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Gibson Accuses Guitar Hero of Patent Violation

robipilot writes "Video game publisher Activision Inc. has asked a federal court to declare that its popular "Guitar Hero" game does not violate a patent held by real-guitar maker Gibson Guitar Corp. Gibson's 1999 patent covers a virtual-reality device that included a headset with speakers that simulated participating in a concert, according to a complaint filed on Tuesday by Santa Monica, Calif.-based Activision in U.S. District Court in Los Angeles."

192 comments

  1. Patenting games by CRCulver · · Score: 5, Interesting

    Couldn't the case be made that this concept is a game (who simulates participating in a concert for any reason other than entertainment?), and therefore multiple companies can realize the idea as long as they do not use terms and images from the first company?

    1. Re:Patenting games by Anonymous Coward · · Score: 0

      You may be an obnoxious pretentious jerk who believes in zombies but you're 100% right on this one.

    2. Re:Patenting games by cizoozic · · Score: 5, Insightful
      Couldn't the cases be made that:
      • Guitar Hero has been out for years, what were they just waiting to see if there was some money to be made from a suit?
      • The game is crammed full of Gibson everything, I mean the guitar store looks more like a Gibson Factory Store than a Guitar Center. I mean who knew what a Firebird VII even was before Guitar Hero? There can't be that many Johnny Winter fans out there.
      Sorry, I know these are common sense arguments, so they probably have no place in a patent discussion.
    3. Re:Patenting games by Anonymous Coward · · Score: 2, Insightful

      I mean who knew what a Firebird VII even was before Guitar Hero?
      People who actually knew how to play guitar?
    4. Re:Patenting games by onemorechip · · Score: 2, Insightful

      Shouldn't the patent protect a specific method of solving to a problem, rather than just the idea that the problem needs a solution? That's the whole problem with the doctrine of equivalence: Far too often, it is used to bar the implementation of alternate (in many cases, better) solutions because someone else came up with a solution first. That seems at odds with the whole advancing-the-useful-arts purpose of the patent system.

      I don't know whether Guitar Hero solves the given problem in the same way that Gibson did it. If they came up with a novel way to do it, then they should be allowed to make a product using that method. If it's the same solution (with different code or with minor variations in hardware) then the patent should apply (assuming the patent itself is valid).

      --
      But, I wanted socialized health insurance!
    5. Re:Patenting games by cizoozic · · Score: 2, Interesting

      Damn right. I happen to have one in Cherry Red with gold hardware. The fact that Guitar Hero had it too is one of the only reasons I played the game as long as I did. Anything difficult in GH and I would think to myself, "Why am I spending time improving Crossroads on Expert when I've been able to genuinely play it for years?" It's time better spent (for me) on my real technique. When they made fun of people who play real guitar and put down GH on South Park, I felt a bit sheepish as it hit so close to ome.

    6. Re:Patenting games by passthesalt · · Score: 1

      Ya! High 5!

  2. Crucify me, baby by BadAnalogyGuy · · Score: 1

    I hate to say this, but the patent does seem to cover Guitar Hero.

    Overly broad? Possibly, but sounds like it is applicable.

    1. Re:Crucify me, baby by pipatron · · Score: 1

      What patent? I can't see any link or patent number.

      --
      c++; /* this makes c bigger but returns the old value */
    2. Re:Crucify me, baby by BadAnalogyGuy · · Score: 5, Informative

      Here's a link: the patent

    3. Re:Crucify me, baby by nguy · · Score: 4, Insightful

      Overly broad? Possibly, but sounds like it is applicable.

      "Overly broad" would not a problem, and this patent isn't "overly broad".

      The problem with the patent is obviousness.

      If this is allowed to stand, then for any human activity, people could patent doing that activity in virtual reality, and that's simply absurd.

      The whole point of virtual reality is that it lets you do real human activities, but permits you to get into situations that you couldn't get into in real life. That includes performing with a band as much as dating a super model.

    4. Re:Crucify me, baby by addie · · Score: 4, Insightful

      From TFA:

      "'simulate participation in a concert by playing musical instrument and wearing a head-mounted 3-D display that includes stereo speakers.' The device described in the patent also includes playback of audio and video of a prerecorded concert and a separate track of audio from the user's instrument, according to the patent form."

      - Real musical instrument
      - Head mounted 3-D display
      - Prerecorded concert

      VS.

      - Plastic guitar
      - TV display
      - Animated characters

      Saying this patent applies to Guitar Hero is like saying that milk is the same as beer. You can drink them both, but the experience is completely different.

    5. Re:Crucify me, baby by CastrTroy · · Score: 1

      Also, playing guitar hero is nothing like playing actual guitar.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Crucify me, baby by StarvingSE · · Score: 1

      I admit, I haven't RTFA or the patent, but I thought in order to file for a patent you had to have some concrete evidence, such as prototypes, detailed schematics, etc. I'm not a patent expert, but I didn't think you could patent "playing plastic instruments to simulate rocking out."

      Also, aren't patents kind of a use it or lose it thing? Again, I'm a patent n00b so forgive me if I'm ignorant on these points.

      --
      I got nothin'
    7. Re:Crucify me, baby by somersault · · Score: 1

      You don't need 3D glasses and a headset for guitar hero though? Plus, after seeing some kids play it in a store, it's basically nothing like a real guitar.. looks more like playing DDR except with your fingers instead of your legs. If they had 6 rows of buttons instead of one, then it would start getting into simulating a guitar.

      --
      which is totally what she said
    8. Re:Crucify me, baby by addie · · Score: 4, Informative

      From the patent itself:

      12. The system of either claim 10 or claim 11 wherein the video display and the audio playback transducer are combined in a stereoscopic head set wearable by the user.

      14. The system of claim 13 wherein the audio portion of the pre-recorded musical performance comprises a separate instrument sound track and whereby the characteristic of the audio portion controlled by the source audio control circuit is a volume level of the instrument sound track played by the system.

      19. The system of claim 13 further comprising a headset wearable by the user, the headset having left and right audio speakers and a stereoscopic video display, the left and right speakers operably connected to left and right channels on the source audio output and to the controlled audio output, and the video display operably connected to the source video output.

      21. A system for allowing a player using a guitar to control simulated participation in a musical concert during synchronous playback of a pre-recorded concert video track, pre-recorded left and right concert sound tracks, and a separate pre-recorded guitar track, the system comprising:

      27. The method of claim 26 wherein the musical instrument is a guitar.

      I'm not sure which patent you were reading...

    9. Re:Crucify me, baby by Anonymous Coward · · Score: 0

      Also, playing guitar hero is nothing like playing actual guitar.

      lol, someone didn't even read the summary.

    10. Re:Crucify me, baby by NCG_Mike · · Score: 3, Funny

      "Saying this patent applies to Guitar Hero is like saying that milk is the same as beer. You can drink them both, but the experience is completely different." Not if you're a "Newcomer" in Alien Nation ;-)

    11. Re:Crucify me, baby by Gr8Apes · · Score: 5, Insightful

      This looks like a classic poster boy for bad patents: the abstract indicates that Guitar Hero doesn't violate anything. First off, they explictly state musician. Guitar Hero players? Not hardly. Second, they state musical instrument. I don't think 4 buttons counts as an instrument. There are also no 3-D head gear, nor headphones involved.

      If you start reading the claims, the entire thing falls apart at every level. First off - there's no instrument, and certainly no audio signal generated by the Guitar Hero "guitar", which appears to be the crux of their patent. Then again, IANAIP/PL (IP/Patent Lawyer).

      I'm not even sure what exactly they're patenting here. There's no "System" that I can see, other than a very high level concept drawing and what looks like a basic high level distortion processor schematic. I was under the impression that "methods" like the abstract idea being described could not be patented.

      --
      The cesspool just got a check and balance.
    12. Re:Crucify me, baby by DaveV1.0 · · Score: 0, Flamebait

      Apparently, you are a lying asshole. I say that because you have committed lies of omission.

      System of claim 1 is the primary claim. All the rest are systems they claim as part of the patent. Your little cherry picking expedition proves you are a liar.

      Maybe next time you won't try to lie about things by omitting important information, but I don't it.

