eBay Delisting All Auctions for Virtual Property
The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
Mr. Hani Durzy, speaking for eBay, explained that the decision to pull these items was due to the 'legal complexities' surrounding virtual property. "For the overall health of the marketplace" the company felt that the proper course of action, after considerable contemplation, was to ban the sale of these items outright. While he couldn't give me a specific date when the delistings began, he estimated that they've been coming down for about a month or so. Mr. Durzy pointed out that in reality, the company is just now following through with a pre-existing policy, as opposed to creating a new one. The policy on digitally delivered goods states: "The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner." Given the nebulous nature of ownership in online games, eBay has decided the prudent decision is to remove the possibility for players to sell what might be the IP of other parties via their service. Mr. Durzy made it a point to say that initial listings of virtual property would not have punitive actions. Their assumption, he said, is that most users break with policies because they're unaware of them, rather than maliciously. Initial infractions will result in a delisting of items, and an attempt to educate the user on the policy. Persistent disregard for the policies, of course, will result in a removal of the seller's account.
We've spoken before on the possibility of taxation of virtual goods in the U.S. and abroad, as well as the economic impact these sales can have. With the removal of a very popular, very public source of virtual currency and goods from the market, what does this mean for the future of RMT? Will small businessmen who previously worked via eBay now turn to larger independent sites like IGE? Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?
We've spoken before on the possibility of taxation of virtual goods in the U.S. and abroad, as well as the economic impact these sales can have. With the removal of a very popular, very public source of virtual currency and goods from the market, what does this mean for the future of RMT? Will small businessmen who previously worked via eBay now turn to larger independent sites like IGE? Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?
Examples:
- "level 60 epic gear warrior for sale" => "leveling services to get you a epic gear warrior"
- "5000 gold on Thunderlord" => "the five days of playing time it takes me to get you 5000 gold"
- "1337 item" => "time it took me to farm this item and give it to you"
I mean, are they safe guarding against this also? Because, in the end, what's wrong with selling people your time or services to them? Once they complete the service, you pay them. I don't know how they could find some way around this or tell which auctions for services need to be revoked.My work here is dung.
Good to see they are pulling virtual goods, how about the real junk coming from China (this has been a real problem, especially with things like musical instruments)
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I doubt it will impact the various virtual economies much, considering that you can go directly to several of the larger farming groups and buy gold direct.
For example, IGE.
If people still want to buy/sell virtual goods, there really isn't any way to prevent them.
Still, I salute Ebay for trying.
Tepp
Given the nebulous nature of ownership in online games...
Don't game creators and server owners place very explicit copyright ownership clauses into their license agreements with users? People obviously break the rules without much thought, but isn't the exact legal ownership already determined in just about every virtual world? Second Life, for example, makes it very clear what the user does and does not own in their online documentation.
Developers: We can use your help.
The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site.
This is insane. There's clearly a market for this activity. And there's clearly a way to handle it legitimately (i.e. IGE). Instead of setting up a parallel site (like eBay motors), they just decide they're not going to handle it at all. Way to serve your investors, ebay.
The theory of relativity doesn't work right in Arkansas.
Could I still sell a pencil and include my WoW account with it?
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
There are games (and whatever you want to call "Second Life") that encourage virtual-to-realworld economies. Will eBay differentiate on a per-game basis?
------ The best brain training is now totally free : )
Deleted
Does this mean they are also going to delist auctions for domain names, downloadable software, and other, not-so-game-oriented property that also happens to be virtual?
Not only can we buy crap we don't need, now we can buy crap that doesn't even exist. Whattacountry!
It's simple: I demand prosecution for torture.
Why is this a problem?...and secondly who pays for this crap? Honestly, who will spend $50 on a game and $1,000 for gold and stats? I don't play any of these stupid games...I loved that WoW southpark episode.
The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner.
So, can I not sell used books, cd's, artwork or games?
Will eBay be shutting down Half.com?
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...to open up an auction site that caters specifically to these types of transactions.
What about games that do allow or will allow buying of virtual property? It seems to me that eBay would be shooting themselves in the foot by blindly delisting all virtual items.
On a different topic, now where will I shop for a level 70 blood elf paladin?
Abaddon: An Xbox 360 Indie game
Define legitimate.
:P
By law? Sure, anything's legitimate. I can sell you gold over Slashdot, totally legitimate.
By terms of service? Almost never.
Legally, there's not a damned thing that can be done against eBay were they to not stop offering virtual items/currency sales. Not yet, anyway. (Something makes enough money, it'll be taxed and legislated. No way around it.)
However, one has to consider court costs. Dinky MMOG Designer #32 won't likely be able to much. Imagine how much money eBay's legal department would waste if Sony's horde of lawyers were to raise the banner and go to war.
Not to mention, eBay's getting good will.
World of Warcraft alone has, for some insane reason, several million subscribers. Add 'em all up, you probably have a good twenty million people playing MMOGs of varying sorts. If even a fraction of those are frothing at the mouth zealot types (like you people who boycotted Amazon back in the day, and possibly still do, over the one click patent nonsense).. That's a problem for eBay.
Despite what the article states, sales of virtual items is hardly considered 'acceptable', except by people exploiting Chinese workers and the relatively few buyers of such things. (And they are few, compared to player base sizes.)
So could I create an auction selling the "service" of delivering item X to the winner of the auction? I see many people selling services on ebay...
- Chris
This is only new because eBay is apparently taking the initiative instead of waiting for a company to tell them to do it. Sony Online Entertainment has long made sure that EverQuest auctions were taken down, and although there are always some that get through it was the fact that they did it in the first place that created alternative places to buy characters, gold, items, etc.
The really large operations are already off of eBay so it won't have any effect on the individual games themselves, people who want to buy virtual goods are still going to do it, all eBay will do is force off some of the individuals.
It is still silly, virtual sales help drive the success of MMOGs which is part of the reason why I think more companies haven't gone after these auctions on eBay. They still thrive elsewhere, and help keep customers paying their monthly subscription fees.
