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Wii-mote In Action

Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.

398 comments

  1. Hoo-hah! by Anonymous Coward · · Score: 1, Funny

    This ol' first post, it ain't what it useta be, ain't what it useta be, ain't what it useta be...

    1. Re:Hoo-hah! by deftech · · Score: 1

      Buy Nintendo stock! It's going to go through the roof, as they claim the new crown of King of the consoles!!

    2. Re:Hoo-hah! by Anonymous Coward · · Score: 1

      That's unfair, Sony's people are just as gooks as Nintendo's

  2. Ok, I was interested before but now.... by Iguru42 · · Score: 5, Funny

    I'm SOLD. I want this console! I want this console! I want this console! Check out the video for Red Steel. Finally a console where playing an FPS isn't stupid! Please excuse me, I have to go clean myself off.

    1. Re:Ok, I was interested before but now.... by Null537 · · Score: 2, Interesting

      From what I've read, from people who have gotten to play it at E3 demos and such (IGN, etc.). It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elabourate movements instead of calculated manuvers.

      Of course the jury is out until the games and system comes out.

    2. Re:Ok, I was interested before but now.... by dema · · Score: 2, Informative

      Did you watch the videos? The movements look pretty fluid and definitely not overcompensated.

    3. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 0

      You can change the calibration on the controllers.

    4. Re:Ok, I was interested before but now.... by ALeavitt · · Score: 4, Insightful

      I'm betting that the console, as well as individual games, will have adjustable sensitivity. They wouldn't be able to offer that at e3 because it would take time away from the actual game demo, but it would be almost unthinkable not to have adjustable sensitivity.

      --
      This sig has been stolen. Return it to its original user for a reward.
    5. Re:Ok, I was interested before but now.... by Yahweh+Doesn't+Exist · · Score: 5, Informative

      the biggest FUD about the Wiimote is that people NEED to make big movements.

      When people play the tennis game, for example, for the first time and are told to move as if it's real, that's because it's the simplest and most intuitive way of explaining the control mechanism to them. It doesn't mean you have to play with big realistic motions. They can play instantly, whereas if you start saying things like "to do a backhand with topspin make a curving motion with the controller tilted inwards" it just makes things sound complicated.

      So don't worry: you can play the Wii sitting down and making small movements just as well as you can standing up and swinging your arms about.

    6. Re:Ok, I was interested before but now.... by edwdig · · Score: 4, Informative

      The Metroid Prime 3 demo had 2 sensitivity settings. Most people playing on the standard setting weren't very impressed, but those playing on the higher sensitivity loved it.

    7. Re:Ok, I was interested before but now.... by redcone · · Score: 3, Interesting

      I think the best thing Nintendo has done is to recognize that FPS games have a very limited appeal. They aren't going after the hardcore gamers. They recognize that if they want to grow the gaming market they have to recreate it into something that will appeal across generational and gender lines. Think Suduko and not GTA

      --
      http://redcone.net
    8. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 2, Insightful

      as it stands, red steel is shaping up to be a disaster (and im a raging nintendo fanboy)(. here's why:

      - the sword fighting isnt in real-time. it's not like you control the sword, you make gestures which aren't very responsive. personally, id rather just push a button if thats how theyre going to implement the wiimote.
      - in the e3 demo they didnt implement the pointer functionality correctly. in mp3 and mario galaxy, you point on screen to calibrate the remote. it needs to be positioned in 3d space, otherwise it uses the sensor bar as a point of origin (like it is now).
      - i agfree with nintendo's mantra. graphics dont mean anything, but right now red steel is just bulky, and ugly.
      - control scheme aside, im not to confident in the gameplay itself.

      this is only a rough demo, and ill pray ubisoft fixes the game, but check out this hands on footage from e3. http://youtube.com/watch?v=gXG0fQRbRaI&search=red% 20steel%20e3 (incredibly flawed).

    9. Re:Ok, I was interested before but now.... by rmadmin · · Score: 4, Funny

      Swinging a controller all over hell to get a character to move? Hell, I was doing that on the NES. JUMP MARIO! *makes upward motion with controller*. Guess Nintendo has been paying attention to their customers :P

    10. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 0

      yeah everyone who plays FPS will be dying to move the remote to the edge of the screen and hold it there to turn around 180 degrees. that'll make network gaming a blast when someone sneaks up behind you and kills you before you can even get turned around.

    11. Re:Ok, I was interested before but now.... by Ansonmont · · Score: 2, Interesting

      I love it when people flinch or duck when playing games, they look so silly since it clearly does not affect anything (well, before Wii). I do it too, though....usually a sign that you are pretty immersed in the game.

      -A

    12. Re:Ok, I was interested before but now.... by imsabbel · · Score: 1

      FYI: its not FUD, its in this case PR policy to market it that way.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    13. Re:Ok, I was interested before but now.... by Lord_Dweomer · · Score: 2, Insightful
      " It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elabourate movements instead of calculated manuvers."

      Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

      I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.

      --
      Buy Steampunk Clothing Online!
    14. Re:Ok, I was interested before but now.... by CommunistHamster · · Score: 0

      Limited appeal? Tell that to the Battlefield 2 and CSS players

    15. Re:Ok, I was interested before but now.... by lordmatthias215 · · Score: 1

      Actually, everything I've read (especially IGN) said that the movements aren't really overexaggerated, as the promotional videos would have you believe. with Prime, all you do is rotate the Wiimote.

    16. Re:Ok, I was interested before but now.... by lordmatthias215 · · Score: 3, Informative

      The FUD originiates because when Nintendo gives the basic explanation, people think that the only way to control the tennis game through fluid movements. Nintendo's PR department actually feverishly denies that this is the only control method. They want to emphasize that all games save for things like WarioWare can be played with ver conservative moements, so that you don't get exhausted playing zelda for 18 hours straight- well, any more exhausted than you did with OOT anyway...

    17. Re:Ok, I was interested before but now.... by twistedsymphony · · Score: 3, Interesting
      From what I've read, from people who have gotten to play it at E3 demos and such (IGN, etc.). It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elaborate movements instead of calculated maneuvers.
      So long as the movement resolution on the WiiMote is good enough wouldn't it depend entirely on how the game is programed? I mean if the game is looking for a big obvious movement then that's what it will take. So long as the wiimote can still determine determine small calculated movements I would think that games could too. Having worked with motion based stuff before they're usually sensitive enough for the kind of calculated movements you're looking for. That is to say the stuff I've used was able to pick up the tiny jitters your hand produces while attempting to hold still.

      Even still I would imagine most games (or even the console/controller) would come with some kind of sensitivity adjustment much like most games that use analog controllers will allow you to adjust the sensitivity of the sticks. Besides as others have pointed out I think most of the exaggerated movements are done by PR schmucks trying to make sure you understand moving makes things happen on the screen.
    18. Re:Ok, I was interested before but now.... by gknoy · · Score: 1

      Exactly right. My wife (a non-gamer) asked me last night, "Do we have a Nintendo? I heard about this game called Brain .... age? can we play that together?"

      REALLY tempts me to buy two ds lites ;) But ... meh. saving for a monitor. =(

    19. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 0
      I love it when people flinch or duck when playing games, they look so silly since it clearly does not affect anything (well, before Wii).

      My personal experience confirms that telekinesis works in bowling and the original Excitebike.

    20. Re:Ok, I was interested before but now.... by CableModemSniper · · Score: 1

      Nooo! Do it! Forget the monitor!

      --
      Why not fork?
    21. Re:Ok, I was interested before but now.... by thatguywhoiam · · Score: 2, Interesting
      Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

      That is precisely what my friends have been discussing about the Wii (I'm sure its a popular conversation). I get the impression that people imagine it will truly be a 'virtual magic wand' but its not going to quite work out that way. It automatically makes you think of swordfighting games, that remote, but as you said how do you deal with someone waving their 'sword' right through someone else's 'block'? Vibration or sound effects are not good enough. Players would end up 'pulling their swings' in order to react faster to the virtual 'block' and end up looking pretty unnatural, one would think.

      You can deal with this limitation as far as fighting NPC enemies - just tweak the game mechanics - but for 2-player, yeah, I think the jury is out on that one.

      --
      If Jesus wants me it knows where to find me.
    22. Re:Ok, I was interested before but now.... by lowrydr310 · · Score: 4, Funny

      I realized I got too immensed in a game when I went for a drive after playing GTA for six hours. I ended up running a red light to pass a city bus (on the right side!) that was about to stop and pick up passengers. Fortunately I didn't jump out of my car to pick up the Porsche 911 that was stopped at the next light.

    23. Re:Ok, I was interested before but now.... by Swordsmanus · · Score: 1
      "when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game."

      Most likely that's what the rumble is for. It won't be perfect as it won't stop you, but it's tactile feedback.

    24. Re:Ok, I was interested before but now.... by AuMatar · · Score: 1

      It does have rumble- when you hit his sword, jolt them with a bit of rumble. There you have it- tactile feedback for a hit.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    25. Re:Ok, I was interested before but now.... by AuMatar · · Score: 4, Funny

      You fool! Any time you have a chance to draw them into gaming you take it. Once you have them hooked, they no longer yell at you to get off the damn computer and spend time with them.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    26. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 0

      Sudoku.

    27. Re:Ok, I was interested before but now.... by Neoncow · · Score: 2, Funny
      JUMP MARIO! *makes upward motion with controller*.

      Am I the only one that heard the jump sound when reading that line?
    28. Re:Ok, I was interested before but now.... by Some_Llama · · Score: 1

      What might work well is at the point of contact, any further motion past that point would pan the camera around the player (assuming 3rd person view ala jedi academy) so that you would have to pull the sword/saber back to the point (which would pan the camera back into the normal locked position) and continue to disengage the contact. Does that make sense?

      If done fluidly and smoothly i think it would re-create the feel of really swinging that weapon?

    29. Re:Ok, I was interested before but now.... by mkw87 · · Score: 1

      It's quite funny you mention this, we used to laugh at my little brother playing any game, but especially racing games b/c the controller turned like the car did and he never really realized it.

      --
      Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
    30. Re:Ok, I was interested before but now.... by PhoenixOne · · Score: 2, Insightful
      My hands on experience with shooters on the Wii is that it's awkward. You want to point the controller at the screen like a gun, but it doesn't work that way. Instead you are moving your cross-hair just like any other console FPS, but now you're doing it with a remote control.

      Yes, I only got 5 minutes with the thing, so I'm hoping it will feel a lot better once you get use to it. But it didn't feel like I was shooting from the remote, but from the screen (if that makes any sense).

      Oh, and before the Nintendo fanboi rip me a new one, I love the system! I'm just not sold on it be the best FPS system ever.

      --
      Spell cheek you've failed me four the last thyme!
    31. Re:Ok, I was interested before but now.... by |/|/||| · · Score: 3, Insightful
      I think the problem people have with the idea is that they think "you swing it like a sword" means "it's exactly like swinging a sword." Of course not -- it's a video game, not virtual reality.

      The better way to think of it is this: your virtual character, who is constrained by the physics of the game, is the one swinging the sword. You, with your controller, are more like a ghost that the virtual character tries to imitate. Your job is to guide the character, not to *be* the character.

      If the virtual sword fails to penetrate something, then you have to deal with that - you can't just expect it to be wherever your "ghost" sword is. Same with trying to waggle your two-handed broadsword back and forth at a high rate -- your character can't keep up, so you'll have to slow down to compensate.

      Anybody who is disappointed that it's not exactly like using a real sword simply has unrealistic expectations. That said, though, which would you rather have -- "ghost imitation" control, or "choose from 4 swings and a block" (pushbutton) control?

      --
      [javac] 100 errors
    32. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 0

      Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

      I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.


      Easy fix: Go to Wally World and grab a couple of cheap plastic swords or light sabres. Chop the end off and insert controller... Then beat the crap out of each other! On;y works for two player games of course...

    33. Re:Ok, I was interested before but now.... by thatguywhoiam · · Score: 1
      What might work well is at the point of contact, any further motion past that point would pan the camera around the player (assuming 3rd person view ala jedi academy) so that you would have to pull the sword/saber back to the point (which would pan the camera back into the normal locked position) and continue to disengage the contact. Does that make sense?

      I think so... what you are saying is, design the game in such a way that the camera 'recoils' from a block and makes the player back up.. interesting thought. Might be a little Blair Witch Camera Vertigo though...

      --
      If Jesus wants me it knows where to find me.
    34. Re:Ok, I was interested before but now.... by gknoy · · Score: 1

      hehe =) I ronically, I've been thinking the same thing. i'd rather play something like this with her than watch Law and Order (which we both love).

    35. Re:Ok, I was interested before but now.... by Voltageaav · · Score: 1

      What? Who are you? I don't have an older brother as far as I know....

      --
      Someone save me from this sanity.
    36. Re:Ok, I was interested before but now.... by Some_Llama · · Score: 2, Interesting

      "'recoils' from a block and makes the player back up.. interesting thought."

      Well either recoils or continues the movement but with the camera only.

      Let me see if this is a better description.

      You move the controller right which swings the sword right, which pans the camera locked to the person in a clockwise fashion, when the sword hits another object or sword (point of contact or POC) the camera keeps panning the view in the clockwise fashion as long as the player keeps moving the controller in that direction. Then the player would have to move the controller the opposite way which would pan the camera counter-clockwise until past the point where the sword made contact, once past that point the sword would move away from the PCO.

      This could be scripted in different ways like past the POC the panning slows down to a stop until reverse movement is made.

      OR you could even have the POV as first person but when it makes contact have it widen out into a 3rd person view with the panning, then back again into first person when contact is disengaged.

      This is a bit jolting but I have played this type of camera veiwing scheme before (forget which game ATM) and you get used to it pretty easily...

      As long as the camera is locked on the player the movement should be fluid enough to avoid being disconcerting (sp?) when using a 3rd person perspective.

      Is that better? :)

    37. Re:Ok, I was interested before but now.... by darksith69 · · Score: 1
      This is not a problem at all, at least in real life. I practice kendo, and there's an exercise named kirikaeshi (ignore spelling) where you basically attack the head in a diagonal from the right, left, right, etc. The funny thing is, if the defender (motodachi) is wearing his helment he can decide whether he allows you to hit him in the head or blocks with his shinai putting it completely vertical on his side, a few cm from his head, more or less at his shoulder.

      So, when you are actually doing the sucessive attacks you don't how long you will be able to extend your arms until you hit something. Which is basically the situation here. Guess what? It doesn't matter. Once you have learned that you simply have to always make the effort of reaching the head, and you get to a nice speed (a well done kirikaeshi is damn fast), you understand why the sensei tells there are just two movements: load, attack, load, attack. And you want to perform them so fast, that it doesn't really matter if you were blocked or hit the head, your hands are already moving back for the next cut.

      And I bet games are going to be like this. Sure, you will attack, and your wii-mote will reach a position in the air where you basically have crossed the head/torso of the enemy. But if he has blocked (likely you get tactile/sound feedback) you will need to reach with the wii-mote again to a "load position". And likely you will be exposed in the game, so you will have an incentive to "release" the wii-mote to its "load position", as fast as possible because otherwise you won't be able to attack or defend.

      I'm going to buy the wii as soon as it hits the local stores, it's going to be damn fun to see how sword games play and compare to real practice.

    38. Re:Ok, I was interested before but now.... by G-funk · · Score: 1

      Why do people keep bringing this up like it's going to make playing a game on Wii suck? Nintendo never claimed it's going to be like swining a real sword. It's just meant to be a fuckload better than mashing buttons and wiggling a little control stick.

      --
      Send lawyers, guns, and money!
    39. Re:Ok, I was interested before but now.... by thatguywhoiam · · Score: 1
      Is that better? :)

      Yes.

      I... hope they do this. Thanks!

      --
      If Jesus wants me it knows where to find me.
    40. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 1, Funny

      someone with a user id that low picked the name wiii?

    41. Re:Ok, I was interested before but now.... by Sark666 · · Score: 1

      Not much to add just want to say fantastic idea. I have thought (as many others) about a sword based game with a free floating controller even before the wii was announced, but I never thought of workaround to this problem.

      I think yours is the best solution, hopefully some developer will have had the same insight.

    42. Re:Ok, I was interested before but now.... by idonthack · · Score: 2, Funny
      Once you have them hooked, they no longer yell at you to get off the damn computer and spend time with them.
      Yeah. And now my mom tells me to get off the GameCube so she can play Animal Crossing.
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    43. Re:Ok, I was interested before but now.... by shadow0_0 · · Score: 1

      My wife tries to steal my DS Lite to play Nitendog....

    44. Re:Ok, I was interested before but now.... by Cocoa+Radix · · Score: 2, Funny

      That reminds me so much of my dad, when he first got us a SNES for Christmas (I was five). He used to play it more than me and my two younger brothers combined (not that a one-year-old can play SNES all too well, but a three-year-old can). I remember whenever he got the cape and was flying through a level, he would stand up and keep raising the controller higher and higher above his head, and my mom would ask him, "Honey, what the hell are you doing?"

      And he used to practically shout, "The higher you hold it, the higher he flies! Look! Look at him!"

      "Maybe you should let the kids play now..."

      Ah, nostalgia...

    45. Re:Ok, I was interested before but now.... by mausmalone · · Score: 1

      Most of them seem to work by measuring rate of rotation (probably because that's a really easy thing to do). If you refuse to move your wrists or elbows, turning the controller 90 degrees about the y axis requires you to move your hand around like a tennis raquet. If you do use your wrists and elbows, you could do it all within the space of a few inches.

      Some games (Sonic Wild Fire and Excitetruck) don't require you to move the controller at all, just rotate it in-place.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    46. Re:Ok, I was interested before but now.... by kinglink · · Score: 1

      First off the Wii-mote has a rumble system. Hopefully it'll also be a directional force so you can feel the thump of contact. Even not as meantioned there's a speaker so you can know when you had the contact.

      It's really unknown if you can have constant motion with the weapons and make contact but assuming you can I don't think there's a lot of difference between a slash and moving constantly in the same direction. When you make contact in real life with an opponent you'll have to conciously stop yourself. If you instead continue pressing and making the same motion you're weapon will slip and move like you'll see in the game.

      Basically it's like this. Throw a punch at a soft solid object (NOT A WALL!, I'm not respackling your house for you) now throw that same punch but aim for a point two inches behind the object and don't stop the punch until you reach your point. The force you use on the punch is greatly increased and pushing.

      Now take that same force you used on the punch and throw another punch with it in mid air. You'll actually have to move beyond the point because that force acting against you is missing.

      This is sorta like the problem we're talking about. If you were using a VR suit and wanted to throw the first punch in a game you'd have to have thrown the second punch in real life. Will it work? Yes. So when you're doing a swing and you go beyond where contact is made with an opponents weapon you're getting into a "conflict" style system where you can cross swords with the enemy and break the opponents guard.

      Will this all be actually done in the game? probably. Will the controls be better than how I'm making them sound. I hope so. The options are there, the question is really how are the programmers going to be using the system to give that feeling.

      Honestly we'll get great stuff. People who are acting like you have to make elabourate moves or you'll get a work out from using the system are stupid. If your right infront of the tv a foot away then the sensor is going to have problems (or you up the sensativity) but if your on a couch you should be getting a good system where it's jerking your hand not your whole body.

    47. Re:Ok, I was interested before but now.... by 7Prime · · Score: 1

      I do love this idea, it's very original, and quite possible to implement. And yes, first person -> third person transitions aren't really that bad at all. Metroid Prime does this quite fuidly, for instance. Many times you have to switch to morphball instantaneously, move, and then snap out of it. After a few minutes, it just became natural. If you setup the gameplay off-the-bat that you're going to do both first and third person views, some momentary switching is just going to become second nature. Heck, I was not really very concerned about this whole "stopping" issue in the first place, after all, it's NOT reality, it's a game, there are certain things we simply can't do, technologically, for gameplay to immitate real life, but that doesn't matter, because game developers still make fun games, even with those inconsitancies. But after hearing this, I really like this idea, not just because it will immitate the stopping of a sword, but because it will be an excuse for the game to pull back at times, give the person a broader scope of the game from a narrative perspective, while at the same time not making the game completely third person.

      This said, this idea doesn't compansate for everything, like vertical sword blocks. You wouldn't want the camera doing lateral pans, or you'll most likely end up looking at the characters from underground. But hey, the primary goal of games is isn't to immitate reality, anyway. As we make more technological advancements, our possibilities broaden, but we'll never get there, I hope.

      I'll just say, though, that this is one of the best game design ideas I've heard out of slashdot; very artistic, actually. It's ideas like this that, when strung together along with many other inventive design techniques, make up a great and truly revolutionary game. Hell, send off an email to someone at Nintendo, probably nothing will come of it, but ya never know.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    48. Re:Ok, I was interested before but now.... by 7Prime · · Score: 1
      ,i>The better way to think of it is this: your virtual character, who is constrained by the physics of the game, is the one swinging the sword. You, with your controller, are more like a ghost that the virtual character tries to imitate. Your job is to guide the character, not to *be* the character.

      Exactly, if you think about it, it's no more a short coming than using a gamepad. In Super Mario Bros, you used (what we now know as) the d-pad as a sort of "guide" to walk Mario left or right, if he ran to the right, into a wall, the pad didn't suddenly jolt itself back to center as if you could "no longer physically hold down the d-pad right". No, Mario just acted like he was running in place facing the wall. Noone ever complained that the pad didn't respond as if it was immitating the walking motion. While it's true that the Wiimote is MORE natural, and closer to the real motions the game will depict, do not get caught up in the idea that it will be anything like the actual motion. The fact is, the mind will adapt itself to do whatever it is that it's trying to do. Similarly to using the d-pad to "walk" was second-nature in the sidescrollers of yester-year, this will too.

      The biggest thing about the Wiimote isn't that it will more-accurately immitate reality, but that it will be a CHANGE, and force developers to come up with new concepts. Immersion will come naturally with any input device, as long as the game holds your attention well enough.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    49. Re:Ok, I was interested before but now.... by Some_Llama · · Score: 1

      "This said, this idea doesn't compansate for everything, like vertical sword blocks. You wouldn't want the camera doing lateral pans, or you'll most likely end up looking at the characters from underground."

      That's a good point, I guess what I would do is have the camera pan straight back at an upwards angle, but it most likely be pretty rare to be 100% at a right degree for this to not have some sort of circualr pan happening, but definitely something I hadn't thought of...

      "Hell, send off an email to someone at Nintendo, probably nothing will come of it, but ya never know."

      *blushes* Aww shucks, I doubt the'd listen to a gamer telling them how to improve their gameplay, although if any game console developer would, I am starting to believe it would be Nintendo.

      I mean how long have consoles had USB support but no drivers built into the core OS or game design to allow mouse/keyboard controls for FPS? I would buy the FPS genre on consoles if this was possible (and might for the Wii).

      Maybe i'll give it a shot :)

    50. Re:Ok, I was interested before but now.... by apoc06 · · Score: 1

      They are going back and reworking Metroid Prime 3 and in Red Steel. People loved the higher sensitivity over time because even though its not perfect... it was alot closer to using a mouse. They have gone back to the drawing board to revamp the turning and aiming mechanisms for them both.

      They both still rely on the console auto-aim crutch and have to adopt whats being called invisible box movement. Basically movement is normal and works how you would expect so long as you keep the pointer directed within an invisible box within the screen. If you move outside that box, the screen turns. The analog attachment simply controls forwards, backwards, and strafing movement.

      I hope it works out, but looking at the description that this is probably going to be the de facto form of movement and navigation in first person affairs slightly bothers me. Has anyone tried to use a PC or a laptop where you set the resolution higher than the display can handle. It "works", but its highly bothersome to have to scroll all over and then recenter yourself quickly if you overshot your intended destination.

  3. A Collection of Videos on /. ??? by Pieroxy · · Score: 4, Funny

    posted an epic collection of streaming E3 videos

    And someone jealous decided to destroy it all by posting it to slashdot. Bye bye bandwidth!

    --
    Krazy Kat and Ignatz Mouse

    1. Re:A Collection of Videos on /. ??? by FirienFirien · · Score: 0, Redundant

      {{subst:Sofixit}}...

      http://mirrordot.org/ as usual. If you've been here long enough to know about the slashdot effect, you've been here long enough to have heard of mirrordot, coral cache, etc etc, rather than just waving at the article server.