      From the Patent:

      1. A system for electronically simulating participation by a user in a pre-recorded musical performance comprising:

      a. a musical instrument, the musical instrument generating an instrument audio signal at an instrument audio output, the instrument audio signal varying in response to operation of the instrument by the user of the system;
      b. a video source providing a source video signal at a source video output, the source video signal representing a video portion of the pre-recorded musical performance;
      c. a video display responsive to the source video signal whereby the user can view the video portion of the pre-recorded musical performance on the video display;
      d. an audio source providing a source audio signal at a source audio output, the source audio signal representing an audio portion of the pre-recorded musical performance, the audio portion including an instrument sound track containing pre-recorded musical sounds that would be generated by the musical instrument in the pre-recorded musical performance;
      e. a system interface device having a first audio input electrically connected to the instrument audio output, a second audio input electrically connected to the source audio output, and a first interface audio output;
      f. the system interface device including a source audio control circuit responsive to the instrument audio signal, whereby a characteristic of the source audio signal is controlled in response to operation of the musical instrument by the user to provide a controlled source audio signal at the first interface audio output; and
      g. an audio playback transducer responsive to the controlled source audio signal such that the user can listen to the audio portion of the pre-recorded musical performance on the transducer, in synchronization with the video portion.

      2. The system of claim 1 whereby the characteristic of the source audio signal controlled by the source audio control circuit is a source audio signal level.

      3. The system of claim 2 wherein the musical instrument is a guitar whereby variations in striking of strings on the guitar by the user produces changes in level of the audio portion of the pre-recorded musical performance on the audio playback transducer.

      4. The system of claim 1 wherein the system interface device further comprises an instrument audio switch responsive to the instrument audio signal level to connect the controlled source audio signal to the interface audio output only when the instrument audio signal level reaches a pre-determined threshold generated by operation of the musical instrument.

      5. The system of claim 4 further comprising a bypass switch operable when switched to a bypass position to connect the instrument audio signal to the audio transducer such that the user can listen to the instrument audio signal while operating the musical instrument and while viewing the video portion of the musical performance.

      6. The system of claim 5 wherein the system interface device is further operable to suppress the instrument audio track when the bypass switch is in the bypass position.

      7. The system of claim 1 further comprising an audio mixer operably connected between the interface audio output and the audio transducer.

      8. The system of claim 7 wherein the audio mixer is further operably connected between the source audio output and the first audio input on the interface device.

      9. The system of claim 8 fu

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    13. Re:Crucify me, baby by reebmmm · · Score: 1

      Well, just from a cursory review of the patent claims, I imagine infringement is going to turn on the construction of "the instrument audio signal."

      Guitar Hero doesn't use a real instrument and the guitar doesn't produce sounds. The game system is responsive to button pushing not to the sounds produced by the guitar. Gibson's patent would be a very REALISTIC version of guitar hero.

    14. Re:Crucify me, baby by reebmmm · · Score: 1

      aren't patents kind of a use it or lose it thing? Again, I'm a patent n00b so forgive me if I'm ignorant on these points.

      No. That's a trademark.

      in order to file for a patent you had to have some concrete evidence, such as prototypes, detailed schematics, etc

      Reduction to practice per se is not required. If a patent application tries to claim something non-functional (like perpetual motion) the application will be rejected without some evidence of the success of an invention.

      Also, it's very possible for a patent specification to be "not enabled." This was one of the arguments about the stem cell patents (they claimed lots of stem cells but only did it successfully with humans and a couple other animals, but not every animal). Most patents will pass this, though, if one reasonably skilled in the art could practice the invention disclosed.

      In this case, there are plenty of schematics and diagrams and descriptions of how to do it. That's not an issue.
    15. Re:Crucify me, baby by steveo777 · · Score: 4, Interesting
      The problem with this is that Guitar Hero hasn't even come close to their patent. The patent doesn't seem to be overly broad to me.

      Their patent shows that there is a VR headset attached to the player's head (though it does mention a VR 'environment'. I don't think that a TV counts). That would include the video aspect. I haven't read the whole patent, but the experience is quite the opposite of GH. Their patent covers wearing these goggles and playing from a First Person View, as explained in the second paragraph of the patent.

      Another problem is that the words "prerecorded video" are thrown around a LOT. All the game play video in GH is generated on the spot.

      I think the last problem is that the patent states that you would be playing a particular instrument (as opposed to an input device) so the GH guitar probably won't be covered as it doesn't produce any signals that can be representative of music.

      --
      This sig isn't original enough, it's time to come up with something witty...
    16. Re:Crucify me, baby by bcat24 · · Score: 2, Interesting

      Exactly. The patent appears to cover a "real" guitar, complete with its own audio output. On the other hand, a Guitar Hero "guitar" is really just a fancy (PC|Playstation 2|Playstation 3|Wii|Xbox 360) controller.

    17. Re:Crucify me, baby by Anonymous Coward · · Score: 0

      You are obviously new here. People really do not understand patents here at all. I am shocked they even copied and pasted claims to their response. I gave up trying to argue with some of these people long ago, because they were stuck in their ignorant mindset and were unwilling to go review the readily available and free information on how patents and the patent system actually work.

    18. Re:Crucify me, baby by dbIII · · Score: 1

      It's the situation of patenting a problem instead of a specific solution to a problem. It is an indication of a broken system when this can be done.

    19. Re:Crucify me, baby by u-235-sentinel · · Score: 1

      Saying this patent applies to Guitar Hero is like saying that milk is the same as beer. You can drink them both, but the experience is completely different.

      so instead of saying free as in beer we'll start saying free as in Milk?

      I'm sorry but that just doesn't sound right ;-)

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    20. Re:Crucify me, baby by skrolle2 · · Score: 4, Insightful
      It still fails to cover Guitar Hero, because claim 1a says:

      a musical instrument, the musical instrument generating an instrument audio signal at an instrument audio output, That, and all the variants of it, consistently mention that the device you use for participation is something which itself produces audio, and that the entire system somehow intercepts this audio to change the experience. The Guitar Hero controller does not create audio output (other than irritating clicking noises :) ) and I think that that might be enough to claim that they are not violating the patent.
    21. Re:Crucify me, baby by MadAhab · · Score: 3, Informative

      If I can't start with the patent and figure out how to build the "infringing" technology from it, it's a worthless patent.

      If reading the patent doesn't give me some insight that makes building the "infringing" device easier, it's a worthless patent.

      This is a worthless patent. They might as well have written "Play the guitar... on a computer!!! And see pictures!!! ZOMG!"

      --
      Expanding a vast wasteland since 1996.
    22. Re:Crucify me, baby by beavioso · · Score: 1

      I agree with some of your statements, especially the fact there is no audio signal generated by the Guitar Hero "guitar". I'm not sure I agree with the only "4 buttons" claim. For instance, a typical drum only has one surface to hit. If something had 1 button and responded in a way as to make various noises, I would call that an instrument. Also, the abstract means almost nothing in a patent.

      The only thing that can be infringed are the claims, and the claims are interpreted as broadly as the specification allows. I haven't read this patent, but the claim says video display, not head-mounted display. So, already I'm assuming they also talk about a regular display in the specification. But, that's also for courts to decide. Either way, I think you pointed out the main problem. The "guitar" does not create an audio signal.

    23. Re:Crucify me, baby by Anonymous Coward · · Score: 0
      Check his sig:

      --
      Chances are you are an asshole and don't know it. I don't think he can.
    24. Re:Crucify me, baby by kaosum · · Score: 3, Informative

      If you are getting legal about it, the Guitar Hero guitar is not a guitar, its a [insert selected console here] controller, in a plastic shell that resembles a guitar. You dont need their guitar controller to play the game, although it does make it easier to play the game, and it makes you look manly infront of your male gaming friends when you mastered Through the Fire and Flames by DragonForce on expert....have fun finding a girlfriend, you losers.

    25. Re:Crucify me, baby by cjsm · · Score: 1

      Even 'Plastic Guitar' is a stretch. Its not a plastic guitar. It is not by any stretch a musical instrument. Its an input device programed for a specific game. A real musical instrument can be played with any piece of music. Could you use the 'guitar' from guitar hero to play along with Kristy Lee Cook while she plays a country version of 'Eight Days a Week' on American Idol? Or use it play along with any song someone picks out of the blue? If not, its not a musical instrument.

      --
      This ad space for rent.
    26. Re:Crucify me, baby by DDLKermit007 · · Score: 1

      Except that Guitar Hero doesn't use a headset. That alone should be enough to bypass this if t even has legitimacy to it.

    27. Re:Crucify me, baby by Bobb+Sledd · · Score: 2, Informative

      Totally agree with you.

      I am an IP paralegal and have training and real experience with patents specifically (relating to computer tech). I read the claims, and frankly, I can't see how Guitar Hero possibly infringes. There are so many claims, you would have to have that exact embodiment to infringe.

      Patents are counter-intuitive: you would think that the more you claim, the better your patent; but that really isn't the case. The more ambiguous your claims, the better off you are.

