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The Pointlessness of Current Videogame Journalism

Anonymous Coward writes "TG Daily has its weekly videogaming column up, and this week the author is attacking what he terms The Pointlessness of Current Videogame Journalism. From the article: '...the formulaic, child-minded writing-for-the-lowest-common-marketing-denominator style that encapsulates 99% of the mainstream videogame press is a load of crap ... Rather than being critics who add to the industry as film and music journalists arguably did back in the heady days of the 50's - 70's... videogame journalists are mere extensions of the marketing machine, pushing even the most mediocre of games into a good light with the public in previews and then trashing them for sport to see how many good puns can be dredged out of the 500 words which the author really doesn't want to have to write.'"

312 comments

  1. No doubt by fryguy451 · · Score: 5, Insightful

    Guess that means they are on par with most other entertainment journalism nowadaze. Go Figure.

    1. Re:No doubt by octopus72 · · Score: 1

      Movie indutstry (MPAA):
      Shameless adversiting of every movie as a good, inspired, entertaining, happy etc.
      In my country (middle Europe) radio stations give tickets to people who call. Guess what?
      They also revew movies. I'm sure they wouldn't get any tickets if reviews were realistical.
      But majority of people can't see it is sort of advertising, so ti works.

      Music industry: I won't spend any time explaining MTV, a "standard setting TV".

      Car industry: Look at magazines. They
      a) live from advertising
      b) get cars for review, from car dealers or manufacturers
      It's easy to guess that they won't be able to write "this auto is bad".

      Game industry: They send preview versions to game magazines. If text is too crtical, you don't get it next time. Luckily there is a warez community. Forums on theisonews.com are filled with people saying what they think about games. I use those reviews as major reference before *obtaining* games.

  2. The Community knows better by Saint37 · · Score: 5, Insightful

    Thats why when I want to know what a game is really like, I wait for it to release and browse the games message boards to get insight on the game. In the end I trust the community alot more than the press. Yes, alot of message borads are full of crap too, but its seems to be alot easier to select the valuable posts.

    http://www.stockmarketgarden.com/

    1. Re:The Community knows better by Leffe · · Score: 0

      You evil commie!

    2. Re:The Community knows better by Anonymous Coward · · Score: 2, Insightful

      You hit an important point. When you go out and buy a car, do you believe what the magazines say, or what your friends say from experience? While your friends may talk a load of crap, it is usually easily recognizable which ones know what they are talking about. You can't say the same about the magazines.

      The same rule generally follows for internet discussions. People post messages on BBS' for shits and giggles, not because they think they are going to become rich doing so. But if you come to an RPG fan website and people are saying that a certain game sucks for reasons a, b, c, ..., then it is more credible in my opinion than the Gamespy review, if you trust the people on that website.

      Mainstream journalism is dieing. People now want more information, and small (or even large) journalism shops aren't going to be able to compete with the Internet as a whole.

    3. Re:The Community knows better by radiotyler · · Score: 5, Insightful

      I was going to post something very, very similar to this but you've summed that part up for me. The only addition I have is that I hold my friends opinions' in the highest regard. I play mostly FPS, and one of the things I enjoy most is playing with the same people over a select few games. If one of them buys a new game and tells me how amazing it is, and how there's one feature that makes it different from the other multi-player FPS out there (and in his/her opinion better) I can cruise over to their house with a six pack and play the game for myself and form my own opinion rather than relying on a "corporate shill" review online.

      Some games have a buzz that's so fantastic that you can believe the reviews, and some just smell fishy by the them. Obviously the only way to tell for sure is to either buy the game or like I do: try it out at a friends house. With the two options being shelling over fifty bucks for a game (assuming my hardware will run it and I don't have to buy a new knuder valve) or a six pack and a night of gaming with a friend... I'll take beer and friends every time.

      --
      hi mom!
    4. Re:The Community knows better by drsquare · · Score: 3, Insightful

      But aren't message boards just full of whiners who moan about anything?

    5. Re:The Community knows better by JonnyCalcutta · · Score: 1

      I agree totally. I never buy a game until its been released and reviewed by the public. And I'll add that I never buy a game without reading the _bad_ comments and reviews (and I've yet to find a game without detractors in some shape or form). This is true of everything I buy - I generally get much more of an insight from the (constructive) critisism than the praise.

    6. Re:The Community knows better by Anonymous Coward · · Score: 0

      You musthave never played the Freespace series.

    7. Re:The Community knows better by ZeroExistenZ · · Score: 1

      Exactly.

      --
      I think we can keep recursing like this until someone returns 1
    8. Re:The Community knows better by ichigo+2.0 · · Score: 1

      I thought they are full of fanboys who bash all dissenting opinions to death? I guess it depends on if you like the game or not. IMO the best way to see if a game is worth a damn is to check out the "unofficial" version first, and then decide if I want to give away my money.

    9. Re:The Community knows better by 88NoSoup4U88 · · Score: 1
      With the two options being shelling over fifty bucks for a game (assuming my hardware will run it and I don't have to buy a new knuder valve) or a six pack and a night of gaming with a friend...

      I agree with your post, but don't forget about demos, which also, at times, gave me great insight of what a game was like (for example, the BF2 demo made me buy the game, after skipping on the first part, BF1942)

    10. Re:The Community knows better by Jesus_666 · · Score: 1

      I rely on high-quality game review sites such as Penny Arcade, Ctrl-Alt-Del or 8-bit Theater. The personal tastes of people like Jerry Holkins or Brian Clevinger are pretty much everything I need to know about the video game industry. Okay, and I read the databeses on the WINE and Cedega websites because the games listed there are the only ones I'm going to be able to play anyway... But as for reviews I'd rather wait for a game to show up in a PA rant by chance than read a publication that just can't get over the fact that "F.E.A.R." sounds just like the German word for "four" (I live in Germany).

      Besides, I will not pay for game reviews until a mag has the balls to say something like "Half-Life 3 looks nice but unfortunately that stops once something blows up and the smoke puffs start clipping through walls because Valve used cheap bitmap particles".

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    11. Re:The Community knows better by Kenshin · · Score: 1

      Whiners, and rabid fanboys who would tell you it's the worst game ever, without even playing it, simply due to the publisher/platform.

      --

      Does it make you happy you're so strange?

    12. Re:The Community knows better by Tezkah · · Score: 1

      If you're going to put a link to your website on every post, put it in your signature. That is what they are for. That way people like me can filter out your spam by disabling sigs.

      If you are pasting it on the end of every post, I will consider it as spam, and kindly tell you to fuck off.

    13. Re:The Community knows better by AJH16 · · Score: 1

      Yeah, for good reviews of games, one approach is to look at message boards, which still run the risk of having the occasional moron. The other option is to search around for good, smaller news sites which aren't run by corporations. They tend to have much better reviews because they are done by gamers and for gamers and thus don't have the same level of corporate crap going on behind the scenes. It also has the benefit of having a regular staff of writers who you can get a feel for how they review, so you know if you want to trust them. I won't go in to a list of such sites, because I work for one, however they are out there and they do useually have good material that isn't the force fed crap that the "professional" industry tries to feed us.

      --
      AJ Henderson
    14. Re:The Community knows better by Anonymous Coward · · Score: 0

      Yeah I do that too... I've been reading Gamefaqs.com since it was a rec.games.video.arcade thread.

    15. Re:The Community knows better by fm6 · · Score: 1

      Yeah, there's nothing lamer than a compulsive whiner.

    16. Re:The Community knows better by jma05 · · Score: 1

      Why stop there? I never buy a game without playing the demo.

    17. Re:The Community knows better by nacturation · · Score: 1

      Mainstream journalism is dieing.

      Spelling is dying too.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    18. Re:The Community knows better by nacturation · · Score: 1

      If you're going to put a link to your website on every post, put it in your signature. That is what they are for.

      Signatures don't get indexed by Google, hence posting his/her sig in every post -- likely for perhaps some additional pagerank.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    19. Re:The Community knows better by TheoMurpse · · Score: 1

      But aren't message boards just full of whiners who moan about anything?

      No. OMGWTFLOLBBQ I haet it when ppl think we all whine and shit it pisses me off i cantstand it .srsly how do you think it m8kes me feel when you insult us im so sad and its not fair

    20. Re:The Community knows better by Kelbear · · Score: 1

      Indeed, I enjoy reading negative reviews for the things that I'm considering purchasing. I can get positive reviews from the manufacturer and the retailers, don't really need to read positive reviews from users, just need to know that they're there.

      If I can get a negative review from a user that still concedes the important positive traits to be true I feel much more assured. The fact that they mention negatives lets me know I can trust their positive remarks to be more truth than fan-worship. It also implies the user to have attempted an even-handed examination without the exaggerations that crop up in homogenously positive or negative reviews. There's almost always a bad-side, however small it may be. I feel safer knowing what I'm getting into.

  3. Ha! by Anonymous Coward · · Score: 0

    Posted by Zonk no less.

  4. Oh the sweet irony by koreaman · · Score: 5, Funny

    Posting this on Slashdot, of all places...

    1. Re:Oh the sweet irony by Chowser · · Score: 0, Offtopic

      And posted by Zonk no less!!!

      --
      sig here
    2. Re:Oh the sweet irony by Anonymous Coward · · Score: 0

      Slashdot is poorly punctuated and badly spelled blog with a huge comment section. Video game journalism, on the other hand, is corrupt right down to its black, black soul. It always has been...

      I remember reading games magazines for the Commodore 64 (Zzzapp 64) and later the Amiga -- and the routine was always the same. Hype the fuck out of the game based on previews... the magazines with at least a modicum of decency would use a tiny bit of honesty when reviewing it after release. Many just lied in the reviews too.

      If anything has changed, it's that these days, there are no games magazines with even a modicum of decency. They all lie... constantly because they are totally in the pockets of the games companies. Indeed, in many cases the fucking console maker is the publisher.

    3. Re:Oh the sweet irony by koreaman · · Score: 1

      On a more serious note than my grandparent (aka myself... man, that's some weird incest)

      Actually, there's no problem with them if you see them as what they are: catalogs and advertisement. Every field publishes catalogs detailing their latest offerings and offering glowing praise. Dell publishes computer catalogs. Ikea publishes furniture catalogs. Yamaha et al publish keyboard catalogs, etc. etc. No problem in my book.

    4. Re:Oh the sweet irony by Anonymous Coward · · Score: 0

      Way to use the word "modicum" twice in such a short space. My slightly oversized hat is off to you.

  5. Business is business by michelcultivo · · Score: 2, Interesting

    Today the world only wanna the $$$ on the pocket, why I will write a good article to publish into two weeks if I can write a poor article that is printed on every week? It's the business man, accept or leave.

    1. Re:Business is business by genrader · · Score: 1

      But!!! It is not that the businessman is trying to do what seems more capable of intelligent insight--he is simply doing what people are demanding.

    2. Re:Business is business by click2005 · · Score: 1

      You forgot that posting favourable reviews of a game (the intro movie, screenshots & some photocopied specs/notes/advertising) gets them the next game beta a few weeks early. And whichever magazine, website or tv show has the first review of the next big game will get more sales/viewers.

      The only way to find out if a game is any good is to try it for yourself. If they dont release a proper demo, download it for a few days and try it. If you're still playing it after 2 days, buy it. If not, delete it.

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    3. Re:Business is business by fireboy1919 · · Score: 2, Insightful

      Today journalists only want money in their pockets. Why would I write a good article published every two weeks if I can write a poor article that is printed every week? It's the business, man, accept it or leave.

      You're a journalist I take it?

      Sorry, dude. I don't even consider badly written Slashdot comments acceptable. There's no way I'm going for bad journalism for which I have to pay. It better be fairly well written, and it better be honest, or I'm not spending a dime on it, and I'm not buying anything from the ads.

      There's probably a fair number of others like me. Magazines don't make "$$$" that way. They make "$" - possibly even less.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    4. Re:Business is business by michelcultivo · · Score: 1

      I'm not a jornalist, only a reader that is tired of reading the samethings every time. They have a template to do game reviews.

    5. Re:Business is business by shaitand · · Score: 1

      "and I'm not buying anything from the ads"

      Since when does anyone EVER conciously buy anything from ads? Advertising is most effective by causing brand recognition and making you aware of products. Later when you hit a store you see x product and think you might need it. Your brain automatically associates product x with the brand you saw advertised on a sub-concious or concious level. If you saw the ad, it has already done its job.

    6. Re:Business is business by fireboy1919 · · Score: 2, Insightful

      That only works to a certain extent. I will never buy anything from X-10 ever, for instance, because their advertising was so incredibly obtrusive.

      If I started seeing a lot of the same video game ads when I was looking for actual content, I'd stop going to that site. If I saw the same ad on all the sites in place of content, I'd boycott the product.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    7. Re:Business is business by Browncoat · · Score: 2, Insightful

      I'm a journalist, and I've written plenty of game reviews, and it depends on the company, but I didn't have a template. I wrote what I felt, after playing the games. I wrote what I liked, what I didn't like, and whether it was worth buying or just renting. There might be some journalists out there who don't "get" the games they play, and who don't really understand, but I have been a gamer since I was a kid, and I think I brought a gamer's perspective to it. A lot of reviews out there are written by people who aren't passionate gamers, and you can tell sometimes. I think I do get it.

      --
      "Curse your sudden, but inevitable betrayal!"
  6. Considering. by cornface · · Score: 3, Funny

    My first exposure to gaming magazines was Nintendo Power and Sega Visions when they first came out. Now _that_ was marketing influenced games journalism. hehe.

    1. Re:Considering. by jozeph78 · · Score: 1

      Nintendo Power? You nub! No Nintendo Fan Club? :D

      --
      Ever done a `man` on `top` ?
    2. Re:Considering. by Cutterex · · Score: 2, Funny
      I remember the moment when I decided to let my Nintendo Power subscription lapse. I had never really connected the dots until I opened to the "letter of the month", and the entire thing was:
      "Mario for president!!!!!"
    3. Re:Considering. by cornface · · Score: 1

      hehe. Didn't they give you a little paper wallet sized membership card? It's been a while.

      I do remember 1-800-USA-SEGA used to provide help with games. Sort of like Nintendo's game counselers, but free!

      Poor Sega :(

    4. Re:Considering. by JohnnyLocust · · Score: 1

      My first exposure to gaming magazines was Nintendo Power and Sega Visions when they first came out.

      I'm so old :(

      My first game reviews came from Compute! Magazine. http://www.atarimagazines.com/compute/

    5. Re:Considering. by rodoke3 · · Score: 1

      Yeah mine too, though the fact that Nintendo Power didn't have any (discrete) ads sorta ruined magazines for me.

      --
      There's nothing like a good gunfight to uplift the spirit--Calvin
    6. Re:Considering. by jozeph78 · · Score: 1
      Yeah they did. And my bad, it was Nintendo Fun Club. Guess my memory has deteriorated over the past 19 years. It was such a fun cool publication because I felt like a member of some underground circuit at age 9 and it was free.99. When Nintendo Power came out I was very upset because I knew it would now take convincing my mom to order me a subscription.

      Back in those days they had a much higher level of importance. Getting Fun Club ment you got secret codes that were still secret. There was no gamefaqs site that everyone could go before you played the game. This won me a lot of cool points in the neighborhood.

      Here's the first article announcing Legend of Zelda. It must have came out 2 years before the game was released.

      http://www.tomheroes.com/Video%20Games%20FS/video% 20games/nintendo/nintendo_fun_club_2.htm

      --
      Ever done a `man` on `top` ?
  7. Video game "journalism" as bad as Moto"journalism" by Anonymous Coward · · Score: 5, Insightful

    Those geeks who motorcycle as well as play video games know the story of the "every column inch stuffed to the gills with advertiser propoganda" magazine very well. So-called moto"journalism" is basically utterly shameless pandering to the major motorcycle manufacturers. The magazines basically say whatever the bike makers want, and will only very infrequently mount any kind of serious criticism. Those that do are quickly wiped off the map for financial reasons. In short, remember this: Even if you subscribe to them, your subscription doesn't come close to paying for the cost of the content in those magazines; the product manufacturer's advertisements do. And thus it is no surprise that the moto rags are transparent mouthpieces for the industry, and have little interest in the reader beyond shoving shiny game ad of the week down their throats.

    And the situation is exactly the same with game review magazines.

    Don't expect it to change; it's not going to. Until the flow of money is massively re-arranged to come far more from the readers than the manufacturers, the magazines will continue to be shameless advertising and little more.

  8. Video game reviews give me heebie jeebies by saskboy · · Score: 3, Insightful

    I've never enjoyed TV video game reviews. Back in my teens when I was playing Gameboy and computer video games, I'd buy magazines and read hint books. Now when I see something come on like Tech TV, I shudder and jump to the remote to change the channel. The reviews are little more than ads for an industry I care so little about these days. Perhaps my priorities have changed too much to enjoy video games like I once did, but do we really need entire channels devoted to advertising video games? Do children even read anymore?

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
    1. Re:Video game reviews give me heebie jeebies by DesiGuy421 · · Score: 1, Insightful

      As bad as G4 is, you still have to give props to X-Play. Their reviews of video games are always about showing the game for what it really is. Very rarely, they give games 5/5 ratings, let alone 4/5 ratings. And the ones they give 3/5, they chew out like no other on what it lacked. And besides, you gotta admit that Morgan Webb is freakin hot, ;)

    2. Re:Video game reviews give me heebie jeebies by Anonymous Coward · · Score: 0

      Xplays quality has waned quite abit since G4 took over though, they still get some good reviews but they seem to only really care about weighing pros and cons of a game if its relatively well known nowadays.
      Judgement Day is pretty good for pointing out flaws and good points in games, although the scores they assign the games can be rather assinine and without any real link to what they say about the game.

    3. Re:Video game reviews give me heebie jeebies by Fordiman · · Score: 1

      Not just that, but Morgan and Adam are freaking CRUEL when it comes to a game that's literally full of shit.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    4. Re:Video game reviews give me heebie jeebies by basscomm · · Score: 1

      *sigh* Morgan Webb's really not that hot...

      X-Play's reviews have devolved into little more than pointless meandering monologues that generally have little to do with the game, and concentrate on trying to be funny to make up for the shallow coverage.

      --
      http://crummysocks.com
    5. Re:Video game reviews give me heebie jeebies by Requiem · · Score: 1

      How many games are about nothing more than fecal matter nowadays, though?

      (hint: "literally" does not mean the same as "seriously")

    6. Re:Video game reviews give me heebie jeebies by (A)*(B)!0_- · · Score: 1
      "The reviews are little more than ads for an industry I care so little about these days."
      If you care so little why are you posting to games.slashdot.org?
    7. Re:Video game reviews give me heebie jeebies by saskboy · · Score: 1

      "If you care so little why are you posting to games.slashdot.org?"

      Perhaps because it's on the front page, and as a former/sometimes gamer I can offer a perspective that you probably can't.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    8. Re:Video game reviews give me heebie jeebies by (A)*(B)!0_- · · Score: 1
      "Perhaps because it's on the front page, and as a former/sometimes gamer I can offer a perspective that you probably can't."
      Is it? Based on your comment it looks like all you want to do is take a shot at people who enjoy a hobby. You casually implied that video games are only for children and that children who play video games do not read books. You added no new perspective.
    9. Re:Video game reviews give me heebie jeebies by Fordiman · · Score: 1

      Really? Many. Or, at least, I'm pretty sure I could write better games by taking a shit on a scanner and compiling the resulting image.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
  9. Is this new? by hackstraw · · Score: 5, Insightful

    Rather than being critics who add to the industry as film and music journalists arguably did back in the heady days of the 50's - 70's... videogame journalists are mere extensions of the marketing machine.

    Emphasis added for stoners :)

    So, is this new? Look at any niche market journal like for stereo equipment, cars, or anything, and tell me how much negative press there is in them.

    I'm a recovering audiophile, and I remember when I would read the magazines of the trade, everything they "reviewed" was excellent or at least very good compared to their multi-tens of thousands "reference" system for the money.

    1. Re:Is this new? by SIGFPE · · Score: 2, Funny

      I'm a recovering audiophile

      So it's curable then? That's good to know. May your recovery be a complete one.
      --
      -- SIGFPE
    2. Re:Is this new? by carlislematthew · · Score: 2, Insightful
      So it's curable then? That's good to know. May your recovery be a complete one.

      It's 100% curable. The treatment involves enjoy the music, as opposed to the sound.

    3. Re:Is this new? by TubeSteak · · Score: 1
      everything they "reviewed" was excellent or at least very good compared to their multi-tens of thousands "reference" system for the money.
      Doesn't that partially have to do with the audio industries extreme fear of (double) blind tests?

      Can you think of any 'magazines of the trade' that actually had a blind testing policy?
      --
      [Fuck Beta]
      o0t!
    4. Re:Is this new? by jokestress · · Score: 1

      Bad entertainment jounralism is nothing new. Frank Zappa once said (I'm paraphrasing) that rock journalism is writers who can't write, writing about musicians who can't play, for readers who can't read. I'm sure there's a clever version of this for video game journalism...