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    2. Re:A Collection of Videos on /. ??? by MadJo · · Score: 2, Insightful

      Mirrordot does not solve the inaccessible video problem, does it?

      Click on any of the videos in this mirrordotted article, does it work?
      http://mirrordot.org/stories/2fc0c7271ed2324f769fa 8dd6ddda997/index.html

  4. Downloadable Movies? by Anonymous Coward · · Score: 0

    Could someone, maybe, post a link to _downloadable_ movies? I, and everyone else, would highly appreaciate that.

  5. Great, more confusion by 99luftballon · · Score: 5, Funny

    First it was Bluetooth headsets that made it tough to decide if the person coming up behind you was on the phone or a schizophrenic. Now I'll be wondering if the kids on the underground are gamers or epileptics.

    1. Re:Great, more confusion by gEvil+(beta) · · Score: 4, Funny

      Well, since the Wii isn't a portable device (yet), it's still safe to say that they're epileptics.

      --
      This guy's the limit!
    2. Re:Great, more confusion by mlk · · Score: 1

      Hands free was about long before BlueTooth, but I don't use it any more. It is no fun, noone looks at me funny anymore.

      --
      Wow, I should not post when knackered.
    3. Re:Great, more confusion by steveo777 · · Score: 4, Funny
      Just wait until the devices are implanted in your molars. Then people can think you're a skitz again! My girlfriend's dad thought I was nuts because I was talking to my brother with a bluetooth headset. My phone was in my pocket, no wires. Just... talking... to thin air.

      A few strange looks later and a warning to his daughter and I finally caught on.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Great, more confusion by kjorn · · Score: 3, Funny

      A fun game is to clip a bluetook headset on, then go down town and rant at people. After some choice words, turn your head so they can see the headset and carry on your imaginary conversation.

      A good start is to look someone in the eye and say something like "Fod fucks sake, you prick..." Turn, point to head set, then carry on with "...Jeff, I told you to get those documents to me by four."

    5. Re:Great, more confusion by Zigg · · Score: 2, Informative

      Unless they're playing Wario Ware Twisted!...

    6. Re:Great, more confusion by Anonymous Coward · · Score: 5, Funny

      To quote Hobbes "I bet your natural charm has made you a great sprinter"

    7. Re:Great, more confusion by lucifig · · Score: 1

      Yeah, I'm embarassed to play most of my DS games in public.

      "Why is that freak giving his nintendo a BJ?"

    8. Re:Great, more confusion by moyet · · Score: 1

      It took me some time to figure out, that you were talking about the tiger and not Thomas Hobbes.

    9. Re:Great, more confusion by fforw · · Score: 1

      well.. seing that the former was named after the latter that's ok.

      --
      while (!asleep()) sheep++
  6. Change is good by Anonymous Coward · · Score: 3, Insightful

    I expect the Wii to be a huge success, but even if it isn't, at least Nintendo is introducing some change into the stalling industry. Combine with the Virtual Console for an easy delivery system for Indie developers, and you have an interesting setup that separates itself from other gaming systems.

    1. Re:Change is good by Zigg · · Score: 4, Insightful

      Wait, what part of that doesn't Xbox Live Arcade already do?

      I'm a Nintendo fan, and I'm more interested in VC than XBLA simply because of the Nintendo titles and (hopefully) potential of the service by way of the percieved audience, but I'm not going to deny XBLA its due for setting the precedent here.

    2. Re:Change is good by Lobo42 · · Score: 3, Informative

      Umm...the part where it can detect motion in three-dimensions and replicate them in the game-world?

    3. Re:Change is good by Anonymous Coward · · Score: 0

      XBLA does give indie developers an easy way of distributing their games, however I do believe the ease of programming for the Wii, the comparitively tiny cost for the Dev systems, and the controller will bring a greater number of indie devs over to Wii - at the very least it will be in addition to 360 developement.

    4. Re:Change is good by Zigg · · Score: 1

      Ahh, sorry, I misread the original post. I guess I've had to deal with one too many comments on how the Virtual Console is "original" lately. Original post is right, combining VC with Wii's control options will be very interesting indeed.

    5. Re:Change is good by Anonymous Coward · · Score: 0

      Yeah, that's what I meant with my first post, sorry for the confusion. I think the Indie developers could make a lot of neat games and take chances a big name developer wouldn't. Purchasing an interesting game with 5-10 hours of play for $9.99 would be real inticing to me, and I'd love to support up-and-comers.

    6. Re:Change is good by DarkSarin · · Score: 2, Interesting

      Is it really only 3 dimensions?

      Think:
      D1: Forward/Back
      D2: Up/Down
      D3: Left/Right
      D4: Twist (around vertical axis)
      D5: Rotate (around horizontal axis)
      D5: Rotateb (around left/right axis)

      Then there are factors like acceleration, velocity, etc.

      How many of these can the wiimote sense, and how sensitive is it?

      Sounds like more than 3 dimensions to me.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    7. Re:Change is good by amjacobs · · Score: 5, Informative

      3 dimensions, 6 degrees of freedom. More than 3 dimensions would require the manipulation of time and/or some string theory dimensions.

    8. Re:Change is good by ben+there... · · Score: 2, Insightful

      It's really 4 dimensions. Movement.

    9. Re:Change is good by Traiklin · · Score: 2, Informative

      IF Nintendo sticks to what they were talking about, each Nintendo game avalible for download on there will be upgraded aswell.

      If you ever played them, think of Super Mario All-stars on the SNES or the Super Mario Advance titles on the GBA, updated sprites, updated sounds maybe even some improvments and changes to stages just so it feels new.

      The one's on XBLA are just ports of arcade versions to the xbox with online play added, that's it.

      Now as I said, that's IF Nintendo does what they said they are planning on doing.

    10. Re:Change is good by lordmatthias215 · · Score: 1

      I don't remember Nintendo saying they would do this to their entire library. I remember hearing other sources saying it would be a crazy good idea, and I agree. Personally, I would love to play upgraded versions of all these games, and if Nintendo makes botht he upgraded and the original version available for downlad, I know several people (myself excluded) who would buy both versions. The only problem is that the upgrade process is harder than it seems, from what I've heard several sources say- the boost in sales would have to be large enough to warrant several programmers for a hefty amount of time.

    11. Re:Change is good by XnavxeMiyyep · · Score: 1

      What if the games install a Sony Rootkit onto your Wii!?

      --
      I put the 't' in electrical engineering.
    12. Re:Change is good by Anonymous Coward · · Score: 0

      Perhaps you've never heard of http://en.wikipedia.org/wiki/Satellaview?

    13. Re:Change is good by Anonymous Coward · · Score: 0

      It's really just 3 dimensions. X (left/right or width), Y (up/down or height), and Z (forward/back or depth). Everything else you mention is just transformation and vectorization thereof. I guess you might call time or movement a 4th dimension, but it's really still just transformation (move from X,Y,Z to X + dX,Y + dY,Z + dZ) and vectorization (face toward X,Y move forward Z). Acceleration and initial velocity are parameters of a transform or vector operation.

    14. Re:Change is good by Lobo42 · · Score: 1

      Well, it can't pinpoint your location absolutely. It can only sense acceleration/rotation in any direction. Though it also has the sensor bar, which detects where the device is pointing on-screen. So, I would guess (I don't really know) that it could calculate movement/relative positioning from those two sources of information?

    15. Re:Change is good by lowrydr310 · · Score: 1

      The Sega Classics Collection did just that for the old-school Sega games. They improved upon great old games by making nicer graphics, better sound, and better control/motion. I would love to see Nintendo do that to their collection!

    16. Re:Change is good by Zediker · · Score: 1

      That is what the Wii Condom is for.

      Wii Condom: Protecting you from all the nasty Wii Viruses since 2006.

      --
      I love to slaughter the english language.
    17. Re:Change is good by Traiklin · · Score: 1

      yeah I keep forgetting that.

      someone from Nintendo did say at E3 (so for all we know it was someone working at one of the booths for E3 and that was it) that Nintendo was looking into the possability of updating the classic games with enhanced graphics and sound.

      They never said if it would be all games or just ones that did well in the past (Mario Brothers, Zelda, Metroid, though with some they could just port the GBA versions to the Wii since it would already be done.) I'm sure they will do like you said, At first they will upgrade some but also release the originals (with a controll upgrade to fit the Wii-mote) and see which ones sell better and go from there.

    18. Re:Change is good by Knuckles · · Score: 1

      Well, it can't pinpoint your location absolutely

      It can

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    19. Re:Change is good by Anonymous Coward · · Score: 0

      More likely, the "upgrades" will come in the form of:

      Bicubic filtering
      Super 2xSAI filtering
      480p (!!!) support

      It was only recently that Nintendo began to admit that their VC would be offering "select" titles. Most of the consumers out there who has heard anything at all about Nintendo's backwards compatibility believes that every single NES and SNES game that was ever developed will be playable on the Wii, and a good chunk of those also believe that this includes being able to plug in the cartridges. Yes, indeed, Nintendo chose their intelligence bracket with care.

    20. Re:Change is good by Jarlsberg · · Score: 1

      All XBLA games are updated with high-def graphics and enhanced sound. And yeah, they add online play, which for a lot of games are pretty significant (Gauntlet, ie, which is just plaing boring in single-player, but a real blast in multiplayer).

    21. Re:Change is good by mausmalone · · Score: 1
      The Wii's online service does 2 things XBL doesn't, although they're relatively minor:
      • It's free to play games on it - no subscription fees.
      • The emulators will be put in place in a more structured manner (as opposed to just a giant emulator+rom executable on XBL), this reduces file size, but also makes it easier for publishers to release their old content on the VC.
      These things aren't trend-setting or new concepts, but minor improvements over the XBL service. Whether it all comes out as seamlessly as XBL did, only time will tell. (I'm hoping it does.)
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    22. Re:Change is good by buffer-overflowed · · Score: 1

      It's 6 degrees of freedom in 3 dimensions, plus absolute and relative positional information.
      Up/Down, Foward/Back, Left/Right, Pitch, Yaw, and Roll.

      Oh, with 2 more from the d-pad (up/down, left/right).

      Now, with the addition of the nunchuck you get an extra 9 degrees of freedom. 3 from the analog(X, Y, and Yaw) and then an additional 6 from the gyros/accelerometers.

      That's 17 degrees of freedom or about 8 dimensions.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    23. Re:Change is good by buffer-overflowed · · Score: 1

      No, that's wrong. The fourth dimension of space is different, the cube analog becomes a tesseract for example.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    24. Re:Change is good by buffer-overflowed · · Score: 1

      Wait, what part of that doesn't Xbox Live Arcade already do?

      A. Has Nintendo's Library
      B. Is on a cheaper console

      As to precedent, well, there's Satteliview, the Famicom Network, the SEGA channel, etc.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    25. Re:Change is good by DarkSarin · · Score: 1

      You're right, of course. I wasn't really thinking, but it does require more information.

      Question though: does it require manipulation of time or simply recording. Does the controllor measure how fast (or distance over time)? That would be a fourth dimension, no?

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
  7. Picture it by MrSquirrel · · Score: 5, Funny

    To make Jack Thompson happy, someone should make a fighting game where you hold the wii-mote and physically smack the other person. "Ah ha, see, video games do cause real-world violence". That's what I call force feedback!

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
    1. Re:Picture it by KDR_11k · · Score: 1

      Yeah, the screen could show your avatar hold, I dunno, a trout instead of the controller. There's also the option to use the nunchaku but then you only get herings.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Picture it by stunt_penguin · · Score: 1

      To make Jack Thompson really unhappy, someone should make a fighting game where you hold the wii-mote and physically smack Jack Thompson. "See Mr Thompson, video games do cause rea-world violence, now what you gonna do about it?!"

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    3. Re:Picture it by SoCalEd · · Score: 1

      No, that would clearly be a case of games imitating real life....

      Chicken vs Egg, anyone?

      --
      Insert witty comment *here*. I'm fresh out of wit...
  8. Total Revolution by Pablo+El+Vagabundo · · Score: 5, Insightful

    Nintendo have done well this round.

    They put together something different, marketed it well, kept up interest, got developers interested, got public interested, created news news news...

    There overall plan is very well thought out with lots of subtle nooks and crannies. I really hope it all works out and people buy these things in droves. This kind of think deserves results.

    I'm buying three at or near launch. (one for me, me bro and me mam) And at least 6 to 8 games between the homes.

    Pablo

    1. Re:Total Revolution by dubmun · · Score: 1

      I agree, the wii-mote is fantastic

      I've heard (in my neighborhood game stores) that many gamers are still sceptical about Wii. I for one am all for it.

      Even if the Wii doesn't take off like Nintendo hopes, it will still be a success imo. You can bet that in the future every console company will be considering how they might implement fresh new ideas. Nintendo is raising the bar for everyone and I think we are about due for the first REAL next-gen system in many years.

      --
      (end of post)
    2. Re:Total Revolution by ooze · · Score: 1

      Yep, it's refreshing to see that there actually are managers that like to think sometimes and come up and learn something new once in a while. Everywhere else the horror of having to adapt or change a business model or having to learn something new about the market is so obvious and palpable. Music industry having to change their thinking for the first time in decades scream world ending. Software companies seeing that cheap cash from licenses on every device, even processor, might not be acceptable on the customer side entrenching themselves more and more into "intellectual property".

      As a developer who has to learn something new, and figure out new ways of doing something almost every day this is almost ridiculous if it wasn't so sad.

      --
      Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
  9. Riiiight by tickbox · · Score: 5, Funny

    I think having to flick the mouse around is more than enough physical exertion for the average FPS gamer. What makes you think they'll take to this?

    1. Re:Riiiight by jonging · · Score: 2, Insightful

      You're missing the point. The Wii is targeted at all users, not just hardcore gamers. That's why I'm getting one. I like having fun without having to make fake computer rendered gore left and right.

    2. Re:Riiiight by Rob+T+Firefly · · Score: 1

      Flicking the mouse around never felt comfortable as an FPS controller to me, so after the keyboard-controlled goodness of Doom and its brethren I mostly drifted away from FPSes. To me, this looks like just the thing to get me back into them.

    3. Re:Riiiight by tickbox · · Score: 1

      I would think that most people that aren't hardcore gamers play games so that they can sit back, relax, and have some fun. While I have no doubt this will be fun I do doubt that it would be relaxing after a while. Maybe I'm just thinking everyone else is as lazy as I am.

    4. Re:Riiiight by Gulthek · · Score: 1

      Because it's fun.

    5. Re:Riiiight by jonging · · Score: 1

      Most of the people I know that don't play games are people who would rather play basketball outside.

    6. Re:Riiiight by vertinox · · Score: 1

      I think having to flick the mouse around is more than enough physical exertion for the average FPS gamer. What makes you think they'll take to this?

      Ooooh... I dunno. I really enjoy House of the Dead 3, DDR, Time Crisis, that sniper game, and that 911 police shooter that makes you move around to doge behind objects with the motion sensor.

      Although... I'm usually tired as heck with hurting arms and legs but it is better than sitting on a couch all day.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    7. Re:Riiiight by CastrTroy · · Score: 4, Insightful

      Often when I go over to someone's house and play video games, it gets really boring really fast, because some of the new games require so much time to learn. This is with games that are meant to be played with others, like sports, driving, and fighting games. It gets even worse for FPSs and games that are mostly played with 1 player, or over a network. I have a gamecube, and I like that there's a lot of games available that don't require weeks of play before someone is good. Games like Bomberman, MarioKart, MarioParty, really stand out as games that anybody can pick up and play.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:Riiiight by Anonymous Coward · · Score: 0

      because if you sit on the couch all you you get bedsores!

    9. Re:Riiiight by SoopahMan · · Score: 1

      Are *you* an FPS gamer? If not, please don't speak for others, who you apparently hold a low opinion of.

      I love FPS games through and through and won't play another FPS game on a console after the frustration of GTA3 (Columbian fish cart anyone?) on PS2. The aiming is just awful compared to point, shoot. Nintendo Wii is about to be the first console I'll buy since the PS2, and I hope some great shooters make it into the games list.

      And a little physical exertion when gaming is a much-welcome addition to my favorite addiction.

    10. Re:Riiiight by Anonymous Coward · · Score: 0

      the pr0n games will be fun.

    11. Re:Riiiight by Anonymous Coward · · Score: 0

      I agree. Thats what I love about NES/SNES games. Most people who aren't gamers now used to play them. At least college age people. (Does my generation have a name yet?) Even girls! :P The virtual console thingy is going to be a lot of fun.

  10. Re:Wireless PS2 Remote by njfuzzy · · Score: 2, Interesting

    Someone has to ask... Why?

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
  11. still hard to really tell by EggyToast · · Score: 4, Interesting
    The Wii thing really seems like a "try it to get it" sort of thing. The concepts are easy enough to explain, sure, but I don't think I'll really understand just exactly how to move the controller.

    Does that mean I'm getting old? Now that I think about it, it sounds like my dad, who rocked the joystick back when we had an Atari XE, didn't really get newer controllers until he was actually playing a game (and usually got confused by the multiple things to control).

    But yeah, wiggling and shaking demonstrates how it works, but given the fine control w/ the "Wii-mote," I still think it'll be until people have it in their hand that they really get it. Didn't people at E3 say that people started out gesticulating wildly, and then calmed down when it "clicked"? Luckily it seems like a very easy thing to pick up.

    1. Re:still hard to really tell by a_nonamiss · · Score: 1

      This is a rather old concept. I bought a first-generation GyroMouse about 10-12 years ago. I've always been a disciple, as long as the application suits it. I think Nintendo is probably using nearly identical (if not, in fact, licensed from Gyration) technology for the wii-mote.

      Without seeing it, the technology seems like it's going to be flaky or difficult to use, but you'd be suprised upon picking one up how very intuitive they are to use. My wife (not a geek) picked it up for the first time, waved it around a couple times, and instantly "got it." It's such a natural feeling to use one. There's really no substitute for trying it out yourself.

      That old GyroMouse is long since gone, but I have a more recent generation one that I still use for my home theater. We also have one at my place of employment that I use constantly for teaching classes and sales presentations. It's not a mouse replacement, but if it's done right (and I have no reason to believe Nintendo won't do it right) I think it could totally rock for gaming.

      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    2. Re:still hard to really tell by the+hesper · · Score: 2, Insightful

      i'm sure it'll be just like driving for the first time. you don't expect to be an expert right away, but once you get the feel of the accelerator, brake, & steering, its comfortable and second nature.

  12. What about the traditional non-gamer crowd? by Dark+Paladin · · Score: 5, Interesting

    I've been seeing the DS/DS Lite make inroads with people I work with - especially when they see me playing "Brain Age" or "Big Brain Academy" - I had my DS Lite passed around the office for about an hour as people tried out the test from the latter game. At least one or two people - in their 40's, never played games before, but now are seriously thinking about picking up a DS for their kids and maybe the Brain Age for themselves.

    So I wonder if Nintendo's "Blue Ocean" approach will work with the Wii. Iwata, as I understand it, has mentioned that he'd like for people to play the Wii every day - much like my wife and I play the DS (she digs the Brain Games and "Magnetica" - this from a women that for the last 12 years wouldn't touch a computer game unless it had the words "Tetris" or "Solitaire" on it).

    Which is all they need - my wife plays Brain Age a little bit every day. I'm wondering if Nintendo can't leverage the Wii sports games with "Work out every day for 30 minutes - helps get you in shape!" Tie in some workouts, perhaps like the Brain Age games put in the competitive aspects (which has helped each of us play the DS every day to try and one-up each other - so far, I'm at a B+ in Academy.

    Obviously we'll have to wait and see, but the other day a coworker asked me "Hey, that Nintendo thing coming out - that's the competor for the Xbox, isn't it?" I'm not sure which was more telling: that he knew that there was a Nintendo thing coming out - or that he thought that was the Xbox competitor, not the new Playstation.

    Well, just another 4-5 months to go.

    1. Re:What about the traditional non-gamer crowd? by iabervon · · Score: 4, Insightful

      The Wii is really designed to interest the non-gamers. The point of the controller is basically to let games have people make movements that they actually make in real life, rather than traditional gaming, where the player is actually sitting still holding a small box and moving their fingers slightly. It lets them have a ping-pong game where, instead of using a bunch of knobs and buttons to play ping-pong, you play ping-pong to play ping-pong. This is obviously likely to be more popular with non-gamer ping-pong players.

      I think Brain Age reflects this shift in thinking; you say things by saying things, and write by writing. When you're reading aloud, it's just like you're holding a small hardcover book and reading it. I think the goal of the Wii is to expand the concept of having the player action match the character action beyond fingertips and voice.

      Another hint that it's not targetted at gamers: there's little hardware difference between the Gamecube and the Wii aside from the controller, especially compared to the difference between the Xbox and 360 or PS2 and PS3. The Gamecube is therefore already essentially sufficient for what they want the hardware to do, aside from the limited interaction with the controller.

    2. Re:What about the traditional non-gamer crowd? by steveo777 · · Score: 5, Interesting
      I've been trying to keep people educated about the new generation of systems vs. the old. Sometimes it's funny, other times I want to call it pathetic. I was exitedly talking about Red Steel and Warhawk. Both look amazing, but I can only afford one. One guy said to me, "That new Nintendo is supposed to be almost as powerful as the first XBox, it's going to be a piece of junk." I asked if he had a minute or two for a quick demo. We were in a coffee shop and I had my laptop.

      I typically keep preview movies on my HDD for way too long. I loaded up something I had used to show the graphical difference between Spiderman 2 as it was made by the same dev house for all three "last-gen" systems. A friend of mine had spliced them together to run simultaneously. The scenes weren't the same, but the effect was there.

      This guy isn't a gamer. He's played a lot of Halo, though. I achieved the desired effect, he was unable to distinguish between the XBox and GC versions, but pointed at the PS2 version saying that it was the worst looking. I didn't tell him why there were three screens. But clarified that the other two were the non-PS2 and showed him the XBox was a bit better as there was an increased draw distance. The guy was taken aback. He still isn't a gamer, but someone's gotta clear this stuff up!

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:What about the traditional non-gamer crowd? by MobileTatsu-NJG · · Score: 1

      "I've been seeing the DS/DS Lite make inroads with people I work with - especially when they see me playing "Brain Age" or "Big Brain Academy" - I had my DS Lite passed around the office for about an hour as people tried out the test from the latter game. At least one or two people - in their 40's, never played games before, but now are seriously thinking about picking up a DS for their kids and maybe the Brain Age for themselves."

      I hear ya. My girlfriend started playing my DS last year and demanded one of her own for Christmas. She's put a heck of a lot of hours into Brain Age. She also played the heck out of Mario Kart on the net. She's not a gamer per-se, but now she's making noise about getting a DS Lite. Nintendo hit a home-run with the DS.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:What about the traditional non-gamer crowd? by BenjyD · · Score: 1

      I've seen the same effect of the DS: Animal Crossing and Tetris have meant I've been fighting to get the DS out of my gf's hands. A good excuse to buy a Lite, anyway.

    5. Re:What about the traditional non-gamer crowd? by kamapuaa · · Score: 2, Funny
      I've been trying to keep people educated about the new generation of systems vs. the old. Sometimes it's funny, other times I want to call it pathetic.

      Indeed, making it a life goal to keep people educated about the new generation of video game systems is pathetic, but at the same time it's kind of funny anybody would do that. So either choice is correct!

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  13. Re:Wireless PS2 Remote by Anonymous Coward · · Score: 0

    Hey that's really interesting.

    Zzzzzzzzzzzzzzzzzzzzz

  14. Can't wait by squison · · Score: 5, Insightful

    I can't wait for this system. Games are boring the hell out of me lately with the same thing churned out over and over again. If the E3 videos are any indication of how fun and new the Wii games are, it's going to be awesome. I'm looking forward to some sword fighting in Red Steel, Wii Sports for Tennis and Golf, the new Metriod and of course.. Smash Bros Brawl (even if it doesn't use the Wiimote like the other games, they did exactly what they needed to do to Smash Bros -- smooth out the gameplay, give it Internet capabilities and that's it.) This'll be the first system I'll buy on day 1 since my SNES.

    1. Re:Can't wait by SomeoneGotMyNick · · Score: 1

      Games are boring the hell out of me lately with the same thing churned out over and over again

      and...