That a game is fundamentally flawed if players pay others to play the game for them? These auctions wouldn't exist in such large numbers if the leveling process wasn't so damn tedious. But I'm just a curmudgeon who can't understand why 8 million people play WoW :p
Jesus H. Christ, have you never heard of First Sale Doctrine? I assure you that ebay's lawyers have, and will not be advising that they cut out a truly absurd percentage of their revenue over something that is legal. Anyway the two situations are not remotely similar. In the case of a book, cd, artwork, or game, you are selling physical media which contains some data.
In the case of a digital asset, you are selling a promise to make an alteration to a game world. There is no physical good and furthermore there is no intellectual property to transfer! It's not even like you exported an item out of the game world and are transferring the file representing the object. You are trying to sell something that clearly does not belong to you. You are not your character in world of warcraft. That's not even a representation of you. It's more like you've paid a monthly fee to play with someone else's action figures, in their sandbox.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
PlayerAuctions.com has no rules about who gets to list items and who's items get taken down. I used to ebay for about $2,000/month but ebay got mad at me. Apparently only certain people are allowed to list 500 auctions of gold selling, while my modest 5 listings a week got banned. I'm glad no one will be using Ebay anymore. PlayerAuctions.com seem cool and aren't capricious on the ban hammer.
God spoke to me.
RTFA before summoning your god next time.
Yes, I know all about First Sale, but that's not the term of the UA that eBay cited in their decision, which was The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner.
------ The best brain training is now totally free : )
I'd rather eBay start delisting all those "informational CDs" instead.
Got it.
You must be the owner of the intellectual property *if you are selling intellectual property*.
If you're selling a physical item, you must be the owner of the physical item.
You don't own your WoW character. You own your CDs. You can sell your CDs but not your WoW character.
Done.
Or go to a real auction website that is aimed (almost) exclusively at gaming 'properties' ... www.playerauctions.com ... its what I've used to sell various accounts when I'm tired of (insert MMO here).
Emphasis mine.
It clearly does not apply to CDs etc because those are not digitally delivered.
Integrate Keynote and LaTeX
Isn't selling virtual loot in Second Life like selling someone "prayers" or "packets of happiness"? There's no way to produce a tangible or service-like "thing" from this property unless you get someone else to agree to "buy" your happiness packets for something of commonly recognized value, such as money or a service.
Game-based loot generally has little to no value _or function_ outside of the game it's based in--except for the value that people who want it ascribe to it. You can't do much with your WoW items outside of WoW except try to get other people to buy them. They don't feed you or help you to do business, they can't whiten your teeth or maintain your health. A domain name can be used to point people to a server where information can be exchanged or business transacted. By now, it's reasonable to say that people can access the Internet easily enough to interact with the domain name to get to the server; I don't think it's reasonable to say that people can easily get into Second Life in order to interact with its "virtual" property (if, say, someone had something nuts like a virtual storefront in SL). Downloadable software can be used to do work and, in many cases, can be burned to a CD to become "non-virtual" software. Does this mean that we should delist all software, period?
There are still a ton of FFXI gil auctions up. The WoW gold auctions seem to be gone, though - all that's left are 'guides' on how to make gold.
The reply brings up the doctrine of first sale because it controls in your specious "slippery slope" example but not the original scenario. The reason first sale does not apply to the sale of virtual goods or characteres is because control of those virtual goods or characters is granted only under a license and not by a bill of sale. That is to say, when you buy World of Warcraft, you buy the physical artifact in the box, but you do not buy what you are logging on to. The characters, world, and all items are still Blizzard's, so you never owned them in the first place, and thus can't re-sell them. You can do that with a CD, or anything else on Half.com, because what you're selling is the physical artifact, and not the rights to reproduce the music on that CD. I'm stumped that you can tell the respondent to RTFA without understanding that your initial "precedent" is irrelevant.
Does Yahoo! Auctions have a domain names section?
First off
"Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?"
Regardless of what ebay "declare", this is and always has been the case.
Everything in a MMO belongs the publisher not the player. They can and will if you give them reason, take it all away without warning and there is nothing you can do about it.
So folks remember that important fact next time you hand over $$$$ for that fancy virtual sword
"I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site."
They did it before with Everquest, did not work to well then either. Everquest stuff still appeared on ebay just it pretended to be something else. Only thing it really did is encourge other people to set up (unsafer) auction sites for virtual stuff.
Only ones who will really "suffer" from this is the real casual virtual goods seller (aka selling off an account because quiting so forth) as they just won't bother with the extra hassle and virtual goods buyers because without the previously mentioned type the bigger sellers will be able to charge a bit more due to basic supply and demand.
The clear winners will be the "corporate" sellers like IGE
Mod the parent comment up, eBay's ignoring their own policy.
"OR authorized to distribute it." The IP owners' code says you can, so you can. No one's hacking when they hand over 5000 gold.
OMG! Wau!
Finally...I am sick of people purchasing stuff online and not working for it. I played EVE Online for the longest of time, and I was sick of selling Isk (EVE Money) all over Ebay. Money on EVE is something you have to work for but people can be lazy and just buy it off Ebay. I am glad they are doing this.
The greatest revenge in life is massive success.
Last time I posted about this, some Virtual Fan Boy, with some Level 38 Condescention Skill took me to task but, here goes:
Why would someone spend good hard cash to get virtual stuff simply for the game play? This follows a question of course, after that Korean chap killed himself with exhaustion after DAYS of nonstop gaming, WHY?
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
RMT is against the terms of service for just about any MMORPG out there. It's wrong, plain and simple. And if you're the one buying into this, why do you even play? It ruins the economies of the MMORPGs involved and creates drama.
I would think, if this ever went to court, that companies like IGE would lose. As it has been proven before, the virtual items/currency/characters/etc do not belong to the player, they belong to the company running the MMORPG. IGE and companies like it are selling something that does not belong to them in the first place. Isn't that fraud?
geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
Verant vs. eBay and
Verant vs. eBay vs. Sony.
