Slashdot Mirror


Memory Deal Bolsters Xbox 2 HD Removal Rumors

friedknut writes "According to a CNET News article: 'Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console's hard drive', since the flash-based memory devices will 'be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data.' But of course, Microsoft representatives declined to comment on the company's plan for next-generation Xbox hardware."

276 comments

  1. Wow. by JanusFury · · Score: 4, Insightful

    If this is true, this is an absolutely brilliant idea. A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player, and without having to spend ~$40 or more on a hard disk for each console (of course, I'm sure MS got volume discounts.) That, and switching to some sort of flash system would cut down on noise, heat output, energy usage, and failure rate. This is a really good idea.

    --
    using namespace slashdot;
    troll::post();
    1. Re:Wow. by MoonFog · · Score: 4, Insightful

      Not only that:
      "The hard drive became a liability in relation to those units that were hacked," Doherty said.

      Seems like they are willing to go further to stop the modding of the x-boxes. IIRC, Microsoft didn't make any money on the x-box itself, but wanted to make that up selling enough games. I have a couple of friends which have switched the standard hard drive in an x-box with one having 120gb disk space (I understand it's even possible to have more). This will perhaps make this kind of hack more difficult. Though I am fairly sure the x-box 2 will also be modded fairly easy.

    2. Re:Wow. by Lanugo · · Score: 4, Interesting

      It doesn't look so brilliant to me. What will happen to downloadable content, swap space for games, huge savegames (I'm thinking about Morrowind) and so on? Moreover, even if they manage to fit that into some 512 Mb of Flash RAM, that memory would be very difficult to upgrade (I'm speaking about orders of magnitude here, maybe someone could manage to solder a 1 Gb module or so but that would still not enough), and that means no more ripping games and saving them into an ordinary IDE HD. Yes, stopping piracy is the thing that M$ wants, but (as they've taught us with Windows) before thinking about piracy you should own the Greatest and Only Marketshare, which they still don't.

    3. Re:Wow. by martingunnarsson · · Score: 2, Interesting

      As long as they don't remove the internal storage I don't care too much about what kind of technology they use. I always thought the harddrive was one of the bigger advantages for the Xbox. It allows for game caching (virtually eliminates loading times, though far from all games take advantage of this) and other cool stuff like realtime recording of game data, like in Blinx, where you can reverse time. Neat.

      --
      Martin
    4. Re:Wow. by ameoba · · Score: 5, Interesting

      The thing is, the primary purpose of the HDD in the XBox isn't saving games; it's caching of data from the DVD. Doing this allows the XBox to get around the latency issues that are associated with using an optical drive for program/data storage.

      Granted, having the system able to run programs off the HDD makes it somewhat easier for pirates; a modded XBox with a hacked BIOS allows you to copy an arbitrary number of games to the HDD and play directly off it, but I can't see them crippling the performance of the machine in such a significant manner (and we can rule out using flash memory as a cache, since that would result in heavily used XBoxen flat-out dying after a few years).

      --
      my sig's at the bottom of the page.
    5. Re:Wow. by Anonymous Coward · · Score: 0

      Umm the analyst is talking out his ass this is a deal for the nextgen memorey cards that the xbox2 will use since the controller will probally be usb like the xbox1 it makes perfect sense... wil probally have 32mb mem cars isntead of the 8mb ones we ahve now

    6. Re:Wow. by -brazil- · · Score: 5, Insightful
      and without having to spend ~$40 or more on a hard disk for each console

      ...and instead having to spend rather more thant that on "a few hundred megs" of flash memory, the console will become more expensive and slower, while of the advantages you mention only the failure rate seems significant to me.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    7. Re:Wow. by h0tblack · · Score: 5, Insightful

      With the original Xbox Microsoft ended up with an extremely open and hackable console mainly because of their single-minded drive to get into the console market. It was a sensible decision, use hardware and software that you'r already familiar with, throw a load of cash at it, get a good market share.
      We're now coming upto stage2 of the plan. Now microsoft have proved themselves as a serious player in the console market and gained some experience, they can look forward to the future. They're creating something that will be more of a traditional closed-architecture console in many ways and far far less of a pc-in-a-box. They'll have more control over the platform, less hackability and although through the original Xbox they've got a lot of users and developers on-side, they may have to prove themselves over again.

    8. Re:Wow. by gl4ss · · Score: 1

      the whole point of a removable device for savegames is portability.

      though why they wouldn't be able to make the flash portable is beyond me..

      but if they make the flash big enough to be used like the hd in the current xbox(cache, mods, patches & etc..) it's going to get way too expensive.

      --
      world was created 5 seconds before this post as it is.
    9. Re:Wow. by Zangief · · Score: 0, Funny

      As far as I know, flash memory isn't cheap either. Well, maybe the price in 2005 will drop.

      I guess that they want to get rid of that so hackeable hard drive. And, in one move, of those pesky linux geeks.

      Hey you! yes, you the guy with the penguin shirt! shoo! shoo!:

    10. Re:Wow. by *weasel · · Score: 3, Insightful

      huge savegames [o(5MB)] can stay, because a half gig of flash memory (or more) is sufficient for that. Downloadable content and custom soundtracks are almost certainly out though. (unless they throw ~4GB or so in there, which doesn't seem likely)

      swap space isn't quite as plausible with flash memory due the relatively low rewrite lifespan (compared to disk). of course, not many developers actually took advantage of the HD for preload swap as it was. But it does call into question whether backwards compatbility with games that do use the disk for swap will 'burn' the flash storage in the neXtBox extra fast.

      As for anti-piracy... I'm sure they just consider that a tangential benefit at best. They're not blind -- the GC, PS2 or DC didn't have hard drives and they were all hacked in short order.

      Almost certainly they were just trying to figure out how to remove the hard drive to save money on unit pricing. At least a big flash module keeps backwards compatibility plausible.

      --
      // "Can't clowns and pirates just -try- to get along?"
    11. Re:Wow. by Golias · · Score: 1, Flamebait
      What surprises me is that in all this hype and speculation, very few are even considering the possibility that the new X-Box will have flash memory and a hard drive.

      The HD is one of the best things about the X-Box, and it will be an absolute requirement if M$ wants to use the new X-Box to get back into the PVR game, which they have occasionally indicated they want to do.

      P.S. Yes, I abbreviated Microsoft with a dollar sign, in spite of loud howls about how l4m3 it is from a handful of dickwads on Slashdot in recent months. It was funny 10 years ago, and it's still funny now. Get over it, you astroturfing M$ zealots.

      --

      Information wants to be anthropomorphized.

    12. Re:Wow. by fbg111 · · Score: 1

      The thing is, the primary purpose of the HDD in the XBox isn't saving games; it's caching of data from the DVD.

      Reducing load times on a console is great, but I think gamers see other primary uses of the hdd too. Without a hdd, where will we store our downloadable content and ripped soundtracks? I assume Xbox2 just won't have either feature...

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
    13. Re:Wow. by Deliveranc3 · · Score: 1

      The Xbox uses a HD and OS which support a maximum of 137GB (a partition?)so going above 120 is a waste of time, though I could really use a little more space :(

    14. Re:Wow. by gregarine · · Score: 2, Interesting

      Xbox 2 will have a hard drive or MS is stupid. They will want to keep X box close as possible to PC architecture so games are easily ported to Xbox. More importanly the future of the console is a multipurpose media center. It will be your PC, TIVO, game machine, jukebox and DVD player. This will certainly require a big hard drive. I doubt Microsoft will miss this boat. Windows Media Center shows that they are thinking in this direction. My 2 cents.

      --

      I like traffic lights
    15. Re:Wow. by gpinzone · · Score: 1

      Wrong. There are newer hacks that implement LBA48 so 300GB and above drives are possible. With a mod chip, the additional partitions are used to store games copied from DVD or homebrew apps. The XBOX running with the mod chip turned off doesn't see the additional partitions used to store the copied games and apps, so as far as it's concerned, it still a 8 GB drive.

    16. Re:Wow. by chavo+valdez · · Score: 1, Funny

      10 years ago? You were what ... like 2, 10 years ago?

    17. Re:Wow. by glenrm · · Score: 2, Interesting

      I agree Lanugo, now what if the Hard Drive stays and the giant Flash Memory is just so that you can move downloaded content, music, and video from one X-Box to another. That would be cool.

    18. Re:Wow. by *weasel · · Score: 4, Insightful

      The reason is that Flash and a HD would be redundant. If you're paying for the HD, why include a couple hundred meg of Flash? Flash's unsuitable as swap and you wouldn't get a performance improvement there - so what would justify the additional cost?

      Furthermore, Microsoft has basically stated there will be no hard drive, unless Sony puts a HD in the PS3.

      PVR does sound like a killer dual-functionality that would move 10s of millions of units, as DVD playback did for the PS2. However, if Sony doesn't try to do PVR in the PS3, then that functionality wouldn't be required to beat be competitive. So again, it's all a matter of necessary cost.

      IMO, if MS does a PVR/neXtBox - it'll be a seperate product, akin to Sony's PSX. That way they won't lose marketshare by having a unit too expensive for those who just want 'a console'. As a bonus, if they release it after the vanilla console, they may be able to sell this second unit to those who desperately want PVR, and wouldn't mind a second neXtBox for LAN gaming.

      BTW: M$ is only as funny as $ony. And neither is very funny.

      --
      // "Can't clowns and pirates just -try- to get along?"
    19. Re:Wow. by Anonymous Coward · · Score: 0

      You're totally forgetting something. This agreement is for "removeable" flash memory as stated in the header of the press release issued to agencies and websites. There would be no need to solder etc. Just buy a new Microsoft flash module and put it in.

      Perhaps they will have numerous slots for various flash memory devices? If a friend comes around you might want to share save games or something so you pop his flash memory into slot two, and leave yours in slot 1. It is a system that has worked well for Sony, and by removing those slots on the Xbox pad, you create room for another two triggers.

      I refer to the triggers because of the C&VG report yesterday claiming the black & white buttons are being removed. You cannot limit developers with two less buttons, especially if you want any sort of cross-compatability, hence you add them to the rear.

      I guess I should sign up for a posting account one day eh? ;)

    20. Re:Wow. by leifm · · Score: 3, Insightful

      I have to believe that the removal of the HD is more a per unit cost thing than a hacking prevention thing. I'd also think the HD is the component that has the highest rate of failure. The percentage of XBOX owners that even think of cracking open the case is probably in the low single digits (if that).

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    21. Re:Wow. by leifm · · Score: 3, Insightful

      I maintain that XBOX one is an excercise in getting a feel for the market and brand awareness. XBOX2 is where Sony should be afraid, because MS will be out to win. And if Kaz Hirai's keynote speeches (at least the ones I've seen) are indicitive of Sony's attitude, they're getting too cocky for their own good.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    22. Re:Wow. by AnyNoMouse · · Score: 1
      Caching to HDD was a great idea for the DVD-Rom drives that were available when the X-Box was new. Today (or more specifically 2005/2006), it may not be nearly as important as DVD-Rom speeds increase.

      --
      -Redundancy Man strikes again!
    23. Re:Wow. by TechniMyoko · · Score: 0

      Still funny? No. It wasnt funny 10 years ago, it never was. And if you think a dollar sign is funny, you're just the kind of viewer fox loves.

    24. Re:Wow. by kabocox · · Score: 1

      I can't see them crippling the performance of the machine in such a significant manner (and we can rule out using flash memory as a cache, since that would result in heavily used XBoxen flat-out dying after a few years).

      Are you kidding? All they need it to make sure it lasts five years. Give the thing a 90 day or 1 year warranty. What does Microsoft care if the product dies after 5 times its warranty period? That just means its time for you to buy the next one!

    25. Re:Wow. by clontzman · · Score: 2, Interesting

      I'd also think the HD is the component that has the highest rate of failure.

      I'm pretty sure that would be the optical drive. Every Xbox failure I've ever heard of or read about is a failure of the DVD drive. The hard drives seem to do just fine -- as they should, since a console is only run maybe two hours most days while lots of PCs are on year-round.

    26. Re:Wow. by ChicagoBiker · · Score: 1
      I've never played Morrowind, so I don't know what the data size is on it's saves, but I think, after a year and half of ownership, the HDD in the Xbox is a waste.

      It's caching feature is probably nice for speeding up play, but I hardly ever notice it's being used, most games still stall and access the CD during gameplay. As far as downloadable content, I don't know what games the rest of you are playing but I've yet to run into a single one thats bigger than 2Mb, but then again, maybe I don't understand their size meter, even still, if I'm off by one thousand, the biggest one (based on speed of download over my DSL line) couldn't be more than 20Mb.

      I've played over 11 titles in the last year, and all of their associated "saves" and data and downloaded content and updates are on my HDD and I've even ripped 3 CD's into my soundtrack section and I've YET to put a dent in my available space level at the dashboard. It's still at 500000. Perhaps space is more of an issue for those doing illegal things with their consoles like stealing games? But using it the way it was intended (no mods, store bought software titles, and Xbox Live downloaded content) it would take quite an effort to start filling up that hard disk.

      I think the game with the most updates I have is Ghost Recon II Island Thunder (9 new maps), and it's total data space, including saves and updates, on my Xbox HDD is under 5 (or 50?) Mb.

    27. Re:Wow. by karnal · · Score: 1

      Speeds can increase, but the latency of random access on CD/DVD ROM drives is annoying.

      I've got a few PSOne games that drive me batty with the "loading" screen (street fighter ex + alpha) and while on the PS2 it's better (you can specify to use "high speed reading" in the options) it's still no match for MAME and a hard drive.....

      --
      Karnal
    28. Re:Wow. by sbma44 · · Score: 2, Insightful

      how expensive would it be for them to put together a ramdisk of a few hundred megs using obsolete technology? Keep in mind that memory is cheap and better-suited to caching than a hard drive. I suspect MS is ditching the hard drive as an anti-piracy measure and upping the RAM significantly from its current 64MB.

    29. Re:Wow. by h0tblack · · Score: 1

      Flash media is generally not very durable, especially with frequent read/writes, also, per Mb, it's a lot more expensive than IDE HD's.

    30. Re:Wow. by Golias · · Score: 1
      The reason is that Flash and a HD would be redundant.

      Flash for fast access and portablity, HD for large volumes of data. Two purposes, two technologies. No redundancy there.

      Furthermore, Microsoft has basically stated there will be no hard drive

      If by "basically" you mean "not", then yes. They have implied that they are considering it, but all discussion of the specs of the new X-Box is pure speculation, beyond two things we know for sure: 1. ATI instead of nVidia. 2. IBM instead of Intel.

      --

      Information wants to be anthropomorphized.

    31. Re:Wow. by BuckaBooBob · · Score: 3, Insightful

      "gained some experience... less hackability.."

      Experience in the console market doesn't seem to lead to less hackable consoles... I don't see a console on the market that hasn't been hacked to shreds... So looking at Sony/Sega/Nintendo with their wealth of experience on the console market (Heck between all 2 they owned the Console markets almost as long as Microsoft has had a strangle hold on the desktop market) yet their consoles have been hacked to shreds...

      Sony on the other hand seems to foster this behavior and sega seems to have dropped from the market.. Leaving Nintendo with the "Least Hackable" Console out there...

      Basically for the most part when you have a Company "Fostering" the console hacking arena making a console less hackable might not be the best Marketing strategy... Its all a numbers game... When they produce figures on the number of consoles sold the more the better as it gives game developers their potential market for their game when they sign a Exclusive deal with the console maker and in general bolster support for the console itself by the customer base.

      --
      Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
    32. Re:Wow. by Recoil_42 · · Score: 1

      Because Microsoft would rather see an XBOX 3.