      I'm looking forward to some sword fighting in Red Steel, Wii Sports for Tennis and Golf, the new Metriod and of course.. Smash Bros Brawl

      SSDC (Same Sh*t, Different Controller). I doubt it will greatly increase the player activity. The most innovative controller I've seen lately is a DDR mat. Still can't do things like play DDR with a Wii-mote. I don't DDR myself, but I encourage my kids to do so because it gets them some exercise and they enjoy the friendly competition. Swinging a controller around instead of a golf club or real baseball bat isn't my idea of activity.

    2. Re:Can't wait by lordmatthias215 · · Score: 2, Insightful

      I'm not sure I understand the point you're making. While the DDR mat is innovative, it makes little sense to compare it to the Wiimote. So you can't play DDR with a Wiimote. You can't play FPS's with a DDR mat. You know, come to think of it, if you took two Wiimotes, and put one on each leg with a strap, the console could interpret the movement of your legs and translate that to the different arrow pads. And if you add relative positioning (the only way for the Wiimote to do it), you wouldn't have to worry about problems the soft DDR pads have- mainly the fact that the pads move as you play, and the sensors shift inside the material. And to help the user keep track, the game itself could come with two marker sheets made out of the same stuff the use for Twister. Wow, it already looks like the Wiimote can do DDR btter than a pad... Anyway, it appears the beef you have with your parent post is that video games isn't physical activity. Congratulations for solving the code. It's about entertainment, and exercising the mind (well, some games anyway). What your parent is saying is that the games currently out are just more of the same old ideas. There's nothing new to sink your mental teeth into, and the playstyle is so old that it's not entertaining anymore. I'm looking forward to the Wii because as a 17 year-old future engineer, I enjoy seeing how the Wii will change the control for each genre, and I'm hoping that these control changes will make it easier to immerse yourself into the game, and focus more on the puzzles and challenges that the games will have (and there should be many new, never-before possible challenges to figure out, because you can do so much more in-game that pushing a button at the right time). And the Wii has a bigger shot at weaving physical activity into the console experience than PS3 or Xbox 360. Similar to my DDR example, you could add a controller to each wrist (or other parts of the body, such as the torso) with straps, and now the console can detect you entire body's movements. Can anyone see a series of aerobic exercise games, marketed mainly to the busy businesswoman? A men's version and kid's version would also be extremely successful. (well, adult men and women could share a version, but I would think you would need to make some changes to the exercises, and make the UI kiddy and able to hold a child's attention).

  15. FPS + lightgun? by Anonymous Coward · · Score: 0

    why have these two things never been combined? Seems like a no brainer.

    1. Re:FPS + lightgun? by TrickFred · · Score: 2, Insightful

      why have these two things never been combined? Seems like a no brainer.

      Probably because there's never really been a mass marketed system released that came with a light gun (or equivalent) standard (and I don't mean just in 'deluxe' packages). Since the Wii now has a light gun equivalent packed in with it, you'll actually see more than a handful of games that use the feature.

      This is one of the reasons I might actually be able to finally get the wife interested in console gaming - she likes playing light gun games in the arcade, and always nagged me to get one for the ps2. Lack of really good ps2 light gun games kept me from wasting money on it (no, I didn't care for the Time Crisis games).

    2. Re:FPS + lightgun? by Obliv50MageGalahad · · Score: 1

      why do so many people keep refering to the wiimote as a lightgun or equivalent? all a lightgun does is detect the color of the light that it is aimed at, not detect it's position and angle in 3 dimensional space. nothing against you, Fred, just something that i've noticed throughout these posts.

    3. Re:FPS + lightgun? by ronanbear · · Score: 2, Insightful

      I expect light guns might actually be quite popular on the Wii. Since games can be released without worrying about the light guns there should be lots of games as you said. With so many games specialised light guns will be a popular option (but not oblgatory) for fans of such games.

      --
      the more they over-think the plumbing the easier it is to stop up the pipe
    4. Re:FPS + lightgun? by Anonymous Coward · · Score: 0
      she likes playing light gun games in the arcade, and always nagged me to get one for the ps2. Lack of really good ps2 light gun games kept me from wasting money on it (no, I didn't care for the Time Crisis games).


      You describe what she does with the word "nags", and then you say that the reason you haven't bought a light gun game for her to play is because you don't like the style of some of the light gun games available....

      So...I guess she's going to be single soon...any chance on /,'ers getting the contact info on a girl who wants to play video games? I'm sure there's people here who will treat her nicer.
    5. Re:FPS + lightgun? by lordmatthias215 · · Score: 1

      Well, mainly because nothing like the nunchaku attachment has been around before- there's never been an intuitive way for the player to walk through a level, or look around. That's why light guns are normally used with rail-shooters. The game simply moves you where it wants.

    6. Re:FPS + lightgun? by MS-06FZ · · Score: 1

      One basic problem (and something Red Steel has had to cope with) is that while a modern lightgun is great for pointing at things on-screen, it's not a good way to control a character's orientation in an FPS that allows full free movement. (Most lightgun games only give you very limited movement control, such as the "crouch" pedal in Time Crisis) So where a control pad + mouse would give you fairly good move, look, and aim capabilities, a control pad alone (as on most consoles) would give you good move and look but poor aim capabilities, and a control pad plus lightgun can give you good move and aim, but it's not so good for making your character look around or reverse direction - at least, not if the lightgun is responsible for orienting your character. So you either need an analog "look" control in addition to the lightgun, or you need to cook up a way to use the lightgun to control both aiming (within the confines of the screen) and looking (changing the viewpoint represented on the screen). Red Steel seems to have taken the latter route.

      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    7. Re:FPS + lightgun? by TrickFred · · Score: 1

      I shouldn't be feeding the trolls, but here goes.

      Other than Guild Wars, an arkanoid clone, and some of the PopCap games (all on the PC), she's never played a game for more than an hour or two total before declaring it boring. (The exception being Chrono Trigger one week when she was sick, and only because she could use the game+ feature to start with level 99 characters - once she was better, the game was forgotten. That was like nine years ago.)

      I'm a fairly good judge of what she'll find boring, and how long it'll be before she gets bored with it - after all, we've been together 10 years now. We could both probably fly to Europe for a week with the money spent on games she's played for ten minutes, or less, all in my attempts to get her to game with me. Not an insult either; she'd tell you the same thing if she had an account here.

      Now, Super Mario Galaxy is something she'd play. She's seen the E3 footage. It's cute, and it uses the lightgun-esque nature of the Wiimote. Wii Sports is something she'd play with our son, or when company was over. Metroid Prime 3 is something she'd curl up on the couch and watch me play. Those three games should be enough for me to finally convert her over to console gaming.

      And I'll bet that's basically what Nintendo had in mind all along. Not my wife specifically, but hundreds, thousands of people like her. People not adverse to gaming, just needing something fun and unique to push them over the edge.

    8. Re:FPS + lightgun? by TrickFred · · Score: 1

      You point it at the screen, and can aim at objects within the game and perform an action with regards to said objects by pushing a button. That's what lightguns do. That says lightgun-or-equivalent to me.

      Nintendo has a new version of Duck Hunt slated form the Wii. That says lightgun-or-equivalent to me.

      Yeah, sure, it has positional gyroscopes, a speaker, can double as an 8-bit era-esque controller turned on its side, that's great - but in essence, it's still really a fancy lightgun (or equivalent).

  16. Re:Wireless PS2 Remote by Anonymous Coward · · Score: 5, Funny

    Well, basically because a WiiMote wouldn't work on my PS2

  17. Ah, hi-def by Bromskloss · · Score: 1

    ...which means my computer isn't powerful enough to play them. :-/ (Like I ever would get a computer.. eh..?)

    --
    Swedish plasma phys. PhD student; MSc EE; knows maths, programming, electronics; finance interest; seeks opportunities
  18. Summary lifted? by Anonymous Coward · · Score: 4, Interesting

    Maybe the submitter also submitted this to nintendowiifanboy.com, but if not he just lifted the summary and made no reference to the source.

    http://www.nintendowiifanboy.com/2006/06/20/footag e-of-every-wii-game-at-e3/

  19. Wii controller + TV monitors by Anonymous Coward · · Score: 0

    Am I the only one who immediately thought that waving an object wildly in front of your expensive HDTV might not be such a good idea, when the Wii remote was first announced?

    1. Re:Wii controller + TV monitors by richy+freeway · · Score: 1

      Looks like it, yeah.

    2. Re:Wii controller + TV monitors by lexarius · · Score: 1

      That's why it has a lanyard.

    3. Re:Wii controller + TV monitors by Anonymous Coward · · Score: 0

      Usually, I'm more than an arms length away from my TV when I'm waving my arms wildly.

    4. Re:Wii controller + TV monitors by KDR_11k · · Score: 1

      That's why the Wii has no HD support, so you don't need to risk your expensive hardware if you don't want to miss out on anything.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Wii controller + TV monitors by pembo13 · · Score: 1

      Sure seems like it.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  20. My take on it... by rAiNsT0rm · · Score: 5, Informative

    I was lucky enough to get to try it out on Metroid Prime in NY on a modified GC, and I can honestly say the control is great. All the FPS fans who were bagging on the Wii in favor of their favorite console Sony or MS will be in for a real surprise.

    I will say however, at E3, that there were no real standout games or "must haves" from what I have seen and played so far. Excitetruck is fun, but nothing new, and Mario Galaxy controls like a dream but is a bit too gimmicky. Red Steel is an ABSOLUTE DUD. Don't buy into the hype, it is pure crap. Zelda is a mess to control, the aiming and controls seriously need tweaked and made to be a shitload more forgiving especially aiming the bow and arrow. Wii Sports and Hudson's flying game are the two main games so far that have me interested.

    These are just my opinions and based on unfinished and beta games/hardware. So are everyone elses, take them for what they are and realize that I'm being as fair and honest as possible.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:My take on it... by BenjyD · · Score: 1

      Out of interest, what is so bad about Red Steel? I've read that the sword-fighting has been improved since E3, but I have heard some bad things about the gameplay from other people too.

      I've watched a bunch of videos of Mario Galaxy and it looked great to me, finally the "Mario 128" Miyamoto has been promising: lots of clever little challenges split across little planets.

    2. Re:My take on it... by PhoenixFlare · · Score: 1

      Zelda is a mess to control, the aiming and controls seriously need tweaked and made to be a shitload more forgiving especially aiming the bow and arrow.

      Assuming there actually is (was) a problem with it, somehow I doubt they would leave it untweaked. And since the Wii will support the GC controllers, I imagine you'll be able to switch control schemes if you so desire.

      Red Steel is an ABSOLUTE DUD. Don't buy into the hype, it is pure crap.

      Funny you should say that, I just saw a short blurb from Game Informer posted today saying that the control in Red Steel has apparently been vastly improved.

    3. Re:My take on it... by radish · · Score: 3, Interesting

      I liked the two Sega games - Sonic and Monkey Ball. Both worked pretty well with the controller and the Monkey Ball minigames in particular were a lot of fun. Although, for several of them you'd need 2 controllers per player. We haven't yet seen the pricing on additional controllers...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:My take on it... by rAiNsT0rm · · Score: 1

      Where to begin... it is not at all what they claimed it was. It is basically a shooting game on rails. Way too linear, the controls were spotty at best... just as the guy in the Nintendo opening conference at E3 everyone has the same control issues. This has time to be fixed, but the rest may not. The graphics are barely so-so (and I'm not an eye candy gamer, so FWIW) and the AI is below brain damaged, the sword fighting was clunky and uninspired. Really I did not have one good thing to say about it. I think once the "gee whiz" factor wears off in the media real reviews and fair appraisals of this game will start to surface.

      I believe it is the latest issue of EGM that agrees with me and reams it out for much of the same reasons I hated it.

      This game is pure hype and trumped up excitement... it will be the dog of the launch lineup, unless a major overhaul happens and quick.

      --
      http://teasphere.wordpress.com - A little spot of tea
    5. Re:My take on it... by BenjyD · · Score: 1

      That is a shame. Maybe the guys who did Die by The Sword can do a Wii swordfighting game.

    6. Re:My take on it... by rAiNsT0rm · · Score: 1

      Zelda's control is bad especially if you totally disregard my comments and just watch the guy from Nintendo play it in the opening E3 conference. He can't hit anything and the controls are shown to be exactly what I stated.

      I can only talk about what I played and saw, I can't speak of new improvements that have not been publicly or privately shown. I'm sure they are embarrased by the E3 demo and will loosen up the controls as well as rethink a few areas. The main thing people liked was the fishing demo.

      As far as Red Steel goes, all I can say is mark my words and remember this when the game gets universally panned as being an on-rails shooter with lame and non-intuitive sword fighting. I don't believe that even fairly major tweaking will help this game out. Again, it is just my opinion and is based on unfinished hardware and game... but like I had said in another of my posts check out the latest issue of EGM where they slam it for almost the exact same reasons I do.

      --
      http://teasphere.wordpress.com - A little spot of tea
    7. Re:My take on it... by rAiNsT0rm · · Score: 1

      Actually there are pretty well substantiated rumors that a lightsaber title is already in the works, and that is what would really kill... and I'm not even a fan of Star Wars. I would love to see a fantasy setting game somewhere along the lines of Die By The Sword or Defender of the Crowns mini-games. Medieval or Fantasy, both would be sweet uses of the remote. Sword fighting, bow and arrows, jousting, axes to an orcs head, etc.

      I hate to say it but I really doubt Red Steel will take off. The sword fighting feels to tacked on, in fact the whole game felt tacked on. I really wanted to be blown away by this game, believe me.

      --
      http://teasphere.wordpress.com - A little spot of tea
    8. Re:My take on it... by BenjyD · · Score: 2, Insightful

      a lightsaber title is already in the works, and that is what would really kill..

      Are you kidding? If that's true and the game is any good, then I think the next-gen war is probably already over. Who could resist the draw of a console where you can fight lightsaber battles? The controller even has a built-in speaker to make the humming and parrying noises.

    9. Re:My take on it... by rAiNsT0rm · · Score: 3, Interesting

      Here's a link to Gamasutra with some real basic info on it to show I'm not making it up: http://www.gamasutra.com/php-bin/news_index.php?st ory=9270

      I have a bit more inside info. but I can't share any of it for quite some time... so you'll just have to believe me when I say that your comments above are a good bet to be 100% on target as far as the game goes and that this "rumor" is most likely reality.

      --
      http://teasphere.wordpress.com - A little spot of tea
  21. Am I the only one by cybrthng · · Score: 2, Interesting

    Who thinks this will wear off really quick? I like game immersion in a seemless fashion where i can think, plan and strategize and the standard controller fits that perfectly.. The action of waving my arms around or shaking hands or even swaying back and forth just appears to be as another style of button mashing to me.

    I think its a got a "neat-o" factor but hardly something I see myself adopting for anything longer then a party game system when i just want to BS around and not actually get immsersed into what i'm trying to accomplish.

    1. Re:Am I the only one by squison · · Score: 1

      You may be right in that the novelty of the remote will wear off, but I think the focus Nintendo is putting into developing new and interesting gameplay will keep you entertained for a while.

    2. Re:Am I the only one by BenjyD · · Score: 4, Interesting

      I'm not sure why using a standard controller would be more immersive, it's an extremely abstract control device.

      Personally, if Nintendo can pull off with the Wii what they have with the DS, then they are going to make a fortune. The DS has plenty of weird and 'different' games (Trauma Center, Kirby etc) as well as plenty of traditional games (Mario 64, advance wars, tony hawks) and non-gamer games (Brain training, Animal crossing).

    3. Re:Am I the only one by cybrthng · · Score: 1

      It is an extremely abstract device and thus i'm focused on the game instead of the controller The standard controller is abstract enough there isn't a steep learning curve to mastering. Aka mouse & keyboard for some. I can customize to my liking without impacting game play for the most part and i question if they're designing Wii games to specific game play because of the controlle.

    4. Re:Am I the only one by JLennox · · Score: 1

      Nintendo's last gimmic did rather good for its self.

      Japanese Console Hardware Chart From: May 29 - Jun 4, 2006

      System
      • Units Sold
      • Total Sold (Current Year)
      Nintendo DS Lite
      • 135,614
      • 2,056,107
      Nintendo DS
      • 1,159
      • 868,537
      PSP
      • 24,595
      • 823,958

      Source: http://the-magicbox.com/topten.htm

    5. Re:Am I the only one by Anonymous Coward · · Score: 0

      I think it could be good -- maybe even great -- for games which use swinging, pointing, or poking as a natural motion.

      What I find impossible to imagine is that it would be any good at all for an FPS, as the slashdot editor seems to think. I love the original System Shock, but the keyboard configuration is very difficult to get used to. There is no mouselook, and turning the player is separate from aiming the weapon.

      Using the wiimote for aiming a weapon while using another controller for turning, strafing, etc would be even more problematic.

    6. Re:Am I the only one by Anonymous Coward · · Score: 3, Interesting

      I see your point and a year ago I would have agreed with you however things have changed in the past year. What has changed? The Nintendo DS is whats changed. I never thought when I first played on one that I would like the trouch screen. To begin with I thought it was stupid, I thought the PSP with its analog stick was the right idea however, having owned both PSP and DS, I soon leant that my PSP was a £180 paper weight and my DS was £90 of fun. I soon sold the PSP, partly because of no decent games but mainly because it was more of the same. Sure I love playing some games over and over (Mario for example) but the PSP took itself too seriously. It didn't have a fun factor. It felt like its WiFi was more for surfing the net than playing games wirelessly.

      The DS however is just awesome fun. It has a great mix of old games just ported, old games ported and updated, new games from an old franchise (Mario, etc) and totally new games. The touchscreen doesn't work for all games however Nintendo never said it would, thats why it also has the D-Pad.

      I will be picking up a DSLite on Friday as well because I find the DS a bit too big.

      I think the Wii will be pretty popular. I doubt it will overtake PS3 or Xbox 360 however I am sure it will be a big hit. I will be buying one around the time it is launched as it looks great and sounds like it won't cost an arm and a leg.

      PS I have a 360 and regret buying it. It is a nice console but I spent around £500 on it and it isn't worth it IMHO for the games it has. I wish I had waited and just got the Wii. I will sell the 360 over the summer most likely.

      PPS My favourite games on the DS are... Advance Wars Dual Strike, Mario & Luigi Partners in Time, Mario Kart and Tetris DS. A nice balance of 4 very different game types :)

    7. Re:Am I the only one by be-fan · · Score: 1

      The DS isn't a gimmick, though. The DS is winning because it has more and better games than the PSP. The touch-screen is a gimmick, and its used effectively in only a fraction of the DS's games.

      --
      A deep unwavering belief is a sure sign you're missing something...
    8. Re:Am I the only one by BenjyD · · Score: 1

      That was kind of the point I was going to make, except I got distracted halfway through and clicked submit too early: the DS has a very obvious, 'different' control mechanism available, just like the Wii. But, while that enables some really different games, there are also plenty of traditional-style games as well. With the controller shell, the ability to use the GCN controller and the apparent ease and cheapness of developing for it, the Wii could end up being as successful as the DS.

    9. Re:Am I the only one by JLennox · · Score: 2, Interesting

      Companies made errors and pry-bared in complete touch screen control where it should not belong. This does not make the inclusion of the touch screen a gimmick.

      For example, the warps in Castlevania were now much simpler to use because you could just touch the proper one on the map, instead of scrolling through them. How ever, the symbols you needed to draw was a gimmick. Children of Mana did much the same thing with their map system.

      Meteos was not a gimmick, and it can not be played using traditional style controls. Polarium has a Japanese only sequel for the GBA. As great as it is, the controls are far less intuitive.

      Required? No. Nice? Definitely. Nintendo is simply providing the creators with the technologies and not forcing them to revolve around it. A 2 year old can not create a good painting, it was not the convas' fault.

      Also, you seemed to of forgot -- the dual screens were also often titled 'gimmick.' Work nicely, no?

    10. Re:Am I the only one by KDR_11k · · Score: 2, Insightful

      The action of waving my arms around or shaking hands or even swaying back and forth just appears to be as another style of button mashing to me.

      The act of writing a great book is button mashing as well. Writing a book isn't mindless and neither is using the Wii controller. You don't just randomly shake it around, you point where you want it to point, you swing the way you want it to swing, etc. If you think all this will do is to replace button presses with gestures then you're thinking too much about how to adapt current gameplay to a different controller rather than designing gameplay for that controller.

      Free movement of an object in the player's hand would allow us to get rid of the use button, instead of selecting a stick from your inventory, going close to the lever base and pressing use to use the stick as a lever would be replaced with selecting the stick from your inventory, going to the lever base and sticking it in there yourself, subsequently using it as the lever. This would also require the player to solve a puzzzle by thinking rather than going to each hotspot and trying to use each item in his inventory. Did you never have a moment in a game where you think you've got the solution, pull out the item, press use and the character does something entirely different from what you had in mind?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Am I the only one by MobileTatsu-NJG · · Score: 1

      "Who thinks this will wear off really quick? I like game immersion in a seemless fashion where i can think, plan and strategize and the standard controller fits that perfectly.. The action of waving my arms around or shaking hands or even swaying back and forth just appears to be as another style of button mashing to me."

      Not me. It's not about waving your arms around, it's about creating gestures. If you've ever used Opera's or FireFox's gestures, you're a good chunk of the way towards understanding what I'm talking about. Point at the screen, twitch the controller, shake the nunchuck, and you've got the basics to just about any game that's likely to come out. Compare that to "Triangle switces your inventory" or "R3 honks the horn", and you can see it's more intuitive. That's really what Nintendo's after.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    12. Re:Am I the only one by Kuj0317 · · Score: 1

      You aren't the only one, just one of the few willing to speak out in the midst of all this rampant fanboyism.

      I dont think the motion detection is a bad idea, but not the holy grail that people hearold it as.

      Lets take the DS as an example.
      The dual screens were a novel idea. Now, games that make good use of the second screen tend to be enjoyable. There are, however, plenty of games that are good despite not making use, or making trivial use of the 2nd screen.

      Similarly, having the "wiimote" (I hate that term and the asshat who coined it) will not make the wii great. If developers make a good game for which the wiimote is an appropriate controller (ie tennis), then it will be enjoyable. However, the enjoyability comes from the game, not the controller. The controller merely enhances it.

    13. Re:Am I the only one by justchris · · Score: 3, Interesting
      You do realize that first sentence doesn't actually make sense.

      An abstract control device does nothing to focus you on the game, because it is an abstract. That means that for every action you wish to perform in game, you have an abstract layer it has to pass through before you get the result you want. A direct control device lacks that abstract layer, and therefore requires one less neural pathway to perform. It's the difference between thinking, "I want to attack, so I press A," and thinking, "I want to attack, so I attack." That's a matter of biology.

      Not that that means the Wiimote will be any different, mind you. It is still very much an abstract device, just as a mouse and keyboard are. However, in some cases (Wii Sports being the showcase) it is a very direct device. You don't have to think about both what you want to do, and what you need to accomplish to do it, you just think about what you want to do. Abstract control cannot possibly be more immersive than direct control.

      And believe me, there is a very, very steep learning curve to using a standard controller. Going from an FPS to a Platformer, it takes the average person from several minutes to a half hour to completely switch gears between two very different control schemes.

      --
      just some guy
    14. Re:Am I the only one by justchris · · Score: 1
      There are two problems with your comments.

      First, the point of the controller is not to improve gameplay. It's to make control more transparent so that gameplay is the focus, not the controller.

      Second, like a touch screen, it allows for gameplay mechanics that otherwise would not be possible.

      Yes, I'm being a rampant fanboy, but I think the Wii deserves it. I honestly have not been this excited about what is essentially a way of distracting myself in my entire life. I know the Wii controller is not the best possible control for every type of game, but then, neither is an analog joystick, or a Dpad. The difference is, the Wii (much like the DS) offers all of these options. The old, and the new. Sure, you lose a few buttons, but how many console games can you think of that honestly utilize all 8 buttons easily reachable on a standard controller for anything worthwhile? Other than fighting games, I can only think of a few, and if you're going to abstract control anyway, replacing a button press with a gesture (or a combination of a button press and a gesture) is equally effective.

      --
      just some guy
    15. Re:Am I the only one by SamSim · · Score: 1
      I'm not sure why using a standard controller would be more immersive, it's an extremely abstract control device.

