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App Store Developer Speaks Out On Game Piracy

theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.

762 comments

  1. First pirate! by Anonymous Coward · · Score: 5, Funny

    Harrr!

    1. Re:First pirate! by Frosty+Piss · · Score: 4, Insightful

      The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit, as is the tale that PirateBay is primarily used for legitimate torrent downloads. Pure bullshit. Honestly, it's difficult to take people that say these things seriously.

      But of course, information wants to be free as in beer at a frat party. Stallman says so.

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:First pirate! by Anonymous Coward · · Score: 0

      You pirates give us ninjas a bad reputation!

    3. Re:First pirate! by wierdling · · Score: 0

      I don't pirate to "try before you buy". I pirate because I can't afford the software, and I need it (want it?). But, I have purchased 3 rather high dollar 3D graphics programs that I pirated. I purchased them because I liked them, and when I managed to get the cash together, I wanted to make sure that the company that made them got some of my scratch. Sure, I could have only stuck with what I could afford at the time, but then I would only be using Truespace, and the other 3 companies (Truespace was what turned me on to graphic art, me and my brother purchased it back in 96, the other three I pirated before I purchased) would not have gotten any money out of me.

      So to say it is total bullshit is not correct. Some of us really do purchase the software we pirate first. It just takes awhile.

      --
      No matter where you go, there you are. So Enjoy it.
    4. Re:First pirate! by Anonymous Coward · · Score: 0

      But, I have purchased 3 rather high dollar 3D graphics programs that I pirated. I purchased them because I liked them, and when I managed to get the cash together, I wanted to make sure that the company that made them got some of my scratch.

      OH PLEASE! Good grief, I suppose you've told that tripe enough times you actually believe it...

    5. Re:First pirate! by MrMista_B · · Score: 0

      Actually, you couldn't me more dead wrong.

      Even according to Stallman, the value of information is that it be free, as in /freedom/, not as a product.

    6. Re:First pirate! by Anonymous Coward · · Score: 3, Interesting

      All this example shows is that the system works. They tried. It sucked. They didn't buy.

    7. Re:First pirate! by WoLpH · · Score: 1

      It might be bullshit for most people, but I know multiple persons that will buy (including myself) after trying the game if we like it.

      However... if it's a crappy game that's $20 for 2-3 hours of fun, than I won't buy it. If it's a game that offers days of fun and is well built. Than I'll buy it.

      So my question here, how crappy is his game?

    8. Re:First pirate! by telchine · · Score: 4, Insightful

      I think it's a biased sample. It only counts those that have submitted a high score.

      I'd have thought that if an honest person liked the game, they'll buy it before the stage where they start getting good at it and start submitting high scores.

      I think the sample here is selecting only those that have gone past the point where an honest person would buy the game.

    9. Re:First pirate! by Munden · · Score: 1

      That statistic is unfair because everyone knows that people who steal games vs those who buy them are far more successful in achieving a high score.

    10. Re:First pirate! by Gadget_Guy · · Score: 3, Interesting

      When I was a pennyless student, I pirated software because collecting titles was the goal. We all did it. When I started earning money of my own, I would buy anything that lasted on my computer for more than a week. (And back in those days, it wasn't as easy to finish a game as it is now)

      The theory was that if I got more than a week's value out of something then it was worth keeping. See - try before you buy.

      After a while, I got more money, but had less time. I started to buy games (in big spending sprees) only to find later that I had never even installed the game once. I am currently going through my backlog of titles - 107 in total, some of which I have to run in DOSBox! If a pirate is someone who plays a game without buying it, what is the name for someone who buys a game without playing it?

      On second thoughts, maybe I don't want to know the answer.

    11. Re:First pirate! by TheThiefMaster · · Score: 2, Insightful

      Indeed. When I first built my pc it was almost all pirated software and games, with the remainder being free.

      Now, my pc has no pirated software or games on it at all (and with quite an extensive games collection). TV and movies on the other hand, would be a lot more expensive to buy all I have downloaded. I'm working on it though, slowly.

    12. Re:First pirate! by Anonymous Coward · · Score: 0

      Then who was phone?

    13. Re:First pirate! by Anonymous Coward · · Score: 0

      i have over 200 cds on my shelf shelf that i bought after dling first. of course i dled way more than that, but a lot of it was crap so i didn't buy it. i also dled bioshock and played the whole game through, then bought it later and never played the version i bought. many dvds i own now are because i dled vcds of them years before too.

    14. Re:First pirate! by rolfwind · · Score: 1

      The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit, as is the tale that PirateBay is primarily used for legitimate torrent downloads. Pure bullshit. Honestly, it's difficult to take people that say these things seriously.

      But of course, information wants to be free as in beer at a frat party. Stallman says so.

      I have problems with copyright, fundamental ones with how it has been handled and extended the last 100 years. But since you mention Stallman, I would like to think that the free software people respect copyright. Afterall, GPL and other licenses is built on the power of copyright. And someone who is running Linux and Gimp are running legitimate software with the blessing of its creators, they could easily go the pirate route and be running Windows/Photoshop for free (which MS/Adobe prefers over FSF gaining popularity.)

      I fully agree that most people who pirate put up BS reasons. A game can't make money from "support" or other types of deals. Try before you buy, for me that is watching youtube videos of the games by other players, not playing the game till I'm bored with it.

    15. Re:First pirate! by TOGSolid · · Score: 1

      Except some of us really do "try before we buy." My collection of purchased games is absolutely huge because I do believe in supporting the developers of good games. However, what's a guy to do when a game comes out with no demo eh? Not all of us are grubby thieves here. Arrrr.

    16. Re:First pirate! by sopssa · · Score: 1

      The game costs $1.99. That's less than buying a cup of coffee that will only last max 5 mins. I think the game offers a bit more entertainment than that.

      Besides you dont really play games like that on phones, you play a few mins when you're waiting for something or sitting in a bus and so on.

    17. Re:First pirate! by Mr.+Freeman · · Score: 1

      Arguments like yours are bullshit, just complete bullshit. The pirate bay is used for nothing BUT legitimate downloads. Not a single piece of pirated software is on that website. See, I can make up nonsense too!

      Why don't you actually give us some evidence next time you want to make a claim like that.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    18. Re:First pirate! by commodore64_love · · Score: 3, Interesting

      >>>The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit
      >>>

      No it isn't. Just because I downloaded 90210 or an iPhone App doesn't mean I don't use the "try before buy" model. If I don't buy 80% of what I download, it's because 80% of it is shit. (Or worse: "99% of any genre is trash"-Isaac Asimov). BUT if it's good then I will buy it. Just take a gander of what's on my shelf:

      - Star Trek TOS, TNG, DS9, VOY, ENT
      - Babylon 5
      - Earth Final Conflict (seasons 1 and 4)
      - BSG complete collection
      - Stargate SG1 complete
      - Stargate SGA complete
      - Red Dwarf complete
      - All in the Family 1,2,3,4,5
      - Random movies: Gone with the Wind, Wizard of Oz, Casablanca, the Abbott & Costello Collection, .....
      - random music: Greatest Hits of 1980, 1981, ..., 1999. Depeche Mode GH, R.E.M. GH, and on and on and on
      - Random games: About 100 Atari titles, ~50 SNES titles, ~50 N64 titles, and literally hundreds of PS1/PS2/Gamecube discs.
      - and on and on and on

      Yes I "try before buy" a lot of stuff off the net. And a big chunk of it is trash so I don't buy that trash. This is Not a bullshit approach to consumerism, but a SMART approach to consumerism because it keeps ME wealthy, and it keeps YOU the bastard corporation from sucking away all my dollars. (Of course you then beg politicians for 2000 billion dollar bailouts, but that's a separate issue.)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    19. Re:First pirate! by Tom · · Score: 1

      But of course, information wants to be free as in beer at a frat party. Stallman says so.

      Except that he doesn't. Software should be free as in speech. Huge difference.

      --
      Assorted stuff I do sometimes: Lemuria.org
    20. Re:First pirate! by numbski · · Score: 1

      Couple of things here:

      1. I have done the "try before you buy" via piracy and then bought. Not all of them, only the good ones.

      2. See the first point. :P

      One developer does not give you a good cross-section, because if it's not a good game, of COURSE no one will buy if after trying it.

      Not saying that the game in question is bad, but it would make sense. I've "tried" about 10 different apps, and I bought 3 of them. The others are no longer on my phone.

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    21. Re:First pirate! by commodore64_love · · Score: 1, Offtopic

      P.S.

      Corporations like you are just mad because back in Asimov's day, if 99% of what he bought was trash that was just tough shit for Isaac. They didn't give refunds. NOW the balance of power is tipping towards the consumer, where the consumer can weed-out 99% of the junk (via try before you buy) and only buy the top 1% of books/songs/videos he enjoys. This loss of power scares corporations. It means the consumers no longer have to waste their limited dollars.

      One final thought -

      The average American carries about $10,000 in credit card debt. And let's assume piracy no longer exists. How do you, the corporation, propose to suck more dollars from consumer wallets, when they are already empty??? The consumers have already spent all they have.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    22. Re:First pirate! by Animaether · · Score: 1

      It's biased the other way around...

      If you were a pirate, would you knowingly and willingly send data to the developer that might point you out as being a pirate? I'd have thought that a pirate would do their best not to be noticed.

      There's probably truth to both our statements; sadly there's no way to know which way things might swing if they'd gotten a full set.. e.g. by 'phoning home'. Maybe they'll try that next time - would be interesting. Though now they're known, which *also* affects the statistics because people might pirate their stuff on purpose now, or decidedly stay away. So some other dev would have to try it, really.

    23. Re:First pirate! by Tridus · · Score: 5, Informative

      TFA is about a small company and a $2 game.

      Try again.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    24. Re:First pirate! by KDR_11k · · Score: 1

      How do you, the corporation, propose to suck more dollars from consumer wallets, when they are already empty???

      Obviously by siphoning money from the consumer's other budgets. E.g. if he wants to save up for that shiny new console he might forego a few nights out drinking.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:First pirate! by Anonymous Coward · · Score: 0

      But, I have purchased 3 rather high dollar 3D graphics programs that I pirated. I purchased them because I liked them, and when I managed to get the cash together, I wanted to make sure that the company that made them got some of my scratch.

      OH PLEASE! Good grief, I suppose you've told that tripe enough times you actually believe it...

      Um, ah, I suppose you're in a perfect position to see that he is lying eh?

      I know people who have purchased software they've "tried before they've bought", VERY expensive software at that, and I know people that wouldn't dream of buying any software that they can get through piracy.

      You see, ethics are a personal thing, and you can't judge all people by your own meager standards.

    26. Re:First pirate! by WaywardGeek · · Score: 5, Insightful

      I haven't had any pirated software for the last 10 years, but then again, I've been running Linux. Anyway, back in college (1982-1986), I pirated all sorts of software I could not even imagine being able to afford. When I got a real job (1986) and since, I've paid for virtually all of it. However, my generation didn't grow up comfortable with pirating.

      One interesting thing I found in 1991: I tried selling "shareware" where you are suppose to buy the application if you use it and like it. It was downloaded and obviously heavily used a few thousand times. It was a memory checker for Windows programmers. How many programmers sent me a check for $10? One. Good grief. At the same time, my father wrote a shareware application useful for Delta pilots to "bid" on their routes for the next month. Dad made $32K on it! The difference? Pilots were older, middle class workers who never pirated anything. Programmers were young and on the leading edge of piracy (and we still are).

      This game is a very interesting data point. I would expect that a young hacker who can pay $400 for an iPhone just might have $2 for a game. Frankly, I don't think this is as much about ability to pay as a new culture of piracy.

      As for me, I don't pirate anything any more unless the author deserves to burn in hell, which is a very small portion of authors. For example, to read books now days I need to convert them to audio and play them, since my central vision is failing. I can break the Microsoft Reader format, which works well for me. I just buy the e-books and then translate them for my needs. However, some authors, like J. K. Rowling, are rich greedy bastards who don't care about the disabled. I already own all her books, and most of the movies. I felt pretty good about downloading her collective works on The Pirate Bay, and would encourage all of you to get it there to punish her.

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    27. Re:First pirate! by Draek · · Score: 0, Troll

      I don't know about you but I neither pay $1.99 for a cup of coffee, nor do I buy *coffee* for personal entertainment, so no the comparison isn't valid.

      --
      No problem is insoluble in all conceivable circumstances.
    28. Re:First pirate! by Anonymous Coward · · Score: 0

      Arguments like yours are bullshit, just complete bullshit. The pirate bay is used for nothing BUT legitimate downloads. Not a single piece of pirated software is on that website. See, I can make up nonsense too!

      Why don't you actually give us some evidence next time you want to make a claim like that.

      He did give you evidence. Can't you read? You know enough about him to make that statement?

      You see, some people try before they buy, and some try, and keep using it without buying. Not everyone's the same. It is of course impossible to put an accurate figure on the ratio, but it doesn't stop people trying. Often slanting figures to suit their own ends.

      Now you anti-piracy evangelists are going to get nowhere while you push statements that are false, and statements that you simply can't back up with fact. The general population will see through it and pay it no mind.

    29. Re:First pirate! by Anonymous Coward · · Score: 0

      It's too bad they go hand-in-hand though. Software that's free as in speech is easy to obtain (illegitimately) for free as in beer. And no fucking Stallmanite hippy is going to pay for shit that they can take for free.

    30. Re:First pirate! by MyDixieWrecked · · Score: 1

      The "try before you buy" excuse ... Pure bullshit. Honestly, it's difficult to take people that say these things seriously.

      Being someone who has done his fair share of pirating, I have another theory about this.

      I, and other people I know who pirate games (Xbox360, wii, etc) will actually download and install/burn EVERY piece of software that comes out. I have friends who have binders and binders of games that they never play. Frequently, we play even less of the game than would be available on the demo.

      Now, this correlates with the article in that it's only been a week since they released the title and they're having an 80% piracy rate. This is because these people are downloading and installing every single game that's coming out, playing it a bit, then moving on to the next game. Assuming that piracy was unavailable, I doubt that they'd have even tried this game.

      I think the guy is jumping the gun on his conclusions and should wait a month or two and post and update on his piracy findings. I'm certain that the numbers piracy rate will drop.

      --



      ...spike
      Ewwwwww, coconut...
    31. Re:First pirate! by Anonymous Coward · · Score: 0

      No one really cares about your crappy collection.

    32. Re: First pirate! by A1rmanCha1rman · · Score: 1

      When I was a penniless student, I pirated software because I was penniless and needed hands-on expertise... we all did it. When I started earning money of my own, I would faithfully read all the knowledgeable reviews, try the lite (free) versions of software that interested me, and then buy the full version if I liked what I saw.

      Nowadays, I probably have far too many paid apps on my iPhone and on My PC than I have time to use more than thrice (if at all that many times), but I set great store by encouraging software innovation through patronising good developers. I was pretty good at Pascal, Assembler and C++ in class, but never took things the extra mile through a lack of encouragement by teachers and the absence in college of development tools like the newer IDE's that came in the wake of Borland Delphi and Visual C++ etc..

      What saddens me and convinces me that the statistics quoted here are not BS is the fact that I work in a busy Network Operations Centre with iPhone owners who earn in the region of $70k plus who will simply not download any apps that are not free, and will not hesitate to pirate any paid apps if the opportunity presented itself. At least that is the view that they are constantly airing when we discuss new apps that we find interesting.

      It's always "yes, yes, I like that app on your iPhone, but it's not free - why?"

      --
      I get up, I get down...
    33. Re:First pirate! by b1t+r0t · · Score: 1

      Or worse: "99% of any genre is trash"-Isaac Asimov

      Actually, that's Sturgeon's Law, "Ninety percent of everything is crud".

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    34. Re:First pirate! by jonaskoelker · · Score: 1

      what is the name for someone who buys a game without playing it?

      Ninjas can play computer games without even opening the box!

    35. Re:First pirate! by Suzuran · · Score: 4, Funny

      We're all missing the most important question: How is this Apple's fault? It has to be Apple's fault! Everything is Apple's fault!

    36. Re:First pirate! by zoney_ie · · Score: 1

      Actually to some extent, big corporations can suck it up.

      It's small enterprise that is the loser.

      The public end up stuck with whatever the big corporations provide.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    37. Re:First pirate! by Kneo24 · · Score: 1

      Odd. I tried Devil May Cry 4 for the PC before I bought it. I did the same thing with Prince of Persia. So if it's a steaming pile of bullshit, why did it work in this instance?

    38. Re:First pirate! by Quothz · · Score: 1

      "99% of any genre is trash"-Isaac Asimov

      Just to be a pedant, I think you're confusing one of Asimov's essays with Sturgeon's Law ("Ninety percent of everything is crud"). Asimov wrote an essay about becoming a writer, claiming that only perhaps 1% of prospective writers were published, and only 1% of those were published a second time, and so forth. It's an easy mistake, I s'pose, since Sturgeon also wrote sci-fi. (Of course, Asimov wrote a lot so I might've overlooked that quote, but it doesn't sound like him and I can't find it anywhere.)

      It's worth noting that Asimov's 1% rule is no longer really true but Sturgeon's Law marches on.

    39. Re:First pirate! by Anonymous Coward · · Score: 0

      There is truth to both statements. Unfortunately it is difficult to conclude anything valid. For example you mention that a pirate wouldn't willing send data to the developer. But some people (most) are stupid and I imagine that holds true of pirates too. So the stupid ones (most), played it past the point where an honest person would pay and then stupidly submitted their data. But whether the skew would make the results more than 80% or less is impossible to say.

    40. Re:First pirate! by harl · · Score: 1

      *shrug* I've used it for exactly that reason many times.

      I h

      --
      I find being offended by me offensive.
    41. Re:First pirate! by AmiMoJo · · Score: 3, Interesting

      The problem with the data we have here is that we don't know if the game was actually any good. Maybe they all played it and decided it wasn't worth the money.

      Even if it was good, maybe people didn't play it for long enough to find out. A friend of mine used to pirate Playstation games. Back then CD burners were only 4x speed and he often spent longer copying the thing than actually playing it. When you have an infinite supply of games at no cost you have no reason to give any game that doesn't instantly grab you more than 5 minutes play. There are thousands of free games in the App Store, more if you jailbreak.

      Apple say there are over 85,000 apps in the App Store. Had a pirated copy not been available (probably as part of a larger pack of pirate games) how many people would even know about it? For all the developer knows most of his sales could be from recommendations by people who pirated and enjoyed the game.

      You know what they say: Lies, damned lies and statistics.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    42. Re:First pirate! by dangitman · · Score: 1

      You say this:

      BUT if it's good then I will buy it.

      But then immediately contradict yourself with this:

      Just take a gander of what's on my shelf:
      - Star Trek TOS, TNG, DS9, VOY, ENT

      --
      ... and then they built the supercollider.
    43. Re:First pirate! by elnyka · · Score: 2, Insightful

      I don't pirate to "try before you buy". I pirate because I can't afford the software, and I need it (want it?).

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      If I need something, I buy it. If I can't, then I suck it up and live with the consequences. That's how honesty works in the real world. In software, it should not be different. It cannot be. When I was in college, I use to pirate stuff with "me need, me haz no moolah!" lame explanation... not excuse, but explanation (that can't possibly be construed as a legitimate excuse at all.)

      Somehow I grew up. Perhaps it was because, once out of college, I had a good job that allowed me to get the things I wanted, plus having to cope with other financial obligations that we don't get when living under our parent's basements got me a sense to respect other people's properties. Or perhaps it was that once I started working in software (not just playing or studying, but actually working on it), that's when I realized how difficult and how expensive it is to create software. Who knows.

      But, I have purchased 3 rather high dollar 3D graphics programs that I pirated. I purchased them because I liked them, and when I managed to get the cash together, I wanted to make sure that the company that made them got some of my scratch.

      Sure, I could have only stuck with what I could afford at the time,

      Like, the way honest people in the real world do?

      but then I would only be using Truespace, and the other 3 companies (Truespace was what turned me on to graphic art, me and my brother purchased it back in 96, the other three I pirated before I purchased) would not have gotten any money out of me.

      They would have if you could afford them, and they would have if you could not. Welcome to life.

      So to say it is total bullshit is not correct. Some of us really do purchase the software we pirate first. It just takes awhile.

      Games of semantics dude. Doesn't matter if the statement is 100% accurate or not. The transgression has occurred, rendering any other apologetic red herrings moot.

      Think of it this way. I car dealer gets me inside a car, to give it a try in the parking lot just to get a feel for it (try it before you buy it). But I take off with it. Weeks later you come back with the money saying "if you thought I was stealing it, that's bullshit. I had to take it then because I really needed it (wanted it). It just took a while to get the money."

      There is nothing intrinsic about these two analogies that makes them logically different if we are to follow the line of argument you are presenting here.

    44. Re:First pirate! by Interoperable · · Score: 1

      Piracy is in no way justified by saying that you disagree with the license terms of the product. If you don't like the way a company does business, don't do business with them; don't buy the product, don't pirate it. Pirating it is obviously strictly self-serving. Who are you trying to fool by claiming that you're pirating to stand up for freedom of information principles? The law (they don't buy it) or yourself?

      --
      So if this is the future...where's my jet pack?
    45. Re:First pirate! by elnyka · · Score: 1

      I don't know about you but I neither pay $1.99 for a cup of coffee, nor do I buy *coffee* for personal entertainment, so no the comparison isn't valid.

      The comparison is valid in the sense of how much it cost to do the right, financially responsible thing.

    46. Re:First pirate! by Anonymous Coward · · Score: 0

      Shadowgrounds survivor and the sequel.
      Warcraft 2, warcraft 3, exp packs for both..
      Command and conquer, all of the games. (yes, all of them, even the 'fail' ones)
      Perimeter 1 and 2
      Half-life
      Half-life 2
      Counterstrike, vanilla and source
      Port Royale II
      Pirates! (ironic huh? :-p)

      Just a few of the games I pirated, then when I saw that I actually spent a fair amount of time enjoying them I bought em.
      So yeah, while it is in many cases BS, it is also something quite a lot of us actually do.

    47. Re:First pirate! by McGiraf · · Score: 2, Insightful

      "Not a single piece of pirated software is on that website"

      This is a true statement, Pirate Bay does not have any software of music at all on their servers, legitimate or not. Well except for a webserver, a tracker and an OS.

    48. Re:First pirate! by elnyka · · Score: 1

      I don't know about you but I neither pay $1.99 for a cup of coffee, nor do I buy *coffee* for personal entertainment, so no the comparison isn't valid.

      The comparison is valid in the sense of how much it cost to do the right, financially responsible thing.

      Or to rephrase it, when it comes to personal entertainment, it is valid, morally justifiable or even logical to

      • take someone's property with you without his permission,
      • without any binding obligation to pay for the property unless it is of your liking, a decision that is, for the most part, subjective and personal,
      • even though the cost of the property is just $1.99, a miserable $1.99, the price of a *good* cup of coffee (whether you like *good* coffee or not is irrelevant),
      • and that the only reasons that compels you to are purely of an entertaining nature, not of something intrinsic that forces you to (.ie. morally compelling or to satisfy one's fundamental physical needs)?
    49. Re:First pirate! by McGiraf · · Score: 1

      How do you obtain free (as in speech) software illegitimately?

      I want to pirate Linux.

    50. Re:First pirate! by AlamedaStone · · Score: 2, Insightful

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      Of course not, you would be depriving the nursery of a physical item, and therefore be stealing.

      Think of it this way. I car dealer gets me inside a car, to give it a try in the parking lot just to get a feel for it (try it before you buy it). But I take off with it. Weeks later you come back with the money saying "if you thought I was stealing it, that's bullshit. I had to take it then because I really needed it (wanted it). It just took a while to get the money."

      Again, you completely fail to capture the issue with your flawed car analogy. Physical item, depriving owner, theft.

      This is simply not the black-and-white issue you claim it is, no matter how long or loudly you rail against it. Now I'm not saying that piracy is 100% right - but copying bits is never in the same category of "wrong" as stealing a car.

      Get a grip.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    51. Re:First pirate! by Seumas · · Score: 2, Funny

      Personally, I prefer to pay $65 for a game, take it home, unwrap it, put it in my console, play it for ten minutes, then discover that it's complete shit after they've already gotten a nice big chunk of my money.

      Also, isn't the app store where guys get insanely rich ripping off "scorched earth" from twenty years ago?

    52. Re:First pirate! by schon · · Score: 1

      The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit, as is the tale that PirateBay is primarily used for legitimate torrent downloads. Pure bullshit. Honestly, it's difficult to take people that say these things seriously.

      Wow, all that hard data you provided has convinced me! Maybe you should provide it to people who do studies that say the exact opposite?

    53. Re:First pirate! by vivaelamor · · Score: 1

      Piracy is in no way justified by saying that you disagree with the license terms of the product. If you don't like the way a company does business, don't do business with them; don't buy the product, don't pirate it. Pirating it is obviously strictly self-serving. Who are you trying to fool by claiming that you're pirating to stand up for freedom of information principles? The law (they don't buy it) or yourself?

