So because some people would not be able to get , at least at first, we shouldn't develop it at all?
Re:The really reason should be ...
on
No Porn for You, iPod
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· Score: 2, Informative
Why are there so many "adult" magazines at the newstands in airport terminals? It's up around 50% if you include the likes of maxim and cosmo. Obviously, public spaces (indeed confined public spaces) are no problem for quite a few people.
Indeed. finally some rational addition to the discussion. It does not matter if your high priests wear vestments or white labcoats. If you believe without question, it is faith.
Science does not argue that you should believe without question, so the knee-jerk reactions from the evolutionists to anything questioning their faith is a bit confusing to me.
Similarly, ID is an abomonation. It attempts to introduce faith to the field of science where it does not belong. There should be no facts in science where we cannot say, "This is what we believe at this time to be true, and here is the evidence which supports it."
Evolution on the other hand has an equivalent struggle. The claims it makes cannot be verified in a human timescale.
Neither "The big bang," evolution, OR ID should be included in a science textbook. Those subjects belong in a cosmology class with pre- or co-requisite philosophy instruction. the principle of "natural selection" should be in biology courses so as not to hamstring their instruction, but the question of whether or not we are apes should not yet grace the pages of science text.
wow. checked forbes.com and aparantly he really is the richest man in the world. I'd have thought warren buffet or some crazy prince from oilstan would've been richer, but the numbers don't lie. (or if they do, there's nothing else to go by)
still, i think the crazy prince is probably happier with his harem than gates is with his ultimate nerd house.
Heh, yet another example of someone who failed to read the terms of service. That particular clause has been in there since at least the release. I wouldn't know about the beta. Of course, if they'd make the TOS shorter and easier to read and didn't change them every patch, it'd be easier to follow.
The evacuation is for the storm itself. You're not in any immediate physical danger from "shortages". It is expected that people will return following the storm and encounter the damaged infrastructure. which unless they move back and repair won't ever get repaired now will it.
IT and physical plant are the cost of doing business, but they're not related to the actual business of any specific company (except IT and plant management companies). I'm suggesting that they provide similar functions: facilitating the activies that actually do make the company money, that they have equivalent value to a company and so you should expect similar compensation.
You don't actually see that because physical plant has been largely commoditized whereas IT has not yet. To a certain extent, it's still riding high on the overemphasis it recieved during the dot-com boom.
Consider how poor worker productivity would be if the toilets constantly overflowed, there was no TP, the air conditioner was stuck on "blast hot air through the mold colony" except during the winter when it sticks on "blast cold air through the mold colony", walls were missing and roaches infested the cafeteria. Then tell me what physical plant is worth.
IT is a liability to a company rather than an asset. It doesn't provide any increase to the value of a company's products, but it is necessary for the continued functioning of that company. In that vein, it is similar to the physical plant. IT workers provide the information equivilant of janitorial or maintenance work, except they never have to clean up shit and are rarely in danger of losing a limb while making repairs. So, how much more than maintenance should IT workers get?
If you're using games as your benchmark, this really isn't an option unless you're also willing to wait 18 months to buy the games. (though this might be a good option anyway, since the cream will have risen to the top by that time)
I think the problem is that if a program really has a well thought out UI, it is transparent. Users won't even think about it. that is the goal after all. It will transcend "that's quite useable" and become simply "well duh, of course that's how it's supposed to be done" although it is non-obvious until after it exists.
How do you propose to inspect this tank for oxidation? Also are these tanks designed to fail gracefully under overpressure or some other condition? I would think a high speed crushing would be detrimental to the fail gracefully mechanism.
(I think the first point is the most important: if you're using high pressure tanks to store fuel, those tanks need to be user removeable for inspection and replacement. In fact, the best solution might be similar to the propane exchange systems in place for grill fuel)
Oh? and how will you find out about movies you'd want to buy? I see 3 options:
1) buy every movie. keep the ones you like 2) read reviews of movies made by people paid to watch every movie and describe it 3) buy random movies and hope you get ones you like
Advertising can be useful for the customers too y'know.