      For example, if I claimed that my patent is "a computer in a vehicle", it is not better to say "a computer having a at least 512MB of RAM and standard keyboard interface and display permanently affixed to a mobile system with 4 wheels." The 2nd just narrowed my claims. All a potential infringer has to do is have the same computer but with 511MB of RAM, or put it in a motorcycle, or an 18-wheeler.

      If I claim A, B, C, and D, but you infringed on only A, B, and C, then too-bad-so-sad you did not infringe my patent.

      It's not if I claim A, B, C, and D and you infringe on B that you infringe my patent (like this suit seems to suggest).

      --
      "They said I probly shouldn't fly with just one eye," "I am Bender. Please insert girder."
    28. Re:Crucify me, baby by Sandbags · · Score: 1

      Except for the fact it's still 3rd person, and therefor doesn't violate the 3D or "virtual environment" aspects of the patent in question, there is a game in development, which will also act as an instrument training system, which allows users to plug a REAL guitar into the game and play. It's not from the guys behind Guitar Hero, and I coundn't find a link to it quickly, but i read the article wither here, on Ars, or on Toms...

      On the other hand, being a member of a virtual band in a game is an idea, and therefore unpatentable. A system allowing a guitar to provide feedback into a game would be a patentable solution, the fact that it interfaces with a virtual band or simply some other interactive system would be irrelevent. This patent does not cover an interface device or process that is in any way similar to Guitar Hero. The new system coming out could be interpreted that way, but MIDI has existed LONG before Gibson's 1999 patent claim, and therefore is prior art and gibson's patent should be thrown out anyway.

      --
      There is no contest in life for which the unprepared have the advantage.
    29. Re:Crucify me, baby by Teufelsmuhle · · Score: 1

      simply absurd
      Some might use the phrase patently absurd.
    30. Re:Crucify me, baby by vettemph · · Score: 1

      Agreed.

          1) The second word in the patent abstract does not describe, even remotely, the person playing guitar hero.

          2) They didn't bother to mention karaoke in the 'References Cited', which comes closer to the patent than a video game does.

          3) Watch South Park's 'Guitar Queer-o' episode! :)

      --
      The government which is strong enough to protect you from everything is strong enough to take everything from you.
    31. Re:Crucify me, baby by kallisti · · Score: 1

      You are thinking of Guitar Rising.

      http://www.guitarrising.com/

      An early version of this game was playable at GDC. It uses real tablature notation instead of a pseudo fretboard and didn't support whammy or chords yet. You simple plug a real guitar into a USB connected controller and start playing.

      It is also very hard compared to Guitar Hero, as you would expect.

    32. Re:Crucify me, baby by LordVader717 · · Score: 1

      The four buttons don't respond differently to input, and don't generate any sound apart from the clicking (reminds me of the South Park episode "Guitar Queer-o" - hilarious)
      You need at least the games console to make it an instrument, which then actually generates the sound. I haven't played the game, but I'm guessing that each of the four buttons doesn't correspond to one musical note, so it probably associates the input to a sequenced track.
      Please correct me if I'm wrong.

    33. Re:Crucify me, baby by Sandbags · · Score: 1

      Thanks for the link... Yes, this product "may" violate "some" parts of the discussed patent, but even from the basic description, I think a judge would have to be smoking something to rule in favor of Gibson.

      --
      There is no contest in life for which the unprepared have the advantage.
    34. Re:Crucify me, baby by LooseIsNotLose · · Score: 1

      You guys must all play exclusively on Easy mode. There are actually five buttons.

    35. Re:Crucify me, baby by rifter · · Score: 1

      "Saying this patent applies to Guitar Hero is like saying that milk is the same as beer. You can drink them both, but the experience is completely different." Not if you're a "Newcomer" in Alien Nation ;-)

      Only if the milk is *spoiled*, remember?

    36. Re:Crucify me, baby by Khyber · · Score: 0

      The game play video in GH is not generated on the spot. The character models have predetermined movements timed to the songs that are playing. It's all pre-calculated movements with varying camera angles.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    37. Re:Crucify me, baby by geekoid · · Score: 1

      What, are we going to try and define exactly what qualifies as in instrument?

      "..have fun finding a girlfriend, you losers."
      You sir, are the loser. Anyone who steroetypes women like that is just plain stupid.
      Yeah, I play, with my wife and children. In fact my son is learning to play the real guitar bacause of Guitar hero.

      You go on believing that women don't like video games. The real issue is you are too stupid to attract intelligent women.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:Crucify me, baby by Anonymous Coward · · Score: 0

      "If I claim A, B, C, and D, but you infringed on only A, B, and C, then too-bad-so-sad you did not infringe my patent."

      hmm...you might want to get some more training.
      IAAPL

    39. Re:Crucify me, baby by kaosum · · Score: 1

      I typed that to make fun of the stereotypes. You sir, need to update your humor detector to be compatible with HUMOR 4.01.

    40. Re:Crucify me, baby by Doggabone · · Score: 1

      The use of ZOMG!! in 1999 would have been more prescient than the rest of the patent.

    41. Re:Crucify me, baby by Bobb+Sledd · · Score: 1

      What country?

      See here.

      Unless you interpreted me as saying you have to infringe all the claims... I should amend to say you must infringe all the elements of the broadest valid claim.

      --
      "They said I probly shouldn't fly with just one eye," "I am Bender. Please insert girder."
    42. Re:Crucify me, baby by Alarindris · · Score: 1

      Agreed.

      1) The second word in the patent abstract does not describe, even remotely, the person playing guitar hero.

      2) They didn't bother to mention karaoke in the 'References Cited', which comes closer to the patent than a video game does.

      3) Watch South Park's 'Guitar Queer-o' episode!

      4) ???

      5) Profit!
      Fixd.
  3. Too bad Gibson didn't do anything with it by hcdejong · · Score: 5, Funny

    If they had published a game and associated hardware, we could have been hacking the Gibson by now...

    1. Re:Too bad Gibson didn't do anything with it by Anonymous Coward · · Score: 5, Funny

      More or Less Paul?

    2. Re:Too bad Gibson didn't do anything with it by B00yah · · Score: 0

      BRAVO! of course my mod points expired yesterday :/

    3. Re:Too bad Gibson didn't do anything with it by BlueNoteMKVI · · Score: 1

      I wish I had mod points today. Whoever modded that down needs to get a clue. If you don't get the joke, Google for "les paul." I'll give you a virtual mod to +5 funny.

    4. Re:Too bad Gibson didn't do anything with it by airuck · · Score: 1

      I was in a hurry getting out the door and wrote that without logging in. People do hack guitars. The Flying V is mine.

      --
      First entomology, then virology, and finally bioinformatics systems. Bugs follow me wherever I go.
    5. Re:Too bad Gibson didn't do anything with it by muellerr1 · · Score: 3, Funny

      Would that make this guy a Fender bender?

    6. Re:Too bad Gibson didn't do anything with it by airuck · · Score: 1

      Cool hack, but the guitar player in me cringes.

      --
      First entomology, then virology, and finally bioinformatics systems. Bugs follow me wherever I go.
  4. Real Instrument? by j.sanchez1 · · Score: 2, Informative
    --
    Speedy thing goes in; speedy thing comes out.
    1. Re:Real Instrument? by Lead+Butthead · · Score: 1

      Would this not kill Guitar Rising (http://www.guitarrising.com) outright?

      --
      ELOI, ELOI, LAMA SABACHTHANI!?
    2. Re:Real Instrument? by Traxxas · · Score: 1

      Looking at the long line of idiotic business moves by Gibson they are clearly missing the point. Guitar Hero et all is increasing interest in real guitars. Go to a music store and ask how many new guitar players are wandering into their stores buying real guitars because they played gh and wanted to move to the real thing. Gibson needs to look at this as an opportunity to sell product to this new players not sue the reason they are becoming interested in their product.

  5. Why did they wait this long? by jfbilodeau · · Score: 4, Insightful

    You gotta wonder. Why did Dibson wait this long to act on their patent? I mean, how long has Guitar Hero been around for anyways? ...I think I know the answer, and it pisses me off.

    --
    Goodbye Slashdot. You've changed.
    1. Re:Why did they wait this long? by jfbilodeau · · Score: 2, Funny

      (oups! s/Dibson/Gibson/)

      Maybe I was mixing Dilbert and Gibson. :P

      --
      Goodbye Slashdot. You've changed.
    2. Re:Why did they wait this long? by iknownuttin · · Score: 5, Funny
      I mean, how long has Guitar Hero been around for anyways? ...I think I know the answer, and it pisses me off.

      Gibson is run by really old guys. One day, one of them was being visited at their retirement home, where they run Gibson guitars from, by one of their college age great-grandchildren. He said great grandpa! I've been playing this awesome game called Guitar Hero! Grandpa put two and two together. He's seen the ads with that top hatted guy during TV night and was glad that he was playing a Gibson guitar. He realized it was one of the new fangled computer juke box thingys and immediately called his lawyer in the next room.