      Pirating something as opposed to not buying it effects a business how? Why should people abide by rules they do not agree with if to do otherwise has zero effect on anyone else? You do not agree to abide by someone's copyright in using their work, that the law presumes you do is a flaw in the law not in a persons ability to justify their actions.

      Telling people they are wrong because they are being unlawful is an argument towards respect of the law, not justification for a persons actions. If you lack a better argument than making claims about peoples intentions then you lack an argument.

    54. Re:First pirate! by Duradin · · Score: 2, Insightful

      You've never used a coffee house in the correct manner then. The price you pay for the coffee includes the 'rent' for your being there and enjoying whatever amenities the place has to offer. Books, board games, social gathering place, etc.

      A good coffee house is not a place to go if you're in a hurry and you plan to complain about spend $X on a coffee even though *you* are willingly ignoring most of the value of your purchase. To use a car analogy, getting a coffee from a coffee house to go is like buying a new car and only driving it once and then complaining how expensive it is to get around.

    55. Re:First pirate! by Anonymous Coward · · Score: 0

      If the guy who lived next door to you ran a major drug-selling business, but always hid behind some legalese bullshit that he never personally handled the heroin, you would still think he was a fine upstanding member of society and not want him caught then?

      Ditto if he is the organiser of a major child trafficking ring, although technically he never sees the kids.

      Its all fine if they stay behind some legal cover for you eh?

      Justifying theft? ah yes, welcome to slashdot. +5 insightful!

    56. Re:First pirate! by AmiMoJo · · Score: 1

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      The problem with this analogy is that with pirate software you are not "taking" anything, you are copying. In your example you deprive the nursery of some sod, but when copying software you don't deprive anyone of physical property. At best they loose a potential sale.

      Imagine the recipe for Pepsi Cola was leaked on to the internet, and you decided to make your own instead of buying actual Pepsi. I'm sure Pepsi would argue that they have lost something of value to them but it would be hard to accuse someone of stealing Pepsi if they made their own.

      Computers and the internet are good at copying stuff. You need to build your business model around that. The old artificial scarcity thing is dying pretty rapidly, and not just in computer/internet related fields. The value of news has fallen dramatically due to it being available for free. It's a shame that a lot of newspapers will close but it's also pointless trying to reverse the situation.

      Maybe you just have to accept that in a store with 85,000+ apps, many of which are free, you just can't make a lot of money unless your app is really, really popular. I mean, if you can't do it in the App Store with a captive audience of millions of un-jailbroken iPhone users...

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    57. Re:First pirate! by zoloto · · Score: 1

      sucker. but it's what I do a lot myself. rather funny.

    58. Re:First pirate! by JorgeFierro · · Score: 1

      He stated that "if p then q", not that "p if and only if q" =)

    59. Re:First pirate! by Starayo · · Score: 0

      I personally have never heard of this "Tap-Fu". None of my friends have heard of it. There are NO reviews for it on the Australian App Store.

      I can therefore only conclude that the game is not worth buying and therefore I won't even bother to pirate it to check it out.

      FWIW, my iPhone is jailbroken with installous on it and I have bought EVERY app I pirated first and didn't uninstall within a minute.

      --
      Ezekiel 23:20
    60. Re:First pirate! by Anarchduke · · Score: 0, Troll
      Well, according to the article, there is one thing that is Apple's fault:

      Once the phone is rebooted, all you have to do is download a cracked version of the app from one of the MANY places on the internet, add it to iTunes, sync, and you are done.
      NOTE: Surprisingly this is MUCH easier than actually buying it on iTunes!!

      When the process for pirating an app is MUCH easier than buying it, people are more likely to pirate. I would bet that if it were MUCH easier to buy it on itunes, people would spend the 1.99 for the convenience of easy download.
      There, Apple's fault. Are you happy?

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    61. Re:First pirate! by raving+griff · · Score: 1

      While you may not be hurting a business directly if you are pirating material that you would not purchase from them, if you are seeding a torrent as you download the file, then you are providing access to the file to other people who may or may not have the same intentions as you do.

    62. Re:First pirate! by Anarchduke · · Score: 1

      Excuse me?
      You can argue that it is the right, morally responsible thing. The financially responsible thing is not to buy cheap games for your portable telephone.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    63. Re:First pirate! by rxan · · Score: 1

      If you don't like the way a company does business, don't do business with them; don't buy the product, don't pirate it.

      That logic doesn't work either though. Say you don't like the customer service at AT&T. You would say "If you don't like the way they do business, don't do business with them". Well, too bad. You require phone and internet, and it just so happens that every telecom has shitty customer service, just like AT&T.

      By making your argument you assumed that there was other better options available. Often there isn't. Such is with the case of things like cars, music, telecommunications, ... the list goes on. It's not the customer that's wrong, it's the business and its model.

      I'll go on to say that the things we "agree to" while using software these days are ridiculous. We no longer own software, but are licensed to use it. They take away our right of sale but we still pay the same amount. And, lo and behold, nearly every software developer does it. We have no choice.

      I'm not trying to back piracy or anything, but the fairness should go both ways between customers and companies. Currently the customers are getting it up the bum while the companies reap all the rewards.

    64. Re:First pirate! by Aceticon · · Score: 1

      I don't know about others but when I download a pirated game, try it, like it and subsequently buy the game I never install the one bought.

      The truth is, the pirated version is simply more convenient (no phone home, no funky drivers that can ruin my CD-writter, no refusal to run if Daemon Tools is installed, no "CD/DVD must be in drive" demands).
      [Yes, I really do BUY good games even though I have a full working pirated version: Right in front of me are 5 boxes of games I purchased this way and never installed. Many more are stored in a box somewhere]

      I do NOT buy games which I did not like or which are too short (low value for money scams). I also NEVER buy games which are too much hassle to pirate - I have no way to know if they are any good and will run stable in my system, so I'm not going to risk money on them when I can use it on other forms of entertainment.

      That said, the try and buy crowd might be common in a forum like Slashdot because most posters here are self-sufficient adults with (often) strong opinions about fairness, honesty and rewarding good work (certainly, that's why I personally do actually buy those games). Don't expect your average teenager to do the same.

    65. Re:First pirate! by damburger · · Score: 4, Insightful

      Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless? Same old shit as the banks - capitalise the profit, socialise the loss.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    66. Re:First pirate! by McGiraf · · Score: 1

      "If the guy who lived next door to you ran a major drug-selling business, but always hid behind some legalese bullshit that he never personally handled the heroin, you would still think he was a fine upstanding member of society and not want him caught then?"

      This is a problem only because of arbitrary drug laws. Prohibition never worked, never will, it just makes criminals rich.

      "Ditto if he is the organiser of a major child trafficking ring, although technically he never sees the kids."

      Think of the children!
      If kids can be abused, let's ban them, like drugs ... err. Seriously a better analogy would be if my neighbor put a sing on is lawn that say "You can buy kids at 34 3rd avenue". I would not mind it at all. The guy at 34 3rd avenue might start having some problems though.

      "Its all fine if they stay behind some legal cover for you eh?"

      no.

      "Justifying theft? ah yes, welcome to slashdot. +5 insightful!"

      No theft involved. Just copyright infringement. And it's done by the Pirate Bay users not by the Pirate Bay.

    67. Re:First pirate! by beej · · Score: 2, Insightful

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      No, because that would be stealing. You should use a replicator and duplicate the sod (which you aren't going to pay for, anyway) from over the fence.

      I'm not a fan of software piracy (and I am a software developer who enjoys earning money), but every time someone compares software piracy to physical theft, Zeus kills 10 kittens.

    68. Re:First pirate! by vivaelamor · · Score: 1

      While you may not be hurting a business directly if you are pirating material that you would not purchase from them, if you are seeding a torrent as you download the file, then you are providing access to the file to other people who may or may not have the same intentions as you do.

      I make no judgement on peoples intentions to do what they like with their own resources. If they wish to download torrents off me and spend all their money on shiny gold necklaces then as far as I'm concerned all the more power for me to influence culture by spending my money on it.

    69. Re:First pirate! by analog_line · · Score: 1

      If a pirate is someone who plays a game without buying it, what is the name for someone who buys a game without playing it?

      A collector. I'm in the same boat, though not with PC games anymore. I had a HUGE collection of PC games I'd bought from the bargain bin that I just gave away to a friend because I was never ever going to get around to even trying half of them, let alone finish them. So then I proceed to build up a massive collection of console games I have yet to really play (last time I bothered counting, I was up around 150 titles I have but haven't finished).

    70. Re:First pirate! by iamhassi · · Score: 1

      "The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit"

      Maybe people didn't think the game was worth the $$$ after trying it? $4 for a game on App Store is pretty high for a independent developer, that's up there with EA Games pricing.

      --
      my karma will be here long after I'm gone
    71. Re:First pirate! by Jackie_Chan_Fan · · Score: 1

      It was $4 when it first came out

    72. Re:First pirate! by Culture20 · · Score: 1

      TFA is about a small company

      So, 4 of the only 5 people playing the game pirated it. 80% is a very round number.

    73. Re:First pirate! by CashCarSTAR · · Score: 2, Insightful

      As a general rule, we don't pay for content. Speaking as a society. We pay for the wrapper that the content is encased in, or we pay to reward the creator...but to pretty much all of us, we're not paying for the content, at least not directly. People don't hear a song on the radio, then go to the bands website to toss a quarter at them, they don't get a lend of a friends book/DVD then send them a check for 19.99. We have no problem with renting a movie, or getting a book out of the library. Even though we are gaining the experience of the content, the only "cost" we perceive with it to be the cost of the packaging itself. Why is this? I suspect that to most of us, content is culture. Or to be more precise, culture is content. And culture is something that we feel entitled to (and to be honest, in terms of our society we probably are. Our culture defines a large part of who and what we are). The efforts of big media to deny this, are doomed to fail. Not that I'm supporting this sort of piracy. Far from it. 2 bucks for even a small game is actually a VERY reasonable price. I like paying for content that I want to enjoy on a long-term basis. But that said, I get books from the library. I rent movies and games. The problem with such a download is that it is probably offering very little packaging value for the cost. It's a big danger of DDL software. You need to add value to the packaging, I.E Steam with its auto-update/download system, friends lists, etc. or the perceived value will be effectively zero.

    74. Re:First pirate! by Anonymous Coward · · Score: 0

      Really? So I didn't just buy a second copy of World of Goo(initial copy was for Wii but I wanted it on Linux too and didn't know if it'd work with my video card, and it didn't until recently..that would have been money wasted), or any Popcap games...or the Sims that my wife is so hooked on...???

      Then there's the utterly broken programs that I've bought only to be told that the functionality that should have been included in v0.9 may finally be included in v6.0 to which I do NOT get a free upgrade. Same people that said "our registration system is instantaneous" and yet I waited for days before I finally found a crack to use a program I legally paid for...yeah, fuck that. I'll pay for it when I'm 100% certain it works on my system and not simply because some asshat tells me it will.

    75. Re:First pirate! by Anonymous Coward · · Score: 0

      Exactly. $2 can't possibly matter to the company; they'll never miss it. Even if someone does get the inclination to go back and pay for the pirated app, the paltry sum makes it not even worth the effort.

      At $60, you pirate a game because the price is outrageously high. At $2 you pirate it because $2 is nothing.

      The real lesson, I think, is that when you put people in a situation where they can get something for nothing, with only their personal ethics to guide them and no chance of getting "caught," 4/5 will take it. Stories like this have been posted here before - it's nothing special about the app store - and it's usually in the range of 1 in 5 or 1 in 10 who pays.

    76. Re:First pirate! by Anonymous Coward · · Score: 0

      If a pirate is someone who plays a game without buying it, what is the name for someone who buys a game without playing it?

      A ninja?

    77. Re:First pirate! by MrCrassic · · Score: 1

      Seriously, I wish that more people would come up-front and deliver their *real* reason for pirating: We are cheap as hell, and don't feel like paying for something that we want to enjoy. We'd rather go to great lengths and *steal* for our pleasure than pay rightfully for the software.

      It's only a download. Nobody *really* gets hurt, right?

      For the record: I pirate stuff quite often myself.

    78. Re:First pirate! by elnyka · · Score: 1, Insightful

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      The problem with this analogy is that with pirate software you are not "taking" anything, you are copying.

      And by copying you are "taking" an intangible property that provides revenue to the maker of the software. Property can either be tangible or intangible. The notion of intangible property is an ancient, time honored one.

      In your example you deprive the nursery of some sod, but when copying software you don't deprive anyone of physical property.

      Again, property does not be to be physical to be qualified as such.

      At best they loose a potential sale.

      And there is nothing wrong with that, right?

      Imagine the recipe for Pepsi Cola was leaked on to the internet, and you decided to make your own instead of buying actual Pepsi. I'm sure Pepsi would argue that they have lost something of value to them but it would be hard to accuse someone of stealing Pepsi if they made their own.

      But you are forgetting that to get the recipe, Pepsi invested millions in term of payroll, research, equipment, infrastructure and product development to create something that is unique and for which they built a customer base and generate revenue. That is, they created an intangible property.

      Leakage of that over the internet would be a break in the law and it would cause potential harm to the company (and thus its shareholders, employees and 3rd party companies that have business deals with it.)

      You taking that recipe and using it to make profit (or even just to use it for your own) is no different from me taking your car and use it (either to make profit as a delivery boy or for pleasure to drive me to disneyland or a strip club.)

      Computers and the internet are good at copying stuff.

      Photocopiers are good at copying stuff. I can copy a book using my copier or someone else and not pay what I should morally and legitimately should.

      You need to build your business model around that.

      Though this is true, this argument is no much different from me saying I'm a bank robber and banks need to invest in their security infrastructure to take bank robbery into account. It's like telling the insurance industry to develop their business model to take fraud into account (with me actively filling bogus claims.)

      The old artificial scarcity thing is dying pretty rapidly, and not just in computer/internet related fields. The value of news has fallen dramatically due to it being available for free.

      Non sequitur.

      It's a shame that a lot of newspapers will close but it's also pointless trying to reverse the situation.

      Maybe you just have to accept that in a store with 85,000+ apps, many of which are free, you just can't make a lot of money unless your app is really, really popular. I mean, if you can't do it in the App Store with a captive audience of millions of un-jailbroken iPhone users...

      All of those points have no principle in them, they are simply a matter of convenience to satisfy a "I-want-it-so-I'm-entitled-for-it-no-matter-what" mentality.

    79. Re:First pirate! by commodore64_love · · Score: 1

      My dollars; my opinion. I like Star Trek and sci-fi in general. You don't, so you didn't waste your money (although MPAA probably thinks you should be arrested for not buying ST.) Anyway...

        The Key Point - "try before you buy" works.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    80. Re:First pirate! by Anonymous Coward · · Score: 0

      I've bought apps after using the cracked versions. The thing to remember is, nobody buys a crap app. So in my case, though I've used hundreds of cracked apps, I've only bought four of them. The rest I ditched after trying for a few minutes each. The guy who wrote TFA should realize that more people will buy his app ONLY IF IT'S GOOD.

    81. Re:First pirate! by Karlt1 · · Score: 1

      Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless? Same old shit as the banks - capitalise the profit, socialise the loss.

      Do you go to work every day for free?

    82. Re:First pirate! by Anonymous Coward · · Score: 0

      Very good post. I'd like to add to the last sentence, though. As has been said many times before, piracy helps to support a product- it enables a huge number of people to get involved with a product they otherwise would have no part of, and this involvement usually leads to some profit for the content creator.

      For those of us who haven't bought any of Rowling's (or equivalent) merchandise, we should simply ignore the products (or find a more suitable alternative, of which there are many in this day and age), not pirate them. That approach is the only true "punishment" of a content creator I can think of (outside of the forcible usurping of ownership); the only problem is that it bears minimal immediate results at the societal level.

      Note, I'm not promoting a "Boycott!", just an individual decision by the consumer of non-essential goods. I think many people actually go this route (even some of us younger ones), but we aren't too vocal about it.

    83. Re:First pirate! by elnyka · · Score: 1

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      No, because that would be stealing. You should use a replicator and duplicate the sod (which you aren't going to pay for, anyway) from over the fence.

      Intangible property is a reality. It's always been for centuries, millennia in almost every nation that has had a notion of property and trade secrets.

      We don't get to wishy-wash it out of existence just prop a fallacious argument.

      I'm not a fan of software piracy (and I am a software developer who enjoys earning money), but every time someone compares software piracy to physical theft, Zeus kills 10 kittens.

      Neglecting the existence of intangible properties is just an argument of convenience, not principle or reason, regardless of how many kittens get killed by Zeus or Dr. Bimbu.

    84. Re:First pirate! by Spykk · · Score: 1

      Should I sneak out into a nursery and take the sod I need?

      Unless the nursery has a machine that produces infinite sod at no cost to them your analogy fails. If an individual pirates a software title that they cannot afford they have not cost the author a dime. In some cases they may be costing someone else who provides a cheap alternative a sale, but the author of what they pirated can only gain from the arrangement.

    85. Re:First pirate! by kz45 · · Score: 1

      "No, because that would be stealing. You should use a replicator and duplicate the sod (which you aren't going to pay for, anyway) from over the fence."

      If it took millions of dollars and thousands of man-hours to create that sod, then yes, it should be considered stealing. But, sod is something that anybody can make.

      Most people can't make photoshop. The bits can be duplicated, but, the unique work that went into creating it cannot.

      "I'm not a fan of software piracy (and I am a software developer who enjoys earning money), but every time someone compares software piracy to physical theft, Zeus kills 10 kittens."

      I am a software developer and every time someone says that software piracy does not cost companies money should really re-consider when their future job may depend on it.

    86. Re:First pirate! by iamhassi · · Score: 1

      "When you have an infinite supply of games at no cost you have no reason to give any game that doesn't instantly grab you more than 5 minutes play. "

      Very true. This fact has actually lead me away from pirating.

      Way back in the day, the Dreamcast had no disc checking so anyone with a CD burner could be a pirate, but having nearly every dreamcast game caused the games to have no value and I had little interest in playing a game for more than a few minutes. Playstation 2 was a little harder, I started with a swap disc and eventually went to a hard drive method, but ended up spending more $$$ on circumventing the protection than I paid for the PS2, and again I became bored with the games much quicker than I would have had I actually purchased them. Not only that, but I wasted many hours finding, downloading, burning or transferring games to the systems, far more time then I actually spent playing, and figured I would have actually saved money renting games and buying the ones I really wanted from ebay.

      The only modern gaming system that has it right is the iPod Touch. Thousands of free game demos and when you're ready to buy most games are a dollar or two. Despite owning a Wii and PS3 I spend far more time and $$$ on the iPod Touch. I haven't even bothered seeking out a method of pirating on the Touch because the games are so cheap and instantly accessible without driving anywhere.

      There are a few things I'd like to see them develop. I do wish the App Store allowed videos of the apps so I could see them in action before downloading. I also wish there was a online rental method for console games. PS3 is great about downloading demos but demos never do the game justice, usually being custom created just as a demo and only including the best parts of the full game. Along with the free demo I'd love a $7 option to play the full game for 5 days just like blockbuster offers. I'm really not sure why this doesn't exist, after all that business model has worked wonderful for pay per view and Netflix.

      --
      my karma will be here long after I'm gone
    87. Re:First pirate! by Interoperable · · Score: 1

      An ISP offering poor internet service is really a different animal altogether from pirating content. But I also don't support stealing an internet connection because you don't like your ISP's service.

      --
      So if this is the future...where's my jet pack?
    88. Re:First pirate! by kz45 · · Score: 1

      "Pirating something as opposed to not buying it effects a business how? Why should people abide by rules they do not agree with if to do otherwise has zero effect on anyone else?"

      Tell that to the FSF.

    89. Re:First pirate! by elnyka · · Score: 1

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      Of course not, you would be depriving the nursery of a physical item, and therefore be stealing.

      Think of it this way. I car dealer gets me inside a car, to give it a try in the parking lot just to get a feel for it (try it before you buy it). But I take off with it. Weeks later you come back with the money saying "if you thought I was stealing it, that's bullshit. I had to take it then because I really needed it (wanted it). It just took a while to get the money."

      Again, you completely fail to capture the issue with your flawed car analogy. Physical item, depriving owner, theft.

      This is simply not the black-and-white issue you claim it is, no matter how long or loudly you rail against it. Now I'm not saying that piracy is 100% right - but copying bits is never in the same category of "wrong" as stealing a car.

      Get a grip.

      You guys keep differentiating the scenarios simply by saying that one refers to a physical property. You keep neglecting the existence of intangible property. Wishy-washing it out of existence just to make an argument does not make the argument a valid one (to borrow your own word), no matter how hard or loud you rally for it.

      That there are problems with copyright law and with current software business models does not constitute a justification for neglecting the existence of intangible property and the right of such property to be respected and protected by society and the law.

      This is like arguing that I have a right to defraud social services with new means simply because social services do not have a model that take into account unforeseen methods of benefits fraud.

      Get a grip dude. Your entire reasoning is based on matters of convenience, not principle, logic or any legal interpretation in any legal system.

    90. Re:First pirate! by Anonymous Coward · · Score: 0

      Again, you completely fail to capture the issue with your flawed car analogy. Physical item, depriving owner, theft.

      This is simply not the black-and-white issue you claim it is, no matter how long or loudly you rail against it. Now I'm not saying that piracy is 100% right - but copying bits is never in the same category of "wrong" as stealing a car.

      Get a grip.

      If copying bits is never wrong, I suppose you won't mind copying the bits that spell out the url for your bank, your username and password and your credit cards to Slashdot.

      If copying bits is never wrong, then company data leaks are no big deal.

      If copying bits is never wrong, why don't you make a video of your neighbor masturbating and post it to you tube.

      Or perhaps, you can grow up and get a grip. A grip on the reality that some bits are more important then others.

    91. Re:First pirate! by Trelane · · Score: 1

      But of course, information wants to be free as in beer at a frat party. Stallman says so.

      This comment is wrong on so many levels. (Hint: Stallman never said that, and is actually pro-copyright, although IIRC he thinks the RIAA/MPAA enforcement is heavy-handed and the extensions are excessive.)

      --

      --
      Given enough personal experience, all stereotypes are shallow.
    92. Re:First pirate! by Anonymous Coward · · Score: 0

      The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit

      So some people using it as a reaon to pirate makes the argument as a whole bullshit?

      And you talk about bullshit? Such an extreme generalization you make, a lot of people do genuine try-before-you-buy in this fashion, but I guess that can't logically be possible since people abuse the idea.

    93. Re:First pirate! by WhatAmIDoingHere · · Score: 1

      I pirate iPhone games, and if I don't buy it, it's because it wasn't worth the $19.99 or whatever insane price they are charging for the app. There are so many shitty applications in the app store that you're almost forced to pirate them first, just to keep from getting ripped off.

      After reading the article, I see it's mostly a whine-fest of "Why didn't people pay for our app? It's so awesome and perfect!" This is what we've been hearing from developers for years now.

      --
      Not a Twitter sockpuppet... but I wish I was.
    94. Re:First pirate! by iamhassi · · Score: 1

      "Think of it this way. I car dealer gets me inside a car, to give it a try in the parking lot just to get a feel for it (try it before you buy it). But I take off with it. Weeks later you come back with the money saying "if you thought I was stealing it, that's bullshit. I had to take it then because I really needed it (wanted it). It just took a while to get the money." There is nothing intrinsic about these two analogies that makes them logically different if we are to follow the line of argument you are presenting here."

      Think of this way. My walls of my new place are bare and I need some art. So I go to the local museum with my bajilion-pixel camera, snap some photos, and print them "poster printing" (one photo spanning several pages) and put them on my wall. I now have great works of art at home. Years later I hear the originals are being auctioned and I buy them thinking "I had to take them then because I really needed (wanted) some art for my walls, it just took awhile to get the money".

      There is nothing intrinsic about these two analogies that makes them logically different if we are to follow the line of argument you are presenting here, except now we're comparing digital copy with digital copy. And don't say "Yeah but, you took a photo and printed it, that's not the same as pirating". Oh really? Am I not enjoying these paintings on my walls? How exactly is it different? Sure I can't sell my printouts but most pirates don't pirate to make $$$, they do it so they can enjoy and use something without paying for it. Am I not doing that with these paintings?

      --
      my karma will be here long after I'm gone
    95. Re:First pirate! by Anonymous Coward · · Score: 0

      First time I've foe'd someone in 2 years. Congratulations.

    96. Re:First pirate! by Cruciform · · Score: 1

      When your income on a game doesn't even cover the expense of the hardware to develop it on, you miss every penny.

      Our game, Roadkill Cafe, went on sale in July. Great reviews and terrible sales.
      At $2 the reviews said that the game was a bargain. People still didn't buy it.
      We lowered the price to a dollar, and still the sales sucked.
      In the meantime at least 1500 pirates downloaded it the weekend the crack came out.

      The number of pirates is likely higher, because when we made the game free for a weekend two weeks ago, 20,000+ people downloaded but only half have ever submitted a high score. (We collect score, username, serial number and that's it). We don't attribute it to people staying off the grid though. It would seem to be a trend of Touch users not being online nearly as often as iPhone users.

      Our total income on the game is around $600 now, for the work of 4 people. And only $250 of that is accessible because of the way apple breaks up the stores for payout.

