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The Death of Used Game Sales?

xtracto writes "The Inquirer has an interesting piece about a new Sony Patent on a technology that may possible prevent DVD disc media users from using their purchased disks in other machines after they have used them on a specific reader. Commentary also available on Joystiq. From the Article: 'While many are aware of the double profit companies make on pre-owned games, this would ensure the death of trading games between friends and even going to a friend's house to play a little multiplayer.'"

168 comments

  1. That Spells "Problem" by TychoCelchuuu · · Score: 5, Insightful

    And what if you upgrade your DVD drive? Are you screwed? I'll believe the tech when I see it. I'm not sure Sony has the guts to try something this restrictive.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:That Spells "Problem" by jelloshotgun · · Score: 5, Insightful

      ...Or if your PS3 dies? I had a PS2 die on me, and buying another one was bad enough. Having to re-buy the games to go with a replaced system would certainly make the situation more enjoyable... :/

      --
      Sometimes I feel like +1 Reasonable should exist.
    2. Re:That Spells "Problem" by Chyeld · · Score: 2, Interesting

      Because that's almost as bad as installing a rootkit on your machine as a trojan, one opens your computer up to all sorts of nasty tricks if you have it installed and someone else comes along to exploit it?

      Sony would never do that, right? They are a responsible company which looks out for the consumer of their products?

      Lets face it, Sony's had a break from reality, they'll pull this crap in an instant as long as it doesn't cost them much more in production.

    3. Re:That Spells "Problem" by TychoCelchuuu · · Score: 1

      I'm not saying Sony isn't totally willing to pull crazy stuff on us. I just think that a DVD that only works on one player is going to be much harder to sell to the public than a hidden rootkit use for music copywright protection on a limited number of discs that the average person has no hope of understanding. Companies don't think in degrees of badness (IE a rootkit is far worse than draconian DRM) but rather what they can get away with.

      --
      Against stupidity the Gods themselves contend in vain.
    4. Re:That Spells "Problem" by macdaddy357 · · Score: 1

      Yet another reason to boycott all Sony products.

      --
      How ya like dat?
    5. Re:That Spells "Problem" by Anonymous Coward · · Score: 0

      Come on, Sony produces high quality products that virtually never break or need to be upgraded. I bought my PS2 at launch and I ...

      -=Disk Read Error=-

    6. Re:That Spells "Problem" by HTH+NE1 · · Score: 1

      Boycotting Sony is well and good, but can you take it to the extent of not buying anything with a S/PDIF port? The S stands for Sony, and the ports are on stereo equipment, motherboards, and sound cards everywhere.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    7. Re:That Spells "Problem" by GweeDo · · Score: 1

      And they would never install a rootkit on your computer either...

    8. Re:That Spells "Problem" by Monkelectric · · Score: 1

      Seriously ... don't worry ... Sony is evil but not stupid. This is just an R&D lab patenting an invention. No where does it actually say sony will implement this in the PS3.

      --

      Religion is a gateway psychosis. -- Dave Foley

    9. Re:That Spells "Problem" by Jonny_eh · · Score: 1

      My xbox was stolen today! They didn't take my games. If the xbox used this technology, then I wouldn't bother with a replacement, and just get the competition's machine.

      yeesh.

    10. Re:That Spells "Problem" by Arimatheus · · Score: 1

      Exactly what I was going to say. I had my PS2 and XBOX stolen in the same fashion when someone broke into the house, but all my games were in a book that they didn't notice/take, I would have probably not replaced the systems if I had to re-purchase the games to go with.

      --
      OEÉæÁÄZÝÈA OEÉæé_CX
  2. Oh, then it's very simple by Dark+Paladin · · Score: 4, Insightful

    I would never buy another Playstation game again.

    Of course, with Sony's DRM kick and some other things, they're making it easier for me to decide to ban them outright. I can live without a lot of movies (I have 3 small children, so I hardly go these days anyway).

    So if they want to break the existing system in the hopes of getting more money, then screw them. I have an entire back catalog of games I haven't gotten around to playing. I can wait a few years.

    Can you, Sony? Yes, I know, you won't miss me. But I wonder how many other people you'd piss off along the way - and in a looming battle between Microsoft and Nintendo, can you *really* take that risk?

    Well? Do you feel lucky, punk? (Apologies to Clint. I couldn't help myself.)

    1. Re:Oh, then it's very simple by toad3k · · Score: 1

      It is becoming increasingly obvious to me that sony is the primary force behind the riaa and mpaa. They develop the drm technologies and fight for changes to the laws that favor them. So from now on I won't be buying any of their hardware.

    2. Re:Oh, then it's very simple by MindStalker · · Score: 1

      Not to mention destroy the ability to rent games, which is where I get most of my games. Possibly they want to charge rental places for a more expensive universal copy... But then thats where the pirates would get their copy..

    3. Re:Oh, then it's very simple by MindStalker · · Score: 1

      On this same note, I really don't see the PS3 using this as their major interest is getting everyone to buy a PS3. This would destroy them. No they are going to use this for Music and Movies they publish, possibly for the PS3, but not for games.

    4. Re:Oh, then it's very simple by KDR_11k · · Score: 1

      Rental places already pay for more expensive copies with renting rights attached.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Oh, then it's very simple by MindStalker · · Score: 1

      I believe for video games there was some legal battle about this recently, I thought the rental places paid retail, but I'll have to look it up.

    6. Re:Oh, then it's very simple by Wylfing · · Score: 1
      So if they want to break the existing system in the hopes of getting more money, then screw them. I have an entire back catalog of games I haven't gotten around to playing. I can wait a few years.

      I'm glad you got a well-deserved +5 Insightful. This describes a host of gamers out there. There are probably 15 games (or more) for current-generation consoles that I would like to play and haven't yet. For me, that translates into a good solid 4 years of busy gaming, and perhaps 100% of them will be purchased secondhand. I have no interest in "upgrading" to a crippled game ecosystem when the current system is working just fine for me.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    7. Re:Oh, then it's very simple by DrEldarion · · Score: 1

      They would NEVER do this with music. Can you imagine the backlash of people being able to play a CD in their stereo, but NOT in their car?

    8. Re:Oh, then it's very simple by shadow0_0 · · Score: 1

      I have to agree. What about if I want to lend a game to a friend? If it comes to this, I will just start playing old games. Hell, I still playing Doom 2 :) and Civ4 and Total War will last me a long while.

    9. Re:Oh, then it's very simple by jacem · · Score: 1

      They also make the music and the mp3 player and the cd and dvd burners. Correct me if I am wrong but they hold the patent on the cd/cd player. If I remember correctly Intel was the ones who invented the dvd. So I don't know the level of involvement that sony had in that.

      I wonder what there market share of the portable mp3 player market they had before the iPod took over everything.

      As a player in both the content provision and playing they seem to be using their postion to control all the channels to market for audio and video.

      JACEM

      --
      DOC Disinformation Obfuscation and Confusion
      The carrot to FUD's stick
    10. Re:Oh, then it's very simple by damiangerous · · Score: 1
      Not in the US they don't: "Likewise, the rental right exception does not extend to computer programs used or embodied "in connection with a limited purpose computer that is designed for playing video games and may be designed for other purposes."

      http://www.rmslaw.com/articles/art65.htm

      This applies to tapes and DVDs as well. The only exceptions to the First Sale Doctrine currently are the rental of computer software and pre-recorded music. Most people are confused by this because of the old practice of "priced for rental" videotapes. A priced for rental tape would cost $75-100 or more, which of course the video store would have to pay or else not have new releases in stock. This was the same price everyone would have to pay if they wanted to buy it, hence the "priced for rental" and "priced to own" terminology.

  3. Multiplayer? by Threni · · Score: 1

    If you took your disk to a friends, presumably you'd take your pc too?

    One obvious problem with their system is playing your disk on a replacement device, or are they going to replace your whole game library whenever you get a new unit because of shoddy workmanship on the previous one?

    1. Re:Multiplayer? by wbren · · Score: 1
      If you took your disk to a friends, presumably you'd take your pc too?
      I don't know about you, but I keep at least one "guest" PC in my home. If you ever have small LAN parties, this is a must... especially for your CRT-using friends.
      --
      -William Brendel
  4. Console death by Citoahc · · Score: 1

    So what happens when the PS3 dies and you have to get a new one? Does that also mean it is time to get a new set of games? -Citoahc

  5. are they nuts? by czarangelus · · Score: 3, Insightful

    No f'in way I'm buying a PS3 if this happens. Almost all my games are bought used - it makes it a lot easier on those who are gaming on a limited budget. If this happens, I'm going to end up the proud new owner of a Nintendo Revolution.

    --
    When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
  6. Not going to happen by Mr.Dippy · · Score: 1

    Just because they have a patent doesn't mean they are going to use it. Nobody at Sony would be stupid enough to implement this on the PS3. If they did, gamers would view Sony on the same level at the Phantom Game Console.

    --


    -Dipster
    1. Re:Not going to happen by k4_pacific · · Score: 1

      I would have thought the same thing, but Sony was stupid enough to ship a rootkit on some 2 million CDs. So, yeah, you can look forward to it in the PS3.

      --
      Unknown host pong.
    2. Re:Not going to happen by DreamerFi · · Score: 3, Funny

      Nobody at Sony would be stupid enough to implement this on the PS3.
       
      You must be new here.
       

    3. Re:Not going to happen by MidnightPsycho · · Score: 1

      Just because they have a patent doesn't mean they are going to use it. Nobody at Sony would be stupid enough to implement this on the PS3.

      They didn't hesitate with the DRM crud they foisted . . .. .

