Next-Gen Gaming to be Uber Expensive
The CNN column Game Over is running an article discussing the costs associated with going Next-Gen. Using the Xbox 360 as an example, they calculate that to get the full next-generation experience would cost almost $2000. From the article: "The first test comes this fall, when Microsoft debuts the Xbox 360. The company hasn't announced a price for the machine, but several industry observers believe it could cost $399 -- $100 more than new consoles have traditionally cost."
Didn't the PS2 and Xbox both debut at a price point a hundred dollars higher than the previous gen consoles back in 2000/2001? Are we surprised that the latest batch will be more expensive yet?
Canthros
Uh... that includes $1000 for a HD-TV and $250 for surround sound?
Plus, you'll want to gold plate your thumbs to get better reaction time and higher scores! That just drives the price up more!
SYS 64738 NO CARRIER
While most analysts keep saying the price will be up there, I think 360 will arrive at $299. Sony has already shown that it has superior hardware and MS knows that the slight gap of headstart they have on PS3 is their only real chance to seize hold of the console market. MS has shown with Xbox that it will take a hit to keep prices competitive and I believe 360s launch will be no different.
In the US, the PlayStation launched at $300 and the PS2 launched at $300. I don't recall what the N64 launched at, but I think it was higher than the GameCube ($200). These doomsayer articles show up for every new console launch, because it makes good theoretical press to run around screaming "OMG PS3 WILL COST $600!" Ignore it.
Who wants to bet the Revolution will be cheaper than both of them... again.
I already know i'm going to hell, now i'm just trying to get cable down there.
Didn't the x-box struggle until they had a big pricedrop? Price will matter alot amongst people after all...
You never know, Nintendo could lead next generation with their revolution if it's more affordable than PS3 or X-box 360. But i'm not surprised if they do a big pricedrop a few months after release so...
.... is only if you get ALL the consoles, plus games, extra controllers etc. (maybe even throw in the PSP and DS for good measure)
I dont know about you, but I'm not buying them all, probably not more than 1 before the first price drop. I may not even get one of them (xbox 360) ever. Plus I can trade in my old systems.
By reading this, you have given me brief control of your mind.
What?! $2000 is LOW! I mean, come on! It only includes the cost of the system, TV and speakers!
They totally left out the price of extra controllers ($30 x 3), a router ($50), broadband access ($40/month), wires ($20), home theatre cabinet ($200), couch ($500), foot stool ($80), snacks ($5/day) and house ($100,000-$1,000,000).
I could cost you as much as $102,902.00 to play Xbox 360! And that's assuming that you get a relatively modest house and does not count your monthly expenses. Truly, we are at a crossroads were the gaming community will be divided into the haves and the havenots. It will be a crisis, my friends. A true crisis.
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1 - Companies only need to bring the next generation development kits in-house ONCE. They make it seem like they need a new SDK for every next generation game.
2 - They only pay for a next generation SDK once! They do pay Sony/Microsoft everytime the license is used to make a new game.
3 - All the jacked up price at the beginning of the console launch is strictly marketing & business. Nothing to do with engineering.
4 - When companies claim they "lose money" on the hardware, it's always debatable. It cost alot less to build a console at the end of the console's generation.
Which in some cases could cost over $200 just to walk up to your new console.
How high will the system manufacturers have to raise the prices of the consoles and games to price themselves out of the market?
I remember years ago when the NeoGeo was first introduced, with prices aroud $400 and up while the rivals (SNES, Genesis) could be had for about $150 or less. Needless to say, they'd managed to price themselves out of the market.
Nowadays, with games themselves going for $50-60 and consoles running $250-300 new, how much longer until the general public realizes how much they are paying now vs. what games and systems used to cost, and how willing will they be to support the manufacturers by buying multiple titles?
Does the general public even remember scrounging their allowances back in the day for a new $30 game? I may personally be financially better off now than when I was in middle school, but the idea of shelling out ever-increasing prices as the "industry standard" bump that comes with each new console still worries me, and makes me think twice about what else that money could be better spent on.
(some of these are vague memories, so don't quote my numbers)
"If you choose not to decide, you still have made a choice!" -Rush
The new XBOX will cost me...$399...or whatever the street price is because like most people on plant earth who have an XBOX and stuff I already have HDTV and DTS sound. Plus you can buy HDTV 30" for as low as $400 or so on the refurbished side of things.