      That's how it happened!

      --
      I prefer Flambe as apposed flamebait.
    3. Re:Why did they wait this long? by edittard · · Score: 1

      Perhaps you were thinking that when you hold a ptent it means you've got dibs on something?

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    4. Re:Why did they wait this long? by Fortimir · · Score: 1

      This was marked as funny, but is actually at the root of the issue.

      I work in the guitar industry, and people don't realize that Gibson is a shell of its former self. The company is so absolutely in debt, and they don't know what to do about it. Gibson is run by really old guys who are driving the company into the ground. They don't have any business sense, and by the time they die, it will be too late. Their dealership demands are SO high that if you aren't Guitar Center or an equivalent you can't afford to carry Gibson... UNLESS you blow them out for just above cost so you have enough money to be their slave again next year. Of course, this devalues the entire brand. The elderly ownership at Gibson says "hey, were losing money, let's raise prices and make dealers buy more shit." It's not coincidence that Gibsons are over-priced.

      Gibson will soon be bought-out (probably by Guitar Center (Music Wal-Mart)) and become a Guitar Center brand. It's a sad way to see the company go.

      --
      I live in a place where those who live forever come to die.
  6. Took their time by Smidge204 · · Score: 4, Interesting

    So I guess they just completely ignored Konami, who's had "Guitar Freaks" machines in arcades for nearly ten years at this point?

    Since both "Guitar Freaks" and Gibson's patent have been around since 1999, I wonder which came first. Does prior art still count if it's in another country?
    =Smidge=

    1. Re:Took their time by ohtani · · Score: 5, Interesting

      IANAL, but from my understanding, no it doesn't. Konami can continue to make drummania as is, for example, but apparently they cannot bring it to the US like they were hoping to do because MTV was awarded a patent for drumming games. MTV did have one in the arcade prior to Rock Band. But it just had no "game" feel to it from my understanding.

      --
      Pancakes. Oh I blew it.
    2. Re:Took their time by Chrisq · · Score: 1

      Does prior art still count if it's in another country?

      In the USA it counts only if it is printed:>

      The USA regards oral disclosures as prior art only if they were made in the USA (35 US Code section 102(a): "known or used by others in this country, or patented or described in a printed publication in this or another country"). A therapeutic technique orally handed down from one generation to another by a tribe in South America can thus still be patented in the USA, despite it being publicly known (but not from a printed publication) for many years.

      I would imagine there are printed descriptions (service manuals, sales brochures, etc.) for arcade games, if so I think this would count.

    3. Re:Took their time by Bloke+down+the+pub · · Score: 1

      Does prior art still count if it's in another country?
      Other countries' laws don't even count in other countries. See here, here and here.
      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
    4. Re:Took their time by archammer2 · · Score: 1

      It didn't. For a dollar, you get to listen to a song without the drum beat. You have a drum set you can play, but they give you no cues as to what you should be playing and no score. Plus, all the machies around here were broken in one way or another (someone went a bit overboard on the bass pedal).

      Personally, I saved my money and went to Guitar Center and played the drum sets while listening to whatever rock they had going through the speakers.

    5. Re:Took their time by WNivek · · Score: 1

      "MTV did have one in the arcade prior to Rock Band. But it just had no "game" feel to it from my understanding."

      Indeed, MTV's Drumscape was rather lacking in pretty much anything I could think of that would qualify it as a game. It had a variety of songs, and it gave you a drum set you could mess around with while listening to the songs, but a) the songs' original drum tracks were completely intact (still playing even if you're just sitting there, idle), b) the game did absolutely nothing to indicate what you should be doing in order to mimic said drum tracks, and c) it had no form of scoring. All it did was take your money, and let you play with some toy drums while listening to a song.

      In a word: Lame.

      Drum Mania kicked its ass.

    6. Re:Took their time by KDR_11k · · Score: 1

      That's about oral disclosures, not implementations.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Took their time by belmolis · · Score: 1

      I'm surprised that such a discriminatory policy has survived the various free trade and IP harmonization agreements. Has it been an issue?

    8. Re:Took their time by mudbunny · · Score: 1

      I am a patent examiner, and, according to Canadian law at least, prior implementations do count no matter where they were produced and/or used. A Patent is used to protect something new and innovative. If it has already existed somewhere in the world, it is not new, and thus, no patent should be granted. However, as in most things, it is all in the details. Depending on how the claims are worded, there may small differences that are imperceptible to the layperson, but is vitally important to the inventions, which would result in patents being granted. Really, you need to look at the patent, line by line, to determine if there is violation of Gibson's patent rights.

    9. Re:Took their time by Smidge204 · · Score: 1

      Thanks for the input.

      Regardless fo how the patent is worded, if they are applying it Guitar Hero hen I fail to see why it wouldn't also apply to Guitar Freaks ot Rock Band. Guitar Hero is virtually a direct ripoff of Guitar Freaks in every way except with fancier graphics and inferior controllers.

      It's hard to imagine a wording that both applies to Guitar Hero and is not, at the same time, negated by Guitar Freaks' prior art.
      =Smidge=

    10. Re:Took their time by mudbunny · · Score: 1

      Like I said, it all depends on the wording, and how the invention of Guitar Freaks was claimed. The fact that one is a large arcade game and the Gibson patent seems to imply a much smaller device would probably be enough to make it different. Without seeing the Guitar Freaks patent (if they have one), I couldn't make any solid judgement.

    11. Re:Took their time by ohtani · · Score: 1

      My old roommates worked in an arcade that had it. I think theirs worked but I'm not too sure. I think they said they had a pain in the ass time with the machine. But it seems like the game was more for somebody who either wanted to pay to bang on drums in an arcade, or pay to show off their drum skills in front of an audience in an arcade.

      --
      Pancakes. Oh I blew it.
  7. WHa? by mpathetiq · · Score: 4, Insightful

    You'd think that Gibson would have realized that Guitar Hero violates their patent back in 2004 or 2005 when they signed the endorsement deal for the original game.

    1. Re:WHa? by h0ss · · Score: 3, Insightful

      There's probably something bigger going on here. What do you want to bet that Activision has been making noise behind-the-scenes of either dumping Gibson or making Guitar Hero 4 non-Gibson exclusive?

  8. This is interesting... by maxair_mike · · Score: 3, Insightful

    I seem to remember Gibson being a sponsor/partner for at least Guitar Hero 3...I find it hard to believe that they just "forgot" about this particular patent until now, especially since Guitar Hero has been out for so long and the controller has been a Gibson guitar mockup for the past two games.

    1. Re:This is interesting... by xSauronx · · Score: 1

      jesus h...how can you endorse something you claim infringes upon your own patent? will any sane judge do anything other than throw the case out once they hear about that?

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    2. Re:This is interesting... by Ron_Fitzgerald · · Score: 1

      Correct. The guitar hero 3 controller even has the Gibson logo on the 'Gibson Explorer' wired controller. This had to be licensed.

      --
      ~ Ron Fitzgerald
    3. Re:This is interesting... by Lyrael · · Score: 2, Informative
      Guitar Hero 1: Gibson SG controller.
      Guitar Hero 2: Gibson Explorer controller.
      Guitar Hero 3: Gibson Les Paul controller.

      Plus the fact that every single guitar modelled in every single game is a Gibson, I'm pretty sure they endorsed these games and I have no idea what the hell they think they're doing throwing this patent around now. IANAL, but I don't think they've got a leg to stand on here.

    4. Re:This is interesting... by Ornedan · · Score: 1

      It would be a sane assumption that there was a patent license. Of course, we are talking about corporations and contracts here, so sane assumptions need not apply.

      Actually, this would be a pretty neat* business model: Acquire a patent on something, make products covered by the patent, sell the products. Just forget to include a patent license along with the product and then sue your customers for patent violation a while later.

      (* and utterly despicable)

    5. Re:This is interesting... by V+for+Vendetta · · Score: 2, Insightful

      Guitar Hero 1: Gibson SG controller. Guitar Hero 2: Gibson Explorer controller. Guitar Hero 3: Gibson Les Paul controller. Plus the fact that every single guitar modelled in every single game is a Gibson, I'm pretty sure they endorsed these games and I have no idea what the hell they think they're doing throwing this patent around now.

      I have a slight suspision what might have happened here:

      Gibson: "Now, folks, we hear that you're about to make GH4. What Gibson guitar will you use this time to model the controller after? And how much money do you pay us this time for the guitar and the logo?"
      Activision: "See, now that GH is a brand itself, we don't need that logo or those guitar models from you anymore. We'll do our own thing this time."
      Gibson: *Shakes fist, sends its lawyers down to the basement where all the old patents are stored* "Await our written answer to this!"

