I've played online poker plenty of times and every time an "inexperienced" player stays in to see the river and wins with some obscure hand like three 2's (because the river was a two) the "professional" players always complain about them not playing "real poker" or telling them they are doing it wrong. The people staying in until the river and winning on the obscure hands do end up losing in the long run but to see self-proclaimed professionals tell them they are playing wrong because they lost a hand...doesn't seem right. Wouldn't the game be boring if everyone had the same exact playstyle?
Well, I don't actually know if you have a Xbox or not...I would guess not...but this still solves that whole keyboard/mouse-on-xbox issue.
Re:But can everyone benefit from this?
on
PSP Hackers Go Retro
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· Score: 3, Interesting
This is the point I was trying to make. I would love to see a slashdot article that points us towards downgrading the firmware to an older version so we can all benefit from the advances in PSP homebrew. I honestly didn't think it was possible yet. Can you point me towards any information?
But can everyone benefit from this?
on
PSP Hackers Go Retro
·
· Score: 2, Interesting
I thought running these applications was limited to just the Japanese V1.0 firmware. The rest are unable to run any of these programs. This kind of limits the cool factor to me. If this one particular firmware didn't have the loophole/exploit (whatever you want to call it) would the PSP be moving along as fast as it is...well, for those with the right PSP/firmware?
I do remember one very frustrating glitch in Street Fighter 2. I grew up in the arcades and I remember playing at a Putt-Putt not far from my grandparents house. I was 12, playing against this guy on one of the big screen versions so everyone could watch the action without huddling around the regular monitor and he got me with that Guile handcuff-freeze thing. I never saw it again and never figured out what caused it until we finally got the internet and I was able to look up the move. It was a glitch and not a real move at all.
You could also do the following on the Street Fighter 2 machine during the demo to see how many credits where used for each character (see who was being played the most): "On the player 2 side press Up, Up, Down, Down, Left, Right, Left, Right, MP, LP" which always got an "ohh" out of my friends since you could make the machine do something without actually putting money in.
Finally, when Mortal Kombat II came out, my love for glitches came out. Since Midway decided to release rom upgrades to the game you could always hunt down the specific version of the game you wanted. My favorite was the V2 (I think) that allowed you to do multiple babalities over and over. It sounded so sweet on those arcade speakers with explosions over and over. I would finish it off with a friendship on top of the babality. Super sweet.
You made me think of Mickey Mouse: Castle Of Illusion for the Genesis. Did you ever play that game? I actually thought it was really good at the time. The way it graphics looked at the time seemed great to me. It was fun to play (I haven't actually played it in the last 5-10 years at least)
I have played with 8 controllers/people on the PS2 (using two multitaps) on one screen and it isn't really hard to play on just one screen...it just takes the right type of game to make it work. We played Winning 11 and ESPN NHL 2k5 and it was fun for all 8 people. Even though these were not our favorite types of games, we still had fun playing 4 on 4 with 8 people being in on the action. It was a good night and a lot of fun. Just because you wouldn't want to play Halo in 8 tiny windows on one TV doesn't mean you wouldn't like playing another game that can actually make it work.
I also had the PS2 link cable running between the living room and game room walls so we could play other PS2 games on each TV without sharing a screen (like Gran Turismo)
"Final Fantasy, in fact, was what got me into computer animation and sent me haring off to art school; Final Fantasy VII came out when I was in high school, back when the only exposure that I had to video games (due to a sheltered life and a technophobic parental unit) was an extremely old SuperNintendo system with Mario 2 that I got when I was...five, maybe?"
He had the same video game system from the time he was five until high school (what? 9 years at the least) and in that 9+ years he can't even get the name of the game or the system he owned correct? Was it Super Mario World for the Super Nintendo or was it Super Mario 2 for the NES? I'm being anal but that was enough to make him sound like my mother or father do when they describe every video game system I own as a Nintendo.
About a year or so ago I was playing on Second Life and had fun spending the virtual money they gave you on the slot machines/ gambling devices people had made. The problem is, the game is only as good as the script that it runs on. There was this video poker machine that would pay out a Royal Flush on any hand you got that was a straight (with A, K, Q, J, 10) which is much easier to get and it paid out some crazy amount of cash. I took so much cash from the guy that was running the machine that he didn't want me to play anymore and ran out of money...and never paid me what he owed me. It was pretty weak. I just quite playing after that and never tried to get my money from him and let my account run out.
