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User: Some_Llama

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  1. Re:Ok, I was interested before but now.... on Wii-mote In Action · · Score: 2, Interesting

    "'recoils' from a block and makes the player back up.. interesting thought."

    Well either recoils or continues the movement but with the camera only.

    Let me see if this is a better description.

    You move the controller right which swings the sword right, which pans the camera locked to the person in a clockwise fashion, when the sword hits another object or sword (point of contact or POC) the camera keeps panning the view in the clockwise fashion as long as the player keeps moving the controller in that direction. Then the player would have to move the controller the opposite way which would pan the camera counter-clockwise until past the point where the sword made contact, once past that point the sword would move away from the PCO.

    This could be scripted in different ways like past the POC the panning slows down to a stop until reverse movement is made.

    OR you could even have the POV as first person but when it makes contact have it widen out into a 3rd person view with the panning, then back again into first person when contact is disengaged.

    This is a bit jolting but I have played this type of camera veiwing scheme before (forget which game ATM) and you get used to it pretty easily...

    As long as the camera is locked on the player the movement should be fluid enough to avoid being disconcerting (sp?) when using a 3rd person perspective.

    Is that better? :)

  2. Re:Ok, I was interested before but now.... on Wii-mote In Action · · Score: 1

    What might work well is at the point of contact, any further motion past that point would pan the camera around the player (assuming 3rd person view ala jedi academy) so that you would have to pull the sword/saber back to the point (which would pan the camera back into the normal locked position) and continue to disengage the contact. Does that make sense?

    If done fluidly and smoothly i think it would re-create the feel of really swinging that weapon?

  3. Re:As a UK Tax payer... on WA Law Means Linking to Gambling Websites Illegal · · Score: 1

    "Columbia thanks us."

    So does Peru, Turkey and Afghanistan.

  4. Re:Living with the danger you know on Jack Thompson's Violent Game Bill Signed Into Law · · Score: 1

    I dunno about that, the last big earthquake here (loma prieta [sp]) didn't do any damage to my house but killed people 60 miles away (my house was in San Jose, but in SF overpasses collapsed) so i'd say it's just as random.

    But it's the frequency, we get a big one every 80 years or so, you have tornadoes 20 times EACH year?!?

  5. Re:By the logic of WA lawmakers... on WA Law Means Linking to Gambling Websites Illegal · · Score: 1

    "gambling is a serious issue and should be dealt with."

    Yah we need a War on Gambling because people can't be expected to be responsible for their own actions anymore.

    Unless by "dealt with" you meant voluntary counseling or support from family members for those who find they have a problem with gambling? (probably not :()

  6. Re:Shades of the MPAA versus 2600 Magazine anyone? on WA Law Means Linking to Gambling Websites Illegal · · Score: 1

    Did you sue them for false arrest? (if not) You should have...

  7. Re:And in other news: on Gamers Don't Want Grief · · Score: 1

    "Current suspicions are that addiction and reduced risk of PD have a shared root cause -- elevated dopamine levels in the brain."

    Sweet!! I always heard that my chian smoking and heroin abuse were bad for me.. well at least i won't be getting Parkinsons!

  8. Re:Living with the danger you know on Jack Thompson's Violent Game Bill Signed Into Law · · Score: 1

    "Earthquakes, major ones anyway, are probably just as sudden as tornadoes, but much less common."

    This is why (thinking of all natural disaters) I would prefer Earthquakes. Tornadoes, floods and hurricanes happne with much more frequency (and because of this) and cause way more damage than the centennial 7.0+ earthquake.

    I think the most stigma attached to earthquakes is directly related to their unpredictabilty, always afraid of them happening, but those who live in earthquake areas know first hand that destructive earthquakes are quite rare (by human age limit standards), so it takes the edge off a bit.

  9. Violent video games are like Pr0n... on Jack Thompson's Violent Game Bill Signed Into Law · · Score: 1

    Excuse me while I re-visit a famous quote by Justice Potter Stewart

    "I shall not today attempt further to define the kinds of material I understand to be embraced . . . [b]ut I know it when I see it . . . "

    "This quote, and the intent behind it, is well known as summarizing the irony and difficulty in trying to define obscenity. For at least fifty years, the Supreme Court has been struggling with defining what speech is "obscene"."