      So yes, every $2 counts.

    97. Re:First pirate! by Anonymous Coward · · Score: 0

      The problem with the data we have here is that we don't know if the game was actually any good. Maybe they all played it and decided it wasn't worth the money.

      Right...because everybody plays a game that they hate long enough to get good enough to post to a high score board, just to show the world how much they hate the game... .

      Even if it was good, maybe people didn't play it for long enough to find out

      Right... Did you even read the summary? These were the people that played it and got on the high score board. I'm sure they played it enough to know that they liked it.

      For all the developer knows most of his sales could be from recommendations by people who pirated and enjoyed the game

      People who pirate tend to have friends that pirate, if only because their friends say: Check this out. It is just as likely that most of his sales came from people who bought the game and then told their friends to buy the game.

      You know what they say: Lies, damned lies and statistics.

      Yes, indeed.

    98. Re:First pirate! by AmiMoJo · · Score: 1

      It's a trade off. On the one hand you might not be willing to put in enough effort to play a really good game, but on the other hand you are not in danger of wasting £60 on a rubbish one.

      I think games that are really good will still draw you in. TV shows somehow manage to capture the pirate audience and indeed benefit from it through mechanise and product placement.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    99. Re:First pirate! by Trelane · · Score: 1

      Obtain? You can't (although someone could convey it to you in an inappropriate fashion; it's the conveyance, not the acquisition or use that's covered by GPL (although this is arguable in AGPL; who's the user and is using software running on a remote server conveying?). You can certainly convey Linux illegitimately, though, by failing to provide the source to those to whom you've conveyed it. :) (Written by a "stallmanite" who also has paid and will pay for software, including software he could have gotten gratis both legally and illegally.) Of course, the above is an AC and probably just troll-baiting and/or astroturfing. ;)

      --

      --
      Given enough personal experience, all stereotypes are shallow.
    100. Re:First pirate! by AmiMoJo · · Score: 2, Interesting

      Right...because everybody plays a game that they hate long enough to get good enough to post to a high score board, just to show the world how much they hate the game...

      So either you are right and the data only covers the 10 people who got on the high score board or the data is based on every use whose game communicated with the high score server (i.e. all of them).

      Unless the high score table has a few thousand entries I think we can assume that the data set was meaningfully large and that not all of them got a world-beating score.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    101. Re:First pirate! by Altus · · Score: 1

      How many pirates would there be if he provided a free, limited demo?

      How many sales would he loose to people who found out the game sucked before they bought it?

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    102. Re:First pirate! by Altus · · Score: 1

      your assuming it asks before it phones home.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    103. Re:First pirate! by Altus · · Score: 1

      wait, I thought the only way to get an app on to the phone was to go through apples app store which they have locked down in a draconian manner!

      are you telling me that all this time, with all this bitching about the app store there are other ways to load applications on to the iphone? Where has this information been every time Slashdot goes into a wild ferver when apple turns down an app for the app store.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    104. Re:First pirate! by Anarchduke · · Score: 2, Informative
      Apple's fault lies with a statement the author made in the article.

      Once the phone is rebooted, all you have to do is download a cracked version of the app from one of the MANY places on the internet, add it to iTunes, sync, and you are done.
      NOTE: Surprisingly this is MUCH easier than actually buying it on iTunes!!

      The game is 1.99 on Itunes. If it were easier to buy on Itunes than to pirate it, people wouldn't be pirating it as much. Perhaps the reason the piracy is so prevalent is that people find it easier to pirate than to purchase.
      If you remember, people who had bought Spore were using pirated copies of it in order to avoid the machine crashing DRM that came bundled, or rather bungled, along with the game. In addition, there were new stories about the piracy increasing as a result of the inconvenient DRM issues.

      When it is easier to pirate a game than buy it, what do you think people are going to do? Apple gets 30% of the gross from those games on the app store, so its their fault that the process of buying an app isn't easier than just pirating.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    105. Re:First pirate! by grumbel · · Score: 1

      The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit,

      "Try before you buy" doesn't mean that they buy it afterwards, it includes the option to not buy it when its not considered worth the money and for by far most stuff that will be the case.

      Another thing worth to consider is that "going pirate" is a one-way trip with many locked down devices. As once you hacked the firmware you are locked out of the official online store. Can't say if thats the case with the iPhone, but it is for most part the case with Xbox360, Playstation3, PSP and Wii.

    106. Re:First pirate! by vivaelamor · · Score: 1

      Yes, because I distinctly said I subscribe the FSF's principles. Perhaps you can play spot the statement where that happened.

    107. Re:First pirate! by dissy · · Score: 1

      Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless? Same old shit as the banks - capitalise the profit, socialise the loss.

      Do you go to work every day for free?

      If you are on salary and wish to keep you job, then yes, one ends up working for free quite a bit.
      More often than not, a 40 hour pay period is compensating me for anywhere from 50% up to 75% of the time I put in.

      While I would love to think I am irreplaceable, that fact is that simply is not true, and I know this.
      It would probably be a huge hassle to replace me, but it is far from impossible to do.
      So making any effort to 'fix' the situation and actually get compensated for my full time put in would most likely result in making zero dollars/percent, by no longer having a job.

      If I limited myself to working what I am compensated for, I will be replaced with someone who is willing to work more time than they are paid for.

      No, I am not going to tie that into any piracy argument, but in the USA at least this situation is not uncommon, and as the economy gets worse and companies have less money to spend, they are nearly certainly going to do what it takes to spend less for the same amount of effort from people (IE the greed you argue companies don't have, only people do)

    108. Re:First pirate! by Spy+der+Mann · · Score: 1

      You guys keep differentiating the scenarios simply by saying that one refers to a physical property. You keep neglecting the existence of intangible property.

      EXACTLY. It doesn't exist. Who says it's property? The media cartels, the entertainment companies, the guys who cry "piracy! piracy!". Of course, they sell this idea to governments and schools, who end producing mass-marketed sheep like you who believes everything they see on TV.

      Even bad hollywood productions still manage to get a profit. Do you know what profit means? It means that you earn more than you invested. And that of course, is AFTER you pay the salaries / agreed amount of money to the director, the actors, the extras, the special effects people, etc. etc. etc. The guys who invested in games / movies / music / etc. GAINED money.

      If someone pirates their album, they should congratulate themselves and say "wow, our production is so good that it's the nth top pirated item!". But no, they cry "ah! thieves! My precious money!"

      People who claim to be losing money to piracy are forgetting one very important fact: Until it's in their bank accounts, it's NOT their money.

      Do yourself a favor and purchase/download the book "The Pirate's dilemma". Then you'd realize how piracy is an implicit market phenomenon instead of the crime you claim it to be.

    109. Re:First pirate! by elnyka · · Score: 2, Insightful

      You guys keep differentiating the scenarios simply by saying that one refers to a physical property. You keep neglecting the existence of intangible property.

      EXACTLY. It doesn't exist. Who says it's property? The media cartels, the entertainment companies, the guys who cry "piracy! piracy!". Of course, they sell this idea to governments and schools, who end producing mass-marketed sheep like you who believes everything they see on TV.

      Even bad hollywood productions still manage to get a profit. Do you know what profit means? It means that you earn more than you invested. And that of course, is AFTER you pay the salaries / agreed amount of money to the director, the actors, the extras, the special effects people, etc. etc. etc. The guys who invested in games / movies / music / etc. GAINED money.

      If someone pirates their album, they should congratulate themselves and say "wow, our production is so good that it's the nth top pirated item!". But no, they cry "ah! thieves! My precious money!"

      People who claim to be losing money to piracy are forgetting one very important fact: Until it's in their bank accounts, it's NOT their money.

      Do yourself a favor and purchase/download the book "The Pirate's dilemma". Then you'd realize how piracy is an implicit market phenomenon instead of the crime you claim it to be.

      So the concept of an intangible property is a recently created fallacy, not something that has existed for a long time in different cultures, and codified for centuries?

    110. Re:First pirate! by Spy+der+Mann · · Score: 2, Informative

      If copying bits is never wrong, I suppose you won't mind copying the bits that spell out the url for your bank, your username and password and your credit cards to Slashdot.

      If copying bits is never wrong, then company data leaks are no big deal.

      If copying bits is never wrong, why don't you make a video of your neighbor masturbating and post it to you tube.

      OBJECTION! (Cue Phoenix Wright pic)

      You're confusing breach of privacy with software/media piracy. Very different things indeed.

      Why? Simple. A game was meant to be enjoyed by people. Movies are made to be watched. Music is meant to be listened.

      Private personal information is meant to be KEPT SECRET. And that includes a video of your neighbor masturbating, your hotmail userid/password, or your bank account password.

      This is why people who tape things that shouldn't be taped often find themselves in trouble (insert your favorite celebrity sex video). The moment they're taping themselves, they're crossing the realm of "private matters" and moving to the public affairs zone. And that's the problem with your analogy.

      Yes, there are bits that are more important that others. But you don't say in which way they're meant to be important, and fail to make the difference.

      Just in case, I'll specify it for you:

      Movies. Games. Software. They're MEANT TO BE DISTRIBUTED TO THE PUBLIC.
      Passwords. NIPs. Private matters. Private software source code. They're MEANT TO BE KEPT SECRET.

      Understand now? The only thing piracy does with bits is removing the economic factor in bits already meant for public distribution. Failing to tell the difference between the two is equating pirates with black hat hackers.

    111. Re:First pirate! by Anonymous Coward · · Score: 0

      On the iPhone, this is actually something of a big and expensive game.
      I work for a mobile game development studio and we also suffer from piracy and regret this "race to the bottom" on prices.

      To be fair, sometimes the games are not available for the appstore from your country and you have no other option but piracy.

      I happen to do this with CDs. In Brazil is very dificult to get certain records becouse the "record companies know more about what you should listen than your own musical taste", and I end up with crappy compilations or records from only big sucessful artitsts. Buys singles? forget about it.

    112. Re:First pirate! by Spy+der+Mann · · Score: 1

      Congratulations on your perfect analogy. Welcome to my friends list.

    113. Re:First pirate! by elnyka · · Score: 1

      EXACTLY. It doesn't exist. Who says it's property?

      Or more to the point, who says a tangible property does not exist? You? People who think like you? Prove to me that the concept of property is intrinsically imbued with physical attributes, prove to me that the concept of intangible property is a recently made invention and not something that has existed for centuries in different cultures in one form of another, then we talk.

      People who claim to be losing money to piracy are forgetting one very important fact: Until it's in their bank accounts, it's NOT their money.

      You need to take a couple of courses in economics before you start lecturing about the nature of income and profit.

      I have a laundry business, and you, for X/Y reason disseminate news that we don't use appropriate cleaning agents in our clothes and my establishment is not hygienic. Founded accusations or not, that causes inevitable harm to my business, reducing the number of opportunities to create income.

      I've lost money, not because someone took it from my bank account, but because legitimate opportunities to complete business transactions have been reduce/lost/robbed by possibly illegitimate means.

      Similarly, when M$ engaged in FUD campaigns, to the point of altering programs to not run on Novel DOS, it robbed Novel of money - not necessarily money that was in its coffers, but money that could have reasonably generated had the economics under fair and free competition had ran their course.

      And before you go in a hurry trying to build a strawman and claim that I'm comparing either example with the previous examples of piracy, think for a second these are legitimate and real counter-examples to the notion that the money is yours (or that it exists) only when it is firmly in your coffers.

      Take some classes on economics/finance/business 101 before you go about lecturing about the nature of money.

    114. Re:First pirate! by Spy+der+Mann · · Score: 1

      Nice try, but you're using a counterexample.

      Pirates take software from companies which make money for keeping something secret. GPL violators take PUBLIC software from individials or organizations, then make it secret and earn money for it. What you're using (gpl violations) to prove your point is NOT piracy, it's the COMPLETE OPPOSITE!

    115. Re:First pirate! by Zencyde · · Score: 1
      I really have nothing better to do than respond to long-winded Slashdot posts, so here goes!

      Half of my lawn died and need to be replaced with fresh sod. I need it before it deteriorates further causing damage to my property. But I can't afford that right now. Should I sneak out into a nursery and take the sod I need?

      The problem with this analogy is that with pirate software you are not "taking" anything, you are copying.

      And by copying you are "taking" an intangible property that provides revenue to the maker of the software. Property can either be tangible or intangible. The notion of intangible property is an ancient, time honored one.

      To begin, you immediately compare copying and taking. As mentioned previously, these are two entirely different acts. In order to take, something must be deprived. Basic economics, now. If it were a rival good, then it would be required for the original possessor to have lost it in order for you to have gained it. As it's not, this is not a pre-requisite for both people to possess it. Hence, copying.

      In your example you deprive the nursery of some sod, but when copying software you don't deprive anyone of physical property.

      Again, property does not be to be physical to be qualified as such.

      Again, you can't own information. You can possess mediums upon which information is listed. You can own the disc. You can purchase a license. You can say that you are the sole proprietor over a piece of information as granted by the government. But to say that one owns information is just absurd.

      At best they loose a potential sale.

      And there is nothing wrong with that, right?

      Imagine the recipe for Pepsi Cola was leaked on to the internet, and you decided to make your own instead of buying actual Pepsi. I'm sure Pepsi would argue that they have lost something of value to them but it would be hard to accuse someone of stealing Pepsi if they made their own.

      But you are forgetting that to get the recipe, Pepsi invested millions in term of payroll, research, equipment, infrastructure and product development to create something that is unique and for which they built a customer base and generate revenue. That is, they created an intangible property.

      Leakage of that over the internet would be a break in the law and it would cause potential harm to the company (and thus its shareholders, employees and 3rd party companies that have business deals with it.)

      You taking that recipe and using it to make profit (or even just to use it for your own) is no different from me taking your car and use it (either to make profit as a delivery boy or for pleasure to drive me to disneyland or a strip club.)

      These are what we refer to as "trade secrets". They don't get government protection. In fact, their entire basis of working revolves around maintaining secrecy. But really, if the was government alloted protection on this, the company would still be fucked if anything got out. In your examples, please set up scenarios that relate to the discussion.

      Computers and the internet are good at copying stuff.

      Photocopiers are good at copying stuff. I can copy a book using my copier or someone else and not pay what I should morally and legitimately should.

      There's not even an argument here. You just call paying for a copyrighted work to be moral and legitimate. I'll give you that it's legitimate as our current laws provide control over works. But to call it immoral is to deny the basic facets of morality and how they interact with our culture. Stop being baseless.

      You need to build your business model around that.

      Though this is true, this argument i

      --
      What day is it? Could you please tell me?
    116. Re:First pirate! by buddyglass · · Score: 1

      Big cosign.

    117. Re:First pirate! by elnyka · · Score: 2, Insightful

      If copying bits is never wrong, I suppose you won't mind copying the bits that spell out the url for your bank, your username and password and your credit cards to Slashdot.

      If copying bits is never wrong, then company data leaks are no big deal.

      If copying bits is never wrong, why don't you make a video of your neighbor masturbating and post it to you tube.

      OBJECTION! (Cue Phoenix Wright pic)

      You're confusing breach of privacy with software/media piracy. Very different things indeed.

      Why? Simple. A game was meant to be enjoyed by people. Movies are made to be watched. Music is meant to be listened.

      Where they meant to be enjoyed/watched/listened for free without ever reimbursing the costs to the authors. Did the authors say "have at it" or did they say "these are objects of my creation, you are entitled to enjoy/watch/listen under my conditions; you are free from refraining to enjoy/watch/listen them if you do not agree with my conditions."?

      Next time Cirque Du Soleil come to my town, should I start planning a scheme to sneak in and avoid paying the entrace fee simply because the show was meant, artistically speaking, to be enjoyed and watched?

      Private personal information is meant to be KEPT SECRET. And that includes a video of your neighbor masturbating, your hotmail userid/password, or your bank account password.

      This is why people who tape things that shouldn't be taped often find themselves in trouble (insert your favorite celebrity sex video). The moment they're taping themselves, they're crossing the realm of "private matters" and moving to the public affairs zone. And that's the problem with your analogy.

      Yes, there are bits that are more important that others. But you don't say in which way they're meant to be important, and fail to make the difference.

      Just in case, I'll specify it for you:

      Movies. Games. Software. They're MEANT TO BE DISTRIBUTED TO THE PUBLIC. Passwords. NIPs. Private matters. Private software source code. They're MEANT TO BE KEPT SECRET.

      Understand now? The only thing piracy does with bits is removing the economic factor in bits already meant for public distribution. Failing to tell the difference between the two is equating pirates with black hat hackers.

      Everything else that you have built there is a red herring and a strawman; that there is a distinction between privacy concerns and the protection of intangible assets does not mean that the second one does not exist or does not deserve as much level of legal protection as the former.

    118. Re:First pirate! by elnyka · · Score: 2, Insightful

      Think of this way. My walls of my new place are bare and I need some art. So I go to the local museum with my bajilion-pixel camera, snap some photos, and print them "poster printing" (one photo spanning several pages) and put them on my wall.

      For you to do so you will have to break the rules of the museum (which most likely forbids the usage of cameras for the purpose of reproduction in print). So that on itself makes your action an illegitimate one since you entered the museum with the purpose of breaking the rules which you implicitly agreed upon the moment you set foot inside it.

      I now have great works of art at home. Years later I hear the originals are being auctioned and I buy them thinking "I had to take them then because I really needed (wanted) some art for my walls, it just took awhile to get the money".

      The existence of a copy at your home does not decrease the value of the originals nor poses a risk, however insignificant, of lowering its value potential.

      There is nothing intrinsic about these two analogies that makes them logically different if we are to follow the line of argument you are presenting here

      Except for the fact that the acquisition of your copy originated from violating the access rules established by the museum, which are his to established, which are yours to obey whenever you agree to set foot inside it, and which no ones forces you to obey if you agree not to go inside the museum.

      My argument follows from the nature of legitimate transactions, and possession and usage via legitimate means. Yours does not.

      except now we're comparing digital copy with digital copy.

      Except for the fact that the issue at hand is not about comparing apples to apples but the legitimacy by which who gets to possess what and under what legitimate conditions.

      And don't say "Yeah but, you took a photo and printed it, that's not the same as pirating". Oh really? Am I not enjoying these paintings on my walls? How exactly is it different?

      Still missing the point of legitimacy. You don't get to take the picture the way you just described. You want a copy of the art in question, then buy a poster from a legitimate manufacturer or purchase a hand-made copy made legitimately.

      Furthermore, you are still missing the point of creating a loss on potential (and legitimate whether your like it or not) revenue. The creation of the copy in this example, does not create a loss of value on the original, unless you attempt to pass your copy as an original one (or using your copy to fake a copy for sale.)

      The copy of digital software indeed creates a digital copy, of an intangible property, that belongs to someone else (not you), the action of which creates a potential loss of legitimate revenue for the author/owner of the aforementioned intangible copy (in this case, the software.)

      Sure I can't sell my printouts but most pirates don't pirate to make $$$, they do it so they can enjoy and use something without paying for it. Am I not doing that with these paintings?

      Not because the enjoyment of your legitimately obtained copy (illegitimate for the reasons previously stated) does not cause potential financial harm to the owner of the copied property in question.

      Again, it is a matter of legitimacy not of simply copying stuff around for whatever purpose that fancies you.

    119. Re:First pirate! by ScentCone · · Score: 1

      If you are on salary and wish to keep you job, then yes, one ends up working for free quite a bit

      No, you do not. If you are on a salary, and put in extra hours, you're putting yourself on sale in order to retain your customer (who in this case happens to be your employer). The fact that you'd consider some longer hours worked in a professional capacity to be "for free" suggests that you probably also fall for "free with purchase" marketing gimmicks and related language designed to obscure reality for non-crticial thinkers.

      If I limited myself to working what I am compensated for, I will be replaced with someone who is willing to work more time than they are paid for.

      No. You do work, and you are compensated. Period. If you don't like how much work you do for that compensation, go work somewhere else. I take it that perhaps you're not a professional, but perhaps more of a clock-watching clerk or other drone type worker? Salaries exist because it's how you strike a big-picture bargain between the professional and the customer/employer. It avoids lots of expensive noise in the system, surrounding hairsplitting over mintes on one side of a given hour or not.

      If you can't reasonably control the time you're working on projects for your employer, you're not bringing enough to the table. And you're certainly right that someone else will. But don't confuse any of that with working for "free," since that's nonsense.

      as the economy gets worse and companies have less money to spend, they are nearly certainly going to do what it takes to spend less for the same amount

      Are you saying that you do not do this? You're spending your time in exchange for cash. It sounds like you'd like to minimize what you have to spend to get what you want, but at the same time you're villifying other people for doing the exact same thing. Do you never look at prices when you buy beer/groceries/gas/services? Or do you greedily look for a better deal sometimes, you evil capitalist bastard?

      --
      Don't disappoint your bird dog. Go to the range.
    120. Re:First pirate! by Anonymous Coward · · Score: 0

      From the linked article, they admit it is easier to get the game thru "pirate" means than the app store. They also say the pirates have web sites that inform them of new apps, how are paying customers suppose to find out about your app if you don't advertise?

      They also mention that most of those "pirates" went thru the game modes in the order they are in the main menu, that sounds like they are "trying" the game, not that they have low attention spans.

    121. Re:First pirate! by 99BottlesOfBeerInMyF · · Score: 3, Interesting

      Others have already gotten into a long point by point discussion here, probably with no real change in your opinions. Instead, I'd like you to consider a scenario. Suppose tomorrow I invented a device that allowed a person to instantly copy matter, exactly. Point it at a car and poof, two cars. Point it at a brick of gold and poof to gold bars. I think this invention is too important to patent so I release it free to the world.

      First, is instantly copying things inherently unethical or evil or is it a great technological achievement that moves our society forward and can be used for good or ill? This device could drive large numbers of companies out of business, companies who invested a lot of money in those businesses. Does that mean they are entitled to a return when technology moves forward and the government should restrict technology legally to protect profits?

      Assuming you agree copying is not inherently evil, then surely any laws regarding it (physical or intangible) should be written to benefit society as a whole, as the original copyright laws were. After all, no one has an inherent right not to have their property copied, at least not according to any human rights organization I've ever heard of.

      Suppose all the big companies lobby congress and ban this technology. Does that make using it immoral or unethical? Should we be banned from copying food for the starving to protect the profits of industrial farm corporations? I mention all this because copyright is not some natural right, like freedom of speech. It is actually an artificially imposed limit on free speech implemented in an attempt to create a greater good for the people. As such we should always be questioning the balance of power these laws create, rather than viewing them as absolute principals as we do free speech. Likewise we should maintain in our minds the fundamental distinction between copyright violation and theft because one is a violation of a natural right and one is a violation of a law that restricts a natural right on behalf of society in an attempt engineer greater innovation. Comparing it to theft, erases that important distinction and muddies the waters of this very important debate.

    122. Re:First pirate! by CastrTroy · · Score: 1

      You should charge more. A $2 price tag says to me that your game is too crappy for me to bother paying anything. Put a $10-$15 price tag on the game. Then I will at least think the game is worth playing. Seriously. People are used to paying a lot of money for games. Don't ask for such rediculously low prices. People will assume that your product sucks, and think you are just ripping them off by not giving it for free. However if you charge more, people will think that you believe, and that your product is actually, worth something.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    123. Re:First pirate! by CharlyFoxtrot · · Score: 1

      That's an interesting point about pzoplz not paying for content but to reward the creator. I wonder what would happen if you released shareware that played a video of the programmer asking to register the program instead of a dialog box putting a "face" on the software ? Someone should try this (not Balmer though that would just lead to broken screens.)

      --
      If all else fails, immortality can always be assured by spectacular error.
    124. Re:First pirate! by CharlyFoxtrot · · Score: 3, Informative

      And by copying you are "taking" an intangible property that provides revenue to the maker of the software. Property can either be tangible or intangible. The notion of intangible property is an ancient, time honored one.

      Citation needed.

      --
      If all else fails, immortality can always be assured by spectacular error.
    125. Re:First pirate! by rochrist · · Score: 1

      A -game- is not the same thing as a piece of information.

    126. Re:First pirate! by Anonymous Coward · · Score: 0

      Again, property does not be to be physical to be qualified as such.

      WTF??? What the hell are you, an idiot who has fallen for the propaganda, or an agent peddling said propaganda? The notion that non-physical property exists leads inevitably to thought-crime and there is a whole section of Literature examining the possibilities if we went down that road. Let me know if you find one which paints a future you like.

    127. Re:First pirate! by beej · · Score: 1

      If it took millions of dollars and thousands of man-hours to create that sod, then yes, it should be considered stealing.

      But you must admit that wrt the OP's hypothetical, the nursery's revenue is unchanged by the "thief" using the replicator.

      Without making a declaration of right or wrong, software piracy is not physical theft, and should not be compared to it for argument purposes.

      I am a software developer and every time someone says that software piracy does not cost companies money should really re-consider when their future job may depend on it.

      Well, then, I suggest write off all those piracy "losses" on your taxes and see what happens!

