Pretty sure it was 512x384 resolution - I was about to make a post about using my old Mac LC with the 12" monitor, and how upset I was when games started requiring 640x480 resolution so I couldn't play them:(
No doubt - even the most common software used by "hackers" is just as often used by totally legit network admins. nmap, ethereal, John The Ripper, and so on. Sweet, yet another blanket law slapped on, making criminals out of an even larger percentage of totally decent people.
I wonder if this will make Cain & Abel illegal in Germany...? This software is an extremely useful "multi-tool" for any network/server administrator, and I've been using it for years to recover lost passwords, evaluate security, etc. but I imagine it is used constantly to assist with people's [sic?] questionable hacking activities.
Of course, being in Canada, these blanket-like laws won't have any jurisdiction here, but I still wonder about what kind of effect this is going to have on sysadmins in Germany. Pretty messed up. We've all heard the horror stories of technically-challenged judges not understanding the key concepts behind potentially grey-area situations (using someone's open WiFi network, for example).
They won't cancel it if it's a totally valid torrent that they are getting 30kb/sec on, because that's what it will look like to all the users. Big deal - they are still downloading just fine, why would they cancel? See, the "target victim" IP will simply be another "seed" in the torrent (or perhaps another peer with, you know, 99% of the torrent or whatever). If it's an insanely popular torrent, it's going to get a TON of requests. Of course, my theoretical situation here might not actually even be techically possible with BitTorrent due to security features inherent in the protocol...
I was wondering... Could someone grab some kind of debugging software and actually watch every file-change process iTunes makes when you download the song? I remember I could look at my RAM contents with MacsBug back in the day... I'm just wondering if iTunes would download the song, THEN add your name and email to the file. Then again, I would guess that those metadata are added on the iTunes server side, rather than embedded after the fact on your own machine... Any comments??
What's new about it: The victims don't have to be P2P users at all (in fact, their PC could just be sitting there at the log in screen, not even in use).
We're talking about subverting P2P protocols in such a manner that completely legit P2P client software all over the net will be making regular requests to a certain target machine, because as far as the client software knows, that's where the requested file (SHREK_3_SCREENER_DVDRIP.AVI etc.) is supposedly located.
Most decent sysadmins filter P2P traffic? Sure, I guess, if these attacks use default ports and so on. However, I can pretty much guarantee that these DDoS methods will just use whatever random port, or in fact only use default ports when you specifically choose as such.
Actually analyzing every packet and trying to recognize the protocol used is excessively CPU intensive (for the firewall), and requires pretty powerful machines if you're expecting to catch every "P2P" protocol on the network.
Yeah, I'd like to see zoom capability as well. It's such a basic thing! Bungie's "Myth: The Fallen Lords" had this back in 1997. Not to mention that other more recent RTS games (such as Supreme Commander) have this feature, so people are going to expect it.
Yeah, actually I was really surprised (and of course glad) when they released WC2 Battle.net edition (another "bnet";))... After playing Diablo I had always wanted that larger-scale multiplayer in WarCraft 2... and they did it! Damn cool.
I guess they've got lots of good karma to burn while taking over the planet with WoW..;)
Anyone ever play Myth: The Fallen Lords, or Myth 2?
If you didn't already know: Bungie, the developer of these games, ran bungie.net, a multiplayer game server with game lobbies and chat rooms similar to GameSpy or the like, but exclusively designed to give people a place to organize/host games and chat. The servers also tracked game stats and scores (there were both ranked and unranked "rooms" to play in).
Bungie kept the bungie.net Myth server running for years. The first game launched in late 1997, and finally closed in November 2001 after the server machine died (at this point Bungie had been bought by Microsoft so I imagine that has a lot to do with the server not being replaced with a new one). The Myth 2 "bnet" server was launched December 1998 and ran through until March 2002.
The thing that makes this significant is that during all of the years these servers were running, you didn't pay a subscription fee to use them. They kept these extremely high-traffic servers running for 4 years with only the retail box price covering the cost this whole time. Not only was this a service equivalent to the game-tracking and chatroom functionality of GameSpy, the service also, as I mentioned above, tracked game stats and gave you a little ranking symbol based on your skills/stats in comparison to other users.
I realize a lot of recent games still offer free multiplayer, but not only are most of them supported by in-game advertising, many recent games have their multiplayer services cancelled after only a year (or less).
