Sorry, this doesn't quite cut it. If the selling point is just to have four searchable windows and each page load up in each respective window, you can do the same thing with four new tabs in Firefox.
A better site is Rollyo.com where you can roll your own search engines based on sites that you trust, so you can have a specific engine that searches all gaming blogs and gaming sites on the web, for example.
You forgot that the PS2 was sitting on a huge catalog of PS1 titles, and the PS1 was the most successful console of the 32-bit generation.
All Microsoft could say for the Xbox 360 was that "it'll play most of the top selling titles", which means that it's not fully backward compatible with existing titles.
No problems here in South East Asia (Malaysia, to be specific). I was kind of surprised to see SMS to be the killer feature of a mobile phone instead of WAP, but now you can do almost everything with SMS. Buying movie tickets, get stock updates, mobile banking, Y! Messenger on SMS, very very fun stuff.
BLACKSNOW INTERACTIVE SUES MYTHIC (DAOC) IN FEDERAL COURT FOR MMORPG PLAYER'S RIGHTS
Mythic Entertainment is named as the defendant in this case filed on Febuary 5th 11:50AM involving various anti-trust, copyright, and anti-competitive issues. BlackSnow Interactive (BSI) is a group of individuals that play, buy, and sell in various Massively Multiplayer Online Role Playing Games (MMORPG). Growing from only one person nearly two years ago, to seven full-time people, this group has successfully developed a market in which they are able to supply players with gaming currency, items, or characters at competitive prices. Mythic wants BSI to cease all sales immediately.
After entering the DAoC market, shortly after its release, BSI created a website and began listing their sales on various auction sites, such as Ebay. BSI's Director of Sales, Lee Caldwell, was quoted as saying, "What it comes down to is, does a MMORPG player have rights to his time, or does Mythic own that player's time? It is unfair of Mythic to stop those who wish to sell their items, currency or even their own accounts, which were created with their own time. Mythic, in my opinion, and hopefully the court's, does not have the copyright ownership to regulate what a player does with his or her own time or to determine how much that time is worth on the free market."
Caldwell goes on to say, "Mythic's attempt to stifle competition in their own game makes it possible for only full-time gamers to succeed in the game and most MMORPG players can't compete on that level. The person that plays just a few hours a week, can't put in the time required to build their character or collect the items needed to join others in the online battles. No one has stood up to any of these software giants, until now."
If you would like to take a look at the actual court document, please visit www.camelotexchange.com.
Guys, this comment always comes up whenever there's piracy discussed on Slashdot. Please moderators mod the parent down, we don't need no karma whores!
Here's a good Forgotten Realms MUD for AD&D enthusiasts and those that won't bother to fork out money to play Everquest or DAOC.
telnet sojourn3.org 9999
Here's the info I stripped from MudConnector.com:
In May this year Sojourn opened its doors again after being closed
for some 12 months. Initially there were no plans to reopen, but it
turns out the admins didn't want it to die and they spent half a year
making things better and developing new stuff before
opening again.
Sojourn3 has a long tradition, it is one of the older muds out there.
The player base peaks at around 160, but the mud just opened and as
more people return or learn about it this should rise still. The
players are generally older and mature.
The mud is based on AD&D with two 'sides': good and evil. However
there is no pkill, but there is also very limited interaction between
the sides. You can trade or sell equipment, but you cannot group and
the hometowns are off limits to the other side. role playing is
optional and you can do so if you like. You won't find players by
the name of Killer or Exterminator, nor will you find Driztt or
Gandalf. Names have to be unique and original and fitting to the FR
theme and race. The goods consist of barbarians, halflings, elves,
gnomes, humans, mountain dwarves and half-elves. The evils have
trolls, illithids, ogres, duergar, yuan-ti, orcs and drow elves.
Every race has its advantages and disadvantages, the evils generally
having stronger races with better innates (regeneration, levitation,
ultravision) but this is offset by their increased dificulty, some
racial drawbacks and smaller player base. The sides are not carbon
copies of each other, with certain classes available only to the
other side, requiring different approaches to zoning and grouping.
The world is also very different, every race having its own hometown,
and the evils generally living in the southern regions of the world
and the Underdark. The classes are warrior, enchanter, invoker,
illusionist, cleric, druid, psionicist, rogue, elementalist,
paladin, antipaladin, bard and shaman. Every class here is unique
and to successfully conquer the bigger zones you need a good mix
of these.
