So you want to colonize the moon? That rock isn't very interesting for anything except research and that can be done with rovers (though I don't think there's even a need to do that anymore). You're comparing a barren rock that happens to float in the sky with a continent on a planet with atmosphere, valuables, etc.
Piracy is the attack on a ship or airplane over international waters using another ship or airplane. Unfortunately sky pirates don't seem to exist, they'd be so damn cool they'd counteract global warming in a chinch.
And it only takes one guy burgling your house to lose your boxed games and one guy stealing your wallet and guessing your ATM PIN to empty your bank account...
Actually console manufacturers refuse to license a game rated AO, only PC games really run into the problems with the retailers, the rest gets blocked before release.
Would the game really be fun without the censorship? Seems to me like they just made a bad game that sold on exploitation (like exploitation flicks), whether that exploitation is censored or not doesn't seem like a critical part of the game experience.
Careful with attach rates. They grow as a system has been out for longer so the 360 is pretty much expected to have a higher attach rate than the other two. AFAIK the Wii and PS3 are even with their attach rates.
That's in part because Prime 3 is the best shooter on the system (everyone else half-asses them except maybe The Conduit but that's not out for a while) but it's not really a pure shooter either.
Has always been limited mostly to first party published games in Europe.
Re:Does it always produce true responses?
on
Torture in Games
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· Score: 1
You can try that but then there's no point in torturing them while you're asking, if you hit them for what you think is a wrong answer then they'll simply tell you what they think you'll accept. Also depending on how critical that information is you might not be alive to come back and execute the prisoner. Also if you have a reputation of killing prisoners you won't take many because they can just as well take their chance and fight to death or commit suicide before getting captured.
Also games would probably just have a "torture bar" that you have to fill, then the guy tells you the truth rather than just having him say different things every time you hit him and you have to try to figure out when he actually says the truth.
Re:Torture IS a game
on
Torture in Games
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· Score: 0, Flamebait
They see each other as different races. When they draw them in manga they tend to use very different looks for e.g. Chinese. The differences aren't as large as, say, caucasians and africans but they are enough for the people living there to base racism on.
Big, powerful country that could crush Japan in a minute or two? Definitely a better enemy than, say, some ass backwards country with three mules and a biplane. I guess they try not to use China or Korea so much because that quickly devolves into blatant racism (Asian countries seem to be very racist towards each other) rather than just stupid stereotypes (and hell, noone minds Hollywood's depiction of the French either).
Then again Tom Clancy still casts communists as the evil guys...
Deadly radiation exposure during the trip there? Failing to deploy the parachute on the way down and hitting the surface of Mars with terminal velocity? No, definitely Martian rayguns!
If they figure out how to break the game they'll probably do it anyway, whether they risk losing progress or not. The whole point of a game is to beat the game, to become good enough that you win. Then again recent games seem to have lost that goal with single player modes that are so easy anyone can beat them with enough persistence and looooong campaigns where the story is the only thing that could hold your attention.
Those invisible bastards weren't scary to me, I had no problem seeing them but I was cursing my guns for not dealing enough damage to actually kill them. They seemed to have tons of hitpoints (then again this was the highest difficulty but I think normal grunts didn't get much of a HP boost, at least they usually go down in a few shots).
Uncertainity is a good source of fear IMO, in a game it's not that scary when you see a huge monster stand in front of you, it's scarier when you know there's a sniper hiding somewhere in the area. Having to react to an event that can happen any time (enemy found between the rubble or something) or dying very quickly induces fear, it doesn't work when the enemy isn't dangerous enough (so you could take a hit or two before reacting and still be fine) or when you have enough advance warning (e.g. a long time between spotting the enemy and it attacking you).
Dunno, I hated SupCom but then again I'm a Spring user so I've seen engines capable of this much already and won't put up with having that engine run a mediocre game.
Company of Heroes was an awesome RTS too. World in Conflict sounds great in theory but doesn't work well in practice unless you have a clan staffing your whole team so coordination actually works, you can forget about anything getting done otherwise.
As for a console "FPS" (TPS actually but no real difference) there's the Earth Defense Force series which uses gigantic enemies that are impossible to miss even with a gamepad. It's awesome.
Also, given the amount of text in most MMORPG's, they'd either have to scale it up (taking up more screen space), or you'd need to sit closer to the screen.
Or you release it on the 360 and tell people it's their fault for not having a huge HD projector or whatever their excuse for tiny, unreadable fonts is. Some games have actual issues when run at SD but that doesn't mean the rest is good, most games have tiny text that hurts to read on a TV. When there's a lot of text I just consider it tl;dr now. The Wii uses a much larger font for everything that's much more comfortable to read.