      The status quo has been well-established in the last 25 years. There is a set of people who will not buy your software, and a subset of them will pirate it. This subset is a waste of time to pursue, since they will not give you any money. (We saw the conversion numbers in TFA.) Honestly, what is your plan to get money out of these guys? Perhaps if you put a gun to the pirates' heads then they would pay you!

      There is a set of people who would buy your software, but didn't because they found a pirated copy. I don't know the number here, but I'm guessing for the iPhone it's very small since people who would buy your software frequent the app store. (Of course, a pile of them will only play the free demo version of your app and never pay for the full version, which is somehow completely acceptable despite the fact that probably even more dev hours went into the demo!)

      People selling counterfeit software is another matter since it takes from the set of people who want to buy your software and try to buy your software--and that's your actual money source! This, more than a million teenagers who weren't going to buy your software no matter what, can cost you.

      The situation is multifaceted and complex, and it's not particularly helpful to say, "You wouldn't steal an aardvark, so therefore you wouldn't steal software!" People know the difference, just like they know that smoking pot is "bad" for you, and shooting heroin is BAD for you.

      If people want to be upset about piracy, that's fine. But if they want to have an impact, they're going to have to have more nuanced tactics that.

    128. Re:First pirate! by PIBM · · Score: 1

      Most museum rules are built in the intent to stop people from taking pictures with their flash, because the light emanating from the flashes can tarnish the art. I've seen many museum where they simply ask no flash, but it's harder to control. Copyrights have a limited time span. What if that painting is 300 years old. Who are you stealing from ? What are they enitled to ? Lets say that we can build something which extract an image which are you thinking of from your head and convert it to a binary images. You are standing in front of that painting, remembering it, then you convert it and get it printed. What you just build is your interpretation of that painting, and it's now your piece of art. Who would own the copyrights ? Anyway, you based too much of your argumentation on the possibility of the museum of setting up rules prohibiting taking pictures..

    129. Re:First pirate! by beej · · Score: 1

      Intangible property is a reality. It's always been for centuries, millennia in almost every nation that has had a notion of property and trade secrets.

      We don't get to wishy-wash it out of existence just prop a fallacious argument.

      [...snip...]

      Neglecting the existence of intangible properties is just an argument of convenience, not principle or reason, regardless of how many kittens get killed by Zeus or Dr. Bimbu.

      I agree with everything you just said.

      (I know you weren't attacking me for denying the existence of intangible property, because I did not take that position, and as such any attack on your part would have been a strawman.)

      But getting back to it, comparing software piracy to physical theft makes no more sense than equating each instance of piracy with a lost sale.

    130. Re:First pirate! by prockcore · · Score: 1

      If only there was a way for you to find out what other people thought of the game before you buy it...

    131. Re:First pirate! by dissy · · Score: 1

      The entire tone of your post implies you assumed my post was a complaint.

      I knew you were on my foe list for a reason, you let a simple incorrect assumption, which appears you purposefully made just to insult me, make all the rest of your arguments incorrect.

      I won't bother correcting you, or replying further

    132. Re:First pirate! by shark72 · · Score: 1

      "However, some authors, like J. K. Rowling, are rich greedy bastards who don't care about the disabled. I already own all her books, and most of the movies. I felt pretty good about downloading her collective works on The Pirate Bay, and would encourage all of you to get it there to punish her."

      Per http://www.looktothestars.org/celebrity/171-jk-rowling:

      She supports charities dealing with AIDS, Animals, Cancer, Children, Creative Arts, Education, Family/Parent Support, Health, Homelessness, Human Rights, Hunger, Literacy, Mental Challenges, Physical Challenges, Poverty, Refugees, and Women. With regard to your assertation that she does not "care about the disabled," she's donated to charities that address Dyslexia, Multiple Sclerosis, and more.

      Perhaps your point might be that she deserves punishment because she doesn't donate enough to these charities -- am I correct? You certainly wouldn't be the first Slashdotter to hold this view; the popular opinion is that Bill Gates is also greedy, despite the billions he's given away.

      But back to JK -- do you have any information about how much she's donated, compared to your donations to charities for the disabled? Do you believe that most people reading your post have done more to support charities for the disabled than Mrs. Rowling? I understand that caring about disabled people is very, very important to you and I'm certainly not going to argue that point. But my guess would be that she's done more to help the disabled than most people reading this have.

      --
      Sitting in my day care, the art is decopainted.
    133. Re:First pirate! by Cruciform · · Score: 2, Informative

      It's a nice thought, but even the big name publishers don't have any luck going over 9.99.
      That used to be the price for "premium" big budget titles, and now the app store won't even support that price.

    134. Re:First pirate! by ajlisows · · Score: 1

      Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless? Same old shit as the banks - capitalise the profit, socialise the loss.

      Insightful? Seriously? How do you figure that the customers are selfless? "To show off my altruistic tendencies, I am going to sit here and play this really fun video game in hope that I will better all of humanity. Once I blast these last fifty zombies and beat this level, nobody will ever go hungry again and true world peace will be realized at last."

      No. You purchase or otherwise obtain a game for selfish purposes. You have free time and want to be entertained and feel this game is a good way of doing so. The game developer needed money. He is a decent developer with some creative ideas and decided that spending his free time creating a game in hopes of turning his free time into money. He could choose to give away the game (And therefore, his time) for free, but doesn't. That doesn't make him selfish. Paying for a game and enjoying it doesn't make a customer selfish. It really is how things work in the real world. People are constantly trading their time for money, and people are constantly trading their money for things that they desire or need.

    135. Re:First pirate! by Lemmy+Caution · · Score: 1

      If the use of the replicator is universal, then pretty much all people who would have paid for it, won't. Until another scheme is put into place to incentivize production, this kills all but the gift economy.

      This is where economics meets the categorical imperative.

    136. Re:First pirate! by Lemmy+Caution · · Score: 1

      For fuck's sake, it's 2 bucks! If it sucks, it cost 80% less than most books that suck, and you don't generally take back a book that you didn't like and get your money back. What the hell is wrong with you people?

      I wish I were your boss - I wouldn't pay you unless I liked how much work you did on a day-by-day, hour-by-hour basis.

    137. Re:First pirate! by Anonymous Coward · · Score: 0

      This is one of the dumbest things I've read on Slashdot.

      When someone produces a game, they do so without violating anyone's consent. When they set a price and sell it, they're also not violating anyone's consent. When you pirate a game, you *are* violating someone's consent.

      There's nothing wrong with self-interest. There is something wrong with violating the consent of the people you interact with.

      If you don't like the game or the price, the only moral option is to not buy it.

    138. Re:First pirate! by Anonymous Coward · · Score: 0

      It's not a loss for a person not to pirate something.

    139. Re:First pirate! by beej · · Score: 1

      If the use of the replicator is universal, then pretty much all people who would have paid for it, won't. Until another scheme is put into place to incentivize production, this kills all but the gift economy.

      While I generally agree, I submit the current software industry, existing in the face of 25 years of rampant piracy, as evidence that use of the replicator is not universal.

      But an interesting diversion from this is the idea of a gift economy and how it relates to free software killing commercial software. What we have in the case of, say, Linux, is a piece of software for which use of the replicator is actually encouraged.

      Has that damaged the software industry? Let's ask Sun Microsystems!

      Linux isn't half-bad; the gift economy can be quite productive. But can huge amounts of development dollars be poured into it to make a better product and sell it even when the absolutely identical product (merely with a different name and logo) is available for legal free download? Let's ask Red Hat! (I admit this is a somewhat questionable example, as you also buy support services from Red Hat, but the software they spend money developing does end up being available for free.)

      What if you sold a game and people were allowed to choose how much to pay for it? Would they still pay more than a single cent? It turns out, they would.

      And I sell things online, even though the exact same content is available, on the same page, for free download.

      So even with the universal replicator, there are still people who pay. The idea that it kills all but the gift economy is not quite complete; the two seem to coexist to a certain degree.

    140. Re:First pirate! by WaywardGeek · · Score: 1

      piracy helps to support a product- it enables a huge number of people to get involved with a product they otherwise would have no part of

      Insightful. I often felt that Microsoft in the 80's and 90's encouraged students to pirate their software with lax copy protection, so that when we got into the workforce and could afford it, we'd get sucked into buying all their stuff. In my case, it worked.

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    141. Re:First pirate! by Craevenwulfe · · Score: 1

      Heaven forfend! Consider this scenario, you thought wrong.

    142. Re:First pirate! by Anonymous Coward · · Score: 0

      chump!

    143. Re:First pirate! by CyprusBlue113 · · Score: 1

      Absolutely correct. Thanks for playing. If you don't believe that, go try and find as a learning experience how Shakespeare made money, or Mozart.

      --
      a handful of selfish greedy people are no match for millions of selfish, greedy people -u4ya
    144. Re:First pirate! by Draek · · Score: 1

      If that was the point the GP wanted to make he should've made an analogy with, for instance, giving money for a charity, where the decision of whether to spend money or not lies solely on ethics and the moral values of the individual at hand. Not "paying for an overpriced drink often as a result of being thirsty or cold".

      --
      No problem is insoluble in all conceivable circumstances.
    145. Re:First pirate! by supernova_hq · · Score: 1

      Except that the case is completely different here. People usually "try" a game for an hour or two of content, then decide if they want to buy it. In the case of iPhone apps, the game is OVER in about an hour. Why buy something you were able to BEAT while trying it?

    146. Re:First pirate! by Anonymous Coward · · Score: 0

      I think it's a biased sample. It only counts those that have submitted a high score.

      I'd have thought that if an honest person liked the game, they'll buy it before the stage where they start getting good at it and start submitting high scores.

      I think the sample here is selecting only those that have gone past the point where an honest person would buy the game.

      I could be wrong, but I think most people who pirate games are probably not the most honest people. The really honest would not even consider pirating it. How do you know they only picked the non-honest people though? They say they took anyone who didn't buy it legit from the app store and submitted a high score. Do you think an honest person who pirated the game would not submit a high score? Do honest people suck at video games and have to try many times before submitting a score?

    147. Re:First pirate! by tftp · · Score: 1

      you don't generally take back a book that you didn't like and get your money back.

      No, but I look through the book first to see if it is of any interest to me. There is no time limit in most book stores, and it doesn't take more than a few minutes anyway to read a few pages here and there to tell the difference between hard sci-fi and a teary, feelingsy fantasy.

    148. Re:First pirate! by sopssa · · Score: 1

      It says in the article it does asks.

    149. Re:First pirate! by sopssa · · Score: 1

      mirc has always had it's creators face in the registration screen (was even updated to a more recent one in the new versions, he's a lot older now :) - it certainly made it more personal, but as it was easy enough to just continue using free version (just wait a few second on the startup) I've never registered it, and I suspect lots of other people have done the same way too. But as his still developing it, I guess lots of people have registered too.

      But some games tend to have pictures of the development team in about screens or similar, even more in older games. First games in Tony Hawk series also had lots of funny videos of the development team that you unlocked along the game (messing around in the offices and programmers trying to skate and so on)

    150. Re:First pirate! by elnyka · · Score: 1

      Anyway, you based too much of your argumentation on the possibility of the museum of setting up rules prohibiting taking pictures

      Just as many here base their arguments too much in the (fallacious btw) argument that a property must be physical to exist.

    151. Re:First pirate! by Anonymous Coward · · Score: 0

      Is it strictly self serving? I mean the purchaser gets to play a game. Also, the seller might use it to buy his family food or to finance some other project, who knows if they sell enough they might donate to charity. If people only pirate their games well, the company will likely fold and there won't be any food for family or games to entertain those who were so desperate for satisfaction that they pirated it.

    152. Re:First pirate! by JackieBrown · · Score: 1

      do you have any information about how much she's donated, compared to your donations to charities for the disabled

      Are you talking about % of income or just totals?

      That said, it is her money to do with what she pleases.

    153. Re:First pirate! by BikeHelmet · · Score: 1

      It might be bullshit for most people, but I know multiple persons that will buy (including myself) after trying the game if we like it.

      Ditto. I've "illegally" downloaded Supreme Commander and Prince of Persia.

      Of course, I bought both a few days later. I also downloaded a widescreen crack for PoP, because the developers were too incompetent to add widescreen support.

      Ironically, the widescreen crack was the one that got a C&D letter sent to my email address - which I ignored.

      they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.

      I'm going to hazard a guess and say the pirates found a way around that. None is a statistical anomaly. ;)

    154. Re:First pirate! by fyngyrz · · Score: 1

      This device could drive large numbers of companies out of business, companies who invested a lot of money in those businesses.

      This is a terrible example, because this *particular* example relieves the need for anyone to run a company, work at a company, or buy anything from a company. Food, clothing, people, pets, shelter, medicine... anything could be duplicated. No one would need money (and if they did, they could duplicate it.)

      Such a machine would reset our entire society -- and it should.

      The only reason anyone needs to make money is because money is the machine of "matter duplication", speaking very loosely; it allows you to get "your copy" of the food, property, etc. The only reason this in itself is the process is because things are, relatively speaking, scarce and expensive. Your machine would eliminate both issues.

      The potential for a literal utopia would loom. Most likely to be destroyed immediately by massive duplication of weapons, but still, the potential would have been there.

      The actual issue with intangible property is that by taking it and not complying with the terms of the rights owners, in the process reducing or eliminating return from said property, the motivation for the rights owners to continue to produce these things for society is damaged, and consequently, society is damaged (and will inevitably develop a means of recourse.) All the excuses in the world cannot get around this; and that is why it is wrong. It does real harm. Directly to the property owner, and indirectly, but very broadly, to the rest of society.

      If you (not you in particular, but those reading this that think taking software without the rights/property owner's stipulated recompense is somehow ok) want free software, find some software that someone offers for free, because supporting themselves isn't the motive.

      There's plenty of it, too. Like my free tiny database software, here. Or this massive, feature-heavy - yet still free - database package, here.

      But if you elect to take property / rights that is offered in exchange for some fee or service you decline to provide, you're an antisocial, simple-minded scumbag. It's exactly as simple as that. And it doesn't matter a flying fuck if the software has a free variant or not, or if you "need" it, or if you "want" it.

      People who create - music, art, software - are of much greater value to society than people who steal, and they always will be. And society will always come down on their side for that very reason. And that's just how it should be.

      I'd go so far as to say that in a society where the above machine existed, people who create new things would be the most respected members of all. Because duplication is not invention, and invention can, and often does, improve everyone's lot. And what would that get them? Attention, appreciation, and to some degree, power - because people will wish to please them. They'd be rock stars.

      --
      I've fallen off your lawn, and I can't get up.
    155. Re:First pirate! by Anonymous Coward · · Score: 0

      Selling games is strictly self-serving also.

      On the contrary. The whole idea behind purchasing things is that both the buyer and the seller gain something from the transaction or it doesn't happen. No-one in their right mind expects you to buy their game against your will. Is it so unreasonable that you are not allowed to obtain a copy against the will of the seller as well?

    156. Re:First pirate! by Morlark · · Score: 1

      The problem with the data we have here is that we don't know if the game was actually any good. Maybe they all played it and decided it wasn't worth the money.

      FTA, the author responding to a comment making a similar point to yourself:

      No problems man. It's definitely something that we've considered. But these guys are playing it for hours at a time and dominating the high score list. It's not that they are playing it for 5 minutes and deleting it.

      --
      Santa's suicide mission go!
    157. Re:First pirate! by shutdown+-p+now · · Score: 1

      I haven't had any pirated software for the last 10 years, but then again, I've been running Linux. Anyway, back in college (1982-1986), I pirated all sorts of software I could not even imagine being able to afford. When I got a real job (1986) and since, I've paid for virtually all of it. However, my generation didn't grow up comfortable with pirating.

      Well, I'm of the generation that grew up with Napster, and my experience is very similar to yours - pirated a lot back in school and in uni, then less so as I started working, and now not at all for software, and very rarely for music, movies or books (see below). I also try to buy the old games that I played a lot in the past on Steam, even if I don't really pay them that much (or at all) anymore.

      Part of it is being honest with myself. My paycheck comes out of selling proprietary software; I cannot in good conscience take it, and then deny others in exact same situation their due.

      That said, I do resort to TPB and the likes when there's simply no way I can get something that I want even when paying for it (for example, when they won't sell it to me, in any shape or form, because of regional restrictions).

    158. Re:First pirate! by Nyder · · Score: 1

      One interesting thing I found in 1991: I tried selling "shareware" where you are suppose to buy the application if you use it and like it. It was downloaded and obviously heavily used a few thousand times. It was a memory checker for Windows programmers. How many programmers sent me a check for $10? One. Good grief. At the same time, my father wrote a shareware application useful for Delta pilots to "bid" on their routes for the next month. Dad made $32K on it! The difference?

      here's the difference. Your dad wrote a useful program that got used a bunch. You wrote a util that doesn't get a lot of use. peeps downloaded, used it, saw there memory was fine, and that was it.

      Know your market is a rule of business, which you obviously failed to grasp.

      --
      Be seeing you...
    159. Re:First pirate! by Eil · · Score: 1

      It proves that the commonly parroted argument of 1 pirated copy == 1 lost sale is also a steaming pile of bullshit.

      Thus, anyone worrying about piracy affecting the bottomline of their business is just wasting their time and money. Further, with a few more experiments like this, any company treating all of its customers as criminals by default (with things like DRM) whilst using the "evil pirate" defense should be a nice big fat target for a class-action lawsuit.

    160. Re:First pirate! by torkus · · Score: 1

      Actually piracy can have a net positive impact on a business.

      Not in the short term obviously...but let some 'pirate' post your software and millions download it. Oh, and here's version 2 that has xyz useful feature that we're now charging for and you can't get around.

      Look at WoW...they have, essentially, a zero piracy rate. Sure, you can run a rogue server, sure you can hack the game...but really you pay for the MMO part of the experience. You can basically get as many free 10-day trial CDs as you want...but to go further...you pay.

      A smart company views piracy as advertising and embraces it. People will use what's popular and good, but free is a big selling point for gathering a fan base.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    161. Re:First pirate! by torkus · · Score: 1

      I'd go a step further. It's not the consumer that's wrong, it's not the business model that's wrong per se (maybe outdated though), it's the obscene laws we have in place that exist solely to support out-dated business models from a time when instant worldwide communication wasn't.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    162. Re:First pirate! by Tera8yte · · Score: 1

      I think it's a biased sample.

      Yes it's a biased sample. Of course, only sampling those that have submitted a high score does not produce a result that represents all game pirates.

      I'd have thought that if an honest person liked the game, they'll buy it before the stage where they start getting good at it and start submitting high scores.

      Sending a high score does not necessarily mean they've started getting good at it.

    163. Re:First pirate! by brit74 · · Score: 1

      Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless?

      Er - what? First, where did he say that it was "fantastic for companies to be driven by greed"?

      Second, there is a difference between working and wanting to get paid (as much as possible*) for your work. (*This is what we're talking about when we talk about "typical" corporate greed. Nobody likes the "sucker poor people / ambulence chaser / sell cigarettes even though they kill people" type of corporate greed. Nobody thinks it "fantastic" when companies don't pay the people they're supposed to pay - e.g. their workers, their suppliers, etc.) The type of customer greed you're talking about is "take stuff for free, don't pay people for their work" type of greed. There is a difference - and that difference is how you act and how you compromise your morality in pursuit of that greed.

    164. Re:First pirate! by Anonymous Coward · · Score: 0

      We live in a capitalistic society. What do you propose, communism? People, like me, have to pay the bills and feed the family. I'm not greedy, but I do want to provide my family a good life.

      It is easy to blame self-serving greedy corporations. However, at the end of the day, the software engineers are the ones who suffer.

      Life is hard. Our jobs are going overseas. Holding a masters degree or a doctorate does not guarantee employment. I think that if consumers can play a game long enough to get a high score, they can pay a couple of dollars.

    165. Re:First pirate! by AmiMoJo · · Score: 1

      Again, the high score list is how long? 10 entries? 100 entries? Compared to how many downloads, legit or otherwise? Unless he publishes the raw data it's impossible to know.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    166. Re:First pirate! by Imsdal · · Score: 1

      I have to laugh at how the /. crowd tries so hard to turn anything into their point of view. Seriously, do you even believe this yourself?

    167. Re:First pirate! by Antity-H · · Score: 1

      How do you define a game ?
      Even real life games are just a set of rules (more or less complex), to apply the rules you may need a physical item, but in most games you can easily use anything as a token for such or such piece of the game.

      Now video games are just extremely complex sets of rules (thus information) encoded as a computer program along with images and sounds both of which also are information.

    168. Re:First pirate! by Antity-H · · Score: 1

      I am afraid you lack perspective, the currently prevailing order is very recent. I'll be generous and give a hundred years.

      Music and art has existed for at least a few millenia. Some of the most acclaimed pieces of music were written at a time when the media industry didn't exist. Ever heard about these guys : Mozart, Beethoven, Salieri, Bach, Tchaikosky, Prokofiev,... ? if not, you should give it a try, you probably heard some of their work already even if you don't know it.

      My point being that the motivation for art is (was ?)_not_ money but art itself. Some of the greatest artists known to us were poor or ended up dying poor but still painted of wrote music that enlighten us today.
      And I am not even sure this is not the case today.

      The media industry is being made obsolete by the advances of technology, and it's trying to fight it. Good luck with that. In the end artists will revert to being sponsored by rich people, they will stage live performances where they can get people to pay to come see them, and the media industry will disappear or transform beyond recognition.

    169. Re:First pirate! by h4rm0ny · · Score: 1


      The dataset he is interested in is the percentage of people playing it to a substantial degree (these people have been playing it for hours to get on the high score table) and the point of comparison is those that are doing so with paid copies vs. those that are doing so with pirated copies. The total number of downloads is irrelevant for his question. You are arguing against a strawman of someone saying each pirate download = 1 lost sale. He's not saying that. He's illustrating how many people who actually are interested in the game enough to play it for hours have refused to pay the $2 to purchase it and he has published sufficient data (and will post more) to determine that.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    170. Re:First pirate! by GrayNimic · · Score: 1

      Your scenario removes scarcity from the equation. While you can copy digital_file for nearly-free, the creator of digital_file still needs to buy food and other costly goods. Under your example, the *only* thing that costs time is development of initial copies - *everything* is copyable for free, which means that the creator of something does need to buy anything.

      That's a fundamental shift, that makes your example unrelated to the case you're trying to prove.

    171. Re:First pirate! by ScentCone · · Score: 1

      Silly me, I was actually reading the words you used. Regardless of whether or not it's a complaint, it's incorrect.

      --
      Don't disappoint your bird dog. Go to the range.
    172. Re:First pirate! by Anonymous Coward · · Score: 0

      Your argument and the suppositions that it is based on are ridiculous. A world in which a device existed that could make a copy of any object for free would be *radically* different than ours. In such a world scarcity of resources would be virtually completely eliminated and poverty, business and the economic class divides would be non existent.

      It would literally be a utopia.

      So basically you are making a long winded, bullshit argument based on an impossible device that would create a utopian world far different from reality. Congratulations. If I so recklessly framed my arguments I could always make it look like I'm right too.

    173. Re:First pirate! by Anonymous Coward · · Score: 0

      Aren't you a clever parrot! Where did you read that? Anyone who pirates, and spends more than a few minutes on, a game costing $2 is just shit. There is no excuse.

    174. Re:First pirate! by shiftless · · Score: 1

      The game costs $1.99. That's less than buying a cup of coffee that will only last max 5 mins.

      Except if I buy a cup of coffee, I know exactly what I'm getting. If the coffee sucks I can complain and get a refund. If I buy a game and it sucks, is the game publisher gonna give me a refund? This one game might be only $2, but $2 is worth something. For a college student that's two meals. I'm not going to waste my money buying a game I can't even try before I buy, which I'm now stuck with if I don't like it, when for the same money I could have had a better game instead.

      Plus, are most cell phone games even worth $2? Maybe if it's a fantastic game, sure. I'd say most cell phone games are worth more like 25-50 cents. The prices for most games (and music, and movies) in general are ridiculously overinflated. Why do you think the piracy rate is so high?

    175. Re:First pirate! by pbhogan · · Score: 1

      So... as an iPhone game developer the six months of development I spend on a title and then sell for $1 is purely motivated by greed... and the $1 I ask the customer to pay for playing the results of my hard work is asking them to be selfless? Tell you what. Why don't you go to your boss tomorrow and tell him you decided to stop being greedy and you'd like to work for free from now on. Oh, and when you go to Walmart to get your groceries just walk out of the store with them without paying. If someone tries to stop you simply explain that you decided not to be completely selfless today.

    176. Re:First pirate! by 99BottlesOfBeerInMyF · · Score: 1

      Your scenario removes scarcity from the equation.

      No, it makes scarcity in physical good only artificial as it is in intellectual property today. Today you still need to hire someone to create the original work before it can be copied and the same would be true for physical goods.

      Under your example, the *only* thing that costs time is development of initial copies - *everything* is copyable for free, which means that the creator of something does need to buy anything.

      I'm not sure I understand you. In terms of creating physical goods, yes, but in absolute terms, no. Real estate and services would still cost money and be scare in the example I provide.

      That's a fundamental shift, that makes your example unrelated to the case you're trying to prove.