If you have a DVD player and dont have a 480p capable TV - your are missing out. Just go buy one.
twi
I might be wrong now, but I always believed that the largest demographic for video games and consoles were teenagers and college students who either rely on their parents to buy them or who don't have the money to buy them thanks to tuition costs etc.
.. what parent in their right mind is going to shell out this kind of money for their kids?!
.. as much as I may want a NextGen console .. and even if I could afford one .. I would never spend over $200 - $300 on a console.
If a console costs $500, doesn't include any games, and the games are $60 - $80
I realize that there are lot of hard core gamers who shell out $800 for the latest graphics cards and spend a lot on cooling and PC mods etc.. but I'd like to believe they are a minority.. I guess I'm wrong as it seems that's who MS and Sony are targetting now.
All I know is
Ah. Never mind me, then. Thanks for the correction.
Canthros
XBOX 360 still does analog video out so there is no REQUIREMENT for HDTV. It is merely an upgrade path you can choose to follow if you want to.... as your finances allow.
to get the full next-generation experience would cost almost $2000
Maybe the industry reckons that industry growth is the result of increased demand for gaming and that consumers will bite the bullet and pay the price for the gaming they "need."
Maybe they're right, but in my case, I've bought many, many games this generation (plus the systems) because they've just been affordable to me at the time. An increase in price would stop that kind of purchasing. Gaming is a luxury for me, and perhaps it is for many other people too.
To get the full PC gaming next gen experience (64 bit everything, SLI cards, etc.) it could cost me over 4,000 easily.
That's what you get for letting production costs run wild on everything from good games to crappy ones (a la Hollywood), for assuming that advertising the hell out of even shitty games that you shouldn't be making in the first place will help them sell (a la Hollywood), for paying out the ass to create games around licenses that ultimately nobody cares about (a la Hollywood), for bickering back and forth about and ultimately creating a regular business practice of obtaining outlandishly far-reaching exclusivity deals (thanks EA & sports leagues), for letting Microsoft gain any kind of leverage in the industry (a la every other tech industry), for insisting that console and PC gaming experiences are exactly the same (thanks MS & America), and overall for thinking that you're rockstars when you're really just geeks & PHBs in suits instead of real creative types that would be doing this stuff even without all the $$$ twinkling in your eyes.
This comment is targeted more at the American games industry, but with Europeans like Molyneux and Japanese like Kojima, there are signs that the aforementioned problems are unfortunately global trends. Even Nintendo has had to bend to these market conditions. (LoZ: Twilight Princess looks great, but not every game is destined for the same kind of greatness and guaranteed market success, so not every game should cost as much to produce or hype up.)
Katamari Damacy is an exception, not a rule as far as the cost:quality ratio goes. That is a shame. One can only hope that the portable market keeps great ideas alive (as is always the case with constrained platforms). Things look okay for now, what with Zookeeper, Meteos, Lumines, Puyo Pop Fever, a bunch of the upcoming immersive DS RPGs, and other inexpensive but creative and fun games around. But when every portable thinks that it has to be PS2 level or higher, I fear that even handhelds will have no respite from the Hollywood-styled creative rut that the big companies have imposed on us and themselves. $40 for PSP games (and even some DS games) is a very bad sign.
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"Several industry observers believe it could cost $399 -- $100 more than new consoles have traditionally cost."
That is about the ammount the dollar has devalued since the launch of the last generation , a little more perhaps , $399 is around 317 (about the price the last generation launched at in the EU) and around 218GBP so its a tiny 18 GBP and 17 (well i think they were a bit more expensive in the UK last time around compared to europe)above the previous launch prices if my memory serves me correctly
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If the cheapest car you could get your hands on was a Lincoln Navigator three things would happen: nobody would drive, we'd have a kickass public transit system, and Ford wouldn't sell any Navigators to speak of. Car companies that want to compete in the luxury segment rely on their being an entry level market to to support the infrastructure and provide customers for the upgrade treadmill.
Given how huge the gaming industry is, it's surprising how monolithic it has been to date, with manufacturers vying head to head with flagship products. I'm not a gamer, so I only follow this peripherally, but it seems inevitable that they're going to start producing product lines that in automative terms would be Chevy Cavaliers, Honda Accords and Hummers.
