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Xbox 2 SDK Released On Mac G5?

Espectr0 writes "The Inquirer reports rumors, courtesy anonymous sources, that Microsoft has released the Xbox 2 SDK to select videogame developers, and they are using 'dual Apple Power Mac G5 systems running a custom Windows NT Kernel.' This ties up with earlier rumors which mention that the XBox 2 will be powered by the IBM chip, and ATI will be providing the video chip." The report also notes: "Interestingly, the SDK apparently also features an Apple logo on a side bar within the application."

527 comments

  1. Xbox by phreak03 · · Score: 5, Funny

    hmmm wounder how long before the mac zelots turn the xbox 2 into a OS X compatible computer ;P

    --
    come comment on the madness at http://slashdot.org/~phreak03/journal/
    1. Re:Xbox by LostCluster · · Score: 5, Funny

      The project already has a codename: OSXbox.

    2. Re:Xbox by Aqua+OS+X · · Score: 3, Insightful

      No one's turned the GameCube into a Mac.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    3. Re:Xbox by Anonymous Coward · · Score: 0, Interesting

      I wonder how will Apple react to a machine using very similar hardware to its G5 line under 600$ that plays video games better and has a more advanced processor (Xbox2 PPC is supposed to be dual core if I recall correctly...).

    4. Re:Xbox by Drakino · · Score: 4, Informative

      No one's turned the GameCube into a Mac.
      Nope. Because the GameCube has very little in common with a PC. It has a G3 CPU, then a massive all in one control chip that contains the ArtX designed GPU and other components.

      The XBox on the other hand was very much like a computer.

    5. Re:Xbox by Usquebaugh · · Score: 3, Insightful

      I'm still waiting to run Linux from CD on an unmodified XBOX.

    6. Re:Xbox by Golias · · Score: 4, Funny
      The project already has a codename: OSXbox

      Yea, but nobody knows how the fuck you're supposed to pronounce it!

      --

      Information wants to be anthropomorphized.

    7. Re:Xbox by cubic6 · · Score: 4, Funny

      "Oh Sex Box"

      I like it. I'll take 4.

      --
      Karma: Contrapositive
    8. Re:Xbox by Anonymous Coward · · Score: 5, Funny

      Yea, but nobody knows how the fuck you're supposed to pronounce it!

      Oh-Sex-Box perhaps?

    9. Re:Xbox by Anonymous Coward · · Score: 0

      Its "Ow Es Ex-Box" you dumbshit.

    10. Re:Xbox by zhenlin · · Score: 1

      PowerPC machine != Mac.

      ARM machine != PocketPC || Palm.

    11. Re:Xbox by Anonymous Coward · · Score: 0

      zhenlin ? FYI : C || C++ != English.

    12. Re:Xbox by Zenmonkeycat · · Score: 5, Funny
      Steve Jobs would show up at your house with a suitcase full of black turtlenecks, ready to help you Think Different about a glowing green and black box.

      Apples controllers would be all screwy, though, with the buttons on the wrong side of the remote and a plug that doesn't fit into any known port in the universe. However, it would be very easy to use, and would only occasionally cause the console to bluescreen. Oh, and it would be all white, with only one button-- a glowing green button labelled only as "Press." Pressing this button would cause a menu to pop up mid-game, with "iBrazen" and "Imagine" as the two choices. Selecting either one would go back to the game, with no noticeable effect.

      It would also be programmed to suck when being used with 95% of modern games. The remaining 5% would consist entirely of rehashed board games, ports of classic arcade games, Myst, and Spaceward Ho!

      (I own three Macs, which has helped me become acquainted with their limitations. I do actually like them, but they can be ornery at times.

      --

      *****
      Dear Mary,
      I yearn for you tragically,
      A.T. Tappman, Chaplain, U.S. Army.

    13. Re:Xbox by liloconf · · Score: 0

      Just cuase theres a ppc under the hood doesn't mean OSX will run on it. There are many ppc boxes out there, the OS however checks for certain proprietary hardware (something like a BIOS I've heard) that only Apple made computers have. Now darwin might be different but I have no info on that.

    14. Re:Xbox by Anonymous Coward · · Score: 0

      > hmmm wounder how long before the mac zelots turn the xbox 2 into a OS X compatible computer Not as long as it will take anti-Mac zealots to learn how to spell, I'd bet.

    15. Re:Xbox by Anonymous Coward · · Score: 0

      Couse if it where, C would be true or false depending on C + 1 not being english...

      Ofcourse we all know: C ~= English && C++ ~= English
      Since C and C + 1 cant both be equal to english at the same time, so your mistake was you ment to say C == English++, just ask your spellchecker or debugger ;-)

    16. Re:Xbox by Phekko · · Score: 0, Troll

      Very fitting for a project like this. Oh as in zero sex. Sounds about right for someone spending most of their time modding an XBox

      --

      Sigs for Nerds. Sigs that Matter.
    17. Re:Xbox by Anonymous Coward · · Score: 2, Informative

      Keep waiting...because unless you move your ass outside of your closet you won't be able to do it.

      You need a MechAssault or 007 game and a memory card with a savegame exploit.

      If you need more info, use google.

    18. Re:Xbox by Directrix1 · · Score: 1

      C++ has a postfix operator returning the old value of C.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    19. Re:Xbox by Anonymous Coward · · Score: 0

      yeah except "OS X" is "OS 10" not "OS ex"..

      you dumbshit.

    20. Re:Xbox by Anonymous Coward · · Score: 0

      Hm. what about getting ahold of that Win NT for Mac OS? That could be interesting as well.

    21. Re:Xbox by kommakazi · · Score: 1

      Or how about just run Xbox2 games on our g5 Macs? =)

    22. Re:Xbox by kommakazi · · Score: 1

      Wrong...Macs run on PPC processors...

    23. Re:Xbox by Anonymous Coward · · Score: 1, Informative

      The "Gekko" CPU in the Gamecube is not, nor is it derived from the PowerPC 750. It's derived from a PPC 4xx series chip, which was never used in a Mac.

    24. Re:Xbox by kalja · · Score: 1

      The sad part is that you no longer can take posts like this as jokes, after having seen people spending months on porting Linux to different gaming consoles, so i will respond as a complete moron, that is.. Seriously ;-) - Mac users are generally the ones who believes in being produce, and personally I've thought of trying to use a TV as a monitor as something producive as you spend 90% of the time re-reading the text and then after some hours getting a massive headache...

    25. Re:Xbox by HTH+NE1 · · Score: 1

      Oh Ess Tex Box

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    26. Re:Xbox by mendepie · · Score: 1
      "Oh Sex Box"

      I like it. I'll take 4.

      Four of what? Loss leader Boxes or Karma points???

      --

      Are you paranoid if you know that they just want to know everything you say and do?

    27. Re:Xbox by DeeKay · · Score: 1

      Not yet! ;-)
      It won't be long though... Just put the pieces (1, 2) together, hehe....

  2. Duh. by LlamaRama · · Score: 5, Funny

    Blue screens faster than ever.

    1. Re:Duh. by LostCluster · · Score: 5, Funny

      Actually, under contract with Apple the crash screen is now striped in rainbow colors.

    2. Re:Duh. by transient · · Score: 5, Funny

      You're a little behind the times friend. Nowadays it'd be the Aluminum Screen of Death. ;-)

      --

      irb(main):001:0>
    3. Re:Duh. by LostCluster · · Score: 1

      I know, but the rainbow colors are funnier...

    4. Re:Duh. by Keeper · · Score: 2, Funny

      Except when you're playing games licensed from Atari, in which case they're required to draw a number of bomb icons on the screen...

    5. Re:Duh. by thegreat682 · · Score: 1

      No, that would be old Apple. It has to be the White Screen of Death

      --
      Hard Hat Area: Sig Construction Zone
    6. Re:Duh. by Anonymous Coward · · Score: 0

      You must have pb writing your jokes.

    7. Re:Duh. by Anonymous Coward · · Score: 0

      They got rid of the rainbow colors long ago, ya twat.

    8. Re:Duh. by kommakazi · · Score: 1

      The rainbow colors have also been retired for some years now in favor of single color logos...

  3. I would like to see... by RoadkillBunny · · Score: 5, Interesting

    the SDK apparently also features an Apple logo on a side bar within the application

    Does anyone have a screenshot? I would like to see what size M$ put the logo.

    --
    Cheers,
    RoadkillBunny
    1. Re:I would like to see... by arekusu · · Score: 5, Interesting

      On X, you can just use 'screencapture' from the commandline to grab apps which normally aren't grabbable (DVD player, for example.) Apple also had a 'glGrab' code sample which sadly has been removed. As a last resort, you can always ask for the real address of the framebuffer:
      _screenBytes = (unsigned char *)CGDisplayBaseAddress(kCGDirectMainDisplay);

      If it's some wacky NT derived OS though, who knows...

    2. Re:I would like to see... by Shadwell · · Score: 5, Insightful

      Also, don't forget this is from The Inquirer. Definitely not the most credible news source in the world.

    3. Re:I would like to see... by Anonymous Coward · · Score: 2, Funny

      that's the other inquirer.

    4. Re:I would like to see... by fbg111 · · Score: 4, Insightful

      Not the least either. Their sources have been improving, and afaik they were the first to report on Yamhill ~2 years ago.

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
    5. Re:I would like to see... by PS2+INFORMANT · · Score: 1

      Definatly not the most credible....not by a longshot. I even wonder why people still link to them and consider their news to be truthfully informative in some way. I would post links to past foulups on their part but we have already seen enough of it as it stands.

    6. Re:I would like to see... by NanoGator · · Score: 2, Informative

      "that's the other inquirer."

      Heh. No. This one hates MS. Once they posted a story about how an airport was disrupted because IE (they use it for showing departure/arrival times...) had crash. The 'evidence' they showed was a user submitted photo of a terminal screen showing an unmistakable IE error message. It was a "no internet connection found" page.

      Either every other browser out there can run without a net connection, or the Inquirer jumped the gun by labelling it an IE crash. Something broke down that day. It could have been an MS server, but it wasn't IE. Somebody probably just unplugged a network cable.

      You'd think a web based news site would know the difference.

      --
      "Derp de derp."
    7. Re:I would like to see... by Cruciform · · Score: 5, Funny

      I don't trust any article until it's been duped on here at LEAST twice.

    8. Re:I would like to see... by Endive4Ever · · Score: 1

      You'd think a web based news site would know the difference.

      When you're in the business of throwing slime around, you don't necessarily want to examine it that closely. It doesn't smell good, and you might even decide you're being pretty slimy. It might interfere with your 'delivery' and needless to say there's money to be made toeing an anti-Microsoft line to the market segment that sucks it down.

      --
      ---
    9. Re:I would like to see... by Endive4Ever · · Score: 3, Funny

      Wow. They published an accurate report as recently as two years ago ??

      --
      ---
    10. Re:I would like to see... by Anonymous Coward · · Score: 0

      My Canon lets me take screen shots of any OS running any application. For a small fee, I'll license this patent-pending technology to you.

      aQazaQa

    11. Re:I would like to see... by redfiveneo · · Score: 2, Interesting

      Why go through all that "trouble" (Yeah, I know it's not) When a screenshot taken by a digital camera would be easier to prove as real, and easier to take... naturally you'd have to sneak in, in the dead of night with your Canon... but, meh. :)

    12. Re:I would like to see... by fbg111 · · Score: 1

      Yep, they scooped entire IT media on this story by a full two years. Not an unimpressive achievement, if you ask me.

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  4. Microsoft uses a Phone-a-friend lifeline? by LostCluster · · Score: 5, Insightful

    I think the use of the Apple G5 systems with a funny NT kernel running indicate that the XBox2 is going to have a lot more in common with the Apple G5 than the common PC. Afterall, there just aren't a lot of PC motherboards in circulation built for the IBM PowerPC chips.

    Clearly, the final specs for the XBox2 aren't set in stone. So, since they can't deliver any XBox2 motherboards because they're not exactly fully designed yet, Apple's a reasonable place to turn for successful implementation of the IBM processor chips. It's likely that the Apple logo within the software was part of the price Microsoft had to pay for Apple's assitance in supplying a little help in writing that NT-on-PowerPC kernel...

    1. Re:Microsoft uses a Phone-a-friend lifeline? by cortez · · Score: 5, Informative

      Several years back, Microsoft wrote a version of Windows NT for PowerPC chips.

      Here's a link.

      --
      Paizurishitetai desu ka?
    2. Re:Microsoft uses a Phone-a-friend lifeline? by Jeff+DeMaagd · · Score: 5, Interesting

      Yep! Anyone with an NT4.0 CD should be able to find a PPC tree, along with the Alpha, MIPS, I386 trees.

    3. Re:Microsoft uses a Phone-a-friend lifeline? by LostCluster · · Score: 1

      That'd be a good starting point, but clearly somebody would have to do the work to upgrade that version to take advantage of the modern PowerPC chip rather than the one that was around a few years ago.

    4. Re:Microsoft uses a Phone-a-friend lifeline? by Sycraft-fu · · Score: 4, Informative

      There is very little other than the processor and BIOS that is different about a Mac and a PC. They use the same memory, same system busses, same architecture, same periphals. The periphals are, in most cases, totally interchangeable, needing only appropriate OS drivers.

      Also, NT has been on PPC. NT 4.0 was available for x86, Alpha and PPC architectures. However the target of NT 4 PPC was IBM systems, not Macs. Neither it nor the Alpha version did well, so they were discontinued with Windows 2000.

      The NT architecture is highly portable and was designed that way from the beginning. Porting it to a new chip is not a major feat. For something like the X-box, even easier since it runs a much stripped down version of Windows.

    5. Re:Microsoft uses a Phone-a-friend lifeline? by Jeremy+Erwin · · Score: 4, Interesting
    6. Re:Microsoft uses a Phone-a-friend lifeline? by wankledot · · Score: 1

      I really don't see how you can claim that they use the same "system bus and architecture."

      --
      My sig is blank, I typed this by hand.
    7. Re:Microsoft uses a Phone-a-friend lifeline? by aastanna · · Score: 1, Interesting

      I'm already drooling at the thought of a $200 modded xbox running osx. That would make an awesome terminal to put in every room of my house, especially when they've been out a few years and you can get them used.

      1)x-box games
      2)shared playlists with itunes
      3)web browsing with safari (I like it better than firefox)
      4)RSS with net news wire
      5)ichat has good quality video conferencing, and it auto-configures finding everyone on the local network

    8. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      What I'd like to know is whether the non x86 trees of the NT kernel has been kept up to date through the years or if this was a recent task to bring it up to date/write a new port.

    9. Re:Microsoft uses a Phone-a-friend lifeline? by Sycraft-fu · · Score: 4, Interesting

      Like how do you mean? They use a DDR SDRAM memory bus (implemented on a chip made by Intel it might intrest you to know) and a PCI system bus. This would be the same thing that PCs use.

      Really, the difference is in the CPU and more importantly in the OS. The hardware is nothing special. They use harddrives from manufacutrers like Western Digital and Maxtor, graphics cards from nVidia and ATi, and so on. There isn't an underpants gnome in there that makes it a Mac or anything.

    10. Re:Microsoft uses a Phone-a-friend lifeline? by l810c · · Score: 3, Funny
      That would make an awesome terminal to put in every room of my house, especially when they've been out a few years and you can get them used.

      XBox2 is going to be released in late 2005(read 2006). Wait a 'few years'(3+), and you will have an awesome system in every room in 2009.

      Anxiously awaiting pics ;)

    11. Re:Microsoft uses a Phone-a-friend lifeline? by captaineo · · Score: 4, Insightful

      NT 4 ran on MIPS in big-endian mode I believe. So the OS itself is probably endian-safe.

      It's interesting to see that we've reached a point where most OSes and software is portable enough to run on most 32- and 64-bit systems with little modification. (and where MS can switch CPU architectures without Xbox developers throwing a fit). A long way from the day of writing everything in assembly.

    12. Re:Microsoft uses a Phone-a-friend lifeline? by Babbster · · Score: 1

      How would you acquire the licenses for OSX to be on boxes in "every room" of your house? That sounds like an expensive solution to me.

    13. Re:Microsoft uses a Phone-a-friend lifeline? by wankledot · · Score: 2, Insightful
      Yes, the memory, hard drive, and video card is the same. That doesn't mean the architecture of the machine has anything in common. You can quote all kinds of things that are similar (both use PCI... big deal.) but that doesn't mean they have much in common.

      Matching up a bunch of acronyms does not mean they're similar.

      --
      My sig is blank, I typed this by hand.
    14. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0, Flamebait

      um, you're stupid. macs use NuBus.

    15. Re:Microsoft uses a Phone-a-friend lifeline? by sandalwood · · Score: 5, Funny

      That's an informative and interesting post, NT on PowerPC arcitechture and all, but...well, I couldn't get over the fact that your .sig says "would you like to do titty-f'ing?" in Japanese. What the heck is up with that?

    16. Re:Microsoft uses a Phone-a-friend lifeline? by tritone · · Score: 5, Informative

      Get a Family Pack. Only $199 for up to five licenses.

    17. Re:Microsoft uses a Phone-a-friend lifeline? by PygmySurfer · · Score: 0, Redundant

      How would you acquire the licenses for OSX to be on boxes in "every room" of your house? That sounds like an expensive solution to me.

      Mac OS X Family Pack. Is $199 really all that expensive?

    18. Re:Microsoft uses a Phone-a-friend lifeline? by Cecil · · Score: 2, Informative

      Compiler option handles endianness? What magical compiler option would that be? Can you point it out to me?

      And let's see how it handles this:

      char* pChars = new char[8];
      pChars[0] = 1;
      memset(pChars, 0, 8);
      int* pInts = (int*)pChars;
      pInts[1] = 1;
      if (pChars[0] != 1 || pChars[7] != 1)
      printf("Oh no, the universe is broken!\n");

    19. Re:Microsoft uses a Phone-a-friend lifeline? by redJag · · Score: 0, Redundant

      It's only $200 for a 5-license Panther disc from the Apple Store (under Apple Software, for some reason if you just click the Panther box they don't show it..).

    20. Re:Microsoft uses a Phone-a-friend lifeline? by k_head · · Score: 4, Funny

      Wow. Here I thought windows 2000 was a complete rewrite and that IE could not be unbundled.

      --
      The best way to support the US war effort is to continue buying American products.
    21. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      whoa, guess this topic is covered (3 posts!)

    22. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      I've even seen PPC based machines, intended for Linux use, running with a VIA southbridge (The 8237 I think).

    23. Re:Microsoft uses a Phone-a-friend lifeline? by Mikeydude750 · · Score: 0, Informative

      Not anymore they don't.

      If you were to actually look at the specifications, you'd find that today's Macs use standard PCI and AGP slots, along with standard 184-pin DDR modules.

      Really...the only thing that is different is that Apple uses their own motherboard chipsets and CPUs.

    24. Re:Microsoft uses a Phone-a-friend lifeline? by globalar · · Score: 1

      I believe the point was that software and image have created a perceptional gulf between PPC and x86, when in fact core hardware and software are the big differences (not huge proprietary hurdles, like days of yore). These differences can largely be met with portable software.

    25. Re:Microsoft uses a Phone-a-friend lifeline? by Babbster · · Score: 1

      Man, that's a good deal. I had no idea it was that cheap since I knew it was over $100 a pop. Obviously, this is just pie-in-the-sky speculation at the moment, but the solution described in grandparent certainly sounds cooler now. :)

    26. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      No. NT is little-endian only.

    27. Re:Microsoft uses a Phone-a-friend lifeline? by TheNetAvenger · · Score: 2, Insightful

      >>Wow. Here I thought windows 2000 was a complete rewrite and that IE could not be unbundled

      Wow, and I thought most of the people on here were bright enough to know that the NT core of Windows is Not the WIN32 interface.

    28. Re:Microsoft uses a Phone-a-friend lifeline? by YOU+LIKEWISE+FAIL+IT · · Score: 1

      I seem to recall someone telling me that the OSX E.U.L.A. forbids execution on non-Apple produced hardware anyway. In that case, I think you'd be better off saving your money.

      --
      One god, one market, one truth, one consumer.
    29. Re:Microsoft uses a Phone-a-friend lifeline? by bsdfish · · Score: 4, Interesting

      I believe the option that solves this problem is a company-wide directive stating that programmers must avoid dangerous operations such as casting char pointers to int pointers. Your code demonstrates why this is dangerous -- its result is implementation specific.

    30. Re:Microsoft uses a Phone-a-friend lifeline? by Endive4Ever · · Score: 5, Interesting

      I actually ran Windows NT 4.0 PPC version about a month ago. I had an RS/6000 system based on PReP (the Power PC Reference Platform) and figured 'what the hell' and installed NT on it.

      There is nothing, absolutely nothing, to run on NT/PPC except what comes on the Microsoft CD itself. I browsed the web, best as I could, using the IE 2.0 that everybody remembers less-than-fondly from their NT 4.0 install years back.

      Then I formatted the drive, installed AIX on the box, and sold it on eBay.

      PReP boxes like that RS/6000 box are extremely similar to PC's. It had built in S3-trio64 graphics, IDE and SCSI ports, PCI and ISA slots for regular expansion cards, used PS/2 keyboard and mouse, etc.

      It's worth noting that Apple has moved closer and closer to the Commodity PC hardware scheme themselves. They use IDE drives now, based on the good old IBM PC-AT. They use the same memory technology as PCs. Not much in a modern Mac isn't commodity PC stuff, same chips and parts as any cloner puts on a motherboard.

      --
      ---
    31. Re:Microsoft uses a Phone-a-friend lifeline? by Hoser+McMoose · · Score: 1

      Current versions of Windows CE also run on PowerPC chips, it's likely that this was used as the starting point for the OS. Adding a few features to WinCE to run a gaming console is probably a much better bet than trying to strip down WinXP to get to the same point.

    32. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      The Apple licen(c|s)e states that you must use the software on permitted Apple-brand machines. Since you won't be doing that, you're flouting the EULA anyway, which means you must not care about EULAs, which means you might as well just "pirate" it from the start. (Nothing in this post is intended to suggest my position wrt/ the legal validity or morality of EULAs.)

    33. Re:Microsoft uses a Phone-a-friend lifeline? by onash · · Score: 1

      I don't get it. Isn't Microsoft basically saying that the G5 architecture is better than the x86 that Windows runs on? == Mac is a better choice.

    34. Re:Microsoft uses a Phone-a-friend lifeline? by ztwilight · · Score: 2, Interesting
      It's likely that the Apple logo within the software was part of the price Microsoft had to pay for Apple's assitance in supplying a little help in writing that NT-on-PowerPC kernel...

      Nah, Microsoft didn't have to do that. They simply acquired VirtualPC, the software which allows you to run Windows software on the Mac. Then they tap those developers' insight for porting a stripped down Windows OS to the PPC architecture.

      --
      Who moved my sig?
    35. Re:Microsoft uses a Phone-a-friend lifeline? by MinutiaeMan · · Score: 1

      I suppose we shouldn't be surprised that Microsoft wrote a version of Windows for the PPC and never released it (though I'd never heard of it before, personally). After all, Apple had Project "Star Trek" back in 1994, which was porting System 7 to run on Intel-based processors.

    36. Re:Microsoft uses a Phone-a-friend lifeline? by jo_ham · · Score: 2, Interesting

      Apple is pretty good when it comes to the family licence pack.

      I think they've looked at it from the point of view of the consumer.

      You buy one copy of OS X for $129 but your wife and child also have a Mac each (not uncommon nowadays). Sure, you've paid for one licence, but it looks awfully tempting to install it on all three machines.

      What makes it easier is that OS x has no serial codes, no activation and no network checking during install or any other time - it just installs and runs.

      Apple have thus decided to charge just a little bit more to give people like that a legal alternative. They know that many people will install their one copy on multiple machines, but by making the 5 user licence affordable they'll encourage more people to buy it than making 5 licences cost 5x more than one.

      Apple's pro software does have serials and checks - if you try and run two copies of Final Cut Pro (or any of its subsidiary apps) on two different machines that are on the same LAN, the second copy will refuse to start.

      Yes, we did discover this by breaking the licence - we needed two edit suites for a very rush job. We bought Final Cut Express 2 to put on the other machine to make us legal again. Please don't hunt us down and kill us Apple!

    37. Re:Microsoft uses a Phone-a-friend lifeline? by bhtooefr · · Score: 2, Informative

      Never released it? Got an NT4 CD? Throw it in, and look for a "ppc" directory.

