Inside the Xbox 360
QT writes "Ars Technica has an in-depth look at the Xenon processor
that will power the Xbox 360. It's the first technical look at the CPU itself, its design goals, and some of the differences between it and IBM's Cell processor. The Xbox
360's procedural synthesis capabilities look quite impressive, and I'm not as convinced as I was before that the PS3 would spank the Xbox 360."
Who finds it humourous that MS is changing from an Intel based CPU to a PowerPC type CPU for their game console at the same time there's rumours that Mac is going to start using Intel based CPUs in place of PowerPC CPUs in their systems?
sounds pretty interesting anyway...looking forward 2 both consoles.
http://themeier.de/
Because its the only M$ product that gets positive attention here :)
crap
While art asset costs are rising, programmer time is getting cheaper all the time.
... leading one to conclude that MSFT won't fight Disney et al on art costs and copyright/trademark extensions, but will outsource the programming.
... um, wait a sec, one of my five programs just finished ...
We see the above in the article about the chip internals of the xBox 360
Either that or we're just getting more productive at doing our work
-- Tigger warning: This post may contain tiggers! --
Well since the poster is so unsure, looks like this one has to be settled by a game of Pac Man on both platforms.
Great, we can watch better opening and closing video clips!!! The colors children!!!
All the fanboyism?
All three of these consoles are going to be wicked powerful, omfg just because ps3 is 1.32012535x faster then xbox360 doesn't mean that it sucks all of a sudden. Fanboys need to take some chill pills!
Anyways, I await the revolution, im going to be dissapointed if its not revolutionary =(
Why would IBM name a PowerPC chip "Xenon", when Intel has been using the confusingly similar "Xeon" for years now?
The Xbox 360's procedural synthesis capabilities look quite impressive, and I'm not as convinced as I was before that the PS3 would spank the Xbox 360.
What the heck? This is 99% speculation. Is there any reason to start off with a fanboy potshot?
The only power that any next-gen system needs is the power to output an HD resolution. None of the graphics I've seen so far looks like they couldn't be done on a Gamecube or Xbox.
Hopefully, now that we've got this nearly photorealistic power at our command, games will evolve the way that painting did when the camera was invented. Realism just becomes another style (and a boring and lazy one at that). Let's see some avante-garde approaches to video games for once. Stylistic innovation that I can butter my teeth with.
(-1, Raw and Uncut is the only way to read)
I actually read the submission and my first reaction was "Wasn't the XBox 360 going to have a PPC processor?". Then I noticed that I misread the name.
Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
360 coding?
I always loved 360 ASM....
So What is it?s html?tid=211
"When the Xbox 360 was launched two weeks ago amid much brouhaha over its custom-designed IBM PowerPC-based CPU with 3 symmetrical cores running at 3.2GHz each"
http://games.slashdot.org/games/05/05/25/1456237.
Or
"Ars Technica has an in-depth look at the Xenon processor that will power the Xbox 360"
Isn't this CPU more like a "do everything" CPU compared to the CELL which is focused on entertainment media?
I thought that was the biggest difference between the two.
I'm wondering if this chip is vulnerable to the Xeon hyperthreading registry flaw I was reading about a couple of weeks ago. I hope so, as I want Duke Nukem to forever destroy those teletubbies!
Give a man a fish and he'll eat for a day. Teach him to fish and he'll wipe out the species.
nVidia & ATi: If you look at video cards today (and a few months back) you would see something like... ATi: 9200 9600 9800 and then there would be a few different things like "XT" or other letters in front of them, but when you look at the actual cost of the video cards there are some 9600's that are more expensive than some 9800's so it's very confusing which one is better. nVidia: "6600" brand of cards can actually be priced below and above the "6200" and "6800" cards, so it's a real pain in the ass when you're looking for a video card. I guess it finally came around for CPU's.
who gives a damm what their console runs... the point of a console is playing games... I had way more fun on my SNES & N64 then on PS2 and PS2 is like a 99999 times faster... ok you can have better graphics WOW but really the point his to have fun not make a reality "show" game... the most popular game in pc history where never the pretiest ones... for shure the engine was powerfull but the details were no that impressive... you think people played CS for graphics ...lol?
Is this really the super computing on a chip that we have been promised. I guess only time will tell. I for one want to believe but am afraid it may be a little naive to believe the marketing hype.