    6. Re:This is interesting... by MorePower · · Score: 1

      Yeah that seems like bad faith negotiating to sign an agreement to license the name and appearance of your guitars to a video game company, for the purpose of creating a guitar video game, and accept a bunch of money in return, yet fail to mention "Oh by the way, you won't be allowed to actually make this video game (which we're accepting a bunch of money from you for), cause we own the patent."

  9. We don't want it by millwall · · Score: 2, Insightful

    Activision says it doesn't want or need a license under the patent.

    I like that phrase. You would have thought that whether they want one or not is fairly irrelevant. Have you ever seen a case where a company wanted a license under a patent, but didn't need one? :-)

    1. Re:We don't want it by Corporate+Drone · · Score: 4, Insightful
      Have you ever seen a case where a company wanted a license under a patent, but didn't need one?

      Yes... ask any of the companies who bought licenses from SCO...

      --
      mmm... yeah... You see, we're putting the cover sheets on all TPS reports now before they go out...
    2. Re:We don't want it by nguy · · Score: 2, Interesting

      You would have thought that whether they want one or not is fairly irrelevant.

      Not at all. If they don't "want" a license, it means that either they think the patent is invalid and they intend to fight it, or it means that they are going to work around it.

      There are good reasons to reject even a "free" license for a patent.

      Have you ever seen a case where a company wanted a license under a patent, but didn't need one? :-)

      All the time. Companies want licenses for patents if it is in their business interest to help another company establish the validity of a patent. Apple, for example, wanted a patent for one-click from Amazon even though it is unlikely that they actually needed it.

    3. Re:We don't want it by reebmmm · · Score: 2, Interesting

      where a company wanted a license under a patent

      Most definitely. Most of what I do is technology licensing.

      For many companies, getting a license to a patent is just as good as owning the patent (and usually without the unknown risks/costs associated with patent prosecution). In particular, an exclusive patent license basically gives the same right to exploit an invention as a patent owner would have had, and stops others from doing the same.

      The problem the slashdot crowd has is a statistical one. It only gets reported when the claims are so outrageous or so painfully obvious. But, this makes up an increasingly small portion of the patents currently in force. Many companies see great value in some patents.
    4. Re:We don't want it by reebmmm · · Score: 1
      I'll reply to myself and add one thing.

      Many companies see great value in some patents.

      A lot of people feel that patents are like the lottery, but with slightly better odds. Most patents never see the light of day. Or if they do, not for very long. There's a lot of reasons for this: i) lack of sophistication of the inventor/owner; ii) shear cost of enforcement/negotiation; iii) duration of the patent prosecution; and iv) valuelessness of the resulting patent claims after prosecution.

      However, on occasion, some patents DO become quite valuable. Those are often sought after licenses that command a pretty penny.

      This is entirely DIFFERENT than the patent troll scenario (to the extent there are patent trolls). In those cases, the patent troll attempts to leverage a patent in excess of the marginal value of patent to a potential licensee (who is usually an entity with whom the patent troll does not compete in the market) using the threat of willful infringement, treble damages, and an injunction that halts sale of an already existing, entrenched product. Often the patent troll will seek licensees whose entire business rests on the accused infringing product.
    5. Re:We don't want it by 10101001+10101001 · · Score: 2, Funny

      Companies wanted to buy licenses from SCO in the same way gansters want to run laundromats.

      --
      Eurohacker European paranoia, gun rights, and h
  10. I've patented a ... stick ... with ... buttons. by PC+and+Sony+Fanboy · · Score: 1

    If I've got a patent on something so general as to say "Umm... making music with an instrument is MY PROPERTY", no one is going to listen.

    I guess Gibson is jumping on the patent troll bandwagon - maybe they believe that all the kids that would have previously bought a guitar to 'be cool' are now buying guitar hero kits?

  11. jealous much? by molex333 · · Score: 3, Interesting

    Gibson is just pissed because now kids don't have to waste money on a real guitar that they will never learn how to play. Instead they can become Guitar Hero superstars in a few weeks. I'm surprised that RIAA hasn't tried to sue Activision for loss of future profits because they are reducing the music industries talent pool!

    --
    Somewhere in a dark place you will find:
    www.m1
    1. Re:jealous much? by wanderingknight · · Score: 1

      That's why me, a bass guitar player, can't stand playing Guitar Hero in anything else than the PS2 gamepad.

    2. Re:jealous much? by Grimbleton · · Score: 1

      I'm pretty sub-par at both. Does that fit with your findings? :P

    3. Re:jealous much? by morari · · Score: 2, Funny

      The RIAA has a talent pool? Surprised me.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    4. Re:jealous much? by es330td · · Score: 2, Insightful

      As long as High School chics dig guitar players there will ALWAYS be a demand for guitars. GH3 isn't an instrument, its a guitar shaped gamepad, and a very limited one at that. Gibson has about as much to fear from GHx as The French Laundry does from Swanson TV Dinners.

    5. Re:jealous much? by Anonymous Coward · · Score: 0

      However, our friends that do NOT play instruments kick ass at Guitar Hero. Actually, it seems to me, and some of my friends, that the better one is at guitar, the worse they are at Guitar Hero.

      Bullshit. The two best Guitar Hero players I know also happen to be the best musicians I know (one piano player and one multi-instrumentalist). Of course, they are also the best video game players I know.

      Guitar Hero is not at all like playing a real guitar. You should realize that the first time you pick up the controller. People who are good at video games (especially 'twitch' games) have the advantage over musicians. But playing real instruments doesn't hurt you, as long as you start playing without making assumptions that the game will be exactly the same.

    6. Re:jealous much? by C0rinthian · · Score: 1

      They are two completely unrelated skillsets. About the only thing you can carry from one to the other is basic rhythmic skills.

    7. Re:jealous much? by rk · · Score: 1

      Yes. The A&R people find talented musicians and then the record companies drown them in it. It's all part of their business model preservation strategy.

    8. Re:jealous much? by my+$anity++0 · · Score: 1

      Well, if you're good at soloing on guitar, especially fast solos, the speed of your fingers would help too.

  12. Patent Holders are like Trolls... by Manip · · Score: 4, Insightful

    Patent holders are like the real world equivalent of Internet trolls. As soon as you get any kind of notoriety they randomly appear spouting their trash and trying to get attention.

    In this case they're a little less interested in attention and a little more interested in money but the concept is the same. The entire patent system, software or otherwise, is somewhat flawed since it lasts too long and holds back the marketplace which it was original created to help.

    They should change the system so you only get five-ish years of protection on research with an automatic extension by a further ten years if you release a product using that patent into the marketplace. This will stop these silly troll companies like IBM hoarding tons of patents with very few actual products.

    1. Re:Patent Holders are like Trolls... by gumpish · · Score: 1

      This will stop these silly troll companies like IBM hoarding tons of patents with very few actual products.
      I don't think that's a very reasonable characterization of IBM. Yes, they do have their well known "bag o' patents" which are so general as to make every piece of software with a GUI an infringer, but I don't recall them using their patent portfolio in an evil manner. (And litigation isn't part of their business model.) I'd be genuinely interested to hear about some instances where this happened.
    2. Re:Patent Holders are like Trolls... by Ethanol-fueled · · Score: 1

      Rather IBM or shit, even Microsoft than some of the others out there. At least IBM and MS actually make stuff(as opposed to straight-up patent trolls whose sole existence depends on suing others for parent infringement of the wheel, fork, and spoon).

  13. Link to the Patent by Barbobot · · Score: 3, Informative

    http://www.google.com/patents?id=YAUZAAAAEBAJ

    Note that Gibson was clearly not thinking about video games, as it's using a real guitar--kind of like an immersive Jamey Abersold experience :-P

  14. new patent flood? by nguy · · Score: 1

    So, after patenting, for any value of X, "doing X with a computer", "doing X with a client/server system", and "doing X over the web", we are now going to get a flood of patents on "doing X in virtual reality"?

    1. Re:new patent flood? by silent_artichoke · · Score: 1

      string X = "File a patent application"
      Now I am all set.
    2. Re:new patent flood? by Culture20 · · Score: 1

      and "augmented reality", "cyber space", "sub-space", "hyper-space". "quasi-space", "pretty-space", "*below*"

  15. Playing both sides by 192939495969798999 · · Score: 1

    Aren't the guitar hero "Les Paul" designs licensed by Gibson to Guitar Hero? If so, then I don't see how they can make a claim for infringement while also participating in the product's current material profit.

