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User: 88NoSoup4U88

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  1. Re:not sure if it's at this IGF on Play The Independent Games Festival · · Score: 1
    Alot of people told me about Gish, and how they liked it :

    I played the demo, and somehow, being a blob in a SNES environment, wasn't too exciting.
    Sometimes the slow crawling over the ceilings really got on my nerves.
    Then again, alot of people praise it.

    Bontago (www.bontago.com) all the way ! ;)

    (Last year's winner)

  2. Re:Gaming's future on Opening Keynote At GDC 2005 · · Score: 1
    Hehe, is that the (PS2?) game where everything in your surroundings stick on you ? Ifso, defenitely looked like a lot of fun ; Haven't come around to play it yet.

    On another note ; I find the Wario Ware inc. games also very 'new' amd 'fun'.

  3. To be released soon on Rappers the Next Super Heroes? · · Score: 1

    'DriveBy' featuring the late 2Pac and Big-E :D

  4. Re:As it should be on Gamespy Reveals Xbox Next Specs · · Score: 1

    Very true ; But they don't seem be consistent in applying that rule : I am not sure, but didn't they update/bugpatch Ninja Gaiden ?

  5. Re:More Proof... on World's First Physics Processing Unit · · Score: 1
    I wasn't trying to bash the idea of pursuing more realistic physics

    I know, nor was I trying to bash you ;) Guess that the intention/tone of post, sometimes gets lost within translation (not a native english speaker here)

    Of course, what you said, that not all games will be better with 'real physics' stands true (allthough I would like the marketing slogan : The New Tetris : Now with a real physics engine ! ;)

    And no, I don't believe that a good game relies only on 'our perception of reality' ; But using physics (either as a gadget, or as a real gameplay element) is still a territory, in gamedesign, which is vastly overseen (or just not possible, seeing there are limitations on the processor)

    I was attempting to point out that the idea of a real physics engine being the Holy Grail of gaming was based on the assumption that realism, complexity, and freedom are among the chief measures of the quality of a game.

    But that assumption seems to be targeted only towards FPS/RPG games ; While the use of physics can also be of use in other games (no, not Tetris ! ;) )

    On the topic of the Holy Grail : Any personal opinions on what you consider to be very important in future FPS gamedesign ?

  6. Re:More Proof... on World's First Physics Processing Unit · · Score: 1
    As far as I know, it's not a company ; And any such 'warning' you will find on most ('amateur') software (those, and statements such as 'if this software will burn your 'puter : touch shit).

    Some people... Then again, it's an AC anyways.

  7. Re:More Proof... on World's First Physics Processing Unit · · Score: 1
    More seriously, it does seem that the video game industry has been moving more and more towards complete world simulations rather than "games with rules".

    The key to (most) fun games is the ammount of interactivity between you (the gamer) and the game itself : Physics play a great deal in this.

    ...developers could keep trying to innovate on the Super-Mario-type games, but gamers and developers seem more focused on creating more realistic first-person-shooter war simulations.

    I don't agree with you on this : There are various games around that use physics , now that the option of using (more or less) realistic physics calculations is do-able, and not too much a restraint on other calculations to be made.

    There are various Flashgames who simulate physics as part of their gameplay, and one of my favourite (non flash) games that is based purely on 'physics' itself, is Bontago :

    Check out their site (www.bontago.com) : They won the 2004 Independent Games Festival (which had 'Physics in games' as its subject) and the game is freely available from their site.
    It's a great single player game, and even better multiplayer (more than 2 people possible)

    To get back on topic ; I -do- think that physics is part of the Holy Grail for gaming ; as so much of our perception of reality, relies on realistic movement of objects (subjected to gravity).
    So i think that simulating such (important) things precisely, does matter.

  8. Re:Download Play! on Nintendo DS Homebrew and Hacking · · Score: 1

    Yep, official Nintendo hubs ; Imo, with the capabilities of the DS, a -great- way to let them 'taste' samples of games.

  9. Re:Download Play! on Nintendo DS Homebrew and Hacking · · Score: 4, Interesting
    There are allready hubs in Japan that allow to download demos of games (which stay on the DS as long as you don't power it off) ; or there were plans to do so.

    I think it was also featured on /.

  10. I like the idea on World's First Physics Processing Unit · · Score: 1
    I like the idea of bringing Physics calculations to a seperate processor (then again, I'm a noob on hardware) ; as physics seem to be of great importance to bring quality interactivity to a user/gamer.

    Whereas Havok (http://www.havok.com/) seems to be doing a great job , software wise, I don't find it too strange to let those calculations be done on a seperate unit ; and take the strains/limits off that we have with current hardware.

