Are these testing for acute or cummulative effects? I know that I have allergies to a numberof cosmetics - typically to the sulphates and perfume oils used in them. I rarely react immediately (though will in extreme cases) but will more commonly have a response to persistent use of the products over a period of time. If I cease using the products, the peeling skin, rash, blistering etc... clears up quickly.
Have any of these EM hypersensitivity tests tested for a response to prolonged exposure, or just short finitite exposures.
NTSC to PAL conversion can be a major problem on console games, I have a collection of adventure style games at home that had some kind of speed challenge in them where you have to beat the clock on a specific event where the 'clock' is slightly sped up running on a PAL system to the point where even perfect execution is not fast enough. Incredibly frustrating.
Everybody does things they regret while they are growing up and feeling their way through the transition from adolesence to full adulthood. It's just the current generation are the first who have posted records of these events to public forums.
Trust me, the day will come when it won't seem so cool to have photos of yourself hanging over a toilet throwing up, or half naked while dancing at a drunken rave available to every Tom, Dick or Harry, or even worse - a potential employer or partner.
I remember a demo Kodak DCS200 digital camera bursting into flames when I worked for a small Digital Imaging reseller in the early 1990's. The unit was switched off and not connected to anything at the time. It was the internal rechargeable battery that went up in flames.
I suspect they sold a lot less than 11 million of these given they were around A$25K each. I don't recall any specific warnings other than the uauly - dont\'t expose to extreme heat, do not puncture battery warnings.
The thing I found most disappointing about the D&D movie was that the plot was incoherent with poor continuity. Which, could be argued is in the spirit of the game. My opinion of the movie improved when I watched the deleted scenes on DVD, they were mostly deleted because they ran out of money to complete the special effects shots - and the scenes in question held most of the exposition. Doh!
I'm unsure who the current publisher is, it used to be Canvas, but Painter would do that years ago and is a sweet program for anyone who wants to create 'art' on the computer.
In information design, the form of the information is a component of the information. It does serve a function. There are commonly understoood 'styles' which convey meta information to the reader. Is this a formal communication? Light-hearted?
Professional designers aren't about to start laying out their websites in cursive or blackletter anymore than they would layout an Annual Report in that style. But it does open the door to corporate typefaces for reinforcing brand messages (for example).
There will be people who will get ahold of the capbaility and turn it into a modern version of a MS Publisher nightmare flyer (you know the ones with 20 different typefaces in a single page). But these type of web publishers will serve up dross no matter what tools you give them.
This has great potential benefit in regards to usability, designers will be able to generate attractive looking pages that a screen reader will be able to read rather than hiding key information in graphics so that they comply with corporate style guides.
It will be the desktop publishing revolution (meets geocities) all over again. But do you know what, there may have been a bunch of crap, but from out of that arose conventions and understanding that often result in really great work.
I have a friend who went through ECT for severe depression. Given she was sectioned into a psychiatric hospital by her parents without consent, I'd be hard pressed to say her ECT was with informed consent, or even if it was overall a positive force in her life, the side effects have been pretty traumatic for her. Not to mention the effect it had on her realitionship with her family.
She was over 21 when she was committed, with a university degree and had been holding down a job as webmaster for a Teir 1 bank in Australia.
Bigoted opinionated ranting has been the life-blood for Slashdot for as long as I can remember.
It's often what draws people back here, the chance to get righteously worked up about issues non-geeks don't grok.
The biggest change I've seen over the years is a slight increase in pro-Apple sentiment overall, from the total disdain it attracted when I first started hanging out here. BTW there is an article about the Palm Pre an diTunes, but it was probably posted after your little textual pout.
Something else to consider, in the majority of adult porn, the models have given consent. In child porn, by definition the model is incapable of giving consent.
The concern with child porn is twin edged: filtering is intended to prevent distribution which is an effort to reduce demand for the product, however more important is to tackle production, because that's where the real harm is done.