PS3 cell CPU is a paradigm shift. The impact is way way beyond a game console such as XBOX. I plan to use the PS3 for neural networks..
None of these morons have even seen a single frame of video generated by EITHER the PS3 or the XBOX360. It's nice to see the ancient art of "mag-racing" still being practiced.........but not really.
-Randy
OK, now that we have a PowerPC chip here, who thinks they can port what to the new XBox 360?
So you thought "the PS3 would spank the Xbox 360." Do you have to have both consoles to run that game? And is it X rated? :-)
:-)
Or I guess the rating I'm asking about is NC-17 these days. My mention of X ratings probably shows the time frame in which I saw much of that kind of flick.
Because every developer on the floor knew that the most impressive demos for the PS3 were totally prerendered. They could even name the people who worked on them. And for some reason no one in the games journalism community would point blank persistently ask Sony and groups like Axis Animation what the deal was. Look at this article where it's all speculation and guessing. The public deserves to know that what they were shown is not exactly how a game is going to look on PS3. Meanwhile, closed door demos of the Xbox 360 were actually impressive. I don't work for either company or work in games for that matter, though I do love them. I am totally neutral about both machines. My bias is negative towards Microsoft as I'm a Mac zealot and my Xbox is my least favorite console. I went into E3 feeling Microsoft had blown it. Then I saw what it could do, held the controller in my hand, and now am impressed and rather excited about the Xbox 360. And privately a developer told me that they aren't anywhere near having the machines run full speed or utilizing their full power in the very obvious Mac G5 dev kits they're running everything from. But I will say this: HDTV is going to be a requirement. The PS3 remains vaporware in my mind - I recall claims of rendering scenes of the Final Fantasy movie on PS2's "emotion engine". And ultimately what's even sadder is there were a mere handful of games at E3 that made me excited. Okami, the new Zelda, We Love Kattamari, Shadow of the Collossus, Stubbs the Zombie, and that's pretty much it. Horsepower may be here, but games are as stunted, as juvenile, and as retreaded as ever. Future marines vs. monsters and bimbos galore. Meanwhile next gen gaming is going to cost more, Microsoft have shunted most PC development to the Xbox, killing the richness of PC games for the most part other than MMORPGs. And now we're going to have live updating advertising in games, along with additional content that will have to be purchased. Want that sword +2? You can buy it for $4.99. Welcome to gamer hell.
** http://www.nkhumanrights.or.kr/ ** Human rights in North Korea. 1 million estimated dead from starvation.
Amazingly nobody mentioned OS/360 released by IBM exactly 40 years ago http://ldworen.net/fun/os360obit.html and still downloadable from http://www.cbttape.org/os360.htm
-1 for being redundant
-NaN for revealing the slashdot secret.
You mean all these years I've been trying to figure out the composition of the magic smoke that makes my machine run and its been Xenon the whole time!?
If brevity is the soul of wit, then how does one explain Twitter?
Does'nt hurt that the Xenon has 1 meg of shared L2 cache. How much are those Xeons again.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
I don't get how this could be patented? How is this different than any of a 1000 fractal plant or landscape programs that are out there?
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
Why am I so happy ? beacuse with such game consoles out there (despit the fact that I'm a full fledged PS3 fan, coolest thang, great stuff) Linux has a greater chance than ever.
:D
I, for one, will probably no way buy PC games in the future. Why the hell would I do that when I can have a quite powerfull and nice looking console hooked up to a hdtv in the living room. I ain't gona need no PC to play my brains out, the wish should arise.
And, added to the above and returning to my Linux idea at the beginning, don't forget that very very very many average clicking guys come with the "argument" that they won't even consider chaning or even trying Linux, because all the games run on Windows.
All in all, these consoles will probably be great, I hope so. Given the specs, the reviews, etc., I'm still nto convinced any bit of XBox's superiority over the PS3, but that's no problem if I can buy which I want and play, play, play
I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
both will have some great games
I'm curious why anyone would use 3d in games? I find my NES works just fine without 3d. In addition, I've been really deep into Planetfall lately and that has no 3d.
The Kai's Semi-Updated Website Thingy
Procedural synthesis and Level of Detail (AKA rendering vertex data on the fly from generated objects)? I'm reading the article, and I'm amazed most of this really, really obvious stuff wasn't being done already. guess the old consoles just didn't have the power.
---If you can't trust a nerd, who can you trust?
