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Voice Actors Protest at E3

Thought it wasn't really covered by any of the news sites, there were apparently several protests by voice actors at this year's E3. ShackNews has a piece on the under-reported event. From the article: "To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust...It is simply shortsighted to believe that consumers don't care about the artistic quality of the characters."

144 comments

  1. $375/hr? by lunarscape · · Score: 4, Insightful

    At $375 an hour, you'd think every videogame out there would have top-notch voice acting. Hell, pay me in pizza and I'll easily match the quality of acting in most games today. ^_^

    1. Re:$375/hr? by Admiral+Ackbar+8 · · Score: 2, Interesting

      A friend of mine is actually a voice actor. He's been in some big video games as well. He is quite talented and the range of voices he does is amazing. According to him if the voice acting is poor, its sometimes the director, not the voice actor.

      I really do think that voice acting brings a ton to the table in video games (example: Star Wars KOTOR). Although I agree that $375 an hour is quite expensive, how much does an actor make?

    2. Re:$375/hr? by Anonymous Coward · · Score: 0

      At $375 an hour, you'd think every videogame out there would have top-notch voice acting. Hell, pay me in pizza and I'll easily match the quality of acting in most games today. ^_^

      It would be a lot if you worked 40+ hours a week, 50-52 weeks a year like most game programers. However voice actors are like any other actors (stage, movie, and non-recurring TV roles), even when they are good it can be weeks or months between jobs. I'm not saying that $375/hr is reasonable, just that I can understand that with their normal job patterns $20/hr doesn't usually amount to much.

    3. Re:$375/hr? by ZephyrXero · · Score: 2, Insightful

      Plus these guys are freelance so they've got to make more money than the average joe b/c they don't know when they'll get their next gig.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:$375/hr? by Golias · · Score: 2, Interesting

      You are right, but I have a big news flash for them: They were hired because they were cheap.

      Force game companies to pay royalties, and you will see people like Patrick Stewart and Minnie Driver doing all the voice-work for games (and the games will cost $80 a pop to cover the costs.) All of these whiners would have to go back to scrambling for radio advertisement work.

      Then how sweet would $750 for two hours of making "getting shot" noises into a microphone sound?

      --

      Information wants to be anthropomorphized.

    5. Re:$375/hr? by Golias · · Score: 2, Insightful

      Plus these guys are freelance so they've got to make more money than the average joe b/c they don't know when they'll get their next gig.

      $50/hour web contractors don't know when they'll get their next gig either, but I don't hear any of them crying.

      I have no sympathy for somebody who gets to do something as fun as providing the voices for a video game and thinks there's something wrong with the industry if they can't make a living off it.

      You want a steady living? In the words of Mr. Pink: "Learn to fuckin' type."

      --

      Information wants to be anthropomorphized.

    6. Re:$375/hr? by Anonymous Coward · · Score: 0

      A friend of mine is actually a voice actor. He's been in some big video games as well. He is quite talented and the range of voices he does is amazing. According to him if the voice acting is poor, its sometimes the director, not the voice actor.

      Wait...you mean your voice actor friend is saying that it's not the fault of voice actors when bad voice acting occurs? What amazingly unbiased insight!

    7. Re:$375/hr? by supabeast! · · Score: 1

      That's what happens when you have a strong union and employers lack the courage to fight back against it. These actors aren't demanding money because they deserve or need it, they're demanding it because the union reps have nothing better to do, and know that there's a pretty good chance the game studios will cave in or at least come close with some sort of compromise.

      It's a shame that more executives in this country aren't afraid to stand up to unions.

    8. Re:$375/hr? by Anonymous Coward · · Score: 0

      I'm not a voice actor, but from what I know of the process, for the sake of audio fidelity or somesuch, the actors are recorded separately. They can't play off each other or react to each other's delivery. That means the director has to do a very good job of communicating the mood, tone, or whatever to the actors in order to get a natural sounding result when they finally put all of their lines together. I'd wager most game studios don't bother to get (or want to pay for) an experienced voice director.

    9. Re:$375/hr? by Anonymous Coward · · Score: 0

      I really do think that voice acting brings a ton to the table in video games (example: Star Wars KOTOR).

      Err, the voice acting in KOTOR was absolutely shocking. Not for most of the main characters, but Caarth sounded quite wooden, and just about every incidental character you meet will deliver lines with no feeling at all (I remember one guy running for his life and saying "argh. help me.").

      Voice acting can do a lot for a game, but KOTOR forced me to turn off the volume and rely on subtitles because it was so horribly done.

    10. Re:$375/hr? by Anonymous Coward · · Score: 0

      I have no sympathy for somebody who gets to do something as fun as providing html for websites and thinkgs there's something wrong with the industry if they can't make a living off it.

    11. Re:$375/hr? by mink · · Score: 1

      I want to know how much the original Biohazard/Resident Evil cast got paid.
      "It's blood!"
      "I hope this isn't Chris's blood..."

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. One word... by Anonymous Coward · · Score: 0

    Unionize.

    1. Re:One word... by pat_trick · · Score: 1

      If you'd RTFA, you'd notice that they already are a Union, namely the Screen Actors Guild (SAG) and the American Federation of Television and Radio Artists (AFTRA).

    2. Re:One word... by Anonymous Coward · · Score: 1, Funny

      Yes, they'd have far fewer problems if they didn't have any ions.

    3. Re:One word... by Anonymous Coward · · Score: 0

      If they'd just shed a few electrons, everything would be a lot more positive.

  3. Pay them more? by mrbaggs · · Score: 1

    This is just a case of simple greed off of a successful industry. There are VERY few games that sell well on the strength of VAs. In fact i'd go so far as to say that VAs detract from more games than they add to.

    1. Re:Pay them more? by Alkaiser · · Score: 1

      I'd completely with you there. Until I start hearing some quality you guys are being babies for demanding more than $375/hour and then complaining.

      Given that I know several people that work directly with them and some of them do multiple jobs within one day (and got paid for the full day of work at both places because of their contracts.) I don't feel a whit for them.

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:Pay them more? by ZephyrXero · · Score: 1

      You're partially right...this is greed off a successful industry. Publishers make way more than than their fair share of the profits. Every single person on the development team should get a portion of the profits. Flat fees are what's bloating the development cost of games these days. If all the programers, artists and whatnot got a little piece of the profits pie then you would have to pay them as much in the first place, but the publishers are willing to pay that larger upfront fee in hopes they make much more money if it's successful. It's a failing business model and hopefully people will start to realize it.

      --
      "A truly wise man realizes he knows nothing."
    3. Re:Pay them more? by Anonymous Coward · · Score: 0

      Sorry, I'm not going to RTFA but, give me a break.

      Company: "Bob, I'll pay you 1,000 bucks to make noise for my game"
      Bob: "OK" (Sign contract, etc) ...Later...

      Bob: "Hey, I know I agreed to only make 1,000 bucks on the work I did, but now that it's after the fact, pay me more please"

      You agreed to the terms, now accept it.

