Slashdot Mirror


Starcraft 2 To Be a Trilogy

The Starcraft 2 gameplay panel was an eventful one at Blizzcon today. The developers faced an obstacle when designing the game; the plans they had were just too massive to implement in a single game on anything approaching a reasonable timeline. Their solution was to divide the game up into three separate, stand-alone titles: Terran: Wings of Libery, Zerg: Heart of the Swarm, and Protoss: Legacy of the Void. Read on for further details. Each campaign will have on the order of 26-30 missions. The path players take through the missions can vary — the storyline branches frequently — but they will end in the same place. The games will run alongside each other; there will not be cliffhanger endings leading from one to another, and each game will focus on a different part of the story. The Terran campaign will focus on Jim Raynor, and the Zerg campaign will be all about Kerrigan. Multiplayer functionality will be in place for all three races from the start.

253 comments

  1. Zeratul by antizeus · · Score: 1, Insightful

    I assume the Protoss game will be about Zeratul. Maybe there will be some Xel'Naga backstory.

    --
    -- $SIGNATURE
    1. Re:Zeratul by Goldberg's+Pants · · Score: 4, Insightful

      This is just lame. Game companies seem to be coming up with more and more ways to gouge consumers. Now releasing THREE Starcraft titles... Sorry Blizz, you just lost a sale. What? Making an expansion pack doesn't make you enough money any more? Making 75 million plus a month off WOW isn't good enough? Activision must owe some loansharks.

      "How can we make more money?"
      "Well screw it. We pay the writers very little. Just have them write longer stories and VOILA! One game, but three sales for the whole thing!"
      "Jenkins, you're a genius! You'll find a whore and some gin waiting on your car when you leave."

      Ah well, one less game to buy. Or three actually.

    2. Re:Zeratul by basscomm · · Score: 3, Interesting

      This isn't exactly a new development. Remember Diablo II? Its 'expansion' was really just the end of the story started in the main game, a.k.a. Act V. The same could be said about Warcraft III and its expansion.

      --
      http://crummysocks.com
    3. Re:Zeratul by Hojima · · Score: 5, Interesting

      Has it ever occurred to anyone that this is actually a good thing? What blizzard is saying is that their massive team of elite game developers simply do not have the time to fit the enormous amount of content they want to put in. This means that there will most likely be 2 more WELL-WORTH games that follow the series coming out. I know how much I wanted to go to blizzard and say "can you make another?" when it came to the brood war expansion. If there were only campaigns that came with the expansions, then people would just pirate it and buy the cd-keys for cheep online. Chances are, the expansions will have more units/buildings, more areas, more neutral objects, and possibly new functions to the old units/buildings. And chances are each one will redefine the way the game is played, and lead to many more hours of good gaming, which is much more than you can say about a whole lot of other expansions.

    4. Re:Zeratul by Anonymous Coward · · Score: 0

      Wow, you are so brave for posting that with your real account...

      Oh, wait...

    5. Re:Zeratul by Goldberg's+Pants · · Score: 4, Interesting

      I said "What, are expansion packs not making your enough money?" I mean we already know multiple game developers remove stuff from their games (latest example: Plant creator in "Spore") so they can put them in the expansion. So yes, I'm fully aware this is done. Marketing three different standalone games is ridiculous. I guarantee there will be some reason, some hook to force folk into buying all 3. Whereas all races are activated for multiplayer supposedly, I would expect each version will have something like skirmish maps exclusive too each version which you can only play if you own said version, or something similar along those lines. Some way to force all but the most ardent resistor to buy all three.

    6. Re:Zeratul by hedwards · · Score: 1

      That's largely my thought, if they have enough material to justify several games, I'd rather have several games rather than one mega sized mega priced game.

      It's really more a matter of how good the game is and how much time I'd spend playing it for the money. Considering Blizzard, it's almost certain to be worth the cost in the end, if for no other reason than the online play.

    7. Re:Zeratul by sulfide · · Score: 1

      I agree 100%

    8. Re:Zeratul by SuperMog2002 · · Score: 1

      Agreed. I don't know about you, but the campaigns in SC I felt kinda short to me. It seemed just as soon as I was getting really good with the Terran units, it's all over. Ditto with the Zerg. I'm hoping with 30 missions per race, they'll be able to throw some real curveball missions at you that really make you have to rethink your strategy.

      --
      Sunwalker Dezco for Warchief in 2016
    9. Re:Zeratul by bonch · · Score: 2, Insightful

      The problem is, to keep up with everyone else in multiplayer, you'll now have to buy three whole Starcraft games for one multiplayer experience. You're paying three times. It just...sucks. You say we'll be getting two more worthy games, but we're actually getting minor expansion packs that finish the original game.

    10. Re:Zeratul by crossmr · · Score: 2, Informative

      No, you're paying $50 for an engine and a campaign. Then you're paying $100 for 2 more campaigns.

    11. Re:Zeratul by Anonymous Coward · · Score: 0

      And three less expansion packs to buy.

      Or would they just make one expansion pack to rule them all?

      Not likely - since obviously Blizzard is all about money/investors now instead of quality_product/money.

      This means that most people are going to only get 1/3 of the story.

    12. Re:Zeratul by vux984 · · Score: 4, Insightful

      No, you're paying $50 for an engine and a campaign. Then you're paying $100 for 2 more campaigns.

      Right... except normally you'd pay $50-60 for 2 more campaigns, in boxes called 'expansions' normally for between 19 and 29 bucks, instead of the price of a full game.

      Remind me why I need 3 copies of the game engine? They only developed it once, why do I need to pay for it 3 times?

    13. Re:Zeratul by vux984 · · Score: 4, Insightful

      That's largely my thought, if they have enough material to justify several games, I'd rather have several games rather than one mega sized mega priced game.

      Historically additional content that uses the same engine is called an expansion. All they're doing is bundling the engine with the expansions and charging full price for them.

      They develop the engine once, you pay for it 3 times. Sucker.

      Me, I'll just wait until they release a 'box set' with all 3 for what a regular game costs; it probably won't take more than 6-12 months after release.

    14. Re:Zeratul by paazin · · Score: 1

      Funny, I thought quite the opposite - that the campaigns on the whole were mind-numbingly long and boring.

    15. Re:Zeratul by crossmr · · Score: 1

      Those expansions would also usually come with a couple extra units, and a new race or two. This one has all races built in to all of them.

    16. Re:Zeratul by slashdot_commentator · · Score: 2, Insightful

      So what you're saying is that you only plan to buy three more games in your lifetime, and you don't want the other two titles to be Starcraft related? Why did you even bother to buy BroodWar when you already paid for Starcraft???

      It shouldn't matter if Blizzard decides to release three games focusing on an individual race. What should matter is whether each game, with its sets of tweaks, would be worth paying $50-75 each. Perhaps, perhaps not.

      --
      There is no America. There is no democracy. There is only IBM and AT&T and DuPont, Dow, General Electric, and Exxon
    17. Re:Zeratul by MooseMuffin · · Score: 4, Interesting
    18. Re:Zeratul by aliquis · · Score: 1

      Rather something like if you buy the zerg version you can only play multiplayer as zerg but meet any kind, and so on.

      Which would suck.

      If one version is enough for all multiplayer things I'll just buy one obviously and not play the other missions, or play them on a pirated copy.

    19. Re:Zeratul by Sebilrazen · · Score: 1

      ...This is an RTS, not some bull shit RPG where you spend countless fucking hours dry-humping every mob you find.

      World of PornCraft with parental filters on?

      --
      "There are no facts, only interpretations." --Friedrich Nietzsche.
    20. Re:Zeratul by aliquis · · Score: 1

      But if the expansions have all that how should you be able to play in multiplayer? Or will it be as with Warcraft III there you either play WC3:ROC or WC3:TFT on bnet?

      Rather ok solution but don't mix well with limited amount of units for the one race you bought. Will they increase the amount of units in the next expansion even though it don't contain campaigns for that race?

      That will be weird, though can be done by letting you meet new enemy units from your old race I guess.

    21. Re:Zeratul by shiftless · · Score: 0, Flamebait

      SO? Who gives a fuck? This is Blizzard, their games are worth the fucking money. If you don't want to pay it then don't pay it, but jesus christ, could you please stop whining about it on Slashdot? I can think of 50 other games titles I wish I had just torrented and saved my money and put it towards a Blizzard game. I'm sure you can too.

    22. Re:Zeratul by aliquis · · Score: 1, Insightful

      But then most new games seem to cost around the same amount when released, no matter what if they suck, is short, or whatever.

      So what's wrong with paying more for something which is actually worth it?

      If they then happen to charge you 3 times $50 instead of $150 so what?

      Of course the later will lead to more sales (more money depends on how many buy the expansion.)

      Also all the MMORPGs with subscription fees are already incredible expensive, at least with RTS games you don't pay for a subscription.

    23. Re:Zeratul by Ieatsyou · · Score: 1

      Me, I'll just wait until they release a 'box set' with all 3 for what a regular game costs; it probably won't take more than 6-12 months after release.

      Ah, battle chest. I agree

    24. Re:Zeratul by Skreems · · Score: 1

      "They develop the engine once, you pay for it 3 times. Sucker."

      At least it's not like books, where a successful author learns to read and write once, and you pay for literally dozens of different books. Those are the real suckers.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    25. Re:Zeratul by aliquis · · Score: 1

      But in Warcraft III the first one WAS a whole game. It's just that the expension makes it an even better game.

      And some people only have ROC and only play that.

    26. Re:Zeratul by linear+a · · Score: 2, Funny

      C'mon. Get on the rant train dude. We all have an inalienable right to get as much gameplay as Blizzard can come up with for the price of a single game. Sounds like they wrote 3 games worth of entertainment. Those bastards.

    27. Re:Zeratul by Chaos+Incarnate · · Score: 1

      We still don't know if you're paying $100 for two more campaigns, or if it'll be at the $50-$60 price point. Given the "think of them as expansions" quote, I'm thinking the latter.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    28. Re:Zeratul by MobileTatsu-NJG · · Score: 1

      "Some way to force all but the most ardent resistor to buy all three."

      You misspelled 'tempt'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    29. Re:Zeratul by Mister_Stoopid · · Score: 1

      Two actually! Each individual game has full multiplayer functionality. Battle.net is blizzard's DRM. Buy the version for your favorite race to satisfy the DRM (AKA "ability to play on battle.net") and pirate the other two for the single-player campaigns.

    30. Re:Zeratul by MBGMorden · · Score: 1, Insightful

      They develop the engine once, you pay for it 3 times. Sucker.

      Baldur's Gate, Baldur's Gate 2, Icewind Dale, Icewind Dale 2, and Planescape Torment all ran on the same game engine with different graphics and story added.

      The Doom, Quake, and Unreal engines were heavily reused for other things. Reusing a game engine for another game is hardly a new thing.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    31. Re:Zeratul by cgenman · · Score: 1

      I'm sick and tired of sequel entitlement. If you don't blow the roof off with your first 50 dollar event, you don't deserve to make more. Everyone references Star Wars in this respect. Sure, there was a trilogy there, but they blew up the Death Star in the first one.

      Be as amazing as you possibly can in your first iteration! Otherwise you don't deserve the 50 bucks, let alone 100 more for sequels. Hopefully Blizzard will prove me wrong, but my hopes are low.

      Additionally, I can easily see this fracturing the multiplayer as well into multiple camps depending on which versions of the game they have.

    32. Re:Zeratul by Trails · · Score: 1

      "Jenkins, you're a genius! You'll find a whore and some gin waiting on your car when you leave."

      At least he has chicken.

    33. Re:Zeratul by Anonymous Coward · · Score: 0

      Slashdot needs a "-1, Wrong" moderation option.

      It also needs a "-1, Please make sense" mod.

    34. Re:Zeratul by Anonymous Coward · · Score: 0

      In my experience, Blizzard usually charges full price for expansions. (at least initially, the box set will of course be cheaper).

    35. Re:Zeratul by LordZardoz · · Score: 3, Insightful

      Like a smoker, or a motorist, you know exactly what will happen. You will make a crapload of noise about how stupid it is that these things are so expensive. You will vow to all within earshot that you will never surrender your hard earned money to such a blatant cash grab.

      And then you will walk into the store within 3 days of its release and purchase all three games, probably pre-ordering them.