(for those who don't know, Verant was the original developer house for Everquest. Sony owned it (at least most of it, I'm not 100% clear on this), and has since taken over the title entirely under their Sony Online Entertainment (SOE) division)
RMT is illegal in XI anyway. But the issue here I think is the fact that people are selling stuff they don't own. Most Terms of Service explicitly state that the owner of your character is the company, not you. Going with the policy of eBay, you technicaly don't have the rights to list the character or money because the company doesn't allow you to.
For those who seek perfection there can be no rest on this side of the grave.
You DON'T need to spend hundreds or thousands of dollars on nothing!
Here's a link to website with a huge listing of charitable organizations. I promise you that giving 2 grand to help the needy or cure a disease will make you feel better than spending 2 grand on a shiny new level 70 rogue.
http://www.charitynavigator.org/
Comprende?
With all the strife, despair, and poverty in the world, how about yanking your heads out of your virtual worlds and do something constructive in the real world? I can't believe you're spending this much time and effort on things that really don't matter to 98% of the rest of the world!!!
Ok point taken. IANAL but I was unaware that all the elements of the game (ie: virtual property) were not considered part of that "first sale". To me it seems dangerous because if those elements are part of first sale, then they're overriding it. I would argue that if they're selling you a game in which the acquisition of virtual items is an inherent and inseparable part of the game, then those items are part of the first sale.
------ The best brain training is now totally free : )
would seem to indicate that RMT is now an acceptable part of Massive gaming
Bullshit. SOE and Sigil just opened the servers for Vanguard today, and the EULA/TOS forbids you (not surprisingly) from selling in-game stuff for RL cash. They also have a huge blurb in there where you agree not to sue them if they change things in-game such that your supposed investment tanks in value.
Just like firearms - now you go to www.gunbroker.com for your firearm auctions instead.
STeve
A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
"...it is a net loss to the economy as a whole..."
Why? The money does not disappear.
Say some geek pays $20 in real money for "nice girl, young girl" to sell him:
a blow job
a database tag
a secret map to a lost treasure she drew on the back of a cocktail napkin
a hand made sleeping mat
a silk scarf she bought in China
the ONLY difference in economics is her net return per unit of her time.
Magic Online Digital Objects are still listed on Ebay. I didn't rtfa, but how is a modo object any different than something in WoW?
You guys seem very naive. Corporations do not have morals - they only care about $$$$$$money and lawsuits. The people that run them are even less likely to have morals than politicians (aka lawyers). In fact the legal system demands ("due diligence") that they do everything legally (moral or immoral) possible to maximize profit and crush any opposition.
eBay has tried several times to shut down Half.com even though they do not have any other venue for selling rare/low turnover items profitably. They only bought it to close down what they viewed as undue competition. They don't care what impact that has on the rest of the world. Look at how they are slowly removing features (like pre-orders) and trickling catalog updates. The goal has not changed.
The problem is that when there is real money involved, it destroys the game.
The sort of game you describe came pre-destroyed. As a potential new player, I don't care whether I can't get the "pink pantaloons" because they all went to people with much more disposable income than me, or whether I can't get them just because they all went to people with much more free time than me. If the people with tons of free time are starting to suffer at the hands of the people with tons of free cash, that's just not a problem I can muster up much sympathy for.
Despite spending a few months playing World of Warcraft and a short while on Everquest, I'm not a big fan of these open-ended MMORPGs. If you want to make an open-ended virtual world, that's fantastic - but try to make one so compelling that you don't need to tack on a "Skinner box" of levels and equipment to keep people playing. If you want to make a game instead, that's great too - but make a *game*: one of those things where people compete just by making different decisions and exercising their own skills, not by spending hundreds more hours grinding or hundreds of dollars paying "gold farmers".
As long as I'm living in a world of make-believe: what I'd like to try out is a game where each server was open only an hour or two each day, and the game play was designed to fit between triannual server resets. Hardcore players might still spend half their lives playing (spread among characters on multiple servers) starting from the game's release, but the rest of us would be able to join later, still hop into a level playing field on whatever server was next to reset, and then stay competitive without spending a dozen hours a week to do so.
No, you can't sell the text in a book, the sound on a CD, the picture on a painting, or the data on game media. These are all the intellectual property of the content creators, and they have "copy" rights granted to them by congress in accordance with the constitution, which are also internationally recognized.
There is also an internationally recognized principle of first sale: if you buy the aforementioned content on media, you can transfer ownership of that media.
...because "hacker" sounds way sexier than "code drone."
I think eBay should just add a disclaimer to "virtual property" sales. Maybe something like this:
"If you are spending real money to buy auction items in a "virtual world" we highly suggest that you spend that money on a.) moving out of your parents basements b.) buying clothes without Star Trek quotes on them c.) shower or bath products d.) all of the above. eBay thanks you and the women that ignore you at bars and clubs also thank you."
I hope that they can classify "informational PDF files" as "virtual items" and delist them. Ebay is just plagued with people selling "information" on how to get actual products, hoping someone will basically make a mistake and buy it thinking they are getting the product itself. This has got to stop. It's basically Ebay SPAM.
Correct those items are not part of first sale. They can't be. You never bought them. You don't own them. Every MMPOG Terms of Service has a clause that states: "You don't own them. The service provider owns them. You are mearly renting time with them."
I'm not completely sure if this applies, but as a small software company we have been dealing with illegal license keys being sold on eBay and other similar venues for a while now. We are of course aware of piracy, and we accept that a certain amount is inevitable; but when someone is selling licenses to our software online, making money, we don't take this lightly. And eBay doesn't make it easy for us to have such listings removed (usually, no action takes place until long after the auction has ended).
Our solution has simply been to add a note to our software, indicating that any license purchased on eBay is definitely not legit, so the end user realizes this, though this doesn't help the situation much in the end...
If such listings are disallowed from the start, this may help. Sadly, as some users have reported, the licenses they are purchasing are licensed to (for example) "TEAM-DM" or whatever - obviously keys pilfered from usenet and resold on eBay.