      --


      Newsie, Moderator, www.tauniverse.com
    33. Re:Wow. by Anonymous Coward · · Score: 0

      I have every confidence that hackers will find a way. especialyl if MS keeps using USB for controllers, whats to prevent people from adding usb external hard drives?

    34. Re:Wow. by h0tblack · · Score: 1

      I agree that people always hack consoles, but it's undeniable that the xbox has had more things done to it by more people and in a faster and more versatile way than just about any of the other players offerings. Okay, so there's Linux on the GameCube and PS2, but in no way can either of those compare to the various distributions availible for the xbox. Look at the way USB devices can be plugged in, not only the HD and DVD drive being replaced, but now the CPU and RAM being upgraded. The XDK is out there and there are independandt open-sourec efforts to create Dev Kits. The closest I've seen to this was with the Dreamcast, most hacks for the playstation were just chips to pirate games.

      Microsofts next console may not be less hackable, but I'm sure it's something that they're looking at and it's something they've publically admitted to being concerned about.

      It may be great for a company to be able to say "look we have an X million installed user base" but they also need that to be backed up with sales of actual games for the publishers to stick with the product and fund development.

    35. Re:Wow. by linzeal · · Score: 1

      Why would Microsoft tell Sony truthfully what they are going to be doing spec wise with their new product? I sure in the hell wouldn't, than surprize them with every gee-whiz consumer technology I could throw at them in an under 200-300 a unit manufacturing cost. Even if they have to sell them nearly at cost or below. The pvr service alone could make up the difference in 2 years or so.

    36. Re:Wow. by NanoGator · · Score: 2, Insightful

      "If this is true, this is an absolutely brilliant idea."

      Not so brilliant for Microsoft. Memory cards have made quite a lot a money for Sony.

      --
      "Derp de derp."
    37. Re:Wow. by mrshowtime · · Score: 1

      The next Xbox is not going to be based upon Intel Technology or X86 architecture so it's going to be a -tad- harder to hack. Also, do you think Gates is not going to raise the bar, a lot, to thrwart hackers the second time around? I hope that there still will be an HD for the Xbox2, especially if Sony is going to have one. Shame, I always wished game systems actually installed the game on the HD, or gave an option for that.

      --
      "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    38. Re:Wow. by Anonymous Coward · · Score: 0

      Yeah, no other game on PS2 or GC does the "reverse time" gimmick.

      And there certainly aren't any games available for 10-year-old consoles that can "record" and "playback" game footage.

    39. Re:Wow. by Anonymous Coward · · Score: 0

      High UID = Another MS Troll

    40. Re:Wow. by Anonymous Coward · · Score: 0

      the primary developers already have devkits. it would be extremely expensive to change the specs now - and no game would debut in the first year that would take advantage of anything added.

    41. Re:Wow. by WorkEmail · · Score: 1

      The current Xbox has a hard drive, so I think that as much as MS would want to not have the next Xbox have a HD, they will have ot if they want the games to be backwards compatible. All of the games that are out right now for their console depend on having that HD, unless they figure out a way around that. I think that all of the talk about it NOT having a HD will be exactly that, just talk and speculation, I bet when it comes down ot it, it will have one.

    42. Re:Wow. by Zeinfeld · · Score: 1
      PVR does sound like a killer dual-functionality that would move 10s of millions of units, as DVD playback did for the PS2. However, if Sony doesn't try to do PVR in the PS3, then that functionality wouldn't be required to beat be competitive. So again, it's all a matter of necessary cost. I think that this still misses the opportunity here. Does a VCR come with one VHS tape that is built in when you buy it? Of course not, you have a whole stack of them. So why build the disk into the XBox? The way to create the killer pvr is to be the first one with removable storage.

      Think about it, hard drive storage is already competative with VHS tape. I can get a hard drive for $120 with 160Gb, that s less than a buck an hour of recording time. Its not that long since VHS cost that kind of price and in any case I will pay a premium for smaller form factor, 40 tapes in the space of one.

      None of the current PVRs have anything like the storage I would want. I have about 200 VHS tapes and I would have more if they were not so idiotically huge. I want at least 1Tb of storage, thats only 6 drives. But more than any PVR will support.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    43. Re:Wow. by unclethursday · · Score: 1
      The thing is, the primary purpose of the HDD in the XBox isn't saving games; it's caching of data from the DVD.

      Unfortunately, most games don't use this feature of the hard drive. Most games only use the hard drive for saving games.

      The fact that there are many games, even those from Microsoft Game Studios, with fairly hefty load times shows that the hard drive's primary function was never about caching; it was always about saving games and downloadable content/patches for online games.

    44. Re:Wow. by whereiswaldo · · Score: 1

      Every Xbox failure I've ever heard of or read about is a failure of the DVD drive.

      I'm not surprised. I can't read half my blank CDs in the thing when trying to input music for the games. Not too good.

      Re: hackability, I'm pretty sure the money Microsoft loses due to people hacking the box and not buying games is very negligible.

    45. Re:Wow. by *weasel · · Score: 1

      It's important to note that there are already PVRs out there that will burn to DVD+/-R. (dunno about RW). The problem is that the storage is fairly limited (~2GB/side since they can't burn multiple layers) - so you only don't even get back to VHS-length media (2 hours-ish).

      It's worth noting though, that current speculation suggests the default removable storage for the neXtBox will be BluRay (rewriteable DVD-ish standard, using new manufacturing technology and a blue laser -- many more bits per inch; red laser included for backwards compatibillity to DVD/CD).

      So having the first consumer PVR with truly cavernous removable storage is very much in their grasp - and might be possible without any additional hardware overhead. (HD still required for cache as its recording).

      Though it does seem questionable that a rewriteable BluRay would get slotted into a console. (re: Piracy concerns)

      Still the tech is mature enough, and the developers/supporters are getting frustrated by standards blocking attempts from content producers. Seems Sony/Disney/Warner/et al don't want such a cavernous digital storage standard being rewriteable out of the gate.

      --
      // "Can't clowns and pirates just -try- to get along?"
  2. I thought the memory cards were a from of flashmem by cyrax777 · · Score: 1

    I thought thats essently what a memory card is a properaty type of flash media?

  3. great! by msh104 · · Score: 5, Funny

    now we can store entire linux distro's on it instead of a hack to install a bootloader. :p

  4. Xbox 2 hack by Neo-Rio-101 · · Score: 5, Interesting

    Well, now we know where the next Xbox hack is going to be launched from.

    Bootable USB through a buggy game backdoor anyone?

    --
    READY.
    PRINT ""+-0
    1. Re:Xbox 2 hack by mritunjai · · Score: 4, Interesting

      What makes you believe that Xbox 2's BIOS will support booting from USB mass storage devices ?

      --
      - mritunjai
    2. Re:Xbox 2 hack by Deliveranc3 · · Score: 1

      What makes you believe we won't write our own?
      :)

    3. Re:Xbox 2 hack by NanoGator · · Score: 1

      "Bootable USB through a buggy game backdoor anyone?"

      Who cares?

      Honestly, I just don't see the fascination with getting a Linux prompt on a game console. All this work to hack these things and what fun stuff's being done with them? MAME?

      I wouldn't mind, but it's exactly the sort of behaviour that gets Microsoft to side with the DMCA. You don't want that.

      Priorities.

      --
      "Derp de derp."
  5. This will change nothing by RoundTop-VJAS · · Score: 5, Insightful

    The XBox 2 will still have a hard drive in it. The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.

    This feature demands a hard drive as flash memory, while getting cheaper, does not have the amount of memory avaliable for 100+ songs for as cheap as a hard drive.

    That said, I think we will see larger memory cards as saves get bigger, also I hope to see them drop in price.

    Above all else, remember that no console has removed major hardware functionality yet.
    NES->SNES->N64->GC was all upgrades, each having more features than before
    GB->GBP->GBC->GBA->GBA-SP Same deal
    PS1->PS2
    Dreamcast-> damn you for going under. We loved you.

    I look forward to the xbox 2, and while I may not be a person to preorder it, or even get it within 6 months of release, it is on my list of things to get.

    --
    RoundTop

    1. Re:This will change nothing by MoonFog · · Score: 5, Informative

      The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.
      Do you have any source to back that up ? All of my friends who bought x-boxes got it modded and inserted a bigger hard-drive, not buying a single game for it. As I've mentioned in a previous post today, MS doesn't make money of the x-box sale itself. I seriously doubt that ripping cd's onto a harddrive and using it in your game is a huge reason people have for buying an x-box. I could be wrong though.

    2. Re:This will change nothing by JanusFury · · Score: 3, Informative

      The GBA's screen was harder to see than the GBC's, and the GBA-SP removed the headphone port. Other than that, I agree with you.

      --
      using namespace slashdot;
      troll::post();
    3. Re:This will change nothing by Eponymous+Cowboy · · Score: 5, Interesting
      ...one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games. This feature demands a hard drive...

      Not true. At all.

      Almost certainly, this feature will be kept, but simply moved onto your network instead. You will instead rip MP3s or WMAs onto your Windows PC and then share the folders over your wired or wireless LAN. Your X-Box will access your music files over the network.

      And, it turns out, this makes considerably more sense than the current hard drive solution: What is the point of keeping separate MP3 collections on your PC and on your X-Box?

      --
      It's hard for thee to kick against the pricks.
    4. Re:This will change nothing by Westley · · Score: 4, Insightful

      Actually, I can see there being two models of XBox 2 - one with a hard disk (and a *big* one at that), and one without. Developers will be told not to *rely* on the disk, but to include optional extras which use it (much like GBA/GC connectivity).

      The big difference between the model with the hard disk and the model without is whether or not you use it as your media centre, not the add-ons in games - the "with hard disk" one could be a PVR, music centre, etc. Basically, I would expect MS to release a version of the XBox 2 which included XP Media Centre (or some variant thereof). Such a device would be great for those who wanted an all in one box, but would be too expensive for those who only wanted games.

      Only speculation, but it makes sense to me...

    5. Re:This will change nothing by will_die · · Score: 1

      You could do almost the same thing by including a CD-R drive instead of the hard drive.
      You bill it as the abaility to write CD(a first for a console). The actual process requires that you save the music to the flash then you can record from the flash to the CDR.
      Price wise you would probably still come out ahead with not having to deal with the Hard drive, and the few dollars extra cost for the CD-R vs a standard read only CD would not be that much.

    6. Re:This will change nothing by martingunnarsson · · Score: 2, Insightful

      It should be more like...

      MS -> MD (-> MDCD) -> Dreamcast

      --
      Martin
    7. Re:This will change nothing by rholliday · · Score: 2, Interesting

      Damn you! I had just gotten over the loss of the DreamCast ... I really need to mod one out sometime.

      Anyway, I'm not so sure that they'd double up like that. Seems particularly cost inefficient. And most normal X-Box users just play the games, and don't to all sorts of "special features," like adding music, or "uber-hacking," like changing HDs, on it, so they'll buy what ever MS shoves down their throats.

      --
      Xbox reviews.. We think they're funny.
    8. Re:This will change nothing by LostCluster · · Score: 4, Insightful

      Let's say this another way. When you break backwards compatiblity on a console, you have to change the name and start over.

      Some XBox games no doubt assume the HD is present because that's what the design specs allowed them to do at the time, and therefore use it in a way that'd crash the game if the HD wasn't there. Unless games were severely limited in how much HD swap space they could have, then the flash solution is going to end up being about as big as the HD... or they're going to have to admit that the XBox2 can't play XBox games. Once backward compatiblity breaks, console designers usually smash it with other changes, and the whole game library has to start over.

      So, unless we see flash memory that's going to act a lot like an HD, XBox2 is going to look nothing like the XBox.

    9. Re:This will change nothing by LostCluster · · Score: 5, Interesting

      Furthermore, it creates great excuses to force people to use WMP... letting WMP playlists be seen by the XBox, allowing downloaded secure WMA files to be played (while iTunes AACs are out of luck), etc.

    10. Re:This will change nothing by PhotoBoy · · Score: 4, Funny

      I'm hoping the X-Box 2 will have a USB2 or Fire Wire port, then it could be possible to create some sort of boot CD that uses the external hard drive to boot Linux.

      I quite like the idea of using an iPod to store Linux for the X-Box 2! :)

    11. Re:This will change nothing by Anonymous Coward · · Score: 1, Informative

      I disagree. You must remember that the vast majority of consumers in this market are not your geek friends, they dont mod....they wouldn't know what a mod was if you smacked them upside the head with a neon strip. (They'd probably think it was for your Honda, if anything)

      A lot of my friends prefer the XBox simply because it DOES allow you to play YOUR music while playing most games. In fact many of them use the Xbox as their main entertainment center. (games, dvd's, music)

      Nothing beats playing a good shoot 'em up while listening to some thrash.

    12. Re:This will change nothing by eggz128 · · Score: 2, Informative

      MS -> MD (->MDCD ->32x) -> Saturn -> Dreamcast

    13. Re:This will change nothing by AvantLegion · · Score: 1
      >> GBA->GBA-SP

      Bad example. One word: HEADPHONES.

    14. Re:This will change nothing by martingunnarsson · · Score: 1

      Of course, silly me.

      --
      Martin
    15. Re:This will change nothing by bugbread · · Score: 1

      This hadn't occurred to me, and now I'm kicking myself for it. I don't know if it will turn out like that, but it makes emminent sense on so many levels. Microsoft has been talking about XBox being a home entertainment center, Sony has released the PSX (I'm talking the Japanese PSX, not the English-speaking countries' PSX), the XBox has been accused of being too damn big, etc. By releasing a slim, cheap model and a big, powerful model, they can serve all the markets.

    16. Re:This will change nothing by iainl · · Score: 5, Informative

      For a start, nearly all XBox games exploit the fact that there are three 750Mb cache partitions used for temporary storage, in order to both minimise load times and act as swap space for programs that find the 64Mb total (i.e. including graphics) memory too much of a bind.

      So unless they wish to add a hell of a lot more memory (this stuff doesn't actually need to be flash, however) then backwards compatibility is broken.

      However, an XBox 2 with 2Gb of real memory would be fun to work with, I guess.

      --
      "I Know You Are But What Am I?"
    17. Re:This will change nothing by cartzworth · · Score: 1

      If such a network connection is possible, I'm willing to bet exploits to run code from the network are going to appear, a la game cube.

    18. Re:This will change nothing by forgotmypassword · · Score: 1

      Considering that MD is the Japanese name and that the 32X was an American release, that is a bit confusing.

    19. Re:This will change nothing by Anonymous Coward · · Score: 0

      Dreamcast wasn't sega's first system you clod.

      And the GBA-Sp had no headphone jack IIRC, a definite step *back*.

    20. Re:This will change nothing by rootofevil · · Score: 2, Interesting

      oh indeed. i mean, why doesnt MS just release ALL the design specs while they are at it. or perhaps you would prefer them to just admit its a PC, and ship it in a beige set-top case with all standard connections and upgradeable parts? recruiting linus for the next development team? or RMS?

      please. like MS would hand over the keys to the kingdom that easily.

      --
      turn up the jukebox and tell me a lie
    21. Re:This will change nothing by SilkBD · · Score: 1

      Mod -1 Flambait, but that's stupid. Microsoft is not going to make 2 models like that because then their lower model WILL NOT SELL. Nobody wants to spend money on an inferior console.

      --
      00101010
    22. Re:This will change nothing by Hellasboy · · Score: 1

      isn't the biggest show of their hands that they are migrating over to ppc chips? i would think that it is very, very hard to keep compatibility by migrating to a completely different chipset.

      xbox2 will not be backwards compatible with xbox1

      --

      "Tread softly because you tread on my dreams"
    23. Re:This will change nothing by Westley · · Score: 2, Insightful

      So normal PS2s aren't selling in Japan any more, now that the PSX is available?

