It can do that on a PC monitor and at 72Hz but I don't think anyone put enough effort into a TV out to have a PC send a HDTV signal.
Umm...maybe you didn't put enough effort into finding a solution. You have a few options:
1. Many HDTVs have DVI inputs -- you can hook this up to your DVI out on your video card (if it has one)
2. If your HDTV has an HDMI input, you can buy a converter to match up to your DVI out on your video card.
3. If your HDTV doesn't have DVI/HDMI inputs, or your video card doesn't have DVI output, you can always get a converter to go from VGA to component. A quick search of google popped this one and many, many more.
However no matter how many digits you use, a quantum computer computer will crack it in linear time.
Are you sure that it would be linear time, and not polynomial time? There is a difference. For instance, linear time is always O(n), but polynomial time could be O(n^10) or more. If, for instance, cracking the key turns out to be O(n^3) (still polynomial time, but not linear time), the difference in time between a 1024-bit key and a 1-bit key would be roughly 1 billion.
In one year the asteroid would only move 60km... which would not be enough to move it away from the earth, because is ~12760km wide and its gravitational force goes quite a few times farther then that.
Over all, this system would not do us any good unless it was put into use 30+ years before the astroid might hit earth.
Except that the amount the asteroid would move each year would continually increase, as you are still applying the force over those years. In 20 years (which seems to be what TFA was suggesting), this would move the asteroid around 24,000 km, which should be far enough to avoid a hit. If you look at my post above yours, you'll see that with a 1km difference, it would only move the asteroid 240km over 20 years, but only use around 1,000 kg of fuel. If we were to put it 100m away, you increase the fuel requirements 100 fold, which would be too much.
but since it seemed strange to me that a 20 ton object could possess any considerable gravitational force I did a quick calculation, with a lot of rounding, to determine the force between the 20-ton object (~18150 kg) and the fourth largest asteroid Hygiea which has a mass of about 9x10^19 kg. My result, for a distance of 1 kilometer between the spacecraft and the asteriod, was 10^8 Newtons of force.
Right...except if you RTFA, you'd see that the last line talks about how this would work on an object around 200 meters across. Even the Apophis asteroid is larger than that, and Hygiea is about 1000x as large as the object they could move. Even assuming we are talking about Apophis (4.6x10^10 kg), the numbers are a little more reasonable:
Force = 5.6x10^-2 N Acceleration of the spaceship: 3.1x10-6 m/s^2 (assuming no thrust) Acceleration of the asteroid: 1.2x10-12 m/s^2 (note that this is constant regardless of the mass of the asteroid) Total displacement of asteroid (over 20 years): 240km total amount of fuel (assuming 30 kN * s / kg): 1,200kg
240km doesn't seem like it's enough to make the asteroid miss us. I double checked my calculations, calculated the values several different ways, and still got 240km for all of them (over 20 years at that acceleration).
Increasing the spaceship's mass will affect the displacement (and amount of fuel required) linearly. Note that the above calculations don't take into account the fact that the mass of the spaceship is decreasing as it burns fuel (negligent anyway), and it assumes you are using an ion thruster.
Or I suppose you could with decades of notice push another rock near where the one rock was going to go at some point in the future and just tweak it to that way.
Sure...instead of moving the problematic rock directly, let's move a completely different rock into the original rock's path to move it...
Don't you think this would be just as hard (if not harder) than moving the original rock directly?
If you refuse an EULA, how can it be binding on you?
And herein lies one of the problems with EULAs. If part of the EULA is that you can't access the content without accepting the EULA...what happens when you don't accept the EULA? If you haven't agreed to the EULA, then you haven't agreed to the condition that you can't access the data without agreeing to the EULA. Some have tried to argue that the part of only accessing the content if you agree to the EULA is part of the terms of sale, but I don't really buy that argument either.
I think we can all agree, however, that EULAs and DRMs and DMCAs and all the other acronyms you can think of are very fuzzy with regards to the law (despite claims by either side), and it's likely to get worse before it gets better.
So I forfeit the rights that I payed for when I bought the CD?