      Actually it's making physical goods more similar to intellectual property as a way of showing the fundamental principals of the debate by means of analogy. Showing the fundamental principals is vital to any discussion that will actually be of any use.

    177. Re:First pirate! by 99BottlesOfBeerInMyF · · Score: 1

      Your argument and the suppositions that it is based on are ridiculous. A world in which a device existed that could make a copy of any object for free would be *radically* different than ours.

      Yes, just as the world we live in where we can instantly make copies of intellectual property is radically different than the one people lived in a hundreds of years ago.

      In such a world scarcity of resources would be virtually completely eliminated and poverty, business and the economic class divides would be non existent.

      First, real estate and services would still be scarce resources so there would still be a divide. Second, I doubt things would change as radically as you think, since they did not change as radically when intellectual property became copyable for free. We just imposed laws to make it unfree and maintain the status quo.

      It would literally be a utopia.

      Hardly.

      So basically you are making a long winded, bullshit argument based on an impossible device that would create a utopian world far different from reality.

      No, I presented an improbable analogy meant to show the fundamental principals being discussed. Since you are too close minded to consider it, however, you won't look at what those principals are and remain unenlightened. Good job.

    178. Re:First pirate! by 99BottlesOfBeerInMyF · · Score: 1

      This is a terrible example, because this *particular* example relieves the need for anyone to run a company, work at a company, or buy anything from a company. Food, clothing, people, pets, shelter, medicine... anything could be duplicated.

      Not really. Could duplicating matter duplicate services? Cooking, cleaning, waste disposal, massage therapy? It would change a lot, but not eliminate want or value to everything.

      Such a machine would reset our entire society -- and it should.

      But such technology exists for intellectual property but did not reset our society, we just passed laws to restrict it. We'd probably do the same with this new invention, since those in power have vested interest in the status quo.

      But you're missing the point. I did not mention this as a way to fantasize about utopia, but as an example that exposes the fundamental principals upon which this discussion needs to be based.

      The actual issue with intangible property is that by taking it and not complying with the terms of the rights owners, in the process reducing or eliminating return from said property, the motivation for the rights owners to continue to produce these things for society is damaged, and consequently, society is damaged (and will inevitably develop a means of recourse.)

      Ahh, but is society really damaged and what is the optimal amount and duration for IP rights to maximize the benefit to society? If copyright terms were 5 years long, would creators produce more or less and would society benefit more or less? When you consider it in practical terms like this, you're discussing maximizing benefit to society which is how copyright fundamentally differs from theft. We don't consider laws that say how much people can steal from others to maximize the benefit to society.

      All the excuses in the world cannot get around this; and that is why it is wrong. It does real harm. Directly to the property owner, and indirectly, but very broadly, to the rest of society.

      I'm not at all convinced our current copyright laws (for example) aren't doing more harm to society that good, but that's not the point I was making. The point I was making is that it is a fundamentally different argument than with theft. Copyright is not inherently beneficial. You could write copyright laws that say only the original creator can ever make copies and only then using a pen and paper and it would be more restrictive and everyone would suffer. The debate people should be having is what is the optimal copyright law.

      But if you elect to take property / rights that is offered in exchange for some fee or service you decline to provide, you're an antisocial, simple-minded scumbag.

      That's simply your moral opinion though. I could argue that if you married a person of a different race many years ago you're an antisocial, simple-minded scumbag. Many people back in the day said that and worse. It doesn't make them right. The law is not always right. For example, I made an illegal copy of a book once. It was a short book, about 50 years old, and out of print. As far as I know, no other copies exist. It was written by my grandmother, but she transferred the copyright to a publishing house and no one is sure who holds the rights now. It is one of two companies both of whom offer print on demand, but at fees far higher than I can afford (thousands of dollars) Further, they don't have any copies of it so I'd have to give the one copy I found to them the be cut apart in order to get a legal copy made. I made a copy to preserve the work, part of the original intention of copyright, but illegal since the 70's under our current laws. so now you're telling me I'm antisocial, simple-minded, and a scumbag huh? Well I guess we have a difference of moral values.

      People who create - music, art, software - are of much greater value to society than people who steal...

    179. Re:First pirate! by vivaelamor · · Score: 1

      Or more to the point, who says a tangible property does not exist? You? People who think like you? Prove to me that the concept of property is intrinsically imbued with physical attributes, prove to me that the concept of intangible property is a recently made invention and not something that has existed for centuries in different cultures in one form of another, then we talk.

      Maybe I can help with that. In terms of copyright, the word property is correctly used to describe ownership of that copyright. That use of the term is distinct from the description of physical property but is still perfectly correct, as words often have more than one meaning. Use of words like stealing (as was referenced in a previous post in this thread) to describe what is correctly termed infringement, misplaces the notion of property from the owners rights as codified in law to the copies they are entitled to control as a result of that law.

      The distinction that makes the validity of copyright itself an issue is that of the limitations of physical property. The simple fact of our economic system is that it does not work if people cannot have ownership of things of scarcity, or if it can no one has demonstrated it (think of the 'tragedy of the commons' dilemma). While a work of art may be unique, many of its more valued properties are not limited by scarcity. You can take a photo of a work of art and you can make a billion copies of that photo, they are not the work of art but they may have many of the properties that the original piece was valued for. What would be scarce is the person who made that piece of art, there can only be one artist, and who has the original, the owner. One of these things is already protected by laws pertaining to physical property, whereas the other is protected by laws protecting against plagiarism. Both of those things are what could be called natural rights, because there can only be one author and one owner then there is a need for the law to protect those rights. Copyright was never even referred to as a natural right in the earliest legislation, let alone now when copies can be infinitely abundant. Copyright was put into law as a device to try and apply the economics of physical property to encourage the production of creative works.

      With that in mind, the issue becomes not one of whether intellectual property is a tangible property but whether artificial restrictions should be further imposed upon creative works in order to allow the business models many now take for granted.

    180. Re:First pirate! by Zencyde · · Score: 1

      Thank you. It seems some people have a great deal of trouble distinguishing between the physical and the conceptual.

      --
      What day is it? Could you please tell me?
    181. Re:First pirate! by Anonymous Coward · · Score: 0
    182. Re:First pirate! by Anonymous Coward · · Score: 0

      I completely agree with your argument about a matter replicator and use a similar device in debates about copyright. The thought experiment I use is that of a matter assembler, instead of a duplicator: something that builds items an atom at a time based on existing patterns. In this scenario you have people who work to build patterns, and actual scarcity in terms of energy, building materials, and creative input on the designs.

      I posit that this sort of device would have people claiming exactly the same arguments as they do about copyright. One could claim that difficult and unique patterns need to have some sort of incentive to make. That people need to be remunerated so that they may purchase energy and raw materials.

      While many of the subtleties of the argument are unclear, one thing is certain. The state of today's copyright applied to this sort of technology would rip society apart as those who try to impose control would be torn to shreds by those who are oppressed under said control. That, in and of itself, is enough to convince me that copyright is fundamentally broken.

    183. Re:First pirate! by vuffi_raa · · Score: 1

      I would expect that a young hacker who can pay $400 for an iPhone just might have $2 for a game.

      this is probably true and probably why the app store has made a lot of $, though the entry level to the app store with the ipod touch and older generations of iphone has changes this- now the entry level is more like $200 which you will see a lot more parents shelling for, that is pretty par for the course though with most early adptions vs. saturation

    184. Re:First pirate! by Anonymous Coward · · Score: 0

      "I think this invention is too important to patent so I release it free to the world."

      If someone had access to two of these devices, they could copy it.
      So, there wouldn't be much point in patenting it...

    185. Re:First pirate! by Anonymous Coward · · Score: 0

      (Or worse: "99% of any genre is trash"-Isaac Asimov).

      Actually as far as I remember the quote is from Theodore Sturgeon, a less known but smart sci-fi novelist nonetheless.

    186. Re:First pirate! by Tom · · Score: 1

      Funny how a lot of free speech is commercial, a lot of political books get sold, a lot of political speakers get paid huge sums for speaking, and in general a lot of free speech is not free beer at all.

      --
      Assorted stuff I do sometimes: Lemuria.org
    187. Re:First pirate! by Anonymous Coward · · Score: 0

      I seem to fall into the same category. I bought very little entertainment related items while I was in college, but now that I have a job, I've went back and purchased all of the CDs that I loved and have been purchasing new games that I think I will play (but I seem to rarely get much out of them). It makes me wonder how many pirates end up becoming the people who support the industry.

    188. Re:First pirate! by psm321 · · Score: 1

      I like the Android Market's 24-hour return period... not sure if App Store has something similar. That way you can buy an app that seems good, try it out, and return it if you don't like it.

    189. Re:First pirate! by Lord+Byron+II · · Score: 1

      Maybe no pirate bought the game because the game sucked?

    190. Re:First pirate! by plague3106 · · Score: 1

      I pirate because I can't afford the software, and I need it (want it?).

      Hmm, that still wouldn't get you off if you claimed you stole food from a store and claimed it was because you're hungry.

    191. Re:First pirate! by brkello · · Score: 1

      The problem with your method is that anyone can find some reason to think someone is "evil" and deserves to be "punished". If they are evil, just don't buy their crap. There is really no excuse for piracy...despite what the Slashdot groupthink wants to force you to believe.

      --
      Support a great indie game: http://www.abaddon360.com
    192. Re:First pirate! by brkello · · Score: 1

      Umm, just because statistics can be used in any way to support whatever belief you want, it doesn't mean your anecdotal crap trumps their data. 0 pirates buying something is a pretty hard number to argue with. The fact is, despite what people on here want you to believe, most people just don't pay for things. It has nothing to do with just trying it out and seeing if it is good, it has to do with people knowing they can get something for free and not suffer any consequences.

      --
      Support a great indie game: http://www.abaddon360.com
    193. Re:First pirate! by brkello · · Score: 1

      Ok, let's take your scenario. Now that you can replicate everything, there is no profit in making anything anymore. So who will make new cars? No one under the current profit model. So that means you are stuck with all the current technology for cars because no one is going to make anything new or innovative since it would be a waste. Of course, in your scenario, it wouldn't really matter because people could have whatever they wanted.

      But there is no need to make an analogy for this because it isn't a difficult topic to understand. I spend years of my life ot hundreds of people to create software. Once the software is replicated, it is infinitely reproducible. But I still had to pay all the people or myself for the time so that I can feed myself and my family and afford to live in this society. Since this is my creation, I have a right to charge what I want for the software. You have the right to think the price is not reasonable and not buy the product. You do not have the right to use it without paying for it. It may not cause a loss to me like if you were to steal my car. The fact is you are ethically and legally in the wrong. If everyone was like you, then very few people would make software and it would only be their spare time hobby since they would have to find another way to make a living. The quality and the quantity of software would suffer from this. All of your justification are just pathetic ways to skirt around the issue of not paying people for the work that they did. If you want to pirate, go ahead. Just don't try to morally justify it. Because it is immoral. Period.

      --
      Support a great indie game: http://www.abaddon360.com
    194. Re:First pirate! by WaywardGeek · · Score: 1

      There is really no excuse for piracy...despite what the Slashdot groupthink wants to force you to believe.

      I'm going blind, and I already own all her books. I want to read them again, but J.K. Rowling refuses to offer screen-reader compatible e-books. That's not a good excuse for a visit to The Pirate Bay?

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    195. Re:First pirate! by brkello · · Score: 1

      And it is illegal.

      --
      Support a great indie game: http://www.abaddon360.com
    196. Re:First pirate! by Dal+Platinum · · Score: 1

      I'm sure I remember him (mIRC creator) saying at one point that he would be risher if he'd worked at McDonalds.

      A shame. If he got even $0.50 per copy downloaded, or had adverts, he'd be as rich as shit.

    197. Re:First pirate! by tlhIngan · · Score: 1

      Our game, Roadkill Cafe, went on sale in July. Great reviews and terrible sales.
      At $2 the reviews said that the game was a bargain. People still didn't buy it.
      We lowered the price to a dollar, and still the sales sucked.
      In the meantime at least 1500 pirates downloaded it the weekend the crack came out.

      Problem is, I never heard of your game until now. You see, there are what, 80,000 apps in the App Store? ANd tons more coming out daily? You'll probably stay in the "newest 100 apps" list for maybe a day or so, and you'll be off AppShopper's lists within hours. So you may have the game that beats all games, but you have to rise above the noise to be noticed.

      However, with your pirated version of the game, guess what? Your app probably stays on the front page of the cracker's webpage for days, or easily on the aggregator's list.

      So basically everyone can find your pirated app way quicker than on the iTunes store because while iTunes may have dozens of new apps (and hundreds of updates) daily, the number of pirated apps introduced daily is far lower. Maybe that's why pirated apps seem so big - an app's spotlight in the iTunes store is minutes. For a pirated version, it can be hours and days. Marketing is important, and word of mouth only gets you so far.

      And I don't buy the "pirated apps are easier than iTunes" argument. By default, when you buy an app on iTunes, you click a few times, and boom, it's downloaded and set to sync. With a pirated app, you ahve to find it on the site, download (usually from a filehost, or bittorrent), double-click to get it recognized in iTunes, then sync. It's easy, but a lot more steps, especially if you have to involve bittorrent, or one of the free filesharing sites and have to do the CAPTCHA thing.

      Oh yeah, and half the cracked apps aren't cracked at all - the uploader just uploaded the un-cracked IPA, to which anyone can view the would-be cracker's apple ID. Or they miss the "self-aware" checks.

    198. Re:First pirate! by Dread_ed · · Score: 1

      Also remember that even if something is extensively reviewed, rated highly, and loved by many it still may not be "up your alley" so to speak. Try before you buy is really the only way to make sure your dollars are well spent.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    199. Re:First pirate! by Jeruvy · · Score: 1

      I agree, 'Try Before You Buy' is a reason "some" folks pirate, but not the majority. I'd say less than 5% of the pirates really believe this. Besides there are two other points missed out in this concept. Many games 'are not worth buying', and the majority of pirates don't want to spend money.

      Developers have to understand that many of their offerings simply are not worth the money they as asking and since it's impossible (for very obvious reasons) to get a refund on software, it's just easier to copy it and play it without risk. But to say this is the main reason is absurd. Sure some folks may actually try a game out and then buy it. But usually the motivation is not clearly based on 'quality'.

      What developers should do is focus on is the 20% who DO buy their software as these are really their customers, ignore the other 80% who are not contributing to their success and continue to provide a value added service. Many however think they are selling physical goods when in fact they are selling a concept in code, this can and should change and morph into more and more value for the paying clients.

      The funny thing is that over all the time software games have been around, 80% of the users have been pirates and this has always been the case. However when you give the game away for free and then micro-sell addons, extras etc. in game to those that will spend the money (like many of the games you find today) or offer a subscription service, you can assure that your model will actively draw upon your actual market. The pirates then have nothing to take since they cannot 'steal that which is freely given', or steal from a subscription model (at least directly). This diffuses the entire scenario and puts the developers attention back at the paying customer.

      I think developers who've learned that they cannot stop piracy and to quit focusing so much attention to it, become far more successful in the long run. It's like thinking you can solve all the worlds evils, by just talking rational about it. Pirates don't want to talk rational, they want your warez...

      --
      Jeruvy
    200. Re:First pirate! by Jeruvy · · Score: 1

      Agree mostly with your point, but the developer failed on one dataset; the conversion rate. He shows that no one bought the app that pirated it. Well thats moot. If you've jailbroken your iPhone, you obviously don't buy the app via Apple since you don't have the ability to get the app onto your phone. Since the developer doesn't offer the app for sale via other non-Apple sites, the statistic is quite meaningless. Of course no one bought it, since they would probably have to reverse-jailbreak the phone and then re-establish the App Store with the unit. Or they could have a second iPhone (this would not surprise me) and in turn buy a copy for a couple bucks.

      Regardless this particular statistic is still worthless since it's never going to show anyone converting from a pirate copy to a legit copy.

      --
      Jeruvy
    201. Re:First pirate! by LandDolphin · · Score: 1

      People are cheap. Spending $2 on a game you may or may not like could be over the price point for many people.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    202. Re:First pirate! by Anonymous Coward · · Score: 0

      This study proves nothing spare that people who buy $2 games on their iPhones are noobs, which we all knew, and people who pirate games before deciding whether it's worth paying for are pro. Pirates are pro, nothing to see here - move along, move along.

    203. Re:First pirate! by Anonymous Coward · · Score: 0

      Are you reading Slashdot at work? Are you counting that as your 'free' work?

    204. Re:First pirate! by Anonymous Coward · · Score: 0

      I think it's a biased sample. It only counts those that have submitted a high score.

      I'd have thought that if an honest person liked the game, they'll buy it before the stage where they start getting good at it and start submitting high scores.

      I think the sample here is selecting only those that have gone past the point where an honest person would buy the game.

      You are most certainly wrong! One of our apps requires registration. We are seeing around a 25:1 ratio of pirated:paid registered. About 80% of registrants continue to use our app (i.e. it doesn't suck) at least once a week (it's not a daily use type of app) and not a single pirate has come forward and paid (going by DeviceIDs).

      So, no, it is not anything to do with the app sucking or honest people stopping before posting a high score. A pirate is a thief is a thief and that's all there is to it.

      What does it mean? For us it means so little income that we are doubtful about how long we will continue to release quality iphone apps. For iphone users it means a (fast) outflow of quality devepers away from developing apps for the iphone and so a general drop in the number of quality apps produced. Not good for anyone involved (except the pirates in the short term).

      Why anyone would bother pirating things that cost $0.99 or $1.99 is beyond me!

    205. Re:First pirate! by CastrTroy · · Score: 1

      Well, maybe we can then conclude that iPod App store users are cheap, and that there isn't any money to be made in that market. Probably better off developing for WiiWare, or making low end computer games like Bejeweled.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    206. Re:First pirate! by Anonymous Coward · · Score: 0

      So is what I did to your mother last night.

  2. Maybe the game sucked? by amRadioHed · · Score: 4, Insightful

    But seriously, I think the app store really needs to give you a trial period before you have to pay for apps. So many of the programs out there are crap, I'm not willing to pay for 5 programs just to find one that does what I want.

    --
    We hope your rules and wisdom choke you / Now we are one in everlasting peace
    1. Re:Maybe the game sucked? by palegray.net · · Score: 5, Insightful

      If an app is good, you should be able to find independently written positive reviews for it. There's always the score provided in the app store, too. I release most of my code under BSD/GPL licenses, but I absolutely require people to abide by the terms as I own the copyrights. There's no excuse for violating the rights of others, regardless of how little faith you might have in "so many of the programs" available for purchase. If you've got that little faith in the app store, maybe you shouldn't bother with it in the first place.

    2. Re:Maybe the game sucked? by Anonymous Coward · · Score: 3, Insightful

      Or, maybe the pirates are only after free stuffz, and the try before you buy ideology is just something they (we) have learned to say in order to justify pirating.

      Now that I think about it, why would I pay for something I can get for free?

    3. Re:Maybe the game sucked? by Anonymous Coward · · Score: 2, Insightful

      Now that I think about it, why would I pay for something I can get for free?

      To recognise and reward the effort put in by the developer for something that was useful or fun for you.

    4. Re:Maybe the game sucked? by Amarantine · · Score: 1

      I found that quite a few games offer a "free" or "light" demo version of the game, posted in the AppStore as a separate app.

    5. Re:Maybe the game sucked? by amRadioHed · · Score: 1

      Maybe, but I've personally never pirated an app. But there's some I've not purchased that I might of had there been a trial available.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    6. Re:Maybe the game sucked? by amRadioHed · · Score: 1, Informative

      Well, I didn't choose to bother with the Apple App store, I've only used it on my girlfriends phone. I'm holding out for an Android phone for myself. I haven't used their market yet but rumor has it that they do allow trial periods.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    7. Re:Maybe the game sucked? by amRadioHed · · Score: 1

      I was looking for ssh apps on my girlfriends iPhone the other day. None of them offered demo versions. I looked online for reviews, and they were mixed so I opted just to forget about it instead of wasting my money.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    8. Re:Maybe the game sucked? by Anonymous Coward · · Score: 1, Insightful

      Or maybe people are just thieving scum?
      I don't get to taste the food in my local restaurant before ordering either.
      Grow up and accept the truth. pirates are leeches and pathetic thieves, nothing more intellectual or elegant than that

    9. Re:Maybe the game sucked? by PixetaledPikachu · · Score: 1

      Now that I think about it, why would I pay for something I can get for free?

      let me rephrase that : "Now that I think about it, why would I pay for something I can get by stealing?"

    10. Re:Maybe the game sucked? by Anonymous Coward · · Score: 1, Insightful

      Now that I think about it, why would I pay for something I can get for free?

      To recognize and reward the effort put in by the developer for something that was useful or fun for you.

      I don't think so. I think most people who are playing a pirated game will not stop mid-game and say, you know what? I really enjoy, this, I am going out to the store to buy it. I think the author of the article is right, software pirates are using flimsy excuses to justify their morally wrong actions.

      To be fair, I should mention that I got my hands on a free copy of Homeworld back in the day from a friend. And while I fell in love with the game, I would never buy it. Why? I already had it! Why spend money on something I already have! However, when Homeworld Cataclysm came out, and later Homeworld 2, you can bet your ass I was first in line to purchase both games.

      So, for the pirates out there, stop with the excuses, and be honest with yourself. You are a lazy sad sack who would rather find enjoyment in the hard work of others, without contributing to the effort. Perhaps then you will realize just how indefensible your actions truly are.

    11. Re:Maybe the game sucked? by Hognoxious · · Score: 1

      So I can stick it to the man!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Maybe the game sucked? by thetoadwarrior · · Score: 1

      Yeah amazingly absolutely no thieves thought it was good yet people who bought the game have liked it and his sales are increasing thanks in part to word of mouth.

    13. Re:Maybe the game sucked? by thetoadwarrior · · Score: 1

      If you delete it after 24 hours then it's ok. Al Gore made sure to include that law when inventing the internet.

    14. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      Sheer nonsense. Software developers are supposed to give everything away for free beer or something and musicians make all their money on t-shirts, so fuck buying their tunes. Is this your first day on Slashdot? The key rule is that *someone else* will pay for whatever you just downloaded. It's never your problem, man.

    15. Re:Maybe the game sucked? by KillerBob · · Score: 1

      Well, I didn't choose to bother with the Apple App store, I've only used it on my girlfriends phone. I'm holding out for an Android phone for myself. I haven't used their market yet but rumor has it that they do allow trial periods.

      I have yet to encounter an app on the Android market that I had to pay to download/install. I've run into a few which then said "this is a limited/trial version, please pay to use the full-featured version"... such apps get promptly uninstalled without even being tried.... I wish that those app developpers would put in their app description that it was a trial version of something they expect you to pay for. It's not that I'm cheap, it's that it's a phone, and I really don't see the point in paying for extra applications when I can get diversions for free. That's all I'm really looking for: something to waste time on when I'm on the bus or waiting for a movie to start or something.

      The thing of the app market, though, is that you have to be smart. My phone vendor put their own app market as an option on the phone, too. If I go to the cell phone company's app market, I'm presented with games and applications and such, but every single thing on the Rogers market is pay-to-download. Needless to say, I removed the link from my home screen, and ignore it when I see it in the menu. But I'm concerned that many people won't think to check the Google market because the telco's app market was prominently displayed on the home screen.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    16. Re:Maybe the game sucked? by Bert64 · · Score: 1

      How do you determine if a review is independently written or not?

      Magazines and websites that specialize in reviews generally also depend on advertising revenue from the same people that make the items they review... Publishing negative reviews can kill a magazine, as you stop receiving free review copies (so you have to pay for them, and your reviews come out weeks or months behind your competitors), not to mention your advertising revenue drying up.

      Blog sites could easily be shill sites, setup by game companies or those on their payrole...

      And reviewers don't necessarily share your taste in games...

      The only real option, is to play the game yourself for a while... And personally i'm not a big gamer, and i find the vast majority of games lose my interest after a couple of hours.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    17. Re:Maybe the game sucked? by twoshortplanks · · Score: 1

      No trial period, but with "in app purchasing" for free (as in beer) software they can now, for example, give you a cut down version for free which you can upgrade to a "paid" version.

      --
      -- Sorry, I can't think of anything funny to say here.
    18. Re:Maybe the game sucked? by Bert64 · · Score: 1, Flamebait

      I resent paying money for something that can be gotten for free...
      I also resent paying money for something that can't be gotten for free, but i will shop around for the lowest price.
      Everything else is coming down in price, hardware becomes cheaper and faster all the time, services keep getting cheaper because they are outsourced to asia... Yet there will be a floor to these things at which they can't get any cheaper... The floor for software is 0.

      Also consider, software is basically a set of instructions for doing something with a piece of hardware... Such knowledge is often shared freely, people show their friends how to do things, software is just a more complicated set of instructions.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    19. Re:Maybe the game sucked? by jamesh · · Score: 1

      I just got my iPhone and i'm wondering what SSH client I should install on it. There are a few of them and I suspect that the choice is more personal than most other apps. I would love to see all apps available for a trial period, even if it was just a few hours from first use. I suspect that it won't happen though, as 90% of everything is crap, and if you actually tried it before you bought it you wouldn't buy it :)

    20. Re:Maybe the game sucked? by Haeleth · · Score: 1

      Amen, brother! Let us unite to prevent all these evil programmers from oppressing us by making a living out of their code.