    Which is precisly why this bill is so asinine, do we really want our courts clogged with bills like this so the supremes can try and define "violent"?!?!

    Aren't there other cases that could use more appropriate attention from our high courts?

  10. Re:A little distracted... on Scientists Respond to Gore on Global Warming · · Score: 1

    Especially with "Mandatory Minimum" sentences for minor drug offences, how are people who use marijuana going to vote someone into office who will change the current drugs laws against marijuana when it gets you thrown in prison for 25 years?

  11. Re:Article on Ways to Improve In-Game Advertising · · Score: 2, Insightful

    "why not try to think of ways that they may actually become a value-add to the game?"

    Because (obviously from user comments) the majority of us DON'T WANT ADS!!!!!

    I personally think (not you, maybe) that the pro-ad posters are actually industry shills ("oh in game ads are great, i love how you can order a pizza in game, now if only I could order from HOME DEPOT life would be perfect"... oh please).

    We have all seen how pervasive ads are nowadays, when TV first started there were like 5 minutes of commercials per hour of Television, now it's close to 22 or more minutes per hour, parent posters above have also outlined where this trend will lead (must watch ads before play continues, pop up ads, ads that change your cursor so you can click on them to open a web browser (great for FPS?!?! >.)) we like the way games are now.

    There is a reason they can charge $60 per game and people will buy it AND all of the expensive gear needed to run them, being a total escape from RL is hard to find currently. Ads will ruin this... watch.

  12. Re:We don't need no stinking ads. on Ways to Improve In-Game Advertising · · Score: 1

    "Say you're playing a modern day MMO (CoH/Cov or Matrix Online). What if you walk past a movie theater and instead of some static imagery on the side of old movie posters you actually saw new posters with release dates. And what if by clicking on those adds you could open a web browser (either in game via a PDA/laptop, or out of the game waiting for you to come look at it) that would take you to either the movie's home page, or to holywood.com for show time listings in your area. That to me would be great."

    What would be great to me is if I wanted to know what new movies were out I would look it up myself online, or watch the ads that show on TV, Buses, Newspapers, Radio, magazines, morning shows, etc...

    There are 500 millions other ways to see the same exact advertising already, and find out the information you talk about (showtimes, etc..) why do they have to invade "our" games with this crap?

    I'm playing a game to slip into my little fantasy world, not be an active viewer for more marketing drivel.

  13. I always wondered on RIAA Claims P2P Has Been Contained · · Score: 1

    What happened to the Iraqi Information minister, I guess he changed his name to Mitch and works for the RIAA. It would have been a shame to lay down such skill in spinning the truth, although i guess he could always have worked for Fox...

  14. Re:historically incorrect on Psychopharm Going 'Mainstream' In Schools? · · Score: 1

    "I stand by my point: if drugs were legal, they would be consumed at a higher rate. "

    Yah just like in countries that have de-criminalized drugs, they have lower rates of drug consumption than the US, oh wait...

    "Enforcement against the abuse of drugs does reduce the consumption of those drugs"

    Except the inconvenient fact that drug use has not decreased since we declared "War". It has in some cases actually gone up.

  15. Re:Overkill - not a myth. on Psychopharm Going 'Mainstream' In Schools? · · Score: 1

    "the sugar high thing is a World War 2 myth"

    Um, no, it's not a "myth". I have 3 kids and they have been "raised correctly", if we give them sugar before their bedtime (they go to bed at 9 p.m.) it is a lot harder to settle them down and get them in bed as opposed to no sugar.

    Because of this we do not allow them to have deserts or other sugary treats (soda, lollipops, whatever) at least 2 hours before bedtime.

    We are with our kids pretty much every waking moment of their lives (no child care, no nannies, etc) even at school my wife works at the same school they go to and knows all of the teachers so she gets first hand reports of their behavior, being this close to them we have a very good idea of what constitutes "normal" behavior and what is sugar induced "screaming monkey children".

