Under common law both sides have to benefit for an agreement to be valid, and in the case of an EULA you get nothing. You get permission to use their software. Although many here would not consider it a benefit...
My first time through the game, I wasn't very good. I relied on summons way too heavily, and didn't bother getting weapons for anyone. I also didn't utilize the draw system very well. I hit the final dungeon with little issue, but the moment I stepped in, I was screwed. I put the game away for a couple months then started over.
Also, the last fight in DOA4 is such a PITA. The Katsumi clone is one of the cheapest fights I've ever seen.
However, a key provision of our agreements with the music companies is that if our DRM system is compromised and their music becomes playable on unauthorized devices, we have only a small number of weeks to fix the problem or they can withdraw their entire music catalog from our iTunes store. With a provision like this, I wouldn't want to license the shit to anyone else either.
I should also point out that fixing every problem in a multi-million line piece of code is hard......I don't think that this has occurred to anyone on here. Consumers don't care how hard it is, nor should they.
You try debugging an operating system with the complexity of Windows. When you can do it, then we'll take your complaints about Windows seriously. If we could do it then microsoft would be out of business. They are a software company that sells an operating system. People pay them money for said OS, so they don't have to make their own. By your line of thinking we should all be doctors/mechanics/engineers/developers/etc before we can expect quality from others.
Not normally one to respond twice to a post, but it's a seperate topic really:
Halo/Halo2 had excellent voice acting. That is what made their cut-scenes work so well. The story in Halo isn't the best, but it's not the worst either. What bumps it up is that it is well executed, and Bungie put a lot of effort into the background material, giving the world some weight.
I am an avid reader, and a game coder, but I just don't see how it is possible to achieve great writing in a medium where the chief goal is leading towards allowing the player as much freedom as possible to create his own narrative. It's actually quite simple: Stop treating it like a narrative. Think of a soundtrack for a movie. It is there as background. It sets tone, and helps communicate what is going onscreen. The music doesn't tell the story though.
You can have a well designed, open-ended game where the player has total control of their 'story'. The job of the game writer isn't to tell the players story, it is to tell the story of the world. To breathe life into the virtual space the player is occupying, giving it depth and history.
All the gameplay in the world won't save you if your setting is flat.
I pay my subs for WoW, and that's it. I earn everything ingame myself. But there is definitely a market for this. It's mostly people who have more money than time, and use that money to compensate for lack of time.
And for the record, I loved the South Park WoW episode too.
I am a single male in my late teens/early twenties who lacks self confidence and am very concerned that owning these game will cause my insecure single male friends to question my sexuality in a derogatory fashion. Games must be overtly violent and/or sexual in nature and not contain any bright colors to be considered 'cool'. Anything with a pink box is to be avoided like the plague, regardless of the game itself.
Your opinion of the purchase is irrelevant. Until Microsoft's claim is denied in court, you are wrong.
It would be interesting to have people play several rounds of tetris, then switch the colors up on them and see if their game degrades.
My first time through the game, I wasn't very good. I relied on summons way too heavily, and didn't bother getting weapons for anyone. I also didn't utilize the draw system very well. I hit the final dungeon with little issue, but the moment I stepped in, I was screwed. I put the game away for a couple months then started over.
Also, the last fight in DOA4 is such a PITA. The Katsumi clone is one of the cheapest fights I've ever seen.
Type B
Level 9
High 5
I remember quite a bit of satisfaction when finally winning that game.
Since Apple Inc. and Apple Corp. finally settled, what's stopping Apple from signing artists and essentially becoming their own label?
I watched a Uwe Boll movie once. I was uninformed, and definitely made a poor decision.
Might want to talk to Johan de Meij on that last one...
What do you consider a better MMO and why? Or are you simply trolling?
All 360s come with basic free Live! access. Just no online multiplayer.
I'm particularly fond of Terrokar, personally.
Considering All of SOE's MMO's combined don't have the subscriber numbers WoW has, I don't think SOE is in the position to corner anything.
Well, now we know what to get you for Christmas. ;)
But seriously, I don't think these ads are targetted at C++ GUI programmers.
Not normally one to respond twice to a post, but it's a seperate topic really:
Halo/Halo2 had excellent voice acting. That is what made their cut-scenes work so well. The story in Halo isn't the best, but it's not the worst either. What bumps it up is that it is well executed, and Bungie put a lot of effort into the background material, giving the world some weight.
"The Train is at home on the rails!"
God I wanted to shoot that guy.
You can have a well designed, open-ended game where the player has total control of their 'story'. The job of the game writer isn't to tell the players story, it is to tell the story of the world. To breathe life into the virtual space the player is occupying, giving it depth and history.
All the gameplay in the world won't save you if your setting is flat.
and until you pointed that out I was totally unaware, and I still find the irony humorous.
In Soviet Russia, plastic dildo smacks YOU.
ironically, your handle has 'elf' in it.
I pay my subs for WoW, and that's it. I earn everything ingame myself. But there is definitely a market for this. It's mostly people who have more money than time, and use that money to compensate for lack of time.
And for the record, I loved the South Park WoW episode too.
Clarification:
I am a single male in my late teens/early twenties who lacks self confidence and am very concerned that owning these game will cause my insecure single male friends to question my sexuality in a derogatory fashion. Games must be overtly violent and/or sexual in nature and not contain any bright colors to be considered 'cool'. Anything with a pink box is to be avoided like the plague, regardless of the game itself.
It's like complaining that a car handles funny when it has a flat tire. (Woo! Car analogy!)
What does this have to do with gameplay tuning?
Jumping in FPS's is horrible. Thank you Gears of War for eliminating the possibility of Bunny-Hopping.