Anyway, I just wanted to take the opportunity to point out this comparison between companies and their ideals. Some are more concerned about giving the damn best gameplay experience they can offer, and, not surprisingly, some are a little more bent on maximizing profits at the user's expense (literally).
OK. The word "wherefore" is equivalent to "why", not "where plus some old shakespeare stuff". Read this article for a quick explanation, or see here for a dictionary definition.
I seem to recall reading that there are 1-2km high walls on either side to "hold the atmosphere in", which may or may not be a very realistic concept...
Hmm... I have a strong feeling that, like all other security measures we encounter, they will be far more inconvenient to legitimate users than they will be to "criminals".
It's such an old story in the tech industry, and probably spans back throughout most of mankind's recent history now that I think about it. Just that little bit of extra hassle to do what you're trying to do, that actually won't do much of anything against your average "criminal". For a quick example, note the fact that effectively all computer games since the late 90s require that you keep the game CD-ROM in the CD drive while you play the game.
It's not a huge deal, per se, but it's yet another one of those things that we put up with in order to "stop the criminals", or whatever (even though the so-called criminals laugh at the pathetic "security" as they remove it with a couple clicks).
Well, what E3 was in the past has now been reborn as a new convention: E For All Expo.
Drug references aside it seems to be the spiritual successor to E3, except this time, it's open to the public. Past E3 attendees have already received special early-order invites and ticket purchase will be open to the public in June.
Whatever, I spend the time to write a comment that has some personal background to try and make it a little more interesting and all I get is you anonymous tards who have nothing but smartass shit to troll around with. Fuck off, assholes.
BTW, I didn't say anything about committing crimes. "Not that I care", but calling me out on my full name and city of residence and then claiming some kind of illegal activity when I didn't actually mention as such is a bit slanderous.
You just reminded me of this... My buddy ran a web server on a Mac IIci which was running A/UX. Check it: netfreak's A/UX experience.
;)
Of course, he and I basically collect rare OSes so we've run more obscure/elusive stuff than that... heheh
All the more reason for people to just continue using XP and not "upgrade" to Vista... ;)
Pretty sure it was 512x384 resolution - I was about to make a post about using my old Mac LC with the 12" monitor, and how upset I was when games started requiring 640x480 resolution so I couldn't play them :(
No doubt - even the most common software used by "hackers" is just as often used by totally legit network admins. nmap, ethereal, John The Ripper, and so on. Sweet, yet another blanket law slapped on, making criminals out of an even larger percentage of totally decent people.
I wonder if this will make Cain & Abel illegal in Germany...? This software is an extremely useful "multi-tool" for any network/server administrator, and I've been using it for years to recover lost passwords, evaluate security, etc. but I imagine it is used constantly to assist with people's [sic?] questionable hacking activities.
Of course, being in Canada, these blanket-like laws won't have any jurisdiction here, but I still wonder about what kind of effect this is going to have on sysadmins in Germany. Pretty messed up. We've all heard the horror stories of technically-challenged judges not understanding the key concepts behind potentially grey-area situations (using someone's open WiFi network, for example).
I can't see many, if any, companies running SNORT or similar "intrusion detection" software on every single workstation throughout their company...
'course, man. Their paying advertisers probably weren't cool with "porn" showing up alongside their ads...
They won't cancel it if it's a totally valid torrent that they are getting 30kb/sec on, because that's what it will look like to all the users. Big deal - they are still downloading just fine, why would they cancel? See, the "target victim" IP will simply be another "seed" in the torrent (or perhaps another peer with, you know, 99% of the torrent or whatever). If it's an insanely popular torrent, it's going to get a TON of requests. Of course, my theoretical situation here might not actually even be techically possible with BitTorrent due to security features inherent in the protocol...
I was wondering... Could someone grab some kind of debugging software and actually watch every file-change process iTunes makes when you download the song? I remember I could look at my RAM contents with MacsBug back in the day... I'm just wondering if iTunes would download the song, THEN add your name and email to the file. Then again, I would guess that those metadata are added on the iTunes server side, rather than embedded after the fact on your own machine... Any comments??
What's new about it: The victims don't have to be P2P users at all (in fact, their PC could just be sitting there at the log in screen, not even in use).
We're talking about subverting P2P protocols in such a manner that completely legit P2P client software all over the net will be making regular requests to a certain target machine, because as far as the client software knows, that's where the requested file (SHREK_3_SCREENER_DVDRIP.AVI etc.) is supposedly located.
