DOOM 3 Final Video Trailer Released
Ant writes "A new Doom 3 Final Video Preview/Trailer is now out. It is about 42.5 MB big, 2.5 minutes long, and in Quicktime format. Download it from here (direct link and BitTorrent link), FilePlanet (an account required), or FileShack (an account required)."
A Pentium 4/Athlon 3ghz with a gig of RAM?
I haven't tried, so posting Anon :
"f you step through the iD logo, there's a pic of the original doom 3 dude for 2 frames"
nothing for you to see here, move along.
You can't handle the truth.
Is there an AVI/DivX/anything else version of this available for those of us without QuickTime?
I think I will cancel de blender video download, Doom III is WAY more important ;)
-------------------------------------------------
Programming is good for health
Something beefier than that webserver, I'd say.
Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
Here's some in-game screenshots from a guy who managed to get his hands on it already.
Doom3 Pix
--Less Thinkin', More Drinkin'...
I feel that some of the hype generated for this game may be just that. I don't even need a story. Just some baddies to kill. And I need to see the new BFG (there better be a new BFG!)
I'll still go buy it on 8/3 though.
-- Bryan
we have slashdotted the original movie server, but the bit torrent is working fine ... estimated time to download is 5 h 39 m and some odd seconds
"It is a greater offense to steal men's labor, than their clothes"
I'm using Torrents to grab this trailer and I'm getting it at 76 KiB/s on my box standard cable connection here at home, a big improvement on the 404 Not Found I usually expect to see when more than 200 or so users want to see the same thing at once and the server melts.
The press makes out that Torrents is all about getting "free" software and porn. Maybe they should look at it from a different angle.
9 comments, and the site's already bogging down hard ... heck, we need a BitTorrent source just for the dang BitTorrent source for the movie!
User name: bugmenot
Password: passbyabm
It may be unethical, but so is spam.
Beware: In C++, your friends can see your privates!
50mb video file link form Slashdot frontpage. nice. 5 sec before a server melt down.
Is Bittorrent the only thing that goes FASTER as it gets slashdotted, or are there other examples of this?
who | grep -i blond | date cd ~; unzip; touch; strip; finger; mount; gasp; yes; uptime; umount; sleep
http://www.filerush.com/torrents/d3pcdownloadfinal .mov.torrent
Just in case the server melts. Which it almost certainly will.
This is up from 2k/second about 10 minutes ago. (Maximum realistic speed of this ISP connection: 450k down, 30k up.)
Shouldn't be necessary, but here's a mirror of the torrent just in case.
For Windows users, just install the Kazaa Lite ++ Codec Pack. It's legal (unlike it's p2p software) and includes not only the latest DivX codecs, but quicktime/realplayer Dll's that operate without the quicktime/realplayer software. This means quicktime/realplayer playability and browser streaming without the spyware. They are known as quicktime/realplayer lite.
e ssential-20040704.tar.bz2
/usr/lib/win32
Get the 'mega codec pack' here:
http://g5.edskes.com/klmcodec103.exe
For linux users, of course head here and snag:
http://www1.mplayerhq.hu/MPlayer/releases/codecs/
Which is the mplayer release of an essential codec pack containing divx, quicktime, realplayer, etc. Those should be extracted (without the sub director in the tar) to
"We're breaking out the ramen noodles. . . "
"Really? Is it someone's birthday?"
Anyone have a direct download link that actually works? Screw this bittorrent.
I got pissed off at trying to get my ATI All-in-Wonder 9800 Pro drivers to work with everything so I sold it on eBay this week. I'm using my GF3 Ti200 until I replace it. Seeing this, I want to replace it ASAP!
What should I get or should I wait a few weeks? Budget is $300.
"I say we take off, nuke the site from orbit. It's the only way to be sure."
The Florida mirror seems quite fast on this page: http://www.3dgamers.com/dl/games/doom3/d3pcdownloa dfinal.zip.html
for those who prefer a more distributed download without the leechers
ed2k://|file|Doom.3.Trailer.Final.(2004).mov|43
plenty of sources
I have a decent system, and lately it seems as if Quicktime movies are VERY resource hungry. I don't even try to play movies with high resolutions. Just try moving the Quicktime window around when you are playing a high-resolution movie. Talk about the ultimate bloat. I'd much rather just download a plain mpeg, even if it is twice the file size.
If you find this post offensive, don't read it! THINK ABOUT YOUR BREATHING! I am what I am because of how apes behave.
Mirror of the torrent
m ov .torrent
http://www.toad.net/~cshafer/d3pcdownloadfinal.
This is , what, the 5th Doom 3 post within a few days ?
Ahwell, since i dig id's work, and am looking forward to Doom 3, i guess it won't hurt ; Just very surprised to see it FP-ed all the time.
Can someone post this in a format that doesn't suck ass?
was 374kb/sec with bittorrent. Maybe I was just lucky. It was for the Cameron Diaz bondage video. Never anywhere else have I got a download speed that fast.
After a few moments, my speed went to ~110 kB/s. Two minutes to go...