So, as a software publisher, I for one am all for disallowing sales of so-called "intellectual property" on eBay. I'm sure the game publishers have something to do with this as well...
Meh.
Terms of service... Contractually agreed to by a mouse click from a 12 year old.
eBay is only creating a multi million dollar opportunity for alternate auction sites... the whole thing's moot.
------ The best brain training is now totally free : )
If eBay shuts down all buying and selling of currency such as the Linden dollar (used in Second Life), what other marketplaces are there to do such transactions (apart from the official Lindex thing)? Any ideas?
Swedish plasma phys. PhD student; MSc EE; knows maths, programming, electronics; finance interest; seeks opportunities
Who's got some auction software? We can site called "Banned from Ebay" and make a killing.
Virtual Economies is an MMO resource site that includes a directory of online marketplaces dealing in real-money trading of virtual assets. It also has links to services that try to track pricing trends.
EBay tried to de-list my auction back in October for the character I played. I put up my fully epic hunter for $375 buyout, and it sold in under 12 hours.
The kicker is that about 6 hours after I got the paypal payment for it, eBay sends me an email saying they have taken my auction down because it violated Blizzard's IP. The auction was already done! Hilarious work, eBay... not only did I get the money for my character, but I didn't have to pay eBay for the auction cost.
The other guy got my account;
I got money for the time I put into the character;
Blizzard got the money for the game CDs and my monthly subscription;
Paypal got their bite out of our transaction;
eBay lost money for the bandwidth, site design and hosting.
IANAL, but I play one on
So who *owns* your account?
If its not "legal" to sell it, why not? Who's paying for it?
If its a service, why can't you resell a service?
The online sellers will adapt. they'll just sell you a package of value-added goodies, like a rare collector reproduction of the sellers autograph, plus a a free bonus, 50,000 plat.
Sheesh, the DEA can't stop drug commerce with a huge budget and with a fair amount of public opinion support, how the heck does anyone at eBAY expect to stop legal commerce on an issue that almost nobody cares about?
If eBAY really does somehow put a dent in things, then it will just cost eBAY the commissions. So its not in their own best interests to try very hard.
One could this also mean that there will be a service coming from Blizzard to buy and sell things for their game??? like SOE did...would make sense given the rumors that another MMOG is in the offing from the Blizzard studios Also if eBay allows people to sell themselves for dates or "a" date itself for varying cost would that be considered illegal last I checked soliciting companions by paying money was illegal. Coz if thats not illegal then how could me trying to sell 5 hrs of my time playing your account to be able level up your character be considered wrong? The only risk being you giving the user name and password to a person who does that. isn't that service of a different kind?
This is not a signature...no seriously!
Finally they can stop making money off those gmail invitation auctions.
I'm not sure if you are being facetious here, but peoples rights (in the marketplace and otherwise) are de facto not de jure, meaning your rights aren't defined by what the government deems permissible. I'd suggest that a ton of bricks come down on anyone who identifies themselves as an "anti-monopoly regulator", or who thinks that the market and people's property should be in the domain of government control, because it sounds like fascism to me...
Anyhow EBAY's business sense seems to be ok to me. They are worth at least a zillion dollars. I'm sure this is economic, as pointed out before.
Kharma is like a boomerang. Mine is broken.
This is so fucking anoying for several reasons. 1) The person who posts these lovely messages, probably feels quite the bit self righteous, thinks that they have done their part and almost never follows their own advice. Newsflash: posting to slashdot is in no way as altruistic as you imagine. You are NOT doing your part to help ANYONE. 2) Why are you posting to slashdot when you could be using your time to help the homeless? YOU SICK FUCK! 3) It makes people feel needlessly guilty (maybe thats your point, christian much?) about self indulgence. Im sorry that this offends you, but im spending my money on MYSELF. It is not going to the administrative costs of one of a hundred million different charity's. You cant guilt people into being altruistic. This is the exact OPPOSITE of altruism and charity. 4) What I do with MY money is MY business. Maybe that guy who buys 2k worth of gold does it so that he can haul toys for goodwill on a saturday instead of grinding. Ever think of that you close minded troll?
So to sum up, you are a troll, your trolling template sucks, you suck, and you can take your glorious hoiler-than-thou "look at me" altruism and shove it up your egotisitcal self-righteous ass!
UNDERSTAND?
I'll just use my special getting high powers one more time...
Ebay must not consider virtual cards from MTGO as virtual auctions there's still tons of them. Even though WoTC owns those Magic cards and just gives the account owner license to use them.
Deleted
The same reasons people buy $120,000 cars and $4,000 mountain bikes, or drop $2,500 on antique model trains. Which are usually one of these two:
1) The activity they enjoy (driving, mountain biking, playing wow, managing eentsy little train centered communities whilst wearing a conductor's hat and talking to themselves) tend to be more enjoyable with better equipment (which tends to be expensive). I would rather walk than try and navigate a huffy down some of the singletrack I threaded yesterday, it's simple nowhere near as fun compared to my gt.
b) Penis. Pretty much self explanatory, but some people just have to beat the Jones'.
There are lots of other reasons, obsessive collection or an excess of funds and free time, but you get the point I hope.
No one seems to freak out though when people mention those other things. For instance, a $120k porsche is fine, but a video game equivalent is scoffed at, even though they achieve EXACTLY THE SAME END GOAL, which is increased (perceived? does it matter?) enjoyment for the purchaser. Some people just like to slay dragons and shit, but since there's only a few ways to emulate the experience, they do it via the avenues they have. Big shiny toys are big shiny toys sir (miss?), and they tend to be more fun than you know, Kias and Huffies and yes, MMO characters with wimpy swords and crappy gear. It's all just sports equipment. It's all the same. Really.
At first I thought it was a good idea on ebay's part. On further review, it seems to me that if someone wants to pay real money for items existing only in an imaginary world(sorry, ritualist Neo, but is IS fantasy), as long as they are getting the products they paid for, let them! I mean, it can't be as bad as people paying for 'Pet Rocks' in the early '80s. As long as WOW, Guild Wars and others don't object, it shouldn't be ebay's problem. If WOW and Guild Wars DO object, then the point is moot. Your character is LEASED to you, and these companies do have copyright to all the goddies that go along with the game. If you think you do own them, I know a nice bridge off South Manhattan I'd love to sell you.
