Ranked servers cannot be free because otherwise people would set up private ranked servers where they and their friends (or other accounts) can point whore in a coordinated fashion or run mods that give them huge bonuses that get entered into the ranking.
You're free to ignore the ranking and play on unranked servers.
Tried heavy MGs? The MGs mounted on most vehicles are said to do quite some damage to helis. Of course you won't take it down before it takes you down 1-on-1 but there's only one or two helis on a map so it evens out.
That would certainly be a new approach as even high-end rendering apps currently convert higher order surfaces to polygons before rendering them. Maybe CSG isn't converted within raytracers but if Ati was capable of making realtime raytracing graphics chips I'm sure we'd have heard something by now.
I'd prefer to get that exception where the int is assigned to the variable, not where the first function complains. I think Perl has a module that you can use to enforce declaration of variables before use and static variable types.
The biggest problem I see is with more complicated datatypes. If you want a class to have a pointer to an instance of a certain class, you have to remember not to assign anything else to that variable (and anyone else using your modules will have to do that, too). And the class the thing points at is not obvious from the pointer's declaration.
It's not an issue for small scripts but for larger chunks of code I'd at least like to have the option of enforcing variable contents and declaration.
Only on forums and that Spong article I linked. Yes, I know Spong is about as reliable as a bowl of alphabet soup but it's the only thing resembling sales numbers I could find.
I meant the Haskell definition of pattern matching:
l = 3:5:7:9:[]
addList::(Num a)=>[a]->a addList [] = 0 addList n:r = n + addList r
m = addList l
Since l is constructed with the : constructor (creating a list), you can put the : into your function parameters to deconstruct l again. In this case it'd take the first entry of l and put it in n while putting the rest of it into r. Works with any kind of constructor. That way you don't have to manually deconstruct the variable and can more easily implement different behaviour based on different inputs. And I've seen some "pseudo code" for axioms in datatype definitions that would translate almost 1:1 into Haskell because of the pattern matching. If you had a stack implemented by the constructors EmptyStack and Push(Stack a,a) (sorry, forgot the syntax for that) you could implement
The userbase of the DS and PSP in the U.S. are roughly even at this time
Really? The numbers I've seen say the DS is leading. While current numbers are hard to come by, this claims that the DS is leading 13M:7M worldwide and since at least 2M PSPs have been sold in Japan and at least 1M in Europe (using very conservative numbers, most likely at least 50% more) that doesn't leave the 5M it'd need to match the DS in the US.
Maybe I just missed the appropriate packages but to my knowledge Python lacks things like strict typing that are invaluable helpers when you want to make sure stuff works as it should. Nothing is more annoying than reading "int has no member function ______" and having to track down where that variable got its int contents from. After being introduced to Haskell in university strict typing just becomes something I really want in a language. There's just no real way to be sure all variables are the type you want when you're bug hunting and lack of access control for classes and their free extendability (being able to just add members to any instance of the class) are enemies of debuggable code as well.
Pattern matching would be nice too but probably not feasible.
I use the term to refer to the whole motion detection deal of the Rev rod controller. But the point remains, merely replacing button presses with rod gestures is pointless and only makes the game harder to play (and not in the good sense).
Probably because their site was built to use thumbnails automatically and those were the largest screenshots they found. You could try zooming in, though.
DICE releases map makers and mod tools, too.
Ranked servers cannot be free because otherwise people would set up private ranked servers where they and their friends (or other accounts) can point whore in a coordinated fashion or run mods that give them huge bonuses that get entered into the ranking.
You're free to ignore the ranking and play on unranked servers.
Virtually impossible to destroy air units
Tried heavy MGs? The MGs mounted on most vehicles are said to do quite some damage to helis. Of course you won't take it down before it takes you down 1-on-1 but there's only one or two helis on a map so it evens out.
I've played 64 player games using an Ati Radeon 8500 (of course, minimum detail and not very great performance but playable). What's your price range?
Becomes in a few years DIGITAL tv WILL replace ANALOG tv and you will have to ditch your current setup anyway so why not go high def at the same time?
'scuse me? Ditch my TV? Have you heard of external DTV receivers?
That would certainly be a new approach as even high-end rendering apps currently convert higher order surfaces to polygons before rendering them. Maybe CSG isn't converted within raytracers but if Ati was capable of making realtime raytracing graphics chips I'm sure we'd have heard something by now.
I'd prefer to get that exception where the int is assigned to the variable, not where the first function complains. I think Perl has a module that you can use to enforce declaration of variables before use and static variable types.
The biggest problem I see is with more complicated datatypes. If you want a class to have a pointer to an instance of a certain class, you have to remember not to assign anything else to that variable (and anyone else using your modules will have to do that, too). And the class the thing points at is not obvious from the pointer's declaration.
It's not an issue for small scripts but for larger chunks of code I'd at least like to have the option of enforcing variable contents and declaration.
Game controllers require 2 hands. That doesn't leave enough to handle the third joystick.
Only on forums and that Spong article I linked. Yes, I know Spong is about as reliable as a bowl of alphabet soup but it's the only thing resembling sales numbers I could find.
That would preclude almost every RPG element that people expect in RPGs.
Depends on what RPG you're talking about. GURPS seems to be very focussed on realism with a bit of tweaking for gameplay's sake, for example.
If you had a stack implemented by the constructors EmptyStack and Push(Stack a,a) (sorry, forgot the syntax for that) you could implementApologies for any syntax errors, been a while since I used Haskell. Also, that's bad style, pop and top aren't defined for empty stacks.
I probably confused you more than helped, here's the official tutorial which should give a better idea of what I'm trying to say.
But it's fine as long as he's only burninating someone else's thatched roof cottage.
The userbase of the DS and PSP in the U.S. are roughly even at this time
Really? The numbers I've seen say the DS is leading. While current numbers are hard to come by, this claims that the DS is leading 13M:7M worldwide and since at least 2M PSPs have been sold in Japan and at least 1M in Europe (using very conservative numbers, most likely at least 50% more) that doesn't leave the 5M it'd need to match the DS in the US.
No, it's c$, centidollars. Metric currency, yay!
Maybe I just missed the appropriate packages but to my knowledge Python lacks things like strict typing that are invaluable helpers when you want to make sure stuff works as it should. Nothing is more annoying than reading "int has no member function ______" and having to track down where that variable got its int contents from. After being introduced to Haskell in university strict typing just becomes something I really want in a language. There's just no real way to be sure all variables are the type you want when you're bug hunting and lack of access control for classes and their free extendability (being able to just add members to any instance of the class) are enemies of debuggable code as well.
Pattern matching would be nice too but probably not feasible.
Is a equivalent to 'a'?
Have you played the Pokemon Trozei demo? Seems to fit your description.
Who says they aren't going to make some generic FPS and brand it System Shock 3 or System Shock Revival or something like that?
I use the term to refer to the whole motion detection deal of the Rev rod controller. But the point remains, merely replacing button presses with rod gestures is pointless and only makes the game harder to play (and not in the good sense).
Posting it under an alias instead of his real name constitutes anonymity.
Plus it has only 512MB of NVRAM. That alone would be a big hurdle for downloading GC games.
That'd defeat the whole advantage the gyros give you and merely make the games cumbersome.
You make it sound like the X360 is the only next-gen console to support HD output. And like current gen systems cannot do HD.
Probably because there was a game called Streetfighter 20sumthin on the NES that they didn't want to get confused with.
Probably because their site was built to use thumbnails automatically and those were the largest screenshots they found. You could try zooming in, though.