Well the argument (please note that I don't necessarily agree with it) that Sony and its cohorts would give you is that you only gained the rights specified in the EULA, which more than likely include that you will not listen to/extract the music on a Windows PC without having their software installed. So if you refuse that EULA, Sony would argue that you don't have any rights to the content (on a Windows PC at least). You are still free to listen to the music on a Mac, *nix, or regular CD player without having to worry about installing the DRM software.
That is a sure sign that they are just echoing something they have read without having a clue what they are talking about.
Either that or he/she is just having a brain fart because it was 9:45AM on a Monday morning. I was merely making the point that uninstalling the DRM was not in violation of any copyrights (or writes) or DMCA, etc. It is only the act of uninstalling the DRM and then accessing the protected content where it may be possible you are breaking a law. The GGP's post was trying to make the argument that reinstalling your OS was in violation of copyright law, which is clearly not true.
That said, next time you comment on my spelling you might want to ensure that your grammar is correct.
We all know that uninstalling this DRM crap is a (criminal) violation of the DMCA.
Where did you get that idea? Even Sony will help you uninstall this DRM crap. The illegality arises when you uninstall the DRM crap but then still access the copywrited work. If you uninstall this particular DRM and no longer listen to the music, then you're in the clear.
I think the biggest difference between the two consoles is that you can be sure as hell that Microsoft won't let gamers play copied games without having to buy a mod kit or at least physically modifying the system in some way (which of course has the chance of completely f***ing up your system.
With the Dreamcast, you could download a pre-cracked ISO (or.bin/.cue) of pretty much any game on the market. All you had to do was burn it and then pop it in your Dreamcast, and you could play (nearly) the exact same game as if you had bought it in the store. (I say nearly because some of the DC discs were actually over 1GB, so sometimes the video/audio was downsampled). There was no need to mod your DC or otherwise risk breaking it. I had a Dreamcast in college (my Mom had won it in some sweepstakes), and my roommates and I loved it (especially Soul Calibur). But, being poor college students with ample access to high-speed internet, most of us rarely bought games and instead opted to download them (now that I have a job I do purchase all my games). Sega was losing money selling the console, and wasn't selling as many games as they needed to make back the loss on the console.
Other times, your citizens want more free time, or more sleep. No where in the games documentation do we find out how to give citizens more sleep... and while things for people to do DURING their free time abound, there's little in the way of methods to create it.
I was confused at first too, until I got to the tutorial about changing time. When you attempt to change the time (by clicking the action button on the sky), you'll see a clock. In the afternoon time, at about 3 or 4 o'clock, you'll see an icon (I forget what it looks like) that I believe matches the statue on the town center when they want free time. Set the time of day to that time, and the people will have free time. The same is true for sleep -- if they want to sleep, just set the time to be night-time. Unfortunately, it seems as if the day doesn't go fast enough, and the citizens want sleep and free time before it would normally come, so you'll find yourself accelerating time to free time and sleep time often.
Also...one more thing of note -- any disciples you create will continue to work during the "free time" part of the day, so if the citizens are still complaining about free time, you may want to decrease the number of disciples you have (or replace old disciples with new ones).
It would of course be nice if the manual actually told you all this stuff, and the tutorial doesn't talk about free time at all, with the exception of the one liner about disciples not using free time (which is very easy to miss).
rather than trying to make us pay money for their system with the expensive ads
Except that the ads such as this one and the ilovebees campaign cost next to nothing -- there are no costly TV spots to purchase, no banners to buy on Slashdot -- all they have to pay for is the team that designed the website, the domain name, and then the bandwidth costs. Word of mouth is one of the best marketing strategies, and it is VERY cost effective! They even got a free front-page post on Slashdot to spread the word.
Yes, the advertise and show-off, as an company would, but they don't bombard us with a rediculous campaign filled with teasers and viral marketing, etc. They just advertise aspects of the product as details are released, and leave it at that. Those aspects either speak for themselves or they don't.