Domain names are quite similar to virtual world goods. Yet these continue to be sold on ebay. What gives?
Subject line says it all...
File under 'M' for 'Manic ranting'
use the Game Client in conjunction with the Service for your non-commercial entertainment purposes only.
That phrase non-commercial entertainment means that you can't engage in RL commerce with Wow stuff, inculding characters or playing for money.
All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by Blizzard.
It's not your property to sell, none of it, not even "your" character.
We are all just people.
I'm selling this scrap of paper. Now, it just so happens that written on the back of this paper is...
...An account name and password. I wonder if on that account is a level 60 warlock full of gear.
...coordinates inside of a MMORPG and a time. Maybe someone will be giving away uber items at this mystery location.
...coordinates inside of a MMORPG and a time. Maybe someone will be handing out zeny at this mystery location.
See, I'm not using eBay to sell virtual good. I'm using eBay to fuel my own personal ARG
and there are many people out there who have a good amount of disposable income.
these same people don't want to waste time farming in some contrived system (ie WOW's overpriced mounts which essentially require grinding) and instead play and experience the world they subscribed too.
See, the game is about adventure and seeing stuff, not killing the same mob and such over and over and over and over and over and over to gain enough gold to see the world. Game designers create this problem because they don't think things through. If you put prices on items that are only obtainable by those who spend their lives online someone will make it their business to give those other people their time back, for a price.
Sorry, but considering some of the auctions I just went a search for versus the time people claim it takes to earn its silly to waste your online time on farming it. For the most part if you have a family which limits time for luxuries like MMORPGs then a few bucks to keep pace with your buddies is nothing. Hell it beats smokes, beer, and drugs, why complain about it. Its their money.
Or is it only acceptable to waste money on widescreen tvs, luxury cars, and mansions?
* Winners compare their achievements to their goals, losers compare theirs to that of others.
World of Warcraft End User Licence Agreement Relevant Part (3.B):
3. Ownership.
B. You may permanently transfer all of your rights and obligations under the License Agreement to another by physically transferring the original media (e.g., the CD-ROM or DVD you purchased), all original packaging, and all Manuals or other documentation distributed with the Game; provided, however, that you permanently delete all copies and installations of the Game in your possession or control, and that the recipient agrees to the terms of this License Agreement. The transferor (i.e., you), and not Blizzard, agrees to be solely responsible for any taxes, fees, charges, duties, withholdings, assessments, and the like, together with any interest, penalties, and additions imposed in connection with such transfer.
eBay is a big, profit-focused company. They don't walk away from money unless there is a reason. Either they've decided it will become a problem in the future, or more likely, it's a problem for them now. That could be the cost and ill-will of complaints for selling virtual items is now making it cost more than they're making out of it. What do you think?
I used to run a MUD. I'd hate to think I was obligated to run the MUD *FOREVER* to avoid destroying the players' "property".
Clearly a company running an MMO is allowed to stop providing the service whenever they'd like. Since they have the ability to destroy the property whenever, it must be theirs.
paintball
Simple. You could spend x amount of time for whatever, or you could pay y dollars for it. Depends on if you place more value on your time or your money (although some would argue time=money). You're likely paying a subscription fee that could very well hit $100/year anyway, so what's another $15 to save yourself 40+ hours of grinding for the whatever? If you've got the money, you might want to save some time and just skip the the higher levels of the game. If you've got too much time on your hands,or don't want to pay extra money for something intangeable, start a character/quest from scratch, and if you think your real life health may be lower than you're in game health, then smash your computer and get some serious phychological help asap, or at least go outside and plant a tree or something.
Definitely not the end user. Your leasing access to the character & the service. Stop paying for the account and see what happens. You get it taken away from you. Heck, try selling a leased car & see how far you get. It's the same thing pretty much. Only people really bitching about this are the lazy & those farming. Both of which I could a flying crap about. Lazyasses shouldn't bother & farmers need to find a day job.
If Mr. Durzy really said what is attributed to him (that in reality, eBay is just now following through on its policy on digitally delivered goods that "the seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner"), then he is curiously confused about intellectual property. The point of the policy is to forbid the digital delivery of copyrighted works without the owner's authorization, because such delivery typically involves copying, which, without approval of the copyright owner, is infringement. An example would be my selling downloads of the latest Grisham novel.
Selling virtual ownership of a virtual item such as a gold coin in an online game does not come close to infringing upon the copyright in the image or other representation of the coin. The 'work' of which the coin is an instance or embodiment is not being copied, and the coin remains within the game, under the control (with respect to the real world) of the company hosting the game. Whether Character A within the game acquires it from Character B by running him through with a sword, or by his owner agreeing through eBay with Character B's owner that in exchange for some number of dollars, Character B will meet Character A at a certain virtual location and hand the coin to him, or deposit it with a trusted third character, is irrelevant. The physical (within the game world) transfer of possession of the coin is not a copying (in the real world or the virtual one). And it is not a 'digital distribution' because, as I said before, it is still within the game, and with respect to the real world, it is still in possession of the gaming company.
Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety.
Only mathematics has ever been able to stop cheat software. RIP cheat devices 2006.
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
I would prefer the assurance and accountability come from the company running the game in this case
Apparently you dont know NCSoft who has only been prodded to finally start dropping the hammer.
Government regulation about how they run such a market isn't very interesting to me, people can always choose not to play the game and so forth, and I'm not sure what would count for unfair.
It's the most evenly applied solution that works well enough to have lobbyists fight against it. It also has that nice knock-on effect that makes alternatives unviable. Write it broadly to remove most cases of circumvention, and reward reporting the violators in.
