Memory Deal Bolsters Xbox 2 HD Removal Rumors
friedknut writes "According to a CNET News article: 'Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console's hard drive', since the flash-based memory devices will 'be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data.' But of course, Microsoft representatives declined to comment on the company's plan for next-generation Xbox hardware."
If this is true, this is an absolutely brilliant idea. A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player, and without having to spend ~$40 or more on a hard disk for each console (of course, I'm sure MS got volume discounts.) That, and switching to some sort of flash system would cut down on noise, heat output, energy usage, and failure rate. This is a really good idea.
using namespace slashdot;
troll::post();
I thought thats essently what a memory card is a properaty type of flash media?
now we can store entire linux distro's on it instead of a hack to install a bootloader. :p
Well, now we know where the next Xbox hack is going to be launched from.
Bootable USB through a buggy game backdoor anyone?
READY.
PRINT ""+-0
The XBox 2 will still have a hard drive in it. The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.
This feature demands a hard drive as flash memory, while getting cheaper, does not have the amount of memory avaliable for 100+ songs for as cheap as a hard drive.
That said, I think we will see larger memory cards as saves get bigger, also I hope to see them drop in price.
Above all else, remember that no console has removed major hardware functionality yet.
NES->SNES->N64->GC was all upgrades, each having more features than before
GB->GBP->GBC->GBA->GBA-SP Same deal
PS1->PS2
Dreamcast-> damn you for going under. We loved you.
I look forward to the xbox 2, and while I may not be a person to preorder it, or even get it within 6 months of release, it is on my list of things to get.
RoundTop
If the beast of redmond was infuriated by the linux xbox project. Putting a hd there gave the linux distro much more power(ability to store large amounts of data, a fast swap etc), this way they can still get the convience of having all your saved games on one(hopefully quick) memory device, while eliminating the need for a hard drive. Linux will still find it's way to the box^2 of the beast, it just might not be as useful next time around, provided that ms doesn't do anything stupid...though I guess if it has USB that kinda defeats my whole post. Ah fuck it! Free Weird Al!
I doubt the move towards not having a hardrive is related to making it cheaper to produce...Maybe partly but IMO it's geared towards the mod chips, evox bios's and such which make it all too easy to copy games. Without having the hardrive it's kind of hard to copy the games but there's always ftp via lan connection. Of course I have no direct knowledge of this but I did read about it on the internet once...
You aren't free to do anything, until you've lost everything.
Since they will develop some stripped versions of their OS(es) for EU, it should, now, fit on a flash memory.
Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway.
Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.
THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
They may not be upgrades, because they're often designed to a superset of features -- not to add features to a set bullet point list.
For example, the GameBoy Player is designed to be a GBA via GCN. It doesn't support Super Gameboy borders at all, neither does the real GBA or GBA SP, or GBC. Despite the fact that the borders are a legit part of the Super Gameboy standard (and on quick a few games, such as DW1&2 and Donkey Kong).
Manufacturers will put whatever features they want into video game systems. It's just that most of those features continue to make sense for years, which is why they're added as a bullet point to the next superset system.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Massively Multiplayer Online Role Playing Games (MMOLRPG) demand hard drive space, so the HD will stay. Sony PS/2 tried it without the hard drive for EverQuest Online (Frontiers), and realized it was a problem because they couldn't significantly upgrade the clients with the self imposed 3M limit. Thus, FXII requires a USB hard drive in order to play. Those that play the games on PCs know that patches can include a lot of changes, which can require a significant download to upgrade the clients. Plus, the clients effectively cache maps and other things, creating large files to permit efficient game play. The hard drive will stay.
Open Standards Portal
Please forgive my ignorance, I've rarely played with an Xbox, but it appeared to me that games such as Halo use the Xbox HD to create swap files for faster loading of big arenas (my suspect comes from occasional slowdowns).
Is it the case? Could it be a problem for game manufacturers if the HD is replaced by some sort of Flash memory (which has limited rewrite capability and AFAIK is not indicated to host swap files/partitions)?