    4. Re:Pay them more? by AltaMannen · · Score: 1

      Quite a few developers do have profit sharing plans for their employees but not a lot of games reach the break even point where any money is actually being paid. But even if the actors would get their fair share they work only up to a week whereas most developers put in 100 weeks into a title so the distribution to the voice actor would be in the 1% of what a full team member would get which would be maybe 1% of what the developer would get above their costs to be covered depending on the team size.

      I don't think these actors are talking about getting .01% out of 5% of what the publisher takes in per title after a break even of 100000-500000 units sold (guesstimagical hypothetical numbers). I think they are expecting a whole 1% of the sales price which is so unfair that greed does not start to describe it.

    5. Re:Pay them more? by 91degrees · · Score: 1

      Given the quality of a lot of the voice acting, I have to agree. But sometimes it works, and sometimes it makes a difference. Max Payne did well, and decent voice acting is a major point in graphic adventures (such as Monkey Island).

  4. Voice synthesis by grub · · Score: 2, Insightful


    Voice synthesis is getting better all the time. One day there won't be a need for "voice actors" just as CGI is replacing actors and 'muppets' (eg Yoda)

    --
    Trolling is a art,
    1. Re:Voice synthesis by Chi+Hsuan+Men · · Score: 1

      Voice synthesis is getting better all the time. One day there won't be a need for "voice actors" just as CGI is replacing actors and 'muppets' (eg Yoda)

      You must be joking.

      While you point to Yoda as an example, you fail to mention Gollum, who, while CGI, needed a live actor (Andy Serkis) to give animators an idea as to how Gollum would move and act.

      If that isn't enough. Here are some other ideas:

      While I cannot quote a direct source, when electronic music was becoming rampantly popular in the mid-nineties (Chemical Brothers, Prodigy, Future Sound of London) there were journalists who claimed that electronic music would eventually do away with music as we knew it, instruments being replaced by synth machines of every type.

      I imagine similar doom was forecasted for the entire live theatre industry when those "moving pictures" first debuted. I could only imagine the horror when "talkies" were displayed on the silver screen.

      --
      Respect It.
    2. Re:Voice synthesis by ZephyrXero · · Score: 0, Troll

      While I agree with most of what you say...you've got to be joking about the Stage Actors right? I mean, I appreciate it myself...but most Americans have never been to anything more than a high school play or something...

      --
      "A truly wise man realizes he knows nothing."
    3. Re:Voice synthesis by grub · · Score: 2, Interesting

      While you point to Yoda as an example, you fail to mention Gollum, who, while CGI, needed a live actor (Andy Serkis) to give animators an idea as to how Gollum would move and act.

      Sure, and as studios build up libraries of movements they can use those in place of real people wearing suits with reflective points on them. The original Star Wars movie, back only in 1977, used models on sticks and fancy filmwork to achieve the goal. I won't bother arguing on music or other tangents.

      Electronics replacing a human on both film and audio track? It will happen, when is the unknown.

      --
      Trolling is a art,
    4. Re:Voice synthesis by ZephyrXero · · Score: 1

      They can throw out the motion capture guys already, check out Endorphin. It looks better than mo-cap...

      --
      "A truly wise man realizes he knows nothing."
    5. Re:Voice synthesis by OmgTEHMATRICKS · · Score: 1

      "...just as CGI is replacing actors and 'muppets' (eg Yoda)"

      Though many people I know still prefer the Yoda muppet.

    6. Re:Voice synthesis by zentinal · · Score: 1
      You may be right.

      There won't be a need for voice actors in those situations where the consumers of the games don't care what the character sounds like. I'd guess that this comprises the vast majority of game players. [I don't know how long the link will stay active]

      If a producer doesn't need to have a character sound like a particular live human being, they'll increasingly opt for the low or no cost option of a synthetic voice. No pesky humans asking to be paid for their labor.

      If the producer does need to have a character sound like a particular live human being, well that's great for the likes of Samuel L. Jackson or others with distinctive voices. They'll be able to charge what the market will bear for their talents. BTW - I doubt a producer would just try and duplicate the voice. If they got a recognisably close facimile, wouldn't that be a legal minefield?

    7. Re:Voice synthesis by Chi+Hsuan+Men · · Score: 1

      but most Americans have never been to anything more than a high school play or something...

      Who's going to see shows like The Lion King, Spamalot, and The Producers, which are often sold out MONTHS in advance while on Broadway (sometimes YEARS in advance)?

      How do you explain the absolutely rediculous lines in front TKTS (half price tickets to NYC shows, usually reservation cancellations) on a regular basis?

      I wouldn't make the assumption that most Americans have never been to anything more than a high school play. Certainly you don't think that it's the same people seeing these shows over and over again. New York City attracts a lot of tourists (including Americans from different locales). I would imagine that many of them take in a Broadway show while they are in town, considering Broadway is a huge tourist attraction.

      --
      Respect It.
    8. Re:Voice synthesis by Anonymous Coward · · Score: 0

      The original Star Wars movie, back only in 1977, used models on sticks and fancy filmwork to achieve the goal.

      ...and Jabba turned out SO WELL in the revised OT, didn't he?

    9. Re:Voice synthesis by Meagermanx · · Score: 1

      Movies are cheaper, funnier (sometimes), I don't have to leave my house, there are no messed up lines (Except for Jay in Clerks), and there are better sets, because they don't have to move them back and forth in 12.6 seconds. Plays are dead, until they come back as an elitist trend.

    10. Re:Voice synthesis by Anonymous Coward · · Score: 0

      I don't have to leave my house

      You mean your parent's basement...

      THE LIGHT! THE LIGHT! IT BURNNNNNNNNS!

    11. Re:Voice synthesis by Anonymous Coward · · Score: 0
      Who's going to see shows like The Lion King, Spamalot, and The Producers, which are often sold out MONTHS in advance while on Broadway (sometimes YEARS in advance)

      Indeed. These popular, sold out shows are the ones performed by, wait for it, big name movie actors. Once the big name actors finish their run the show plummets in popularity.

      I wouldn't make the assumption that most Americans have never been to anything more than a high school play. Certainly you don't think that it's the same people seeing these shows over and over again.

      Umm, yes, I do. My mother, for example, goes with a group to Broadway at least half a dozen times a year. Everyone I know falls into two groups, people who have gone maybe once in their lives, if that, and people who go regularly.

    12. Re:Voice synthesis by Anonymous Coward · · Score: 0

      Yes, but you can pay a bunch of morons "scale," tape ping pong balls to their bodies and have them "act" in front of a green screen, then post-process the CGI.

    13. Re:Voice synthesis by Chi+Hsuan+Men · · Score: 1

      Indeed. These popular, sold out shows are the ones performed by, wait for it, big name movie actors.

      What is exactly your point? Throughout this entire discussion, I have been making the assertion that theatre is not dead. Here you make the point that MOVIE actors are making a decision to act in THEATRE projects, and, in turn, putting asses in seats.