Nothing like the Iron Hand of Regulation that trumps the "other one" any day of the week.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
The item clearly doesn't "belong" to Blizzard or Blizzard artists in any sense that's relevant to the kind of virtual loot transactions in question. When you sell virtual loot, you (in reality) in addition to your own personal in-game character are losing something, and somebody else is gaining it, in fair exchange. As noted by other commentators here, the buying player "gains" the time and effort that somebody else invested in that item, and gains the benefits that the time and effort produced. The game designers gain and lose nothing.
The designers INVESTED nothing in that item IN THE VIRTUAL WORLD-- only the player did. Specifically, the player invested time and effort. The designers invested all sorts of things in the "items" in the real world. They created the artwork, creating the networking code, and much of the medium of the virtual world itself. But none of that is what the ebay buyer is paying for. The item for sale (or service, or time/effort, or whatever you want to call it) shouldn't be confounded with the physical game materials themselves including images and sounds.
When you work in-game to gain an item, you gain the privilege of possessing that item. That privilege is what other people will PAY YOU FOR.
If on the other hand you taking a screenshot of some typical in-game item, then sell that picture as merchandise itself, then it might be more appropriate to say that you're selling somebody else's property. Or if you steal a CD package from the manufacturer and sell it, for example.
If you actually owned an in game item in any online game, that would mean that you could go to their server in person, download the file storing the data about the item onto a USB drive, and take it home. So obviously you don't own the files and can't sell them. But OOPS MMOG companies seem to have forgotten that you own the right to USE the item/character/file. If you didn't, you couldn't play the game at all now could you? And here's where the important distinction comes in and why no court case can ever be won against ppl that sell virtual properties: It's against the company's rules to trade accounts for example, but COMPANIES CAN'T MAKE LAWS! They think they can but they can't. They even pretend like they can but they still can't. All they can do is put in the Terms of Use that they'll punish you if you break their own rules that they made up. And no, that punishment can't be jailtime and can't be a fine unless they prove you damaged them. The most they can do is ban you and delete your account. There's no real law at all being broken. If they make rules about how you can use the virtual property then so be it but that still doesn't make it actually illegal.
Plus as an added bonus, I'll tell you what is illegal. Companies looking at what you did on eBay an banning you for it (only in paid subscription games though). If companies ban you for trading in game currency for real money in a paid subscription based game and it doesn't say anywhere in the EULA that they can ban you for ANY REASON or NO REASON, you can actually sue them and win. That's because companies can't run your life outside the game. They can't legally tell you what you can and can't do when you're not playing. That's against dozens of laws (in the US.) For example, if my friend and I play Runescape and he gave me a ride to school when my car broke down and I gave him a million gp cuz he was so nice, that's wouldn't get me banned. But suddenly if someone was nice enough to give me $10 through an eBay auction and in exchange I traded them 1 million in game currency, that's illegal? Guess again! By banning you without a terms of use or eula stating that they can do it for no reason, they can't actually make their own federal law that says "you cannot do _______ in the real world if it influence the way you trade in game" any more than Walmart can charge you extra because you just bought a new car at the dealership next door. If they ban you for an action you took in the real world outside the game, take them to court and you're rich or at least will end up with your subscription fee back. And in case you think that's BS, I know of at least one person who did it and won 2 years ago.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
Providing the tools for people to circumvent contracts (especially click thrus) is legal.
It's a sad day for the society that this needs to be stated.
If selling virtual items becomes a big enough market, EBay will just be shooting themselves in the foot and their tune will change. Bank on it.
But you don't own the music on your CD's.
Why wouldn't I just sell a CD that has my account info on it? After all I own the CD with my account info on it even though I don't own the account, and I would be selling a physical object. If you rip the music to your PC would it still be ok (on a legal standpoint) to sell the CD?
Anytime lawyers are involved things get stupid. I think 90% of legal problems could be solved with common sense alone. EULA's and other frivolous agreements should have the sole purpose of giving the company no liability.
I'm surprised no-one has mentioned this before. "Virtual property" is ideal for money-laundering. Create something from nothing, sell it at whatever price you want to a collaborating partner, who pays with the proceeds of crime. Your money is completely clean - you're just a second life entrepreneur.
I play on one of EverQuest 2's Station Exchange servers. Let me tell you its a much better market for the sellers than any of the 3rd party selling sites I've been told of. I've spoken with 4 of the chinese farmers (yes they were from china) that have played on my server. They all said they got about 50 cents per platinum lately. They all received different wages however. One was a manager that had decent English skills. He even later started his own farming business. He told me how his boss had trouble making a profit even though he had 30 or so computers going round the clock, two people working 11 hour shifts. This one said the average worker could make about 200 USD a month if they were good at english. The manager himself said he could make 2000 a month, though he may have been boasting at the time. He has not commented on how much he makes now that he has his own business. He still maintains that, with decent English skills, you could make 200 a month being an employee at a farming company. (not selling directly to a reseller like IGE) Workers in his system receive extra money beyond a certain threshold for every platinum they make. Another well spoken farmer said workers for their much smaller company (2 computers, 3 workers and a boss in the US) were being paid about 90 USD a month flat rate, with no bonus for making extra coin. Its rather difficult to read the coin market in EQ2. Recently there seems to have been an exploit/dupe going on, with one entity posting 1000+ platinum daily for perhaps 2-4 weeks, 20-30% below the average market low price. SoE has been cracking down on this apparently, but there still may be some of this activity going on. They are rather tight lipped about what they are doing. However, in spite of a possible dupe, a single platium is worth anywhere from 1 to 1.50 USD or more. I used to be able to do 1p in 1 hour at higher levels. So.. you still aren't making tons of money, but hey, its a game that isn't really geared towards a good economy, with few money sinks and most of the best things being no trade. The interesting thing is, you could potentially make money at low levels. Newbie Island chest farming is still a viable source of coin, as there are still a few transmuters raising skill that can't simply go farm low level monsters for chests, or dont want to take the time to make an alt. Time will tell if those low level items return to worthlessness or maintain a new value due to their usefulness in adornment making. In truth, high level characters are fairly cheap, and you could invest in one and simply go about farming to make up the investment. One of, if not the, best raiding guilds on the bazaar just lost most of its memebers to vanguard, so their characters are probably still for sale on the SE. Not that I really want any competition ;)
I love the SE. Its pretty easy to use compared to some auction services I've used for real goods. The transactions are safe so they claim. I don't have to deal with auctions for things not related to the game I play. SoE gets a cut, so they could potentially higher some more staff to improve the game, rather than places like IGE taking a cut that don't really contribute to the overall game, even to the point where they drive some players away with their spam tells and mails.