      This logical course of action is certain to ensure that they will continue to write high-quality software for us to pirate! Yarr!

    21. Re:Maybe the game sucked? by Haeleth · · Score: 5, Insightful

      You don't tend to get a high score unless you play the game. Why were all these people playing the game if it sucked?

    22. Re:Maybe the game sucked? by bwalling · · Score: 1

      Because you recognize that order has a value higher than that of what you stole.

    23. Re:Maybe the game sucked? by vivaelamor · · Score: 2, Insightful

      To sum it up then, 'play by our rules or you're a bad person'?

      I won't write an essay of why ownership of copyright is arbitrary and I won't explain why there are differences between your rights as given by law and your rights as given by mutual need because that gets discussed a lot already. I will say that not doing something ineffectual because someone has convinced you it is morally wrong is a blight on peoples capacity to make those decisions for themselves and a counter-intuitive to achieve mutual goals. When you give people the choice of doing things your way or being branded criminals then what incentive is there to respect your needs, beyond the threat of punishment?

      I fully agree that people not paying to support work is a problem and if this study is to be trusted, that it provides evidence for such. I also believe however that the cause of this problem is the very system you would have them abide by. Instead of people placing value in creators they are told to place value in copies of their work.. this is how they are bought up to think when people use words like property and stealing to justify the current lawful way of doing things. So when they 'steal' something that is of high price and no value they will fail to see the harm done because what they stole was worthless. If you marketed the creator instead and encouraged people to invest in the value provided by them, you would have a much easier time convincing people to part with their money because they can recognise the value and the benefit to themselves in paying for it.

      In a free society the current system is doomed to failure. It places value where there is none and people do not find that to be rational. Any attempts to justify it as rational only further alienate rational people who are not content to do something just because someone says so. Creators need support and consumers need freedom, take one away and you risk the other becoming worthless.

      As a more enlightened pirate, I look for products that place value on the creator such as Magnatune.com (which I use as an example incessantly). Systems like these where the goal is mutual benefit encourage people to take part on their own terms. I pay for things I believe support the value I place on them, usually that of the creator. Lastly, the idea that those who don't believe a system works should have a moral obligation not to partake when taking part on their own terms has no effect is ludicrous. You may as well say people shouldn't watch TV if they don't like commercials, that is an option but it is still their choice.

    24. Re:Maybe the game sucked? by Philip_the_physicist · · Score: 1

      Even WinZip? IIRC, it used to be claimed that 90% of installs of WinZip on home PCs were in violation of the licence, and whilst I don't know if that was true, the piracy rate was certainly very high, and I suspect a good number of those who make the claim that they have never pirated in their life are lying.

    25. Re:Maybe the game sucked? by ThePhilips · · Score: 1

      And that is also lost sale.

      I have seen number of studies which had showed that people who pirate more also buy more.

      And IMO lost sale due to acquisition problems is much worse than lost sale due to piracy. Former never tried software in first place - later got a taste of the software and might actually buy it to get access to support, updates and on-line features.

      --
      All hope abandon ye who enter here.
    26. Re:Maybe the game sucked? by ThePhilips · · Score: 1

      Or maybe people are just thieving scum?

      Steam and Impulse both had showed that provided a bit of price flexibility many people choose to buy instead of pirating. (And the billions of iTMS downloads also count for something.)

      I don't get to taste the food in my local restaurant before ordering either.

      Because there are laws which make restaurant responsible in case if you get e.g. food poisoning after eating their stuff.

      I yet to hear about a law which makes publishers and game developers responsible for releasing thowaway crap. (Or for that matter a law penalizing retailers for refusing to accept the return.)

      --
      All hope abandon ye who enter here.
    27. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      >>>I think most people who are playing a pirated game will not stop mid-game and say, you know what? I really enjoy, this, I am going out to the store to buy it.
      >>>

      I do. "Wow this Battlestar Galactica is really good. I'm going to support the actors, writers, and staff by buying it on DVD, so they can earn income and feed their families." - So now we have two datapoints - Your OPINION of what you BELIEVE "most" people do - And an actual person's buying habits.

      We can add a several more datapoints if we add all the other stories from Slashdotters who say they buy products they like. It's starting to look like the "try before I buy so I can avoid shit" is a valid model (and also a smart model for the consumer).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    28. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      >>>You are a lazy sad sack who would rather find enjoyment in the hard work of others, without contributing to the effort.
      >>>

      Awww..... look at the cute little kiddy throwing a temper tantrum. You remind me of my cute little boy. Yes you do, yes you do..... such an adorable little anonymous coward. (squeezes AC's pudgy cheek)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    29. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      >>>So I can stick it to the man!

      Bzzzz. It's so we proles can get back the 2000 billion dollars the corporations stole from us, via corruption of the People's Government.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    30. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      >>>Yeah amazingly absolutely no thieves thought it was good yet people who bought the game have liked it and his sales are increasing

      By your logic, because Britney Spears now has the #1 song, we should all just love Britney and buy her CD immediately. False. Just because something is popular doesn't mean "the thieves" like it. If I don't buy something I download, it's because I thought it was junk.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    31. Re:Maybe the game sucked? by MooUK · · Score: 1

      Music is basically a set of instructions for doing something with a diaphragm. Videos are basically a set of instructions for doing something with lights.

    32. Re:Maybe the game sucked? by KDR_11k · · Score: 1

      But at the expense of your own wallet. Humans don't like parting with money and while some may like rewarding devs and such more than losing the money hurts most don't.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    33. Re:Maybe the game sucked? by KDR_11k · · Score: 1

      Higher risk of being caught and punished. Plus personal presence, you see the person you're stealing from (and he may see you which would get you into trouble).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    34. Re:Maybe the game sucked? by funkatron · · Score: 0, Troll

      I own the copyrights. There's no excuse for violating the rights of others

      How about this excuse: rights are just things someone made up and if I feel like it I can make up a right to violate them.

      --
      "Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
    35. Re:Maybe the game sucked? by drinkypoo · · Score: 1

      Everything else is coming down in price, hardware becomes cheaper and faster all the time, services keep getting cheaper because they are outsourced to asia...

      These things aren't actually getting cheaper. We're paying the difference in environmental cost by simply having production done in places where industrial waste is not correctly managed. We all are paying the difference on cheaper electronics etc. (Even the power the foreign call centers run on is dirtier than our power... and ours is pretty dirty!)

      Also consider, software is basically a set of instructions for doing something with a piece of hardware... Such knowledge is often shared freely, people show their friends how to do things, software is just a more complicated set of instructions.

      The world is full of recipe books for which you are expected to pay. It's also full of free recipes, and you are welcome to choose between them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:Maybe the game sucked? by Ash+Vince · · Score: 1

      There is a free one on the hero marketplace, I have it installed.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    37. Re:Maybe the game sucked? by samkass · · Score: 1

      How do you determine if a review is independently written or not?

      Well, in order to write a review on Apple's App Store you need to have bought the app, and to write a review for a specific version you have to have downloaded that version. Authors do get a small number of free codes and can have friends write a few reviews, but the more reviews an app has the more likely most of them are real.

      --
      E pluribus unum
    38. Re:Maybe the game sucked? by tkinnun0 · · Score: 1

      You don't need datapoints when you have a study in TFA and the study says you're wrong. Now now, there's nothing bad about having a wrong opinion about yourself, I'd think most people think they drive better than average, are more intelligent than average, are morally superior to the average. It's simple selection bias.

      How many C64 cassettes did you copy and then turn around to buy?

    39. Re:Maybe the game sucked? by maxume · · Score: 1

      And above, you brag about how you work for a defense contractor, companies notorious for treating the government fairly and equitably.

      --
      Nerd rage is the funniest rage.
    40. Re:Maybe the game sucked? by JDeane · · Score: 1

      Thats why I always recommend 7zip its great and will work on 99% of the compressed files you run into on the net. Also its free so no one is out any money except maybe WinZip since people may have actually bought it until they try the free alternative and like it.

      Same reason I use Open Office its free and does (for me at least) 100% of MS Office would do.

      Games/Movies/Music are the one exception where its difficult to find a free alternatives. (not impossible just difficult, well radio and TV are easy but commercials pay for that so is it really free?)

    41. Re:Maybe the game sucked? by Interoperable · · Score: 1

      Yes, let's throw out any rights that don't enhance my own personal enjoyment. Fuck everyone else. I don't like your comment and I choose to not recognize your right to post it. Mods: bump parent down a few notches so that I don't have to see it.

      Seriously, copyrights must be upheld. If the legal framework for them sucks, change it, but violating someone else's right is wrong. Especially when it's so obviously just to save you a few bucks.

      --
      So if this is the future...where's my jet pack?
    42. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      "To sum it up then, 'play by our rules or you're a bad person'?"

      Is this not the essence of all moral codes?

    43. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      Bzzzz.

      I hope you get cancer and die.

    44. Re:Maybe the game sucked? by zoloto · · Score: 1

      jailbreak it with blackra1n if you can and install the mobile Terminal from Cydia. No need to buy anything since there are those who are gracious to offer their software for free. Sometimes the software I use is so valuable it's almost a shame there's no easy way to donate to those who give it away.

    45. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      To recognize and reward the effort put in by the developer for something that was useful or fun for you.

      I don't think so. I think most people who are playing a pirated game will not

      The two aren't mutually exclusive. I know for a fact there are people who buy good games after pirating them. But I'm sure they're in the minority. Plus the whole "good game" part, which already reduces the instances that it happens even further, and will heavily skew pirate-then-purchase results on a game by game basis.

    46. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      You must not have an iPhone.
      There are several factors that will help you know the game is crap or not crap...

      1) The appstore has screenshots, and reviews, look and read
      2) ranking in the app store YMMV on that
      3) Most games have free "lite" versions
      4) Most apps are priced $.99 - $1.99... you pay $100/month to AT&T minimum... are you seriously bitching about $1-$2 for a game?

    47. Re:Maybe the game sucked? by vivaelamor · · Score: 1

      I don't know, what is the point of the question?

    48. Re:Maybe the game sucked? by MeNeXT · · Score: 1

      If an app is good, you should be able to find independently written positive reviews for it. There's always the score provided in the app store, too. I release most of my code under BSD/GPL licenses, but I absolutely require people to abide by the terms as I own the copyrights. There's no excuse for violating the rights of others, regardless of how little faith you might have in "so many of the programs" available for purchase. If you've got that little faith in the app store, maybe you shouldn't bother with it in the first place.

      I would agree whole heatedly with your comment but will only add one thing. If your game or code does not meet up to your marketing which makes me fork over my money, which has no terms attached they a refund is in order. Since this does not apply I will setup the contract in the same way you have. I will ensure that I will not need to return it.
       

      It is not a one sided transaction.

      --
      DRM? No thanks, I'll just get it somewhere else...
    49. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      >>>If an app is good, you should be able to find independently written positive reviews for it. There's always the score provided in the app store, too
      >>>

      And as we slashdot readers have seen time-after-time, online reviews are often distorted by (a) Companies hiring employees to act as customers and post positive reviews on amazon.com and other stores, or (b) The owner of certain disreputable places like XYZstore.com deliberately erasing negative reviews to boost his own sales.

      And finally there's a tendency for person to be "too kind". Often I've downloaded movies or shows that got 7, 8, or even 9 stars on IMDB.com, and I found that the my own score would only be a 1 or 2. The most-recent example is Inglorious Basterds which inexplicably has high scores/positive reviews but I thoroughly disliked. Fortunately I downloaded rather than buy, so no money was wasted. Bottom lines: Reviews in most cases don't help me at all. "Try before I buy" is the only way that works for me, and it takes power away from the Corporation and puts it back in the hands of the People.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    50. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      >>>the study says you're wrong.

      No it doesn't. All it says is that most (not all) people downloaded stuff but never bought it. Perhaps it's because these people think the games are trash. I've downloaded about 100 movies over this past summer/fall, and only ONE I thought was good enough to buy on DVD. The other 99 I did not buy because I didn't enjoy them.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    51. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      Maybe they wanted the reputation of having high scores in every game? People do that.

    52. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      Defense contractors, after the 1990s crackdown on $700 hammers and so forth, are now the most honest companies in the U.S.

      You can't charge a single hour of overtime without some Congressional agency breathing down your neck and demanding why you did that. So as a general rule-of-thumb overtime is verboten (or unpaid), and even the weekly 40 is closely tracked. My own company is run like a Nazi regime, with my boss constantly saying things like, "You charged 9 hours to lab work Friday, but I saw you spend an hour at your desk doing paperwork. Change that to 8.0."

      I put up with it because A job is better than no job.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    53. Re:Maybe the game sucked? by commodore64_love · · Score: 1

      Rights are irrevocable.

      Exclusive copy *privileges* are revocable. They are not rights. They are temporary government-granted monopolies, not natural rights. Nature does not recognize intellectual property - on the contrary nature treats ideas as universal. I can have an idea to cook dinner in just one minute, share it with 6 billion people, and yet still enjoy the fruits of my original idea. The sharing does not diminish my well-being.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    54. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      I've played my fair share of terrible games just to have a name on the high score list.

    55. Re:Maybe the game sucked? by tkinnun0 · · Score: 1

      Why did you pirate movies when there's demo versions readily available? They're called trailers you know.

    56. Re:Maybe the game sucked? by Interoperable · · Score: 1

      Nature does not grant rights. Governments do to protect their citizens. The idea that intellectual product has value in the the same way that physical labor does is crucial to the production of the intellectual product. I argue that I have a right to profit from my ideas. The fact that they are not physical does not make them valueless; the fact that they can can be copied does not lessen the fact that I made them possible.

      --
      So if this is the future...where's my jet pack?
    57. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      It is individuals like yourself that content producers fear. People who do nothing but take. YOU are the reason there is DRM on Blu-Ray, DVDs, and most software.

      The author did run a study, and while he did not report the n, he did report that of all of the individuals who pirated his game, none of them bothered to purchase it. And before you use your tired routine that "it must be trash," or "they didn't enjoy it." I am going to stop you again - because they must have enjoyed playing it enough to have submitted a high score, or thought it wasn't trash if they continued to playing it after the first couple of minutes of it starting up. And if you watched any of those 99 movies beyond the first 10 minutes, you are just as guilty as them, because you too enjoyed it enough to not turn it off. Like tkinnun0 implied, you should have known whether you would like it from the trailers, instead of wasting bandwidth and 150-200 hours (average movie time) of your time this summer watching all of those movies.

      YOU sir, are the reason why the rest of us are being treated so poorly by the movie studios. YOU sir, are the reason why movies and software cost so much. There is no defensible argument for doing what you do. If the description of the software, movie, or album, or a third party review of the software, movie, or album doesn't sell you on the property, then there is no reason to "try it to see if you will like it." Your actions are selfish, and soil the good reputations of the rest of us.

    58. Re:Maybe the game sucked? by thePowerOfGrayskull · · Score: 1

      If the game sucked, it's likely that people wouldn't be playing long enough to submit high scores...

    59. Re:Maybe the game sucked? by amRadioHed · · Score: 1

      I was only talking about iPhone apps there. I've been using computers for a long time, I'm sure I've downloaded an app illegally at some point. I do stick mostly to FOSS though, so it's not something I've done in recent memory.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    60. Re:Maybe the game sucked? by TSPhoenix · · Score: 1

      Not really, all the really popular stuff will get coverage, but the more niche you get the less coverage there is until you get down to stuff that doesn't even get any reviews on aggregation services. I've played some good games that simply were not reviewed by any typical review sources, simply garnering a few blog posts of praise. Sometimes because its overlooked, overly niche or no reviewers care about the product.

      For example a lot of distinctly "for kids" games on DS get totally glossed over by major review outlets simply because the current readership couldn't care less. Yet among those games there are studios pumping buckets of rubbish intending to sell on name alone and studios that actually put effort into making games that would be fun for young children. Some of the latter are quite good, but nobody will ever know that.

    61. Re:Maybe the game sucked? by pbhogan · · Score: 1

      And paying $5 dollars to try out five games is just way too much money, but you'd probably pay that in a heartbeat for a Starbucks frap or whatever. Not to mention that most games have a lite version (or as of this week a free trial version that can be upgraded) and besides that even 10 minutes of research will find you reviews including gameplay videos from which you can make an educated decision. Don't be ridiculous. Most games on the app store are played for very short periods of time. Many are even designed for that. A trial period on all games would kill the app store, or at least force prices to go up dramatically to compensate.

    62. Re:Maybe the game sucked? by amRadioHed · · Score: 1

      Well there's a difference. If a pay $5 for a drink I know exactly what I'm getting. With the app store I'm paying $5 for something where I have no idea if I'm getting anything worthwhile in return.

      And also, the ssh apps I was looking at were at least $4 each, so it is more like $10-15 to try them all out. Repeat that for other apps of interest and it could add up.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    63. Re:Maybe the game sucked? by Anonymous Coward · · Score: 0

      AC or not he has your number C64!

  3. App Store Shmapp Store. by Anonymous Coward · · Score: 1, Funny

    Back in my day we were happy to plug in our Atari 2600 and slap in our favourite Space Invaders cartridge. We didn't need no "App store," what is that anyway, some place to buy appetizers? Oh I know, there's an app for that, god damnit Bobby Joe.

    1. Re:App Store Shmapp Store. by commodore64_love · · Score: 1

      The Atari VCS/2600 games I used to buy were severely overpriced.

      Each of those games cost about $30 ($80 in today's devalued dollars), and you got the equivalent of one of today's minigames or webgames which is typically free. $80 for Space Invaders in 1980 versus free today. Hmmm.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:App Store Shmapp Store. by KDR_11k · · Score: 1

      Technology made it easier to make simple games but there's also the hindsight that we can tell now which old game ideas were good, back then they had to guess whether Pac Man would be worthwhile to make.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:App Store Shmapp Store. by maxume · · Score: 1

      If they were overpriced, you shouldn't have bought them.

      What you probably mean is that today's games are sold at prices that deliver tremendous value compared to games of yesteryear.

      I suppose you might think you were a fool for buying the old games, but I sort of doubt it.

      --
      Nerd rage is the funniest rage.
    4. Re:App Store Shmapp Store. by Anonymous Coward · · Score: 0

      Except that in 1980 dollars, it wasn't $80, it was $30. Still not free, but huge difference.

  4. Ad-supported? by Anonymous Coward · · Score: 0

    Could developers just release an ad-supported version for pirates to download? LIke on that Cydia store or something? I'm not too familiar with the whole submission process, but that should recover some income...

  5. Didn't think App Store piracy was that big by mikael_j · · Score: 5, Interesting

    It seems strange to me considering the pricing and how much more convenient it is (at least IMO) to just use the App store. In fact, all the apps I've got on my iPhone are from the App store and were either free there or I paid for them.

    That's not to say I'm fervently anti-piracy, I'll admit that I've downloaded a fair amount of movies, music and software in my life but it's almost always been because it was too expensive, not yet released where I live or simply much more convenient to do so.

    As an example, a piece large expensive "professional" software that I want to use at home for fun or some minor non-commercial purpose isn't something I'm about to pony up $300 or whatever it costs for (I try to use open source when there is a good alternative), I've also downloaded games simply because I wasn't willing to pay full price to play it once for a few hours with a friend or two and then never play again. As for music and movies it tends to be a combination of pricing ($20 for an album I've never heard that probably only has a handful of good songs?), convenience (DRM) and it simply not being available where I live yet (woohoo, ordering Region 1 DVDs from the US). But a $4 iPhone game that can be downloaded in a minute at the click of a button? That seems pointless to me...

    /Mikael

    --
    Greylisting is to SMTP as NAT is to IPv4
    1. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 3, Insightful

      Sounds like you're just making excuses to justify yourself.

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay? Isn't it more ethical to just not pay? As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse. As for pirating professional software for 'fun' or 'non-commercial' use, if you don't need all the features, then why not get a more limited program that does what you want and actually compensate a developer? On the other hand, if you do need the features, then pay the money or don't use it.

      You don't have a right to use something for free just because you think it's too expensive.

    2. Re:Didn't think App Store piracy was that big by BorgDrone · · Score: 5, Interesting

      (..) I've downloaded a fair amount of movies, music and software in my life but it's almost always been because it was too expensive, not yet released where I live or simply much more convenient to do so. (...) But a $4 iPhone game that can be downloaded in a minute at the click of a button? That seems pointless to me...

      Same here, I've spent more money on software in the year I've had my iPhone than in the decade before that. If I can buy a great game like Monkey Island for a few euro's it's not even worth the effort to pirate it.

      I would happily pay an honest price for (on-demand) movies and series if only it was as convenient as buying app-store apps and if it would actually be available over here. For example: the new Stargate series, it'll be years before it's on TV here, and they'll probably mess up the order (I have no clue why they do this, but they can's seem to ever show any series in the correct order over here), stop halfway through a season, broadcast it at random times, etc. It's almost as if they don't want people to follow the series.

    3. Re:Didn't think App Store piracy was that big by mikael_j · · Score: 0

      It's like you just chose not to read half the words in my original comment.

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay?

      Well, this is the classic "try before you buy" combined with factors like "I have a few friends over and --- asks me if I have a specific album", in both cases I'm unlikely to listen to it again and the act of listening to it once will actually be a waste of my time.

      As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse.

      I see you missed the "(DRM)" bit in my post, I like to have control over data, something which I suspect I'm not alone in here on slashdot.

      As for pirating professional software for 'fun' or 'non-commercial' use, if you don't need all the features, then why not get a more limited program that does what you want and actually compensate a developer? On the other hand, if you do need the features, then pay the money or don't use it.

      If I pirate it I generally want to use specific features not available in open source alternatives (as I pointed out! Please do yourself and everyone else a favor and read comments before replying to them.). Also, just because I feel like using some Maya-specific feature that isn't available in Blender doesn't mean it would make any sense whatsoever for me to shell out $3000+ for a Maya license, no one pays for Maya unless they're doing for-pay work (and the developers are well aware of this and the "trial" version is a joke).

      You don't have a right to use something for free just because you think it's too expensive.

      I can definitely think of quite a few situations in which a vast majority of people would disagree with this argument (e.g. AIDS medicine licensing).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    4. Re:Didn't think App Store piracy was that big by ShakaUVM · · Score: 3, Insightful

      >>As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse.

      When I bought MATLAB, it came in the mail nearly 9 months after I began the process to buy it. We had licensed some MATLAB code that we needed to pay a yearly royalty fee on it, so this delay would have cost me XX,000 dollars had I not had access to computer labs with MATLAB on it to run and debug the code on it.

      The best part is? When they finally mailed it out to us, 6 months after billing my company / me thousands of dollars for it, they forgot to put the software in the box. Sure, it had a packing slip that said the CD should be in there, but nothing was inside the box but a manual. Their online download system is a POS as well.

    5. Re:Didn't think App Store piracy was that big by tsm_sf · · Score: 1, Interesting

      Sounds like you're just making excuses to justify yourself.

      Uh, that's exactly what he said he was doing. Nice detective work there, Sherlock.

      I'm not the biggest warezing cheerleader, but there's something about people on high horses that really chaps my hide. Here's a tip: if you, or any of your choirboy pals, ever made or gave a mix tape in your life, you're just as guilty as this guy. If you ever checked out a book from a library, you're just as morally complicit. This guy's no hero, but at least he's not a self-righteous hypocrite.

      --
      Literalism isn't a form of humor, it's you being irritating.
    6. Re:Didn't think App Store piracy was that big by kalidasa · · Score: 1

      In the US, you can download the episodes straight to your iPhone, $1.99 for standard def, the morning after the air. I just downloaded episode 5 a minute ago (but in high def to a computer at $2.99). The series is very obviously patterning its visual and dramatic style, and some of the character development, after BSG.

    7. Re:Didn't think App Store piracy was that big by Carthag · · Score: 4, Insightful

      For example: the new Stargate series, it'll be years before it's on TV here, and they'll probably mess up the order (I have no clue why they do this, but they can's seem to ever show any series in the correct order over here), stop halfway through a season, broadcast it at random times, etc. It's almost as if they don't want people to follow the series.

      Easy; it's filler, the content being commercials.

    8. Re:Didn't think App Store piracy was that big by HockeyPuck · · Score: 1

      That's not to say I'm fervently anti-piracy, I'll admit that I've downloaded a fair amount of movies, music and software in my life but it's almost always been because it was too expensive, not yet released where I live or simply much more convenient to do so.

      As an example, a piece large expensive "professional" software that I want to use at home for fun or some minor non-commercial purpose isn't something I'm about to pony up $300 or whatever it costs for....

      So what would you pay for a movie, a song or a copy of "professional" software? All of these cost corporations/people time and money. Would you only pay $10 for a copy of some software that took $25m to develop or a movie with a $100m budget? Why do you only stop at things you can anonymously download and create a perfect copy of?

