Awesome! And maybe we can sell excess positive energy back to the utilities to lower our monthly bill!
I'm going out to Home Depot and getting me one of those organ generator thingies tomorrow morning!
I clocked many long hours of playing Test Drive I and II before I was 16. I figure thats why it took me only a couple hours behind the wheel to get the hang of it.
Its not surprising a 6 year old whos spent days on end playing GTA would be able to drive a car a significant distance. Hes already got a pretty good feel for how the thing behaves during acceleration, braking, turns, etc.
Videogames arent real life experience? Maybe not, but theyre a good part towards it. We train fighter pilots on flight simulators for crying out loud. $15M and 10 tons of explosives, flown for the first time, by someone whos been playing a really expensive video game for a couple of months. If thats not proof that you can learn from a videogame, I dont know what is.
Parents should have left the keys up on that cute little wooden keyholder their kid made for them last year... out of his reach...
What the Sophos study reveals is that the US is the king of the spam bulk, but not necessarily the most intense at producing it.
If you take the percentage of spam received by the honeypots and weigh it against the number of internet users per country, the top 12 looks something like this:
1. South Korea (4.4 mess/user)
2. Canada (2.8 mess/user)
3. US (2.1 mess/user)
4. Brazil (1.7 mess/user)
5. China (0.92 mess/user)
6. Mexico (0.89 mess/user)
7. Taiwan (0.86 mess/user)
8. Spain (0.82 mess/user)
9. France (0.59 mess/user)
10. Japan (0.39 mess/user)
11. UK (0.32 mess/user)
12. Germany (0.22 mess/user)
South Korea doubles the average spam production of the US, and Mexico is far from being as well behaved at Sophos puts it.
One should study the spam control measures in place in Japan, the UK and Germany, since they seem to be working pretty well to limit production.
Stat calculations are based on a hypothetical 1e6 messages received by honeypots, and internet users by country were taken from internetworldstats.com
The greatest part is the one about the system being able to make the car jump. Itll be just like the good old days with the bouncing caddies in the Bronx!! (grin)
You forgot to mention the relationship between BPL and Amateur Radio. Not everyone knows what BPL has to do with hams...
Broadband over Power Line (BPL or PLC), if not very carefully planned and controlled, turns a city's electric wires into radiating antennae. This has caused concern among many groups, and among hams who operate on many of the frequencies the radiation can affect.
When BPL goes wrong, it generates interference which can wipe out entire segments of the electromagnetic spectrum. Due to the strength of the radiation, the affected segments are basically unusable by radiocommunications services of any type.
Some people build what's known as "microcentrals", which are esentially rotary water pumps working backwards. They make water flow into the pump so it turns the turbine and makes the engine act as a generator. I guess some modification is required to stabilize and clean the resulting current, but it shouldn't be too difficult to do.
But no matter what system you're going to use, if you want a steady, reliable electric production you're going to need a water and some supplementary infrastructure (pipeline, energy dissipators, etc). That's where the city and environmental agency folks come in, and that's where it gets bumpy.
If the "rest" of the material on CDs is a sample of the artist's real talent, the America's got a very serious talent problem!
In any case, a widespread downloading of songs could help strengthen the small-scale recording market. Artists could go with the bigger record labels for their top 40 hits, and then produce more "artistic" material with smaller studios that represent lower costs. With digital technology as it is, you could probably get an artist to record in a home-based studio, then outsource the mixing and producing to overseas, lower-cost studios.
Dunno about that. Let's say I go down to my music store and spend $15 for a CD. My ending balance is -$15.
Let's say I go online and pay $3 for the 2 songs I want off the CD. My ending balance is -$6, half of what it would be had I gone to the record store.
The per-song comparison is debatable to some extent. Most CDs are filled with junk and have only 2 or 3 good tracks. That means you're paying as much as $6 at the record store (supposing an average $12 price for the CD).
If it meant RIAA was gonna shut up and crawl back into its dumpster, I'd shell out $1.25 per song, maybe even $3 for the real jewels. I'm sure many people would too. In the end it's all a matter of supply and demand...