      You will complain. You will whine. And in the end you will buy all three within days of their release. And ultimately you will enjoy them.

      I know this because your not complaining that Starcraft sucks or is over rated. Your just angry that you are being gouged for something you know you will probably pay for no matter what.

      END COMMUNICATION

    36. Re:Zeratul by TheSambassador · · Score: 1

      I'm going to go out on a limb here and defend Blizzard with my UNDYING FAITH TO THEMMMMMM.

      But seriously, the things that give Blizzards game longevity is the multiplayer, which, no matter what game you get, will be fully intact. They'd have to enforce some sort of weird map DRM to restrict maps to one "game", which I don't think Blizzard would do.

      It's easy to say that they're squeezing as much money out of the game as possible, but what if the individual games are priced at a reasonable rate, like $30/game? That means you get a fully functioning multiplayer game with a decent single-player game. If you're really into the story, you can get the other ones, but I honestly think that even a single singleplayer experience is going to be worth the money.

      I'll probably start with one, and if I'm not addicted to multiplayer yet I'll get the others.

    37. Re:Zeratul by scientus · · Score: 1

      blizzard was bought out only a few years ago, starcraft warcraft, diablo 1 and 2 and even wow (original at least) were made completely under an independent blizzard. They quality could be substancially differnt now that they are under management by a big company with generally not nearly the standards as blizzard had.

    38. Re:Zeratul by scientus · · Score: 1

      um there were 2 expansions for starcraft that sucked so much blizzard practically disowned them (before brood war), that was content but it sucked. content is about quality, now there could be 3 games of quality but that is unlikly, either they doused the quality or they watered it down like what is happening to wow, streaching it out as thin as possible to hold on players to buy, buy, buy (thats how many buys you have have to make for a decent game)

    39. Re:Zeratul by Fourier404 · · Score: 1

      1. It was a merger, not an outright purchase 2. The development teams are still completely independent

    40. Re:Zeratul by ShagratTheTitleless · · Score: 1

      You will complain. You will whine. And in the end you will buy all three within days of their release.

      No I Won't. I was playing Diablo II with a friend recently and bought the expansion pack. Looking at the catalog that came with it, I considered trying World of Warcraft and then realized that to get the "full game" I would have to buy 1)World of Warcraft, 2)The Burning Crusade Expansion, and 3)Wrath of the Lich King Expansion. Then I start paying a monthly fee. I thought the monthly fee was to develop more content. How come I have to buy expansions then? I suspected Blizzard was getting greedy and with the Starcraft 2 announcement, I am now sure of it.

      Let me be clear, I can afford the outlay but feeling I am being ripped off takes away from my enjoyment. If they put the Entire Game in one reasonably priced box I might try WOW but not before.

      --
      Sometimes at night I imagine the darkness is filled with horrible things with too many teeth, like Julia Roberts.
    41. Re:Zeratul by vux984 · · Score: 1

      The Doom, Quake, and Unreal engines were heavily reused for other things. Reusing a game engine for another game is hardly a new thing.

      You are conflating graphics engine with game engine. They aren't remotely the same thing.

    42. Re:Zeratul by Anonymous Coward · · Score: 0

      Nowhere has anyone said that they will be priced as full games, I'd expect them to be slightly cheaper at $30 or $40 for the latter two, which wouldn't be so bad.

    43. Re:Zeratul by Anonymous Coward · · Score: 0

      Oh, so when you bought Quake 3 you expected every game that used the Q3 engine to be free, since they're just mods anyway? Idiot... they developed enough content worth three games, let them sell it as three and price it reasonably and if you don't think it's worth your money, don't buy it. Sheesh.

    44. Re:Zeratul by skaet · · Score: 1

      We were talking about this very issue in guild chat the other day. $60 AUD for Vanilla + The Burning Crusade battlechest and another $60 for Wrath of the Lich King isn't very newb-friendly for someone wanting to try-before-buying.

      That said, there's always the 10-day trial (and honestly, for someone new to the game this isn't much time to really soak up the full WoW-experience). And the thing about the expansions is that even if you don't purchase them to have access to the new races/continents, you still have the same patch version giving you access to the same items, the same Auction House, the same talents etc. So you could quite easily purchase just Vanilla WoW for $20 and play to 60 and if you want to continue to 70 or 80 then buy the expansions. You get to enjoy a major portion of the full game without forking out too much for it.

      The only thing you'll really miss out on with Vanilla is the new professions, new races and new class (the new continents won't matter too much since you don't need them until 60 or 70 anyway)

      --
      There is no knowledge that is not power.
    45. Re:Zeratul by geminidomino · · Score: 1

      3. 1 and 2 are irrelevant. What matters is what the managers say. If any are new, goto 10.

    46. Re:Zeratul by CFTM · · Score: 1

      And that is your right and duty as a consumer. If something's too expensive or overvalued, you either wait until the price comes down or you replace it with an alternative good that is often inferior. Blizzard has a right to charge whatever they want for the product, us consumers have the right not to pay what they want, but please stop acting like Blizzard has committed some heinous crime against humanity.

    47. Re:Zeratul by Anonymous Coward · · Score: 0

      I'm not going to buy it.

      It's just a game. Since when does it take "the most ardent resistor" to not purchase a piece of novelty software?

      Back in my day, we exerted effort to purchase things we wanted. Now, apparently, we exert effort to resist purchasing things we don't want.

      I'm starting to think this recession is a good thing.

    48. Re:Zeratul by ukyoCE · · Score: 1

      I'm fine with there being 3 games. I have no idea if I'll end up buying all 3, but probably not. At least not until they're on sale.

      I'm also hopeful that each game will be priced in the $40 range instead of $60 each, but that's probably way too optimistic.

      Let's face it, Starcraft was a long game. Yet each race's missions felt way too short. This was their solution - give you a full game experience for each race, and let you pick which one or ones you enjoy playing.

      It's not like they're taking a single-length game, splitting it into thirds, then charging triple price for each one.

      And it sure as hell beats certain other games that "lengthen" the experience artificially by making you waste a ton of time "in between" doing things that are actually enjoyable. COUGH WORLD OF WARCRAFT COUGH.

    49. Re:Zeratul by vux984 · · Score: 1

      And that is your right and duty as a consumer. If something's too expensive or overvalued, you either wait until the price comes down or you replace it with an alternative good that is often inferior.

      If something is too expensive or overvalued than replacing it with an alternative that is not inferior is easy. Its only usually inferior if the original good isn't overvalued.

      Blizzard has a right to charge whatever they want for the product, us consumers have the right not to pay what they want, but please stop acting like Blizzard has committed some heinous crime against humanity.

      Consumers also have the right to tell other consumers they are being ripped off, what their options are, what the real costs of products are, etc, etc, etc, so that they can make more informed buying decisions.

    50. Re:Zeratul by killmofasta · · Score: 1

      Don't say this too loud.
      They might make Starcraft II subscription only.

      and hopefully, they will make this more about Zeratul, and will provide more about the Xel'Naga back story.

  2. hmmmm by Denihil · · Score: 1

    i feel some power...overwhelming?

    --
    WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
    1. Re:hmmmm by Tubal-Cain · · Score: 1

      More like operation cwal

  3. Stand-along Titles? by Anonymous Coward · · Score: 1, Funny

    You mean like Sing-along titles?

  4. Comment removed by account_deleted · · Score: 3, Insightful

    Comment removed based on user account deletion

  5. Released seperately, or all at once? by Sparton · · Score: 1

    The distinct disadvantage of this, of course, is if they try to stagger the releases of this (easier for development, spread out profits, add in new bug fixes and balances with each release), you might not get to play your favourite race's campaign for quite a while.

    On the other hand, if they release it all at once, then you have a huge amount of (awesome) content to play with, but it'll likely feel like they've charged you more than is reasonable for content that should all be in one package.

    1. Re:Released seperately, or all at once? by Hotawa+Hawk-eye · · Score: 1

      Or they could release 5 or so missions for each race with each "episode", so you can play as your favorite race right away (at least for a little while) while they work on the next episode's missions.

    2. Re:Released seperately, or all at once? by SL+Baur · · Score: 1

      if they try to stagger the releases of this (easier for development, spread out profits, add in new bug fixes and balances with each release)

      My take as a developer, though not a game developer. I've bolded the parts where you answer your own question. I think it will be staggered.

      Give these guys a break. Sure they make great profit (which isn't a crime yet, when done honestly like Blizzard has done) and they deserve it! They make awesome and fun games and they take extremely good care of their customers. The easiest entertainment money I ever spent was setting up a second WoW account for my wife.

  6. 3 separate games? by dr_wheel · · Score: 1

    So does that mean that we get to pay $39.99 three times to get to play the entire game instead of a one-time fee of $49.99?

    Sign me up!

    1. Re:3 separate games? by k_187 · · Score: 1

      $39.99? They'll probably charge the $59.99 that console games have gone to.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  7. Re:Speaking of Multiplayer by stormguard2099 · · Score: 2, Funny

    I just wish I could beat you over the head with the SUMMARY that you didn't even bother to read before blasting off a comment.

    Go back to youtube

    --
    http://greenobyl.com/ please.... think of the children!!
  8. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    That is what "Multiplayer functionality will be in place for all three races from the start. " seems to imply. Come on, there's not even an article. Is the summary too much to read? (and no, i'm not new here. My UID is 666, so there!)

  9. Allow me to translate... by lowlymarine · · Score: 5, Funny

    "We at Blizzard Entertainment value you, the wallet mounted on the back of an entranced magpie. As such, we wanted to ensure that StarCraft 2 was the highest quality money sink possible, while still extracting money from you soon. As such, it will be released in installments for the low, low price of $59.99 each. Naturally, each new installment will break multiplayer with previous ones. We hope you enjoy playing our games as much as we enjoy taking your money!"

    1. Re:Allow me to translate... by Anonymous Coward · · Score: 0

      If they wanted Starcraft to be the biggest money sink imaginable, they would have released World of Starcraft.

  10. Am I the only one? by Gewalt · · Score: 1, Redundant

    Am I the only one who sees this as nothing more than an attempt to sell 3x as many retail boxes?

    --
    Modding Trolls +1 inciteful since 1999
    1. Re:Am I the only one? by Toonol · · Score: 5, Funny

      Perhaps you should have taken a moment to confirm that indeed, every other post in the thread says the exact same thing.

      Including this one; their stated reason is untrue, this is a marketing ploy to sell more units.

    2. Re:Am I the only one? by Gewalt · · Score: 1, Interesting

      Perhaps you should have taken a moment to confirm that indeed, every other post in the thread says the exact same thing.

      They didn't exist when I started my post, but thanks for your thoughtful insight.

      --
      Modding Trolls +1 inciteful since 1999
    3. Re:Am I the only one? by Alsee · · Score: 1

      1. Split Startcraft2 in three pieces.
      2. ???
      3. Profit!
      4. Profit!
      5. Profit!

      Yeah yeah, everyone else already said the same thing, but mine's better :)

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    4. Re:Am I the only one? by MobileTatsu-NJG · · Score: 1

      Am I the only one who sees this as nothing more than an attempt to sell 3x as many retail boxes?

      The attempt would only work if the game is good.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  11. Re:Speaking of Multiplayer by Sparton · · Score: 5, Informative
    From the second part of the summary:

    Multiplayer functionality will be in place for all three races from the start.

  12. Re:Speaking of Multiplayer by athdemo · · Score: 3, Insightful

    We've gone from RTFA to RTFS, now. Do people on /. actually read anything?

  13. Kerrigan by unity100 · · Score: 0, Offtopic

    that bitch had it coming for 10 years now.

    ill give her a lesson on .... you know

    1. Re:Kerrigan by Anonymous Coward · · Score: 0

      a lesson on how to shave her beaver? Because I don't want to floss my teeth when I go down on her delicious cunt.

  14. Re:Speaking of Multiplayer by SCPRedMage · · Score: 1

    There IS no UID 666. You must be new here...

    --
    My sig can beat up your sig.
  15. More Blizzard News? by Yeorwned · · Score: 0

    I don't think there's enough Blizzard news on Slashdot...I also find it interesting that I see so many World of Warcraft advertisements on slashdot pages...

  16. Effing brilliant by rk · · Score: 4, Funny

    Those jackholes are going to make me shell out 150 to 200 dollars for this game, aren't they?

    God, Blizzard is evil!