      When you're using a regular controller you soon get to the point where you just aren't paying attention to the actual process of pressing buttons with your thumbs. Your field of vision compresses so it just includes the television screen. The controller essentially vanishes from the equation.

      Whereas with the wiimote you are waving your arms about. You will have to pay attention to the controller all the time - and, if you aren't in a massive open space - your surroundings, so you don't collide with things. Unless your television screen is six feet wide, it will comprise a very small part of the area in which the game is actually taking place. It will comprise a relatively small part of the game.

      The interactivity factor is way, way up there, as is the intuitiveness factor. But yes, I can understand why this would give less immersion. Immersion needs you to close off the parts of your senses which aren't directly experiencing the game, and that's not going to be easy here.

    16. Re:Am I the only one by hkmwbz · · Score: 1
      Whereas with the wiimote you are waving your arms about.
      Not if you don't want to. Wii accepts both large and small movements, so it's basically up to you.
      --
      Clever signature text goes here.
  22. Re:Wireless PS2 Remote by Anonymous Coward · · Score: 0

    Next time you replace your PS2, consider picking up the Wii instead.

  23. That's true. by Poromenos1 · · Score: 1

    Using a lightgun (or the Wiimote) is indeed much more tiring than using a mouse, especially if you're standing up. Our bodies weren't meant to hold things in front of us for extended periods of time, and I imagine you couldn't play this game without taking frequent breaks (which might be good for RSI but aren't very good for immersion).

    Otherwise, I think this is a great idea and would love to swordfight some dude in a game.

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
    1. Re:That's true. by Yahweh+Doesn't+Exist · · Score: 1

      >Using a lightgun (or the Wiimote) is indeed much more tiring than using a mouse, especially if you're standing up.

      jeez, it's not like the game forces you to stand up. sit down if you want, you're a big boy now and don't need to ask permission.

    2. Re:That's true. by JPribe · · Score: 2, Insightful
      Our bodies weren't meant to hold things in front of us for extended periods of time
      What do you think the guys do in Iraq all day???? Have you ever had to hold an M16 for a few hours in a firing excercise? No couch warrior, you don't get a break.
      --

      Why go fast when you can go anywhere? O|||||||O
    3. Re:That's true. by poot_rootbeer · · Score: 4, Insightful

      I imagine you couldn't play this game without taking frequent breaks (which might be good for RSI but aren't very good for immersion).

      Depends on what definition of 'immersion' you're using.

      The old idea about immersive gaming is kind of like being in a hot tub -- you ease yourself in, but once you're comfortable you can stay there for hours.

      Nintendo's new idea of immersion is like a diving board -- you climb up, leap off, in an instant you're enveloped by the water, and then quickly you're at the side of the pool again, ready to take another dive.

    4. Re:That's true. by be-fan · · Score: 4, Insightful

      The fact that guys in Iraq do it every day doesn't change the fact that our bodies weren't meant to. They go through a lot of training in order to hold an M16 in front of them all day --- your average gamer doesn't.

      --
      A deep unwavering belief is a sure sign you're missing something...
    5. Re:That's true. by trix7117 · · Score: 4, Funny

      I know slashdot is land of the bad analogy, but are you really trying to relate playing a video game to soldiers in Iraq?

    6. Re:That's true. by blindcoder · · Score: 2, Interesting

      Otherwise, I think this is a great idea and would love to swordfight some dude in a game.

      Practicing Kendo in my free time, that was really the first thought I had when I heard about the Wii controller.
      If there is such a game, and the controller is anything near usable, hell, I'll probably mount the controller onto my Shinai for playing!

      --
      See my blog for my free opinions.
    7. Re:That's true. by EmperorKagato · · Score: 2, Interesting

      Using mice can cause Carpal Tunnel Syndrome. Now, which one is more dangerous?

      --
      ----- You know you have ego issues when you register a domain in your name.
    8. Re:That's true. by lordmatthias215 · · Score: 1

      you do realize that every console for the past four generations or so has required you to hold a controller in front of you do play, don't you? You don't have to to stand to use the Wiimote, and you don't have to hold your arms straight to ensure proper controll. Imagine taking a Gamecube/PS2/Xbox controller, and remove the middle bridge area between the two handles. Now you know how to hold the Wiimote. In fact, since you can move the 'mote and nunchaku a little farther away from each other, it makes it easier to hold, because you don't have to rotate your arms into the center as much to keep a hold on each.

    9. Re:That's true. by Neoncow · · Score: 1
      I know slashdot is land of the bad analogy, but are you really trying to relate playing a video game to soldiers in Iraq?

      What do you mean bad analogy?? Everyone knows the soldiers in Iraq went for entertainment purposes. I mean look at all the media coverage they get?

      Oh citizens, <quote src="Gladiator">Are you not entertained?<quote>
    10. Re:That's true. by masklinn · · Score: 1

      Our bodies weren't meant to hold things in front of us for extended periods of time

      Yeah because our bodies were obviously 'meant' (as in evolved I guess?) to ... uuuh... sit in chairs all day and manipulate a PS2 controller?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    11. Re:That's true. by BarlowBrad · · Score: 1

      I'm sorry, but there is a *big* difference between holding an M16 (6-8 lb) and holding a "wiimote" (mere ounces).

    12. Re:That's true. by Anonymous Coward · · Score: 0

      My new favourite in the 'worst slashdot analogy' competition. Congratulations!

    13. Re:That's true. by Mark+Maughan · · Score: 1

      Yay! Wii will be as fun as boot camp!

    14. Re:That's true. by KingBraden · · Score: 1

      Clearly God made us so that we can easily use the PS2 and 360 controller. He does not like Nintendo, so he designed us so the Wii would fail.

    15. Re:That's true. by mausmalone · · Score: 1

      And it takes practice to learn to play DDR, which is both exhausting and fun. Gamers will learn the new control schemes if the games are fun enough to warrant playing.

      (Also, the FPS games on the Wii are designed to be played while sitting in a chair, with your arm resting on your leg ... this is what we mean by "small wrist movements, not big arm movements.")

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    16. Re:That's true. by JPribe · · Score: 1

      Your average gamers develops muscles most people don't...just like your average low handicap golfer develops muscles in their back most people don't know exist, or a guitarist gets huge forearms, or someone who faps too often....

      --

      Why go fast when you can go anywhere? O|||||||O
  24. Remember by lipoxygenase · · Score: 1

    The U-Force for old-school Nintendo? my friend bought that and really only a few games worked for it (Punchout was the most noteworthy). Now Nintendo is basically asking people adopt the same sort of control scheme (abit with much more current tech) just that this time you it isn't a "cool" option (Power glove can be throw in here too), it is a requirement. A big gamble if you ask me if the history of such devices is any kind of prediction to their sucess. Yah I'll still buy it but thats because I 3 my DS and current consoles make my girlfriends jewelery look cheap.

    1. Re:Remember by 7Prime · · Score: 1

      It can be said, though, that the MAIN reason such devices failed is that everyone involved (consumers & developers) were NOT forced into them. If, suddenly, every developer had started developing for the PowerGlove before it came out, and then spent years afterwards honing their skills in developing for it, I guarentee that everyone would have switched. Within a year, it would be considered "standard", and people would be buying them left and right. Many early games for NES "paddles" were horrendous: side scrollers that used the "up" direction to jump, games where moving was jerky and unnatural, etc. We had to wade through a lot of crap just to get to where mid-gen NES games were, but the fact was, there were a few great games here and there to get us through that period, until everyone caught on. For the PowerGlove, there wasn't that kind of development. It was a controller that was used to play games that were not designed for it, didn't require it, and didn't improve on it. This time around, there will be 25 games coming out of the docket, that's probably about 5 times as many that were ever developed specifically for the PowerGlove, in there will be a few good ones, and from those, the Wiimote has at least a pretty decent chance of taking off.

      I am guessing that the novelty of the Wiimote will last long enough for there to ammass a good number of games to get the ball rolling. Years from now, we'll be looking at things like "Wii Sports" and saying, "boy I'm glad we got through that phase" (not to wack Wii Sports or anything). But it is an adventure, it is a change, and I'm excited as hell to be able to experience it, for better or for worse. Developers have gotten too comfortable, and too secure in their design, they know it, and they even hate the fact that they've become that way, themselves (just look at the number of developers eager to take a wack at developing for the Wiimote).

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  25. Insightful? by Anonymous Coward · · Score: 1, Insightful

    Since the very first mention of the wiimote at TGS it has been explained by Nintendo staff and verified by the press that you can simply rest the controller on your knee and get most of the aiming capabilities with just minor wrist movements. So if you are really so lazy that you can't bother to play the game the FUN way, you can be a lazy couch-urchin just as easily.

  26. Wii for handicapped gamers? by phooka.de · · Score: 2, Interesting
    My wife sits in a wheelchair and can't move her hands or arms a lot. Fingers are OK. I'd have loved to buy a Nintendo, but as it seems, I'm going to wait until PS3 is out and then chose between that and the Xbox.

    I really wanted to buy the Wii, but now it seems, that with my significant other unable to enjoy much of the games, it's not an option.

    1. Re:Wii for handicapped gamers? by Makarakalax · · Score: 1

      Nintendo were trying to market the Wii at people who have never gamed before by making the wiimote. The wiimote's simple interface and few buttons are testiment to that. It's sad your wife will not be able to use the wiimote, but Nintendo's goal of trying to bring fun into more people's lives than ever before is still noble. You can't always design for everyone.

    2. Re:Wii for handicapped gamers? by JonXP · · Score: 2, Informative

      Considering the PS3 has a motion sensitive controller too, you may want to go ahead and get the Xbox.

    3. Re:Wii for handicapped gamers? by digifuzz · · Score: 3, Informative

      There's always the classic controller and if all else fails, I remember reading that there will be inputs for gamecube controllers on the side somewhere. So don't give up on the Wii yet!

      --
      http://www.digifuzz.net
    4. Re:Wii for handicapped gamers? by Anonymous Coward · · Score: 1, Interesting

      A friend of mine lost his right arm in a motorcycle accident, and before the accident he was an avid gamer. The Wii offers him the opportunity to play games again.

    5. Re:Wii for handicapped gamers? by Solder+Fumes · · Score: 1

      Who needs the Wii...how about some roller skates?

      My point is that no one is stopping you from whining that the Wii isn't handicapped-accessible, but part of the fact and tragedy of being handicapped is that you can't do things the same way other people can. There's no call to get in a huff because products exist that are aimed at the larger market, people who can use all of their functions. You should be used to this by now, instead of trying to make other people feel bad that they are able to have fun in a way that someone else cannot.

    6. Re:Wii for handicapped gamers? by CardiganKiller · · Score: 1

      I didn't hear anyone whining or getting in a huff. He's stating his situation pretty clearly and reasonably. Sheesh...

    7. Re:Wii for handicapped gamers? by heinousjay · · Score: 1

      Who do you think you are, Harrison Bergeron to free us all from our bags of birdshot? Submit to lowest common denominator thinking. You know you want to.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    8. Re:Wii for handicapped gamers? by Tweekster · · Score: 1

      He didnt get into a "huff" over it, he simply stated it will not work for some people and that he would be evaluating the two alternatives instead.

      Way to be a dick.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    9. Re:Wii for handicapped gamers? by Solder+Fumes · · Score: 1

      Why inform the rest of us? What possible purpose could there be other than to try to make some point that Nintendo doesn't care about people with limited mobility?

    10. Re:Wii for handicapped gamers? by Tweekster · · Score: 1

      Who blew you this morning?

      why dont you just ignore comments that dont interest you, instead of just being a cock to people.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    11. Re:Wii for handicapped gamers? by Anonymous Coward · · Score: 0

      I guess that is a do as I say, not do as I do type of comment.

  27. A few concerns: by PFI_Optix · · Score: 1

    The "Wiimote" (gawd I hate that even worse than "Wii") looks like it will be very cool, but there's one thing I'm curious about:

    What about if I don't find it comfortable to keep both hands on the control all the time? Playing Halo on my XBOX or any FPS on my PC, I can always take a hand away from the controls and still be able to at least aim and fire.

    And what about those people who would prefer the classic console interface? I know it's got attachments to expand its abilities, but this device doesn't seem to be very ergonomic for use as a "traditional" console controller.

    Speaking of ergonomics...has anyone said much about how this affects the user long-term? Seems to me the motions they're describing may not be good for the hand/wrist/arm if repeated. Could Nintendo Thumb be replaced by Nintendo Wrist--a nasty case of carpal tunnel?

    (I know how some people respond: "it's no different than your mouse". That's not true. I move my mouse almost entirely with my fingers, turning my wrist only slightly for long movements. I'm not saying this remote is a bad thing, just pointing out some things I haven't seen satisfactorily addressed)

    --
    120 characters for a sig? That's bloody useless.
    1. Re:A few concerns: by Anonymous Coward · · Score: 0

      Speaking of ergonomics...has anyone said much about how this affects the user long-term? Seems to me the motions they're describing may not be good for the hand/wrist/arm if repeated. Could Nintendo Thumb be replaced by Nintendo Wrist--a nasty case of carpal tunnel?

      I don't know how it works for shooters, but for a tenis or golf game, lets assume that the game writers design it so that it uses the natural motions from the game. Then, when used as intended, it's no more harmful to the body than a good game of tennis or golf. Can you use it incorrectly and cause damage to yourself or others? Of course. You can do that with anything, so don't bust on the controller for that.

      (I know how some people respond: "it's no different than your mouse". That's not true. I move my mouse almost entirely with my fingers, turning my wrist only slightly for long movements. I'm not saying this remote is a bad thing, just pointing out some things I haven't seen satisfactorily addressed)

      I'm generally the same -- my wrist gets planted on the table top, and my fingers control the mouse motion. However, for longer motions, I actually move my arm instead of just my wrist. But a mouse doesn't use a natural body motion (it just seems that way to people who grew up with a computer). We've adapted to it, just like Wii users will adapt to the controller. The well-written games will encourage people to use natural body motions causing little or no stress (in fact, the opposite), while a combination of lazy users and not-so-well-written games will gravitate toward motions stressful to the body.

      -M

    2. Re:A few concerns: by PhoenixFlare · · Score: 1

      What about if I don't find it comfortable to keep both hands on the control all the time?

      If that's the way the controller is designed to work, then tough. Either use another option if it's available, or don't play the game.

      Unfortunately Nintendo can't please everyone's personal sensibilities, especially with how they are determined to seperate themselves from MS and Sony.

      And what about those people who would prefer the classic console interface? I know it's got attachments to expand its abilities, but this device doesn't seem to be very ergonomic for use as a "traditional" console controller.

      As you said, Nintendo will be apparently be releasing more standard types of controllers.

      If you want to use a Gamecube controller, just plug it in, assuming the game allows for it - the fact that the GC ports will be there has been known for quite a long time now.

    3. Re:A few concerns: by cowscows · · Score: 1

      I've got a PS2, a gamecube, and an Xbox, and I can think of very few games where you can be particularly succesful with just one hand on the controller. You might be able to aim in shoot for a couple seconds in Halo while you scratch your nose, but you can't really play the game with one hand.

      I guess I'm not really sure what you're talking about. The Wii remote won't weight 40 pounds. You won't need both hands to lift it. You'll be able to move it just as easily with one hand as with two. Sure, you might not be able to press all the buttons at once with just one hand, but how is that different from any of the other console controllers?

      You can probably come up with some scenarios where it could get sketchy, a game requiring a lot of buttons on the remote and at the same time requiring big, quick, sweeping movements by both hands. That could get old real quick. But lets give the average game designer a little credit, and assume that most developers would realize that that's a problem, even before they begin play testing.

      If you only want the classic console interface, both Sony and Microsoft will be happy to sell you some hardware.

      --

      One time I threw a brick at a duck.

    4. Re:A few concerns: by PFI_Optix · · Score: 1

      I'm thinking about motion-sensitive games, FPS in particular.

      What I didn't put in my original post that I meant to was a reference to Hitchhiker's Guide to the Galaxy--the radio with motion-sensitive controls that required you to sit infuriatingly still in order to not change settings.

      I don't know about you, but I have a tendency to move about a fair bit when I'm gaming. It's nothing for me to shift my body 90 degrees in the middle of a firefight because my controls are independent of my movement. I wonder how comfortable this controller is for longer periods of play (>1 hour).

      I'm just thinking that it would benefit from a "release" button that would turn off the motion sensitivity while it was held down or toggled on. Something that would allow me to move myself without completely losing my place in the game. It's not easy to explain without being able to get my hands on the controllers and demonstrating what I'm thinking about, sorry it's not terribly clear.

      --
      120 characters for a sig? That's bloody useless.
    5. Re:A few concerns: by cowscows · · Score: 1

      Alright, I think I get what you're saying. I guess that's a valid concern. I imagine that Nintendo's response would be along the lines of most of their new games being designed for more casual playing, not really expecting you to sit in one place for an hour at a time.

      Not that that's a perfect answer. I guess you'll just have to wait for a lull in the game to reseat yourself, or pause it or something.

      --

      One time I threw a brick at a duck.

    6. Re:A few concerns: by Anonymous Coward · · Score: 0

      For those of you worried about getting tired swinging around a 2lb piece of plastic, I believe I remember hearing the Wii would be able to use Gamecube controllers as well.

      If you are worried about getting tired or injuring yourself with this device, might I suggest playing fewer video games and go to the freakin' gym.

    7. Re:A few concerns: by eclectrica · · Score: 1

      What about if I don't find it comfortable to keep both hands on the control all the time? Playing Halo on my XBOX or any FPS on my PC, I can always take a hand away from the controls and still be able to at least aim and fire.

      So you're saying the Wii should come with a beerhat? If you're playing Halo one-handed for any other reason... I'm concerned.

      --
      "You encounter a syphilitic orc. Roll to defend yourself."
    8. Re:A few concerns: by justchris · · Score: 1
      That will vary depending on the game. For most FPS, you move with the nunchuk and aim/fire with the Wiimote, so you can set the nunchuk down, and aim/fire with the Wiimote 1-handed if necessary.

      As for people who 'prefer' the classic controller, most of that preference comes from having used it for years. There is essentially no difference between the Wiimote-Nunchuk combo and a classic controller, except that you can move both hands independently of each other (and, of course, certain difference in where buttons and such are located). I'm not sure what you mean about ergonomics, but both the nunchuk and Wiimote are designed to be very comfortable. However, the Wii does have a classic controller that can be used which is (annoyingly enough) set up almost exactly like a dual shock controller, only shaped differently.

      No one has said much about the long term effects, but from what I know of RSI's, the Wiimote should not be a problem as long as you aren't doing the exact same movement repeatedly. RSI's are a result of repeating a single movement, varied movements (such as those made when performing different hits in tennis) are generally less of a problem (unless you do it for several hours a day, day after day, then it can become an issue, but then, the movements made with a standard controller present the same issue, as does using a keyboard).

      As for your question in a later comment about shifting your entire body during a game, that is a concern. That may be what the 'Home' button on the Wiimote is for, but no one actually knows for sure.

      --
      just some guy
  28. Oh boy! by zubinjdalal · · Score: 1

    Repetitive stress wrist injuries... here we come!

    1. Re:Oh boy! by poot_rootbeer · · Score: 1


      Come on, it's not like wrists weren't designed to flex. If Buddy Rich could play drums for 68 years, I would expect most people in good health are capable of flicking a 2-ounce remote control with their writes for a few minutes a day.

    2. Re:Oh boy! by CaseM · · Score: 1

      Don't let em fool yah - everyone posting on /. knows that wrists are flexible enough to give them a solid 5 minutes of play time a day.

  29. wiimote? by Anonymous Coward · · Score: 0

    You just have to watch the wii dance : http://www.youtube.com/watch?v=8_drrgyeA5U

  30. I forsee... by a4r6 · · Score: 1

    lawsuits against Nintendo because of repetitive stress injury from waving the thing around.

    1. Re:I forsee... by Yvan256 · · Score: 0

      Yeah, lawsuits almost killed Logitech a few years back. ...

      Oh wait, it didn't.

  31. Hot Coffee by Eric+Coleman · · Score: 5, Funny

    Can you imagine the kind of movement you have to do for the Hot Coffee mod on this console?

    And the speaker in the wiimote could make some noises as well. Squishy wet noises of... um... hot coffee, yeah!

    1. Re:Hot Coffee by goodenoughnickname · · Score: 1

      Yes, you control a biscotti with the Wiimote.

      It sounds like a fun game! I don't know what you're alluding to...

    2. Re:Hot Coffee by Anonymous Coward · · Score: 0

      Would you rather play with Wii-mote or with your Wii-self?

    3. Re:Hot Coffee by not-enough-info · · Score: 1

      Here's a picture of the attachment for that mod (lower right panel).

      --
      ---k--
      </stupid>
    4. Re:Hot Coffee by Hannah+E.+Davis · · Score: 1

      Don't forget: it vibrates too ;)

  32. Power Pad by kurtis25 · · Score: 2, Interesting

    I will buy when nintendo combines this with the power pad. You acctually have to walk to move in an FPS or walk and jump in mario. Talk about a work out, maybe bring back the guns and combine all three for the ultimate FPS game or sensory over load I'm not sure which one.

  33. Re:fps? by Don853 · · Score: 1

    In case that wasn't a joke, First Person Shooter

  34. Win or Lose by necro81 · · Score: 3, Interesting

    I really have to give Nintendo a lot of credit for going out on a limb and trying something new. When you think about it, game controllers haven't changed much in the last 20 years. You have a controller with a joystick or direction pad and a couple of buttons. Making the joystick analog instead of directional is an evolutionary change, as is having more and more buttons. The rest is just ergonomics - making the controller comfortable and sleek rather than a thumb-killer. Folks have been able to dress up controllers to look really cool, but they are essentially unchanged from the days of Atari and the NES.

    This, on the other hand, is like a whole 'nother branch on the evolutionary tree. I hope that it gains some real traction and gets game developers thinking in unconventional ways. The samples from E3 indicate that they have already begun to do so. And, if imitation is the best form of flattery, it appears that sony is paying attention, too.

    1. Re:Win or Lose by HellPhish · · Score: 1

      I don't know if this has been said yet, but Nintendo has innovated pretty much every major piece of controller for the last 20 years. Back when everyone was using a stick with a button on the top, they came out with (gasp!) the D-PAD. Since then every major system has followed suit and includes a D-PAD on their controller.

      Their next trick was shoulder buttons on the SNES. Once they did that, you started seeing shoulder buttons on every console.

      The list goes on; analog sticks, vibration feedback, tilt-sensitive control (lol sony), etc. Nintendo innovates, and the crowd follows.

    2. Re:Win or Lose by Mark+Maughan · · Score: 1

      People keep repeating this, but it is not true.

      The D-pad was earlier seen on the Intellovision and even the Microvision.

      Analog sticks, vibration feedback, ... all existed proir to anything Nintendo made.

      Nintendo innovates controllers like Microsoft innovates software: they don't. But they do make obscure things coherent and mainstream.

  35. Re:Wireless PS2 Remote by Anonymous Coward · · Score: 0

    Give me a wireless PS2 Remote over this any day ...

    This article isn't about retrogaming...

  36. Anyone got a mirror? by Anonymous Coward · · Score: 0

    Anyone got a mirror?

    1. Re:Anyone got a mirror? by prof187 · · Score: 1

      they actually link to another page which has more than them: http://e3cast.com/?cat=3

      --

      My other sig is an import.
  37. Not all that for fps by Sark666 · · Score: 4, Informative

    The mouse and keyboard is perfection but it would be cool if there was an alternative even for a more emmersive factor.

    I posted this awhile back on digg on the topic:

    What I'd like to hear is just exactly how the wii controller works with a fps.

    We all know the venerable mouse/keyboard combo is the superior method for most, with consoles lacking in the precision using a dual analog method.

    I'm trying to picture exactly how a fps would work with I assume would be the nunchuck mode.

    So the addon part of the controller would replace the wasd, but how would the actual aiming work.

    Because what's perfect with the mouse is, you can position it slowly for accurate aiming, or whip it around to do a quick 180'. Now the thing is when one does this quick movement of the mouse, you have to lift the mouse to recenter it, how would that work when translated to the wii?

    In one scenario I can picture the motion sensing tracking where your aiming and the onscreen gun actually remains center like a traditional fps and just your view changes.