  11. Re:Nonsense on NZ Business Fined For Out-of-Date Website · · Score: 1
    "Put it another way: adding false information to a product is just selling an inferior product. In a free market someone can and will come along and sell the same product without attaching a false information "feature." Then, with his "better quality" product he'll drive you out of business in no time. He'll have great fun and much success pointing out your lies in his own advertising. That is exactly what happens in modern American advertising. You can always count on Chevy to point out where Ford stretches the facts, or on Microsoft to keep the consumer thoroughly informed of the drawbacks of Mac OS X or Linux. These forces are far more powerful at keeping corporations honest than any fiddling oversight by the government."

    Here in the Netherlands, it's not allowed to compare your brand (let's say, Coca Cola) against a competitor.
    A while back, the infamous 'Pepsi Test' (asking people on the street to drink two glasses, and say which one is the nicest/Pepsi) was done with brand Pepsi, and brand X. Same goes for washing detergents etc.

    Still, there's very strict governing against false advertising, with various organisations (eg. de Consumentenbond, translated loosely to the Consumer's Union) protecting the rights of the consumer.

    Nonetheless, I agree with your statement, and would love to see more 'wars' fought out in commercials ; Would make them alot more entertaining imo.

  12. Re:You want to know what the catch is? on Google Adds Features and Plugin to Desktop Search · · Score: 1
    Thanks, very informative ;

    Not to mention their search results have sucked since 2003, but that's totally beside the point.

    Any better engines around then ? I do see that Google gets more and more polluted ; But I haven't heard of any good alternatives around.

  13. Re:So is there a catch ? on Google Adds Features and Plugin to Desktop Search · · Score: 1

    This gave me a good chuckle : Surprised that it bares so much results :)

  14. So is there a catch ? on Google Adds Features and Plugin to Desktop Search · · Score: 4, Interesting
    So is there any catch to their desktop tool ?
    I assume they're not risking their "don't do any bad "-policy for this ?

    So what -is- the catch ?
    I am fedup with using the regurlar search in Windows, so I am defenitely in for some improvement.

  15. Re:What pain and discomfort? on RollerMouse Aims to Replace the Traditional Mouse · · Score: 1
    I have had some strains several times ; But noticed that when I keep myself on a tight schedule of actually making breaks every 2/3 hours (in and about 15 minutes) is the best deterrent.

    The shittiest thing that I experienced with this RSI, is that you really start noticing it, once you are allready too far to make 15 minutes breaks be helpful.
    A recovery time of about a week is then not uncommon.

  16. Re:Obligatory Joke on New Dr. Who Episode Leaked · · Score: 1
    Along the same lines ;

    'Who invented the steam engine ?'
    'Watt ?'
    'Who in-ven-ted the steam en-gine ?!'

  17. Re:Amazing Mod on Natural Selection v3.0 Final · · Score: 1
    Off-topic : Any approximate releasedate for that MINERVA-map in your sig ?

    What's it exactly : One or multiple maps?
    It looks very nice.

  18. Re:One very fine mod on Natural Selection v3.0 Final · · Score: 1
    How would you compare the two?

    Both the games have teams that require a different approach :
    The aliens in this mod can do alot of damage up close, and the humans are much more efficient with the enemy away from them.
    The aliens make up for this in speed, but also other rts-like capabilities (cloaking, extra damage, different aliens/classes you can evolve into).

    Since it's the HL engine, you -are- confined to very small spaces though , and not the vast landscapes you get in Savage.

    If your only reason to not play this mod is your reluctance to use Steam ; I would say : Let it slide.
    Steam is -not- a huge breach on your privacy (as some seem to be saying on this site), just, imho, a great server browser/connection service.
    Just grab yourself a copy of Half-Life in a store (you can dig them up for as low as 5 bucks) and get a go at this game.

  19. Re:Games on PSP Final Specs and Launch Titles · · Score: 2, Informative

    It's easier to develop for the PSP as it's so similar to their console, whereas the DS asks for a totally different approach to make full use of the two screens/touch screen.

  20. Re:Amazing Mod on Natural Selection v3.0 Final · · Score: 2, Informative
    And the best part is that it's free, woohoo.

    Free if you own Half-Life...

  21. Re:Changed a bit since I last looked at it... on Natural Selection v3.0 Final · · Score: 1

    The Combat gametype was allready present in the last version (pre 3.0) : It's very cool, and somehow they managed to also get the gamebalance perfect on that one.

  22. One very fine mod on Natural Selection v3.0 Final · · Score: 1
    I really like how the implemented two completely different gametypes/playstyles ; And still not make it biased to one team.

    For another hybrid of FPS/RTS ; Have a look at the (commercial) Savage : Battle for Newerth ;
    If you can't afford the game, be sure to check out their excellent demo.
    More info at http://www.s2games.com/

  23. Utah, China ? on Utah Considers Forcing ISPs to Filter Content · · Score: 1

    The Utah governor might want to have a talk with the Chinese government on this...

  24. How about giving those scientists on Sim Epidemic · · Score: 1

    A copy of The Sims 2 ?

  25. In other news on Microsoft AntiSpyware thinks Firefox is Spyware · · Score: 0, Redundant

    Google's search for "Microsoft" results in full-frontal-goatity :D