I mostly played with the Dreamcast Arcade Stick. The Dreamcast pad is awful for anything like 2D shooters or fighters, I'm glad I got a stick for them. I can't say I own every Naomi->DC conversion however, you must have an impressive games collection.
I haven't really played enough Ikaruga recently to compare the controls, all I know is that the Gamecube D-pad is even worse than the Dreamcast one, it's good you can use the analouge stick. I think the Gamecube one appears to be a slightly better conversion as well. I must dig it out at some point, at the moment my Gamecube is gathering dust as I'm mostly playing Xbox games.
(As for bomb buttons, the DC version does have one (R / C), but it's not actually needed, A+B fires the bomb, which isn't the default behavior in the Cube version IIRC, but you can switch it back if you want.)
Ikaruga can be played with two buttons, you can also have it setup so that Fire+Change is the "smart bomb". IIRC the Dreamcast (and arcade?) version is always like that, althoúgh you do still have a seperate "smart bomb" button as well (not sure about the arcade). It was obviously dumbed down for the GameCube.;-)
Damn, there goes my karma. I should remember that everyone else on Slashdot are goddamn Nintendo fanboys.;-)
I was going to add that the Revolution does look the nicest of the new consoles. The Xbox360 is presentable, the PS3 is WTF?, but the Revoultion looks sweet.
Jesus christ, how many times are they going to rerelease games. I don't mind "All Stars" type of things, but the way Nintendo rerelease games about 2,000,000 times seems to take the bloody biscuit.
Not that I'm actually going to by them of course, but I can still rant about them.
Never bought one, although I think I'll buy this one. It smacks of the original donkey kong nintendo devices.... just what people will buy for a quick game, not a game-console on the run (running fast games, running hot and shutting down after what 4 hours of play).
In which case get WarioWare, the very epitomie of a "quick game on the run". The GBA does have a fairly good library, although quite a bit of it is old SNES ports.
Now if this thing can do wireless multiplayer, and if I can play DOOM and quake on it, and maybe the atari2600 games, I'm all set.
Yes, with an adaptor (not sure if it's compatible with this new model), but not with GBA Doom (wired, cart per player multiplayer only AFAIK), and there isn't GBA Quake (not enough horsepower). Atari2600 games are probably availible via a flash cart, but I wouldn't know about them, I'm just a kid.;-)
Quake (or perhaps Quake II) would be great on the DS or PSP with wireless multiplayer though, although you'd have to tweak the controls a bit. I hearby copyright, patent, bagseye and trademark that idea across every universe, including fictional ones.
In my opinion the old design was a horrible analouge controller, it was a great digital pad, buy they stuck ananlouge on in a half-assed way.
This new boomerang continues with the stupidness, it looks a bit more ergonomic than the old dual shock, but they still have the left hand analouge stick in the secondary position. Sony still don't seem to have realised that for most games nowadays, it would be useful the have the left hand analouge stick in the upper position.
I suppose with backwards compatability they might be a bit stuck though, although swapping the D-pad and an analouge stick surely can't cause that much problems with older games.
Well, you do tend to get stories about games in the games section of Slashdot. If you don't want stories about games, try the Apple section or something. If you're looking at the games index, then you expect stories about games, not the latest +0.0.1 Linux kernel patch, or what the latest minor feature change of Google. I think Zonk is probably the most proactive editor on Slashdot at the moment (he's actually written original content for the site!), but I'm sure he'll slip into the pity of incompetant laziness of other editors soon. Normal service will be resumed shortly.
But this is a particularly bad article really. I can see why nobody has any comments about it, even the trolls can't be bothered to actually point out how lame it is. It's lame in a boring way anyway, you can't exactly point out how crap it is, it's just, boring, and pointless.
I thought he was more of a Messiah. I wish DS9 had had a bit more of Prophet-related weirdness, it was always quite interesting when it happened, the trouble with DS9 is it never quite became the series it could've become (insert Babylon 5 reference here).
Then you'll be able to run the game. PSO isn't that taxing. I guess they said that notebooks are unsupported as they can have a wider selection of weird graphics chips.