    1. Re:Effing brilliant by Killjoy_NL · · Score: 1

      So? Don't buy it then (or leech)
      it's not mandatory to play this game you know

      --
      This is the sig that says NI (again)
    2. Re:Effing brilliant by rk · · Score: 1

      I guess the humor is lost on you. Killjoy. :-)

    3. Re:Effing brilliant by Killjoy_NL · · Score: 1

      Guess so ^_^

      --
      This is the sig that says NI (again)
    4. Re:Effing brilliant by Anonymous Coward · · Score: 0

      Nobody is making you do anything. Either you want the game and will buy if on your own freewill, or you decided not to buy it.

  17. Re:Shenanigans. by Sparton · · Score: 2, Insightful

    [...] they really do need most customers to buy the whole game for $150 a pop.

    Where did it say that they were charging full price for each one? For all we know, they could charge $50 for the first game, and $20 for each "expansion" campaign you buy (or some other form of arbitrary numbers).

  18. pricing: by Anonymous Coward · · Score: 2, Funny

    each installment is yours for $65 or grab the extended super amazing battle.net chest gold version for $200 with a collectors mouse pad and protoss boxers*

    * for a limited time only.

    1. Re:pricing: by Abstrackt · · Score: 1

      Nah, they'll sell you that once the sales of the individual installments start to drop off. Then, all the hardcore fans will have to get the gold version to supplement their installments. If Blizzard really wanted to rake people over the coals, they'd give some special unlockable that requires all three installments plus the gold edition.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    2. Re:pricing: by mqduck · · Score: 1

      Damn, each unsubstantiated claim of retail price has built on the last one so far. First, it was $150 for all three. Then "the low, low price of $59.99 each" and now $65. If we keep this thread going, the price will grow so massive that it collapses in on itself and we can afford it again.

      --
      Property is theft.
  19. Re:Speaking of Multiplayer by DocHoncho · · Score: 2, Funny

    i was going to make some kind of contextual reply to your comment, but i just couldn't bring myself to read it.

    i only read the story tags.

    --
    Celebrity worship is a poor substitute for Deity worship and costs more to boot.
  20. Re:Speaking of Multiplayer by Mad+Merlin · · Score: 5, Informative

    There IS no UID 666. You must be new here...

    Actually, ACs internally are uid 666, they just don't display.

  21. Uh, why the whine over three games...? by ScytheBlade1 · · Score: 5, Interesting

    For those of you whining about "whaaaa 300% markup"..

    Each campaign has 36 missions. That's more than the original Starcraft. Further, the campaign will be branched (ie, you'll have choices that actually effect what happens, which missions are selected, what happens). It might also feature co-op multiplayer, not sure on that one yet.

    Or, what they announced, was a game called Starcraft II and the following two expansions to it. You know that's how it'll work. They won't just ship new missions and charge you retail for it, it will feature new units, balance, etc.

    Starcraft was released, people were happy. Brood War was released, and people didn't whine about Blizzard "ripping them off" because hey, this expansion also had content.

    Starcraft II is exactly the same, and yet, people are whining now...? Am I missing something?

    1. Re:Uh, why the whine over three games...? by denzacar · · Score: 3, Insightful

      Starcraft was released, people were happy. Brood War was released, and people didn't whine about Blizzard "ripping them off" because hey, this expansion also had content.

      Starcraft II is exactly the same, and yet, people are whining now...? Am I missing something?

      SC
      Starcraft came out and turned out to be a success.
      People wanted more, Blizzard saw that it was selling, Blizzard made more of SC to sell.
      With more story, better AI and strategy, tweaks and new units.

      SCII
      Blizzard announces game.
      People say "Well its about time" and "Give it to us".
      Blizzard says "Hey! How about instead of 1 disk, we sell you 3 disks instead? We got the idea even before the game was completed. And which we have fluffed-out enough with video and audio so it fits onto 3 discs instead of 1, so that you could buy 3 discs instead of 1."

      Its a strategy game.
      There is no practical reason why all 3 of it's announced campaigns should now be able to fit on a single disk and come out at the same time.
      Its not like there are months or years of development left once they release the first one. Its a bloody MAP PACK!
      Multiplayer being "functional from the start" and "games running alongside each other" means no new units or functionality with campaign 2 and 3.

      They are making 3 of them JUST SO they could sell 3 of them, 3 times.
      Plain and simple.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    2. Re:Uh, why the whine over three games...? by andy9701 · · Score: 1

      The one difference is that the base package doesn't contain a campaign for each race - you need to buy that separately. I don't know about anyone else, but I was assuming that Starcraft 2 would follow the Starcraft 1 model of having a campaign for each race.

      Of course, the downside to that is that you can kind of tell the outcome of the story by the order of the campaigns (i.e. you knew the Protoss "won" in the original, since their campaign was last...or at least that's what I assumed when I was playing through it back in the day).

      While I'm not pleased by this turn of events, I'm going to hold off judging it until we get more info. If all three are the cost of a full game, that would be bad. If you can buy one of the three, and get the other two for the price of an expansion each, that wouldn't be so bad. In any event, having longer campaigns is a nice improvement.

    3. Re:Uh, why the whine over three games...? by dunezone · · Score: 1

      Actually, some people were pissed at Blizzard when Broodwar came out. When they started hacking Starcraft they found traces of I believe the Lurker in the code and I believe a few other of the six new units.

      So some people actually believe they held back units for an expansion.

    4. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      Each campaign has 36 missions.

      Uh yeah and how many of those will be tutorial missions? Half the missions in each of the campaigns in the original Starcraft were tutorial missions.

      They won't just ship new missions and charge you retail for it, it will feature new units, balance, etc.

      Uh, they just said that the multiplayer will feature all 3 races and be 100% out of the box. If they add new units, doesn't that defeat the purpose of claiming that the multiplayer is "complete"?

      Nobody complained about Brood Wars because it was $30 on release and the new units were far from game changing (who the hell uses Valkyries or Devourers outside of money and custom maps?). The Brood Wars campaign was just fluff since it basically ended with the situation being what it was at the end of Starcraft, only with a few name changes. (Terrans are weak, scrappy frontier survivors AGAIN, Zerg are dominating the galaxy AGAIN, and the Protoss are on the run AGAIN)

    5. Re:Uh, why the whine over three games...? by ScytheBlade1 · · Score: 2, Insightful

      > Blizzard says "Hey! How about instead of 1 disk, we sell you 3 disks instead? We got the idea even before the game was completed. And which we have fluffed-out enough with video and audio so it fits onto 3 discs instead of 1, so that you could buy 3 discs instead of 1."

      Blizzard says, "Hey! This is going to take a long time to produce to meet our quality expectations, and quite frankly designing a massive branching campaign with multiplayer in mind is a challenge.. we can either take from here until some time in 2015 to complete all three campaigns for one game..."

      You see where I'm going for this?

      > They are making 3 of them JUST SO they could sell 3 of them, 3 times.
      > Plain and simple.

      No. The game has a massive following. They're producing an equally massive sequel to it.

      > They are making 3 of them JUST SO they could sell 3 of them, 3 times.
      > Plain and simple.

      Yup. Rowling made seven books just so that you'd have to buy it seven times.

      . . .

      No. She told her story how she wanted it told. How is this any different?

    6. Re:Uh, why the whine over three games...? by ScytheBlade1 · · Score: 1

      > Uh yeah and how many of those will be tutorial missions? Half the missions in each of the campaigns in the original Starcraft were tutorial missions.

      Uh, SC had one tutorial. From there it was a gradual ramp up in terms of what units they allowed you access to.

      > Uh, they just said that the multiplayer will feature all 3 races and be 100% out of the box. If they add new units, doesn't that defeat the purpose of claiming that the multiplayer is "complete"?

      Games change. They want each product to stand on it's own. No where did they say that the units and balance would stay identical from game to game to game.

      > Nobody complained about Brood Wars because it was $30 on release and the new units were far from game changing (who the hell uses Valkyries or Devourers outside of money and custom maps?).

      I'd like to tell you to learn to play, but you posted as AC so that makes it somewhat hard.

    7. Re:Uh, why the whine over three games...? by powerspike · · Score: 1
      implement in a single game on anything approaching a reasonable timeline

      The path players take through the missions can vary â" the storyline branches frequently â" but they will end in the same place

      Yes, they are saying they are doing it as 3 different games because the stories are to big, to fit together.
      1) They say they won't affect each other
      2) The stories are too big to put together
      3) They are been released at the same time
      Now, to me, it'd take a hell of alot more time, to break it up into 3 titles (which includes artwork altering code to stop access to other races etc), then one title. This is an absolute grab for cash, absolutey no excuse for it. Look i know, this day and age, more then 3 levels on an rts is going over bored, but stating that 26-30 missions is two long is absolute b*llshit...

    8. Re:Uh, why the whine over three games...? by SL+Baur · · Score: 2, Insightful

      Starcraft II is exactly the same, and yet, people are whining now...? Am I missing something?

      You're new here. Whining is a way of life with us.

      What people are not thinking about it is that the real reason Blizzard is breaking this apart into pieces is prevent it from becoming Duke Nukem Forever II, instead of Starcraft 2.

    9. Re:Uh, why the whine over three games...? by ildon · · Score: 1

      The "strategy game" is the multiplayer component which will be fully playable as all 3 races with the customer only having to buy one box.

    10. Re:Uh, why the whine over three games...? by ildon · · Score: 1

      Oh yeah, for a better comparison, see Half-Life 2 and its "expansions" Episode 1 and Episode 2.

    11. Re:Uh, why the whine over three games...? by SL+Baur · · Score: 1

      Blizzard says, "Hey! This is going to take a long time to produce to meet our quality expectations, and quite frankly designing a massive branching campaign with multiplayer in mind is a challenge.. we can either take from here until some time in 2015 to complete all three campaigns for one game..."

      Dang, I just posted the same thing above and did not see your comment.

      You are exactly correct. No Duke Nukem Forever IIs from Blizzard ...

    12. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      For me real problem is this:
      "...Each new single player campaign will come with upgrades and changes to the multiplayer..." from here

      Personally I don't play single player mode in RTS much. I DO play MP quite a bit and this seems (as others have stated) to be a push to force users like me to upgrade 3 times (its not clear if you will be able to buy SC2 and expansion 3 only?? i.e. not Expansion 2? Doubt it)

      Granted most games come with an expansion after a few months - however i am getting the impression EA will _deliberately_ hold off on what would have otherwise been available content. If this turns out to be the case and the initial SC2 doesn't hold up when compared to the expansion version - I will not be very pleased. If it does and SC2 stand-alone is full featured enough to last the test of time without the expansions... well maybe that will be ok.

      This with the likely DRM (limited installs) is making me seriously consider not buying it - even though I'm a big RTS fan. Pisses me off no end.

    13. Re:Uh, why the whine over three games...? by bonch · · Score: 1

      The problem is that each will probably be full price (Burning Crusade, despite being an expansion pack, was $50). Each installment is also going to add units and buildings, so essentially, you're paying three times to get the original Starcraft II and all its campaigns, units, and buildings, which you'll need to compete in multiplayer. It's a bit ridiculous. They're professional developers; they could have packed the campaigns into one product. They're purposely stretching it out.

    14. Re:Uh, why the whine over three games...? by goose-incarnated · · Score: 1

      Perhaps not "held back", maybe the units were just not ready, and they wanted to release? Would you have preferred a buggy SC1 with lurker?

      --
      I'm a minority race. Save your vitriol for white people.
    15. Re:Uh, why the whine over three games...? by Zironic · · Score: 1

      Point 3 which you base your entire argument on is WRONG. The current plan is for 1 year cap between releases:
      http://pc.ign.com/articles/918/918895p1.html

    16. Re:Uh, why the whine over three games...? by Zironic · · Score: 1

      Considering that the 3rd campaign has a planned release of 2 years after SC2 I don't think you actually want them to release it as one game, unless you really like to wait 2 more years for it.

      Also it's probably reasonable to assume that the blizzard developers are not complete retards. With 99% certainty I can say that anything introduced multiplayer wise in the 2nd and 3rd game will be patched into the first game.

      Blizzard are very very serious about the multiplayer/e-sport capabilities of SC2.