      Here is the First4Internet patent application for Sonys DRM:
      http://tinyurl.com/ce4qh

      Section [0047] talks about their rootkit^h^h^h^h^h^h^h . .. I mean
      "supervisory program" . .. .

  7. No, not really... by Shads · · Score: 5, Insightful

    ... it just ensures that the first time I get a game like this and the system fails that I sue Sony. Alternately, it may ensure that *everyone* starts burning copies of their games.

    Copy protection as it currently exists hurts no one but legitimate purchasers of the material. It costs the pirates maybe a few hours of time or in worst case a day.

    So long as the hardware isn't secured, the data that is being read in it can't be secured.

    Alot of this new BS with sony and drm/copy protection/etc is seriously making me consider NOT buying a PS3. I don't want to support this kind of stupidity.

    Be the first significant console I didn't own since the Nintendo days.

    --
    Shadus
    1. Re:No, not really... by Beatbyte · · Score: 1
      • Alot of this new BS with sony and drm/copy protection/etc is seriously making me consider NOT buying a PS3. I don't want to support this kind of stupidity.


      Smart move. Talking with your wallet is the loudest you could possible talk.

      If you're serious about keeping money away from them, find alternatives to the PS3 and let your friends know about what Sony is doing.
      Personally I'm very loyal to companies who make good products but I will crack 100% of the games I purchase to get rid of these ridiculous annoyances associated with DRM.
  8. Remember when I said that Sony would have to by falcon5768 · · Score: 1

    do something major to make the 360 seem like the better choice. Yeah Sony took a BFG to their foot.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:Remember when I said that Sony would have to by (A)*(B)!0_- · · Score: 0, Flamebait
      "Remember when I said that Sony would have to..."
      Do you really believe anyone but yourself is going to remember something you said previously off the top of their head? Slashdot isn't exactly a tiny sewing circle chief.
    2. Re:Remember when I said that Sony would have to by Anonymous Coward · · Score: 0

      Not to mention that anyone that's done their homework realizes the PS3 hardware is pretty shite compared to that of the XB2.

  9. from the Joystiq write up by B00yah · · Score: 1
    Does Sony plan to employ this technology in the PlayStation 3? Not likely. If so, PS3 owners would not be able to rent (used) games or borrow their friends' games--or even purchase used games! Sure, the technology could be used for Blu-Ray movies, but for games? It just won't go down like that... right?
    I think they're looking at this as more of an anti-piracy menu, but I don't think they'll actually use it. They realize the market they'll lose...hopefully...
  10. Silly idea by bartok · · Score: 1

    What if my player breaks and I have to get a new one? I don't think this is going to go through unnoticed by people.

  11. Rendered unreadable?!? by A+nonymous+Coward · · Score: 1

    The technology would allow an authentication code to be read and then rendered unreadable

    Wait a sec. If it is rendered unreadable, then how can the same machine read it next time you put the disk in?

    1. Re:Rendered unreadable?!? by axoi · · Score: 3, Informative

      The only way this would work is if the console or dvd drive or system has nvram that recorded the license code ( or whatever it is ) and made some type of hash from the disk to go with it. That way when the same disk is inserted the same hash is created and verified against the license number. If it exists they can play otherwise no.

      Sounds like digital suicide. How long before this gets cracked and everyone has a full blown nvram full of game licenses? About two weeks.

      - Bill

    2. Re:Rendered unreadable?!? by kaptron · · Score: 1

      It's really a moot point. Once you violate their implied software agreement by taking your software to another machine, undoubtedly with the intent of copying, stealing, or hacking it, or using another one of your evil methods of ruining the integrity of their company, the disk self destructs, hopefully taking you along with it, you thieving pirate scum. Even better if you were at one of your pirate haxx0r parties at the time, and a few more of your terrorist flag-burning friends were injured in the process.

      Just remember the golden rule, "Never stick your disk in another man's hardware."

    3. Re:Rendered unreadable?!? by SirPavlova · · Score: 1

      They could encrypt the data differently on each disc, & have the erasable part the key. Then they just need an ID number on each disk as well, & the NVRAM can store ID/key pairs. Then you'd not be able to distribute lists, there'd be too many possibilities.

      Of course, they'd have a hard time pressing each disc differently, & it'd still be cracked & available in no time.

      --
      Yar.
    4. Re:Rendered unreadable?!? by axoi · · Score: 1

      Right. I rejected the idea of pressing different disks with different IDs because of the logistical problems and related costs.

    5. Re:Rendered unreadable?!? by SirPavlova · · Score: 1

      As you should. I mentioned it only for the sake of completeness.

      --
      Yar.
  12. Good ole' Sony by The+Kow · · Score: 1

    Oh, Sony, you always have our best interests in mind.

    --
    Moo
  13. death? by cryptoz · · Score: 2, Insightful

    While many are aware of the double profit companies make on pre-owned games, this would ensure the death of trading games between friends and even going to a friend's house to play a little multiplayer.

    The death of trading games? Sure. Just like DRM has brought about the death of trading music. Yep! That's going to happen! When oh when will the "death of..." articles stop?!

    1. Re:death? by skankinny7 · · Score: 1

      Netcraft confirms...
      "Death of" articles are dying!

      Jesus I'm so lame

  14. The only source for games... by r_naked · · Score: 1

    Legit, bought and paid for, just don't wanna deal with the hassle copy protection puts on you, or your source for warez. Whatever the reason ... LONG LIVE USENET!

    http://www.giganews.com/ combined with http://www.newzbin.com/

    PS - Who the fuck needs TIVO -- alt.binaries.tv -- if it ain't in there it wasn't worth watching anyway...

    --
    -- http://anonet.org -- The internet the way it was meant to be. Check it out, you may be surprised.
    1. Re:The only source for games... by leland242 · · Score: 2, Funny

      dude... seriously... shhhh!

    2. Re:The only source for games... by Anonymous Coward · · Score: 0

      I switched to Usenetserver a couple years ago. Back when I switched, Giganews was expensive, around $45 for 30 GB / month. I think at one point headers were also counted against your limit. Their prices have dropped and they're offering unlimited downloads, but Usenetserver's still cheaper.

    3. Re:The only source for games... by montyzooooma · · Score: 1

      Ssshhhhh.... you're drawing attention to him....

  15. Spooked by Profcrab · · Score: 1

    While it is easy to jump to the conclusion that this would be used on their DVDs and games, I don't think this is the aim of this technology. Even Sony isn't that oblivious to the marketplace. This technology is probably intended for either high end software protection, i.e. $1k+ or disks ment for VERY limited distribution. I could see this as a product they would offer to companies that sell professional software for limited applications.

    1. Re:Spooked by shawb · · Score: 1

      I think at that point a dongle makes much more sense.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
  16. Congradulations Sony... by Toloran · · Score: 1

    On alienating yet more customers. I haven't bought my own console since the n64 (i gennerally stick with hand helds). I was planning on buying either a revolution or a PS3 when they come out.

    My friends and I are constantly playing games on eachothers systems. Not because we don't want to buy the games ourselves but more often because either their own system died or because they can't get to their system (one of my friends lives a 3hr drive away and when he comes up he brings his games but not is PS3). We also enjoy getting together and playing DDR at eachothers houses. Since each of us has different DDR games we are switching them around all the time. With this we wouldn't be able to do that. It wouldn't make us buy more games: at best (for them) we would buy the same amount we always do, more likely it would just make us not buy any games that have this protection on them.

    I just hope they don't require this DRM on all games for their systems. If it is the case, no one I know will be buying a PS3 (my friends are all very anti-DRM)

    --
    Speaking is NOT communication
    1. Re:Congradulations Sony... by tepples · · Score: 1

      I haven't bought my own console since the n64 (i gennerally stick with hand helds) [...] (my friends are all very anti-DRM)

      So of this generation, which handheld have you stuck with? Both the PSP and the Nintendo DS have undergone firmware updates to shut out homebrewers, although the DS community is far ahead of the PSP community in cracking the latest firmware. (There's a working downgrader for Nintendo DS "red" firmware, but there's no downgrader for PSP firmware 2.50.)

  17. ...what?! by keyne9 · · Score: 1
    many are aware of the double profit companies make on pre-owned games, this would ensure the death of trading games between friends and even going to a friend's house to play a little multiplayer.'


    And if your own personal console/player/reader dies and you have to replace it, you now have to replace these "protected" discs? Bullshit.
  18. The death of hardware sales by Lord+Bitman · · Score: 1

    Psst.. sony.. if you want to lock people in to certain hardware, the idea is generally to lock them in so they will /keep buying new versions of the hardware/. If "upgrading" requires all new software, the point is lost.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  19. Thanks Sony for keeping us "Honest"! by AlltheCoolNamesGone · · Score: 1

    You want to stop piracy? Stop making it so profitable for pirates. Lower your prices to the point were piracy isn't profitable anymore. How you do that is something I really dont have a clue on, but hey thats not my problem.

    --
    M$ it's whats for diner!!!!!
  20. No more testing games... by IgnorantNihilist · · Score: 1

    Well... I guess when (if) this happens, I won't be getting as much games for a while, I'm not going to want to spend $50 on a game certain reviews and such say is good and turns out to be crap. I'd rather waste $5 and play it for a few days, (renting) and if I like it, then spend $50. Otherwise I'll just wait a year or so until the price gets down to $20. And about Sony and it's DRM, it's not going to affect my purchasing of the PS3. I don't see how DRM affects me playing a console game (excluding the statement above, and playing games at friends houses, plus most of my friends come to my hosue anyways...), diffrent that audio, I don't plan on ripping the game to my computer, and different than a DVD, I don't care much for backups. I buy the game, put it in the system, take it out, back in the case, and kept out of reach of children. (You know...they need that tag on certain games "Keep out of reach of children", not that I have kids or am too concerned about kids playing GTA, I could care less, but I don't want them stepping on my games and breaking them) Just my $0.02

  21. No worries. by HunterZ · · Score: 5, Interesting

    This is NOT going to happen. Many major game retailers (e.g. GameStop) make a significant amount of money on pre-owned (used) game sales. You can bet that they'll fight Sony tooth-and-nail to keep them from implementing any system that permanently binds a game disc to a single console.