And Nintendo's market share keeps declining. Whether the two are related is open to debate, but you can't argue with the success that the ilovebees marketing campaign had. As long as these types of marketing are working, they're going to stick with it. Advertisers/marketers are always quick to jump on a new idea, but they're even quicker to discard one that doesn't work.
The fact that you don't like this kind of marketing (I'm not a huge fan either) is understandable, but in the end it's all dollars and cents. For every person who decides not to buy an XBox 360 because of this campaign, there are probably many more who will.
Also, with over 8.6 billion (yes billion) dollars spent on marketing and sales in the 2005 fiscal year alone, you can bet that Microsoft has at least one XBox 360 ad campaign that you will like.
I'll second this! Homeworld's gameplay was superb for its time, but I really enjoyed the story behind the game the most. I don't know if I ever shed a tear, but I definitely did feel a lot of emotions during the game. I agree that a big part about it was the music -- Adagio for Strings (the music from level 3 I think, when the world was destroyed) still haunts me. The use of vocals especially added to the haunting nature of the music.
After a number of trips with different friends, it's apparent that people don't realize how much they've won or lost.
Whenever I head into Vegas or a place like Foxwoods, I start with a specific amount of cash in my wallet (all of which I'm willing to lose). At the end of my trip/visit, I just subtract my starting cash with the cash I have left in my wallet (if any) to know how much I won/lost. I'll usually pay for food/souvenirs/shows/etc. with a credit card, but if I pay cash I count it as a loss. This way I do two things:
1. Know almost precisely how much I won or lost
2. Prevent myself from losing more than I'm willing to lose.
I find it works really well, unless of course I run out of cash on the first day of a multi-day trip (which hasn't happened yet). I also keep some spare cash in a separate area that I'll use for things like transportation or food if I've used up all my gambling money before the end of the trip.
In reallity they (penny slots) are one of the good money making machines for the casinos.
Then I must be incredibly lucky, because I always seem to make money on the penny slots (but usually lose it at the poker table or blackjack table). I've found in my relatively small sample size that I win a lot more in the penny slots than I do at the nickle or quarter slots. Plus, it's a lot more fun playing the penny video slots than losing all my money because I get blanks on the reel slots...
With poker players, it's easy. In poker you aren't playing against the house but rather against other guests. The house simply takes a cut of the pot so no matter who wins, the house makes money.
You missed my point. In the case of poker, you'd assume it is a zero-sum game (not counting the rake the casinos take). However, if you ask a sample of poker players, you'll quickly find out that no one ever loses (they only come out ahead or even), and therefore poker is most definitely not a zero-sum game.
If you still haven't gotten my point, I'm saying that people don't like to admit they lost money when they gamble ("I came out even" or they won't say anything at all), but they are always quick to brag about their winnings.
And I've been to Las Vegas, New Mexico a number of times.
Even if you ask most people who have been to Las Vegas, NV, they'll tell you that they didn't lose any money. It's funny -- if you ask someone (especially a poker player) how they did when they went to Vegas or some other casino, they either won money or came out even. I wonder how the casinos manage to make money since everyone always comes out even or on top!
Also: WoW shipped on DvD, if I recall correctly. I don't like to download this much, especially if the whole civilized world tries to download at the exact same moment
WoW shipped on 4 CD's (A DVD version may have been available, I never saw one). I am almost positive that HL2 shipped on 4 CD's as well. So the downloads are comparable. What Valve did to help prevent a bottleneck was allow users to download the game before the release date and then on the release date lock it. Remember that there is a good week or more from the time the game goes gold to when it shows up available for purchase in stores.
To fix the Queue problem, all I would think they need to do is increase the maximum number of instances being run at a time.
I don't think there is a problem with the number of instances...I think the vast majority of queueing problems are because there aren't enough players to fill out a particular instance. For instance (pun intended), AV needs about 25 people at least to queue on each side before an instance starts. If only 20 are queued, they are going to wait until 5 more people join. Then once that instance is full, if there aren't another 25 people to start a new instance, those people are forced to wait until people leave in the instance that is already up. So increasing the number of allowable instances (at least on a low or medium pop server) wouldn't do anything to help the queue lines.