      Thank you for making my point for me: Movie actors like acting on the stage and people, in turn, like watching them.

      Once the big name actors finish their run the show plummets in popularity

      Yeah, I guess that explains how shows as: Cats, The Phantom of The Opera, Les Miserables have made successful runs for years, without the help of movie stars to bolster their attendance.

      --
      Respect It.
    14. Re:Voice synthesis by zentinal · · Score: 2, Informative
      Indeed. These popular, sold out shows are the ones performed by, wait for it, big name movie actors.

      http://www.nytheatre.com/nytheatre/hot.htm/

      All in all, I can see how having a film star helps in the beginning, but it looks like you've overstated your case by a huge margin, to the point where it looks demonstrably false.
    15. Re:Voice synthesis by ZephyrXero · · Score: 1

      There's just something nice about seeing a living breathing human doing the acting in person as compared to on a flat screen. I guess youre also not a big fan of live concert and perfer CDs?

      --
      "A truly wise man realizes he knows nothing."
    16. Re:Voice synthesis by Anonymous Coward · · Score: 0

      I guess youre also not a big fan of live concert and perfer CDs?

      These days, you would be crazy not to. Stadium concerts suck.

    17. Re:Voice synthesis by Anonymous Coward · · Score: 0

      Sure, and as studios build up libraries of movements they can use those in place of real people wearing suits with reflective points on them.

      Just like they can use stock footage of things like car chases and explosions, instead of wasting money hiring stuntmen and doing CGI?

      There's tons of decent stock footage available. Yet for some reason the only things that seem to use it are TV documentaries. I think you're right about the development of "motion libraries" filled with stock motions. But I don't think they'll be used in anything with a budget.

      Electronics replacing a human on both film and audio track? It will happen, when is the unknown.

      Yes, it will happen. There's always someone who'll try any new gimmick. The real question is how often it will happen. And you'll have a hard time convincing me it won't be the smell-o-vision of the 2010s.

      For one thing, Hollywood doesn't want to get rid of actors. Actors are part of the magic! The whole industry relies, in part, on the "celebrity lifestyle" thing. It relies on stars to sell movies. Get rid of the stars, and what do you have?

      (This is the cue for someone to quote Idoru at me. That is not a valid argument. There have been a number of "fake pop stars" created now, and none of them have succeeded separately from the people behind them. Oh, and they've generally relied on, uh, a celebrity to do the singing...)

    18. Re:Voice synthesis by balthan · · Score: 1

      One day there won't be a need for "voice actors"

      Eventually I'd think it will help eliminate the need for multiple voice actors. You'd still need a human to get the accent and inflection and stuff right, then mask it with whatever voice you want to use.

    19. Re:Voice synthesis by westlake · · Score: 1
      One day there won't be a need for "voice actors" just as CGI is replacing actors and 'muppets' (eg Yoda)

      CGI doesn't replace the actor. The animator is the actor. The "voice actor" is an actor. Character animation and voice must merge to create a unified performance.

  5. Sabotage by 1967mustangman · · Score: 1

    They just need to get in league with some programmers and switch voice overs. You know voice over the Winnie the Pooh game with GTA sounds and vice-versa. That would get peoples attention real fast.

    --
    Madre de Dios! Es El Pollo Diablo! -- Captain Blondebeard
    1. Re:Sabotage by Rob+T+Firefly · · Score: 1

      Oddly, it's the Winnie the Pooh game that makes me want to shoot up my city.

  6. A tainted masterwork by FidelCatsro · · Score: 4, Insightful

    So many games fall short in the audio department because they decide that its resonible to skimp on the VO work . Now I am not suggesting they pay the outrageous union prices (Alot of us who do VO work and are non union will do it for a hell of alot less) , but they need to properly audition and not just throw the janitor on at the last minute(though some games luck out with asigning staff parts , DMA(now rock star north) infact used their marketing manager for one of the DJs on GTA3.
    They need to take care not to taint their work with shoody poorly acted cheese ala Anime Dubbings.
    A game can be a work of art , but if you just shove on bob from marketing who sounds like a squeaking rabbit as the all Macho one man army charichter then it can really blow the immersion.

    So please please if your making a game that requires acting then please atleast audition properly and take care , there are plenty of younger actors and non union folks willing to work and hard just for the love of it (but we do prefer cash ;) ).

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:A tainted masterwork by ZephyrXero · · Score: 1

      Yeah, I'd much rather get a good no name actor than a "decent" celebrity voice actor anyway. It's disgusting how people think you have to have popular celebs (not counting licenced games) as your main characters for it to be good...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:A tainted masterwork by FidelCatsro · · Score: 2, Interesting

      The problem with a celebrity is with alot of them you dont think wow *Charichter* is acted well , you think wow thats *celebrity* doing *charichter . You can still lose alot of the imerrsion .
      Now i know alot of actors are great at voice work and can make you forget they are *celebrity* and just *charichter* but alot are not.
      If you have a no-name with tallent then your gaurenteed to have immersion if they are cast well .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:A tainted masterwork by RotJ · · Score: 1

      A game can be a work of art , but if you just shove on bob from marketing who sounds like a squeaking rabbit as the all Macho one man army charichter then it can really blow the immersion.

      For example, in the orginal Hitman: Codename 47, IO Interactive had someone who sounded like Professor Frink provide 47's voice.

    4. Re:A tainted masterwork by FidelCatsro · · Score: 1

      That calls for a "By-mavin good klavin WHO AM I eyyyyyy Klavin"

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    5. Re:A tainted masterwork by AltaMannen · · Score: 1

      "but they need to properly audition and not just throw the janitor on at the last minute(though some games luck out with asigning staff parts , DMA(now rock star north) infact used their marketing manager for one of the DJs on GTA3."

      I don't know, sometimes talent is closer at hand. Check out the work history of this guy who I think did an excellent voiceover job in his latest two projects:

      http://www.imdb.com/name/nm0970447/

    6. Re:A tainted masterwork by balthan · · Score: 1

      but they need to properly audition and not just throw the janitor on at the last minute(though some games luck out with asigning staff parts , DMA(now rock star north) infact used their marketing manager for one of the DJs on GTA3.

      Considering they hired some pretty well known names for the game, I doubt they "lucked out" and just threw a body in there that happened to work.

    7. Re:A tainted masterwork by Anonymous Coward · · Score: 0

      IIRC , someone pulled out at the last minute and he coverd for them , infact turning out to be rather excellent. So they did kind of luck out

    8. Re:A tainted masterwork by Tim+Browse · · Score: 1

      I know it's lowest of the low to moan about spelling in a post, but if you're going to keep talking about 'character', please learn to spell it :-)

    9. Re:A tainted masterwork by tepples · · Score: 1

      but if you just shove on bob from marketing who sounds like a squeaking rabbit as the all Macho one man army charichter then it can really blow the immersion.

      That's why a developer needs to have multiple titles in production. Put the "squeaking rabbit" type voice actor on a kids' game.