As to offering powerleveling services on eBay... I would hope something that violates the rules set forth by the gaming company would be an issue for eBay. Most games I've played only allow one person to play on a single account. This is a small disadvantage for me, as gold farming companies almost always seem to employ multiple people to use the same account around the clock. At first that seems like a $!5/2 disadvantage, but there is more to it than just the cost of a second account. You have to level up and maintain the second character for instance. In this regard, I would love to see accounts that could intentionally be shared, perhaps for a greater monthly fee to cover bandwidth costs etc. While buying gold is f
I've read alot of posts that seem to say that eBay is doing this because they are trying to protect the rights of the intellectual property owners and so forth. I think the reality is far simpler. eBay is losing money on these listings! There is undoubtedly a higher percentage of fraud on virtual goods. Trying to resolve a dispute must be a nightmare. Imagine trying to contact Blizzard to ask about a specific transfer of a virtual good between two people using their character's names? And these virtual worlds don't come with the rules and regulations that shipping physical goods in the real world do. There are no FedEX tracking numbers and signatures to prove deliveries, no paper trail. Although it is possible, in theory, for these things to exist in a virtual world, why would the maintainers of the virtual world include them especially if their EULA prohibits them in the first place? Scamming runs rampant in an environment like this. It costs money for eBay to pay fraud analysts, and the owners of the virtual worlds have absolutely no obligation to help the analysts resolve these disputes. eBay is simpling losing money, and that's why they are eliminating these listings. If the same thing suddenly started happening with expensive antique clocks, I'm sure eBay would stop listing those as well. (And no one would be going on about how it's unfair to just BUY an antique clock, instead of earning one by waiting 100 years for your own clock to become an antique.)
I just don't care if people get screwed buying what is essentially a luxury good -- I see it as a waste of government time for them to intervene.
If someone demonstrated serious social ills that were highly correlated with the fact that a company was operating a market for virtual goods(sort of like casinos tend to have higher local crime rates), I would probably support some regulation.
(In my eyes, that casinos are regulated to only win just a little more than half the time is irrelevant to this -- the house still wins, it just takes longer. Anybody that goes into a casino with the idea that they are going to win is still wrong, at least on average. It would probably be better for society as a whole if the casinos were allowed to cheat, as people would have fewer illusions about winning.)
Nerd rage is the funniest rage.
It seems that in many MMORPGs, being able to sell virtual goods for real money is a big incentive for people, and this is what motivates a lot of the cheating in terms of item dupes hacked items, botting, etc. By removing the ability for these people to sell their ill gotten virtual goods for real money, hopefully they'll move on and stop wrecking games for the real players.
So we bought our cd's for 49.99 what exactly is the monthly fee paying for ?? Its not for my character and the right to use it ?
If I sell a nice laminated card with a level 60 characters account name and password on it, would that be acceptable?
Or how about a nice certificate of ownership for sent to on to go along with that ?
I would have just sold a real world physical item (sure my handling fee just went up $.50 for the paper and stamp, but whatever), completely within the rules of eBay.
ROFL! Hello from Bazaar.Knuckle + Bazaar.Links - 70 monk 70 fury farming team =P yes more Station Exchange enabled games need to happen, QUICKLY this is a fun way to make an extra buck or two (or four or 50 or 100 ) See you on the Bazaar! oh, and Vanguard sux, because they are not going to allow selling!
Hey Knuckle. Yeah that post got out of hand quickly. And I didn't preview it, expecting wysiwyg, but oh well. I have thoughts about games I'd like to see come out supporting a RMT service. Is there some general website people flock to about game development ideas? Discussion among players from various games? I'm working on adding that to my puny eq2 links site, but I hate re-inventing the wheel.
Lets hope they fix these dupes/exploits whatever, and prices rebound. I've seen several "Returning to EQ2" posts in the newbie forums lately. I even offer a little help if they choose the bazaar.
(To the Slashdot folks: The following post is not real, just like the property in this short but humorous post. Caveat emptor!)
For Sale: 3 bedroom ranch in the human capital city of Stormwind, Azeroth. Two bathrooms, a refinished basement for shelter against the Horde. Good schools, near a keep, and not near the airport so there is pleanty of peace and quiet, except for when the Undead are awaken to bring chaos and misery, but this happens so often, you won't even notice it.
If you are interested, contact Chris.
"How do you stop something that has no life?" -- WoW exec from South Park.
The Rapture is NOT an exit strategy.
Because the account information is intellectual property owned by Blizzard as well. Distributing an unauthorized copy of the account information is just as disallowed by eBay's policy.
Putting the account information doesn't make it suddenly physical property instead of intellectual property any more than sending it via email or a piece of paper does.
LOL.. well.. Put up 100 plat just now.. could sell buyout at 135 =/ its money and its money im gonna have fun with this week. use google to search for MMORPG development sites, shouldnt be hard. Goodnight! \camp desktop \camp desktop ZZZZzzzzzZZzZZZZZzzzzz...
Their character, as provided originally to you, has no added value to the game's ecology.
The work and effort one puts in a game adds value to the game itself, and thus makes money to the company that owns the game.
IANAL but write like a drunk one.