    38. Re:Microsoft uses a Phone-a-friend lifeline? by autocracy · · Score: 1

      Dunno... some days it feels like they try and run IE code in the kernel space...

      --
      SIG: HUP
    39. Re:Microsoft uses a Phone-a-friend lifeline? by bhtooefr · · Score: 1

      Well, seeing as the Itanic isn't an x86 arch, I'd say yes on at least one. As for PPC, MIPS, and Alpha, however, I don't think it's been kept up to date.

    40. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 3, Informative

      Components are similar, but the architecture (beyond general concepts) is not.

      The current Dual-2GHz G5 utilises a 1 GHz bus, with no contention between the CPU's. The G5's use a 0.5xCPU-clock bus, so the upcoming 3 GHz machines will be using a 1.5GHz bus.

      An overview is here

      Anyone who claims Apple have no microprocessor design expertise needs to look at the system controller. It's an all-Apple part, and it's beautiful. Dedicated buses for each CPU, AGP-8X, PCI-X, Serial-ATA, 400MHz RAM interface...

      The PPC970's are slick, but it's the architecture that really sets the G5 apart.

    41. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      You can find builds of the PuTTY client for PPC. That's about all I can think of as far as NT4-PPC software goes.

    42. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      YHBT, YHL.

      HAND.

      Also, get a fuckin sense of humour already. You prolly would have fallen for it if the guy had said something funny about proprietary ROMS.

      Seriously, noob-bus is from the days of the Macintosh II. Noone in their right mind would try to tell you that EISA or VESA Local Bus were current PC technologies without making a joke...

    43. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      I don't think windows nt 4.0 was able to be run on powerpc macs.

    44. Re:Microsoft uses a Phone-a-friend lifeline? by Effugas · · Score: 3, Informative

      Cecil,

      The universe is always broken in this example, as there's nothing there to overwrite pChars[0]. pInts[1] == pChars[0] + sizeof(int). Since on no platform is zero the size of an int, pChars[0] (which was memset back to 0) will always be zero.

      Endianness refers to the internal representation of the numbers, i.e. what's happening in pChars[3] through pChars[7]. The ints themselves still advance normally.

      --Dan
      www.doxpara.com

    45. Re:Microsoft uses a Phone-a-friend lifeline? by Effugas · · Score: 1

      Typo, pChars[4] through pChars[7]. Damn fence posts.

    46. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      Yep, you're an Xbox shill.

    47. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      +1, True

    48. Re:Microsoft uses a Phone-a-friend lifeline? by Grave · · Score: 1

      No, Microsoft has kept the NT kernel running on PPC architecture for awhile, but they haven't been releasing it -- there's no reason or need to. It's easy to do it, since the rest of the OS is actually rather flexible. I believe they kept up with the Alpha compatible kernel through 2000 (last official release was 4.0), but stopped doing so because of the lack of new Alpha's. I may be wrong about that, though, as they might have continued to update the kernel as needed for XP.

      MS didn't need Virtual PC to do it. MS may, however, use Virtual PC technology to allow the system to be backwards compatible with the first XBOX. Given the rumour of three dual-core PPC processors, it would have more than enough power to emulate a 733MHz P3.

    49. Re:Microsoft uses a Phone-a-friend lifeline? by Cecil · · Score: 1

      you missed the line "pChars[0] = 1;"

      the idea being to ensure that the compiler is not doing something horrible like flipping the bytes around in memory when the char* is cast into an int*.

    50. Re:Microsoft uses a Phone-a-friend lifeline? by Cecil · · Score: 1

      I agree that it's dangerous. So is a compiler option that changes memory around beneath the programmer without making it 100% absolutely transparent. Neither is safe, and neither should be allowed in any company that favours quality over speed.

    51. Re:Microsoft uses a Phone-a-friend lifeline? by Endive4Ever · · Score: 1

      Nope. The boot floppy to install NT 4 on PPC comes from IBM and supports IBM's RS/6000 PowerPC boxes.

      --
      ---
    52. Re:Microsoft uses a Phone-a-friend lifeline? by Effugas · · Score: 1

      Heh Cecil,

      pChars[0] = 1;
      memset(pChars, 0, 8);

      What's that memset doing? :-)

      --Dan

    53. Re:Microsoft uses a Phone-a-friend lifeline? by Cecil · · Score: 1

      ... Aha, I see I typed them in the wrong order. :) YHW, IHL, HAND.

    54. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      > There is nothing, absolutely nothing, to run on NT/PPC

      Only a slight overstatement. There was also IE4, MS Office, and a few other things. But unless you have an archive of old MSDN CDs, you would never be able to find this software anywhere. Software tend to disappear from MS' website much like people from Stalin's photo gallery.

    55. Re:Microsoft uses a Phone-a-friend lifeline? by Anonymous Coward · · Score: 0

      Ignoring the CPU, a G5 mac and an Opteron board looks surprisingly similar.

      The main difference is that the memory controller functions of the north bridge are on-CPU with the Opteron, giving it superior multi-CPU capabilities (mainly WRT memory bandwidth).

    56. Re:Microsoft uses a Phone-a-friend lifeline? by captaineo · · Score: 1

      Thanks for the correction. (I did a Google search to confirm my recollection of MIPS NT being big-endian but didn't find the answer)

      I find it interesting that my post, whose factual content is entirely false, got modded up to +5 Insightful... I think there's too much "mod inflation" at Slashdot.

    57. Re:Microsoft uses a Phone-a-friend lifeline? by cortez · · Score: 1

      Well I would!

      --
      Paizurishitetai desu ka?
    58. Re:Microsoft uses a Phone-a-friend lifeline? by SEE · · Score: 1

      Sets it apart from what? It's the same basic architecture as used in Opteron systems, and the technology was co-developed by Apple and AMD -- after Apple jumped on AMD's HyperTransport bandwagon, since AMD is the one that started the development (based on the Alpha bus tech they licensed). The architectural commonalities between the G5 and the Opteron are in fact greater than those between an Opteron and a P4.

      Apple has put an IBM chip on a joint AMD-Apple bus, which then connects to completely standard PC components. It's a nice computer, yes, but what makes Macs unique comes down to aesthetic design, not techology.

  5. Re:Could it be a first????Post that is... by 0racle · · Score: 5, Insightful

    Why would it mean anything. It seems its just a development environment for the Xbox, and considering that it seems the Xbox 2 will have no backwards compatibility why would this environment help in porting, when they have turned their back on intel architecture for the platform. Just because it has a NT kernel doesn't mean anything, remember NT ran on PPC as well as Alpha and Intel when NT was actually called NT.

    --
    "I use a Mac because I'm just better than you are."
  6. XBox Emulation on the Mac by TempusMagus · · Score: 5, Interesting

    Interesting. I wonder if we'll ever see an Xbox2 emu for the Macintosh? If memory serves, wasnt the first commercial Playstation emulator for the Mac? The other good thing about this, is that the more chips business IBM gets the more incentive they have to make (more/better/faster) PPC chips - which bodes well for us Mac users. This is good news, but I'm curious if anyone knows what Intel did to piss microsoft off so much that they turn to IBM?

    --
    -_-
    1. Re:XBox Emulation on the Mac by LostCluster · · Score: 4, Interesting

      This is the second major snub by Microsoft towards Intel. The first was when the 64-bit demo of Windows XP came out only supporting AMD Chips, which effectively forced Intel into the AMD-emulation business when for years it was AMD who had to release Intel-compatible chips.

      Somehow, the Wintel alliance seems to have broken up, and Intel's in danger of being voted out at the next tribal council now...

    2. Re:XBox Emulation on the Mac by crispy1083 · · Score: 2, Insightful

      Not to be pendantic, but wouldn't it be more of a hardware abstraction? I mean, it's rumored to be a G5 chip, so it wouldn't make much sense to emulate the same chip...

    3. Re:XBox Emulation on the Mac by Sycraft-fu · · Score: 4, Informative

      Ummmm, the 64-bit IA-64 version of Windows XP has been available for a long time. Full release version, not a demo.

    4. Re:XBox Emulation on the Mac by LostCluster · · Score: 1

      Oh, yeah, it's out now. But the point is, since when did the AMD version of anything come out before the Intel version?

    5. Re:XBox Emulation on the Mac by Anonymous Coward · · Score: 0

      for someone concerned about appearing 'pendantic,' they ought to spell it right

    6. Re:XBox Emulation on the Mac by Atmchicago · · Score: 2, Interesting

      Although it's true that Intel is using AMD extensions, the way I understood it is that because Intel owns the intellectual property rights for x86, AMD has to pay Intel to use it. Anything AMD develops based on x86, Intel has the right to use for free (this could be an oversimplification).

      Why reinvent the wheel? Well, Intel could try to use its muscle and make its own extensions, forcing AMD into a small market share (everyone would make theirs intel compatible), but that wouldn't work well in the long run. So they use AMD's, and free, too.

      --

      You can lead a horse to water, but you can't make it dissolve.

    7. Re:XBox Emulation on the Mac by p4ul13 · · Score: 3, Insightful
      The emulation in this instance wold be refering to simulating the XBox2 (software) environment itself. Some of the custom hardware of it would probably have to be emulated, but as far as the processor is concerned, there would be less work to be done.

      So, yeah, you're right to degree, but there's still emulation to be done here.

      --
      Paul Lenhart writes words!
    8. Re:XBox Emulation on the Mac by Sycraft-fu · · Score: 3, Informative

      No I mean like the IA-64 version was out years before the x86-64 version. It came out a few months after the Itainum 1. It's pretty much been a non-story, given the Itainum's less than stunning success, but it's been around.

    9. Re:XBox Emulation on the Mac by JVert · · Score: 1

      By emulator do you mean a leaked SDK?

      Does anyone know if the earlier SDK worked on PC?

    10. Re:XBox Emulation on the Mac by Mr.+Piddle · · Score: 5, Funny

      Ummmm, the 64-bit IA-64 version of Windows XP has been available for a long time. Full release version, not a demo.

      What's the funniest thing about IA-64?

      More bits than users.

      LOL!

      --
      Vote in November. You won't regret it.
    11. Re:XBox Emulation on the Mac by Anonymous Coward · · Score: 5, Informative

      No, long ago AMD had a cross-IP licensing agreement with Intel, because AMD got a big start helping Intel supply x86 chips. There was a court case brought by Intel against ADM when AMD started making their own compatible chips, which AMD won, around '486 times, that enabled AMD to continue to use said IP up to a certain tech level, essentially in perpetuity. So, no, AMD does not have to pay licensing fees to Intel for some of the X86 stuff that they use in their chips.

      Otherwise, there would be no point in AMD making chips.

      Which is why AMD has a different set of X86 extensions to do mostly what MMX does compared to Intel, which was some of the first new tech on X86 chips that AMD could not duplicate (terms of the lawsuit judgement).

      Intel tried to first kill AMD with MMX, but that did not really work as well as Intel wanted it to, as Microsoft kept their options open and also coded Windows 9x to use AMD's multimedia extensions as well.

      At that time, while 99.5% compatibility between K5 and K6 chips with Intel-equivalents was there (which should have been good enough for everyone), there was quite an anti-AMD bias amongst those who bought computers in large quantities, because the occaisional problems with K5/K6-based computers at the time wasn't necessarily the CPU's fault, but crappy drivers and bad motherboards.

      As it stands, how many companies (esp. Fortune 500) have tried to save a few thousand dollars on their big computer upgrade cycles by getting AMD-based instead of Intel-based computers for their Windows users? Not too many.

      Yet somehow AMD has managed to find a niche in the computer market, and enough collective mindshare to survive to the point that now Intel is reacting to AMD's moves, not the other way around.

      I know that the next x86-based computer I get/build will probably be AMD-64 based.

      As much as I want one, I can't quite justify getting a new Macintosh. I don't do Photoshop, and too many of the things I do/like do not provide enough options for Macs.

    12. Re:XBox Emulation on the Mac by Anonymous Coward · · Score: 0

      MSFT is going with IBM for their processors for pretty much the same reason they're spurning Nvidia- both companies want too much money for their product.

      In an ideal world for MSFT, they would design all the major aspects of the Xbox and wholly own those important parts, not depend on someone else to provide it. By owning all the components that combine to make a final product, you save money, and thats what MSFT wants- more money, and control.

    13. Re:XBox Emulation on the Mac by floamy · · Score: 1

      Except that the IA-64 is a completely different architecutre, and in no way shape or form a desktop browser. AMD has forced intel into doing an x86-64 compatable chip. (Check slashdot artical from a week ago)

    14. Re:XBox Emulation on the Mac by Dahan · · Score: 1
      Except that the IA-64 is a completely different architecutre, and in no way shape or form a desktop browser.

      WTH?? What do browsers have to do with anything? Can you name any processor architecture that is any way, shape, or form a desktop browser?

      Anyways, while it's nice that IA-64 is completely different from x86-64, the claim was that "the 64-bit demo of Windows XP came out only supporting AMD Chips," when in fact a 64-bit version of XP has been out before AMD even had a 64-bit chip.

    15. Re:XBox Emulation on the Mac by Carewolf · · Score: 1

      Not quite accurate. 3dnow! was the precursor to SSE and not MMX (K6 already had MMX). The reason AMD ended up with a different extension was they were first like they were with x86-64, but in this case Intel decided to make their own incompatible extension rather than copying AMDs.

    16. Re:XBox Emulation on the Mac by RoLi · · Score: 1
      All non-x86 versions of Windows are pretty irrelevant because the point of Windows (and the only thing Windows is really better at) is to run Win32 applications.

      AMD's chip is the only real possibility for Windows because it offers a smooth upgrade path. But even there Linux was there first and there are much more Linux apps (complete distributions) that support the 64-Bit extensions than Windows apps.

    17. Re:XBox Emulation on the Mac by Anonymous Coward · · Score: 0

      FUCK YOU OK
      i tell you what its like a bum

    18. Re:XBox Emulation on the Mac by Anonymous Coward · · Score: 0

      Yeah... You know, there was also an Alpha version of NT4. We all know were that went.

      If any 64 bit architecture is going to make it onto the desktop it will be x86-64.

    19. Re:XBox Emulation on the Mac by Johnny+Mnemonic · · Score: 1


      I wonder if we'll ever see an Xbox2 emu for the Macintosh? If memory serves, wasnt the first commercial Playstation emulator for the Mac?

      Yes. And even more interesting, Microsoft now owns the same company (Connectix, better known for making Virtual PC) that originally did the PS emulation.

      The chances that I'll be able to play Halo 2 on my G5 are looking up, I think. (Whereas before they were strictly nil, I think now they've improved to "cold day in hell.")

      --

      --
      $tar -xvf .sig.tar
    20. Re:XBox Emulation on the Mac by floamy · · Score: 1

      Uhhhhhhhhhhhh, I think I meant desktop processor. Sorry, it was late. :-/

    21. Re:XBox Emulation on the Mac by Junks+Jerzey · · Score: 2, Interesting

      This is good news, but I'm curious if anyone knows what Intel did to piss microsoft off so much that they turn to IBM?

      They didn't do anything except stop making high-end chips that are suitable for use in embedded systems. You simply cannout put a moden P4 (or Athlon, to be fair) in a box that doesn't have an extravagant heating system. High-end P4's are up in the 80+ watt range. Think shrinking from a 130nm to 90nm process will help? Intel did that, and the resultant chip is in the 100+ watt range. These are not meant for notebooks or any other kind of small consumer box.

      IBM, on the other hand, started out with much lower power numbers, then cut those numbers in half when they switched to a smaller process.

      The bottom line is that IBM is paying attention to power and heat issues, while Intel barrels along with their "performance at any cost" philosophy.

    22. Re:XBox Emulation on the Mac by SEE · · Score: 1

      Nope, AMD doesn't have to pay Intel a dime, either.

      Back when the first IBM PC was coming out, IBM made second-sourcing of the 8086/8088 family a requirement of the contract for Intel. So Intel sold a number of companies full rights to Intel's x86 IP. AMD then used genuine Intel microcode through to its 486s, a right confirmed in a court case over the 386 after Intel terminated the second-source agreement.

      Fast-forward. A small chip company called NexGen has made a splash with its powerful not Pentium-socket compatible Nx586, the first chip to decode x86 instructions to RISC-like ones. It announces in October, 1995, that it's building multimedia extensions into the Nx686, the first attempt by a non-Intel company to extend the x86 instruction set. This is especially bold since NexGen is the smallest maker of x86 chips, trailing Intel, AMD, and Cyrix.

      AMD then buys NexGen before the end of the year, getting the Nx686, and renaming it the K6. With the money and power of #2 x86 maker, the new multi-media enabled K6 looks poised to beat Intel's P55C (Pentium MMX) to market. But can even making it first to market ensure that software makers will adopt its instructions?

      Intel and AMD, both unsure of their position and under pressure from software makers, cut a deal. They cross-license the technology and agree to a unified set of multimedia instructions, basically based on the P55C. This delays the K6 a bit as its MMX unit has to be re-engineered to use the new instructions, but guarantees AMD that they'll have software support.

      The cross-license agreement is very broad, although it doesn't extend to actual silicon, and with supplemental agreements reached later over SSE, allows AMD and Intel to implement each other's extensions to x86. And so AMD can freely add SSE3 instructions like it's planning for next-generation Opterons/Athlon 64s, and Intel can freely add AMD64 instructions, or 3DNow if they wanted.

  7. Well by HappyCitizen · · Score: 5, Interesting

    I guess that answers the question of the X-Box 2's processer. I wonder why Microsoft made this move though, considering the classic WinTel alliance. It doesn't seem like a normal thing from them. Wether or not one companies top chip is faster than the other, does it really matter which one you use? It seems like by the time games start maxing out the processer, a new console has already come out. I mean look at all the other consoles. The Play Station used a relatively slow processer for the time. Same with the X-Box (733 mhz). Possibly price, but then wouldn't they go with AMD? I mean, why break compatibilty and go non x86 when x86 chips are farely cheap?

    --
    http://www.beyourowneviloverlord.tk
    http://www.frozenchickenthrowing.tk
    http://www.killercamel.tk
    1. Re:Well by Tremor+(APi) · · Score: 1

      Not necessarily - could still end up running on x86 chips in the X2. Though I doubt AMD will be in the picture, judging from past history.

      --
      [Z?]
    2. Re:Well by MBCook · · Score: 1
      Don't forget there is more to a processor than speed. The G5s are fast, but they are low power/heat processors compared to the volcanos that Intel is turning out now. AMD is doing pretty good, but the G5 is still fewer watts of heat (who wants major fans in their consoles?) and remember that AMD was the ORIGIONAL partner for the X-Box but it was later changeed IIRC.

      And no one ever got fired for choosing Big Blue. If the X-Box 2 were to really take off, Intel could supply the CPUs for it. But they decided to switch, so could AMD keep up? If they put a Hammer in it (which they probably would have) they might but they might not (and AMD currently wants a premium for Hammers). But IBM is IBM. I'd be more than willing to bet that IBM could keep up.

      And there are the processor features. The P4 line has SSE2. The G5 are 64 bit with Altivec, the Hammers are 64 bit with SSE2 and 3DNow! and such. I can understand the choice to switch from Intel. And when you're switching from Intel, the G5 and IBM do look VERY attractive.

      PS: Plus the part of me that wants a Mac hopes the X-Box 2 is a big success and helps drive the cost of G5 chips down so Macs will be less expensive (or at least have even FASTER chips for the same price). The X-Box 2 could end up a significant portion of the G5 chips sold.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  8. Um... by Anonymous Coward · · Score: 0, Troll

    Not surprising since Microsoft owns part of Apple.

    1. Re:Um... by Anonymous Coward · · Score: 1, Interesting

      Firstly, they bought only something like $150 million worth of some specialized non-voting shares

      Secondly, they sold it a few years ago

      It was only intended as "good faith" money to help demonstrate Microsoft's commitment to keep supporting Office on the Mac

    2. Re:Um... by Anonymous Coward · · Score: 0

      No. They don't. Microsoft had 2 sets of financial dealings with apple in the last 7 years: 1) Cash infusion - which if you recall was payment for a certain lawsuit to "go away". This cash infusion took the form of the purchase of a large block of non-voting shares. 2) Subsequent sale of those non-voting shares for an enormous profit.

      While the knee-jerk Apple baiting is informative, let's hope the mods stop applying the +1 informative moderation to drivel such as this.

    3. Re:Um... by pvera · · Score: 1

      Please mod up the above comment. The reason MS invested the $150 million was to prove they were not trying to crush Apple. Apple was of course hurting, but it was a PR move on MS's part, not some obscure evil plan to take them over, crush them, etc.

      The only thing Apple was guilty in the $150 million mess was to project Bill Gates on a giant screen for the announcement: it was too much like the 1984 commercial!

      --
      Pedro
      ----
      The Insomniac Coder
  9. Not Surprised by Zycom · · Score: 5, Insightful

    I'm really not surprised. I mean, Apple has no stake in the videogame market, so why not help out someone (even Microsoft) and get a little bit of extra money? Microsoft would find a way to do it eventually, so its not like if Apple didn't help it would be any sort of blow against MS.

    1. Re:Not Surprised by sharrestom · · Score: 1

      Perhaps, Apple will reap the reward of a few G5 compatible games, bolstering MS against Sony and Nintendo, by providing another sales avenue, albeit small.

    2. Re:Not Surprised by Anonymous Coward · · Score: 0

      Uh, the Gamecube is already running on a PCC, along with ATI graphics.

      This really isn't an issue, is all I'm saying.

    3. Re:Not Surprised by Hoser+McMoose · · Score: 1

      Don't hold your breath. XBox2 games will be primarily Win32 and DirectX API games, neither of which run on OS X. Just because the hardware is similar doesn't mean that the systems are all that closely related.

  10. Rumors by Doc+Squidly · · Score: 4, Insightful

    I think we should wait for an official release from any of the companies involved.

    Until then the SDK is just Vaporware.

    --
    I think I think, therefore I think I am.
    1. Re:Rumors by Anonymous Coward · · Score: 0

      I concur. I wouldn't trust a website named The Inquirer for reliable information, much less any website that writes in 31337 Caps like this: "oUr miSsion is oUr sTaTeMeNt" That wreaks of unprofessionalism.

      \ _ __ \ \
      _) \_(_)__/__) \ Posted in the sacred name of the Jihad
      \_) o

    2. Re:Rumors by Anonymous Coward · · Score: 0

      Just like Wikipedia, haha!

    3. Re:Rumors by Anonymous Coward · · Score: 1

      You obviously have little grasp of what vapour ware is. How can an object that is already shipping to developers be vaporware?? Just because you, stupid end user, doesn't have one doesn't mean it's vaporware. Heck you wouldn't even know what to do with the SDK once you did get it. By your logic Half-Life 2 is vaporware, but in reality it's just not out yet. Slight difference.

    4. Re:Rumors by Anonymous Coward · · Score: 0
      By your logic Half-Life 2 is vaporware, but in reality it's just not out yet. Slight difference.
      By your logic, Duke Nukem Forever is not vaporware since it's just not out yet.
    5. Re:Rumors by Anonymous Coward · · Score: 0

      Ayayayay

      Masha'alah :-D
      ___ \ \ \
      \__\ \ \ \
      \__\__\ \

  11. Probably Piracy Prevention by Anonymous Coward · · Score: 4, Interesting

    Good way to make sure people won't be able to run Xbox2 games on PCs.

    1. Re:Probably Piracy Prevention by aastanna · · Score: 1

      Good way to encourage people to buy a mac :)

    2. Re:Probably Piracy Prevention by ozric99 · · Score: 4, Insightful
      Good way to make sure people won't be able to run Xbox2 games on PCs

      Yeah, because that Xbox1 emulator scene on the PC is just booming... ;-)

  12. You'll be able to run all kinds of games... by Anonymous Coward · · Score: 5, Funny

    ...that will never be ported to the computer you're running them on.

  13. Re:Porting software by Tremor+(APi) · · Score: 4, Insightful

    I would say probably nothing - comparing running XBox SDK on G5's to porting windows apps to OSX is an apples to oranges kind of deal. If you're talking linux x86... shouldn't be too hard to port to OSX anyway.

    --
    [Z?]
  14. somthing ain't right here by bersl2 · · Score: 1

    This is right out of a stereotypical episode of the Twilight Zone. I can hear the music already.