      --
      Evil sig is livE.
    5. Re:Is this new? by hackstraw · · Score: 1

      Can you think of any 'magazines of the trade' that actually had a blind testing policy?

      Car magazines tried it for a while, but it got too expensive and risky to drive brand new cars while blind.

      Doesn't that partially have to do with the audio industries extreme fear of (double) blind tests?

      I've actually seen double blind tests before for amplifiers with statistics, significant differences, confidence intervals, and everything. I've seen a number of double blind codec and media tests, especially for lossy formats like ATRAC, MP3, ogg, and whatnot.

    6. Re:Is this new? by Anonymous Coward · · Score: 0

      The treatment involves enjoy the music, as opposed to the sound.

      I'm sure there's no need to throw the baby out with the bath water.
    7. Re:Is this new? by Anonymous Coward · · Score: 0

      I don't think there's any magazine that does double blind tests for all equipment reviews - that probably takes way too much time. The closest thing I can think of would be a magazine that at least is in the objectivist camp, and therefore "believes" in double blind testing and has thorough measurements along with all their reviews, one example would be The Audio Critic. However, they went out of print and online only last February.

    8. Re:Is this new? by bri2000 · · Score: 1
      Can you think of any 'magazines of the trade' that actually had a blind testing policy?

      Hi-Fi Choice in the UK used to do (or claim they did) blind testing for whatever super test they were running that month and would describe the methodology. Then Future bought them, budgets were cut and they became just like What Hi-Fi.

  10. Halo 2 by RickPartin · · Score: 5, Insightful

    Am I the only one who felt blatantly lied to about this game? Every video game publication or TV show hailed this as having an amazing single player campaign. When I sat down to play it I found it to be a boring rehash of the last game. There were many problems with the game that normally would make their way into reviews but these were strangely absent. Clipping and other graphic glitches, horrendous story, repetitiveness, and probably the worst end level I have ever seen. I swear there was some sort of massive pay off made somewhere to game reviewers.

    I wish I could elaborate more on what was wrong with Halo2 but it's been awhile since it came out. I can't be the only one to think the single player was poo though.

    1. Re:Halo 2 by akhomerun · · Score: 1, Insightful

      what happens is the reviewers get caught up in the fact that they've been anticipating the game forever and really want it and really review it based on the merits of the first game + the hype of the second one, instead of truly reviewing it as its own, original game.

      in cases of movie adaptations/comic adaptations, etc, as long as the game plays OK the reviewers will give it a great score based on the fact that they like batman or whatever.

    2. Re:Halo 2 by ProudClod · · Score: 5, Interesting

      I can speak with first-hand experience on this matter. The contents of this post come from my experience as Sub Editor at Gamers Europe when Halo 2 was released.

      The problem is that the first wave of reviews - the most important in terms of ensuring people believe the hype - are from publications/websites that received preferential treatment in the form of early code. In addition, the publishers embargo all reviews until a certain date, forcing all outlets to generally release their reviews at the same time unless they want to appear to be "beaten to the scoop". This also prevents would-be-critics (or at least unimaginative ones) from seeing

      At Gamers Europe, we received some of the first batch of code. This came as something of a shock, as it was generally only the conglomerate-owned big guns (IGN, Gamespot etc.) who had this privilege. However, thanks to our links with Microsoft Ireland, we were included too - so we sent our man Piaras to review the game, and he and I made sure that we too were ready to go live by the embargo date. So that night, along with all the other sites posting their 9+/10 reviews, we released our review - a large volume of copy, tinged with disappointment that whilst the game was a decent FPS, it didn't scrape the heights of its predecessor. This was topped with a score of 8.0/10 - we only reviewed the single player campaign as the European Live servers weren't yet up; I'm still perplexed as to how other sites were able to test the game online...

      Anyway, the fanboys went absolutely batshit (the writer received at least one death threat), Microsoft were not best pleased (but to their credit, have continued to send us code - the relationship we have remains essentially unchanged), and by the end of the day we found ourselves as the only review of Halo 2 online that offered any criticism.

      So in short: there was no pay off that we observed - there was a launch party a few days after the reviews went live that journos were invited to, but this is pretty standard with big titles, and doesn't amount to a substantial bribe - nevertheless, given the difference between our views and that of every other publication, our man in attendance found it quite an uncomfortable experience.

      What there was, was a co-ordinated schedule for reviewing the game, effectively set by the publisher. All the big, important reviews were concentrated into a single blast of hype a few days before the launch date, with no opinion seeping out beforehand. Looking at the first day sales figures, and your own conceptions of how the game was critically received, you can draw your own conclusions as to the effect that had on the gamebuying public.

      [Apologies for the slight incoherence of this post - I'm currently feeling a little out of practice!]

      --
      Gamers Europe - Gaming News. Reviews.
    3. Re:Halo 2 by Doc+Scratchnsniff · · Score: 1

      Somehow, the movie adaptation portion of this comment doesn't seem to ring true.

      I checked xbox.ign.com, ps2.ign.com, and ps.ign.com. I don't think IGN has a reputation for unbiased reviews, but it has a nice searchable database which goes back several years. I found a total of 6 Batman games: Batman & Robin, Batman Beyond, Batman Vengeance, Batman: Rise of Sin Tzu, Batman: Begins, and Batman: Dark Tomorrow.
      Only Batman Vengeance received what would be considered a "good" rating (8.0 and 8.2 for PS2 and Xbox, respectively). The 2.2 for Batman: Dark Tomorrow is the 12th lowest score ever for an XBox game. Batman Beyond is tied for 9th lowest score ever (2.0) for a Playstation game (though it is tied with a large number of other games for that dishonor.) The rest were in the 5's and 6's, generally considered to be "bad game" territory.

      While you might argue that the games were actually worse than that, does it really matter? Once we recognize that a game is bad, do we really demand that reviews quantify the exact amount of badness present?

    4. Re:Halo 2 by JonLatane · · Score: 0
      I'm afraid I have to completely disagree with you here. The only graphic glitches in Halo 2 were the texture loading problems on some Xboxes (i.e., when scenes changed, the textures would be solid for a fraction of a second while they were loaded), but in my opinion that was worth it to make sure there were no load times. It's not really a problem, but a necessary compromise. And about it being a "boring rehash of the last game," isn't that what is expected of a sequel (assuming the word "boring" is a matter of opinion, which it is)? I mean, would you have been more satisfied if they made it Halo 2: Extreme Skateboarding featuring Master Chief? They did what you're supposed to do with a sequel, which is take the basic gameplay mechanics that I think all but the most jaded among us would say are some of the most fun in the world, and improve upon them by making them more fluid and adding new weapons and dual weilding - which in itself made the game more than a rehash, but a completely different experience! That and the Arbiter missions where, especially on hard difficulties, you're forced to use your invisibility extremely effectively.

      And hey, the story wasn't that bad. I like the idea of the Covenant coming to Earth and there being many other Halos and stuff. It broadens the scope of the original but keeps everything in perspective. Well, except maybe for the little shop of horrors thing. If he had taken some other form maybe I would have been happier, but he doesn't ruin it by any means.

      I won't argue with you that the "ending" sucked, because it did. But I think this is causing you to miss the fact that the campaign mode is still damn fun! Play through it again and instead of being critical, just enjoy the game. I mean, come on, that's what it's for! I'm often in situations where I can't access Xbox Live, and in those situations I'll often go in for campaign mode, or if I've got a friend, I'll often take co-op over Slayer.

    5. Re:Halo 2 by Schickie · · Score: 0
      In other words, you hyped less than most but the game is/was really a 5 or 6 ... sorta middlin' good. Shouldn't the 8's and 9's be reserved for the 1 in a 100 that really is brilliant, and a 10, well, once in a lifetime? Ninety percent of game reviews seem to be at either extreme.

      Having said that, will somebody please mod the ProudClod post up?

      (Cheech, somebody just did)

    6. Re:Halo 2 by Paradise+Pete · · Score: 3, Informative
      When I sat down to play it I found it to be a boring rehash of the last game.

      I think that's being kind. #1 didn't have silly boss battles with infinite henchmen, didn't have absurd inequities such as with the alien sniper rifle, where the mighty Master Chief with his fancy new armor dies instantly with *every* hit, and yet grunts can absorb two or even three body shots. And oh yeah, Halo had an actual ending.

    7. Re:Halo 2 by D4MO · · Score: 1

      I've never bothered with the single player but I am still addicted to the multiplayer.

      --

      Rocket science is easy. Neurosurgery, now *that's* difficult.
    8. Re:Halo 2 by big_groo · · Score: 1
      ...pretty standard with big titles...

      I read that as 'big titties'. I gotta lay off the porn.

    9. Re:Halo 2 by ProudClod · · Score: 1

      A fair point, and one I'd personally be pushed to agree with. I subsequently played Halo 2 and think it's a pretty mediocre FPS with some decent gun-battles, but it seems to lack the punch of the original. Either way, that year also brought us Half-Life 2, which pissed on Halo from a great height.

      However, the review was and is Piaras' opinion, and when you ask someone to write a review for you, you defer to their judgement :)

      --
      Gamers Europe - Gaming News. Reviews.
    10. Re:Halo 2 by Anonymous Coward · · Score: 0
      [Apologies for the slight incoherence of this post - I'm currently feeling a little out of practice!]

      I think you're doing just fine.

    11. Re:Halo 2 by ProudClod · · Score: 1

      I missed out the end of one paragraph: "...seeing the critical opinion of others."

      I'm going back to university in a week, where I have to do twelve essays a term.

      Shit.

      --
      Gamers Europe - Gaming News. Reviews.
    12. Re:Halo 2 by crazyphilman · · Score: 1

      I beat the campaign mode in the second-highest difficulty, and a few weeks later, once I wasn't pissed off about the cliffhanger anymore, I started redoing the game at the highest difficulty.

      I'm currently trapped in a little tunnel in the throne room (or whatever it is on the Covenant home world) with a bunch of brutes and grunts waiting for me outside. I killed the first bunch with nothing but some plasma grenades, a needler, a brute plasma rifle, a cov carbine (with only a little ammo) and a plasma pistol, but now I'm almost out of ammo and I have no grenades left. I didn't even manage to get the brute shot, either; I'd say I'm completely screwed.

      Ah, well. Sigh...

      --
      Farewell! It's been a fine buncha years!
    13. Re:Halo 2 by ediron2 · · Score: 5, Insightful

      You weren't impressed, you gave it an 8/10, and due to this the release party was *uncomfortable* for your man in attendance.

      Talk about grade inflation... that pretty much much proves TFA's point.

    14. Re:Halo 2 by akhomerun · · Score: 1

      it's not so much with the bad games, though. i mean, if a game is unplayable, reviewers see that. that slaps them in the face, even if it is batman (and of course i wasn't just referring to batman games)

      i think there's a certain amount of bias towards familiar franchises. that's not to say that there are instances when unheard of games get great reviews, or that familiar titles get horrendous reviews. (probably spelled that wrong)

      maybe i am wrong though. but it seems kind of strange that so many familiar titles are getting so much hype. like tomb raider legends, for example. i've about given up on that franchise - from tomb raider 2 on, they have all sucked. and yet gaming magazines still get so excited over it.

      i'm probably just rambling now. i have no idea what my point is.

    15. Re:Halo 2 by HappyEngineer · · Score: 1
      I personally agree that Halo 2 is a pretty average game. I'd probably give it an 8 as well. But, the fans apparently disagree. At IGN the reader average (with 9461 user scores) is 9.2 http://xbox.ign.com/objects/482/482228.html. Assuming that editorial ratings are meant to reflect what gamers want, it seems to me that the editorial scores above 9 are probably reasonable.

      Then again, maybe review sites should be rating things as they are even if their readers disagree. I'm not sure how long the readers would continue reading if that was the case though.

    16. Re:Halo 2 by Anonymous Coward · · Score: 0

      It's a well known fact that microsoft buys reviews. A few years ago there was a scanned check from MS to IGN floating around the web for a supposed favorable Halo 1 review.

    17. Re:Halo 2 by PhotoBoy · · Score: 1

      You're not alone, I think both Halo games are the equivalent of the Emperor's New Clothes. They're both fairly well made and quite fun to play but even before Halo 1 came out there were better shooters on the PC. Some people say that because Halo was the first console shooter to be really excellent it deserves some sort of slack, but I don't see why it should be excused from comparisons to games on other platforms and I don't think it was that excellent either.

      With games like Riddick on the Xbox I really don't see why Halo 2 deserved all the attention it got, it was flawed and none of the reviews highlighted the flaws in the story, graphics or "ending". It reminds me of all the MGS2 hype, that was a game with some serious drawbacks that again the press failed to mention.

    18. Re:Halo 2 by garylian · · Score: 2, Insightful

      Bingo!

      What happened to giving an honest score?

      Somewhere along the way, folks bought into the bullshit that many parents thought was important, and lead to a whole generation believing that "there are no losers". Remember that scene in "Meet the Fockers" when the guy's father is proudly showing off his son's 10th place ribbons?

      Reviwers and game magazines seem reluctant to give anything lower than "really good" as a score, as if a score of average or lower would somehow hurt the game's feelings.

      An average game is just that. Stop rewarding average. Even more, stop rewarding crap.

      As I said in another article, these gaming magazines should come free with any game you buy. Since they are nothing but screamsheets for the gaming companies, they should drop the pretense of being anything but what they are: advertising you pay for.

      Of course, the biggest problem is that folks are willing to believe these reviews, and have an almost unwavering ability to froth at the mouth over an impending game release, sight unseen. When game consumers start pulling their heads out of their asses, and take a real look at something, you might see a difference.

    19. Re:Halo 2 by pipingguy · · Score: 1


      Game release PR and hype usually work best on the teen crowd (surprise!) who are always looking for something new even if it's really just something old repackaged. It's all about what the latest "cool" thing is according to their peers. Identifiying "cool" kids and trendsetters is an industry in itself. This is somewhat scary.

      The marketers know who to go after.

  11. Comment removed by account_deleted · · Score: 5, Funny

    Comment removed based on user account deletion

  12. They've always been crap by Average_Joe_Sixpack · · Score: 1

    There were some rare exceptions like the Die Hard gamer and some of the PC gaming magazines, but for the most part they've always been crap.

  13. has it always been this way? by j1mmy · · Score: 5, Insightful

    Nowadays, you can download demos and watch videos of just about any game online. The reviewer isn't doing much that you can't do yourself, though it might take you slightly longer to download such content. I'm not sure the problem is the writing, I think it's the need. Is game reviewing even necessary? Were reviews this bad back in the early 90's and 80's when gamers didn't have the access to the kind of preview stuff that's out there today?

    1. Re:has it always been this way? by cliffski · · Score: 1

      really?
      Let me know what you think of the demo of Black and White 2. And the Sims 2 demo. And the Movies Demo.
      Youll have to code them first, because they dont exist. Ditto the Half life 2 demo.
      There is a worrying trend amongst big developers and publishers to not 'bother' with a demo these days. And I've heard it explained to me from the companies themselves, they think that if they spend enough on marketing, people will buy the game anyway, why sully the issue by letting them try before they buy?
      In some ways this suits me fine, as an indie game developer, its another thing that separates me from them.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:has it always been this way? by lustforlike · · Score: 1

      That's not a viable option for consoles or handheld game devices, though. Regardless of what has been said about the state of game reviewing, I don't know of a better way to decide whether the latest console game of choice is worth spending money on.

      Besides which, even if a review is blatant advertising, it is possible to read the review critically and get some amount of actual information about the game in question; you just can't get away with reading a review and not using your own critical thinking skills.

    3. Re:has it always been this way? by Tim+Browse · · Score: 3, Funny
      Youll have to code them first, because they dont exist. Ditto the Half life 2 demo.

      You're so right. Luckily I'm a fucking red hot coder and have put together a Half-Life 2 demo for you here:

      http://www.ati.com/halflife2/index.html

      Don't mention it.

    4. Re:has it always been this way? by cliffski · · Score: 1

      sure, released long after the main game so all the fanboys had already bought it based on hype.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:has it always been this way? by agent_no.82 · · Score: 1

      Black & White 2, now that is a game I wish I had tried before buying...

    6. Re:has it always been this way? by Longfeather · · Score: 1

      Game reviews used to mean something. They were honest and reflected a true experience that you could count on. These days anyone who has been burned a few times checks out the player forums of a game already released before buying. Hype (marketing) sells a product these days.

      You CAN download demos and watch videos of the "latest" "greatest" "best-of-all-times" preview/sneak-peak games. With the right spin any game within a galaxy of being decent can be spun within a light-minute of saleability.

      Marketing has taken over the gaming industry. Big business controls the religion and the gamers are the sheep. Money flows and people get quick-rich from the profits of mediocre products. If you send the right message people will flock to you. People (bah) are addicted to marketing.

      Gaming used to be an adventure. Every page turned was a wonder and thrill to experience. Now that money rules the gaming industry the achievements of imagination are lost in the dollars and sense of greed.

    7. Re:has it always been this way? by lxs · · Score: 1

      Were reviews this bad back in the early 90's and 80's when gamers didn't have the access to the kind of preview stuff that's out there today?

      In a word, yes. But we did have demo's. Review magazines came with 3.5" floppies stuck to the cover (or even,way back in the '80s, cassette tapes!) that usually contained a demo version or two along with the usual array of shareware tools.

    8. Re:has it always been this way? by Reapy · · Score: 1

      Exactly. I don't really pay much attention to the reviews opinion or the score. I usually look at the leading digit to get an idea (7, 8, 9 ) how they felt. When I read the review I look for a feature list, and try to get a general idea of what happens in the game in terms of a play experience.

      If those features intrest me, I continue on and look at screen shots. If I am starting to feel like I will want to purchase it, I go ahead and download all the movies of the game (I use gamespot).

      This about seals the deal for me in terms of if I want to try buying the game or not.

      I know others have said they check message boards, but I find them to usually be on two polar oppasites, with fans really praising up the game, while others are saying how it's completly opposite.

      I find that sticking to the facts of the game are the ways I find what I like. Sometimes the theme of a game can really improve it for me. My best example I can think of is one of my favorite games, mark of kri, for the ps2. It was generally poorly recieved in terms of reviews that I read, but when I picked it up it quickly became one of my favorite's ever.

      So, use your own judgment, personal preference goes a long long way. Just do SOME sort of research before dropping 50 bucks on something :)

  14. then you have... by User+956 · · Score: 1

    You have Videogame Journalism (IGN, Gamespot), and then you have Journalism that occasionally touches on Video Games. I don't know that anyone takes those sites seriously, since most games never score below a 7.

    I think the latter is much worse, as a lot of the time mainstream news coverage of video games is simply exploitive fear-mongering (take *any* coverage of Grand Theft Auto, for example).

    --
    The theory of relativity doesn't work right in Arkansas.
  15. I like GameFaqs and P-A by Twid · · Score: 3, Informative

    Personally, I get most of my game info from GameFaqs, which has user reviews and nice overall scoreboards for magazine reviews. The user reviews are sometimes dumb, but you can get a general flavor for a game by looking at the magazine reviews and user reviews. I've still been burned once or twice but at least looking there first can help you avoid the real stinkers.

    Also, I love the game info posted at Penny Arcade. Gabe and Tycho have similar tastes in games as I do, so when they love a game it's a pretty safe bet that I'll like it too.

    --
    - "When you want something with all your heart, the entire universe conspires to give it to you" -Paulo Coelho
    1. Re:I like GameFaqs and P-A by Jedi+Alec · · Score: 1

      Thomas And The Magical Words was a game I ran across due to PA. First time I ever bought a game online, and can't say I regret it. Didn't run into any drewling problems when spelling gourmet tho.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:I like GameFaqs and P-A by Twid · · Score: 2, Informative

      Oops, I meant GameRankings not GameFAQs. GameFAQs is good too for walkthroughs, and there's a new site called Stuck Gamer that is posting video walkthroughs. Appears to be down at the moment, but there are some good gameplay videos there.

      --
      - "When you want something with all your heart, the entire universe conspires to give it to you" -Paulo Coelho
    3. Re:I like GameFaqs and P-A by mike.newton · · Score: 1

      You're best capitalizing FAQ, since 1)it is an acronym, and 2)when it's part of an underlined link, there is some ambiguity about which way the tail on the lower case Q is pointing.

    4. Re:I like GameFaqs and P-A by thatguywhoiam · · Score: 1
      Oops, I meant GameRankings [gamerankings.com] not GameFAQs.

      I look at GameRankings too, but keep in mind that it typically presents a composite of all the shilled-out publications.

      Also worth mentioning - an above poster mentioned the idea of 'I trust the community'. I'm not so sure if I do. For instance, typically on GameRankings the User Review score is 6-8% higher than the average published review score. That's sort of unnerving but I pin some of that on Buyer's Denial.

      --
      If Jesus wants me it knows where to find me.
    5. Re:I like GameFaqs and P-A by Anonymous Coward · · Score: 0

      I totally agree.

      Tycho is beginning to come to the conclusion that he himself was guilty of propigating some PSP hype. His apology update was well recieved by me at least.