I will be in a closed room with my new system (last time I upgraded my motherboard was 2000, abit be6 II for quake3) with my 6 speaker system wondering if I can handle it. I want to be scared. I want to feel the fear. I \/\/ /-\ /\/ 7 70 0\/\/n3d j00!
It looks like I will finally have an excuse to upgrade. With Half-life 2 and Doom 3, looking to be a good year for PC gaming....
"The large print giveth, and the small print taketh away" -Tom Waits
Where's the MPEG version? I refuse to use Apple's nagware.
I kept mine running twice as long as I normally do after getting my copy dude - you should have it by now ;-)
Sigh. The headline for this articles should read something like "There's a cool file available and the URL was posted on slashdot. Mark your calendar for next week, when the traffic dies down and you can actually download it."
Disclaimer: I work for a company, but I don't speak for them.
When you can't even play the trailers for the new games.... Sigh.... Oh well, all I need it nethack... right???
Actually, the tracker can get bogged down too. BT isn't completely decentralized.
So if the tracker crashes or just can't handle the traffic there goes the torrent for the most part.
For all of us who can't get through the slashed first page:
l .mov.torrent
http://www.filerush.com/torrents/d3pcdownloadfina
via http
via ftp
the server should be fast enough
I hate sigs
"Anticipation, after all... is everything"
But seriously, I am impressed with how cinematic the game looks. I'm hoping the opening sequence will be playable, like the Halflife pre-event stuff, it looks like a real nice tension builder the action kicks off.
Am I the only person who thought the lip-sync sucked?
Make me a friend and I'll mod you up
I'm suprised that the req.'s are so low. I can't wait to get it.
http://samtron.cjb.net
It appears that even in the official demo which was probably done on a very high end machine there are some moments when the frame rate drops into the toilet. It's nice to show off all the eye candy but the last thing I would want in my demo is even a few seconds of crappy framerate. Just seems kinda odd to release it like that.
Also, there is an Easter Egg in the trailer if you remember the original DOOM series.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
If you get the direct HTTP link, it takes you to a Romanian server. Go easy on them, guys..
I'm getting steady 350 KB/s from the direct download.
Interested in open source engine management for your Subaru?
I thought my bandwidth was my own!
Gnutella, Gnutella 2, EDonkey, and BitTorrent. http://gamephilez.us/index.php?action=viewFile&req uest=200
How upsetting that his story was accepted just moments before mine. (Sigh)
I allways have this: I get to download at maybe 40 to 100KB/s and when it finishes i upload to others at 400KB/s to 2MB/sec
So I've just BT'ed the movie and - well - quite honestly, from this new (and, I admit) short sneak preview, I am underimpressed.
Of course I realised that Doom3 was gonna be Old Skool stlyee, but until I saw this clip of prolongued in-game footage, I didn't realise just how 'run backwards through tight corridors shooting at things' is was likely to be.
Answer (given this trailer) is: a huge, big amount of very lots.
Call me a traitor but I'm much more looking forward to HL2 with it's human militia, Eastern European country setting and all-round greater immersion.
I'll give D3 a warez bash and purchase it if I'm still playing after Day 3 (really, I will), but I have a feeling it may be rather short-lived on my hard disk (not to mention the fact that I'm gonna have to endure it on my laptop (pretty sexy, but still...) as I'm away on business for the first half of next week).
Oh timing - you cruel, cruel fate (possibly).
with an iBook G3 900. It played absolutely correct. And my Computer isn't what you would call High-End. :/
He is correct its at the 43 second mark, 10 or so frames after the id logo flashes on the screen. The old school DOOM character flashes in one frame. There is also a monster that flashes a couple frames before it. I looks like an average monster, but you never know.
...the exact same screenshots that have been going around the net for a week.
Explain this picture then...
No, he means how much quicktime sucks.
You'd be pretty close, if the trailers were in WMV HD format.
whore
So... If my computer can't play the video at over .25 fps, I'm guessing I'll have some problems with the game... Looks like it's time for a new - everything.
The other aspect of DoomIII that disappoints is multiplayer. Half-Life 2 is pretty much guaranteed to be first-rate, whereas DoomIII will be lucky to be decent, in the long-run at least. Thats what makes it hard to buy this. Without great multiplayer you can only play a game for so long.
I was kicking out 500KB/sec after my download finished from a colocated webserver. I let that run for ~15 minutes to give some back to the community, but then dropped, in order to save on bandwidth charges.
.torrent will be a problem for anyone.
I don't think getting this via the
But does you geForce 6800 have 512MB of RAM? No? Guess that you won't be playing the game in its full glory then.
I second that.
.mov videos, but everybody will remember the 'Mac format' as kinda sucky. I guess it comes from the Windows Quicktime player not making use of certain 2D acceleration features.
It's stupid of Apple to 'cripple' the format under Windows. Nobody will buy a Mac to watch
Doom was my excuse to upgrade! I just placed my order for an Athlon64 3000+, NEO Platinum nForce3 mobo, Radeon 9800 Pro, and some cool stuff like a SATA drive... I haven't upgraded in almost 5 years, so I think I'm due.