  15. Perhaps.... by elvesRgay · · Score: 4, Insightful

    This may be why all those new G5s where being rolled into the microsoft offices some months ago. The guy who took photo's of it and posted it on his web site got fired for taking the photo's because of what microsoft management called "security concerns". I can't seem to find the original story.

    1. Re:Perhaps.... by Jeff+DeMaagd · · Score: 4, Insightful

      You know, Microsoft develops a lot of software for the Mac? It shouldn't be a surprise that Microsoft owns Macs. It's not as if it needed some super secret project.

      Microsoft is also apparently updating Connectix's Virtual PC to run on G5, which could be used to help emulate the XBox on XBox2 should they choose to.

    2. Re:Perhaps.... by strangel · · Score: 2, Informative

      Here's the slashdot story.

      And here's the original blog posting.

    3. Re:Perhaps.... by EvanTaylor · · Score: 1

      Hell, MS' Mac Business Unit had a massive g4 (maybe g3) setup that was hauling ass on seti@home. Its pretty public knowledge as far as /. is concerned that MS uses macs.

      --
      Sleep is for the weak.
    4. Re:Perhaps.... by elvesRgay · · Score: 1

      Sure I realize that microsoft develops lots of software for the mac, but this tie in is much more interesting. I also found it interesting that they would be getting top of the line dual G5s at the time. I also wonder if we will see G5s that are not from apple for the purpose of developing XBox2 games. I don't think MS would want to help finance Apple too much. That is a very interesting point about Virtual PC.

    5. Re:Perhaps.... by Nebrie · · Score: 3, Interesting

      Isn't the Microsoft Mac business based in SF rather than Redmond though?

    6. Re:Perhaps.... by Anonymous Coward · · Score: 0

      Microsoft was buying top of the line G5s because Microsoft's Mac Business Unit is HUGE. You dumb cunt.

    7. Re:Perhaps.... by CoolMoDee · · Score: 1

      except their mac department is close to cupertino..

      --
      Jisho - A Japanese English German Russian French Dictionary for the rest of us.
  16. Windows on a mac by Ianworld · · Score: 5, Interesting

    I'd say the most interesting result of this is that it appears microsoft made windows run on a mac. If their custom NT kernal is siimilar to what is on the X-box then it is quite a feat. The x-box ran a slightly modified directX which is the part of the windows OS that Wine is having a really hard time emulating. If microsoft could port that over to a G5 mac then i they could easily port a full Windows operating system over. Not that they would. It doesn't make a lot of sense for them to do it economically, but its still interesting that they could. ~Ian

    1. Re:Windows on a mac by Anonymous Coward · · Score: 0

      So, if MS releases their super secret Windows XP build for the Power Macs, will Apple have to respond by producing OS X for the PC :)?

    2. Re:Windows on a mac by leandrod · · Score: 2, Interesting
      > the most interesting result of this is that it appears microsoft made windows run on a mac

      Very old news indeed. MS WNT started its life as MS OS/2 3.0 NT for the i860, later ported to the i960, then the Alpha, and finally the i386. There was port planned for the Clipper, a never released one for the SPARC, and commercial ones for MIPS and PowerPC.

      Even MS W2K had an Alpha port that made it to the GM release but was never commercialised -- looks like there are OpenVMS diehards who still run this version on their Digital Personal Workstations. Since those times, the Mac has become more standard, with OpenFirmware, PCI and the such.

      So there is nothing new here technologically. Only the marchitecture side is interesting: could this bring the PowerPC volumes nearer the x86 ones, and thus also the selling prices, or will the G5 be so old when the XBox 2 arrives, or will the XBox be such a flop it won't make a difference at all? Would this make the partners consider launching a Video Workstation or something the like by, say, IBM, running MS WXP on the PPC?

      In other words, will MS by loosening the Wintel duopoly help bring platform diversity that ultimately benefits free software?

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    3. Re:Windows on a mac by Sycraft-fu · · Score: 5, Insightful

      They could easily port Windows NT (by that I mean the line including 2k, XP and 2003 server) to a Mac if they wanted. Windows NT was made to be portable from the start, as are most micro-kernel type OSes. NT 4 was actually available for x86, Alpha (Digital's 64-bit processor), PPC (IBM systems, not Macs) and MIPS. They moved to only x86 since sales weren't worth it on the other platforms.

      The reason you don't see it for Macs is monetary and licensing. Apple wouldn't be happy with them if they tried (might even wind up in court) and there'd be no economic incentive since a large majority of Mac users use Mac to NOT use Windows. Also, software would still have to be recompiled for the new processor. So it's not like there would be a huge library of apps out there.

      That was the problem with NT on the Alpha. It was NT in every way, and all the included software worked great and very fast. However, there was very little effort on the part of software companies to release Alpha versions of their apps. There was an emulator out there that allowed x86 apps to execute on Alpha, but as with all emulators it was slow. Given that speed was the allure of the Alpha, most people elected to use the cheaper x86 if NT was what they needed.

    4. Re:Windows on a mac by cyberjessy · · Score: 2, Interesting

      True!

      I have a feeling that they have a working NT kernel on the G5. Since everyone is convinced that the G5 in a powerful architecture, this is a Microsofts insurance against the x86 platform being irrelevent.

      I am wondering whether longhorn will target the Power5 series as well. Since most user applications would run on .Net it would be easier to do so now! Just add a Power5 native .Net runtime and most applications will simply run.

      For myself, I would like to see the Power5 series becoming more widely used. And yes, with clones coming out. Not just apple g5s.

      All this seems to be part of Microsofts grand vision to make truly multi-platform windows, with market share preservation policy based on .Net lock-in instead of a Windows lock-in.

      --
      Life is just a conviction.
    5. Re:Windows on a mac by javiercero · · Score: 1

      You got somethings wrong: The NT kernel that was implemented in the 80860 had nothing to do with OS3.0, in fact NT was nothing like NT until the 3.0 version (ever wondered what happened to the 1.0 and 2.0 versions :)? ).

      When the research OS showed that the 860 was not viable as a general purpose architecture it was ported over MIPS. For all intents and purposes the MIPS was the first real NT implementation. In fact Microsoft even designed the platforms that would run the OS, which were sold under 3rd party aliases (yeah, that is right M$ actually did some hardware development). Those were the ARC compatible machines based on R4000 (Acer PICA, MIPS Magnun, Olivetti et al sold the M$ platform) and EISA bus. The NT kernel was never ported to the 960 which is an embedded processor. The x86 port came with the 3.0 version of NT, so in its initial release NT supported MIPS for the high end and X86 for the low end (under what the ARC consortium was supposed to move towards). After Intel with its pentium FUD managed to kill off the MIPS vendors, DEC actually ported NT to the Alpha. Motorola also did most of the porting of NT over the PPC line (but it had to be the IBM/Motorola CHRP compliant machines). There were supposed to be ports of NT to the Clipper and Sparc, and even PA-RISC. But those never saw the light of day, and I do not know if they got very far. SGI actually had some of their propietary MIPS machines like the Indigo booting NT kernels (spooky).

    6. Re:Windows on a mac by D4MO · · Score: 1

      Here's an interesting thought: If the also port the .Net framework, then most of the future sofware (assuming it's written in managed code (Longhorn)) will *not* have to be recompiled or rebuilt. Thus making windows and, more importantly, applications hardware agnostic.

      --

      Rocket science is easy. Neurosurgery, now *that's* difficult.
    7. Re:Windows on a mac by leandrod · · Score: 1
      > The NT kernel that was implemented in the 80860 had nothing to do with OS3.0

      Yes, it had. It was heavily developed since the first MS OS/2 3.0 NT i860 prototypes, and perhaps little code was left, but the basic concepts -- fat microkernel, multiple personalities, MS-DOS heritage (only thru IBM OS/2 2 compatibility instead of MS Win32) -- were already there.

      MS has heavily hyped the supposed DEC VMS heritage, but apart from some of the same people they have little in common -- not architecture, not interfaces, not reliability. What they have in common is being relatively slow. In fact it has been rumoured consistently that the supposedly chief MS WNT architect has been sidelined at least since the MS W64 efforts inception because he wanted to Do It Right instead of keeping brokenness by nearly absolute backwards compatibility which is impossible anyway.

      > in fact NT was nothing like NT until the 3.0 version (ever wondered what happened to the 1.0 and 2.0 versions :)?

      They were called MS OS/2 1.X. Then MS split with IBM, IBM OS/2 2.X and over kept its superior Presentation Manager personality while MS grafted MS Win32 on the MS OS/2 3.0 NT kernel. Thus the name change and the bump.

      This is all documented in a book by then MS OS/2 architect, a guy with a funny, seemingly Central European, name; and at various Byte articles pre-1,995, which unfortunately I'm not aware of being available on the Net.

      > When the research OS showed that the 860 was not viable as a general purpose architecture it was ported over MIPS

      Right, the Alpha came later when it was shown to be a superior architecture. I stand corrected.

      > The NT kernel was never ported to the 960 which is an embedded processor.

      You are probably right here, I stand corrected. But the i960 was conceived as a general purpose i860 successor, much in the i386 to i486 transition line, only the i860 was never good enough nor was the i960, thus both ended up in the embedded market which is where old general-purpose chips go to rest and die anyway. I'm not aware if their ISAs were compatible or a port was ever attempted, so I shouldn't have implied or said anything about MS WNT on the i960.

      > The x86 port came with the 3.0 version of NT, so in its initial release NT supported MIPS for the high end and X86 for the low end (under what the ARC consortium was supposed to move towards).

      There was never such a general availability release, perhaps at most ISV seeding development copies, quality at most.

      > After Intel with its pentium FUD managed to kill off the MIPS vendors, DEC actually ported NT to the Alpha.

      No, the Intergraph Clipper chip was the one Intel managed to kill yet stillborn. The MIPS, Alpha and PowerPC ports were all simultaneously launched, with the Clipper having been cancelled and the SPARC never getting Sun's and ISVs' interest.

      > SGI actually had some of their propietary MIPS machines like the Indigo booting NT kernels (spooky).

      Not spooky at all. Spooky was the ARC with its MS-DOS FAT filesystem, Compaq-like, for an initialisation and BIOS component.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    8. Re:Windows on a mac by Anonymous Coward · · Score: 0

      Actually, at the time fx!32 did run many x86 programs faster than the x86 computers available at the time.

  17. Can't believe this hasn't already been posted. by Anonymous Coward · · Score: 5, Funny

    Where's the .torrent?!

  18. Apple game console? by Anonymous Coward · · Score: 0

    Perhaps with this experience under their belt, Apple may take a shot at the game console market? I doubt it, but it would be interesting if they did...

    1. Re:Apple game console? by Fancia · · Score: 3, Insightful
      Perhaps with this experience under their belt, Apple may take a shot at the game console market? I doubt it, but it would be interesting if they did...
      As I recall, the Pippin failed rather miserably; past history considered, would they really want to reenter an already-crowded market?
      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:Apple game console? by drinkypoo · · Score: 1

      Not right now, but if Microsoft should succeed in blowing away one of the major players, they could easily bring a competing system to market, backed with the power of amazing zealotry.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. Re:Screenshots! by Anonymous Coward · · Score: 2, Informative

    Does the NT kernal run "under" the base OSX or is it an operating system unto itself?

    I'd be willing to bet the NT kernel runs as an OS X application, much like OS 9 does in the Classic environment. Back when OS X was just a gleam in the eyes of Mac users, there was talk of Apple doing a Windows compatibility environment so people could run Windows apps right alongside their Mac apps. I believe it was called the "blue box," and back then Classic was known as the "yellow box," but don't quote me.

    As for why that never made its way into OS X, Apple probably feared that cheap, lazy developers wouldn't bother to port their apps to the Mac and would tell people "just use the Windows version."

  20. burning bridges? by timeOday · · Score: 5, Interesting
    I'm surprised they're switching both the video card AND cpu supplier for XBOX2. If this second and third marriage don't go well either they're not going to have any hardware friends left. (XBOX3... AMD and, uh, Trident?)

    On a more practical note this doesn't hold out much hope for XBOX-1 game compatibility, does it?

    1. Re:burning bridges? by Anonymous Coward · · Score: 0

      m$ has an interesting app called virtual pc. i would imagine that a "single" g5 has enough grunt to emulate the 733MHz pentium in the xbox, so...compatability through emulation

    2. Re:burning bridges? by Jeff+DeMaagd · · Score: 1

      Yes, I've tried to point this out the last several threads concerning a G5 in a hypothetical XBox2. Even if a G5 can't fully emulate a PIII 733 in real time, all the APIs could be recompiled coded into PPC code, and emulate the non API code.

      If MS did their job, the graphics APIs should be hardware agnostic too, so porting the APIs shouldn't be an issue.

      But regarding burning bridges, I doubt it. Going with the lowest bidder doesn't necessarily imply a "marriage" of any kind.

    3. Re:burning bridges? by gmhowell · · Score: 2, Insightful

      Microsoft doesn't give a shit about burning bridges, because AMD, Intel and NVidia will all break their backs rebuilding them. How much weight does it carry if Ballmer calls up 'one of the gang' and says 'hey, buddy, because of some problems in your drivers we identified, your hardware will never work on Windows again'?

      There's only been one console with backwards compatibility. It was a fluke. It may have pushed a few sales, but I doubt it was the defining element of the PS2's dominance. Further, how many purchases of XBox 2's are going to hinge on the massive (sic) library of wonderful XBox games?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    4. Re:burning bridges? by dfj225 · · Score: 1

      AMD and, uh, Trident?

      It makes me sad that the laptop that I type this on has the exact crazy combination of processor and videocard. While the proc is good for its age, Trident sure does suck.

      --
      SIGFAULT
    5. Re:burning bridges? by evilWurst · · Score: 2, Funny

      The thought of Microsoft trying to build a future game system around an S3 graphics chipset gives me fits of the snorting giggles >:)

    6. Re:burning bridges? by AaronD12 · · Score: 1
      They say this is going to be a multi-processor console. Who says the other processor cannot be a Pentium III like what's in the current XBox?

      Early Apple PowerPC computers (and other computers -- Amiga 2000, AT&T 7300/3B1 -- I owned both) actually used a daughterboard with a separate processor (8088, 80386, 80486) rather than software-based emulation.

      Why couldn't Microsoft do this again with the XBox 2? By the time the XBox 2 comes out, the price on the componentry will be very inexpensive.

  21. XBox2 to be world's most expensive console... by Fortunato_NC · · Score: 4, Interesting

    ...film at 11.

    Seriously, how much is this thing gonna *cost*? The rumor I'm hearing everywhere is that the box will have three G5's and video superior to the current Radeon 9800. Dual G5's with a Radeon 9600 in an Apple wrapper costs nearly three grand! I mean, even if you drop the hard drive, you're knocking maybe $50 off of the cost to MS of this thing. Since Apple's hardware margins (once you take into account marketing, R&D, etc. - gross margins are higher) run about 4%, we're still talking about MS having north of $2500 in each of these units, unless component prices really drop by launch date.

    I don't care how many launch titles it has, I'm not going to pay much more than $300 for a videogame system. I can't imagine anyone else will either. I don't see Microsoft being willing to lose $2200 on a console, then wait for me to buy 44 $50 games to make their money back.

    What gives?

    --
    Blogging Weight Loss, Distance Education, and more at verlin.com
    1. Re:XBox2 to be world's most expensive console... by LostCluster · · Score: 4, Insightful

      Since it's not going to be out for another 18 months, Microsoft's counting on a Moore's Law-compliant doubling of all of the technologies involved at the same price point they're at now...

      Besides, everything gets cheaper when you buy it in bulk...

    2. Re:XBox2 to be world's most expensive console... by Anonymous Coward · · Score: 0

      Oh don't worry, i'm sure the cost wont come down at all! worst post ever.

    3. Re:XBox2 to be world's most expensive console... by mccoma · · Score: 1
      I imagine the rumors of 3 G5's are a little out there. Also, we are talking a release at least a year from now (late 2005 was the last date I think), so some of this stuff will be down in cost.

      I do hope they use the 970fx (G5 in new Xservers) and not a custom variant. The higher production should make the Macs a tad bit cheaper (even though the rumor is that Apple will be paying less for the G5 than the G4).

    4. Re:XBox2 to be world's most expensive console... by Loadmaster · · Score: 2, Insightful

      There are all sorts of rumors flying. Will it have a hard drive? How many chips? Two? Three? Will it use Cell technology? MS is buying and forming alliances with emulator companies, different chip manufacturers, that flash memory company. Let's face it, MS hasn't said anything. These are all rumors. I'd bet that all these rumors are just a way to throw the competition off what your real console is. Just like Sony claims their system is a supercomputer or Saddam bought all of them in Iraq to guide missiles. MS is hiding their console design while scaring their competitors and keeping Xbox2 in the minds of the public.

    5. Re:XBox2 to be world's most expensive console... by stratjakt · · Score: 1, Interesting

      Whoever is spreading the rumours of 3 g5's is a fanboy blowhard with no real knowledge.. I've never seen any SMP setups that weren't a power of 2, ie; 2, 4, 8, 16, 32.. Never 3 or 17 or 11.. Computers run on binary, after all, powers of 2.. 3's just confuse everything up..

      --
      I don't need no instructions to know how to rock!!!!
    6. Re:XBox2 to be world's most expensive console... by yarbo · · Score: 2, Interesting

      ALR Revolution 6x6 - a 6 way system. From what I've read, there are 2 processor cards with 3 processors each. Each processor sees the two local ones and the other card, which is seen as a single processor.

    7. Re:XBox2 to be world's most expensive console... by Mr.+Piddle · · Score: 1


      Microsoft is so wealthy that they might be able to lose $2200 per console until the Moon crashes into the Earth or possibly until the Sun goes nova (if we survive the moon crash, that is).

      --
      Vote in November. You won't regret it.
    8. Re:XBox2 to be world's most expensive console... by Mr.+Roadkill · · Score: 1
      I don't care how many launch titles it has, I'm not going to pay much more than $300 for a videogame system. I can't imagine anyone else will either. I don't see Microsoft being willing to lose $2200 on a console, then wait for me to buy 44 $50 games to make their money back.

      Of course they won't lose $2200 on each console. It's pretty standard in the console world for companies to design their new systems many years in advance of their anticipated release date. What would people have said in the early 90's about a mips processor and an SGI-derived graphics subsystem being used in a gaming console? Yet today, people are happily trading in their "antiquated" N64's on a PowerPC-based console and whining about how the R&D projects that are being leaked will be too expensive to get any sort of consumer following when they hit the market...

      ...and when they do, there will be a fresh, new generation to complain about how the multi-gigahertz, 16-way SMP research consoles that do distributed real-time rendering with your fridge, toaster and mobile phone for an extra performance boost won't sell because "I'm not going to pay much more than $300 for a videogame system." Trust me, if the past is anything to go by, by the time they hit the market you won't have to.

    9. Re:XBox2 to be world's most expensive console... by CMonk · · Score: 1

      I seem to remember that my school's mailserver was 3xAlpha. That was ahile ago though so I may be wrong.

      Technically speaking, I can't think of any reasons offhand that odd number of procs in SMP wouldn't work. After all, lots of people run 1 proc on SMP capable systems. I've personally preffered to use SMP linux kernels on some 1/2 systems to enable less-broken interupt features (APIC) among other things.

    10. Re:XBox2 to be world's most expensive console... by mikepaktinat · · Score: 1

      Its important to realize that these are Dev Kits. They are the hardware on steriods. Every console(modern) has a dev kit with more RAM, more Speed, more every thing. The PS2 "tool" is a good example. Those Dev kits cost damn near $8,000

  22. Microsoft does NOT own part of Apple! by Anonymous Coward · · Score: 5, Insightful

    Holy Jesus, you people are misinformed.

    August 6, 1997- Microsoft agreed to purchase $150 million in non-voting Apple preferred stock. Note that it was NON-VOTING stock-- so essentially this was just a goodwill investment in Apple. Microsoft was required to hold the stock for at least 3 years before selling. Another clause of this investment was that Microsoft was to continue to produce Macintosh products, including all new versions of the Microsoft Office product, for a period of five years. In exchange, Apple would make Internet Explorer the default web browser on Macs, and not sue the living hell out of Microsoft.* Microsoft has since sold all of this stock, at a nice profit, I might add. This agreement expired in August 2002, and since then MS has occasionally made noise about discontinuing Mac Office. Apple is also no longer bound to the terms of this agreement, so expect to see IE vanish from new Macs as soon as Apple's Safari browser goes 1.0.

    * Strong rumors from several sources indicate that the 1997 deal was the public portion of a settlement made after Apple discovered substantial patent and/or copyright infringment by MS in Windows. Word is that there was a meeting between senior Apple and MS officials where Apple laid out the evidence and an ultimatum. Personally, I think there is some credibility to this, as Microsoft rarely if ever does anything that could be deemed 'nice,' especially to a competitor. There is, however, another school of thought that says Microsoft was only acting in their own self-interest, propping up Apple so they would have a competitor to point to when the antitrust thing really built up some steam. I question the use of the term 'propping up,' as Apple had a few billion in the bank at the time and did not need the $150M, and the government would have realized that.

    1. Re:Microsoft does NOT own part of Apple! by Anonymous Coward · · Score: 0

      Apple is also no longer bound to the terms of this agreement, so expect to see IE vanish from new Macs as soon as Apple's Safari browser goes 1.0.

      Whoops, I guess it's time to update this. I just keep it in a file and paste it into the comments anytime some retard claims Microsoft owns part of Apple.

    2. Re:Microsoft does NOT own part of Apple! by BandwidthHog · · Score: 1

      I don't have time to google for documentation right now, but I've always heard that this was actually a payoff for getting caught pilfering NeXT code for use in the NT kernel, but by the time the case was settled, Apple had bought NeXT (or vice versa, depending on your religious denomination).

      And hasn't IE already vanished from the 10.3 install? It's certainly not present in *my* 10.3 install, but I don't remember if I had to remove it myself.

      --

      Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
    3. Re:Microsoft does NOT own part of Apple! by Fred+Or+Alive · · Score: 1

      It's certainly in 10.3 the installer, but I did a custom install and can't remember if it was on by default or not.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  23. NT? by mccoma · · Score: 0
    Seems kinda strange that it is an "NT kernel". Wouldn't XP embedded or even a variant on CE be more likely? NT did run on the PowerPC, but I thought they would port one of their more modern OSes.

    1. Re:NT? by prinko · · Score: 2, Informative

      if i remember correctly, XP IS built on the NT kernel, just a newer one then NT4...

      --
      insert generic .sig here
    2. Re:NT? by iantri · · Score: 2, Informative

      XP does have an NT kernel.. so likely it's the same sort of thing, yes.

    3. Re:NT? by Anonymous Coward · · Score: 0

      Yeah, now we know what all those dual G5's were doing back at MS back in september, remember? :)

    4. Re:NT? by MoronGames · · Score: 2, Informative

      XP IS NT. The official name for it is Windows NT 5.1.

      --
      hey!
    5. Re:NT? by notamac · · Score: 1

      erm.. XP is running on an NT kernel. They just don't say that much any more.

    6. Re:NT? by LostCluster · · Score: 1

      NT in the past ran on past PowerPC chips... but there would likely still need to be some modernization done so that they could take advantage of the latest revision of PowerPC chips.

      IBM keeps revising the PowerPC chips with their own version number. When Apple gets a chip they like, they dub it whatever the next Gn number is, and then order a few hundred thousand of them. So, there right now is only one OS that's fully tweaked-out for the "G5 chip", and it's Apple.

    7. Re:NT? by Anonymous Coward · · Score: 0

      Wouldn't XP be Windows NT 6.0? I though Win2k was 5.0

    8. Re:NT? by Anonymous Coward · · Score: 0

      Yep. Windows 2000 is NT 5, and Windows XP is NT 5.1.

    9. Re:NT? by TheNetAvenger · · Score: 1

      Seems kinda strange that it is an "NT kernel". Wouldn't XP embedded or even a variant on CE be more likely? NT did run on the PowerPC, but I thought they would port one of their more modern OSes

      NT is and will continue to be the CURRENT kernel for Windows.

      It is the core kernel in Win2k, XP, 2003, and the XP and server 64bit versions of Windows. (And no, I am not talking about the WIN32 kernel)

      NT has also been the kernel in NT 4.0 that ran on PPCs, Alpha, and RISC systems as well as the x86 architecture.