    6. Re:I like GameFaqs and P-A by Krimszon · · Score: 1

      Oh come on. GameFaqs for reviews. It's either a 9 or a 10, and the "Best Game Ever!!!" or it's a 2, "Avoid ayt all costs". Most these reviews are written by young people, and most of them have this strange 'fanboy' syndrome.

    7. Re:I like GameFaqs and P-A by Supurcell · · Score: 1

      How many poeple are going to take the time to write a game review for a game that was only so-so? It's when you really love/hate a game that you let everybody else know.

  16. Real Gamers have known this for years by Anonymous Coward · · Score: 5, Interesting

    I see this every time I dare to glimpse at the gaming press. The absolute worst of the worst are the TV shows, like GamerTV, Gamesville, and that old one with the woman with the weird hair. Here's the recipe: too many futuristic "swooshing" animations, episodes repeated ad-infinitum no matter how old they become, review after review of Yet Another 3D Platformer 4, and a clichéd, useless "We give it... 3 out of 5!"-type section.

    You will almost never see a game like N, or Uplink reviewed, because they aren't backed by the big cartels like EA, whose latest player name update to FIFA will doubtlessly turn out to be a "worthy addition to this legendary series".

    1. Re:Real Gamers have known this for years by KDR_11k · · Score: 1
      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Real Gamers have known this for years by oldwolf13 · · Score: 1

      Anyone else wonder why some sites seem to use the thumbnail/fullsized image method and when you click on the fullsize it ends up being 320x40?

      Kind of hard to make out that screen and I'm just at 1280x800.

      Drives me nuts.

      --
      If I can't smoke and swear I'm fucked.
    3. Re:Real Gamers have known this for years by KDR_11k · · Score: 1

      Probably because their site was built to use thumbnails automatically and those were the largest screenshots they found. You could try zooming in, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  17. Linky by Anonymous Coward · · Score: 0

    May I recommend http://eurogamer.net/
    You won't find any gaming journalism of the same calibre.

    1. Re:Linky by KDR_11k · · Score: 1

      Don't you mean EDGE?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Linky by FinestLittleSpace · · Score: 1

      Edge is the most beautiful tech magazine on this planet and a perfect example of absolutely top class journalism and publishing. I don't buy it nearly enough.

  18. Re:Almost got it right by fryguy451 · · Score: 0

    I stand corrected :)

  19. Shocking! Reviewers etc bending to the producers? by Anonymous Coward · · Score: 0

    No say it isn't so. Sites and magazines wouldn't just print positive reviews of a game or piece of hardware to keep the favor of the content and equipment manufacturers. No all of them are on the up and up and look at the products with unbiased eyes. Oh what the hell am I thinking? If they say a logo is printed offcenter on something they live in fear of not getting the next piece to review. Why is this news?

  20. It's not just the journalism by Anonymous Coward · · Score: 0

    It's the video games themselves. This references the "heady" reviews of yesteryear. Well, those heady reviews are only responsible in media that are pushing the boundaries and expanding as an art form. I'm an avid player and have many things circulating through my systems at any given time but let's be honest here, video games refuse to become a truly artistic medium. There is no real story telling. People cite RPGs as examples of great storylines but these are nothing more than melodrama. You can't make American Beauty the game. You can't make Eternal Sunshine the game. Well, you could, but no one has yet. So what we're stuck with is journalists who took hours and hours of lit. analysis in college reviewing the same damn racing game over and over.

    1. Re:It's not just the journalism by doxology · · Score: 1

      You must have never played Deus Ex, then.

      --
      sigfault. core dumped.
  21. Something had to be said... by deadb0lt · · Score: 3, Insightful

    ....and someone had to say it. I completely agree. The quality of videogames in general has taken a nose dive since the cream-of-the-crop 16 bit era. These days, the focus spent marketing games by the publishers far outweighs the more important focus of the developers themselves to develop a game that is actually fun to play. Time and time again, developers are touting games that drop the ball in the fun-factor court. Even 1st class developers like RARE and id are releasing mediocre games when compared to what they previously developed. DOOM 3 and PERFECT DARK ZERO are two prime examples of deleopers dropping the ball. and if you think those two games are anywhere as close to what they previously released, then you need to get your head checked. RARE and id are just two examples. Lets not forget the other 90% of videogame developers out there that nobody follows or even ponders what the next piece of crap they're going to release will be. With all that said, I have to thank Rockstar, Valve, Epic, and Blizzard. Kudos. Keep up the good work.

    --
    I would create a sig, if only something of value could be said with just 120 chars.
    1. Re:Something had to be said... by Sigma+7 · · Score: 1
      Even 1st class developers like RARE and id are releasing mediocre games when compared to what they previously developed. DOOM 3 and PERFECT DARK ZERO are two prime examples of deleopers dropping the ball.


      Doom, when compared to Wolf3D, is considered better because of improved Mod support and graphics. The game was better because you could actually strafe - but it still had problems of an elementry grade FPS (with strafe-running and such).

      Quake, when compared to Doom, is considered better because of improved Mod support and graphics. The game itself was just as mediocre as Doom, perhaps worse, since you could fly through the monsters much more easily. (Especially on Nightmare mode.)

      Quake 2, when compared to Quake, is considred better because of improved Mod support and graphics. The game itself was just as mediocre as Quake, but at least there was a better illusion of intellegence. (Hard+ difficulty wasn't different than Hard.)

      Quake 3, when compared to Quake 2, is considered better because of improved Mod Support and graphics. The game itself simply relied on multiplayer and mod support.

      Doom 3, when compared to Quake 3, creates the exact same reasoning. Any expectations that came from the game was hyped by the customers, not the developers.

      When was the last time iD Software released a *good* game? Not at all - they are engine developers, not game programmers. Any game released with their engine is simply good enough to demonstrate their engine so that other developers can purchase a licence and make a better product.

      Epic did the same thing with its Unreal engine - some of their latest installments (UT2K3 and UT2K4) may be mediocre but the engine itself is extremely popular.
    2. Re:Something had to be said... by Thumper_SVX · · Score: 1, Interesting

      Maybe I'm just showing my age... but the cream of the crop in gaming was actually toward the end of the 8-bit era. Since there were no powerful CPU's or great graphics cards, gameplay took a front-row seat. The 16-bit era... at least at its inception... heralded a new era of graphics and incredible CPU power (for its time). Unfortunately, for many years the platforms suffered from "incredible-hardware-itis", where game makers spent more time focused on the graphics than the gameplay.

      This got better; some 16-bit games toward the end of that era were great... but I still felt they lacked something from the 8-bit era. The 32-bit era (and primarily the PC) heralded even more, but delivered exponentially less. So much time these days is spent polishing the graphics and creating a marketing blitz, that somewhere along the way gameplay seems to have taken a back seat.

      This has just gotten worse in recent years as "newer", "faster" and "glitzier" have become the watchwords of the game industry. The focus on adapting to the latest "cool tech" instead of spending time actually making the game fun to play.

      There have been exceptions... but that's part of their problem; they're exceptions. What do I play these days on my PC? Freespace 2 still gets fired up occasionally (there are third-party updates that take advantage of newer hardware), and Independence War 2. These are good games that use the technology to advance the gameplay. Beyond that, a copy of UAE and copies of all my old Amiga games keep me occupied. I haven't seen a game in a long time I actually want to buy... I played Halo 2 on my friend's X-Box... but it was vapid. I also played Star Wars Battlefront 2 on his X-Box and found myself bored to tears after an hour or so. Is this what quality games are these days???

    3. Re:Something had to be said... by Tim+Browse · · Score: 1
      Any expectations that came from the game was hyped by the customers, not the developers.

      *cough* *splutter* Troll, surely?

      I mean there are a lot of Doom3/iD fanboys who thought it was the second coming, but it was all you could do to get Todd Hollenshead to stop proclaiming it as the first coming.

      For instance, from Todd's blog on the release of Doom 3:

      Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our numerous partners for helping us create what I believe is absolutely the best game we have ever made.

      (my emphasis)

    4. Re:Something had to be said... by lorelorn · · Score: 1

      DOOM 3 and PERFECT DARK ZERO are two prime examples of deleopers dropping the ball. Those two games are also good examples of game reviewers dropping the ball, both games received uniformly high scores, and dropped from sight soon after release. Once the rabid types who would buy any game with whichever name on the box were through, few other gamers came on board.

    5. Re:Something had to be said... by skreeech · · Score: 1

      Doom 3 was proclaimed to be an amazing atmospheric game by iD. It was them trying hard at a good game.

      --
      [20:36] wwwdot/.dotorg
    6. Re:Something had to be said... by skreeech · · Score: 1

      Although we remember most games in the 8bit and 16bit generations as being great the 32bit gen had equal or better games but more bad games as well. A driving game like gran turismo wasn't possible until 32bit. Sprites on a snes can't get the infomation about the car and track to the tv that well.

      Look at jet moto an early playstation game, moving over 3d tracks the player can turn left and right, lean left and right seperately, and lean forwards and backwards. All this while going up and down hills, off jumps, or over simplistic waves.

      polished 8bit perfection like super mario 3 is great but newer games simply had more to them which gives them merrit if done well. doing them well is just harder.

      --
      [20:36] wwwdot/.dotorg
    7. Re:Something had to be said... by ezzzD55J · · Score: 1

      Well he does say 'the best game we have ever made.'..

    8. Re:Something had to be said... by Jarlsberg · · Score: 1
      Maybe I'm just showing my age... but the cream of the crop in gaming was actually toward the end of the 8-bit era. Since there were no powerful CPU's or great graphics cards, gameplay took a front-row seat. The 16-bit era... at least at its inception... heralded a new era of graphics and incredible CPU power (for its time). Unfortunately, for many years the platforms suffered from "incredible-hardware-itis", where game makers spent more time focused on the graphics than the gameplay.
      Yes, you are showing your age. :) But now, so am I. I don't agree with you. The beginning of the 16 bit era was awash with *fantastic* games. Take games such as Dungeon Master, Populous, Syndicate, Stunt Car Racer (they made an 8 bit version of this one too), and all the PC based adventure games made by Sierra and Lucasarts. Yes, there were quite a bit of focus on graphics, but the gameplay of the above mentioned games were far superior to most 8 bit games. (Not that I don't love the 8 bits - I have several Commodore 64s/128s which I boot every now and then. The Last Ninja series, Arkanoid II, Bubble Bobble are among a few 8 bit games I'll never tire of).
    9. Re:Something had to be said... by toddestan · · Score: 1

      Yes, you are showing your age. :) But now, so am I. I don't agree with you. The beginning of the 16 bit era was awash with *fantastic* games. Take games such as Dungeon Master, Populous, Syndicate, Stunt Car Racer (they made an 8 bit version of this one too), and all the PC based adventure games made by Sierra and Lucasarts. Yes, there were quite a bit of focus on graphics, but the gameplay of the above mentioned games were far superior to most 8 bit games. (Not that I don't love the 8 bits - I have several Commodore 64s/128s which I boot every now and then. The Last Ninja series, Arkanoid II, Bubble Bobble are among a few 8 bit games I'll never tire of).

      I think it's mostly a matter of when people grew up. Most people seem to get the warm fuzzies for the games they played the most when they were young, and the games they played the most when they were young were the ones that were popular then. Most people consider those games they played the most the best ones, with previous games simply being cruder (but cool in a retro kind of way) while the newer games are just uncreative rehashes of the same (but cool in an eye-candy kind of way). I suspect that most kids today are going to consider the Playstation 2 and XBox to the height of gaming, and will never truly appreciate the 8bit and 16bit games us old people love.

    10. Re:Something had to be said... by Thumper_SVX · · Score: 1

      Note that all of those games you mentioned (probably bar Populous) actually came rather late to the 16-bit party. I consider the 16-bit era to have begun in 1985 with the release of the Amiga 1000 and Atari ST. That's when I got my first Atari (didn't buy an Amiga until 1989). Although I know the 16-bit era continued up until about 1996 or so, the games you listed mostly were around 1990 or later (Syndicate was 1993!)

      The 16-bit era started to take a back seat to the 32-bit era around the same time Syndicate was released... mostly due to rapidly improving graphics cards on the PC platform... not to mention SoundBlaster and Adlib cards.

      All this is, of course, IMNSHO ;)

    11. Re:Something had to be said... by Jarlsberg · · Score: 1
      Wow, I thought Syndicate came earlier. I know Amiga 1000 was released in 1985 (and mine still works!), but it took a while for the 16 bits to dominate - at least until 1989, if I recall correctly. In the beginning, all we got was "improved" 8 bit ports, which had better graphics and sound (usually, but not always, though), but usually the same or worse gameplay. Atari ST did have an edge over the Amiga, and games were released for that machine first, but this changed from 1988-89 and onwards.

      So, I decided to look at games for the Amiga, sorted by year, but there are some odd results here: http://www.gamespot.com/games.html?type=games&plat form=24&mode=all&sort=release&dlx_type=all&sortdir =desc
      Another World came out in 1985? I can't remember that. Defender of the Crown I do remember, as everyone I showed it too were flabbergasted at the polished gameplay. Again though, I would say Dungeon Master really showed what the 16 bits could do. It's still impressive to this day.

  22. Politics by Quantum+Skyline · · Score: 4, Insightful

    Can't the same be said for newspapers with respect to political parties and politicians?

    1. Re:Politics by Anonymous Coward · · Score: 0

      No.

  23. Game Journalists are afraid to burn bridges by Anonymous Coward · · Score: 1, Insightful

    with Publishers and want to keep working in the field, so they write puff pieces..and the Author takes them to task for it..then doesn't name names or publications because he doesn't want to burn bridges and wants to keep working in the field?

  24. True of most journalism try blogs by Crashmarik · · Score: 4, Informative

    Heres a quick summary journalistic levels

    Trade Publications : worst of the worst would be given away if the publishers were allowed to by their advertisers. Most of the articles are either written by employees of the advertisers, the rest is the lowest cost possible filler.

    Review magazines: Especially true of car magazines but holds well for just about everything else. Toyota at one point asked what it would have to do be car of the year and was told buy out the issue. Its a little less blatant these days but no different. For game magazines ask yourself how every fisrt person shooter knockoff can have 4 to 5 stars or an 80% plus rating. Or how someone can select the most influential games of all time have them be 70% consolers and have half life as the rep for FPS games. Consumer reports is the exception but because they focus on so much their quality and conclusions arent as good as they could be

    General readership magazines: Review space is pretty much advertising. The Stuff in stuff didn't just wind up there. The toys in t3 arent just picked at random.

    Newspapers: Maybe, maybe not

    If you wan't good reviews find a blog with coments, and look for it to have trashed stinkers you know about. This is good for anything. I really wish I had done that before I bought a DSM-320 network media player, it pays for hard drives and just look at all the people that own space heaters oops Intel processors.

    1. Re:True of most journalism try blogs by deathguppie · · Score: 1

      For game magazines ask yourself how every fisrt person shooter knockoff can have 4 to 5 stars or an 80% plus rating.


      It's simple. Because just about every new big money game that comes out today is using the same level of technology, the same type of graphics, the same amount of work put into it.. etc. We just haven't had that big breakaway development that we had a few times in the 90's. The gaming world has figured out what people will buy and decideded, smartly to put thier money into that. No one is going to risk any huge sum of money and time on making anything over the top unless they can be sure their is going to be an equitable payoff in the end.
      --
      once more into the breach
    2. Re:True of most journalism try blogs by Crashmarik · · Score: 1

      You know about half of everything is below average

    3. Re:True of most journalism try blogs by Suddenly_Dead · · Score: 1

      Most blogs I've seen are usually completely taken in by hype (estimate: 90% or more). There are blogs and less popular review sites that present excellent reviews, but they're few and far between. Just generally saying "trust blogs" isn't any improvement.

    4. Re:True of most journalism try blogs by Anonymous Coward · · Score: 0

      What's wrong with Half-Life as the rep for FPS? Sure, other great FPS'es came before it (doom, wolf3d, quake, etc), but it raised the bar so high that even today, 7 years later, you are hard-pressed to find a better FPS.

      Add to that the massive modding community (CS, DoD, NS, and hundreds of other amazing mods), and I'd definitely say that HL deserves to represent the FPS genre.

      HL came out in 1998, and it is selling for $20.00 today. No amount of hype can do that.

  25. I dont' know about you but... by RyuuzakiTetsuya · · Score: 1

    ... I get all my news from GAMEST, Arcadia Monthly and Famitsu. I don't see the problem.

    --
    Non impediti ratione cogitationus.
  26. Journalists are in for a rightous trashing. by crovira · · Score: 4, Interesting

    And they deserve it. C-Net used to be honest, back when they had their TV show, but they turned into a Microsoft mouthpiece and everything was 'great, just great.'

    I don't mind when things DON'T get reviewed. There are understandable limitations of time, space and money.

    I DO mind when things are reviewed and it just reads like the press release from the company, and the reality is vastly different.

    That's when I stop reading.

    If you've nothing good to say, then say that you've got nothing good to say. Don't just blather on with the press release in one hand and the tatters of your integrity oozing through the fingers of the other hand.

    And if you play something and it SUCKED, I expect to hear about why you thought it sucked and what could be done so it didn't suck so hard.

    Sorry but lazy journalism is just PR work and payola.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  27. Video Game Media Watch by miller60 · · Score: 4, Informative
    If you're interested in video game journalism, check out the Video Game Media Watch blog written by Kyle Orland. Another good source of video game media criticism is GameDaily's weekly media column. Also worthwhile is the International Game Journalists' Association.

    In addition to pointing out all the bad journalism out there, these sites help identify blogs and magazines that strive to offer better writing and reviews. Visit those sites and click on a few ads. Marketing-driven articles continue to appear because game publishers pay the bills. That only changes if game mags and sites can develop business models where they are accountable primarily to you - their readers - rather than game companies.

  28. Re:Linus is insecure by Anonymous Coward · · Score: 0, Offtopic

    Hence why he carries a security blanket.

  29. Metacritic by Laconian · · Score: 4, Informative

    For game reviews I tend to go to Metacritic. Metacritic aggregates critical scores and generates an average score number, which is a valuable indicator of critical consensus.

  30. Poorly written, poorly edited by scowling · · Score: 4, Insightful

    This was among the most poorly-written "professional" opinion pieces I've ever seen. Does TG Daily not have a copy editor? Does this McKenna kid actually get paid to write?

    the formulaic, child-minded writing-for-the-lowest-common-marketing-denominato r style that encapsulates 99% of the mainstream videogame press

    Encapsulates? That word does not mean what you think it means.

    Starting in the most critical area of the videogame press's remit and where I have the most self-doubt about my own writings in the past

    Is this English?

    McKenna, I'm sure that you had point in there somewhere. From what I was able to decipher from your article, I'm pretty sure I agree with you, more or less. But I guarantee that you'd benefit from a couple of years of formal education in composition, and your work would certainly benefit from a couple of studious edits, preferably from someone else.

    And for Pete's sake, lay off the parentheses, ellipses, generalizations, overuse of subordinate clauses, overuse of multiple descriptive adjectives per clause, and the like. Thankfully, you didn't use "quite" or "a tad" as qualifiers. You did, however, use "rather" several times; those three qualifiers are among the strongest indicators of amateur writing.

    I'd sooner read well-written marketing copy than poorly-written criticism.

    --
    www.kitchengeek.com -- Nosh for
    1. Re:Poorly written, poorly edited by Anonymous Coward · · Score: 0

      Encapsulates, " 1. To encase in or as if in a capsule.
            2. To express in a brief summary; epitomize: headlines that encapsulate the news." No. 2 seems to fit.

    2. Re:Poorly written, poorly edited by fatphil · · Score: 1

      You forgot to add that the whole article could have been replaced with:

      """
      I hate the videogame press.
      So I don't read it.
      """

      And _everyone_ would have been demonstrably happier.

      --
      Also FatPhil on SoylentNews, id 863
    3. Re:Poorly written, poorly edited by scowling · · Score: 1

      Doesn't look that way to me, except in the most general sense. Good writing is about precision. He is referring to a type of writing that makes up or comprises the bulk of a genre of press. By using 'encapsulate', he is reversing the composition.

      --
      www.kitchengeek.com -- Nosh for
    4. Re:Poorly written, poorly edited by Anonymous Coward · · Score: 0

      Did you see the kid's picture? He is obviously mildly retarded. Give the 'tard a break! We'd all like to see you write better with 47 chromosomes.

    5. Re:Poorly written, poorly edited by joein3d · · Score: 1

      I whole-heartedly agree. Trying to decipher this article was painful. I really hope the author isn't getting paid for this drivel.

    6. Re:Poorly written, poorly edited by Anonymous Coward · · Score: 0

      I amazed that there is only one other comment mentioning how awful his writing is. I'm even more amazed that you actually got flack for that post.

      My favorite line in TFA was the one near the end, "I wouldn't expect an overnight change from the current superficial to a superfluous model of videogame journalism."

      Now watch the Brainiac/Wizard guy respond with the dictionary definition of superfluous as "Being beyond what is required or sufficient" trying to claim that the sentence makes sense.

      Hint: Look up the definition of 'connotation'.