  7. How much do they want? by Nytewynd · · Score: 0

    They already make decent money for a relatively small amount of work. They are paid to be droids and wookies in video games. How hard is it to scream out "Attack!" 3 different ways into the microphone. It's probably jealousy because they are too ugly to get real acting parts, and need computerized muscle-man and strippers to represent them. If anything, they should pay the developers for making them sexy.

    In all seroiusness they do good work, but they should hardly be paid a large part of the money gained from video games. The majority of sales go to offset programming and marketing. There isn't exactly a huge pool of money left over to give out to everyone that made noise for the game.

    --
    /. ++
    1. Re:How much do they want? by Anonymous Coward · · Score: 0

      Good work?

      I take it you've never played Shenmue of the Dreamcast. Or a more recent example, Baten Kaitos on the GameCube. Voice actors have a long way to go until I consider their work integral to gaming.

      There are gems, but on the average, I'd rather read.

    2. Re:How much do they want? by Anonymous Coward · · Score: 0
      Ya....

      Boy: Hey mister, wanna play?

      Ryu: Let's get sweaty.

  8. Voice acting doesn't help the game by Anonymous Coward · · Score: 0

    Hell I'd take subtitles over the usually crappy, over acting voices anyday. I can't think of any good voices that really stand out as good except for Cortana who was in Halo2, or the Grunts/Elites voices.

    1. Re:Voice acting doesn't help the game by Anonymous Coward · · Score: 0

      There is Solid Snake from the MGS series. David Hayter does a good job.

  9. voice actors guild? by th3space · · Score: 1

    If there isn't one already, one not start one? Bargaining power and all that...but maybe pick something other than Voice Actors Guild...because who wants to be in VAG all the time?

    (sorry, I had to make the obligatory sex joke...)

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    1. Re:voice actors guild? by ZephyrXero · · Score: 1

      "VAG" would be alot better than the "Film Actors Guild" from Team America (just saw it the other day) ;)

      --
      "A truly wise man realizes he knows nothing."
  10. Already Slashdotted after 3 posts by Anonymous Coward · · Score: 0

    Pathetic

    1. Re:Already Slashdotted after 3 posts by pat_trick · · Score: 1

      Looks fine to me.

  11. Great voice acting by Winterblink · · Score: 3, Insightful

    Look no further than the Legacy of Kain series of games for phenominal voice acting. I swear, those guys that do the voices for Kain and Raziel could make someone speechless and pale by just answering a phone with "Hello". One of the reasons I've kept up with every one of those games has been, in addition to the quality of the story, the insanely great voice acting which really does bring the characters to life (so to speak).

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Great voice acting by CableModemSniper · · Score: 2, Funny

      Apparently Raziel is Real American Hero that sells diamonds. While Kain's arch-nemesis is a really strechty guy and his band of Gamma-irradiated heroes.

      --
      Why not fork?
    2. Re:Great voice acting by Anubis350 · · Score: 1

      amen!

      I was going to mention this, but you beat me to it. The latest in the series (Defiance) isnt the greatest game in the world, but the plot and the voice acting make it incredible enjoyable regardless - more like an interactive movie than anything else.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  12. Ridiculous! by Anonymous Coward · · Score: 0

    The don't pay the programmers, 3d modellers, level designers etc. based on how many game they sell. Why should the voice actors be payed that way?
    I think their job is relatively simple compared to the other work that has to be done.
    Good voice-acting is important, but not more important than the music, 3d models, levels etc.

    1. Re:Ridiculous! by duffbeer703 · · Score: 4, Insightful

      The difference is that "computer" people are stupid, and refuse to organize.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    2. Re:Ridiculous! by ZephyrXero · · Score: 1

      The programmers and artists SHOULD get paid based on success though...see my rant above.

      --
      "A truly wise man realizes he knows nothing."
    3. Re:Ridiculous! by BlightThePower · · Score: 1

      No mod points but please accept a ghetto +5 insightful from me. I don't know whats with Slashdot lately but it seems that everyday theres a story whining about _some_other_groups union behaviour/industrial relations issue and then a few stories whining about IT working conditions, renumeration and out-sourcing. Can these people put two and two together? Hasn't happened yet...

      --
      Plays violent online games as: Nerfherder76
    4. Re:Ridiculous! by duffbeer703 · · Score: 1

      I can understand why alot of IT folks are anti-labor... unions make for alot of hassle and there's a huge cost in flexibility and seniority becomes important instead of a liability.

      The best model for IT would be the skilled tradesmen model that plumbers and electricians use -- but that's a blue collar thing that most snobby IT people would cringe at.

      On the other hand, corporate governance and management is almost universally flawed and many IT organizations are designed to burn through workers.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    5. Re:Ridiculous! by BlightThePower · · Score: 1

      Theres unions and unions.

      I think the US model of trades unions isn't what I recognise in the European context where there is no inflexibility, closed shops are illegal and seniority has no special perks associated with it. So I'd like to suggest they take a look at how, say AMICUS in the UK (who represent amongst others IT workers via the IPTA) operate rather than thinking of the teamsters or the construction unions. I still don't always agree with what they do necessarily but from many posts here and in other stories, I just don't recognise the mindset or the behaviour ascribed to the North American unions (or what Slashdotters imagine those behaviours are) in my own experience.

      I'm a member of a union myself, mainly for the discounts on car insurance I can get through them and legal representation coverage (as an academic I work with 'the public', ie. students from a position of power inequality so its useful in case any silly allegations or whatever were made). They also lobby for pay and conditions improvements along with the half dozen or so other unions in the sector. I guess if anything bizarrely unfair happened they'd have my back to some extent. But thats about it. If they strike I don't necessarily have to take part if I don't want to for example. Aside from paying subs I don't perceive any other hassle associated with being in a union. If anything my employer considers it a responsible thing for staff to do; if the worst happened they'd rather deal with an experienced union representative as a first stage in settling what might be a misunderstanding rather than have me turn up at 9am flanked by a lawyer or something.

      --
      Plays violent online games as: Nerfherder76
    6. Re:Ridiculous! by duffbeer703 · · Score: 1

      I'm in a public employee union as well that's pretty similar to yours. I think the main purpose it serves is to keep political hacks and appointees from taking over the civil service any more than they do already.

      While where I work has alot of problems, its also a fairly collegial atmosphere and most people enjoy their jobs. That is what IT folks should be fighting for. The insanity that many development shops enforce with defensive management and organizations designed to fail has destroyed alot of lives and marriages.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
  13. If they didn't suck by Anonymous Coward · · Score: 0

    If they didn't suck so much, maybe they'd get the recongition they cry for.

  14. Power To The People! by blueZhift · · Score: 1

    And here is yet more evidence that video games have risen to the level of other entertainment media. With a next generation of games that promise to hit us all up for $60 and $70 a pop, you can bet the voice acting is going to be more and more important. So I personally hope that the actors get the residuals they want because in the end I think it will give us all a better product.

    Either way, there will still be games that suck, just like there are movies and tv shows that suck. But you can bet that these days the best actors get residuals from their work, why shouldn't voice actors be able to get the same kind of deals? There's plenty of pie for everyone!