    This works fine when facing one direction, but say you want to quickly turn around? Wouldn't one end up not facing the screen if they simulate a turning around motion? Because the problem is, how do you simulate the lifting of the mouse to recenter?

    Or they could make it that the onscreen gun is 'free floating' and can aim at the edge of the screen, and you could use the analog stick to actually change orientation or by aiming at the far edge of the screen, your view rotates. But I could see that being a fixed speed, kind of like rotating in descent.

    So even though this controller looks really cool, and might add some truely new styles of gameplay, I'm curious how the nunchuk fairs with a fps. I think it's obvious that it's going to be superior to console's dual analog history of controlling fps's, but can it match a mouse? Or maybe the added 'submersion' by just playing with the controller would make up for any shortcomings?

    And someone directed me to this article:

    http://www.gamespot.com/e3/e3story.html?sid=615026 3&pid=928517

    A relevant bit:


    "Before getting too much further into describing the demo level, we'll talk about how the control scheme is handled in Corruption. The game uses the remote-plus-nunchuk configuration, where you'll want to use the remote in your dominant hand, as that is what handles aiming. Simply point the remote at the screen to aim Samus' arm cannon. The cursor actually moves within the screen, instead of being fixed to the center of the screen as with most first-person shooters. This makes it possible to aim and fire at something you see without moving Samus, but the tradeoff is that your ability to turn quickly is compromised. To turn, you'll need to move the cursor all the way to the edge of the screen, at which point Samus will begin turning. There's definitely a learning curve involved with getting used to how the Wii controller works for aiming, but thankfully you can press on the Z trigger on the nunchuk to lock on to a target, which keeps the interface feeling somewhat consistent with previous Prime games. The lock-on only works if you have an enemy somewhat close to the center of the screen, so it's not exactly a crutch--and lock-on won't work on very fast-moving targets, plus enemies can often break out of target lock by dodging back and forth."

    "We did have some trouble here and there when the sensors seemed to have trouble reacquiring the signal whenever we put our hands down--finding that invisible plane where the sensor wants your hands to be can be a little tricky or frustrating if you put your hands down for any reason."


    That certainly doesn't sound like a revolutionary way to play a fps, esp if it has a need to give the player a button to lock on to enemies. Sounds like it getting around the same old limitations that console controllers have when playing a fps.

    And I haven't seen the vids yet, I'll check them out now, but I don't think the wii will revolutionize the fps.

    1. Re:Not all that for fps by grumbel · · Score: 1

      ### What I'd like to hear is just exactly how the wii controller works with a fps.

      Did you ever play TimeSplitters or PerfectDark? When you go into aim-mode in those games you get pretty much what the Wii will do or at least how the first games will do it, ie. you use the Wiimote basically the same as a lightgun when you aim at the screen and to turn you have to move your pointer out of the screen. The important point here is that the crosshair is *not* centered on the screen. OperationFlashpoint is another game that works with a non-center crosshair. Now the thing is that you won't get full turn-as-fast-as-you-can style of gameplay like with a mouse, turning left or right will still be very similar to a standard analogstick, just probally with a larger range of movement.

      ### Because what's perfect with the mouse is,

      The mouse is precise, it is however not 'perfect', there is more to good controls then accuracy. For example I can easily imagine a controller that would be much more precise and easy to use for Guitare Hero then that plastic guitare, however, the point isn't to have precision, but something that works well with the game and in Guitare Hero half the fun comes from being able to manage that non-intuitive plastic guitare instead of just having to press a few buttons. And I imagine it being not much different with the Wiimote, lightguns are after all lots of fun, not because they are more precise then the mouse, but simply because they let you as a player get a more realstic feel for aiming then just move the mouse a bit up and down. Another advantage of the Wiimote is that it requires much less turning around then a mouse, since only the cursor moves, not the whole who, thus it probally will work great for those that suffer motion sickness. I am however not so sure if the Wiimote will ever work for pro-gamer matches in something as fast as UT.

      My biggest unsolved problem with the Wiimote so far is what happens when you do not play, ie. what happens if you put your hand to a rest for a second and forget all aiming? Will your character start to spin around like crazy since your pointer points into pretty random direction or will there be some magic that stops it from happening? It simply doesn't look like there is an easy straight forward solution to that problem. The only real solution I could imagine is designing games that really are fundamentally different from todays games and for example don't use the Wiimote as just a mouse replacment, but really as 'your hand in the game', that however leaves the question open how you would then actually move.

      The Wiimote is an intersting device, but I am far from certain that it will work half as good as most people seem to think it will. And there is of course the throuble with the games, will people figure out how to use it in a good way? Or do we get just classic games with a cursor added (Zelda, Mario, I am looking at you...)?

    2. Re:Not all that for fps by ArmyOfFun · · Score: 1
      I see no reason a developer couldn't create a PC-like configuration the user could select. In the PC configuration, you control the wiimote exactly like a mouse. Left-right-up-down movements moves your aiming reticle according to your sensitivity settings (you don't actually have to aim at the screen). In addition to that, you get a "lock" button (probably the A button) which would be the rough equivalent of lifting up your mouse, it would temporarily disable or lock your reticle. So, to quickly turn, instead of flick mouse right-lift mouse-reposition mouse-flick mouse right again, you flick wiimote right-push and hold lock button-reposition wiimote-release lock button-flick wiimote right again.

      if it has a need to give the player a button to lock on to enemies
      I thought the article said the lock-on was to keep a consistent feel with previous Prime games, not that it was needed.

      I don't think the wii will revolutionize the fps
      Does anyone? I thought the excitement was over the fact that a console might finally get a FPS control-scheme on par with the PC FPS control-schemes. I suppose people were also excited that you could use FPS sword play would be a lot more fun.
    3. Re:Not all that for fps by Swifti · · Score: 1

      Metroid Prime 3: Corruption has two modes associated with it. The first mode described in the GameSpot article has the regular settings by which orientation is controlled by means of controlling the velocity in which you turn by having deadzones at the sides of the screen. However, there is a another, "Expert" control scheme available in Metroid Prime 3 which allows you to control orientation by means of relative positional movement, just like a mouse.

      Console FPSs have struggled with this for years. Controlling the velocity by which you turn and look using analog sticks as if you were in a flight sim doesn't give you the coordinate precision that a relative movement positioning device like a mouse can give you. With the Wii, console gamers finally have a device that gives them the precision of a mouse that they can use without a proper flat surface. If the Wii were to ever go cross-platform multiplayer with PCs, Wii FPS fans would probably be the players that can on average stand a chance against keyboard and mousers compared to the PS3 and X360 players who have to rely on the velocital controlling movements of their analog sticks.

    4. Re:Not all that for fps by Anonymous Coward · · Score: 0

      The mouse and keyboard is perfection but it would be cool if there was an alternative even for a more emmersive factor.

      WE did that at the last LAN party.. we had several people that ran around and smacked you in the back of the head if you go shot from behind.

      REally increased the game immersion.

    5. Re:Not all that for fps by chrysrobyn · · Score: 1

      When the Wiimote is pointed at the screen, you obviously intend to be aiming, so that's your fine control. The analog joystick is probably for directions -- forward back side to side like the keyboard is today. Left to resolve, of course, is the fast turnarounds. I'd like to suggest that you could be running around pointed ahead, ready to fire. You're motivated to turn, so you point the gun off the screen to one side (left, right, up, down, whatever). The speed at which you move the Wiimote suggests how fast you want to turn. When you're done, you either want to switch to fine aim mode (Wiimote back at the screen), or want to be able to shoot at people in the way (also forward). So, it's easy to use "at screen" and "just flipped away from the screen" as the commands to indicate what you request. I think it would feel very intuitive too.

  38. Grammar Police, Signing Off by jacobw · · Score: 2
    And once again this poses the question- is this the future of gaming UI?

    Something about this sentence caught my eye, but it took me a few moments to figure out what:

    It says "poses" the question, not "begs." Perhaps the efforts of anal-retentive grammar fascists like me are finally paying off.

    Oops-- I mean, "Perhaps the efforts of anal-retentive grammar fascists like me are finally things off of which is paid."
    1. Re:Grammar Police, Signing Off by Eric+Coleman · · Score: 1

      "...anal-retentive grammar fascists..."

      Is that anything like having a dictionary up your ass?

    2. Re:Grammar Police, Signing Off by The+Only+Druid · · Score: 1, Informative

      Actually, you can end a sentence with "off" and other prepositions. The idea of not ending English sentences with prepositions is a relatively new one, as opposed to being "classical" grammar. Moreover, it was simply imported from Latin into modern English without any reason other than the belief that Latin was more erudite somehow.

      Of course, besides that, your sentence "...finally paying off." actually isn't ending on a preposition at all: it's ending on a verb-phrase. "Paying off" is a single unit, a verb-phrase that sits in a sentence as a normal verb. You can see this because you can seamlessly replace this verb-phrase with a synonymous single verb (e.g. "succeeding"), resulting in an equally clear and identical in meaning sentence ("...finally succeeding.").

      --
      "Stumble before you crawl"
    3. Re:Grammar Police, Signing Off by SirDoctorProfessorJa · · Score: 2, Insightful

      Retard.

    4. Re:Grammar Police, Signing Off by EinZweiDrei · · Score: 1

      ...Really.

      --
      Perhaps life really is full of possibilities.
    5. Re:Grammar Police, Signing Off by Anonymous Coward · · Score: 0

      "Off" is not a preposition.

  39. Measured Enthusiasm by be-fan · · Score: 1

    Has anybody read this month's EGM? There's in interview in there with Miyamoto, in which he is asked how the Wiimote will be used in Twilight Princess. He said it'll be used for things like aiming the bow, but will not use it for actually controlling Link's sword. He noted that they tried to do that, but it was too tiring for players.

    In my mind, that's a pretty big confirmation of the problems many people expected the Wiimote to have. Gyroscopic controllers aren't new, and they've failed in the past for exactly the same reason --- they're too tiring to use. If the Wiimote is actually too tiring for long term use, its possible that it'll be used much sparingly in conjunction with a more traditional control style. Or, perhaps it'll be used mainly for the games intended at the "30 minute non-gamer" gamer market that Nintendo is trying to create.

    --
    A deep unwavering belief is a sure sign you're missing something...
    1. Re:Measured Enthusiasm by SpartacusXIII · · Score: 1

      If the Wiimote is actually too tiring for long term use, its possible that it'll be used much sparingly in conjunction with a more traditional control style. Too tiring? Oh come on, its like we're all nerds or something. I really dont think that will slow people down. Dance Dance Revolution has had fairly descent success, dispite the fact that your feet are constantly moving. I find no reason that the Wii remote would be even that difficult to do, or have at least that much success.

    2. Re:Measured Enthusiasm by Ashe+Tyrael · · Score: 1

      So, the Star Wars lightsaber game isn't going to happen then? :)

      --
      "How fine you look when dressed in rage."
    3. Re:Measured Enthusiasm by be-fan · · Score: 1

      A DDR round is short, a few minutes at most. A dungeon in Zelda can take hours.

      I don't disagree with you that the Wiimote will at least achieve the success of DDR. For short rounds of activity, it seems quite usable indeed. My point is, rather, that its limitations may prevent it from being very useful in more traditional games. Zelda is the Nintendo franchise that appeals to the most hardcore gamers in Nintendo's audience, and if it can't utilize the Wiimote fully, then that doesn't bode well.

      I should also point out that with regards to gaming consoles, the conventional wisdom of "hardcore = minority" is turned on its head. The people you're deriding as "nerds" are actually the bulk of the gamer market. You know, those people Nintendo has to sell consoles to. You could argue that Nintendo might convert a lot of non-gamers into casual gamers, and you might be right, but as of yet, casual gaming is still a fledgling market.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Measured Enthusiasm by lordmatthias215 · · Score: 1

      I think the fact that Miyamoto addressed this issue means they've probably gone a long way in preventing it. I highly doubt that pointing the cursor at a bad guy will get tiring, even after a few hours. And while a single DDR round is short, the large majority of people I know who play the game do so for over an hour straight. Sure they get tired and sweaty, but it's enjoyable.

    5. Re:Measured Enthusiasm by cowscows · · Score: 1

      All I got from that statement is that it's too tiring to use for continous sword fighting type movements. In my never humble opinion, the pointing ability of the controller is far more interesting than the ability to swing it around.

      --

      One time I threw a brick at a duck.

    6. Re:Measured Enthusiasm by prockcore · · Score: 1
      Gyroscopic controllers aren't new, and they've failed in the past for exactly the same reason --- they're too tiring to use.


      Guitar Hero's controller is tiring to use.. especially since you can't really use it well sitting down.

      That doesn't prevent it from being one of the more popular PS2 games in the past 6 months.

      Maybe playing a video game for 5 hours straight isn't such a good idea after all.
    7. Re:Measured Enthusiasm by be-fan · · Score: 1

      I think the fact that Miyamoto addressed this issue means they've probably gone a long way in preventing it.

      That's spinning the issue. The fact is that "you can swing the remote to swing your sword in the game" is one of the most commonly used justifications of the Wiimote, and Miyamoto himself decided it wasn't going to fly in one of Nintendo's flagship franchises.

      That doesn't mean the Wiimote is going to fail, but it should certainly temper some of the unbounded enthusiasm for the device.

      --
      A deep unwavering belief is a sure sign you're missing something...
    8. Re:Measured Enthusiasm by be-fan · · Score: 1

      However, the sword-swinging example is used very often in justifying the Wiimote. If that's not practical (because it's too tiring), the whole idea of using the Wiimote to mimmick real-life movements comes into question, at least for a certain class of games.

      Pointing is substantially more applicable, since it can be done by only moving the wrist, but if the pointing is the most important thing, how is it better than a mouse?

      --
      A deep unwavering belief is a sure sign you're missing something...
    9. Re:Measured Enthusiasm by justchris · · Score: 1
      I understand your point, but the thing to remember is, video games aren't very realistic.

      If you've ever been in a sword fight, you know they don't tend to last very long. Long drawn out wars in the middle ages were done by people with lots of training, and who were pretty high on adrenaline because they were in danger of their lives.

      I have no doubt an adequate sword fighting game could be made, but it's not suitable for Zelda, because Zelda is 100 hours of gameplay, with a lot of sword fighting involved.

      And actual game using the Wiimote as a sword fighting mechanic would have to be primarily focused on that, and each fight would only be about as long as a fight in your average fighting game (Soul Calibur, Street Fighter), with the ability to take a small break between fights to rest. A 10-minute fight, with a 1-minute break, would allow an average gamer to probably work their way through 20 or 30 fights in one sitting before they get too tired to fight anymore.

      It also depends a lot on what type of fighting style you're using. A fencer uses very small movements, but tends to have longer fights. Those fights would not be very tiring at all. Using Iajutsu would require much more intense movements, but such a fight would be over within seconds (if you're any good). Using any standard samurai, ninja or knight fighting style, you would tend to see much larger movements, and those would definitely be the most tiring. Also to be noted, most fencing attacks (except lunges) are done using only the wrists as well. And the Wiimote is substantially lighter than a Rapier. By a lot. I mean, a whole lot, and don't even get me started on people fencing with Sabres.

      As far as the pointing, it's better than a mouse because it not only has height and width, it also has depth. Not only can you point at things to the right, left, top and bottom but you can also point at things farther in. There are a lot of ideas that can be borne of such possibilities. Maybe between the Wiimote and Vista's 3D GUI, 3D mice will become popular.

      --
      just some guy
  40. Re:Total Revolution - flame on by thatguywhoiam · · Score: 3, Insightful
    Nintendo have done well this round....I'm buying three at or near launch. (one for me, me bro and me mam) And at least 6 to 8 games between the homes.

    Then you are a huge sucker.

    I'm sorry, its time to burn some karma. Repeat after me: The Wii has not shipped. You barely know anything about it aside from press releases and E3 demos.

    Seriously, what happened to waiting until we actually can get our hands on these things before deciding which console to go with? I mean, I'm happy for you and all, with this remarkable rescient clarity for who has 'done well in the round that has yet to happen...' But I, for one, will actually wait to play each console.

    I've tried one new console, X360, and I liked it. But I haven't bought anything yet because there are two more in the pipe. Right now I see each of these boxes as having a significant strike against it: The PS3 is going to (probably) cost too much; the X360 relies heavily on Live! for value and has no standard HD; and the Wii can't do HD.

    Sorry for the rant, just sick of all these kneejerk reactionary posts. As far as I'm concerned, I don't take Nintendo's amazing eyepopping demos with any less salt than Sony's and Microsoft's amazing eyepopping demos. Give me the games, then we shall see.

    --
    If Jesus wants me it knows where to find me.
  41. Re:fps? by Anonymous Coward · · Score: 0

    Because FPS means first person shooter. why parrents post would be modded troll, i dont understand.

  42. Re:Total Revolution - flame on by joshsisk · · Score: 5, Insightful

    Right now I see each of these boxes as having a significant strike against it: The PS3 is going to (probably) cost too much; the X360 relies heavily on Live! for value and has no standard HD; and the Wii can't do HD.

    If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years... I think most people are also in the same boat, planning to upgrade to HDTV in a few years but not yet.

    I personally will not buy the Wii until i've had a chance to play an in-store unit, but as long as it's pretty fun, I'll be getting one. At $250-$300 including Zelda, that's not an outlandish purchase.

  43. Re:Total Revolution - flame on by Anonymous Coward · · Score: 1, Insightful

    Well, to be fair, not all of the people raving here about how the Wii is the answer to all of life's problems (before it's even shipped, as you point out) are mindless fanboys, suckered into believing marketing hype.

    In fact, I'd say only about half of the people heaping praise on Nintendo and the Wii are fanboys.

    The other half are almost certainly astroturfers.

  44. Low cost also by Anonymous Coward · · Score: 2, Informative

    You also have to take into account that the Wii dev kit is $2000, compared to the 360's $20 000 price tag. As such, poor media arts students like me can afford to use it as a practical application of their class work.

  45. Hope it has a wrist strap by Esion+Modnar · · Score: 2, Insightful

    Hate to be going for that backhand shot, have the thing slip out of my fingers, and go right through my (hypothetical) $3000 TV.

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
    1. Re:Hope it has a wrist strap by knn03 · · Score: 1

      The ones at E3 had wrist straps.

    2. Re:Hope it has a wrist strap by Lumpy · · Score: 3, Funny

      if your TV is so cheaply built that a 3 ounce plastic remote can go through the front glass then you either need to stopping for AV equipment from the back of vans in parking lots or have someone go with you to buy your gear to keep you from buying things made from tinfoil and thin plastic.

      My Panasonic 48" Plasma can take a 6 ounce remote being thrown HARD at the screen without damage.

      Having a friend over that drank way too much at the Superbowl party was that way to discover that one.

      --
      Do not look at laser with remaining good eye.
    3. Re:Hope it has a wrist strap by geminidomino · · Score: 1

      Having a friend over that drank way too much at the Superbowl party was that way to discover that one.


      Hopefully you were prepared to kick his ass in case that discovery turned out the other way...

  46. The strength of Wii is that it's not just FPS by WillAffleckUW · · Score: 3, Insightful

    But that it makes a lot of non-FPS games really fun to play.

    Not every stick you see on the ground is a gun. Some can become swords. Some can become walking sticks, or pitons to use as you climb Mount Everest without the use of your left leg. Some can become claws as you become a crab beneath the waves. Some can become fishing rods, as you wait patiently for the slippery silvery salmon to go by.

    The attraction of the Wii is that many things become fun - not just one.

    --
    -- Tigger warning: This post may contain tiggers! --
  47. Great Idea? by Telastyn · · Score: 1

    It might be a better controller than the standard for FPSes (what isn't?), but I'm highly skeptical that it will grant better control, enough controls, or the low energy requirements of the standard mouse and keyboard.

  48. Maybe right/click on the links... by wikthemighty · · Score: 1

    ...that say Downloadable Movies (Quicktime) ?

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  49. Console wars. by FatherOfONe · · Score: 2, Interesting

    I first need to say that I am a fan of Nintendo and to a large degree Sony. Now having said that, I can't see a controller "selling" a console. The only advantage the Wii has that the other console makers can't copy is "Mario and company" and possibly price. The HUGE disadvantage it has is its performance compared to a year old 360 and even more to the PS3.

    I hope Nindendo does well, and there are a ton of fanboys out there that will buy whatever Nintendo puts out, but I honestly don't see this doing much better than their gamecube. Now I am not saying that the cube did bad, but I honestly don't think a controller will win Nintendo the next console war. What has and will help them possibly win it is the price of the PS3. However, that is a somewhat scary position to be in. All it takes is a serious price drop in the PS3 and a "similar" controller to take away two of Nintendos strongest advantages. That leaves them with "Mario" again, and to be honest that may be enough. I am curious about how many 3rd parties jump on board this time around, and what their development kits offer. Also, I am curious where the 360 will fit in to this mix. It appears that they will have Nintendo on the "low" end and Sony on the high end. I can't see the average consumer picking a 360, at its current price point over the Nintendo (because of Mario and friends), or a PS3 because of the backward compatibility and the hardware advantage. Now if Microsoft lowers the price of the 360 to the same level as the Wii then that will put some pressure on Nintendo, but again you have the "Mario" factor.

    So my long winded point is that I don't see a controller putting Nintendo to #1 in the console wars. If the controller is the coolest thing since sliced bread, it will be copied by everyone within a year. So at the end of the day it comes down to the games and hardware. Will Nintendo have the games? Will the 360 just have rehashed PC games?

    --
    The more I learn about science, the more my faith in God increases.
    1. Re:Console wars. by Anonymous Coward · · Score: 1, Informative

      Two Points:

      All it takes is a serious price drop in the PS3 and a "similar" controller to take away two of Nintendos strongest advantages

      There has never been a major add on for a console that has done particularly well; best case is that 10% of people who own your system will buy the add on, thus after a system has left the store it is complete. Also, expect the PS3's first price drop to put it in the $400 range, and their second price drop to put it in the $300 range; thus it will be 12-18 months before it is an expensive console, and 24-36 months before it is reasonably priced (they will never compete on price with the Wii because by then the Wii will probably be $99-$149).

      The HUGE disadvantage it has is its performance compared to a year old 360 and even more to the PS3.

      Honestly, how do you know there is a Huge performance disadvantage? When the XBox 360 was at E3 last year most of their games looked as bad as anything we've seen on the Wii (even most PS3 games looked pretty plain this year); what sold the power of the PS3/XBox 360 was videos of games that have yet to be released.

      What we do know about the Wii's hardware is that it has a Custom Power PC based CPU and a Custom GPU that are both produced using a 0.09um process (as compared to the 0.18um process used on the Gamecube). Being that I don't think Nintendo through away a bunch of money to IBM and ATI you could make conservative estimates that the Wii has a CPU in the 2GHz range, that it handles 2 threads at a similar level (performance per cycle) as the Gamecube did, thus the CPU would be about 8 times as powerful; you could assume similar theoritical performance gains from the Wii's GPU. A rumor I have heard from reliable people is that Nintendo does not believe that games should be too focused on photorealism and that building complicated shaders for that purpose is a waste of money; thus the rumor implies that the Wii's shader performance is only about twice what the original XBox's shader performance is. Basically, you'd have enough power to do some cool shader effects on items but would not have the necessary power required for full normal mapping and material effects through-out a scene.

    2. Re:Console wars. by Anonymous Coward · · Score: 0
      Also, I am curious where the 360 will fit in to this mix. It appears that they will have Nintendo on the "low" end and Sony on the high end. I can't see the average consumer picking a 360, at its current price point over the Nintendo (because of Mario and friends), or a PS3 because of the backward compatibility and the hardware advantage.


      I don't agree with this. I believe, as do many others on other sites I frequent (including a few here on /.), that there is actually not much of point for the average joe to get a PS3, at least based on your criteria. For the price of the non-ripoff PS3, you can get both a 360 and a Wii. The PS3 has already gotten a lot of negative press with its price point as well as its *surprise* overhyped performance. And the millions of people who already have PS2s aren't gonna be buying $500+ just to play last generation games.

      The best reason I've heard for getting a PS3 are the exclusive games. But most of the really good ones are a 3rd party franchises that've already appeared on both MS and Nintendo consoles in the past...

      Will the 360 just have rehashed PC games?