    7. Re:Poorly written, poorly edited by h3llfish · · Score: 1

      I'd sooner read well-written marketing copy than poorly-written criticism.

      I really agree with that. Someone else mentioned the site videogamessuck.com. Lemme tell ya, it's not exactly wikipedia, in terms of the quality of content. It seems that allowing just anyone to write an encyclopedia works much better than allowing just anyone to write a video game site. At least it does in that particular case.

      I remember reading my guitar magazines when I was 17 and having it suddenly dawn on me that I had never read a bad review. I told myself that if the gear sucks, they just don't review it. That way, all the reviews can be good, and yet the sponsors don't get pissed off. How naive I was.

      Now my attitude is that reviews are usually only good for getting a sense of the product, of what the manufacturer was attempting to accomplish. Whether or not they accomplish that goal is usually a subjective judgement anyway. And the lesson I've learned the hard way over the years is: try before you buy. Don't give EA or whoever your money until you've actually played the game (IF then), because (to somewhat mangle Sturgeon) 90 percent of video games are crap. And the ratio for video game commentary is even less favorable to the consumer.

    8. Re:Poorly written, poorly edited by Anonymous Coward · · Score: 0

      I just love how he takes them all to task for being afraid of the Game Publishers, and losing valuable access, and then refuses to name names because, you know, he might need a job, and doesn't want to BURN BRIDGES in the industry!

    9. Re:Poorly written, poorly edited by toiletsalmon · · Score: 1

      I agree for the most part. My biggest beef with "New Games Journalism", or whatever they call it, and games journalism in general is twofold:

      1)The guy in TFA is correct: Too much marketing, not enough reviewing. Most of these guys are deathly afraid of losing their place in the "video game schwag" pyramid. That's where all this "Yes Man" behavior is coming from.

      2)Are all video game journalists pretentious assholes? Even this guy. I mean seriously, how frustrating is it when one of the few journalists telling the truth isn't even speaking English half of the time. I couldn't even make it all the way through the article.

      Here's what I want. I want an assessment on graphics, sound, controls, storyline, and overall game play. That's it. Professional reporters use ENGLISH to let you know what's going on. That's all I'm asking for. English! If I want to read a fluffy, flowery sonnet, I'll open up a poetry book.

    10. Re:Poorly written, poorly edited by Anonymous Coward · · Score: 0
      the formulaic, child-minded writing-for-the-lowest-common-marketing-denominato r style that encapsulates 99% of the mainstream videogame press
      >> Encapsulates? That word does not mean what you think it means.

      encapsulates: To express in a brief summary; epitomize: headlines that encapsulate the news.
      seems ok to me.


      And for Pete's sake, lay off the parentheses, ellipses, generalizations, overuse of subordinate clauses, overuse of multiple descriptive adjectives per clause, and the like. Thankfully, you didn't use "quite" or "a tad" as qualifiers. You did, however, use "rather" several times; those three qualifiers are among the strongest indicators of amateur writing.

      Please read Bill Stott's classic Write To The Point to help you cope with your obsessive prose/style/grammar insecurities.

    11. Re:Poorly written, poorly edited by scowling · · Score: 1

      seems ok to me.

      Only because you're not too bright.

      Please read...

      Please kiss my ass.

      --
      www.kitchengeek.com -- Nosh for
    12. Re:Poorly written, poorly edited by nothings · · Score: 1

      The word he meant was "encompasses".

  31. PQ, Gamespy et al. by mfh · · Score: 3, Interesting

    I remember back in the early days of Planet Quake, when Bastard (Basty) was running the site. This was of course before Gamespy transformed from being a little ping tool, into a giant marketing juggernaught. Quake lovers like myself would collect in #planetquake and chat about the latest mod, hang out on servers and submit news to contribute to the (then) growing online Quake community.

    I did a lot of mods myself. Some I would have liked to have finished, but the ones I did finish all collect dust now. (and some of them collected dust THEN)

    At the same time Bluesnews was also a great place to find out awesome insights to the whole Quake scene.

    Look at these two sites now, and all you can see is marketing.

    They both, arguably, sold out. I don't know why... maybe they like affording new computers from Alienware, or maybe they just like the concept of selling their souls. Another person who sold out bigtime was Dakota, the CTF guy that some of you might remember as the founder of Captured.com (which is now closed). He joined Gamespy and is running a large part of that company now. He used to post amazing CTF news, mods, tourney info and stuff.

    Vid journalists all get bought up by the industry.

    But the games changed, too. It used to be a lot of fun to play Quake or Thunderwalker on servers, but then other games came along and stole the show, thus putting an end to the tight-knit community. Each new game fractured the core community until, for quite a while, there was no cohesion.

    All good things come to an end, and I think that is how we really know they were good.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:PQ, Gamespy et al. by Anonymous Coward · · Score: 0

      How about getting your facts straight. Dakota hasn't worked at GameSpy for about 2 years now. And how did he "sell out"?

    2. Re:PQ, Gamespy et al. by mfh · · Score: 1

      How about getting your facts straight. Dakota hasn't worked at GameSpy for about 2 years now. And how did he "sell out"?

      Okay I guess I missed that, but can you please point me in the direction of the employee listing at Gamespy? Not really public knowledge, is it?

      Dakota traded Captured.com for a career with Gamespy. Captured wasn't paying any bills, and Gamespy did. How isn't that selling out? Obviously he had his reasons for leaving, but it still was a financial choice -- wasn't it?

      Selling out isn't always a bad thing. Sometimes it just makes sense -- but it's still considering finances over art. Dakota didn't have time to run Captured, and I think GSN pulled the plug because CTF readership fell off. It went from being a kind of early blog to being a news site, to being a p1mp subsection of PQ, to being DOA. Is Dakota happy with that lifecycle? I doubt it.

      But the bulk of my comment was simply a reply to the person who wanted to know how video game journalism has progressed, and it's really on point in my opinion. The whole games industry has gone very corporate/bottom line, and I think it sucks.

      Looks like Dakota did leave GSN, and from his sig, here is where it looks like he went. If anything, this proves he sort of felt like getting away from GSN, and seeing that he's not doing games related stuff, maybe he had a change of heart?

      --
      The dangers of knowledge trigger emotional distress in human beings.
  32. Re:Video game "journalism" as bad as Moto"journali by TubeSteak · · Score: 1

    What's your point? Every industry has its magazines that are nothing more than repackged advertising. In some industries, that is actually a good thing. People buy certain magazines for the adverts.

    I'm not sure how or why you're comparing PC Games with Motorcycles.

    You can get a full experience of (most) PC Games with several days of dedicated play.
    How can you expect a comparable review of a motorcycle?

    Off the top of my head, the best reviews I can recall are where Caranddriver takes a car and makes it a daily driver for x0,000 miles.

    --
    [Fuck Beta]
    o0t!
  33. Actually... by i+kan+reed · · Score: 1

    I've found a refinment of this, which actually works exceptionally well at finding good games. you find somone who is an absolutely ravenous fan of the game and then seeing how often they spell words such as "u" or make immature arguments about other games. A 0 out of 5 randomly sampled people tends to indicate a game worth playing, assuming one tolerates the genre in the first place.

  34. No, it's not always this way by cbreaker · · Score: 1

    Some reviews are good. The ones done by journalists that have some experience in the general field of journalism. They know how to write something interesting and meaningful.

    The problem with "Internet Journalism" is that for the most part, you don't need any of those qualifications. You can pretty much just pick up a keyboard and write and article. I'm surprised at the loads of junk you find on the "big" game review sites to tell you the truth - you'd think they would want people that can write well. But I guess they don't really care, as long as people come to the sites.

    I believe that most game reviews are childish, boring, redundant, and seemingly written by high school kids. While a review is, by it's very nature, an opinion piece of sorts - many of these game reviews are simply too opinionated and biased to be considered anything but a weblog. Unfortunately, they're not presented as such.

    Even the hardware review sites like C|Net are really horrible at accurately reviewing anything. They'll get facts wrong, they won't figure out a feature so they say it's not there, etc.

    Just like anything else, you just need to understand the source and know that anything published online should be viewed with a level of skepticism.

    --
    - It's not the Macs I hate. It's Digg users. -
    1. Re:No, it's not always this way by BenjyD · · Score: 1

      It does worry me that the art of writing - writing something that is enjoyable to read for the use of language alone - is virtually dead on the internet.

  35. To the author... by RoffleTheWaffle · · Score: 4, Insightful

    ... I say, "Thank you."

    I've been telling my friends this kind of thing for a while... My opinion of the video game industry at large is already very negative, and my opinion of their bitches - yes, I said bitches, because that's what your usual video game journalist seems to be; an unwitting, unwilling bitch of a the magazine's marketing department and the 'big studios', fellating video games and companies he or she may not even like - in the press is even worse. This article sums the case up nicely. Video game magazines suck.

    To restate some of the points made in the article, the average 'professional game reviewer and journalist', whose job it is to insult our taste and intelligence with their awful articles and reviews, is very juvenile and apparently unskilled in the field of journalism in general. This may or may not be an accurate portrayal of their skill as journalists - they may in fact be instructed to convey themselves as though their balls have yet to drop - but it doesn't make me think higher of them, considering that they appear to be lowering themselves to the level of mere children in order to please the marketing department. I can barely stomach most video game journalism, because it sounds like I'm listening to a pretentious, hyperactive twelve year old rave on about a new game his parents bought for him and then compliment his own 'skill' as a gamer, even though he hasn't played the game past the first level yet, and probably can't. I know the magazines are trying to relate to teens and pre-teens, because that's where the money's really at... but give me a break. This isn't 'PSM 4Kidz!'. This is supposed to be a witty, intelligent, professionally written publication, not some snot nosed brat's 5th grade English project about what video games he got for Christmas.

    The reviews really get to me in particular. The previews, too, because they're so vapid and superficial, often praising only the visual elements of the games instead of telling me whether or not I'll be able to enjoy it sober, but the reviews are the best. My friends are frequently let down by the magazines, and yet they still eat it up. (Shame on them.) Each time it's the same story. They get hooked in by the hype in the previews, read these amazing reviews, and then go buy the game... And what happens? Two out of three times the game sucks ass, and they wind up feeling cheated. The reviews are, in my eyes, commercials. They're written like commercials, they flow like commercials, the pages are even set up like commercials. This is advertising, not an honest review, and it shows. Sometimes the reviews aren't even remotely accurate, falsely portraying certain elements of the games they cover to make them look better. This is why I wait to read user reviews of games online or learn about them through the grapevine. I'd rather learn about a game from somebody who has actually played it, not some two-bit hack of a journalist who's essentially being paid to lie.

    Hearing this all come from a real insider - an actual video game journalist - is very refreshing, and I'm glad that he's finally coming clean about it with himself. That's the kind of honesty I'd like to see more often in the publications! Movie reviews could use a bit of that, too, but that's another story for another day. This guy really hits the nail on the head, and it's good to see a reviewer do some reviewing of his own, and take a good look at his work and what he and his colleagues have really been contributing to... It's a shame he might not have a job much longer. Maybe he'll go and start his own magazine or something...

    1. Re:To the author... by emarkp · · Score: 1
      that's what your usual video game journalist seems to be; an unwitting, unwilling bitch of a the magazine's marketing department and the 'big studios', fellating video games and companies he or she may not even like - in the press is even worse.
      Hey! Who are you calling "unwilling"?
  36. Three words: by xx01dk · · Score: 1

    Computer Games magazine. Written by adults, for adults. Go ahead, check it out next time you're at B&N or Borders, read a review on a new game, then shuffle over to PC Gamer or CGW and read a review about the same game. You'll see what I mean.

    http://www.cgonline.com/

    --
    There is simply too much glass..
  37. Edge and Next-Generation by clintkelly · · Score: 1

    The British magainze Edge is pretty decent. There was a US version called Next-Generation that I read about 5-10 years ago, but I don't think it sold very well and it eventually went away. Next-Generation was actually pretty stingy with their five-star ratings in their early days, and the writing was excellent.

  38. I remember a few years ago by rylin · · Score: 2, Insightful

    A couple of years ago when I was working with a big (gamespy-big, at the time) computer-game network.
    We received a review-copy of a bull-riding game.
    The reviewer in charge of the genre was amazed by the pure idiocy behind the game, and reviewed it VERY thoroughly - it got 4% on our review-scale.
    We didn't actually believe we'd ever get another game from that publisher (ever), but lo and behold; we did.
    The second time around, they scored 18% (mainly due to music by Lynyrd Skynyrd..).

    My point?
    There are sites writing honest reviews - most of them go offline due to financial reasons.
    In other words; when you find a site you like - let their editors know, and do your damndest to keep them alive.

  39. Great Article! by jgbishop · · Score: 1

    I whole-heartedly agree with this entire article. I used to subscribe to Computer Gaming World, one of the finest computer gaming rags I was ever exposed to in the early 90s. But the writing degraded into juvenile drivel; employees were seemingly let go (Loyd Case being one fine example), and fewer and fewer staff members had to cover more and more stories. The apathy of these people was apparent, as each article got dumber every month.

    So I stopped my subscription. I was unwilling to put up with the crap I was reading. Many of today's websites aren't that much better, and I only glance at reviews now (usually by zipping to the end to get the "final verdict"). Here's to hoping that someone will catch on and start writing a decent magazine (or whatever other piece of media) so that consumers can make sound, educated decisions.

    --
    Go, and never darken my towels again! -- Rufus
  40. Drivel by mustafap · · Score: 2, Informative

    I write for a magazine, 2000 words per article each month. I wish I had this guys skill at writing absolutely nothing in 976 words. It would save me days each month

    Nothing to see here, move on.

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    1. Re:Drivel by Anonymous Coward · · Score: 0

      "I write for a magazine, 2000 words per article each month. I wish I had this guys skill at writing absolutely nothing in 976 words. It would save me days each month. Nothing to see here, move on."

      The truth hurts don't it bitch! When did your dreams die, when did your hope flame falter? When did you become an industry whore and instead of helping make games better decide you would rather suck at the rancid teat of porcine marketeers who shit where they eat? When exposed to the light of day, the festering vermin of the dark slither away to the dark and the damp, unable to countenance the blinding truth.

  41. How to fix this? by grumpygrodyguy · · Score: 1

    1) Create an indexed customer review structure like newegg's
    2) Implement a strong moderation system like Wikipedia's
    3) Find a way to compensate and reward outstanding reviewers.
    4) Make this service easily accesible and simple to use.
    5) ...
    6) Consumers profit huge.

    If a system like that became popular(and useable) it would force game publishers to hire better talent and more of it, instead of using 30% of their production budget to brainwash us into buying their 3rd rate products.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  42. Lie? Difference of opinion. by sarge+apone · · Score: 0

    Am I the only one who felt blatantly lied to about this game? ... When I sat down to play it I found it to be a boring rehash of the last game.

    That's called a difference of opinion, not being lied to. Ebert & the other guy don't lie to you when they say an artsy movie is excellent, but you found it to be a rehash of an anime movie in your collection.

    ... Clipping and other graphic glitches ....
    This could be the problem with video game journalism: story/fun-factor vs technical issues. If I give 4 stars to a low budget movie with a good story, great acting and an obvious amateur look and feel, does that compare to a 4 star big budget movie with a good story, great acting and a professional look and feel?

    How many of your favorite all-time games had a great story and very poor graphics?

  43. Oviously this guy does not know videogamessuck web by Anonymous Coward · · Score: 0

    lol

  44. Lacks standard journalism skills by rickmus · · Score: 1

    As a developer in the video game industry, every year I'm disappointed in the consistency of reviews as well as general fact checking. I've had a reviewer downgrade the score of one of my games because his cd rom drive was faulty. Recently, a review completely made up a name of a developer on the game, switched the job positions of another role, as from doing an 'interview' - well, some one wasn't paying attention. Generally, most previews of games have 'facts' that are completely made up. This later hurts us because we are now not 'including features promised'. In all, the whole video game journalism industry is a bit corrupt, in that they know that if reviews are too low, they won't get ad revenue.

  45. PC Gamer by TubeSteak · · Score: 3, Interesting
    PC Gamer recently got a new Editor-in-Chief

    I'm not sure if he wrote it or not, but the first page of the reviews section was about their ratings system.

    They sum up readers perceptions of game ratings, like this:
    • 95% and higher Great and/or "biased"
    • 90%-94% Good, but should've been rated higher than Doom3/Far Cry/HalfLife 2
    • 80%-89% Crap
    • 70%-79% Really Crap
    • 0%-69% Total Crap and/or "biased"


    I'm sure it's somehow relevant.
    --
    [Fuck Beta]
    o0t!
    1. Re:PC Gamer by Stormwatch · · Score: 1

      *chuckles* True that. Makes one wonder what's the point of percentages on reviews. I think a star rating, one to five, is more reliable - ironically, for being less exact.

    2. Re:PC Gamer by SamSim · · Score: 1

      My idea for a solution to this situation is to rate all games on a scale with no upper limit. The best game in the world ever might get 99 arbitrary points. But when it is inevitably surpassed? Give it 130, no harm, no foul. As games get progressively better the scores get progressively higher, avoiding the clustering problem.

    3. Re:PC Gamer by TubeSteak · · Score: 1

      That's a pretty dumb idea. It doesn't allow for comparisons to happen between old and new games.

      I mean, people seem to think anything less than 90% is crap, so how're they going to compare 99% with 145%?

      P.S. I was looking at your six 'proofs' of why .99 repeating = 1 and the third 'proof' has one glaring error. 9x doesn't equal 9.

      You get 8.999...1, not 9

      this assumes that x is the same variable as the one you're using for 10x (which isn't necessarily a valid assumption)

      --
      [Fuck Beta]
      o0t!
    4. Re:PC Gamer by SamSim · · Score: 1

      I didn't say anything about percentages. I'm talking about arbitrary points. "100" on the scale doesn't necessary mean anything. You could re-scale it so that "43" has the same meaning. A percentage scale implies a definite upper limit on how good a game can be - which is precisely what I'm against. How will they compare 145 points with 99 points? Obviously the first game is much better than the second one.

      To go off-topic: There's no such number as "8.999...1". The nines go on forever, there's no end to put the one on. Also, I don't see how you can argue that 9.9999... - 0.9999... isn't equal to 9. Do the long subtraction. It works.

      And x is the same thing all the way through. That's basic algebra.

  46. Re:Shocking! Reviewers etc bending to the producer by Coriolis · · Score: 1

    Oh, an anonymous coward is being intellectually lazy and cynical about an article on slashdot, whilst forgetting that it's also a site for general discussion about things that geeks care about. Colour me suprised. Why is this news?

    --
    Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
  47. I totally agree by Psx29 · · Score: 1

    There just hasn't been a good game magazine. Especially considering that I buy solely imports and there are no longer any magazines that offer reviews of any kind on import games. And import magazines are actually more annoying to purchase than the games in many ways...and they're not necessarily that great either. So really if I could get a band of people together and write something that actually sounds decent and has a nice layout for a game magazine I could be rich eh?

  48. Thank goodness someone said it. by cgenman · · Score: 5, Interesting

    As a person who earns his living making video games, video game reviewing has always been a sore spot.

    We read all of the reviews. All of them. IGN, Gamespot, Famitsu, Edge, Joystick101, The Atlanta Herald... you name it we've read it. This is where we get our impresson of people's impression of the game. This is where we get fodder to make alterations to future games. And you know what, it's disheartening when nearly every review gets at least one thing factually wrong. It's disheartening when the reviewer clearly hasn't played more than 15 minutes into the game that you just spend 16 months creating. And it's disheartening when the reviewer keeps talking about boobies and poop and fart jokes like he was a 12 year old on the playground.

    One of the most insightful pieces I've read talked about how Half-Life 2 used darkness to symbolize safety and bright, light areas as a sign of danger. But this was Game Developer magazine talking about art direction, not a reviewer talking about the game itself. Maybe it is too much to ask for a reviewer to take as in-depth a look at a game as a developer would, but there is direction to be had here. Compare and contrast with other titles, plot developments, gameplay structures, etc. Give insight into what the developers were trying to achieve and what they created. Put the game into context. Even Ebert will delve a little bit into the movie school theory behind the movies.

    Even as simple sources of opinions, reviewers frequently fall down. Afraid of "offending" any publishers, they don't say anything negative about certain titles. Afraid of stepping out of line, they keep their scores in line with everyone else's. I saw a review the other day that said "X may very well be the best game available on the PS2." He then gave it a 70%, same as everyone else.

    There is a lot of room for innovation and insight in video game reviews. Hopefully somebody will pick up that opportunity and run with it.

    1. Re:Thank goodness someone said it. by Anonymous Coward · · Score: 0

      This is a bit off-topic, but I'd be very interested in reading the article about Half Life that you mentioned. Could you post a link to it, please?

    2. Re:Thank goodness someone said it. by brumby · · Score: 1

      And you know what, it's disheartening when nearly every review gets at least one thing factually wrong. It's disheartening when the reviewer clearly hasn't played more than 15 minutes into the game that you just spend 16 months creating.

      And it's disheartening when you know that later reviewers will copy the factual errors from earlier reviews.