Remember, Real Men(tm) don't worry about minimum requirements, and whever the developer says if the game is actually supported.;-)
I somehow doubt it'll have a DVD-RW drive, seems a bit odd for a console. It mroe looks like a list of formats the DVD drive can read, and DVD-RW isn't that odd, newer PS2s can read them as well.
The new Xbox Live features sound a bit interesting, I hope they have it so you can have one Live account for Xbox 1 and 2, I don't want to pay twice for Live (not that I'll be getting an Xbox 2 that soon anyway)
Otherwise, looks kinda like what everyones been saying anyway.
[1] I really think Xbox 360 sounds silly. I'm not calling it until Microsoft call it that themselves.
They weren't movies, they were TV series. The BBC made them. I suppose they may have been edited into movies / omnibuses for forign sales. The BBC produced versions of The Lion, the Witch and the Wardrobe, Prince Caspian, Voyage of the Dawn Treader and The Silver Chair. You can definatley get the Lion, the Witch and the Wardrobe on BBC DVD in the UK, I'm not sure about the later ones.
As I was a kid at the time they were made, I have fond memories of them as well.
I'd say that most Lightsabres have a failsafe of some sorts, so they go out if the user stops holding it. What if you dropped it, you could accidentally chop some of your own appendages off. Or accidentally breach a spaceship's hull. Or injure a small child.
Darth Vader, being a badass Sith, probably either doesn't have one (they're obviously for Light Side pansies), or can override it in some way.
Re:That's what you get when Microsoft runs the sho
on
Halo 2 Stats Reset
·
· Score: 1
But if the game is open source, you could edit the source to replace the MD5 check with a function that just reports a correct one.:-)
Checksums would only check for client changes, not exploiting game bugs (no Halo 2 exploit involves actually changing the game code). Although anyone could fix, and submit a patch, for the bug in an open source game. PC games have had far quicker patches than Halo 2 has had, but I think it's partly down the the console game mentality, where it has to be right first time, rather than cumulative patches.
I really don't like Warlock or Midship for objective games[1]. They're fun for some hectic Slayer (deathmatch), but I find them rather too hectic for objective games, and those two maps in particular suffer a problem that you can get disorientated easily (especially at respawn). This is particularly a problem in Assault, as you can kinda find it hard to find your own base, which can be a problem if someone is arming a bomb in it (or is about to). Foundation also suffers from the disorientating design, on the outside you only have giant white numbers to identify each base.
Perhaps I'm just that that good at hectic objective games, I'm not that good anyway, I'm allright at Team Slayer, but weaker at objective games anyway, and perhaps the more hectic atmosphere of smaller maps exaggerates that.
[1] Well, I really mean Capture the Flag and Assault, so it's games with bases really.
Yep, they gave two reasons why they reset the stats. One was that the old stats were just plain broken, most of the higher level people had cheated their way up the leaderboard. They basically decided peoples stats as they were couldn't be trusted (even if you didn't cheat, your rank could be affected by other people cheating in the same game), so wiped them all.
The second was that they wanted to alter how the levels worked themselves, to tweak it with experience of how the system actually worked in practice. I'm not sure if that would really need a complete reset (although it depends how deep the changes are) but they took the opportunity to implement it anyway.
Personally I don't mind that much, it was only a number, and all the ultra good players will head up the rankings in short order, I mean it all sorted itself out when Halo 2 was released the first time. It's only a number anyway, although having it on display (with a leaderboard) probably didn't help dissuade cheating, and the impression that it's some sort of person-defining score.
The stats themselves reset at about 7:30pm BST (GMT+1) May 4th IIRC. They had been talking about doing it for a while, the past month or so has been a gradual phase in of various changes (the v1.1 patch, then the new maps, and finally the new playlists and stats reset).
The playlist tweaks have been good as well, although I haven't played much, I'd need a while to sound it out. Playing the same sets of matches again and again was getting quite boring after 6 months, hopefully the new maps and playlist changes will freshen the game up a bit. My love of objective games on small maps like Warlock or Midship still cannot be described in words suitable for a public forum however.
People do that with Xbox Live gamertags as well (two month trials I guess). I think some of the clans may do it as well, dissolving and reforming the clan so they return to Level 1, and can own some noobs (rather cheap really).
