To many, learning is NOT a payoff(or at least small compared to socializing, video games, or whatever). Socializing is a payoff to MOST of the students, but school is not necessary for that. Most adults wouldn't consider "help forming your self-perceptions" a payoff-you think kids are that objective about things?!?
Sorry, not everyone considers things with the same value judgments you do.
Lots of people have mentioned scientists using calculus, but LOTS of engineers use it, too. You want to maximize/minimize something, Calculus is how you do it.
And, there was a discussion on Slashdot not long ago about the fact that many scientists misunderstand statistics, and the fact that this causes problems.
I'd say some understanding of statistics would also be useful in a more general way, to avoid being bullshitted by numbers.
"secular society"-I find that strange, given that (western) monarchies are usually believed to get their right to rule from (Christian) God. Often there is even an official state religion. Like, a "Church of England".
But, in practice it seems the situations are reverse.
I've never been to Tibet, so I can't say for sure. But, China has ruled Tibet for a while. China claims to currently rule Taiwan, but Taiwan does what it wants. According to China, Taiwan's just a "wayward child", or something similar. So, I'd expect the Taiwanese to consider themselves LESS part China, though I'm sure many Tibetans don't want to be part of that system.
Also, complicating the situation is that apparently, China has been moving a lot of non-Tibetan Chinese into Tibet. They have had kids. If you are born in Tibet, that means you are at least SOMEWHAT Tibetan-so your opinion regarding China ruling Tibet matters at least some from a Tibetan standpoint.
Did you separate racially Chinese and nationally Chinese(as in, living under the PRC's government)? I live in Taiwan, and most people consider the two places to be different countries.
Eh, SOME RPGs help reading. The generation of RPGs I started on probably didn't so much. Dragon Warrior's "You killed the Blob and gained 2 gold" isn't exactly complex grammar.
History doesn't matter to all religions, though. For some religions, it is the philosophy and what you do that matters. I'm a Buddhist, and don't really care whether there was ever an actual guy named Siddhartha Gautama(Buddha's name).
I have only had one of my students try to fight. He is small, and his intent was obvious, so it wasn't hard to hold him back. It's Taiwan, and they were yelling Chinese, so I'm not sure. But, I believe the one being attacked was the aggressor. The aggressor was larger, and laughed at the attack.
The attacker is a student who frequently cries in my class. He misbehaves a lot. So I punish him. He cries. He gets angry for some other reason he cries. This student needs to learn some other tactics. Incidentally, the bullied often become bullies themselves. Maybe I can use this as an opportunity to help him learn some better strategies.
Also, I dislike the complete objection to the bullied student being taught to do something different. If a person is frequently treated badly by numerous people, maybe they ARE doing something wrong. The bully should still be punished, but that doesn't mean you can't talk to the bullied.
The main character was a child who killed several of his bullies. The only way to make SURE someone will never attack fuck with you again. Incidentally, this was integral to the basic idea of the book.
There are reasons that bullies choose their targets. If numerous bullies consistently choose the same target maybe there is a reason. "Blame" goes on the aggressor. But, that doesn't mean that the bullied can't learn new tactics to lessen the amount of bullying.
While your revenge tactic felt good, and I might have done it myself, did it lessen the bullying? Apparently the genius still found you as an acceptable source of homework.
As a teacher, this article makes me think of a student who cries in class a lot. He acts bad. He does this a lot. I punish him. He cries. He gets angry for some other reason and cries.
But, if this student acts like this with his peers, he will probably get bullied. I say that from experience. I like the idea of treating it as a learning opportunity for the kid.
I've seen a couple of these scans. It would be difficult for me to enjoy one. BUT, considering that when I was in high school, I used to get excited by watching Cinemax that was half-static(my parents didn't have Cinemax), I'm sure that plenty of pedophiles would enjoy a child's scan. Some of them are probably as desperate for their porn as I was for mine in high school.
On the other side of the argument, no security measure is perfect. That doesn't mean you shouldn't make it harder.
