From the way he phrased it, it sounded to me like he thought people having a working computer was a given, and a state that would never change; he didn't seem to realize that not everybody bemoaning the lack of Firewire is planning on replacing them machine now, but are worried about what their options will (not) be when replacement time comes.
Because of course computers never break. And it's not like buying a new one can be cheaper than the repairs, especially with laptops. No, not at all...
They do that with "old-school" Battle.net, yeah. On the other hand, WoW account keep characters indefinitely after you quit, and they're also planning on rolling out their achievement system as a cross-game thing.
So it seems to me, based on both past performance and what's promised re: achievements, that we'll probably see persistent accounts this time around.
The trouble is, MythBuntu creates huge files (2.2 GB for just 1 hr), making disk space run fast.
Given that they want it to encode in real-time, and they want it to not look like crap, their options were rather limited in terms of codecs. You can get greater compressibility, but almost always at the expense of time.
Once their OS is 64-bit clean, I suspect. (The kernel is 64-bit clean, but last I heard a bunch of their userland stuff was still 32-bit, even in OS X 10.5.)
Uh, not quite. Word for Mac was already on version 5.1, and Microsoft wanted to sync up the version numbers between the two. Something similar happened when Office 95 was released, bringing all of the Office applications up to version 7.0.
Of course, that's gone by the wayside at least in terms of the consumer-facing version numbers. Haven't checked the "real" one for Office for Mac for a while.
Except gold master status is the very definition of being ready to release, as far as the software is concerned. (That obviously doesn't apply to duplication, packaging, etc.)
Making it available ASAP won't hurt the profit unless it's a crappy game, though. And in that case, they'd be better off fixing it so they can sell more copies over time instead of hoping that a bunch of people buy it day one before any reviews hit.
With the bug tracker dead, it's hard to see for sure, but could it be that they found something in the RC that was broken on PPC but not on other platforms and weren't able to fix it before going live with the other versions?
Some platforms are worth delaying the release for. OS X PPC is not one of them.;)
We still don't know if you're paying $100 for two more campaigns, or if it'll be at the $50-$60 price point. Given the "think of them as expansions" quote, I'm thinking the latter.
Ah. I was assuming the goal was to run Android applications on top of the iPhone OS, not replace the OS wholesale. My mistake. :)
You might be able to port the framework to the iPhone, but you could never release it via the App Store.
The question is why Apple don't offer anything on 7 month old laptops.
How about a $100 price drop? Like they just did last week?
* PowerPC build is irrelevant to anybody trying to build a Hackintosh like Psystar * Classic emulation is gone in 10.5 anyways
From the way he phrased it, it sounded to me like he thought people having a working computer was a given, and a state that would never change; he didn't seem to realize that not everybody bemoaning the lack of Firewire is planning on replacing them machine now, but are worried about what their options will (not) be when replacement time comes.
Because of course computers never break. And it's not like buying a new one can be cheaper than the repairs, especially with laptops. No, not at all...
Legally, the US government can't do that either. The current government simply considers itself above the law.
They do that with "old-school" Battle.net, yeah. On the other hand, WoW account keep characters indefinitely after you quit, and they're also planning on rolling out their achievement system as a cross-game thing.
So it seems to me, based on both past performance and what's promised re: achievements, that we'll probably see persistent accounts this time around.
But can it encode in real-time (or faster)? Especially on the older hardware likely to be found in a MythTV box?
That is hoarding.
No, that's life outside a police state.
Fair enough. Not sure I agree, but at least I understand where you're coming from. :)
The trouble is, MythBuntu creates huge files (2.2 GB for just 1 hr), making disk space run fast.
Given that they want it to encode in real-time, and they want it to not look like crap, their options were rather limited in terms of codecs. You can get greater compressibility, but almost always at the expense of time.
"American" means "of the Americas". Anybody living on the continents of North or South America could rightly call themselves "American".
"USian" is probably not the best term to use, but it's a damn sight more accurate than "American".
Not only is, but will be for the foreseeable future—three cheers for Apple's wonderful 64-bit Carbon port...
I would hope that's actually 4.3 pounds, and Play forgot to convert...
Once their OS is 64-bit clean, I suspect. (The kernel is 64-bit clean, but last I heard a bunch of their userland stuff was still 32-bit, even in OS X 10.5.)
"A little more durable"? If you're wanting a laptop that can survive three-foot drops unscathed, you should be looking for a Toughbook or its ilk.
Unless it can boot into USB target disk mode like the MacBook Air can. The bigger problem would be using another Mac as a target disk.
This was specifically a notebook event. iMac/Mac Pro will probably be seeing updates in January at MacWorld.
Uh, not quite. Word for Mac was already on version 5.1, and Microsoft wanted to sync up the version numbers between the two. Something similar happened when Office 95 was released, bringing all of the Office applications up to version 7.0.
Of course, that's gone by the wayside at least in terms of the consumer-facing version numbers. Haven't checked the "real" one for Office for Mac for a while.
Except gold master status is the very definition of being ready to release, as far as the software is concerned. (That obviously doesn't apply to duplication, packaging, etc.)
Making it available ASAP won't hurt the profit unless it's a crappy game, though. And in that case, they'd be better off fixing it so they can sell more copies over time instead of hoping that a bunch of people buy it day one before any reviews hit.
With the bug tracker dead, it's hard to see for sure, but could it be that they found something in the RC that was broken on PPC but not on other platforms and weren't able to fix it before going live with the other versions?
Some platforms are worth delaying the release for. OS X PPC is not one of them. ;)
Seriously, hosting a document for me to view doesn't cost $100/mo. so why are you trying to charge me that?
So they don't devalue the print versions, which is where they make all their cash.
We still don't know if you're paying $100 for two more campaigns, or if it'll be at the $50-$60 price point. Given the "think of them as expansions" quote, I'm thinking the latter.