    It's also a pretty ridiculous idea, as I know a lot of people who bring together their games and/or consoles to have parties and whatnot. This kind of (legal, by the way) game trading and loaning is a form of free word-of-mouth advertising for game companies.

    Going back all the way to my Atari 2600 in the early 80s, I can remember buying way more console games after having borrowed a friend's copy or renting a copy from a store that I have from reading useless magazine ads and reviews.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    1. Re:No worries. by HD+Webdev · · Score: 1

      It's also a pretty ridiculous idea, as I know a lot of people who bring together their games and/or consoles to have parties and whatnot. This kind of (legal, by the way) game trading and loaning is a form of free word-of-mouth advertising for game companies.

      I'm really shocked that people actually believe that this will be implemented, especially after so many were fooled by the supposed Microsoft play once then self-destruct DVD plan from 5 weeks ago.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  22. The line up so far by RyoShin · · Score: 5, Interesting

    Sony - Playstation 3 (confirmed name)
    +Blu-ray drive
    +Lean Mean Sony Company Gaming Machine look
    +Backwards compatible with PS2/PS1 games
    +Games: Final Fantasy series, GTA series (first serve, anyway)
    -Lock out technology to make sure that when a review says a game has no replay value, that means no one else can replay it, either
    -Probably makes lousy burgers
    -Expensive
    -Same old controllers

    Microsoft - XBox 360 (confirmed name)
    +First to launch
    +XBox Live features
    +Games: Halo, ... Halo.
    +It's white?
    -Plain old DVD drive (no advanced drive- what is their's, HD-DVD?)
    -Only partial backwards compatibility
    -Same old controllers

    Nintendo - Revolution (tentative name)
    +Smallest of the three systems
    +Innovative, new controller interface
    +Backwards compatibility for the past 20 years
    +Ability for controller attachments greatly increases game immersion and developer freedom
    +Games: Zelda, Mario, Smash Brothers, Metroid
    -Regular DVD drive
    -Lack of HDTV support (IIRC, it has high resolution, but not HDTV)
    -Arms or wrists could wear out faster than after a "session" with certain Pamela Anderson videos (this remains to be seen)
    -Ability for controller attachments could overwhelm people who get 15 different types (there are already two "official" regular attachments- the Ninchuck and the shell)

    Personally, I was leaning towards a Revolution when they first revealed the console, and I'm hard set on it now that I know about the controller. Sony's attempts at similar "prevention" in other technology realms ("P.C. phone home") helps make my mind up. Sony can keep their anti-customer DRM and Spider-man font. They won't get another cent from me.

    1. Re:The line up so far by AndreiK · · Score: 1

      Other than being a semi-fanboyish comment, this pretty much describes the line-up.

      The revolution controller attachments isn't really innovative - DDR pads and microphones, anybody? The innovative thing is true, but the Xbox also has the hard drive going for it.

      The ps3 is still too far away to make a judgement.

    2. Re:The line up so far by heli0 · · Score: 4, Insightful
      Nintendo - Revolution (tentative name)
      +Backwards compatibility for the past 20 years


      Not quite that simple. Where exactly do I insert the NES, SNES and N64 games that I already own? I will have to buy them again to get the privilege of playing them on an emulator on the Rev, and even this is limited to the games from publishers that agree to be part of this whole system.

      Even old NES games will probably cost "a couple of pounds" according to Nintendo: http://www.eurogamer.net/article.php?article_id=61 604
      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    3. Re:The line up so far by RyoShin · · Score: 1

      Yeah, I forgot the hard drive. I also forgot to mention that the Revolution will be the cheapest (though if Microsoft works it, they might be able to get the XBox 360 down to the price of a Revolution by the time it comes out.)

      Adding things to the controller isn't new, but Nintendo aims for an entirely different type of attachment. Yes, there are things like light guns, steering wheels, dance pads, and microphones, but what Nintendo is doing is different; Adding a handle and hand guard can turn it into the hilt of a sword, or any number of various gun pieces could be attached to it.

      The main thing is that all of the afformentioned perhipherals (dance pad, light gun, etc.) are used to replace the controller, but with the remote controller, you don't replace it, just attach something to it.

    4. Re:The line up so far by RyoShin · · Score: 1

      Yeah, that can be a problem. It would be nice if they have some sort of "trade in" system, where you send in a cart and get a voucher good for the game download.

      For people who have owned games in the past, but don't own them now, most will probably be more than happy to rebuy their favorite games, especially if they only cost a few dollars.

      Even so, it's still better than just offering Gamecube compatibility.

      One way this could work is if they had a card system, like iTunes, where you can purchase "credit" for game downloads from various game/electronic/etc. stores. Then, all you'd need to do is find a place that will give you credit for older games and that stocks the cards, or a place that gives you cash, and then you use the cash to buy the cards.

      Thinking about it now, that would work out pretty well for everyone.

    5. Re:The line up so far by Anonymous Coward · · Score: 0

      The 360 will have an overpriced harddrive which developers can't use, cos it's not standard. The Revolution will have 512Mb of flash memory built in and SD card support. Plus apparently you can use your PC to manage your files.

    6. Re:The line up so far by petermgreen · · Score: 1

      yeah re-buying can be a pita but thats the console buisness for you :(

      btw have you ever tried the gameboy player? it screws to the bottom of your gamecube and lets you play everything an gameboy advance will play (and a very large proportion of nintendos classics have had some form of gameboy port) without having to put up with the tiny screen of a portable device.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    7. Re:The line up so far by Valcoramizer · · Score: 1

      PS3 has the same old controllers..? http://upload.wikimedia.org/wikipedia/en/d/de/Imag ePs305.jpg I think this is a bit of a change, even if it is not a final design.

      --
      We raise our slide-rules high.
  23. Like the droid ship in The Phantom Menace by voice_of_all_reason · · Score: 1

    This company is blowing up from the inside!

  24. Do they want another class action lawsuit? by p7 · · Score: 1

    I can only hope this technology is only going to be used to stop disc copies to work. If they intend to lock a game disc to a console, they are going to be opening themselves to a class action. What happens when you accidentally break your PS3, and purchase a new one? I think most people will be very upset if they even just have to contact tech support. Can you take your game to a friends for a night of multiplayer mayhem? If Sony limits any of this (not even taking the used game market into account), they are setting themselves up for a fall. I truly hope they only implement this as an antipiracy protection.

  25. Already happening by Phantasmo · · Score: 1

    Isn't this the point of CD keys? I mean, who in their right mind would buy a used copy of Half-Life, Starcraft, Guild Wars, Neverwinter Nights, etc.?

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Already happening by stanmann · · Score: 1

      I own used copies of halflife and starcraft and have had no problems with either. What sort of problem should I expect to run into?

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    2. Re:Already happening by jchenx · · Score: 1


      Isn't this the point of CD keys? I mean, who in their right mind would buy a used copy of Half-Life, Starcraft, Guild Wars, Neverwinter Nights, etc.?

      PC games have different methods for DRM. All use CD-keys, but that's very basic. The game does is verify that the key is in the right format. If it's correct, and you have the CD in the drive, it will let you install and play the game (at least the single-player portion of it). Typically the game doesn't "phone home" to make sure the key has only been used, because not everyone has an Internet connection and developers know that PCs are always being upgraded/rebuilt/etc.

      Now for many multiplayer titles/features (like Guild Wars, Starcraft, World of Warcraft), the game does verify that only one CD key is being used. For Blizzard games, you have to connect through their service (Battle.net, etc.), and you can only have one account per CD-key. However, some (older) FPS games don't rely on a central service, so I suppose you could still get away with re-using a CD key.

      So yes, it's stupid to buy used copies of PC games if they're multiplayer-specific, or you intend to do a lot of multiplayer. I believe GameStop and now EBGames is now ceasing their used PC-game business, because of all the problems around it.

      The problem with the PS3 DRM is that this will block the entire game from working, not just multiplayer. And as many people have pointed out, this will create a huge hassle if you need to replace your PS3.

      Personally, I don't think Sony is that stupid to implement this. Then again, apparently the used game industry is causing lots of headaches for developers in Japan, as gamers there rarely buy new games anymore. (I'll have to find the article for this) Still though, it's much too risky to do.

      --
      -- jchenx
    3. Re:Already happening by snwcrash · · Score: 1

      The CD keys of old don't require any kind of registration typically (at least not ones I own). Usually online games like Diablo 2 and such check to make sure your key is unique, but usually that is the limit. A used copy should work fine, considering you can just re-install the software on another system you own if you were to have a system failure.

      --
      Save a life, sign your organ donor card.
    4. Re:Already happening by Anonymous Coward · · Score: 0

      Not true. You can have multiple accounts with 1 cd key on any game I've ever played with a centralized service, especially older (read: not WoW) Blizzard titles. Just not connected simultaneously.

    5. Re:Already happening by jchenx · · Score: 1

      Oops, yeah, you're right on that account. I actually had that problem with Starcraft back in college. Yes, it was a legitmate, purchased copy. But so many CD-keys were compromised, including mine at some point. Sometimes I could log in, sometimes I wouldn't. I think eventually it became such a problem that Blizzard eliminated the restriction.

