Yes, flu tends to do that. We don't see mandatory vaccinations for every random strain of flu though.
Re:Just one question...
on
Caves of the Moon
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· Score: 4, Insightful
Sure but the same could happen to your home. Events of that type are pretty rare and hell, if something can smash through solid rock it'll probably smash through the ceiling of your surface moonbase too.
Technology made it easier to make simple games but there's also the hindsight that we can tell now which old game ideas were good, back then they had to guess whether Pac Man would be worthwhile to make.
Higher risk of being caught and punished. Plus personal presence, you see the person you're stealing from (and he may see you which would get you into trouble).
But at the expense of your own wallet. Humans don't like parting with money and while some may like rewarding devs and such more than losing the money hurts most don't.
How do you, the corporation, propose to suck more dollars from consumer wallets, when they are already empty???
Obviously by siphoning money from the consumer's other budgets. E.g. if he wants to save up for that shiny new console he might forego a few nights out drinking.
That's apparently entirely up to the developer, if he says "make my 50$ game cost 50€" then Steam obeys and Europeans get screwed unless we know someone from the US to buy the game for us.
I think Dawn of War 2 lets you use your clan (or at least as many people as fit into whatever team you'll field) for matchmaking, you just get your group together and go.
The cancer that is Games for Windows Live has been growing before MW2. The funny thing is that dedicated servers aren't even against the GFWL rules, Section 8 uses GFWL on the PC and you can run dedicated servers (I heard you can even run dedis on a PC for the 360 version so even consoles get to use dedicated servers). I don't think it has mod support but I think Dawn of War 2 does and that's also using GFWL.
Overall though GFWL is inconvenient and crappy and Steam is a much better option than it.
Pong didn't have buttons, it had a knob. Also the Wii Tennis input is analog, it does matter how you swing that thing even if someone who only took a casual glance at the game wouldn't notice that.
I'm not sure about the numbers but there are quite a few Wii games with the option to use the balance board, often it's just a gimmick and not useful for proper gameplay (Punch-Out) but apparently it's sometimes a selling point (Shaun White Snowboarding, We Ski). There are plenty of BB based ball rolling games (Kororinpa 2, Equilibrio, the next Super Monkey Ball) too.
If you think it's the motion sensor that's responsible for all the success the Wii is seeing you're going to lose money. It's the software! Noone would have bought the Wii if it wasn't for killer apps like Wii Sports and Wii Fit.
Honestly if just pointing at the screen is too much work for you you're either a cripple or so fat you can barely walk up a set of stairs. Pointing takes almost zero effort, less than handling a mouse even. Wrist on the lap, small movements to move the cursor, how exactly can you get tired with that little activity? Obviously games that make waggle equate to the attack button and require you to do roughly 500 attacks per minute are just retarded but not just because it's tiring, also because it's just stupid to map the movement sensor to a button like that, either make use of the analog input that the sensor represents or use it for stuff that doesn't deserve a button (e.g. reloading in an FPS works really well with movements).
Also the casuals don't want stupid minigame compilations so if that's all that MS and Sony offer them they won't get any.
Game sales... You mean those charts that contain the flavour-du-jour for the HD systems that change every month and a list of great Wii games that stay there forever? Those charts that show that Wii Sports and Wii Play are the most sold games this decade while Wii Fit is closing in on #3? Where sales expectations of 10 million units happen and are met? Where the number of games sold per system is roughly equal to the PS3's?
IMO the hardcore/casual divide was created because the game industry's marketing people are fucking retards. You know how in software engineering it's important to talk to the customer (but figure out what he needs instead of what he says he needs)? These guys apparently never heard of that, either they ignore the customer completely and treat him as a black box with the only input being games and the only output money or they listen to what he says he wants (focus groups...). The latter usually fails, the former leads to stagnation because the only data points they know are which games sold and which ones not with no understanding of the why so they make games similar to what has sold before and hypothesize that it's about things like graphics and cinematic feeling. Then that hypothesis hits a brick wall in the form of simple puzzle games so instead of adjusting their hypothesis the marketing people redefine the customer as coming in the two types of "casual" and "hardcore" with completely different demands instead of going through the trouble of finding a unified theory that explains the sales of simple and complex games and may even help with predicting what will sell that is not a clone of something.