Signatures are for stupids.
the 10 gig HD in the origional (well 8 or 10 but only 8 usable) was pretty pathetic, and useless
:)
I'd give it back to microsoft if they'd pay me 10bucks over shipping or maybe trade off the HD for the ability to play DVD's without haxoring or buying some 30 dollar damn remote
But my 160 gig drive in my current one is nice for the dorm FTP server
Some Xbox stats and ussage:
Cluster a bunch of gentoo installs, and have a Beowulf cluster
the xbox dosn't have the ability to read more than 137 gigs unless you hack the bios
733 celeron
64megs of shared sdram
geforce 3 core video
100tbase eathernet
controler port is a modified usb 1.1 plug (I have a converter)
VGA output is possible
HD signal output is possible
double 5.1 (although unessesary is possible)
and if fully hacked has
mp3/ogg/divx/streaming media station/shoutcast/RSS newsfeed/autoupdateing dashboard (avalanch)/Gentoo linux/emulate every damn console (n64 down)
come comment on the madness at http://slashdot.org/~phreak03/journal/
One of the reasons why the XBox supposedly has a hard drive installed is so that Microsoft could use it's failed Ultimate TV product to make an XBox that in addition to play games could also have DVR capabilites simply by dropping in a few extra chips and a bigger HD. I guess that plan has fallen into the black hole at this point.
Its the kinda thing Micro$oft would do
This will perhaps make this kind of hack more difficult. Though I am fairly sure the x-box 2 will also be modded fairly easy.
A compactflash card in TrueIDE mode behaves nearly the same as a real IDE disk. The timings are a bit different, and the IDE disk requires more power (external source needed?). Other than that, a simple adapter would do the trick.
This looks more like a deal for next gen memorey card... I highly down Microsoft will remove the hdd fromt he xbox2... These are the people who make the usb keychains so it's much more logical to assume the analyst is talking out his arse and making a bold and totaly wrong assumption (and ya know what they say about them) at the use of the flasmem... My money rest on the dealis for a next gen memorey card proballhy wiht 32 or 64mb of mem instead of 8
one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games
I call BULLSHIT!
Halo doesn't let you play ripped music.
Crimson Skies doesn't let you play ripped music.
These are the first two top-rated games that came to mind - and they don't let you play ripped music. I have never ripped music to my Xbox, I saw it as a minor novelty that I lost interest in 5 seconds after I saw it.
remember that no console has removed major hardware functionality
I call BULLSHIT!
NES->SNES->N64
Somewhere along the line they removed the "power switch interlock" so you could now pull carts out of the machine while the power was on.
N64->GC
The GC moved to optical disks. No more carts. No more instant load times. And the GC controllers are all fucked up compared to the N64 ones (which were strange to begin with).
GBA->GBA-SP
They removed the headphone socket. You now have to buy a separate adapter before you can plug your headphones in.
PS1->PS2
They removed the serial port. They removed the connectors that were right on the back of the unit (version 1 of the PS1 had hookups like you'd expect on a VCR, you didn't have to use a special cable). And the "reset" and the "power" buttons were merged into one with the PS2 (tap it or hold it down).
So I don't think you have a leg to stand on when it comes to your sweeping comments about "Microsoft not removing features from the Xbox for the Xbox 2".
The Xbox 2 won't even use a frickin' Intel CPU! It's rumoured to be running a PowerPC! Microsoft have learned their lessons about what works and what doesn't. Good for them if they decided to start from scratch and remove features that weren't that useful anyway - like the hard drive. Game developers had to write their games so that they'd run on the hard-drive-less Playstation 2 anyway, so there really was no need to require a hard drive except for downloadable content. And I don't see you having a couple of megabytes of that at most.
"xbox has been a success"
Huh???
It's a step in the right direction for Microsoft. As many of you know, Microsoft continues to loose a marginal amount of money on every Xbox system sold. A lot of the problem is the hard drive along with a lot of individual components that can only be bought or provided by a single vendor ( the Nforce video chip and Celron CPU for example).
When Microsoft designed the Xbox they looked at the usual cost drop trends of game systems in the past. Usually console makers take a small loss on systems and then within a few years are able to make a profit on hardware. Unfortunately for Microsoft because of the complex nature of the Xbox this hasn't been the case. Costs for the Nforce GPU haven't changed and in fact Nviia sued trying to get out of their contract as they were loosing money producing the chips. The hard drives are also a big expense for Microsoft.
While Microsoft did not expect to be making money on the current generation of the Xbox, the system has greatly surpassed loss expectations thus far and if the Xbox 2 is not a financial success it may cause serious questions about the companies long term chances in the console race. Their plan was to get their foot in the door take some losses during the first generation and generate some support for their second generation system. Thus far many of the all important Japanese third party licensees are still disinterested and several have dropped Xbox support altogether after initially being "onboard". The system is a miserable failure in Japan and Asia in general and is in third place worldwide a ways back from the Nintendo Game Cube.