      --
      -- jchenx
    6. Re:Already happening by Grave · · Score: 1

      Most of these systems lock the game to a license/user. Take Valve's Steam program for example. Your CD key(s) are locked to your user account. Your account cannot be signed in from more than one machine, but you can sign in to that account from any computer that has Steam. Thus if your computer is fried by some klutz spilling soda on it, or you upgrade or just replace it entirely (or want to play at a friend's house), you simply log in to Steam using your own account. The difference compared with Sony's apparent method is that the game is locked in to a single unique piece of hardware that cannot be upgraded, replaced, or sold/traded.

      If Sony proposed some sort of Steam-like system I might be inclined to support it under the condition that they required the disc to be in the drive in order for that disc ID to be locked in to that account (so you could still loan the game to a friend, but you wouldn't be able to play a copy of that disc for example). But this would require an internet connection to every PS3, and that simply isn't realistic.

      For those who complain that their local video game store (GameStop, EB Games, GameRush, Game Crazy, etc) doesn't sell much in the way of PC games anymore, it's primarily because they can't sell used PC product, therefore there is next to no profit to be had. The margins are so slim that most stores would need to sell hundreds if not thousands of games a day in order to break even, much less turn a profit. If used games and trade-ins are eliminated, the specialty video game retailers will cease to exist. Considering that GameStop now has about 25% of the market and many other retailers are getting into the used/trade business, Sony would not be able to do this. It would be suicide for them, and there would undoubtedly be a massive underground movement among retail employees to encourage customers very strongly to get the 360 or Revolution instead.

      Sony is a stupid company. Very, very stupid. They don't care about the customer. That said, they do care about profits. They are smart enough to realize that implementing this technology on games for the PS3 might give them a slight boost in profits for a couple of months only to be followed by a mass exodus of people who are sufficiently angry at Sony when their machine breaks (as happens all too often with Sony hardware) and are now not only unable to play their games on the replacement machine but now unable to even sell them. With so many games being developed for both major platforms, it is extremely likely that Sony's marketshare by the time of the next generation would be much like that of the GameCube in the US. Meanwhile, Bill will be laughing all the way to the bank.

  26. Yeah I know what'll happen if they do this. by Headcase88 · · Score: 1

    More people will download their games illegally to circumvent the DRM bullshit, and enjoy free games as a side benefit. "Hey, I'd love to support the industry by buying the game, but the game is more functional this way".

    For more on driving people to illegally copy games, see the mod detection Sony put in games that made them not work on a modded PS1... unless you burned the game onto another CD. That's right, only illegal games would run on modded PS1s. "Well, I was gonna actually buy this one, but oh wait, since I modded my PS1 (or bought a PS1 that happened to be modded), looks like I can't actually buy any games anymore".

    Oh, and if you think for one millisecond that hackers aren't going to find a way to upload DRM'd games to a torrent site...

    Fuckin' brilliant, Sony.

    No, I didn't RTFA, and I take it /. blew this whole thing out of proportion (not that Slashdot would ever blow something out of proportion).

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  27. Good goal, bad implementation by Guspaz · · Score: 0

    Discouraging used game sales is a good thing, since stores refuse to stop hurting developers. Doing it this way is very bad, since they are compromising user rights and preventing casual sales.

    I'm not against casual used sales (Selling to friends, ebay, lending), but I am against stores like BestBuy ripping off customers by paying out next to nothing and reselling for almost retail, while promoting these before new sales. This screws the original owners, the buyers (Paying too much and sometimes getting a void warranty) AND the developers.

    1. Re:Good goal, bad implementation by Chyeld · · Score: 4, Insightful

      First off, I take it you've never been to a used book store? Never used eBay, an auction, or even Goodwill?

      What's so special about game developers that they deserve protection from their products being resold used that the rest of the world doesn't have?

      I don't see a problem with selling or purchasing used games at a small fraction of the cost of a new package as long as the games themselves are marked as used and aren't already 'tied' to an individual like most MMO's are.

      Secondly, if a developer can't get the majority of people to purchase their games at the new game price point, that's a good sign their product deserves the bargin bin or that they need to lower their prices.

    2. Re:Good goal, bad implementation by voice_of_all_reason · · Score: 1

      Yeah, how dare they, um... offer stuff for sale? If it was a bad deal, these stores wouldn't exist. And you can always get at least store credit if the game doesn't work (regardless of whatever their own policy says)

    3. Re:Good goal, bad implementation by Guspaz · · Score: 1

      First off, I take it you've never been to a used book store? Never used eBay, an auction, or even Goodwill?

      Think of Chapters (in Canada) or Barnes & Nobles promoting used books before new books, and you'd be closer. Used book stores don't push the kind of volume as megastores do in new products. Ebay/auctions also mainly involve people selling directly to other people.

      What's so special about game developers that they deserve protection from their products being resold used that the rest of the world doesn't have?

      Because with a book, once the publisher prints and sells it, that is the end of their involvement. Game developers are expected to provide warranties, support, and online resources (servers) for games after sale, and they often do even when the users don't have a right to it.

      I don't see a problem with selling or purchasing used games at a small fraction of the cost of a new package as long as the games themselves are marked as used and aren't already 'tied' to an individual like most MMO's are.

      A small cost, perhaps. But go to EB Games and they pay you something like $6 for a $60 game, and then sell the used copy for $50. I'd actually not be oppose to reselling MMOs, since they have a monthly fee attached in addition to the boxed cost. So companies are getting paid for the after-sale resources consumed by a used buyer.

      Secondly, if a developer can't get the majority of people to purchase their games at the new game price point, that's a good sign their product deserves the bargin bin or that they need to lower their prices.

      The most vocal opponent to megastores selling use games for slightly under retail price is Mark Rein, I believe, or one of the other guys from Epic. They also happen to make very popular games that ALSO happen to be some of the lowest priced big-budget games on the market. It's not about matching the used product's pricepoint; as soon as a game developer lowers prices, the megastores would lower THEIR used price to slightly under the new retail price. Developers can't win.

    4. Re:Good goal, bad implementation by woobieman29 · · Score: 1
      No....

      1: It does not screw the sellers. There are any number of other channels that people can use to sell their old games, such as the ones you mentioned - Ebay, direct sales to friends, local mom and pop stores, etc. If someone elects to sell a used game to Best Buy, they have done so of their own free choice.
      2: It does not screw the buyers either. Again, if you want you can buy your games somewhere else. Best Buy is going to sell the games at a market price (you know, since we have free markets and all that good stuff) and if there are competitors selling games cheaper, they will have to drop their prices if they want to stay competitive.
      3: Perhaps it is true that fewer new games will be sold when there are used game markets, but do you seriously think that it is a good idea to try and protect developers by doing away with the used game market? Should we also make sales of used cars illegal, since it is so unfair to the autoworkers? Why should I as a consumer be forced to keep or throw away an item that I am no longer using, but that may provide value to someone else?

      --
      \/\/oobie
    5. Re:Good goal, bad implementation by Guspaz · · Score: 1

      1) So, Microsoft never was and never will be a monopoly or anti-competitive, because there are always other operating systems?

      2) As I said, if developers drop prices, so will the stores. The used price will always be a raw deal for everybody but the store.

      3) I never said the entire use game market, only the megastores that are doing the damage. Used cars don't suddenly get a brand new extended warranty with the original manufacturer every time somebody buys it used. Game developers have to because of the bad press they'd get if they didn't. When you buy a game, there is a certain expectation by the manufacturer that you will probably use the game for a while before stopping. While you are using it you are costing them money. They need to provide you with support, provide server resources for you, etc. If you use the game more than they expect, oh well, it averages out. But if the megastores cause 50% of all game sales to be used, suddenly the average is way higher. So it's not ONLY about hurting existing sales.

      I'd almost like a clause in the licence that states that if the game was resold through a large commercial store, the game comes with no support (no patches) and does not function in multiplayer mode other than LAN play. Of course that's getting a bit silly, but something needs to be done before the smaller developers get pushed out of the market. Nobody is weeping for EA, but people like Epic could run into trouble, especially since their prices are already so far below market average.

    6. Re:Good goal, bad implementation by StocDred · · Score: 1

      And don't forget that all those Trade-In programs make it super easy for folks to steal your stuff and trade it in for store credit, no questions asked. "And would you like a Disk Doctor with that, sir?"

    7. Re:Good goal, bad implementation by Chyeld · · Score: 1
      ...with a book, once the publisher prints and sells it, that is the end of their involvement. Game developers are expected to provide warranties, support, and online resources (servers) for games after sale, and they often do even when the users don't have a right to it...

      Bull Hockey! I have stacks binders full of game CD's in my computer room and I can move the complete list of ones which provided more than a cursory amount of effort into after-sales support into half a binder and still probably have room for the cd's containing the combinded patches provided by those companies.

      There are a few, extremely few, companies that have supported their games offically past the six month sales mark. There are even fewer that rely on their own bandwidth these days for patches. Most rely on sites like FilePlanet or fan comminity mirrors to distribute everything.

      I salute those companies, and every single game of theirs I own new. In fact, for most of them I would have to own new, because they tie access to things such as the game servers or even online access to accounts created off of CD Keys.

      And I've YET to see a 'warranty' on a video game. In fact, the majority of games I purchase not only tell you specificly that they aren't warrantied, but they include even more restrictions on what you can expect in their EULA.

      Nor have I seen any tech support provided (outside of a handful of patches) which wasn't in the form of static web pages which are updated off a knowledge base once a year or "please give us your CC# and we'll charge what we think the answer is worth before giving it to you".

      ...go to EB Games and they pay you something like $6 for a $60 game, and then sell the used copy for $50. I'd actually not be oppose to reselling MMOs, since they have a monthly fee attached in addition to the boxed cost. So companies are getting paid for the after-sale resources consumed by a used buyer....