Yeah, but the problem with using existing rules of etiquette is that people don't always know how the rules apply in these new cases. Or, that the rules even apply. In the 1950's, apparently, many people didn't know that driving while drunk made you a worse driver. We passed laws about it, and now it's considered extremely rude. Using cell phones is shifting toward that, too.
Talking loudly in a public place(not even mentioning a cell phone) is apparently not known by many Americans to be rude. That's one major reason that people in other countries consider us rude. It's one thing I like about living in Taiwan.
That ignores the fact that some people will pay more. Also, what happens to it's worth AFTER you buy it? If you hate it, it's worth goes down. If you love it, it goes up.
Yeah, but that's partly because new games cost about the same. Well, back in the day, Neo-Geo games were $200/game, if I recall correctly. That was the price of a SNES/Genesis. Sure, they had good games, but I don't think I'd have thought it worth the price. Now, I could afford a cost increase like that, even though it might be a little tough. But, in high school, it would have meant playing a LOT less games.
One way I recall is a person believes that "gods" are really mortals that have just gotten very powerful. Maybe they dislike this power structure and create a religion around it.
Well, the only friend I've ever lost for specific "belief" reasons was a Jehovah's Witness(we were kids). I'm pretty sure it was because I got this crappy little D&D handheld video game. About the same time I got one of those "Jack Chick" D&D pamplets, he stopped hanging out with me.
Whether they have or not doesn't say whether they know the relative location of the cities. I'd heard of Coventry, but don't know where it is. Other than (now I know) not near London.
Americans don't exactly study the geography of England. How many English people do you think of have heard of Harrisburg, Pennsylvania? The metropolitan area is larger than Coventry(wikipedia says 500,000 compared to 300,000 people).
Age is a problem for this idea. Age is another variable in the equation, but most people think that age affects attractiveness. You'd have to limit yourself to women of the correct age group. AND not exclude any of that group.
Why play a game if it feels like "grinding"? I recently tried an MMORPG(I don't usually play them). When it started feeling like grinding, I stopped. I play games because they are fun. They make me happy. Sometimes the ending is part of that.
Back when I was a kid, and couldn't afford as many games, had more time to waste, AND games were shorter, I'd almost always finish a game I bought. Things are different now.
Fallout 3's and Dragon Age's endings were both disappointing. But, Bioshock's was good. I think a couple of weak endings isn't enough to say that companies are moving away from endings. They still had endings. Using DLC as an example of a movement away from endings seems off. First, they don't usually stop the game from having it's original ending. Most DLC packs that add quests do so in the middle of the game. Those packs even have a "mini-ending".
Packs like Fallout 3's DLC that allowed people to play past the "ending" might redefine the word "ending" a little(since it doesn't really END the game). But, the big boss you beat is still there. So is the cutscene. And, actually, if you compare Fallout 3 to Fallout 2, the DLC is a movement BACK to the older style. Fallout 2 allowed one to play after the "ending".
However, really, considering games as a financial enterprise: I invest most of my time throughout the game. I don't want a huge investment at the end. Sure, maybe the coolest cutscene could go at the end, but I don't want the investment in the rest of the game to suffer because of the investment in the ending.
Dragon Age's ending had a solid hint at a sequel, but it was nicely done. It had a definite ending-it just said something like "Other things happened, but that's another story..." There were some plotlines open, but the main story was pretty much wrapped up. That's good. In the real world, you solve problems, but there are always more problems. Nothing ever completely ends. Movies sometimes do that too-I remember one of the Conan movies ending that way. I don't know if I'll like the way Starcraft 2 seems to be coming, though. They present the first Starcraft 2 as the first 1/3 of the story.
Well, to go by most of the comics I've read, you need a guy who speaks in Shakespearean English...
To many, learning is NOT a payoff(or at least small compared to socializing, video games, or whatever).
Socializing is a payoff to MOST of the students, but school is not necessary for that.
Most adults wouldn't consider "help forming your self-perceptions" a payoff-you think kids are that objective about things?!?