      Cue car analogy:
      I don't think a 2009 Ford Mustang is worth $20,000, does that mean I should be able to go out and "download" (read: steal) one from a car dealer's lot? In both cases the author of the software/movie/song and automaker aren't being compensated Sure there are some great companies out there that can build you a car from scratch (kit cars) which are akin to the legitimate use of jailbreaking the iPhone; but there might be some companies that also allow you to disable car alarms and tracking systems. Those would be equivalent to enabling you to download cracked iPhone apps.

      I would bet that most people who pirate stuff from the internet would never allow the fruits of all of their labor to go for free. Even FOSS companies might give away their software, have associated income streams, like Professional Services and Support to make up for the lost revenue due to giving away the software.

    9. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      I can definitely think of quite a few situations in which a vast majority of people would disagree with this argument (e.g. AIDS medicine licensing).

      /Mikael

      Are you seriously equating pirating software for entertainment/leisure pursuits with licensing costs for medicine which saves lives?

    10. Re:Didn't think App Store piracy was that big by ivucica · · Score: 1

      I don't use it, but if I wanted to, I would not be able to, so I'll ask: are prices for 3ds max fair? That's abuse of monopoly if you ask me. Autodesk is going around buying any piece of modelling software that's worth anything, and then charging ridiculous prices. So it would not surprise me if the piracy of 3ds max is be enormous.

    11. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 3, Interesting

      It's like you just chose not to read half the words in my original comment.

      I think he understood your comment better than you did.

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay?

      Well, this is the classic "try before you buy" combined with factors like "I have a few friends over and --- asks me if I have a specific album", in both cases I'm unlikely to listen to it again and the act of listening to it once will actually be a waste of my time.

      If it will be such a waste later then don't download or buy the album. Anyway, it is clear that "try before you buy" is a myth.

      As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse.

      I see you missed the "(DRM)" bit in my post, I like to have control over data, something which I suspect I'm not alone in here on slashdot.

      If people didn't pirate, there would be no need for DRM. I blame you in part for DRM.

      As for pirating professional software for 'fun' or 'non-commercial' use, if you don't need all the features, then why not get a more limited program that does what you want and actually compensate a developer? On the other hand, if you do need the features, then pay the money or don't use it.

      If I pirate it I generally want to use specific features not available in open source alternatives (as I pointed out! Please do yourself and everyone else a favor and read comments before replying to them.). Also, just because I feel like using some Maya-specific feature that isn't available in Blender doesn't mean it would make any sense whatsoever for me to shell out $3000+ for a Maya license, no one pays for Maya unless they're doing for-pay work (and the developers are well aware of this and the "trial" version is a joke).

      If it's too expensive, then don't use it, period. Or roll your own -- Blender is open source. You do the painstaking research on how to implement the feature. You do the exhausting labor to code, tune, and polish. Then you have the feature. Until then, you're exploiting the developer's effort unjustly.

      You don't have a right to use something for free just because you think it's too expensive.

      I can definitely think of quite a few situations in which a vast majority of people would disagree with this argument (e.g. AIDS medicine licensing).

      /Mikael

      Oh please. Maya and the latest Black Eyed Peas single are not AIDS medication.

    12. Re:Didn't think App Store piracy was that big by jimicus · · Score: 4, Funny

      When they finally mailed it out to us, 6 months after billing my company / me thousands of dollars for it,

      Is your company in the habit of paying bills for items you haven't received yet?

    13. Re:Didn't think App Store piracy was that big by Andorin · · Score: 1

      I don't think a 2009 Ford Mustang is worth $20,000, does that mean I should be able to go out and "download" (read: steal) one from a car dealer's lot?

      You lost right here, when you compared digital files to physical objects. Try again.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    14. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      Some companies have already solved this, by offering fully-featured, but very cheap, versions of their software for non-commercial use. This has drawbacks of course, as professionals may make the models in the non-commercial ones and then use a single commercial one for release. I don't see how this differ from a piracy problem and it would make the hobbyist, schools etc. happy.

      Another method would make a renting system. For an expensive software for $300, you could say prices like $10 per 8 hours actual usage or something. This will allow hobbyist to use the software when they have time and still pay for the small amount of time they actually use it, instead of buying an eternal license. It wouldn't pay off for professionals, since once they have used the software for 240 hours, they might as well have bought it. I am sure a professional will use the software for more than that. Again, there could be a commercial and non-commercial renting fee, so small business which just need to use it for a few days would pay more than the occational hobbyist. Again, before anyone mentions that this system is easy to pirate, it is not supposed to solve piracy. It is already possible to pirate. It is just for giving the users, who actually want to pay and be legal, an actual reasonable price to do so.

      This system can of course also be used for music, movies etc., as we already know from online movie renting.

    15. Re:Didn't think App Store piracy was that big by Wildclaw · · Score: 0, Flamebait

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay? Isn't it more ethical to just not pay?

      What gives you the moral right to restrict him from listening to/using it. It isn't like there is some law of scarcity involved that makes it necessary to restrict access? No, in fact, the only reason to restrict access to him is so that you can feel superior. You own the lebensraum. Not him. And you just have to make that point.

      As for convenience, that's no excuse at all, it's just laziness.

      Laziness is the greatest virtue of all. It is mother of all inventions. Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      As for pirating professional software for 'fun' or 'non-commercial' use, if you don't need all the features, then why not get a more limited program that does what you want and actually compensate a developer?

      Why get a more limited program when the more advanced programs costs the exact same amount to copy. It is just wasting the resources of society to go with an inferior product. Of course, wasting resources is exactly what you are promoting. Efficiency is not in your vocabulary.

      You don't have a right to use something for free just because you think it's too expensive.

      You have the right to claim that, but it doesn't make it true.

    16. Re:Didn't think App Store piracy was that big by Andorin · · Score: 1
      My, all the antipirates on Slashdot are sure throwing a tantrum.

      If it will be such a waste later then don't download or buy the album.

      But how does he know if it'll be a waste unless he... tries it?

      Anyway, it is clear that "try before you buy" is a myth.

      Because of all the evidence you provided right after this sentence, right? I mean, the evidence that proves that every person who has bought something because they were able to download it is lying?

      If people didn't pirate, there would be no need for DRM. I blame you in part for DRM.

      You seriously misunderstand Big Content if you think that DRM would never had existed if nobody shared.

      Until then, you're exploiting the developer's effort unjustly.

      Please explain how private, noncommercial use is exploitation.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    17. Re:Didn't think App Store piracy was that big by ElMiguel · · Score: 5, Funny

      When they finally mailed it out to us, 6 months after billing my company / me thousands of dollars for it,

      Is your company in the habit of paying bills for items you haven't received yet?

      And if so, what is your company name and address, please?

    18. Re:Didn't think App Store piracy was that big by Durzel · · Score: 4, Insightful

      So you argument is basically that development time costs nothing? Just because the process of copying the media is the same whether you're copying a game that's taken 2 years of paid development time to create and a load of CVs you've written yourself doesn't mean the value is the same.

      The problem with your attitude is that without someone ultimately paying for the development time and everything else that goes with it what you steal wouldn't exist in the first place. I know it's a convenient deceit to figure mainstream musicians, games developers, movie studios, etc "make too much money", but if it weren't so easy to copy stuff what would you do? Go without? Piracy is so fashionable because it's so easy, intangible and apparently victimless - if your only option to get something was to pay for it or do without you'd either find a way to scrape together the cash if you needed it bad enough, or you wouldn't.

    19. Re:Didn't think App Store piracy was that big by Threni · · Score: 1

      > I don't think a 2009 Ford Mustang is worth $20,000, does that mean I should be able to go out and "download" (read: steal) one from a car dealer's
      > lot? In both cases the author of the software/movie/song and automaker aren't being compensated

      You need to be careful with analogies. Most of them are rubbish because they're not comparing like with like. Yours is especially bad.

      If you steal a car, the person selling it has one less car to see. If someone sneaked in at night and copied your car without doing any damage or causing you any loss then the worst that can be said is that one more person is driving around in a car he might have bought from you (or someone else). In the first instance you have less assets, in the second, you have lost nothing except a harder-to-quantify potential loss of some made up margin between what you paid for the car and what you might have sold it for.

    20. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 4, Insightful

      What is available at iTunes and the App Store depends on where you live.

      Here in Brazil, there is no iTunes. The App Store sucks too and nothing is available in it due to restrictions I don't understand.

      Hence, tpb and Cydia.

    21. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      Not spending money on entertainment shouldn't be something to feel bad for. Restore your karma by putting your money where it can really do something useful. eg. www.defenders.org

    22. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      Is The Mathworks in the habit of shipping software out to people who haven't bought a licence?

    23. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      And who are you to decide that (s)he must buy the product or not use it?

      What about the piracy option? Why can't (s)he just pirate it instead?

      Piracy doesn't deprive any of these developers of income, because (s)he was never going to buy their product anyway. If (s)he had no other choice but to pay them or not use their product, (s)he'd choose not to use it. So they're losing nothing.

      Piracy might be illegal, it might be immoral, it might just be downright nasty, but lots of things are illegal, immoral and nasty. Arguably lots worse than piracy, who have far more significant impacts on society. Many of them ACTUALLY are depriving someone of something. And they still happen.

      Does having a dig at pirates make you feel like some kind of superior human? Does telling people what they can and can't do turn you on? Why do you feel the need to instil your own sense of morality upon others? You do realise that much of your life would be considered immoral by someone, somewhere? Personally I find your post and attitude to be immoral, arrogant and ignorant, and I think you're a petty individual.

    24. Re:Didn't think App Store piracy was that big by mikael_j · · Score: 1

      I'll just skip the car analogy since we're not dealing with physical goods here.

      So what would you pay for a movie, a song or a copy of "professional" software? All of these cost corporations/people time and money. Would you only pay $10 for a copy of some software that took $25m to develop or a movie with a $100m budget? Why do you only stop at things you can anonymously download and create a perfect copy of?

      Well, the thing about pro software is that the "target consumer" is the pro who can afford to pay thousands of dollars for it, for a hobbyist or someone who's just messing around at home and wouldn't have bought it anyway the only sensible approach (if there's no comparable free alternative) is to pirate it. For software like Maya and MATLAB the copy protection just needs to be hard enough to get around that the companies making the software can make a reasonable case that any professionals using pirated copies were well aware of what they were doing, they know they can't get $3000 for Maya from some hobbyist who's just playing with it at home (once that hobbyist starts offering his/her services for pay OTOH).

      As for movies and music you only addressed the cost issue and even there there's a problem, I now of several albums I've downloaded because the only places selling them that I could find were american companies that wouldn't ship internationally and my local record store wanted $30+ per album to get them for albums that were retailing at $12 or so in the US. Not to mention movies and games where there's only a Region 1/US release because us swedes are supposed to wait until the publisher/studio has run its marketing campaign and added french and german vocals (and various subtitle tracks), I don't need any of that I just want to watch the damn movie/play the damn game.

      Also, considering the quality of a lot of movies this could be seen as simple supply and demand, people simply aren't willing to pay what Hollywood wants them to pay for their movies, they don't consider them worth that much (but when they're free people will at least give the movies a shot).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    25. Re:Didn't think App Store piracy was that big by tepples · · Score: 1

      If it's too expensive, then don't use it, period. Or roll your own

      In the United States, home of Apple and Slashdot, one cannot roll one's own media players because of codec patents and DRM robustness restrictions. (Technically, VLC media player is pirated software.) One cannot roll one's own video games because of console developer restrictions.

    26. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      Calling on piracy and at the same time suggesting you would like to cheat on a customer.

      Well, fsck you

    27. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      I normally wouldnt take the piracy side, but come on...

      If I download a copy of XP that I would not have paid for (linux user here) is Microsoft missing a copy? Do they have to build another one or miss out on a sale? No, the copy I took did not exist until I downloaded it (keep in mind we arent talking about stealing the boxed software from a store).

      If I steal a car, can the car dealership still sell that car to someone else because they made a bunch of copies the night before? No!

      Software: If I were never going to be a customer then Microsoft has lost nothing yet gained nothing. I have gained something and lost nothing.
      Car: If I were never going to be a customer, the dealership lost something and gained nothing. I gained something and lost nothing (assuming I dont get caught and go to jail).

      I see no similarity between these 2 items.

    28. Re:Didn't think App Store piracy was that big by Wildclaw · · Score: 0, Flamebait

      So you argument is basically that development time costs nothing?

      No it isn't. It is your argument that my argument is that.

      Just because the process of copying the media is the same whether you're copying a game that's taken 2 years of paid development time to create and a load of CVs you've written yourself doesn't mean the value is the same.

      And what does developer time has to do with copying a finished copy. Nothing, since a finished work can't be undone.

      Now, if you want to claim that free market economy doesn't work well with an information economy, go ahead. I won't stop you, since you would be right. But claiming that forbidding copying is a good way to turn information into a well functioning free market economy is just plain bullshit.

      The problem with your attitude is that without someone ultimately paying for the development time

      Well, yes, if they want something new produced. But we are talking about stuff that already has been produced here. Don't confuse the issue.

      what you steal wouldn't exist in the first place

      Well, if it didn't exist I would copy it. So don't go talking about hypotheticals here. Oh, and your use of the word steal decreases my interest in any of your arguments by 90%, due to simple loss in credibility.

      but if it weren't so easy to copy stuff what would you do? Go without?

      I would consume far less. In fact, I did consume far less before the Internet became popular.

      Piracy is so fashionable because it's so easy, intangible and apparently victimless

      Piracy is fashionable because it is the right thing to do. It is easy and cheap and defines the progress that humanity has made in information technology. If it was easy and cheap to replicate physical material, I would be doing that also.

      if your only option to get something was to pay for it or do without you'd either find a way to scrape together the cash if you needed it bad enough, or you wouldn't.

      Of course. And that cash would represent the resources needed to produce what I wanted. Which is just another argument for piracy. The resources needed to produce a copy of an existing piece of information is near zero. I don't want new information, because that is costly.

    29. Re:Didn't think App Store piracy was that big by Pteraspidomorphi · · Score: 1

      Laziness is the greatest virtue of all. It is mother of all inventions. Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      I wonder about that. From my experience, lazy people do not invent anything. Do you mean the existence of laziness causes (non-lazy) people to invent? If so, I can see your point, but I think those people would be productive anyway. Truly enterprising and creative people invent because they can.

    30. Re:Didn't think App Store piracy was that big by BgJonson79 · · Score: 2, Insightful

      >>Why get a more limited program when the more advanced programs costs the exact same amount to copy?

      Because it does not take the same amount of time to develop, and that is what you're paying for, correct? Why do we get so incensed when people violate the GPL/BSD/Apache/whatever licenses but we have no problem when people violate commercial licenses, despite the fact they all use the same copyright laws?

      --

      There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

    31. Re:Didn't think App Store piracy was that big by JonJ · · Score: 2, Interesting

      Is your company in the habit of paying bills for items you haven't received yet?

      He's not saying that they paid before the software arrived, just that the bill arrived 6 months before the software.

      --
      -- Linux user #369862
    32. Re:Didn't think App Store piracy was that big by Dhalka226 · · Score: 5, Insightful

      What gives you the moral right to restrict him from listening to/using it. It isn't like there is some law of scarcity involved that makes it necessary to restrict access?

      Rejection of the "I take what I want" attitude that pervades our society is in no way immoral. Quite the contrary, the people who think that just because they don't like the price or don't want to spend the money that they can have somebody else's time and effort anyway is immoral.

      Claiming "I wouldn't have bought it anyway, so shut up!" may be true in theory, but it's not relevant. It's not about control, it's not about lording money over the poor folks who would oh-so-love to use your product if only they could afford it. It's about realizing that there is a value to peoples' time and that they deserve to be compensated for that time if they so wish. If they so wish. Nobody gives a damn what you wish other peoples' work cost. If you don't find the product worth the money, if you don't have the money to spend, so be it; you're not entitled to take it. You wouldn't steal a physical object, and the reasons have nothing to do with some BS rationalization over whether or not property is actually lost.

      I've fought long and hard against people who call downloading music, movies or software "theft" or "stealing," but people like you abuse the difference to justify your entire behavior. No wonder so many people just want you to shut the hell up and go to jail. You're beginning to make me a convert.

      Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      It sounds awfully like you're the one who wants to strive backward into the middle ages. I'm sorry that people making money from non-tangible goods doesn't meet with your approval, but that's the way we've gone as a global society. That you would literally attack somebody who suggests maybe, just maybe, you should actually have to compensate people who create something rather than just taking it as you please makes you little more than a neanderthal, desperately trying to provide some sort of moral justification for something you planned on doing anyway.

      Of course, wasting resources is exactly what you are promoting. Efficiency is not in your vocabulary.

      You're right; stealing is the most money-efficient way for you to get something. In fact it's the most money-efficient way for anybody to get anything. Yet we've decided as a society that it's not only illegal but immoral. I wonder why that is? Could it be that the only way it doesn't collapse in on itself is when as few people as possible are doing it? And you're advocating doing that as efficient for a society? Congratulations, sir. Your self-entitlement astounds a person who thought he could no longer be astounded by the depths to which people will sink to self-justify.

      You have the right to claim that, but it doesn't make it true.

      It has been true since the formation of modern societies. Laws and punishments for theft are always among the first that socities create. That you want morality and legality set aside for your personal enrichment--just as long as other people go ahead and pick up the tab to allow your free-loading to continue--doesn't make it true, or reasonable, regardless of what overblown, over-used excuse you throw up for how this is sooooo different and we should all just chill, maaan.

      Efficiency my ass.

    33. Re:Didn't think App Store piracy was that big by cbhacking · · Score: 1

      Funny thing: no, I don't give people mix tapes (or CDs, etc.). If somebody sends me some music saying "check this out" I'll listen to it, and then either delete it or buy it on Amazon.com. Just because you can't imagine a world without piracy doens't mean it doens't exist.

      As for the library, you're *WAY* off base there. To begin with, libraries operate on a very simple principle whereby you can only have as many people using (reading) as the library owns copies. No additional copies (the whole point of copyright law) are made. This is also why the term "file-sharing" is so misleading; when I'm sharing use of the car with my family, that doesn't mean we each get a car - it means we have one car, and only one person can drive it at a time. Furthermore, the way that people enjoy books and music are quite different - music is something you listen to frequently, but don't usually care so much if you're missing part of an album. This is the environment where a library makes no sense. On the other hand, individual books are typically enjoyed relativley infrequently, but if you like the first book of a series you'll want the second, third, and so on. If the library doesn't have them you go to the bookstore, and you probably buy the first book as well. Thus libraries promote sales, without breaking even the spirit (nevermind the letter) of copyright law.

      --
      There's no place I could be, since I've found Serenity...
    34. Re:Didn't think App Store piracy was that big by cbhacking · · Score: 1

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay? Isn't it more ethical to just not pay?

      What gives you the moral right to restrict him from listening to/using it.

      How about the fact that the creater invested a considerable amount of time, effort, and skill (which is not usually free, and implies study and practice) into creating that work, whatever it is, and deserves a return on that invesment? There Ain't No Such Thing As A Free Lunch, friend. You seem to advocate communal benefit, but reject any costs at all - would you be willing to have a portion of each paycheck docked to cover compensation for the creation of things currently covered by copyright, or education for aspiring artists (no, public school doesn't count, certainly not in the US - even public universities are very expensive)?

      No, in fact, the only reason to restrict access to him is so that you can feel superior.

      Well, and so he can eat, pay rent/mortgage, pay tuition (or pay off loans), raise a family, or (in the specific case of the recording industry) demonstrate to the publishers (labels) that his work is worth them paying him to make (same idea, once removed).

      It is just wasting the resources of society to go with an inferior product. Of course, wasting resources is exactly what you are promoting.

      Believe it or not, you have this backwards. By setting the value of any particular copy of the work at zero, you are destroying all value of the work itself in terms of the economy, i.e. the "resources of society" that you claim to support so much. Conversely, by setting a specific value on each copy, there becomes an economic motivation to create such works, which in turn creates value for society.

      For the TL;DR folks: Copyright law exists for a reason, and it's not because the founding fathers supported waste of society's resources.

      --
      There's no place I could be, since I've found Serenity...
    35. Re:Didn't think App Store piracy was that big by MooUK · · Score: 1

      (..)If somebody sends me some music saying "check this out" I'll listen to it (..)Just because you can't imagine a world without piracy doens't mean it doens't exist.

      You're a pirate. Extremely minor in the grand scheme of things, but you're a pirate.

    36. Re:Didn't think App Store piracy was that big by Rick+Zeman · · Score: 1

      I'll just skip the car analogy since we're not dealing with physical goods here.

      Fine. The money in your bank account isn't physical goods. It doesn't exist by your logic until it's "converted" into cash. How about if I take that and move it into my bank account? After all, that's just bits and bytes moving, right? Nothing physical lost? So no damage to you, right?

    37. Re:Didn't think App Store piracy was that big by tclgeek · · Score: 1

      I guess I'll just take this ferrari right here. It would be silly for me to pay for it because I only want to use one ferrari-specific feature for a short time.

    38. Re:Didn't think App Store piracy was that big by drinkypoo · · Score: 3, Interesting

      So you argument is basically that development time costs nothing?

      Not at all — the argument is that development time is worth nothing if people aren't willing to pay for your product. There is a big difference there. Unfortunately, you don't know until after your labor has produced fruit if people will pay for it. If they don't, you may choose to whine or you may choose to move on, but nothing else is productive (unless you plan to sue all these potential customers, ensuring that they hate you eternally.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    39. Re:Didn't think App Store piracy was that big by discord5 · · Score: 4, Insightful

      As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse.

      Here are a few examples of convenience:

      • Legally bought version of MathCAD (1300€ - license for 1 PC). The user has to wait 3 weeks for the package to arrive, and then installs it on his computer. The license manager fails in a spectacular way, resulting in the user uninstalling the application and installing it on another computer. The license however has already been tied to the computer he originally installed it on, and is now no longer valid for another computer. After 3 weeks of contacting the company we've still not made any progress. The user has in the meantime acquired other means to do his work in far less time and far less hassle (although legally not that quite nice). Convenient indeed.
      • Aforementioned user needed to use a software package developed by a partner to finish a project. This package came with a licensing product that installs itself and binds itself to port 8080, where you can conveniently upload a key that the software producer generates for you based on your MAC address (of all things). The licensing software contained a bug which made it freak out on computers with two network cards (which is default on many desktops these days). The result was a lot of mails going back and forth between the partner and us, where we were eventually told to wait until the 3rd party copyright protection library fixed their bug. After 2 weeks of waiting the user searched for a crack and applied it and finished his project. 2 months after the deadline a bugfix was issued.
      • An uncle of mine decided to use iTunes for his music needs. I can only applaud him for abandoning his luddite ways and converting to digital era. He decides to purchase about 300$ worth of jazz music, so he can put them on an mp3 player and enjoy his music without his wife complaining about the noise (a fervent music hater). He's convinced by his friends to buy something else than an iPod, which unfortunately cannot play iTunes DRM'ed format. He is now a big fan of various p2p services that allow him to download entire jazz cds for free, and the words "iTunes" and "scam" are mentioned in the same sentence. Sadly I am unable to change his mind on the subject.
      • My perfectly legally purchases copy of windows XP is currently in the process of reminding me that I might be running counterfeit software. I've decided not to bother with it at the time and give windows 7 (legally purchased, currently en route to me via snail mail) a try. I'm sure that if I google a bit I'll find enough ways to disable WGA until the next update.

      I'm sure that anyone here can come up with more examples that disprove that piracy is far more convenient these days than buying a legal copy in many instances. I'm not saying that piracy is ok, because it really isn't, but when it comes to convenience it stands undefeated in most cases. The two users I named beside myself are both the typical Joe Sixpack which slashdot likes to shun, and both of them have found their way to the pirated good on their own, and managed to find this approach much more convenient that the correct way of doing things.

      I believe that says a lot about the current state of affairs of copyright protection, and I personally long back for the days where the only thing that harassed me was a serial number on the inside of a box. In the case of software I find it inexcusable that when you've paid a considerable amount of money for a piece of software that you're being treated like a thief. In the case of iTunes... Well, despite that my uncle should've bought the correct piece of hardware, his mp3 player works very well and he's quite satisfied with it regretting the money he spent on a format he can only listen to on his computer.

      The more we decide to burden legitimate users with hassles, the more likely it will be they will turn into pirates, which will result in lost s

    40. Re:Didn't think App Store piracy was that big by mikael_j · · Score: 1

      Bad analogy as well. Money is a tool we use so that we don't have to revert to a primitive direct barter system and from this point of view the "bits and bytes" in your bank account are actually accessible as a physical item (cash), with something like a CD or a video game this is not the case, they are (ostensibly) works of art, an expression of ideas and can be replicated infinitely without losing their purpose and meaning (unlike cash which if replicated would lose its value for all involved).

      Think of it this way, copying a CD is like adding the sum in someone else's bank account to that in your own without subtracting the same sum from that person's account and since there is an agreed-upon artificial scarcity on money the value of all money would decrease if you just created more of it, the music on the CD does not become less of what it is just because I make one, ten or a thousand copies of it.