    --
    stuff |
    1. Re:Playing both sides by Speare · · Score: 1

      Say you're an electronics company and you sell components. These components are used in the displays, keyboards, mice, storage and power areas of a single product, say, a laptop. If a laptop maker uses your displays, keyboards and power units, but decides they can make the storage and mice themselves, that's their right. You still want to sell those displays, keyboards and power units. If they use your patented methods to make those storage and mice, though, does that sound legitimate under patent law?

      --
      [ .sig file not found ]
    2. Re:Playing both sides by Gonarat · · Score: 1

      This is different. They didn't go out and buy real Gibson guitars and hook them into the game. They went to Gibson and licensed the right to create plastic guitar that looks like a Gibson. There was an agreement signed and Gibson gets some kind of cut. Guitar Hero could of created a generic guitar and not had to do this, but they wanted the Gibson look.

      The same thing applies to computers. If I put together my own computers and sell them, I am free to go and buy whatever mouse and keyboard I want and include them with the computer. I am also free to design and build my own mouse or keyboard design. If I want to make a keyboard that resembles say a Datamancer Aviator and sell it as such, then I would need an agreement with Datamancer. Of course, I could always buy a keyboard from them or use a generic keyboard and avoid the need for licensing.

      --
      Beware of Sleestak
  16. Delay by Tsoat · · Score: 1

    So the "Guitar Hero" franchise has been out for a pretty long time and they're only just now filing a lawsuit? Something smells fishy here

  17. From the patent..."audio" signal. by ILuvSP · · Score: 5, Insightful
    From the patent...

    1. A system for electronically simulating participation by a user in a pre-recorded musical performance comprising:

    a. a musical instrument, the musical instrument generating an instrument audio signal at an instrument audio output, the instrument audio signal varying in response to operation of the instrument by the user of the system;
    The guitars from Guitar Hero do not produce "audio" signal at an "instrument audio output". They are not musical instruments. I think Gibson is reaching here!
    1. Re:From the patent..."audio" signal. by BadAnalogyGuy · · Score: 1

      I suppose MIDI synthesizers don't product audio signal either.

    2. Re:From the patent..."audio" signal. by Saurian_Overlord · · Score: 1

      What does that have to do with anything? GH controller != MIDI

      The GH controller is just a PS2 controller inside a guitar-shaped body. It sends a signal with a button press just like any other game does. Granted, if you really wanted to (and it has been done), you can use the GH guitar as a MIDI controller connected to a PC, but your sound card or other MIDI hardware would have to do the synthesizing. A series of relatively simple buttons and switches does not constitute an instrument.

    3. Re:From the patent..."audio" signal. by ILuvSP · · Score: 3, Informative

      I suppose MIDI synthesizers don't product audio signal either.

      The Guitar Hero guitar is nothing but a guitar shaped controller. It sends button presses that is on no way different than a regular hand-held controller. Only its shape is different.

      Now if the guitar did output MIDI, then I guess the patent would be marginally closer to applying, but it doesn't.

    4. Re:From the patent..."audio" signal. by BadAnalogyGuy · · Score: 2, Funny

      A series of relatively simple buttons and switches does not constitute an instrument.

      The makers of jugs and washboards would like to ask how you define a musical instrument.

    5. Re:From the patent..."audio" signal. by BadAnalogyGuy · · Score: 0

      Ah, but the electrical signals sent by the controller do produce a sound. That the sound-producing part is in the main box rather than in the handheld part is just a quirk of the implementation. If the controller played the sound out of its own speaker, would that change anything?

      The essence of the game is not whether the music is being created by the controller or the box. It is whether or not the player is in control of the playing, and in the case of Guitar Hero, he is.

      In a game like DDR, the player is not in control of the playback at all and must simply react, but in GH the player can play notes at any time whether the game prompts him for it or not.

    6. Re:From the patent..."audio" signal. by frieko · · Score: 1

      MIDI instruments make music. Guitar hero plays a pre-recorded track and you get points if you can keep time with it. That's not making music.

    7. Re:From the patent..."audio" signal. by Lobster+Quadrille · · Score: 1

      Somebody correct me if I'm wrong, but in my drunken nights of playing guitar hero, I never found a way to play notes whether the game prompts you or not. It's completely reactive, like DDR. It just makes nasty noises at you for choosing to play Anarchy in the UK with a ska rhythm.

      --
      "The cup is in turn designed for holding hot or cold liquids, and has an open rim and closed base." --US Patent #5425497
    8. Re:From the patent..."audio" signal. by BadAnalogyGuy · · Score: 1

      And *twang* is not music?

      Ain'cha never heard of no banjo, son?

    9. Re:From the patent..."audio" signal. by XavidX · · Score: 1

      What GH have you been playing? If you try to play notes when you are not supposed to, all you get is a generic *twang* noise to indicate you misplayed. You cannot freestyle in GH.

      And if I were to define a insrument, I would define it as something that you can freestlye in. An instrument is something you can create music from. Not imitate and *twang* noises. I cannot see how this can violate this patent.

      guitar hero is a great game. Im currently working on finishing the hard career.

    10. Re:From the patent..."audio" signal. by zehaeva · · Score: 1

      AFAIK they do, they synthesize an audio signal. A guitar hero controller outputs only a "BUTTON 1 PRESSED" signal, nothing audio to that at all.

    11. Re:From the patent..."audio" signal. by lonesome_coder · · Score: 1

      Twang is music.

      A palm mute gone horribly wrong, mis-pick or string snapping sound is not...unless you are on some really good shit.

      --
      If you'd just do what we tell you and quit yer gripin' everything would be chocolate sprinkles and rainbows! -AC
    12. Re:From the patent..."audio" signal. by Lyrael · · Score: 1

      In a game like DDR, the player is not in control of the playback at all and must simply react, but in GH the player can play notes at any time whether the game prompts him for it or not.

      That would be Donkey Konga you're thinking of, trying to play notes in Guitar Hero that the game's not prompting you to play results in a loss of points/note streak and a nasty noise which is the same no matter which button you press. Monotone nasty noises != notes/music.

    13. Re:From the patent..."audio" signal. by MorePower · · Score: 1
      In a game like DDR, the player is not in control of the playback at all and must simply react, but in GH the player can play notes at any time whether the game prompts him for it or not.

      That isn't true at all. You can:
      1)Hit the correct button and strum at the correct time and hear the prerecorded note.
      2)Fail to strum at all when a note passes and hear nothing in the guitar track of the song.
      3)Strum when there is no prompt, or strum at the prompt while holding the wrong buttons, and hear a prerecorded out of tune squeal noise.

      Also note that the buttons don't correspond consistently to the same note. The lay it out mostly in a semi-logical fashion so that you hit a closer button on the control if the note your are "playing" is higher pitch than the previous note, but the yellow button (for example) does not play the same pitch every time you hit it, it varies throughout the song.

    14. Re:From the patent..."audio" signal. by Alarindris · · Score: 1

      No, MIDI instruments do not synthesize an audio signal. The send "BUTTON X PRESSED" to the synthesizer. A MIDI "instrument" is just a controller. The proper term is actually MIDI controller, not instrument.

    15. Re:From the patent..."audio" signal. by zehaeva · · Score: 1
      Ahh Parent to my post clearly says

      I suppose MIDI synthesizers don't product audio signal either.
      Emphasis mine.
    16. Re:From the patent..."audio" signal. by Alarindris · · Score: 1

      What exactly do you think a synthesizer produces then?

    17. Re:From the patent..."audio" signal. by zehaeva · · Score: 1
      okay i realize that this is a long thread and that i did not quote the parent, nor was i really explicit; i will not take my orginal post and add a word that should make it all clear. From:

      AFAIK they do, they synthesize an audio signal. A guitar hero controller outputs only a "BUTTON 1 PRESSED" signal, nothing audio to that at all.
      To:

      AFAIK Synthesizers do, they synthesize an audio signal. A guitar hero controller outputs only a "BUTTON 1 PRESSED" signal, nothing audio to that at all.

      Is that a little clearer now?
  18. We're in real trouble by SpaghettiPattern · · Score: 5, Funny

    Before we know the next corporation patents "An imaginary environment for simulated participating in the act of making love".

    Guys we're in real trouble here. We're all guilty. The young ones are particularly vounrable to offending the patent multiple times a day. (We older guys envy the young ones for the favorable frequency. But I digress.)

    --

    I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
  19. Let the word play commence by livingdeadline · · Score: 1

    I'm still waiting for the new Jimmy Page signature Les Foul... and everybody knows that SG stands for Shitgabber.

  20. I don't get it by DrXym · · Score: 3, Interesting

    Guitar Hero is a ripoff of the GuitarFreaks arcade game which according to Wikipedia first appeared in February 1999. So quite possibly the game concept predates the patent.