Microsoft needs to turn the ship around in generation 2 or else it may already be too late. By taking out the hard drive as widely rumored beforehand it will greatly reduce the manufacturing costs of the system. I see it as a positive move by Microsoft.
I'm the lucky owner of an modded Xbox (1), and use it for a number of tasks. The only problem I have with it is that it makes too much noise. It's like having a computer running in my living room (yeah, I know it _is_ a computer).
:).
It's not the harddrive that makes all the noise, it's the fans. But why are the fans there? Because the XBox is hot. Why is it hot? Partially because of the harddrive.
So dropping the harddrive is nice; IF there is way to get the machine up and running something ala "XBox Media Player". My network and my computer would provide me with all the content I would ever need.
It would've been really neat if we could play games from the network too (legal copies of course), because gigabit ethernet provides all the bandwidth needed for such a task.
So to me, this might be good news
I wonder why 3rd party vendors haven't gone ahead and manufactured flash cards for the X-Box system already... It seems logical for someone to do a Game-Genie type of thing by circumventing ms.
X box will suck after a few months when a cheap PC will be better. Its only cool for the short time its cheaper because they take a loss on the box.
Perhaps the next one will not be so poorly designed since IBM is involved.
The games mostly suck anyhow, they can't keep buying good developers---they need to come up with ideas and not make the idea guys hate them and quit.
I agree with others that this analyst is doing his job, meaning talking out his ass.
The xbox2 may or may not have a hard drive. I believe that it will, for numerous reasons. But this is so obviously a deal to line up memory card tech that it's ridiculous. The analyst's description of what the hard drive is used for is absolutely naive and ill-informed.
Fact is, a lot of games use the hard drive. All don't but a lot do. Some you may have heard of, like Halo. I'd expect that the developers will continue to push for the ability to cache and stream off of the HD.
And lest we forget, the idea of backward compatibility goes straight out the window with no HD. We're not talking about obscure titles; we're talking Halo, DOA3, etc. Backward compatibility may or may not happen, but an analyst with any intelligence would have hit on this, and maybe started speculating out his ass about that. This guy wasn't even that clever.
Oh, and Live, the jewel in the crown of microsoft's console gaming experience so far, is extremely reliant on the hard drive. The downloads, the levels, etc., these are all huge selling points, great features, and they're just getting started. I believe that MS will try to make its major innovation push in the online arena, and the hard drive enables a lot. Without it, options are much more limited. I especially love the analysts who predict that online storage will replace the Hard drive. Do they have some insight into an unprecedented rollout of broadband technology that will make this actually reliable? Have they ever downloaded a level on Live, and thought about what it would be like to go through that every time you wanted to play the level? Obviously not.
And these people affect the flow of capital. Sheesh.
Obviously Sony isn't going to include a harddrive in the PS3, that was the only reason M$ even thought about including a HD in the X-Box 2. M$ is letting Sony build the X-Box2; M$ will inclued more ram if Sony does, etc.
Hunting briefly around the 'net, I can find a 40gb Seagate IDE HD for about $55. Official memory cards for an X-Box cost $25. I have two cards for my PS2, so lets assume that's about the right number. So, for $5 more, I get over 2500 times the space, and much higher access speed.
So here's what I'm hoping Microsoft do. They sell two models of X-Box 2, one with HD, one without. The one with costs $50 extra, but you can probably save that in memory cards.
On a seperate note, am I the only one here who didn't chip their X-Box? Everyone is complaining they won't be able to use it as their file server, or at least not copy games to the HD?
This means that XB2 won't play XB1 games unless MS writes an emulation layer. This would either be at hardware level (slow, awkward but possibly more reliable for some games) or API level (faster to execute, easier to write, some games may not follow the API properly and hence break).
Either way, the XBox1 game isn't being played on an XBox - it's being played on a simulated XBox. Why not simulate the hard drive at the same time as the CPU?
A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player
Without a memory card, your savegame is tied to one console. If it dies, your savegames die with it. You can't take the savegame to somebody else's house unless you lug the whole console, and given the size of the first Xbox...
If you claim that Microsoft will rely on a broadband connection for moving savegames from one newbox to another, remember that not every town in the United States has access to MSN DSL, or any other form of low-latency broadband for that matter, and that sales of the newbox will suffer in areas that aren't "lit" yet.
Perhaps the BIOS won't directly, but some game for the newbox might have a buffer overflow that allows code in a savegame to take control of the hardware, just as with 007: Agent Under Fire and MechAssault for Xbox.