      I honestly wouldn't be surprised if PS3 will be just as big on PC ports as the 360/Xbox, given that they've already got Unreal 2k7 slated for it. But that point is irrelevant either way. I got an XBox last generation PRIMARILY to play those "rehashed" PC games. Not everyone has a rig that can play Doom 3, and not everyone wants one either. Being able to play a still-impressive PC game on a moderately-priced console without the trouble of having to purchase, install, and maintain a pricy new graphics card (and experience the joy of it being underpowered within 2 years) is, believe it or not, actually a draw for consoles.

      A console being able to play Crysis is a plus, not a minus.
    3. Re:Console wars. by FatherOfONe · · Score: 1

      There has never been a major add on for a console that has done particularly well;

      The dual shock controller did well. My point is that offering additional functionality is you own a motion controller isn't that big of a deal. But then again perhaps you are correct and that is why Sony put it in their console as well. Time will tell.

      Now again, I like Nintendo and Sony. I am on the fence on what system I will buy and the controller has ZERO effect on my decision. It comes down to cost and good games. As far as the performance difference goes, you can believe what you want to, but most people agree that the 360 has a strong edge in performance over the Wii and the 360 isn't as powerful graphically or processor wise as the PS3. Does that mean that any of these consoles will suck in regards to graphics and gameplay? Nope.

      Here is the way it breaks down for me.

      Wii advantages
      Cost - It should be cheaper, and thus I could buy more games.
      Mario games - I have mentioned this before but Nintendo is the king of family games

      Wii Disadvantages
      HDTV 1 -I have a HDTV and this system doesn't support it.
      HDTV 2 -I want to play HDDVD's and thus I would need to buy another player.
      3rd Party Titles - Time will tell on this one, but if history is any indication, common games will not be ported to the Wii as often as the PS3, Computer and 360.

      PS3 advantages
      HDTV Support 1 - The console supports 1080P.
      HDTV Support 2 - The console gives me a HDDVD player.
      Legacy Support - I have a ton of PS2 games that the family still plays
      Linux support - This has some cool potential for me.
      OpenGL support - I love the fact that Sony chose to support OpenGL.

      PS2 disadvantages
      Cost - For me this isn't too bad. For some this will be an issue.
      Launch Titles - Little to no kids (10 and under) games at launch
      Mario - No Mario, Zelda etc.

      So in my household there is a decision to make and as I see it now, the PS3 can easily address two of my concerns over time. Those are Cost (small issue) and Launch Titles. If the system comes with two controllers (wireless) and I can get a good "family" game at launch for say $700, then I will go with the PS3. If there isn't any family games and I can't get my hands on a PS3, then I would probably by a Wii at launch (assuming they are also not sold out), then buy a PS3 later for Blu-Ray. Now if I could get a Blu-Ray player later for say $200-300 then I would skip the PS3 completely.

      --
      The more I learn about science, the more my faith in God increases.
    4. Re:Console wars. by FatherOfONe · · Score: 0

      don't agree with this. I believe, as do many others on other sites I frequent (including a few here on /.), that there is actually not much of point for the average joe to get a PS3, at least based on your criteria. For the price of the non-ripoff PS3, you can get both a 360 and a Wii. The PS3 has already gotten a lot of negative press with its price point as well as its *surprise* overhyped performance. And the millions of people who already have PS2s aren't gonna be buying $500+ just to play last generation games.

      First, I am a fan of both Nintendo and Sony, and I want to make that clear again.

      Next, do you honestly believe that Sony won't sell every PS3 made this year? Do you believe that they won't sell their first 6 million units in 4 months? Trust me they will. The question is if they will be the first to break over 20 million. After the first 6 million units are sold and the fanboys all have their PS3, then what happens? To answer that we need to look at the percentage of console sales on a per month basis. To be specific, we need to look at what percentage of consoles sell during the Christmas season. By most estimates over 80% of all console sales occur during this time, so if Sony sells every single console they can produce this Chrismas then they can consider that a success. They then can monitor the market and if needed adjust pricing. Understand that Sony will cement Blu-Ray as the defacto standard of next generation players. That is huge. So Sony has a full year after the launch before they have to "worry" about the average Joe wanting to buy one for his kid.

      The best reason I've heard for getting a PS3 are the exclusive games. But most of the really good ones are a 3rd party franchises that've already appeared on both MS and Nintendo consoles in the past

      All consoles have their great exclusive games. Currently Sony has the most games, but in my opinion Nintendo has the best kids games that will never make it to the PS3 or 360. That doesn't appear to be changing at all with these new consoles. Sony and Microsoft are targeting a far different audience than Nintendo. Thus it is my prediction that the Wii will be much like the Cube in 3rd party titles.

      I honestly wouldn't be surprised if PS3 will be just as big on PC ports as the 360/Xbox, given that they've already got Unreal 2k7 slated for it.

      You may be correct, because this is the generation of consoles that will have the same functionality as computers, and in some ways you could consider the PS3 a computer. 1900X1080p resolution, HD, bluetooth, Linux, openGL...

      Time will tell, and all consoles look like they will have fun games, but my point is that the controller on the Wii will not make a significant difference in sales in the long run. Most people who would consider the Nintendo would do so even if it didn't have the "wand" controller.

      the PS3 has already gotten a lot of negative press with its price point as well as its *surprise* overhyped performance. And the millions of people who already have PS2s aren't gonna be buying $500+ just to play last generation games.

      The PS3 has gotten a ton of press. When you take on one of the largest companies in the world and are going to probably crush out their competing format in HDDVD, they will use everything possible to hurt your sales. The ironic thing is that for once Microsoft is having done to them what they do to other companies. A company is bundling in some technology, selling it at a loss and they are complaining about it. You just have to laugh. Now for the 90 million PS2 owners that you say won't buy a PS3, I say that 6 million will buy it as soon as it is produced. You will NOT see one on a store shelf until months after next year. Those 90 million PS2 owners will eventually buy a system and all it takes is Sony to lower the price point to "retain" them.

      So in my opinion it breaks down to this: Sony will own the high end, they have the most advan

      --
      The more I learn about science, the more my faith in God increases.
    5. Re:Console wars. by cowscows · · Score: 1

      Yeah, but the thing is, the controller and the games will be strongly inter-related. Like the unique hardware on the DS has allowed a bunch of really popular games to be developed for it, so Nintendo is banking on the Wii's controller to lead to a bunch of unique games. And the DS shows that consumers are interested in new types of games. And that there are developers out there willing to explore these new types.

      The controller isn't some aesthetic afterthought. It's the core of the system. It is, in many ways, the DS translated to a living room. They can't afford to ship everyone a 40" touch screen, so they've got this technology that turns your regular TV into something quite similar. Not exactly the same, but most of the differences open up other neat opportunities for control styles.

      The controller will sell a lot of Wii's, especially to us game nerds. But in the end, it'll come down to the games. The thing is, the Wii controller and Wii games are going to be intertwined to a degree beyond what you're used to. And as others have noted, even if the other console manufacturers roll their own version of the Wii remote, it will be inconsequential in this upcoming generation, unless they send a pile of free remotes to everyone. Otherwise only a small percentage of the userbase will buy the remotes, and so the market won't attract developers, because there won't be a sufficient amount of money to be made.

      --

      One time I threw a brick at a duck.

    6. Re:Console wars. by Anonymous Coward · · Score: 1, Insightful

      I thought I'd point out that while they're both impressive by today's standards, HDDVD and Blue Ray are two entirely different formats. A device that plays one will not necessarily play the other, and in fact, probably won't until the formats become more common. And that's assuming that one format doesn't drive the other out of existence entirely, which, historically, is exactly what happens.

      The PS3 supports Blue Ray, but not HDDVD. This means that if HDDVD is the format that wins out between itself and Blue Ray, PS3 owners will find themselves having to shill out another couple of hundred dollars for a separate player, on top of the PS3's already hefty price tag. Paying that hefty price tag now, before the outcome of the latest format wars is known, for the sake of the PS3's extra media support, is a big gamble.

      And another thing in SONY's disfavor: While they by far have the most impressive graphical capabilites out of the three major systems, they also require that developers use a significant portion of those capabilites. This means that any developer wanting to make simpler games that focus more on content or gameplay and less on graphics are probably going to be pushed towards supporting the Wii or 360 rather than the PS3.

    7. Re:Console wars. by justchris · · Score: 1
      You're wrong on several counts.

      The first is the idea that the Wii is 'less powerful' than the 360 and the PS3. That's an interesting statement, and from certain perspectives, it is true. From a graphical standpoint it will certainly be less powerful. Which is something that didn't seem to affect the PS2 one way or the other. However, much like the GC, it is a very gameplay oriented machine. There are a number of tweaks to the Wii that will improve it's performance with a number of critical gameplay features, such as AI and physics. Certainly it will never be able to produce as many onscreen models with as nice textures as the 360 or PS3, but it will do quite impressive things with what it does have.

      Next, the primary reason the controller is a big draw is because it will make games possible that simply are not possible on the other consoles. These games will be exclusive to the Wii. All games made by Nintendo will also be exclusive to the Wii. That leaves 3rd party games. If you've been reading developer comments, the general trend is less and less exclusive games. More 3rd parties are saying they'll have to release a game for all consoles just to continue making a profit. Any game that can be done on the PS3 or 360 can be done on the Wii, just graphically less intense. So if you get a Wii, you'll have access to more exclusive games than you will on any other platform. Certainly there will be exclusive games for 360 & PS3. PS3 has a lot of games that they make in-house. Most pc game makers will only port their games to 360 becaue it's a fairly quick, easy port job, with a familiar (XNA) environment. Start looking at what games are developed by 1st and 2nd parties, and base your decision on that. 3rd party offerings are going to start becoming less and less exclusive over time.

      As far as copying the controller, it's not as easy as you think. The PS3 controller is about as close as anyone can come without violating Nintendo patents. They'll have to find a way around those patents (which means developing new technology, instead of leveraging existing technology as Nintendo has) before they can copy the controller. And even if they do get it within one year, they'll have to prove that their solution is comparable to the Wii controller, or no one will buy it. The only peripheral that has ever caught on was the Dual Shock controller for the PS1. No peripheral before or since has caught on with that level of support, and there was a reason for it. It could also play every single game already out for the system. It was an entirely optional upgrade. Anything that properly emulated the Wii controller would not necessarily work for games already out, meaning less people would buy it, and less developers would utilize it. In fact, if you remember, on the PS1, even after the dual shock was released, the analog control was still optional in all but a very few games.

      It still comes down to the games. Wii will have Nintendo's games, which no one else will have, and can at best imitate. It will have games designed exclusively to utilize the controller. It will have a varied mix of casual and hardcore titles. It will have all of the major crossplatform 3rd party titles, often with added functionality for the Wiimote. It probably won't have any version of GTA or God of War. It all depends on what you base your decisions on.

      --
      just some guy
    8. Re:Console wars. by geminidomino · · Score: 1

      3rd Party Titles - Time will tell on this one, but if history is any indication, common games will not be ported to the Wii as often as the PS3, Computer and 360.

      It depends on how much "history" you're considering. The poor 3rd party support for the N64 and GCN started primarily with the N64 and it's technical limitations. The NES, SNES, and Game Boy lines were SWIMMING in 3rd party titles.

      My guess (hope) is we'll see a lot of Wii support from the companies who like to do new things with games, and not a lot from EA and their ilk whose idea of "innovation" is making the athletes REALLY SWEAT on the McDondald's logos.

      It depends on which end of the spectrum you fall on.

  50. Fitness Machine??? by used2win32 · · Score: 2, Funny

    Could they pair the Wiimote and upper body movements with a DDR type pad for lower body movements? You could get quite a workout - oh wait.... Gamers don't too much of that, except for bicep curls. 'Curling' that beverage to their mouth. You know, 16oz curls, 32 oz curls, 0.5 or 1 liter curls...

    --
    Procrastination; I'll think of a sig tomorrow.
  51. Wii will become known as the XXXbox by Shivetya · · Score: 1

    because the motion sensitive controller will appeal to other than exercise video companies as well.

    Of course it depends on how locked down Nintendo is with games for this machine, but with dev kits being low priced I expect a few not-so pure games to arise.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Wii will become known as the XXXbox by lordmatthias215 · · Score: 1

      Although the dev kit is inexpensive, Nintendo is very particular about who they hand one out to. They'll accept new firms, but it has to be someone they decide is serious about working with the Wii and Nintendo's vision for the console. While I'm sure it would be possible for a firm to pull one on Nintendo and create a dirty game, I'm not sure it would last for too long.

  52. On the upside by Quila · · Score: 1

    Gamers will finally be getting some exercise rather than sitting motionless (except for the hands) on the couch.

  53. how the Wii controller works for FPS by Anonymous Coward · · Score: 2, Interesting

    The Wii controller seems to still use the same method of control that every other console FPS uses: You move the crosshair to the edge of the screen and WAIT for it to pan over. This is exactly what the analog stick provides, the Wii just put a new face on it.

    I am very disappointed that the crosshair does not stay centered. It looks like the Wii is still not the solution for "twitch" gameplay.

    I'll still get a Wii, but this is a huge disappointment to me.

    1. Re:how the Wii controller works for FPS by TheSkepticalOptimist · · Score: 1, Interesting

      Would you even want to play a game that keeps the cursor centered while you look around quickly I don't think you have clearly thought about how a game would look in that senario. The game screen would look like just a bunch of blurred shapes as you quickly move your remote or joystick around trying to see what is going on. If you thought about it in real life, not only would it be like putting blinders on that limited your sight to a small square, but you would also not be allowed to move your eyes. Your center of vision remains fixed while your head and body have to move in order to change your viewpoint. This is not how real life is, so why program those limitations into a game?

      I know what you are trying to say, but I don't think you understand how bad a senario for game control that would be. If it was a better way to control FPS, then it would have been implemented by now.

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
    2. Re:how the Wii controller works for FPS by Anonymous Coward · · Score: 0

      that's how metroid for the DS works. that's how every PC FPS ever made works.

      how did that crap get modded up?

    3. Re:how the Wii controller works for FPS by Anonymous Coward · · Score: 0

      "If it was a better way to control FPS, then it would have been implemented by now."
      guess you've never played counter-strike, quake, half-life, tribes, doom3, and so on

    4. Re:how the Wii controller works for FPS by Don853 · · Score: 1

      Maybe I'm misunderstanding the argument - but doesn't the cursor stay centered by default in every PC FPS game?

    5. Re:how the Wii controller works for FPS by Bulletz26 · · Score: 1

      This is not how the controller is implemented, its how the software is. And so far as I know there are currently only two FPS games annouced for the Wii, Red Steel and Metroid Prime. So, there's no reason why future Wii FPS's can't abandon the "pan and center" control scheme in favor of moving your entire field of vision with the crosshairs, or, they could even include both and let the player choose what they like better. With adjustable sensivity settings, just like a mouse, that would be entirely feasible. The only thing limiting factor is the developer's own ingenuity, imo.

    6. Re:how the Wii controller works for FPS by rabbot · · Score: 1

      That doesn't have anything to do with the Wii. I think you meant to say whatever game you were thinking of that implements aiming/movement that way. Nothing stopping developers from keeping the cross-hair centered.

  54. Re:Total Revolution - flame on by bit01 · · Score: 2, Insightful

    Keep in mind that at least some of the ravers are probably astroturfers and maybe sock puppets also.

    You can buy fraudulent "stealth marketing" at places like this.

    ---

    Marketing talk is not just cheap, it has negative value. Free speech can be compromised just as much by too much noise as too little signal.

  55. Re:Total Revolution - flame on by klausboop · · Score: 5, Interesting

    If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years...

    Similarly, my family isn't planning on getting a Wii or any other home console during this round because each of us now has a Nintendo DS (the wife and I bought one when the Lite came out). We moved from playing multiplayer Mariokart on the TV where we each had our own section of the screen to playing multiplayer Mariokart where we all have our own handheld console.

    I understand we're not getting the near photorealistic graphics that a modern console or good PC could deliver, nor the game depth that a disk- (vs. cartridge-) based game sometimes delivers. However, the DS delivers everything that our family DOES want out of a console, and is portable to boot. Once the web browser is released it'll have even more portable utility.

    --
    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
  56. Re:Total Revolution - flame on by thatguywhoiam · · Score: 5, Insightful
    We moved from playing multiplayer Mariokart on the TV where we each had our own section of the screen to playing multiplayer Mariokart where we all have our own handheld console...I understand we're not getting the near photorealistic graphics that a modern console or good PC could deliver, nor the game depth that a disk- (vs. cartridge-) based game sometimes delivers.

    Now there is an *excellent* point. After all, the standard Nintendo creed is, Its Not About The Graphics, Its The Gameplay... right?

    --
    If Jesus wants me it knows where to find me.
  57. I kinda wish... by Anonymous Coward · · Score: 0

    that Nintendo had made a standard controller and made the Wii as a optional peripheral controller. That way players could try out the new fancy pants Wiimote but if they get bored or tired of it they could just plug the standard one back in.

    1. Re:I kinda wish... by SScorpio · · Score: 1

      And they did. The Wiimote will plug into a shell which will work just like your standard everyday controller. Also turning the Wiimote sideways makes it look a lot like the old original NES controller layout which will be nice with the Virtual Console.

  58. Re:Total Revolution - flame on by lordmatthias215 · · Score: 5, Interesting

    Dude, if you would read the next line of Pablo's post, you would realize that he's saying Nintendo has done well in the areas of development and marketing both to developers and to consumers. While I agree that this doesn't neccesarily mean that the Wii will be a good system, I myself plan to get a Wii on launch day, a few extra controllers, and some games. I've played every major (and some minor) game consoles since the NES, and I've always prefered Nintendo. I got the CameCube the Christmas it came out, and although my dad got a PS2 and Xbox for free shortly thereafter, I've been most satisfied with the Gamecube. So I'm willing to take the risk that Wii won't be that good, because the risk is slim. I see no reason to pay $600 (plus games & accessories) to play upgraded versions of the PS2 games that were more of the same even in the previous generation. Worse yet, $400 (plus yadda yadda) so I can play the crummy game that PDZ is (tried it at a friend's, hated it), or to get the opportunity to download zuma, which I can find online. And if it turns out that the Wii's new control scheme isn't as fun as I had hoped, there's still a good number of old games I missed out on availble on VC.

  59. Here is why people compare Wii to lightguns! by MS-06FZ · · Score: 3, Interesting

    Your technical details about lightguns are a little bit out of date.

    The type you described, which has a single-direction lens and a light level or color sensor, that's pretty much the oldest type. It's what was used for the NES, and also for older systems - I had a portable Pong rig that included a lightgun game that worked that way. These types required the screen to flash (or else just have all targets be really high-contrast) in order for the lightgun to get a reading. You can see this effect in games like Duck Hunt.

    Then you have the raster scan method. I believe this is what's used on most current console lightguns. Basically it finds out when precisely the TV's raster crosses the point the gun is aimed at, and compares that to the video signal output by the game console to figure out where the gun is pointed. The downside of this method is that it won't work on certain types of TVs, it's mainly a CRT thing. Plus you need to get the video sync signal from the console - on PS2 light guns they do this with an external connector on the lightgun cord, I believe, while on the X-Box a video timing signal is actually included on the controller port. I believe for the sensor to work the video at the target point on-screen does have to be reasonably bright (that is, not black) but I could be wrong about that.

    Then you have IR emitter/sensor lightguns. These are used in current and relatively recent arcade lightgun games like House of the Dead series and so on. Basically they use a combination of emitters and sensors to figure out where the gun is pointed. The gun reports the relative intensity of the signal it receives from each emitter (it can discern which is which through timing) and that gives the machine a good idea where the gun is pointed. Some types also use tilt sensors in the gun itself to get better information. The strength of this system is that it's completely independent of the video monitor. So long as it's properly calibrated you can use it with any video display technology at all. There's a home version of this type of lightgun sold at Lik-Sang, and the technology of the Wii pointer is very similar to this type of lightgun. That is why the Wii remote is so commonly compared to lightguns. When people make that comparison, they're talking about this type of lightgun. The fact that most lightgun games don't care about the fact that the lightgun is capable of a fairly accurate 3-D position and orientation report is pretty much incidental.

    See also, Wikipedia's Entry on Lightguns

    (Also, "it's" is "it is". "its" is a posessive pronoun.)

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  60. it felt gimmicky... by YesIAmAScript · · Score: 1

    I waited in line to play the DS at E3 2004. We were treated to some unfinished games and the DS itself.

    The DS felt like nothing but a pile of gimmicks.

    Two screens felt like a gimmick to distract from Sony's one large, hi-res screen.
    The touch screen was very gimmicky, and the games using it were even more gimmicky.
    Microphone? Gimmick.

    Really, the only things the DS added that made sense were two more buttons (X & Y) and wireless multiplayer. And the wireless multiplayer didn't even work on GBA games. And additionally even Nintendo didn't seem like they were serious about making DS games, they seemed to look at it as a great platform to play GBA games on. All their A titles at the time were still being released as GBA games. Nintendo's next hardware they started working on was a new GBA (Micro). The original DS titles that came out were no particularly good and the flow of them stopped completely for months.

    So it looked like N was just making a gimmick to respond to the threat of the PSP and then immediately started walking away from it as a failed effort. We found out differently later.

    I do agree the DS is winning because of the games that are on it. Nintendo is nurturing developers who make good games that are well designed to be played on the go. This is in stark contrast to Sony, who has about 33,291 driving games for the PSP, and in my opinion, driving games are typically too intense to work well on the go. I have a PSP, but I don't like to use it. I haven't used it for months, and won't until Loco Roco comes out.

    --
    http://lkml.org/lkml/2005/8/20/95
  61. the Wii controller is immersive... by YesIAmAScript · · Score: 1

    I played it, and in the games I played it was as immersive as a regular controller or even more so.

    But I have to say I think it won't be great for all things. I was very interested to see there was a game pad for the Wii, and I hope the Wavebird keeps working for it too.

    To me, the Wiimote opens possibilities. But I don't like to see other possibilities eliminated by removing the kind of controller that would work best for Super Smash Brothers (for example).

    --
    http://lkml.org/lkml/2005/8/20/95
  62. Re:Total Revolution - flame on by lordmatthias215 · · Score: 2, Interesting

    That actually reminds me of an interview http://wii.ign.com/articles/713/713627p1.html on IGN where Nintendo's leaders basically state that the DS will prove to be a bigger competitor to the Wii than the 360 or PS3, simply because both are similarly innovative and many families can't or won't buy more than one system, portable or no. Personally though, my family has (thankfully) always recognized the distinction between portable and tv-bound systems when allowing systems into the house. I play the DS when I'm out and about, and my home console instead of watching a movie at home during evening family time. The family gets into watching me play almost as much they get into watching a movie.

  63. Yea really. by ClioCJS · · Score: 1

    Are you going to write to your local swimming pool, complaining that she can't swim there?

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  64. Lock-on by NekoXP · · Score: 0


    It's not unconceivable that you could set the nunchuck into a mode where left/right movements of the stick turn instead of sidestep. I know a lot of people who play Quake 3 (and suchlike) in tournaments and dominate servers with the railgun and NONE of them EVER use sidestep. One guy even set left and right mouse movements to turn instead of sidestep. Another only uses the keyboard, no mouselook at all.

    Either way, locking-on isn't an essential feature of an FPS on the Wii, so much as a feature people remember from Metroid Prime (and Zelda where it originated on the platform..) and would probably feel out of place if it was left out. By that I mean if you played Prime or Echoes, you get used to the clumsy controls and lock on a LOT. If you move to Corruption it would be a huge learning curve to stop relying on locking on enemies - just like it's hard to unlearn how to walk or make a cup of tea.

    The lock-on is useful and even part of the game dynamic when it comes to bosses who have special weak points (lock on to the glowy red bit and STRAFE AND JUMP LIKE FUCK!)

    With the Wii controller in your hand and a bit of experience, and a good enough sensitivity setting, it is EASILY possible to do without the lock-on in Metroid at least.

    Zelda, on the other hand, relies on it for things like targetting your boomerang and things at the little stumps. It would be a pain in the ass to accurately aim at a 3-pixel-wide stub halfway across the level, so it's always allowed you to lock. Again it's part of the game dynamic but you probably wouldn't want to do without it.