      Stung us badly on a racing game we did a few years ago. First review to come out missed the big 'Car Options' menu that came right before the race, and bagged the game for not including ways to customise the car. The next half a dozen printed reviews were all 'dissappointed' that we hadn't included car customisation.

      I was dissappointed that I'd wasted so much time on a feature they were clicking through without noticing. Maybe I should have made it an EULA giving me the right to sue anyone who reviewed the game without playing it.

    3. Re:Thank goodness someone said it. by frohike · · Score: 1

      Do you work at Harmonix?

      I just wanted to say, Frequency and Amplitude are high in my list of "best games ever" and I *still* play them regularly, even after beating Cosmonaut Zero finally. ;) The power-ups were even the inspiration for the PvP effects in Feet of Fury.

      Thanks :)

      (yes, sorry moderation-power people, I know it has nothing to do with videogame journalism... :)

    4. Re:Thank goodness someone said it. by WWWWolf · · Score: 1
      It's disheartening when the reviewer clearly hasn't played more than 15 minutes into the game that you just spend 16 months creating.

      Okay, I'm getting sidetracked here...

      Know what's even more disheartening to me as a game fan? I stopped watching game TV when I realized what these people were doing: Okay, the game makers spent several months or even years making a game. These people cherish the game for one five-minute appearance. (Three of which are spent showing kEwL pre-rendered FMVs from the game.) And in the remaining time, they have barely enough time to say whether they think the game was good enough to spend money on. If I were to be a pessimist and say the success of the game hinged solely on these reviews, I'd say it'd be absolutely sickening to think how they treat the games. Game TV show crunches a game that took a long time to make, and for everyone who bought it, a month or two's evenings to play through, into a three-sentence review, says it was "kind of okay" and slaps it some semi-arbitrary rating, and that's the last we'd hear of the game, ever. (And frequently is, if you rely only in this TV program to get your game information!) What kind of message does this program give? "We're drowning in games, make less of them" to the publishers and "we don't care enough of these games to demand our producers to get us more air time to do this properly, so all you get are really chopped reviews, sorry", secondly, to the viewers.

      TV is the worst possible medium for game reviews, you just can't cram information about, say, five games to a 30-minute weekly program. It's a little bit better medium for in-depth stuff like interviews, documentaries and like.

    5. Re:Thank goodness someone said it. by cgenman · · Score: 1

      Thanks. I'll let the guys know that you liked it.

      We actually have a soft spot around the office for "Typing of Fury" mode. To this day it is the only dancing typing game we've managed to find.

      - Chris

    6. Re:Thank goodness someone said it. by Winterblink · · Score: 1

      Look no further than the XBox 360.

      A friend of mine and I went through several different sites which reviewed the launch titles, and could NOT figure out any kind of logic that would indicate how they came up with their final scores.

      Everyone marked games well with scores well over 75% across the board (or perfect, as in the cased of the idiotic 1up), yet also had a lot of negative things to say. The gameplay was too short. The graphics weren't all that next-gen or looked too plastic. The AI sucked. The online play was horrible and buggy. The framerate chugged frequently.

      So why mark a game over 85% if a similar game on the current generation gets a much worse percentage with the same gripes? What little faith we had left in gaming journalism was all but whittled away by the time we finished chatting about what we'd seen.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  49. Re:Video game "journalism" as bad as Moto"journali by Dun+Malg · · Score: 1
    You can get a full experience of (most) PC Games with several days of dedicated play. How can you expect a comparable review of a motorcycle? Off the top of my head, the best reviews I can recall are where Caranddriver takes a car and makes it a daily driver for x0,000 miles.

    FWIW most biker rags tend to review only the aspects of bikes that can be figured out in a couple hours of riding, and then only because that's what their readership is interested in. Unlike cars, bikes tend to be a luxury purchase rather than transportation. Riders are generally more interested in 0-60 times, weight distribution, maneuverability, etc. They don't care how the bike will be in 20K miles because they're probably going to sell it after 10K.

    --
    If a job's not worth doing, it's not worth doing right.
  50. I agree with what he says for the most part by MysteriousMystery · · Score: 2, Interesting

    The video game industry and media are not like other medias, this is particularly with regard to things like Previews and Reviews. As he mentions video game magazines are 1/3 or more filled with previews. Having worked in the print side of the video game media in the past I can tell you that you can't say anything negative about a product in a "preview" without being complained at by marketing managers, product managers and PR people all of whom will threaten to withdraw advertising or support from your publication if you continue to do so since the game is only a preview. Similarly relationships with game companies are always tense, generally speaking games are ranked on a scale of 5-10 not 1-10. A game rated 5 is as good as being ranked 0 since the average game (use gamerankings.com which indexes magazine and large website reviews as an example) gets around a 7. The reason this is the case has a lot to do with the fact that if a company comes back to you as a reviewer (or your editor) and says "We're upset our game was given score X" your editor can always say "Well, 5 out of ten is average" when in reality it's not.

  51. Doom 3 and Half-Life 2 by c_spencer100 · · Score: 1

    A prime example of this is Doom 3. Once some of the original preveiws gave it a luke-warm reception, it seemed that everyone of other websites had somewhat of a "copy-cat" opinion of the game. Granted the game wasn't perfect, but after so much, they seemed to be nit-picking. It really came off as the usual cheesy "cater to the crowd", and dogpile the unpopular guy.
     
    An exampled on the positive end of the spectrum was Half-Life 2. Yes the game has many strong points, but it's almost as if the reviews were afraid to mention the weak ones (at least with the same strong emphasis that was put on Doom 3's shortcommings). The fact that the game was short, had server problems on launch, slight ambiguity in the storyline, and was far too easy for a $55 game was barely even mentioned, and the game was hailed as the greatest of all time.
     
    My point is this: the majortiy fo the game reviews suck, because in order to truely give a good reveiw, you have to be impartial - not report what you think the public wants to hear.

    1. Re:Doom 3 and Half-Life 2 by quintesse · · Score: 1

      But that's just it, they still didn't dare giving Doom 3 the score it deserved which should have been a lot lower than whatever anybody was giving it. It might look nice but it must have been the worst ID-offering yet.

      And HL2... well yes, it wasn't as good as it might have been but it was pretty darn fun, at least a whole lot more worthy of my money than Doom 3!

      Look at IGN for example, so yes you can see that the valued Doom 3 (8.4) less than HL2 (9.4) but the difference just isn't big enough. I agree that HL2 was too short and maybe too easy (although I prefer too easy instead of too difficult) but in the end I was at least wishing for more, with Doom 3 I was bored out of my skull after the first hour! (don't tell me the same old demons kept scaring you all throughout the game, after a while you just know that the dark corner you see ahead will have one of them waiting for you)

  52. The PC Gamer CIV4 example by GISGEOLOGYGEEK · · Score: 2, Interesting

    PC Gamer prides itself in writing reviews when a game comes out, not waiting for patches since when you buy the game, you're stuck with it for weeks if it is a lemon until a patch finally arrives, thus encouraging publishers to not release a game til its ready.

    I'm not sure when the last time they actually followed the practice was, but i'm guessing it's been years.

    Take CIV4 for example.

    I did them a favour of informing them of how a significant percentage of gamers could not play the game because of brutal bugs that get worse as the game progresses. And I warned them that if they ignored it, they'd loose me as a reader as well as everyone else I could pass the word on to. They obviously didn't care.

    For many, excitedly buying CIV4 when it came out meant nasty graphics problems ending in a crash to desktop or bluescreen. Playing with the large map settings made the game entirely unplayable beyond the early stages with turns that took exponentially longer until the crashes happen.

    For at least 2 months gamers were subjected to this bullshit with almost no word out of 'gaming god' Sid Meier's Firaxis.

    Then what do you know, a miracle happened. A patch was released and the game became playable, and was finally the game we expected.

    I think it was the next damn day (gee what a coincidence) that I found the PC Gamer issue with a massive review suddenly now available which expounded on what an incredible game it is, gave it a very high mark in lines with the past CIV games ... and spent only about 2 sentances describing that the game may have been released early in an 'unpolished' and 'slightly buggy' state !!!!

    They mention that a few gamers had posted about problems in a forum. No mention was made about the wide spread crash to desktop problem. This game deserved a mark in the low 40's, not mid 90's.

    It's total bullshit. hundreds complained on the CIV4 fansite forums. hundreds tried to find any link between their hardware and the crashes ... which there was none, it was purely buggy programming. hundreds were very pissed off that they had trusted the great Sid Meier name and been screwed over simply so that CIV4 could launch before AOE3.

    So I'm sticking to my word. I'm not buying PC Gamer anymore and several of my friends are doing the same. A couple of them are serious CIV fans and will not be giving their money to Firaxis over the way they've treated their fans.

    --
    George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    1. Re:The PC Gamer CIV4 example by Caspian · · Score: 1
      I did them a favour of informing them of how a significant percentage of gamers could not play the game because of brutal bugs that get worse as the game progresses. And I warned them that if they ignored it, they'd loose me as a reader as well as everyone else I could pass the word on to. They obviously didn't care.

      The word you wanted is "lose".

      Mod me down if you must, but it's important that intelligent people understand basic English vocabulary.
      --
      With spending like this, exactly what are "conservatives" conserving?
    2. Re:The PC Gamer CIV4 example by GISGEOLOGYGEEK · · Score: 1

      Wow, all the spelling and grammatical errors in my post and you chose to pick up on lose / loose?

      I may be sloppy, but it's obvious that you simply think you have some understanding of the Queen's English with little idea of the bigger picture.

      That picture of course consisting of a redwood sized broomstick being lodged up your ass.

      --
      George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    3. Re:The PC Gamer CIV4 example by Caspian · · Score: 1

      I have no patience any more for reactions like this. I didn't sit through years of boring and repetitive schooling to have highly intelligent computer professionals and hobbyists-- who also sat through the very same sort of mind-numbing training-- criticize me as a "Nazi", a "pedant", or "having a stick up my ass" for merely expecting a basic standard of writing ability.

      Have some fucking self-respect, and use the correct words.

      --
      With spending like this, exactly what are "conservatives" conserving?
    4. Re:The PC Gamer CIV4 example by GISGEOLOGYGEEK · · Score: 1

      And the hypocrite parade starts!

      You have no patience ... yet you take the time to post the most off-topic anal-retentive reply I think I've ever seen over a simple spelling mistake.

      If you can't handle your poor choices in life that led to years of boring and repetitive schooling just to get your own shit thrown back in your face then open your self-righteous eyes ... don't throw the shit in the first place!

      Exactly what drugs are giving you the idea that I used the words "Nazi", "pedant" or "stick" in reference to you? ... The first two words I did not use, and the last word was clearly "a redwood sized broomstick" ... not "stick".

      If you insist on arguing over my supposed writing problems, then ...

      "have some fucking self-respect, and use the correct words."

      --
      George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    5. Re:The PC Gamer CIV4 example by Perky_Goth · · Score: 1

      it's worse. for some it only became playable after a user created a patch. And by playable I also mean at more than 3 frames per second.
      then they release the 1.52 patch, which should supposedly do the same thing, yet it's still slower and still has problems for a few people.

      Game of the fucking year, indeed.

    6. Re:The PC Gamer CIV4 example by Jarlsberg · · Score: 1

      FWIW, I bought Civ4 on release and have not applied the patch yet, but have completed dozens of games without problems, even on large maps. I've had one CTD, but that's about it.

  53. pointlessness? by slunk1 · · Score: 1

    what about the pointlessness of writing about the pointlessness of gamer journalism... don't we all know this already?

    1. Re:pointlessness? by Anonymous Coward · · Score: 0

      Apathy begats apathy? Continue that line and we'd all just laze about all da... hmm... yes, damn pointlessness of the pointlessness!

  54. Computer Gaming World by ScottCooperDotNet · · Score: 1

    Remember when Johnny Wilson was Editor in Chief of Computer Gaming World, and the mag was on cheap paper? I'd gladly take cheap paper over cheap words.

    1. Re:Computer Gaming World by magicmonster · · Score: 1

      When I used to play games a few years ago, Computer Gaming World was my magazine of choice. Very well written, and written by people who really played the games.

  55. Hey braniac, time to see the wizard by oGMo · · Score: 1
    the formulaic, child-minded writing-for-the-lowest-common-marketing-denominato r style that encapsulates 99% of the mainstream videogame press
    Encapsulates? That word does not mean what you think it means.

    2. To express in a brief summary; epitomize: headlines that encapsulate the news. Fits just fine!

    Starting in the most critical area of the videogame press's remit and where I have the most self-doubt about my own writings in the past
    Is this English?

    If you read beyond a 3rd-grade level, yes it is. Start by looking up the noun form of "remit". The "and" conjuction does not join an independent clause ("where I have the most self-doubt ..." is dependent) and therefore does not deserve a comma. It's a long sentence, but I think if you study it enough, it'll be clear.

    Maybe if everyone was sufficiently literate, there'd be less of the craptastic journalism that the article decries.

    McKenna, I'm sure that you had point in there somewhere. From what I was able to decipher from your article, I'm pretty sure I agree with you, more or less. But I guarantee that you'd benefit from a couple of years of formal education in composition, and your work would certainly benefit from a couple of studious edits, preferably from someone else.

    I think you've got that reversed. And maybe that's the reason he's writing the article and you're writing incorrect comments on slashdot.

    I'd sooner read well-written marketing copy than poorly-written criticism.

    As your comment shows, the mainstream press panders to idiots for a reason: they've got a wide audience.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Hey braniac, time to see the wizard by scowling · · Score: 1

      Already answered the "encapsulates" bit elsewhere. No, you're wrong. And no matter how you slice it, the "remit" sentence is poorly constructed at best and nonsensical at worst.

      If you want to criticise my criticism, at least have the ability to do so. Mere unsupported assertion isn't going to cut it, particularly when you haven't got clue #1 as to what you're talking about.

      --
      www.kitchengeek.com -- Nosh for
    2. Re:Hey braniac, time to see the wizard by oGMo · · Score: 1
      If you want to criticise my criticism, at least have the ability to do so. Mere unsupported assertion isn't going to cut it,
      See the following:
      particularly when you haven't got clue #1 as to what you're talking about.
      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:Hey braniac, time to see the wizard by scowling · · Score: 0, Flamebait

      I supported my assertions, and I know what I'm talking about. I sold my first feature article more than twenty years ago. I have years of professional editing experience. You're some punk without a clue and with an axe to grind -- probably a friend of the kid in question. If you can't take it, don't dish it out.

      The linked article is badly written. I have more than adequately explained why. You are more than welcome to disagree. You'd be wrong (and are wrong), of course, but that's your issue, not mine.

      --
      www.kitchengeek.com -- Nosh for
    4. Re:Hey braniac, time to see the wizard by Anonymous Coward · · Score: 0

      Having followed this thread as a lurker, the only point you've made is that you're an arrogant, pedantic tool. The world does not need you as it's grammar checker, as we are communicating effectively on our own.

    5. Re:Hey braniac, time to see the wizard by scowling · · Score: 0, Flamebait

      Whether the world needs a grammar checker is less than irrelevant. The kid in question does.

      What you need is a pair of balls and two functioning brain cells.

      --
      www.kitchengeek.com -- Nosh for
    6. Re:Hey braniac, time to see the wizard by Anonymous Coward · · Score: 0

      There's no apostrophe in the possesive "its." Your sentence should read, "The world doesn't need you as its grammar checker..." Now doesn't that convey your meaning more clearly?

    7. Re:Hey braniac, time to see the wizard by Anonymous Coward · · Score: 0

      How can something be less than irrelevant? Is there some kind of anti-relevance that destroys actual relevance?

      Oh, oh! You mean "dark relevance," the force that, while invisible, actually holds an argument together.

      Brilliant. You get the Leo Strunk award for effective prose.

    8. Re:Hey braniac, time to see the wizard by scowling · · Score: 0, Flamebait

      It's called hyperbole. I get the fact that you have difficulty with rhetorical constructs common among people who are old enough to have grown a man's hair, but igorance is no excuse for beliigerence to one's betters.

      --
      www.kitchengeek.com -- Nosh for
    9. Re:Hey braniac, time to see the wizard by Anonymous Coward · · Score: 0

      I supported my assertions

      No you didn't.

      I sold my first feature article more than twenty years ago. I have years of professional editing experience.

      Argument from authority doesn't do much for me, sorry. Besides, I don't believe you for a second. A professional editor would write "you haven't got clue #1 what you're talking about" (or, for that matter, be more than 20 years old)? Please.

      You're some punk without a clue and with an axe to grind -- probably a friend of the kid in question.

      Accusations like this paint you in a very poor light. Someone can't disagree with you unless they have a personal investment in the matter? oGMo has presented his arguments clearly. His tone may have been harsh, but it was only a reply in kind. Your initial post was a hateful tirade without peer in this thread, and you should be able to take criticism of it without losing your face (assuming one doesn't think you lost it with your initial post already).

      If you can't take it, don't dish it out.

      Now that's ironic.

      The linked article is badly written.

      This I actually agree with. I just don't think you have successfully demonstrated why. Nor do I think people need to take "years of formal composation" to write opinion pieces, or that oGMo is deserving of your ad hominems just because he's pointing out that you're unable to grasp basic grammar.

      You are more than welcome to disagree.

      If you really think so, consider a change of attitude in how you reply to his posts. As of now, you don't really present yourself as open to any form of discussion whatsoever. All you can offer are vague and unsubstantiated accusations of him having some sort of relationship with the person who wrote the piece, and similarly conspiratorial, and quite ridiculous, accusations. Pathetic, really.

      You'd be wrong (and are wrong), of course, but that's your issue, not mine.

      I used to hear people say that exact line every now and then back in high school. Your inability to keep even a modest calm in a slight disagreement on an internet message board gives you away. You're not an editor with 20 years of experience. You're an angry little kid.

      And this single post is all I'll waste on you. (I'm not the other AC.)

    10. Re:Hey braniac, time to see the wizard by Anonymous Coward · · Score: 0

      Hi there!

      I suggest you re-read your comments. Someone who claims editing experience should be able to spell beligerence. Please look up the definition of hyperbole.

      The article was badly written, and oGMo is a jerk. Unfortunately, you have proven here that you also write badly, and are a jerk.

    11. Re:Hey braniac, time to see the wizard by scowling · · Score: 1

      Hi there!

      Thank you for pointing out my typos. While I suspect that you expect perfection from others, I have accepted that fact that I am not perfect. I would, however, suggest that if you're going to tell me how to spell "belligerence", that you should spell it correctly when you do so. I also made a typo on "ignorance". These are typos, not errors due to lack of ability.

      Lastly, I know what hyperbole is. I'm pretty sure that you don't.

      Yes, I'm a jerk. This is not relevant. No, I don't write badly, but thanks for the chuckle.

      --
      www.kitchengeek.com -- Nosh for
    12. Re:Hey braniac, time to see the wizard by scowling · · Score: 1

      our inability to keep even a modest calm in a slight disagreement on an internet message board gives you away. You're not an editor with 20 years of experience. You're an angry little kid.

      Whatever you want to believe, Chuckles. I didn't throw the first punch and have defended my posts honestly, calmly and personally, without hiding behind the shroud of anonymity. My name and resume are only two clicks away.

      Forgive me if I don't take your unsupported (and blatantly false) accusations seriously.

      --
      www.kitchengeek.com -- Nosh for
    13. Re:Hey braniac, time to see the wizard by Anonymous Coward · · Score: 0

      Hi again.

      "Beligerence", oh my. Would you lend me a plaster for my foot, I appear to have shot a hole in it?

      Your post about calmly defending yourself was rather funny, I read it just after the "kiss my ass" post.

      P.S. Typos reflect a lack of editing ability.

    14. Re:Hey braniac, time to see the wizard by scowling · · Score: 1

      P.S.: No, they don't. They reflect only a lack of care when taking 30 seconds to post a message to a blog. Besides, no editor edits his own work.

      Your ability to judge my state of mind -- calm, agitated or otherwise -- is uncanny. James Randi has offered a million dollars to anyone who can show evidence that they have psychic gifts. Give him a call.

      And feel free to keep coming back for more.

      --
      www.kitchengeek.com -- Nosh for
  56. I felt this way since MGS2 by 91degrees · · Score: 1

    What got me was the marketting for Metal Gear Solid 2. Talking about how the original rocked the world the original, with it's astounding graphics, and "movie-like story2. Come on - Even by PS1 standards, the game didn't look astounding, and the plot was paper thin with terrible acting, exisiting only to give context for the game. I mean I'm sure it was a pretty good game, but that was because of the original game mechanics. Yet most of the reviews I read seemed to be happy to parrot this piece of marketting drivel. I gave up having any faith in the games media by then.

    the games mags I read in the 1980's actually reviewed the game. The game was analysed in depth. Interesting gameplay mechanics were mentioned because they were interesting gameplay mechanics rather than unique selling points demanded by marketting. Games journalism independence went away when the consoles came in.