MS have come out and said they can't make XBox 1 profitable. There is a good chance they are going to try to reduce theirhardware costs with XB2 so that they can actually realise some good profits out of the XB console series. The harddrive is a large expense that could be considered expendable with without too much pain.
Does it go on forever?
remember that no console has removed major hardware functionality yet.
You mean like these?
And a couple minor ones:
As some others pointed out, the HDD is very important should MS want to keep compatibility with their current console.
However, backwards compatibility with the Xbox seems increasingly unlikely, because there are several issues and compromises:
- New CPU and incompatible ISA
- New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
- Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.
- The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).
Yes, MS could put the resources forward to solve each and every issue, but after not earning a penny in one entire console generation, I think it'd be a wise decision not to include backwards compatibility.
Now, the benefits of throwing it out:
- Smaller, leaner, cheaper to make console
- Efficient, durable, reliable architecture
- Harder to hack
Basically, MS' strategy seems closer to what Nintendo did right with their current Gamecube console and the hard fact it's the only company capable of making a solid profit with minimum losses (in fact only ONE loss situation in their history). This is smarter than simply throwing money to push everyone else out of business.
If this means MS is taking a honest and technically efficient approach on their next console, I'm all for it. The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.
- Otaku no naka no otaku, otaking da!!!
Flash RAM can support up to about 10.000 write-cycles or less! This makes it unsuitable as a means to replace a hard-drive. NVRAM (Non-Volatile RAM) is a much better solution, but it's more expensive. Also, it will retain your data no longer than 10 years (this is probably not a problem for Xbox users).
Flash RAM's application is to store firmware code that is not meant to change frequently. I imagine that the type of data one stores on a HDD changes frequently, sometimes very frequently.
Sigged!
Shouldn't that read "8GB Xbox memory units"?
That's per sector writes. If you have a decently large flash chip you can write 'smart' and spread your usage evenly over the whole chip.
this is my sig, there are many like it, but this one is mine.
MS just bought a Wintel emulator that runs on a PowerPC.
- New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
ATi have said this can likely be overcome, with shader recompilation most likely.
- Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.
- The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).
For every person that dislikes the extra size that comes from the HD, there's another that likes downloading content from Live, two that are grateful they don't have to buy extra flash cards, and a few more that like game features that use it (like faster loading, massive game saves, custom music tracks, game expansions [e.g as with DOA3] etc etc]. I would be willing to bet it'd be a net disadvantage, from polling the comments here. A better start to reducing size/noise/heat would be to take out the built-in PSU.The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.
Funny, I usually hear that the other way around :-)
Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.
What's the one thing they'll be left with, after Xbox1's life is over? Brand awareness? Well, mixed feelings at best from the console community. Confidence in MS's ability to succeed in the market? Likewise. Popular, exclusive gaming franchises? Not many at all. Experience? Well yeah, but that's a very expensive training exercise.
What they will have is a library of popular software (remember that the Xbox did very well in selling multiple games to each owner). Windows has succeeded mostly because of backwards compatibility - they can't afford to throw away their one big advantage, especially having seen how it helped the PS2. And they can't afford to port (and enhance) every game that people might want, nor would everyone be delighted to buy them a second time.
Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator (and maybe a couple of new features too), but if they don't offer backwards compatibility at all, they might as well write off the last few years/billions completely.
Why would anyone engrave "Elbereth"?
It seems likely that this deal involves replacing the memory CARD that plugs into the Xbox controller, not the HDD. Hard drive space is cheaper than flash for lots of storage, so, uh, I'd say this story is a magnificent misapplication of the facts, especially as the Xbox HDD is 8 GIGS not 8 MB.
It may not actually be a bad thing... A smaller storage device may not be so costly for MS next console run, and besides-- 10gb is a tad overkill in most cases. Have YOU ran out yet (modders, be quiet)? I sure as hell haven't. All you need is enough for a few save games, OS/game swap-files for improved gaming performace and another section for a few MP3s. 2gb maybe, if that.
Also something nobody has brought up yet... Downloadable content. A smaller storage space means they're going to have to axe something (MP3s, downloadable content), or force you to juggle a much smaller user storage area. I saw some of it might be stored online, but I can't imagine enough space online to matter in those areas...
You need a FREE iPod Nano
"...Above all else, remember that no console has removed major hardware functionality yet..."
*Almost* true. I'm still pissed that my GBA SP needs an adapter for the headphones. Unlike the GB/GBA.
