Tell ya what, those textures will be stretched anyway when you get close to them. Just they now use trilinear filtering so they look blurry instead of blocky.
You see, Nintendo plans to support games from all their past consoles on the Revolution, to counter that MS will support all errors from all their past OSes...
Sony's divisions are so separated, they even sue each other. Someone from SoE has no chance to influence Sony Music on that topic and I'm sure someone from Sony Home Electronics would prefer if Sony Music would stop using DRM and other crap that makes their life harder.
Apple has a stranglehold on the downloaded music market and the DRM format used by the biggest (their) service in the market. Sure, you can avoid that and try to build up your own competing service or try to rely on the small services that use open formats but that's not that effective.
No. It has been profitable for that one quarter and dropped off again after that. MS spokesmen stated that this spike was due to the release of Halo 2.
Anti-monopoly laws say that when you have a monopoly (de-facto, it doesn't matter that there's some competition with 5% marketshare) in one market, you are NOT allowed to use the money made from it to sell goods under value in another market. That's because other companies in that market couldn't survive if they didn't make a profit on their goods while it's just a secondary market to you so you'd have a cost advantage. Since that advantage can do massive damage to the free market and is a very popular mechanism to create a new monopoly that practice is outlawed (dumping).
With all those story clichees I wonder if it would be possible to write an algorithm that creates a random JRPG (minus new twist on the combat system, obviously) by combining a number of clichees and whether that would pass the Turing test.
The combat system in the Tales series (most recently Tales of Symphonia) is pretty nice. While I can't say that I started battles just to experience the fighting system, (some people say they did) it's certainly more interesting than the normal "click fight and see the combat resolve" system. In Tales you run around like in a 2d fighter and beat up the enemies, dealing combos and stuff. Star Ocean (at least Till The End Of Time) has a decent combat system as well though it's not as good.
Did you play Grandia 2? The story was so clicheed you knew how it'd end half way through but the combat system was pretty fun because the timing could be abused nicely.
How does that work with boxing, for example? Do they sign a contract or is it just assumed that by putting on the gloves, entering the ring and fighting you participate in a game and agree to get injured within reasonable limits?
Definitely. Imaginew all the kids screaming as they are being permanently attached to your katamari!
I'm not sure about FEAR but have you tried setting:
r_mode -1
r_customWidth 1920
r_customHeight 1200
in Quake 4?
Tell ya what, those textures will be stretched anyway when you get close to them. Just they now use trilinear filtering so they look blurry instead of blocky.
You see, Nintendo plans to support games from all their past consoles on the Revolution, to counter that MS will support all errors from all their past OSes...
It can do that on a PC monitor and at 72Hz but I don't think anyone put enough effort into a TV out to have a PC send a HDTV signal.
Corporate logic would interpret that as "See? The pirates hate us, it's effective!".
So Sony should flag all whiners as Sith?
Sony's divisions are so separated, they even sue each other. Someone from SoE has no chance to influence Sony Music on that topic and I'm sure someone from Sony Home Electronics would prefer if Sony Music would stop using DRM and other crap that makes their life harder.
And obviously since you already bought a memcard it will cost you more than the real version.
Hey, that means free kills for the commander and his arty!
Perhaps that is what motivated a group of bored teenagers to smash
When I read this far I thought you'd talk about France.
Rental places already pay for more expensive copies with renting rights attached.
Apple has a stranglehold on the downloaded music market and the DRM format used by the biggest (their) service in the market. Sure, you can avoid that and try to build up your own competing service or try to rely on the small services that use open formats but that's not that effective.
Sony thinks the same way yet the first shipment of PSPs to the US was one million. They even had to take back their "We sold out!" announcement.
You could build a brake into the mechanism that would slow the disc to safe speeds before ejecting it.
No. It has been profitable for that one quarter and dropped off again after that. MS spokesmen stated that this spike was due to the release of Halo 2.
There's a difference between entering a market and entering the market by dumping.
Was that supposed to be a joke?
Anti-monopoly laws say that when you have a monopoly (de-facto, it doesn't matter that there's some competition with 5% marketshare) in one market, you are NOT allowed to use the money made from it to sell goods under value in another market. That's because other companies in that market couldn't survive if they didn't make a profit on their goods while it's just a secondary market to you so you'd have a cost advantage. Since that advantage can do massive damage to the free market and is a very popular mechanism to create a new monopoly that practice is outlawed (dumping).
With all those story clichees I wonder if it would be possible to write an algorithm that creates a random JRPG (minus new twist on the combat system, obviously) by combining a number of clichees and whether that would pass the Turing test.
The combat system in the Tales series (most recently Tales of Symphonia) is pretty nice. While I can't say that I started battles just to experience the fighting system, (some people say they did) it's certainly more interesting than the normal "click fight and see the combat resolve" system. In Tales you run around like in a 2d fighter and beat up the enemies, dealing combos and stuff. Star Ocean (at least Till The End Of Time) has a decent combat system as well though it's not as good.
Did you play Grandia 2? The story was so clicheed you knew how it'd end half way through but the combat system was pretty fun because the timing could be abused nicely.
What does an ancient IBM computer have to do with this? (PS2= PlayStation 2, PS/2= Personal System/2)
Which restrictions were those?
Ron Gilbert is heading Telltale Games, they only lost Schafer.
How does that work with boxing, for example? Do they sign a contract or is it just assumed that by putting on the gloves, entering the ring and fighting you participate in a game and agree to get injured within reasonable limits?