Well, months later I got an email from Second Life saying that since I had paid for an account at one time it was free to use from then on without charge (basic account) I logged in to see how much money I had...and he never paid (or my account was wiped before I got the offer to come back) I could have sold that cash for some pretty decent RL cash too. Bastards.
Re:Only 12 months security support of old releases
on
Debian Sarge Coming Soon
·
· Score: 2, Funny
I think the saying you are looking for is "knocks on wood".
Does any one here think we would be talking backwards compatibility, DVD, HD on all consoles if Sony hadn't said it all first?
Attention! This is an emergency! I need someone to take me back in time to 1984 so I can tell Atari that the way the Atari 7800 can play Atari 2600 games is an idea they are ripping off from Sony in the future!
Even before the Gameboy Color (or the Game Gear) the Sega Genesis could play Master System games:
"A Sega Master System converter was available for the Genesis, called the The Power Base converter. It plugs into the cartridge port and features cartridge slots for Sega Master System cartridges."
BUT WAIT!!! Even before the Sega Genesis you can go all the way back to the Atari 7800. It could play Atari 2600 games without a converter or anything...just like the PS2. If we want to give props for backwards compatibility we should give it to the real innovator here, Atari!
I'm so glad you posted a link to something that actually mentioned this. OK, it says, "create characters similar in appearance to those in the Walt Disney film "Toy Story." which doesn't go along with people always saying, "Remember when Sony said they could render Toy Story in real time on the PS2."
Now let me bring to your attention an Xbox article. http://news.com.com/2100-1040-250632.html?legacy=c net
Check it out, especially this part:
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
So Microsoft and Sony said almost the exact same thing about Toy Story. I'm going to bookmark these two links and spam them about any time I see someone talk about how Sony said they could bust out Toy Story on the PS2. Search for it on google, it's like the #1 response to people dogging on the PS3/PS2 media hype.
For some reason it bums me out to see the line between computers and video game systems fade away. For Sony to call the PS3 a computer...that just doesn't feel right to me. Maybe I'm just more knowledgeable now or it has something to do with computers being able to emulate actual game consoles but I miss the way consoles used to feel like an exotic piece of hardware.
I remember when the Sega CD was getting close to a US launch and all of the magazines had screenshots of Japanese games and specs on the machine. They didn't say, "it's a 486 processor with a VGA graphics card built in" or maybe they did and I just had no clue what they were talking about. The specs seemed exotic and special, like there was no way I was going to have a machine like the Sega CD without getting an actual Sega CD. Being naive made consoles seem like so much more.
I agree, the hardware is going to be so close. It is going to come down to the software.
Thank you captain obvious! No seriously, you are correct, and I'm sure it will come down to the software. Hasn't this been the case all along though? I can't remember a game that I've tried and continued playing only on the graphics of that game alone. I guess if two games had exactly equal gameplay you might choose the game that had prettiest visuals although I would choose the one that had a theme/character that I enjoyed the most.
"It is going to come down to the software" gets my vote for most cliched video game statement...and while I'm at it, "Katamari Damacy" gets my vote for most overused example of a, "see, it's about gameplay, not graphics" game.
To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust
Is there something that makes a working class performer different from the working class in general? I mean, how many of us have worked for a company that started off small and barely making any profit that grew into a huge money making machine? It sucks to see something become so profitable and have none of that profit work back down to you. It's crap but it's not something unique to "performers" of the game industry.
How many of the programmers at EA feel that they aren't getting their "fair share" of the profits coming in from the latest version of Madden or The Sims?
Holy crap! After reading your comment I started having flashbacks of a TurboGrafx-16 / TurboDuo demo VHS tape I got in the mail way back in the day. It had a clip of Prince of Persia and there was an Indian-sounding voice-over that said, "In Price of Persia you must hurry effendi"
Yeah, outsourcing voice acting might not be such a good idea.