      People don't want to spend more money on a console which has the same game-playing ability but also has features (such as PVR) which either they're not interested in or already have in another form.

    24. Re:This will change nothing by sunspot42 · · Score: 1

      You will instead rip MP3s or WMAs onto your Windows PC and then share the folders over your wired or wireless LAN. Your X-Box will access your music files over the network.

      Yup. I think that's going to be Microsoft's strategy as well. Use the PC as a central file server (for audio, video, even games rented over the Internet) and use various devices scattered throughout the home - like the new Xbox - to access those files. It's probably the best way for Microsoft to exploit its PC monopoly in the consumer electronics marketplace, as it dramatically lowers the cost of those devices (no need to include expensive mass storage gadgets in all of them) while tying consumers to the PC and Windows.

      I mean, why waste $50 or whatever slapping a hard drive into the Xbox 2 when you can just access the unused space on the home PC's hard drive instead? Especially since users may want to have access to many of those files (like the audio stuff) in both locations.

    25. Re:This will change nothing by drinkypoo · · Score: 1

      Considering that the MD and the 32X are not the same piece of hardware, and everyone who cares about the Genesis knows that it's also the Mega Drive, it's not confusing to anyone who's read down this far (for instance I got down here because I wanted to make sure Saturn got mentioned, who cares about the Saturn? Only old school Sega fanboys.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    26. Re:This will change nothing by MattyIce · · Score: 1

      The Slashdot article also incorrectly states the XBox's hard disk size as 8MB when in fact it is 8GB. I don't think there is an immediate threat of flash memory replacing an 8GB hard disk when a 4GB card costs over $4,000.

    27. Re:This will change nothing by Blakey+Rat · · Score: 2, Informative

      Your friends must be exceedingly geeky if they all own XBoxes and no games, but modded it for a bigger drive. (Or was that just so they could store pirated games on the drive itself?)

      Me and two of my friends, on the other hand, use the drive for XBox Live content downloads, shuttling save games back and forth, ripping music tracks and playing them during SegaGT, etc. The exact purposes Microsoft put it in there for. We buy games for the XBox, because we don't *need* cheap servers or do-it-yourself PVRs or whatever your friends are doing with theirs.

      I would assume that the vast, vast majority of XBox owners haven't modded their machine or, if they have, had modded it only so they could play pirated games (which can still use the drive for the purposes listed above.)

      I think the problem Microsoft has is that the 8 gig drive inside the XBox is great... but it's actually about 4 gigs bigger than 99% of their users need. (All of my friends and I, even with many CDs ripped, tons of saved games, and pretty much every free content download on Live downloaded, still see "50,000+ blocks free" when saving anything.) What they really need is a drive that provides about half the storage for about half (or less) the price... I can completely see the argument that the drive is too expensive. Flash isn't going to work... I would guess that this deal is just to make memory cards for the machine, not to make some kind of internal flash storage device. I would also bet that if Microsoft doesn't find their cheaply small HD, they'll default to putting in another 10 gig or 20 gig drive.

    28. Re:This will change nothing by Recoil_42 · · Score: 1

      because that's the point of a console --- PC independence.

      what happens when a kid from hicktown, USA, has a Dialup 486 running windows 3.11 with a 500mb 5400rpm HD? is he supposed to invest in a new PC and a network around his house just so his XBOX2 will work?

      and what happens to DRM, Cheating, etc. when someone can easily hack-smuggle a file into "My Xbox Files" ?

      again, the whole point of a console is that it is independent of other things, that it is proprietary. i'm absolutely sure microsoft is keeping this in mind.

      -Recoil, 1000+ poster @ official xbox forums, 400+ @ teamxbox

      --


      Newsie, Moderator, www.tauniverse.com
    29. Re:This will change nothing by Recoil_42 · · Score: 1

      ever heard of virtualPC? its a program made by connectix that allows you to emulate any platform on any other platform. Including running windows on your mac. Macs run PPC. Wintels run x86. XBOX2 will be PPC. XBOX is x86. and the kicker.... Microsoft accquired connectix last year. 'nuff said.

      --


      Newsie, Moderator, www.tauniverse.com
    30. Re:This will change nothing by dspyder · · Score: 1

      Or, alternatively, the hard disk might be an add-on module that sits under or on top of the big box... or plugs in the back or something slick.

      That way they can get gaming consoles out the door at a cheap per-unit cost, but still allow what I believe to be Microsoft's ultimate strategy of dominating the living room with a HTPC.

      --D

    31. Re:This will change nothing by Anonymous Coward · · Score: 0

      Actually, MS will probably roll out some sort of iTMS-like app then, and use it to sell Xbox2s. Makes way too much sense to me.

    32. Re:This will change nothing by Anonymous Coward · · Score: 0

      Two things...

      First off, he is talking about pirating the games instead of buying them.

      Second thing, a hard drive requires basically the same mechanical guts not matter what the capacity and they basically make one for all hard drives. Putting more platters or higher density platters costs more, but fact of the matter is when you're down to one platter at the lowest density you're not going to get cheaper by forcing yourself to make something worse. If anything it will be more expensive.

      In the end, though, the point is that an insignifigant number of people will change their mind about xbox 2 if it doesn't have the music ripping capabilities. Modding or not.

      I think the people are wrong, too, to say that the xbox 2 will certainly be hackable. There is no doubt in my mind that there is a way to obfruscate the hardware in such a way that it will not be accomplished. Specifically the combination of encrypted filesystems, unmodifiable bios, and a proprietary disk format (not just Mini-DVD, but truly proprietary). Whether MS accomplishes this, though, is completely up to them.

    33. Re:This will change nothing by Blakey+Rat · · Score: 1

      Yeah, my point is that this is exactly Microsoft's problem... they need a dirt-cheap device that can hold 4 gigs or so for less than the cost of a HD. A device like this doesn't exist now, and likely won't exist when the XBox 2 actually comes out, so it's probable that they'll just put in the same drive they put in the XBox now, or one only slightly improved.

      I really don't give a crap whether the console is 'hackable' or not, I just use it to play games. That's a complete non-issue for me and, I think, the vast majority of XBox owners.

    34. Re:This will change nothing by corpsiclex · · Score: 1

      I seriously doubt I am alone when I say that my main reason for buying (and cracking) an XBox was to have an easy way to bring huge libraries of music, videos, and pictures with me to local lan parties. It is a lot easier to set up a temporary LAN of xbox's than a lan of PCs and having an easy-to-transport library of music/movies for when the games are done with is damn important to me.

      --

      eBayDig 1s a typo saerch engien
    35. Re:This will change nothing by rhuntley12 · · Score: 1

      I agree with you, it isn't a huge reason. Althought, it does have a huge potential to be, if more developers took advantage of it. You ever play GTA3 on PC with your own songs on it? How cool was that? Do you not like rap? I don't, Playing Mushroomhead while driving in True Crime ROCKED. If more developers took advantage of it, it would become huge. As it stands only a couple games on Xbox allow you to do this I believe.

    36. Re:This will change nothing by sunspot42 · · Score: 1

      what happens when a kid from hicktown, USA, has a Dialup 486 running windows 3.11 with a 500mb 5400rpm HD? is he supposed to invest in a new PC and a network around his house just so his XBOX2 will work?

      Well for starters, videogame consoles clearly don't require a hard drive, as Sony's offerings demonstrate. So I'd imagine any Xbox 2 will function perfectly well with or without mass storage as a standalone video game player, using its DVD drive or whatever to read game discs. No hard drive required. Indeed, most existing Xbox games don't seem to be taking advantage of the hard drive in the Xbox at the moment. With drives getting faster - and with RAM prices falling - there's little incentive to continue offering hard drives in next-generation consoles. And folks with crappy computers won't see much benefit to networking their new Xbox 2 to their Commodore 64-esque antique PC. But the reality is, the average home PC is way, way beyond the strawman you cited. Even the cheapest PC's shipping today from the major vendors are coming with 40GB drives and 512MB of RAM - more than enough to store entire compressed music libraries and several compressed movies. And many users aren't even coming close to utilizing all that space. By the time the Xbox 2 ships, the average hard drive in a budget PC will exceed 120GB in size. And if folks who want to network their Xbox 2 into their home PC find that their PC is inadequate to the task, so much the better as far as Microsoft is concerned. They'll just run out and buy a newer PC, and Microsoft will make that much more money.

      I don't think for one second Microsoft is aiming to become king of the videogame business. I think videogames are merely a means to an end, and if they happen to make some bucks off of them along the way, all the better.

      Up until now, all console manufacturers have made their money off of the games. That's been their MO. Sell the consoles for a loss, and make it up on overpriced software. But for Microsoft to enter this space just doesn't make a lot of sense, at least not if all they're trying to do is become a gaming giant. They aren't a hardware company like Sony, and they don't have a huge library of game franchises to draw upon, like Nintendo. Even if they should somehow grow to dominate the videogame space, it would still represent only a fraction of their total business. And nobody has dominated the business for more than a few years - the history of boom bust cycles in the gaming business is daunting to say the least. New hardware technology evolves, a competitor jumps on it first, markets their product well, and it's all over for your console (at least for 3-5 years or so, until you can catch the next development cycle). I don't think Microsoft is out to dominate a business as cyclical and as hardware-oriented as the standalone console business at all, and I don't think the any Xbox 2 will be produced solely to dominate the videogame market as we've come to know it. Microsoft wants to lock people into a platform. You can't do that with a standalone console, not for more than a few years anyhow.

      I don't think the existing Xbox was produced to dominate the videogame market. It costs way too much to produce for starters, and that hard drive is only marginally useful at best. I think the Xbox was just a beta test platform - something Microsoft could release as an open experiment yet make a little money off of, establishing themselves in the consumer electronics space at the same time while getting programmers familiar with writing for their platform. It's a trial run at what they're really after.

      I think Microsoft wants to extend the Windows monopoly into the consumer electronics space, including the videogame console market, and the Xbox 2 will be their next attempt at it. Making these devices standalone videogame units that just run a version of Windows to play games isn't the goal, it was just the first step on the journey with the existing Xbox. What Microsoft really wants to do is t

  6. You have to wonder by foidulus · · Score: 4, Insightful

    If the beast of redmond was infuriated by the linux xbox project. Putting a hd there gave the linux distro much more power(ability to store large amounts of data, a fast swap etc), this way they can still get the convience of having all your saved games on one(hopefully quick) memory device, while eliminating the need for a hard drive. Linux will still find it's way to the box^2 of the beast, it just might not be as useful next time around, provided that ms doesn't do anything stupid...though I guess if it has USB that kinda defeats my whole post. Ah fuck it! Free Weird Al!

    1. Re:You have to wonder by Snover · · Score: 1

      Well, we've still got Live-CD distros like Knoppix, so I don't see them being able to stop it all by any stretch of the imagination. :)

      --

      [insert witty comment here]
    2. Re:You have to wonder by mprinkey · · Score: 1

      I suspect that a network bootloader (syslinux) could be hacked into it as well. The floppy image that I use to network boot one of my clusters is only 50 or 60 KBs. That would fit about anywhere.

  7. Mother-of-all-flash memory by felonious · · Score: 4, Insightful

    I doubt the move towards not having a hardrive is related to making it cheaper to produce...Maybe partly but IMO it's geared towards the mod chips, evox bios's and such which make it all too easy to copy games. Without having the hardrive it's kind of hard to copy the games but there's always ftp via lan connection. Of course I have no direct knowledge of this but I did read about it on the internet once...

    --
    You aren't free to do anything, until you've lost everything.
    1. Re:Mother-of-all-flash memory by BJury · · Score: 1

      Its easier to just burn a games onto DVDr than it is to install a new hard disk. (Which requires opening your PC, unplugging drives etc.) Id be supprised if they removed the HD due to their aspirations for the xbox to become the center of the home entertainment system. No PVR functionality, cant store MP3s jukebox style. Blah! (Also remember Sony are going to add a HD to the PS3, dont want to fall behind specs wise!)

  8. Goodbye to X-Box Convenience by Channard · · Score: 5, Informative
    This doesn't bode well for my purchase of an X-Box 2. One of the things that appealed to me about the X-Box 1 was the fact that you could run games off the hard disk. And before anyone starts going OMG! Pirate! - I put my own legally games on my X-Box hard disk. So all I have to do is shove the games in the cupboard, and then boot up my box and select a game. If the box 2 doesn't have this, I think I'll skip it.

    1. Re:Goodbye to X-Box Convenience by LostCluster · · Score: 3, Informative

      Well, there's no need to call you a pirate, but the fact that this hack exists means that the HD has now become a pirating liability. Add that to the list of reasons why MS wants the HD outta there.

    2. Re:Goodbye to X-Box Convenience by Channard · · Score: 2, Interesting
      Well, there's no need to call you a pirate, but the fact that this hack exists means that the HD has now become a pirating liability. Add that to the list of reasons why MS wants the HD outta there.

      Maybe, but given how cheap DVD burners have become, copying of DVD based game is rife. Only the Gamecube with its mini-discs has escaped so far. Unless, that is, unless MS is planning on making the X-Box 2 games available on demand only, downloaded from a central server when you want to play them.

    3. Re:Goodbye to X-Box Convenience by scum-e-bag · · Score: 1
      Unless, that is, unless MS is planning on making the X-Box 2 games available on demand only, downloaded from a central server when you want to play them.

      Not likely. So much of the world still lacks access to braodband, and even then downloading a full DVD every time you want to play the game is not going to be popular with consumers.

      --
      Does it go on forever?
    4. Re:Goodbye to X-Box Convenience by Anonymous Coward · · Score: 0, Funny

      Dear geek, network with a friend that has an xbox and rip the game to hd and burn it. Or you can just rent a game from blockbuster and then burn it.

    5. Re:Goodbye to X-Box Convenience by Anonymous Coward · · Score: 0

      One of the things that appealed to me about the X-Box 1 was the fact that you could run games off the hard disk.

      OMG! Pirate!

    6. Re:Goodbye to X-Box Convenience by drinkypoo · · Score: 1

      The mini-DVDs hold less data, and if you have the right hardware (BBA) and the right game (PSO?) you can rip games through the BBA, and load them the same way, with fairly high levels of compatibility being achieved. So the GC is not immune to hacking now, either.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Goodbye to X-Box Convenience by Anonymous Coward · · Score: 0

      Well then I guess PC makers should stop including HD's in every pc because then it's become a pirating liability.

      Hacking and pirating are two different things. Just because you hack an xbox, doesn't mean you will pirate games with it(although the likelyhood is greater).

    8. Re:Goodbye to X-Box Convenience by edwdig · · Score: 1

      Games loaded like that barely work. Most games either can't save to the memory card, and/or have sound problems. The load times are also significantly slower (yes, the network is theoretically faster than the optical drive, but the games weren't designed to run like this. it's a poorly done hack)

    9. Re:Goodbye to X-Box Convenience by edwdig · · Score: 1

      GameCube hasn't escaped copied discs because of the disc size. GameCube discs have a barcode stamped on them, just before the data starts. If that barcode isn't valid, the system will not register a disc being present. The bar code can only be put onto the disc during manufacturing, meaning the only way to pirate GameCube discs is to have a factory to mass produce them.

      The barcode is part of the DVD standard, but no one else uses it. That's really all that's necessary to stop the copying.

    10. Re:Goodbye to X-Box Convenience by druhol · · Score: 1

      Infinium Labs would disagree with you, apparently.