You didn't think you were watching real footage of _anything_ from Sony did you? You didn't think that the PS3 they "showed" would be final form of the box, did you ? Do you think the "dualshockboomerang" is the final form of the controller?
You don't actually beleive that giving the 7 SPE's hand coded routines to do (that accomplish nothing, btw) and then proclaiming it is the tflops king makes a better video game machine, do you ?
Which of those 7 SPE's is going to run the IP stack for all the networked games (that wont have an online service comparable to xbox live).
None of them.
Sony made _ridiculous_ claims about the PS2, the fanboys ate them up, and sony way, way underdelivered. "The PS2 will do Toy Story in real time!!". Riiiiight. What part of Toy Story did Sony do, exactly? What do they know about making a Pixar quality film?
For that matter, if the PS2/PS3 are so great, why aren't they _actually_ in the Top500 list? The best supercomputers from Japan aren't made by Sony - they're made by NEC. Where is their supercomputing architectural experience? How is it that a stereo/walkman manufacturer gets by claiming that it is building a faster machine than just about anybody thats been doing it for 30 years, and that they'll sell it for $300 to boot.
The real tragedy here is that Sony fanboys didn't learn from PS2. Sony has the hype cranked up to 11, and people are eating it up, just like they did last time.
I am sure that the PS3 will allow you to have fun playing games.
I am also sure that it will NOT be the hardware equivalent of the return of Christ. Please see through the BS.
My opinions are my own, and do not necessarily represent those of my employer.
ARRRLovin has never even seen a single page of detailed chip ANALYSIS generated by HANNIBAL at ARSTECHNICA. It's nice to see the ancient art of "trolling" still being practiced.........but not really.
(IOW, RTFA)
Okay, so it's PPC based? How soon do people expect to see Linux on this thing? Granted, it will be more difficult to get it running on the 360 than on the original xbox, but still..?
rumours that Mac is going to start using Intel based CPUs in place of PowerPC CPUs in their systems?
Stop the rumors and repeat after me: Mac is not going to use Intel-based CPUs over the current PowerPC!
How is this a secret???
"The real tragedy here is that Sony fanboys didn't learn from PS2. Sony has the hype cranked up to 11, and people are eating it up, just like they did last time."
No, they learned very well, and this precisely shows it. PS2=~70% of the current console market, no? Expect PS3 to do the same.
Yes, this is real time. You can download the demo. That demo requires a high-end PC, and will give you a sense of what SpeedTree will look like on the new XBox.
Because that's what the somewhat clueless original article is about. SpeedTree will be available for the new XBox. This was announced back in March.
The trick is cramming something like SpeedTree into a wierd architecture like the new XBox. That's a headache, but not a breakthrough.
When traditional games need artwork, the illustrators draw it (with curves), and then use fancy software to make sharp polygons out of the curves (process called tesselation). When the add this information to the game database, it's a large list of verticies, which is unweildy to handle.
With the xbox 2*pi, the tesselation will be delayed until runtime. The data will be stored as curves[*], and will not be converted to polygons until it needs to be displayed. This won't affect the GPU, since the tesselation will happen earlier in the pipeline.
[*]Specifically, humans will be stored in separate poses, where a bone structure (and other solids) is saved for each pose. The skin, of course, is a deformable covering that will be added during the tesselation process. An intelligent algorithm will be used to fill in the segments of time between 2 given poses.
Lastly, Microsoft has received a patent for this idea of runtime-tesselation. My opinion
1) Is this really better? They emphasize the reduction in hours creating the vertex database, because the quantity of information is reduced. Is it really easy for a graphic designer to fit a mathametically curve to a particular line in his drawing? Is it really less information?
2) How did they get a patent for this idea? I'm sure there are lots of 3d games, probably even back to the 90's era, that used a similar princicple of representing objects with curves, and then displaying them at runtime with polygons. The patent is probably not really for that idea, but just for the architectual design (hardware) to handle such software.
Free unix account: freeshell.org
Did Sony ever mention Toy Story? Was it perhaps Final Fantasy: The Spirits Within that Sony had mentioned?
Curmudgeon Gamer: Not happy
anyone plan to use this feature? really... there have been support for features like this in the past, but they've been largly ignored. hardware bezier or nurbs come to mind. art creation using these methods isn't there, artists don't want to give up the level of control over the content.
why would I want the system to determine my surface when I can tweak it out exactly the way I want? Both will run the same, or close enough... especially on xbox 360, we don't need any 64k demos...
music - http://www.subatomicglue.com
"Starting to"? As long as computers have been around, the trade-offs between the CPU, coprocessors, and I/O processors have been changing.