$399 for an Xbox360 or even $465 for a PS3 isn't really that bad. Think about it. In 1980 we were already paying $199 for the newest consoles. Hell, I even payed $199 for my NES and $299 for my Sega Genesis. Back in the early 80's when the Atari was $199 brand new you could buy a car for: Toyota Corolla 4-door sedan, $5,458; Ford Mustang, $6,408; Toyota Celica GT, $7,209; Mazda RX-7 GS, $9,095
Now for most of these cars it costs what? $20,000+ If you adjust for inflation, when people bought an Atari for $199 back in 1980 it was like spending around $400 bucks today. Stop bitching about it. Either you'll pay or you wont. The price isn't really going to stop people from getting something if they really want it. They just might not need it as bad as they thought they did if the price is higher.
Some of take the same approach to consoles. We demo (ok bit-torrent) the games as well. I demo games for the Xbox the PS2, PSX, GBA, Gamecube) I remember when me and my brother talked my mom and dad into getting us a Z64 for Chirstmas instead of buying us any games so we could "demo" games for the N64 as well.
Yeah, you wouldn't want to waste to much time doing it really. Wasting to much time kind of defeats the point in any profit. An easy way to combat this is to use the gamestop.com game locater. It searches for the game you want checking all the store within a 200 mile area of the zip code you enter. So as long as you know the name of the game you're looking for you can find out if a Gamestop has it in about a minute or two. (at least within 200 miles):)
That is why you search Ebay for the highest priced games and see what price the completed auctions sold at. After that you start looking for those games in the Resale shops and Pawn Shops. I just sold three games for a total of $285 dollars in profit.
They are just pushing that edge more and more. $450 bucks seems like a lot for a game system but I remember buying my NES for $199 and Genesis for $299 when they came out. When the Atari came out it was around $199 and after adjusting for inflation that made the value of the Atari (in todays money) like spending around $500 bucks back in 1980.
BR>
People will still get it. They hope it wont cost that much but if it does they'll pay for it one way or another.
I've played online poker plenty of times and every time an "inexperienced" player stays in to see the river and wins with some obscure hand like three 2's (because the river was a two) the "professional" players always complain about them not playing "real poker" or telling them they are doing it wrong. The people staying in until the river and winning on the obscure hands do end up losing in the long run but to see self-proclaimed professionals tell them they are playing wrong because they lost a hand...doesn't seem right. Wouldn't the game be boring if everyone had the same exact playstyle?
No problem. Thanks for taking the time to find out and actually reply. It's a bummer but I'm sure someone will figure it out soon.
Dear sir,
& lsaid=322441
Would you like some cheese with that wine? If playing Halo 2 on your Xbox doesn't seem complete without being able to play with a mouse and a keyboard, I suggest the SmartJoy Frag. http://www.lik-sang.com/info.php?products_id=5438
Well, I don't actually know if you have a Xbox or not...I would guess not...but this still solves that whole keyboard/mouse-on-xbox issue.
This is the point I was trying to make. I would love to see a slashdot article that points us towards downgrading the firmware to an older version so we can all benefit from the advances in PSP homebrew. I honestly didn't think it was possible yet. Can you point me towards any information?
I thought running these applications was limited to just the Japanese V1.0 firmware. The rest are unable to run any of these programs. This kind of limits the cool factor to me. If this one particular firmware didn't have the loophole/exploit (whatever you want to call it) would the PSP be moving along as fast as it is...well, for those with the right PSP/firmware?
I do remember one very frustrating glitch in Street Fighter 2. I grew up in the arcades and I remember playing at a Putt-Putt not far from my grandparents house. I was 12, playing against this guy on one of the big screen versions so everyone could watch the action without huddling around the regular monitor and he got me with that Guile handcuff-freeze thing. I never saw it again and never figured out what caused it until we finally got the internet and I was able to look up the move. It was a glitch and not a real move at all.
You could also do the following on the Street Fighter 2 machine during the demo to see how many credits where used for each character (see who was being played the most): "On the player 2 side press Up, Up, Down, Down, Left, Right, Left, Right, MP, LP" which always got an "ohh" out of my friends since you could make the machine do something without actually putting money in.