As far as people who play off hours not able to join in the fun, should be considered a very minor problem. I would think the aim would be to please a majority of the player base with add ons.
On my server, which is a low pop server, AV usually starts up around 6pm server time (9pm eastern, where most of the players are from) on weekdays, and a little earlier on the weekends. If you aren't there at about 5:30 server to join the queue on the alliance side, you're going to miss the start of the first instance, and likely won't get on until around 7 or 8 server time. Therefore, it isn't about people who play off hours, it's that people who can't be on at 5:30 server won't get to play very often.
Overall, I think people can understand that if they play during off hours, they don't have as good a shot of getting into BG. Those people should probably play on higher-pop servers where there is always enough people on to do BG. But people on low pop servers who can't get on at 5:30 (but still play during peak times) are unfairly missing out on the BG. But it's not the fault of Blizzard -- Blizzard can't force people to join the BG queues.
...John Madden being dragged onto an airplane, lashed into a jumpseat and flown city-to-city...
For those of you who don't know, John Madden refuses to fly in an airplane and therefore goes everywhere in his bus. I'm sure a lot of you missed that part of the joke, so I thought I'd share it with you all.
Umm...maybe you didn't put enough effort into finding a solution. You have a few options:
1. Many HDTVs have DVI inputs -- you can hook this up to your DVI out on your video card (if it has one)
2. If your HDTV has an HDMI input, you can buy a converter to match up to your DVI out on your video card.
3. If your HDTV doesn't have DVI/HDMI inputs, or your video card doesn't have DVI output, you can always get a converter to go from VGA to component. A quick search of google popped this one and many, many more.
Are you sure that it would be linear time, and not polynomial time? There is a difference. For instance, linear time is always O(n), but polynomial time could be O(n^10) or more. If, for instance, cracking the key turns out to be O(n^3) (still polynomial time, but not linear time), the difference in time between a 1024-bit key and a 1-bit key would be roughly 1 billion.
I've found this is often the case when a particular pair of body parts on the female cause too much gravitational attraction on the eyes of the male.
Over all, this system would not do us any good unless it was put into use 30+ years before the astroid might hit earth.
Except that the amount the asteroid would move each year would continually increase, as you are still applying the force over those years. In 20 years (which seems to be what TFA was suggesting), this would move the asteroid around 24,000 km, which should be far enough to avoid a hit. If you look at my post above yours, you'll see that with a 1km difference, it would only move the asteroid 240km over 20 years, but only use around 1,000 kg of fuel. If we were to put it 100m away, you increase the fuel requirements 100 fold, which would be too much.
Right...except if you RTFA, you'd see that the last line talks about how this would work on an object around 200 meters across. Even the Apophis asteroid is larger than that, and Hygiea is about 1000x as large as the object they could move. Even assuming we are talking about Apophis (4.6x10^10 kg), the numbers are a little more reasonable:
240km doesn't seem like it's enough to make the asteroid miss us. I double checked my calculations, calculated the values several different ways, and still got 240km for all of them (over 20 years at that acceleration).
Increasing the spaceship's mass will affect the displacement (and amount of fuel required) linearly. Note that the above calculations don't take into account the fact that the mass of the spaceship is decreasing as it burns fuel (negligent anyway), and it assumes you are using an ion thruster.
Sure...instead of moving the problematic rock directly, let's move a completely different rock into the original rock's path to move it...
Don't you think this would be just as hard (if not harder) than moving the original rock directly?
And herein lies one of the problems with EULAs. If part of the EULA is that you can't access the content without accepting the EULA...what happens when you don't accept the EULA? If you haven't agreed to the EULA, then you haven't agreed to the condition that you can't access the data without agreeing to the EULA. Some have tried to argue that the part of only accessing the content if you agree to the EULA is part of the terms of sale, but I don't really buy that argument either.
I think we can all agree, however, that EULAs and DRMs and DMCAs and all the other acronyms you can think of are very fuzzy with regards to the law (despite claims by either side), and it's likely to get worse before it gets better.