Yea, a large problem with removing the HDD is the backwards-compatibility issue. The NextBox is going to be *mostly* like the XBox, but not quite. This will be the first time in console history (if they maintain compatibility) that a console will be a 'sort of' upgrade. I look forward to seeing how MS pulls this off.
-- I have fans? Wow.
Don't know how feasible this is but it is an idea.
When all is said and done, nothing changes...
If the Flash RAM ever has a problem, it has to be remotely debugged by NASA over the Deep Space Network.
--- Ban humanity.
ATi have said this can likely be overcome, with shader recompilation most likely.
:p)
Technical issues are not their only problem, look into the article I linked in my previous post.
No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.
Oh yes, and we're talking about MS and buffer overflows, remember? What's to stop some guy to find some exploit on the emulation code? there are thousands of capable programmers out there hacking the current Xbox, letting them run their same code on another console should be already something to make MS nervous. It's like saying: "buffer overflows in MS games, No chance!" *cough* Mechassault *cough*
Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.
Oh yeah and Nintendo wasted all those years on the NES, the SNES and the N64 by making them incompatible with each other. FYI, the SNES was designed with backwards compatibility in mind, it wasn't used. Sega's Genesis and the Game Gear too, had Master System compatibility, and it wasn't a strong selling point either.
I insist, take the Gamecube's example, everybody went nuts over getting a slightly improved version of Ocarina of Time, and you'll forget everything you said when in front of a new Xbox2 Halo/Halo2 remake (I can see it already *Ooooh shiny stuff! Drooolz*
Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator
Now THAT's an idea! But, as I said, the Genesis had it, the Game Gear had it, the Gamexpress had it, the Nomad had it, did the feature sell? NO! In contrast, did the Gameboy and PS2 sell because of backwards compatibility? YES!
This is an issue that must be viewed from a business perspective and not only technical, MS will/won't include compatibility if and when it makes business sense, period.
- Otaku no naka no otaku, otaking da!!!
The question is not whether they should include harddisk into Xbox but how large the size it should be (look at PSX). Considering the volume of music, movies, games and application files (or just multimedia in the most general and broadest sense), it is a good idea to have at least one version with at least 20GB and another 100+. And to make the whole system fault-tolerant (because of the high value of intangible assets on the drive), a third version with 2 harddisks. This is one decision that can cost Microsoft's investors billions or make them billions. It's not just the games, stupid.
apart from the playstation 2, what other consoles have bothered with backwards compatibility?
it was one thing to have a ps one inside a ps2, but slapping the hardware needed to make an xbox2 support xbox 1 games would be very expensive.. unless they basically just scaled up the xbox - which they wont.
I can't tell you how many people I know purchased a brand new computer only to find out the hard disk got knocked around a little too hard during transport.. Add to that the need to purchase the cheapest hard drive available and it all adds up to costly support time. Let's not forget that Microsoft is primarily a software company.
Despite our lusting desire to have a high capacity hard drive on our next game console, most people will never utilize those features. Yeesh, I haven't even played a DVD on my xbox yet. In the end Microsoft will probably reduce their repair expenses considerably by switching to a solid state device.
www.lonseidman.com
Microsoft doesn't need a hard drive on the X-Box2. Why not? Because you've got one on your computer, and, presumably, it should not be hard to network said computer with the X-Box2 and use THAT hard drive. Think how much easier it would be to share saved games ("Yeah, Bob, it's in /pub, go grab it.")
It doesn't seem like a bad solution, especially if it allows them to chop down on the end cost of the console. Maybe they could include 802.11b/g connectivity? That'd make it easier to network in general, AND would let you do multiple X-Box parties without having to have everyone in the same room.
-Erwos
Plausible conjecture should not be misrepresented as proof positive.
I thought that the Xbox Next was supposed to have Tivo like capabilities?!
Also, assuming that at least some current Xbox games rely on the current hard drive, this is more evidence that the Xbox Next will not be backwards compatible with old Xbox games.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Couple of thoughts on flash here. First in it's favor it would be quiter, have reduced heat load, power requirements and certainly faster. It would also be easier to implement DRM stuff and you could remotely flash someone's flash when they get online and wipe out any linux distros that got on their. More to the point they can DMCA the software on the flash especially if they mount the BIOS in the flash. It would also be nice to see from the standpoint of what it would do to flash memory prices. Remember the effect Windows 95 had on stagnant memory prices of $100 a meg (used to sell computers).
e .h tm
Now, that being said there is a serious problem with flash that prevents this from being used as a boot or swap partition of any kind. It has limited write capacity before it fails (10,000 writes or so).
http://www.esacademy.com/faq/docs/flash/lifetim
Unless they can somehow develop new technology to get around this limitation, this could quickly become a very serious problem. For storing game saves and the like, 10,000 writes is plenty, but if your going to be constantly writing to the thing like a swap file would, you'll get about two weeks use before it's fried.