Let's say you budget 2 hrs. a day to play the game. further let's say that during the course of your activities you have to walk across the zone to the main town for whatever reason a half dozen times. further let's say that it takes 5 minutes to walk across the zone.
2*6*5=60 minutes. Do you really want to spend half your budgeted time playing a walking simulator?
In order for the quoted text to "fold up" as the author intended, requires that it be unmoderated or neutral. If you mod it up to 5 it won't fold up at all, which is why he put it under a short description: so people could look at it and decrease their moderation limit should they choose to read this monstrosity.
Why do the developers of these games concentrate on the "work" required to get teh uber statz instead of on making every aspect of the game fun to play? walking across a zone for the thousanth time to empty your bag is not fun. If it was fun, people wouldn't be writing "hacks" to try to get around it.
The solution to "hacks" is twofold: 1) try and detect the hacks and prevent them as you say 2) (and this is the most important) design your game so that the hacks themselves are less fun than the game itself.
I think a better justification is that if were weren't intended to eat meat, we wouldn't have focused binocular vision, pointy "tearing" teeth, and nutritional requirements that are best satisfied by having a certain amount of meat in our diets.
Yes, I also made a mistake in my rant. I should've said that it goes by the inverse square law, but where you measure from is very important. the inverse square difference between 93 million miles and 93 million miles + 100 meters is not very much.
In the case of your dish, you measure from near the focal point (effectively the focal point for the sun). there is a real image of the sun there.
If there is as much dispersion as they say, the virtual image is much closer than the 93 million miles. If you measure from the virtual image, you would find that the inverse square law would be applicable.
They've been talking about the naming problem for months. Why not convene an emergency session around 'm' to decide on enough names to make it to the end of the alphabet? what if alpha and the other 'a' storm were both destructive? (and they mean to tell us they couldn't find (or just plain make up) 6 names starting with those letters?)
So because some people would not be able to get , at least at first, we shouldn't develop it at all?
Why are there so many "adult" magazines at the newstands in airport terminals? It's up around 50% if you include the likes of maxim and cosmo. Obviously, public spaces (indeed confined public spaces) are no problem for quite a few people.
Indeed. finally some rational addition to the discussion. It does not matter if your high priests wear vestments or white labcoats. If you believe without question, it is faith.
Science does not argue that you should believe without question, so the knee-jerk reactions from the evolutionists to anything questioning their faith is a bit confusing to me.
Similarly, ID is an abomonation. It attempts to introduce faith to the field of science where it does not belong. There should be no facts in science where we cannot say, "This is what we believe at this time to be true, and here is the evidence which supports it."
Evolution on the other hand has an equivalent struggle. The claims it makes cannot be verified in a human timescale.
Neither "The big bang," evolution, OR ID should be included in a science textbook. Those subjects belong in a cosmology class with pre- or co-requisite philosophy instruction. the principle of "natural selection" should be in biology courses so as not to hamstring their instruction, but the question of whether or not we are apes should not yet grace the pages of science text.
Can you imagine working in an office where instead of people quietly typing away at the TPS reports, they were speaking them into the computer?
wow. checked forbes.com and aparantly he really is the richest man in the world. I'd have thought warren buffet or some crazy prince from oilstan would've been richer, but the numbers don't lie. (or if they do, there's nothing else to go by)
still, i think the crazy prince is probably happier with his harem than gates is with his ultimate nerd house.
No electricity needed
It actually takes much less energy to extract it from hydrocarbons.
Heh, yet another example of someone who failed to read the terms of service. That particular clause has been in there since at least the release. I wouldn't know about the beta. Of course, if they'd make the TOS shorter and easier to read and didn't change them every patch, it'd be easier to follow.
The evacuation is for the storm itself. You're not in any immediate physical danger from "shortages". It is expected that people will return following the storm and encounter the damaged infrastructure. which unless they move back and repair won't ever get repaired now will it.
Ok. all i want is a phone that makes phone calls. and doesn't look and feel like it belongs in the 'barbie keeps in touch' playset.
they make the "just phones" chincy so you won't like them and spend the extra dough on a 300 mhz datacenter photo phone.