There is a popular form of roleplaying at Australian RPG conventions called freeforming. From what I know of US RPG forms, the closest relative would be the Camarilla LARP meets the RPGA with a bit of 'Whose Line Is It Anyway" thrown in for good measure.
At conventions, most freeforms are between 10 and 30 players in size, and will run for around 2-3 hours. Depending on the game, there will be a certain degree of pre-prepared props or cut scenes to further the story along. I have been involved in games that were full on costume pieces, with elaborate sets like a theatre production and all players and GMs appropriately costumed. I have run modules that were written earlier in the day where no one had any prep and typically a verbal character briefing as there wasn't time to produce character sheets. The biggest game I've run has had over a 100 active players. The smallest freeform would have been around 8 players.
Players are typically given a character sheet which comprises their character's background and what they know about the events leading up to the planned scenario, it will detail personal motivations or goals. 95% of player interaction from that point on with with other players, referring to GMs only when an adjuducation is required to determine the outcome of a proposed action (I call the police, I buy his company, I hack this computer system, I attempt to poison the champagne being served to everyone here, I am a god and I smite him!, etc...).
Freeforms rely heavily on players subscribing to an agreed world view as to how the game universe operates. What technologies are permitted, what if any magics, language barriers, geographical limitations. By operating within an agreed framework, it minimises the amount of GM interaction required to keep the game going. You probably need 1 GM for every 10 or part thereof players.
Tournament gaming is different from campaign gaming in that multiple teams are being run through the same scenario, and frequently are being judged on how well they perform, with the best players or teams being awarded trophies. GMs will usually smile on people who find innovative ways to solve or beat the scenario, but rarely enjoy having the scenario ignored. Sometimes it's the result of a poorly written module, sometimes it's just players being difficult for the sake of it. There is nothing worse than running a large freeform and having one or two players trying to sabotage everyone else's attempts to solve the module.
It certainly increases the burden of proof, which is not entirely a bad thing.
In most of the examples you have given, the 'authorities' as targeting a specific individual, they probably have multiple transactions over an extended period of time which they are attempting to tie to a specific user. They may have additional information in the form of user account logins to include in the evidence of identity.
In the case of the RIAA/MPAA they are generally scatter shot cases against multiple users based on a few or single alleged events. This would require them to generate greater depth to their case evidence and most likely changing thier tactics - because scatter shot only works with a low overhead. It might even force them to target high volume transgressors who are attempting to profit from filesharing rather than people who don't realise that torrents upload as well as download and they are distributing whether they meant to or not when they tried to get a free copy of the latest Britney release.
The RIAA/MPAA have a legitimate role in attempting to combat commercial copyright infringement. It's highly unlikely that they will do their corporate masters any favours in pursuing their customer base for trivial infractions. As an extreme example, it's unlikely the Jammie Thomas will have any money left to spend on music if the 1.9m verdict stands.
Ou games are rarely a railroad, and if they are, it has so many switchbacks the players usually don't realise they are heading to a planned destination.
I like to write games about consequences of choices, therefore I have to allow players choices.
But to give you an example, we GMd a murder mystery a few years back where the players decided the victim was such a shit, that instead of trying to find out who killed him, they threw a party instead. Not much of a module if they decide to do that. An most people understood the game had been advertised as a murder mystery and had signed up for it knowing the meta plot is to find out whodunnit.
I would even sugest the 14 fatailities in a single incident (regardless of the number of vehicles) would be extremely unlikely given the mortaility rate in a multi-vehicle accident is rarely 100%. Chances are an accident of that scale would have been visible in the world media as some outrageous freak event.
Usenet is somewhat more articulate than say, twitter...
An awesome series that attempts to explain complex mathematical concepts to the masses.
Are these testing for acute or cummulative effects? I know that I have allergies to a numberof cosmetics - typically to the sulphates and perfume oils used in them. I rarely react immediately (though will in extreme cases) but will more commonly have a response to persistent use of the products over a period of time. If I cease using the products, the peeling skin, rash, blistering etc... clears up quickly.