:P
I also got a new case with some gay blue LEDs all over the power supply. Looks like I'll have to splice a switch in
i was downloading using the account and about half way through, the download stopped. i re-DL'd, then it got kicked again. finally it said bugmenot account invalid or wrong pass.
:(
:( :(
i guess we slashdotted the account too
i was about 70% the way there too
it sucks ass under Windows.
I wouldn't know. It's running fine with xine...
I'm not a prophet or a stone-age man,
I'm just a mortal with potential of a super man.
the Linux client ships? Hopefully a few days so I can upgrade my video card.
Here's a torrent at 3dgamers. Incidentally, 3dgamers.com has consistently fast servers for downloading games patches, movies, etc. And there's no registration hassles. Ever. Highly recommended.
Yeah baby! More violence! Let's feed the children more violence! While we're at it, let's upgrade that crappy little war over in Iraq to a BIG one! More bombs and killing! That's what I'm talkin' about boyeeeeeeeeeeeeeeeeeeee!
The graphics don't look as great as those screenshots we saw a year ago. The game play hasn't changed that much. So I can shoot through that shelf. Can I push it over to help stall the bad guys while I run backwards? Can I spill the contents of those exploding barrels so that the bad guys might slip and fall? Doesn't seem that way from the video. The characters' lips still aren't in sync with the words they're speaking.
I'm not spending several hundred bucks to upgrade my computer so I can play this game. I'll wait until something more immersive comes down the pipe.
A silly console? A silly console? Must... fight... urge... to.... take.... flamebait....
to see the headlines, you silly person! :)
HAND.
Since I live under a rock on a remote island in the South Pacific with no lights, no cars, not a single luxury (cept for Internet)...how exactly did Apple cripple Quicktime for Windows?
What I really liked about the original doom was entering rooms that had ~30 monsters. Few games are like that these days, with the exception of Serious Sam (which was hella fun, but had the weakest storyline I've ever seen).
The trailer didn't show any of these huge scenes, but more 1 on 1 battles. Well, here's hoping.
Corporations: your universal scapegoat for all society's ills.
Oh man the flamebait you just made yourself.
Have you even seen the game? In the high res images? The game looks pretty amazing.
The fact it doesn't "need the latest hardware" is exactly why everyone loves ID so much. The fact the top of the line machines give a breathtaking experience while the game is still very playable on the weaker machines.
Do you find it BAD that the game isn't made by a company that doesn't care for people which aren't rich kids that can afford the latest and hottest hardware? You find it BAD that lower end users can finally have an amazing game without needing to pay 500$ for a graphic card?
No. The game certainly does push the limits for the high end machines, but also scales down for everyone else.
^_^
As this thing gets hammered, it seems to be speeding up vastly. I downloaded at an average of 250 kB/s, and this thing has well over 2000 seeds. Simply amazing.
I made a PHP/MySQL library that prevents SQL injection & makes coding easier!
It's about time Slashdot stopped posting links to stories, articles and downloads that require registration. I'm sick of having to mess around with my cookie/privacy settings and spam-tastic dummy email accounts just to be able to get on to them for one item.
Fuckin' Jesus. Why does nearly every single video game "trailer" try to copy the "cool kids" in Hollywood?!
Ugh. The Doom trailer does the cliche "crescendo, pause, explode" thing THREE TIMES, one of which is the hackneyed "Final Scare" thing.
I guess I'm just pissy at the never-ending globule of mainstreamism infecting everything.
In my pants.
Yay, he was always one of my most hated monsters. (you can see him at 1:52)
Too bad the double shotgun didn't make the cut.
If you don't know what AltaVista is (was), get off my lawn.
Sounds like you "own" a console. You'd better ask your mother for some more cash little boy. You need to buy a "mans" gaming machine.
Now, run along...
That was one of the few points I agreed with. The X-Box is silly, it's a pathetically out-dated PC that is heading for the garbage heap within five years. Total consumer junk. If you bought a normal PC at least you could have used it as a fileserver or firewall.
I've NEVER seen a mainstream, or even fringe, publication mention Bittorrent.
Actually, take that back. Reutgers Online, trying to do what CNN did to Napster, did a huge article where they linked to suprnova about 5 times talking about free movies and other downloads. THAT mentioned Bittorrent, but only in passing.
But yeah, haven't heard much about BT in the mainstream media at all.
Perhaps you're not aware that to play the game in ultra quality mode you should really have a 512 MB video card. Go look for a video card with 512 MB of ram on it and you will see THEY DON'T EXIST YET! Isn't that what you want?
Why don't you wait to play the game before denouncing its capabilites.
So we beat on, boats against the current, borne back ceaselessly into the past.
Just watched the trailer. The lighting effects are excellent... best I've seen in a game so far. Monsters also look superb, in terms of both design and animation. Enviroment in general is pretty spiffy... I like the writing on the walls in blood.
On the down-side, I think the weapon effects, particularly the plasma gun, really do look quite lame. Certainly no better than what we've already seen in UT2k4, if not slightly worse.