  57. Re:Almost got it right by hokeyru · · Score: 2, Interesting

    Really. It amazes me that anybody believes anything anyone says at all. Unless you have good reason to think someone is telling the truth, you should probably just assume thier lying. This goes for everyone: journalists, marketers, employers, employees, politicians, salesmen, contractors, etcetera, etcetera, etcetera.

  58. That's no paragraph... by Tim+Browse · · Score: 2, Interesting
    ...it's a sentence!

    This article should come with instructions to breathe between each sentence, they're so long.

    Most of the things that look like paragraphs are actually a single sentence. I agree with other comments about the quality of this guy's writing. Glass houses, and all that.

    1. Re:That's no paragraph... by Knightking · · Score: 1

      Not entirly a glass house, as the article isn't complaing about the quality of writing as much as that what they're writing is meaningless. The article is badly written, but at least has a point it is trying to get across, while typical game journalism wouldn't be worth reading even if it was well written.

      Personally I didn't notice the sentence length the first time I read it. If you turn all of the punctuation into periods it's a bit more readable.

  59. potentially misldeading by Anonymous Coward · · Score: 0

    It isn't 'readers vs. advertisers', which is the impression you give.

    How do you think the advertising rates are calculated? One very, very important factor is the amount of paid subscribers (or dedicated readers) a magazine has.

    The flow of money ultimately -does- come from readers. The same as anything else in our capitalist society - consumer, ultimately, is king.

  60. Oh, I know just how he feels: by Hosiah · · Score: 1

    The state of video game journalism is the central tradgedy of my life, too. I lie awake at night moaning over it. It destroyed my marriage. It cost me my job. It drove me to intraveinous drug use. I see children playing and people laughing and think, "Look at them, how could they, HOW COULD THEY, with the state of video game journalism the way it is?!?"

  61. Videogames in the mainstream media by 7Prime · · Score: 1

    Increasingly, national mainstream journalism has slowly had to come to terms with the fact that video games aren't just a quick fad for the kiddies, and are here to stay. They're even trying to do pieces that stray from simply "The Social Ramifications of Video Games," an important topic, to be sure, but one that's getting terribly repetative and tends to degenerate into a fire and brimstone sermon on Grand Theft Auto. I listen a lot to NPR, especially programs like Fresh Air, which do hour-long in-depth interviews and discussions with artists, politicians, entrepreneurs and other influential types. Generally, the quality of their interviews and the depth of their discussions is usually quite high, but every time they do a piece on video games—a topic they're trying out more and more—they fall flat on their face, and the result is embarrassing.

    For one, only a small genre of video games exist in their eyes: online multiplayer games with audiences of generally wide demographics. Single-player games do not exist, console games NEVER exist, any games with narrative structure do not exist (and this is probably the area that I feel is in the most dire need of critique), games made outside of America do not exist (????). I can't count how many times the shows have fallen back on discussions revolving around the popularity of WoW and online versions of The Sims. It seems that the entire show is spent on trying to legitimize games as an adult "endeavor" (notice how I didn't use the word entertainment). All discussions tend to point toward the idea of gaming as a new form of social interaction, without any regard to the other 3/4s or so of gaming, which is a form of escapism, though still in its infancy, is more akin to literature, film, and other "legitimate" forms of art and entertainment.

    I recently took a college course on the unique philosophical implications of film, it was a wounderfully thought-provoking class with hours of open discussion, and it openned up some new ways of thinking about the genre. A few of my classmates were gamers, and we would end up staying 45 minutes afterwords, doing our own little colloquium on games. Because of our interest in film, conversations generally revolved around exploring games as an extension of narrative media, along with the implications of interactivity. We quickly realized that there was a couse-full of material. Had I not been a graduating senior, I could imagine that we would have done a student-run colloquium on the subject.

    So it comes to no surprise, that I'm a bit tired of always hearing games perceived, by mainstream media in thoughtful discusions, as ONLY a form of social interaction; again, a ligitimate topic, but also something that has little relevance to me, as well as a substantial percentage of the gaming community. The stigma against solitary gaming is great, so I can understand that in attempt to try to legitimize games as an adult endeavor, journalists try to avoid the concept altogether. That said, it also avoids a substantial part of the gaming community: the offline roll-players, the survival horror enthusiasts, the adventure gamers, and the like. At this point, the narrative trends in games are piss-poor, to put it lightly, and are in dire need of critique, something that no media seems interested in tackling, which really concerns me.

    Seriously, I thought the constant ass-raping of Rockstar was more interesting and relevant than this crap.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  62. Re:Linus is insecure by Fordiman · · Score: 1

    Funny. I've never had a virus, piece of spyware, or indeed, an actual person hack my home linux box. My work machine, on the other hand, is a continuous subject of cleaning and maintenance...

    No, I'm pretty sure the US Cert study is skewed. Note that They count up the flaws for ALL flavors of unix/linux, and then press that number against windows. Also note that windows only gets its core application flaws listed, while *n?x gets its whole application database.

    Yeah. Skewed. Filter it and Linux comes out about 3-4x as secure as any windows distro.

    --
    110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
  63. I hate to drop the bomb, but... by Quiet_Desperation · · Score: 1
    ...*videogames* are pretty pointless.

    I enjoy playing them (quite a bit, in fact), but worrying about the state of the journalism surrounding them, well, I just can't see why anyone cares.

    1. Re:I hate to drop the bomb, but... by complex17 · · Score: 1

      I care. Here in Australia I have to fork out somewhere around AUD$90-100 for a new PC game (~USD$68-75). That's a fair amount of money and I always check several reviews first to make sure I'm not going to be sorely disappointed. Without good, balanced reviews my hundred bucks is in great danger of being wasted.

    2. Re:I hate to drop the bomb, but... by BenjyD · · Score: 1

      A *good* videogame can be far more entertaining than a film, and the up front investment in a game is higher: it might take £30 and two hours gaming to realise a game sucks. Mainstream media devotes a lot of space to reviews of films and it is taken seriously enough to be an academic subject, why shouldn't we expect well-written reviews of games?

    3. Re:I hate to drop the bomb, but... by Anonymous Coward · · Score: 0

      Why don't you wait until the game comes out, then see what real people think? Why must you buy it immediately?

    4. Re:I hate to drop the bomb, but... by Quiet_Desperation · · Score: 1

      That's why I like X-Play. Their reviews are near continuous game footage with voice over, and pretty detailed. I can even tell if I will like a game despite their opinion.

  64. Confessions of a former videogame hack by payndz · · Score: 4, Informative
    I used to be a game journo (editor, in fact) some seven or eight years ago, and I'm *so* glad I got out of it when I did. As the smaller developers were snapped up by the giants, dealing with the publishers became more and more unpleasant.

    I always at least tried to be honest with game reviews - if I thought something stank, I said so (I think the lowest review score - as the final percentage rating - I ever gave was 3%), and while previews had to be more informative than opinionated, I generally took the piss a bit if the game deserved it. There's only so many cutsey platform game previews a man can write without going mad.

    Problem was, not only did certain publishers throw shit-fits and threaten to withhold future games if they got bad reviews (or sometimes actually go through with the threat: there was a period of about six months where my mag had to buy games by one publisher - fuck it, it was Ocean - because they wouldn't send us code), but as time went by they also started getting nasty about previews as well. Basically, they wanted their press releases to be reprinted, including the captions they'd written for the screenshots. Er, no. Not going to happen. So the PRs would go over my head and threaten to pull advertising - not just from my mag, but from other titles as well. Fun fun fun.

    Since things were only going to get worse as the publishers ate each other and got more powerful, I decided to get out as soon as I got the chance.

    There are some mags whose editorial policies I still respect - Edge, PC Zone, GamesTM - but many of the rest have fallen into the 'exclusive cover/fawning preview/minimum review score of 85%' routine/trap because it's the path of least resistance to ensure they can get product to cover.

    (And I was never offered a free holiday in return for a good score. Bastards!)

    --
    You must think in Russian.
    1. Re:Confessions of a former videogame hack by Forkenhoppen · · Score: 1

      Interestingly enough, the latest issue of EGM's blurb from the editor talked about this very problem. He stated that he wasn't going to do any of this exclusive front-cover stuff that some of the publishers wanted to push on him.. The Game Rag has a little fun at EGM's expense because of that article..

      If I were to recommend a site for reviews right now, I'm not sure what I'd go with. I know that right now, I listen a lot to The DreamStation's podcast, and their website does have some reviews and stuff on it. I'm not sure about the quality, but the podcast is fun to listen to. For a while there they were taking turns taking potshots at Nancy Drew, Secret of the Old Clock until they actually reviewed it and had to admit it was actually kind of fun. :) They're good folks.

      Even the guys over at Penny Arcade are pretty shameless these days with their Xbox 360 endorsements. I think you have to take everything said by anyone in the game industry with a grain of salt. With a movie, you only see it one way, but with a game, each player generates their own experience to a degree. It's tough to really cover everything when you're faced with something like that, and sometimes reviewers just get excited about having been giving a certain choice without ever actually having chosen it..

      These are my own opinions, not my employer's, etc. :P

  65. Re:Thank goodness someone said it. -OT by Anonymous Coward · · Score: 0

    I believe the article was in GD Magazine a few months ago, and as such doesn't exist online. However, there is a lot of great stuff on Game Developer's online site, Gamasutra.com, like this little gem about Half Life 1

    http://www.gamasutra.com/features/19991210/birdwel l_pfv.htm

  66. History Lesson by ltwally · · Score: 1
    "Rather than being critics who add to the industry as film and music journalists arguably did back in the heady days of the 50's - 70's"
    A certain percentage of reviewers of any kind have always sold out. Be it music, movie, or some other form of entertainment such as video games. For example, take the Payola scandal(s) of the 1950's, where DJ's & radio stations were paid to play certain songs and music "critics" were paid to write enthusiastic, favorable reviews.

    If you dig deep enough in your history books, you'll find all kinds of examples of this behavior -- even through the "heady days of the 50's - 70's." I'm not saying this is good, but I am saying that this is neither new or shocking. As such, I don't see why this is news-worthy.

    --



    /dev/random
    1. Re:History Lesson by triffid_98 · · Score: 1

      Is it unusual for people to forget the ah...less than memorable things of the past in favor of the cream? I mean, if you tune in to TVLand you might see cult classics from the past, but you are unlikely to see 'My Mother The Car' or 'Holmes & Yoyo'.

      Similarly, while I fondly remember Interstate 76 and UFO:Enemy Unknown, I have (almost) blocked out my tortured memories of Ultima 9

  67. The Onion A.V. Club by Col.+Forbin · · Score: 2, Informative

    The Onion's A.V. Club has very good game reviews. They don't take themselves too seriously, and they answer the only question I care about with a game - should I buy it?

    They also have the extremely entertaining Games of Our Lives, which consists of very funny reviews of old games (20+ years in most cases) written by Wil Wheaton.

  68. The Escapist by evillorddan · · Score: 1

    http://www.escapistmagazine.com/ is sometimes worth a read, and is at least trying to be more professional about things.

  69. my 0.02 cents by 0vi_king · · Score: 1

    I read official playstation magazine. http://opm.1up.com/ The print version, not the online portion.
    I find their reviews to be fair and on target for the kind of games I want to play. My time for gaming is very limited because of work, so I usually only set my sights on 4.5 to 5 star games because I want the time to be spent on very high quality games.

    In the last issue they compiled a list of "games you must play before you die" on the playstation and PS2, etc. I "own" most of those games and agree almost completely with the list the made, they were and ARE very important games for those respective platforms.
    Not a dynamic perspective, granted, but I generally get what I need from the magazine.

    --
    - Life is what keeps you occupied while you are waiting to die
  70. GamePro scorns its userbase by Anonymous Coward · · Score: 0

    I used to read GamePro religiously for like 6 years up until about 5 years ago. It was at about this time that the magazine started to change. The editors started to get nasty attitude problems, the magazine began to be engulfed by advertizements and the content started to suck badly. The day I stopped reading GamePro is the day when I read Scary Larry replying to some poor kid in the mail section of the mag asking some sincere question. The big fat old bastard totally verbally abused this kid. In fact, the whole mail section was filled with Scary Larry's bitter comments. I read a few issues after that and noted the same behaviour. I have not read a gamepro since then.

    "There is also an arrogance which runs through many in the industry, with the replies to letters and feedback from readers who do not agree with the stance taken by a publication reading more like cheap put-downs as opposed to real responses."

    This little tidbit that the guy in the story mentioned is 100% true and I would not be surprised if he was speaking about GamePro. I'd like to mention that I defected to EGM afterwards, but they are a victim of the same problems. Such a shame too. EGM and GamePro were THE gaming magazines to read in the 16bit days.

  71. I wish previews based on demos were critical by Borg453b · · Score: 1

    Recently I have tried two game demos that were praised by web gamemags; despite the fact that the demos were awful. I am speaking of "Bet on soldier" and "Starship troopers". I wish previews would have actually been critical about these releases. Granted; were dealing with demos where - but its unlikely that the final releases will rock, if the demos are this poor. As earlier posts point out: previews seem like nothing more than hype and marketing. I used to read a lot of game mags back in the c64 / amiga days, but i find that current online mags are too afraid to put any clout in their reviews - except the occasional stomp on a small software house release - or things that are blatantly bad. I think mediocracy should be pointed out - even though the mediocre release happens to be that of microsoft.

    --

    - Mad, ingenous - they've both left you puzzled -
  72. Re:Video game "journalism" as bad as Moto"journali by blahplusplus · · Score: 1

    "And the situation is exactly the same with game review magazines."

    Not all mags were total mouthpieces, I think the best gaming rags (when they first started out) were GamePro and Electronic gaming monthly, I used to get stuff like Nintendo power for a while mostly for info on new games/codes and stuff. In the earlier EGM and Gamepro days they'd trash games pretty handily and hand out shit scores.

  73. Re: subjective rating systems by Anonymous Coward · · Score: 2, Insightful

    >Shouldn't the 8's and 9's be reserved for the 1 in a 100 that really is brilliant

    Perhaps you're not familiar with the American culture that forces ratings to be skewed toward the upper extremes. In the US, students are given letter grades that correspond to percentages. If your average score is 90%, you get an A (or A-, depending on the scale). 80% is a B, 70% is a C (* some use 65%), and anything less than that is considered a failure. Partial credit is often given for incorrect answers, so it is rather difficult to get a zero (0) if you put in a nonzero amount of effort.

    In school, term papers and projects are typically graded in a subjective manner, with A meaning "excellent", B meaning "above average", C meaning "average/satisfactory" and F meaning "unsatisfactory". When teachers translate these scores into numerical grades, they preserve the original percentage mapping. Since the highest passing grade is 70+30=100 points, many teachers are unlikely to give a failing grade below 70-30=40 points as long as the student turns in something that at least resembles a complete assignment.

    When the student reaches high school/college, many of their classes grade "on the curve". Although there are many different implementations of this grading method, most involve using a predefined mean in the C range. Thus about ~1/10 get A's, ~1/4 get B's, ~1/2 get C's and ~1/6 of the class fails (though again it's rather difficult to get less than a 40 if you even attempt the assignment/exam).

    As a result of this grading system, when the typical American is given the choice to rate something on a given scale from 0-10, they'll rate it as F:4.0-6.5, C:6.5-7.9, B:8.0-8.9, A:9.0-10.0. This can be clearly seen when you observe that the average score on IMDB is 6.7. You can also see this by visiting hotornot. Go there and try to rate something honestly. Your scores will not match the averages of thousands of votes. You'll find that any mildly attractive female will have at least an 8, and the ugliest of the uglies are only mid 4's (* this is also complicated by horny teen boys voting 10 for attractive women and 0 for men and ugly women).

    Anyway, this is basically a longwinded way of saying that most Americans will view an 8 as a "pretty good" but nowhere near "excellent" score. As for your comment about percentages, I can only say this: percentage of what? (hint: there are thousands of substandard games that never achieve mainstream notoriety; however, if you were to include them in the rating system, even at a mean 5, standard deviation of 1, you'll still see the mainstream games getting scores in the 7-9 range).

    I have not seen or even played Halo2; however, I find it very hard to believe that it could possibly deserve less than a C (mid 7's) for its gameplay. If that were so, it would not have sold a single copy after the first week.

  74. Inevitable by BenjyD · · Score: 1

    Isn't it inevitable that many game reviews are childish and shallow when many of the games reviewed are equally childish and shallow? You wouldn't expect a detailed structural and emotional analysis in a review of American Pie 4, why would you expect it in a review of Quake 4?

  75. The only magazine by GnuDiff · · Score: 1

    that I have found, which does treat games and gaming industry as a new art form, is the Russian "game.exe", in existance for over 10 years already, approximately 100 pages every month, reviewing the new releases, interviewing gaming industry professionals (from Levelord to Peter Molyneux), tracking the gaming industry and its companies - who bought whom and what it spells for the gamer, etc.

    Some of it is what you would expect any magazine to write about games, and some (especially the reviews and general outlook on gaming) stems from the point of view that a game is - in its best case - an art form.

  76. EDGE by l0rd · · Score: 1

    While I agree with the point made (anyone remember that horrid american magazine, Electronic Gaming Monthly ? 100% pictures & hype and no content), there are still some gems out there. One of them is Edge, which I have read from issue 1 and is in my opinion the best gaming mag out there. Even though they do sometimes go overboard (anyone remember when they gave super mario 64 a perfect 10?).

    All in all I find british gaming mags to be of better quality than their american counterparts. However I do find it pathetic when the video game companies themselves try to push drivel down our throats. Anyone remember the Club Nintendo Magazine? That was SO lame ;)........

    1. Re:EDGE by Supurcell · · Score: 1

      Okay, you find me one fault in Mario 64.

    2. Re:EDGE by peterpi · · Score: 1
      Edge is great, I agree.

      A friend and I were discussing the thorny issue of 10/10 or 100% scores in magazines. 10/10 is a lot easier to justify, as it just effectively means 'closer to perfection than 9/10'.

      I do think it's valid for a game to get a perfect score. If it accomplishes something completely groundbreaking, or reaches the pinnacle of an established genre, then it should get a perfect score. Tetris would be a good candidate for a 10/10 score; it respects the limitations of the hardware, focuses on a particular genre, and nails it like no other game before or after. Shadow of the Collosus could be another one. I've not played Mario64, but I can't remember hearing anything but praise for it.

  77. Didn't used to be this way... by SuperKendall · · Score: 1

    Actually, there was at least a bit of good video game press - around the time the PS and Nintendo 64 were at their hight, there was a magazine called Next Generation (ironically enough). They had great articles, a full spectrum of system coverage, and I thought fair reviews.

    They eventually devolved into the IGN web site we have today, the morlocks to Next Generation's exalted heights of civilized gaming coverage. My personal low point of the new gaming media was buying the IGN DVD coverage from E3, which had the most embarrassing (for IGN) coverage I've ever seen of booth babes - it looked as if they had handed the camera to a highschooler who kept panning down and zooming in, if you know what I mean.

    If you were a female interested in gaming right now, the gaming press is simply not for you and I don't know when it will be.

    Interestingly, from the Wiki link I posted it appears the brand is back as a new website - which makes a lot of sense as the name itself is so topical. It appears pretty clean in design and perhaps will offer a more low-key approach to gaming than the XtreemToTheMax sites we see elsewhere now.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  78. Way overrated, not informative - and here's why. by MickLinux · · Score: 1

    Well, I had 5 mod points, so I modded this one overrated (5 informative is too high; I'll say why in a second), and -- before clicking "moderate", decided to check out one of the underposts.

    Naturally, a long-standing slashdot-bug that I had forgotten about, changed my mod to "underrated". I can't change the mod back to what I wanted, so I'm going to cancel it with a post.

    Here's why I say the post is overrated:

    Trade publications are *not* trash. Maybe trade publications in marketing-driven industries such as videogames are trash, but for technical subjects, I find trade publications to be remarkably informative.

    I work in the precast/prestressed concrete industry. The articles they write tell about one PCC-PSC company dealing with problems with cold. That's actually pretty useful information.

    For videogames, if you had a true trade publication, it wouldn't tell you what the latest videogame craze was, and what it's like playing the game.

    It would instead tell you about the latest coding tricks for speeding up set-modifiable binary spatial partition processing; or about new algorithms for tying real-time original computer-arranged music (and indeed stuff that sounds like a good track) to the actual game play.

    *That's* what kind of info you should expect from a trade publication. If it doesn't contain stuff like that, at least one good article per magazine, and usually 2-3, then you shouldn't call it a trade publication. Call it an advertising circular.

    --
    Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
  79. Double standard? by quintesse · · Score: 1

    Am I the only one who finds it a bit strange that the author of the article wants his ex-colleagues to write better and more useful (p)reviews although he admits that it would probably lose them their jobs... and then refuses to name any names himself so he won't shoot himself in the foot with respect to possible future job offers? I's say this is a case of: put your money where your mouth is, sonny!

  80. games are hard to review by prockcore · · Score: 3, Insightful

    The problem is that games are really hard to review. Because what one person finds great, another person finds untenable.

    A good example is Resident Evil 4. It got Game of the Year from several different publications. I rented it.

    There is no way I would ever recommend Resident Evil 4 as game of the year, I couldn't even stand playing it for an hour. That's for one reason and one reason alone. Here it is.. are you ready?