      This is called economics.

      The game company shouldn't care what price the games are being resold at, but even if they did, if you don't like paying $50 for a used game, there is a quick, easy, and affordable way to win. Shell out the extra $10 and buy new.

      But don't expect people to go your route simply because it sticks in your craw to spend $10 less on the latest "Tony Hawks Underground NFL 2006 NBA Tourny for Speed!" because it's used.

    8. Re:Good goal, bad implementation by woobieman29 · · Score: 1
      1) Microsoft owns roughly 95% of the desktop computing market. Yes, that is a monopoly. Show me a retail chain that owns that percentage of the used game market and then this comparison might make some sense.

      2) I was comparing mega-stores for other used game channels - not the original developers themselves. I've never bought a used game from Best Buy, because the prices are better at Ebay and at other stores. If people are buying at Best Buy they are not getting screwed - they have voted with their dollars that the convenience of buying the title at Best Buy outweighs the better price that they would get somewhere else.

      3) So you want to have different rules for mega-stores vs. other outlets? I actually like the free market model myself. But, perhaps you have a point that game developers should build in protections so that they do not have to provide support or service to secondary buyers. So maybe we do agree on something after all.... :-)

      --
      \/\/oobie
    9. Re:Good goal, bad implementation by ObsessiveMathsFreak · · Score: 1

      I'm not against casual used sales (Selling to friends, ebay, lending), but I am against stores like BestBuy ripping off customers by paying out next to nothing and reselling for almost retail, while promoting these before new sales.

      Just to et you know, because of fixed price console games, retailers make a bare minimum of margin on selling brand new games and consoles. A friend of mine who worked in a game store claimed the margin for the store on selling a new console was ~$2, whereas for a new console the margin must have been at least ~$50.

      Retails push used game so much because nowadays, that is the only place they make money. If Sony pull this off, a lot of retailers will simply go out of business, and you can expect to see an increase in both console and game prices.

      Be careful what you wish for. Enjoy your decreased market sales.

      --
      May the Maths Be with you!
    10. Re:Good goal, bad implementation by Forbman · · Score: 1

      Because with a book, once the publisher prints and sells it, that is the end of their involvement. Game developers are expected to provide warranties, support, and online resources (servers) for games after sale, and they often do even when the users don't have a right to it.

      Maybe for MMOs. On-line multiplayer? Well, if user is paying for an account, it matters not really whether the software is bought new or used, because the big $$$ are in the subscriptions, right? If not, and it's really a bitch about most console games, well, too bad.

      A small cost, perhaps. But go to EB Games and they pay you something like $6 for a $60 game, and then sell the used copy for $50. I'd actually not be oppose to reselling MMOs, since they have a monthly fee attached in addition to the boxed cost. So companies are getting paid for the after-sale resources consumed by a used buyer.

      See what your car is pulling in your area in the classifieds. Go to the dealer, and semi-seriously inquire about getting a new car, and see how much they offer you to trade in your car. It'll be about 1/2 what you could probably sell it for on your own. Trust me, it doesn't feel good. Go pawn your car stereo. You won't get more than 10% "street" value for it.

      Buy low, sell high. Welcome to basic mercantilism.

    11. Re:Good goal, bad implementation by Scudsucker · · Score: 1

      Game developers are expected to provide warranties, support, and online resources (servers) for games after sale, and they often do even when the users don't have a right to it.

      Of course they have a right to it. If I sell 10 copies of a piece of software, it doesn't matter if they are all resold or all retained by the origional buyers: either way, it's 10 copies.

      But go to EB Games and they pay you something like $6 for a $60 game, and then sell the used copy for $50.

      Yup, that's pretty crappy. It makes me want to go ahead and pay the $60 to make sure I'm getting new materials, but I make sure to do it elsewhere.

  28. Other possible uses of this by Yoyoson · · Score: 1
    • Releasing alpha/beta game demos to the media for previews - to cut down on sharing and leakage
    • Customizable games - this virtual pet is tied to this PS3
    • MMOs which normally use Account-keys to ensure unique, registered copies of a game
    • Spycraft ...
  29. What if your system breaks? by Akito · · Score: 1

    Approximately 2 years into owning it my PS2 broke and I got a new one. Or what if your drive breaks under warranty and Sony replaces it? How would this new system act under these likely and legal situations?

  30. Goodbye Sony by Durrill · · Score: 1

    I had to return my PS2 4 times during the length of my extended warranty. No doubt the same crap will happen with the PS3. Also, way too many games come out each year for either myself or my friends to affordably own them all, so instead we split up the release list amongst ourselves. We each play our own games, then swap them out in a circle until all of us had played all the games. Its been a mutual arrangement since PSone. If this retarded stuff is applied to the next gen console, well then, I personally can name over a dozen people that won't be buying a PS3. Bye Sony!

    --
    If i wanted to hear bullshit, i'd go to church.
  31. Oh screw this, what happens when I buy my 3rd PS3? by gmezero · · Score: 1

    So does this mean everytime my Sony PlayStation system fails because it is made out of crap parts, I have to repurchase my entertainment library. F'em. This is insane.

  32. So, Sony wants to be the next 3do by AuMatar · · Score: 1

    The console noone buys. Lets see, I can't rent games, can't bring it to a friends to play, can't trade with my friends to try out a game. This would pretty much assure that I only by the Revolution next round. And it'll push a large, large chunk of their other customers into Xbox/Revolution as well.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  33. I am PhoenixOne's utter lack of surprise. by PhoenixOne · · Score: 1
    Just like no software company would have the guts to key their OS to one machine.

    This is the future as the big companies see it. With bandwidth being so cheap, and so much of their product being little more than 0's and 1's, they feel they need to do something to continue making a buck.

    I'm not happy with it, but I can also see why they are doing it.

    --
    Spell cheek you've failed me four the last thyme!
  34. Stupid by kmhebert · · Score: 1

    This is a stupid idea. They probably won't use this for the PS3, and if they do, then the PS3 will be a massive failure.

    --
    Regular Meta Moderators are not more likely to get mod points.
  35. Sony products by Gogo0 · · Score: 1

    So when my PS3 breaks (and it will, all of Sony's consoles are made to break and be rebought), then I will be unable to play the games that I purchased and "own".

    It is the next generation of Sony's (successful) plan to continue selling playstations to people who already own (a broken) one. Not only do the consoles break, but the games do too!

    As much as I complain, I will still get one for MGS4 and a few other choice titles =[

    1. Re:Sony products by Anonymous Coward · · Score: 0

      You know, if you and everyone like you would just bite the bullet and NOT buy PS3s, then you'd probably start seeing your favorite games on consoles made by companies you don't hate. If nobody buys a PS3, you can bet MGS5 will come out for the 360 or Revolution. I no longer buy Sony products, simply on principle. I'm sick of being lied to, treated like an idiot, and now just plain getting screwed by Sony. They can kiss this consumer's dollar goodbye.

      As for me and my house, we will buy a Revolution.

    2. Re:Sony products by Gogo0 · · Score: 2, Insightful

      Well, I own a PS2, but it is used, so Sony didnt get any of my money on that =]
      They did get my money on the games, though... =[

      The revolution will get the majority of my games money in the future, like the cube and DS do now.

  36. What if my game console breaks by dtfinch · · Score: 3, Insightful

    Do I have to buy new games? Or what if I upgrade to a newer release of their console that claims backward compatibility, but most of my games won't work because they're locked into the older, obsolete console?

    1. Re:What if my game console breaks by owyn999 · · Score: 1

      Oh oh you didn't read apparently the PS3 is supposed to be a 15 - 20 year console thus all the extra ports on the back and the Foreman-esque design... So after 15-20 years you aren't gonna wanna play final fantasy again are you...

      --
      Where's that cap to the Decanter of Endless water???
  37. Ha Ha HA Ha by Anonymous Coward · · Score: 0

    This idea is so absurd it's actually comical. It would be like Sony giving the middle finger to the entire game retail industry, and the vast majority of its consumers. They would soon take their seat alongside Microsoft and SCO as companies people love to hate.

  38. No more game rentals by mkraft · · Score: 1

    If this is implemented in the PS3 and elsewhere, it would completely kill the game rental business. Gamefly.com would go out of business and places like Blockbuster would stop carrying games.

    Also I assume that once the PS4 game out there would be no backwards compatibility since none of the discs would work anyway.

  39. Fuck you sony by cow_licker · · Score: 1

    I hate the arrogance from these guys. It looks like they are going to get their asses handed to them in the next gen of consoles and I really hope this is true. They definitely need to be taken down a notch.

    My sony boycott started because I thought all their hardware was shit, but they keep giving me more reasons to continue it.

    --
    $_='while(read+STDIN,$_,2048){$a=29;$b=73;$c=142;$ t=255;@t=map{$_%16or$t^=$c^=($m=(11,10,116,100,
  40. If this ever sees the light of day... by GeneralCern · · Score: 1

    Don't buy it.

    1. Re:If this ever sees the light of day... by Cooper+Hawkes · · Score: 0, Offtopic

      This article was first posted at GamerAndy.com here: http://www.gamerandy.com/archives/2005/11/playstat ion_3_t.shtml Then Joystiq, then The Inquirer. It was submitted by me earlier than it was even reported by Joystiq. This site plays favortisms.

      --
      Semper Fi!
  41. evil by Anonymous Coward · · Score: 0

    First the DRM problem, and now this...and you guys thought "M$" was evil...

  42. DivX was a Failure by robbway · · Score: 1

    If you remember the Divx DVD players at Circuit City, you will remember failure. A technology like that was precisely what Divx did. That leads me to the assumption that they would use the technology for something else. One use is region encoding (post-purchase). Another use may be full-version game demos that can be disabled after X hours unless you buy or rent the game license. And yet another use may be in lieu of a CD Product Key for MMORPG.