Yeah, one problem with running tournaments like this through Xbox Live is that you can't tell what the other people are doing. Luckily Halo 2 v1.1 is required to play on Live, but I there are still tricks and cheap tactics about that can be exploited.
The Team Preview playlist that they're adding (basically a 4v4 list on the premium maps, with some old ones as well) is supposed to have prizes at the end as well. I bet there are going to be some bastards who'll cheat because of it.
I don't think many people outside of the video game hardcore really know of these sites however. The Man off the Street(tm) will probably just go to his local Dixons or something. I'm not sure if the really hardcore gamers are going to be a large fraction of the sales really.
Yeah, I know it's all about the games market and localisation and stuff. But that doesn't stop me complaining about it. I'm unreasonable like that.;-)
I don't think many games have their voices redubbed (or text changed) from American to British English however, we generally get American voices and spellings.
No, as I don't have enough money I won't be buying it at all, at least until I get some more money together. But when I get some money together, I'll probably import one, seeing as it'll probably be cheaper.
I mean, it's so nice of you to finally grace us, unworthy Europeans, with your magnificent PSP only nine months after it's launch in Japan. We thank you for your benevolence. We know how hard it is to release things in Europe, we are hard to find on a map, and the road is often closed due to rockfalls, and we are thankful that you are doing your all the make sure we get your newest system as fast as possible.
Your Grovelingly
Fred Or Alive, Unwashed British Peasant.
---
I'm pretty sure at one point Sony said Europe would get the PSP at the same time as the US - hah! Some chance of that happening.
Living in Europe sucks sometimes. Frankly, if I had the money, I'd just import a US or Japanese model instead. It would be cheaper anyway... I don't care about region coding, as long as the games are region free, I can just rip my own media to memory cards.
Nintendo also screwed us, we got the DS several months after everyone else as well, although not as long as the PSPs delay. Their insult was just the fact they had a near simultaneous launch in North America and Japan.
I mostly played with the Dreamcast Arcade Stick. The Dreamcast pad is awful for anything like 2D shooters or fighters, I'm glad I got a stick for them. I can't say I own every Naomi->DC conversion however, you must have an impressive games collection.
I haven't really played enough Ikaruga recently to compare the controls, all I know is that the Gamecube D-pad is even worse than the Dreamcast one, it's good you can use the analouge stick. I think the Gamecube one appears to be a slightly better conversion as well. I must dig it out at some point, at the moment my Gamecube is gathering dust as I'm mostly playing Xbox games.
(As for bomb buttons, the DC version does have one (R / C), but it's not actually needed, A+B fires the bomb, which isn't the default behavior in the Cube version IIRC, but you can switch it back if you want.)
Ikaruga can be played with two buttons, you can also have it setup so that Fire+Change is the "smart bomb". IIRC the Dreamcast (and arcade?) version is always like that, althoúgh you do still have a seperate "smart bomb" button as well (not sure about the arcade). It was obviously dumbed down for the GameCube. ;-)
Damn, there goes my karma. I should remember that everyone else on Slashdot are goddamn Nintendo fanboys. ;-)
I was going to add that the Revolution does look the nicest of the new consoles. The Xbox360 is presentable, the PS3 is WTF?, but the Revoultion looks sweet.
Jesus christ, how many times are they going to rerelease games. I don't mind "All Stars" type of things, but the way Nintendo rerelease games about 2,000,000 times seems to take the bloody biscuit.
Not that I'm actually going to by them of course, but I can still rant about them.
Never bought one, although I think I'll buy this one. It smacks of the original donkey kong nintendo devices.... just what people will buy for a quick game, not a game-console on the run (running fast games, running hot and shutting down after what 4 hours of play).
In which case get WarioWare, the very epitomie of a "quick game on the run". The GBA does have a fairly good library, although quite a bit of it is old SNES ports.
Now if this thing can do wireless multiplayer, and if I can play DOOM and quake on it, and maybe the atari2600 games, I'm all set.