    You can't move and shoot at the same time.

    Read that again. As soon as you pull out your gun, you lose the ability to move.

    At that point, I don't care about the story, the graphics, the sound, or anything. The game is absolutely unplayable.

    Only one review I read even mentioned the fact that pulling out your gun (or an axe, or any weapon) will switch you to "aim mode" where you can't move. How could they not mention that?

    Well, probably because the reviewer is *used* to playing Resident Evil games. The entire series has a history of horrible control schemes.

    Games are hard to review because your experience with them depends on your experience with other games. You're inadvertantly comparing RE4 with RE3, and the fact that the camera is over-the-shoulder in RE4 made it a little easier to move around compared to RE3... so your relative experience got a little better.. not worse.

    1. Re:games are hard to review by BenjyD · · Score: 1

      I'm 11 hours into RE4 and it hadn't even occurred to me that you can't move and shoot. I guess it's partly because it's not an FPS, partly because it's so much fun to play, but also because in all the FPS games I do play (Battlefield 1942/2 etc), you very rarely move and shoot anyway, as you won't hit anything.

    2. Re:games are hard to review by be-fan · · Score: 1

      To be fair, RE4's system is arguably more accurate than your average arcade 3rd peson FPS. Ever try to shoot a gun while moving? It's very difficult, and there is a reason why in the real world people who shoot guns (soldiers, policemen), are trained to do so from a stationary stance.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:games are hard to review by grumbel · · Score: 1

      I think the key problem with many reviews is that they only show one side of the coin, knowing why somebody might like a game is all nice and good, however quite often it would be far more interesting to know reasons why one might *not* like a game, meaning not only discussion the stuff obviously provides, since that is mostly already in the previews and press releases, but focusing on what is not there and what people might expect. I also often have the feeling when reading reviews that I am kind of from a different planet, sometimes reviews get extremly harsh on graphics, music and sound, having endless talk about how dated they look, how they ruin the experience, etc, while for me they are often a completly non-issue. I really do like good graphics, but good for me is a matter of style, not technique, I don't care if its C64, NES, SNES or a 386 PC with 320x200 VGA, as long as the graphic has a good style, I am fine with it, heck, often I find old games looking better then new ones. A typical example would be Operation Flashpoint, dropped from 8.7(PC) in score down to 5.4(XBox) in the review on gamespot, while that score might be justified or not, its pretty much impossible from the review to figure out why there was such a huge drop in score, review mostly just focuses on how dated everything looks and little else that however alone doesn't explain much and leaves out a lot (how are the controlls, save system, what didn't surive the PC->Xbox porting, etc). For me good games don't age, at least not much. What was lots of fun back 10 years ago is most likly still a lot of fun today and not just for nostalgica, but because once your into a game the experince is all matters, not how shiny the gfx look by todays 'standards'.

      PS: While I am not much a fan of RE4 either (mostly due to its lack of story, puzzles and connection to the other RE-parts), the controls aren't that bad when you get used to it, sure some more dodge moves might have been good, but not being able to shoot while running around is for most part simply realism. Its actually one thing that annoys me a lot with FPS, they don't even try to get anywhere near the realism that they often claim to have, most often you can jump around almost like SuperMario yet still have super precise aiming and shooting, reality just doesn't work that way.

    4. Re:games are hard to review by prockcore · · Score: 1

      It's very difficult, and there is a reason why in the real world people who shoot guns (soldiers, policemen), are trained to do so from a stationary stance.

      True, but in real life, movement and aiming are done with different parts of the body. Not so in RE4.

      If you pull out your gun, the analogstick that you previously used to move, now aims, and the analogstick you previously used to aim, still does!

      The controls just aren't consistant. It's not so much that pulling out your gun makes the left analog stick do nothing, that wouldn't be too bad, but pulling out your gun makes the left analog stick identical to the right one!

    5. Re:games are hard to review by dancingmad · · Score: 1

      They probably didn't mention it because they didn't notice. It didn't even occur to me until I read your comment. I don't play FPSes (or the other Resident Evil games, since the first, for that matter) so that may have something to do with it, but from what I can remember, the system is very much in-line (in that aspect) with shooting in previous RE gamse.

      As another poster mentioned, it's more accurate for a trained professional to stop and aim to fire. It also gives the game a cinematic quality, fixes the RE attack mechnaism, and for me, it simply worked. In the context of this game it doesn't seem to be a big deal - I didn't try to play RE4 like an FPS and it worked out fine - I played the game, had fun, and finished it.

      My brother bought the game and I had zero interest in it, as I hated previous RE games (and knock offs like Onimusha). But after seeing him play for a while I picked it up and was very pleasantly surprised: I played through the game at least twice.

      I went from complete disinterest and low key hostility to being in love with the game. RE4 is a damn good game and it deserves the game of the yar titles its earned.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    6. Re:games are hard to review by MilenCent · · Score: 1

      I don't agree with you, I don't think it's obvious that you need to be able to move and shoot at the same time. I think they made a creative decision to disallow that feature, knowing it wasn't realistic, yet they did it anyway. I think the game works a bit better because of it, since it increases the chance you can get snuck up on, and aiming all your shots also means more headshots, which also helps you out with the low ammo supplies.

      That said, your attitude is interesting. You assume that the ability to move and fire at once automatically makes a game better. Why?

    7. Re:games are hard to review by fwitness · · Score: 1

      At that point, I don't care about the story, the graphics, the sound, or anything. The game is absolutely unplayable.

      Wow. That's why I'm glad that you're not an actual reviewer. There are so many problems with that statement it's hard to even know where to begin. A *game* is supposed to be fun. It doesn't have to conform to things you're used to in order to be entertaining. As a matter of fact, it's usually better when it doesn't. That said, you have every right to dismiss games like this if you like. I won't stop you and certainly could care less. It's a shame for you though, as there are many games that you probably won't even see the beauty of because of your knee-jerk reaction.

      Just for kicks, let's see what you may have missed of some common things:

      prockcore's review of "Viewtiful Joe"
      Let me start by saying, *the graphics look like they are a cartoon*. Read that again. I pretty much walked away at that point. I don't care about the stylish art, the retro-styled gameplay, or amazing amount of fun it may have.

      prockcore's review of "The Nintendo DS"
      This thing has a *touch screen*. I pretty much walked away at that point. What possible use could a thing like that have for games? It won't matter to me that there are entirely new possibilites for games that are extremely innovative and unique.

      prockcore's review of "XBox360"
      The power brick is massive. I don't understand why anyone walking erect could buy something like this. Nothing else matters.

      prockcore's review of "The Mona Lisa"
      Let me start by saying, *the bitch ain't even really smiling!*. Read that again. I pretty much walked away at that point. At that point I could care less about the textures, color, or timelessness it may have.

      Let me sum up by saying, I'm not really a Resident Evil fan, I played the original, and it was fun, but lost interest after that. RE4 however, is a very solid game. Maybe not best game ever, but pretty good. On the point of being able to move and shoot, it's a choice designers made, and I like it myself.

      I can't tell you how many times I hate playing some WW2 multiplayer game and I see people not just walking and shooting but *jumping*, almost skipping, sometimes with actual rocket launchers. You know what though? Despite how silly it looks, some of the games are still pretty damn good. See, I "got over it" and tried to evaluate the game as a whole. For your own enjoyment, I would suggest being a little less rigid in your ideas of what makes a game good. That's just me though, so enjoy them however you like.

      --
      -- I have fans? Wow.
    8. Re:games are hard to review by Anonymous Coward · · Score: 0

      Is RE4 meant to be wholly accurate (zombies?!), or perhaps a fun game?

  81. It's not just about PC Gamer.... by RazvanHrestic · · Score: 1
    If what you say is true, then it must be that even _admitting_ the fact openly won't hurt their reader base significanly. While this should not be a problem for PC Gamer's budget, it is an issue of public concern. Marketing has been getting a whole new dimension recently by using the old press-as-guardian-of-free-speech paradigm - though I'd prefer to call it cliche. The prime exemple of this is "I, Robot", a movie which, without much relation to the video gaming industry, uncovers the lengths the producers will go to in order to promote their products. Video games aren't entertainment anymore, they're marketainment, with a few good exceptions. Most of them look like they're the result of some horribly gone wrong cloning experiment!

    Now I'm not suggesting we figure out a new Power of State, this should sort itself out when enough people have opened their eyes to the problem and take steps to fix it (steps such as not buying the magazines anymore, which, if done in significant numbers, should make them ask themselves a question or two about allegiances). What I am suggesting is keeping an eye out for guys such as McKenna who, though not alone, are trying to tell the public that they're being screwed and they're paying for it! Keep up the good work.
    1. Re:It's not just about PC Gamer.... by bigbigbison · · Score: 1

      The context of the comment in PC Gamer about the perception of their ratings was that they were adjusting them. So it was an attempt to do something about the perception their readers have.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
  82. Re:Almost got it right by Boronx · · Score: 4, Insightful

    Discern whether someone has an interest in telling you a lie.

    If you can verify a small part of what someone tells you, do it.

    Are they open to questions and discussion. Are they willing to get specific. Or do they speak in generalities and their flaws behind fake anger, mockery and showmanship.

    Are they asserting more than seems reasonable, or do they clearly delimit what is known and unknown.

    A web of communication between people is actually a pretty good way to look at the truth if a low enough percentage of them have ulterior motives and a high enough percentage of them are in a position and are willing to check some facts.

  83. every post is saying they don't like the reviews by da_Den_man · · Score: 1

    Yet, I read and subscribe to several magazines that cover games and hardware. I find that you have to take everything with your own side. I appreciated Quake 4, and Doom 3 for the simple fact that I enjoyed the previous games.

    I read the reviews of Black & White 2, and still I find the game to be a challenge and a time consumer. I just recently loaded Battle for Middle Earth and felt compelled to finish the whole thing. Yet, Stubbs the Zombie (which garnered good to great reviews) while fun to play was WAY to short to be worth the money paid to play (finished it in under 6 hours.) No review I read said anything about the length of play, and for the $50, I would expect a bit more than an afternoon worth of playing

    If you PLAY the games as a diversion, then the reviews can help as long as you know the style and format of the reviewers. Some games are rated WAY too high, however that reviewer could be 'more into' that genre. Again, common sense goes a long way to determining and weeding out the shills and company line reviews. Example of this is prime in Civ IV. Did not like nor play the previous games, so saw no way it should be given 94% (or better) that reviewers gave it. However, that was what they saw it to be and how they can appreciate the genre of the game.

    Common sense and knowing what YOU like to play go a long way in how a game rates.

    --
    You keep going until you die..."Me".
  84. PC Zone UK by kin242 · · Score: 1

    Have a 'DUMP' logo of a man squatting they put on top of many reviews. They are very good- many months the highest score will be low 80s- very few games score 90s and also they print secondary reviews from readers who disagree with the magaine review.

    --
    kin242.net
  85. A little overblown... by nycguy · · Score: 1

    I will admit that I don't know much about the hardcopy game magazines. Those definitely seem to be pretty substance-free, at least from the few times I've glanced through one. However, I think that some of the online game sites are actually quite good. For example, Gamespot, which I've seen trashed here in a few comments on other topics, does as excellent job of reviewing most games. They tend to be pretty harsh as well. For example, in their most recent 14 reviews, they gave an average score of 5.8 (out of 10) which represents the craptacular quality of recent games. Like Hollywood, the gaming industry has fallen into a pretty serious funk, with little or no innovation.

    I also give Gamespot a lot of credit for pointing out such gems as Darwinia, which they reviewed in import form long before it was available in the US. And, while they certainly did their fair share of hyping the Xbox 360, I think much of the aversion to that on Slashdot stems from the cultural bias here against Microsoft. As the owner of a (thus far) non-crashing, non-scratching Xbox 360, I have been pretty impressed with the interface and initial set of games. The ability to download new content, including entire games, is a major step forward for consoles and may herald the further decline of PC gaming. That's assuming the gaming industry as a whole doesn't continue to screw itself...but I digress.

    As another example of this article's general inaccuracy, I refer to the author's statements about how Half-Life 2 reviews were more concerned with the gravity gun and water reflection than the gaming environment. Gamespot's Half-Life 2 review spent exactly one paragraph talking about the gravity gun. They spent the majority of the article talking about the game's environments, AI, storyline and pacing. They also went over the game's engine in a fair amount of detail, which is particularly relevant given the original Half-Life's heavy modder following.

    Anyway, this article points out a legitimate problem in much of our media--namely that of reporters and reviewers who seem little more than drones for the entertainment industry and similar interests--but neglects to point out how easy it is to find honest sources of information out there, particularly in electronic form.

  86. Why single out video game journalists? by duodave · · Score: 1

    Every industry has their puppet journalists, whether it's politics or cars or real estate. Why should video games be any different. And duh - is this guy reporting yesterdays news or what? It's not like we didn't know this. -d

  87. Not A New Problem by lorelorn · · Score: 1
    Computer Games magazines dug this hole for themselves well over a decade ago.

    I find that one or two sentences on a game from Tycho is more informative than 300 words from any gaming magazine. Penny Arcade is a far more reliable source of game info than most magazines, and they too have good access to many games before release. They also criticised the single-player version of Halo 2.

    If a consistently honest and reliable gaming mag actually showed up I'm sure people would buy it. As things stand, they are just enthusiastic regurgitators of whatever the marketing people let them see that month. When was the last time a computer games mag had something other than a preview as its front cover? You know they are just passing on the marketing spiel when that happens, and it happens every month, with every mag.

    What we as gamers really need is a Rolling Stone for the computer games market. I?d buy that.

  88. Re:Way overrated, not informative - and here's why by Crashmarik · · Score: 1

    Trade pubs definitely are little more than trash. There may be one column that details circuit debugging, or another featuring programming pearls but it doesn't offset the the damage the ADVER ARTICLES DO.

    Last Year I ran a quarter page adv in my industries trade publication. Before I was off the phone with their sales rep. they had asked if I wanted to run articles with the adv.

    Now the articles can't be adverts for my product in and of themselves, so the trick becomes writing an article that seems informative but in actually is designed to steer people towards my product. Its easy enough to do, I suspect the article you mentioned about dealing with the cold was one of them.

    Trade publications are little more than advertising circulars. The articles are little more than subtle and very dangerous forms of advertising. There is another very germane example which is financial reporting. This type of journalism breaks donw into a couple of distinct grades. Newspaper/cheap financial magazines, this is usually done by people with very little knowledge of whats going and even less of what it means, so they subsitute their biases for analysis. Good example, New York times march of 04, headline Bonds Down on Jobs News. The jobs news was that 350,000 new jobs had been created and there was a good chance we were coming out of the recession.

    The next level is financial research put out by brokerage firms. This information compares well with trade publications, in that it is dangerous and disguised as something meant to help you. The surest proof of this is the fact that a brokerage firms analysts are divided into 2 camps, the buy side and the sell side. The buy side write reports for use by the firm to decide what the firm should buy, the sell side writes reports to advise the customer.

    The last level is paid newsletters. These are in general expensive carry no advertising and count entirely on their subscribers.

  89. Not all of us are guilty by Bruha · · Score: 2, Informative

    I used to write for Warcry/Crossroads gaming network. If a game I reviewed sucked I would say it sucked. I'd even tell the publisher what was wrong with it. The problem nowdays, is that companies like IGN, Stratics, and any number of magazines; make thier money off these good reviews. Game publishers have retaliated against bad press buy not letting them test anything again. I even see this in Warcry nowdays when I stop by and cruise articles. They claim to still supposedly be one of the "Volunteer" websites.

    I think bloggers will be the next big thing in game journalism. I have plans on writing reviews of the games I have bought and played on my blog. While it may not be pre-release reviews of games it will be anything from first run to bargin bin games from Gamestop. Either way look to bloggers to give perspective that you will be hard pressed to find on any normal gaming website.

  90. Killer 7 by John+Nowak · · Score: 1

    I've been playing Killer 7 the past few days. Even though many publications gave it horrible reviews, it is by far the most artful game I've ever seen on a platform (yes, more so than Katamari Damacy, more so than Metal Gear Solid, more so than anything you can think of). It is (not has -- is) absolutely brilliant artwork. The problem with reviewers nowadays is that they are IDIOTIC TOOLS, and not much else.

    That said, if you have a Gamecube, go pick up Killer 7 immediately.

  91. REAL Video Game Reviews by l33tlamer · · Score: 1

    Please perform the following steps to achieve a good impression of a game before purchase. Note that, by suggesting the following steps, I do not advocate piracy nor do I do this personally. At least, not any more -_-;; Simply do the following in order to review a game that seems interesting:
    1) Start download of a full version game over the web. Demos are like movie trailers. Full of the best stuff
    2) Since it usually takes a while to download, during this time, look at online forums, ask friends about the game. If the game seems like crap, stop the download.
    3) Play the game. If it seems crap, trash the DVD or lend it to a friend that wants to try the game out. Make sure they buy the game if they like it. Better yet, buy it for them as a present or something.
    4) If the game is good, buy it.

    Replace downloading with renting if the game is available and skip to step 3. I tend to play Japanese games nowadays as they aren't all cookie cutter versions of classic games. Well, some of them aren't.

    --
    If I can do it, its probably not worth doing... probably
  92. Who needs a review by Anonymous Coward · · Score: 0

    Halo 2 "Brilliant" - IGN "Superb" - Gamespy "Amazing" - Gamespot thats enough for me to go out and buy it :))

  93. I discovered this for myself... by AtariDatacenter · · Score: 2, Informative

    When Master of Orion III came out in 2003, it was widely acknowledged as a horrible, horrible game. At least, among anyone who played it. But reading _some_ of the review sites, you wouldn't have known it. I mean, this awful game was given outright glowing ratings so much that you had to wonder if it was sarcasm. Take this sample of the review of just the sound from the game, where they cover one of the more annoying, short, and repetitive aspects: the dialog with aliens...

    The sound is good to excellent, making full use of your speakers' dynamic range. I always turn up the speakers when I've gotten a diplomatic message to hear the wonderful alien voices. The music is stellar, haunting, stirring and intriguing by turns. I never had the urge to turn it off and still find it compelling.

    Summary: 4.3/5 *Note: 2.5 is average ...I wish I could say it WAS sarcasm, but it struck me as something different. I am by no means a big game player. I might go out and purchase one or two games a year. But the best I could figure was that these guys were being sported free copies (and probably advance copies), and didn't want the gravy train to stop, so they keep on giving glowing reviews.

    IN SHORT: I rate the integrity of any game review site on the inverse of the rating that they gave Master of Orion III.

  94. Re:Replace with Half-Life 2 by masterzora · · Score: 1

    Halo 2 was a more or less uninspired FPS. It changed somewhat from Halo:Combat Evolved, and I applaud that. However, the changes were, for the most part, not so good.

    The ability to dual wield was a good change, for the most part. It was logically done, making sure nobody was trying to dual wield a rocket launcher and sniper rifle or crazy stuff like that. On the other hand, the 37th time you get hit with the "noob combo" you'll start to wonder just how well they did implemented this.

    Eliminating fall damage: Good for new or inexperienced players, not so good for game quality, especially in multiplayer. It does a lot to eliminate some skill from the game.

    Auto-aim: Same as the previous point.

    Overpowered weaponry: The sword? Auto-lock for the rockets? And the "noob combo"? There are some serious issues here.

    The single-player campaign: Definitely not nearly as good as Halo 1, though the story is pretty good.

    I could go on longer, but I honestly don't feel like it.

    --
    Remember, open source is free as in speech, not free as in bear.
  95. reviews vs. journalism? by bigbigbison · · Score: 1

    Most of the comments here talk about horrible reviews, but is reviewing really journalism? Is Roger Ebert a journalist? Not to degrade reviewers. But do people really 100% trust one videogame review?

    While I like reading reviews, I read videogame reviews the same way I read film reviews: with a grain of salt.

    Maybe it is because of my research interests, but I'm a lot more interested in the non-review journalism such as articles that talk about trends in gaming or gaming culture. That is more of what I think of when I think about journalism instead of reviews.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  96. The hardware sites are even worse by Animats · · Score: 1
    Video card reviews are hysterical. Some new board is 3% faster on some of the benchmarks, but costs twice as much, and it's hyped as a major breakthrough.

    Then, of course, each hardware review consists of ten paragraph-length "pages" through which you must click, with the copy in a narrow column in the middle surrounded by ads.

    I'm tempted to provide some links, but that would be too mean.

  97. What's the big deal? by murrdpirate · · Score: 1

    Developers know if their game sucks, the argument that the journalist could help them improve it is dumb. They're not gonna let anyone see an early build if it's getting trashed. I don't think we'd really get any previews if they turned into reviews, so I'd rather an early look than nothing. The bashing on reviews is pretty pointless. What's so bad about being formulaic? They tell you what's good and they tell you what's bad. I believe that's the point of the review.