      --
      WWD4D?
  9. Obvious, by BlueTrin · · Score: 4, Funny

    Since they will develop some stripped versions of their OS(es) for EU, it should, now, fit on a flash memory.

    --
    Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  10. Some benefits by Bega · · Score: 5, Insightful

    Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway.
    Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.

    --

    THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
    1. Re:Some benefits by Anonymous Coward · · Score: 0

      of course none of the games support memory cards. All the saves go to the HD then from there they can be transfered to a memory card. Once you have the save on the memory card they can be put on your xbox and you can use that save in the game.

  11. That's a broken metaphor. by Inoshiro · · Score: 4, Insightful

    They may not be upgrades, because they're often designed to a superset of features -- not to add features to a set bullet point list.

    For example, the GameBoy Player is designed to be a GBA via GCN. It doesn't support Super Gameboy borders at all, neither does the real GBA or GBA SP, or GBC. Despite the fact that the borders are a legit part of the Super Gameboy standard (and on quick a few games, such as DW1&2 and Donkey Kong).

    Manufacturers will put whatever features they want into video game systems. It's just that most of those features continue to make sense for years, which is why they're added as a bullet point to the next superset system.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:That's a broken metaphor. by -kertrats- · · Score: 1

      GBP stands for Game Boy Pocket; it had the exact same stats as a normal Game Boy, but was about a quarter the size. Game Boy Player had the same abbreviation, but was not what he was referencing.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:That's a broken metaphor. by Cutriss · · Score: 1

      Yeah, I can understand the borders not being supported (since the screens aren't big enough), but I still wish that they'd support SGB color schemes instead of reverting to the 4-color pallette...

      I guess for Dragon Warrior I&II it's moot, since it's a dual GB/GBC cart, but for Donkey Kong, Mega Man V, and many others, you're stuck with 4-color only.

      --
      "Mod, mod, mod...and another troll bites the dust."
  12. The hard drive will stay by Openstandards.net · · Score: 5, Insightful

    Massively Multiplayer Online Role Playing Games (MMOLRPG) demand hard drive space, so the HD will stay. Sony PS/2 tried it without the hard drive for EverQuest Online (Frontiers), and realized it was a problem because they couldn't significantly upgrade the clients with the self imposed 3M limit. Thus, FXII requires a USB hard drive in order to play. Those that play the games on PCs know that patches can include a lot of changes, which can require a significant download to upgrade the clients. Plus, the clients effectively cache maps and other things, creating large files to permit efficient game play. The hard drive will stay.

    1. Re:The hard drive will stay by notamac · · Score: 1

      But aren't Microsoft doing all they can to axe all the MMOG's in their stable? Maybe the lack of the hard drive => they can't do these games => they'd better get busy and kill them all.

    2. Re:The hard drive will stay by Xugumad · · Score: 1

      I don't want to seem pedantic, but...

      • Most people call them MMORPG, not MMOLRPG.
      • It's PS2, not PS/2
      • 3M is a manufacturer of sticky tape
      • FXII - err, you mean FF XII I'm guessing?

      Apart from that, good point!

    3. Re:The hard drive will stay by forgotmypassword · · Score: 2, Insightful
      Having played EQOA from release and permanently quiting around Christmas, I must say that I disagree with that.

      EQOA uses a 3M (memory card) binary patch. It contains no graphics, no sounds, nothing but compressed binary. Because of this the developers really planned ahead. The play discs are full of unused graphics and stuff. In fact Ogres were on the first disc. The entire second expansion could have been made using the first disc.

      EQOA is regularly updated, some of the updates being very big feature wise, like:
      • Fishing
      • All of the trade skills
      • The Auction System
      • The group finding system (I don't know if they have done this yet)


      EQOA devs also make patches as server side as possible. Geometry fixes and new spells are all server side. Most of the play data and menus comes from the server. In the Beta for the EQOA expansion, you could actually log onto the regular servers with the Beta disc and you would get the old unexpanded interface and character selection.

      Now it is true that there are limitations on the patching. One thing in particular that they can never fix are graphical bugs like slow down in certain areas.

      As much as I have issues with EQOA, so much so that I just can't stand to play it anymore after enjoying it for nearly a year, I must say that they have done a brilliant job at patching.
    4. Re:The hard drive will stay by Openstandards.net · · Score: 1
      This is the first time I heard the suggestion that Microsoft wants to abandon MMOLRPGs. Can you find and point to a reference to support this.

      I would be very surprised if it were true, because Sony is investing in it heavily, and bringing their games to the Sony PS2 as well as PC. FF XI, for instance, permits both PC and PS2 players to play in the same world.

      No game provides customer loyalty (ie, addiction... continuous revenue) more than MMOLRPGs. If Sony continues to foster their growth on the PS2, and Microsoft abandons it in the XBox, then I suspect this could spell the end of XBox. The number of people adopting MMOLRPGs each year is growing in leaps and bounds, kind of like the Internet explosion of the late 90s.

      Off topic: If anyone finds one that allows user created content, is RPG, is centrally hosted (monthly fee), and has an anti-nerfing policy, please post on slashdot!

    5. Re:The hard drive will stay by Openstandards.net · · Score: 1
      I understand what you are saying. The auction system was a very nice patch. However, after playing AC for years before I played EQOA for about a year, I have to say the monthly patches in EQOA are very disappointing.

      Don't forget also that Frontiers required a new CD. Part of this is marketing, of course; and AC even required a new CD for their Majesty update. But vast improvements that you get in AC without a new CD don't seem feasible with a 3M client patch space.

      In AC a monthly patch can include new dungeons, quests, new islands, new creatures, new combat options, and loads of other new things. EQOA's monthly patches are very subpar in contrast, and I suspect heavily this is due to the memory card limit.

      Also keep in mind that FF XI requires a hard drive to play on the PS2! This means that Sony itself appears to believe that the benefit of having that option on the client is great enough to justify requiring customers to buy one.

    6. Re:The hard drive will stay by forgotmypassword · · Score: 1

      Are you taking into account the dirth of developers for EQOA? EQOA is really the red headed step child of EQ.

      In AC a monthly patch can include new dungeons, quests, new islands, new creatures, new combat options, and loads of other new things. EQOA's monthly patches are very subpar in contrast, and I suspect heavily this is due to the memory card limit.

      They open up new locations in EQOA that are locked on the disc. But these are always highlevel areas. There were still areas left on the first disc when the expansion came out.

      Quests in EQOA are completely server side. This has nothing to do with the memory cards.

      They unlock new enemies with the new locations. Sometimes they put new named mobs (bosses) in certain areas, but they usually aren't new enemy types.

      Combat options are server side too. Only the animations and special effects have to be on the disc. Did you notice how bad the fishing animations are? That's because they were improvised.

      EQOA is very subpar at many things. But the only thing you have touched on is the inability to add new, low level content.

    7. Re:The hard drive will stay by Cutriss · · Score: 1

      Good points, but to add to your corrections:

      The HD is not USB - it's IDE, mounted internally. The connection interface is on the inside of the Network Adapter, which you also require to use it. Since all the games that need the HD are online-only, this matters little.

      Also, it's Final Fantasy XI that needs the HD. FFXII likely will not.

      --
      "Mod, mod, mod...and another troll bites the dust."
    8. Re:The hard drive will stay by Derekloffin · · Score: 1

      It interesting you mention MMORPGs, but miss one important fact. Xbox doesn't even have one of these to date, and doesn't have many tabled for the future either. So, really, whether MMORPGs need it or not is not a big deal to the Xbox market.

    9. Re:The hard drive will stay by Phil+Wilkins · · Score: 1

      The hard drive will almost certainly be an expansion, for games that absolutely require it, like FFXI for the PS2.

      MMORPG's are niche as firk, and the hard drive is toast people, get used to it.

    10. Re:The hard drive will stay by Openstandards.net · · Score: 1
      Quests in EQOA are completely server side. This has nothing to do with the memory cards.

      This is why the quests in the game suck so bad. I love questing, but hate EQOA quests. There are many complaints about the quests, such as having to run many zones or search endlessly in zones, but a vast number of those complains stem from the fundamental problem that few are dungeon quests. AC's quests in contrast are usually dungeon quests, which means that the quest begins when you enter the dungeon, and you usually do the entire quest inside the dungeon, killing the boss at the end of one of tunnels to obtain the item. Thus, when I say that AC often adds quests in their monthly patch, I also mean they add new dungeons... ie, new maps, new graphics, new mobs, new challenges and traps, new environments, etc,...!

      EQOA is very subpar at many things. But the only thing you have touched on is the inability to add new, low level content.

      The only thing?!? The ability to add new content isn't significant in itself? Lack of content is the fundamental problem of MMOGs today! And, in EQOA, this problem is amplified by great magnitute. Read the EQOA forums! We all agree that lack of content is a major issue. Even though AC is better because it adds a lot of new content with its monthly patches, I believe they all lack because there aren't enough devs to create enough content, thus time sink is a curse in these games, something that is not a fundamentally required for RPGs, but an unfortunate consequence of this business model where devs create the content and they want us to play them for months and years (subscription based.) I believe that user created content is the only solution, but that is another topic.

      And what do you mean by "low level content". It boils down to having something to do other than time sink... period! When you can compare one MMOG to another, you realize that this does vary from game to game, yet persists among them all as an enourmous fundamental problem because they are all subscription based yet depend on a limitted pool of developers to create content.

      The game that solves this problem will possess the holy grail of MMOGs. I believe the only solution is to allow users to create content, even if that creates obstacles to overcome. It will be worth it, because the devs will never be able to create enough unique interesting content to prevent us from moving to a game that has more and better conent.

      This will become more clear as competition heats up to the point where PS2 and XBox become primary conduits for MMOG playing.

      My primary point is that in EQOA the content problem is exacerbated by their inability to routinely update the clients true create truly new experience from month to month.

    11. Re:The hard drive will stay by DeadScreenSky · · Score: 1

      Actually, it does have Phantasy Star Online, but that doesn't use the hard drive really (being designed around a Dreamcast).

      However, MS will need to continue to support games like True Fantasy Online - it is a great way to break into the Asian markets.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    12. Re:The hard drive will stay by forgotmypassword · · Score: 1

      EQOA periodically unlocks new content on already on the disc. Point in case IOD. When the expansion came out, there was new content still unlocked on the original disc. Staff is in short supply, so unlocking new areas is usually reserved for insanely difficult, high level areas.

      EQOA also has the ability to change existing areas. They have changed south of Freeport several times: removing and adding a village.

      There are also plenty of unused caves, forts, villages ... that quests NPC's get added too.

      These changes are limited - thet could NOT reterrain the world like with FFXI.

      I am saying that EQOA's lack of new content and boring quests is not a technological limitation. I am not saying that there isn't a problem. (I stopped playing should say something) I am talking from a technology stand point, and you are talking about the actual gameplay.

      I am saying that EQOA's problems have little to do with the 3MB binary patch. The patch works well. An HD would only let them fix animations and invisible boundaries.

  13. Swap files by supergiovane · · Score: 3, Interesting

    Please forgive my ignorance, I've rarely played with an Xbox, but it appeared to me that games such as Halo use the Xbox HD to create swap files for faster loading of big arenas (my suspect comes from occasional slowdowns).

    Is it the case? Could it be a problem for game manufacturers if the HD is replaced by some sort of Flash memory (which has limited rewrite capability and AFAIK is not indicated to host swap files/partitions)?

    --
    Signatures are for stupids.
    1. Re:Swap files by CowboyNick · · Score: 1

      I would think they would increase the amount of ram on board to compensate for this. Swaping from the HD is pretty slow anyway.

      --
      -CowboyNick
    2. Re:Swap files by ender81b · · Score: 1

      Not to mention games like morrowind are only possible on the xbox because its harddrive gives them enough space to store the savegames.

  14. Hard drive? by phreak03 · · Score: 2, Funny

    the 10 gig HD in the origional (well 8 or 10 but only 8 usable) was pretty pathetic, and useless
    I'd give it back to microsoft if they'd pay me 10bucks over shipping or maybe trade off the HD for the ability to play DVD's without haxoring or buying some 30 dollar damn remote

    But my 160 gig drive in my current one is nice for the dorm FTP server :)

    Some Xbox stats and ussage:
    Cluster a bunch of gentoo installs, and have a Beowulf cluster
    the xbox dosn't have the ability to read more than 137 gigs unless you hack the bios
    733 celeron
    64megs of shared sdram
    geforce 3 core video
    100tbase eathernet
    controler port is a modified usb 1.1 plug (I have a converter)
    VGA output is possible
    HD signal output is possible
    double 5.1 (although unessesary is possible)

    and if fully hacked has
    mp3/ogg/divx/streaming media station/shoutcast/RSS newsfeed/autoupdateing dashboard (avalanch)/Gentoo linux/emulate every damn console (n64 down)

    --
    come comment on the madness at http://slashdot.org/~phreak03/journal/
    1. Re:Hard drive? by Anonymous Coward · · Score: 0

      Next time, just buy a damned computer. Seriously.

    2. Re:Hard drive? by Anonymous Coward · · Score: 0

      No shit. Take a look at his name though... fits his mantra well. Freak.

  15. Ultimate TV by LostCluster · · Score: 4, Informative

    One of the reasons why the XBox supposedly has a hard drive installed is so that Microsoft could use it's failed Ultimate TV product to make an XBox that in addition to play games could also have DVR capabilites simply by dropping in a few extra chips and a bigger HD. I guess that plan has fallen into the black hole at this point.

    1. Re:Ultimate TV by teg · · Score: 1

      One of the reasons why the XBox supposedly has a hard drive installed is so that Microsoft could use it's failed Ultimate TV product to make an XBox that in addition to play games could also have DVR capabilites simply by dropping in a few extra chips and a bigger HD.

      I know I'm hoping for them to do that (well, obviously with a much bigger hard drive). While I'd rather have a Tivo, getting similar functionality in an X-box is better than nothing (Tivo doesn't sell outside US, unfortunately... I'd buy one in a heartbeat).

      I know I could build a small media PC myself, but it would require lots of power (current PC architecture isn't terribly power efficient), time , cost a lot more and be noisier (than a Tivo, anyway... I loved mine when I lived in the US).

    2. Re:Ultimate TV by zero_offset · · Score: 0

      I wish I had mod points; I think you may have pegged the reason...

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  16. Re:Or Maybe.. by wierra · · Score: 1

    Its the kinda thing Micro$oft would do

  17. Re2: Wow. by ByteSlicer · · Score: 5, Interesting

    This will perhaps make this kind of hack more difficult. Though I am fairly sure the x-box 2 will also be modded fairly easy.

    A compactflash card in TrueIDE mode behaves nearly the same as a real IDE disk. The timings are a bit different, and the IDE disk requires more power (external source needed?). Other than that, a simple adapter would do the trick.

    1. Re:Re2: Wow. by Nimey · · Score: 4, Informative

      On the other hand, a flash card will be less useful on a cracked machine because they're not as durable as a hard drive. IIRC 10,000 writes is the mean time between failures for flash.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    2. Re:Re2: Wow. by drinkypoo · · Score: 2, Interesting

      Unless you are tied to the idea of storing content on your machine, this in itself does not really constitute a problem. The content (movies, roms, games, whatever) can be stored on the network, and only the applications need be loaded into the console, on a CD/DVD if necessary. All you need is one crossover ethernet cable, or a small wireless network, and you can hook it up to your PC, where the storage is. Seems like a reasonable way to go to me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Re2: Wow. by Anonymous Coward · · Score: 0

      I'm fairly certain this memory card used in Xbox 2 will use a strongly encrypted file system which will not be readable or writable by your standard windows boxen.