    The MOST fun feature of Corruption is opening doors. You jab your controller at the door port, and Samus puts her arm in the hole. Then you turn the remote and pull. While I could see it pissing people off in the middle of a fight, trying to open the door ("painfully" jabbing at the hull of the spaceship or temple instead of the door hole in an attempt to align yourself), once you got a bit of practise you'd just do it naturally like opening a real door. I fear for real doors.. people may start punching holes in them instead of the handle.

    1. Re:Lock-on by Anonymous Coward · · Score: 0

      you lie.

      you are given away by talking about setting the left/right mouse movements to 'turn'. That is the default setting for mouselook controls.

      without mouselook you cannot 'dominate' with the railgun on q3. With mouselook on, you cannot move at all without 'sidestepping', as your forward/back movements are basically a z-axis strafe.

      anyone who plays with keyboard only in quake3 is seriously misguided.

    2. Re:Lock-on by NekoXP · · Score: 1

      They probably play better than you do, Mr. Anonymous.

      Oliver isn't misguided, he is a Java programmer. *AHEM*.

  65. Re:Total Revolution - flame on by Anonymous Coward · · Score: 0

    I've purchased all my gaming systems at launch so I've never tried them out before buying. Guess that makes me a huge sucker despite the fact they've all gotten tons of playing time.

  66. How to tell if someone has a Wii or a PS3 by WillAffleckUW · · Score: 4, Funny

    The person who has toned arm and leg muscles has the Wii.

    The one with the weight problem has the PS3.

    I guess the one with the xBox360 is a Borg. Or at least dresses like one.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:How to tell if someone has a Wii or a PS3 by Lumpy · · Score: 1


      I guess the one with the xBox360 is a Borg. Or at least dresses like one.


      nope from my experience and others the Xbox360 owner is the one with a extremely pissed look on his face as the damned thing either locks up alot or has other heat related problems that cause more grief than joy.

      My fault for being an early adopter though.

      --
      Do not look at laser with remaining good eye.
    2. Re:How to tell if someone has a Wii or a PS3 by Anonymous Coward · · Score: 0
  67. Realistic swordfights, technical solutions by WillAffleckUW · · Score: 5, Interesting

    Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

    I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.


    Not really. It's fairly simple. Remember the Wii controller also has a speaker. What you do is have an audio "clang" when your sword hits another, or a "buzz" when your light saber touches another one.

    Also, in the game mechanics, once your sword comes in contact with another, you just stop the forward motion of the displayed sword, and use any further forward motion as "push" motion against the opponent sword, used to simulate strength.

    Now, it might take a bit of getting used to, especially if you had a true swords and sorcery game, where someone might be wearing heavy armor - in that a blow straight against someone with plate mail won't penetrate, but will glance off, but it's a fairly simple programming exercise to translate any motion after armor hit or after sword hit into the appropriate vector. The main thing is to use both audio feedback - both Wii controller and speakers - and force feedback (vibration on controllers if applicable) to indicate what's really happening. Most players will quickly adapt.

    On the other hand, if you stick to fighting gelatinous blobs, your sword will literally chop straight through them. And a light saber - unless it meets a force field or another light saber (also force field) - will also keep going through the body it chops into. But there should be some audio and other feedback to represent the energy drain.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Realistic swordfights, technical solutions by miro+f · · Score: 1

      don't forget the wii-mote also has force feedback. So you will get some feedback from hitting someone, although it won't be the stopping, with a bit of practice you can probably get used to feeling it and then pulling back or whatever.

      when we manage to get "real" force feedback (like the old MS sidewinder joysticks and steering wheels have) in the wii-mote, now THAT will be cool!

      --
      being vague is almost as cool as doing that other thing...
  68. The new Steve Balmer chair throwing game by doodlebumm · · Score: 2

    I can just see Balmer in his office playing with his Wii (don't laugh just yet - but that does sound appropriate), and having to set the sensitivity so that when he does his chair throwing motions, the virtual chair doesn't end up on the moon. Maybe there needs to be three levels of sensitivity.

    1. Re:The new Steve Balmer chair throwing game by masklinn · · Score: 2

      Do you mean that Ballmer with actually buy a Wii to play Elebits?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  69. Correction... by Anonymous Coward · · Score: 0

    Wiipetitive stress injuries...

  70. Re:Total Revolution - flame on by thatguywhoiam · · Score: 1
    Dude, if you would read the next line of Pablo's post, you would realize that he's saying Nintendo has done well in the areas of development and marketing both to developers and to consumers.

    My point was to his pre-decision; the guy is sold already and he hasn't played a single game. Which strikes me as hasty. Kind of like...

    While I agree that this doesn't neccesarily mean that the Wii will be a good system, I myself plan to get a Wii on launch day, a few extra controllers, and some games.

    ... that.

    So I'm willing to take the risk that Wii won't be that good, because the risk is slim. I see no reason to pay $600 (plus games & accessories) to play upgraded versions of the PS2 games that were more of the same even in the previous generation.

    Oh I hear ya, believe me. But here's the thing: what 'upgraded PS2 games'? What 'innovative Wii games'? Which ones? The ones with good demos? By all means, keep an eye on the interesting-looking titles... I sure do. But ferfucksake, decide after you've played and enjoyed them. All of these consoles will be available for rent right from day one, so there's no reason not to try before you buy, ya know?

    Particularly with a radical new controller. The Wii remote sort of reminds me of the light pen for the C64 years ago. When I saw one of those, I was agog. I thought, this is revolutionary. And then I used one for 10 seconds, trying to hold my wrist at an angle to the vertical screen, and realized how flawed the whole thing was for extended periods of use. I would not have realized that... until I used it. See what I mean?

    And if it turns out that the Wii's new control scheme isn't as fun as I had hoped, there's still a good number of old games I missed out on availble on VC.

    Sure, and that's a good point. But there's no sense in waiting for that, you can have all those old games now, and probably cheaper than Nintendo will charge you for the download. Go find a garage sale. I'm sure you can bag any old Nintendo unit + a few games for a pittance.

    --
    If Jesus wants me it knows where to find me.
  71. Re:Total Revolution - flame on by Dread_ed · · Score: 1

    "Its Not About The Graphics, Its The Gameplay... right?"

        @ - "You got it bub!"

            V - "Good graphics with no enjoyable gameplay? That just SUCKS!"

              D - "I don't mean to flame, but this has been our motto for decades!"

          b b \
          bb* bb -- "We don't understand what all the buzz is about, graphics never held us back"
        b b b /

    (this has to be the dorkiest thing I have ever posted, but if you know what I am talking about you get my point)

    --
    When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
  72. Re:Total Revolution - flame on by Shadow+Wrought · · Score: 2, Insightful

    It could also be that after years of screaming for something different, something that doesn't just make the graphics nicer, one of the manufactorers is listening. If Sony or MS were taking this route you'd hear the same comments. I'm not syaing that 'turfers don't exist on the dot, just that I know I'm going to be getting one, too.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  73. Easy test if she can play wii. by DeadMilkman · · Score: 1

    If she can move her wrist in a full circular motion, she can play wii.
    (*You will need to adjust the sensitivity settings)

    If she has full upper body movement, she just needs to shit in an open chair (think stool, or on a raised platform.) Or just on the floor/open area with a comfortable rug, carpet, pillow, etc.)

    It might be a good idea to try to rent the console when it comes out and give it a try and se what she thinks. (Esp if this was caused by an accident that removed sports from her life and she was unwilling/unable to rejoin various chair sport communities.)

    1. Re:Easy test if she can play wii. by Anonymous Coward · · Score: 0

      she just needs to shit in an open chair (think stool

      *giggle*

      sorry, I couldn't help myself

  74. Re:Total Revolution - flame on by Lobo42 · · Score: 1
    But ferfucksake, decide after you've played and enjoyed them.
    Well, if he's already played and enjoyed them, why even bother buying them? Spending money on a game after you've already finished it won't bring you any additional enjoyment.
  75. Motion Sensitive Nintendo Controllers (Take 2) by kwiqsilver · · Score: 1

    I think if they're going to use a motion sensitive controller for the Wii, Nintendo should give us Power Glove owners a free Wii for trusting them the first time they promised a motion sensitive controller.

    1. Re:Motion Sensitive Nintendo Controllers (Take 2) by Anonymous Coward · · Score: 0

      Honestly, how many times do I have you tell you people? The power glove was a 3rd party device! Blaming Nintendo for it is like how Jack Thompson blames Sony for Hot Coffee. Yes, it was released for their console. No, they were not the ones who created the disaster!

  76. C-Stick was important by slateX · · Score: 2, Interesting

    What I don't see with the wiimote is a way to replace the c-stick. Having experienced camera freedom in Mario Sunshine and Wind Waker, I can't imagine going back to the limitations of the N64 iterations (basic centering and zoom in/zoom/out in Mario64 and behind the player centering in Zelda:OOT & Majora's Mask). Motion sensing of the wiimote has mostly been implemented to get a pointer (as far as I can tell) in the next generation iterations of both Mario and Zelda. I sure hope Nintendo hasn't decided that the N64 camera systems will be acceptable. Perhpas there will be an a way to use the wiimote for the camera as an alternate mode, like if a button is held...

    1. Re:C-Stick was important by justchris · · Score: 1

      Have you ever played an RTS on a pc? They have a cursor also. When the cursor hits the edge of the screen, the screen moves to follow the cursor. Using the Wiimote as a cursor doesn't stop you from using it as camera control.

      --
      just some guy
    2. Re:C-Stick was important by grumbel · · Score: 1

      Certainly true, I think the major problem with Wii is that Nintendo itself doesn't really know what games it is meant to work with. Sure, WiiSports is a nice example of something that works with it, but thats it, with almost all other games shown the Wiimote alone does not work, instead we have to plug in that Nunchuck attachment. The Nunchuk attachment however really looks more like a bug-fix then some well thought out desiged to allow 'normal' games, since it completly lacks any symmetry with the Wiimote itself, which just doesn't make all that much sense. Why have one device shaped like a remote and another one, which is held the same way, totally different? Wouldn't it have made more sense to go with a symetrical design, ie. a improved Wiimote (analogstick or such) for both hands? That not only would get rid of the stupid cable and allow full 3d for the other hand, it would also give you two Wiimotes for multipler gamers (assuming that most multipler games will work with one).

      I am looking forward to what Nintendo will come up finally in terms of games and gameplay, however I don't expect anything great, since the overall design just has to many more or less obvious faults at the moment with no clear solution how they could be solved in a satisfactory way. Due to price and VirtualConsole Wii still is kind of a must-buy, but I don't see it as half that great like many people make it out to be.

  77. By "every other console FPS" do you mean "none"? by Anonymous Coward · · Score: 0

    The last major console FPS I can remember using such a scheme was Timesplitters (by the Goldeneye team), and that was ONLY when you wanted it to. Every other FPS keeps the cursor centered.

  78. Re:Total Revolution - flame on by Pollardito · · Score: 2, Funny

    so you're here advertising for onpoint aren't you?

  79. Re:Total Revolution - flame on by Anonymous Coward · · Score: 0

    Gameplay and game length are completely different.
    And "depth" usually means level of complexity, i.e. a fighting game with a long move list and several different counter types has a lot of depth. Game length isn't that important in itself - a fighter is usually only a few minutes long, but it has a lot of replay value.
    All of these things together combine to what I would call game value.

    Nintendo has produced plenty of long, deep games with good gameplay and replay value, e.g. Advance Wars, which is only a handful of megabyes.

    p.s. photorealistic MarioKart! What The Fuck?

  80. Re:Total Revolution - flame on by Reapy · · Score: 1

    Great point, and to add the other standard point, it is about the games.

    What good is a consol that has a great controller or great output or processor speed when all the games may suck. The games will sell me on a consol, as soon as they put something out that i NEED to play, I will be there buying one, until then, I'll let everybody else buy the first round of equiepment and find all the bugs for me.

    Another strike against the Wii is the lack of HD support. I recently have been looking at buying my first hd tv, and looked at plasma, dlp and lcd. I was initially going to go with dlp, then found some great info about lag due to upscaling. If the wii comes ouat at 480p, the lag should not be too great, but it will be more so then if it supported 720p on our great new tvs.

    Apparently 480i output (gc or ps2) on a samsug dlp has horrible lag and makes any rythem or timing based games difficult to play. Imagine any sort of video lag due to upscaling with the wii-mote where your point and shoot is delayed 1/4 of a frame. That doesn't sound "next gen" to me.

    Anyway the wii looks intersting, but I usually end up going back to my regular controlers when i try to branch out to steering wheels and other types of periferals. I find that I enjoy tight control where I don't have to move around too much and can quickly get to every control, over the novelty of swishing my hands around.

    I guess for me the money is on immersion, and that is to the point where I don't even realise that i'm holding a controler, and i'm focused on making the player do something via muscle memory and not even thinking about the fact i'm holding a controler in my hands.

    I guess the wii will be nice if it allows us to have more control at our fingertips, and allow new game types, so we can do new things with games rather then the same old with a new method.

    Anyway, I hope people like the grandparent stick around, because if everybody waited, people like us would have no opinions to sit around and wait for. So grandparent is doing us a favor, spend on, spender! :)

  81. Dactyl Nightmare by cr0sh · · Score: 1
    Unfortunately, the "ultimate FPS" has come and went, and if you didn't get a chance to experience it, I am sorry.

    Dactyl Nightmare was the "pilot" game for most of the CS1000 virtual reality pods manufactured by W Industries (known later as Virtuality) back in late 1991. As this "in-game" image details (apparently they took this screenshot using an NTSC encoder on the pod's PAL output, thus gaining a black and white image - the original in-game view was in color), the game was a first-person "shooter" whereby you and three other people competed in an "arena" to shoot and "kill" (de-rez?) each other, all the while avoiding the pteradactyl which circled above you, and would grab you (unless you shot it first - tricky, but possible), lift you into the "sky" and drop you to your death on the arena floor below.

    The pods were networked together, and ran on extremely customized Amiga 3000 platforms (using custom dual video boards to the Visette HMDs, and a custom 3D spatial position tracking system, IIRC, from Polhemus, to track the pistol-grip controller and head movements, as well as a custom CD-ROM drive system for the software and audio). Each HMD had a microphone, so players could talk with/to each other. The HMDs were large, but well balanced, though the system had lag that could be noticed if you moved your head too rapidly (although the HMD was so heavy that if you did that too much you might wrench your neck from the inertia).

    The game was fairly simple in design and play, in a manner like "virtual paintball", where you ran around (by pointing your gun in one direction and pressing a trigger to move forward in that direction - a separate trigger fired your gun), and shot your "pellets" (which had a set velocity, and "gravity" pulled them in an arc in the arena, making for some interesting "shots") at each other as you ran up and down stairs through various levels of the arena, and also used "transporter pads" which were small areas you could step onto and they would transport you in an arc to other levels in the arena (but don't fall off! just like q-bert, you'll die).

    What I liked most about the game, which isn't something you can do in a standard FPS (although maybe newer ones today allow for something like it), is that you could "back up" against one of the "pillars" in the game, and use it as "cover", and extend your arm and shoulder around the corner (thus exposing just your arm and a bit of your head, like IRL) to shoot at someone. You could easily crouch and fire, run and hide (strafing was not something you could do, though), duck and fire.

    No, the graphics weren't hi-res, the speed wasn't fantastic, the game wasn't complex - but I have yet to play any game that was as engrossing and caused me to feel like I was "really there" - where I could look down and see my legs, look at my hand and see my gun - then run, duck, crouch, rise up and fire, blowing my opponent away, while I heard them in the headphones saying "what happened?" (unfortunately for most people they didn't have a clue as to how the whole thing worked - many "players" seemed to stand around looking, and not realizing that they were supposed to run around and shoot at things - this made for bad gameplay sometimes, it was always a much better experience playing with people who knew how to play).

    You can't find these pods much anymore - there are a few on the fairground amusement rounds, that is about it. Others have moved on to the newer pods, which are still being made and sold by Arcadian Virtual Reality and their partners. Still, despite the real immersive interactivity these machines offer, there doesn't seem to be great interest, and to most they are still a "novelty"...

    We probably won't ever see such a system in the home any time soon, mainly because of several reasons, which include liability concerns (from falling hazards to

    --
    Reason is the Path to God - Anon
  82. Small Motions by not-admin · · Score: 1

    That's also true... If you had to make large movements like that. In reality, you can rest your hands/arms on your legs and use small motions (exlcuding games like WarioWare).

  83. Re:Total Revolution - flame on by mkw87 · · Score: 1
    You're new here aren't you.

    Sony and M$ = bad bad bad
    Nintendo = GOOD!

    --
    Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
  84. The controller IS a selling point by rjung2k · · Score: 3, Interesting

    "I can't see a controller 'selling' a console."

    Funny, I'm planning to buy a Wii primarily for the controller -- because it will be the only game controller on the market that my non-gaming family and friends can grok easily.

    The choices are as follows:

    1. Buy an XBox or a PS2/PS3, and have it played by myself and my son.

    2. Buy a Wii, and have it played by myself, my son, my wife, my parents, my in-laws, friends, visitors...

    Call me crazy, but I think making gaming more accessible to everyone is a good thing -- and having a family that games together is doubleplusgood for this geek. If it takes a radical new controller to do the job, then so be it.

    1. Re:The controller IS a selling point by FatherOfONe · · Score: 1

      Ah, but I bet you would buy the Wii even without the controller, because it still would be the only console that non gamers would play.

      --
      The more I learn about science, the more my faith in God increases.
    2. Re:The controller IS a selling point by rjung2k · · Score: 1

      "Ah, but I bet you would buy the Wii even without the controller, because it still would be the only console that non gamers would play."

      Nope. Couldn't get anyone else hooked on the N64 or Gamecube for the same reason. In my experience, non-gamers start getting overwhelmed once you go beyond a joypad and two buttons -- additional triggers and buttons, analog sticks, or (heaven forbid) combos send them running for the hills.

      The beauty of the Wii controller is that not only is it easier for folks to get into, many games also feature movements that they already know. Any kid over the age of three has swung a stick and can play Wii Baseball, and any adult can grasp the fundamentals of swinging a (virtual) tennis racket inside of 10 seconds. The Wii's advantage over other controllers is that many folks already know how to play it even before they play it.

    3. Re:The controller IS a selling point by KingBraden · · Score: 1
      I love how the nintendo fanboys are convinced their mom will use the Wii controller. It won't happen. My wife grew up playing nintendo, and will occasionally play some 360 with us. When I told her about the Wii and showed her the video she wasn't excited, she didn't care one bit.

      The truth is non-gamers don't generally avoid games because games are too complicated (even though give that reason). They simply don't have a lot of fun playing games.

    4. Re:The controller IS a selling point by FatherOfONe · · Score: 1

      So what you are saying then is that if Sony and Microsoft copied the controller, you would seriously consider their consoles?

      Sony is going to have a motion sensing controller.

      --
      The more I learn about science, the more my faith in God increases.
    5. Re:The controller IS a selling point by rjung2k · · Score: 1

      "So what you are saying then is that if Sony and Microsoft copied the controller, you would seriously consider their consoles?"
      Sure, if the game selection and price and usability is there.

      "Sony is going to have a motion sensing controller."
      Yeah, but it's (a) loaded with newbie-intimidating buttons and analog sticks, and (b) isn't as versatile as the Wiimote. You can't use Sony's PS3 controller to point at items on the screen or wave it like a sword/wand/baton/bat, for instance.

    6. Re:The controller IS a selling point by Mark+Maughan · · Score: 1

      My wife wants to play Sims2 badly. But the complication frustrates her. Instead she plays the washed out Sims clone known as Playboy: The Mansion. (She like PB for some reason, has a subscription) Sims2 really is too complicated for her.

      She also wanted to play Vampire the Masquerade: Bloodlines, but the FPS aspect was just waaaaay to much for her SMB1 level skills. The only other things I notice she plays are snowboarding/jetski/4 wheeler games, DDR, and regular NES games.

      Games really are frustrating for her. But she does have a lot of fun playing games iff they do not frustrate her. Her favorite system is probably the GBA and I don't know if we are gonna get the Wii.

      It sounds like your wife just grew out of games.

    7. Re:The controller IS a selling point by KeiichiMorisato · · Score: 1
      The thing is, I don't need to be convinced, because I saw what the DS has done.

      I've repeated this a few times already, but I've seen many times, a mother and her young daughters playing their DSes wirelessly together and having a good time.

      What other system have you seen do that?

      Besides, Nintendo has already started the trend for non-gamers to play on their systems. My Gamecube was the party machine that everybody and anybody wanted to play and COULD play at a get-together.

  85. Re:Total Revolution - flame on by tolendante · · Score: 2, Insightful

    I'm nearly as sold on the Wii as the original poster. I spent over four hours playing games on it at E3 and enjoyed the heck out of the experience. Overall, I was more impressed with the 360 and PS3, but the Wii was fun, and it will be cheap. More importantly, it will be a system my daughter will love and that we will be able to play together. The chance of the PS3 or 360 having a good lineup of games a four-year old can enjoy seems very slim. I haven't decided yet between the 360 and PS3 (lots will depend on if I get a free system for reviews), but the Wii is a definite buy. Now, as far as the games so far...Excite Truck is awesome, Red Steel was great in the FPS portions and not-so-great in the swordplay, Tony Hawk sucked, Mario was okay, Metroid was good, but didn't benefit much from the wii-mote controls, I loved the horse racing game (name's escaping me at the moment), the sports titles were a blast (especially tennis), Madden was blah (and I sucked at it). I guess Excite Truck was the biggest surprise. The controller worked great for that one.

  86. OH NO! by Anonymous Coward · · Score: 0

    Do not cross the beams!!

  87. Re:Total Revolution - flame on by joshsisk · · Score: 1

    I have a DS, but I will be getting a standard console (at least one) as well, because I do crave the "deeper" games, as well as the 4 player games like mario kart or timesplitters/halo/quake/whatever (and not all of my friends have a DS). So I will definitely eventually get at least one console to satisfy those joneses.

  88. No... by daemon_mf · · Score: 0
    Sure seems like a great idea for a FPS .

    No, it doesn't.

  89. Expert Mode by J-1000 · · Score: 1

    These games will certainly need an "expert mode" that enables customized controls. To replace a mouse/keyboard the device will need this customizability. (Ever seen a hardcore Quake player's config file? Yeah.) I say "expert mode" because you want the game to default to a setting that is far more intuitive, and not necessarily efficient. You don't want your typical player forced into a steep learning curve. The solution described for Metroid sounds about as steep as you'd want to go. It also sounds adequate for most players, even if it doesn't match the keyboard/mouse. Imagine describing to someone how to use the "clutch" button for repositioning the cursor! For the record, I will be every bit as disappointed as you if they don't include extreme customizability in these games.

  90. New spin on an old IT fix? by RealGrouchy · · Score: 0

    I can't wait to be able to use the Wii controller with my PC, so it will know when I'm bashing the shit out of it in frustration.

    Or maybe it will know when I decide to delete Windows.

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  91. fun and games with bluetooth by albamuth · · Score: 0, Offtopic

    A: (shouting) "For fuck's sake, I needed those girls by Sunday! How can you just lose a cargo container full of twelve-year-olds!?"
    B: "Uh, excuse me, what are you talking about?"
    A: (turns head, points to bluetooth headset) "Ahem! Okay...uh-huh...all right. We'll tell the captain he can keep the skim..." (covers microphone) "Do you mind?"
    B: (laughing nervously) "Oh, my bad. How rude of me to interrupt!"

    --
    [pink beam of light]
  92. Wrong Question by slapout · · Score: 1

    " And once again this poses the question " ...why can't these videos be downloadable for those w/o high speed connections or for those who want to rewatch it whenever they want?

    --
    Coder's Stone: The programming language quick ref for iPad
    1. Re:Wrong Question by tepples · · Score: 1
      why can't these videos be downloadable for those w/o high speed connections

      Because the hosting company is more than likely affiliated with a seller of high-speed connections.

      or for those who want to rewatch it whenever they want?

      Because that would reduce the publisher's control over its copyrighted works.

  93. The Controller Wars by albamuth · · Score: 0, Redundant
    September 28, 2008:

    Responding to Nintendo's market dominance, due to the hugely popular "Wii-mote" control scheme, Sony executives unveiled the Bodyshokk (tm) controller for the PS3.

    "The user will put on this controller like a jumpsuit," explained Sony executive Ken Kutaragi. "They will then be able to control the actions of on-screen characters through physical gestures."