Most decent sysadmins filter P2P traffic? Sure, I guess, if these attacks use default ports and so on. However, I can pretty much guarantee that these DDoS methods will just use whatever random port, or in fact only use default ports when you specifically choose as such.
Actually analyzing every packet and trying to recognize the protocol used is excessively CPU intensive (for the firewall), and requires pretty powerful machines if you're expecting to catch every "P2P" protocol on the network.
Yeah, I'd like to see zoom capability as well. It's such a basic thing! Bungie's "Myth: The Fallen Lords" had this back in 1997. Not to mention that other more recent RTS games (such as Supreme Commander) have this feature, so people are going to expect it.
I've said it once, I've said it a thousand times. I even wear the t-shirt. Fuck the RIAA.
Aw man, you forgot one thing: ^_^
Yeah, actually I was really surprised (and of course glad) when they released WC2 Battle.net edition (another "bnet" ;)) ... After playing Diablo I had always wanted that larger-scale multiplayer in WarCraft 2... and they did it! Damn cool.
;)
I guess they've got lots of good karma to burn while taking over the planet with WoW..
Anyone ever play Myth: The Fallen Lords, or Myth 2?
If you didn't already know: Bungie, the developer of these games, ran bungie.net, a multiplayer game server with game lobbies and chat rooms similar to GameSpy or the like, but exclusively designed to give people a place to organize/host games and chat. The servers also tracked game stats and scores (there were both ranked and unranked "rooms" to play in).
Bungie kept the bungie.net Myth server running for years. The first game launched in late 1997, and finally closed in November 2001 after the server machine died (at this point Bungie had been bought by Microsoft so I imagine that has a lot to do with the server not being replaced with a new one). The Myth 2 "bnet" server was launched December 1998 and ran through until March 2002.
The thing that makes this significant is that during all of the years these servers were running, you didn't pay a subscription fee to use them. They kept these extremely high-traffic servers running for 4 years with only the retail box price covering the cost this whole time. Not only was this a service equivalent to the game-tracking and chatroom functionality of GameSpy, the service also, as I mentioned above, tracked game stats and gave you a little ranking symbol based on your skills/stats in comparison to other users.
I realize a lot of recent games still offer free multiplayer, but not only are most of them supported by in-game advertising, many recent games have their multiplayer services cancelled after only a year (or less).
Anyway, I just wanted to take the opportunity to point out this comparison between companies and their ideals. Some are more concerned about giving the damn best gameplay experience they can offer, and, not surprisingly, some are a little more bent on maximizing profits at the user's expense (literally).
OK. The word "wherefore" is equivalent to "why", not "where plus some old shakespeare stuff". Read this article for a quick explanation, or see here for a dictionary definition.
See title. That's all they needed to do. *sigh*
I seem to recall reading that there are 1-2km high walls on either side to "hold the atmosphere in", which may or may not be a very realistic concept...
Hmm... I have a strong feeling that, like all other security measures we encounter, they will be far more inconvenient to legitimate users than they will be to "criminals".
It's such an old story in the tech industry, and probably spans back throughout most of mankind's recent history now that I think about it. Just that little bit of extra hassle to do what you're trying to do, that actually won't do much of anything against your average "criminal". For a quick example, note the fact that effectively all computer games since the late 90s require that you keep the game CD-ROM in the CD drive while you play the game.
It's not a huge deal, per se, but it's yet another one of those things that we put up with in order to "stop the criminals", or whatever (even though the so-called criminals laugh at the pathetic "security" as they remove it with a couple clicks).
Well, what E3 was in the past has now been reborn as a new convention: E For All Expo.
Drug references aside it seems to be the spiritual successor to E3, except this time, it's open to the public. Past E3 attendees have already received special early-order invites and ticket purchase will be open to the public in June.
Hey man, this isn't just any snake oil, this is Vista-only snake oil... now being made available on XP!
Wow, after finding these screenshots... well... that is insane. This game was released in 1988?! Very impressive graphics... :)
Whatever, I spend the time to write a comment that has some personal background to try and make it a little more interesting and all I get is you anonymous tards who have nothing but smartass shit to troll around with. Fuck off, assholes.
BTW, I didn't say anything about committing crimes. "Not that I care", but calling me out on my full name and city of residence and then claiming some kind of illegal activity when I didn't actually mention as such is a bit slanderous.