      And who said they'd use a standard Compact Flash card to begin with. It will probably be something a little more devious and proprietary. There are already enough devious and proprietary flash formats out there, MS is not above taking it to the next level.

      Besides all this, they can further prevent you from booting a game from memory stick by putting the cdrom and memory cards on different buses or somesuch. It's not like the xbox where you've got an IDE DVD-ROM and IDE hard drive connected to the same controller.

    4. Re:Re2: Wow. by drinkypoo · · Score: 1

      You missed my point entirely. My point was that if you can get the Xbox 2 to load even one unsigned binary, then you can (from there) access all content over the network.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Re2: Wow. by Anonymous Coward · · Score: 0

      Yea but it won't matter much if they use anything close to a standard CF interface. Heck I'm fairly certain I have a CF to HD converter plug still that'd come in real handy if they used the comidity CF :D

  18. Not to be smart or anything... but by Anonymous Coward · · Score: 2, Insightful

    This looks more like a deal for next gen memorey card... I highly down Microsoft will remove the hdd fromt he xbox2... These are the people who make the usb keychains so it's much more logical to assume the analyst is talking out his arse and making a bold and totaly wrong assumption (and ya know what they say about them) at the use of the flasmem... My money rest on the dealis for a next gen memorey card proballhy wiht 32 or 64mb of mem instead of 8

    1. Re:Not to be smart or anything... but by Anonymous Coward · · Score: 0

      makes more sense then this other crap people are saying.

    2. Re:Not to be smart or anything... but by Anonymous Coward · · Score: 0

      Yes,maybe but I don't read illiterate.

    3. Re:Not to be smart or anything... but by Recoil_42 · · Score: 1

      mod parent up! this is what i've been saying for the last few days that people have been spazzing over... >_

      --


      Newsie, Moderator, www.tauniverse.com
  19. Bullshit. by Anonymous Coward · · Score: 3, Interesting

    one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games

    I call BULLSHIT!

    Halo doesn't let you play ripped music.
    Crimson Skies doesn't let you play ripped music.

    These are the first two top-rated games that came to mind - and they don't let you play ripped music. I have never ripped music to my Xbox, I saw it as a minor novelty that I lost interest in 5 seconds after I saw it.

    remember that no console has removed major hardware functionality

    I call BULLSHIT!

    NES->SNES->N64

    Somewhere along the line they removed the "power switch interlock" so you could now pull carts out of the machine while the power was on.

    N64->GC

    The GC moved to optical disks. No more carts. No more instant load times. And the GC controllers are all fucked up compared to the N64 ones (which were strange to begin with).

    GBA->GBA-SP

    They removed the headphone socket. You now have to buy a separate adapter before you can plug your headphones in.

    PS1->PS2

    They removed the serial port. They removed the connectors that were right on the back of the unit (version 1 of the PS1 had hookups like you'd expect on a VCR, you didn't have to use a special cable). And the "reset" and the "power" buttons were merged into one with the PS2 (tap it or hold it down).

    So I don't think you have a leg to stand on when it comes to your sweeping comments about "Microsoft not removing features from the Xbox for the Xbox 2".

    The Xbox 2 won't even use a frickin' Intel CPU! It's rumoured to be running a PowerPC! Microsoft have learned their lessons about what works and what doesn't. Good for them if they decided to start from scratch and remove features that weren't that useful anyway - like the hard drive. Game developers had to write their games so that they'd run on the hard-drive-less Playstation 2 anyway, so there really was no need to require a hard drive except for downloadable content. And I don't see you having a couple of megabytes of that at most.

    1. Re:Bullshit. by karnal · · Score: 1

      Speaking of Reset and Power buttons on the PS2, was I the only one to actually reach behind the PS2 and use the manual switch for about a month, until I read through the manual and realized you could turn it "soft-off" through the reset switch?

      I can't be the only one....

      --
      Karnal
    2. Re:Bullshit. by TechniMyoko · · Score: 0
      No need to be so profane, makes you look like a jerk. Yo know damned well some games support the custom soundtracks or else the xbox wouldnt have the capability to rip games. Just because 2 games dont use it doesnt mean they all dont.

      That "power switch interlock" was removed cause Nintendo felt ppl weren't stupid enough to try removing games while the thing was on, or that they'd learn their lesson after trying once.

      Discs allowed huge space in comparison to carts, most ppl say not moving to CDs was N64's downfall. Miyamoto loves cubes controller and thats who counts in Nintendo's mind

      The headphone socket wasnt removed, it was combined with the power plug. You can buy adapters for $5 to use it

      The serial port on the PSX was barely ever used so they felt it was a waste

  20. Success??? by Anonymous Coward · · Score: 0

    "xbox has been a success"

    Huh???

    1. Re:Success??? by TechniMyoko · · Score: 0

      It was more successful than Cube, 2 out of 3 isnt bad

  21. It's a step in the right direction by MysteriousMystery · · Score: 4, Interesting

    It's a step in the right direction for Microsoft. As many of you know, Microsoft continues to loose a marginal amount of money on every Xbox system sold. A lot of the problem is the hard drive along with a lot of individual components that can only be bought or provided by a single vendor ( the Nforce video chip and Celron CPU for example).

    When Microsoft designed the Xbox they looked at the usual cost drop trends of game systems in the past. Usually console makers take a small loss on systems and then within a few years are able to make a profit on hardware. Unfortunately for Microsoft because of the complex nature of the Xbox this hasn't been the case. Costs for the Nforce GPU haven't changed and in fact Nviia sued trying to get out of their contract as they were loosing money producing the chips. The hard drives are also a big expense for Microsoft.

    While Microsoft did not expect to be making money on the current generation of the Xbox, the system has greatly surpassed loss expectations thus far and if the Xbox 2 is not a financial success it may cause serious questions about the companies long term chances in the console race. Their plan was to get their foot in the door take some losses during the first generation and generate some support for their second generation system. Thus far many of the all important Japanese third party licensees are still disinterested and several have dropped Xbox support altogether after initially being "onboard". The system is a miserable failure in Japan and Asia in general and is in third place worldwide a ways back from the Nintendo Game Cube.

    Microsoft needs to turn the ship around in generation 2 or else it may already be too late. By taking out the hard drive as widely rumored beforehand it will greatly reduce the manufacturing costs of the system. I see it as a positive move by Microsoft.

    1. Re:It's a step in the right direction by Troed · · Score: 1

      marginal amount

      False - the amount has since the start been quite a lot, and the price war with the PS2 has made sure it still is. Best estimates; ~$80 or so, still.

  22. My only problem with XBox (1) by sokk · · Score: 4, Informative

    I'm the lucky owner of an modded Xbox (1), and use it for a number of tasks. The only problem I have with it is that it makes too much noise. It's like having a computer running in my living room (yeah, I know it _is_ a computer).

    It's not the harddrive that makes all the noise, it's the fans. But why are the fans there? Because the XBox is hot. Why is it hot? Partially because of the harddrive.

    So dropping the harddrive is nice; IF there is way to get the machine up and running something ala "XBox Media Player". My network and my computer would provide me with all the content I would ever need.

    It would've been really neat if we could play games from the network too (legal copies of course), because gigabit ethernet provides all the bandwidth needed for such a task.

    So to me, this might be good news :).

    1. Re:My only problem with XBox (1) by Xugumad · · Score: 1

      I have to say, given a PS2 with HD makes only marginally more noise than a normal PS2, I think the processor can be blamed a lot more for this one...

    2. Re:My only problem with XBox (1) by unclebulgaria · · Score: 2, Insightful

      I've heard this varied with the version of the Xbox. Supposedly 1.0 had some noise problems, my 1.1 is very quiet though.

    3. Re:My only problem with XBox (1) by Natal+VC · · Score: 2, Informative

      The 1.0 has a fan for its processor. The 1.1 a heatsink.

    4. Re:My only problem with XBox (1) by leifm · · Score: 2, Interesting

      Really? I was suprised at how quiet my XBOX runs. I expected it to be sort of loud, but it just hums a bit. It is most definately quieter than my PS2, probably louder than the GCN though.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    5. Re:My only problem with XBox (1) by Anonymous Coward · · Score: 0

      I never hear the noise of my Xbox. How do you know what version you have 1.0? 1.2? etc. I just got mine not too too long ago, so was just curious.

    6. Re:My only problem with XBox (1) by drinkypoo · · Score: 1

      There are Xboxes with and without a variable speed fan. My Xbox has an annoyingly loud fan. It's funny because now I have an i-Opener with Midori Linux next to my bed which is silent, and a game console somewhat further away which is anything but.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:My only problem with XBox (1) by TechniMyoko · · Score: 0

      How many people do you know who have gigabit ethernet?

    8. Re:My only problem with XBox (1) by Zebbers · · Score: 1

      wow
      i barely hear the fan
      might be cause the fan on the comp in the room is louder
      or maybe its the sfx and music from the games im playing blasting out my set
      but
      i never
      notice the fans
      had to put my ear next to em
      to see if it even had them.

    9. Re:My only problem with XBox (1) by Anonymous Coward · · Score: 0

      That is, of course, if they could actually pump Gigabit ethernet to your house. If you're talking lan party here, then yeah, but there's no way a cable or Telco is going to give you that kind of pipe. Period.

  23. I wonder why by use_compress · · Score: 4, Interesting

    I wonder why 3rd party vendors haven't gone ahead and manufactured flash cards for the X-Box system already... It seems logical for someone to do a Game-Genie type of thing by circumventing ms.

    1. Re:I wonder why by scum-e-bag · · Score: 1

      There are already some third-party addon memory cards. While I'm not sure about the exact hardware format used (SanDisk Memory), there are USB memory cards that can be used to transfer game saves easily amongst compatible devices.

      --
      Does it go on forever?
    2. Re:I wonder why by drinkypoo · · Score: 1
      Witness: Mega X Key from Lik-Sang. 32MB flash card (just an ordinary USB mass storage device) with a cable to connect a USB device (including a hub if you desire) to the Xbox and a USB extension cable for those with PCs without front panel USB. Just slip the 007:AuF or Mechassault save game onto the card from your PC, copy it to your Xbox, put in the appropriate game, load the appropriate save, and boom. You're in the EvoX installer.

      At least, that's how I hacked my Xbox v1.1. Plus, I took out the motherboard and used a conductive pen to jumper the write enable pads.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Re:who cares by Anonymous Coward · · Score: 1

    X box will suck after a few months when a cheap PC will be better. Its only cool for the short time its cheaper because they take a loss on the box.

    Perhaps the next one will not be so poorly designed since IBM is involved.

    The games mostly suck anyhow, they can't keep buying good developers---they need to come up with ideas and not make the idea guys hate them and quit.

  25. Anal-yst by drewmca · · Score: 5, Interesting

    I agree with others that this analyst is doing his job, meaning talking out his ass.

    The xbox2 may or may not have a hard drive. I believe that it will, for numerous reasons. But this is so obviously a deal to line up memory card tech that it's ridiculous. The analyst's description of what the hard drive is used for is absolutely naive and ill-informed.

    Fact is, a lot of games use the hard drive. All don't but a lot do. Some you may have heard of, like Halo. I'd expect that the developers will continue to push for the ability to cache and stream off of the HD.

    And lest we forget, the idea of backward compatibility goes straight out the window with no HD. We're not talking about obscure titles; we're talking Halo, DOA3, etc. Backward compatibility may or may not happen, but an analyst with any intelligence would have hit on this, and maybe started speculating out his ass about that. This guy wasn't even that clever.

    Oh, and Live, the jewel in the crown of microsoft's console gaming experience so far, is extremely reliant on the hard drive. The downloads, the levels, etc., these are all huge selling points, great features, and they're just getting started. I believe that MS will try to make its major innovation push in the online arena, and the hard drive enables a lot. Without it, options are much more limited. I especially love the analysts who predict that online storage will replace the Hard drive. Do they have some insight into an unprecedented rollout of broadband technology that will make this actually reliable? Have they ever downloaded a level on Live, and thought about what it would be like to go through that every time you wanted to play the level? Obviously not.

    And these people affect the flow of capital. Sheesh.

    1. Re:Anal-yst by AaronLawrence · · Score: 1

      Surely backwards compatibility is already out the door if they are using a G5 processor and different video?

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    2. Re:Anal-yst by Slack3r78 · · Score: 2, Insightful

      Not really. PPC is extremely good at emulating x86, and the video chipset shouldn't particularly be affected so long as it's using a compatible API - likely since it's essentially DirectX.

    3. Re:Anal-yst by Anonymous Coward · · Score: 0

      Well, since MS is an American company, the analysts don't like to predict their doom with every move the company makes, like they love to do with Nintendo.

    4. Re:Anal-yst by Anonymous Coward · · Score: 0

      XBox games are statically linked against a (heavily modified) NT kernel with DirectX. Since it's statically linked, you'd have a hell of a time relinking it for new hardware.

      I have, however, heard of some "techniques" involving the C++ virtual function tables for the DirectX objects. That's my definition of "hell of a time".

  26. Sony based decision by OPTiX_iNC · · Score: 3, Insightful

    Obviously Sony isn't going to include a harddrive in the PS3, that was the only reason M$ even thought about including a HD in the X-Box 2. M$ is letting Sony build the X-Box2; M$ will inclued more ram if Sony does, etc.

  27. The cost argument by Xugumad · · Score: 4, Interesting

    Hunting briefly around the 'net, I can find a 40gb Seagate IDE HD for about $55. Official memory cards for an X-Box cost $25. I have two cards for my PS2, so lets assume that's about the right number. So, for $5 more, I get over 2500 times the space, and much higher access speed.

    So here's what I'm hoping Microsoft do. They sell two models of X-Box 2, one with HD, one without. The one with costs $50 extra, but you can probably save that in memory cards.

    On a seperate note, am I the only one here who didn't chip their X-Box? Everyone is complaining they won't be able to use it as their file server, or at least not copy games to the HD?

    1. Re:The cost argument by scum-e-bag · · Score: 1
      So here's what I'm hoping Microsoft do. They sell two models of X-Box 2, one with HD, one without. The one with costs $50 extra, but you can probably save that in memory cards.

      They will not do this.

      Last time I checked, MS was a "For-Profit" company. MS derives profit from these tiny little memory cards. They cost bugger all to manufacture. It's these little add-ons that make up for the loss they incur on each and every shiny new black and green xbox console sold. I guess you could draw an analogy with the profit from the sale of games, the profit from the sale of extra controllers, the profit from the sale of the DVD add-on, the profit from the sale of...

      --
      Does it go on forever?
    2. Re:The cost argument by JFMulder · · Score: 1

      This would be a very bad idea. Not only can most of the people remember the Sega CD and 32X fiasco, it isn't a good idea to offer an upgrade or a second version of the console. Why?

      Take the developers for Sudeki, for Xbox. They use the HD to constantly stream data from the DVD to the HD to allow a seamless experience with zero load times, except well, when you boot up the game. You can run around for hours without having a single loading time when entering dungeons, palaces, cities, etc. If the HD was not standard, then most developers wouldn't implement this feature since most fo the companies would want to maximize profits.

      Personally, I don't mind if the console costs 30$ more. For a 4-5 year investment, it isn't that much. People never seem to think much in the long run. How many more memory cards would I have had to buy if there wasn't an HD in the Xbox? How good would games like KOTOR or Halo have been if I had to dedicate a whole memory card (OR MORE!) to a single game?

    3. Re:The cost argument by drinkypoo · · Score: 1
      You are the only one here who didn't chip your Xbox. It's so easy to do and makes it so much more useful, I'm surprised at you.