Awesome! And maybe we can sell excess positive energy back to the utilities to lower our monthly bill! I'm going out to Home Depot and getting me one of those organ generator thingies tomorrow morning!
I clocked many long hours of playing Test Drive I and II before I was 16. I figure thats why it took me only a couple hours behind the wheel to get the hang of it. Its not surprising a 6 year old whos spent days on end playing GTA would be able to drive a car a significant distance. Hes already got a pretty good feel for how the thing behaves during acceleration, braking, turns, etc. Videogames arent real life experience? Maybe not, but theyre a good part towards it. We train fighter pilots on flight simulators for crying out loud. $15M and 10 tons of explosives, flown for the first time, by someone whos been playing a really expensive video game for a couple of months. If thats not proof that you can learn from a videogame, I dont know what is. Parents should have left the keys up on that cute little wooden keyholder their kid made for them last year... out of his reach...
If you take the percentage of spam received by the honeypots and weigh it against the number of internet users per country, the top 12 looks something like this:
1. South Korea (4.4 mess/user)
2. Canada (2.8 mess/user)
3. US (2.1 mess/user)
4. Brazil (1.7 mess/user)
5. China (0.92 mess/user)
6. Mexico (0.89 mess/user)
7. Taiwan (0.86 mess/user)
8. Spain (0.82 mess/user)
9. France (0.59 mess/user)
10. Japan (0.39 mess/user)
11. UK (0.32 mess/user)
12. Germany (0.22 mess/user)
South Korea doubles the average spam production of the US, and Mexico is far from being as well behaved at Sophos puts it.
One should study the spam control measures in place in Japan, the UK and Germany, since they seem to be working pretty well to limit production.
Stat calculations are based on a hypothetical 1e6 messages received by honeypots, and internet users by country were taken from internetworldstats.com
The greatest part is the one about the system being able to make the car jump. Itll be just like the good old days with the bouncing caddies in the Bronx!! (grin)
You forgot to mention the relationship between BPL and Amateur Radio. Not everyone knows what BPL has to do with hams... Broadband over Power Line (BPL or PLC), if not very carefully planned and controlled, turns a city's electric wires into radiating antennae. This has caused concern among many groups, and among hams who operate on many of the frequencies the radiation can affect. When BPL goes wrong, it generates interference which can wipe out entire segments of the electromagnetic spectrum. Due to the strength of the radiation, the affected segments are basically unusable by radiocommunications services of any type.
Not to mention the users that crank up the speaker volume so loud you can basically hear the other side of the conversation!
Or maybe it's the pickup truck with the rack mounted shotgun.
Yeah, I gotta hand it to you there. Seems more like humanity's got a real talent problem!
Some people build what's known as "microcentrals", which are esentially rotary water pumps working backwards. They make water flow into the pump so it turns the turbine and makes the engine act as a generator. I guess some modification is required to stabilize and clean the resulting current, but it shouldn't be too difficult to do. But no matter what system you're going to use, if you want a steady, reliable electric production you're going to need a water and some supplementary infrastructure (pipeline, energy dissipators, etc). That's where the city and environmental agency folks come in, and that's where it gets bumpy.
If the "rest" of the material on CDs is a sample of the artist's real talent, the America's got a very serious talent problem! In any case, a widespread downloading of songs could help strengthen the small-scale recording market. Artists could go with the bigger record labels for their top 40 hits, and then produce more "artistic" material with smaller studios that represent lower costs. With digital technology as it is, you could probably get an artist to record in a home-based studio, then outsource the mixing and producing to overseas, lower-cost studios.
Dunno about that. Let's say I go down to my music store and spend $15 for a CD. My ending balance is -$15. Let's say I go online and pay $3 for the 2 songs I want off the CD. My ending balance is -$6, half of what it would be had I gone to the record store. The per-song comparison is debatable to some extent. Most CDs are filled with junk and have only 2 or 3 good tracks. That means you're paying as much as $6 at the record store (supposing an average $12 price for the CD). If it meant RIAA was gonna shut up and crawl back into its dumpster, I'd shell out $1.25 per song, maybe even $3 for the real jewels. I'm sure many people would too. In the end it's all a matter of supply and demand...