have kept a list of CD keys.

    There's a feeling of safety that people get from having the physical media, and I understand that... but from personal experience, it's really not all it's cracked up to be. (Oh, and speaking of cracking up, this is without counting the 2 occasions, 2 PCs, 4 years and 15 miles apart, when a game disc shattered inside the DVD drive, destroying the disc AND the drive. Half Life 1 and Battlefield 2, for reference.)

  99. Haven't you heard? by saintm · · Score: 1

    Only idiots use the word 'sku' outside of a retail environment.
    How about 'package'? It makes more sense than 'stock keeping unit'... :|

  100. Re:1) Fuck SKU by cyxxon · · Score: 1

    Also, while this might not be a concern for those living in the USA, Valve has secretly (yeah, you usually get a small CC notation somewhere in the purchasing dialog, DE or so) began handing out localized version of the games over the last year or so. At the beginning of Steam, you coul d set your Steam cleint to English, and you would get the "english" version of the games. Now, they check your country of origin by your IP address, and you will get the censorware you can sometimes buy in the stores here in Germany. Guess why I set my client to english, Valve? Feck, Titan Quest was multilingual when I bought it in the store here. Returned it because it was a bug fest. After I heard bugs had been fixed, I bought it on Steam and get German version only. Guess it is back to ordering retail boxes and actiating them, so I got the US Orange Box (they obviously can and still do between types of activation keys). The infuriating thing is that they still want to behave according to US law, i.e. not honor German/European "send it back 14 days after purchase without a reason" laws that are mandatory for online retailers over here...

  101. Hype by cerqon · · Score: 1

    There has been so much hype around this "box" that it gets dizzying

  102. Adults and Console vs. PC Gaming by alexhmit01 · · Score: 1

    Here is the thing, PC Gaming targets people that own their own gaming computer that they can upgrade as needed and install games on. That means that you are targeting high schoolers, college students, and recent grads, people that own a computer and have a room, not an apartment/house (they either live with their parents or a roommate). In that case, upgrading the bedroom computer where they spend a lot of free time is reasonable, which makes PC Gaming popular with the computer crowd. Walk into the equivalent place with someone more on the "jock" end of the spectrum, and a console is popular because it's not a hobby, it's a way to drink beer with friends and play a game.

    Once you get into a slightly older crowd, (25-30), whether married w/o kids, married w/ kids, or sharing a place with a single roommate or significant other, the living room begins to replace the bedroom as the focus. When I was a college student, my computer got upgraded constantly. My first apartment with a roommate got whatever furniture we had lying around (mostly from my studio from earlier), but there was no upgrading it, it was whatever I had bought on sale or from Ikea.

    After getting married and a new place, the bedroom changed focus, and the "playing games" moved to the Living Room, where we got a big screen and a surround sound system. Now that we have a house, a child, and one on the way, the computer sits in the office to do work, not play games. The kids gets new furniture, and the parents get what is lying around.

    There are TWO factors involved: disposable income (while students are jokingly poor, ALL their income is disposable; recent grads with small ratty apartments don't make much, but all their income is disposable, young families tend to have the least for the early years, then more over time), and location of entertainment.

    As the median gaming age gets older, the percentage that are high school/college kids drops and the percentage that are older with more income rises. This not only means the ability to buy games, but also the likelihood of having a Living Room with a real television and couches, and not old hand me downs. They also begin to associate the computer with work (during the day) and not recreation at home. That makes console gaming more appealing. Everyone HAS a computer, but Video card upgrades for gaming rigs are roughly as costly as the cheapest consoles (Wii/PS2) -- no longer needing to upgrade sound cards as well helps. However, once you move your hanging out out of the bedroom and into the Living room, the Console just makes more sense than the computer. Upgrading your Entertainment Center (TV/Stereo/Speakers) for gaming translates into movies and television as well.

    Nintendo realized that A) parents will STILL spend whatever for their kids, B) the gamer crowd is so bored with "same old shit" that they will spend $200-$300 to be entertained, C) Westerners are rich enough that a console can be sold as an impulse buy if you price it right, and D) people aren't interested in a "media center," they want cheap entertainment.