The earliest reference to it that I know of it dates back to the early '70s:
I have never read anything this ignorant, this misguided before. And I'm a regular /. reader!
_ 1.html
Before your embarrass yourself in another post, see this (WMV, I'm so sorry):
http://media.ps3.ign.com/articles/615/615000/vids
Ever project manager, CEO, etc. make stupid comments. The Toy Story comment was very, very stupid. But anyone with half a brain knew it wasn't possible. MS is constantly making stupid comments, yet you mention NONE OF THEM. On top of this, Microsoft is the KING of hype. Look at the MTV Xbox load of crap. All hype, no substance. These tech demo show the true power of Cell and RSX in REAL TIME. The video shown at E3 were real, and I don't care if you do not believe me. Anyone with a trained eye can see this by merely comparing the videos against the released screenshots.
Cell is the revolution in computing, Cell is the supercomputer killer. The PS2/PS3 ARE NOT SUPER COMPUTERS! They are game consoles, they may compare some of the power to those of super computers. But super computers don't have TV and digital audio outputs. Stop over reading into what people say.
And the fan boy comment is proving that you are exactly that, a fan boy yourself. The PS2 has sold over 90 (I think it's 90) million consoles worldwide, and all this while pulling a profit. In fact the PS side of Sony is keeping them alive (at least to investors).
I won't begin to even get into how much the PS2 has evolved without evolving. It's got 24 mb of fucking RAM!! DUDE, do you not see the games it can push?! How dare you disrespect such an underpowered machine, and what people have done with it!
I'm not explaining this any futher...
-mo
From the article In a nutshell, procedural synthesis is about making optimal use of system bandwidth and main memory by dynamically generating lower-level geometry data from statically stored higher-level scene data.
Patent? Sorry, but I was using a plug-in for Lightwave 3D back in the mid-1990s that did that. I could swear that was a popular technique used by a variety of 3D animations software a decade ago.
-Charles
Learning HOW to think is more important than learning WHAT to think.
What are you talking about? Plenty of people love notepad.
Whats your point? You can also pay more for a fully loaded Explorer (mid sized Ford SUV) than you can for a stripped Excursion (full sized Ford SUV). If you actually took 10 minutes to go look at the VGA charts at any hardware site you'd know exactly what the difference is. Bigger numbers stomp lower numbers across the board. The price depends on the amount of extra crap video card makers feel like gluing onto the board. For example you can get a geforce 6600 with "extra uber fast overclockinating superfeatures" for $300, or a plain jane geforce 6800 for the same price. The 6800 will shitstomp the 6600...
No idea about the ToyStory claim, but the FinalFantasy one came from Nvidia and was real, since they actually did render some scenes in realtime, however with quite a lot less detail and low framerates, Wikipedia has some screenshots:
p irits_Within
http://en.wikipedia.org/wiki/Final_Fantasy:_The_S
but I feel like my pride is on the line here. Xbox is a computer without monitors, mouse, and keyboard. PS3 is a real gaming console. But seriously, Xbox got Halo. PS3 got FF7, MGS, and Gran Turismo. Revolution's got Mario and Zelda. Your going to get the console not because of the just the hardware but because it's got the games you want to play.
Dang, I guess you could say that, but I was really shooting for Funny.
http://streamingmovies.ign.com/ps3/article/614/614 943/sonycon_demos_unreal_02_wmvlow.wmv
That Microsoft seems to have done some real inovative code and process work on the X-BOX 360. The whole prodedural sythesis system as described in the article should proove to be a real boon to developers. On the other hand Sony has thrown a hell of a lot more esoteric hardware at the problem...
One thing's for sure, IBM has proven it's not affraid to do some unique things at the request of paying customers. Cell or Xenon with Procedural Synthesis, either way IBM has learned a LOT from these game system deals. Don't think they aren't counting on using some of these tricks down the road for other things...
A Call For A New Slashdot Moderation Level!
I can't wait for the nation-wide blackouts on debut-day! What a grand waste of energy. I severely doubt that all the hardware is necessary to render a few bouncing boobs near a volleyball net.
Maybe I'll hold out for the Sempron or Dothan version... it'll save me money and energy (more money).