      Where in the hell have you been?

      It amazes me that people don't get something as simple as this.

      Also in case you have missed other breaking news, Linux/OpenBSD are kernels under XWindows. -Geesh

    10. Re:NT? by Hoser+McMoose · · Score: 1

      I highly suspect that they actually are running off a variant of WinCE, seeing as they already have a current version of that OS supporting PowerPC (not the PPC 970, but it shouldn't take much to get that supported).

      By "NT kernel" I suspect that they are using the term VERY loosely. Microsoft seems to use the same basic kernel concept for all their operating systems, all based off the old WinNT microkernel.

      Remember, this news came from The Inquirer, so don't expect too many technical details (or accuracy for that matter).

    11. Re:NT? by Arker · · Score: 1

      They're being completely accurate, you're the one that isn't. NT is the kernel for every edition of Windows released since ME.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    12. Re:NT? by WhiteWolf666 · · Score: 1

      Correct:

      Remember, the XBox 1 'runs' an 'NT kernel'

      Nobody ever talks about how it only takes about ~2 megs of ram!

      Obviously, they took some stuff out ;)

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  24. Wrong, wrong, wrong by DavidinAla · · Score: 4, Informative

    About six or seven years ago, MS bought a small amount of Apple preferred stock (which means non-voting shares). It was intended as a public show of confidence in Apple's future. Apple's stock price went up quite a bit in the time after that, so MS sold the stock for a nice profit. MS never had ANY control over Apple, contrary to what people mistakenly repeat.

    1. Re:Wrong, wrong, wrong by LostCluster · · Score: 1

      MS never had ANY control over Apple,

      Notwithstanding that the deal itself called for IE to be the default-after-install browser on the Mac. That was the only piece of control MS got, it got no more.

    2. Re:Wrong, wrong, wrong by sakusha · · Score: 3, Informative

      You're right and wrong. MS bought the $150m in preferred stock, but it is not widely known that at the same time, MS quietly bought short options on about $250m in regular Apple stock on the open market. They covered their bet, the preferred stock went up, they made money but lost even more money selling short shares. If Apple stock had gone down, they'd have made even more money than if it went up.

    3. Re:Wrong, wrong, wrong by DavidinAla · · Score: 3, Insightful

      I can't disagree with the specifics of what you're saying, because I've never heard that story. (I'd be interested in where you got the information, though, because I've tried to follow it pretty closely.) Either way, though, the person I was replying to was completely wrong in claiming that MS owns a piece of Apple today.

      (Of course, the people who modded me as off-topic presumably didn't see the post I was replying to, because it's currently at -1.)

    4. Re:Wrong, wrong, wrong by sakusha · · Score: 1

      Yeah, it's an interesting little bit of info, isn't it? As far as I can remember, I read it on Apple Recon, the long-defunct Apple stock analysis site by Robert Morgan (no, not the Bare Feats Rob Morgan). There's a vestige of his old site at pelagius.com but links to his old MacWeek columns are long gone. I sure wish Mr. Morgan would start writing about Apple again, he always had the most interesting scoops.
      But yeah, you're right about what you wrote on MS's "investment" in Apple, as far as you went.

    5. Re:Wrong, wrong, wrong by DavidinAla · · Score: 1

      I used to read Apple Recon (if that was the free portion of his service), and I've wondered whatever happened to the guy. I wasn't sure whether he was totally accurate or not, but he was always entertaining.

    6. Re:Wrong, wrong, wrong by sakusha · · Score: 1

      Last I heard, he had some health problems, and he hasn't written anything since, at least nothing I've seen publicly.

  25. Re:Screenshots! by zfractal · · Score: 2, Informative
    I'd be willing to bet the NT kernel runs as an OS X application, much like OS 9 does in the Classic environment. Back when OS X was just a gleam in the eyes of Mac users, there was talk of Apple doing a Windows compatibility environment so people could run Windows apps right alongside their Mac apps. I believe it was called the "blue box," and back then Classic was known as the "yellow box," but don't quote me.

    Blue box was/is Classic, I think the Windows part was rumored to be the red box. Note: it was just a rumor though, I don't think there's any evidence that it actually existed.

    Now there actually is a project that combines Wine with X86 emulation for OS X.

  26. Note to Bill... by Anonymous Coward · · Score: 5, Interesting

    Reason for Atari 5200's failure - lack of backward compatibility for Atari 2600

    Reason for Sega Saturn's failure - lack of backward compatibility for Sega CD

    Reason for Playstation 2's overwhelming success - presence of backward compatiblity for Playstation 1

    Reason for X-Box 2's eventual failure - do I need to spell it out for you?

    Well, I'm sure everyone is going to be happy to throw away their X-Box's, with its DX8 graphics, and resolution higher than most TV sets, and huge software library to buy a new X-Box 2, with its only slightly better graphics, at the same resolution without the ubergeek hacking potential.

    Bill's short list of utter failures:

    1990: MS-DOS 4
    1995: Microsoft Bob
    1999: Windows ME
    2005: X-Box 2

    But, hey, Microsoft is so big, that a huge failure can only mean one thing: Government Bailout!

    1. Re:Note to Bill... by Magic5Ball · · Score: 4, Insightful

      You forget that MS now owns VPC, which makes running X86 stuff (Xbox) pn Power5 somewhat easier than before. So, backward compatability through an emulation layer isn't out of the question.

      --
      There are 1.1... kinds of people.
    2. Re:Note to Bill... by Anonymous Coward · · Score: 2, Insightful

      what about the success of the gamecube? (or n64, or snes)

    3. Re:Note to Bill... by LostCluster · · Score: 1

      It has been done before, however. The 16-bit Super Nintendo system had no compatibility at all to the 8-bit NES. This lead to the an SNES game that contained all 3 of the NES Super Mario Bros. game titles, and a bonus called "the lost levels" which is what was released under the title Super Mario Bros. 2 in Japan. (Nobody can exactly figure out why Mario characters were stuffed into Doki Doki Panic for the US sequel.)

    4. Re:Note to Bill... by erikharrison · · Score: 2, Interesting

      Couple of notes -

      None of the Ninetendo Series systems ever had backwards compat. They handled this by having huge increases in power between releases.

      MS has never made money on the X-Box - it's vastly undersold pricewise compared to its hardware, hence everyone keeps trying to get an OS on it. Short term and medium term financial losses are part of MS's long term strategies for 90% of all its product lines.

      MS owns one of the most popular x86 emulators around for PPC.

      If you port, say, DirectX, to PPC then emulated applications which spend most of the time in DirectX will run close to original speed on the PPC hardware. I would imagine that games spend huge amounts of time inside DirectX.

      Mind you, I'm not saying that XB2 will run on PPC, just that is far more reasonable decision for MS to make than you might think.

    5. Re:Note to Bill... by Kevin143 · · Score: 2, Interesting

      Your logic only partially works. Yeah, the Atari 5200 failed because of its lack of backwards compatibility.

      Saturn failing because of no backwards compatibility? Absolutely completely wrong. It's not like Sega CD was that popular to begin with, or that there were any worthwhile games besides Sega CD. It was more of a marketing issue, along with the fact that it was notoriously hard to program the dual-processor system.

      Playstation 2 succeeded because it was released a year before the other systems, along with high-quality third part support from the very beginning. The backward compatibility didn't hurt, but I think the PS2 would have been just as successful without it.

      Still, you may very well be right about the Xbox-2. I love my modded Xbox, but even if the system isn't as hacker friendly, the mainstream certainly won't care. What percent of people mod their Xbox? 1%? .1%? Enough for MS to care, but not enough to make the Nextbox a complete failure without the linux geek support.

      Microsoft Bob, failure as it was, still oppresses us daily with the friendly Office Assistants. Windows ME made money. Xbox 2 will be at least as succesful, if not more so, than the previous one.

    6. Re:Note to Bill... by TechniMyoko · · Score: 0
      what about the success of the gamecube? (or n64, or snes)

      Or lack thereof? JK. We understand cube cant be backwards compatable as easily as PS2 since the medium is differemt. So we cut it some slack

    7. Re:Note to Bill... by n0wak · · Score: 3, Insightful
      Playstation 2 succeeded because it was released a year before the other systems, along with high-quality third part support from the very beginning.

      You have very selective memory. Remember the Dreamcast? That came out way before the PS2. "High-quality third party support from the beginning"? Name one absolutely must-have launch title. The PS2 launch, by comparison to every other console this generation, was an absolute disaster. The must-have games didn't start to come to the system until a year later -- conveniently, just before the GC and XBox launched. But the first year for the PS2 was pretty damned lousy.
    8. Re:Note to Bill... by blincoln · · Score: 2, Informative

      (Nobody can exactly figure out why Mario characters were stuffed into Doki Doki Panic [emuverse.com] for the US sequel.)

      Have you played The Lost Levels? Imagine Super Mario Brothers as designed by a team of sadists who get off on making gamers suffer.

      Seriously, it's level after level of the meanest jumping puzzles ever designed. Also, the original's graphics were identical to SMB1, which IMO would not have been a good selling point.

      I'm sure Nintendo needed a sequel that would sell well, and the US SMB2 was a much better choice. It had nicer graphics and wasn't impossible for all but a tiny portion of gamers to ever finish.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    9. Re:Note to Bill... by n0wak · · Score: 1
      None of the Ninetendo Series systems ever had backwards compat. They handled this by having huge increases in power between releases.
      Except for, you know, the most popular and profitable platform they have: the GameBoy.
    10. Re:Note to Bill... by ActiveSX · · Score: 2, Informative

      Reason for Sega Saturn's failure - lack of backward compatibility for Sega CD

      I doubt the Saturn choked because people couldn't play Night Trap. Maybe it was the fact that the machine was (reportedly) a bear to program for, with something like 6000 SH-2s, 14 68Ks, 11 i960s, and 3 Z80s running in parallel.

    11. Re:Note to Bill... by Anonymous Coward · · Score: 0

      Nobody can exactly figure out why Mario characters were stuffed into Doki Doki Panic for the US sequel.

      It's all about the Benjamins, baby. (Obvious)

    12. Re:Note to Bill... by greenskyx · · Score: 1

      The gamecube has been midly successfully. It has backwards compatability with gameboy games.

    13. Re:Note to Bill... by Kevin143 · · Score: 1

      Yeah, you're right about that. The PS2 launch did suck (although SSX was pretty good). The Dreamcast didn't work out because the real next-next generation of game consoles was immediately forseable just around the corner and everyone knew they would blow the Dreamcast away.

      How about this as a reason for the PS2's success: whenever the PS2 launched in Japan, it was one of the cheaper DVD players available. Once the hardware was a success, as soon as the killer apps were released, they sold like crazy. So it took a year for the real third party support to be there, but once it was there, it was pretty incredible. Sony had Square and Final Fantasy, Gran Turismo, and more. Grand Theft Auto was a hell of a surprise as well.

    14. Re:Note to Bill... by AvantLegion · · Score: 1
      Funny, the original PlayStation, which destroyed everything in its path (more dominant than the PS2), had nothing to be backwards compatible with.

      Success being linked with backwards compatability is ridiculously overrated. It's a nice feature that only a small percentage of gamers care enough about for it to make a difference in purchase decisions.

    15. Re:Note to Bill... by Captain+Nick · · Score: 1

      I think you need to add good 'ole Game Boy. My GBA will play my old tetris, GB color, and any of the new advance games. Nintendo did something right with the GBA, and I think backward compatibility is the way to go no matter what system you're introducing.

    16. Re:Note to Bill... by mcbridematt · · Score: 3, Informative

      not out of the question, but NVIDIA is probably going to make damn sure that ATI doesn't get details about the Xbox graphics implmentation.

      Splinter Cell is one game that uses NVIDIA proprietary stuff. If you don't use an NVIDIA >= GeForce3 (excluding the 4 MX series), you'll notice that the shadows in the PC version will run differently to the Xbox one, even with a Radeon 97/800 something.

      Atomic MPC ran an article on how Splinter Cell was ported across four platforms. Very interesting read. The PlayStation 2 ended up being the worst of the lot.

    17. Re:Note to Bill... by dlelash · · Score: 1

      Gee, I ran 2600 games on my 5200 with that hardware adapter thingy...

      The real reason for the 5200's failure was crappy controller design/reliability.

    18. Re:Note to Bill... by libra-dragon · · Score: 2, Insightful
      Emulating x86 is the easy part. Having absolutely zero 3d acceleration in VPC is the largest obstacle for them to overcome.

      For some reason I don't think Microsoft is very dedicated to providing backward compatibility. The phrase "deprecated feature" doesn't exist within Microsoft.

      For instance, last week I went to create a volume set in Windows 2000 server with a basic disk. Oh, BTW that feature was removed from W2k. They replaced it with dynamic disks. I was thinking I could upgrade to a dynamic disk and then create the volume set or expand the volume. Nope, not when you upgrade to a dynamic disk. You can't do shit with it after upgrading. You must wipe the disk and go dynamic from the start. Now that's an enterprise class operating system...

      If Sun or Oracle were to mark a feature deprecated, it'd be about three full versions before they'd pull it.

    19. Re:Note to Bill... by Captain+Splendid · · Score: 2, Insightful
      Funny, the original PlayStation, which destroyed everything in its path (more dominant than the PS2), had nothing to be backwards compatible with.

      It didn't exactly have the greatest competition. The SNES was four years old, and the Saturn wasn't doing that well. The N64, coming out a year later didn't do anything the PS2 couldn't, and the Dreamcast was still 3 years away.

      Granted, Sony worked really hard and surprised everyone, but it was hardly a tough market at the time.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    20. Re:Note to Bill... by burns210 · · Score: 1

      Why did dos v4 fail?

      Anyway, yes, for big consoles, backwards compatability is good, but only in comparison to your copetitors. This is something I am sure others are gonna reply to your post about and try to point you out as wrong, let me explain.

      Nintendo(original) through the 64 were all successful, but not compatable. That was ok, because they were SO much better(in some ways atleast) than the competitors that they could afford to use new formats for cartridges. When the ps2/xbox/gc came, it was the... ps2 that won, why? Well, in reality the graphics on all 3 are damn good, xbox(apparently) being the best. BUT, to the average consumer, the 3 were all close enough the backward compatability was often a deciding factor, esspecially early on because of the huge library of games the playstation had.

      on the coming generation of consoles, if all 3 are close enough together spec-wise that the average consumer doesn't really care either way, it will come down to launch titles/library of games. If the gc2 and the ps3 have backwards compatability AND some good launch games, while the xbox2 doesn't have backwards compatibility, it could be the deciding vote early on.

      Once the 'first wave' has passed, and all 3 have a decent ammount of games, the tide may shift, but the early on vote may very likely be the backward compatibility.

    21. Re:Note to Bill... by burns210 · · Score: 1

      indeed it is. BECAUSE running software through VPC, or any emulation, is significantly slower. So much so, that it is impossible to play a decent game in emulation, this will make emulation in software xbox1 games impossible, it would require atleast some hardware. I have heard that it takes as much as 10x the processor speed to emulate another architecture at full speed, I don't know if that is a good rule of thumb now, but it shows that emulation, esspecially, across architectures, is a GIGANTIC performance hit.

      The xbox2 will not be able to play original xbox games without additional hardware.

    22. Re:Note to Bill... by topham · · Score: 2, Interesting


      Lets see, Microsoft add 3D acceleration to VPC.. hmm, how hard could it be? Get the current drivers from the video card manufacturers for the Mac and re-write them for the specific card they care about. (which in this case is a single card from ATI (as a base for the next generation anyway), or even from scratch... and add an interface between VPC and the binary/native drivers for 3D... My guess, less than 6 months worth of work. Hardly a significant part of the challenge of designing and developing a game console platform.

      They have all the necessary source code to do it already with DirectX; they would just have to deal with endian issues (how much of directX was ever cross-platform with NT?)

      It made little sense for MS to buy VPC, except to kill the product and they (so far) haven't done that. I think it makes far more sense to judge the purchase as an advanced move for the x-box 2 platform, and if thats the case I expect they will atleast try to reach a goal of backwards compatibility.

      The really scary thought, for Intel anyway, is they might actually intend VPC to be for NEW games. (not likely, but...) The biggest problem for game companies is getting people up to speed on the new and typically unique processors they use. They could sidestep the issue significantly be using VPC for x86 code for the basic game and having a native code layer for those things requiring higher speed. I think it is a bit insulting to Intel though...

    23. Re:Note to Bill... by addaon · · Score: 1

      Power5 != G5.

      Thanks.

      --

      I've had this sig for three days.
    24. Re:Note to Bill... by jayveekay · · Score: 1

      Previous generations of consoles did not have broadband internet connections. When you upgraded from Console1.0 to SuperNextGenConsole2.0, you plugged in your old game media into the new console and it either worked (console was backward compatible) or it didn't.

      With modern consoles having broadband internet connections, it would seem to offer other alternatives to solving the backward compatibility issue. Perhaps you can download replacement game modules (recompiled for the new system) to the new console, served up from either the game console vendor or the game manufacturer. The old game disc is just used as an unlock token and for the game data files (if the same data can work on the new console, otherwise you would need to download new game data as well.) That presumes that the new console has sufficient storage space to store the new code, or the broadband connection is fast enough and the new code small enough that local storage is unnecessary.

      The music industry has begun to move beyond the fixation with the distribution media for its software, soon the gaming industry will follow I bet.

    25. Re:Note to Bill... by RoLi · · Score: 1
      Bill's short list of utter failures:


      1990: MS-DOS 4
      1995: Microsoft Bob
      1999: Windows ME
      2005: X-Box 2

      Not to be rude, but how is losing 1 billion/year not a failure? Please add XBox1 to the list.

      Also you might want to add Hailstorm, Windows/Alpha, MSN and their settop projects.

    26. Re:Note to Bill... by forgotmypassword · · Score: 1

      The Saturn did well in Japan.

      Their library was very strong in Japan with more 2D fighting games from Capcom and SNK, and many more RPG's.

      I believe that before the Dreamcast, SEGA fired all of the head people in the US. I would have executed them.

      I would attribute the PS1 success to the difficulty of programming the multi-cpu Saturn and the expense of manufacturing cartridges for the N64. Nintendo and SEGA dug their own graves and Sony just happened to be around at the time.

    27. Re:Note to Bill... by bigbigbison · · Score: 1

      Yes, the Atari 7800 was sooooo successful due to its backwards compatability with the 2600.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    28. Re:Note to Bill... by WWWWolf · · Score: 1
      None of the Ninetendo Series systems ever had backwards compat. They handled this by having huge increases in power between releases.

      Ahem: Gameboy Color. Gameboy Advance. Both run Gameboy Tetris (or Pokemon, if one is into such things) perfectly, even multiplayer on different generations of machines is supported.

      Which is, of course, only good. Shelf space is cheap these days, consoles are easy to stack next to each other and SCART multiplexing (or chaining RF adapters) is easy to do - but the less portable widgets you have (as a general rule), the better. Even I, a widget lover, decided that probably one portable console is enough for most of my needs. And GBA is sure sweet and small compared to my old GB =)

    29. Re:Note to Bill... by Anonymous Coward · · Score: 0

      More people around the world own GameCubes than Xboxes. Mild success vs. Sony is still success, particularly when Nintendo's doing a fairly better job than Microsoft.

      And it has had backwards compatibility with GameBoy games for less than one year, but only after installing a $50 hardware add-on. You cannot sanely consider the GameBoy Player to be the cause of GameCube's current success (although it is a very cool feature).

    30. Re:Note to Bill... by Anonymous Coward · · Score: 0

      Heh.

      The N64, and all consoles from all manufacturers to follow EXCEPT FOR the PS2, had four controller ports.

      The N64 is also able to load games within a blink compared to the PS2, and the N64 is able to survive constant use (no DREs like the PS2).

      So there are at least three things the N64 can do that the PS2 can't. :)

    31. Re:Note to Bill... by Magic5Ball · · Score: 1

      Indeed, as we don't know what the final xbox2 specs will be.

      My guess would be that Power5 would be prefered over the 970 if games don't need the altivec (it seems that most of that functionality would be for graphics and could be covered by the GPU), the omission of which would more die area for L1/L2 cache and such (or make a smaller, cheaper die). Of course that changes if some related CPU with altivec/more FPU comes along at a better volume pricepoint (or someone really really really wants a nifty physics engine for a game, or something).

      --
      There are 1.1... kinds of people.
    32. Re:Note to Bill... by addaon · · Score: 1

      Have you priced a Power5 recently? Even just silicon cost, ignoring markup? Significantly higher than the $300 price tag the XBox 2 may have, for a single chip.

      --

      I've had this sig for three days.
  27. Heat by complexmath · · Score: 5, Insightful

    I'd guess they made the choice for heat production reasons. The XBox is quite large for a game console and it still has heat problems. Using a smaller, cooler chip would help make this more of a real console. Intel is still having problems with its Prescott processor and is also currently trying to reposition itself with respect to the 64-bit transition. AMD doesn't have a low-heat CPU available either, though they're otherwise better positioned in the marketplace.

    It will be interesting to see how this plays out, though. Getting Windows to run on a new architecture will likely take more than a new kernel.

    1. Re:Heat by raodin · · Score: 2, Insightful

      I haven't done a lot of research on it (out of my price-range.. what do I care), but I'm pretty sure the 970 doesn't exactly run _cool_, the way the older PPCs did. There's a reason Apple hasn't put out a G5 Powerbook yet...

    2. Re:Heat by drinkypoo · · Score: 1

      Yeah, it'll take a new HAL, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. Mod parent down! TROLL! by Anonymous Coward · · Score: 0

    Get off the crack, moderators. This doesn't deserve any +1 - it's a troll trolling.

  29. PPC vs x86 by MajorDick · · Score: 3, Interesting

    I dont give this argument much thought normally, as I dont have any desire at the moment beyond x86-64 to learn the nuances of a new proccesing architecture, even though I am a sparc fan, should say was before they started laggin behind,

    BUT What I thought was interesting want the article iself but rather a link to this article Xbox2 is Microsoft's attempt to replace PC

    I have looked at, or should I say drooled at some of the IBM big iron running the PPC architecture but never gave it much more thought, With IBM now cranking out some nice PPC silicon and MS Jumping on the PPC bandwagon albeit limited, I think I might have to look a little more

    Any reccomendations on cheap, well reasonable used IBM PPC systems that are still of the same basic architecture of what is being sold now, like what will run RHEL 3 AS ?

    1. Re:PPC vs x86 by CoolMoDee · · Score: 1

      I call them iBooks. Apple outside, IBM inside. Sure it may only be a G3 (or G4 if you get a new one) but it would be IBM (G4 Powerbooks are still motorola me thinks).

      --
      Jisho - A Japanese English German Russian French Dictionary for the rest of us.
    2. Re:PPC vs x86 by dn15 · · Score: 1
      G4 Powerbooks are still motorola me thinks
      Unless I'm mistaken, all G4 processors are still made by Motorola.
    3. Re:PPC vs x86 by burns210 · · Score: 2, Interesting

      There was talk from IBM that they would sell cheap Linux boxes running on their new processors that were coming out of the brand new manu. plant they built. They were gonna sell them at cost, or nearly at it, and just wanted to 'flood' the market with a lot of their processors, get people using them, liking them, and get their manufacturing line nice and greased up by producing a lot of hardware while also selling it.

      Don't know if they did or not, but it was a GREAT idea a few months ago when i heard it.

  30. .NET box? by Anonymous Coward · · Score: 0

    Be interesting to get some more SDK details. I'm betting XBOX2 games are going to be running net bytecodes with managed directx.

  31. Xbox2: Pirates and PPC hardware... by Anubis333 · · Score: 1, Insightful

    One of the reasons that the Xbox was so easily turned into an amazing home entertainment center/emulation station, was that it was basically a PC. Everyone in the world uses PCs, and the software was easily ported, and the hardware easily understood. Microsoft will _not_ make the same mistake again.

    You have to remember that the PPC only has about 1% of the global computing marketshare. It is a platform that is always the _last_ to get any homebrew apps, like ports of utilities to transfer or unpack xbox isos for instance. There just arent enough people on Mac. If you take the 1-2% of the global computer base, then take the fraction of a percent of that which are people capable of writing programs, and then the fraction of them who have time to make a mac app to interface a game console etc.. I think you're left with 3 people, and from what I'm told, they live in Sweden.

