Possibly the reason that SDL doesn't get mentioned is because initialising windows and collecting OS events typically takes.1% of code in a project, and its usually not many days work to whip up the equivalent on whatever platform you're targetting.
But aren't Microsoft doing all they can to axe all the MMOG's in their stable? Maybe the lack of the hard drive => they can't do these games => they'd better get busy and kill them all.
Yep... if I remember correctly it was so that people in countries which censored search engines could get to google by tricking them into thinking that they were going to a page other than google.
So let me get this straight... we don't like IBM today?
Until there's another SCO story and then we do like them?
What if they sold those drives to SCO... then could we like them for making bad drives?
I'm so terribly confused.
Hmm... seems to me that more development is done with DirectX nowadays, since it seems to track what each round of graphics cards can do without having to resort to a billion different extensions.
Regardless, there are a ton of little issues that crop up every time you try to make something like this portable, and without a decent market share, the $ burned just might not justify the karma earned.
Also... please remember that Loki went bust.
Or... it costs a lot of money in optimization time and new rendering paths to support older hardware, as well as new hardware... and at some point on the (always tight) game development schedule, a line has to be drawn in the sand.
But how do you justify that kazillion dollar cutscene at the end if you don't expect anyone to ever finish the game?
We've got to have something flashy there to keep the average consumer with a five minute attention span playing for a while!
Isn't it going to be a top 1000 company... and not an Internet related business?
IMHO that pretty much rules out Google doesn't it?
News to game companies:
Calling API's isn't brain surgery.
Now come on just a second here... do you really really think that a graphics engine such as Half-Life 2 or Doom 3 is "just a bunch of API calls"...
Get a clue, and get a dictionary.
Possibly the reason that SDL doesn't get mentioned is because initialising windows and collecting OS events typically takes .1% of code in a project, and its usually not many days work to whip up the equivalent on whatever platform you're targetting.
erm.. XP is running on an NT kernel. They just don't say that much any more.
When you get stressed because some codes not working... open slashdot and read for a while :)
No more stress
But aren't Microsoft doing all they can to axe all the MMOG's in their stable? Maybe the lack of the hard drive => they can't do these games => they'd better get busy and kill them all.
Yep... if I remember correctly it was so that people in countries which censored search engines could get to google by tricking them into thinking that they were going to a page other than google.
#define begin {
?????????
It seems to me that if Gentoo isn't supporting it then maybe that's not an option?
Can anyone clarify this?
Portage is just a build all for linux
But we like IBM... we should go out and help them fend of the lawyers shouldn't we?
Shouldn't we?
So let me get this straight... we don't like IBM today? Until there's another SCO story and then we do like them? What if they sold those drives to SCO... then could we like them for making bad drives? I'm so terribly confused.
Small correction... MacOS uses a 128x128 bitmap for icons, and XP uses an even smaller bitmap for its icons... So no vector graphics there :)
Hmm... seems to me that more development is done with DirectX nowadays, since it seems to track what each round of graphics cards can do without having to resort to a billion different extensions. Regardless, there are a ton of little issues that crop up every time you try to make something like this portable, and without a decent market share, the $ burned just might not justify the karma earned. Also... please remember that Loki went bust.
Or... it costs a lot of money in optimization time and new rendering paths to support older hardware, as well as new hardware... and at some point on the (always tight) game development schedule, a line has to be drawn in the sand.