    17. Re:Uh, why the whine over three games...? by bonch · · Score: 1

      If the expansion content was patched into the original game, people wouldn't buy the expansions because they would just be overpriced single-player mods. I'm really interested in where you get your 99% certainty from. The fact Starcraft is a cash-cow "eSport" is exactly why Blizzard would want to make people pay three times for the sequel.

    18. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      Each campaign has 36 missions. That's more than the original Starcraft.

      Each campaign now has 26-30 Missions, not 36. When you are wrong about things stated from the summary, it pretty much destroys your other opinions on how the game will be.

    19. Re:Uh, why the whine over three games...? by Zironic · · Score: 1

      Because it would create a mess multiplayer wise. If each game contained unique multiplayer mechanics you'd end up supporting 3!=5 different combinations that can't play with eachother. It makes much more sense to make the differences in multiplayer decorative rather then as changed gameplay.

      To make it even messier they actually have plans to make an expansion for SC2 that'll add a 4th race and it would be completely ridiculous if terran+expansion was a completely different game then zerg+expansion.

      So my bet is on zerg/terran/protoss having the exact same multiplayer mechanics so they can play with eachother over b.net and on tournaments.

    20. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      "The developers faced an obstacle when designing the game" is saying about the design of the game - not about the inability to fit it into 1 disc.

    21. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      Lots of games are ridiculously big, though maybe not as high quality as S3 will be.

      Think about Oblivion, it had tons of "missions" and branching story lines.

    22. Re:Uh, why the whine over three games...? by Sebilrazen · · Score: 1

      Starcraft II is exactly the same, and yet, people are whining now...? Am I missing something?

      I blame the ubiquity of the Internet, please see the greater internet dickwad theory.

      --
      "There are no facts, only interpretations." --Friedrich Nietzsche.
    23. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      Exactly my point. Everyone is crying because blizzard announces expansion packs ahead of time. Blizzard has traditionally ALWAYS done one expansion pack to each of their games (with the exception of wow, which now has 2, and warcraft 1 which had 0)

      Arguably people should be complaining about the shoddy quality of the warcraft 2 expansion pack because it added, nothing new gameplay-wise. That was truely just a map-pack.

      People who carry on and on about how blizzard is trying to gouge customers for all they're worth are really starting to piss me off.

      Would you still complain, if blizzard presented these 2 options for your purchase?
      A) You get the terran campaign in 2009 at retail for 50 bucks. The other 2 campaigns aren't ready yet, so you can get those at a later date (say 2010 and 2011) packaged with an expansion that costs 30 bucks and adds a ton of new things.
      OR
      B) You can wait till 2011 and grab the whole schebang for 50 bucks.... but you have to wait till they are done.

      And people wonder why blizzard doesn't usually say these things in advance. People just whine about it.

      Just for note, likely scenario B will happen anyways, due to the release of a battlechest for the game (and price cuts on the original)
      So if it really bothers you to play the campaigns separately, just wait 2-3 more years.
      Course, I will be happily playing multiplayer, and the terran campaign for years before you all decide to pickup the game cause you're all convinced that Activision-Blizzard is somehow evil.

    24. Re:Uh, why the whine over three games...? by Anonymous Coward · · Score: 0

      It actually sounds like an interesting idea when one considers how the plots intertwine rather than succeed one anther. Of course it's a very profitable decision, but I'll take well thought out expansion packs which are announced before the game's release over a shovelware tack-on like most companies release with no warning. Blizzard isn't robbing anyone, they're putting a product out on the market which has a multi-year timeline prepared to enhance it further. I'm game - I have to buy a new computer before I buy SC II anyway, so the cost of the game itself is very little compared to what I'm paying to actually play it. Starcraft is computer game speed chess, I need it, Blizzard can have my soul and they still wouldn't be ripping me off.

      Anyway, point being: who cares if they're being greedy fucks? That's capitalism working - the best product on the market being the most successful. It's quite an improvement over things like Windows and SUVs, which bring the merits of our glorious system into question. I hope the guys at Blizzard are swimming in a pool our money and smoking big fat cigars right now. They deserve it.

    25. Re:Uh, why the whine over three games...? by advance512 · · Score: 1

      Multiplayer being "functional from the start" and "games running alongside each other" means no new units or functionality with campaign 2 and 3.

      "Games running alongside each other" probably means that Terran, Zerg and Protoss games can all play against each other in multiplayer. I doubt there'll be a limitation of Terran only plays Terran units, Zerg only plays Zerg units - you get the point. That does not sound like Blizzard at all.

      What they might charge more for is more of the single player story. That makes sense - making a campaign takes time, especially campaign who keep up with the Blizzard name. Cinematics, voice talents etc - I'm not sure if it's right to charge 60$ for more single player missions, maybe less would be more appropriate here (and we don't know either way), but I can understand charging for the future content. It isn't simply a map-pack.

      Finally, you have NO idea what you're talking about, and are simply jumping to conclusions. Your-higher-deity-of-choice knows how you got voted Insightful.

    26. Re:Uh, why the whine over three games...? by bogjobber · · Score: 2, Insightful

      But if each one of those has a full game's worth of content, and the second two are priced like expansions/upgrades, then it would be worth it to most people. I don't understand the indignation when we don't even know the pricing scheme. Blizzard isn't stupid, they're not going to price themselves out of this. They want Starcraft 2 to sell 10 million copies.

  22. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    Holy crap you could not be more wrong. Sarah Palin is the biggest idiot to ever appear on TV.

  23. Re:Speaking of Multiplayer by Gewalt · · Score: 3, Funny

    We've gone from RTFA to RTFS, now.

    Do people on /. actually read anything?

    I read your comment. I can has cookie?

    --
    Modding Trolls +1 inciteful since 1999
  24. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    Soon there will be RTFHeadline flames.

  25. Even more like Warhammer 40k by Anonymous Coward · · Score: 2, Insightful

    Well, it's all a big ripoff of Warhammer 40k, so they might as well take even more inspiration from Games Workshop by soaking their loyal customers for triple damage in the wallet.

  26. Does Blizzard have to steal everything from WH? by Anonymous Coward · · Score: 0

    This is perhaps the one thing I really didn't like about DoW. The original release only had the Space Marine campaign. Looks to be the same for SC2.

  27. Linux Support? by Scott+Lockwood · · Score: 3, Insightful

    I have intentionally stayed the hell away from anything about the game in the press. I loved SC1 and _still_ play it. Does anyone know if there will be Linux support this time around? I haven't had a box running Windows for many, many years. I don't want to have to buy Cedega on top of it, but I guess I may have to.

    Also, is there a release date yet?

    I ask here because I DON'T want to go to the website and get everything spoiled before I even get the game.:(

    --
    But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    1. Re:Linux Support? by Matthew+Weigel · · Score: 1

      Errrr, how are you playing Starcraft - WINE, right? What makes you think SC2 won't run in WINE?

      --
      --Matthew
    2. Re:Linux Support? by Randle_Revar · · Score: 1

      Well, there are a few games these days with native Linux support, and some others with *official* Wine support. I doubt SC2 will have either one, but it would be nice. And I imagine it will run on Wine, but it may be a while before it works well.

      There is really no reason to buy Cedega anymore, wine is getting pretty good. If anything, buy Crossover Games, as they actually give back to Wine, unlike Cedega's broken promises.

    3. Re:Linux Support? by SL+Baur · · Score: 1

      Does anyone know if there will be Linux support this time around?

      I submitted that question in the Ask Blizzard at Blizzcon article recently.

      Blizzard supports Mac OS X out of the box. The support is *outstanding*. So there is no reason why they could not support a native Linux install with little additional cost to them.

      Anyone who is seriously interested in breaking the monopoly on computer gaming, should buy Blizzard games and play them on Macs or Linux with Wine and make sure Blizzard knows that. I have done that.

      Blizzard is #1 at the moment and they are receptive to us, so if you care, vote with your pocket book.

    4. Re:Linux Support? by mqduck · · Score: 1

      With WOW, Blizzard has a history of working with the WINE (well, Cedega) people to make it more or less "compatible" with GNU/Linux (perhaps we can call it WINE/GNU/Linux). Probably due to Blizzard's working with Cedega, the game is such that it runs well on WINE anyway. From from a guarantee for SC2 though.

      Also, I agree about not wanting to pay for Cedega. It's a matter of principal. Me, I hope they go out of business.

      --
      Property is theft.
    5. Re:Linux Support? by SuperMog2002 · · Score: 1

      It sounds like it's going to be native Windows and OS X only. However, Blizzard has gone out of there way to ensure WoW runs great in WINE, even though Linux isn't an officially supported platform. I'm not a Linux guy myself, so I can't speak from experience, but every report I've read says that WINE runs WoW pretty much flawlessly. Hopefully, Starcraft II will end up the same way.

      --
      Sunwalker Dezco for Warchief in 2016
    6. Re:Linux Support? by diego.viola · · Score: 1

      I agree, absolutely.

      People that play games on Wine should always demand the native Linux version of that game to the makers of the game.

    7. Re:Linux Support? by diego.viola · · Score: 1

      ...and even if the game doesn't work in Wine, they should demand too ;)

    8. Re:Linux Support? by diego.viola · · Score: 1

      We want native and officially supported.

    9. Re:Linux Support? by Anonymous Coward · · Score: 0

      Does anyone know if there will be Linux support this time around?

      AHAHAHAHAHAHAHAHAHAHAHHAHAHA

      Oh... you're serious.

    10. Re:Linux Support? by Anonymous Coward · · Score: 0

      I hope so too. I still play Starcraft a few times a week on a Gentoo box.

    11. Re:Linux Support? by GFree678 · · Score: 0

      Release date is still TBA.

      Linux support is almost certainly non-existent, officially at least. Might be able to run it through WINE.

    12. Re:Linux Support? by pak9rabid · · Score: 1

      Blizzard is #1 at the moment and they are receptive to us, so if you care, vote with your pocket book.

      I'll wait to vote with my pocket book until there's either 1.) a native client for Linux, or 2.) I know for sure that it'll work ok in Wine. I'm not going to pay first, then hope it'll work when I get it home.

    13. Re:Linux Support? by SL+Baur · · Score: 1

      I'll wait to vote with my pocket book until there's either 1.) a native client for Linux, or 2.) I know for sure that it'll work ok in Wine.

      There's never going to be a native client unless we demonstrate support. And this is a chicken and egg thing.

      As for 2), check out the Wine web pages. They devote a lot of effort into classifying programs that run under Wine and you might find they have already classified what you want to try as supported.

      We are never going to win this thing with the Stallman approach - "you give me exactly what I want or fuck you". We can win it by giving as much encouragement as we can to our potential allies.

      We also have to deal with the psychology of the matter. Some software should never be free as in beer and doesn't really have to be Open Source. MMOs as nicely controlled as they are by Blizzard, are absolutely worth paying money for.

      We have our foot in the door here and with the most influential game maker of the time! This is an extraordinary opportunity. The "best" way we can blow it is to just blow them off.

      I'll repeat again since people do not seem to understand. The #1 computer gaming company in the US, Blizzard supports Unix/OpenGL out of the box. Practically no one else does. This is only a very short chip shot to native Linux support. Let them know, support them all you can and they will listen.

      Once Blizzard leads the way to native Linux support, everyone else will follow.

      If we ride a high horse and ignore them, then we'll most definitely lose.

    14. Re:Linux Support? by tepples · · Score: 1

      What makes you think SC2 won't run in WINE?

      Since the first StarCraft came out, Microsoft has added new API calls to Windows. These may not have a counterpart in current Wine. If StarCraft 2 uses any of these, it won't work in Wine. Or were you claiming that Blizzard has tested SC2 for Windows in Wine alongside Windows XP and Windows Vista?

    15. Re:Linux Support? by Anonymous Coward · · Score: 0

      We're talking about blizzard. Release dates don't matter to them at all. Burning Crusade was postponed about a dozen times. Diablo III has been pushed back. Star Craft: Ghost had been pushed back so many times that it changed console generations and the game got canceled. Even if Blizzard had a firm release date, you'd be a fool to believe that's when the game would come out.

    16. Re:Linux Support? by Lonewolf666 · · Score: 1

      You can't know in advance, because WINE does not yet support all Windows APIs. Sometimes there are regressions too. If Starcraft II uses an unsupported API, tough luck.
      The new version of Valve's Day Of Defeat: Source for instance is broken in WINE version 1.1.5.

