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User: KDR_11k

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Comments · 12,744

  1. Re:Come on people, give the moon a break... on Moon's Bulge Explained · · Score: 2, Funny

    Oh come on, once we drag relativity into this we have to add the speed of the sun and the galactic core.

    And why am I not getting thinner from making 30km/sec???

  2. Re:There in lies the problem on Too Much Hyper, Not Enough Fighting · · Score: 1

    Problem is fighting games require absolute frame accuracy or they desync. Scenario: Player 1 and 2 press attack at the same time. The attack would hit at the same frame. Due to lag each player sees his opponent start with the attack one frame later so they hit and their opponent doesn't. How do you correct that? You'd have to declare one player's game data as correct to solve that.

  3. Re:Obscure ? on Why Beyond Good and Evil Tanked · · Score: 1

    I don't know many people who'd call anything a graphic novel. They'd call it a comic in hardcover.

  4. Re:Ummm... no... on On Entangling and Testing Net Neutrality · · Score: 1

    Yes but demonopolizing a market is difficult and needs tons of additional regulations during the initial phase. First you'd have to abolish any exclusivity to rights the monopoly has. Then you need to tie the monopoly up to prevent them from damaging the still weak competition. You'll also have to strengthen the competition to shorten the time you have to keep the former monopoly on a leash. The problem is that the natural (most entropic) state of any market is a monopoly and you need a lot of money and time to force that market to move against entropy. Do anything wrong and you'll quickly see the market collapse back into a monopoly (or an oligopoly, i.e. a few large companies that collude so the effect for the customer is the same, see for example the record industry).

  5. Re:Perhaps you should look a little closer on Why Beyond Good and Evil Tanked · · Score: 1

    I don't think it's an inherent quality of the genre as much as a lazy port. Seriously, text entry by selecting the letter with the mouse?

  6. Re:Best Zelda-esque game, since Zelda on Why Beyond Good and Evil Tanked · · Score: 1

    Yes, unfortunately. That's what made me stop playing BG&E.

  7. Re:Obscure ? on Why Beyond Good and Evil Tanked · · Score: 1

    Interesting claim about popularity there, I've never even seen an XIII comic in a store. I'd say Lucky Luke ranks higher in popularity. Wikipedia seems to agree, putting it right after Asterix and Tin Tin.

  8. Re:Obscure ? on Why Beyond Good and Evil Tanked · · Score: 1

    I think he sees the term "graphic novel" as nothing more than a marketing stunt.

  9. Re:I disagree. on Why Beyond Good and Evil Tanked · · Score: 1

    And don't forget the disc launcher that turned your camera into a sniper rifle.

  10. Re:Followthrough. on Why Beyond Good and Evil Tanked · · Score: 1

    I held off purchasing since I heard it is very stealth focussed. Later I bought it for a tenner on the off chance that I might still like it and whaddaya know, it was quite fun until the heavy stealth segments made me abandon the game in frustration.

  11. Re:Followthrough. on Why Beyond Good and Evil Tanked · · Score: 1

    It was Namco who named games "Jenseits von Gut und Böse" and "Also sprach Zarathustra".

  12. Re:It wasn't bad on Why Beyond Good and Evil Tanked · · Score: 1

    Yes but usually only one voice acting job is overseen by the dev team itself.

  13. Re:Count me in. on Sam & Max, Back From the Dead · · Score: 1

    I've got it on my PDA. Touch screen interface FTW.

  14. Re:I, for one... on Sam & Max, Back From the Dead · · Score: 1

    But now he's episodic!

    An episodic sociopathic lagomorph. The mind boggles.

  15. Re:Nice interview. on Sam & Max, Back From the Dead · · Score: 1

    That's not surprising, the latzter is pretty much a clone of the former. Except it allows you to shoot gungans so of course it's more popular.

  16. Re:Piracy Addiction on Collecting - The Disease · · Score: 1

    I know a guy who was like that. Not me though, I'm addicted to information and since I replaced MTG with Slashdot my expenses went waaay down.

  17. Re:Appropriate site. on Collecting - The Disease · · Score: 1

    Phasing? That only made a card unavailable every second turn and was more of a drawback than an advantage (with some exceptions). I'm sure you mean shadow, that made a creature unblockable except by other creatures with shadow. Yep, that was lame and even as a kid I considered that a complete cash-grab "buy our new cards or have no chance to compete!".

  18. Re:Fining the Wrong Way on Common Sense Beats Out MN Games Law · · Score: 1

    I don't think enforcement is any less stringent for videogame sales, in fact I wouldn't be surprised if a minor had a better chance of getting a movie he isn't rated for (didn't the ESA claim that once?). The problem is two-fold, parents don't care about the ratings since "these are just games and games are for kids" so they buy a game for their kid, THEN complain about the lack of enforcement and the media ignores the enforcement, telling people the evil games stores are peddling porn to their kids as videogames are a powerful competition to TV and stories about "evil subversive elements" always make for good ratings.

    By the way, your knock against Wal-Mart is unjustified as they have one of the strictest carding policies around because they want to appear family friendly (would hurt their sales if parents thought they couldn't take their kids to Walmart, kids tend to grab and beg for a lot of things the parents wouldn't have bought themselves). A mom&pop store or one of those smaller crappy retailers (EB Games and its ilk) where clerks need every sale they can get to fulfill their quota are more likely to look the other way when a minor wants to buy Manhunt.

  19. Re:Fining the Wrong Way on Common Sense Beats Out MN Games Law · · Score: 1

    Why, wasn't it possible to simply increase the punishment for drugs?

  20. Past-a-rific! on Digital Replicas May Change Games and Film · · Score: 1

    Expected? Man, we're already way past that point. But they're not doing it much. It's just cheaper to grab a random girl off the street, promise her all the coke she can snort and not waste much money on her (one girl plus a studio crew vs. an entire special effects team plus that studio crew?) so you have enough left for what really makes an idol: Marketing.

  21. Re:Neat on Digital Replicas May Change Games and Film · · Score: 1

    Quake 5 would have Carmack working on that technology, it could probably create a monster from a few photos.

    BTW the computer graphics institute of a local University already has a program that can construct a 3d shape from a few photos, I think they even demonstrated capturing animation without any motion capturing stuff, just a set of cameras pointed at the subject.

  22. Re:AI on Digital Replicas May Change Games and Film · · Score: 1

    That's pretty much why I refer to scripted sequences as a virtual theme park ride: Some animatronic puppets that dance around when you pass the trigger sensor but don't react to more than your presence. I hear Ubi wants to make NPCs in Red Steel react to any actions you take while talking to them, i.e. the boss is going to be pretty annoyed if you keep jumping up and down while he's tryign to speak with you.

  23. Re:Who needs photo-realistic Games? on Digital Replicas May Change Games and Film · · Score: 1

    Do you really want to see photorealistic undead? Or photorealistic violence of any kind? With the weapons some of these games involve the result would fit neatly into rotten.com

  24. Re:I guarantee.... on Knock Some Commands Into Your Laptop · · Score: 1

    Obviously. No toon can resist that one.

  25. Re:What will it become? on The End of E3? · · Score: 4, Funny

    Or perhaps Computer and Console Convention, Press Only?

    (if you don't get it, abbreviate that)