Yes, with an adaptor (not sure if it's compatible with this new model), but not with GBA Doom (wired, cart per player multiplayer only AFAIK), and there isn't GBA Quake (not enough horsepower). Atari2600 games are probably availible via a flash cart, but I wouldn't know about them, I'm just a kid. ;-)
Quake (or perhaps Quake II) would be great on the DS or PSP with wireless multiplayer though, although you'd have to tweak the controls a bit. I hearby copyright, patent, bagseye and trademark that idea across every universe, including fictional ones.
In my opinion the old design was a horrible analouge controller, it was a great digital pad, buy they stuck ananlouge on in a half-assed way.
This new boomerang continues with the stupidness, it looks a bit more ergonomic than the old dual shock, but they still have the left hand analouge stick in the secondary position. Sony still don't seem to have realised that for most games nowadays, it would be useful the have the left hand analouge stick in the upper position.
I suppose with backwards compatability they might be a bit stuck though, although swapping the D-pad and an analouge stick surely can't cause that much problems with older games.
(Sorry about spelling, it's probably a bit crap).
They don't appear to be on the UK iTMS either...
Well, you do tend to get stories about games in the games section of Slashdot. If you don't want stories about games, try the Apple section or something. If you're looking at the games index, then you expect stories about games, not the latest +0.0.1 Linux kernel patch, or what the latest minor feature change of Google. I think Zonk is probably the most proactive editor on Slashdot at the moment (he's actually written original content for the site!), but I'm sure he'll slip into the pity of incompetant laziness of other editors soon. Normal service will be resumed shortly.
But this is a particularly bad article really. I can see why nobody has any comments about it, even the trolls can't be bothered to actually point out how lame it is. It's lame in a boring way anyway, you can't exactly point out how crap it is, it's just, boring, and pointless.
Perhaps they mean the model shots? But DS9 had CGI Galaxy class ships in the big battles in the later seasons, so it's nothing new really.
I'd also imagine they'd rebuild sets, at least for scenes with major action (I suppose they could do bluescreen if it's just something seen breifly).
I thought he was more of a Messiah. I wish DS9 had had a bit more of Prophet-related weirdness, it was always quite interesting when it happened, the trouble with DS9 is it never quite became the series it could've become (insert Babylon 5 reference here).
So, Patrick Stewart isn't suffering from typecasting post-Trek. ;-)
Then you'll be able to run the game. PSO isn't that taxing. I guess they said that notebooks are unsupported as they can have a wider selection of weird graphics chips.
;-)
Remember, Real Men(tm) don't worry about minimum requirements, and whever the developer says if the game is actually supported.
I somehow doubt it'll have a DVD-RW drive, seems a bit odd for a console. It mroe looks like a list of formats the DVD drive can read, and DVD-RW isn't that odd, newer PS2s can read them as well.
The new Xbox Live features sound a bit interesting, I hope they have it so you can have one Live account for Xbox 1 and 2, I don't want to pay twice for Live (not that I'll be getting an Xbox 2 that soon anyway)
Otherwise, looks kinda like what everyones been saying anyway.
[1] I really think Xbox 360 sounds silly. I'm not calling it until Microsoft call it that themselves.
They weren't movies, they were TV series. The BBC made them. I suppose they may have been edited into movies / omnibuses for forign sales. The BBC produced versions of The Lion, the Witch and the Wardrobe, Prince Caspian, Voyage of the Dawn Treader and The Silver Chair. You can definatley get the Lion, the Witch and the Wardrobe on BBC DVD in the UK, I'm not sure about the later ones.
As I was a kid at the time they were made, I have fond memories of them as well.
Not yet. That does sound like an interesting game though.
I'd say that most Lightsabres have a failsafe of some sorts, so they go out if the user stops holding it. What if you dropped it, you could accidentally chop some of your own appendages off. Or accidentally breach a spaceship's hull. Or injure a small child.
Darth Vader, being a badass Sith, probably either doesn't have one (they're obviously for Light Side pansies), or can override it in some way.
But if the game is open source, you could edit the source to replace the MD5 check with a function that just reports a correct one. :-)
Checksums would only check for client changes, not exploiting game bugs (no Halo 2 exploit involves actually changing the game code). Although anyone could fix, and submit a patch, for the bug in an open source game. PC games have had far quicker patches than Halo 2 has had, but I think it's partly down the the console game mentality, where it has to be right first time, rather than cumulative patches.