  21. Hopefully. Wouldn't be the first time. by halivar · · Score: 2, Informative

    They pulled this same crap with Paul Reed Smith guitars, claiming that PRS's singlecut guitar infringed their trademark. PRS was forced to stop making singlecuts for a number of years, until the injunction, and Gibson's lawsuit, was thrown out. Gibson is a bunch of litigious bastards, and that is why I will never purchase a Gibson guitar.

    1. Re:Hopefully. Wouldn't be the first time. by linuxpng · · Score: 1

      I was looking to make this point too..and anyone who plays a non korean (or even the korean) PRS knows that it might look similar to a gibson, but it's MILES above anything gibson is putting out now.

      This is another case of a company who can't compete suing for income.

    2. Re:Hopefully. Wouldn't be the first time. by halivar · · Score: 1

      The SE line is absolutely amazing for the money IMHO. Still holding out for a full-blown 10-top McCarty, but I gotta respect the SE's: they're the best-sounding $400 guitars I've ever heard.

    3. Re:Hopefully. Wouldn't be the first time. by Dysfnctnl85 · · Score: 1

      PRS is not the first or last time Gibson went after another guitar manufacturer. They killed off ESP's Explorer line in the late 90s: http://en.wikipedia.org/wiki/ESP_EX.

    4. Re:Hopefully. Wouldn't be the first time. by Chris+Burke · · Score: 1

      I blame the company being bought and moving from Kalamazoo MI to Nashville TN. I have no idea if this actually correlates with any change in the company's legal strategies, nevertheless I maintain that it is true.

      --

      The enemies of Democracy are
    5. Re:Hopefully. Wouldn't be the first time. by linuxpng · · Score: 1

      I haven't played a SE, but I have heard the same thing you are saying. Great quality beyond what they are charging. I had a 94 CE 22 that I sold due to hard times, but recently got a custom 24 10-top in black :)

      I'd put it above anything gibson has put out in years.

    6. Re:Hopefully. Wouldn't be the first time. by halivar · · Score: 1

      How do the Dragon pickups in the Custom 24 compare to the McCarty pickups, IYO? Never played one.

    7. Re:Hopefully. Wouldn't be the first time. by doomicon · · Score: 1

      They've sued other guitar companies as well. I believe ESP over their popular Explorer Body Style (i.e. The one Hetfield used in the mid to late 80's).

      Funny thing about the PRS suit, was their singlecut didn't even come close to fitting in a Les Paul case, despite Gibson's claim that it was a practical duplicate knockoff.

      Whatever, I stopped looking at Gibson Guitars when the price when from "an arm and a leg".. to kidney's and sexual organs.

      --

      Awesome!
    8. Re:Hopefully. Wouldn't be the first time. by Darby · · Score: 1

      Gibson is a bunch of litigious bastards, and that is why I will never purchase a Gibson guitar.

      What about Martin or Taylor? (I'm in the market for a steel string ;-)

    9. Re:Hopefully. Wouldn't be the first time. by good+soldier+svejk · · Score: 1

      Its no surprise that Gibson is patent trolling. They haven't done anything innovative since the Patent Applied For humbucker in 1956.

      --
      It is cowardly, and a betrayal of whatever it means to be a Jew, to act as a white man

      -James Baldwin
    10. Re:Hopefully. Wouldn't be the first time. by halivar · · Score: 1

      Taylor's are unbelievable. I got the special edition 314 with Tasmanian koa. If this acoustic doesn't break, I'll never buy another.

      I can't speak for Martin's other than that they are pretty expensive and don't sound as good (from what I hear and IMHO) as Taylor's.

  22. (-1, Funny) by halivar · · Score: 1

    That rating is a badge of honor. It says to the world, "I may not know comedy, but damnit: I know what I like!" A valiant jest, sir; a valiant jest.

  23. Isn't it IRONIC by Rooked_One · · Score: 1

    dontcha think? So, in GH3, Gibson gets their name on the 'guitar controllers' and now they are pulling this. You'd think charging 1000 dollars for a real guitar would keep you in business without having to go on this particular rampage that they've chosen.

  24. Making claims on the moon by rcastro0 · · Score: 1
    I think to myself whether there's not a "cover the ground with patents" strategy out there, when people start to cover abstract concepts and ideas like that. I mean, suppose you think about something that could be done, not the how, really, but the product, the result. You just go ahead and patent it. One day, someone creative, resourceful will be able to implement it and -- there -- you pull your patent out of the drawer!

    It looks like the race to register domains names. People were registering scores of short words not because they knew what to do with it, but simply because they thought in the future someone would know.

    And if that strategy does exist, how about some brainstorming to come up with a number of patented concepts which we cannot implement yet (or haven't)? Perhaps:
    • Battery operated, microchip controlled, geo-located self-guided electric helicopter for small package delivery, point-to-point, with or without recharging stations to allow for long-distance ranges;
    • Body-implanted digital assistant with low-radiation tele-communication capabilities and direct interface with the body's neural pathways, offering capabilities which include, but are not limited to, mathematical calculations, random access database, exchange of messages (vocal or textual) with remote hosts or peers and entertainment;
    • 360 degrees angle-of-capture wearable movie-recorder camera system, with a redundant array of low-cost capture devices around the wearer's body and software to transform the input from the various mics and lenses into a clear 360 degrees projection of the environment visited and/or interacted with.
    --
    Quem a paca cara compra, paca cara pagará.
    1. Re:Making claims on the moon by russotto · · Score: 2, Interesting

      I mean, suppose you think about something that could be done, not the how, really, but the product, the result. You just go ahead and patent it. One day, someone creative, resourceful will be able to implement it and -- there -- you pull your patent out of the drawer!


      Yes. The Supreme Court noticed this tendency in Atlantic Works v. Brady in 1882.

      "It creates a class of speculative schemers who make it their business to watch the advancing wave of improvement, and gather its foam in the form of patented monopolies, which enable them to lay a heavy tax on the industry of the country, without contributing anything to the real advancement of the arts."

  25. Air Guitar ... by gstoddart · · Score: 1

    So, essentially they've patented the idea of building hardware to facilitate the playing of Air Guitar, right?

    I mean, if in the 80's Wayne's World was showing everyone air guitar, and karaoke existed ... how big of a stretch is it (really) to arrive at the Air Guitar Facilitation Doohickie of whatever the heck they've called this.

    This really does sound more like a concept than an actual patentable item to me.

    Cheers

    --
    Lost at C:>. Found at C.
  26. Marketing Exercise by @madeus · · Score: 1

    The summary says this motion was filed by Activision, Gibson have not comment publicly.

    That makes it sound like a marketing exercise to me.

  27. Wrong Gibson... by Junior+J.+Junior+III · · Score: 1

    You may take our intellectual property, but you'll never take...our FREEDOM!!!

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  28. Great work by mattpointblank · · Score: 1

    Dammit, Gibson. When I saw the headline I thought it would be because the Guitar Hero controllers look like Gibsons (SGs and Les Pauls, specifically). What damage is GH doing to Gibson besides increasing interest in learning to play a real guitar?

    1. Re:Great work by X-Phile · · Score: 1

      Really? When I saw the headline I couldn't figure out why Steve Gibson of Gibson Research had a patent issue with Guitar Hero.

      --
      "Well you're not Fiona Apple, and if you're not Fionna Apple, I don't give a rat's ass."
    2. Re:Great work by Anonymous Coward · · Score: 0

      I'm surprised they don't sue themselves.
      Gibson's quality control has gone down so much over the last twenty years that even Gibson are making poor Gibson imitations.

      They bang on about how the tolerences have got so much better since they automated most of the manufacturing process, but I don't care if the tolerences are exact if the guitars play and sound like ass.

  29. Guitar hero needs to pay by wardk · · Score: 1

    to knock off Stratocasters and Les Pauls

    why should they get a free ride on other's designs?

    pay Gibson and Fender royalties for using their assets for profit.

    that or make a generic guitar no one wants.

    1. Re:Guitar hero needs to pay by morari · · Score: 2, Funny

      As if it matters what your fake guitar looks like...

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  30. To bite the hand that feeds. by Devir · · Score: 1

    Guitar Hero games feature Gibson Guitars. GH2 and GH3 feature gibson guitars both in the game as purchasable upgrades and outside the game as controlers. The Gibson branding is all over the place in and out of the games as well.

    Maybe there are just not enough people running out and buying Gibson guitars because they are too busy playing "Dragon Force" On expert.

    Whatever the case it is Gibson trying to whore money from an excessively popular game. Perhaps GH4 will drop the Gibson branding and go to their competitor guitars.