    1. Re:Power To The People! by Jimbroskee · · Score: 1

      Oh yes, there is plenty of Pie, I make video games, I need to get residuals too! All the programmers, artists, marketing everyone should just make huge cash...There is no need for these companies to actually make a profit. They are practically printing money, just like the dot coms used to. (Hmmm why did they stop, that was just so profitable???) 300 bucks isn't too much to ask for a video game huh? That way we could all have a large satisfying chunk of pie. I think people get confused because of the word "Actor" after the VO part, and they assume if they are lucky enough to get any work at all, then that should be life changing financially. I think several hundred dollars for a few hours work is decent compensation... The idea of residuals is outrageous.

    2. Re:Power To The People! by blueZhift · · Score: 1

      Well outrageous or not, residuals are a part of the entertainment industry. And the idea of profit sharing is certainly not outrageous either, the real devil is in the details. And that is what is going to have to be hammered out in this current situation with the voice actors. As for the programmers and other artists putting in tons and tons of blood sweat and tears, well hell yes, they should get a cut of the profits too! I think one key difference right now is the fact that the actors are unionized while the techies are not. That's a fact that I think is going to continue to put the people who do the real work at a disadvantage.

  15. Allow me to rephrase: by yotto · · Score: 1

    It likely wasn't covered becasue it's not really a story. Let's face it, voice acting in games, with a few notable exceptions (GTA pops into my mind), is horrible. Unless I worked on one of these good games, so I could point it out, I'd be embarrassed to say I was a video game voice actor.
    Secondly, did these voice actors not sign a contract saying they would do a certain amout of work for a certain amount of pay? If so, guess what?
    On the final point, I don't care about voice acting in most games. The aforementioned GTA aside, I cringe when the cut scenes come in and the wooden actors start reading their lines with little to no feeling. If a video game cost $10 extra because they had to pay one of these people extra, I'd skip it.

    1. Re:Allow me to rephrase: by Blakey+Rat · · Score: 1

      FYI, there are a lot of games with good voice acting other than GTA. Demon Stone, for instance. Or Chronicles of Riddick. Or Halo 1 & 2. Prince of Persia: Sands of Time. Etc.

      I bet probably 50% of games now have at least Simpsons-level voice acting, and 15-20% have Disney-movie voice acting.

    2. Re:Allow me to rephrase: by Anonymous Coward · · Score: 0

      Jesus, The Curse of Monkey Island and Grim Fandango had fantastic voice actors back in 1997. Guild Wars has very good voice acting, even though there isn't a lot of it. Sly Cooper has good VA, C&C Generals, Worms, Eternal Darkness...these are just titles off the top of my head that all had VA that was at least good if not wonderful. (My roommate still creeps me out whispering, "Come to us, Pious Augustus...") Geez.

      I know it seems like a lot of game companies expect good voice acting to just happen. After all, it's only audio. And by my reckoning, the best games I've played have little or no voice acting. (For example, the King of All Cosmos speaks in record scratch.)

      But still, I can think of only two games I've played in the past 4 years that had truly bad VA: Baten Kaitos and La Pucelle Tactics. Oh wait, and Devil May Cry 2. I think it's fair to say that most of the voice actors out there are adding value to those games. I don't know whether the current pay structure is fair, but it's not right to say that the VAs shouldn't get a fair shake because "voice acting in games is crap." By my estimation of the industry, it isn't.

      Also, to all those assholes who say $315/hr is too much, consider that VAs spend most of their time looking for work. It isn't a 9-5 job.

      ------
      I always post AC in Games. Why do you ask?

  16. Yes, they deserve it! by Anonymous Coward · · Score: 2, Insightful

    I mean how much work do programmers, artists, musicians, designers, game testers, directors, and producers do anyway? Surely not as much as the voice actors!

    Seriously if you're doing one day's worth of work for a project that takes a large team several months to over a year to complete, sit down and shut up.

    1. Re:Yes, they deserve it! by madopal · · Score: 1

      Amen. When the rank and file people missing family and friends for months and months get royalties on every project, THEN the voice talent can bitch.

      Until then, when the hourly wage of the average game worker is about 1/8th of the voice talent, something is seriously wrong.

  17. Another related/similar article by dsyu · · Score: 1
  18. stop complaining by lubricated · · Score: 1

    I would tell them to find a real job. I think video games focus way too much on the story as it is and not enough on game play(e.g. metal gear solid). If I want a story, I'll rent a dvd.

    --
    It has been statistically shown that helmets increase the risk of head injury.
    1. Re:stop complaining by Anonymous Coward · · Score: 0

      If I want a story, I'll rent a dvd.

      You do that. The rest of us will buy video games and get great stories with plenty of interaction to draw us into them.

      Story-based video games aren't getting anything wrong. They just aren't what you think they should be. Big deal - don't buy them. The rest of the world actually rather likes them, as the sales figures for any Final Fantasy or Metal Gear game may suggest.

  19. Programmer residuals in the early 80's by ClosedSource · · Score: 2, Informative

    Just before the first video game crash in the 80's, Mattel Electronics agreed to pay programmers a small fee for each cartridge sold. Alas, they were out of business before they paid out any (much?) money.

    1. Re:Programmer residuals in the early 80's by ZephyrXero · · Score: 1

      That's because the industry was too small to support that model yet, there's plenty of cash to go around now.

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Programmer residuals in the early 80's by ClosedSource · · Score: 1

      Actually, the industry was quite large in those days. Much bigger than the movie industry at that time. The problem was there were so many companies selling games that there was a glut of merchandise and the market calapsed.

  20. And the rest of the team? by Nemius · · Score: 4, Insightful

    Do the programmers, concept artists, QAT leads and everyone else get a bonus if a game sells xxx copies?
    A few hours in a studio vs months in a cubicle - tell me, who deserves the bonus?

  21. They deserve more? by dtfinch · · Score: 2, Insightful

    What about the developers and artists, who's jobs actually involve months and months of WORK, and not just 10 minutes in front of a microphone? If the voice actors complain enough, we may start seeing more games with the voices of the developers themselves.

  22. Re:Pfft voice "actors" by ZephyrXero · · Score: 4, Insightful

    Nope I'm not.... b/c they only get paid that 200/hour for like one or two days...then they're back on the search for another job.

    --
    "A truly wise man realizes he knows nothing."
  23. Good Grief by blunte · · Score: 1

    Unions to the rescue! WTF.

    So the voice actor isn't being paid fairly at $300+/hr while the programmers and artists pulling 50-80+hr weeks are being paid salaries of 35 to $80k/yr, which if you consider the number of hours they work, isn't a whole lot.

    My response to the voice actors: If $300+/hr isn't enough, don't take the gig. Or better yet, start your own game company.

    Here's some useful info. The people getting "rich" from game development are the company owners/publishers, not the people making the work. The best you can hope for is a tiny royalty, but to get that you usually get shafted on pay.