  98. Who cares.... by Edge00 · · Score: 1

    While the article it self was an interesting read, you've got to be kidding me if you believe everything you read, see, hear (if its on TV it must be true!). If you have any intelligence to you at all you have already seen previews (and to a lesser extent, I think, reviews) for what they are. Seriously, have other people never noticed this before. I've seen it tons of times. A writer playing an early build of game and writing an amazing preview of it and then the same writer hates the game when it comes out. In my mind this is no different from any other type of journalism. I personally take it all with a grain of salt and just try to pick out the facts. So this article is really not very revolutionary to me. People need to practice a bit of self responsibility when partaking of the media. Even the most biased coverage of a game can still have some information to gleam from it. I like most of the video game media because at least they expose me to games, since I can't afford to buy and try out every single game that sounds fun. If you read multiple reviews and use a bit of discernment its easy to find out what is really going on with a game. We can't always have the truth spoon fed to us.

  99. metacritic by oldwolf13 · · Score: 1

    I use metacritic to read reviews of every game I buy or acquire. It is basically a bunch of quotes and a rating number from various reviews. The SAME game can get scores from 50, all the way up to 100... you can tell who got paid off for what, and who just had an axe to grind.

    I find that reading a couple of their quotes, in each ranking (low=red, medium=yellow, high=green> will give me a quick rundown of the game.

    There are users comments at the end to which can be helpful as well... unfortunately a lot of them tend to be fanboy-type.

    http://www.metacritic.com/games/

    --
    If I can't smoke and swear I'm fucked.
  100. Re:Video game "journalism" as bad as Moto"journali by Anonymous Coward · · Score: 1, Interesting

    Sure you can, the folks at Motorcycle Consumer News do it all the time. They get a bike for a couple of days and then write a 2-3 page very in-depth review of all aspects of the bike with viewpoints of several staff members. They even have a nice structured stats breakdown, not regurgitating the manufacturers info, but what the bike actually did when they had it.

    "Motorcycle Consumer News is wholly supported by our readers, who expect us to be unswayed by industry influences on reporting." They just charge more per issue for a nicely done black and white non-glossy magazine thats been around for many years. Every month they go into great detail on what rocks and what sucks about everything from sport bikes to cruisers, including gear. They have no problem telling it like it is and frequently burn various products in an evenhanded manner. Now they're online too, google for it.

  101. Try user reviews by 246o1 · · Score: 2, Insightful

    as has been suggested elsewhere in this thread, user reviews are more numerous, and you can generally pick out the ones that display critical thinking.

    if the critics are (as i tend to believe) overwhelmingly hacks and shills for the gaming industry, then looking at an average of a bunch of critics scores does nothing but give you an indication of exactly what level the hype machine is at, not the true worth of a game.

    --
    Although the moon is smaller than the earth, it is farther away.
  102. As an avid gamer by queenb**ch · · Score: 2, Informative

    I quit paying attention to what the media outlets had to say about a given game a long time ago. If they want me to shell out my hard earned dollars for a new game, here's my drill:

    1) There had better be a demo
    2) It had better work on my hardware
    3) I had better like the demo

    Short of that, the game makers can get stuffed. They bought the reviewers off ages ago and every gamer knows it. We don't listen to the hype when we're picking a new game. We either go with a series we know and trust, or we hear via word of mouth from people we know personally that "X" is good or not. The inverse is equally true, if we hear that "X" is bad, we avoid it like the plague.

    The resale value of games on Ebay is a better indicator of their relative "goodness".
    Prime example is a game called "Sacred". It sells for $4 on ebay used. To give you a relative perspecive, a used copy of Diablo brings in $10.

    2 cents,

    Queen B

    --
    HDGary secures my bank :/
  103. Re:Almost got it right by 0xB00F · · Score: 1
    Really. It amazes me that anybody believes anything anyone says at all. Unless you have good reason to think someone is telling the truth, you should probably just assume thier lying. This goes for everyone: journalists, marketers, employers, employees, politicians, salesmen, contractors, etcetera, etcetera, etcetera.

    Based on your reasoning above, we should all assume everyone is lying about everything. So in effect what you said above is a lie. Because you say that I should not believe what you say, unless I have a good reason to think what you say is true. I don't have a good reason to think that you say the truth. Which means that we should all assume that everyone is not lying. Which will mean that you're not lying about what you said above. But then...

    GAH! Forget it! My brain hurts.

  104. Re: subjective rating systems by nintendo_is_a_cereal · · Score: 1

    I have not seen or even played Halo2; however, I find it very hard to believe that it could possibly deserve less than a C (mid 7's) for its gameplay. If that were so, it would not have sold a single copy after the first week. You're kidding right? Go look up Enter the Matrix. An absolute trash title that sold millions on name and hype alone. A game doesn't have to be quality if the hype machine is big enough. Halo 2 one upped Enter the Matrix in that regard by buying out all the reviews too.

  105. There are very good vg mags around the world... by l0ne · · Score: 1

    ...for example, The Games Machine in Italy's great, full of dedicated people who know what they're talking about and have no fear in bashing a crappy game if needed. See their site (in Italian).

  106. the pointlessness of YOU by u-238 · · Score: 1

    I would contest that it is at preview time where the press can make the most positive contribution to an otherwise poor game - with constructive criticism, and not, mind, the opposite of the sugar coating we see now and simple-minded trashing of seemingly poor games, the press can affect the thinking of developers so that the final product will be much better received than it would be with great previews and then trashy reviews, which takes away from the standing of the publication as well as sinking many the game.

    What you might want to consider doing - if you want to maintain the flow of your reading, although this is laregely subjective and one might argue that personal preference, however daft-seeming, is the only determining force needed, is separate your thoughs with periods instead of commas, and move on, and not elongate 4 sentences worth of text into one desultory screed.

  107. Re: you loost me by Anonymous Coward · · Score: 0

    it is lose you fucking idiot

  108. Fuck em by Anonymous Coward · · Score: 0
    The only magazine most developers in the UK give the slightest shit about is Edge. Why? Because Edge actually plays the game for more than twenty seconds before reviewing it. The reviews are fair, well-written and free of masturbation jokes.

    By being so unwilling to bend to the pressure from marketing departments, they've become the only magazine of any importance to those actually in development.

  109. Sounds like the 'far cry' messageboard by toadlife · · Score: 1

    "I thought they are full of fanboys who bash all dissenting opinions to death?"

    Yep, that sums up the last gamer board I went to.

    I go to the techincal section of the ubisoft far cry messageboard the other day and complain about a few things...

    1) The game does not run properly as a limitied user. This is 2006 and we've had a muli-user windows for 10 years. Programs should not require admin in Windows anymore.
    2) It crashes to the desktop while loading maps and sometimes during gameplay - this is my major problem.

    The members immediately start attacking me..

    Far Cry fanbois: "WTF? Why are you trying to run the game as a limited user?!!! You have to run the game as admin because Windows' faulty design makes you!"
    Me: "What the heck are you talking about? No you don't, and no it doesn't."
    Far Cry fanbois: "Yes it does. Try running a Windows domain for a living some time and you'll see"
    Me: Actually, I do run a Windows domain for a living. 1000 Windows computers and no one has admin rights to their local machine.
    Far Cry fanbois:You have to run the game as an admin user. This is unsupported and is what is causing your problems.
    Me:Nowhere on the far cry support site or the docs does it say anything anoput running as admin. Anyway, I fixed the issues cause by running as non admin and it works now with my limited account. My problem now is the random crashes.
    Far Cry fanbois:(quickly changing the subject) Your card is unsupported. You should turn your graphics settings down to "low".
    Me: Actually my card is supported. Otherwise my model wouldn't be listed on the UBISoft website under the *recommended* hardware section. "low" craphics settings look like ass, and I'm getting good framerates. I'm not going to turn my settings down.
    Far Cry fanbois: But it says "DirectX 9.0b compatible card". Your card only supports DirectX8 at the hardware level, therefore it is unsupported.
    Me: DirectX 9.0 compatible doesn't mean the card supports every directx9 feature on the hardware. For the last time, my card is supported.
    Far Cry fanbois: But I used to run that old ass card of yours and the game crashed all the time when I did. After I bought my [insert insanely expensive video card here] the game has never crashed. You need to turn your settings down.
    Me:I am getting 30-45FPS with my current settings. If I turn it down, it looks like ass. I'm not going to turn it down. The game should not crash just becuase I'm fuilly utilizing my hardware.
    Far Cry fanbois: You have to turn your settings down. DirectX has to emulate features your graphics card doesn't support, and that's why it is crashing.
    Me: That's bullshit. Emulating a couple of features in software should not cause the program to crash. The game is crashing because it is buggy. Is there any extra logging I can turn on so I can maybe get a usefull error message?
    Far Cry fanbois: You can do extra logging by typing blah blah in the console...but I'm telling you, you have to turn your settings down because your card is unsupported.
    Me: Fuck you all and goodbye.

    --
    I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
  110. The Pointlessness of Videogames IN GENERAL . . . by vaporland · · Score: 1

    As they once said on nickelodeon, "you've tried virtual reality, now try ACTUAL reality"

    put down your joysticks and get a life. yes yes its a multibillion $ industry, so is crack cocaine, and both contribute equally in a positive way to the human condition . . .

    --
    Ask Me About... The 80's!
  111. Postal 2 by nacturation · · Score: 1

    Indeed, some do write honest reviews. Reminds me of Computer Gaming World's review of Postal 2. Absolutely priceless:

    We caught a lot of flak a few years ago for using a naughty word in a preview for Majestic, and we pretty much resolved against using it again. Until we got Postal 2. So turn away if you're under 18 or weak of heart, because the only honest response we can make is this: Copulate this game.

    You might argue that such a profane reaction debases us, that by saying this we only sink to Postal 2's level, and to that I can only say that this herpetic accretion of digitized hate and social retardation would have the pope swearing like the most guttermouthed drunken Tourette's sufferer. It's a relentlessly idiotic, ill-conceived, hateful, humorless romp through an infected colon.

    All you really need to know about Postal 2 is "Fag Hunter." That's the title of an arcade game in the Running With Scissors offices in the game, and it pretty much sums up what passes for humor in Postal 2. RWS has turned decrying political correctness into a personal crusade, but this is simply offensive by even the most primitive metric. Everything in this product is shot through with the pathetic mewling and puking of self-pitying crybaby dilettantes so consumed with pointing out how they're being crucified they fail to notice that they're the half-wits pounding the nails in. Antiviolence protesters storm the RWS offices! Oh, boo-hoo-hoo.

    In a weird way, your heart almost breaks from the concerted, energetic, woefully misdirected attempts at "edgy" humor limping throughout this dispiriting exercise in godawfulness--it's just so overwhelmingly pathetic. From the screaming Osama Arabs to the cat-and-dog-munching Asians to the lighthearted japes about Waco, everything in this shooter is pulled from the "Look I made a doody!" school of humor--only less subtle. References, politically incorrect and otherwise, are constantly made yet never put into any sort of context and therefore are about as effective and funny as a sock full of liver. Postal 2 has hanging chad jokes for crying out loud; even Jay Leno stopped making those a year ago.

    But just in case you're the kind of person who's pissing on yourself with excitement at this idiocy, there are plenty of other reasons to avoid Postal 2. Excruciatingly long load times in excess of a full minute, often within moments of each other, make wandering through the graphically mediocre sprawl of the town a case study of stupidity. The alleged location-based damage model is a lie, as it takes repeated shotgun blasts at point-blank range to drop an unarmored foe. The game is built around five fun-filled days of running errands that feature real-time waiting in line and devolve into the same "some wacky politically untouchable or oversensitive group storms the building" style of mayhem. You have to escape a burning building at least twice. The voice acting sucks, the framerate drops when things get hectic, the interiors are little more than boxes with an occasional desk inside, and more.

    Until someone boxes up syphilis and tries to sell it at retail, Postal 2 is the worst product ever foisted upon consumers.

    VERDICT: No.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  112. The Adrenaline Vault by Aquitaine · · Score: 1

    I wrote for the Adrenaline vault during the summer of 2002. I ended up leaving over a disagreement about the editor changing what I'd submitted and then posting it without informing me, but it was a pretty straightforward disagreement and his prerogative to do as he wished with his site.

    One thing they never did was tell me or hint that reviews should be weighted. I got a free copy of the game and usually a week or so to review it. Provided I backed up my arguments, I don't think they ever cared what I said with regard to the final rating of a game. In the short time I was there, I never got my hands on anything I would have trashed, so I don't know if it would have been harder to write a really horrible review. But whatever my disagreements with them at the time, they certainly valued journalistic integrity.

    Previews were probably a different matter, but I don't see how else to cover previews. You (probably) don't get to play the game. You get to look at pictures and possibly a short video and to read about the game. How are the gaming mags supposed to cover this? It's entirely possible for a game to be great in a preview (take MOO3 6-8 months before release) and then fall apart between then and when it hits the shelves.

    In other words, if you're so hot and bothered about the quality of game reviews, why don't you write your own?

    Aquitaine
    Lead Designer, FreeOrion

  113. Re:Almost got it right by lanc · · Score: 1
    Based on your reasoning above, we should all assume everyone is lying about everything.

    If they have interest in it... he is generally right. Nowadays survival tactic is: show them a fake image of yourself how damn good you are. Especially true at applying for jobs. Or at court. Though you could do something new. When applying for a job, simply tell them the truth _and_ make sure they get your point of not making up something fake'n'shiny.

    Yeah, I know, "but Daddyyy, everyone is lyyyiing!!" - that's no excuse.

    pricks of conscience?

    --
    "First they ignore you, then they laugh at you, then they attack you, then you win." -- Mahatma Gandhi
  114. The Secret to a Good Sequel by citizenc · · Score: 1

    All _good_ sequels (movies, games, whatever) share a common axiom: make it exactly the same, but completely different. Aliens. Half-Life 2. Doom II. Spider-Man 2. Godfather, Part II. Tony Hawk Whatever. When a consumer wants a "sequel", they don't want something exactly the same, but they don't want something wildly different either. Success is acheived in finding this balance. As an experienced gamer (I worked for GameSpy, running 3DActionPlanet, for three years), I can say that Halo 2, while certainly a good game, was far from a _GREAT_ game. The grand-parent poster is right: same shit, different pile. I'm glad that they solved the "every interior base is exactly the same" problem, but the story was iffy, the voice acting so-so, and the gameplay EXCEEDINGLY linear. (I understand that open-ended gameplay is hard to acomplish, but come on... at least TRY to conceal it.) You want a decent FPS? Forget this console junk and buy a computer. Use a mouse and keyboard. Play Half-Life & Half-Life 2. Once you have some more gaming experience, Halo 2's problems will become that much more apparent.

  115. Edge by segafreak · · Score: 0

    Go read Edge - its about the only piece of videogames journalism i've ound worth bothering with. Check it out at edge-online.co.uk, if you live in the UK go find it in your local WHSmith and I believe its available in the states too. And no, I don't work for the magazine :P

    --
    "Everlasting peace will come to Earth when the last man kills the last but one." - Adolf Hitler
  116. Re:Video game "journalism" as bad as Moto"journali by ejp1082 · · Score: 1

    This problem is endemic in the media, period. Some are worse than others - I don't have any experience with motorcycle magazines, but I know the automotive press is just terrible. I went looking through some of those magazines a while back when I was looking to buy a car, and I was amazed that I couldn't find a single bad review. Instead the articles were overloaded with emotional terminology similar to a car commercial. Driving this car was an adventure. I had a sense of freedom when I drove that car. It's atrocious and renders the publications absolutely useless.

    I think that this is one area in which blogs really shine - if I want some honest reviews of a game or a car, I can go fire up technorati and pretty quickly get an idea of what the buzz is, the good and the bad associated with any given product. That's much harder to get from "professional" journalism.

  117. Re:The Pointlessness of Videogames IN GENERAL . . by Anonymous Coward · · Score: 0

    Real life costs money. I work, and then I'll play games at home.

    You want me to fly to Paris? Give me some money fuckface.

  118. Re:Almost got it right by Anonymous Coward · · Score: 1, Funny

    Meet my friend. His name is Question Mark. He looks like this. ---->?---- When asking a question, be it rhetorical or not, he can usually be found at the end of it.

  119. Re: subjective rating systems by CommanderData · · Score: 1

    Perhaps you're not familiar with the American culture that forces ratings to be skewed toward the upper extremes. In the US, students are given letter grades that correspond to percentages. If your average score is 90%, you get an A (or A-, depending on the scale). 80% is a B, 70% is a C (* some use 65%), and anything less than that is considered a failure.

    Wow, it has become even easier to get a "C" than when I was in school (70's and 80's in USA). Back then A was 93-100%, B was 86-92%, C was 78 to 85%, D was 70-77%, and anything below 70% was an F... Not that this changes the rest of your argument for game rankings, but it used to be a lot more difficult to get an acceptable (not just "passing" grade)!

    --
    Urge to post... fading... fading... RISING!... fading... fading... gone.
  120. anyone remember Digitiser? by PhakeDC · · Score: 0

    Journalism overall isnt living its best days certainly.. But the videogaming press sucks almost as much as anything dedicated to similar "hobbies". If some Brits here could recall the Digitiser versus Sega Magazine clash over Sonic the Hedgehog 3 review. Digitiser awarded Sonic 3 an average score of 70%, and fans everywhere backlashed with anger at the teletext-based magazine for the unfavourable review. I was only 12 at the time but I was sincerely disappointed by Sonic 3, yet remained a big fan. The point is most reviewers were always biased, and many people have expected them to suddenly grow up with the advent of the web and huge multi-platform publications and start writing mature and informative journalism. Didn't happen, probably wont for more years to come. Of course there are exceptions; Edge magazine to a certain extent for example, flight sim reviewers too, abd even some "indie" European websites/publications who moderately regard the rabid fans and lean towards professional integrity instead. The aforementioned confession by a Gamers Europe staff member detailing the critical Halo 2 debacle, I recommend you read it for further insight!

  121. Re: you loost me by GISGEOLOGYGEEK · · Score: 1

    I love it.

    An anonymous coward thinks I'm a fucking idiot apparently because a simple spelling mistake prevented his feeble mind from understanding the point of my post.

    Oh wait, nevermind, its just the high and mighty Caspian, Master of English.

    Personally If I were him, I'd go see a doctor. I hear there are treatments available today for Tourette's and Obsessive Compulsive disorder.

    Getting hung up on tiny details and loosing the point of the overall story is a common symptom suffered by those who are unfortunate enough to be stricken by these diseases.

    Caspian, there is hope for you. Be strong!

    --
    George Bush + Linux = "I will not let information get in the way of the fight against Windows"
  122. Re: subjective rating systems by TheRaven64 · · Score: 1
    Just a minor nit, but test score percentages really don't mean anything in absolute terms. My university (in the UK) uses the following grade boundaries:
    • First Class(A): 70%+
    • Upper Second Class (B+): 60-70%
    • Lower Second Class (B-): 50-60%
    • Third Class (C): 40-50%
    • Condoned Failure (D?): 35-40%
    This doesn't mean it's as easy to get an A here as it is to pass in an American school. Grades usually fit a bell curve which peaks at around 55%. Putting the pass grade up at 70% seems somewhat silly, since it means that there is very little scope for individuals to distinguish themselves. With our system, the questions can be of roughly equivalent difficulty, and the top students must do at least twice as well as those that just scrape by.

    I've strayed widely off-topic here, but my point is that just because the grade threshold is lower doesn't mean getting the grade is easier - if the questions are harder then it can mean the same thing.

    --
    I am TheRaven on Soylent News
  123. *Pre*views vs. *Re*views by elrous0 · · Score: 1
    This is one of my problems with so-called game journalism. I used to have a subscription to Xbox's official magazine (should have known better than to subscribe to anything "official"). The so-called journalism in that magazine ranged from toadying Xbox promotionialism to outright open deception.

    Written content consisted of 75% "Previews" (promotional fluff pieces on upcoming games) and 25% "Reviews" (the only honest part of the mag, consisting of reviews of games that they had been gushing over in previews just months before--published way too late to stop anyone from buying them, of course). It was so pathetically transparent as to be laughable.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  124. It's not often I'll rag on Nintendo Power but... by Anonymous Coward · · Score: 0

    ...there is no way in hell RE4 deserved 2nd best game of all time.

  125. MCN is great. by Anonymous Coward · · Score: 0

    They are, as far as I can tell, the exception to the bad motojournalism rule. I love MCN and recommend it.

  126. Sadly Games[tm] is all but toast by praxis22 · · Score: 1

    Highbury publishing, the only independant games magazine publisher in the UK is going bust, the CEO has left and they're som 30 Million in Debt. Say hello to the Future publishing Monoculture. http://www.gamasutra.com/php-bin/news_index.php?ss sdmh=dm4.160958&story=7491 Bastards!

  127. Two words by halr9000 · · Score: 1

    Game Demos.

    This solves everything really. But I don't really agree with the premise of the article. Yeah, maybe some mags and sites are full of crap, but who cares? Some I might read for their writing style, some might have the first screenshots or movies. Some might have the best comments on the articles themselves. Some might have site features you like, e.g. gamespot's 'add to my games' sort of thing.

    Ok, two more words:

    Penny Arcade.

    They have no compunction about exposing bullshit for what it is.