      But if you can wait a few weeks, I'm sure Starcraft II will show up in the AppDB at the WINE homepage. Including some reports from people who alredy tried it.

      --
      C - the footgun of programming languages
    17. Re:Linux Support? by ildon · · Score: 1

      The reason they don't support Linux has less to do with it being difficult to code, and more to do with it being expensive to increase their customer support staff by another 30% (or train all of them for an entirely additional platform, or whatever it would take to have full customer support for Linux).

      Blizzard (and other companies) does not want to publish a game that they don't have full customer support for. And there are simply not enough Linux customers to justify ANY increase in customer support costs to cover it.

      I think that's the real reason no one supports Linux. And players' claims that they don't give a shit about customer support are totally irrelevant/immaterial. Just because YOU don't expect/want customer support doesn't mean Billy Bob across the street is willing to buy a game that doesn't have customer support (god knows why he's running Linux, though).

      Anyway, that's my theory.

  28. Blizzdot is in full swing! by Satanboy · · Score: 2, Interesting

    Now that Blizzcon is in full swing, I can look forward to every announcement by blizzard being slashdotted and front paged for the next few days. . . .

    1. Re:Blizzdot is in full swing! by SL+Baur · · Score: 1

      I can look forward to every announcement by blizzard being slashdotted

      Ur, Blizzard has a vastly larger customer base than Slashdot has readers. More likely, a link from www.worldofwarcraft.com would bring down slashdot.org. Inverse slashdotting?

  29. Quite... For all we know... by denzacar · · Score: 2, Funny

    They could also be giving them away for free.

    To third world children.

    With their free Blizzard-sponsored OLPC.

    And a lollipop.

    Chery flavor.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Quite... For all we know... by Daimanta · · Score: 2, Funny

      and a pony

      --
      Knowledge is power. Knowledge shared is power lost.
    2. Re:Quite... For all we know... by geekoid · · Score: 1

      OMG PONIES!!?!!11

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Quite... For all we know... by Anonymous Coward · · Score: 0

      OMG! PONIES!!

    4. Re:Quite... For all we know... by Anonymous Coward · · Score: 0

      ZOMFG PONIES ~desu!

  30. replacement for spawn copies? by Anonymous Coward · · Score: 0

    I have not seen any mention of spawn copies which helped to make Starcraft so popular at lan game events. With one legit copy could legally allow several others to also join the game. My understanding was that they were not going to return to this model for Starcraft 2.

    Perhaps this trilogy system is going to cancel this out. With only needing the disc of one of the versions to play in multilayer. Depending on the if these sub-versions are separate and stand alone, or if they're merely expansion packs that is.

  31. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    I didn't even read your f**king comment.

  32. Re:Shenanigans. by Anonymous Coward · · Score: 1, Funny

    It's a naked grab for cash.

    What a freakin' great idea for a gameshow!

  33. Operation CWAL? by BobSixtyFour · · Score: 1

    "..the plans they had were just too massive to implement in a single game on anything approaching a reasonable timeline."

    What happened to Operation CWAL?

    1. Re:Operation CWAL? by ZackZero · · Score: 1

      That was taken out at version 2.01. Didn't you read the patch notes?

  34. Re:Speaking of Multiplayer by NuclearError · · Score: 0, Troll

    Way to ruin a perfectly good thread.

    --
    Nuclear engineers build weapons. Civil engineers build targets.
  35. Re:Speaking of Multiplayer by nog_lorp · · Score: 1

    Tags are too verbose for me. I only look at the topic picture.

  36. Re:Speaking of Multiplayer by teh+moges · · Score: 1

    I totally agree with your comment.

  37. Re:Shenanigans. by nog_lorp · · Score: 2, Informative

    I do not see how "no cliffhangers" logically leads to "simultaneous release".

    If you remember Starcraft 1 at all, you should see how easily the game could be broken up like this, and yet how badly is would affect the story telling to force it into cliffhangers. Part of what was great about StarCraft 1 was how the different plot lines wrapped together.

  38. Re:Speaking of Multiplayer by Tubal-Cain · · Score: 1

    blizzcon starcraft starcraft2 games rts story

    There are 5 other tags for you to read. Why limit yourself to the last one?

  39. Re:Shenanigans. by bonch · · Score: 2, Interesting

    What I don't understand is, if each game is going to include the full multiplayer component (the primary draw for Starcraft), that means the last two titles are just single player missions that won't include new units or buildings. Doesn't that just make them mission packs that shouldn't cost more than $15-20?

    I just don't understand why they would part out the least wanted aspect of the game as if it's the most important. Multiplayer is the primary feature people are waiting for.

  40. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    Agreed, this Ogre/Joystick looks crap, i prefer the Telephone/Blackboard.

  41. Comment removed by account_deleted · · Score: 4, Informative

    Comment removed based on user account deletion

  42. Re:Shenanigans. by SIR_Taco · · Score: 1

    Let's face it, video game pricing hasn't really kept up with the cost of making games. I'm happy to acknowledge that.

    Ok, reasoning seems a little odd here. If a movie that just came out were to have cost Millions or even Billions more than a movie that came out yesterday, it would then be 'ok' to charge 3x the price to see it? If the development of a movie or game costs X amounts of dollars and it isn't scrapped then the volume of sales at current market price should damn well be worth the risk. There are a few exceptions that go above the current market price, and those in themselves are gambles, you had better be sure that it's a big hit.
    As you said it's just a money grab, no excuses.

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
  43. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    I didn't read my comment either.

  44. Re:Shenanigans. by Anonymous Coward · · Score: 0

    I haven't really been into RTSs since Starcraft 1, and I was kind of looking forward to coming back. But this really leaves a bad taste in my mouth.

    But this really leaves a bad taste in my mouth.

    Oh don't worry about that. That's just Blizzard's awesomesauce. It's a bit salty, but really, what isn't these days?

  45. No Linux version, no care by diego.viola · · Score: 1

    The day Blizzard start to make their games for Linux I will become interested, otherwise I wont.

    1. Re:No Linux version, no care by SL+Baur · · Score: 1

      Please go back through this article and read the messages I have posted. Blizzard cares enough about us to have worked with the wine guys to make the Warden work with wine.

      That's better than anyone else and they are #1 and we to start somewhere.

    2. Re:No Linux version, no care by diego.viola · · Score: 1

      We want officially and native supported Linux version of their games, wine doesn't count as native.

    3. Re:No Linux version, no care by diego.viola · · Score: 1

      While they are working with Wine to support Linux gaming, it's nice to know that... but I don't think we should be conformist with that.

      I like Wine and it's a great effort to make some win32 applications (including games) work on Linux, but lets demand native Linux games.

    4. Re:No Linux version, no care by Mongoose+Disciple · · Score: 1

      We want officially and native supported Linux version of their games, wine doesn't count as native.

      And I want a stableful of magic ponies, and you know what? We're currently equally likely to get what we want.

      OMGPonies!

    5. Re:No Linux version, no care by SL+Baur · · Score: 1

      I like Wine and it's a great effort to make some win32 applications (including games) work on Linux, but lets demand native Linux games.

      I agree, but we have to vote strategically and economically here.

      Our position is actually very good. Blizzard is #1. Blizzard supports Mac OS X (via Open GL) out of the box. It's not half-assed support, it is Blizzard-class support.

      They've worked with us once before - getting WoW under Wine to work with the Warden. The solution, is obvious.

      Buy their games and play them under Mac OS X and Wine (for now). When you get Blizzard customer polls (like I did earlier today), make sure you put in somewhere how much you love the fact they support Unix/non-MS Windows clients.

      We have to start somewhere and with Blizzard we've already started because as big as they are, they're listening. It doesn't surprise me, as I've learned from 2 years of WoW how much Blizzard cares about their customers.

      This is really a huge opportunity for us. Huge. They are the 900 pound gorillas here and where they lead all the other idiots (EA, etc.) will have to follow or die. Do not diss Blizzard for a current lack of native Linux support. They
      need education which we can provide them. With just a little bit of patience, we can give it to them.

    6. Re:No Linux version, no care by diego.viola · · Score: 1

      I agree with you... Thanks for the support Blizzard.

  46. We can't do it... There is no way by SupremoMan · · Score: 1

    to fit all this content on one DVD-ROM... If only there was a way to ship 2 DVD-ROMs. But alas it's not possible. We'll just have to sell the other one for another $50.

    1. Re:We can't do it... There is no way by Zironic · · Score: 1

      It's not a size issue, it's a development time issue.

    2. Re:We can't do it... There is no way by Saroset · · Score: 1

      It's not a size issue, it's a development time issue.

      It might also be a development cost issue. Time is money.

    3. Re:We can't do it... There is no way by Zironic · · Score: 1

      Well yes, if they took 2 more years to make a single 90 mission campaign it would cost them a lot of money.

  47. They're missing the point by Dutch+Gun · · Score: 4, Interesting

    Part of the inherent coolness of StarCraft was that you got to experience all three races with very three different play mechanisms across the game.

    Now they want to make each campaign a separate game? It just doesn't sound nearly as interesting to me, no matter how big the campaigns are or what sort of "metagame" they add to it. It won't cover for the fact that, conceptually, it still feels like a step down.

    Obviously, the world isn't coming to an end here - but I wonder if Blizzard's near perpetual success is leading to a bit of disconnect here with the fans. When you can do no wrong for so long, you might start to believe that you can do no wrong even when you're doing wrong.

    --
    Irony: Agile development has too much intertia to be abandoned now.
    1. Re:They're missing the point by hansamurai · · Score: 1

      Well, wait until they're all out then? Maybe they'll allow you to play the missions in chronological order or at least a more mixed campaign experience.

    2. Re:They're missing the point by Anonymous Coward · · Score: 0

      Since their acquisition they've been focused more on the bottom line.

      From altering content in WoW to make it more friendly to casual raiding guilds, adding second-place gear you can buy off vendors to compete in the final end-game instances, then pushing to release an expansion that isn't even near beta completion, let alone hasn't been vetted on the PTR for long...Blizzard cares more about quarterly earnings now than the fans that propelled them past their competition.

      SCII is following the same pattern. There will be lots of fluff missions, many of which will probably be the same mission played from opposing viewpoints.

      I, for one, can't wait for Diablo 3 to come out with one disc per class, so you have to pay for each you plan on playing.

  48. to many assumptions with out any real details by Anonymous Coward · · Score: 0

    you guys are complaining about some an awful lot for something you really know very little about. from the sounds of it, it will play as 3 separate games that come together on b.net for the full exp, and lets face it, online play is the only thing that matters.

      and you can't really say it's a marketing gimmick, i really may just be that huge of a game, and in order to offset the cost of a onetime purchase, they release in 3 parts. remember games like phantasmagora that came out on 7 discs? diablo 2 came out with 3 seperate disc's for installation and blizz likes to push things, if you can't fit it one dvd-rom what do you expect them to do, alienate it's customer base by releasing them on blu-ray discs requiring you to buy a blu-ray drive?

      you guys are making to big of a deal about something that i entirely based on an assumption

  49. Re:Shenanigans. by kesuki · · Score: 0, Troll

    "Ok, reasoning seems a little odd here. If a movie that just came out were to have cost Millions or even Billions more than a movie that came out yesterday, it would then be 'ok' to charge 3x the price to see it? If the development of a movie or game costs X amounts of dollars and it isn't scrapped then the volume of sales at current market price should damn well be worth the risk. There are a few exceptions that go above the current market price, and those in themselves are gambles, you had better be sure that it's a big hit.
    As you said it's just a money grab, no excuses."

    since you brought in movies we'll start there.

    let's get things clear here, you saw the blair witch project movie, right? the one done for $2000 with only one paid actress that got $500? right? that is an example of how cheaply a movie can be made, the same director he got what millions to produce blair witch 2? and nobody saw that one right, it sucked, it bombed, the guy couldn't handle the money and make a decent movie. right, the point being, making something worth watching isn't just throwing money at it. somethings should only be done once.