    I also believe that some smart modder would discover how to bypass the system check altogether.

  43. Publishers by heli0 · · Score: 3, Informative

    Don't forget that this is on their wish list.

    http://www.computerandvideogames.com/news/news_sto ry.php(que)id=125925%22

    Mark Rein, Vice President of Epic Games
    "If you walk into EB in the US, they try and sell you a second hand version of a game before a new one. I think that's bad. It would be fine if they share that revenue with us. They can also be marketing partners with us as well. We can have an official refurbished games policy. That's the problem. Those resold games use server resources, tech support. The majority of guys calling up saying "I don't have my serial number", I'm sure a lot of those are resold. It costs us money. Those customers think they paid for it, and they're entitled to support. The reality is, we didn't get paid. They didn't pay us."

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    1. Re:Publishers by llevity · · Score: 2, Interesting
      You know, as much as I hate to agree with the evil publishers, they have a valid point.

      Their marketing likely contributed to Joe Blow walking into the store looking for the game, yet they don't get to recoup that money through revenue if Joe buy's a used copy of the game. The support issue is also valid.

      It wouldn't be as big of a deal if it were people selling their old games at yard sales, or even individuals clearing out their collection on eBay. But this is facilitated and organized by fairly large retail chains, so it's on a grander scale.

      Having said all that, I don't think TFA's subject is the best solution. As many have pointed out, it'd screw over just about all of the legitimate consumers, and encourage people to resort to piracy, or boycott.

      Can't the publishers just say "You know, if you're going to sell copies of our games used without cutting us in on the profit, we're not selling you any new games?". It'd hurt their bottom lines for a while, but if enough of them did it, the EB and GameStops would revise their policy or go out of business.

    2. Re:Publishers by imunfair · · Score: 1

      One game, one person, doesn't cost tech support any different amount depending on who that one person is... (Granted they may ask some of the same questions as a previous owner - but some owners would call multiple times, others might not call at all, that's how it works.)

    3. Re:Publishers by Anonymous Coward · · Score: 0

      The support contract came with the game when it was bought. Why doesn't it stay with the game after it gets resold?

    4. Re:Publishers by Forbman · · Score: 1

      First Sale Doctrine.

      I've bought several used books (hey, we've all been to college now, haven't we?) that were sitting right next to their brand new brethren on the same shelf. The used book trade does well for Powell's Books (think of it this way: Every resale of a used book through the store is probably going to net the store 50% margin).

      Car dealerships these days probably make as much as, or more, from their associated used car side businesses.

      Etc.

    5. Re:Publishers by llevity · · Score: 1
      Good points, but books do not have support costs associated with them. Cars do, but after a relatively short period of time, the warranty expires and then the consumer pays for his support costs.

      I'm sure it's not as big of a deal as the publishers would like to make it seem, but the nature of software is unique from the typically tangible things that First Sale applies to, and it doesn't seem fair to the publisher that places like EB are making a killing off of someone else's work while the publisher gets no piece of the pie.

      I don't really care so much about the publishers, but when they lose money on an otherwise good game that I'd like to see a sequel to, I get concerned :)

    6. Re:Publishers by Anonymous Coward · · Score: 0

      To counter your argument...
      In buying a game, I should be entitled to support for this game as long as the game is supported, should I not? If I then go and sell my game to someone else, this other person takes along with the game the entitlement for support.

      What Mark Rein does not understand is that this does *not* hurt publishers. Rein's point is that they now have to give support to a new client who did not pay them. However, they no longer have to give support to the old client who did pay them. Publishers are being greedy in their desires for profits on all sales of their products; they do not deserve it. They did not earn it. They are not asked to give the new owner anything that the old owner did not agree to no longer ask for.

      From now on, I'm only buying used Epic/Unreal Engine based games.

    7. Re:Publishers by Anonymous Coward · · Score: 0

      That is a most idiotic statement. For them to claim that they didn't get paid is complete bullshit because they got paid buy the initial owner of the game. If they are providing support to any subsequent owner(s) it's likely that they would still have provided support to the original owner. What's the difference between an original owner using server resources five years later and a secondary owner using server resources five years later? What about the person who loses his serial number versus someone who bought a used copy without a serial number?

      That man's logic is highly questionable.

  44. OMG!!! $oNy SuXXors. by Anonymous Coward · · Score: 0

    Got to love all the talking heads. "I'm never buying a PlayStation again..".."Sony is taking a BFG to thier foot"..."I won't be able to take my games to a friend's house?!?!?!"..."OMG I'm going to kill myself..".

    This-will-never-happen. Think about it, unless all PS3's are connected to the net, they they can't report back what unique ID'd disk has been inserted. If it's stored internally in the PS3, and say the unique IDs are reported back then, so what? How would two unconnected machines know that the same disc has been used in either? They can't. Ok, so say there's some small one time writeable track on the disc that records a PS3's unique ID, if that's even possible, maybe.

    Eitherway, even Sony's not this dumb. They want to make money, and this would make them lose ALOT of it.

  45. Need to change priorities by Sierpinski · · Score: 1

    Instead of investing the hundreds of thousands (millions?) of dollars in researching and developing these anti-copying techniques (most of which get hacked anyway) how about they NOT spend that money, and cut the cost of the systems AND/OR the games by, oh lets say.. half?

    In many cases, if price is the only issue, halving the price will more than double the sales. The latest game console system I have is a Nintendo 64. After EBGames said they've give me $7 trade-in value (not just cash, but trade-in value for store credit) for my system, two controllers, and 2 games, I decided I'd much rather hold onto it and let my children play Donkey Kong 64 and Super Mario 64 when they get a little older.

    There's no way in hell I'm paying $400 for a game system, when I've got a perfectly good (and relatively modern) PC at home. In addition to these games, I have dual-booting Windoze/Linux (yes Linux is default!) my Gravis Gamepad Pro, a Logitech Wheel for my NFS games, and plenty of other stuff. Sure there are a few games out (Starcraft Ghost, Resident Evil 0, etc) that I can't play on a PC, but I'll get over it.

    However if one of these companies announced that they were cutting the price of the system and the games (maybe the *little* older games, I would probably pick one up.

    One thing that Sony, and more specifically the MPAA and RIAA doesn't seem to realize, is that 1) there will always be piracy, and there's nothing they can do to completely stop it. 2) there just might be less piracy if the products they released weren't so damn expensive. Sure, people will say that Sony has to be reimbursed for their time and effort of research and development, blah blah blah. If Sony was going to 'just barely break even' then they wouldn't even be in the business to begin with. These companies make insane profits, because the actual cost to manufacture a unit is a very small fraction of the price they charge the consumer.

    Just like popcorn at a movie theater. $4.00 for a bucket of popcorn that probably cost less than .50? The bucket they put it in probably cost them more. I never buy it at a theater, but if it was $2.00, I'd probably have one (at least) every time I went to the movies, and so would probably most other people in the theater.

    Of course I'm not a marketing genius, or a business executive, but the simple fact remains. Lower the price and you will sell more units. Sony and Microsoft will probably recoup a large portion (if not all) of their R&D costs just in the first day of their units being sold. After that, its just gravy in their wallets.

    Try selling a cup of lemonade for $5.00. Your mom *might* buy one. Try selling them for .50 and see how many more you sell. You don't have to have an MBA to see the problem here. Perhaps their target audience is the gaming community that has money to burn. I hate to say this, but the majority of the people in this country do not have disposable income for games and game systems.

  46. Stupid posting being posted on Slashdot by Anonymous Coward · · Score: 0

    Isn't the inquirer article flat out wrong? Sony doesn't make double profit on used games. Gamestop/EB/etc are the ones making money from a used sale. Unless these companies are paying a fee to Sony for each used game they sell(which I've never heard of), Sony is not making a cent for any used game sold.

    There is no reason to suggest Sony plans on implementing this on the PS3, and it's stupid and inappropriate to suggest this is a high-level Sony decision to cripple the PS3. Why is this even in the gaming section? The patent makes no mention of gaming, just software in general and there are plenty of legitimate reasons for this type of solution.

  47. How sad by Anonymous Coward · · Score: 0

    All this speculation and debate over an Inquirer article. Next thing you know we'll start sourcing Star magazine for news.

  48. The only way this could be a good thing ... by Anonymous Coward · · Score: 0

    is if Sony patented this technology as a blocking mechanism to prevent other companies from using it in their systems. I'm not holding my breath waiting for Sony to announce that this is a defensive patent, though. I've got one thing to say to Sony, though -- a large number of game players, including myself, would consider a PS3 that included this technology as a defective machine, and I tend to return defective products I purchase to the store for a refund. As much as not being able to play the next Final Fantasy game would disappoint me, I've skipped games in the series before -- I have no interest in online gaming, so I haven't played FFXI at all -- and I can do it again if necessary.

  49. Huh? by dxprog · · Score: 1

    Is Sony trying to make sure the PS3 is a total and absolute failure? Do they even have anything at all?

    --
    DxBlog - It's where you want to be
  50. Probably not going to happen by Castar · · Score: 4, Insightful

    First off, this is speculation based on a patent from 2001 in Japan, and patented in the US in 2004. So it's not brand new.

    Secondly, there's already a system in place to do this for Online games at least - the DNAS copy-protection system can enable this behavior (locking the disc to a specific console) but no publishers enable it, for the obvious reason that it would piss a lot of people off.

    While console makers would no doubt like to stop second-hand sales, I think they realize that people would be less likely to buy the hardware if they're unable to play second-hand games, and that game retailers make most of their money on second-hand games - killing that market would kill the retailers.