Well the argument (please note that I don't necessarily agree with it) that Sony and its cohorts would give you is that you only gained the rights specified in the EULA, which more than likely include that you will not listen to/extract the music on a Windows PC without having their software installed. So if you refuse that EULA, Sony would argue that you don't have any rights to the content (on a Windows PC at least). You are still free to listen to the music on a Mac, *nix, or regular CD player without having to worry about installing the DRM software.
Your write! We wood loose most of the poasts on Slashdot if we only looked at thoze with correct speeling.
Then again...is there much worth reading here even if we do include the posts with incorrect spelling?
Either that or he/she is just having a brain fart because it was 9:45AM on a Monday morning. I was merely making the point that uninstalling the DRM was not in violation of any copyrights (or writes) or DMCA, etc. It is only the act of uninstalling the DRM and then accessing the protected content where it may be possible you are breaking a law. The GGP's post was trying to make the argument that reinstalling your OS was in violation of copyright law, which is clearly not true.
That said, next time you comment on my spelling you might want to ensure that your grammar is correct.
Where did you get that idea? Even Sony will help you uninstall this DRM crap. The illegality arises when you uninstall the DRM crap but then still access the copywrited work. If you uninstall this particular DRM and no longer listen to the music, then you're in the clear.
With the Dreamcast, you could download a pre-cracked ISO (or .bin/.cue) of pretty much any game on the market. All you had to do was burn it and then pop it in your Dreamcast, and you could play (nearly) the exact same game as if you had bought it in the store. (I say nearly because some of the DC discs were actually over 1GB, so sometimes the video/audio was downsampled). There was no need to mod your DC or otherwise risk breaking it. I had a Dreamcast in college (my Mom had won it in some sweepstakes), and my roommates and I loved it (especially Soul Calibur). But, being poor college students with ample access to high-speed internet, most of us rarely bought games and instead opted to download them (now that I have a job I do purchase all my games). Sega was losing money selling the console, and wasn't selling as many games as they needed to make back the loss on the console.
I was confused at first too, until I got to the tutorial about changing time. When you attempt to change the time (by clicking the action button on the sky), you'll see a clock. In the afternoon time, at about 3 or 4 o'clock, you'll see an icon (I forget what it looks like) that I believe matches the statue on the town center when they want free time. Set the time of day to that time, and the people will have free time. The same is true for sleep -- if they want to sleep, just set the time to be night-time. Unfortunately, it seems as if the day doesn't go fast enough, and the citizens want sleep and free time before it would normally come, so you'll find yourself accelerating time to free time and sleep time often.
Also...one more thing of note -- any disciples you create will continue to work during the "free time" part of the day, so if the citizens are still complaining about free time, you may want to decrease the number of disciples you have (or replace old disciples with new ones).
It would of course be nice if the manual actually told you all this stuff, and the tutorial doesn't talk about free time at all, with the exception of the one liner about disciples not using free time (which is very easy to miss).
I'm sure the government and the anti-trust legislation would have a thing or two to say about that...
All kidding aside, I did enjoy Halo's storyline, so I'm looking foward to what they will do in the movie.
Except that the ads such as this one and the ilovebees campaign cost next to nothing -- there are no costly TV spots to purchase, no banners to buy on Slashdot -- all they have to pay for is the team that designed the website, the domain name, and then the bandwidth costs. Word of mouth is one of the best marketing strategies, and it is VERY cost effective! They even got a free front-page post on Slashdot to spread the word.
And Nintendo's market share keeps declining. Whether the two are related is open to debate, but you can't argue with the success that the ilovebees marketing campaign had. As long as these types of marketing are working, they're going to stick with it. Advertisers/marketers are always quick to jump on a new idea, but they're even quicker to discard one that doesn't work.
The fact that you don't like this kind of marketing (I'm not a huge fan either) is understandable, but in the end it's all dollars and cents. For every person who decides not to buy an XBox 360 because of this campaign, there are probably many more who will.
Also, with over 8.6 billion (yes billion) dollars spent on marketing and sales in the 2005 fiscal year alone, you can bet that Microsoft has at least one XBox 360 ad campaign that you will like.