    As if switching to a virtually unknown hardware platform wasn't enough, flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox.. It looks like they are contemplating ditching hard drives altogether. I mean it was Microsofts using common components that allowed people to simply unplug the Seagate 9GB and plug in a 120GB to store games, video.. anything.

    I think we will all be surprised by what M$ is cooking. Why in the world would they forsake things like backwards game compatibility, take time to tweak and make an NT kernel on PPC, apparently ditch the HD.. They are hatching a plan, and it involves linux and homebrew *NOT* running on xbox2.

    1. Re:Xbox2: Pirates and PPC hardware... by justMichael · · Score: 1

      I doubt they are going to use a PPC chip to keep people from putting Linux on the Xbox2.

      There are numerous PPC Linux distros out there and quite a lot of open source code builds just fine on PPC or can be ported fairly easily.

      But I could be wrong. I don't work for Microsoft.

    2. Re:Xbox2: Pirates and PPC hardware... by Anubis333 · · Score: 1

      Yeah, I used to run Yellow Dog Linux on PPC. What I mainly meant about Linux not being on Xbox2, was the comments about the ditching common components. If they resort to some proprietary flash mem bank instead of a HD or something weird, people are going to have to reverse engineer and write drivers, instead of just "finding" them.

    3. Re:Xbox2: Pirates and PPC hardware... by all+your+mwbassguy+a · · Score: 2, Insightful

      actually, youre dead wrong. at the very least, 3% of all new desktops have PPC processors, as sold by apple. there is no shortage of mac software. secondly, the game cube has a PPC 440 processor in it. thirdly, it is in widespread use in embedded systems, from tivos to cars. since this info is readily available, ive come to the conclusion that you are a troll.

    4. Re:Xbox2: Pirates and PPC hardware... by gl4ss · · Score: 1

      mod +3 at first intresting then mod -3 stupid.

      it doesn't matter if it's ppc if you have compilers for ppc, which obviously we do have. it doesn't really help or make it harder that "there is a 'pc' in there" if the 'pc' is just something referring to a cpu architechture. what matters is that it's not likely to run 'our' stuff without major tweaking at all.

      dreamcast has plenty of amateur stuff released, movie players&emulators alike.

      they had that 'plan' hatched with xbox from day 1, ever heard why you need modchips? surely they're going to get it a little more right this time.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Xbox2: Pirates and PPC hardware... by burns210 · · Score: 1

      That is why Apple went to Darwin. Unix security, reliability and compatibility... it is EASY to port a console app from linux to darwin, AND apple has released a custom X11 app, so you can run X apps that look NATIVE to macos X. good times.

      Besides, the only thing not absolutely commonplace are the processor and the motherboards, the rest are standard parts... the processor isn't a problem, modders don't have to worry about it, and the mobo? Not a big issue, nothing they can't handle.

      Lastly, Microsoft is ditching the harddrive not because of modders, but because of price. It saves them X ammount of money on a device EVERYONE liked. Normally, they would have just paid the $X and been happy, but they dropped the harddrive, saved $X and will be able to make profit more easily(overall cost is less) and/or be able to pay for slightly more expensive components like video card.

    6. Re:Xbox2: Pirates and PPC hardware... by D4MO · · Score: 1

      Yeah, but the .NET framework will run on the Xbox2. Homebrew is not dead yet. Just how accessible will it be is the question. And some taiwanese dude will be out with a mod chip at some stage.

      --

      Rocket science is easy. Neurosurgery, now *that's* difficult.
    7. Re:Xbox2: Pirates and PPC hardware... by ztwilight · · Score: 4, Interesting
      One of the reasons that the Xbox was so easily turned into an amazing home entertainment center/emulation station, was that it was basically a PC.

      Actually, it wasn't so easy. Still to this day the Linux/XBox project isn't finished; you still need a modchip.

      Everyone in the world uses PCs, and the software was easily ported, and the hardware easily understood. Microsoft will _not_ make the same mistake again.

      Wrong again. Microsoft tried a new Xbox release with a tougher hardware configuration to break, and, lo and behold, it was immediately broken by the Linux on Xbox team.

      You have to remember that the PPC only has about 1% of the global computing marketshare.

      Man, can you get ANY of your facts straight? The current marketshare for Macs is 3% worldwide. However, since Mac users hang onto their expensive hardware longer, the real number of Mac users is very likely to be a couple of percentage points higher.

      It is a platform that is always the _last_ to get any homebrew apps, like ports of utilities to transfer or unpack xbox isos for instance.

      Yeah, that's definitely the software I had in mind as the standard of a homebrew app which everyone wants. Name ONE technology and/or application which is really useful or necessary, and I will show you a Mac implementation of it. Oracle? Oracle9i exists for the Mac. A good music player? How about iTunes. Linux software? I can run it all on the Mac thanks to X11 and the FINK project. Games? More than enough, although I will venture to say that if it's lots of games you want, get a Playstation II. Rapid development of apps with distributed compiling? Try xcode and CodeWarrior. Web Browsers? Safari beats the pants off of Internet Explorer in speed, stability, tabbed browsing, googling, and many other features. Email? Apple Mail far outdoes Outlook, but you can also run Outlook on the Mac (hint: they named it Entourage). Office? It exists on the Mac, along with all of the open source competitors OpenOffice, AbiWord, etc. Firewall? Built-in. Stability? I reboot my Mac every three months. Web,FTP, and Windows file server? Built-in. VNC and VPN? Also there.

      There just arent enough people on Mac. If you take the 1-2% of the global computer base, then take the fraction of a percent of that which are people capable of writing programs, and then the fraction of them who have time to make a mac app to interface a game console etc.. I think you're left with 3 people, and from what I'm told, they live in Sweden.

      Hmmm, since there are over 20,000 applications written by Mac developers since I checked last year, those 3 Swedish guys must be exhausted!

      As if switching to a virtually unknown hardware platform wasn't enough...

      Perhaps it is unknown to you... I think you failed to notice that the Linux on Xbox team is moving their work to the GameCube, most notably because it also runs on PPC. This wasn't an easy task since the Gamecube has such limited options for transferring data. If Microsoft really wants to keep the XBOX2 from being appealing to modders, they will learn from Nintendo, which did an excellent job at keeping the modders away.

      --
      Who moved my sig?
    8. Re:Xbox2: Pirates and PPC hardware... by the+eric+conspiracy · · Score: 1

      You have to remember that the PPC only has about 1% of the global computing marketshare.

      Nah. The PPC has about 3% of the global market share in desktop computers. Everywhere else it has a much higher market share. The PPC rules in communications and networking devices, not to mention that it is dominant in game consoles. All in all there are more PPCs sold than x86 CPUs.

  32. This is really in Apple's best interest by Fished · · Score: 4, Interesting

    Apple doesn't have a presence in the video game market, and if Microsoft uses something resembling the PPC 970 in the X2, that can only serve to [a] pay back IBM's investment in the 970 and [b] subsidize further development without Apple having to pick up the tab. Volume goes up, prices go down.

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
    1. Re:This is really in Apple's best interest by Anonymous Coward · · Score: 0

      No, for Apple it means development costs go down, and margins go up up UP!

    2. Re:This is really in Apple's best interest by burns210 · · Score: 1

      But remember, the Playstation will run on PPC chips to, and Nintendos have always ran on PPC chips, so either Motorola or IBM(is there a 3rd even?) will be selling to all 3 major consoles. HUGE developments in the PowerPC world coming. and by the end of this year... IBM has already shown plans for a 3 ghz processor. :)

  33. Perhaps eventually by Sycraft-fu · · Score: 4, Interesting

    But unless they make some changes from the X-box 1 it won't be trivial. People have been working on X-box 1 emus for the PC. Should be easy right? I mean an X-box has a slow P3 and a graphics chip that is the equivalant of a GeForce 4 4400. Well thing is, the system is different. A major difference is that the CPU and GPU share one memory space, where they are totally seperate in a PC (and Mac). Also programs have pretty much free run over all the memory on an X-box, where they are restricted on a PC (and Mac).

    So instead of just being a matter of emulating BIOS and then running the game, you have to emulate the environment, and translate things that can't be executed directly.

    It's akin to DOS emulators like DOSBox on NT. You can't just run DOS programs straight, they try and do things that aren't allowed by NT security. So you have to emulate an environment. Some things you pass straight through, and just execute natively, like most Ring 3 code. Some things, you have to go and emulate or fake or translate.

    Now on a Mac it gets even harder since the X-box speaks DirectX and so probably will the X-box 2. I mean it's an MS system, they are going to use their API. Well that means that whereas on a PC you could at least pass some of that on as is, or with minor translations, you have to translate the whole thing to an API the Mac speaks.

    So it certianly is possible, and something we'll probably see in time, but not something that will be trivially easy.

    1. Re:Perhaps eventually by Anonymous Coward · · Score: 0

      Why should an emulator run on top of an OS ? Why should it bother making an environment and translating protected instructions ?

      Just provide a few hooks for things that are unimplemented and let the console system take over the whole computer!*

      *You might want to backup first.

    2. Re:Perhaps eventually by foxdeman · · Score: 1

      Mabey we will see a DirectX implementation for OSX? (ohh, the horror, but it does open up some interesting possibilities)

    3. Re:Perhaps eventually by Anonymous Coward · · Score: 0

      I don't think there is a Ring 3 on IA-32; just 0, 1 and 2

    4. Re:Perhaps eventually by dukeisgod · · Score: 0

      If that is the case could something similar to VMware/Virtual PC be used to handle the emulation of RAM and other PC resources without it hurting the host OS?

    5. Re:Perhaps eventually by mcbridematt · · Score: 1

      GeForce 4 4400
      Not even. It's equivalent to a GeForce3.

    6. Re:Perhaps eventually by Sycraft-fu · · Score: 1

      It's architecture is based on a GeForce 3, yes. Then again, so is the GeForce 4's architecture. However, according to the theoritical numbers quoted for both chipsets, and real world tests I've done, it performs roughly on par with a GF4 4400. It's not 100% equal, they are different chips, in different systems, but roughly speaking they are at the same level of performance.

    7. Re:Perhaps eventually by MarcQuadra · · Score: 3, Informative

      Er, not really. the API is a construct of the software, not the hardware. It would probably be childs play to get an NT kernel with DirectX running on PPC, all you'd have to do is recompile the app to the new system (after some endian and minor tweaking).

      The whole point of an API is that you have an abstraction AWAY from hardware to either make coding easier or code more portable.

      --
      "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
    8. Re:Perhaps eventually by MasonMcD · · Score: 1

      This might be interesting in pulling some developers over to OS X. If they become familiar with PPC/endian issues, as well as have MS-sponsored tools to do so, what's to stop a bunch of developers from getting together and setting up an Aspyr-like shop for regular 'doze apps?

    9. Re:Perhaps eventually by moonbender · · Score: 1

      There are 1 kinds of people in the world; those that start counting at zero and those who start at one.

      --
      Switch back to Slashdot's D1 system.
    10. Re:Perhaps eventually by Goldfinger7400 · · Score: 1

      There already is a DirectX implementation of sorts for OS X, called MacDX by Coderus. It was responsible for a number of buggy ports of some lower profile titles.

  34. equation of success.. by tasinet · · Score: 1

    Hmmm.. lets do some math:
    We have:
    let x=Power Mac G5
    let y=custom Windows NT kernel
    let z=Xbox 2

    failure=`expr ( 2 * x ) + y`
    total_sales=`expr $failure * Xbox2 * 0`
    Blue Screens=`expr $failure / 0`

    MSFT reply:
    Blue Screens? What blue Scr-

  35. Re:Screenshots! by LostCluster · · Score: 1

    That'd make a little more sense... typically in simulation environments the "blue team" are the friendlies, and the "red team" represents the people playing the side of enemies.

  36. Actually by The+Evil+Couch · · Score: 5, Funny

    Blue screen different.

  37. Money by Sycraft-fu · · Score: 4, Insightful

    Consoles are a cutthroat market. The margins on hardware aren't razor thin, they are actually negative at least in the beginning and almost non existant after that. Also, it matters to be the biggest baddest, best looking, etc. So it is to the advantage of console makers to go with whoever will give them the cheapest stuff with the best performance.

    I would bet that IBM is probably going to sell the 970s for X-box 2s at close to cost. For them it's not a money making move, it's a publicity move. As of late IBM's chip division has kind been seen only as a high-end server/supercomputer thing. Thier midrange market is almost non existant and their embedded market has been shrinking. Well the 970 is a serious midrange contender and I'm sure they want people to know it. Being the chip in one of the big 3 consoles certianly goes a long way for that.

    1. Re:Money by Ondo · · Score: 1

      IBM already makes the chip for the GameCube, and reportedly will do so for the next Nintendo console. If that hasn't affected their image, I don't see why the Xbox 2 would.

    2. Re:Money by devinoni · · Score: 4, Informative
      Microsoft this time isn't in a rush to get to market. They are taking the time, to put a console together, rather than putting a PC into something that acts like a console. I believe, Microsoft is trying to avoid all the "X-Box 2 is yet another cheap PC" thoughts. That would allow them to look at something other than the Intel Pentium route or the AMD route (which iirc, nearly won the X-Box bid). For consumer level processors with good performance outside of Intel and AMD, there really only IBM. IBM most likely competed with Intel and AMD for the processor bid, but IBM is rarely in the "close to cost" business. What publicity there is would be minimal. IBM was already in the Game Cube, and there is not much publicity from that. The bigger news is the IBM will be powering all three next generation consoles.

      As of late IBM's chip division has kind been seen only as a high-end server/supercomputer thing. Thier midrange market is almost non existant and their embedded market has been shrinking. Well the 970 is a serious midrange contender and I'm sure they want people to know it.

      "midrange" is a very subjective term. IBM has been making some of the G3s for Apple for some time. However, it is true that IBM processors generally go into their servers (This isn't limited to just "high-end" and supercomputers). You can buy a IBM p615 with a real POWER 4+ processor for a relatively affordable (depending on what you consider relatively affordable) price of $5745. But I do agree that their consumer processor business as well as embedded market has been shrinking.

    3. Re:Money by Anonymous Coward · · Score: 0

      Being the chip in one of the big 3 consoles certianly goes a long way for that.

      It would also be nice if you could buy a PPC mobo+processor for less than you can build a decent x86 computer from components. I'd have used PPC in the last computer I built if they were cheap enough, and the same goes for the next computer I'm going to build, too.

    4. Re:Money by Mr.+Piddle · · Score: 1


      Given the cost of G5s relative to the consoles, I'd estimate that IBM will ship an ISA-compatible chip for the XBox. This way the Apple G5s will be good development workstations, and the developers can be confident that their work will port easily to the new XBox when it ships.

      Regardless, I still won't buy an XBox 2 even if it has PPC chips (PPC is cool, but Microsoft loses the deal).

      --
      Vote in November. You won't regret it.
    5. Re:Money by Vaystrem · · Score: 4, Informative

      Actually considering that IBM is manufacturing/assisting with the design of CELL for Playstation 3 - designed & built the Gecko processor for the Gamecube - and now finds its way into Xbox 2 would indicate that:
      "Well the 970 is a serious midrange contender and I'm sure they want people to know it. Being the chip in one of the big 3 consoles certianly goes a long way for that."

      IBM doesn't just have 'a chip' in one of the big three consoles - it is making all the chips in all the consoles.

      As well process innovations in fabrication will allow IBM to reduce the cost of production on the 970s over the lifespan of the X-Box 2 - in addition - economies of scale should kick in to a large degree considering the scale of the resource commitment for the cpu's in a console.

    6. Re:Money by Knetzar · · Score: 3, Interesting

      I'm guessing IBM makes a lot more money off gamecube sales then G5 sales. Think about it, there have been around 14 million gamecubes sold (if you trust this source) and how many macs sold? I doubt 14 million. Even if the profit margin on the game cube processors is lower, IBM could still be making more money.
      Now if IBM doesn't have to make significant changes for the X-box 2, and it can expect similar sales as the original X-box, then they can expect a huge profit while keeping the costs low.

      Also, no matter which console wins, IBM wins. The article states that they are making the processor for the X-box 2, the new gamecube, and the PS3. So they benifit the most when people to buy multiple consoles, instead of just one, but they have also insulated themselves incase any one of the three makes huge profits and the other two bomb. As long as overall unit sales are as high as they expected, they win. (On a side note, 10 years ago who'd of thought IBM would ever be so integrated into gaming?)

      In other words, I think it is a money making move, and a good one too. If they wanted publicity they wouldn't want something where they need to produce (most likely) over 30 million processors (2 per system, with similar sales as the current X-box worldwide over it's life), since they only have so much foundry space and they would probably rather use that space for the jobs they get from the publicity.

      But then again, this is all speculation. Few people know the true motives behind large corps.

    7. Re:Money by Endive4Ever · · Score: 1

      IBM has been making some of the G3s for Apple for some time.

      Ummm, Apple really isn't capable of making their own silicon, and they never have. They just slap their labels on the processors that IBM and Motorola make. And always have.

      --
      ---
    8. Re:Money by Hadlock · · Score: 1

      Apple, IIRC, sells ~200,000 units each quarter. The numbers are posted somewhere, probably on a site discussing apple's stock price. As I understand it, IBM makes the G4 for Motorola, who makes it for Apple. IBM makes the G3/G5 directly for Apple. Back of the napkin math: G3 mac introduced in 1997, assuming (excessively optimistic) constant sales from then until now, puts GX production numbers at 5.6 million. Even with the sales of dual processor macs, I'd guess there have been ~4.5 million macs made with GX processors in them.

      --
      moox. for a new generation.
    9. Re:Money by noewun · · Score: 1
      As I understand it, IBM makes the G4 for Motorola

      IBM has never made G4s. If they had, we might have a G4 with a decent bus speed.

      --
      I am a believer of momentum and curves.
  38. Windows on PPC is the goal by Hythlodaeus · · Score: 4, Insightful

    This news is especially interesting in light of the conspiracy theories around the Xbox. Basically the idea is that the Xbox is a testbed/honeypot for palladium.

    What if instead of choosing PPC for the Xbox2 and porting Windows, they first chose to port Windows. Perhaps Xbox2 is a testbed for Windows-on-PPC, subsidizing the cost for writing the port through console licensing and mitigating the risk that PPC won't achieve wide adoption. The payoff is being able to continue to market Windows as a standard platform for both the desktop and server if PPC gains wider adoption.

    With .NET gaining ground, Windows apps will become cross-platform easily. It makes sense that MS would want its APIs to dominate on all hardware platforms. They don't really need an alliance with Intel anymore.

    --
    For great justice.
    1. Re:Windows on PPC is the goal by Keeper · · Score: 2

      A PPC port had already been done. NT4 would run on PPC architectures.

    2. Re:Windows on PPC is the goal by manifest37 · · Score: 1

      This _has_ to be it. MS is "loosing" ground because of linux desktops and OS X gaining ground. Why not get windowns on PPC?? This seems the most logical reason. Port windows to PPC for xbox, use the profits from that to better integrate it and viola windows on PPC for minamal costs.

    3. Re:Windows on PPC is the goal by jred · · Score: 2, Interesting

      I'd much rather have OSX on x86 than Windows on PPC. Too bad it'll happen the other way first.

      --

      jred
      I'm not a mechanic but I play one in my garage...
    4. Re:Windows on PPC is the goal by Phroggy · · Score: 1

      I'd much rather have OSX on x86 than Windows on PPC. Too bad it'll happen the other way first.

      Damn, when will people shut up about this? It's not happening. Ever. Give up already! If you want to run OSX, save up and buy a Mac.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    5. Re:Windows on PPC is the goal by Anonymous Coward · · Score: 0

      "losing", I think you'll find.

      And a viola is a musical instrument.

    6. Re:Windows on PPC is the goal by burns210 · · Score: 1

      Why? The only reason you want OS X on x86 is because the hardware is more open. This is only true in the Apple mobo/processor area, where there aren't a lot of vendors, everything else is standard parts.

      Next time you buy your new computer, it could just be a PPC board+proc, instead of an x86 one to run your OS of choice on(it won't, but lets pretend).

    7. Re:Windows on PPC is the goal by api · · Score: 1

      "They don't really need an alliance with Intel anymore."

      More realistically, they fell victim to their own WinTel economics when competing in the world of console game economics: Intel chips cost too much to put them in consoles, as does WIndows, though MS is likely including the XBox kernel for free. An SBC engineer told me that Intel chips are expensive with virtually-free support chips (VIA, Award, etc.) while PPC costs less as a processor but has fewer, higher-priced support chips available. MS could make up those costs with volume, making the PPC very attractive solution for a console. (Tivo too as I recall?)

      As for those who think PPC only means Macs and a few IBM servers, just look under the hood of your car. (Okay, okay, you'll have to dig deeper than that but they're there.)

      MD

  39. Re:Screenshots! by zfractal · · Score: 1
    That'd make a little more sense... typically in simulation environments the "blue team" are the friendlies, and the "red team" represents the people playing the side of enemies.



    And as far as I can remember, the yellow box referred to Cocoa.



    Now, in a battle/simulation environment, I'm guessing that yellow might not be the best color to represent oneself.

  40. The real race after Xbox2 comes out by Anonymous Coward · · Score: 3, Informative

    Will Darwin or Linux be ported to Xbox first?

    1. Re:The real race after Xbox2 comes out by Anonymous Coward · · Score: 0

      NetBSD

  41. MOD THIS ASSHOLE DOWN by Anonymous Coward · · Score: 0

    parent is NOTHING but anti-Apple bullshit.

    1. Re:MOD THIS ASSHOLE DOWN by Anubis333 · · Score: 0, Flamebait

      Umm.. I was creating Mac games with Turtle, Hypercard, and MacPaint in the 80's. I was a Mac user for over a decade, back when there used to be a grey area... So don't lecture me. I also notice that you didn't argue with anything I said.

  42. Re:"zelots" typo by Anonymous Coward · · Score: 0

    Damn it, it's a new millennium so spell it right: Xelots

  43. Proof? by RoadkillBunny · · Score: 1

    WE'VE JUST got word that the Software Development Kit (SDK) for Microsoft's forthcoming Xbox 2 has now been released to Developers.

    Who told them about it? Also does Microsoft have anything to say?

    --
    Cheers,
    RoadkillBunny
  44. Re:Could it be a first????Post that is... by complexmath · · Score: 2, Informative

    NT ran on PPC and Alpha back when everything went through an emulation layer. Now that graphics and sound are straight to hardware they're likely going to have some fun restructuring their low-level architecture.

    And technically, it's possible the XBox2 SDK could be backwards-compatible with the XBox1 SDK, requiring only a recompile to get a game working on the new platform. But while this is possible I also think it will never happen. It makes no economic sense to do so.

  45. Re:Opposition by Anonymous Coward · · Score: 0, Funny

    Yeah, those Intel Xenon hard drives I heard were really fast. I think you can store up to 5Ghz of mp3's on them.

  46. Great by Anonymous Coward · · Score: 0, Troll

    Great, now no software will be available for the Xbox either. :)

  47. remember the $99 mini-iPod by sweatyboatman · · Score: 5, Funny

    It's called a rumor. You need to temper what you hear in the wind with what you actually know for sure. The XBox2 will be a game console and will be released at a similar price-point as the original XBox. Thus, we can safely assume that the cost of its components will be appreciable to the costs of the components in the current XBox.

    Whatever you read on the internet more than a year before a product's release is most likely baloney.

    How about this rumor. Every XBox2 will have a miniaturized human inside. This will give the X2 far superior natural language handling capabilities. As an even greater benefit, thousands of lonely dorks all over the country will finally be able to strike up friendships with their game console.

    I place the previous paragraph in the public domain. Please feel free to spread that rumor wherever.

    --
    It breaks my pluginses, my precious!
    1. Re:remember the $99 mini-iPod by Fortunato_NC · · Score: 1

      I love it. I will do my best to spread this rumor everywhere..

      --
      Blogging Weight Loss, Distance Education, and more at verlin.com
  48. Almost... by Mr.+Muskrat · · Score: 3, Insightful

    Michael Hanscom almost blew the XBox2 story wide open back in October.

    Remember when Microsoft fired that guy because he mentioned that they bought G5s. Too bad he didn't know anything about why they bought them.

    1. Re:Almost... by DarkAurora · · Score: 1

      I've been thinking the exact same thing. This really does explain why they were so irritated with the one picture.

    2. Re:Almost... by djwudi · · Score: 1

      (This was also posted on my weblog, so my apologies for babbling about things most /.'ers would already know...)