    --
    .sigs are for post^Hers.
    1. Re:Good Grief by Anonymous Coward · · Score: 0

      So the voice actor isn't being paid fairly at $300+/hr while the programmers and artists pulling 50-80+hr weeks are being paid salaries of 35 to $80k/yr, which if you consider the number of hours they work, isn't a whole lot.

      Wow, I love your math skills. So you're comparing an hourly rate with a salary - and you don't know how many hours either party works.

      $300+/hr doesn't add up to much if you're only working one or two hours a week.

    2. Re:Good Grief by blunte · · Score: 1

      Clearly a voice actor isn't going to work consistent lengthy periods for one game.

      Thus they try to pickup several projects that don't overlap.

      And you say I don't know how many hours either party works? I know how many hours the game company employees work (both from reading and from having been one).

      Why am I responding to an AC anyway?

      --
      .sigs are for post^Hers.
  24. Obligatory Simpsons Quote... by MagicDude · · Score: 1

    From the Poochie episode, in the recording studio with June Bellamy, the voice of Itchy and Scratchy

    Homer: How'd you get to be so good?
    June: Oh, just experience I suppose. I started out as Roadrunner. [as Roadrunner] Meep!
    Homer: You mean "meep-meep"?
    June: No, they only paid me to say it once, then they doubled it up on the soundtrack. [to herself] Cheap bastards.

  25. Famous Voice Actors by jazman_777 · · Score: 1

    Was Luke Skywalker (aka Mark Hamill) there?

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    1. Re:Famous Voice Actors by Anonymous Coward · · Score: 0

      Don't you mean the JOKER? ;P

  26. Tremendous Profits? by Anonymous Coward · · Score: 0

    OK, let's give them a share of these "tremendous profits", but under the condition that if the game loses money, they'll OWE the publisher or developer cash back. How does that sound?

    1. Re:Tremendous Profits? by BaudKarma · · Score: 1

      That won't work, but you're on the right track. From TFA, the big sticking point is that the voice actors want residuals if a game sells over X units. In other words, they want you to pay them a bunch of money up front, then more money if the game does well. How 'bout they make a choice? You can have your $250 an hour up front, OR you can take a percentage of whatever profits the game might make. You don't get both.

      My first experience with voice acting was when I bought the speech add-on pack for Privateer for $14.95. It was a steaming pile of excrement. I swear they must have grabbed a secretary and a couple of janitors to do the voice "acting".

      Most of the voice acting today is at least competent. It's rarely outstanding, but I'm not sure what constitutes outstanding voice acting. I guess if you're not aware that you're listening to some actor, and you just accept that it's an orc or an alien or whatever that's talking, then it's good voice acting.

      --
      It's the land of the brave, and the home of the free
      Where the less you know, the better off you'll be.
    2. Re:Tremendous Profits? by Anonymous Coward · · Score: 0

      Yes, that's exactly how it works in other types of jobs... ie: You can take $30/hr for a full time secure job, with benefits, or you take $50/hr as a contractor with no job security or benefits. You can't have both!

  27. Shit on them by Anonymous Coward · · Score: 2, Insightful

    Y'know what? I almost got into a shouting match with one of them while I was standing in line to get my badgeholder (which is another absurdity; I already have my goddamn badge but I have to stand in line two hours for the lanyard? but I digress.)

    If the job doesn't pay enough, you're free to quit. Somebody else will be glad to do it for what the companies WILL pay, and you can go back to waiting tables until you land that BIG job in pornography or whatever it is people in Los Angeles consider relevant.

    When you chucklefucks petition to raise the wage you get from voice-over work, it isn't like the guys at the top are going to take a pay cut; they're going to justify hiking the price of games because production (i.e. YOU) just got more expensive. So knock it off. You could easily be replaced by a game fan who would be delighted to work for free, or in exchange for a promo copy of the final product.

  28. ohnoes by mucsdnop · · Score: 1

    So does this mean hand models for watches and jewelry should receive the same benefits? Would be a shame if their hard work wasn't fully paid for.

  29. Why Just The Actors? by Anonymous Coward · · Score: 0

    This topic was recently debated among some friends in the industry. My contribution: I've got no problem with the voice actors getting royalties as long as the programmers, artists, designers, composers, writers, etc. also get them.

    And no, I'm not holding my breath.

  30. maybe profit sharing isn't such a bad idea... by TheSHAD0W · · Score: 1

    One of the hurdles for making a modern video game is gathering the huge amount of capital required to hire the dozens or hundreds of people involved. Perhaps a profit-sharing arrangement where coders, 3D artists *AND* voice actors take a lower salary in exchange for a share of the distribution would help lower that hurdle.

  31. Alien Vs. Predator 1 Gold Edition by Dr.+Manhattan · · Score: 1

    They had good actors for the in-game video and audio for the first edition. Then they released the "Gold Edition" and they'd redone the voice and video work with extremely crappy actors. I later found out it was the developers of the game indulging their vanity! Fortunately I was able to use the old videos in the new version, saved the game for me.

    --
    PHEM - party like it's 1997-2003!
  32. They're set to strike by MrRoarkeLovesTattoo · · Score: 1

    According to this article in the Chicago Tribune the actors are considering going on strike http://www.chicagotribune.com/technology/la-fi-voi ce25may25,1,5456782.story?coll=chi-technology-hed. It appears that these actors are either members of SAG or the American Federation of Television and Radio Artists (AFTRA).

    1. Re:They're set to strike by Dachannien · · Score: 2, Insightful

      There are plenty of voice actors who aren't in AFTRA or SAG willing to scab (and probably a few willing to scab who do have their union cards). Just change your credited name and take your $300 an hour. Many anime voice projects are non-union, and you see union members working on those all the time.

    2. Re:They're set to strike by mink · · Score: 1

      "Many anime voice projects are non-union"

      And it shows. At least over the last couple years it has improved to the point I turn off the English soundtrack after the first 2 minutes instead of not giving it a chance after all.
      Why do they always cast gravely voiced 40 year olds (who cant seem to try to sound different) as 12 year old boys. The list of atrocities in anime dubbing is so long a single /. post can not contain it, and it would form some sort of distortion in the space/time continuum.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  33. Actors voting on strike by MrRoarkeLovesTattoo · · Score: 1
  34. Pardon me... by Anonymous Coward · · Score: 0

    Do you know if there are any sailors around here?

    1. Re:Pardon me... by Anonymous Coward · · Score: 0

      Ask Chinese people about Chinese.

  35. Worst voice acting by British · · Score: 1

    The worst voice acting I have ever heard was the first SOCOM.

    You hear a rather plain, male adult voice yell "outgoing!" when you toss a grenade. It sounds like it belongs in a language teaching course tape.

    The voices for UT2004 sounded much more "military".