    The Bodyshokk (tm) resembles a neon-pink wetsuit and can be customized with a variety of attractive racing stripes. During the demonstration, Kutaragi played a demo of God of War 3, in which the main character fought off a dozen assailants. He danced around the stage, then clutched his chest and screamed in pain when an enemy character struck his onscreen avatar with a large glowing weapon.

    "Muscular feedback electrodes are built right into the controller," said Kutaragi. "In this case, a hit on the chest is translated into a tazer-level shock through the wearer's nipples. Force-feedback and motion tracking is the wave of the future. People want to feel their games, not just play them." Kutaragi then jerked spasmodically, as his game character was assaulted by multiple enemies, before his assistants could pause the game.

    Executives at Microsoft are just as optimistic about their upcoming UltraPrecision series of console peripherals. Recently demoed was a life-sized robot, nicknamed "The RealFoe", which resembled a crash-test dummy. Programmers then punched and kicked the robot, and on the screen behind them the robot's cowering actions were displayed, as well as bruises forming on the in-game avatar, which resembled a middle-aged blond woman.

    "You don't get that kind of force-feedback from just a controller's vibration," said one of the demo-givers, who wished to remain anonymous. He then turned towards the robot and delivered a backhanded slap. "Git your ass off the floor and make me some breakfast!"

    On the screen, the virtual woman shakily got up, synchronized to the robot's actions, and stumbled towards a virtual kitchen. The game being demoed was The Sims 3 - Domestic Drama. The robot even slouched its shoulders in the same way the character was animated.

    "You see that realism? Some people might complain that [these new controllers] take too much physical exertion, but once you actually play the game, the immersion is incredible!"

    --
    [pink beam of light]
  94. Re:Total Revolution - flame on by thatguywhoiam · · Score: 1
    Well, if he's already played and enjoyed them, why even bother buying them? Spending money on a game after you've already finished it won't bring you any additional enjoyment.

    I should have been clearer - I meant, rent the game/console, or play it at a friend's place, to make sure you actually want it before buying it.

    --
    If Jesus wants me it knows where to find me.
  95. Problem with downloaded movs by xtieburn · · Score: 2, Interesting

    In case anyone else has had the same issues. At least some of the downloaded zips confuse the crap out of Windows and WinRAR they simply wont be able to extract them. Explorer will get confused over what the directory structure is doing. WinRAR wont even show you the directory the mov is in. (This may be because my winRAR isnt fully up to date.)

    The current winACE will open the file fine though.

    As to why im not so sure. For metroid the directory that causes the problems is \\227.mov (explorer reads it as WINDOWS) I can only assume this is because the thing was made on a Unix system and that folder will work on Unix will not work on Windows.

    Needless to say there wasnt really any reason to have any folder structure zipped up, let alone a folder that can cause issues. Still its free so cant complain. (Well I can, and have... but you should probably ignore that.)

  96. Re:Total Revolution - flame on by Ninjaesque+One · · Score: 1

    Actually, it's just that, compared to the general population's opinions on Sony and Microsoft here, most of the lower life forms look like Jesus Christ's Second Coming by comparison.

    --
    Ninjas and pirates. How piquant.
  97. Re:Total Revolution - flame on by Jarlsberg · · Score: 1

    Uh, Sony kinda did... (Half-heartedly, I admit.) But I'm not hearing the same comments about that system...

  98. Re:Total Revolution - flame on by Shadow+Wrought · · Score: 1
    With motion sensing, yes, to a limited degree. In terms of favoring gameplay over graphics, certainly not yet. I know I will buy a Wii, I might buy an 360, but I just don't see any need to buy a PS3. Its graphics are similar to the 360 but it is more money and won't have Halo.

    As for the HDTV thing, of all the people I know through friends, work, and church, I only know 2 people who have one. Buying a Next-Gen because it supports something you don't have is just silly. When I do get an HDTV in 10 years, then it might be worth it. But not until.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  99. Re:Total Revolution - flame on by Jarlsberg · · Score: 1
    You make a valid point with the HDTV, but I don't know that Sony puts graphics over gameplay to such a degree. The PS2 has been out for about six years and has from day one been the least capable console in terms of graphics (even the Dreamcast was better, IMO). It's the publishers call for the most part, but seeing as (seemingly) most titles for the Nintendo platforms are made by Nintendo, their stance on gameplay over graphics are certainly important.

    Personally, I bought a HDTV a few weeks after getting the 360. I felt it was worth it. I'm going to pick up both the PS3 and the Wii, though I may wait a while to see how they're doing first.

  100. Re:Change is good but Time is Preciousssss by WillAffleckUW · · Score: 1

    3 dimensions, 6 degrees of freedom. More than 3 dimensions would require the manipulation of time and/or some string theory dimensions.

    Or a rewind button as in Prince of Persia.

    Oh, wait, that's already implemented ...

    --
    -- Tigger warning: This post may contain tiggers! --
  101. Re:The good and the bad by cowscows · · Score: 2, Interesting

    You should probably try to play a few more DS games. I'd suggest starting with Kirby Canvas Curse and Trauma Center, two games with gameplay that could not be implemented without the DS' touchscreen.

    --

    One time I threw a brick at a duck.

  102. YES! by NetRAVEN5000 · · Score: 1
    Now that we've got the Wii-mote we can finally play with our Wii's!

    "Please excuse me, I have to go clean myself off."

  103. Er.. How about Haptics? by Tz-Auber · · Score: 1
    I'm surprised no one has mentioned haptics technology with respect to the Wiimote.

    Currently haptics devices from Sensable http://www.sensable.com/ have extraordinarily accurate force sensations. The problem with these haptics devices are that they cost in the thousands of dollars per device.

    However Novint http://www.novint.com/ made a showing at E3 and are claiming they'll be coming out with a device under $100 in a year. Here's a link to an ign review off their website.

    http://gear.ign.com/articles/709/709246p1.html

    I think it would be neat (and probably in their best interest) if Nintendo kept supports and software hooks in mind for haptics devices in the future.

  104. Re:Total Revolution - flame on by brkello · · Score: 1

    I'd like to believe this...but I honestly think most people around here worship Nintendo/Apple/Linux. There is a good enough number of them that if you say anything negative about them, you get modded down. I wish there was a little more balance to the posters on games.slashdot.org, but it just isn't the case. I mean, someone saying they will buy 3 of anything that doesn't exist yet is crazy. But I believe that it is probably real. Just shows how well they marketed this that someone would be so stupid.

    I don't care what console it is. You will always save money and get a better rev of the hardware if you wait 6 months to a year.

    --
    Support a great indie game: http://www.abaddon360.com
  105. learn to use a katana by Anonymous Coward · · Score: 0

    swords are not hack and slash, they require a lot of training. anyone that knows how to use a katana or foil will not need such a swing to use it effecively. properly used a katana, or kenpo stick bounces off when it encounters a block (ie not flesh or scoring area). this is to speed up the time betweens strikes. and yes even with full armor kenpo still hurts when u get hit. as far as the controller goes, my guess is it will no longer respond after a certain point, and players who do not want to get killed will not make such lumbering strikes.

  106. Re:Total Revolution - flame on by Cadallin · · Score: 0, Troll
    Well, I worship Nintendo/Apple, although more Nintendo lately, I'm still upset about the intel transition (There are products apple could release that could alleviate that however, a headless mac with non-shit graphics that isn't $2000 would be one those). I think Nintendo has done reasonably well at building up towards this launch, and I'm happy about that, because honestly, the Gamecube launch blew chunks.

    On the other hand, I HATE the name, I still want to know what genius is responible, and what names were rejected in its favor. The system is always going to be "The Revolution" to me. It's been weeks now and saying "Wii" in conversation still makes me physically cringe.

    Nintendo is the only company with a console I will buy. Microsoft is an evil company, that makes lousy products, and has been Convicted multiple times of abusing their monopoly status. Sony is likewise very malignant, and meddlesome in legislation. The Rootkit fiasco and their obsession with crippled, proprietary, expensive formats round out reasons not to like them. Nintendo on the other hand, doesn't really do anything at all I don't like. They've historically made their games difficult to copy, but I don't really have a problem with that.

  107. Wii-mote by Lac · · Score: 2, Interesting

    Forget FPS. I want a lightsaber game. I've been wanting one for almost thirty years.

    1. Re:Wii-mote by geminidomino · · Score: 1

      Technically, there was one made. It was bad but I loved it.

    2. Re:Wii-mote by kingjames128 · · Score: 1
      "Forget FPS. I want a lightsaber game. I've been wanting one for almost thirty years."

      Immaturity Level Rising in Adults http://science.slashdot.org/article.pl?sid=06/06/2 5/0456237

      Only on Slashdot... (props to Lac)

  108. Re:Total Revolution - flame on by BrainInAJar · · Score: 0

    "It's been weeks now and saying "Wii" in conversation still makes me physically cringe."

    Myself as well. I've started referring to it as pronounced "why" rather than "we" (long 'i' sound, instead of long 'e')... Try it, it's empowering or something

  109. Re:Total Revolution - flame on by SetupWeasel · · Score: 1

    You don't understand. Take me for instance. When I saw what would become Yoshi's Touch and Go at E3 2004 via Gamespot, I understood the DS, and I knew I wanted the machine.

    Maybe I have a better imagination than most people, but I knew exactly what I was in for when I bought it. The DS was the first console I ever bought on launch day. After 26 years of gaming, here was something new, something fresh. After all those years of promises, Nintendo was about to deliver, and I was not going to be on the sidelines for a day.

    Now we have the Wii. I understand that too. Better, I think, than a lot of developers do. It's something new, something fresh. Nintendo is about to deliver again, and I will not be on the sidelines for a single day.

    Nintendo doesn't pay me. They earned my admiration. They make great games and great hardware. I laugh at anyone offering me an extended warranty on a Nintendo product, right in their face. A Nintendo system is the only electronics purchase I don't worry about.

  110. Re:Total Revolution - flame on by sdsichero · · Score: 1

    Well, they are hinting at the DS having some kind of tie to the Wii. The Wii is said to be able to download demos that can be downloaded into the Wii (much like how the DS startions are in Best Buy, etc)... Also some hints (no confirmation) that you can have added functionality in future games with the DS + Wii.

  111. Dual fisted Wii action by tepples · · Score: 1
    the Monkey Ball minigames in particular were a lot of fun. Although, for several of them you'd need 2 controllers per player.

    Why? The nunchaku has the motion sensor too.

    1. Re:Dual fisted Wii action by radish · · Score: 1

      That's true, and it might work with that, but they were demoing them with 2 wiimotes. I'd have to reserve judgement...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  112. Will all Wii games work with classic controller? by tepples · · Score: 1
    There's always the classic controller and if all else fails, I remember reading that there will be inputs for gamecube controllers on the side somewhere.

    Unless half the games say "Wii Remote required". The Wii classic controller (a SNES style Dual Shock clone) and the GCN pad work with Smash Bros., but do they work with Red Steel or Water Sports ^W^W Wii Sports?

  113. Re:The good and the bad by sdsichero · · Score: 1

    I don't know... there are quite a few games I can't imagine playing without the touch screen now. Meteos... Animal Crossing... Big Brain Academy.. There were some that we kind of gimicky, but which ones were stupid?

  114. Thats not how it works... by Cyno01 · · Score: 1

    Watch one of the earlier demos for Red Steel. See how it looks like a rail shooter because you're shooting things in the corners of the screen and not just the center. Movement/camera is controled via the thumbstick on the nunchuck attachment and the aiming and shooting is done with the main controler. The attachment also has motion sensing, so that would offer you everything you need. Thumb for movement, tilt for camera and pointing of the main unit for aiming.

    --
    "Sic Semper Tyrannosaurus Rex."
  115. A centered crosshair would not work. by mewphobia · · Score: 1
    Nothing stopping developers from keeping the cross-hair centered.

    Yes, yes there is. This form of control simply wouldn't work.

    How would you turn around 180 degrees in a FPS? you would now be facing away from the TV. You want to get smart about it? Okay how about you turn the controller around instead of your whole body. Now you're aiming in reverse. It's even tricker when you are facing the controller at a weird angle.

    1. Re:A centered crosshair would not work. by chrismcdirty · · Score: 1

      It's called "calibration." I know that when I turn around 180 degrees in a game using a mouse, the mouse isn't turned around or facing 180 degrees behind me. Nobody ever said that it was a 1:1 movement between the control and the character in game.

      --
      It's like sex, except I'm having it!
    2. Re:A centered crosshair would not work. by rabbot · · Score: 1

      You could just use the analog attachment to do moves like that. It has motion sensing. You could still use the attachment to move forward, back, strafe left, strafe right, but you could perform some type of hand movement to make your guy turn around.

  116. Re:Total Revolution - flame on by Mark+Maughan · · Score: 1

    The PS2 has been out for about six years and has from day one been the least capable console in terms of graphics (even the Dreamcast was better, IMO).

    I have a Dreamcast and a PS2. I enjoy both systems.

    I think you are almost as insane as a person that denies evolution, global warming, or the holocaust.

    Only your belief isn't hurting anyone.

  117. Re:Total Revolution - flame on by Mark+Maughan · · Score: 1

    Back when Nintendo was number 1, they were more evil then you could imagine.

    Whoever modded you troll probably had that in mind.

    It's just not true that Nintendo doesn't have any bad karma. They have plenty.

  118. Re:Total Revolution - flame on by Pablo+El+Vagabundo · · Score: 1

    Fair enuff.

    Here are my reasons for buying it:

    - I have GC and a load of games.
    - I dont have a snowballs chance of getting an Xbox or PS3
    - It will be cheap.
    - It will be small and portable.
    - I care nothing for HD TV and the GFX in the Wii will be better than the GC.
    - It will have the ability to download old games from my childhood.
    - Nintendo have a good rep for producing the games and hardware that I am interested in.
    - It is something very different from the PC games which I also play.

    Any of the above would make me inclined to buy it. So I have already decided. My brother likes the look of it and he wants one as he is not going to get an Xbox or PS3 any time soon. And when I showed some of the vids to my Mam she wanted one for the kids in the house.

    So am I a sucker? Ive checked as many reports of user experiences with this as I can and the dev/software is only going to get better as they come to grips with the hardware.

    Ur on the fence, fine!! But dont heckle me because I have already made my decision.

    Pablo

  119. Re:The good and the bad by grumbel · · Score: 1

    Kirby Canvas Curse is actually suprisingly boring and challengless, the only reason why it is 'fun' is because its something new, but seriously, I was over that 'new' thingy after half an hour and then the resulting game was just pretty damn boring. Not that the other Kirby games were huge challenges, but direct character control at least provide a better feel for the game then that "look at the screen for the some time and draw a line here and there" Canvas Curse style gameplay. Trauma Center is more interesting, since the stylus is used in better ways there, its however also not without fault, since it allows very little freedom and thus boils down to some who-can-click-faster mini-game, thats however the fault of the game design, not the controls. The best use of the stylus I have seen so far was BrainAge, since that really felt quite different then normal games and went far bejoint of being just classic old game play with new controls. However seen as a game BrainAge is certainly a bit on the short side.

    So far I still havn't seen a "killer-app" for the stylus, there are certainly some ok stylus games out there, but non gets anywhere near to what Mario64 did for the analog-stick. Most developers are still strugeling hard to find any use for the stylus and most of the great games on the DS make little or no use of it (Mario64, MarioKart, Castlevania, AdvanceWars). That doesn't mean that the second screen is useless, its nice to have the map on a seperate screen in Castlevania or Mario64, and doing camera control via touchscreen in Mario64 is also a nice way to compensate for the lack of buttons, but those could probally also been done by providing two analogsticks and a bigger screen instead of an additional touchscreen.

  120. Re:The good and the bad by BenjyD · · Score: 1

    I really enjoyed Kirby - the later levels were more interesting and challenging. Trauma center is fun, but the difficulty level ramps up far too quickly for me: an hour in and I'm hopelessly stuck on the multiple aneurysm level.

  121. Re:Total Revolution - flame on by thatguywhoiam · · Score: 1
    Now we have the Wii. I understand that too. Better, I think, than a lot of developers do. It's something new, something fresh. Nintendo is about to deliver again, and I will not be on the sidelines for a single day.

    Ok, ok, I get it. Perhaps you will excuse those of use who do not have this remakably prescient clarity.

    --
    If Jesus wants me it knows where to find me.
  122. Let's buy this baby! by Jin+Saotome · · Score: 1

    I recall that there was a controller like this for the good old sega genesis, it was some sort of circle where you kicked and the little guy on screen would kick. However this one seems to be way more complex, just imagine... I twich one eyebrow and the guy leans to the left, I twich the other and he leans to the right... and when I have hiccups the guy will be constantly jumping!

  123. Why don't Console makers openly support KB+M? by cttforsale · · Score: 1

    Really, why not? Is it that big of a deal to support it? Many people love that interface, but have pumping money in a PC to keep it current. I WOULD put a console on my desktop. I'm that much of a gamer...

    1. Re:Why don't Console makers openly support KB+M? by cttforsale · · Score: 1

      make that "hate pumping money"

  124. Re:Total Revolution - flame on by geminidomino · · Score: 1

    Damn it. I actually had work to do tonight. Thanks a lot, jerk.

    *eats his kitten*

  125. Re:The good and the bad by geminidomino · · Score: 1
    an hour in and I'm hopelessly stuck on the multiple aneurysm level.


    Geez, it looks like almost everyone gets jammed up there. Glad I'm not the only one.

    What I did: Once the aneurysm's start zerging, don't go through the whole song and dance for each one. Shrink it, cut it out, and LEAVE it. Do 3 this way. Shrink the others. Remove the three you cut, sew it up, inject stabilizer. Repeat.

    Still took me a bunch of tries and an assload of luck, though. HTH.
  126. Re:The good and the bad by RomulusNR · · Score: 1

    its nice to have the map on a seperate screen

    Agreed, but is it nice enough to have justified the expense of including it, and at the cost of other improvements? PSP is doing quite well commercially with only one screen... Frankly the second screen is another cute addition that I'm not sure has that much value. Half the time the second screen is a pseudo-controller to make the stylus useful, and the other half the time the second screen is either a map, or a glorified 320x200 status bar. Note also that half the time, this low-interaction view of map and/or status is the one taking up the touchscreen!

    Urbz DS is a good example. The gameplay takes place almost entirely in the non-touchscreen view. You use the stylus like a mouse to click on things in the status/choice view at the bottom, most of which don't need stylus or mouse control at all. Pointer control would be most useful in the gameplay view, a la every other Sims game. But the developers decided it would be more gimmicky to squander the second screen so that the game decision interface could be point-and-touch. And it doesn't even need to be.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
  127. pretty sure by sh3l1 · · Score: 1

    pretty sure that it is a network of gameworlds...:) !

    --
    Help Me! I'm trapped in the tubes! Oh noes! Here comes a internet!
  128. No HD is at worst a wash by ianscot · · Score: 1

    The PS3 is going to (probably) cost too much; the X360 relies heavily on Live! for value and has no standard HD; and the Wii can't do HD.

    You're right, this generation's not even here yet. But POV of a parent here: both the 360 and the PS3 seem to be fatally flawed in price. People with a regular TV -- me -- aren't going to think the 360 or the PS3 are worth the cost. It's not just the consoles, it's the HD monitor cost that puts me well above a grand before there's a game popped in there.

    A huge increase in market penetration for HD monitors is what Sony and MS are banking on. I dunno. I do know three families with big HD screens, at least -- and none of those happens to be in the market for what the game companies are selling. (One of them actually had an original X-Box, bought by two sons who shared the cost: the 360 is out of their price range, they say. So the console price alone alienated previous buyers, there. [The broken original X-Box maybe contributed some to that too.])

    At worst Nintendo's lack of HD is a wash. They're pitching for a market that exists, and their system is significantly cheaper because of that choice. Pool of people with a TV > Pool of people with an HDTV, by many times, and the greater than sign isn't going to flip over for a long, long time.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:No HD is at worst a wash by thatguywhoiam · · Score: 1
      You're right, this generation's not even here yet. But POV of a parent here: both the 360 and the PS3 seem to be fatally flawed in price. People with a regular TV -- me -- aren't going to think the 360 or the PS3 are worth the cost. It's not just the consoles, it's the HD monitor cost that puts me well above a grand before there's a game popped in there.

      I agree completely. In fact I would go so far as to say, if you have kids, you really have one obvious choice, and its the Wii.

      For a second though, just flip it around (to my position): you have a new HDTV. Are you really going to want to throw down money for a console that will never actually use the full resolution of that TV? The answer is: maybe, if the games are really good... but it sorta rankles, you know? Anyways you make a fine point.

      --
      If Jesus wants me it knows where to find me.
    2. Re:No HD is at worst a wash by ianscot · · Score: 1

      For a second though, just flip it around (to my position): you have a new HDTV. Are you really going to want to throw down money for a console that will never actually use the full resolution of that TV?

      Old post, but my reaction is: That's exactly why we didn't buy an HDTV when I got the itch a while back. The thing is, you pony up $1500 and then you're stuck with something that actually looks worse for a lot of sources of video. To get the satisfaction of a true HD image, you're paying tons more than my cheapie cable connection... The costs start to mount. That's one of those treadmills I've learned I don't want to step onto. Not yet.

      --
      "Fundamentalism" isn't about divine morality. It's about human authority.
    3. Re:No HD is at worst a wash by thatguywhoiam · · Score: 1
      Old post, but my reaction is: That's exactly why we didn't buy an HDTV when I got the itch a while back. The thing is, you pony up $1500 and then you're stuck with something that actually looks worse for a lot of sources of video. To get the satisfaction of a true HD image, you're paying tons more than my cheapie cable connection... The costs start to mount. That's one of those treadmills I've learned I don't want to step onto. Not yet.

      You know, I agree completely. If you'll indulge me for a second, I'll elucidate the train of thought that led me to buying an HDTV anyways.

      First, my old set broke. :) And being the kind of person that likes to buy things that last many years, I had to consider what I want out of a TV for the next 5-7 years. So that was a biggie.

      I decided to get an LCD HDTV, but with an important caveat: computer inputs. That way, no matter what copyprotected plug nonsense the content providers try to pull, I have an out.

      Also - we actually don't watch a lot of TV. Maybe 5-9 hours a week between myself and my girlfriend. Which sort of makes you wonder why we would want a HD set. Answer is, do watch an awful lot of movies, and I play a lot of games. HDTV is great for those, even without native HD resolution.

      But here's the kicker - I signed up for an HD cablebox for a month, just to check it out. And you are right, it is underwhelming. Sure the World Cup looks fantastic, but the rest of it is a fairly lackluster selection - that we don't watch anyways. So I took it back. Now I'm using an OTA antenna. I'm fortunate enough to live in a great corridor for this (Toronto-Buffalo), so I can pick up 5 channels in full HD, full dolby 5.1, over the air. And they are channels we tend to watch (CBC, CTV, PBS).

      You are right in stating that SD signals tend to look like kife on an HD set. Of course this is because the TV is so much higher res, its showing you with exquisite detail the artifacts and compression macroblocks in the signal. Subjectively, it is a bit worse than the old CRT-based TV, but its sort of a doubleedged argument. Sorta like saying, I can't see the cracks in my walls if I just wear these blurry glasses. :)

      So in the end, it really depends on what you are doing with the screen. If you are big into SD broadcasts, its not great yet; you'll spend a lot of money and end up with a slightly worse picture for that purpose. If you fall into a category like mine, which I would say is roughly split in thirds between movies, games, and tv, then two of those thirds are served quite well with an HD set now.

      Besides, I'm paying hydro in the new apartment, so the LCD is nice for that as well... and I didn't have to lug a 75 pound set up three flights of stairs.

      Thanks for the reply. Cheers.

      --
      If Jesus wants me it knows where to find me.
  129. Re:Total Revolution - flame on by hkmwbz · · Score: 1

    Yeah, Nintendo, Google, Apple, etc. all have astroturfers flooding Slashdot, digg, etc. with positive comments. As for Linux, it's probably Linus who spends most of his time creating new Slashdot accounts to astroturf for Linux. Yes sir. Because it's impossible that lots of people are genuinely excited about news products from someone.

    --
    Clever signature text goes here.
  130. They stole my videos! by Charbax · · Score: 1

    Hey they dont even link to my page. I made those videos, please link to my video page instead: http://e3cast.com/