Possible solution; hybrid. Use a small microdrive from Hitachi similiar to what landed in the new mini ipod. Cheap, meant to be embedded, and hitachi will use a proprietary interface if you your big enough. Proprietary interface cuts down on hacks and helps make it a closed system. On top of this you put in a newcard (PCMCIA replacement) slot for a flash memory module that is used to store games. This would also allow you to run all kinds of other adapters. Keep in mind just like the usb slots in the current xbox, it doesn't have to be shaped like newcard to act like new card.
I think MS is trying to create two consoles. One for the American/European Markets and one for the Asian. The American console would still have the HD because the games we play (think Halo 2 and Marrowind) use it for multiple purposes including game caching and downloadable content. The Asian console wouldn't have an HD because they tend to prefer other types of games, like fighting games, which don't require such features. This would also allow the Asian console to be lighter, smaller, quieter as the Japanese have shown to have a huge preference for such machines.
If MS did this they could do very well in both markets unlike now .
Microsoft can have their cake and eat it too if they just make the base xbox have usb 2.0 or firewire, and have the capability to mount a separately purchased hard-drive. This makes the base unit cheaper, and forces those that want backwards compatibility or media-center capabilities, or whatever to pay for it. They won't loose money this way. It would be nice if they made it so that you could use ANY firewire or USB drive, as many people already have those laying around.
Just a thought that I hadn't seen posted here yet.
When you can build me a small form factor PC that can drive an HDTV and surround sound system, all for under $200USD, then you can make such a claim =)
While I agree about the developer thing to an extent (farking EA, why no Live support?), they have some solid games that just wouldn't be possible on any other console.
I wsa just sitting here thinking about all the people that are worried that Backwards compatability will be removed if the Xbox2 doesn't have a hard drive.
Why couldn't they use a ram drive to fix that issue. Not flash ram.
Think about it the current Xbox only has 64 megs of ram, all the games thar are out there can't use more, but the xbox2 will almost definately have close to 512 megs of ram, why couldn't they just create a 448 meg ram drive to cache all of the data that used to be cached to the hard drive.. this would be EXTREMELY fast compared to ANY hard drive.
I thought the problem with backwards compatability was that MS was most likely going with ATI in the Xbox 2. How are they going to make that work switching from a proprietary nvidia solutions to a proprietary ati solution? Personally, i think its too bad if they don't include it, but it isn't going to stop me from buying one eventually.
The PS2 is harder to mod than the XBox, but its real downfall was using DVD media. With DVD players going for $50, I think we're past the point where DVD playback is an important feature for a console to have. If MS was smart they'd axe the harddrive, use an exotic filesystem on their flash memory and implement a custom format optical disk.
The DC was almost laughably hackable -- it counted on the game contents not being extractable. As was proved by the DC and now the GC, that's not the case -- someone with a development box will rip them; they'll get out. But if you implement protection at both ends -- make the media as hard to rip as possible, then make it even harder to get into usable form w/ consumer gear -- like nintendo has done -- you can mostly defeat piracy.
Not having backwards compatibility won't mean that Xbox is wasted. They did it to gain experience and establish a foothold. They can scrap it and drop a new console bomb on us and most of us will buy it. Or at least, about a third of us :P
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Your "removed major hardware functionality" list also seems suspect to me -- what about removing zero-load times of carts when nintendo moved to optical discs? Or having to buy memory cards when consoles dropped carts? Or getting scanlines when video games went to raster displays? And I still miss the Atari paddle controllers...
My point it, it seems like a matter of perspective. MS will just make you use a network share for content. In three years you'll be listing that as a "feature" and wondering why they ever threw money away on a hard drive for XB1.
Is it nice to only have one box under your TV that can play 2 systems' worth of games -- and maybe provide a better framerate on your old games? Sure. But it's not a deal-breaker.
And -- and this is no small point -- the XBox is regularly derided as having the worst library of exclusive games. It's a great machine, but I don't know why everyone assumes XB2 will play XB1 games.