Finally, when Mortal Kombat II came out, my love for glitches came out. Since Midway decided to release rom upgrades to the game you could always hunt down the specific version of the game you wanted. My favorite was the V2 (I think) that allowed you to do multiple babalities over and over. It sounded so sweet on those arcade speakers with explosions over and over. I would finish it off with a friendship on top of the babality. Super sweet.
You made me think of Mickey Mouse: Castle Of Illusion for the Genesis. Did you ever play that game? I actually thought it was really good at the time. The way it graphics looked at the time seemed great to me. It was fun to play (I haven't actually played it in the last 5-10 years at least)
I have played with 8 controllers/people on the PS2 (using two multitaps) on one screen and it isn't really hard to play on just one screen...it just takes the right type of game to make it work. We played Winning 11 and ESPN NHL 2k5 and it was fun for all 8 people. Even though these were not our favorite types of games, we still had fun playing 4 on 4 with 8 people being in on the action. It was a good night and a lot of fun. Just because you wouldn't want to play Halo in 8 tiny windows on one TV doesn't mean you wouldn't like playing another game that can actually make it work.
I also had the PS2 link cable running between the living room and game room walls so we could play other PS2 games on each TV without sharing a screen (like Gran Turismo)
"Final Fantasy, in fact, was what got me into computer animation and sent me haring off to art school; Final Fantasy VII came out when I was in high school, back when the only exposure that I had to video games (due to a sheltered life and a technophobic parental unit) was an extremely old SuperNintendo system with Mario 2 that I got when I was...five, maybe?"
He had the same video game system from the time he was five until high school (what? 9 years at the least) and in that 9+ years he can't even get the name of the game or the system he owned correct? Was it Super Mario World for the Super Nintendo or was it Super Mario 2 for the NES? I'm being anal but that was enough to make him sound like my mother or father do when they describe every video game system I own as a Nintendo.
About a year or so ago I was playing on Second Life and had fun spending the virtual money they gave you on the slot machines/ gambling devices people had made. The problem is, the game is only as good as the script that it runs on. There was this video poker machine that would pay out a Royal Flush on any hand you got that was a straight (with A, K, Q, J, 10) which is much easier to get and it paid out some crazy amount of cash. I took so much cash from the guy that was running the machine that he didn't want me to play anymore and ran out of money...and never paid me what he owed me. It was pretty weak. I just quite playing after that and never tried to get my money from him and let my account run out.
Well, months later I got an email from Second Life saying that since I had paid for an account at one time it was free to use from then on without charge (basic account) I logged in to see how much money I had...and he never paid (or my account was wiped before I got the offer to come back) I could have sold that cash for some pretty decent RL cash too. Bastards.
I think the saying you are looking for is "knocks on wood".
"Touching wood" has a totally different meaning.
Actually, Atari did announce a new console last December. Here is a link to the press release:
http://img219.echo.cx/img219/5600/atari7bd.jpg
Look at that and THEN try to call Sony an innovator.
Does any one here think we would be talking backwards compatibility, DVD, HD on all consoles if Sony hadn't said it all first?
Attention! This is an emergency! I need someone to take me back in time to 1984 so I can tell Atari that the way the Atari 7800 can play Atari 2600 games is an idea they are ripping off from Sony in the future!
Even before the Gameboy Color (or the Game Gear) the Sega Genesis could play Master System games:
"A Sega Master System converter was available for the Genesis, called the The Power Base converter. It plugs into the cartridge port and features cartridge slots for Sega Master System cartridges."
BUT WAIT!!! Even before the Sega Genesis you can go all the way back to the Atari 7800. It could play Atari 2600 games without a converter or anything...just like the PS2. If we want to give props for backwards compatibility we should give it to the real innovator here, Atari!
I'm so glad you posted a link to something that actually mentioned this. OK, it says, "create characters similar in appearance to those in the Walt Disney film "Toy Story." which doesn't go along with people always saying, "Remember when Sony said they could render Toy Story in real time on the PS2."
c net
Check it out, especially this part:
Now let me bring to your attention an Xbox article. http://news.com.com/2100-1040-250632.html?legacy=
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
So Microsoft and Sony said almost the exact same thing about Toy Story. I'm going to bookmark these two links and spam them about any time I see someone talk about how Sony said they could bust out Toy Story on the PS2. Search for it on google, it's like the #1 response to people dogging on the PS3/PS2 media hype.