    and how much money does hollywood spend on a big movie? millions, tons of money, and yet at one point in time it cost little more than actor salaries, and options on the screenplay. the cost of producing movies has gone up as long as you rely on technology instead of storyline, and the same thing is happening with games. I have a wonderful laptop that i bought happily in 1997, I paid $1,199 for it, you know what? that system can run a few basic games, like civilization 1, wolfenstein 3-d etc, i mean come on it's a pentium 120 mhz with the F00F bug, and 48 megabytes of ram, and a small hard drive, and a floppy, no cd-rom. the types of games that were huge in 1995 cost almost nothing to code and develop and yet some of them had wonderful game play, all while fitting on a few 1.44 mb floppy diskettes. but i tell you what, nobody buys simple games. if i coded a game that could run on a pentium 120 nobody would buy it. they might go to a website with ads to play it, but they wouldn't buy it.

    and now blockbuster video games are running into a major problem, they're running into the hollywood effect. it takes a game with the latest sound and graphic capabilities, to woo customers into initial purchase, and yet most games are going to be below the satisfaction level for them to tell all their friends "you gotta get this game and play me online dude!" this is really really driving up the cost of developing game engines, and game content. at some point someone has to wake up and realize, if games get any more expensive to make, nobody is going to make enough money, and the market will collapse. it already has, to a certain point. coding game engines that require 1600 pixel processing units, just doesn't offer the ROI especially in a down economy.

    and yet, if someone makes a game like crysis that requires 1600 pixel processing units to run 'at max' settings, there are people, comparing screen shots of crysis running on a 1600 pixel processing unit setup, vs 'our game engine' that maybe runs fine on a card with 32 pixel processing units, and instantly saying 'that our game engine game sucks, look at how pretty crysis is with a $4,000 alienware* dude'. it's a tough job trying to make a game engine and market it, and still make money, especially in an economy where people are going to rent or warez, instead of buying.

    to tie this all together, to a certain point, it's easier to 'make a prettier' game than anyone else, or a better special effects blockbuster on hollywood, than it is to really come across a storyline and tell it just right, and release it at the right time, to get everyone telling their friend to go see this movie. it doesn't cost a lot of money to make a really good movie, and i know a lot of people who play sudoku, which is the simplest popular game i can think of... it doesn't take $$$ to make a winning game concept or a winning movie concept, but

  50. Victim of WoW's success by Stickerboy · · Score: 5, Funny

    I can see the conversation now at Blizzard's headquarters:

    Bean counter: "Hey, we're making money hand over fist with World of Warcraft! How can you justify diverting money into an expensive new project without subscriptions?"
    Developer: "We could put subscriptions into multiplayer."
    Bean counter: "No, that could take away from our golden cash cow."
    Developer: "We... could split the single player into three map packs and charge for all three?"
    Bean counter: "Won't consumers feel gipped? Could that cut into sales?"
    Developer: "We'll add more 'mine X resource, build Y units and rush the enemy base' missions to fluff it out. Total gameplay hours will be 3 times as long!"
    Bean counter: "Brilliant!"

    --
    Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
    1. Re:Victim of WoW's success by geekoid · · Score: 1

      You know, they could cut 2/3rds out of each one and sell one half ass game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Victim of WoW's success by Caboosian · · Score: 1

      Where's the part where some kid named nm1AzNboi screams "desu desu desu!" and kills me before I get marines? That was always my favorite part.

    3. Re:Victim of WoW's success by emanem · · Score: 1

      Yep WoW is a big cow of money... 1) 10M players 2) Avergae 13 Eur per month: =1560000000 Eur (aka, 1.5 Billions Eur) per year. Not bad isn't it?

    4. Re:Victim of WoW's success by austinpoet · · Score: 2, Informative

      only there aren't 10M people playing on the subscription method. Asia's players have a different payment system.

      good try though.

    5. Re:Victim of WoW's success by geminidomino · · Score: 1

      Bean counter: "Hey, we're making money hand over fist with World of Warcraft! How can you justify diverting money into an expensive new project without subscriptions?"
      Developer: "We could put subscriptions into multiplayer."
      Bean counter: "No, that could take away from our golden cash cow."

      They may be doing just that. Kind of (intentionally, I assume) vague on the subject now, but Blizzard is looking to "monetize" battle.net

      Still, the schadenfreude will be most gratifying if they do and the cognitive dissonance drives this guy off the edge.

  51. Re:Speaking of Multiplayer by SL+Baur · · Score: 1

    Nope. And thank God for the color scheme they are using in the beta index and firehose which makes even article titles unreadable. We don't have to read anything now! W00t!

  52. Damn by Anonymous Coward · · Score: 0

    I paid retail for the original Warcraft, Warcraft 2, Tides of Darkness, Starcraft, Brood Wars, Diablo2, Lord of Destruction, and Warcraft 3. I've been waiting for Starcraft 2 for ages, but there's no way I'll put up $180 to play it.

    Call me when the trilogy goes to the bargain bin so I can pick it up for $60 ($20 each).

  53. How does this work? by LuNa7ic · · Score: 1

    Does this mean they'll be released separately, or just run separately(think Mediaeval TW:Kingdoms)?

    --
    *runs*
  54. Re:Shenanigans. by SL+Baur · · Score: 4, Insightful

    Where did it say that they were charging full price for each one?

    It didn't, the summary was thankfully terse on what would have been interesting details.

    I think I'm going to buy all of their new titles, just on general principles whether I play them or not. Blizzard is #1 in the industry at the moment. Blizzard supports Mac OS X out of the box and their developers worked with the Linux wine guys so the Warden didn't kick out people who want to play on Linux.

    I'm sick and tired of people who claim Linux and Mac OS X are worthless because no one does games for them, but someone does. I, for one, am going to welcome Gaming Overlord Blizzard right where it counts - in giving them new sales.

  55. Re:Shenanigans. by ZorbaTHut · · Score: 1

    That's not how I interpret it at all. I suspect that the three plotlines are running in parallel - there's no cliffhangers because they all run from the beginning of the Starcraft 2 plotline to the end of the Starcraft 2 plotline, they just focus on different races.

    I'm going to invent some hypothetical plotline here: perhaps one part of the Terran side's ending involves some allied Protoss buddies showing up and saying "hey hey, we successfully managed our side mission, which we're not going to talk about in detail, let's do the end battle now!". Later, when they release the Protoss game, you'd get to play that side mission, and later you'd also play a detachment of Protoss defending against an unexpected attack that would have slaughtered the first "end battle" group (which you never knew of the existence of the first time you played through, but hey!)

    There's lots of ways to structure this that lets them release three games in series, and still not have any cliffhangers. Instead of extending the original plotline, you just layer extra stuff on top of it. As long as you're reasonably careful beforehand you can pull this off without needing to retcon anything.

    As I see it, they really want to make a series of games called "Starcraft 2". So there's Starcraft 2 1, Starcraft 2 2, and Starcraft 2 3. Each one, I suspect, is going to be the size of a full-fledged game.

    --
    Breaking Into the Industry - A development log about starting a game studio.
  56. Re:Shenanigans. by Barny · · Score: 3, Informative

    Trust me, in Australia, we will be paying $99-$120 per pack, as always.

    --
    ...
    /me sighs
  57. Advance news of GotY and you still complain? by SL+Baur · · Score: 2, Insightful

    I also find it interesting that I see so many World of Warcraft advertisements on slashdot pages...

    The Wrath of the Lich King expansion if it makes its release date will be Game of the Year this year. Otherwise if it misses and comes next January, it will be Game of the Year next year.

    Most of the time, people complain about things being posted here too late, like say after it appeared on digg a week ago. Consider the WotLK ads to be the PTB's at slashdot apology for all the late articles we've been given.

    I think they're wasting money on their ads. Unlike Microsofties and Microsoft Vista, us WoWers are looking forward with great anticipation to the next expansion. It's Blizzard. They have a track record for quality and it WILL be awesome. Just like BC.

    1. Re:Advance news of GotY and you still complain? by Anonymous Coward · · Score: 0

      I also find it interesting that I see so many World of Warcraft advertisements on slashdot pages...

      The Wrath of the Lich King expansion if it makes its release date will be Game of the Year this year. Otherwise if it misses and comes next January, it will be Game of the Year next year.

      Pft. I see the blizzard fanbois have come out of the woodwork - lookat, a game of the year by definition isn't an expansion to an already existing game. If they're so inclined they can invent a mmorpgh expansion of the year or some tripe

  58. Re:Shenanigans. by geekoid · · Score: 1

    Probably not.
    Think about it. You 50 bucks usually buys about X amount of hours.
    There making x times 3 amount of hours. Three games.

    Of course, if each game is 10 stinkin' hours, then yeah there just milking there fan base.
    I have a high degree of confidence they will be over 10 hours each.
    Blizzards quality has earned my confidence.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  59. Re:Speaking of Multiplayer by Walkingshark · · Score: 4, Funny

    Wow. I'm lazy, I just blindly click the page and mash the keyboard now and then. I don't even speak English, I'm just very, very improbable.

    --
    The world you experience is only a close approximation of reality.
  60. Re:Shenanigans. by Walkingshark · · Score: 2, Informative

    Meh. I don't even like RTS games that much, though I enjoy certain aspects of single player. I hate multiplayer RTS. That said, I _LOVE_ the first three titles in the Warhammer 40k Dawn of War series. When they gave up on making content for their expansions and started bulding the bulk of the gameplay out of their skirmish mode I stopped playing, but those guys know how to make a fun RTS.

    They're also the ones who made Company of Heroes, which I never would have tried if I hadn't played DoW first, and which ended up being one of my favorite games ever.

    If you have some cash to spare and want something different from your normal gaming fare, hop on steam and buy the Company of Heroes or the Dawn of War value bundles (the ones that come with base game + many expansions). Definitely worth your gaming dollar.

    And certainly better than some overbloated Blizztard crap that, despite their assurance it doesn't end with a cliffhanger, will most assuredly end in a cliffhanger, just like every other game they've ever made.

    --
    The world you experience is only a close approximation of reality.
  61. Re:Shenanigans. by Walkingshark · · Score: 1

    If they charge 15-20 bucks for each campaign, that'd be fair. I couldn't give a shit about the protoss, but a few years down the line when they're in the bargain bin I might drop 10 bucks to see how the story from SC1 turned out for the terrans in the end.

    --
    The world you experience is only a close approximation of reality.
  62. Re:Speaking of Multiplayer by nog_lorp · · Score: 2, Funny

    You and your infinite improbability keyboard!

  63. too much by Anonymous Coward · · Score: 0

    This is just way too much. Tone it back, make it one game. Add expansions.

  64. Re:Speaking of Multiplayer by Walkingshark · · Score: 1

    Yep, its fun, except when it causes a whale to spontaneously exist in my room. Have you ever tried to explain to federal wildlife officials how an endangered species got crammed into your apartment?

    --
    The world you experience is only a close approximation of reality.
  65. Re:Shenanigans. by Anonymous Coward · · Score: 0

    "Let's face it, video game pricing hasn't really kept up with the cost of making games."

    Volumes count, Blizzard sells millions of copies now, rather then 100s of thousands.

  66. Price... by motang · · Score: 1

    I just hope it won't be $50 a game, which in total will equal $150...thanks Activision!

  67. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    Soon? The future is here! MWUAHAHAHAHAH!

    Oh wait wtf am I going on about?

  68. who cares by rollebolle79 · · Score: 1

    You just buy the first part and then play multiplayer. gg gl hf!

    1. Re:who cares by emanem · · Score: 1

      Indeed. GG.

  69. Re:Information Here by rtb61 · · Score: 1

    What Blizzard, it is just a front for Vivendi. The release of this storey seems more like a feeler so they can see what they can actually get away with. One thing they have to be really careful is the whole startcraft game play style has been done to death since starcraft originally came out and that game play style has become pretty dull and boring. Just dressing up the graphics and then dumping that same old same old, game play style really wont cut it, let alone trying to increase the returns on the engine by splitting them game into three, terran, zerg and protoss.

    So it all boils down to, want to play the zerg, pay extra, want to play the protoss pay some more again. A bit bored with that style of gameplay, then at least you now have an excuse to give the whole thing a big miss. I am finding that whole out of scale, miniature toys, tiny maps etc. all somewhat stale and have though they might have gone for a bit more realistic mechanics, considering what other games it has to compete with.

    --
    Chaos - everything, everywhere, everywhen
  70. Re:Shenanigans. by Zironic · · Score: 3, Informative

    According to http://pc.ign.com/articles/918/918895p1.html they're planning to have a 1 year gap between games.

  71. Re:Information Here by Zironic · · Score: 1

    They're not communicating clearly because they haven't decided yet. SC2 is still far from release and the 3 games is still on the idea stage.