To further the divide many marketers apparently swallowed their made up term "casual" hook, line and sinker and thought that because they are called casual they must BE casual. They also thought that casual means retarded and treat it like that. This line of thinking leads to failure and bankruptcy. The common wisdom is that shovelware sells on the Wii because casuals are stupid and don't care about quality but the reality is that it doesn't sell and many companies making it go out of business. For some reason the marketers don't care and still think there are the two markets of "retards" who eat anything and "sophisticated gamers" who will pay anything for a hyped game.
This whole bullshit is a result of incompetent marketing people.
That may just be me but wouldn't Bushido Blade work better on the Wii? Yes it wouldn't be exactly the same game as before but I think a game where individual strikes are important fits direct Wiimote control much better than the regular "50 stabs to kill a guy" fighting and brawler games the system gets where you have to waggle so fast because each individual attack is unimportant, in a game where one attack matters you can do much more with manual attacks where things like accuracy matter as well (if you hold the sword wrong you'd land a bad hit, for example). After all Wii Sports works so well not because the controls are so precise but because they introduce more ways to mess up, if you do the throw wrong in Bowling the ball goes into the wrong direction. With more important strikes you could have the controls add ways to mess the strikes up as well.
There is actually a specific form of patent called a design patent, it's not listed in the same list as regular patents though so it probably has different rules.
But Super Mario Bros doesn't bridge the gap between lapsed gamers (who are actually a part of the Wii's target audience) and dualshock controllers, SMB uses two buttons (one of which is optional for most of the game) and a dpad. Maybe that's a bit more difficult than an Atari joystick but it's not even remotely close to a dualshock.
Maybe it'll help them avoid friendly fire, that'd already be a big step.
Yes, flu tends to do that. We don't see mandatory vaccinations for every random strain of flu though.
Sure but the same could happen to your home. Events of that type are pretty rare and hell, if something can smash through solid rock it'll probably smash through the ceiling of your surface moonbase too.
I thought all the really big corporations used Flash and broken JavaScript that will only run on IE, if that.
Technology made it easier to make simple games but there's also the hindsight that we can tell now which old game ideas were good, back then they had to guess whether Pac Man would be worthwhile to make.
Higher risk of being caught and punished. Plus personal presence, you see the person you're stealing from (and he may see you which would get you into trouble).
But at the expense of your own wallet. Humans don't like parting with money and while some may like rewarding devs and such more than losing the money hurts most don't.
How do you, the corporation, propose to suck more dollars from consumer wallets, when they are already empty???
Obviously by siphoning money from the consumer's other budgets. E.g. if he wants to save up for that shiny new console he might forego a few nights out drinking.
That's apparently entirely up to the developer, if he says "make my 50$ game cost 50€" then Steam obeys and Europeans get screwed unless we know someone from the US to buy the game for us.
I think Dawn of War 2 lets you use your clan (or at least as many people as fit into whatever team you'll field) for matchmaking, you just get your group together and go.
The cancer that is Games for Windows Live has been growing before MW2. The funny thing is that dedicated servers aren't even against the GFWL rules, Section 8 uses GFWL on the PC and you can run dedicated servers (I heard you can even run dedis on a PC for the 360 version so even consoles get to use dedicated servers). I don't think it has mod support but I think Dawn of War 2 does and that's also using GFWL.
Overall though GFWL is inconvenient and crappy and Steam is a much better option than it.
Prevent them from conquering the Earth.
... would feed them honey flavored jelly beans.
Pong didn't have buttons, it had a knob. Also the Wii Tennis input is analog, it does matter how you swing that thing even if someone who only took a casual glance at the game wouldn't notice that.
I'm not sure about the numbers but there are quite a few Wii games with the option to use the balance board, often it's just a gimmick and not useful for proper gameplay (Punch-Out) but apparently it's sometimes a selling point (Shaun White Snowboarding, We Ski). There are plenty of BB based ball rolling games (Kororinpa 2, Equilibrio, the next Super Monkey Ball) too.