      I did wonder a bit about the G5/Xbox2 link back in November, when news first broke that the Xbox2 would likely be running on the G5 chip. At the time, I was idly wondering about the possibility of an Xbox emulator for the Mac (similar to Connectix' old Virtual Gamestation software that allowed Mac users to run Playstation games on their home computer).

      Now, though, the news that the seeded G5's are running a custom NT kernel has me wondering along different lines.

      In February of '03, Microsoft bought Virtual PC, the PC-emulation software for Macs that allows them to run Windows software inside an emulated PC. They've continued to support and update Virtual PC for the Mac, along with releasing Virtual PC for the PC, allowing Windows machines to run multiple virtual machines on one physical box handy for software testing purposes. Unfortunately, Virtual PC depends on a feature of earlier PowerPC processors that is not present in the G5, so there hasn't been a version of Virtual PC released yet that will run on Apple's flagship G5 desktop machines.

      Last month, Microsoft announced that a new G5-compatible version of Virtual PC would be released along with Office 2004. Considering that the Xbox2 SDK is apparently running a customized NT kernel that runs on G5 systems, could some of those same customizations be worked into Virtual PC 7, making for a major speed increase, as more of the low-level code would be running natively on the Mac rather than having to pass through an emulator? I don't really know enough about the innards of how software like this works, so I could be entirely off-base here the differences between the emulation required for Virtual PC and the customizations needed to get the NT kernel running on the PowerPC processor may have absolutely nothing in common but it was enough to get me wondering.

      Even more interesting, though, would be if someone could leak some form of benchmarks, even rough ones, showing what kind of performance this customized NT kernel was getting on the SDK machines. I'm assuming it must be at least somewhat respectable, as the machines are being used for creating software for the Xbox2 but how respectable?

      And going even more wildly out of the bounds of realityfor years now, there have been rumors of Apple porting the Mac OS to be able to run on Intel-based PCs (realistically, that's not likely to ever be released publicly, but the technology is there). However, what about going the other direction? What if Microsoft were to take these customizations to their kernel and and eventually supplant Virtual PC with an actual build of Longhorn for the G5, either as a "red box" that would allow you to run Windows applications concurrently with Mac OS X applications (we can already run Mac OS X apps, "Classic" Mac OS apps, Unix command-line apps, and Unix X-11 apps all at the same time as it is), or as a dual-boot option (Which OS would you like to run today)?

      Likely? I seriously doubt it. But fun to play with.

      And I'd still love to find out just how zippy those G5s are running NT. Wouldn't it be a fun little tweak if they were running as fast as (or faster, even) than high-end PCs?

      --
      "We communicate daily and say nothing. We have rebuilt the Tower of Babel and it is a television antenna." -- Ted Koppel
    3. Re:Almost... by Jacco+de+Leeuw · · Score: 1

      Perhaps they bought Virtual PC so that Xbox 1 games will run on Xbox 2? Similar to how Palm OS 5 deals with older programs?

      --
      -------
      Warning: Slashdot may contain traces of nuts.
  49. Kind of doubt it by idiotnot · · Score: 1

    You have to remember that OS9/Classic is a pretty simple system (dating back to the original MacOS...yes, they did quite an overhaul for OS8, but it's still basically a simple OS compared to NT or OSX...), running just as a mach task. Classic under OSX is basically just like any other subsystem..cocoa, carbon, java, aqua, etc.

    And the fact that that the NT kernel already runs natively on PowerPC -- why screw with mach and the BSD layer, then getting the NT kernel to talk to that?

    Also consider MS's NIH (and we can't own it) complex....why use crufty CMU and BSD code when you can use your own that you know?

  50. Not Apple by MuckSavage · · Score: 4, Insightful

    Ok, folks, this has nothing to do with apple as it is an ibm chip.

    1. Re:Not Apple by Anonymous Coward · · Score: 0

      Wrong. The main use of these chips currently is in Apples, and thus they are very important to Apple. More customers for this chip means more money to be put in for R&D for future versions, not to mention higher production numbers leading to lower costs.

    2. Re:Not Apple by Morgahastu · · Score: 1

      Nothing to do with Apple? They are using Apple computers to run their OS and SDK.

  51. When you have a monopoly over the OS market by IshanCaspian · · Score: 1

    intel and amd are not your friends...they're your bitches.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
  52. On Compatability by MBCook · · Score: 4, Interesting
    Well, as far as compatability goes, I think they've decided against it. Between switching from x86 to PPC and nVidia to ATI, plus the rumors of going hard-driveless, I think we can kiss it goodbye.

    So will that matter? It SAVED the PS2 early on, but who knows if it will be needed for the X-Box 2. I would REALLY love it to have the compatability (which they could still do through emulation, I suppose) but if they don't have it they could really shoot themselves in the foot. Videogamers have had that abaility for years on the GameBoy, and the PS2 has it now. This could be a real big deal, depending on what they decide. It's not like the X-Box has a huge library of major titles though (the PS1 did), so it might not be worth the effort.

    As for some of the other decisions they have made, I'm not suprised. Intel was dumped both because they didn't have a 64 bit CPU (which doing all the stuff in games could be handy) and I'm guessing because of the heat problems (which have only gotten worse, and would make for one LOUD console). As for nVidia, many people believe that they lost the lead in the 3D race with this last generation (although new rumors over the next GeForce look amazing!), and if you combine that with when they asked for more money publicly and had a little tiff with MS over that, I'm not suprised that they're gone.

    All and all, it should be very interesting to see this next generation. Between the X-Box 2, the PS3 (will it run PS1/2 games? What's up with cell?), and the Game Cube's successor (should also be interesting) we should be in for some interesting developments (not to say anything about Nintendo's DS, the GBA's eventual successor, the PSP, and the persistant rumors of MS looking at portables). Video game fans, get ready for some cool stuff!

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:On Compatability by thatguywhoiam · · Score: 1

      All and all, it should be very interesting to see this next generation. Between the X-Box 2, the PS3 (will it run PS1/2 games? What's up with cell?), and the Game Cube's successor (should also be interesting) we should be in for some interesting developments (not to say anything about Nintendo's DS, the GBA's eventual successor, the PSP, and the persistant rumors of MS looking at portables). As I understand it the Playstation chips have always had this roadmap, whereupon the system of chips needed to make the console do what she does are eventually reduced into a single, commodity chip. This is what happened with the PS1 - it became the audio controller on the PS2. And now the PS2 is a single chip (see PSX) as well. So - I think they will simply include this chip as an add-on, and give it some menial duty within the newer console.

      --
      If Jesus wants me it knows where to find me.
    2. Re:On Compatability by Zevets · · Score: 1

      I also have heard rumors that the XBox will be lacking the black and white buttons, meaning that most of the games will be unplayable.

      --

      Mod Wisely.

  53. Web Browsers by agent2 · · Score: 3, Informative
    as soon as Apple's Safari browser goes 1.0

    Just a tidbit of info. My version of Safari seems to be v1.2. IE is still included with the freshest build of Panther, but it is no longer the default browser.
    1. Re:Web Browsers by vranash · · Score: 1

      Well, yeah, apple doesn't want an anti-trust suit against them because they didn't bother to include their competitor's browser in the box, because that would be wrong don'tcha know :)

  54. Dual processor emulation... by Anubis333 · · Score: 5, Interesting

    Let's not forget that the speculation is that this will be a dual processor console.

    The Sega Saturn was a console with multiple processors, and to this day there is no decent Saturn emulator. The hardware set-up of the Saturn made it one of the most difficult to emulate systems thus far, this has long been known/commented on/talked about.

    Just because something runs on X processor, does not mean that even a computer with the same processor, or even 2-3 times the processing power can emulate it. The N64 had a 93.75MHz processor, and 3d hardware archaic by todays standards, but most PC N64 emulators list 1ghz+ processors in their requirements.

    1. Re:Dual processor emulation... by Quobobo · · Score: 1

      Umm... yeah, there's a working Saturn emulator, called Girigiri. The guys who wrote it were eventually hired by Sega and they licensed it for a service in Japan.

    2. Re:Dual processor emulation... by Anubis333 · · Score: 3, Informative

      Heh, you obviously didn't follow my link *to the giri giri FAQ*. Look under headings like "Why is SSF / Giri Giri so slow?" and "Why doesn't giri giri play audio?" to understand why I stated that there was still no decent Saturn emu. Though this is by far the best out there, and hats of to them!

    3. Re:Dual processor emulation... by Quobobo · · Score: 1

      Ah, yeah... sorry, I just assumed that your link was something else, like a forum discussion. My bad.

    4. Re:Dual processor emulation... by Psykechan · · Score: 1

      Funny that you link to the Giri Giri FAQ and then state that there is "no decent Saturn emulator".

      While it may not be free, the Giri Giri project has progressed into a very decent emulator capable of running commercial games and is part of Cyber Disc.

      It does require a 2+ GHz PC to run, but it does work. With a hack you can get it to play your old Saturn discs.

  55. Miniature humans? Tell Glenn Reynolds, nano-whore by Anonymous Coward · · Score: 0

    Tell Glenn Reynolds, that whore loves to hype nanotechnology and is incapable of not linking to a rumour....

  56. Re:Screenshots! by LostCluster · · Score: 1

    Yellow for Cocoa makes sense... they're the new guys.

  57. Game Boy by tepples · · Score: 1

    There's only been one console with backwards compatibility. It was a fluke.

    As for handhelds, on the other hand, Game Boy Color plays 99+ percent of Game Boy games. Game Boy Advance plays 99 percent of Game Boy and Game Boy Color games. Nintendo has also sold a Game Boy adapter for Super NES and a GBA adapter for GameCube.

  58. You're not getting the big picture by spideyct · · Score: 4, Insightful

    You wouldn't pay much more than $300 for a videogame system, but... how much would you pay for a box that:
    - plays next generation videogames
    - plays DVDs (HD-DVD maybe?)
    - acts as a PVR
    - plays MP3/WMA music, with a nice on-screen browser
    - acts as a server or client to distribute media
    to all the TVs/stereos in your house (they are already doing this with XBOX and Windows MCE)

    This is the goal of the XBox2. It is not just another videogame system. It is Microsoft's next attempt at becoming a real player in the consumer electronics market.

    1. Re:You're not getting the big picture by Anonymous Coward · · Score: 0

      From what we have read here, X-Box 2 won't have a harddrive. PVR to RAM perhaps? How cheap do they think RAM will be?

      But, I think you are right. They are looking for MORE than just a game console. Media boxes are the upcoming rage/trend (if not already there).

    2. Re:You're not getting the big picture by kragaroth · · Score: 1

      Yep, that sounds like my xbox allright, except it also runs linux so it does a lot more too :D And I'm not using MCE...

    3. Re:You're not getting the big picture by Deliveranc3 · · Score: 1

      Well actually I bought a Xbox 1 which did all that for $166 cdn and I'm starting to reconsider.

    4. Re:You're not getting the big picture by mbourgon · · Score: 1

      * how much would you pay for a box that
      plays next generation videogames

      Oooh, I know this one. $300.
      * plays DVDs
      Um, I'll take "controller for $20, or use XBMP for free", Alex
      * acts as a PVR
      MythTV for Xbox - free.
      * plays MP3/WMA music, with a nice on-screen browser
      * acts as a server or client to distribute media

      XBMP strikes again, apparently...

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  59. Loading OS X on Xbox2 by DARKFORCE123 · · Score: 0
    I can't wait to load OS X onto Xbox2.

    MS went from giving out cheap commodity PCs to cheap Apples.

  60. Re:First post? by SphericalCrusher · · Score: 3, Interesting

    I don't see how! The G5 itself is a very powerful computing system... two of those!? Highly doubtful! That's like a supercomputer! Besides, even if it was true, there is no reason for one console to wheld that much power. I doubt we'll be seeing any games that can actually live up to the spectations of the console anytime soon... it's usually the other way around. Ha, and despite the sheer power of that console, it's running a Windows kernal. That power means nothing if it stand its ground.

    Maybe it's all true. Maybe I'm being too hard on Microsoft... but to me, it's like religion. Without proof, I won't believe anything. Not even if I can "feel" it coming. I try to trust my sense of feeling a lot though, but it usually turns out to be just gas.

    --
    "Instant gratification takes too long." - Carrie Fisher
  61. interesting by TechniMyoko · · Score: 3, Insightful

    They said Xbox made it easy to port from PC. Now comes the interesting point, Xbox 2 may make it easy to port to Mac, maybe it'll help the Mac gaming scene out

    1. Re:interesting by Synic · · Score: 1

      Amen. Lord knows the Mac scene could use a few shots in the arm.

    2. Re:interesting by cr0z01d · · Score: 1

      Right... because we all know games that use DirectX are easy to port to OpenGL.

      Porting between x86 and PPC has always been a matter of recompiling, unless you coded in assembler or forgot what 'endian' means. Jeez, people still write structures in memory directly to disk... that's just plain dumb, how do you know that you won't need different alignment when the next generation of processors comes out?

    3. Re:interesting by burns210 · · Score: 2, Informative

      ENTIRELY missed the point.

      It was easy to go pc-xbox and xbox->pc for 1 reason, they ran the SAME OS(kernel) and directx. Mac's dont' have directx, and they run MacOS, not XP. It will be no easier to port to Macs simply because it is still porting from a stripped down Windows OS to a desktop MacOS.

      Just because they are on the same processor, doesn't make it the same OS.

    4. Re:interesting by Deliveranc3 · · Score: 1

      Hey Tim I just tried compiling this on a Mac!
      "Grunt"
      It seems to work or something!
      "Grunt"
      Maybe we should, you know distribute this
      lemme see, *toss* *clang* moron.

    5. Re:interesting by Anonymous Coward · · Score: 0

      but if the architecture of the processor is similar it will allow similar assembly code to run

  62. Hmmmm by Sycraft-fu · · Score: 5, Informative

    Let's see here:

    For Nintendo:

    SNES: Success, not backward compatible with NES.
    N64: Success, not backward compatible with SNES or NES.
    Gamecube: Success, not backward compatible with N64, SNES, or NES.

    For Sega:

    Genesis: Success, not backward compatible with SMS.
    Saturn: Failure, because of lack of 3d. The Saturn was designed to be the ultimate 2d console, which it was. 3d was an afterthought, and never worked well.

    For Sony:

    Playstation: Success, not compatible with ANY other system, being their first.

    So it looks to me like backwards compatibility is a nice feature, nothing more. Nintendo, being the oldest company, is the most shining example. NONE of their consoles have been compatible. They thought about it with the SNES, hence the use of the 65C816 (which has a compatibility mode for 6502 code) but didn't end up doing it. The rest of the consoles aren't even remotely compatible. None the less, each has been a success.

    What makes a console succede? Two main things:

    1) Having flashy graphics to attract people, and the marketing to let people know about them. You may not, but most people gravitate towards pretty graphics.

    2) More importantly: Good games. This is REALLY what makes or breaks a console. If your system has the games people want to play, they'll buy it. If it doesn't they won't. This is also a positive feedback loop since the more good games you have the more you sell and the more consolse you sell the more developers that will want to release for your console.

    That's why Sony succeded, despite being new to the market. They released the games people wanted to play, and had stunning graphics for the time. Combine that with good marketing, you've got a winner.

    1. Re:Hmmmm by ActiveSX · · Score: 1

      The Genesis was compatible with the SMS, with a little adaptor. Google for power base converter. I'm not saying it contributed to its success too much, but just that it existed.

    2. Re:Hmmmm by Anonymous Coward · · Score: 0

      Actually, the Genesis was in fact backward compatible with the Sega Master System.

    3. Re:Hmmmm by OutRigged · · Score: 1

      You're forgetting the Nintendo Gameboy, which is arguably the most successful 'console' in history. The latest Gameboy's still play the old games from way back in 1988/89.

      --
      RaGe
      We're all just noise on the wires..
    4. Re:Hmmmm by xombo · · Score: 1

      The N64 and GameCube have been absolute failures comparied to Sony's recent offerings. The GameCube is even falling behind the XBox. Nintendo shut down production of the 'cube for several months over the winter just because they had so many unsold units still in storage. Whoever modded the parent up needs to be taken out back and shot for falling into this non-factual two bit hack's past.

    5. Re:Hmmmm by edwdig · · Score: 2, Interesting

      The only way you can consider the N64 a failure is by defining success as selling more consoles than anyone else.

      The N64 outsold the PlayStation significantly during the first half of that generation. In the second half, N64 sales died off and PlayStation sales soared. In the end, altho the PlayStation outsold the N64, the N64's sales were about equal to that of the SNES, which is nothing to complain about. Throughout the entire generation, Nintendo's 1st and 2nd party games sold extremely well, resulting in Nintendo's profits being higher than Sony (games division) and Sega's combined.

      The GameCube is not falling behind the Xbox - it's always been ahead in the global picture, and has been gaining ground rapidly in the US for the past several months. All console manufacturers are constantly changing the amount of consoles they produce, it's just usually not announced. And anyway, the GameCube is still very profitable, which is all Nintendo cares about. They don't see a need to go all out to be #1 if they can make a nice amount of money as #2.

    6. Re:Hmmmm by Anonymous Coward · · Score: 0
      GameCube is falling behind the Xbox? That's news to me ... 13.94 million consoles compared with 13.7 million says that it's GameCube that's at number two worldwide, not Xbox.

      To be fair to Microsoft, a lot of the blame for that can be pinned on the Xbox bombing in Japan. But nonetheless, the figures show: the GameCube is in front of the Xbox.

    7. Re:Hmmmm by master_p · · Score: 1

      More importantly: Good games

      Although it is so obvious that this is the reason that a console is successful or not, many people tend to forget it. The Playstation was so successful because it had good games. The Playstation 2 is so successful in my country (the top selling console) because it hosts the best football game (soccer for Americans) ever : Konami's ISS. (football is by far the most popular sport where I live).

    8. Re:Hmmmm by Anonymous Coward · · Score: 0

      the GameCube is still very profitable, which is all Nintendo cares about.

      Profitable, perhaps, but it is probably low when compared to a GBA / GBA SP... Remember that GCs are available at almost the same price as GBAs, and lower than GBA SPs !!!

    9. Re:Hmmmm by xombo · · Score: 1

      You get the SP or the GC for the same price. Look at the third party support. Nintendo just doesn't have enough to ever be able to pull people in. The ONLY reason their sales resurfaced over the holidays was because of the massive price drop. Even still it isn't enough to bring their numbers to the level of XBox or PS2. It's a critical failure. The N64 was a terrible console, had fewer games than the Playstation, had terrible texture support, and the games had to be so small to fit on the cartridge that it was near impossible to write a decent RPG for them. Just because you're a jealous little zealot doesn't always mean you're right. The only way Nintendo will survive in the game market today is if they stop producing consoles and focus entirely on producing games. They can't keep up with companies like Microsoft and Sony who are willing to try something new. Nintendo makes a few great products and a great handheld (which looks like it could die as well via PSP), but it just can't compete when it comes to 3rd party support and game variety. It's the oldest horse in the bunch and will probably go the same way as Sega in the next few years. Critically, Nintendo just can't justify being in last place console-after-console when it can focus on the truely-profitable sectors of the industry that they're already doing well at.

    10. Re:Hmmmm by xombo · · Score: 1

      Also factor in that the XBox has more 3rd party support and higher perifrial sales. Retail game sales for the GameCube over all are also lower than the XBox just because of the market that they posess (children). A 3rd party developer isn't generally going to risk releasing a game that isn't directly aimed at children on the GameCube because they know it won't sell. Even Capcom is starting to regret releasing games only on the GameCube (seven in all I believe, they're even working on porting them at this point). Children just don't have the cash of their own to go into a game store and drop $50 on a new game for the cube. The population who is more apt to own an XBox (students and young adults) have that kind of expendable cash flow. It's a lot easier for an adult to whip out the charge card than it is for a child to beg their mom into handing them $49.99 + tax. If I had the time I could get you the numbers from my store as to how many games we sell for each system and show you that the XBox and PS2 are, really, the only decent ones at this point to even waste your time on.

    11. Re:Hmmmm by edwdig · · Score: 1

      The GameCube sells at the same price as the GBA SP, but the games sell for $20 more ($50 vs $30), and the GameCube games have significantly lower manufacturing costs. The games are always where the real profit is.

    12. Re:Hmmmm by scot4875 · · Score: 1

      The ONLY reason their sales resurfaced over the holidays was because of the massive price drop.

      The ONLY reason that Microsoft's sales were ever higher (in the US) is the nauseatingly large number of advertisements they plastered all over the place for it. So what does it matter what the reason is for good sales? The 'Cube is selling well now.

      The N64 was a terrible console, had fewer games than the Playstation, had terrible texture support, and the games had to be so small to fit on the cartridge that it was near impossible to write a decent RPG for them.

      No, it was a great console. I got to play Mario 64, Mario Kart, Zelda, Goldeneye, Super Smash Bros: Melee, Tetrisphere, The New Tetris, Excitebike 64, Waverace 64, and plenty more that I won't list here. And are you saying that the SNES didn't have any decent RPGs? It had tighter space restrictions than the SNES ... About the only thing you *couldn't* do on the N64 was FMV ... oh, whoops -- RE2, with all of its FMV, was put on an N64 cart.

      The PS1 was a terrible console. It had terrible load times. I found the controller to be uncomfortable. It had pathetic FMV compression. Its 3d capabilities were laughable -- no bilinear anti-aliasing? No perspective correction? No mip-mapping? I'll take the N64's 4k texture cache over the PS1's lack of 3d features any day.

      You are right about one thing. The N64 had fewer games than the PS1. What exactly does that prove again?

      The only way Nintendo will survive in the game market today is if they stop producing consoles and focus entirely on producing games.

      Oops -- there it is. You're a tool.

      You'd probably love for this to happen, though -- you could finally play Nintendo games from the comfort of your 'mature' console of choice. It's not gonna happen, though.

      They can't keep up with companies like Microsoft and Sony who are willing to try something new.

      The biggest 'innovation' Sony brought to the video game world was heavy advertising. And it worked *extremely* well. Microsoft has copied this with less success. Microsoft's biggest innovation so far is running an operating loss on the XBox division every quarter. The hard drive? Ok, nice feature, but mostly goes unused. XBox Live? Sure, good feature. In use by less than 10% of XBox owners.

      Let's list a couple 'new' things that Nintendo's tried ... GBA->GCN connectivity? Mixed results, both FF:Crystal Chronicles and Pac Man vs. are really good, but for most other titles it's just a gimmick. The Nintendo DS? We'll wait and see. Games like Animal Crossing and Pikmin? Critically acclaimed, relatively disappointing sales.

      Basically, gamers have said repeatedly "We don't want innovation! We want another release of Madden! We want another Pokemon! We want another Final Fantasy!" All of the supposedly new/cool stuff that we see on consoles is consistently underutilized and outperformed by the rehashed stuff that people *want*.

      It's the oldest horse in the bunch and will probably go the same way as Sega in the next few years.

      blah blah blah. Have any facts or historical evidence to support that BS?

      Critically, Nintendo just can't justify being in last place console-after-console...

      They've never been in last place. The Sega Saturn was in last place in the previous generation. The Dreamcast I suppose would technically be in last place now, but it's not even in the running anymore, so that honor goes to the XBox.

      ... it can focus on the truely-profitable sectors of the industry that they're already doing well at

      You mean the make-consoles-and-games sector that they're already doing well at?

      People (like you) like to speculate about how much more profitable Nintendo would be if it developed for other platforms... Well, what about the licensing fees that they

      --
      Jesus was a liberal
  63. I dont give a crap if it runs on a Crusoe by inteller · · Score: 1

    I just wanna know if a hard drive is going to be part of Xbox2. If they rumors are true that there will be no HD, it will be the death knell of the Xbox.

  64. YellowDog? Re:Xbox by johnpaul191 · · Score: 4, Interesting

    well it will probably lack some of the chips and stuff to run OS X, but maybe Yellow Dog Linux will have a jump on turning these new Xboxs into something for more than games. They already have it running well on G5 Macs and their own hardware that uses 970 Chips (as well as G3 and G4 chips).

    everyone knows Xbox and PS2 and all those game systems are sold at a loss, and they make up for it when users by software and maybe accessories. So the fact that someone will be selling hardware with a G5 for $600 won't matter too much. By the time the Xbox ships they may have 970/G5 chips in eMacs and they run about $1000 anyway.