  72. Re:Information Here by Zironic · · Score: 1

    If it has been done do death since, why is starcraft and warcraft 3 still the most played RTS's in the world?

  73. Linux support by emanem · · Score: 1

    I think it will run great under WINE. As for WoW, they have: 1) An internal Linux client. They have it. 2) They don't support officially WINE but thanks to WINE they fixed a tremendous bug that was in version 2.1 of the game. Let's put this way: WINE is not officially supported, Linux isn't officially supported as well but they know that at least 1% WoW population is running WINE (it makes on 10 millions 100.000 players). Once I spoke to a GM. He knew about WINE. What makes you think SC2 (and Diablo III) won't be supported as well? Cheers,

    1. Re:Linux support by Anonymous Coward · · Score: 0

      Native is better.

  74. Re:Shenanigans. by Zironic · · Score: 2, Insightful

    >And certainly better than some overbloated Blizztard crap that, despite their assurance it doesn't end with a cliffhanger, will >most assuredly end in a cliffhanger, just like every other game they've ever made.

    How can you call starcraft bloated after being a fan of CoH and DoW.

    The whole game design is specifically anti-bloat where if a unit is not important enough to gameplay it gets cut so the number of units per team stay near the ideal number of 12.

  75. Re:Speaking of Multiplayer by Thiez · · Score: 1

    'I gave it some tuna and then it wouldn't stop following me'?

  76. Re:Shenanigans. by Anonymous Coward · · Score: 1, Funny

    then yeah they're just milking their fan base.

    ...*sigh*

  77. Re:Shenanigans. by KDR_11k · · Score: 1

    Weren't there just two DoW expansions made by Relic? I suppose with first three games you mean DoW, Winter Assault and Dark Crusade. There's Soulstorm but that was outsourced and according to reviews I read it shows, buggy as hell, big content recycling, badly thought out new units, etc.

    What's nice is that Relic makes expansions that bring completely new factions into play and with Dark Crusade and Opposing Fronts you can buy just the expansion (but don't get the base content until you get a CDkey for the base game). They also get more and more daring with their faction concepts in later expansions, in DC the Necrons got a completely different economy from everyone else and in OF the Brits and PE break the standard mold the Americans and Wehrmacht have by using different base concepts (Brits have linear tech but mobile "buildings", PE has very flexible teching but to get defenses at ALL you need a doctrine ability) and not using the regular heavy weapons teams (MG, mortar, sniper, AT gun).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  78. Re:Information Here by bonch · · Score: 1

    Idea stage? They're telling people that this is what they're going to do.

  79. Re:Information Here by Zironic · · Score: 1

    Yes, but none of the details are final yet (other then 3 massive campaigns).

  80. O RLY? by denzacar · · Score: 1

    While you are at it, why not compare it to Star Wars movie and it's sequels? Logic is about the same.

    Half-Life 1 - 1998
    Half-Life 2 - 2004
    HL2: Episode One - 2006
    HL2: Episode Two - 2007
    HL2: Episode Three - they are working on it.

    Notice the time between the "expansions"? Its there because episode 2 DID NOT EXIST back when episode 1 came out.
    And the time-line is sequential. HL1, HL2, Ep1, Ep2...

    SCII will have 3 releases at practically the same time - with parallel time-lines.
    And I could bet that at least one of the missions on each map pack fans will dish out money for, will be the exact same mission they'll have in two other map packs.
    Only from a different angle.

    - Wanna play the "Battle of the burning lollipop fields" as a Zerg after playing it as a Terran? Dish out some more cash.
    - Wait, but won't me winning the battle as a Zerg change the story?
    - Naaah... Don't worry, just fork over the cash. Outcome of that battle is dealt with a deus ex machina later.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:O RLY? by ildon · · Score: 1

      The comment about "they all end in the same place" from Blizzcon is referring to the branching story within one campaign itself, not all 3 campaigns. The 3 campaigns' stories will (probably) be sequential just like every other RTS Blizzard has ever produced.

    2. Re:O RLY? by denzacar · · Score: 1

      The path players take through the missions can vary -- the storyline branches frequently -- but they will end in the same place. The games will run alongside each other; there will not be cliffhanger endings leading from one to another, and each game will focus on a different part of the story.

      The games will run alongside each other.
      No "cliffhanger endings leading from one to another" and "each game focusing on a different PART of the story" (NOT different story) means 1 story and 3 views and paths of the story.

      1 ending battle. 3 possible outcomes.
      Which will in the end come to the same thing - since SCII HAS to have it's Broodwar (or two), right?

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
  81. Re:Speaking of Multiplayer by Anonymous Coward · · Score: 0

    Look at me! I have a 3-digit UID! No, really! you just can't see it...

  82. Multiplayer LAN by ArmorFiend · · Score: 1

    Remember how annoying it was that every player had to have a license for StarCraft in order to play over LAN or Battlenet? Not everyone in our game group wanted to shell out for it. However, I think many groups will have a "true believer" who will indeed pay $150, while two of his mates can leach off him for lan play. This may actually make multiplayer a better experience in small groups.

    1. Re:Multiplayer LAN by feronti · · Score: 1

      That's not true. You could spawn your copy to I think up to 7 of your friends. They couldn't _host_ a game, but they could play in any game that you hosted.

  83. Re:Information Here by Sebilrazen · · Score: 1

    If it has been done do death since, why is starcraft and warcraft 3 still the most played RTS's in the world?

    I have a theory on this, but then again I have a theory on everything. Technically they aren't theories either really because my lazy ass isn't going to go through the rigor of testing them out.

    Warcraft is obviously set in a fictional universe and Starcraft is so far in the future it may as well be a different universe, you can't confuse them with reality. They are an escape. Almost all other RTS have a grain of reality in them - the are set in memorable past, identifiable present or believable future - they aren't a full escape. They lead to temporary escapades in a world where we know the rules because we've seen them written. Warcraft and Starcraft, lacking that rule bound tie to our reality allow the escape to continue, hence why I believe they continue their draw after so many years.

    --
    "There are no facts, only interpretations." --Friedrich Nietzsche.
  84. That Ogre up there... by Anonymous Coward · · Score: 0

    Pretty much signifies fans.

    Let blizzard take control and bam, you fall and something gets rammed up your ass.

  85. Libery? by Anonymous Coward · · Score: 0

    What the heck are the wings of libery? You mean liberTy?

  86. Re:Speaking of Multiplayer by Yvan256 · · Score: 1

    Do people on /. actually read anything?

    Well yes, it is a new laptop. How did you know?

  87. I'll buy em all by chrysrobyn · · Score: 3, Insightful

    I loved Starcraft. Played it regularly for many years, often going through bouts where my girlfriend, later wife, and I would play every weekend for 8-10 weeks in a row. We played through the single player, and it certainly was compelling, but multiplayer was "where it's at". I've put more time into Starcraft than any other game, hands down. Possibly more than every other game I've played put together, although you might have to take Starflight and its sequels out.

    I can easily look at Starcraft 2 and justify buying all three races the same way a WoW player can say "$15/month is cheaper entertainment than anything else I can do". I am totally sold on the new visual direction they're going in, even making single player more muted and dirty than bright and easy to distinguish multiplayer. I love the characters I'm supposed to love and I have the characters I'm supposed to hate.

    I just wonder how much money this is going to cost me in babysitting and white chocolate mochas at my local wifi-enabled coffee house. 3 discs may be the cheapest part.

    1. Re:I'll buy em all by VeNoM0619 · · Score: 1
      So I suppose you're a Blizzard fan boy?

      often going through bouts where my girlfriend, later wife, and I would play every weekend for 8-10 weeks in a row

      Sounds like you have more of a nostalgia attachment... you know the one... where everyone's (well most) childhood was the best time of their life. How will you feel when you find out all you bought for the "expansions" was a map pack that any map creator could make (and already has). If I recall, the "official" maps in Starcraft/Broodwar sucked. It was all about the user created maps, because of the freedom of the map editor tool. It was revolutionary compared to the other ones at the time (being Age of Empires)

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    2. Re:I'll buy em all by chrysrobyn · · Score: 1

      So I suppose you're a Blizzard fan boy? Sounds like you have more of a nostalgia attachment... you know the one... where everyone's (well most) childhood was the best time of their life. How will you feel when you find out all you bought for the "expansions" was a map pack that any map creator could make (and already has). If I recall, the "official" maps in Starcraft/Broodwar sucked. It was all about the user created maps, because of the freedom of the map editor tool. It was revolutionary compared to the other ones at the time (being Age of Empires)

      I'm a Blizzard fan boy, as long as your definition of such allows me to dislike WoW, both Diablo installments and WC3 (except DoTA).

      I didn't appreciate most of the user created Broodwar / SC maps, but I did waste a lot of time with the UMS "Sunken Defense" type games. Those maps were largely algebra and logistics problems, which entertain me. I played the hell out of the single player maps on Broodwar and SC, even iterating on some of the maps to get the best possible solution. In particular, the one where the Terrans need to defeat the Protoss while not destroying a single Zerg building -- I loved finding good defenses to hold off the end "inevitable doom" overrun so it was obvious I had a stalemate at worst. I never did well in the competitive SC games on battle.net, but in private games, I had a blast. Typically my wife and I would play cooperatively and see how many computers we could defeat.

      And what do you call a 32 year old fan boy who's got a stable and reasonably paying job? "Customer".

  88. hope they dont read this and get ideas... by n3tcat · · Score: 1

    I'll probably just buy one, use that single serial number to play the supposedly unneutered multiplayer, then pirate the other two. they get their $50, and I get my full game. That's the way this works right?

    1. Re:hope they dont read this and get ideas... by kiddygrinder · · Score: 1

      probly not, they will be adding new multiplayer units in each expansion to kick you directly in the nards.

      --
      This is a joke. I am joking. Joke joke joke.
  89. Facts please! Pointless assumptions are just that by Sithdemon · · Score: 1

    This $150 figure was pull out of one trolls ass, and just repeated as fact, way to go internet, spreading speculation in seconds, then turning it into "fact"

    There is no price tag, and if you read the press releases and I quote " Pardo also said that the second two releases could be considered expansion packs, but that "we really want them to feel like stand-alone products."

    http://www.gamespot.com/news/6199172.html?tag=latestheadlines;title;1

    Yes it would have been perfect to get all 3 campaigns in one $60 box no doubt, but while we remember Starcraft fondly, it's single player was great for the time, but far from a compelling experience. build up a base then units, or use giving units. run them through the map, with possible scripted events inbetween. It was great for the time, but these days it's a little harder to impress, and the games strength lied in it's multiplayer anyways. And if I'm effectivley being told there are 2 more expansions already being produced I can only see that as a good thing, we all wanted more after brood wars.

    What is going to be the real factor here, is the quality of the campaign in wings of liberty. If it's a engaging experience and at the end of those missions, blizzard has pulled off another great game, Your wallet will fly out of your pants. If it's a decent experience but you feel it's not really worth the money paid, and 2 more campaigns would make it feel like a full product they've perhaps have gone the EA route of cash grabbing and phoning it in.

    The other question is how will multiplayer work, will these indeed be expansions and each one adds more units, and maps to multiplayer. Or go the standalone route, and patches for people that only own wings of liberty. Or something else, again we don't know anything, so lets not waste time and thought on the lack of information.

    Heck some of this is just the competative nature of gaming now, Dawn of war 2 will be comming out soon probably before starcraft2, possibly another company of heroes expansion on top of that (I hope that rumor is true). Also perhaps purposley or conicidently World in conflict: soviet assault is without a publisher because of the activision/blizzard/vivendi merger. Though hopefully they will get picked up soon, and even that might be out before starcraft 2, if it does come out at all. Also due to that merger, the homeworlds license is up for grabs again, and relic has done well at THQ, so it could makes sense to buy that on the cheap, and get back to their original game. There's total war, civilization, heck even the lord of the rings EA RTS games were pretty fun.

    Here's someting I'll leave with, Deus ex 2 did not ruin deus ex 1. It made me appreciate that deus ex 1 was made, and I was lucky enough to play it and know that deus ex 2 fell far from a tall tree. I hope starcraft 2 dosen't go that route, but it will not diminish my time with it, and my time with/against friends, and online adversaries.

  90. Re:Shenanigans. by whopub · · Score: 1

    Well, no link to read, so I'm going to go with the summary.

