I just don't like the idea of government regulation doing that. It's the antithesis to free market. It's a band-aid. It's socialism. It's government control.
The GPL might apply in perpetuity to the current codebase but if the copyright holder decides not to GPL future changes I don't think the GPL can stop him, the GPL says non-GPL derivatives are copyright infringement (it does not automatically GPL them) and obviously the copyright holder cannot infringe upon his own copyright.
I feel all that dev time is better spent on innovative game play.
Innovation does not require much dev time, it requires one bright mind to come up with a good idea and many managers that won't mind spending money on an unproven concept.
However selling out big might compromise the site's reputation and thereby value, offering secret deals to improve someone's reputation is much more effective as long as people don't know it's being sponsored.
Also AOL still let you access the regular internet, the described scenario sounds more like no regular internet access at all (and they'd have to block that if they don't want to be the newest pinata of the RIAA).
I don't think they mind if they see you reacting to a visible change (like another dealer), just if you keep hopping from table to table for seemingly no reason.
Nice logic but that's not gonna help Sweeney who's trying to sell games instead of stroking someone's ego. The average user is retarded by your definition (which makes your definition seem stupid since the average CANNOT be developing several standard deviations slower than the average!) but it's that average user they want to reach in order to get their sales. Console users might seem dumb to you but at least they have the hardware to actually play the games.
Console games have to pass a basic certification to be released, if you want to ship a game that's so buggy you lose your savegame every second session you'll have to convince the console manufacturer why exactly you think that's a good idea.
Not to mention they have to foot the bill for special development hardware that can cost 10s of thousands of dollars per unit while PC games can be developed on off the shelf hardware.
Negligible, you pay that much for the necessary software already. One employee costs more than that per year.
Who in the name of all that is holy thought that those goddamn useless twin-stick controllers was a good idea for FPS
I don't think anyone really cared, what they thought was "hey, Nintendo has one analog stick, let's add two!" and later on decided that one stick is for movement, the other for the camera. I doubt they ever cared about FPSes.
Auto-aim made Metroid Prime a joke? What? The game is designed to be basically 3d Zelda from a first person perspective (and of course with some more Metroid traits), not Quake. Since there's no multiplayer and all enemies move rather predictably I don't think the game would be any harder if you had only manual aim (Metroid Prime 3 is a serious pushover but I don't think it's the aiming that did it).
I don't think that's feasible, emulating shader hardware in software has such a low performance that it really isn't of any use. Your 6GHz CPU would choke on pixelshader calculation and sending the data back and forth between vidmem and CPU would completely saturate the bus. If disabling the shader was possible it wouldn't be required, you can already disable shaders for compatibility so if the game doesn't offer the feature already it wouldn't offer it otherwise either.
I don't think tech demo syndrome is a real issue, the number of games that are good or bad didn't change, just some bad games can get press attention by using great graphics. Graphics or not I have little doubt that the same dev team would have produced a game of the same gameplay quality, it's more about ability than priorities.
For the Tarot thing I'd look into the probabilities of a random set of cards bearing a true statement. A lot of fortune telling works by making statements that are so abstract that they are pretty much impossible to not fulfill.
Raytracing doesn't just ignore scene complexity though, it still has to check what's there and where it is, a ray has to be checked against candidates for intersection after all. While it'll save fillrate it won't save you from doing all the transformations.
The technology we have now is defnitely far away from realtime raytracing, once we can render any scene we want minus the ray effects it's probably a good idea to go with raytracing but for now the hardware is way too weak for raytracing without sacrificing a LOT of scene complexity. Also let's not forget that most ray effects can be approximated well enough to fool the human eye.
I just don't like the idea of government regulation doing that. It's the antithesis to free market. It's a band-aid. It's socialism. It's government control.
As opposed to corporate control?
Why specifically the government? I see no reason to discriminate between public and private entities in this issue.
Derivative works are bound by the assertion of the greatest grant of subsequent rights of use to the original work.