    1. Re:YellowDog? Re:Xbox by Anonymous Coward · · Score: 3, Informative

      > everyone knows Xbox and PS2 and all those game systems are sold at a loss.

      no everyone doesn't know that.
      some informed people repeat it mindlessly, but otherwise everyone else ignores it.

      The last console manufacturer to sell the consoles at a loss apart from Microsoft was Sega.

      remember Sega?

    2. Re:YellowDog? Re:Xbox by Anonymous Coward · · Score: 0

      uninformed I meant.

      argh...must remember to preview....

    3. Re:YellowDog? Re:Xbox by Matthias+Wiesmann · · Score: 1
      well it will probably lack some of the chips and stuff to run OS X,
      Err, what chips and stuff? Darwin does not need any special chips, ROMs or anything, this is why it can run on x86 hardware. One simply would need to write drivers for the hardware and a bootloader to run Darwin (same for Linux as a matter of fact).
    4. Re:YellowDog? Re:Xbox by BasilBrush · · Score: 1

      That's interesting. Do you have a source for that info?

    5. Re:YellowDog? Re:Xbox by timmyf2371 · · Score: 1
      Darwin != OS X.

      How would you run the Aqua GUI and QuartzExtreme?

      --

      Backup not found: (A)bort (R)etry (P)anic
    6. Re:YellowDog? Re:Xbox by Graff · · Score: 1
      How would you run the Aqua GUI and QuartzExtreme?

      You can run the Aqua GUI without hardware graphics acceleration and it runs fairly well without it. In this case, however, there would be plenty of hardware graphics acceleration available since the machine is expected to have a ATi RADEON 9800 Pro (R350) or a ATI R420 as the video card. These cards are fully supported under Mac OS X and thus could be used to run Aqua and Quartz Extreme.
    7. Re:YellowDog? Re:Xbox by yabos · · Score: 1

      There's more to it than that. If Apple can stop Panther(10.3) from running on their own hardware(Powermac 9500 for example), they can stop it from running on anything else. It's not as simple as it is with getting just Darwin to work. There are other things they do such as proprietarty software ROMs that are needed to run the system, which won't work on certain hardware.

    8. Re:YellowDog? Re:Xbox by Matthias+Wiesmann · · Score: 1
      Aqua and Quartz are libraries that run on top of Darwin (the kernel), once Darwin runs on a PPC machine, running OS X is quite easy. You don't need to recompile any of the frameworks. In fact this is the way OS X can be run on machine Apple does not support.

      You can run OS X without Quartz Extreme, in fact this is the case on older Macs who don't have graphics cards that are powerful enough. This simply taxes the CPU more and disables some fancy effects. Of course, if the graphic card supports the right OpenGL operations, Quartz Extreme will run.

    9. Re:YellowDog? Re:Xbox by Goldfinger7400 · · Score: 1

      Yeah, but you can fool the software into thinking it's running on different hardware. I remember a couple of programs called Wish I Were and X-post-facto that let OS X be installed on things such as Beige G3's with an accelerator card. Of course, after the whole Linux on X-Box fiasco Microsoft will probably drop the hardrive from the system, or only allow applications to run that it has signed.

    10. Re:YellowDog? Re:Xbox by leifm · · Score: 1

      It's amazing, someone repeated the PS2 at a loss myth and not one reply pointing to Acts of Gord...

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
  65. Nahhh, no BSDs by Aqua+OS+X · · Score: 4, Funny

    Nahhh.

    They'll have those perdy Apple kernel panic screens that have been professionally designed by typographers.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Nahhh, no BSDs by Endive4Ever · · Score: 1

      that have been professionally designed by typographers.

      It's called 'Industrial Design' and although Steve Jobs looked into it, his people determined there was little merit in claiming to have invented the system crash.

      --
      ---
    2. Re:Nahhh, no BSDs by Aqua+OS+X · · Score: 2, Informative

      Actually designing the kennel panic screen would be graphic design.

      --designer :P

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  66. Yes! by Anonymous Coward · · Score: 0

    You're probably wrong.

    Because most Slashdot prophets are raving lunatics trying to bludgeon naysayers with their agenda.

  67. NT4 not for Macs... by DrFishstik · · Score: 2, Informative

    The PPC build of Windows NT 4.0 wasn't for the Macintosh platform. It was for IBM's, and possibly other company's, small and seemingly unpopular PPC based "PC"s (for lack of a better term) for the workgroup / business markets. You can find them on ebay.

  68. Re:gamecube-linux by Anonymous Coward · · Score: 3, Informative

    but they have turned the gamecube into a linux machine.

  69. Re:Could it be a first????Post that is... by Anonymous Coward · · Score: 0

    Uh, wrong, everything in NT, 2k, and XP talk to the hardware through the HAL -- NOT directly, dildo.

  70. How quickly we forget by brokeninside · · Score: 1
    Windows NT ran on Alpha, MIPS and PowerPC alongside x86. PowerPC support was discontinued when Motorola was no longer interested in funding development. It is kind of interesting to see rumors that Windows XP is reviving PowerPC support.

    If the rumors are true, it makes me wonder if IBM is funding support of the development. Traditionally, Microsoft has only supported non x86 Windows where the chip vendor was willing to pay for development. As each of the non-x86 chip vendors stopped funding development, Microsoft has canned support.

  71. Apples and consoles by Macsimus · · Score: 3, Informative

    This reminds me of when the Apple IIgs was used as a development platform for the Super Nintendo, since they both used Motorola's 65C816 chip.

    If the Inquirer's report is true, maybe Apple should take a hint and revive the Pippin program. Others seem to think Apples are good for game programming. :-)

    1. Re:Apples and consoles by Anonymous Coward · · Score: 0

      You've fallen for John Stiles' fairy tale about NoA using //gs machines. It is pure fiction, and I'll leave it at that.

  72. I doubt it's a solely tech decision by mrmez · · Score: 1

    While g5s are technically superior chips, I suspect that their reasons are at least partly along the social engineering lines. They've had a lot of "trouble" (as they perceive it) with X-Box hackers. By moving to the G5, they're all starting nearly from scratch. Yes, that means having to write/re-engineer lots of tech to run on the G5 - but it also means that the average hacker isn't going to already have that tech running on the G5 when they start cracking into the X-Box. Also, the various Unixes already run on the X-Box's new chip, but M$ may hope it is more difficult to hack them onto the X-Box G5 architecture. The X-Box will almost certainly have a much more proprietary architecture than the original cheap PC in a fancy box.

  73. I'd pay USD 99 by brokeninside · · Score: 1

    I'd be willing to shell out another USD 100 for a lifetime subscription for PVR scheduling information. Unless MS can hit this price, I've no interest in an XBOX2.

  74. It's a trick! by Anonymous Coward · · Score: 2, Funny

    We all know that the XBox2 runs Java!

  75. And lets not forget by Crypto+Gnome · · Score: 3, Insightful

    That IBMs specs for the successor to the parent of G5 PPC chips are that it consumes MAJORLY less power for a given clockspeed. (er, I dunno, from memory something like 30% of the power)

    So as a long-term plan, this is A Smart Move.

    The x86 crew are producing ever more power-hungry CPUs with each generation, on the other hand IBM is busily rolling out technology which goes in the opposite direction while still beating x86 architecture CPUs even with both hands tied behind its back.

    Think in terms of them bringing out the xBox3, same basic platform (PPC) 30% of the power needs, significantly faster CPU overall. The time to migrate architectures is *now*, before all the *new features* (ie PC replacement type functionality) have been developed.

    Who knows, perhaps one day we'll see the return of MS Supported OS and Apps on PPC?

    IBM scores being the reborn center of The PC. MS scores as they have multiple architecture support. Apple might even score, and sell you a Mac you could load Windows on (yeah, there are all kinds of kinky people out there with some of the weirdest fetishes).

    Intel and AMD? Well they'll need to pickup their CPU design skills and put out a quality processor instead of beating each other around the head and shoulders with market-speak.

    Sounds to me like this sux for nobody.

    --
    Visit CryptoGnome in his home.
    1. Re:And lets not forget by Endive4Ever · · Score: 1

      The x86 crew are producing ever more power-hungry CPUs with each generation, on the other hand IBM is busily rolling out technology which goes in the opposite direction while still beating x86 architecture CPUs even with both hands tied behind its back.

      Huh?

      You have facts and figures to support this assertion, and not just Apple marketing bullet points?

      --
      ---
    2. Re:And lets not forget by Hoser+McMoose · · Score: 2, Informative

      Be VERY careful with IBM's power specs, they don't tell a very complete picture.

      For example, IBM lists the power consumption of the PPC 970 as being something like 48W "typical" power consumption at 1.8GHz. Unfortunately the maximum real-world power consumption is a LOT higher than that, and when you start comparing a 2.0GHz PPC 970 (aka G5) to a modern x86 chip from AMD (2.0GHz Athlon64) or Intel (3.2GHz P4), you end up with pretty darn similar power consumption figures.

      Besides, it's not like Intel doesn't already have a low-powered design in their Pentium-M. Intel has even hinted that they might make a dual-core version of that processor sometime late next year.

      In the end, I'm sure that the MAIN deciding factor here is cost, nothing more, nothing less.

      As for an MS supported OS on PPC, that already exists. Current versions of WinCE run on PPC chips.

    3. Re:And lets not forget by Rayder · · Score: 2

      Who knows, perhaps one day we'll see the return of MS Supported OS and Apps on PPC?

      This is what .Net is, hardware independence.

    4. Re:And lets not forget by Lars+T. · · Score: 1

      Well, yeah, if you compare your made-up-to-be-a-LOT-higher maximum real-world power consumption of a 2.0 GHz PPC 970 with the Thermal Design Power given by Intel for a 3.2 GHz P4 (which has little to do with actual maximum real-world power consumption and is typically 33% lower than that), the former will kinda come close to the latter - and that's for the 130nm process. IBM's 90nm 970 uses less power, while Intels 90nm P4 uses more.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  76. MS is doing a Game system not a windows box by aka_big_wurm · · Score: 2, Insightful

    MS is trying to make the best game system all around. They learned a lot about it from the first try. Of course we will try to mod it but they will do there best to prevent it. What really bugs me is what happen to the days when they really pushed the hardware to do better. Like the NES it came a long way from SMB 1 to SMB 3. I would love to see them do that with the XBox and PS2. I feel like I just bought my systems, and now its time for new ones...

    1. Re:MS is doing a Game system not a windows box by Neuroelectronic · · Score: 1

      have you seen need for speed undergound? as for the ecksbawqz no one is going to develop any graphics that are out of the relm of dierehkt ecks

    2. Re:MS is doing a Game system not a windows box by Anonymous Coward · · Score: 0

      They really didn't push the NES hardware that much, instead they put a lot of custom chips in the cartridges (like the MMC graphic chips). So games like SMB3 actually ran on fancier hardware, although some of it were embedded in the cartridges. Unfortunately, it's harder to solder IC:s to a CD/DVD than embedding them in cartridges...:)

  77. Slow Down! by telstar · · Score: 3, Funny

    April 1st isn't for another month guys....

  78. OH MY GOD!!!!!! by autopr0n · · Score: 1, Funny

    Macs Running windows!?

    That's just obscene!

    (btw, have some pr0n)

    Seriously though, everyone always speculated about PCs running Mac OS or OSX, but the idea of windows running on a Mac (and I mean in native mode, rather then through emulation) seems really weird.

    --
    autopr0n is like, down and stuff.
    1. Re:OH MY GOD!!!!!! by Anonymous Coward · · Score: 0

      Links to porn? What? I think the Slashdot concept has failed this post.

  79. A Question by Anonymous Coward · · Score: 2, Interesting
    a question for those who know hardware/software environments and emulation...

    my experience has been that most game emulators only work really well with some software (i.e. the popular games) not all. my question is: would a possible scenario be that microsoft would only extend backwards compatability to some software, not their entire catalog?

    I really would only feel gipped if I couldn't play games like Halo, KOTOR, or Sega's hockey and football games, which happen to be some of their most popular games. I really wouldn't care if I couldn't play Robotech or Jet Set Radio.

    1. Re:A Question by Hadlock · · Score: 1

      ...or just rerelease them, or make them unlockable in the sequels? Halo's already out for the mac, IIRC.

      --
      moox. for a new generation.
    2. Re:A Question by Morgahastu · · Score: 1

      Yes, most emulators never work 100% because they don't have access to the original source code of the games or the system API's. They have to reverse engineer everything and sometimes they just can't figure out everything. But if Microsoft were to make an emulator for the Xbox: 1) the x86 platform is open, easy to emulate 2) they wrote the software running on the machine including directx.

      So they have two options if they chose to emulate the original xbox: 1) emulate their old processor and hardware environment and then just run the old xbox software ontop of it or 2) emulate their old software and translate it to the new system.

  80. WinXP = NT 5.1 by green+pizza · · Score: 5, Informative

    Wouldn't XP be Windows NT 6.0? I though Win2k was 5.0

    Windows 2K is NT 5.0 and Windows XP is NT 5.1. Server 2003 is NT 5.2. These are the official version strings from Microsoft.

    There is very little under-the-hood change between Windows 2000 (NT 5.0) and Windows XP (NT 5.1) aside from GUI modifications. From an application's point of view (or even a power user who makes all of his settings via the registry) there is not much different between the two. A lot of little things have been refined and updated, yes, but nothing huge.

    And really... Win2K (NT 5.0) isn't a whole lot more than NT 4.0 SP4/SP5 + modern version of Direct X + modern drivers + light GUI polish. When NT 4 first shipped it did not come with Internet Explorer... later versions included a standalone version of IE... and still later versions included the deeply-rooted IE that we know and hate today.

    NT 3.x was pretty archaic *looking* (Windows 3.x GUI, ugh!!) but still had most of the guts that NT 4 later used....

    Call it what you will, but NT was the best thing Microsoft has ever done. We could all be using a heavily patched version of Win95 running atop DOS 7. "Win98 Seventh Edition!"

    1. Re:WinXP = NT 5.1 by xombo · · Score: 1

      You forgot to mention that NT is really just an off shoot of OS/2 so we're really just using well disguised copies of OS/2.

    2. Re:WinXP = NT 5.1 by jonwil · · Score: 2, Informative

      Actually, Microsoft made many changes between NT 40. and NT 5.0 (i.e. windows 2000)

      For example, they added full support for Plug and Play, Power Management and many other under-the-hood improvements.

    3. Re:WinXP = NT 5.1 by vranash · · Score: 1

      I could be wrong but what I heard was that M$ bought a source license to VMS from DEC and that was the basis of NT. -- vranash

    4. Re:WinXP = NT 5.1 by xombo · · Score: 1

      No. IBM and M$ were working together for quite some time back in the early days. When the two decided to cut the umbilical chord Microsoft said that they had so much invested in OS/2 that they should get to use the source for it... or something to that effect. They used taht source code to write NT. That's why the two have some limited binary compatibility.

    5. Re:WinXP = NT 5.1 by ergo98 · · Score: 1

      And humans are an offshoot of dolphins.

      IBM and Microsoft were both working on an advanced, 32-bit operating system, but soon found working together intolerable and split ways. Out of the rubble IBM hacked together OS/2, and Microsoft went on and developed NT.

      As to another classic bit of nonsense (mentioned in another reply), NT isn't based upon "VMS" code -- the oft claimed correlation is because a primary designer of NT earned fame and fortune as an architect of VMS. Invariably he will have brought over what worked, while discarding what didn't.

  81. halfhandsome.com by Anonymous Coward · · Score: 0

    This kinda reminds of halfhandsome.com

  82. ...and the moon became as blood... by Nova+Express · · Score: 4, Funny

    ...and a voice said "Come and see," and the four horsemen of the apocalypse were unleashed upon the earth, and Microsoft released Windows NT for Macintosh, and verily the end times had come.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  83. Drop It by Foreign16 · · Score: 1

    Just drop the backwards compatibility. It's not going to be in the next system. It doesn't need to be in it and it also hinders developement. Get over it.

    1. Re:Drop It by Anonymous Coward · · Score: 0

      It doesnt hinder it in anyway
      Its something we want, you dont have to use it so dont deprive us of it

  84. I'm confused....... by sandbenders · · Score: 1

    It's leap day, not April Fools. Now what am I supposed to think? This can't be serious....

    --
    Eagles may fly, but weasels don't get sucked into jet engines.
  85. G5 Photos by SJ · · Score: 1

    Well, at lease we now know what those G5's were for!

    The guy got fired for taking a photo!

    1. Re:G5 Photos by MellonCollieATIS · · Score: 1

      Poor Guy :(

      --
      8BMGN - http://eightbitmonster.com
  86. G5s by zbaron · · Score: 0, Redundant

    Now we know where those G5s were bound for.

  87. As a Macintosh User... by Anonymous Coward · · Score: 0

    I for one welcome our new Microsoft Overlords.

  88. My guess by spideyct · · Score: 4, Interesting

    Good point.

    If that is the case (no HD in Xbox2), I bet a Windows MCE computer will be required, to act as the server for your house. You can then have various Xbox2 systems as "clients" in each room in your house. http://www.microsoft.com/presspass/press/2004/Jan0 4/01-07eHomeCES2004PR.asp

    OR

    Your data is stored on MS servers. You pay a monthly fee, like Xbox Live, and can stream your data for playback when needed.

    1. Re:My guess by Captain+Splendid · · Score: 1
      Your data is stored on MS servers. You pay a monthly fee, like Xbox Live, and can stream your data for playback when needed.

      Unlikely methinks. As storage decreases so rapidly in price, I'd wager a Terabyte's worth of storage could be had for under $500 in 18 months. I can definitely envision cheap, compact "plug-and-play" server boxes, little twee things, becoming bigger business in the next few years for the home market.

      --
      Linux, you magnificent bastard, I read the fucking manual!
  89. Microsoft having G5s isn't that big of a deal... by josh+glaser · · Score: 2, Insightful

    ...as it's been previously stated, Microsoft already makes programs for the Mac. They own Connectix, for crying out loud. Therefore, G5s at Microsoft isn't really that shocking or out of the ordinary. They probably got mad at the guy because they were afraid the pictures would start to fuel conspiracy theories...like this one.

  90. Satan:"anyone feel that breeze?" by ErnstKompressor · · Score: 2, Funny

    ...Pig:"Weeeeeee!!! Everything looks so small from up here."

    --
    We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
  91. Apple G5 Uses HyperTransport by pixelfreak · · Score: 5, Informative

    Actually, the new G5 tower has a completely different system architecture which uses HyperTransport technology co-designed with AMD. Each processor has it's own point to point bus to the system controller.

    http://www.apple.com/powermac/architecture.html

    I believe that only AMD Opteron systems have a similar architecture.

    While both PCs and Macs support the PCI, USB and Firewire standards, the connections between the chips that implement these standards is quite different.

    1. Re:Apple G5 Uses HyperTransport by mduell · · Score: 1

      Athlons also had 1 bus per cpu.

    2. Re:Apple G5 Uses HyperTransport by fitten · · Score: 1

      http://www.hypertransport.org/

      HyperTransport was designed by a consortium with membership that includes AMD and IBM, but not limited to them.

  92. So? by Cyberllama · · Score: 1

    Microsoft is choosing to use apple hardware for thier SDK -- but it still runs a Microsoft OS and Microsoft software. There's no conflict of interests here, Microsoft doesn't make hardware (except mice and keyboards) so why shouldn't they use a G5?

    Now if the SDK was running on MacOS, then that would be an interesting story. . .

  93. Inline Assembly in Games by gabebear · · Score: 3, Insightful
    This may help get games ported to tha mac(at least the G5) since it will make game developers do PPC ports of their inline assembly.

    There is still the DirectX API and all... but with PPC Wine working or just even winelib that may not be a big problem after all.

    I wonder if Transgaming will be getting even more OSX game porting business.

  94. Could this be the REAL purpose of VirtualPC... by jerkyjunkmail · · Score: 5, Interesting

    Could this be the REAL purpose of the VirtualPC aquisition? That was my first thought after reading the MS is considering basing xbox around a PPC CPU. They could have possibly decided to switch to PPC when the IBM 970 was anounced but needed to consider backward compatibility and figured buying outside technology (and maybe developers??? i don't know if the deal included transfer of VirtualPC developers/engineers) instead of rolling their own x86 emulation software would be a safer bet, give them a head start, and possibly be easier and cheaper as well.

    I use a powerbook with Mac OS X. I've played with VirtualPC and it's not too bad for most things. It's definately not a substitute for a physical x86 machine for any really hairy apps like Oracle or say Pro/Engineer or heavy Photoshop usage(it's just for the sake of argument. I know, why use Windows Photoshop when there is a native mac version) Terminal Services/Remote Desktop is much better for that purpose. If the release of Xbox 2 is still a year or two off. I'm sure IBM will have ramped up the speed even more. possibly by that time a G5 would easily be able to emulate a PIII 500 or 733 or what ever lower end PIII the xbox was using thus solving the possible backward compatiblity problem

    --

    --
    What is pirate software? Software for inventory of stolen treasure?
    1. Re:Could this be the REAL purpose of VirtualPC... by burns210 · · Score: 1

      My bet? No, Microsoft will not be switching processors, there just isn't a need to, Pentiums are still clock-for-clock faster. VPC was a 2-fold buy, give MS the software to develop virtual machine technology for their server line, and be able to control the mac market a bit better. Mac's basicly need Office to be a business app, VPC is also a 'missing link' app for those trying to switch.

      The Xbox 2 won't be backward compatable unless it was done through hardware, VPC and a G5 processor(or the next gen of them,even) are not even CLOSE to being able to run games at acceptable speeds.

    2. Re:Could this be the REAL purpose of VirtualPC... by jerkyjunkmail · · Score: 1

      I agree VPC is does not have enough speed for playing games in it's current incarnation. but I'm not talking about using VPC wholesale. just the emu tech behind it. I think the biggest issue would be figuring out a way to get the emulated graphics redrawn faster. IIRC on my early G4(550) the emulation speed was some where around the low-end PII's, if that's the case a CPU generation plus 1-2 of maturation time might be able to yeild the equivelent raw CPU power of a low-end PIII. I think the graphics speed is the issue more than anything. that was my biggest gripe with VPC.

      --

      --
      What is pirate software? Software for inventory of stolen treasure?
    3. Re:Could this be the REAL purpose of VirtualPC... by Anonymous Coward · · Score: 1, Insightful

      Eh? A G5 will thrash any Pentium clock for clock you retard. A 1.6ghz G5 could easily emulate a Celeron 733 or whatever the xbox has.

    4. Re:Could this be the REAL purpose of VirtualPC... by sammaffei · · Score: 1

      When you have a "closed system" such as the XBox 2, it is much easier to tweek parts of an OS for speed (or make special compensations). G5 VPC with support for one 3D chipset should be more than adequate for Xbox gen 1 emulation.

      Don't be such an AIM hater.

      --

      Political correctness is the newest form of slavery.

    5. Re:Could this be the REAL purpose of VirtualPC... by burns210 · · Score: 1

      Sorry, poor wording. I meant to point out that Intel is at like 3.4ghz or something while the powerpc chips are at 2 ghz, going to 3 at the end of the year. I was trying to say that there would be no need to ditch intel since they have such a lead on clockrate, even if the x86 architecture is (clearly) less efficient in comparison to a same speed ppc chip.

    6. Re:Could this be the REAL purpose of VirtualPC... by Anonymous Coward · · Score: 0

      not too sure what you're saying.

      are you questioning whether Msft is switching from Intel to IBM PPC processors for xbox 2?

      because Microsoft HAS inked a deal with IBM -- Intel won't be used for xbox 2. this is a done deal.

  95. Well this is interesting by nial-in-a-box · · Score: 4, Interesting
    With 2 of the 3 major consoles being IBM and ATI based (more or less), some interesting things may happen. Sadly, all I anticipate happening is higher profits for game makers and the hardware providers (the bastards that so kindly license their technology for our addiction and ultimate rejection). This is because regardless of how different the hardware from Nintendo and Microsoft may be, they will still be infinitely more similar now than they were in previous generations. Especially with Microsoft moving towards Nintendo's make-it-cheap-because-no-one-needs-a-6-gig-hd-in-a -console-anyway attitude. I know that even if the consoles used the exact same processors there still would be some effort expended in porting, especially since Microsoft will probably do a dual processor system with one being the dedicated DRM manager (joke, but still...) More power to them for making it better for game developers, who are sadly overworked and probably underpaid for the awesome stuff we are seing today (at least some of it).