Sorry, not everyone considers things with the same value judgments you do.
"has become"? Was there a time when it wasn't a penis waving contest? Well, other than before their existence.
Lots of people have mentioned scientists using calculus, but LOTS of engineers use it, too. You want to maximize/minimize something, Calculus is how you do it.
And, there was a discussion on Slashdot not long ago about the fact that many scientists misunderstand statistics, and the fact that this causes problems.
I'd say some understanding of statistics would also be useful in a more general way, to avoid being bullshitted by numbers.
They mock American gridlock? Why? It sounds like the major cities are getting it pretty bad, now that they are getting cars.
"secular society"-I find that strange, given that (western) monarchies are usually believed to get their right to rule from (Christian) God. Often there is even an official state religion. Like, a "Church of England".
But, in practice it seems the situations are reverse.
I've never been to Tibet, so I can't say for sure. But, China has ruled Tibet for a while. China claims to currently rule Taiwan, but Taiwan does what it wants. According to China, Taiwan's just a "wayward child", or something similar. So, I'd expect the Taiwanese to consider themselves LESS part China, though I'm sure many Tibetans don't want to be part of that system.
Also, complicating the situation is that apparently, China has been moving a lot of non-Tibetan Chinese into Tibet. They have had kids. If you are born in Tibet, that means you are at least SOMEWHAT Tibetan-so your opinion regarding China ruling Tibet matters at least some from a Tibetan standpoint.
Did you separate racially Chinese and nationally Chinese(as in, living under the PRC's government)? I live in Taiwan, and most people consider the two places to be different countries.
Eh, SOME RPGs help reading. The generation of RPGs I started on probably didn't so much. Dragon Warrior's "You killed the Blob and gained 2 gold" isn't exactly complex grammar.
History doesn't matter to all religions, though. For some religions, it is the philosophy and what you do that matters. I'm a Buddhist, and don't really care whether there was ever an actual guy named Siddhartha Gautama(Buddha's name).
I have only had one of my students try to fight. He is small, and his intent was obvious, so it wasn't hard to hold him back. It's Taiwan, and they were yelling Chinese, so I'm not sure. But, I believe the one being attacked was the aggressor. The aggressor was larger, and laughed at the attack.
The attacker is a student who frequently cries in my class. He misbehaves a lot. So I punish him. He cries. He gets angry for some other reason he cries. This student needs to learn some other tactics. Incidentally, the bullied often become bullies themselves. Maybe I can use this as an opportunity to help him learn some better strategies.
Also, I dislike the complete objection to the bullied student being taught to do something different. If a person is frequently treated badly by numerous people, maybe they ARE doing something wrong. The bully should still be punished, but that doesn't mean you can't talk to the bullied.
SPOILER:
The main character was a child who killed several of his bullies. The only way to make SURE someone will never attack fuck with you again. Incidentally, this was integral to the basic idea of the book.
There are reasons that bullies choose their targets. If numerous bullies consistently choose the same target maybe there is a reason. "Blame" goes on the aggressor. But, that doesn't mean that the bullied can't learn new tactics to lessen the amount of bullying.
While your revenge tactic felt good, and I might have done it myself, did it lessen the bullying? Apparently the genius still found you as an acceptable source of homework.
As a teacher, this article makes me think of a student who cries in class a lot. He acts bad. He does this a lot. I punish him. He cries. He gets angry for some other reason and cries.
But, if this student acts like this with his peers, he will probably get bullied. I say that from experience. I like the idea of treating it as a learning opportunity for the kid.
I've seen a couple of these scans. It would be difficult for me to enjoy one. BUT, considering that when I was in high school, I used to get excited by watching Cinemax that was half-static(my parents didn't have Cinemax), I'm sure that plenty of pedophiles would enjoy a child's scan. Some of them are probably as desperate for their porn as I was for mine in high school.
On the other side of the argument, no security measure is perfect. That doesn't mean you shouldn't make it harder.