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$399 for an Xbox360 or even $465 for a PS3 isn't really that bad. Think about it. In 1980 we were already paying $199 for the newest consoles. Hell, I even payed $199 for my NES and $299 for my Sega Genesis. Back in the early 80's when the Atari was $199 brand new you could buy a car for: Toyota Corolla 4-door sedan, $5,458; Ford Mustang, $6,408; Toyota Celica GT, $7,209; Mazda RX-7 GS, $9,095
Now for most of these cars it costs what? $20,000+ If you adjust for inflation, when people bought an Atari for $199 back in 1980 it was like spending around $400 bucks today. Stop bitching about it. Either you'll pay or you wont. The price isn't really going to stop people from getting something if they really want it. They just might not need it as bad as they thought they did if the price is higher.
My Xbox Live Gamer Card
In order to pick up a big user base and make money from the huge games sales, I wouldn't be surprised if Microsoft puts in promotional prices for early adopters. Certainly, they can afford to operate at a short loss, and aren't so stupid as to realise they need to use their few months head start to build up as big a user base as possible.
I'm guessing, that the 360 will debut at around $320-360; the PS3 could shatter the $400-450 barrier; while the Revolution will most likely bring up the rear with $200-250.
As for games, I reckon they'll have serious difficulties shifting them for anything more than $50-60...
Get over it. This isn't german, it's english, even if it came from the german. That's how english works. And english does not have an umlaut, Sie dumm fuhrt.
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If you've already got a HDTV, you're all set. If not, the average price these days is around $1,000
But wait - don't have electricity? You're looking at $50-80$ A MONTH. And you cant just run these systems off mains - your gonna need a HOUSE to pipe that 'letric though, which can run anywhere from $80,000 to MILLIONS
Average Final Cost to "Get the Most" Out of Next-gen consoles: $2,654,789 (And this is with one controller!)
I believe both the N64 and the Gamecube released for $250. Dreamcast came out at $200 though...
For some more comparison... Xbox came out at $300. Sega Saturn came out at $400 and the 3DO came out for $700. So with the exception of the Dreamcast, price can be a pretty big factor in a console's success, so I doubt the Xbox360 nor PS3 will break the $300 mark, but it is possible...I could easily see the Xbox360 coming out for $350-400 and the PS3 right at $500, but I seriously doubt it. Revolution will probably come out around 200-250.
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Last time around the dollar was considerably stronger than it is now.
If you compare against Pounds Sterling, for instance, One US Dollar back in 2001 would get you around 72p. Nowadays it'll only get you about 54p, so versus the Pound it's lost about 25% of its value, which coincides remarkably well with the $300 -> $400 change.
Of course, the Xbox isn't manufactured in the UK, so the numbers will be rather different with respect to whatever countries it is manufactured in, but it is a trend. The Dollar just isn't worth as much any more and although you are to an extent buffered by your sheer size, if the Dollar doesn't increase soon you will find things getting more expensive.
Gamecube launched at $199, in the US at least.
The NeoGeo was arcade hardware repackaged for the high end home market. It was never intented to compete with the SNES and Genesis, but to offer a high end gaming platform for arcade lovers. The price never really went down because of this.
It's expected that the price of the new consoles will go down significantly after launch. The high launch price is to grab early adopters.
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Assuming that the article is correct in its analysis there is something that really bothers me.
Microsoft, Sony, and Nintendo have all been saying that they're really interested in the "casual" gamer market. (this isn't all that shocking being that I'd guess that the "hard-core" gamer market can't be much larger than 20-30 million users). Now most casual gamers currently look at the price of the PS2 and XBox as a pretty big investment for something they hardly use; if these systems start selling at $400-$500 (and take 2-3 years to drop below $200) then how will they ever be successful at attracting the casual gamer?
The N64 launched at $200. Nintendo talked about it launching for $250, but a month or so before the launch announced it would only cost $200. It was an effective strategy, as I knew a few people that planned on buying it after the first price drop ended up getting it at launch.
I think the SNES was $200 as well, but it came with Mario World and 2 controllers.
Where'd this idea of Nintendo Revolution being severely underpowered come from?
From the quote of the President saying "two to three times more powerful than Gamecube"?
First, Nintendo has always been conservative with it's graphics hype, if any.
Second, look at the Gamecube. Sony was lying out of its ass at the E3 they showed off the PS2. Microsoft was spouting out its mouth as well for the Xbox. Nintendo largely ignored this graphical "arms race".
Third, to me, graphical upgrades are a given. Yea, of course over time things are going to look more realistic and better. That's what technology does over time! It gets better! Nintendo is doing what it always has done, improved graphics while staying affordable.