Its not like the shaders have to look exactly the same as before, hell they could make them from scratch and have them improved. You dont need Nvidia's proprietary shaders
Switching from Nvidia hardware to ATI hardware isn't as big a deal as everyone thinks.. Remember, the Xbox uses a modified version of directX for audio and video calls..
Do you have to stop playing all of your old PC games becuase you got that new radeon 9800 pro to replace your GeForce 3 Ti 200?
RAM is volatile. Where do the Morrowind saves go when you turn off the console? Do you have to re-download the MechAssault maps from Live every time you reload the game?
RAMDisk is a solution for backwards compatibility *only* for those games that didn't take advantage of the drive in the first place. Which are mostly ports from other consoles. Games like Morrowind, Knights of the Old Republic, upcoming games like Sudeki and Fable, will all be useless with no drive.
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nuff said? More like a lot of speculation.
Virtual PC was bought so that legacy apps could run on newer servers running Win2k3 and the future server based version Longhorn. It will also be used where if you have a big enough server you can run multiple OS's each running their own service. MS's plan is that within 3 years you can easily run 20 different servers on one box. It has NOTHING to go with gaming or the Xbox.
Even with a honking big PowerPC chip or two it will NOT be fast enough to emulate a 700MHz x86 chip and the custom Nvidia chip in the current Xbox at Full speed via software. Sorry to burst your bubble. The only way that's possible is if they were to embed a compatibility chip to compensate for the original nvidia card. Its all theoretically possible, but I don't see people being willing to pay $500 for their gaming machine.
Why would MS do this instead of forcing you to buy a whole Media Center PC? That way they don't undermine their Media Center PC with a set top box and they get to do the GBA/GC crossbranding to sell more of each while they're at it.
Makes sense to me...
I have been saying all along that it is stupid for MS not to make a PVR on the XBox, it makes sense that they would put this on the XBox2. You can currently buy a PC and install XP Media Center or Linux with MythTV, but you cannot buy an XBox with any PVR? What is up with this. I know that M$ has written the code for XP Media Center that should work on the Xbox (A normal PC with a closed architecture) that does all the PVR stuff, but they will not allow us to use it as a PVR. I say that they should release two models of the XBox2, one for just gaming and one for a few bucks more that works like a Media Center and has a hard disk, PVR, ability to manage pictures and music locally and on the network.
The other thing that sucks about the XBox is incompatibility of game saves with other consoles. I am having a Tiger Woods 2004 tournament with my friends and my golfer is maxed on all of its attributes, way beyond any of my PS2 friends, but since the hard drive has all the game saves and even if I bought a memory card, it would not work on the PS2. I would be so stoked if the game saves worked between consoles on games that they have written for both consoles.
- Kill Yourself, spare us all! -
I doubt there will be a problem with save games.
/. post should more than handle save games for any of the afformentioned games, while the ram drive will handle any of the game data cache.
The high capacity memory cards that are the topic of the
As for downloadable content, well, this is assuming that Xbox Live 2 will be compatable with the current Xbox Live service, it also assumes that the content servers for MechAssault will still be available at all by the time the Xbox2 is released.
Everything is still just speculation at this point.
I thought about that. It would require a worse utilization of Flash RAM, in order to work. This means increased costs.
Sigged!
Reliance on decreasing manufacturing costs is a *BIG* thing in the console industry. It is one of the reasons new consoles are so expensive but drop to half that price after a few years on the market.
The XBox harddrive was a huge failure in this regard. Unlike everything else in machine, Microsoft CANNOT get cheaper harddrives as the years go by. Yes, they can get bigger harddrives for the same price as the original but this would just lead to diverging standards for XBox users. Not something good in the console world. Flash memory will not have this problem.
Price gouging aside, the iPod Mini is $250 and it's little more than a tiny hard drive. Something tells me that this tiny harddrive is more in the range of $100+ and WAY more expensive than a regular 3.25" one.
Having shopped for laptop harddrives before, don't be surprised to pay $350 (retail) for a nice big one.
As usual, most angles have been discussed here, but I've been an Xbox owner since its release and I have strong opinions on a few issues:
1. Backward compatibility is bad. I would rather MS concentrate development efforts on creating the best console (again) rather than divert dollars to BC. Most people who will want to play old games already have an Xbox. I'll keep mine. Can the common person resist selling their's on eBay?
2. Just a guess, but I would reckon only a fraction of a percent of revenue is lost due to haxxors. Can you imagine the common Joe trying to solder in a surface-mount mod-chip? I've casually considered moding my unit, but after a half-hearted, unsuccessful effort to find and purchase a chip, I blew it off. Sounds like a pain in the ass to me. All for what?...to accomplish what a cheap media center PC, which is extremely more versatile can do? D/Ling Xbox games notwithstanding.