--- 0
-0
--- 0
-0
That's a 10 year old's penis and an 11 year old's vagina, having sex. If you separate them, and turn them into flip art, it even becomes animation.
Congratulations, you've all just downloaded child porn. A police officer is on his way to your house.
Yeah, but the problem with using existing rules of etiquette is that people don't always know how the rules apply in these new cases. Or, that the rules even apply. In the 1950's, apparently, many people didn't know that driving while drunk made you a worse driver. We passed laws about it, and now it's considered extremely rude. Using cell phones is shifting toward that, too.
Talking loudly in a public place(not even mentioning a cell phone) is apparently not known by many Americans to be rude. That's one major reason that people in other countries consider us rude. It's one thing I like about living in Taiwan.
Reading is pretty cheap, too. Especially, if you read used paperback books. A lot cheaper than $2/hr.
That ignores the fact that some people will pay more. Also, what happens to it's worth AFTER you buy it? If you hate it, it's worth goes down. If you love it, it goes up.
Yeah, but that's partly because new games cost about the same. Well, back in the day, Neo-Geo games were $200/game, if I recall correctly. That was the price of a SNES/Genesis. Sure, they had good games, but I don't think I'd have thought it worth the price. Now, I could afford a cost increase like that, even though it might be a little tough. But, in high school, it would have meant playing a LOT less games.
One way I recall is a person believes that "gods" are really mortals that have just gotten very powerful. Maybe they dislike this power structure and create a religion around it.
Well, the only friend I've ever lost for specific "belief" reasons was a Jehovah's Witness(we were kids). I'm pretty sure it was because I got this crappy little D&D handheld video game. About the same time I got one of those "Jack Chick" D&D pamplets, he stopped hanging out with me.
Whether they have or not doesn't say whether they know the relative location of the cities. I'd heard of Coventry, but don't know where it is. Other than (now I know) not near London.
Americans don't exactly study the geography of England. How many English people do you think of have heard of Harrisburg, Pennsylvania? The metropolitan area is larger than Coventry(wikipedia says 500,000 compared to 300,000 people).
Age is a problem for this idea. Age is another variable in the equation, but most people think that age affects attractiveness. You'd have to limit yourself to women of the correct age group. AND not exclude any of that group.
Why play a game if it feels like "grinding"? I recently tried an MMORPG(I don't usually play them). When it started feeling like grinding, I stopped. I play games because they are fun. They make me happy. Sometimes the ending is part of that.
Back when I was a kid, and couldn't afford as many games, had more time to waste, AND games were shorter, I'd almost always finish a game I bought. Things are different now.
Fallout 3's and Dragon Age's endings were both disappointing. But, Bioshock's was good. I think a couple of weak endings isn't enough to say that companies are moving away from endings. They still had endings. Using DLC as an example of a movement away from endings seems off. First, they don't usually stop the game from having it's original ending. Most DLC packs that add quests do so in the middle of the game. Those packs even have a "mini-ending".
Packs like Fallout 3's DLC that allowed people to play past the "ending" might redefine the word "ending" a little(since it doesn't really END the game). But, the big boss you beat is still there. So is the cutscene. And, actually, if you compare Fallout 3 to Fallout 2, the DLC is a movement BACK to the older style. Fallout 2 allowed one to play after the "ending".
However, really, considering games as a financial enterprise: I invest most of my time throughout the game. I don't want a huge investment at the end. Sure, maybe the coolest cutscene could go at the end, but I don't want the investment in the rest of the game to suffer because of the investment in the ending.
Dragon Age's ending had a solid hint at a sequel, but it was nicely done. It had a definite ending-it just said something like "Other things happened, but that's another story..." There were some plotlines open, but the main story was pretty much wrapped up. That's good. In the real world, you solve problems, but there are always more problems. Nothing ever completely ends. Movies sometimes do that too-I remember one of the Conan movies ending that way. I don't know if I'll like the way Starcraft 2 seems to be coming, though. They present the first Starcraft 2 as the first 1/3 of the story.