    PC Gaming won't die because some parents won't let kids have a TV in their room but will let them have a computer to "do school work." PC Gaming won't die because the family normally has one "good television" that gets competition between playing games and watching TV. PC Gaming won't die because parents buy their kid a computer going off to college, not a video game system. PC Gaming won't die because the "environment" is different... Higher resolution, closer to screen, in a chair (not on a couch) lends itself to focused game play. Console gaming is played on a couch, either in a relaxing position or in a competitive frame with a buddy. The environment is different, lending to different takes on the same game.

  103. Brilliant! by lectR · · Score: 1

    Team Fortress 2 is worth the $50-60 alone! ($45.00 w/ beta for those that purchased it through Steam!)

    I figured many of you may be interested in this, if you hadn't found it already: http://www.primotechnology.com/2007/10/17/half-life-2-portal/
    In the article posted above, they explain how to import the Portal gun into the Half-Life 2 single-player. It's very awesome, worth trying!

  104. Still waiting to play HL2... seriously by gosand · · Score: 1
    I am sure a few jaws will drop open when I say I haven't played HL2 yet. I am serious. But let me tell you why. I used to play Quake Mega-TF back in the day. A lot. I worked at a startup company, and we had a server that would run every day from 12 to 12:30, so we had a daily lunchtime game. It was great. We played HL or Unreal every once in a while, but TF was our standard. Although we played HL, I had never played the single-player game. This was all back in the late 90s. Fast forward about 5 years, and I had a little time... wasn't married yet, no kids yet. Picked up Half-Life, cheap. My hardware could play it no problem. I *thoroughly* enjoyed it. When I would get stuck, there were walkthroughs online. When I was done, I started downloading and playing single-player mods. There were some really good ones out there. I am not a hardcore dedicated gamer, but I spent some time playing HL mods. I tried playing online, but just didn't enjoy it as much as Quake TF. I am not sure why, but I preferred the single-player games for HL.


    Then HL2 was coming out... I wanted it. But I would have to get a new video card to play it. Hmm, what to do? At the time, the ATI Radeon 9600 Pro was about $300. Should I get it? I waited. And the launch of HL2 was delayed. When it did come out, I would have saved at least $50 on the card. But I waited. I had gotten married and thought "It will be there, and I'll save money in the long run". I have since downloaded and played a few other HL mods... still enjoyable. Got Unreal Tournament running on my main machine (Linux) and played that a little. Still fun, but deathmatch is ... deathmatch. Good for the occasional game, but that's about it.

    So HL2 is still out there, and apparently still going strong. I have since had 2 kids, bought a motorcycle, and moved across the country. Gaming hasn't been in the forefront of my mind. I am sure there are plenty of mods waiting for me, and although I haven't looked, I'll bet the video cards that can play it are about $50. I would still have to buy a new one for my old dusty Windows machine. It still sits with the ATI-AIW-Pro32 that couldn't play the game when it came out. When I do get around to playing HL2, it will be fun. Real fun. And I'll have many hours of enjoyment ahead of me. And although HL2 is old news to most of you, I'll still enjoy every minute of it and not feel like I have missed out on anything. That is when you know you have a great game, when someone can pick it up for the first time after it has been out for years, and still really enjoy it.

    --

    My beliefs do not require that you agree with them.

  105. Re:1) Fuck SKU by heartless_ · · Score: 1

    What? By the time I got back from the store, I would have the game downloaded because Valve is awesome with pre-loading and of course their pre-order beta access which ensures you don't even have to download on day one. Also, it is about opportunity cost. What could you be doing during that time going to the store to get the game? The most obvious is downloading the game, but that consumes all of a few minutes to get it started. While it is downloading you can go ahead and play a seperate game, read a book, or do any other number of things. If you go to the store, you are driving and going to the store. In that time I've probably gained another level in World of Warcraft, fragged a newb in Day of Defeat: Source, or maybe even made a blog post about my pants wetting at the fact that the Orange Box was less than a few hours away! Going to the game store is a lesson in retarded, because no I do not want the damn magazine, game guide, or disc cleaners. I don't want to save money by signing up for a card. Credit please. And no, I am not interested in Dungeon Siege just because you get a fucking pack mule.