    There is definately a "rush" they experience from eating foods/drinks with high sugar content.

  16. Re:Best way to cure the game addiction. on Detox Clinic Opening for Video Game Addicts · · Score: 1

    Which all sound a lot more pleasant than being in a room with Daikatana.

  17. Re:addictions on Detox Clinic Opening for Video Game Addicts · · Score: 1

    "It is true it does cause an increased risk of cancer, if smoked, but not quite as much as tobacco (pot has no nicorine which is a carcinogen)."

    Actually studies are finding that it's not, which is aggrevating because the fed government won't even allow funding for STUDIES to see what the effects of Pot actually are.

    Anti-pot propaganda is one thing, but suppresing science so that propaganda can't be refuted really pisses me off..

  18. Re:addictions on Detox Clinic Opening for Video Game Addicts · · Score: 1

    "I stand by the auto accident point though. :)"

    Yah it's easy to stand by a statement that isn't based in fact but just a random assumption.

    Many auto accident's are caused by talking on cell phones, let's ban them! (because i think so)

  19. Re:Joysticks on Detox Clinic Opening for Video Game Addicts · · Score: 1

    "For all of the above:
    - even if you're only hurting yourself, you're not helping anybody either. You consume the worlds resources and health care/rehab services, but don't contribute much value in return. We can't afford to have many of these people in the world; we should help them get over their problem and into a life that is fulfilling to themselves, and contributory to the world."

    Hello, I am not your worker ant, I don't need to contribute anything to be considered worthy in your eyes. You aren't paying for my life so butt out of it. Why do I have to be constantly helping someone else in order for my life to be considered "valid". If I am happy playing WOW 80 hours a week then so be it, I don't need someone else telling me what makes my life valuable.

    "- even if you're only hurting yourself, it's simply sad to hear of these things happening. Life wasn't meant to be lived this way!""

    Maybe it was meant to be lived this way, who the hell are you to tell anyone how to enjoy life? Maybe I find living a milktoast life, never taking risks, never pursuing my own pleasure, simply sad. Does this give me the right to tell you that your "wasting resources". Hell no.

  20. Re:Power? on Ultrawideband Signal Passes Data Through Walls · · Score: 1

    Well I have outlets around the room for power, but there is a front door on one side of the room and the passge way to the kitchen/rest of the house on the other... so cables would constantly be tripped upon and I am too lazy/unskilled to rip up the carpeting to lay cable underneath it...

  21. Surround sound without the wires? on Ultrawideband Signal Passes Data Through Walls · · Score: 1

    I have been looking around for this kind of implementation for a while now but haven't found anything either available or affordable. My current living situation just doesn't allow for the wiring needed to enjoy surround sound properly, if they could do this with a wireless UWB receiver broadcasting to mini receptors in the speakers it would be perfect... right?

  22. Re:Quality counts for something on Valve Talks Episode One · · Score: 1

    Yah you're right, you could calculate the cost of the original game and each episode to get the total cost of buying it over steam vs the cost of buying HL2 retail and each episode retail to get a comparitive analysis of which is a better value when choosing how you would like to purchase the game.

    OR you could calculate every innane cost associated with gaming in general and come off like a big asshole.

    Glad to see you take the high road.

  23. Re:Spying on Valve Talks Episode One · · Score: 1

    "Yup - every so often, when Steam starts it comes up with a brief message asking if you'd like to take part in the hardware survey."

    I don't think that the hardware survey option disabled the log report for people playing Episode 1, the only relation Gabe speaks of is that the hardware survey proved very valuable and was the premise for implementing the Episode 1 log feature.

    Now if you know how to disable that, please share...

  24. Re:Quality counts for something on Valve Talks Episode One · · Score: 1

    HL2 costs 40.00, each episode is 20, for a total of 100. Is anyone playing the episodes who didn't play HL2?

  25. Re:No I am NOT sterotyping on Captain Copyright Targets Kids · · Score: 1

    "I also am not aware of Jews ever attacking and killing in the name of their religion"

    Does God commanding them to wipe off of the earth every man women and child in a town they were to take over, count?