So you want to colonize the moon? That rock isn't very interesting for anything except research and that can be done with rovers (though I don't think there's even a need to do that anymore). You're comparing a barren rock that happens to float in the sky with a continent on a planet with atmosphere, valuables, etc.
You watch movies?
Piracy is the attack on a ship or airplane over international waters using another ship or airplane. Unfortunately sky pirates don't seem to exist, they'd be so damn cool they'd counteract global warming in a chinch.
And it only takes one guy burgling your house to lose your boxed games and one guy stealing your wallet and guessing your ATM PIN to empty your bank account...
Actually console manufacturers refuse to license a game rated AO, only PC games really run into the problems with the retailers, the rest gets blocked before release.
Would the game really be fun without the censorship? Seems to me like they just made a bad game that sold on exploitation (like exploitation flicks), whether that exploitation is censored or not doesn't seem like a critical part of the game experience.
Gore strikes me more as the kind of thing for people over 13 and under 26.
Careful with attach rates. They grow as a system has been out for longer so the 360 is pretty much expected to have a higher attach rate than the other two. AFAIK the Wii and PS3 are even with their attach rates.
That's in part because Prime 3 is the best shooter on the system (everyone else half-asses them except maybe The Conduit but that's not out for a while) but it's not really a pure shooter either.
Er, the Wii points store was opened before the stars started expiring.
Has always been limited mostly to first party published games in Europe.
You can try that but then there's no point in torturing them while you're asking, if you hit them for what you think is a wrong answer then they'll simply tell you what they think you'll accept. Also depending on how critical that information is you might not be alive to come back and execute the prisoner. Also if you have a reputation of killing prisoners you won't take many because they can just as well take their chance and fight to death or commit suicide before getting captured.
Also games would probably just have a "torture bar" that you have to fill, then the guy tells you the truth rather than just having him say different things every time you hit him and you have to try to figure out when he actually says the truth.
The best tool is Celine Dion.
Yeah, one where you're playing a godlike character who can kill dozens in one attack...
They see each other as different races. When they draw them in manga they tend to use very different looks for e.g. Chinese. The differences aren't as large as, say, caucasians and africans but they are enough for the people living there to base racism on.
Big, powerful country that could crush Japan in a minute or two? Definitely a better enemy than, say, some ass backwards country with three mules and a biplane. I guess they try not to use China or Korea so much because that quickly devolves into blatant racism (Asian countries seem to be very racist towards each other) rather than just stupid stereotypes (and hell, noone minds Hollywood's depiction of the French either).
Then again Tom Clancy still casts communists as the evil guys...
Yeah but the input speed necessary to play competitively with that clunky user interface is way too much for old people.
Deadly radiation exposure during the trip there? Failing to deploy the parachute on the way down and hitting the surface of Mars with terminal velocity? No, definitely Martian rayguns!
That's where we employ rule 11.
If they figure out how to break the game they'll probably do it anyway, whether they risk losing progress or not. The whole point of a game is to beat the game, to become good enough that you win. Then again recent games seem to have lost that goal with single player modes that are so easy anyone can beat them with enough persistence and looooong campaigns where the story is the only thing that could hold your attention.
Those invisible bastards weren't scary to me, I had no problem seeing them but I was cursing my guns for not dealing enough damage to actually kill them. They seemed to have tons of hitpoints (then again this was the highest difficulty but I think normal grunts didn't get much of a HP boost, at least they usually go down in a few shots).
Uncertainity is a good source of fear IMO, in a game it's not that scary when you see a huge monster stand in front of you, it's scarier when you know there's a sniper hiding somewhere in the area. Having to react to an event that can happen any time (enemy found between the rubble or something) or dying very quickly induces fear, it doesn't work when the enemy isn't dangerous enough (so you could take a hit or two before reacting and still be fine) or when you have enough advance warning (e.g. a long time between spotting the enemy and it attacking you).
Dunno, I hated SupCom but then again I'm a Spring user so I've seen engines capable of this much already and won't put up with having that engine run a mediocre game.
Company of Heroes was an awesome RTS too. World in Conflict sounds great in theory but doesn't work well in practice unless you have a clan staffing your whole team so coordination actually works, you can forget about anything getting done otherwise.
As for a console "FPS" (TPS actually but no real difference) there's the Earth Defense Force series which uses gigantic enemies that are impossible to miss even with a gamepad. It's awesome.
Also, given the amount of text in most MMORPG's, they'd either have to scale it up (taking up more screen space), or you'd need to sit closer to the screen.
Or you release it on the 360 and tell people it's their fault for not having a huge HD projector or whatever their excuse for tiny, unreadable fonts is. Some games have actual issues when run at SD but that doesn't mean the rest is good, most games have tiny text that hurts to read on a TV. When there's a lot of text I just consider it tl;dr now. The Wii uses a much larger font for everything that's much more comfortable to read.