Oh wait, I don't care about console gaming or giving Bill Gates my income.
"Despite the fact that Microsoft scored a touchdown with the Xbox..." Hmmmm..... I agreed with his "leveraging their... deep pockets" comment but somehow I can't justify a billion dollar a year loss as a "touchdown" in my mind. Regarding their "2nd place acheivement": There's only 2 other competitors, and Nintendo's been on a downward sprial for 2 generations now! I would attribute Microsoft's 'success' (as judged by market-share) more to Nintendo who simply screwed up MORE, rather than to any actual acheivement of Microsoft's.
Dude, this is Slashdot. Where if Microsoft is associated with your product in any way, everyone hates you, thinks you're taking over the world, and pirates your software.
One big difference between PS2 and PS3 is that IBM co-developed the PS3 processor, and IBM does have the #1 computer in the Top500 list.
Interesting to see that all the sony fanboys dont want to out themself.
Hint: posting as AC automatically reduces your credibility to about 10% of what it would normaly be if it isnt justified (leaking insider stuff, breaking NDA,ect)
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
Finding new ways to make you buy a virtual murder machine! Thanks to networking, you can now chat in realtime about how best to murder people and non-people.
Gates bless America.
Procedural synthesis basically involves moderately simple code generating 3D objects on the fly.
That's something Cell's 7 SPEs would kick ass at. Nice idea, but not like this is something the 360 is exclusively capable of. I'd guess that the Cell should be able to do this better, if properly harnessed.
Hey, I'm just your average shit and piss factory.
What?? Why is parent been troll modded? Obviously some people on slashdot can't tell humor from a foot in their ass.
Mike Myers, we apologize for the moderators that just came out of their linux shell yesterday.
Offtopic, yes, but Troll? Definitely not. It just goes to show you that posting more than 4 capital letters in a row automatically gets you labeled as a troll around here. Geesh.
And plenty of people love clippy.
If it wasn't for C, we would be stuck using BASI, PASAL and OBOL.
And what's your point? The Explorer and the Excursion both suck ass...
Sounds like the Amiga approach to me.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
I won't begin to even get into how much the PS2 has evolved without evolving. It's got 24 mb of fucking RAM!! DUDE, do you not see the games it can push?! How dare you disrespect such an underpowered machine, and what people have done with it!
You seem to be getting extremely upset about something utterly trivial. If you ever hear voices in your head telling you to pick up a gun and settle some scores with all these people "disrespecting" the PS2, it may be better to seek help instead.
I also enjoyed the way you lambast the original poster for daring to suggest the PS2 thecnology was overhyped and then finish by calling it "such an underpowered machine".
I'd like to end by stating that I have never owned a console, have no intention of ever doing so and couldn't give a flying fuck which of the "next gen" consoles sell the most units. So please don't include me on your hitlist.
I do however enjoy taunting people who believe any sort of corportate PR or hype, just in case you're wondering about my motivations.
Hope this helps and hope that you seek help before it's too late.
in order for one to see through the BS, one would have to possess a functional brain.
hence, the current responses.
as always, general (aka non gfx, sound) Multi-processing is VERY HARD. none of the consoles will be able to deliver what they've shown on paper with the effeciency you may be salivating over.
and thats not even counting the massive butt-busting DRM that will take away your rights to the hardware you bought.
thinking about using those 8 vector processing units in your ps3 to do faster than realtime encoding of h264 video? tough luck. those processors belong to sony even though you paid the money for the hardware. and thats just but one example.
i have this old fashioned nonsensical habit of wanting to own stuff i pay for. it's a human failing, assuredly.
Science : Proprietary , Knowledge : Open Source
Sheesh, what was he thinking when he wrote that? It's a PowerPC CPU.
Not that I'm a PS3 Fanboy myself (I'll allow Excited Potential Next-gen Console Owner. I still don't have my own PS2 or XBox...My desktop is sufficiant.), but I don't think we saw much, if any, real footage from either console.
Also, a greater number of TFlops for one machine over another doesn't make it a better video game machine, but greater potential for being a better video game machine.
I know you're being sardonic with your notion of PS2/PS3 being listed in the Top500, but that's just an incredibly silly notion. A video game console isn't going to be listed, much less running Linpack.