    I would also like to step into a future prediction: The Lawyers will be blamed for acting on their own, the case will be dropped and swept under the carpet in an official statement within the next few days.

  31. Hm... by morari · · Score: 2, Informative

    Gibson should just release their own third-party guitar controller. I'm sure as fuck not paying $70 for Red Ocatane's, when it is essentially just a shell piggybacking on all of the Wii remote's functionality. Besides, I don't intend to give anymore money to a company that doesn't even try to appease its customers within reason. It took months for them just to get those overpriced guitars out, if nothing else. Nyko really screwed up by planning to release theirs in May instead of a few months ago. They would have made a killing.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  32. Musical Instrument? by Sir_Eptishous · · Score: 1

    The patent describes "simulate participation in a concert by playing musical instrument and wearing a head-mounted 3-D display that includes stereo speakers."
    I think they would be hard pressed to convince anyone that the junky plastic toy used in GH is comparable to a Les Paul...

    --
    We play the game with the bravery of being out of range
    1. Re:Musical Instrument? by Darby · · Score: 3, Funny

      I think they would be hard pressed to convince anyone that the junky plastic toy used in GH is comparable to a Les Paul...

      Although I would find it totally amusing to watch *Gibson's* lawyers try and convince a court that they are comparable.

  33. Gibson gibson gibson by BigJClark · · Score: 1


    Well, gibson just shot itself in the foot. Instead of creating a rock solid relationship with one of the most popular, fresh and emerging game genre's the industry has seen in a long time, it has just bit that hand that feeds it. I highly doubt Activision or Harmonix will sign these clowns again.


    But don't fret(sic) gibson, there is always "Frets of Fire" *chuckle*

    --

    Hi, I Boris. Hear fix bear, yes?
    1. Re:Gibson gibson gibson by Anonymous Coward · · Score: 0

      I have to think that Gibson is going to crash and burn at some point in the very near future. They have completely lost sight of what it is they do well. Every move they make lately smacks of desperation, like the pointless "Magic" digital interface and the silly, self-tuning robo-Les Paul. Now they're patent trolling instead of embracing an opportunity to get their products in the face of literally millions of people.

      They've saturated the "obscenely-overpriced-status-symbol-for-aging-baby-boomers-with-too-much-disposable-income" market. They can't seem to figure out that the way to make money is to make good quality instruments at a price that young people and working musicians can afford. Nix the Epiphone line and sell classic models with Gibson headstocks at the same price point and they'll sell like hotcakes.

  34. Prior art? by Backward+Z · · Score: 1

    Wouldn't Konami's Guitar Freaks count as prior art? (http://en.wikipedia.org/wiki/GuitarFreaks)

    It came out in February of 1999 and works almost exactly like Guitar Hero, just without the extra 2 buttons and whammie bar.

  35. This particular case by BananaJr6000 · · Score: 1

    ...is patently absurd!

  36. Claims Examination by Patent examiner by mudbunny · · Score: 2, Insightful

    Note: I am doing this quick and dirty, and electronics is not my field (I am a chemical examiner). The following is my opinion only, and should not be considered binding. Claims 1-12 do not apply as there is no musical instrument, the guitar in Guitar heroes does not produce music on its own. It is a game controller that mimics a musical instrument. Claim 1 is the only claim that mentions the guitar, however the remainder of claims 2-12 are dependent on claim 1, so they are assumed to incorporate all of the same elements. Claim 13 defines, in very general terms, a system for simulating participation in a pre-recorded musical performance. Not having played guitar hero before, I understand that the guitar chords that are played depend on the keys pressed on the guitar. That would probably remove it from the definition of "pre-recorded". However, the judge that will rule on this probably has never played guitar hero in his/her life. This may come down to the lawyers and how well they clarify/obfuscate things. The further dependent claims 14-20 get into the details of the pre-recorded tracks. If Gibson could manage to show that all of the guitar chords played by the user are individual pre-recorded tracks, and that the guitar soundtrack played by the XBox is supressed and the individual audio track that corresponds to the chord pressed by the user is played when the user plays the guitar, there may be a very strong case for infringement. Claims 21-22 might cause problems, it will all depend on interpretation of the wording. Some of the parts as defined are all integrated into the XBox. Thus, it might be considered infringement. Claims 23-24, nope. No effects simulator or headset to be worn by user. Claims 25-30 look very similar (in very broad terms) to what guitar hero does. The only difference might be the use of "pre-recorded concert video track". That might result in no infringement as there is no pre-recorded concert video track. It is generated by the XBox. However, if Gibson's lawyers could successfully argue that the video produced by the XBox is pre-recorded, these claims may as well be infringed upon.

  37. Gibson vs. Guitar Hero... by number1scatterbrain · · Score: 1

    Gibson Inc. will hire the same lawyers who worked for SCO and the recording industry, and then sue everyone who ever played "air-guitar" at a concert, beginning with the Beatles at Shea Stadium in 1964.

    --
    Remember the future...
  38. No!...give it to Gibson! by Footsienabackyard · · Score: 1

    Everything about "Guitar Hero", involves instrumentation, timing, discipline, group involvement(for me, it was the Chilly Peppers, "California"), enthusiasm, no drugs, Sam's Club...creativity vs. what sells, Gibson, just set back, and sipped Jack. Ah, the days, when I bought a "Black Beauty LesPaul Custom," In 1976 for US$625.00...the loan amount(with Mom co-signing...), was US$750. Back then, imported rosewood, mahogany was cheep, heck you could buy a used one, in Lakeland, FL, in 1988, for US$325. Today, import taxes, and the lack of availability, is jacking Martin Guitar, Inc, and Gibson, for a serious ride...new axes?...think US$2,000 to $5,000....whilst the Strat, took the cheap way out a long time ago... ...I always wondered why Guitar Hero, always stayed with Strat's... If Gibson, has a patent number... And...to what does "head mounted" mean...I have two heads(monitors), on this single computer. I could do my e-mail, and "rock-out" at the same time! So...I never made a dime in sixteen years, off the "Black Beauty"...I don't pick in bars......

    --
    Don't you think...? Or don't you?
  39. um.. by Leviance · · Score: 1

    Note... Gibson's lawyers approached Activision outside of court. Unlike the title to the article suggests, Activision is the company that actually invoked the courts to settle the issue...

  40. Applied Patent Reading 101 by Tuxino · · Score: 1

    From previous comments it is obvious that most have no idea how to read a patent or how to determine infringement. So here goes:

    The actual patent can be read at System and method for generating and controlling a simulated musical concert

    Only the claims are relevant
    It does not matter what the abstract or description says. In other words: A product can be non-infringing even if the abstract or description seems to perfectly cover that product. Likewise, a product can be infringing even if the abstract or description doesn't seem to match at all.

    Drawings are also irrelevant unless they are specifically referenced in claims, and then they are only relevant for claims that reference them. In this case, the drawings are not referenced by claims, so they can be safely ignored.

    Each individual claim matters
    If a product infringes on just one claim, it infringes the patent. However see next paragraph.

    Look at independent claims first
    Most patents have several claims that reference previous claims. These claims are only infringed upon if a product also infringes on the referenced claim. Therefore one starts by reviewing those claims that do not reference other claims.

    In the patent at hand, the independent claims are: 1, 13, 21, 25 and 28.

    Steps or components
    Claims are either system claims, which may contain several components or method claims, which may contain several steps. For something to infringe on such a claim, it must consist of all the steps or components in the claim. If one is missing or replaced with something else, it is a different (and thereby non-infringing) system or method.

    My Analysis

    Claims 1-12 In claim 1, the system requires a musical instrument, which generates an audio output. In my opinion, the GuitarHero controller does not qualify as a musical instrument, but this does not actually matter here, because the system as claimed specifically uses the audio output from the instrument. The GuitarHero controller has no audio output and at no time does an audio signal for the controller exist, so the GuitarHero system does not have the component of 1e. Claim 1 is not infringed upon, and therefore the same goes for 2 through 12. Claims 13-20 These also require an instrument with an audio output, so GuitarHero is not infringing. Claims 21-24 These specifically require a guitar, and while it could be contested whether the GuitarHero controller is a musical instrument, and while the controller is shaped like one, it is definately not a guitar. No infringement here either. Claims 25-27 These are method claims, but not much new here otherwise. Claim 25c specifies that the output is modified by audio signals from the player, so no infringement. Claims 28-30 And once again the claims fall for specifying an instrument with an audio output.


    Oops. Seems there are no claims left. My conclusion: Not infringing!

  41. typical patent troll by shyberfoptik · · Score: 1

    Why did Dibson wait this long to act on their patent?
    They waited until it made a ton of money.