Also, the trailer gives me some cause to worry about the gameplay. As I understand it, the idea was that this would be a game that would play heavily on the "fear" aspect, and I find constant combat to be a huge fear-negating factor. I'll be upset if the gameplay does turn out to be "just another fps". Of course, it's perfectly possible that they thought they needed to show constant combat in the trailer and that this isn't representative of the full game.
FilePlanet are evil, there are pawns of Satan himself (fitting that they should host a Doom 3 video).
A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500.
384 megabytes of memory.
Two gigabytes of hard drive space.
An nVidia GeForce 3 graphics card or better; or an ATI Technologies 8500 or better.
Just thought I'd clear that up for anyone not in-the-know.
SEO Copywriter. Just Say ON
What I want to know is, when can I get a demo?
I don't want to buy the damned game until I know if my machine is good enough to run it acceptably or not.
No fullscreen, for example.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The problem is in "ultra quality" mode the graphics don't actually get "better". They just use the full bitmap textures instead of the compressed ones. There's not actually any more depth to the code that generates the scene, or more accurately, nothing will be added to the scene that you can't see in the regular mode except detail. This is completely different than switching to a primitive "ray traced" mode for example where your PC is sucked dry of all its CPU for the purpose of doing something in real time. Why for example do the characters continue to look as mere automatons where there mouths don't match their speech? Why do the visuals still look cartoon'ish? Does "ultra quality" mode use any floating point at all for high resolution color? 24 bits per color RGB? I've seen better graphic environments in "Uru".
In a sense it really isn't id's fault. The problem is that the game development ran long and is overdue. This game "should" have come out over a year and a half ago. The 3D engine technology is now out-of-date, being based on cards 2 years or older. I found the same thing happened when I bought "Halo" for the PC. I "expected" the game to be "better", more detailed, and with higher res graphics. What I found was a game that was only a little better in graphic capability than "Tribes 2", which is now well over 3.5 years old. A 2004 game should have 2004 graphic capabilities, not 2001.
Actually i've been playing games before Doom1 even existed. My first system was a Dragon32 if you ever heard of such system.
So what if it CAN run on a console. It's not like Doom1 and 2 weren't released for consoles. Heck Doom1&2 were recently released for the GBA.
Moreover, the porting was so simple because Carmack and co. use portable technologies (OpenGL). That's why the game is so easily ported to console, linux AND mac.
Yes. I know stencil shadows existed for a while now and so did bump textures. However, the game still manages to look better than many other new games.
You would like to see a game so advanced no one but the selected few can play. Tough luck, this company prefers to allow more people to enjoy the game NOW and not force them to upgrade or wait a year or two until they can play it.
Does a game have to be cutting edge to be amazing and fun? CERTAINLY NOT. This game is near the cutting edge and surely looks better and funny than I believed it will be.
I must agree about the multiplayer part tho. Every ID game before D3 had multiple multiplayer modes out of the box and now only 4 player DM. I hope they release a patch that adds co-op mode as on the XBox (the ones who wrote the co-op code were the ones that ported it to the XBox, not ID themselves).
^_^
I *DONT'T* want to hear another peep about Doom 3 from here to release date. Please... you're hurting me.
No, seriously.
Really.
Making Doom III run on a console is tanamount to professional treason.
Yes, I imagine the entire industry is up in arms over id's decision to port their game to the platform where it will sell the most copies.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
"I doubt you were even around when Doom 1 came out. It's a real shame that you've even posted a reply to a long time gamer such as me. I've been around since the beginning."
You think you're a long time gamer because you were around when Doom 1 came out? That somehow invalidates the original posters points? Are you kidding?
No, "I" used to love id "so much" because they did things that "other" game companies wouldn't try. Making Doom III run on a console is tanamount to professional treason.
Two things. First of all, id is not directly doing the XBox port. Second of all, a company is not fucking treasonous if it wants to make its very much sought after game available where possible. This is good for gamers, not bad. "Treasonous" would be if a company alienated its fanbase by making the hardware requirements so ridiculous that NOONE could play it.
From all the graphics I've seen, Doom III certainly does not "push the limits" on modern hardware.
You either don't know what you're talking about despite your breathtaking amounts of experience, or you haven't seen the screenshots of the game running in high resolution ultra mode, in which case you're just ignorant. Perhaps you haven't seen the benchmarks which are showing that all of our modern hardware will only be able to run the game at around 1024*768, otherwise the framerate might be a bit sluggish.
In fact the game looks like a more adanced and rendered "Halo".
Since Halo looks pretty damn good in the first place, I don't see how this is a valid point. Doom 3 does look much more advanced, it's gorgeous. There's nothing wrong with that.
It looks like the character maps and 3D engine were created two years ago and nothing but story line and graphics were added since then.
So what you're implying is that there was a FPS game out two years ago that looked as good or better than Doom 3 or had an engine as advanced? Are you sure you know what you're talking about?
And for your information, "rich kids" were all that could afford PCs in the early days. You should pay a penalty for getting the best, that's the way the world works.