If you think it's the motion sensor that's responsible for all the success the Wii is seeing you're going to lose money. It's the software! Noone would have bought the Wii if it wasn't for killer apps like Wii Sports and Wii Fit.
Honestly if just pointing at the screen is too much work for you you're either a cripple or so fat you can barely walk up a set of stairs. Pointing takes almost zero effort, less than handling a mouse even. Wrist on the lap, small movements to move the cursor, how exactly can you get tired with that little activity? Obviously games that make waggle equate to the attack button and require you to do roughly 500 attacks per minute are just retarded but not just because it's tiring, also because it's just stupid to map the movement sensor to a button like that, either make use of the analog input that the sensor represents or use it for stuff that doesn't deserve a button (e.g. reloading in an FPS works really well with movements).
Also the casuals don't want stupid minigame compilations so if that's all that MS and Sony offer them they won't get any.
Game sales... You mean those charts that contain the flavour-du-jour for the HD systems that change every month and a list of great Wii games that stay there forever? Those charts that show that Wii Sports and Wii Play are the most sold games this decade while Wii Fit is closing in on #3? Where sales expectations of 10 million units happen and are met? Where the number of games sold per system is roughly equal to the PS3's?
I think you're more of a retro gamer.
IMO the hardcore/casual divide was created because the game industry's marketing people are fucking retards. You know how in software engineering it's important to talk to the customer (but figure out what he needs instead of what he says he needs)? These guys apparently never heard of that, either they ignore the customer completely and treat him as a black box with the only input being games and the only output money or they listen to what he says he wants (focus groups...). The latter usually fails, the former leads to stagnation because the only data points they know are which games sold and which ones not with no understanding of the why so they make games similar to what has sold before and hypothesize that it's about things like graphics and cinematic feeling. Then that hypothesis hits a brick wall in the form of simple puzzle games so instead of adjusting their hypothesis the marketing people redefine the customer as coming in the two types of "casual" and "hardcore" with completely different demands instead of going through the trouble of finding a unified theory that explains the sales of simple and complex games and may even help with predicting what will sell that is not a clone of something.
To further the divide many marketers apparently swallowed their made up term "casual" hook, line and sinker and thought that because they are called casual they must BE casual. They also thought that casual means retarded and treat it like that. This line of thinking leads to failure and bankruptcy. The common wisdom is that shovelware sells on the Wii because casuals are stupid and don't care about quality but the reality is that it doesn't sell and many companies making it go out of business. For some reason the marketers don't care and still think there are the two markets of "retards" who eat anything and "sophisticated gamers" who will pay anything for a hyped game.
This whole bullshit is a result of incompetent marketing people.
You're still what the industry labels a hardcore gamer.
That may just be me but wouldn't Bushido Blade work better on the Wii? Yes it wouldn't be exactly the same game as before but I think a game where individual strikes are important fits direct Wiimote control much better than the regular "50 stabs to kill a guy" fighting and brawler games the system gets where you have to waggle so fast because each individual attack is unimportant, in a game where one attack matters you can do much more with manual attacks where things like accuracy matter as well (if you hold the sword wrong you'd land a bad hit, for example). After all Wii Sports works so well not because the controls are so precise but because they introduce more ways to mess up, if you do the throw wrong in Bowling the ball goes into the wrong direction. With more important strikes you could have the controls add ways to mess the strikes up as well.
There is actually a specific form of patent called a design patent, it's not listed in the same list as regular patents though so it probably has different rules.
But Super Mario Bros doesn't bridge the gap between lapsed gamers (who are actually a part of the Wii's target audience) and dualshock controllers, SMB uses two buttons (one of which is optional for most of the game) and a dpad. Maybe that's a bit more difficult than an Atari joystick but it's not even remotely close to a dualshock.
The common name for those here is a string of expletives.
You sound like the BA DSD 16v16 type of person who shouldn't complain about a lack of fresh air.