  106. Re:1) Fuck SKU by Anonymous Coward · · Score: 0

    If you go to the store, you are driving and going to the store.

    The OP mentioned this scenario...

    10mins to stop-in at a store on your way home.

    He's not talking about getting into the car to drive 10 mins to the store, wait in line for 5 mins and drive back home. He mentions just stopping off at the store on the way home from... wherever. Of course, it takes the obvious caveat of "given you live a reasonable distance from a store", which should go without saying that Your Millage May Vary (YMMV) (pun intended. hehe)

    Valve is awesome with pre-loading

    I think the OP missed this idea on that most downloading can pre-downloaded and some download services offer their own perks. Given that downloaded games still seems very young, I wouldn't be surprised if most people don't know what typical marketing practices download services use to compete.

    In general, I think the OP was *not* trying to argue "What's Better" but answer the simple question that was asked of "Why would anyone buy a box over a download?", which they made a valid list of reasons that someone *might* choose to buy a box instead of download.

  107. didnt get eu 3 yet by unity100 · · Score: 1

    eu 2 cuts it fine for now. but ill check. there are many people playing eu2. just connect to valkyrie net from the game.

  108. checked reviews and didnt like the look by unity100 · · Score: 1

    3d is bad. the interface, map and visuals do not give the feeling of the era due to 3d gigs. eu2 interface, map made it look like you were looking on a map on the table in actual 17th century.

  109. Two words - has support by SuperKendall · · Score: 1

    One word: mice.

    But some console games (like UT) are shipping with support for mice. Not then a valid complaint, or not one that can dismiss consoles as good gaming platforms.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  110. Get a second box already by Anonymous Coward · · Score: 0

    But there is no f*cking way I'm infecting my machine with Steam. Period.

    Then get a second, disposable box already. I'm running OB on a 2.8GHz single-core P4 with 1GB and a GeForce 6800 which you could probably buy or assemble off Craigslist for $200 or less. Steam can do whatever it wants, all my important stuff runs on a different (and much more secure) box.

  111. Re:PC gaming IS dying, at Valve's hand, so are PCs by kindbud · · Score: 1

    Clearly PCs haven't helped you to read. This is my employer's PC I referred to in my post.

    --
    Edith Keeler Must Die
  112. Re:1) Fuck SKU by PygmySurfer · · Score: 1

    Possible, though I doubt it. Even if I do though, they've a system to retrieve/reset your password, however, they've failed to notify me. So either the system sucks, or someone hijacked my account, and changed the email address on file.

  113. Re:1) Fuck SKU by PygmySurfer · · Score: 1

    Actually, I grepped the logs on my mail server, nothing at all containing "steam" or "valve".

  114. Momentum conservation in portal? by xPsi · · Score: 1

    Great review, Zonk. HL2E2 is great bread-and-butter FPS gaming but Portal is blowing my frickin' mind. One little side note about Portal physics: somewhere early in the levels (when you are learning to use the double portal jump) it says "momenutm is conserved when going through the portal." While the magnitude of the momentum may be conserved, momentum itself (a vector) most definitely is not (for a general portal pair). In fact, the portals regularly serve to spontaneously redirect the momentum vector at your leisure. This is exactly what momentum non-conservation means. However, it is probably fair to say that mechanical energy is conserved (e.g. you enter a portal with some amount of kinetic+potential energy you exit the other side with the same amount).

    --
    i\hbar\dot{\psi}=\hat{H}\psi
  115. Re:1) Fuck SKU by Anonymous Coward · · Score: 0

    "...It can make the GF happy..."

    What's a GF? I'm assuming it's a weapon, which means I missed it. Was it the sniper rifle that the Vortigaunt and Alyx were toying with?