I'll second this! Homeworld's gameplay was superb for its time, but I really enjoyed the story behind the game the most. I don't know if I ever shed a tear, but I definitely did feel a lot of emotions during the game. I agree that a big part about it was the music -- Adagio for Strings (the music from level 3 I think, when the world was destroyed) still haunts me. The use of vocals especially added to the haunting nature of the music.
Whenever I head into Vegas or a place like Foxwoods, I start with a specific amount of cash in my wallet (all of which I'm willing to lose). At the end of my trip/visit, I just subtract my starting cash with the cash I have left in my wallet (if any) to know how much I won/lost. I'll usually pay for food/souvenirs/shows/etc. with a credit card, but if I pay cash I count it as a loss. This way I do two things:
1. Know almost precisely how much I won or lost
2. Prevent myself from losing more than I'm willing to lose.
I find it works really well, unless of course I run out of cash on the first day of a multi-day trip (which hasn't happened yet). I also keep some spare cash in a separate area that I'll use for things like transportation or food if I've used up all my gambling money before the end of the trip.
Then I must be incredibly lucky, because I always seem to make money on the penny slots (but usually lose it at the poker table or blackjack table). I've found in my relatively small sample size that I win a lot more in the penny slots than I do at the nickle or quarter slots. Plus, it's a lot more fun playing the penny video slots than losing all my money because I get blanks on the reel slots...
You missed my point. In the case of poker, you'd assume it is a zero-sum game (not counting the rake the casinos take). However, if you ask a sample of poker players, you'll quickly find out that no one ever loses (they only come out ahead or even), and therefore poker is most definitely not a zero-sum game.
If you still haven't gotten my point, I'm saying that people don't like to admit they lost money when they gamble ("I came out even" or they won't say anything at all), but they are always quick to brag about their winnings.
Even if you ask most people who have been to Las Vegas, NV, they'll tell you that they didn't lose any money. It's funny -- if you ask someone (especially a poker player) how they did when they went to Vegas or some other casino, they either won money or came out even. I wonder how the casinos manage to make money since everyone always comes out even or on top!
WoW shipped on 4 CD's (A DVD version may have been available, I never saw one). I am almost positive that HL2 shipped on 4 CD's as well. So the downloads are comparable. What Valve did to help prevent a bottleneck was allow users to download the game before the release date and then on the release date lock it. Remember that there is a good week or more from the time the game goes gold to when it shows up available for purchase in stores.
I don't think there is a problem with the number of instances...I think the vast majority of queueing problems are because there aren't enough players to fill out a particular instance. For instance (pun intended), AV needs about 25 people at least to queue on each side before an instance starts. If only 20 are queued, they are going to wait until 5 more people join. Then once that instance is full, if there aren't another 25 people to start a new instance, those people are forced to wait until people leave in the instance that is already up. So increasing the number of allowable instances (at least on a low or medium pop server) wouldn't do anything to help the queue lines.
As far as people who play off hours not able to join in the fun, should be considered a very minor problem. I would think the aim would be to please a majority of the player base with add ons.
On my server, which is a low pop server, AV usually starts up around 6pm server time (9pm eastern, where most of the players are from) on weekdays, and a little earlier on the weekends. If you aren't there at about 5:30 server to join the queue on the alliance side, you're going to miss the start of the first instance, and likely won't get on until around 7 or 8 server time. Therefore, it isn't about people who play off hours, it's that people who can't be on at 5:30 server won't get to play very often.
Overall, I think people can understand that if they play during off hours, they don't have as good a shot of getting into BG. Those people should probably play on higher-pop servers where there is always enough people on to do BG. But people on low pop servers who can't get on at 5:30 (but still play during peak times) are unfairly missing out on the BG. But it's not the fault of Blizzard -- Blizzard can't force people to join the BG queues.
For those of you who don't know, John Madden refuses to fly in an airplane and therefore goes everywhere in his bus. I'm sure a lot of you missed that part of the joke, so I thought I'd share it with you all.