How intelligent and forward thinking.... 1) The items for sale are not the intellectual property of someone else, they are derivatives of the publically offered game/entertainment property/service and not part of the actual game generated by the developers/publishers. They are the time and effort that someone else has executed in a virtual world much as resources are expended in this world to obtain items that may eventually be sold on the bay. " I am not selling the chainsaw but the ice sculpture items I have crafted with it!!! " Selling a hard to get game console at huge profit may not be pleasing to some people but it is the nature of the business - someone wants, someone sells. 2) If I have discovered a new learning method or way to doing something I do not have to OWN any or all of the components to sell the secrets to my success on the bay. It is the resources I have expended to get there that are soley mine despite the vehicle used to get there. 3) It is not illegal and the bay is just bowing to the pressure of the publishers/developers that miniacally control the in-game the acquisition of these items and who are absolutely furious that someone is cool nuf to provide what is needed. This mindset transcends all aspects of the games and I no longer play any of these titles LOL LOSERS!!!!!!! 4) There has been a concerted effort to waste more and more people's time by arenanet/ncsoft (GW) in making items harder and harder to get. I did not sign on to a game expecting it to be constantly nerfed and would have understood the eula to be typically interpreted as modded only ' as required to prevent bad situations from occuring' - not due to the whim of communist autocrats. To wit we need legislation that contends any publically offered, for sale software can not declare intellectual owneship over those things it is used to generate most especially in the entertainment industry. Do yall see where this is headed?
under Second Life TOS, you can sell what you create:
Frankly, it is, from a certain standpoint, a libertarian dream come true (well, sort of: all marketplace, no democracy.) However, a) SL content is only useful within the game, and b) there already exists, with the confines of SL itself, a mechanism of exchange, (the Linden), the ability to create and build 'things', the ability to sell things that you create *and* a default computer mechanism to be engaged in the 'marketplace' (free accounts). So there is no reason to go outside the game to engage in commercial exchange.DNA is a Turing machine. You, however, being dynamic and emergent, are not.
It's not selling, it's a use transfer fee.
I am currently a PowerSeller on eBay, selling virtual items (not currency) for a game called Guild Wars. I was (until last week) the second biggest item seller on eBay for this game, and have been for over a year. Although it is just me and my partner operating this business, while still holding full-time jobs, the business is Incorporated in Canada, and a LLC in the US. We pay taxes in both countries on the income generated, and pay a LOT of fees to eBay and Paypal.
Last week, I saw several sellers of Guild Wars items and currency get their items de-listed, and even getting their accounts suspended, for selling these items. Although at this time THERE IS NO PUBLISHED POLICY AGAINST SELLING VIRTUAL IN-GAME ITEMS ON EBAY, I pulled down all my listings until I could get a better idea of what was going on. A few of my items got de-listed after I had pulled them down (??) with a notation that my listing infringed eBay's Copyright Policies, but no further information was provided at the time.
On Saturday night (10pm), another of my self-removed listings was pulled, again with a Copyright Violation notation, and a second notice that they tried to call me and were unable to reach me - which was untrue, as I was home all day and the phone never rang. So I responded and asked what was up, and the responded Sunday midafternoon, stating that they did not try to call me, but quoting from a Policy that I had yet to hear of. Here is what they wrote me:
My name is Mario, and I want to thank you for taking the time to write
to eBay. I will be happy to assist you with your concern about ended
auction.
In review of your account, I can confirm we did not attempt to call
regarding the removal of one of your listings due to the time. We only
contact members by phone between 9am - 9pm local time, and your listing
was removed after 9pm, which meant no call was attempted. This notice
you received was to inform you of the intention. I apologize for any
confusion or inconvenience this may have caused.
WHY YOUR LISTING WAS ENDED:
After careful review of the information you have provided and that of
your account details, your listings were removed because they were found
to be in violation of our Virtual Items policy. Please note that all
associated fees have been credited to your account.
eBay doesn't allow the sale of on-line virtual gaming items, including
game accounts, game characters, game currency, game points or other
similar game items. Although you may have sold similar items in the
past, future listings of such items will not be permitted.
As always, our goal is to keep the eBay marketplace a safe place to buy
and sell. Please understand that continued violations of eBay policies
may result in a range of actions, including listing cancellation, limits
on account privileges, account suspension, forfeit of eBay fees on
cancelled listings, and loss of PowerSeller status.
I encourage you to read the information available on our Help pages
about why we may restrict items from the eBay site. Please visit:
http://pages.ebay.ca/help/policies/downloadable.ht ml
Now this is all well and good, but after 2 full hours of searching, I could not find a "Virtual Items Policy" listed anywhere on the eBay website, nor could I find anything in the announcements board or eBay news items regarding this policy. So this (Monday) morning, I called eBay, and was told that there is in fact a Virtual Items policy, although they have yet to publish it.
Now, every listing I have ever placed on eBay carried a disclaimer, which states that I do not sell items, but rather the time required to acquire them. This is my disclaimer:
"All items in "Guild Wars" are the property of NCsoft Entertainment Inc. This auction is not for the ownership of intellectual property owned by NCsoft Entertainment Inc. but for the time and effo
farmers need to find a day job
Umm...you do realize that for most farmers that IS their day job. And to them, it's generally much more work than fun (hence why others are willing to pay to have it done).
Reality check: if people in a 3rd world country are making a living (when normally they would not have a job at all) by farming gold for people with SO MUCH MONEY that they would pay people to play an unsavory aspect of a game - WHO LOSES? The people making a living where they normally wouldn't? The people who get more enjoyment out of their gaming time by paying people? The only people that lose are the people that feel that accomplishing something in a GAME means something. Those are the people I couldn't give a flying crap about.
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Work is what makes games fun. The player invests time and energy, and then the game (if it's a good one) will reward the player. Doing something and being rewarded for it is fun.
Actually, the regulations on Las Vegas casinos state that no game in a casino may have more than a 25% house edge. Very few games even get that high, and most of those are referred to as, "side action," games (the Big 6 Wheel, Chuck-a-Luck, and so on). One of the few popular games in a casino that gets close to the 25% limit is Keno... and some slot machines.
For example, Blackjack's house edge with perfect play, not including card-counting, is just under 1%. Very few players are that good, however. The average player makes enough mistakes to get around a 10% house edge, and rather a lot of particularly stupid players can have 20% to 30% (or even higher) - but that's not the fault of the casino or the game, so it's fair play.