    It's a new policy. Since no one RTFA what's the point of having links in the summary?

  91. Re:Shenanigans. by Walkingshark · · Score: 1

    I guess I was just remembering the good parts of Dark Crusade as a seperate bit from the whole crap where you have to fight 10 skirmish battles with the computer before you can actually do an interesting story mission. I hated that crap. I liked the big set-piece battles in that game but I never finished them all because even with cheating getting through the skirmishes just took way too long. I never bothered with Soulstorm because it looked like even more of that crap and even less interesting bits, even though I would have loved to play Sisters of Battle. And yeah, the things you talk about are a big reason why I like Relic's RTS games and don't really care for all the Dune 2 clones out there, though from what I've seen other companies are also moving away from that.

    There aren't a lot of games on my "to buy" list right now, but I definitely plan on picking up DoW 2.

    --
    The world you experience is only a close approximation of reality.
  92. Morons & Haters by Bonewalker · · Score: 1
    JHC, most you of you idiots are just looking for a reason to be pissed off and get your rant up on /. before mommy comes home and kicks you off your own damn computer.

    We're talking about Blizzard, here. Blizzard. We're talking about Blizzard!

    They have made the best PC games ever, made a lot of money, yes, and have delivered on each and every one of them.

    All you morons and haters are just jealous. Why don't you just wait until you have all the facts before trying to beat down the best gaming company ever. We don't know how much it will cost, we don't know how much the game will change from one set in the trilogy to the next, and we don't know what the requirements will be.

    Just like you with your whore last night, you are PREMATURE in your /. ejaculations.

    1. Re:Morons & Haters by Anonymous Coward · · Score: 0

      Sadly, I disagree with you. I have been a long term fan of Blizzards games, and a big time fan of Starcraft.

      Starcraft was the first PC game I ever owned and was one of the longest games I ever played and still play to this day, and the fact that they are releasing the game as 3 seperate games and also making sure that those games have a 3 year long release, it feels like a slap into the face.

      How can I be jealous of that? Or are a 12 year old with parental abuse problems?

    2. Re:Morons & Haters by Bonewalker · · Score: 1

      How can I be jealous of that? Or are a 12 year old with parental abuse problems?

      When you learn to speak English, AND stop posting anonymously, I'll respond to you.

  93. What you're all overlooking by Gothic_Walrus · · Score: 2, Insightful

    Starcraft (and Brood War) came out in 1998. Since then, Blizzard's been providing online play AND a continued stream of patches and updates, completely free of charge. Even if you paid full price for each piece back when they launched (let's say $50 each), I think you've gotten your money's worth out of the game over the past decade.

    Yes, Starcraft 2 may cost more up front by being packaged this way, but if Blizzard's past is any indication, the game's going to give you years of play, with the online support free for the duration. This, of course, is on top of the game itself, which (again, judging from the past) is going to be polished, balanced, and a blast to play.

    Blizzard's doing the smart thing here - if they were to rush the game and risk the content being broken or unbalanced even slightly, they'd get ripped apart for this. Even if people bitch now, giving the chunks of the game more development time will lead to a better product...and let's face it, probably 95%+ of the people here whining are going to buy the game and its expansions as soon as they're able to.

    And for the record, Starcraft was March '98, and Brood War was November '98. The game and its expansion pack were eight months apart - that's not exactly a long time between the two of them, and, given how long development and marketing take, I'm willing to bet that Brood War wasn't conceived after they'd had time to digest the sales figures from Starcraft for a while. Same goes for Retribution and Insurrection - more content, sold separately, mere months after the release of Starcraft.

    --
    Goo goo g'joob.
    1. Re:What you're all overlooking by VeNoM0619 · · Score: 1

      Blizzard's been providing online play AND a continued stream of patches and updates, completely free of charge. Even if you paid full price for each piece back when they launched (let's say $50 each), I think you've gotten your money's worth out of the game over the past decade.

      Patches are EXPECTED to be continually released after a game (look at almost any game you like, find the web site and there will be a patch).

      Now take a look at it's other games: Diablo 1, lost ALL support/patches after Diablo 2 came out, hacks are beyond abundant there. Once Starcraft 2 comes out, expect the same lack of support for Starcraft. To say you are getting your money's worth because they host (4?) servers that allow you to chat and find others (the servers don't really host the games) is a far stretch.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    2. Re:What you're all overlooking by Gothic_Walrus · · Score: 1

      Patches are EXPECTED to be continually released after a game (look at almost any game you like, find the web site and there will be a patch).

      Yes, but for a decade after release? Find me another company that's still providing new support to titles that long after their initial release. I know that I've had trouble finding support or servers for games even two or three years after launch, but that's never been a problem with Starcraft.

      Now take a look at it's other games: Diablo 1, lost ALL support/patches after Diablo 2 came out, hacks are beyond abundant there. Once Starcraft 2 comes out, expect the same lack of support for Starcraft. To say you are getting your money's worth because they host (4?) servers that allow you to chat and find others (the servers don't really host the games) is a far stretch.

      Fine. Let's look at their other games:
      Warcraft 3 - released in 2002, most recent patch June 2008. Still has free Battle.net play.
      Diablo 2 - released in 2000, most recent patch June 2008. Still has free Battle.net play.
      Warcraft 2 - released in 1997, still has free Battle.net play.

      And for the record, Diablo (arguably the game with the least support from Blizzard) still had four years of patches (and still has Battle.net support), which is longer than most other games see. At this end of the tail, most companies don't provide ANYTHING (even if chat/matchmaking is all we're talking about), so the fact that Blizzard still offers support for their games should mean something.

      --
      Goo goo g'joob.
  94. Re:Information Here by Eskarel · · Score: 1
    Well, partially because most of the people who still play them are Korean and they take their gaming way way way too seriously.

    Second, the RTS market has been fairly quiet in recent years, there's been a few Warhammer titles, and another Age of Empires, but nothing mind blowing.

    Third while the whole thing has been done to death, SC is still probably the best RTS that's ever been released.

    I personally dislike WC3 because the whole upkeep system shafts my play style, but it wasn't a bad game.

    None of this affects the fact that the game play of SC (and even more so the game play for Diablo) has been done to death, even if most implementations sucked.

    Blizzard is pulling a gamble here, because the pricing is going to be a mess.

    If they make one of them expensive and the other two cheap the vast majority of people will buy one or both of the cheap ones for multi-player and give the expensive one a miss.

    If they're all expensive then the same situation but more people will be angry and they're in an even worse situation.

    If they're all cheap, then they may as well just have released them as one big game a year later, it's not like Blizz desperately needs new capital in the next 6 months.

    They also risk, presuming that multi-player is impacted in any way by which purchase you make, fragmenting the multi-player market so much that there's no one to play with and no one wants to play.

    If there's no impact people will be unlikely to pay for the single player campaigns at all.

    Personally, while there is a chance they'll pull this off, even a chance it'll be a good thin, I'd predict that the whole fiasco will do more to damage their reputation than anything else, and as they have no excuse for greed as their balance sheets should be well into the black by now.

  95. Sounds like the last thing they needed by Anonymous Coward · · Score: 0

    I wasn't sold on starcraft 2 before I read this and now I'm thinking I wont bother. I loved starcraft and the broodwar expansion and after fallout and x-com it's probably the game I've played the most but that was then and this is now and now there are simply better alternatives. Dawn of war 2 is coming out and it's looking both awesome and innovative in all the areas starcraft 2 isn't, heck even red aleart has it's merits with the possibility to co-op the campaign.

    In my eyes this was the last thing starcraft 2 needed. I don't want to buy the game three times and it's looking like you may have too because Chris Sigaty is telling us each installment will bring changes to the multiplayer part in the kotaku interview ( http://kotaku.com/5062018/starcraft-ii-lead-producer-on-the-split-single-player-campaign )which usually makes it something you need to have.

  96. Poor Kroeans... by Anonymous Coward · · Score: 0

    Now they will have to pirate the game 3 times instead of 1!

  97. Re:Information Here by Zironic · · Score: 1

    For the about 5th time on this topic, the plan is for a 1 year gap between releases which renders your whole post meaningless.

  98. I sense alarmism. by Saroset · · Score: 2, Interesting

    Anyone stop to think that maybe they cant actually fit everything on a single disc? It sounds entirely possible to me that they were facing shipping multiple discs in a single game box at the development cost of multiple games, so they just went ahead and made them into separate games. Developing a game isn't free. Who knows, maybe this will allow them to put in more/better content and give each campaign more individual attention.

  99. Re:Shenanigans. by Khurath · · Score: 1

    Let's play a game. I'm going to list the ending to all of Blizzard's games (as I remember them, anybody chime in if I miss something), then you're going to tell me how all (hell, even most) of these are cliffhangers.

    Obviously, spoilers ahead.

    War1: The Orcs destroy Stormwind Keep and kill King Wrynn
    War2: The Humans destroy the Orcish headquarters (the name escapes me at the moment, was it Blackrock again?) and kill Warchief Doomhammer
    War2x: The Humans close the Dark Portal, cutting off the Orcs' ability to reinforce and effectively ending the Second War
    War3: Archimonde is defeated by the combined forces of the Horde, Alliance, and Sentinels at the cost of the World Tree
    War3x: Arthas defeats Illidan in single combat and ascends to become the Lich King
    World of Warcraft: Your wife leaves you and your house is repossessed (kidding, kidding! There is no ending though)

    Diablo: Diablo is defeated, the PC sticks the Soulstone in his head to contain Diablo
    Diablo 2: Diablo is defeated again
    Diablo 2x: Baal is defeated, the Worldstone shatters

    Starcraft: A Protoss carrier crashes into the Overmind, destroying both
    Brood War: Kerrigan ascends to become Queen of the Zerg, the UED fleet is destroyed as it tries to limp away

    So far as I can tell, the only thing that approaches a cliffhanger in that list is the original Diablo, and even that's uncertain since it isn't as though Diablo is going to possess the PC the moment after we get cut off. Are you suggesting that each game has unresolved plot threads that leave grounds for a sequel? I certainly wouldn't argue with that, although I don't see why that's a problem.

    To get back on topic, I read this as them saying that Starcraft 2 will have 2 expansion packs planned from the start. As someone who cares much more about the 1p content than the multiplayer game, this is great news since more campaigns are always welcome.

  100. Re:Information Here by Eskarel · · Score: 1
    No, it really doesn't, it makes absolutely no difference as to when they're releasing them. In fact releasing them far away from one another only makes things worse because folks who aren't interested in whatever race they release first won't buy.

    Blizzard can afford to wait 3 years as easily as it can afford to wait a year. If WoW ended tomorrow they should still have the cash reserves to last until they could release a finished Starcraft product.

    Everything on that list still applies.

    Which one is the real game, why should people pay full price for a second one.

    If you can play full multi-player without buying the expensive one, then in a year why would anyone ever buy anything but one of the cheap ones.

    If you can only play whatever new stuff you get from the expansions with the expansions and everyone has a different expansion so you can't use your new units then why would you pay for them?

    If you can use your new units against people who haven't got the expansions then why should anyone play a game where you have to buy three games to be able to play multi-player?

  101. Re:Shenanigans. by CountBrass · · Score: 1

    Their, they're; calm down.

    --
    Bad analogies are like waxing a monkey with a rainbow.
  102. meh by Anonymous Coward · · Score: 0

    as said earlier i as well shall wait until they come out as a three pack for the price of one game, instead of selling them as three different disks they could of grouped them into one set,ppl will just dl the different maps anyhow.

  103. My two cents by Anonymous Coward · · Score: 0

    Honestly, I don't see how this is such a big deal.

    They admit that they have overdone it with one third of the campaign. They want to release. They can either make cuts, split the campaign into sections, or make each species' campaign its own entity.

    They don't want to cut everything and they don't want to do cliffhangers. Instead of making "Episodes" of campaign for sale a la Halflife, they are splitting everything by species.

    They have dropped a lot of man hours and money into the Concept of Starcraft II, so they want to try and make up the deficit. This is exactly why they make expansions/release updates: To get new customers and retain old ones.

    For pricing, wouldn't it make more sense that they would take a page out of STEAM's book?

    My expectation is that the engine is going to cost $20-30 dollars and each campaign will be $20-$30: Meaning you'd pay 50-60 for one of the titles, and then an additional 60 for the other two.