So a good developer is going to cut off the vast, vast majority of its potential fanbase for the elitest dudes with the top 2% hardware? Color me crazy, but isn't being able to create a game with a top-of-the-line engine that can barely be played on the highest end hardware today at the highest settings, yet still be able to be played on systems half as good PROGRESS?
If everyone catered to the lowest common denominator we'd end up buying everything at the dollar store.
Once again, I don't think you know what you're talking about. Go check out the minimum specs on the game then take a look at how fast the average desktop computer is. I wouldn't be mad at id just because you don't understand the concept of having the largest target market possible. id is a business, making a very good business decision that their market wants.
I would like to see a game so advanced that only the few can play it.
Then perhaps you very obviously shouldn't be seeking this from a mainstream developer?
That's the way it worked for Doom 1
Uh no, most people could play Doom 1, and PC gaming wasn't exactly a huge market at the time anyhow, it was more of a niche market. The times have changed slightly, have you noticed?
drives the industry, that moves things forward. It gives people something to look forward to. If you don't have any forward vision, then why are you here?
Remember Macworld, four years ago, when you could practically smell every non-id developer shit their pants? What we saw was the vision that gave us something to look forward to and set a standard for what other developers needed to get at to keep graphically relevant.
This tripe sounds like the elitest music fan who's pissed off because Linkin Park were so much kewler when they were underground...
That's idiotic, why should they limit their engine to run only on top-of-the-line PCs when they can make it scalable enough to both run on low-end machines AND max out hi-end machines, depending on the user's preference? What was suggested was deliberately breaking compatibility, which in my book is a capital sin. Hell, why not make it Windows XP exclusive or demand a 2.6 Kernel? Why not go as far as to only offer 64bit builds? Because there is no POINT in doing that! If they can make it run well on an XBox, why shouldn't they?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Uh buddy?
The original Doom was a DOS program with its own protected-mode extender, memory management, etc. It didn't have "windows" and you could only run it in one resolution (at least on MY 386).
Something tells me you weren't around when Shareware Doom came out.
No, "I" used to love id "so much" because they did things that "other" game companies wouldn't try. Making Doom III run on a console is tanamount to professional treason.
Geez, at least wait a few more days and play the game before you get yourself all in a tizzy.
I'm sure the console port is just that, a port of the main game made for consoles. The PC version will be the full blown edition. Just don't play the console version if it bothers you that much. But there are some people out there that the console version will be their only option. You should at least praise Id for making it more available.
I really don't see why you are all worked up. Go outside, take a nice deep breath and everything will be okay.
"Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
My first system was a Dragon32 if you ever heard of such system.
... when I was a kid the PONG game was about our third upgrade. Not the fancy one with the gun either - just plain pong. And we had to work our way up to that one, after years of Etch-a-Sketch and Lite-Brite. Multi-player combat consisted of fist-fights with my brothers when everybody wanted to play pong at the same time.
Oh man, you young kids were spoiled with your fancy 4 voice sound chips, 32K RAM and 16K ROM, Motorola chips running almost a full kilohertz
But yea, I'm looking forward to playing Doom III.
Glonoinha the MebiByte Slayer
Running fine with Totem, also.
Trailer plays fine on an AMD 2500/512MB DDR RAM/Geforce 4 rig.
Linux, you magnificent bastard, I read the fucking manual!
You can still play it in ultra-quality mode; there'll just be a little more hitchiness as the textures are swapped over the AGP bus.
To people new to BitTorrent: Leave the BitTorrent program running after your download completes. That lets other people grab fragments of the file from your computer, using your outgoing bandwidth (which is likely mostly idle anyway). I downloaded the file in a couple of minutes, but my cable modem is still pumping out 30 kilobyte/sec to other BT peers.
:) )
(If someone here is actually using your outgoing bandwidth for other things, consider yourself mentioned, and spare the Slashdot reply.
dragonhawk@iname.microsoft.com
I do not like Microsoft. Remove them from my email address.
Thank god. A fellow 30+ gamer. We are truly an endangered species. Don't get me started on "Star Trek" or "Adventure" on the DEC PDP-11.
"Why does nearly every single video game "trailer" try to copy the "cool kids" in Hollywood?!"
Because pretty much all of their customers are human, and thus will react the same way to that carefully constructed stimuli. Video directors use those techniques because they *work*. They trigger the same reactions in most humans, by working on the wetware at a very old and fundamental level. They thus attract interest and get the blood pumping, making people want to see the movie/play the game/buy the product. Thus generating more money.
If it didn't work, they wouldn't do it.
dragonhawk@iname.microsoft.com
I do not like Microsoft. Remove them from my email address.
Adding a raytracer would just be silly. Raytracing is for shadows and/or reflections/refractions; both of those grounds are already covered by better algorithms.
The reason the technology is 2 years old is because a game programmer today has more layers to work though (not to mention a lot larger engine to manage). If you add something you have to consult with ATI/Nvidia, OpenGL/DirectX (whichever you are using), and then check Mac/PC/Linux. That's a lot more than when Doom1 came out. Your problem is you are watching tech demos of upcoming technology and expecting that in today's games. You're just going to be continually disappointed. The leak of Doom3 (which was 2 years go) was horrible to play, nowhere near ready for release.