3. Noise? I don't ever really hear my Xbox. The only noise I've noticed is when I play my scratched-up Mech Assault disk. It sounds like the drive is making repeated reads.
4. Level and patch downloads are a significant boon to Xbox sales. It has impressed the hell out of me how many times Mech Assault has been upgraded. I REALLY feel I have gotten my money's worth out of this game and others. I'm not saying this is not possible w/o the HD, but it just sounds more difficult and possibly more expensive and/or restrictive.
Maybe MS is considering a cutting-edge memory technology like holographic or polymer storage! Only problem then will be the minus 250 deg centigrade cooling required...at least they can lose the fan.
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I'm pretty sure it was because EA didn't want to get fucked-over by MS.
Well, that's partly because Tetris Worlds is the only Tetris game for the GCN
It appears you have never heard of the Game Boy Player. I know of at least Tetris, Tetris Flash (aka Tetris 2), Bombliss (aka Tetris Blast), Panel de Pon (which was published in the USA as Tetris Attack though it has nothing to do with Tetris except in name), and Tetris DX. ObXbox: With a modchip, you can emulate Game Boy games on your Xbox.
and it's a steaming pile of crap.
Full agreement. Even Tetramino, a homebrew Tetris clone for NES, is more fun that Tetris Worlds. ObXbox: With a modchip, you can emulate NES games on your Xbox.
As far as I'm concerned, The New Tetris for the N64 is currently the pinnacle of Tetris games.
If you liked The New Tetris, you'll love Tetanus On Drugs for GBA. Same scoring system, same gold and silver squares, and now with screen distortions. ObXbox: I almost wish the Xbox had a tetramino game that good.
If I was Microsoft I would make the hard drive an add-on. Bundle it with a network adapter or something. The original XBox tried to be "everything for everyone" which means that, even if you didn't want to play online, or use your own music in games, or have downloadable content you still ended up paying for it. If Microsoft makes the hard drive an add on it can have the best of both worlds.
It is kind of like when Nintendo stopped shipping their consoles with a game. People still complain "You mean I spent $300 on a system and I still have to buy a game!!!" but most people get it.
Spell cheek you've failed me four the last thyme!
Did you link to something? I missed that. Yes, nVidia have IP to do with shaders, but MS licenced that for DirectX, which is what is being used in Xbox. There is certainly wiggle room. nVidia's OpenGL extensions are another matter, but I'm not sure if any games on Xbox actually used OpenGL - few at most.
What's to stop some guy to find some exploit on the emulation code?
Sure it's possible to find new exploits on the new code, as with any new console, but you were talking about existing exploits still functioning, which they won't.
Oh yeah and Nintendo wasted all those years on the NES, the SNES and the N64
Nintendo has strong exclusive franchises which they established with those machines - MS doesn't (Halo is largely it, and even that's not exclusive). Nintendo's many carried-over franchises are responsible for probably the majority of Gamecube sales - they use that instead of backwards compatibility.
Your Ocarina of Time comment ties in with the franchise point, but it's not sufficient for MS:
Halo is not exclusive - if Xbox2 isn't attractive enough, people will wait for PC versions of Halo sequels (as some did with Halo1)
What other MS/Xbox franchises are there to entice people to buy a non-compatible Xbox2?
This is an issue that must be viewed from a business perspective and not only technical, MS will/won't include compatibility if and when it makes business sense, period.
I agree with that of course, I'm saying that MS can best leverage the whole Xbox1 cycle by playing off their major strength - the backwards compatibility of the Windows/DirectX API. To do otherwise is to abandon the most important things they've done with Xbox1 (except for setting up Live - they'll carry that over regardless, naturally).
The cost of including the HD and the benefits of potential compatibility that it brings will be weighed against the costs of a reasonably large flash drive, the lack of differentiation and the lessening of the player experience (longer load times, network delays, fewer game genres possible, limited functionality for non-Live subscribers etc). To me it seems to make more business sense to include the HD.
Why would anyone engrave "Elbereth"?
This prediction neglects the theory that one of Microsoft's goals with the XBox was to test out Trusted Computing technology. If Microsoft can't make an unhackable console with a HD, how can they ever hope to make an unhackable PC? Of course maybe they figure they've gathered as much data as they're going to get from console decoys so they might as well get back to making money.