    Of course, I woudl have said the same things about rootkits on audio CDs. So we'll see.

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    1. Re:Probably not going to happen by plonk420 · · Score: 1

      yeah, the dates coincide right around the japanese launch of the PS2 and one last one predating the US PS2 launch by a month. seems like they were making a plan-B to fall back upon if sales sucked wind.

  51. Bullshit article headline for those 2 lazy 2 RTFA by shadwolf · · Score: 1

    Jesus fucking christ people, look at the filing date. The article is written for sensationalism alone.

  52. Blake's 7 "Weapon" by HTH+NE1 · · Score: 1

    (edited for brevity)

    CALLY: Sooner or later, Blake is going to attack Federation Central Control on Earth itself. And for that attack we shall need all the weapons we can get.

    BLAKE: And where better to get them than the Weapons Development Base?

    AVON: It is a triple-A security installation.

    VILA: We have got into those before.

    AVON: Usually with your screams of protest ringing in our ears. Are you telling me that you're in favor of this idea?

    VILA: No, not exactly, I just don't think it's stupid.

    [But ORAC reports the base is currently on maximum security alert.]

    GAN: Someone must have made an attack on the base.

    VILA: Who'd be stupid enough to do that?

    AVON: [Snaps his fingers] Justify "stupid."

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  53. It would definitely kill the 2nd hand market by taustin · · Score: 1

    If nobody buys the games new, there won't be any used games to sell again later.

  54. Won't work with "stateless" installations by davidwr · · Score: 1

    The only way for ANY kind of "install once" mechanism is to save the state in such a way that the pre-install state cannot be cloned.

    A game that is delivered ONLY on a read-only medium and which does not require any connection to the Internet or other outside "registration" cannot be "protected" from being installed on two different machines.

    However, the game can be rigged in such a way that the first time it connects to a network it is "registered" and any subsequent attempt to register the same copy will be rejected. This assumes uniquely manufactured CDs. This is basically the same technique Microsoft XP takes, with the unique licence-key substituting for uniquely-manufactured CDs.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Won't work with "stateless" installations by tepples · · Score: 1

      A game that is delivered ONLY on a read-only medium

      If one track of the disc is writable, then the game is no longer delivered on a read-only medium.

  55. Re:Modded Insightful??? Try troll... by RyoShin · · Score: 1

    Where to start. Im guessing your pro sony eh? Why cant we all just get along. Now, let me correct your either fan-boyism or ignorance, not sure which it is...

    I am rolling on the floor here. Seriously. Big, shit-eating grin and everything.

    I'm a full-blown Nintendo fanboy. While I don't really hate Sony or Microsoft, it would take a lot for me to get a system from either company. My initial post was trying to compare the three consoles with basic good/bad snippets, but with as little fanboyism as possible. I made sure to have some negative points for the Revolution (there are some, though most of the ones brought forth I don't care about, like HDTV compatibility), but I still listed it in a better light (at least, I thought) than the other two.

    You apparently stopped reading after my Revolution listing, or you would have seen in the next paragraph that I plan to get a Revolution and to buy as little Sony merchandise as possible, if any.

    Sony fanboy... Again, thanks for the great laugh (and longwidned reply). :)

  56. so what? by Anonymous Coward · · Score: 0

    According to the article, the system checks inserted disk to see if the software is registered, if not it attempts registration. If the disk has already been "registered" on something the area of the disk that contains a key will have been destroyed so the registration process can't use that disk again. If the registration is successful, the system destroys the area of the disk that holds the key, and the software can only be used on that system.

    There are a few obvious loopholes. First, nothing says that the disk you use to play has to be the same one you installed, in fact it is not clear if the system would attempt to damage the disk in the event that the program on it is already registered in the system's registry. Second, no matter how well this system is implemented, it will be worked around with registry hacks.

  57. Sony Lost me at E3 by Anonymous Coward · · Score: 0

    When they revealted that the ps3 can't read psone or pstwo memory cards. Backwards compatible with the games but not the memory cards? Bah!

  58. Re:Modded Insightful??? Try troll... by Serapth · · Score: 1

    Sorry about the Sony reference. Yet, what I saw from your post looked more like a veiled Xbox bash then pro Rev or PS3. I made the sony fanboy quip because frankly, its normally the sony camp the is guilty of such crimes.

  59. Re:Modded Insightful??? Try troll... by RyoShin · · Score: 1

    I was leaning harder on Sony than the XBox. The "Lean Mean Sony..." comment was meant to be a sarcastic plus, in that it reminds me (and others) of the George Foreman grill, which is also where the burger comment came from.

    I also forgot to mention the batarang controller.

    So forgetful...

  60. This also screws us collectors... by Man+In+Black · · Score: 1

    I happen to be one of the weird guys out there who collects video games as a hobby, primarily for classic game systems like the Atari 2600 and Colecovision, but also more recent systems like the Sega Dreamcast. If this move is successful and the second-hand market is eliminated, my hobby is pretty much screwed. 10 years from now if I decide I want to play a game that was only released on the PS3, what will my options be? Finding a sealed copy that hasn't been imprinted on a system yet will be exceptionally difficult and expensive.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  61. Cry me a fucking river by Anonymous Coward · · Score: 0

    If they want to prevent people from selling their games when they get tired of it, then it's Sony's god-damned right to do so. Why should they cave in to fucktards that are either fucking tightwads or can't make up their fucking minds. They are a business, so they must have a profit. If you don't like their decision, instead of bitching, vote with your God-Damned-Mother-Fucking wallet and go with Micro$hit or Nin$hito, or just don't get video games.

  62. Don't jump the gun... by An+Onerous+Coward · · Score: 1

    They're all sorts of crazy over at Sony, maybe even this crazy. All we know for sure is that they've patented the technology, which means less and less given the insanity of our patent system. Are they shooting themselves in the foot? Or just making sure that they can license FootBullet(TM) technology to their competitors?

    As with most rumors like this, file it under "Unconscionable If True".

    --

    You want the truthiness? You can't handle the truthiness!

  63. Re:Modded Insightful??? Try troll... by Headcase88 · · Score: 1

    Actually, I saw the post as Revo biased myself. I'm the same way.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  64. Well, it's official then by Quattro+Vezina · · Score: 1

    I'm not buying a PS3. The Revolution will be the only next-gen console I'll buy.

    Good job shooting yourself in the foot, Sony. When I bought my last PS2 game, I bought it because I borrowed a friend's copy, and liked it so much I wanted a copy for myself. I doubt I'd have bought it if I hadn't tried it out first. This bullshit is going to cost Sony so much money...

    --
    I support the Center for Consumer Freedom
  65. Three words: Out of print. by tepples · · Score: 1

    There are probably 15 games (or more) for current-generation consoles that I would like to play and haven't yet.

    Problem with buying video games years after release is that you don't know whether they will be still available at reasonable price when you get around to buying them. For instance, a used copy of Rez for PS2 costs 100 USD for just the disc, without the box, manual, or rumble accessory.

    1. Re:Three words: Out of print. by vexx0 · · Score: 1

      Yeah but you have to admit the price ussaully tilts the other direction.

  66. It's not even a rumor! It's just speculation! by pornking · · Score: 4, Insightful

    The article describes Sony's new patent, and then speculates on one possible use for it. Everyone here seems to have their panties in a bunch based on that alone.

    • Sony is a large company that is actively involved in DRM research.
    • Sony files a patent for some DRM technology.
    • The PS3 will be out RSN.

    Therefore The PS3 will incorporate said technology.

    QED

    I think a few people here are overdue for a nap.

    --
    pornking
  67. AES/EBU by tepples · · Score: 1

    but can you take it to the extent of not buying anything with a S/PDIF port? The S stands for Sony

    No, the "S" in AES/EBU stands for "Society". The protocol formally called IEC 958 type II and popularly known as S/PDIF is primarily a proper subset of AES/EBU except for one minor detail (the "channel status bit") that most implementations of AES/EBU can probably handle.

    1. Re:AES/EBU by Blkdeath · · Score: 2, Insightful
      No, the "S" in AES/EBU stands for "Society".

      I can't help but notice the first line of the URL you referenced says;

      S/PDIF or S/P-DIF stands for Sony/Philips Digital Interconnect Format, also IEC 958 type II, part of IEC-60958.

      Sounds to me as if HTH NE1 was rather correct.

      The protocol formally called IEC 958 type II and popularly known as S/PDIF is primarily a proper subset of AES/EBU except for one minor detail (the "channel status bit") that most implementations of AES/EBU can probably handle.

      Yes, the low level protocol support is nearly identical but the cabling, connector, signal level, subcode information and max resolution all differ. (Again from the very URL you referenced).

      This is a great example of what happens when a person who knows little to nothing about a subject arms himself with Google (or Wikipedia) and posts the results on Slashdot.

      See, had you worked with any of this technology in the Real World (or, had you read the entirety of your reference material) you'd know that the S/PDIF format is a lower cost, more readily available variant of a professional format used by music studios. It is a joint venture between electronics companies to provide low-cost digital audio to consumers. Another large difference is the size and cost of the cabling required. Professional equipment uses XLR connectors (3 pin, very cumbersome head, thick cables) which is higher cost and complexity. Also, home consumers don't need the ruggedness of the XLR connection as most home theatre equipment is connected once and ignored until the next major component upgrade whereas studio equipment is constantly re-connected depending on the equipment in use at the time.

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

  68. What alternative? by tepples · · Score: 1

    If you're serious about keeping money away from them, find alternatives to the PS3

    If all three major consoles of the next generation (PS3, Xbox 360, and Revolution) have "features" that block my intended use of the console, then what is the alternative that doesn't break the bank?