The reason that Halo sucked for PC was because it was originally designed to be an amazing, innovative FPS. When Mircorosoft bought them to use as their flagship game for Xbox, they stripped out most all of the innovation so it would work for Xbox. Then, years later, when porting to the PC, they kept most everything that optimized it for console (the controls, texture size, etc). That is the reason it looked like butt for PC. Halo is a horrible comparison.
I d/led the QT trailer and it played just fine - fullscreen too. ** psst ** Don't tell Steve Jobs, I used xine.
You can do that with an XBOX too, just requires a bit more effort to get linux on it. For the price, its a pretty cheap fileserver.
I'm well past my prime as a gamer.
That much is certain.
I've got seniority on your ass
Which may be the case, but I'm not going to get into a pissing contest about how long I've played COMPUTER GAMES when your logic is so obviously and fundamentally flawed. It's not necessary and proves nothing.
I'm here to tell you that advanced gaming is disappearing at the same rate as good music
No, you just need to know where to look. The mainstream is not it, old man.
The fact that you mention "Linkin Park" and not "Genesis" or "Rush" just shows your age in so many of its adolescent colors!
Oh, please. I thought it was very apparent I was using an exhaggerated simile. I didn't think I'd have to name two mainstream bands from back-in-the-day to get the basic idea across. Sorry you didn't catch it, I guess.
I don't want to limit id software's advanced games to 2%. I just wish they would limited it to less than 30 percent of the installed base of machines. That's a big difference. You've definitely got me all wrong here.
You're implying that a mainstream company's goal should be to limit its potential user base by making system requirements extremely high. My point is that mainstream developers sort of, ya know, want to sell to as many people as possible, and thus would put time and effort into making the game playable on lower level hardware. Businesses like money. id is a business. Where is the confusion?
And if the game id had showed us at Macworld had actually came out four years ago (or even two years ago), then I would have "shit in my pants".
You'd have to be able to play it first to do that though. Part of what is going to make Doom 3 so great is it's going to be played by a lot of people while still having bleeding edge graphics. You're looking for something else, but you're simply not going to find it from a mainstream developer. It's quite simple, really. I can understand your desire for absolute no holds barred bleeding edge, but you're speaking badly about a company that is obviously not about that and would prefer to get its product into as many hands as possible. Your dismay seems a bit misguided when you take common business sense into account.
Your statement about ray tracing displays extreme levels of ignorance. Perhaps in 20 years DirectX v63 will be able to render graphics with the quality of raytracing.
Or how to scream like a sissy little girl...
Projector, wall, dark, 7.1 surround sound, loud.
Nuff said.
Did you know you can be apathetic to apathy? Not that I give a shit...
Doom supported two resolutions, and the graphic window was resizeable: you could shrink the rendered area and get a border around the edge.
What was id thinking?? I watched the trailer expecting to see monsters, guns, and blood, and the first half is storyline! I don't want a story with my monsters, I want lots of guns!
I should start a petition...
Seriously though, it's good to see a bit of story and interaction in an id game for once.
Hahahahahahahaha.
"Why even be here if you're not looking forward to all the good games?"
Because, games are a waste of time in general?
No, "I" used to love id "so much" because they did things that "other" game companies wouldn't try. Making Doom III run on a console is tanamount to professional treason.
Don't worry, you'll still be able to sneer down your nose at anyone who isn't running Doom 3 on a $4000 gaming rig. The fact that everyone will hate you because you're such a pretentious fuckwad will just give you more time to sit at home alone playing by yourself.
As for me, I'll be playing the Turkey Punching arcade game for hours on end. Did anyone think that game within a game was clever? Who knows? Maybe there will be a mod to port doom 1 and 2 into doom 3 ingame arcade. You take the WAd files and...
30+? WTF, I'm 48. I'm still waiting for Redneck Rampage 2.
Great, Now I will have to wait until someone cracks the safedisk for it before I buy it.
The Kruger Dunning explains most post on
"Uh no, most people could play Doom 1, and PC gaming wasn't exactly a huge market at the time anyhow, it was more of a niche market. The times have changed slightly, have you noticed?"
;)
As I remeber, only the latest machines that were above the 'normal' systems would run Doom worth a darn.
I do agree with all your other comments, and I certianly don't want to be thought of as agreeing with the post you replied to.
I think it's a great thing that a good game can be run on a 'standard' machine, but it's been that way for a few years now.
I am relativly new to gaming, Only been doing it since Pong.
The Kruger Dunning explains most post on
Doom 1, bah. Marathon was far superior to Doom in many ways. And if you think id Software is treasonous for having their game ported to X-Box, imagine how us Mac people felt when we awoke one morning, and heard that Bungie, a long-time Mac developer, had been bought by Microsoft.
-- n
Actually, streaming is the answer. I'm streaming it now from GameSpot.