The mud is huge, dare I say it, I don't think there are other muds
this large out there. There is no 'map' as on Duris for example, you
walk from one place to the other through single rooms. The layout is
based upon the AD&D world of Faerun, with the icy mountains up north
to Waterdeep in the middle, to Baldur's Gate and Calimport
in the south and Zhentil Keep and the Moonsea to the east. Evermeet,
the Moonshaes and the Chultean Peninsula are accessible by ship or
spell. You really get the feeling you are in the realms, the
atmosphere and detail is incredible. There are a great many zones
and they are all unique, non-stock. They are the heart of sojourn,
and they are all very detailed. You won't find a smurf village here,
only zones which fit the AD&D theme. Nor will you be able to walk
from one side of the world to the other in 5 minutes, far from it
indeed. The zones range from low level XP to ultra-hard high level
EQ zones which are done very rarely. Every race has its own hometown,
and some of these are a great indication of the standard of the
zones. For example Ghore, Hyssk and Ixaarkon are wonderfully
detailed and will keep you quite busy for your first few levels.
Aside from the prime material plane, there are also other planes
such as air, fire, demi, astral and ethereal. Each of these houses
hard-to-reach zones, and getting to the planes is a challenge in
itself since only a few classes have access to the spells needed
to get there. The planes usually are not a safe place to stay at
either... There is a log of a rarely done fight from a hard zone
so you can see the difficulty of it, the effort put into weapon
procs, mob AI and procs, and spells at
http://home.wanadoo.nl/stefan.pieterse/logs/scor ps 2.html
Be prepared to be kept busy for a very long time, as this is not a
mud where you will be done in a month. The are no player wipes
planned ever again, which should indicate the challenges. There are
50 levels, but to attain level 50 takes very long indeed. Along the
way you will require better equipment, make friends, get better
groups and perhaps you may even quest a powerful spell or two. You
will slowly learn the world, but even after years there will still
be sections you are unfamiliar with. Challenge! But the journey
itself is fun! Once you are higher level you will zone and quest
a lot. The zones are very challenging and require a good mix of
classes, and the quests range from simple to ones that may take you
months. The rewards are mostly the best equipment or spells in the
game. Before you start thinking that everyone will end up with these
items, they don't. The quests are hard and most people only know a
few, choosing not to share the information. But you can learn them
yourself, exploring the world and zones and finding a quest is very
rewarding. So hard work can pay off:)
The admins are great. I'll admit that in the past there were some
problems with player-staff interaction, but this time around it is
all going very well. They are kind and work hard. The staff consists
of perhaps more than a dozen people, so updates, changes and new
code/zones are added regularly.
If you are new, feel free to play an evil to look at their hometowns
and skills, but be forewarned that there are less players, the
hometowns are harder and that there are aggro mobs around. Goods
have it easier with Waterdeep being the place most people stay
around, and being within reach of the Dwarven and Halfling hometowns.
Casters are generally harder to play for the first 20 levels, but as
they rise in spell circles their power greatly increases. The
memorizing of spells is done according to AD&D, with 10 spell
circles, very nicely done. Starting off will be hard for every class
though, until you get the hang of the game and get some equipment to
make things easier. I personally recommend to follow the newbie
tutorial (go west from the starting room) and then entering the
world in your hometown itself (type recall, then enter sojourn)
since this is much nicer than the newbie zone. Enjoy.
I've had a love and hate relationship with Linux. I'd install it, muck around with it, find something that really impresses me, the uninstall it. Then, when the next Red Hat release comes around, I'd get the CD, install it, muck around it, find something new, fudge up on compiling something, and uninstall it. The reason being is that there's so much work to be done (setting up this and that config file, whatnots) in the beginning that I just lose interest.
I hear good things about Debian. I hear good things about KDE2.0 and Konqueror. I hear good things about Apache and mod_perl. I want to get down with all of this. But there's some stuff that I just couldn't be bothered with, and it pisses me off.
The cool part is if you exploit the Translate : f bug (see this link), you can view the page code and grab the login name, password and dbase name. In plain text.
Of course, Gamera is also known as Giant Monster Gamera, a giant turtle of destruction that rose from the ashes of a nuclear explosion when a US plane shoots down a Soviet bomber.
Sorry, this doesn't quite cut it. If the selling point is just to have four searchable windows and each page load up in each respective window, you can do the same thing with four new tabs in Firefox.
A better site is Rollyo.com where you can roll your own search engines based on sites that you trust, so you can have a specific engine that searches all gaming blogs and gaming sites on the web, for example.