      What I would like to see someone do is just support 1394 (my first choice) or USB2 mass storage peripherals, as long as they had a partition on them with a compatible file system. This provides a method to back up save games (use removable media, for example) and allows the use of an external hard disk. If you wanted to be a real dick, you could force people to keep using XFAT, and just have a format utility on the Xbox.

      However this is extremely unlikely because they can't make money on it unless they use proprietary devices, and then I don't care what interface they use.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:The cost argument by TechniMyoko · · Score: 0
      How many people do you know who have gigabit ethernet?

      Oh really? How can you guarantee this? Do you live in Bill Gate's attic and listen in on everything he says? There is no way you can know for sure they wont do this

    5. Re:The cost argument by TechniMyoko · · Score: 0
      ARG, I hate windows clipboard. And my inability/laziness to use preview

      The correct quote is "They will not do this. "

    6. Re:The cost argument by Blakey+Rat · · Score: 1

      Nah, I didn't chip mine because I love XBox Live. Plus, I have no reason to... anything a chipped XBox can do I can just do with my PC or my Dish Network PVR box.

      You also have to remember that Slashdot is a very small minority in the console market. I would bet 95-97% of the XBoxes out there are running on the original, non-chipped, hardware.

    7. Re:The cost argument by drinkypoo · · Score: 1
      You're on slashdot, so the fact that slashdot is a small minority is irrelevant in this case. I can understand the Xbox Live thing, when I can afford a Live subscription I'll probably just get a second (used) Xbox for Live play, since I hacked my Xbox by flashing TSOP. However, you can use a modchip with a disable or a modchip with multiple BIOS support and still use Xbox live, even with an upgraded hard disk (up to ~130GB) provided you lock the disk when you're done. (The odd hard disk doesn't support locking, but most of them do.) You just have to start up with official Microsoft BIOS in order to use Live.

      Sure I can do all the same emulation and media playing on my PC, but my PC doesn't have Xbox gamepads (I have never gotten the HID driver to work, my homemade Xbox->PC cable may be messed up, though) and my PC doesn't have the same quality of video-out that my Xbox does. Plus, my PC is in the living room with a 19" monitor, my Xbox is in the bedroom with a 25" monitor (as in, TV without a tuner, and S-Video and Composite inputs instead.)

      The only thing the Xbox doesn't do that upsets me is play VCD and SVCD, I have to extract the MPEG data with Isobuster and put it on my PC, and play it over the network. I believe there's [S]VCD players for Linux on Xbox, but I only have the stock hard drive in my Xbox, so there's not really room for a Linux system. (I plan to upgrade the disk in my Linux server, which will then free up a 40GB for the Xbox, later.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. Remember the other rumours by jimicus · · Score: 4, Interesting
    Remember the rumour that XBOX2 will be based on a PowerPC chip. This is a totally different architecture and would break compatability 100%.

    This means that XB2 won't play XB1 games unless MS writes an emulation layer. This would either be at hardware level (slow, awkward but possibly more reliable for some games) or API level (faster to execute, easier to write, some games may not follow the API properly and hence break).

    Either way, the XBox1 game isn't being played on an XBox - it's being played on a simulated XBox. Why not simulate the hard drive at the same time as the CPU?

    1. Re:Remember the other rumours by Slack3r78 · · Score: 1

      For one thing, PPC is pretty capable at emulating x86. For another, don't forget Microsoft's recent purchase of Connectix for their VirtualPC software. So most of the work is already done, Microsoft would just need to do a little fine tuning and make sure the clock speed on the XBox2 was high enough to compensate for the emulation hit. Throw in a more powerful video chipset and the idea of backwards compatibility with the XBox really isn't that far fetched.

      As for your other suggestion - how do you think that'd be possible? Unless the XBox2 is going to have a few gigs of non-volatile RAM or something equally as unlikely, there's not really any way to "simulate the hard drive."

    2. Re:Remember the other rumours by jimicus · · Score: 1
      I agree that the PPC is quite capable of emulating the architecture. If the emulation is being done on an API (rather than hardware) level, then the simple answer is you implement the parts which handle cache to disk in such a way that they seem to work (as far as return values are concerned) but don't actually do anything.

      Whether or not it's technically feasible to do this I don't know. I reckon it's more likely that MS will still use a hard disk. If you were that concerned about hacking you could set up 2 partitions on it, one for code and one for data. Any changes to this layout result in either the console refusing to boot or wiping the hard disk at boot time - that bit would be handled by the BIOS doing a checksum of the partition table against a known good value at boot time.

      The code area would contain stuff which is digitally signed, may be loaded into memory & executed. Hence you can still rip your games. Data may be loaded into memory but would not be executed - IIRC the PPC architecture allows this. This would allow you to keep the flexibility of a disk, while making hacking an order of magnitude harder. It would also sweetly sidestep many buffer-overflow issues which may be used by hackers to get the system running "unauthorised" code.

      All that being said, I wouldn't be hugely surprised if this has nothing to do with the hard disk issue. Maybe they just want to build the memory card interface in a proprietary fashion so that they have a monopoly on memory cards.

  29. Without memory card, savegames are tied to console by tepples · · Score: 3, Interesting

    A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player

    Without a memory card, your savegame is tied to one console. If it dies, your savegames die with it. You can't take the savegame to somebody else's house unless you lug the whole console, and given the size of the first Xbox...

    If you claim that Microsoft will rely on a broadband connection for moving savegames from one newbox to another, remember that not every town in the United States has access to MSN DSL, or any other form of low-latency broadband for that matter, and that sales of the newbox will suffer in areas that aren't "lit" yet.

  30. Exploit a vulnerability in the app by tepples · · Score: 3, Insightful

    Perhaps the BIOS won't directly, but some game for the newbox might have a buffer overflow that allows code in a savegame to take control of the hardware, just as with 007: Agent Under Fire and MechAssault for Xbox.

    1. Re:Exploit a vulnerability in the app by Nimey · · Score: 1

      Hm. The XBox2's cpu will be a PPC750, won't it? Doesn't this chip have the "no execute" flag, with which you can designate a given area of memory as non-executable data, thereby eliminating (or greatly reducing) the threat from buffer overflows?

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    2. Re:Exploit a vulnerability in the app by Frank+T.+Lofaro+Jr. · · Score: 1

      And you are likely to get prosecuted under the DMCA for trying to do so, or even talking about it.

      You aren't even allowed to hack hardware you "own". You barely even own your hardware, since the corporations still can tell you what you can and cannot do legally.

      Software licenses destroyed software ownership.
      DMCA destroyed hardware ownership.

      Well, at least it is (currently) still legal to criticize licenses and the DMCA. Until they consider doing so "economic terrorism", because it "threatens the legal framework that enables the new business models which are crucial to the digital economy."

      --
      Just because it CAN be done, doesn't mean it should!
    3. Re:Exploit a vulnerability in the app by tepples · · Score: 1

      Software licenses destroyed software ownership.

      Courts have held that if it looks like a sale, walks like a sale, and quacks like a sale, it is a sale (Adobe v. Softman). Software rentals, on the other hand, are not subject to the consumer protections of the backup law (17 USC 117), but mass-market retail software isn't rented just yet.

      Granted on everything else though.

  31. Hard Drive not needed by scum-e-bag · · Score: 4, Insightful
    An xbox hard drive has three purposes. For two of them it isn't necessary, well the important ones from an MS perspective anyway.

    1. Savegames. Flash memory would be more than sufficient. There are already hitachi CF cards with 4 GB capacity and don't be surprized to see 32GB CF cards in a year or so.
    2. Downloaded content from xbox live. Great feature.
    3. Storing ripped music for use as a soundtrack. Those with LAN could use a windows share for this. I don't think this is a popular enough feature or easily implimented by the average consumer to mandate its inclusion in XBox2. An external harddrive peripheral could fill this need.

    MS have come out and said they can't make XBox 1 profitable. There is a good chance they are going to try to reduce theirhardware costs with XB2 so that they can actually realise some good profits out of the XB console series. The harddrive is a large expense that could be considered expendable with without too much pain.

    --
    Does it go on forever?
    1. Re:Hard Drive not needed by mobby_6kl · · Score: 1

      >There are already hitachi CF cards with 4 GB capacity and don't be surprized to see 32GB CF cards in a year or so.

      And there are already 250Gb hard-drives. How much a 4Gb card costs? I don't know, but most 1Gb cards I've seen cost $250-300, what makes me guess that about $1200, what does not seem cheap enough for a console. I seriously don't know how can they save by removing the harddrive and putting flash memory instead, unless of course it would have only 64M.

    2. Re:Hard Drive not needed by seiyakun · · Score: 1

      > There are already hitachi CF cards with 4 GB capacity and
      > don't be surprized to see 32GB CF cards in a year or so.

      for what it's worth, the Hitachi CF cards are actually hard drives, not flash memory.

  32. Downgrades by tepples · · Score: 4, Informative

    remember that no console has removed major hardware functionality yet.

    You mean like these?

    • N64->GCN: lost an easily-reachable digital control pad. Playing Tetris on a GameCube is a bitch and a half.
    • PS1->PSOne: lost the serial port, so two-player, two-TV games such as Command & Conquer Red Alert Retaliation no longer work.

    And a couple minor ones:

    • GBC->GBA: lost the infrared port.
    • GBA->GBA SP and GB Player: lost compatibility with a couple tilt-sensor games.
    • PS1->PS2: lost compatibility with about a dozen or so PS1 titles, most of them (J).
    1. Re:Downgrades by SFBwian · · Score: 1

      I believe that Nintendo (or a third party) makes a new SNES-like digital pad for the gamecube. Looks awesome, but I've yet to get it (I probably will, for using my GCPlayer with a little more ease).

      If the PSOne doesn't have the serial port, fine. Do those two-TV games work with the PS2? (newer games like GT3 suggest this would be possible)

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    2. Re:Downgrades by drinkypoo · · Score: 1

      Personally I don't have any problem with the GC's controller or its D-Pad, but I have big hands. As for serial port games working on PS2, they don't. They use the serial link cable, not i.Link/IEEE1394. The only game I can remember off the top of my head that uses the link port is Wipeout XL; Two Playstations, two TVs, 30 fps each. When two people who are pretty good at this game go head to head it's beautiful to watch and fun to play. Split screen sucks, no one ever gets the camera to act intelligent.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Downgrades by Anonymous Coward · · Score: 0

      Hori is the company that makes the Digital Pad. They make a lot of 3rd and 2nd party accessories for Nintendo consoles, as well as for Sony. You can buy the Digital Pad at NCSX for ~$20.

    4. Re:Downgrades by Cutriss · · Score: 2, Informative

      PS1->PSOne: lost the serial port, so two-player, two-TV games such as Command & Conquer Red Alert Retaliation no longer work.

      The PSOne didn't do that - The PlayStation itself lost that port over time. It also used to have a parallel port, but they killed that off as well (in the 700x series, IIRC). Both were used for cheat devices which led to bootleg accessories.

      Hell - The very first release of the PlayStation didn't even have a special A/V cable - it had RCA jacks on the back of the unit itself - You just used plain ol' male-male RCA cables.

      The PlayStation itself has evolved a fair bit over time. One series produced for a very short time had a quad-speed CD-ROM drive instead of a dual-speed.

      --
      "Mod, mod, mod...and another troll bites the dust."
    5. Re:Downgrades by edwdig · · Score: 1

      N64->GCN: lost an easily-reachable digital control pad. Playing Tetris on a GameCube is a bitch and a half.

      The problem with the GCN dpad isn't the position of it, but rather the fact that the dpad rests in an indent in the plastic. That makes it very hard to use the dpad with precision.

      The N64's dpad was bad because you couldn't reach the dpad and the analog stick simultaneously (unless you were one of those weirdos that grabbed the controller by the outer prongs and reached across the whole thing to get at the stick). With the GameCube, you can switch between both easily.

      If you only care about the dpad in a game, use a Hori pad. It's an officially licensed controller released in Japan. Order it from Play-Asia for about $20 shipped. It's great for 2D games, including the GB Player.

    6. Re:Downgrades by tepples · · Score: 1

      The PlayStation itself lost that port over time. It also used to have a parallel port, but they killed that off as well (in the 700x series, IIRC).

      I know about removing the parallel port in late-model PlayStation consoles, but do you have any evidence that Sony removed the serial port as well before the PSOne switchover?

    7. Re:Downgrades by scot4875 · · Score: 1

      Playing Tetris on a GameCube is a bitch and a half.

      Well, that's partly because Tetris Worlds is the only Tetris game for the GCN, and it's a steaming pile of crap. :) They somehow managed to make it so easy that I'd never lose, and didn't friggin' keep score so there was NO POINT IN PLAYING. I'd basically start up a game and play 'til I got bored and then just shut it off.

      As far as I'm concerned, The New Tetris for the N64 is currently the pinnacle of Tetris games.

      --Jeremy

      --
      Jesus was a liberal
    8. Re:Downgrades by Anonymous Coward · · Score: 0

      I have a PSX without it. How's that?

      BTW - Your URL doesn't work. I thought I might recognize you from elsewhere - I hang out on DDRFreak and lurk on Bemanistyle quite a bit.

    9. Re:Downgrades by DeadScreenSky · · Score: 1

      Well, not necessarily evidence, but I modded a friend's PSX that was just like that. No parallel port = no simple plugin device to play backups. I am sure one of the hardware faqs here will tell you when that model became available. Checking the newsgroup FAQ, it looks like any model number before and including 7500 has the port. Essentially the first model that shipped with a Dual Shock. So there are a lot of PSXs (not just PSOnes) out there without the parallel port!

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  33. The HDD is an important point for compatibility by Rolman · · Score: 4, Insightful

    As some others pointed out, the HDD is very important should MS want to keep compatibility with their current console.

    However, backwards compatibility with the Xbox seems increasingly unlikely, because there are several issues and compromises:

    - New CPU and incompatible ISA
    - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
    - Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.
    - The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).

    Yes, MS could put the resources forward to solve each and every issue, but after not earning a penny in one entire console generation, I think it'd be a wise decision not to include backwards compatibility.

    Now, the benefits of throwing it out:

    - Smaller, leaner, cheaper to make console
    - Efficient, durable, reliable architecture
    - Harder to hack

    Basically, MS' strategy seems closer to what Nintendo did right with their current Gamecube console and the hard fact it's the only company capable of making a solid profit with minimum losses (in fact only ONE loss situation in their history). This is smarter than simply throwing money to push everyone else out of business.

    If this means MS is taking a honest and technically efficient approach on their next console, I'm all for it. The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.

    --
    - Otaku no naka no otaku, otaking da!!!
    1. Re:The HDD is an important point for compatibility by Rolman · · Score: 4, Insightful

      Oh and I forgot to say this, but some argue: "OMG! Halo/My-favorite-game won't work w/o HDD".

      Those guys are either too naive or don't seem to have followed the videogame industry long enough, here's some food for thought:

      How would you like a $29.99 2-in-1 disc, containing a "remake" of Halo and Halo2, with "improved textures", 7.1 audio, ONE new level, ONE new vehicle and ONE new weapon? I bet you're already drooling =) Backwards compatibility? What's that?

      Don't ever think MS or any other videogame publisher would refuse an opportunity to sell you the same game twice. (Resident Evil, Famicom Mini anyone?)

      --
      - Otaku no naka no otaku, otaking da!!!
    2. Re:The HDD is an important point for compatibility by Anonymous Coward · · Score: 1, Insightful

      - New CPU and incompatible ISA

      By the time this thing comes out (if it does), the PPC CPU will be easily able to emulate the x86 stack machine that's in the Xbox.

      - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)

      Bullshit. Xbox TRC says you're not allowed to touch the metal. (Plus MS owns a lot of patents that they swiped from SGI. I wouldn't be suprised if any of them cover shaders.) You have to use XAPI and DirectX for everything. Clever emulation software will intercept these API calls and run them in native code. Easier said than done, but it is possible. Perhaps the only snag to the problem might be the games released with the LTG(?) libs, which is where the linker does funky stuff with inlining the libraries or something. (Can give a fair speed boost!)

    3. Re:The HDD is an important point for compatibility by Rolman · · Score: 1

      I don't usually feed trolls, much less AC-branded ones, but after several tough coding hours I need some stress relief. Oh yes, I'll bite =)

      Bullshit. Xbox TRC says you're not allowed to touch the metal. (Plus MS owns a lot of patents that they swiped from SGI. I wouldn't be suprised if any of them cover shaders.) You have to use XAPI and DirectX for everything. Clever emulation software will intercept these API calls and run them in native code. Easier said than done, but it is possible. Perhaps the only snag to the problem might be the games released with the LTG(?) libs, which is where the linker does funky stuff with inlining the libraries or something. (Can give a fair speed boost!)

      Bullshit? Tell that to Nvidia's CEO, for him being the single most important person in that company to talk about this topic, he's not quite sure it's doable, RTFA, not even ATI or MS are really sure about it.

      <sarcasm>You should go tell this incredible secret of yours to MS, ATI or even Nvidia, you could get some serious $$$ and stop selling penis enlargement pills!!!1</sarcasm>

      Seriously, I conceded MS _can_ solve this and any other issues, but it's more of what's wrong with the Xbox, they can't keep throwing money into an increasingly dead-end architecture. Of course, compatibility has never been out of the question, I merely stated the pros/cons and I don't think it's a wise decision to keep it.

      As I stated earlier, why should you care about expensive compatibility, when you could get "improved" versions of your games in the next console, without any old-generation drawbacks or requirements? Admit it, you'll just fall for it =) HDD? Long download waits? wrappers? High-level emulators? Heh, how soon you'd forget all about that...

      --
      - Otaku no naka no otaku, otaking da!!!
    4. Re:The HDD is an important point for compatibility by Ericn484 · · Score: 1

      Bullshit? Tell that to Nvidia's CEO, for him being the single most important person in that company to talk about this topic, he's not quite sure it's doable, RTFA, not even ATI or MS are really sure about it. I dont want to sound like an asshole but..I have rarely found a CEO know anything technical about his company. He just reads whats good for their PR and nothing else. Right now I work for a very large Phone/Internet company and after you go up about half the level of the chain of command...peoples technical skills begin to drop off. The CEO job is to make sure money keeps flowing and the company is in good standing...not to know whats technical about the company.

    5. Re:The HDD is an important point for compatibility by BenBenBen · · Score: 1

      The PS2 was the first console to have major backwards-compatibility (ie you could chuck in a PS game and it would play - there were even optimisation options). No other console does it, and it was a big deal when it happened. The PS lives on a single chip, and Sony have demonstrated a similar single-chip emulation of the PS2.

      Why would Xbox2 be backwards compatible? The whole thread seems to expect this should happen, and numerous people are happily quoting "they can't do this because they'd break compatibility". Wake up! Backwards compatibility in the game industry (other than PS and GC) is a luxury, not a right.

      --
      The Slashdot Paradox: "100% Overrated"
  34. Flash RAM? Can NOT replace HDD. by haggar · · Score: 4, Insightful

    Flash RAM can support up to about 10.000 write-cycles or less! This makes it unsuitable as a means to replace a hard-drive. NVRAM (Non-Volatile RAM) is a much better solution, but it's more expensive. Also, it will retain your data no longer than 10 years (this is probably not a problem for Xbox users).

    Flash RAM's application is to store firmware code that is not meant to change frequently. I imagine that the type of data one stores on a HDD changes frequently, sometimes very frequently.

    --
    Sigged!
  35. mistake? by Rotting · · Score: 1

    Shouldn't that read "8GB Xbox memory units"?

    1. Re:mistake? by lordbeejee · · Score: 1

      No, they mean the save cards that can be plugged in to the joypads to have portable saves.

  36. Re:Flash RAM? Can NOT replace HDD. by shadoelord · · Score: 2, Informative

    That's per sector writes. If you have a decently large flash chip you can write 'smart' and spread your usage evenly over the whole chip.

    --
    this is my sig, there are many like it, but this one is mine.
  37. No HDD = no compatibility = no point to Xbox 1 by Namarrgon · · Score: 4, Insightful
    - New CPU and incompatible ISA

    MS just bought a Wintel emulator that runs on a PowerPC.

    - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)

    ATi have said this can likely be overcome, with shader recompilation most likely.

    - Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.

    No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.

    - The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).

    For every person that dislikes the extra size that comes from the HD, there's another that likes downloading content from Live, two that are grateful they don't have to buy extra flash cards, and a few more that like game features that use it (like faster loading, massive game saves, custom music tracks, game expansions [e.g as with DOA3] etc etc]. I would be willing to bet it'd be a net disadvantage, from polling the comments here. A better start to reducing size/noise/heat would be to take out the built-in PSU.

    The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.

    Funny, I usually hear that the other way around :-)

    Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.

    What's the one thing they'll be left with, after Xbox1's life is over? Brand awareness? Well, mixed feelings at best from the console community. Confidence in MS's ability to succeed in the market? Likewise. Popular, exclusive gaming franchises? Not many at all. Experience? Well yeah, but that's a very expensive training exercise.

    What they will have is a library of popular software (remember that the Xbox did very well in selling multiple games to each owner). Windows has succeeded mostly because of backwards compatibility - they can't afford to throw away their one big advantage, especially having seen how it helped the PS2. And they can't afford to port (and enhance) every game that people might want, nor would everyone be delighted to buy them a second time.

    Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator (and maybe a couple of new features too), but if they don't offer backwards compatibility at all, they might as well write off the last few years/billions completely.

    --
    Why would anyone engrave "Elbereth"?
  38. Re:Without memory card, savegames are tied to cons by Anonymous Coward · · Score: 1, Interesting

    It seems likely that this deal involves replacing the memory CARD that plugs into the Xbox controller, not the HDD. Hard drive space is cheaper than flash for lots of storage, so, uh, I'd say this story is a magnificent misapplication of the facts, especially as the Xbox HDD is 8 GIGS not 8 MB.

  39. Not a bad idea... Yet by Mulletproof · · Score: 1

    It may not actually be a bad thing... A smaller storage device may not be so costly for MS next console run, and besides-- 10gb is a tad overkill in most cases. Have YOU ran out yet (modders, be quiet)? I sure as hell haven't. All you need is enough for a few save games, OS/game swap-files for improved gaming performace and another section for a few MP3s. 2gb maybe, if that.

    Also something nobody has brought up yet... Downloadable content. A smaller storage space means they're going to have to axe something (MP3s, downloadable content), or force you to juggle a much smaller user storage area. I saw some of it might be stored online, but I can't imagine enough space online to matter in those areas...

    --
    You need a FREE iPod Nano
  40. Always an upgrade? by fwitness · · Score: 1

    "...Above all else, remember that no console has removed major hardware functionality yet..."

    *Almost* true. I'm still pissed that my GBA SP needs an adapter for the headphones. Unlike the GB/GBA.

    Yea, a large problem with removing the HDD is the backwards-compatibility issue. The NextBox is going to be *mostly* like the XBox, but not quite. This will be the first time in console history (if they maintain compatibility) that a console will be a 'sort of' upgrade. I look forward to seeing how MS pulls this off.

    --
    -- I have fans? Wow.
  41. What I would do for XBox by Karem+Lore · · Score: 1
    I wouldn't necessarily remove the hard-drive at all. However, I would use this new RAM as a streamer from the hard drive/dvd drive. As you are playing the game, the cd/hard drive streams the next levels data on the Flash. Then, when the XBox needs it, it requests it from the Flash and not the slow mechanical devices.

    Don't know how feasible this is but it is an idea.

    --
    When all is said and done, nothing changes...
  42. One drawback by HarveyBirdman · · Score: 3, Funny

    If the Flash RAM ever has a problem, it has to be remotely debugged by NASA over the Deep Space Network.

    --
    --- Ban humanity.
  43. Re:No HDD = no compatibility = no point to Xbox 1 by Rolman · · Score: 1

    ATi have said this can likely be overcome, with shader recompilation most likely.

    Technical issues are not their only problem, look into the article I linked in my previous post.

    No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.

    Oh yes, and we're talking about MS and buffer overflows, remember? What's to stop some guy to find some exploit on the emulation code? there are thousands of capable programmers out there hacking the current Xbox, letting them run their same code on another console should be already something to make MS nervous. It's like saying: "buffer overflows in MS games, No chance!" *cough* Mechassault *cough*

    Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.

    Oh yeah and Nintendo wasted all those years on the NES, the SNES and the N64 by making them incompatible with each other. FYI, the SNES was designed with backwards compatibility in mind, it wasn't used. Sega's Genesis and the Game Gear too, had Master System compatibility, and it wasn't a strong selling point either.

    I insist, take the Gamecube's example, everybody went nuts over getting a slightly improved version of Ocarina of Time, and you'll forget everything you said when in front of a new Xbox2 Halo/Halo2 remake (I can see it already *Ooooh shiny stuff! Drooolz* :p)

    Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator

    Now THAT's an idea! But, as I said, the Genesis had it, the Game Gear had it, the Gamexpress had it, the Nomad had it, did the feature sell? NO! In contrast, did the Gameboy and PS2 sell because of backwards compatibility? YES!

    This is an issue that must be viewed from a business perspective and not only technical, MS will/won't include compatibility if and when it makes business sense, period.

    --
    - Otaku no naka no otaku, otaking da!!!
  44. One is probably not enough, make it two by The+Stoneaxe · · Score: 2, Interesting

    The question is not whether they should include harddisk into Xbox but how large the size it should be (look at PSX). Considering the volume of music, movies, games and application files (or just multimedia in the most general and broadest sense), it is a good idea to have at least one version with at least 20GB and another 100+. And to make the whole system fault-tolerant (because of the high value of intangible assets on the drive), a third version with 2 harddisks. This is one decision that can cost Microsoft's investors billions or make them billions. It's not just the games, stupid.

  45. backwards compatibility? by Anonymous Coward · · Score: 2, Interesting

    apart from the playstation 2, what other consoles have bothered with backwards compatibility?
    it was one thing to have a ps one inside a ps2, but slapping the hardware needed to make an xbox2 support xbox 1 games would be very expensive.. unless they basically just scaled up the xbox - which they wont.

    1. Re:backwards compatibility? by Blakey+Rat · · Score: 1

      What other consoles?

      Gameboy and Atari 7800.

      Gameboy did well, Atari 7800 sunk, Playstation 2 did well. Seems to me the odds are good for backwards compatibility. Also, the main reason the 7800 sunk (IMO) is that Atari sat on the hardware for 2-3 years and let Nintendo get a toehold before releasing it... the 7800 hardware is as good as the NES', if not slightly better.

  46. It's all about cost.. by Mean_Nishka · · Score: 3, Insightful
    I can understand why MS would want to strip out the hard disk.. Any time you add a delicate moving part to something a kid would use that's portable enough to transport, there are bound to be problems.

    I can't tell you how many people I know purchased a brand new computer only to find out the hard disk got knocked around a little too hard during transport.. Add to that the need to purchase the cheapest hard drive available and it all adds up to costly support time. Let's not forget that Microsoft is primarily a software company.

    Despite our lusting desire to have a high capacity hard drive on our next game console, most people will never utilize those features. Yeesh, I haven't even played a DVD on my xbox yet. In the end Microsoft will probably reduce their repair expenses considerably by switching to a solid state device.

  47. Seems Obvious by Erwos · · Score: 3, Insightful

    Microsoft doesn't need a hard drive on the X-Box2. Why not? Because you've got one on your computer, and, presumably, it should not be hard to network said computer with the X-Box2 and use THAT hard drive. Think how much easier it would be to share saved games ("Yeah, Bob, it's in /pub, go grab it.")

    It doesn't seem like a bad solution, especially if it allows them to chop down on the end cost of the console. Maybe they could include 802.11b/g connectivity? That'd make it easier to network in general, AND would let you do multiple X-Box parties without having to have everyone in the same room.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
    1. Re:Seems Obvious by socode · · Score: 1

      Not everyone has a PC. Not all of those that do have a PC that is always with them and accessible to a network that their XBox might be on (think "laptop" and "leave it in the bag over the weekend", or "different floors"). Not all of those that do want to have to connect every device in their house together, and those that do have a PC can just play games on it instead.

    2. Re:Seems Obvious by drinkypoo · · Score: 1

      Maybe they could include 802.11b/g connectivity? That'd make it easier to network in general, AND would let you do multiple X-Box parties without having to have everyone in the same room.

      So would a long ethernet cable. By definition a party is temporary so there's little problem with running long ethernet cables all over (and since you can get ~300ft out of cat5e at tolerable speeds, no real reason not to do so.)

      I agree wireless is a good idea, but it's still not a flat requirement, which is why they sell a wifi bridge instead of putting 802.11 on the Xbox now.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  48. PVR and Backwards capabilities?! by Anita+Coney · · Score: 1

    I thought that the Xbox Next was supposed to have Tivo like capabilities?!

    Also, assuming that at least some current Xbox games rely on the current hard drive, this is more evidence that the Xbox Next will not be backwards compatible with old Xbox games.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  49. Flash not too likely by onyxruby · · Score: 4, Interesting

    Couple of thoughts on flash here. First in it's favor it would be quiter, have reduced heat load, power requirements and certainly faster. It would also be easier to implement DRM stuff and you could remotely flash someone's flash when they get online and wipe out any linux distros that got on their. More to the point they can DMCA the software on the flash especially if they mount the BIOS in the flash. It would also be nice to see from the standpoint of what it would do to flash memory prices. Remember the effect Windows 95 had on stagnant memory prices of $100 a meg (used to sell computers).

    Now, that being said there is a serious problem with flash that prevents this from being used as a boot or swap partition of any kind. It has limited write capacity before it fails (10,000 writes or so).

    http://www.esacademy.com/faq/docs/flash/lifetime .h tm

    Unless they can somehow develop new technology to get around this limitation, this could quickly become a very serious problem. For storing game saves and the like, 10,000 writes is plenty, but if your going to be constantly writing to the thing like a swap file would, you'll get about two weeks use before it's fried.

    Possible solution; hybrid. Use a small microdrive from Hitachi similiar to what landed in the new mini ipod. Cheap, meant to be embedded, and hitachi will use a proprietary interface if you your big enough. Proprietary interface cuts down on hacks and helps make it a closed system. On top of this you put in a newcard (PCMCIA replacement) slot for a flash memory module that is used to store games. This would also allow you to run all kinds of other adapters. Keep in mind just like the usb slots in the current xbox, it doesn't have to be shaped like newcard to act like new card.

  50. two consoles by Anonymous Coward · · Score: 1, Interesting

    I think MS is trying to create two consoles. One for the American/European Markets and one for the Asian. The American console would still have the HD because the games we play (think Halo 2 and Marrowind) use it for multiple purposes including game caching and downloadable content. The Asian console wouldn't have an HD because they tend to prefer other types of games, like fighting games, which don't require such features. This would also allow the Asian console to be lighter, smaller, quieter as the Japanese have shown to have a huge preference for such machines.

    If MS did this they could do very well in both markets unlike now .

  51. Have their cake and eat it too... by SavageSMC · · Score: 3, Interesting

    Microsoft can have their cake and eat it too if they just make the base xbox have usb 2.0 or firewire, and have the capability to mount a separately purchased hard-drive. This makes the base unit cheaper, and forces those that want backwards compatibility or media-center capabilities, or whatever to pay for it. They won't loose money this way. It would be nice if they made it so that you could use ANY firewire or USB drive, as many people already have those laying around.