Sony didn't create the Cell processor alone. It was an alliance between Sony, IBM, and Toshiba. Sony doesn't even associate itself with building supercomputers (although their own supercomputer listed on the Top500 is comprised of 568 IBM procs). IBM's technology comprises 17 of the top 30 Supercomputers (including #1). NEC was responsible for only 1 of the top 30 (#3).
Also, both consoles' TFlops numbers are so high (although I'm not completely sold they are accurate) because the hardware isn't general purpose, it's highly specialized. This is the reason why you need a computer roughly 3 times the power of the original console to run an emulator and have the game perform decently.
Personally, I am still waiting for footage from actual renders from both consoles to allow my mouth to begin watering.
It seems I was the only one who noticed that MS seems to be patenting generating game models on the fly. Seems they wish to force Sony and Nintendo to do games the brute force way by using individual models for everything. Expect Sony and Nintendo to fight those patents. They're improperly granted anyway. Dynamically generated 3D game models has been popular in the demo scene for years. Yet another example of the failure of the USPTO.
can you still swing a cat?
What's with all these XBox articles? I see it even has its own /. icon now.
The Playstation 3 is also coming out and with much more interesting technology than this XBox, but we haven't been bombarded with as much PS3 propaganda, have we?
Do we really think that Sony is more evil than Microsoft that we ignore them, or are we simply keeping a closer eye on the enemy?
I think it more likely that the editor, Zonk is a Microsoft shill.
Okay so we're not completely ignoring Sony, but their console isn't getting anywhere near the level of exposure as MS's offerring. IMO MS and their ventures are far more worthy of our contempt than just about any other company.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
For that matter, if the PS2/PS3 are so great, why aren't they _actually_ in the Top500 list? The best supercomputers from Japan aren't made by Sony - they're made by NEC. Where is their supercomputing architectural experience?
What exactly is your point here?
*Nobody ever claimed that that the PS3 would make the Top500.
[Even IBM has stated that it would take at least 8 Cell processors to make the Top500 -- the PS3 has only one. Perhaps you're confusing the architecture with the product?]
*NEC built the Earth Simulator, yes, but most of the Top500 machines in Japan were built on HP, Fujitsu, Hitachi, and IBM.
*Why aren't you bitching about Microsoft and Nintendo not having "supercomping architectural experience"?
Don't become a regular here -- you will become retarded.
A couple responses. First, if you're going to argue how could Sony, who doesn't build supercomputers, build such a fast machine, then you could say the same for Microsoft, who doesn't build any hardware at all save the the XBox. Of course, you're ignoring the fact that neither of them is actually producing the chips that are what we are actually measuring. In both cases, IBM is making them, and IBM, incidentally, has *several* of the top500 spots, several in the top 10, in fact. According to the latest list, they actually have the number 1 supercomputer, beating NEC by 2 spots...Of course, they're not, like you say, claiming to have the fastest computers ever seen. They're claiming to have the fastest game consoles, which one of the two (Sony or Microsoft) is right about having.
Also, that is the final form of the PS3. That was the *whole point of the show*. To show what it's going to look like.
I agree that they're overhyping and that it probably won't live up to everything they say, but I just don't see how a post that's 9/10 incorrect bullshit go modded +5 Insightful...
Get real! The XBOX a "touchdown?" PS2 spanked the daylights out of the XBOX...sony shipments didn't slow down one bit...LOL
All the money thrown at XBOX by MSFT just to price war on PS2 and still PS2 won...
The phrase "the public deserves to know" belongs in conversations regarding issues like public health, official corruption and the like. This discussion is about a sillly box that puts shiny things on TV.
Get a grip.
The Xbox has built in ethernet and the dreamcast had a modem and PPP.
I'd say 25% of the ads run on /. now are MS ads.
You don't think the editors are stupid, do you?
I'll never let Micro$oft take over my living room. Ever.
Photorealism is a decade away at the very least.
:-)
I think you're wrong, but for a reason that I haven't heard expressed by anyone else. I think that photorealism is going to be skipped.
You see, the problem is that reality is not pretty. From gardens to fashion models, people are always striving for something "better than reality", even though it's rare to hear anyone say that this is because reality is ugly. It's the truth though.
Machine-generated graphics will be capable of vastly higher quality than real-world imaging within your 10-year deadline. This would allow total photorealism, if it were desired. But it won't be desired, believe me.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
when it comes to 'spanking' the ps3 doesn't have to be technically better to give the xbox 360 a spanking, their marketing department just have to make people think it will.