    1. Re:What alternative? by Anonymous Coward · · Score: 0

      "f all three major consoles of the next generation (PS3, Xbox 360, and Revolution) have "features" that block my intended use of the console, then what is the alternative that doesn't break the bank?"

      In just few words:

      Not
      Buying
      A
      Fucking
      Videogaming
      Console

  69. Some GBA titles do not work with GB Player by tepples · · Score: 2, Informative

    [The Game Boy Player accessory] screws to the bottom of your gamecube and lets you play everything an gameboy advance will play (and a very large proportion of nintendos classics have had some form of gameboy port)

    Not exactly:

    1. Game Boy Advance plays tilt-sensor games (such as Kirby Tilt n Tumble, WarioWare Twisted!, and Yoshi Topsy-Turvy). Game Boy Player does not because there is no way to use the Control Stick to override the tilt sensor.
    2. Game Boy Advance plays sunlight-sensor games (such as the Boktai series). Game Boy Player does not (practically) because if the Game Pak can see the sun, then you can see the glare on the TV.
    3. Game Boy Advance plays GBA Video titles. These freeze intentionally on the Game Boy Player as a form of copy prevention.
    4. Game Boy Advance plays The Legend of Zelda: Four Swords and other GBA titles with a heavy multiplayer aspect. Game Boy Player officially does not because NOA recommends against using more than one Game Boy Player on one LAN; you have to use a Game Boy Player and one, two, or three GBA or GBA SP units.

    But replace "everything" with "98 percent of games" and you're set to go.

    1. Re:Some GBA titles do not work with GB Player by petermgreen · · Score: 1

      is there any reason you can't link multiple gameboy players? do they give a reason for reccomending against doing it?

      i can see how tilt sensor games would be a pain to play you'd have to tilt the whole gamecube.

      i'd think sunlight sensor games would be possible with some care, just because the sensor can see the sun doesn't mean the rest of the kit has to indeed using the gameboy in the sun is pretty horrid in my experiance anyway (imo there are only two ways to make a gba screen decent, carefully directed artificial light and an afterburner)

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  70. Never again buy Sony by Kris_J · · Score: 1

    Frankly, the rootkit stuff was enough. I'm going to see if I can go through the rest of my life without buying anything with the Sony name on it ever again. This sure makes my PSP v DS decision easy -- or at least it's now down to "Will I get a DS or not?".

  71. There are no same-screen MP games for PC by tepples · · Score: 1

    Not Buying A Fucking Videogaming Console

    In other words, not playing same-screen multiplayer games (such as Bomberman) at all?

    1. Re:There are no same-screen MP games for PC by Anonymous Coward · · Score: 0

      You must be new in the computer gaming world. There are tons of same screen games for the PC. Maybe not so many split-screen games, but who wants to play garbage like that when you can have a screen for each player?

  72. Well the FCC won't let me be or let me be me by tepples · · Score: 1

    is there any reason you can't link multiple gameboy players? do they give a reason for reccomending against doing it?

    Probably some radio interference thing, as the manual for the Game Boy Player in Australia is said to show two units in a LAN. In fact, I've tried linking two North American Game Boy Player accessories with Mario Kart Super Circuit, and it has worked. But for the discussion, if we're allowed to break the console maker's rules (by linking two North American Game Boy Player accessories), then we're allowed to break the console maker's rules (by running homebrew programs from flash memory).

  73. CORRECTION by tepples · · Score: 1

    You made your point. Take 2:

    but can you take it to the extent of not buying anything with a S/PDIF port? The S stands for Sony

    Huh? I don't see any "S" in "IEC 958 type II".

    1. Re:CORRECTION by HTH+NE1 · · Score: 1

      Apparently his point didn't sink in.

      It may be splitting hairs between buying devices with ports labeled IEEE 1394 or Firewire but not labeled i.Link, but it really comes down to whether Sony gets paid for every S/PDIF port.

      If one really wants to boycott Sony, one must determine how far to go. Will you not buy anything with a S/PDIF port, an i.Link port, a single Sony-branded chip on a daughterboard, or anything which utilizes a Sony-owned patent?

      These companies are large enough and their fingers in enough pies that a total boycott will end up hurting the boycotters more than the company.

      (Sony was boycott-worthy when they made their CD players so that they would refuse to play CDs burned on anything other than Music CD-R media so that independent unsigned artists seeking to distribute their works themselves still had to give media-attached royalties to the RIAA to ensure their disks would play. I'm told Sony's current players are not so hindered.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:CORRECTION by tepples · · Score: 1

      These companies are large enough and their fingers in enough pies that a total boycott will end up hurting the boycotters more than the company.

      Does Sony make products used by the plain people? Boycott the whole steenkin' electronics industry!

      Sony was boycott-worthy when they made their CD players so that they would refuse to play CDs burned on anything other than Music CD-R media so that independent unsigned artists seeking to distribute their works themselves still had to give media-attached royalties to the RIAA to ensure their disks would play.

      Serious independent composers and recording artists can still collect their share of the CD-R royalties through an agency operated by the RIAA.

    3. Re:CORRECTION by Blkdeath · · Score: 1
      Huh? I don't see any "S" in "IEC 958 type II".

      There is no J in Cisco.

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

  74. Not only that... by phorm · · Score: 1

    How are they going to make this work for major rental outfits. Blockbuster would have a fit.

    At the very least they'll need to create two formats of the game... one for fixed-machines and one for allowing rentals. All in all this makes the whole process more of a pain in the ass for everyone, Sony included.

  75. Extra units by phorm · · Score: 1

    Hell, add to that. I know people that have multiple units often families... one for kids and one for the parents, or people who are on the go lots and can toss one in the car at the hotel or whatnot.

    Can anyone see a single reason for this other than greed or (moreso) stupidity?

  76. Not necessarily by plughead · · Score: 1

    Actually, I think it's *great* that Sony patented this. Think about it--anyone else who wants a similar scheme will have to license it--from Sony!

    Even if it wasn't a horrible idea, I think we won't be seeing widespread adoption of this tech any time for that reason alone.

    --
    If a giant oil company wanted an abortion, would W's head explode?
  77. Realistic Usage by Cha0sAC · · Score: 1

    I agree that upgrading your hardware could be a problem. However there are some reasonable ways to use this kind of technology. For instance, the MSDNAA, an agreement between Microsoft and some colleges allowing students to recieve software that would be needed in classes for low cost or free, would be an example. The students that have access to this are only supposed to use the software they have for one computer, so it would make sense to use this technology there. Since it is also controlled primarily by the campus, if the student got a new computer they'd be able to talk to the administration and get a new copy that could be used. As the agreement is now it's difficult to get a new copy without talking to administration anyway. I don't believe that Sony will use this on their products that they will sell to the general consumer, in fact I believe it violates the Fair Use rights that we are granted under current copyright laws. I'm not sure about the last statement, going off my memory, feel free to correct me on it.

  78. You must be new here. by MMaestro · · Score: 1

    I guess you're unaware of the fact that Sony ALREADY uses DRM in their music CDs.
    Oh and its most recent attempt isn't their first either.
    And then theres the whole backing of the RIAA and the MPAA in their 'anti-piracy' efforts.
    And lets not forget their regional locking of PSP games.

  79. Yeah, right. by Hitto · · Score: 1

    I see a lot of posts talking about boycotting sony and other brilliant nonsense.
    Walk the walk or just shut up, people.

    Want to know my take on this?
    One night, Ken Kutaragi and Bill Gates were busy drinking expensive liquor, and made a bet :
    "I'm going to kick your ass with the 360, man.
    -ROR! Ok, let me tell you something, four-eyes. I'm gonna do everything in my power to make the PS3 look like shit, play like shit, and sell like shit. But the sheeple will still buy it because it has SONY PLAYSTATION written on it! Think the layman hates SONY? Go to any hi-fi store and listen to the salesman bash iPods and praise ATRAC64-only players!
    -Double Dare!"

  80. No worries.-Or business sense. by Anonymous Coward · · Score: 0

    It's worse than that.

    "From the Article: 'While many are aware of the double profit companies make on pre-owned games,"

    Apparently someone doesn't understand business reality either.

    The ONLY ones who can be said to be making a "double-profit" is the resellers. Everyone else further up the chain has already made their money. And even the resellers is going to be making a diminishing amount with each go around.

  81. Re:That Spells "Problem" - and maybe "Lawsuit" by Lonewolf666 · · Score: 1

    Making the DVDs unreadable on a new system could be interpreted as "malicious injury of property". So unless Sony tells buyers of the PS3 upfront about the system (which might be bad for marketing), IMHO (IANAL) affected customers could sue with good chances of success.
    The whole scheme looks like they want to shoot themselves in the other knee now, after the recent rootkit affair.

    --
    C - the footgun of programming languages
  82. What about rentals? by hawridger · · Score: 1

    This would be a consumer relations nightmare for Sony. Just look at the stink Sony has raised over it's recent DRM in music CDs. I, for one, haven't bought a Sony CD since they started that DRM crap. I can assure you that I won't buy a PS3 if they implement a DRM as described in the above article. Think about it, we wouldn't be able to try out a game by renting it first. If we go out and buy one and then don't like it, there's no secondary market for it. Get real Sony, if you do this, the market will respond and Sony will not prevail.

  83. You claim there are same-screen MP games for PC by tepples · · Score: 1

    You must be new in the computer gaming world. There are tons of same screen games for the PC.

    Titles please (other than "classics collections")?

    Maybe not so many split-screen games, but who wants to play garbage like that when you can have a screen for each player?

    People who can't afford to buy a computer for each family member perhaps? Do most games support four video cards and four monitors on a single computer? Do most computers support four video cards?