    I just don't see why we here even care what the hardware is in these boxes. In general, the user experience between all 3 of the current consoles is nearly identical. The Xbox is more geared toward online gaming than the others, but that's about it. I first played this one game on PS2 a couple months ago, and even though I am new to owning a console, I knew that I most likely would be able to get the exact same game for my GameCube and it would look and feel the same. Sure enough, I picked it up for the same price and it was essentially the same game. Considering the GameCube media has maybe a third of the storage capacity of the full DVD media found in the other 2 consoles, this is kind of surprising, but shows that games still aren't that huge on the most part.

    What I am really trying to get at here is we can admire and debate the specs of these consoles, but these specs have little to do with the fact that there hasn't really been any innovation since the first game console, unless you consider 3D and vibrating controllers amazing innovations (no, I'm not discrediting these ideas, but little has been done to make games more enjoyable to play, they're only more enjoyable to look at).

    --
    I am feeling fat and sassy
  96. Nice conspiracy theory, but by prostoalex · · Score: 2, Informative

    XBox campus is quite far away from Microsoft campus in Redmond. While theoretically they could be using the same loading docks for both, it's more likely stuff ordered by XBox people gets shipped to XBox offices, not Microsoft.

  97. Macs as Gaming Machines?!? by mistermund · · Score: 1

    Microsoft has released the Xbox 2 SDK to select videogame developers, and they are using 'dual Apple Power Mac G5 systems

    ...and people discredit Macs if you're into gaming. Now they're a reference platform for Microsoft - wtf!?!

    1. Re:Macs as Gaming Machines?!? by DaveCBio · · Score: 1

      IF this is true, it's just a first gen SDK. The first gen Xbox SDK was a PC.

  98. XBox becomes iBox by terminal.dk · · Score: 1

    To prvent confusion, and complaints from customers who can't run their old games on their new console, MS and Apple is going out together, launching the iBox.

    New platform, and from Apple. Yet MS will get their share of money, and Apple will take the risk on the sales of the iBox.

    1. Re:XBox becomes iBox by Anonymous Coward · · Score: 0

      The iBox? Got a link to any news on it?

  99. Re:Heat -- Apple/IBM PPC970 runs very hot by Anonymous Coward · · Score: 1, Informative

    The PPC970/G5 is *not* a cool running chip. Just look at the facts:

    Apple 2Ghz G5:

    -- requires expensive case made of perforated aluminum
    -- has NINE fans
    -- only supports 2 relatively low power drives
    -- has GIANT heatsinks for the processors
    -- has a 600 WATT power supply!

    You can run a dual 3.2Ghz Xeon with 3-4 SCSI drives (not just the two low power drives the Apple G5 supports) on 450W-500W.

    It is a great myth that the G5 is low power / low heat. If there were any truth to Apple/IBM's claims about the PPC970/PPC970FX, laptops and iMacs would have been running PPC970 a long time ago...

    So far for all the hype and hoopla, the G5 has made a rather pathetic showing. Apple shipped it months late and then even when introducing the new 90nm PPC970FX, didn't offer any more speed, still just 2Ghz.

    I wonder if IBM hates working with Apple as much as Motorola did.

  100. Re:First post? by Anonymous Coward · · Score: 0

    I doubt we'll be seeing any games that can actually live up to the spectations of the console anytime soon



    Then why are all my 3d friends dumbing down their polygon counts?

  101. Re:Screenshots! by Anonymous Coward · · Score: 0

    you guys are getting it mixed up, this was the strategy behind NeXT which was later bought out by apple and engineered to become OS X.

  102. Not likely, but.... by ElGanzoLoco · · Score: 2, Interesting

    IF someone leaks that "custom Win NT kernel" AND IF this kernel is complete enough to run legacy Windows apps (or at least the XBox games created on it), THEN the mac will be the most polyvalent platform ever. Imagine triple-booting MacOS X, Linux, and Windows NT.

    (No, I didn't RTFA, I just woke up. Flame on.)

    --
    Hello! I'm a disaster waiting to happen!
    1. Re:Not likely, but.... by ethnocidal · · Score: 1

      Unfortunately, this is not the case. It doesn't matter how complete the kernel is; you won't be able to run Windows applications compiled for x86 on PPC hardware.

  103. It's free money by KalvinB · · Score: 1

    Apple may be giving MS some cuts on the cost of their processors but it'd be really silly to actually pay MS to take their processors.

    Apple has nothing to lose by "entering" the console market this way. Companies pay them for the hardware and they just put the money in the bank. If the console their processor was in fails, they still got paid.

    Unless something drastic happens there's also no way that bad press about the console would make it's way into Apple's PR department. When's the last time you heard that a system's processor was the cause of the demise of the system?

    It's free advertising, free money and zero risk.

    Ben

    1. Re:It's free money by kalidasa · · Score: 1

      Apple doesn't make the processors, IBM does. I'm guessing it's the lower power dual-core processors on the PPC roadmap that MS is targeting.

  104. Re:Screenshots! by zhenlin · · Score: 1

    Blue Box became Classic.
    Yellow Box became Cocoa.

    I believe Red Box was the Windows(/x86?) emulation.

  105. Link right here.. by SailfishMac · · Score: 0

    And maybe, just maybe, my Karma may improve http://www.betanews.com/article.php3?sid=106764573 1

  106. I heard an amazing thing about the Xbox 2... by Mr.+Spleen · · Score: 1

    Apparently, every XBox 2 will have a tiny human inside. This will give the X2 far superior natural language handling capabilities. As an even greater benefit, millions of lonely dorks all over the country will finally be able to strike up friendships with their game console!

    I know I can hardly wait!

    Mr. Spleen

  107. Wrong by ZxCv · · Score: 1

    Just drop the backwards compatibility. It's not going to be in the next system. It doesn't need to be in it and it also hinders developement. Get over it.

    I'd venture to say, and I believe many would agree, that the success of the PS2 greatly depended on the fact that it was able to play PS1 games. The games for the PS2 during the first year of its release were abysmal; the only reason that many could use to justify a PS2 purchase was "well, it will run my PS1 games and the stuff thats coming out in the future". How successful would the PS2 have been in that first year if it didn't play PS1 games?

    --

    Perl - $Just @when->$you ${thought} s/yn/tax/ &couldn\'t %get $worse;
  108. ... No, it couldn't possibly be. by Biotech9 · · Score: 1, Insightful

    The emulation of VPC is ok for sheer number crunching apps like Photoshop or whatever, especially if your running a nice pair of G5s. But it doesn't play well with your video hardware, which you may realise is a big factor in frames-per-secong when your playing games. If you messs around with your VPC set up you can see that a 2d graphics card is also being emulated, your own hardware isn't listed.

    1. Re:... No, it couldn't possibly be. by GauteL · · Score: 1

      You realise that this is a programming problem that could actually be solved when you have the source code and at least one skilled programmer?

  109. Re:Dual processor emulation... Amiga.. by Anonymous Coward · · Score: 1, Interesting

    Well there is even an earlier example... The Amiga. While an original amiga only runs at 7.14Mhz (PAL) it takes a PC with at least 300-400Mhz to emulate it to a point that most stuff work.

    Ofcourse the earlier game systems were programmed more directly, ie hardware hitting & making use of strict timing tricks.. with the newer systems XBox, XBox2 that isn't the case anymore. They use the API that is present, never hit the hardware direct.

    That's why making a next gen console compatible with it's earlier gen is 'easier' than in the past.

  110. Who needs friends by Anonymous Coward · · Score: 0

    when you have money?

  111. Co-branding by kitzilla · · Score: 1
    If this rumor is true, it really underlines Apple's evolution as an entertainment company.

    You'd have to think Apple was called-upon for its hardware expertise. Those G5s need efficient cooling, and Apple has done a great job with its nearly silent, muti-fan Powermac towers.

    I'm betting that if there's an Apple logo on the splash screen, they'll also be one on the case. This might end up being a cobranded box.

    Hmm: wonder if it'll support iTunes. This might be Apple's first honest foray into the world of non-PC entertainment hubbing. What an interesting move that would be.

    Guess we'll see.

    --
    This is my post. There are many others like it. If you don't like what you read here, go try one of the others.
  112. I thought it was three? by Illissius · · Score: 3, Insightful

    IIRC, it's actually going to be three PowerPC 976 CPUs at 65nm, which will be dual core making it effectively six. See here. I imagine it will be quite a female dog programming to take full advantage of all of them.

    --
    Work is punishment for failing to procrastinate effectively.
  113. 486 times? by Namarrgon · · Score: 1
    There was a court case brought by Intel against ADM... which AMD won, around '486 times

    Wow, that many? They must have used a Beowulf cluster of lawyers for that case!

    OK, what's my penance for that joke...

    --
    Why would anyone engrave "Elbereth"?
  114. Incorrect by GrahamCox · · Score: 1

    Yellow Box is the NeXTSTEP (Cocoa) environment, Blue Box is the Classic (Mac OS 9.x) environment. I never heard of a Windows environment within OS X, but it may have been mooted at one point. I have, however, seen and used OS X in an early version running on an x86 platform. Maybe that's what you were talking about?

  115. Performance Price vs Price Performance ratio by Deliveranc3 · · Score: 1

    Interesting point, he has made assumptions about the price based upon the specs why don't we try and calculate the specs based on the price.

    He went way off on prices (Mac people always think the sky is falling price wise, might do to have some competition methinks.

    But assuming they are trying to break even, assuming dual processors on the ppc970 ATI chips no HD and a 2-6 gig Flash mem. Well the ATI chipset will be the followup to the ATI9100 (integrated) running on an ATI mobo so costs should be approx $50-75(massive bulk 2k6) at about 9800 pro speeds (integration makes it faster/ dropped support of all unneeded extensions makes it faster and cheaper). 2-6 gigs of flash mem will probably run you about $35, that still leaves dual CPU's which I assume will be produced off whatever surplus silicone IBM has lying around at the end of their processor fab 3 generations from now, prolly in the order of 3800+ x 2. Approx CPU price $55 each. 1 controller $12. You can calculate total price but these are based on current pricing models other than assuming a couple very modest increases over the scheduled release period.

  116. Which brings up a question. by Anonymous Coward · · Score: 0
    Which bring up this very, very interesting question:

    Will microsoft be the only one to build motherboards with this chipset?

    Nvidia was smart and put in a layer between the cpu and the x-box northbridge alowing them to replace the layer and sell the same chipset for another CPU, the Athlon. Have a look at all those features in the original nVidia nforce chipset, its a very impressive chipset. Actually I think its sad nvidia stripped it to a budget chipset. Ofcourse this new chipset will have most of the nforce features onboard, afterall microsoft would not want the x-box 2 to have *less* features.

    Ofcourse running linux on microsoft subsidised hardware is cool, and it will run on the x-box 2 but OS X wont in any commercial viable way. (Darwin might get drivers for this stuff though). But imagene if somehow cheap mac clones become available. The cpu will cost you, but the chipset will be designed to be cheap again just like crush/nforce. It will have plenty of multimedia feature build in. Maybe the xbox board is designed by ATI and they can turn it into a reference design ready for mass production in taiwan by anyone who wants a licence (Let them work on agp,pci biosses and memory busses/slots). Now if *these* ever get cappable of running OS X microsoft can kiss their business goodbye. And only becouse they became pissed at nvidia and intel for not dropping the nforce/crush and pentium/celeron3 prices when they asked/ordered them to. If mac`s ever became cheapers then pc`s, what would happon?

    Hey, I can have dreams right?

  117. Ummm.... by Millbuddah · · Score: 1

    What is the world coming to? A Microsoft OS running on Apple hardware to develope games? Isn't that the equivalent of mixing matter and anti-matter together or something? Maybe I just need to sleep.

  118. corporate suicide by dms0 · · Score: 1

    if apple, are helping mircosoft (their main rival) get a kernel running on what is their flagship hardware they are commiting the most blatant, stupid, idiotic form of coporate suicide.

    dms0

    --
    You should feel guilty if your just watching - ATR
    1. Re:corporate suicide by ethnocidal · · Score: 1

      I very much doubt that Microsoft needed a helping hand to get the kernel working - NT 4.0 had a PPC port years ago. One of the benefits of a Microkernel architecture. In any event, people aren't using Windows for its killer kernel - they're using it for its killer applications (Word, Outlook) and massive legacy software backlist. The fact that the kernel works on PPC hardware is irrelevant; software compiled for x86 will not run under PPC without emulation.

  119. Hey, well, Microsoft DID need the FASTEST hardware by Anonymous Coward · · Score: 0

    Looks like AMD and Intel have got to take the back seat now.

  120. costs? by thatguywhoiam · · Score: 2, Informative
    everyone knows Xbox and PS2 and all those game systems are sold at a loss, and they make up for it when users by software and maybe accessories.

    Another, more accurate way to put it is: Everyone knows Xbox and PS2 are sold for near-cost, making a little money (more in Sony's case), and games are sold for a profit.

    (apologies to simpsons)

    --
    If Jesus wants me it knows where to find me.
  121. Funny AND true by thatguywhoiam · · Score: 3, Interesting
    They'll have those perdy Apple kernel panic screens that have been professionally designed by typographers.

    Yup, in multiple languages. Check it (scroll down - it wasn't pretty before 10.1).

    --
    If Jesus wants me it knows where to find me.
  122. Re:Heat -- Apple/IBM PPC970 runs very hot by Anonymous Coward · · Score: 1, Informative

    One 1.8 PPC970 will consume 42 watts
    One 2.8 GHz Xeon with a 2MB L3 Cache will consume 83 watts

    I can't find specs on a 2GHz PPC970 or a 3.2GHz Xeon, but it won't look pretty.

    A 2GHz 970FX on the other hand will only consume 24 watts.

  123. Megadrive / Genesis, Neo Geo Pocket, Atari... by Fred+Or+Alive · · Score: 1

    If you count adaptors, the Megadrive / Genesis could run Master System cartridges and cards with an adaptor. The MD had most of the hardware in it already, and was designed to allow this, the adaptor didn't contain any extra processors AFAIK. Although i think it did have a copy of the Master System BIOS ROM. In Japan the original Phantasy Star (a Mark III / Master System game) was released in a Megadrive cartridge, which used the original Master System code. Some pritate multicarts of MS games also apparently exist for the MD. The Genesis 3 didn't support the special mode however.

    The Neo Geo Pocket Colour is backwardly compatible with the original B&W Neo Geo Pocket.

    And didn't Atari have a backwards compatible console in the 1980's? I'm sure on of their later consoles could also use 2600 / VCS cartridges.

    Backwards compatibility isn't fluke, it's just good design.

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
  124. Re:Dual processor emulation... Amiga.. by Anonymous Coward · · Score: 0

    There is no such thing as a "PAL" CPU.

    At that, it takes a PC with 200-300 MHz to emulate an SNES 3 MHz CPU.

    Emulation naturally requires a LOT of power.

  125. Sounds like an nForce by charnov · · Score: 1

    That's a standard point-to-point controller chip. Nothing in Apples design is either innovative or revolutionary. Hell, even the HyperTransport bus used on the Mac is run off an AMD chip. Frankly, I was surprised Apple did not use IBMs controller chip, it is extremely good (but targeted at servers and workstations...not high performance desktops).

    --
    [RIAA] says its concern is artists. That's true, in just the sense that a cattle rancher is concerned about its cattle.
  126. IIRC you could, but it was a huge hassle... by Ayanami+Rei · · Score: 1

    And there was nothing to run, so the complex instructions are impossible to find nowadays.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:IIRC you could, but it was a huge hassle... by Endive4Ever · · Score: 1

      The instructions aren't complex. You download the PPC Boot disk from IBM, and you put your NT 4 CD in the CD reader. I don't have the URL on hand for the setup disk, but then, I would feel immoral anyway, encouraging anybody else to install NT on a good RS/6000 box that should be running AIX (or NetBSD).

      If you have supported hardware, it installs. About as easily as NT installs on any Intel box.

      --
      ---
  127. Re:gamecube-linux by mrseigen · · Score: 1

    And then you can attempt to get Mac On Linux running on it, but I haven't heard of any successes.

  128. Xbox1 XDK by Anonymous Coward · · Score: 0

    Keep in mind the early XDK1 releases were literally spray-painted Win2k boxes. The paint-job was so bad that a few of them had painted over power buttons that would stick or just plain not work at all. The early stuff is definitely just a 'general idea' kind of thing.

  129. Apple design by Anonymous Coward · · Score: 1, Funny

    I'll tell you what, if Apple contributes anything to the Xbox 2 lets hope it's their industrial design team. Jesus the xbox is ass ugly.

    Now if Xbox2 looked like a toaster-sized G5, iPod, iMac, or somesuch then I'll be first in line to buy it.

  130. "side bar" == "menu bar"? by Corvus9 · · Score: 1

    Every Mac OS X GUI application includes a global menu bar that spans the screen. The first, system, menu on this bar is titled with an Apple logo. Someone who is not familiar with Mac OS may think think this is something specific to the application and not a standard part of the UI.

  131. Another dumb move from microsoft... by Anonymous Coward · · Score: 0

    The reason that the X-Box was so easy to develop was because it was basically a PC in a box - Celery 733, Nvidia chipset, standard logic.

    But with this approach, developers won't be porting PC games to the console, they'll be written by stratch. Gaming on a Mac

  132. NT = VMS by Anonymous Coward · · Score: 0

    Windows NT
    Win NT
    WNT

    Shift each letter back one:
    W - 1 = V
    N - 1 = M
    T - 1 = S

    WNT = VMS

    Same thing works with HAL from 2001 Space Odyssey

    H + 1 = I
    A + 1 = B
    L + 1 = M

    HAL = 9000

    -AC

    PS: The black helicopters are real

  133. Micosoft 's Evil. Plan by JoeCommodore · · Score: 1
    As you can clearly see, fellow computer buyers, that the Macintish platform is suited for nothing more than running video games of violence and debauchery.

    While on the other hand, the Microsoft Windows Enabled PC can run Office (tm) applications and other programs more suitable for running your business and for serious school work!

    Either that or they know they are going to terribly fail in the Videogames market and have decided to drag Apple's flagship down along with it.

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  134. Re:Dual processor emulation... Amiga.. by Zaiff+Urgulbunger · · Score: 1

    Re the "PAL" chip... I think the poster meant Amiga's that output a PAL TV signal. US Amiga's would output NTSC and *might* run at a slightly different clock-speed!

    As for requiring a lot of processing power, unless you can make short-cuts, e.g. VMWare "emulates" a PC without too much of a performance hit because it can run most of the code natively, but in a sand-box. So XBox2 emulation on IA-32 or IA-64 based processors probably ain't going to happen soon. XBox2 emulation on a Mac is more of a possibility I guess?

    I think part of the problem with emulating hardware this specialised chips is also that its hard to reverse engineer this. The information is unlikely to be freely available, so for an individual to write an emulator you're talking about a lot of work.

  135. A lot of people are missing the point by DaveCBio · · Score: 1

    There is no way MS is going to force all their developers onto Macs. This is just a first gen SDK and I bet the Mac is the target, not the dev platform. Next SDK will also run on the PC and the target will be an Xbox2 dev kit just like it was with the Xbox. This is not an Apple thing, it's a PPC thing.

  136. ButtonS ? by John+Harrison · · Score: 1
    Apples controllers would be all screwy, though, with the buttons on the wrong side of the remote and a plug that doesn't fit into any known port in the universe.


    Obviously you are new here. /. doctorine is that any Apple controller will only have one button and that /.ers will complain endlessly.


    Also you seem unaware that Apple has been a leader in port standardization.

  137. Re:Could it be a first????Post that is... by EddWo · · Score: 2, Interesting

    The underlying structure of the NT microkernel and hardware abstraction layer was not changed. They just moved parts of User and GDI into kernel space.
    NT remains largely architecture independant.

    --
    "Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "
  138. Dubiosity by polyp2000 · · Score: 1

    I'd be really dubious that Microsofts new X-Box SDK only runs on its competitors operating system without some additional M$ hardware. I also find it hard to beleive that the X-Box 2, is sufficiently far into stages of development for them to release an SDK, christ, they havent even decided whether the thing is going to have a hard disk yet or not.

    While use of (todays spec) G5's is probably a good thing, do people really think that by the time X-Box2 comes out its spec will be unchanged? A lot is going to happen in the next couple of years technology wise, its far too early for a next gen SDK to be released, expecially before any real hardware has been seen / or developed.

    I think this article is pure rumour.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Dubiosity by trouser · · Score: 1

      dual Apple Power Mac G5 systems running a custom Windows NT Kernel.

      --
      Now wash your hands.
  139. Re:Dual processor emulation... Amiga.. by Anonymous Coward · · Score: 0

    Actually the many Xbox games still make use of hardware specific timing tricks. You might have remember an article about an Xbox that ran on a 1.48Ghz P3 and 128MB's of RAM. Well, many games ran too fast on it because they were made to make use of Xbox's hardware limits. Things like timers in racing games would go at incredibly fast speeds. So tricks like building a game around a consoles specifications are still in use, although you might think otherwise.

  140. Re:Heat -- Apple/IBM PPC970 runs very hot by Lars+T. · · Score: 1

    Informative my ass.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  141. Controllers by Anonymous Coward · · Score: 0

    I can't wait for watermelon-sized controllers with only one button!

  142. Re:First post? by SphericalCrusher · · Score: 1

    They won't have to with that kind of power! There would be no reason to.

    --
    "Instant gratification takes too long." - Carrie Fisher
  143. Re:Heat -- Apple/IBM PPC970 runs very hot by Tremor+(APi) · · Score: 1

    "I wonder if IBM hates working with Apple as much as Motorola did."

    Wrong way around - Apple hated working with Motorolla, because they couldn't get chips out with reliable quality, reliable quantity, or in time to meet production deadlines. If I were them, I would've dumped Motorola too.

    --
    [Z?]
  144. XBox 2 is good for Apple's future by taweili · · Score: 1

    People always scream for Apple to switch to Intel or AMD and the main reason behind that is the long term committement of Motorola and IBM on PowerPC. Now, with XBox 2 moving to PowerPC, the chip can finally move to a niche to a main stream. It helps to drive down the cost of hte CPU as well as secure long term committement of IBM and Motorola to continue on improving the PowerPC family. Also, IBM itself has also been showing off several PowerPC based products like G5 based blade servers. All of these serve to create a commaditize the PowerPC family and makes it easier to Mac to compete with PC.

    Also, it makes perfect sense for Microsoft to use PowerMac G5 for XBox 2 SDK. XBox 2, according to the spec, is going to be about 2 or 3 times as powerful as the current PowerMac G5 but XBox 2 isn't going to ship until 2005 (2006?). PowerMac G5 is close enough to XBox 2 in architecture and it's a commodity PC. If you were Microsoft, what else would you do? Building a customized box similar to PowerMac which may costs 10 times to your developers? Emulate XBox 2 under current generation of PC doesn't even make sense.

    PS2's development system is based on PC and Linux. In some sense, PC is a competiting platform to PS2. Has anyone thought of Sony is endorsing PC as a game platform?

  145. Clock for clock? by TheInternet · · Score: 1

    Pentiums are still clock-for-clock faster

    Don't think so. If this was the true, the G5s would be 30% slower than a 3GHz Pentium, which simply isn't the case.

    There's probably some space to discuss if the current G5 or current Pentium is faster, but the G5 at the same clock rate is unquestionably faster.

    - Scott

    --
    Scott Stevenson
    Tree House Ideas
  146. I hope its... by Anonymous Coward · · Score: 0

    I hope the Xbox2 has the same form-factor as the cube. That thing rocked (until it burned to the ground).

  147. Actually, the Apple G5s use Serial ATA not IDE by Surfing+Caddis · · Score: 1

    Read the specs Luke. (http://www.apple.com/powermac/specs.html)

  148. ps2 not sold at lost xbox is by Anonymous Coward · · Score: 0

    ps2 not sold at lost xbox is

    stupid fuc ks

  149. must be cause your to poor to afford an hdtv by Anonymous Coward · · Score: 0

    what can't read the text on your tv?
    must be cause your to poor to afford an hdtv

  150. next generation by Anonymous Coward · · Score: 0

    "next generation"
    rumored name of osx builds for x86 machines

    sketchy rumors that this is kept relatively upto date if they ever decide to play this card on a very rainy day.