    Just a thought that I hadn't seen posted here yet.

  52. Re:who cares by kableh · · Score: 1

    When you can build me a small form factor PC that can drive an HDTV and surround sound system, all for under $200USD, then you can make such a claim =)

    While I agree about the developer thing to an extent (farking EA, why no Live support?), they have some solid games that just wouldn't be possible on any other console.

  53. Backwards compatability, not a problem with no HD by Niobium-41 · · Score: 3, Interesting

    I wsa just sitting here thinking about all the people that are worried that Backwards compatability will be removed if the Xbox2 doesn't have a hard drive.

    Why couldn't they use a ram drive to fix that issue. Not flash ram.

    Think about it the current Xbox only has 64 megs of ram, all the games thar are out there can't use more, but the xbox2 will almost definately have close to 512 megs of ram, why couldn't they just create a 448 meg ram drive to cache all of the data that used to be cached to the hard drive.. this would be EXTREMELY fast compared to ANY hard drive.

  54. Re:Backwards compatability, not a problem with no by GrayCalx · · Score: 1

    I thought the problem with backwards compatability was that MS was most likely going with ATI in the Xbox 2. How are they going to make that work switching from a proprietary nvidia solutions to a proprietary ati solution? Personally, i think its too bad if they don't include it, but it isn't going to stop me from buying one eventually.

  55. in short order? by sbma44 · · Score: 1
    Sorry, but the GC was only recently hacked. And it's a laborious hack, involving a specific game, the broadband adapter, and a PC. And patience. The custom format/form-factor disc was a brilliant move on nintendo's part.

    The PS2 is harder to mod than the XBox, but its real downfall was using DVD media. With DVD players going for $50, I think we're past the point where DVD playback is an important feature for a console to have. If MS was smart they'd axe the harddrive, use an exotic filesystem on their flash memory and implement a custom format optical disk.

    The DC was almost laughably hackable -- it counted on the game contents not being extractable. As was proved by the DC and now the GC, that's not the case -- someone with a development box will rip them; they'll get out. But if you implement protection at both ends -- make the media as hard to rip as possible, then make it even harder to get into usable form w/ consumer gear -- like nintendo has done -- you can mostly defeat piracy.

    1. Re:in short order? by LordNimon · · Score: 1
      With DVD players going for $50, I think we're past the point where DVD playback is an important feature for a console to have.

      On the contrary, the cheaper DVD players get, the more important it is for a console to have one.

      I have a DVD player and an Xbox, but I don't use my DVD player to play DVDs. Why? Because I can't connect both my Xbox and my DVD to my TV. I only have one component input on my TV. So having a DVD player in my Xbox is a real benefit to me.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    2. Re:in short order? by Anonymous Coward · · Score: 0

      So you care about component quality, but you'll settle for a subpar DVD player that doesn't even support progressive scan?

      For that, I call you dumbass!

      $25 per hour.
      $35 per hour if you want to watch.
      $45 per hour if you want to help.
      $75 per hour if you tried to fix it, and failed.

  56. Re:No HDD = no compatibility = no point to Xbox 1 by drinkypoo · · Score: 1

    Not having backwards compatibility won't mean that Xbox is wasted. They did it to gain experience and establish a foothold. They can scrap it and drop a new console bomb on us and most of us will buy it. Or at least, about a third of us :P

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  57. you're nuts by sbma44 · · Score: 2, Interesting
    I don't know anyone who bothers with ripping soundtracks. Nobody bought the xbox for that.

    Your "removed major hardware functionality" list also seems suspect to me -- what about removing zero-load times of carts when nintendo moved to optical discs? Or having to buy memory cards when consoles dropped carts? Or getting scanlines when video games went to raster displays? And I still miss the Atari paddle controllers...

    My point it, it seems like a matter of perspective. MS will just make you use a network share for content. In three years you'll be listing that as a "feature" and wondering why they ever threw money away on a hard drive for XB1.

  58. why are you all assuming backward compatibility? by sbma44 · · Score: 1
    Okay, it's a nice feature of the PS2. But you're overstating its usefulness. If it's a desirable feature, it's because you own the previous generation's games. If you own the previous generation's games, you own the system.

    Is it nice to only have one box under your TV that can play 2 systems' worth of games -- and maybe provide a better framerate on your old games? Sure. But it's not a deal-breaker.

    And -- and this is no small point -- the XBox is regularly derided as having the worst library of exclusive games. It's a great machine, but I don't know why everyone assumes XB2 will play XB1 games.

  59. Nvidia's shaders by TechniMyoko · · Score: 0

    Its not like the shaders have to look exactly the same as before, hell they could make them from scratch and have them improved. You dont need Nvidia's proprietary shaders

  60. Re:Backwards compatability, not a problem with no by Niobium-41 · · Score: 1

    Switching from Nvidia hardware to ATI hardware isn't as big a deal as everyone thinks.. Remember, the Xbox uses a modified version of directX for audio and video calls..

    Do you have to stop playing all of your old PC games becuase you got that new radeon 9800 pro to replace your GeForce 3 Ti 200?

  61. Re:Backwards compatability, not a problem with no by Blakey+Rat · · Score: 3, Insightful

    RAM is volatile. Where do the Morrowind saves go when you turn off the console? Do you have to re-download the MechAssault maps from Live every time you reload the game?

    RAMDisk is a solution for backwards compatibility *only* for those games that didn't take advantage of the drive in the first place. Which are mostly ports from other consoles. Games like Morrowind, Knights of the Old Republic, upcoming games like Sudeki and Fable, will all be useless with no drive.

  62. Oh please by Anonymous Coward · · Score: 1, Insightful

    nuff said? More like a lot of speculation.
    Virtual PC was bought so that legacy apps could run on newer servers running Win2k3 and the future server based version Longhorn. It will also be used where if you have a big enough server you can run multiple OS's each running their own service. MS's plan is that within 3 years you can easily run 20 different servers on one box. It has NOTHING to go with gaming or the Xbox.

    Even with a honking big PowerPC chip or two it will NOT be fast enough to emulate a 700MHz x86 chip and the custom Nvidia chip in the current Xbox at Full speed via software. Sorry to burst your bubble. The only way that's possible is if they were to embed a compatibility chip to compensate for the original nvidia card. Its all theoretically possible, but I don't see people being willing to pay $500 for their gaming machine.

  63. media center by Anonymous Coward · · Score: 0

    Why would MS do this instead of forcing you to buy a whole Media Center PC? That way they don't undermine their Media Center PC with a set top box and they get to do the GBA/GC crossbranding to sell more of each while they're at it.

    Makes sense to me...

    1. Re:media center by Westley · · Score: 1

      Because the full media centre PC would cost a great deal more than the "games only" box. MS has been stung this round by having a console which is expensive to make, and then having to cut the price to match the competition. The extras they'd need to make it a full media PC would be even more expensive. They'd need to work harder on making it quiet, they'd need a much bigger disk, they'd need to ship with a remote control, etc. For those who don't actually *want* a media PC, that's a lot of cost for no benefit. Including DVD playback in the XBox and PS2 was a similar kind of expense but a much smaller one. While it may well have helped to shift PS2s in the early days when DVD players were more expensive and less common, I'm not at all convinced it really helped the XBox to sell. (I'm not convinced it hurt the GC not to have it, either.)

  64. We Need a PVR by killmeplease · · Score: 0

    I have been saying all along that it is stupid for MS not to make a PVR on the XBox, it makes sense that they would put this on the XBox2. You can currently buy a PC and install XP Media Center or Linux with MythTV, but you cannot buy an XBox with any PVR? What is up with this. I know that M$ has written the code for XP Media Center that should work on the Xbox (A normal PC with a closed architecture) that does all the PVR stuff, but they will not allow us to use it as a PVR. I say that they should release two models of the XBox2, one for just gaming and one for a few bucks more that works like a Media Center and has a hard disk, PVR, ability to manage pictures and music locally and on the network.

    The other thing that sucks about the XBox is incompatibility of game saves with other consoles. I am having a Tiger Woods 2004 tournament with my friends and my golfer is maxed on all of its attributes, way beyond any of my PS2 friends, but since the hard drive has all the game saves and even if I bought a memory card, it would not work on the PS2. I would be so stoked if the game saves worked between consoles on games that they have written for both consoles.

    --
    - Kill Yourself, spare us all! -
  65. Re:Backwards compatability, not a problem with no by Niobium-41 · · Score: 1

    I doubt there will be a problem with save games.

    The high capacity memory cards that are the topic of the /. post should more than handle save games for any of the afformentioned games, while the ram drive will handle any of the game data cache.

    As for downloadable content, well, this is assuming that Xbox Live 2 will be compatable with the current Xbox Live service, it also assumes that the content servers for MechAssault will still be available at all by the time the Xbox2 is released.

    Everything is still just speculation at this point.

  66. Re:Flash RAM? Can NOT replace HDD. by haggar · · Score: 1

    I thought about that. It would require a worse utilization of Flash RAM, in order to work. This means increased costs.

    --
    Sigged!
  67. Re: Wow by Anonymous Coward · · Score: 0

    Reliance on decreasing manufacturing costs is a *BIG* thing in the console industry. It is one of the reasons new consoles are so expensive but drop to half that price after a few years on the market.

    The XBox harddrive was a huge failure in this regard. Unlike everything else in machine, Microsoft CANNOT get cheaper harddrives as the years go by. Yes, they can get bigger harddrives for the same price as the original but this would just lead to diverging standards for XBox users. Not something good in the console world. Flash memory will not have this problem.

  68. microdrive not "cheap" by Anonymous Coward · · Score: 0

    Price gouging aside, the iPod Mini is $250 and it's little more than a tiny hard drive. Something tells me that this tiny harddrive is more in the range of $100+ and WAY more expensive than a regular 3.25" one.

    Having shopped for laptop harddrives before, don't be surprised to pay $350 (retail) for a nice big one.

  69. Just for the record by jejagua · · Score: 1

    As usual, most angles have been discussed here, but I've been an Xbox owner since its release and I have strong opinions on a few issues:

    1. Backward compatibility is bad. I would rather MS concentrate development efforts on creating the best console (again) rather than divert dollars to BC. Most people who will want to play old games already have an Xbox. I'll keep mine. Can the common person resist selling their's on eBay?

    2. Just a guess, but I would reckon only a fraction of a percent of revenue is lost due to haxxors. Can you imagine the common Joe trying to solder in a surface-mount mod-chip? I've casually considered moding my unit, but after a half-hearted, unsuccessful effort to find and purchase a chip, I blew it off. Sounds like a pain in the ass to me. All for what?...to accomplish what a cheap media center PC, which is extremely more versatile can do? D/Ling Xbox games notwithstanding.

    3. Noise? I don't ever really hear my Xbox. The only noise I've noticed is when I play my scratched-up Mech Assault disk. It sounds like the drive is making repeated reads.

    4. Level and patch downloads are a significant boon to Xbox sales. It has impressed the hell out of me how many times Mech Assault has been upgraded. I REALLY feel I have gotten my money's worth out of this game and others. I'm not saying this is not possible w/o the HD, but it just sounds more difficult and possibly more expensive and/or restrictive.

    Maybe MS is considering a cutting-edge memory technology like holographic or polymer storage! Only problem then will be the minus 250 deg centigrade cooling required...at least they can lose the fan.

    --
    http://www.techyrants.com
  70. Re:who cares by Anonymous Coward · · Score: 0

    I'm pretty sure it was because EA didn't want to get fucked-over by MS.

  71. Tetris on Game Boy Player by tepples · · Score: 1

    Well, that's partly because Tetris Worlds is the only Tetris game for the GCN

    It appears you have never heard of the Game Boy Player. I know of at least Tetris, Tetris Flash (aka Tetris 2), Bombliss (aka Tetris Blast), Panel de Pon (which was published in the USA as Tetris Attack though it has nothing to do with Tetris except in name), and Tetris DX. ObXbox: With a modchip, you can emulate Game Boy games on your Xbox.

    and it's a steaming pile of crap.

    Full agreement. Even Tetramino, a homebrew Tetris clone for NES, is more fun that Tetris Worlds. ObXbox: With a modchip, you can emulate NES games on your Xbox.

    As far as I'm concerned, The New Tetris for the N64 is currently the pinnacle of Tetris games.

    If you liked The New Tetris, you'll love Tetanus On Drugs for GBA. Same scoring system, same gold and silver squares, and now with screen distortions. ObXbox: I almost wish the Xbox had a tetramino game that good.

  72. Hard Drive as an add-on by PhoenixOne · · Score: 1
    Just a guess, but if I was Microsoft I would roll around in all that cash and...um, wait. Let me start again. ;)

    If I was Microsoft I would make the hard drive an add-on. Bundle it with a network adapter or something. The original XBox tried to be "everything for everyone" which means that, even if you didn't want to play online, or use your own music in games, or have downloadable content you still ended up paying for it. If Microsoft makes the hard drive an add on it can have the best of both worlds.

    It is kind of like when Nintendo stopped shipping their consoles with a game. People still complain "You mean I spent $300 on a system and I still have to buy a game!!!" but most people get it.

    --
    Spell cheek you've failed me four the last thyme!
  73. Re:No HDD = no compatibility = no point to Xbox 1 by Namarrgon · · Score: 1
    Technical issues are not their only problem, look into the article I linked in my previous post.

    Did you link to something? I missed that. Yes, nVidia have IP to do with shaders, but MS licenced that for DirectX, which is what is being used in Xbox. There is certainly wiggle room. nVidia's OpenGL extensions are another matter, but I'm not sure if any games on Xbox actually used OpenGL - few at most.

    What's to stop some guy to find some exploit on the emulation code?

    Sure it's possible to find new exploits on the new code, as with any new console, but you were talking about existing exploits still functioning, which they won't.

    Oh yeah and Nintendo wasted all those years on the NES, the SNES and the N64

    Nintendo has strong exclusive franchises which they established with those machines - MS doesn't (Halo is largely it, and even that's not exclusive). Nintendo's many carried-over franchises are responsible for probably the majority of Gamecube sales - they use that instead of backwards compatibility.

    Your Ocarina of Time comment ties in with the franchise point, but it's not sufficient for MS:

    Halo is not exclusive - if Xbox2 isn't attractive enough, people will wait for PC versions of Halo sequels (as some did with Halo1)

    What other MS/Xbox franchises are there to entice people to buy a non-compatible Xbox2?

    This is an issue that must be viewed from a business perspective and not only technical, MS will/won't include compatibility if and when it makes business sense, period.

    I agree with that of course, I'm saying that MS can best leverage the whole Xbox1 cycle by playing off their major strength - the backwards compatibility of the Windows/DirectX API. To do otherwise is to abandon the most important things they've done with Xbox1 (except for setting up Live - they'll carry that over regardless, naturally).

    The cost of including the HD and the benefits of potential compatibility that it brings will be weighed against the costs of a reasonably large flash drive, the lack of differentiation and the lessening of the player experience (longer load times, network delays, fewer game genres possible, limited functionality for non-Live subscribers etc). To me it seems to make more business sense to include the HD.

    --
    Why would anyone engrave "Elbereth"?
  74. What About Trusted Computing? by Vagary · · Score: 1

    This prediction neglects the theory that one of Microsoft's goals with the XBox was to test out Trusted Computing technology. If Microsoft can't make an unhackable console with a HD, how can they ever hope to make an unhackable PC? Of course maybe they figure they've gathered as much data as they're going to get from console decoys so they might as well get back to making money.