For some reason it bums me out to see the line between computers and video game systems fade away. For Sony to call the PS3 a computer...that just doesn't feel right to me. Maybe I'm just more knowledgeable now or it has something to do with computers being able to emulate actual game consoles but I miss the way consoles used to feel like an exotic piece of hardware.
I remember when the Sega CD was getting close to a US launch and all of the magazines had screenshots of Japanese games and specs on the machine. They didn't say, "it's a 486 processor with a VGA graphics card built in" or maybe they did and I just had no clue what they were talking about. The specs seemed exotic and special, like there was no way I was going to have a machine like the Sega CD without getting an actual Sega CD. Being naive made consoles seem like so much more.
you left out Sega!!
"Sega does what Nintendont!"
I agree, the hardware is going to be so close. It is going to come down to the software.
Thank you captain obvious! No seriously, you are correct, and I'm sure it will come down to the software. Hasn't this been the case all along though? I can't remember a game that I've tried and continued playing only on the graphics of that game alone. I guess if two games had exactly equal gameplay you might choose the game that had prettiest visuals although I would choose the one that had a theme/character that I enjoyed the most.
"It is going to come down to the software" gets my vote for most cliched video game statement...and while I'm at it, "Katamari Damacy" gets my vote for most overused example of a, "see, it's about gameplay, not graphics" game.
To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust
Is there something that makes a working class performer different from the working class in general? I mean, how many of us have worked for a company that started off small and barely making any profit that grew into a huge money making machine? It sucks to see something become so profitable and have none of that profit work back down to you. It's crap but it's not something unique to "performers" of the game industry.
How many of the programmers at EA feel that they aren't getting their "fair share" of the profits coming in from the latest version of Madden or The Sims?
How long until voice overs are out sourced?
Holy crap! After reading your comment I started having flashbacks of a TurboGrafx-16 / TurboDuo demo VHS tape I got in the mail way back in the day. It had a clip of Prince of Persia and there was an Indian-sounding voice-over that said, "In Price of Persia you must hurry effendi"
Yeah, outsourcing voice acting might not be such a good idea.
$399 for an Xbox360 or even $465 for a PS3 isn't really that bad. Think about it. In 1980 we were already paying $199 for the newest consoles. Hell, I even payed $199 for my NES and $299 for my Sega Genesis. Back in the early 80's when the Atari was $199 brand new you could buy a car for: Toyota Corolla 4-door sedan, $5,458; Ford Mustang, $6,408; Toyota Celica GT, $7,209; Mazda RX-7 GS, $9,095
Now for most of these cars it costs what? $20,000+ If you adjust for inflation, when people bought an Atari for $199 back in 1980 it was like spending around $400 bucks today. Stop bitching about it. Either you'll pay or you wont. The price isn't really going to stop people from getting something if they really want it. They just might not need it as bad as they thought they did if the price is higher.
Some of take the same approach to consoles. We demo (ok bit-torrent) the games as well. I demo games for the Xbox the PS2, PSX, GBA, Gamecube) I remember when me and my brother talked my mom and dad into getting us a Z64 for Chirstmas instead of buying us any games so we could "demo" games for the N64 as well.
Yeah, you wouldn't want to waste to much time doing it really. Wasting to much time kind of defeats the point in any profit. An easy way to combat this is to use the gamestop.com game locater. It searches for the game you want checking all the store within a 200 mile area of the zip code you enter. So as long as you know the name of the game you're looking for you can find out if a Gamestop has it in about a minute or two. (at least within 200 miles) :)
That is why you search Ebay for the highest priced games and see what price the completed auctions sold at. After that you start looking for those games in the Resale shops and Pawn Shops. I just sold three games for a total of $285 dollars in profit.
They are just pushing that edge more and more. $450 bucks seems like a lot for a game system but I remember buying my NES for $199 and Genesis for $299 when they came out. When the Atari came out it was around $199 and after adjusting for inflation that made the value of the Atari (in todays money) like spending around $500 bucks back in 1980.
BR> People will still get it. They hope it wont cost that much but if it does they'll pay for it one way or another.