Why bother downloading?
actually the algorithm for those cool shadows in d3 is a form of realtime raytracing. its not new.. I think I first saw it in dungeon seige. battlefield 1942 also uses the same trick. oh and of course battle of proxycon in 3dmark03.
also, if your into the demoscene at all.. there is a great realtime raytracing demo called heaven 7. pure code though, no hwa.
anyways.. if your after the cutting edge in pushing-the-limits realtime effects, you're not going to find it in any commercially available game. the demoscene is where this stuff happens (madonion is a scener, he put stuff in 3dmark03 that is just barely showing up in 04 games)
bite my glorious golden ass.
"Actually, streaming is the answer. I'm streaming it now from GameSpot."
Why bother downloading?
Are you sure you're watching a true rtsp type streaming version? Maybe it's merely being played as it comes down the pipe! A few moments buffering and then uninterrupted viewing pleasure until you get to the end of the file.
I doubt you're watching rtsp type streaming seeing as the data rate of this trailer is up around 300 Kbps, unless it's a real or wmv video that's been recompressed at a lower bit rate.
As I remeber, only the latest machines that were above the 'normal' systems would run Doom worth a darn.
Really? Most of my friends who had computers didn't have any problems... then again most of them had gotten new ones at the time... point taken!
I think it's a great thing that a good game can be run on a 'standard' machine, but it's been that way for a few years now.
It has, but the way I look at it and the way I suspect most devs look at it is that they're not holding back on graphics, per se (with obvious exceptions, consoles, etc), they're simply trying to support a much wider user base. You can see it in the graphics options for just about any modern 3D computer game... there are TONS. Doom had what, window size and high/low quality?
At any rate, I don't think that setting up engines so they can be scaled downwards to a computer half as powerful as something that can run with all the bells and whistles is a bad thing, it's good for the community as a whole. Being able to scale is added functionality, not stagnating progression as the parent implied.
I'm more excited about the games that will be created based on the Doom 3 engine than Doom 3 itself (as has often been the case with id). D3 looks alright, but I'm much more interested to see what future designers will turn it into. That said, HL2 looks about on par technologically and stands a very good chance of being a Game of the Year candidate.
Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
I said, "...are already covered by better algorithms." One non-speed reason not to use raytracing is that traditional ray-tracing is a pain in the butt to tweak. In a stylized game, which Doom is, that is most important.
As the sister-post has said, the algorithm used is very similar to raytraced shadows (probably from the fact that both are figured out backwards... I assume that from the name "Carmack's Reverse"... I haven't had time to actually look at the formulas).
Perhaps I should have said, "...are already covered by better algorithms for their purpose (stylized, realtime gaming)."
MplayerC (find it on sf) plays all qt and wmp content and allows fullscreen and such too.
Morphing Software
I'm not the original poster, but don't see how this is flamebait at all. May you get metamoderated to shit.
Back in the day before video cards had texture memory, resolution was directly (root-icly?) related to your video memory. So a 640x480x16(bit colour) required 614400bytes of memory - a 1mb card. 1920x1200x32 would require 9216000bytes, or a 9mb card. This is the "frame buffer" - something writes to that buffer, and something else (a DAC) converts it to video. Some video cards had (have?) multiple frame buffers to allow for quickly switching, well, frames. There are other factors limiting resolution, of course - DAC quality, for one. But as most "frame buffer" only cards had upgradable memory, it is the memory that is the practical limit.
Resolution is, well, fairly down the list of important qualites of a video card. It took me a while to dig around to get that resolution size (the largest that a Quadro FX 4000 will put out). Ever since about the time that AGP came out resolutions stoped being highlighted.
I dont know how much "frame buffer" memory modern video cards have. I dont even know if it is just a segment of the main memory. Anyway, since a 256mb card has about 28 times the memory then is strictly necessary for driving a 1920x1200 screen, jumping to 512mb wont help at all.
This is not to say that when 512mb cards come out they wont have higher resolutions. But it wont be because of the memory. Other technologies would also increase. Or, more likely, existing but expensive technologies would be put on these new expensive cards.
That's sort of what I was implying, that 512mb cards will have faster GPUs on them. Needing a card with enough memory to buffer the image sort of ended (for me) when 4MB cards went out of style. Sorry if it sounded misleading.
http://www.photodump.com/direct/aranyx/Doom3.jpg
OWNED
Because, games are a waste of time in general?
A moment enjoyed is never wasted
"Our opponent is an alien starship packed with atomic bombs. We have a protractor."
Then go overdose with heroin and you'll never waste another second of your entire life.
As I wrote, they do not make use of hardware acceleration. That's why .mov files play incredibly slowly at a zooming level of more than 100% on quite a few modern Windows systems.
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&cate gory=62053&item=8122008245
O_O @ $1,000,000 USD.
I hope that is the Arch-vile making a come-back -- one of the greatest game villains IMO.
'Thats they exact same thing a banana wrench monkey.'
In the 5 seconds it took me to switch from the "Save as" browser window to the torrent status window, I was already looking at a 300KByte/s download rate, which is the fastest torrent I've ever seen. It steadily rose to *500KBytes per second* before completely dropping to - zero! Wtf?!
...holy shit.
Because it was done.
