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User: notamac

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Comments · 65

  1. Cinematic Trailers on Are Modern Games Too Easy? · · Score: 5, Insightful

    But how do you justify that kazillion dollar cutscene at the end if you don't expect anyone to ever finish the game?

    We've got to have something flashy there to keep the average consumer with a five minute attention span playing for a while!

  2. Re:Google on SCO Says They'll Sue A Linux User Tomorrow · · Score: 2, Insightful

    Isn't it going to be a top 1000 company... and not an Internet related business?

    IMHO that pretty much rules out Google doesn't it?

  3. Re:here is a clue on Anatomy of Game Development · · Score: 1

    News to game companies:
    Calling API's isn't brain surgery.

    Now come on just a second here... do you really really think that a graphics engine such as Half-Life 2 or Doom 3 is "just a bunch of API calls"...

    Get a clue, and get a dictionary.

  4. Re:most game firms don't use the best tools on Anatomy of Game Development · · Score: 1

    Possibly the reason that SDL doesn't get mentioned is because initialising windows and collecting OS events typically takes .1% of code in a project, and its usually not many days work to whip up the equivalent on whatever platform you're targetting.

  5. Re:NT? on Xbox 2 SDK Released On Mac G5? · · Score: 1

    erm.. XP is running on an NT kernel. They just don't say that much any more.

  6. Slashdot Helps on Correlation Between Stress and Technology? · · Score: 1

    When you get stressed because some codes not working... open slashdot and read for a while
    No more stress :)

  7. Re:The hard drive will stay on Memory Deal Bolsters Xbox 2 HD Removal Rumors · · Score: 1

    But aren't Microsoft doing all they can to axe all the MMOG's in their stable? Maybe the lack of the hard drive => they can't do these games => they'd better get busy and kill them all.

  8. Re:New Google trick!!! on Wired Reports on 'Googlemania' · · Score: 1

    Yep... if I remember correctly it was so that people in countries which censored search engines could get to google by tricking them into thinking that they were going to a page other than google.

  9. Looks like his C code was written by hampsters too on Hamster-controlled MIDI · · Score: 1

    #define begin {

    ?????????

  10. Re:Will we be stuck behind the times? on XFree86 4.4: List of Rejecting Distributors Grows · · Score: 1

    It seems to me that if Gentoo isn't supporting it then maybe that's not an option?
    Can anyone clarify this?
    Portage is just a build all for linux

  11. Re:Lawyers to pocket $100M, consumers to get coupo on More on IBM 75GXP Drive Fiasco · · Score: 2, Insightful

    But we like IBM... we should go out and help them fend of the lawyers shouldn't we?

    Shouldn't we?

  12. Re:What a load of crap on More on IBM 75GXP Drive Fiasco · · Score: -1, Redundant

    So let me get this straight... we don't like IBM today? Until there's another SCO story and then we do like them? What if they sold those drives to SCO... then could we like them for making bad drives? I'm so terribly confused.

  13. Re:Pretty awful. on Default AmigaOS4 Icon Set Revealed · · Score: 3, Insightful

    Small correction... MacOS uses a 128x128 bitmap for icons, and XP uses an even smaller bitmap for its icons... So no vector graphics there :)

  14. Re:knee jerk on SkyOS Development Team Quizzed · · Score: 1

    Hmm... seems to me that more development is done with DirectX nowadays, since it seems to track what each round of graphics cards can do without having to resort to a billion different extensions. Regardless, there are a ton of little issues that crop up every time you try to make something like this portable, and without a decent market share, the $ burned just might not justify the karma earned. Also... please remember that Loki went bust.

  15. Re:simple on How are System Requirements Determined? · · Score: 1

    Or... it costs a lot of money in optimization time and new rendering paths to support older hardware, as well as new hardware... and at some point on the (always tight) game development schedule, a line has to be drawn in the sand.