Previously reported on this site:
0 3&tid=217&tid=99
http://slashdot.org/article.pl?sid=05/11/23/23362
you know you thought about it!
Someone please mod parent up!!
You forgot that the PS2 was sitting on a huge catalog of PS1 titles, and the PS1 was the most successful console of the 32-bit generation.
All Microsoft could say for the Xbox 360 was that "it'll play most of the top selling titles", which means that it's not fully backward compatible with existing titles.
I would appreciate one. Thanks in advance.
jayen (at) time dot net dot my
Always wanted to do this
No problems here in South East Asia (Malaysia, to be specific). I was kind of surprised to see SMS to be the killer feature of a mobile phone instead of WAP, but now you can do almost everything with SMS. Buying movie tickets, get stock updates, mobile banking, Y! Messenger on SMS, very very fun stuff.
BLACKSNOW INTERACTIVE SUES MYTHIC (DAOC) IN FEDERAL COURT FOR MMORPG PLAYER'S RIGHTS
Mythic Entertainment is named as the defendant in this case filed on Febuary 5th 11:50AM involving various anti-trust, copyright, and anti-competitive issues. BlackSnow Interactive (BSI) is a group of individuals that play, buy, and sell in various Massively Multiplayer Online Role Playing Games (MMORPG). Growing from only one person nearly two years ago, to seven full-time people, this group has successfully developed a market in which they are able to supply players with gaming currency, items, or characters at competitive prices. Mythic wants BSI to cease all sales immediately.
After entering the DAoC market, shortly after its release, BSI created a website and began listing their sales on various auction sites, such as Ebay. BSI's Director of Sales, Lee Caldwell, was quoted as saying, "What it comes down to is, does a MMORPG player have rights to his time, or does Mythic own that player's time? It is unfair of Mythic to stop those who wish to sell their items, currency or even their own accounts, which were created with their own time. Mythic, in my opinion, and hopefully the court's, does not have the copyright ownership to regulate what a player does with his or her own time or to determine how much that time is worth on the free market."
Caldwell goes on to say, "Mythic's attempt to stifle competition in their own game makes it possible for only full-time gamers to succeed in the game and most MMORPG players can't compete on that level. The person that plays just a few hours a week, can't put in the time required to build their character or collect the items needed to join others in the online battles. No one has stood up to any of these software giants, until now."
If you would like to take a look at the actual court document, please visit www.camelotexchange.com.
Guys, this comment always comes up whenever there's piracy discussed on Slashdot. Please moderators mod the parent down, we don't need no karma whores!
Here's a good Forgotten Realms MUD for AD&D enthusiasts and those that won't bother to fork out money to play Everquest or DAOC.
r ps 2.html
:)
telnet sojourn3.org 9999
Here's the info I stripped from MudConnector.com:
In May this year Sojourn opened its doors again after being closed
for some 12 months. Initially there were no plans to reopen, but it
turns out the admins didn't want it to die and they spent half a year
making things better and developing new stuff before
opening again.
Sojourn3 has a long tradition, it is one of the older muds out there.
The player base peaks at around 160, but the mud just opened and as
more people return or learn about it this should rise still. The
players are generally older and mature.
The mud is based on AD&D with two 'sides': good and evil. However
there is no pkill, but there is also very limited interaction between
the sides. You can trade or sell equipment, but you cannot group and
the hometowns are off limits to the other side. role playing is
optional and you can do so if you like. You won't find players by
the name of Killer or Exterminator, nor will you find Driztt or
Gandalf. Names have to be unique and original and fitting to the FR
theme and race. The goods consist of barbarians, halflings, elves,
gnomes, humans, mountain dwarves and half-elves. The evils have
trolls, illithids, ogres, duergar, yuan-ti, orcs and drow elves.
Every race has its advantages and disadvantages, the evils generally
having stronger races with better innates (regeneration, levitation,
ultravision) but this is offset by their increased dificulty, some
racial drawbacks and smaller player base. The sides are not carbon
copies of each other, with certain classes available only to the
other side, requiring different approaches to zoning and grouping.
The world is also very different, every race having its own hometown,
and the evils generally living in the southern regions of the world
and the Underdark. The classes are warrior, enchanter, invoker,
illusionist, cleric, druid, psionicist, rogue, elementalist,
paladin, antipaladin, bard and shaman. Every class here is unique
and to successfully conquer the bigger zones you need a good mix
of these.