    1. Re:Worst voice acting by FidelCatsro · · Score: 1

      Have you ever played the game Nox by westwood studios , If you think SOCOM is bad then imagin that mixed with a dose of direction by Phantom menace era lucas with sprinklings of parmasan and Gouda

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  36. Re:Pfft voice "actors" by FidelCatsro · · Score: 3, Insightful

    It is fairly harsh actualy ,(though if you get a good gig you can make a fair few grand ) unless you get a role like that of a long time actor on the simpsons (100,000 per eppisode) .
    Actualy im lying , most of us have other jobs and getting a couple of grand for 2 days work is really rather sweet , though if its all you do then you may have a fair few problems making ends meet. ;) blooper reels are not acidental btw , its overtime

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  37. Oh no! by GMFTatsujin · · Score: 1
    If the majority agrees, a strike could take place as early as two weeks from now.
    This is going to delay Duke Nukem Forever's release for SURE!
  38. Oy vey by stonecypher · · Score: 3, Insightful

    I was at one of these seminars, and I've got to say, I was quite offended that someone which worked a total of eight hours on a game wants profit sharing when developers who work thousands of hours aren't getting it.

    These guys are getting hundreds of dollars an hour to talk into a mic. Grow up. The people who put the building together aren't getting a share either.

    --
    StoneCypher is Full of BS
    1. Re:Oy vey by Anonymous Coward · · Score: 0

      I was at one of these seminars, and I've got to say, I was quite offended that someone which worked a total of eight hours on a game wants profit sharing when developers who work thousands of hours aren't getting it.

      These guys are getting hundreds of dollars an hour to talk into a mic.


      Eight hours at $200/hr is $1,200. That's not actually a whole lot of money, you know? The developers who work thousands of hours are getting a fucking salary. There's a kind of a big difference there.

    2. Re:Oy vey by Anonymous Coward · · Score: 0

      Eight hours at $200/hr is $1,200.

      Yeah, I know, $1,600. It's late, okay? $1,600 is still peanuts when you've got rent to pay and you don't know when your next job's coming...

      (damn flood limit... I bet someone else picks that up before the 2 minutes is up...)

    3. Re:Oy vey by balthan · · Score: 1

      Eight hours at $200/hr is $1,200. That's not actually a whole lot of money, you know? The developers who work thousands of hours are getting a fucking salary. There's a kind of a big difference there.

      Yeah, the big difference is that after those eight hours the voice actor is free to do other work while the developer is working 80 hours a week on "fucking salary."

    4. Re:Oy vey by member57 · · Score: 1

      Piss off, I wished I was getting $1600.00 for 8 hours, let's see if I worked 16 hours in one week x 4 weeks, I could effectively DOUBLE my income. Why in the heck am I working 50 hours for.... Stop your griping, cause you damn actors actually have to work for a wage. You elitist leechers are watching someone else profit and can't stand it, it's about time you got the same consideration your talent is actually worth. I could care less if so&so's voice is one the video game I play, makes no nevermind to me. I am probably not alone in this feeling.

      --
      If Kerry was the answer, it must have been a stupid question.
      The UN - The largest "political" cause of death.
    5. Re:Oy vey by stonecypher · · Score: 1

      Did you really just say that $1200 isn't a lot of money for one day's work?

      Also, try $200 * 8 again.

      --
      StoneCypher is Full of BS
  39. Prima Donnas by jgoemat · · Score: 1

    What about the quality of the programming, graphics design, and level design? These are more important than the voice actors in my opinion. I just don't see why they should be treated special because they are "actors". If you want that extra money, negotiate for it. If the publisher would rather use a different voice instead of giving you royalties for the next 5 years, so be it. Don't complain about only working two days either, that is like getting paid $37 an hour for 20 days.

  40. film actors guild? by OmniVector · · Score: 1

    is that anything like the film actors guild? (FAG)

    (for those who don't get it, go watch team america, world police :)

    --
    - tristan
  41. Hollywood unions set video game strike vote by Jim_Maryland · · Score: 1

    I'm guessing you are making reference to this..

    "LOS ANGELES (Reuters) - Two of the key unions representing actors have asked their members to authorize a strike against the video game industry after talks on a new master agreement between the two sides broke down."

    I can see in some games where the voice is important (Lord of the Rings for example) but in many other games, I really don't care who is doing the voices. The game play is generally what matters most to me.

    Also from the article...

    "The games industry said the biggest sticking point was residuals, or ongoing payments to actors and actresses for each copy of a game sold to which they contributed, including their voices and likenesses.

    The unions wanted residual payments on games that sell more than 400,000 units, while the game publishers wanted only to make single up-front payments to talent.

    Results of the strike vote are expected on June 7."


    If an actor wants to push for higher residuals, that's fine too, but they should be prepared for someone else to step in and do this at a cheaper price. How long until voice overs are out sourced?

    Rather than starting a whole "union: good or bad" debate, I'll just state (my opinion) that I feel unions, while in the past they may have done some good, are actually a driving force in outsourcing jobs. They are by no means the only factor, but the overhead has to be passed on to a consumer at some point and consumers will choose products with a lower price if the quality is acceptable.

    1. Re:Hollywood unions set video game strike vote by pnice · · Score: 1

      How long until voice overs are out sourced?

      Holy crap! After reading your comment I started having flashbacks of a TurboGrafx-16 / TurboDuo demo VHS tape I got in the mail way back in the day. It had a clip of Prince of Persia and there was an Indian-sounding voice-over that said, "In Price of Persia you must hurry effendi"

      Yeah, outsourcing voice acting might not be such a good idea.

  42. To the Voice Actors by antigrimace · · Score: 1

    Get over yourselves and be happy getting paid. Have we learned nothing from the NHL Lockout?! Aaaaiiiiiieeeeeeeeeeee!

  43. and next by Anonymous Coward · · Score: 0

    the cleaners want their share too?

  44. BIlly West says it best by gozar · · Score: 1

    Complaining about celebrity voices in animated films, Billy West believes that celebrity voices are here to stay, even though they don't guarantee box office success. Here's an interview with him where he elaborates on this phenomenon.

    --
    What, me worry?
  45. Tell them to Get in Line.. by LordZardoz · · Score: 1

    They want more money? I want more money first!

    I am a game programmer. The industry as a whole tends to short change the developers. This is pretty well documented with the "EA Spouse" incident.

    On top of that, the job that the voice actors do os not nearly as important as other aspects of game development that are inadequately compensated.

    I would have probably taken the trouble to throw something at these twits if I had been able to get to E3 this year.

    END COMMUNICATION

  46. Ok ok ok, shut up. by TheBot · · Score: 0, Troll

    To all you people who don't even work in the industry or TV/Movies/Music/Games, I don't believe you understand really the whole deal of it. You just go on to say they get paid enough already for doing Voice Acting. Are you a VA? Do you do it for a living? Why are you telling them to get a new job? That is there job. VA's get paid for their performance per hour and thats it. They don't work 40/80 hours a week like programmers. Maybe a day or two and that's it. What they're asking is to be paid an amount per game sold for their talent. If they do a 4 hour day recording their parts for a game, and the game goes on to sell 10 million units, i'd be a bit irked too because I worked on the game and will have only made a basket full of cash compared to the maxed out bank account the producers get. I know, they could've negotiated it, but that isn't always going to work in their favor. It may seem like an afterthought for us, but for them it's how they make a living. I'm not saying I agree with them, but I would say that games that sell millions should give back a little bit to the people who made them get that way. Maybe not like per game, but maybe after so many have sold.