Have any of these EM hypersensitivity tests tested for a response to prolonged exposure, or just short finitite exposures.
Personally I prefer
mood: bemused
Generally N64 and GameCube games, I haven't encountered any on the Wii yet.
Comforting that they will only be outsmarting men, afterall, women have been doing that for millenium.
NTSC to PAL conversion can be a major problem on console games, I have a collection of adventure style games at home that had some kind of speed challenge in them where you have to beat the clock on a specific event where the 'clock' is slightly sped up running on a PAL system to the point where even perfect execution is not fast enough. Incredibly frustrating.
Everybody does things they regret while they are growing up and feeling their way through the transition from adolesence to full adulthood. It's just the current generation are the first who have posted records of these events to public forums.
Trust me, the day will come when it won't seem so cool to have photos of yourself hanging over a toilet throwing up, or half naked while dancing at a drunken rave available to every Tom, Dick or Harry, or even worse - a potential employer or partner.
There are a few of us ladies still around.
Who cares if it's a waste of time - they want you to eat chocolate. :)
I remember a demo Kodak DCS200 digital camera bursting into flames when I worked for a small Digital Imaging reseller in the early 1990's. The unit was switched off and not connected to anything at the time. It was the internal rechargeable battery that went up in flames.
I suspect they sold a lot less than 11 million of these given they were around A$25K each. I don't recall any specific warnings other than the uauly - dont\'t expose to extreme heat, do not puncture battery warnings.
The thing I found most disappointing about the D&D movie was that the plot was incoherent with poor continuity. Which, could be argued is in the spirit of the game. My opinion of the movie improved when I watched the deleted scenes on DVD, they were mostly deleted because they ran out of money to complete the special effects shots - and the scenes in question held most of the exposition. Doh!
I'm unsure who the current publisher is, it used to be Canvas, but Painter would do that years ago and is a sweet program for anyone who wants to create 'art' on the computer.
In information design, the form of the information is a component of the information. It does serve a function. There are commonly understoood 'styles' which convey meta information to the reader. Is this a formal communication? Light-hearted?
Professional designers aren't about to start laying out their websites in cursive or blackletter anymore than they would layout an Annual Report in that style. But it does open the door to corporate typefaces for reinforcing brand messages (for example).
There will be people who will get ahold of the capbaility and turn it into a modern version of a MS Publisher nightmare flyer (you know the ones with 20 different typefaces in a single page). But these type of web publishers will serve up dross no matter what tools you give them.
This has great potential benefit in regards to usability, designers will be able to generate attractive looking pages that a screen reader will be able to read rather than hiding key information in graphics so that they comply with corporate style guides.
It will be the desktop publishing revolution (meets geocities) all over again. But do you know what, there may have been a bunch of crap, but from out of that arose conventions and understanding that often result in really great work.
I have a friend who went through ECT for severe depression. Given she was sectioned into a psychiatric hospital by her parents without consent, I'd be hard pressed to say her ECT was with informed consent, or even if it was overall a positive force in her life, the side effects have been pretty traumatic for her. Not to mention the effect it had on her realitionship with her family.
She was over 21 when she was committed, with a university degree and had been holding down a job as webmaster for a Teir 1 bank in Australia.
You must be new here.
Bigoted opinionated ranting has been the life-blood for Slashdot for as long as I can remember.
It's often what draws people back here, the chance to get righteously worked up about issues non-geeks don't grok.
The biggest change I've seen over the years is a slight increase in pro-Apple sentiment overall, from the total disdain it attracted when I first started hanging out here. BTW there is an article about the Palm Pre an diTunes, but it was probably posted after your little textual pout.
Something else to consider, in the majority of adult porn, the models have given consent. In child porn, by definition the model is incapable of giving consent.
The concern with child porn is twin edged: filtering is intended to prevent distribution which is an effort to reduce demand for the product, however more important is to tackle production, because that's where the real harm is done.