I really don't like Warlock or Midship for objective games[1]. They're fun for some hectic Slayer (deathmatch), but I find them rather too hectic for objective games, and those two maps in particular suffer a problem that you can get disorientated easily (especially at respawn). This is particularly a problem in Assault, as you can kinda find it hard to find your own base, which can be a problem if someone is arming a bomb in it (or is about to). Foundation also suffers from the disorientating design, on the outside you only have giant white numbers to identify each base.
Perhaps I'm just that that good at hectic objective games, I'm not that good anyway, I'm allright at Team Slayer, but weaker at objective games anyway, and perhaps the more hectic atmosphere of smaller maps exaggerates that.
[1] Well, I really mean Capture the Flag and Assault, so it's games with bases really.
Yep, they gave two reasons why they reset the stats. One was that the old stats were just plain broken, most of the higher level people had cheated their way up the leaderboard. They basically decided peoples stats as they were couldn't be trusted (even if you didn't cheat, your rank could be affected by other people cheating in the same game), so wiped them all.
The second was that they wanted to alter how the levels worked themselves, to tweak it with experience of how the system actually worked in practice. I'm not sure if that would really need a complete reset (although it depends how deep the changes are) but they took the opportunity to implement it anyway.
Personally I don't mind that much, it was only a number, and all the ultra good players will head up the rankings in short order, I mean it all sorted itself out when Halo 2 was released the first time. It's only a number anyway, although having it on display (with a leaderboard) probably didn't help dissuade cheating, and the impression that it's some sort of person-defining score.
The stats themselves reset at about 7:30pm BST (GMT+1) May 4th IIRC. They had been talking about doing it for a while, the past month or so has been a gradual phase in of various changes (the v1.1 patch, then the new maps, and finally the new playlists and stats reset).
The playlist tweaks have been good as well, although I haven't played much, I'd need a while to sound it out. Playing the same sets of matches again and again was getting quite boring after 6 months, hopefully the new maps and playlist changes will freshen the game up a bit. My love of objective games on small maps like Warlock or Midship still cannot be described in words suitable for a public forum however.
People do that with Xbox Live gamertags as well (two month trials I guess). I think some of the clans may do it as well, dissolving and reforming the clan so they return to Level 1, and can own some noobs (rather cheap really).
Yeah, one problem with running tournaments like this through Xbox Live is that you can't tell what the other people are doing. Luckily Halo 2 v1.1 is required to play on Live, but I there are still tricks and cheap tactics about that can be exploited.
The Team Preview playlist that they're adding (basically a 4v4 list on the premium maps, with some old ones as well) is supposed to have prizes at the end as well. I bet there are going to be some bastards who'll cheat because of it.
I don't think many people outside of the video game hardcore really know of these sites however. The Man off the Street(tm) will probably just go to his local Dixons or something. I'm not sure if the really hardcore gamers are going to be a large fraction of the sales really.
Yeah, I know it's all about the games market and localisation and stuff. But that doesn't stop me complaining about it. I'm unreasonable like that. ;-)
I don't think many games have their voices redubbed (or text changed) from American to British English however, we generally get American voices and spellings.
No, as I don't have enough money I won't be buying it at all, at least until I get some more money together. But when I get some money together, I'll probably import one, seeing as it'll probably be cheaper.
I mean, it's so nice of you to finally grace us, unworthy Europeans, with your magnificent PSP only nine months after it's launch in Japan. We thank you for your benevolence. We know how hard it is to release things in Europe, we are hard to find on a map, and the road is often closed due to rockfalls, and we are thankful that you are doing your all the make sure we get your newest system as fast as possible.
Your Grovelingly
Fred Or Alive, Unwashed British Peasant.
---
I'm pretty sure at one point Sony said Europe would get the PSP at the same time as the US - hah! Some chance of that happening.
Living in Europe sucks sometimes. Frankly, if I had the money, I'd just import a US or Japanese model instead. It would be cheaper anyway... I don't care about region coding, as long as the games are region free, I can just rip my own media to memory cards.
Nintendo also screwed us, we got the DS several months after everyone else as well, although not as long as the PSPs delay. Their insult was just the fact they had a near simultaneous launch in North America and Japan.