~41 Mbytes in less than 2 minutes.
Use QuickTime Alternative (google it) through the included Media Player Classic. With Media Player Classic you can do full-screen DirectX 9 accelerated QuickTime video without all the cruft that the QuickTime player brings with it.
.ASFs and .WMVs unfortunately.
Media Player Classic does suck for viewing
http://66.90.75.92/suprnova//torrents/2306/Doom_3_ POTUK.torrent
I agree that Doom 1 pushed the limits.
I got an upgrade for Doom 1. My fairly new 386 running at 16MHz didn't run it in high detail, and it stuttered when too many fireballs came into the screen. I had to upgrade to a 486/33 to get good performance.
Wow. What an asshole.
Just because you CAN run D3 with a computer than mere mortals can own. does not mean that it has crappy GFX. And besides, what percentage of computers could run D3 with Ultra quality? Very very few, since it requires a whopping 512MB of video-RAM! If you want the absolute state-of-the-art GFX you have it right there! But you need absolute state-of-the-art-machine to run it. And isn't that what you wanted?
Doom3 does have settings which will allow the game to be played with lesser hardware. And you think that is a bad thing??
Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
Don't worry, you can still play Halo.
Show me on the doll where his noodly appendage touched you.
"instead of creating something new that also works... or works better"
Well, there is no doubt a tendency to stick with what is known to work. It's down to a science at this point, meaning it's a lot cheaper to produce. Creativity costs time (and therefore money); a creative idea needs to be developed before it becomes a working technique; and most of all, it might not work as well the tried-and-true. There's thus little incentive to try new things, and quite a bit of incentive to go with what works.
At the same time, though, you have to remember that they're ultimately working with human psychology, which means that the number of different things they can do that work will be limited. Us humans will react certain ways to certain things because biology has programmed us that way. That puts a bounding box around their potential creativity. They have to push the envelope without breaking it. That's even harder, and more of an engineering problem then an artistic one. It may well be that the tried-and-true formula is the most reliable way to get the most people excited the way they want. It's tried-and-true for a reason, after all.
Remember, the goal of a game trailer (or even most movies) isn't to be as creative as possible, but to sell as much product as possible.
dragonhawk@iname.microsoft.com
I do not like Microsoft. Remove them from my email address.
just wondering, I want you to take doom III with your dusty old computer and turn it up to full and let's see if you can even get a semi playable frame rate. Just because a game can be turned down to let a person who doens't want to buy a new computer play, doesn't mean it can't be turned up for anyone that wants to. Frankly, I'll be stuck playing this game at probably 1/3 it's capabilities and you know, it is inciting me to buy a desktop so I can actually play it the way it was designed. Now if you told me that to even see the game, I would need to find someone with the latest hardware of today, well, I probably would just never take interest in it. Yeah, I mean, in 3 years I could afford the hardware to play it but frankly, in 3 years, the game will be beaten by something new.
This is just to clear up the bullshit your spreading. Yes doom III can and will throttle the latest cards into the ground if you try to turn everything up(I've seen stats where even the newest cards can't stay above 25 when everything is turned up).
and yes, doom I could be run on a console, all you have to do is what they will do with Doom III, turn all the textures, resolution, and quality down to almost nothing of what it was originally programmed as and it would run just fine, great frame rates and all.
Of course, if you are just not gonna play the most hardware intensive computer game ever made(I would say that pushes the envelope, obviously you wouldn't), then feel free. No one here really will care while we are enjoying it on our "not 4000 latest computer".
Is it just me, or does this look almost identical to the (circa 1996) Descent II trailer (Can't seem to get this to work under WinXP)?
yes really. NFO here and torrent here
seed when you're completed!
Yeah, I downloaded it and I'm taking it to work tomorrow, as will probably half of the company. (Game developers.)
Where I would really love to see this is on the gigantic silver screen with the x-thousand watt sound system. I doubt it'll happen though, well at least in Australia. Still, it'd be one ad I'd be happy to have paid to sit through =]
Download the game... it is out on suprnova.org
1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
Doom ran fine on my punk-ass 486SX 20MHz box. Yeah, it was a 486. With no math co-processor and the LOWEST speed processor you could get. I think it maybe had 16 megs of RAM at best. I'm trying to remember if you could run doom on a 386, and I think you could, it just wasn't very fast... Remember kiddies, Doom was a VGA game. 320x200x256. Period.
In the darkness of future past, The magician longs to see. One chants between two worlds, "Fire, walk with me!"
You had a 486 when Doom came out?
Damn, I wish I was that lucky. Most people I knew struggled (but managed) to run it on their 386 boxes with 4 meg of RAM.
The memory on your video card is NOT going towards the framebuffer, but is local storage for texture data that the GPU (Graphics Processing Unit) on the card needs to render the scene. While the finished image may only need a few megabytes to display, the actual data required to generate that picture is becoming more and more complex. A single wall texture, uncompressed, can take up tens of megabytes.
That's why 512 MB is required for higher resolution graphics. Not because 1600x1200x32 won't fit, but because the data required to generate that image won't.
It's WMV. It's streaming.