In other words any commercial program that uses BSD code must be licensed under the BSD license?
The GPL might apply in perpetuity to the current codebase but if the copyright holder decides not to GPL future changes I don't think the GPL can stop him, the GPL says non-GPL derivatives are copyright infringement (it does not automatically GPL them) and obviously the copyright holder cannot infringe upon his own copyright.
That's about oral disclosures, not implementations.
I feel all that dev time is better spent on innovative game play.
Innovation does not require much dev time, it requires one bright mind to come up with a good idea and many managers that won't mind spending money on an unproven concept.
Does the law really state that marriage is for life or must be faithful?
However selling out big might compromise the site's reputation and thereby value, offering secret deals to improve someone's reputation is much more effective as long as people don't know it's being sponsored.
Also AOL still let you access the regular internet, the described scenario sounds more like no regular internet access at all (and they'd have to block that if they don't want to be the newest pinata of the RIAA).
The weirdest part is that liberals and conservatives are pretty much the same thing.
The liberal party here is more centrist/right-leaning.
I don't think they mind if they see you reacting to a visible change (like another dealer), just if you keep hopping from table to table for seemingly no reason.
Yeah and then you also have to trust the hardware in your PC to not have hidden espionage features.
I don't believe they exist.
Nice logic but that's not gonna help Sweeney who's trying to sell games instead of stroking someone's ego. The average user is retarded by your definition (which makes your definition seem stupid since the average CANNOT be developing several standard deviations slower than the average!) but it's that average user they want to reach in order to get their sales. Console users might seem dumb to you but at least they have the hardware to actually play the games.
Creative sound? Once I got rid of that I stopped getting BSODs.
Console games have to pass a basic certification to be released, if you want to ship a game that's so buggy you lose your savegame every second session you'll have to convince the console manufacturer why exactly you think that's a good idea.
Not to mention they have to foot the bill for special development hardware that can cost 10s of thousands of dollars per unit while PC games can be developed on off the shelf hardware.
Negligible, you pay that much for the necessary software already. One employee costs more than that per year.
Who in the name of all that is holy thought that those goddamn useless twin-stick controllers was a good idea for FPS
I don't think anyone really cared, what they thought was "hey, Nintendo has one analog stick, let's add two!" and later on decided that one stick is for movement, the other for the camera. I doubt they ever cared about FPSes.
Auto-aim made Metroid Prime a joke? What? The game is designed to be basically 3d Zelda from a first person perspective (and of course with some more Metroid traits), not Quake. Since there's no multiplayer and all enemies move rather predictably I don't think the game would be any harder if you had only manual aim (Metroid Prime 3 is a serious pushover but I don't think it's the aiming that did it).
I don't think that's feasible, emulating shader hardware in software has such a low performance that it really isn't of any use. Your 6GHz CPU would choke on pixelshader calculation and sending the data back and forth between vidmem and CPU would completely saturate the bus. If disabling the shader was possible it wouldn't be required, you can already disable shaders for compatibility so if the game doesn't offer the feature already it wouldn't offer it otherwise either.
I don't think tech demo syndrome is a real issue, the number of games that are good or bad didn't change, just some bad games can get press attention by using great graphics. Graphics or not I have little doubt that the same dev team would have produced a game of the same gameplay quality, it's more about ability than priorities.
Seems more like another stupid whim of fashion to me.
For the Tarot thing I'd look into the probabilities of a random set of cards bearing a true statement. A lot of fortune telling works by making statements that are so abstract that they are pretty much impossible to not fulfill.
Raytracing doesn't just ignore scene complexity though, it still has to check what's there and where it is, a ray has to be checked against candidates for intersection after all. While it'll save fillrate it won't save you from doing all the transformations.
The technology we have now is defnitely far away from realtime raytracing, once we can render any scene we want minus the ray effects it's probably a good idea to go with raytracing but for now the hardware is way too weak for raytracing without sacrificing a LOT of scene complexity. Also let's not forget that most ray effects can be approximated well enough to fool the human eye.