The mud is huge, dare I say it, I don't think there are other muds
this large out there. There is no 'map' as on Duris for example, you
walk from one place to the other through single rooms. The layout is
based upon the AD&D world of Faerun, with the icy mountains up north
to Waterdeep in the middle, to Baldur's Gate and Calimport
in the south and Zhentil Keep and the Moonsea to the east. Evermeet,
the Moonshaes and the Chultean Peninsula are accessible by ship or
spell. You really get the feeling you are in the realms, the
atmosphere and detail is incredible. There are a great many zones
and they are all unique, non-stock. They are the heart of sojourn,
and they are all very detailed. You won't find a smurf village here,
only zones which fit the AD&D theme. Nor will you be able to walk
from one side of the world to the other in 5 minutes, far from it
indeed. The zones range from low level XP to ultra-hard high level
EQ zones which are done very rarely. Every race has its own hometown,
and some of these are a great indication of the standard of the
zones. For example Ghore, Hyssk and Ixaarkon are wonderfully
detailed and will keep you quite busy for your first few levels.
Aside from the prime material plane, there are also other planes
such as air, fire, demi, astral and ethereal. Each of these houses
hard-to-reach zones, and getting to the planes is a challenge in
itself since only a few classes have access to the spells needed
to get there. The planes usually are not a safe place to stay at
either... There is a log of a rarely done fight from a hard zone
so you can see the difficulty of it, the effort put into weapon
procs, mob AI and procs, and spells at
http://home.wanadoo.nl/stefan.pieterse/logs/sco
Be prepared to be kept busy for a very long time, as this is not a
mud where you will be done in a month. The are no player wipes
planned ever again, which should indicate the challenges. There are
50 levels, but to attain level 50 takes very long indeed. Along the
way you will require better equipment, make friends, get better
groups and perhaps you may even quest a powerful spell or two. You
will slowly learn the world, but even after years there will still
be sections you are unfamiliar with. Challenge! But the journey
itself is fun! Once you are higher level you will zone and quest
a lot. The zones are very challenging and require a good mix of
classes, and the quests range from simple to ones that may take you
months. The rewards are mostly the best equipment or spells in the
game. Before you start thinking that everyone will end up with these
items, they don't. The quests are hard and most people only know a
few, choosing not to share the information. But you can learn them
yourself, exploring the world and zones and finding a quest is very
rewarding. So hard work can pay off
The admins are great. I'll admit that in the past there were some
problems with player-staff interaction, but this time around it is
all going very well. They are kind and work hard. The staff consists
of perhaps more than a dozen people, so updates, changes and new
code/zones are added regularly.
If you are new, feel free to play an evil to look at their hometowns
and skills, but be forewarned that there are less players, the
hometowns are harder and that there are aggro mobs around. Goods
have it easier with Waterdeep being the place most people stay
around, and being within reach of the Dwarven and Halfling hometowns.
Casters are generally harder to play for the first 20 levels, but as
they rise in spell circles their power greatly increases. The
memorizing of spells is done according to AD&D, with 10 spell
circles, very nicely done. Starting off will be hard for every class
though, until you get the hang of the game and get some equipment to
make things easier. I personally recommend to follow the newbie
tutorial (go west from the starting room) and then entering the
world in your hometown itself (type recall, then enter sojourn)
since this is much nicer than the newbie zone. Enjoy.
So Microsoft finally did one thing right and fixed all them IIS bugs.
I've had a love and hate relationship with Linux. I'd install it, muck around with it, find something that really impresses me, the uninstall it. Then, when the next Red Hat release comes around, I'd get the CD, install it, muck around it, find something new, fudge up on compiling something, and uninstall it. The reason being is that there's so much work to be done (setting up this and that config file, whatnots) in the beginning that I just lose interest.
I hear good things about Debian. I hear good things about KDE2.0 and Konqueror. I hear good things about Apache and mod_perl. I want to get down with all of this. But there's some stuff that I just couldn't be bothered with, and it pisses me off.
Yes, the Netcaptor browser for Win9x/NT/2000 does. Check it out, it's real neat.
Proof that Slashdot doesn't read Slashdot.
/html/frameset2.html.
Here's the article: New Walking Robot From Honda.
And the English site is at http://www.honda-p3.com/engl ish
Isn't this what the .NET initiative by Microsoft is trying to do?
It's a wet dream!
The cool part is if you exploit the Translate : f bug (see this link), you can view the page code and grab the login name, password and dbase name. In plain text.
Take a look here : Giant Monster Gamera .
Anyone care to enlighten me why corporations tend to choose weird code names just to look cool in their financial reports?