There's only so real we can get though. Once we reach that point...what then?
Fourth, also look at the Gamecube again, they're graphics are just as good as the Xbox. We all should know the Gamecube's graphics are better than the PS2 simply by Resident Evil 4 and Capcom's problems porting it to PS2.
Again, graphics will improve over time. It isn't something I'm impressed with.
Does anyone seriously expect Microsoft to have a hit with a console that only has pseudo-backwards compatibility, mediocre graphics improvements for games, and a near $400 price tag?
Well to be fair, the improved resolution of HDTV can and will improve gameplay. It lets you fit more "player feedback" (more interface, more units, wider viewing field, things are clearer further off, etc.) on the screen. Certain console genres right now are a little limited because of the available resolution, especially strategy games. This will be improved by HDTV.
Sure, it won't matter for a lot of games. But a clearer picture (especially a jump from 480i to 720p or even 1080p, which are both HUGE) can make a big difference on the kind of gameplay developers can get away with.
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If you don't feel like shelling out $400 for the latest and greatest its first year out of the gate, wait 9 months. Same with all electronics. I've been an "early adopter" on game systems and paid the price. I waited for TVs, VCRs, PCs, and CD and DVD players to drop to half of their original prices prior to buying the latest and greatest, and it saved me a great deal of money. It's all about mass-production.
It doesn't make sense for software to cost more, except for price-gouging. Original releases will cost more simply because of the risk of producing for a brand-new console.
Are we surprised that the latest batch will be more expensive yet?
Generally speaking, pricing at the launch of new systems has been lower than the generation previous, not higher, when adjusted for inflation. For the most part, absolute pricing has remained within the same general range.
Here are some launch prices of various systems and the cost in today's dollars:
Atari 2600 (1977)
Launch price: $199
Today's dollars: $645.75
Intellivision (1980)
Launch price: $299
Today's dollars: $759.36
Colecovision (1982)
Launch price: $199
Today's dollars: $403.70
NES (1985) (note that Nintendo has consistently been on the low end of console pricing)
Launch price: $159
Today's dollars: $282.17
Sega Genesis (1989)
Launch price: $189
Today's dollars: $294.60
PlayStation (1995)
Launch price: $299
Today's dollars: $372.01
Personally, my thinking is the next systems will be in the $300-$350 range, and that's not really out of line with previous launches. Nintendo will probably come in at $200 and undercut the competition, like they usually do (the one exception was the SNES, which came in at $199 compared to Sega's $149 at the time).
$400 might be a stretch and will limit the launch of these systems but it's still not totally out of the range people have paid for systems in the past, in terms of dollar purchasing power. Prices do go up over time, but then so do salaries. People may have a bit of sticker shock at $400 but they'll probably get over it.
One thing I was thinking to myself the other night, though, is that the focus on HDTV with these systems may actually hurt them - at the end of the day people do only have a limited amount of money, and a lot of people are now upgrading their TV's (not specifically for games, but just generally). Spend $1,000 or $2,000 on a TV - even for unrelated reasons - and that's $1,000 or $2,000 less that you have to spend on games or game consoles. It's sort of similar to what happened in 1983, when the industry crashed - people stopped buying consoles as they spent money on computers and other devices. People in general budget a certain amount for entertainment and games have to compete with TV, DVD's, PC's, whatever else... and we're at a point in the cycle now where a lot of people are spending a major chunk of money to upgrade one component in their entertainment system.
When you add in the fact that major game stores all seem to now have mountains of used games for $10 or less (whole shelves devoted to them at my local EB), I'm getting a little concerned that people may hold off on buying new systems for a little while in favor of just sticking with current systems no matter what the launch prices are. Some people have been arguing another crash is coming for a long time, and I've always argued against it - I still don't think a 1983-style near-complete stoppage of the industry is coming, but a slowdown leading to a medium-sized shakeout seems pretty possible at this point.
Here are a couple of ideas:
MS may release the XBox 360 with a marketing-driven retail price.
Xbox 360: $360
I could even see MS doing something similar to what cell phone companies and ISPs are doing by subsidizing the cost of the 360 with a guaranteed commitment to Xbox Live. Possibly the following:
XBox 360: $299 with a 1 year Xbox Live commitment
Why not? It seems win-win for MS. They can entice more people with a lower cost of entry, and sell them on the service.