Quite possibly the most devastating thing in the world would be a predator as cunning as a cat with opposable thumbs.
[pedant mode]Actually, it was version 5.1a[/pedant mode]
Oh, how I miss thee...
We can always tell among our friends who has been watching Deadwood recently by the peppering of conversation with random 'cocksuckers'.
I love that Wu can have entire coherent conversations using just that word and proper nouns.
There is a popular form of roleplaying at Australian RPG conventions called freeforming. From what I know of US RPG forms, the closest relative would be the Camarilla LARP meets the RPGA with a bit of 'Whose Line Is It Anyway" thrown in for good measure.
At conventions, most freeforms are between 10 and 30 players in size, and will run for around 2-3 hours. Depending on the game, there will be a certain degree of pre-prepared props or cut scenes to further the story along. I have been involved in games that were full on costume pieces, with elaborate sets like a theatre production and all players and GMs appropriately costumed. I have run modules that were written earlier in the day where no one had any prep and typically a verbal character briefing as there wasn't time to produce character sheets. The biggest game I've run has had over a 100 active players. The smallest freeform would have been around 8 players.
Players are typically given a character sheet which comprises their character's background and what they know about the events leading up to the planned scenario, it will detail personal motivations or goals. 95% of player interaction from that point on with with other players, referring to GMs only when an adjuducation is required to determine the outcome of a proposed action (I call the police, I buy his company, I hack this computer system, I attempt to poison the champagne being served to everyone here, I am a god and I smite him!, etc...).
Freeforms rely heavily on players subscribing to an agreed world view as to how the game universe operates. What technologies are permitted, what if any magics, language barriers, geographical limitations. By operating within an agreed framework, it minimises the amount of GM interaction required to keep the game going. You probably need 1 GM for every 10 or part thereof players.
Tournament gaming is different from campaign gaming in that multiple teams are being run through the same scenario, and frequently are being judged on how well they perform, with the best players or teams being awarded trophies. GMs will usually smile on people who find innovative ways to solve or beat the scenario, but rarely enjoy having the scenario ignored. Sometimes it's the result of a poorly written module, sometimes it's just players being difficult for the sake of it. There is nothing worse than running a large freeform and having one or two players trying to sabotage everyone else's attempts to solve the module.
It certainly increases the burden of proof, which is not entirely a bad thing.
In most of the examples you have given, the 'authorities' as targeting a specific individual, they probably have multiple transactions over an extended period of time which they are attempting to tie to a specific user. They may have additional information in the form of user account logins to include in the evidence of identity.
In the case of the RIAA/MPAA they are generally scatter shot cases against multiple users based on a few or single alleged events. This would require them to generate greater depth to their case evidence and most likely changing thier tactics - because scatter shot only works with a low overhead. It might even force them to target high volume transgressors who are attempting to profit from filesharing rather than people who don't realise that torrents upload as well as download and they are distributing whether they meant to or not when they tried to get a free copy of the latest Britney release.
The RIAA/MPAA have a legitimate role in attempting to combat commercial copyright infringement. It's highly unlikely that they will do their corporate masters any favours in pursuing their customer base for trivial infractions. As an extreme example, it's unlikely the Jammie Thomas will have any money left to spend on music if the 1.9m verdict stands.
Ou games are rarely a railroad, and if they are, it has so many switchbacks the players usually don't realise they are heading to a planned destination.
I like to write games about consequences of choices, therefore I have to allow players choices.
But to give you an example, we GMd a murder mystery a few years back where the players decided the victim was such a shit, that instead of trying to find out who killed him, they threw a party instead. Not much of a module if they decide to do that. An most people understood the game had been advertised as a murder mystery and had signed up for it knowing the meta plot is to find out whodunnit.
I would even sugest the 14 fatailities in a single incident (regardless of the number of vehicles) would be extremely unlikely given the mortaility rate in a multi-vehicle accident is rarely 100%. Chances are an accident of that scale would have been visible in the world media as some outrageous freak event.