Why neither Sony or Microsoft had actual silicon on display showing what the system can do.
:)
They should have both taken a devkit and given it to whoever (either inside MS/SONY or inside the GPU companies) can push these things to the limits and had them produce the best possible tech demo for these things, complete with full high-definition graphics. And then hooked them up to the best output device money can buy.
Then, the world would be able to see exactly what these impressive new systems are capable of.
Only problem is that if they do that, everyone will expect every game on the new systems to be as good as the tech demos
"The real tragedy here is that Sony fanboys didn't learn from PS2. Sony has the hype cranked up to 11, and people are eating it up, just like they did last time." Yeah, but can it do Stonehenge?
sigfault. core dumped.
And the generation before that. And the generation before that. Starting to see a trend yet?
The fact remains that every console generation has brought many things to the table that the previous didn't. I am very willing to bet that you own a PS2, Xbox, or Gamecube. I'm also willing to bet that you said the same thing about them before they came out.
For that matter, if the PS2/PS3 are so great, why aren't they _actually_ in the Top500 list? The best supercomputers from Japan aren't made by Sony - they're made by NEC. Where is their supercomputing architectural experience?
BTW, an interesting tidbit I've heard: the "father" of NEC's supercomputer effort was hired by Sony, and was basically responsible for the PS3's design.
It's hard to say what it means for the PS3 -- there's certainly a vast difference between a sub-$500 consumer device and cost-is-no-object room-filling massive machines like the NEC supercomputers. His experience with high-end machines may even be a liability because of the incredibly different constraints on the PS3. I agree that Sony/SCE often serve up more hot air than they do substance (the PR benefit was no doubt a part of the reason for hiring this guy). Still, it shows they did try to do something to avoid an embarrassment like the PS2.
[Take all this with a grain of salt; I work at NEC, and know people who work at Sony (SCE) on the PS3, and this is the scuttlebutt...]
We live, as we dream -- alone....
This sounds like Postscript for 3D graphics. PS describes fonts abstractly and the printer turns them into reality and renders them.
This procedural rendering appears to steal a page from that playbook.
that IBM would give a code name to its PPC processor that is the same as Intel's trademarked name for a processor it ships?
The endgame of proceedural synthesis is that you have a dabatase of known objects (man, woman, tree, car, ...) and through the use of semantic instructions alone those objects can be made to create scenes.
So, for example, a script might describe a scene with a man with short brown hair dressed in jeans and a white T-shirt running along a curve.
Those instructions, alone, would be enough for the system to generate the scene (it would make guesses about variables not supplied and interpolate all actions, modify all models, etc...).
This may not sound that revolutionairy to you, but it is. It is quite profound what such systems are capable of. In the limiting case, you could make a movie by descriptions of the scenes alone (in english, no less). This is why the datacompression angle was hit so hard in the Ars article - you could fit a full-length animation in about as much space as it would take to store the text of a novel plus the unique models and textures that occur in the story.
The research that sits behind such tech is also related to machine vision systems where the machine attempts to guess at objects in a scene, slowly forming a mental semantic "image", that when rendered, looks the same as what is being received through the cameras.
Such semantic representations of scenes and actions also provide an infinite upgradability path as the more powerful the hardware and more detailed the databases it runs against (and the better the interpolation and imagination of the synthesis engine), the better the result will look. A game built now will be playable and on par with games built 50 years from now on then modern hardware.
Last, but not least, using such techniques should make spitting out complex 3D game scenes a breeze... Microsoft may have a developer model that is hard to beat with this tech...
The reason that it can be true that 1+1 > 2 is that very peculiar nonzero value of the + operator
That was a NVidia doing a tech demo, not a PS2 demo.
Just my $.02 there...
Show proof from a reputable website quoting a sony rep saying that.
You won't be able to because you're just another poor victim of fanboys twisting facts around linkage
http://www.livejournal.com/users/metricmusic
Xenon != Xeon
Perl - $Just @when->$you ${thought} s/yn/tax/ &couldn\'t %get $worse;
God, I love Meta Moderation. Payback's a bitch.
If all this should have a reason, we would be the last to know.
I, for one, welcome our new Austin-Powers-downmodding overlords.
Give it a rest, Meyers. Jeeze.
Let's start modding down all the stupid Simpsons & Futurama quotes as well. Jesus fuck, is Groening STILL cranking out that swill?
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