    1. Re:Ok ok ok, shut up. by Anonymous Coward · · Score: 0

      "...I would say that games that sell millions should give back a little bit to the people who made them get that way."

      I agree. Don't hold out your hand just yet, voice actors. Get to the back of the line.

  47. Metal Gear Solid by namekuseijin · · Score: 1

    Another one with great voice acting. Actually, i believe the great acting, coupled with the great script and storyline are what made the game so great. A true high watermark at the time...

    --
    I don't feel like it...
    1. Re:Metal Gear Solid by Winterblink · · Score: 1

      Oh I agree with that one. Very VERY good quality voice acting, right back to the very first of the modern MGS games on the PS1.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  48. For Screams use this dude by rishistar · · Score: 1

    Maybe this guy needs to make the break from film to game play...http://filmsound.studienet.org/cliche/wilhe lmscream.htm

    --
    Professor Karmadillo Songs of Science
  49. Hang on by el_womble · · Score: 1
    I'm already paying ~£40 for a new game. $375 ph is a lot of money for what voice actors do (or anyone else for that matter). Here are a few places I can see the money being better spent:
    1. Supporting Macs and Linux
    2. Letting Devs take a break, those poor slaves at EA
    3. Reducing the cost of games
    4. Coming up with original franchises don't require voice actors
    --
    Scared of flying, pointy things snce 1979!
    1. Re:Hang on by tepples · · Score: 1

      Coming up with original franchises don't require voice actors

      Games rated E typically need at least some level of voice acting to explain at least some of the game to children who have not yet learned to read. If everybody ditches voice actors and concentrates on franchises for the E10 through M ratings, then who will make the E games?

    2. Re:Hang on by mink · · Score: 1

      I think Lego Staar Wars did a good job on cutscenes and they didnt use any voice acting, no dialog either.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  50. Welcome to the real world. by pnice · · Score: 1


    To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust

    Is there something that makes a working class performer different from the working class in general? I mean, how many of us have worked for a company that started off small and barely making any profit that grew into a huge money making machine? It sucks to see something become so profitable and have none of that profit work back down to you. It's crap but it's not something unique to "performers" of the game industry.

    How many of the programmers at EA feel that they aren't getting their "fair share" of the profits coming in from the latest version of Madden or The Sims?

  51. Go ahead an strike, they'll hire scabs, ha ha ha by member57 · · Score: 1

    A portion of the profits, geez... Your hours of contribution versus hundred, even thousands by the programmers. Arrogance, arrogant, greedy elitists....

    --
    If Kerry was the answer, it must have been a stupid question.
    The UN - The largest "political" cause of death.
  52. Talent for Cheap! by Databass · · Score: 1

    Hi, I'm the Audio Director for Flashbang Studios. We make small web/downloadable games, but we're a teeny tiny studio and budget for an entire game is less than a single voice actor working 8 hours in a studio for $375 dollars. Almost at the garage games level, but my job is to still come up with good audio, somehow.

    I can tell you from personal experience that's it's possible to come up with very good quality audio for cheap by tapping the "semi-professional" vein. Not just conscripting your friends, which usually has a very amateur sound, but going a step up in quality. Tapping local college drama departments, theater clubs, even using Craigslist will net you a huge step up from just casting your friends for only a small price increase. Most people will record for just a few dozen dollars and a free copy of the game to show their spouse/kids.

    In our most recently released Flashbang game, Glow Worm, I asked a friend of the family who is an opera professor if he would be the voice of our magician mascot, and he was totally willing. I paid him $40 in Domino's Pizza coupons and some free copies of the game, he was happy. If I had paid ten times more for an industry voiceover specialist, would it have been ten times better? I sincerely doubt it. If you like, judge for yourself how it turned out:

    http://www.flashbangstudios.com/downloads/glowworm /

    I just lent my skills to my colleague Britney Brimhall across town at Himalaya Studios. She asked me for help adding 24 voices to her upcoming adventure game, Al Emmo and the Lost Dutchman's Mine on a shoestring budget but didn't know how to go about doing it. I told her the same method I used myself- put out a call to local drama clubs and theater departments and see who you can rustle up. She did just that and the talent outpouring was amazing. We had hundreds of people turn out for the audition for the chance to be in the game- including some professionals ignoring their talent agetns and even a PhD in acting! They worked for between $25 and $45 for the entire session, plus a free copy of the game once it comes out. I'd say the talent of the people available in those auditions was excellent. She ended up castomg her programmer friend as the lead role instead of one of the actors who auditioned, regrettably- but she had the option to pick from a bevy of skilled actors at bargain prices. See some pictures of the range of voice actors willing to work for around $40/hr here at her site:

    http://www.himalayastudios.com/designer_journals.h tm

    On our next game, I asked a talent agency if I could hire one of their voice actresses (Jennifer Hale, the voice of Bastila in KOTOR and many more! 3 ) to be the Witch in our next game, PotionMotion. I probably have about half an hour's worth of lines on the mic, and I told them my total audio budget was $200. That's $400 an hour. They haven't gotten back to me in several days. So I've already gone to my backup- a middle-aged mother who works in a local cafe in town. Maybe they'll still get back to me, but maybe not. If my $200-$400/hr just isn't good enough to land me a professional voice actress, I know I have a lot of extremely affordable options at the semi-professional level. If they want to make it extremely difficult for me to hire their services, I know at least one alternate path to landing "good enough" level acting.

    So for us semi-indy style studios, there is a cornucopia of talent waiting out there. The professional voice actors out there rebuff especially lower-end game makers at their own peril.

  53. Seems familiar by EyesofWolf · · Score: 1

    Does this remind anyone of the time when the commercial actors raised a ruckus about not being paid enough to make a living off of doing a few commercials a year? I don't remember the article, since it was over a year ago, but I remember that protesters were expecting a year's salary for what amounted to less than a month of work.

    I think that this is the problem where someone looks at the big number (gross product sold) and doesn't take into account all of the little costs involved. It becomes "There's so much cash there, I want some of it."

    --
    "A wolf's eyes can see into your soul"
    My writing
  54. Go away, you're not 21 by tepples · · Score: 1

    One problem is that minors can't get into concerts because the majority of concerts (at least in my geographic area) are held at venues classified as bars.

  55. The population is illiterate. by IllogicalStudent · · Score: 1

    Stop doing voiceover completely, and get back to having people READ. Those talk-to-everyone-in-town quests in $rpg got me speed-reading boy -- even if most phrases were, "I do not have any information for you," or its equivalent. I prefer captioning anyhow and usually turn the voice-over volume to minimum so that I can pump up ambient volume.

    --
    But Maaa! Everyone else has a .sig !