IT and physical plant are the cost of doing business, but they're not related to the actual business of any specific company (except IT and plant management companies). I'm suggesting that they provide similar functions: facilitating the activies that actually do make the company money, that they have equivalent value to a company and so you should expect similar compensation.
You don't actually see that because physical plant has been largely commoditized whereas IT has not yet. To a certain extent, it's still riding high on the overemphasis it recieved during the dot-com boom.
In deep space 9 with a dead uh.. founder guy thingie.
I like star trek for their original plots.
Consider how poor worker productivity would be if the toilets constantly overflowed, there was no TP, the air conditioner was stuck on "blast hot air through the mold colony" except during the winter when it sticks on "blast cold air through the mold colony", walls were missing and roaches infested the cafeteria. Then tell me what physical plant is worth.
IT is a liability to a company rather than an asset. It doesn't provide any increase to the value of a company's products, but it is necessary for the continued functioning of that company. In that vein, it is similar to the physical plant. IT workers provide the information equivilant of janitorial or maintenance work, except they never have to clean up shit and are rarely in danger of losing a limb while making repairs. So, how much more than maintenance should IT workers get?
If you're using games as your benchmark, this really isn't an option unless you're also willing to wait 18 months to buy the games. (though this might be a good option anyway, since the cream will have risen to the top by that time)
I think the problem is that if a program really has a well thought out UI, it is transparent. Users won't even think about it. that is the goal after all. It will transcend "that's quite useable" and become simply "well duh, of course that's how it's supposed to be done" although it is non-obvious until after it exists.
How do you propose to inspect this tank for oxidation? Also are these tanks designed to fail gracefully under overpressure or some other condition? I would think a high speed crushing would be detrimental to the fail gracefully mechanism.
(I think the first point is the most important: if you're using high pressure tanks to store fuel, those tanks need to be user removeable for inspection and replacement. In fact, the best solution might be similar to the propane exchange systems in place for grill fuel)
Oh? and how will you find out about movies you'd want to buy?
I see 3 options:
1) buy every movie. keep the ones you like
2) read reviews of movies made by people paid to watch every movie and describe it
3) buy random movies and hope you get ones you like
Advertising can be useful for the customers too y'know.
Let's say you budget 2 hrs. a day to play the game. further let's say that during the course of your activities you have to walk across the zone to the main town for whatever reason a half dozen times. further let's say that it takes 5 minutes to walk across the zone.
2*6*5=60 minutes. Do you really want to spend half your budgeted time playing a walking simulator?
In order for the quoted text to "fold up" as the author intended, requires that it be unmoderated or neutral. If you mod it up to 5 it won't fold up at all, which is why he put it under a short description: so people could look at it and decrease their moderation limit should they choose to read this monstrosity.
Why do the developers of these games concentrate on the "work" required to get teh uber statz instead of on making every aspect of the game fun to play? walking across a zone for the thousanth time to empty your bag is not fun. If it was fun, people wouldn't be writing "hacks" to try to get around it.
The solution to "hacks" is twofold:
1) try and detect the hacks and prevent them as you say
2) (and this is the most important) design your game so that the hacks themselves are less fun than the game itself.
I think a better justification is that if were weren't intended to eat meat, we wouldn't have focused binocular vision, pointy "tearing" teeth, and nutritional requirements that are best satisfied by having a certain amount of meat in our diets.
I don't have to. someone already did.
http://www.babynames.com/Names/X/
Yes, I also made a mistake in my rant. I should've said that it goes by the inverse square law, but where you measure from is very important. the inverse square difference between 93 million miles and 93 million miles + 100 meters is not very much.
In the case of your dish, you measure from near the focal point (effectively the focal point for the sun). there is a real image of the sun there.
If there is as much dispersion as they say, the virtual image is much closer than the 93 million miles. If you measure from the virtual image, you would find that the inverse square law would be applicable.
Yes that was part of the quote which I was ranting about.
They've been talking about the naming problem for months. Why not convene an emergency session around 'm' to decide on enough names to make it to the end of the alphabet? what if alpha and the other 'a' storm were both destructive? (and they mean to tell us they couldn't find (or just plain make up) 6 names starting with those letters?)