      /Mikael (I'd explain in even more detail but I think you're just trolling)

      --
      Greylisting is to SMTP as NAT is to IPv4
    41. Re:Didn't think App Store piracy was that big by drinkypoo · · Score: 2, Insightful

      Or you could do as I do; wait until it's off the air, then buy the series on DVD. Eventually broadcast TV and even movie theaters will both go the way of the dodo (movie theaters first though) and then the consumers will pay the prices directly, without advertising. For me, it's worth it. Direct-to-DVD movies often make more money, whether by percentage of gross or simply by numbers, because the cost of a theatrical release is enormous. The argument is made that if we don't watch shows on commercial television, they will go away. That's fine by me; anything that can't survive without serving as an advertising substrate isn't worth saving, just like websites that can't survive without ads.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    42. Re:Didn't think App Store piracy was that big by mikael_j · · Score: 1

      Classic and horrible analogy, that would be like deleting the original data after copying it. And I'm pretty sure if you could just scan your neighbour's Ferrari and then make an exact replica he/she would be thrilled and might even ask you to make him/her a second Ferrari. Ferrari might not be so happy about it though (even though such technology would seriously lower the manufacturing costs).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    43. Re:Didn't think App Store piracy was that big by Blakey+Rat · · Score: 1

      The free market solution would be to not buy Matlab then. Matlab sucking isn't a justification for piracy, just a justification for not buying their product.

    44. Re:Didn't think App Store piracy was that big by Blakey+Rat · · Score: 1

      What gives you the moral right to restrict him from listening to/using it. It isn't like there is some law of scarcity involved that makes it necessary to restrict access? No, in fact, the only reason to restrict access to him is so that you can feel superior. You own the lebensraum. Not him. And you just have to make that point.

      If he was paying the duplication cost (admittedly tiny), *and* his portion of the initial development costs (much larger), then you might have a case. People who bought World of Goo on their name-your-price system for, say, $2 would be in this category. As-is, he's taking the product for absolutely nothing... it's hard to argue that taking something that is worth *something* for *nothing* isn't theft.

      Unless you literally believe it's worth nothing, in which I'd like to see the logic in that... if it's worth nothing nobody would pirate it, because what would be the point? It's worthless.

      Laziness is the greatest virtue of all. It is mother of all inventions. Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      Lazy people don't invent things, and if they do they don't successfully bring them to market. The Laz-E-Boy (obvious example) was invented by an enterprising person for *other* people who were lazy.

      If everybody was lazy, society would grind to a stand-still. Imagine if everybody in the world was a DMV employee! Fortunately for us, a large number of people are born with ambition.

      You have the right to claim that, but it doesn't make it true.

      Him claiming it doesn't make it true. But it just so happens to be true regardless.

    45. Re:Didn't think App Store piracy was that big by Wildclaw · · Score: 1

      Because it does not take the same amount of time to develop, and that is what you're paying for, correct? Why do we get so incensed when people violate the GPL/BSD/Apache/whatever licenses but we have no problem when people violate commercial licenses, despite the fact they all use the same copyright laws?

      But the programs have already been developed. Restricting copying after the fact is just pure waste. Forcing people to use inferior programs when there is no extra cost to society is uneconomical and little more than a bi product of a corrupt capitalistic system.

      And no, I don't get incensed when people violate open source licenses.

    46. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      People were creating media for far longer than there was even such a thing as a market. People will continue to create media whether or not they are going to get paid for it. The argument could be put forth that there has been a decline in the quality of media since the invention of modern copyright and the corporate insanity that has become western culture.

    47. Re:Didn't think App Store piracy was that big by Blakey+Rat · · Score: 1

      If they're not willing to pay, they don't have the moral right to pirate. Your argument doesn't change anything.

      Look, the way IP laws work here is simple: if I create X, I have the right to distribute X under whatever terms I want. If I want to give it away, I can do that. If I want to charge $50, I can do that too. You as a customer, have two choices: 1) Take it, 2) Leave it.

      If you think it's too expensive, you take option 2. Period. End of story.

    48. Re:Didn't think App Store piracy was that big by Blakey+Rat · · Score: 1

      But the programs have already been developed. Restricting copying after the fact is just pure waste. Forcing people to use inferior programs when there is no extra cost to society is uneconomical and little more than a bi product of a corrupt capitalistic system.

      Under your little system here, how is the developer supposed to fund the initial development of the product?

      They could take out a loan but, oh wait, according to Wildclaw's Law, nobody has to pay for the software after it's developed. How do you re-pay the loan? You can't... out of business.

      You can fund it from the profits of your previous version or other products but-- oh wait! Wildclaw's Law again! Nobody has to pay for your previous version or other products, because you've finished them. Out of business again.

      Sounds to me like you just want to be a good little anarchist and rub dirt on our "corrupt capitalistic system." In that case, go get 'em, Lenin!

    49. Re:Didn't think App Store piracy was that big by Blakey+Rat · · Score: 1

      Ok.

      I'm waiting until you get to the part where you explain how that justifies piracy.

      Nothing stops you from writing your own codecs that avoid existing patents. What's that, you say? That's HARD WORK? Of *course* it's fucking HARD WORK! That's why people expect to get paid for it!

      Also: your video game example is retarded. Computers exist... right? Or are you living in some weird parallel universe?

    50. Re:Didn't think App Store piracy was that big by tepples · · Score: 0, Offtopic

      Of *course* [developing a video codec or anything else patented that all citizens are expected to use is] fucking HARD WORK! That's why people expect to get paid for it!

      So people should just join the Amish because electronic technology is "fucking HARD WORK!" How do I misunderstand you?

      your video game example is retarded. Computers exist... right?

      PCs exist. Gaming PCs exist. Gaming PCs for house guests exist, but only in commercially insignificant numbers. How many video game consoles are connected to a television? How many PCs are connected to a television?

    51. Re:Didn't think App Store piracy was that big by Wildclaw · · Score: 1

      whatever it is, and deserves a return on that invesment?

      They do deserve to get paid for their efforts. But any way of paying which involves the restricting the spread of the information they have created is flawed to the bones.

      but reject any costs at all

      No, I am not rejecting cost. I am rejecting the current system.

      would you be willing to have a portion of each paycheck docked to cover compensation for the creation of things currently covered by copyright, or education for aspiring artists (no, public school doesn't count, certainly not in the US - even public universities are very expensive)?

      I would. In fact, in my country a small part of my paycheck is already compensating various artists. As for universities, they are already funded by the government.

      Also, even though my other posts may sound aggressive, I am not against giving money to information producers. I do pay for information sometimes. What I am against is restricting people from using information on the basis that it is a good way of compensating the producers. It isn't. It is a horrible way of running the system.

      Believe it or not, you have this backwards. By setting the value of any particular copy of the work at zero, you are destroying all value of the work itself in terms of the economy,

      I know what you mean. This air I am breathing is totally valueless in the economy. Sucks doesn't it. Maybe you could lobby for some laws that would change that.

      Conversely, by setting a specific value on each copy, there becomes an economic motivation to create such works, which in turn creates value for society.

      No, it unfortunately doesn't. While copyright may create more works, it simultaneously reduces the spread of same works. It is the nature of the beast.

    52. Re:Didn't think App Store piracy was that big by tkinnun0 · · Score: 1

      I don't want new information, because that is costly.

      Alright, you are to not pirate anything produced after Saturday October 24, 03:20PM, 2009.

      Let us know how that goes.

    53. Re:Didn't think App Store piracy was that big by Larryish · · Score: 1

      IF.

      If, if, if.

      IF my aunt had balls, she would be my uncle.

      She doesn't, and she isn't.

      But let's go ahead and structure our lives around the assumption that she does, shall we?

    54. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      Downloading a software I would never buy is not a theft, since I am definitely not a lost sale, thus I am not taking away anything from the author.

    55. Re:Didn't think App Store piracy was that big by Wildclaw · · Score: 1

      I agree to follow suit. Just as soon as you convince the rest of the world to stop funding information creation.

      Let us know how that goes.

    56. Re:Didn't think App Store piracy was that big by vivaelamor · · Score: 1

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay? Isn't it more ethical to just not pay? As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse. As for pirating professional software for 'fun' or 'non-commercial' use, if you don't need all the features, then why not get a more limited program that does what you want and actually compensate a developer? On the other hand, if you do need the features, then pay the money or don't use it.

      Why shouldn't someone have the right to make informed decisions about what to do with their money? While the effect may be in the decision to not pay for something, the choice is whether something was worth paying for. If anything this study highlights the problem copyright has introduced. People are so taken with the rhetoric that copying is stealing that they no longer recognise the value in the work itself. Whereas they should be encouraged to support creators they are told 'here is a price for a copy, pay it or be branded a criminal', a rational person who doesn't like the price will risk being branded a criminal and the creator will get nothing.

      You don't have a right to use something for free just because you think it's too expensive.

      And you don't have a right to charge for something just because you produced it, except that which is written in law. Not everyone follows the law blindly.

    57. Re:Didn't think App Store piracy was that big by taxevader · · Score: 0

      I never purchased a CD, simply because I never thought it was worth the money. But once I could download for free, I did. If I had to pay money for music I wouldn't, I'd just go without, the way I did before there was a free alternative. No 'lost sales' from me. Not one.

      --
      -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
    58. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      If something's expensive, why do you feel the right to watch it/listen to it/use it, when others have to pay? Isn't it more ethical to just not pay?

      If I'm really not going to pay for it, I don't see that it makes any ethical difference whether I pirate it or not. It doesn't cost the original artist anything for me to do so, after all, so I don't see the ethical issue with this.

      Of course, the question _then_ becomes, am I _really_ not going to pay for it. I'll admit right now that I have pirated software that is in the "way too expensive" league, most notably OrCAD (an electronic design automation suite). There is essentially no way I could ever afford that software (the quote I got for a copy was something like twenty months of disposable income for me), so I really don't think I have done anything unethical in copying it. I'd love to see a convincing argument that I'm wrong.

      As for pirating professional software for 'fun' or 'non-commercial' use, if you don't need all the features, then why not get a more limited program that does what you want and actually compensate a developer?

      There are plenty of reasons for using professional software rather than an amateur replacement, and it isn't necessarily feature-driven. For instance, I switched to using OrCAD after spending years using a variety of free and cheap alternatives and finding each one unsuitable for my purposes. All right, in some of them (particularly the free ones) it was often a lack of features. But generally, the problem I had with _all_ of them was lack of industry support. If I wanted to place some component on my design that wasn't a totally standard component, generally I had to find a model for it. Most component manufacturers I looked at supplied their models packaged for OrCAD users and ignored everyone else. Another problem is educational: when, like OrCAD, a piece of software is used by such a large proportion of professional users it can be hard to find courses and/or educational books that don't assume you'll be using it. It's the same for Photoshop in the graphic design world, AutoCAD in the product design industry, and so on. These are all things that you might want to do on an amateur, rather than professional, basis, but where it is becoming increasingly harder to do the interesting, cutting-edge things without spending ludicrous amounts of money on professional software.

      On the other hand, if you do need the features, then pay the money or don't use it.

      Or pirate it. Unless you have a convincing argument that doing so is immoral, rather than simply illegal due to the fact that it is legally and practically indistinguishable from the case where you would pay but would simply rather not (which is immoral and therefore should be illegal).

    59. Re:Didn't think App Store piracy was that big by drinkypoo · · Score: 1

      If they're not willing to pay, they don't have the moral right to pirate.

      Says you. All I'm sure about is that they don't have the legal right.

      Your argument doesn't change anything.

      Nor yours. Repeating it doesn't make it more true. "They have no moral right to download it"... I say you have no moral right to prevent them. Let's argue about it for days!

      If you think it's too expensive, you take option 2. Period. End of story.

      Your story is boring and repetitive. If that's the best you can do, it's no wonder "your" side is "losing".

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    60. Re:Didn't think App Store piracy was that big by Rockoon · · Score: 1

      So you admit to being a pirate, while taking the moral high ground by denouncing piracy?

      Smooth!

      --
      "His name was James Damore."
    61. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      "You wouldn't steal a physical object" Yes I would if it was as easy as downloading a torrent....

    62. Re:Didn't think App Store piracy was that big by vivaelamor · · Score: 1

      So you argument is basically that development time costs nothing? Just because the process of copying the media is the same whether you're copying a game that's taken 2 years of paid development time to create and a load of CVs you've written yourself doesn't mean the value is the same.

      When you are selling copies then that is exactly the case. The 'true' market value of a copy is always going to be as close to the cost of the media as there is competition in the distribution market.

      The problem with your attitude is that without someone ultimately paying for the development time and everything else that goes with it what you steal wouldn't exist in the first place. I know it's a convenient deceit to figure mainstream musicians, games developers, movie studios, etc "make too much money", but if it weren't so easy to copy stuff what would you do? Go without? Piracy is so fashionable because it's so easy, intangible and apparently victimless - if your only option to get something was to pay for it or do without you'd either find a way to scrape together the cash if you needed it bad enough, or you wouldn't.

      You cannot have your cake and eat it, you cannot say that the value is the artificial value imposed by copyright yet claim that they are stealing all the effort put into a work. You are right that piracy is prevalent because it is easy intangible and apparently victimless but that is precisely the effect copyright has. A rational mind does not associate the value of a work with the price set by a company and does not treat negotiations that they had no part in as valid. The result of this is that given the low chance of getting caught and a lack of blind faith in the law, piracy is inevitable. The further effect of this is people do not place value in the work itself, they're not investing in an artist they're buying a CD. If they copy a CD then they are less likely to feel obligation towards the artist because of this disassociation.

      Your comparison with things that are harder to pirate seems pointless, I am not sure where you mean to go with that argument. Unless you are suggesting a comparison between piracy and stealing in which case could you please clarify.

    63. Re:Didn't think App Store piracy was that big by julesh · · Score: 1

      The problem with your attitude is that without someone ultimately paying for the development time and everything else that goes with it what you steal wouldn't exist in the first place.

      Yes, but if he wasn't going to pay for it anyway, why doees it make any difference to anyone whether he copies it or not? It doesn't.

      BTW: "steal" means "the wrongful or willful taking of money or property belonging to someone else with intent to deprive the owner of its use or benefit either temporarily or permanently" (source). As in this case nobody is deprived of the use or benefit of anything (whether temporarily or permanently), it isn't stealing.

    64. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      I can't argue that.Ironically, DRM is a big deterrent for legally buying software/music. It's so much easier to pirate software than deal with DRM. I have a legal copy of Windows that I crack because of Genuine Advantage. You don't have to be a power user to need to reinstall the same software twice on the same machine. Every Windows user has had to reinstall Windows at some point. All these DRM mechanisms just hurt the experience for the regular users. Pirates will pirate regardless, so why add DRM to hurt the experience for non-pirates?

      As for your iTunes example, it's really the record companies' fault for DRM, not iTunes. I'm glad the era of DRM music is over!

    65. Re:Didn't think App Store piracy was that big by TheThiefMaster · · Score: 1

      I would happily pay an honest price for (on-demand) movies and series if only it was as convenient as buying app-store apps and if it would actually be available over here. For example: the new Stargate series, it'll be years before it's on TV here, and they'll probably mess up the order (I have no clue why they do this, but they can's seem to ever show any series in the correct order over here), stop halfway through a season, broadcast it at random times, etc. It's almost as if they don't want people to follow the series.

      Indeed. They're getting better with some series in the UK actually being broadcast only a week or so behind the first broadcast in the US, but I still remember people saying: "Have you seen last night's new SG1 episode?" and me replying "Two years ago.".

      It's getting good with music, there are a lot of places to legally download mp3s (i.e. with no copy-restrictions) now. Legal TV/movies for download? Not so much.

    66. Re:Didn't think App Store piracy was that big by julesh · · Score: 3, Insightful

      Quite the contrary, the people who think that just because they don't like the price or don't want to spend the money that they can have somebody else's time and effort anyway is immoral.

      If I copy something that an artist produced, it doesn't cost that artist either time or effort. The time and effort has already been spent, they have no way of getting it back.

      The only possibility is that they might get payment in compensation for it. As long as anything I do does not affect their chance of getting this compensation, I see no possible way in which it can be immoral. Therefore, as long as I can be sure that I am not going to pay for a copy, I see no way that making my own copy is immoral.

      If you believe otherwise, can you explain why?

      You're right; stealing is the most money-efficient way for you to get something. In fact it's the most money-efficient way for anybody to get anything. Yet we've decided as a society that it's not only illegal but immoral. I wonder why that is? Could it be that the only way it doesn't collapse in on itself is when as few people as possible are doing it? And you're advocating doing that as efficient for a society?

      What the OP is advocating is not stealing. Stealing involves somebody losing something; it is a zero sum game: for one person to gain, another must lose. Unauthorised copying is not: one person can gain while nobody else loses. This is an essential difference that means your entire analogy is basically worthless.

      It has been true since the formation of modern societies. Laws and punishments for theft are always among the first that socities create.

      Here's a legal definition of theft: "the wrongful or willful taking of money or property belonging to someone else with intent to deprive the owner of its use or benefit either temporarily or permanently". Can I ask in the case being discussed, what money or property has somebody been deprived of wrongfully? Please note that you cannot be deprived of something that you never had a right to have in the first place. Unauthorised copying is not theft. The two are totally different concepts, and while laws against theft are, as you say, usually among the first that societies create, it is worth noting that unauthorised copying was not a crime anywhere until only around 300 years ago.

    67. Re:Didn't think App Store piracy was that big by BorgDrone · · Score: 1

      Or you could do as I do; wait until it's off the air, then buy the series on DVD.

      That makes it even worse, instead of waiting 2-3 years I would have to wait at least 5.

    68. Re:Didn't think App Store piracy was that big by arzach95 · · Score: 1

      I think you have one of the most important point here "I find it inexcusable that when you've paid a considerable amount of money for a piece of software that you're being treated like a thief" "The more we decide to burden legitimate users with hassles, the more likely it will be they will turn into pirates, which will result in lost sales." "Copyright protection should act as a deterrent to casual copying, but it shouldn't become a hassle to legitimate users" This is in no way a justification for piracy, but in their blindness the companies usually tax the legitimate user with a burden that makes their experience with the software a hassle. And ultimately their efforts are futile since the software is pirated anyway, but the real loss is for the legitimate buyer that had to go through all the annoyance. Their fight against piracy is completely clueless.

    69. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      That's a morally vacuous argument. The argument is self-dfeating because you won't buy it once you've bought it, therefore there is no way to prove whether you would have or not. Additionally intent to buy is no measure of right to own. It's absurd to claim that people who would buy software should pay while people who wouldn't buy should get it for free. Additionally it is illegal. Unless you want to claim that is immoral to charge money for software you don't have an ethical leg to stand on.

    70. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      Well, this is the classic "try before you buy" combined with factors like "I have a few friends over and --- asks me if I have a specific album", in both cases I'm unlikely to listen to it again and the act of listening to it once will actually be a waste of my time.

      I can see how it makes your life easier to break the law, but you seem to be operating on a sense of entitlement that you don't have.

      I see you missed the "(DRM)" bit in my post, I like to have control over data, something which I suspect I'm not alone in here on slashdot.

      Just because you want to do something doesn't mean you have the right to do it. If you want DRM free stuff and a DRM-free version is available, then buy it. If it isn't, then tell the company they've lost a sale and don't buy it. If you don't like DRM at all, try and get the law changed. They thing is, you'r not a moral crusader; you're just someone who wants the world to work on your terms and doesn't care how ethical that is.

      If I pirate it I generally want to use specific features not available in open source alternatives (as I pointed out! Please do yourself and everyone else a favor and read comments before replying to them.)

      Pot. Kettle Black. I addressed the issue of missing features. Pay for the features you want or don't use them. If you can't justify the price, then don't buy. It's really quite simple.

      Also, just because I feel like using some Maya-specific feature that isn't available in Blender doesn't mean it would make any sense whatsoever for me to shell out $3000+ for a Maya license, no one pays for Maya unless they're doing for-pay work (and the developers are well aware of this and the "trial" version is a joke).

      Then do without the features. You have no inalienable right to them.

      I can definitely think of quite a few situations in which a vast majority of people would disagree with this argument (e.g. AIDS medicine licensing).

      We're not talking about AIDs medicine, we're talking about software you want to use for fun without paying for.

    71. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      That was a case of a company messing up, not a moral argument for the right to pirate. I mean seriously, it took you 6+ months to get a copy of MATLAB? What were you doing all that time? And just because there was a problem that would cost you money doesn't mean you have the right to break the law to get round the problem.

    72. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      I'm not comparing who's the most moral, I'm saying that piracy is unjustified. And libraries aren't pirates.

    73. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      I don't use it, but if I wanted to, I would not be able to, so I'll ask: are prices for 3ds max fair?

      People who make a living from it seem to be getting by okay. What is your definition of 'fair' and how is it relevant to setting a price? Business exist to make money, not to provide services at minimal profit levels. If you don't like what someone charges, you go elsewhere, create an alternative or avoid the need for such software.

      That's abuse of monopoly if you ask me.

      Your opinion isn't relevant since you don't make any legal decisions on the matter.

    74. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      What gives you the moral right to restrict him from listening to/using it.

      I'm not restricting him; the law is. If the law exists, you need a compelling moral argument for breaking it.

      It isn't like there is some law of scarcity involved that makes it necessary to restrict access? No, in fact, the only reason to restrict access to him is so that you can feel superior.

      Right. I'm anti-piracy because I want to feel superior to someone I've never met, probably never will and will have forgotten this time next week. It couldn't possibly be anything to do with the fact that I think people should be compensated for the work they do, that I think it's unfair for some people to decide whether or not to pay for software depending on whether or not they feel like it, or the fact that I think the law should be followed unless there's a compelling moral reason to ignore the law.

      You own the lebensraum. Not him. And you just have to make that point.

      That is quite possibly the most bizarre 'argument' I've ever come across.

      Laziness is the greatest virtue of all. It is mother of all inventions. Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      If I sat on my settee all day, doing nothing, that would not drive society forwards.

      Why get a more limited program when the more advanced programs costs the exact same amount to copy.

      Because it's illegal and immoral to not pay for something that has a cost.

      It is just wasting the resources of society to go with an inferior product.

      No. It's refusing to compensate the people who have a legal right to charge for their work. Paying for goods and services isn't inefficient.

      Of course, wasting resources is exactly what you are promoting. Efficiency is not in your vocabulary.

      Oh please. Morality's not in yours.

      You have the right to claim that, but it doesn't make it true.

      So where's your argument for a right to use something for free when you think it's too expensive? More relevantly, where's the legal argument for it or the moral argument for breaking the current laws? Individuals don't make laws and don't get to selectively ignore the law.

    75. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      If I'm really not going to pay for it, I don't see that it makes any ethical difference whether I pirate it or not. It doesn't cost the original artist anything for me to do so, after all, so I don't see the ethical issue with this.

      Then you're blind. The developer produces software and doesn't permit people to use it unless they pay (which they have the legal right to do). If you use it without paying then you're obviously being unethical because you have no right to use it.

      There is essentially no way I could ever afford that software (the quote I got for a copy was something like twenty months of disposable income for me), so I really don't think I have done anything unethical in copying it. I'd love to see a convincing argument that I'm wrong.

      If you can't pay the cost, you have no right to buy it. The right is owned by the developer.

      These are all things that you might want to do on an amateur, rather than professional, basis, but where it is becoming increasingly harder to do the interesting, cutting-edge things without spending ludicrous amounts of money on professional software.

      But you don't have an entitlement to be on the cutting edge. If you want to be there, pay the price. If you have support, pay the price. If you want features, pay the price. If the only thing suitable for your purposes costs something, pay for it. Your desires do not equate to rights or entitlements.

      Or pirate it. Unless you have a convincing argument that doing so is immoral, rather than simply illegal due to the fact that it is legally and practically indistinguishable from the case where you would pay but would simply rather not (which is immoral and therefore should be illegal).

      If it's illegal, then it is immoral unless you can prove that the law is immoral.

    76. Re:Didn't think App Store piracy was that big by Phroggy · · Score: 1

      It's almost as if they don't want people to follow the series.

      Sounds like what Fox did to Firefly...

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    77. Re:Didn't think App Store piracy was that big by raftpeople · · Score: 0, Redundant

      If I copy something that an artist produced, it doesn't cost that artist either time or effort. The time and effort has already been spent, they have no way of getting it back. The only possibility is that they might get payment in compensation for it. As long as anything I do does not affect their chance of getting this compensation, I see no possible way in which it can be immoral. Therefore, as long as I can be sure that I am not going to pay for a copy, I see no way that making my own copy is immoral. If you believe otherwise, can you explain why?

      If you are using the resource, then you value it to some degree. Period. You take a copy of someone's hard work because you don't want to pay the price offered.

    78. Re:Didn't think App Store piracy was that big by Chrontius · · Score: 1

      if it weren't so easy to copy stuff what would you do? Go without?

      Yes.

    79. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      You don't have a right to use something for free just because you think it's too expensive.

      And watching/listening to something for free doesn't equate to any financial loss if the audience has no intention of making the purchase, whether there's a free version or not. However, a decent experience may translate to a sale.

      Get over yourself, modern life means we don't have to buy blind. Few suckers buy albums without either being a fan of the band or auditioning it. Unlike the heyday of the CD. Same with movies and tv shows. If people like, they buy. The games industry, despite their piracy lies, is now the biggest entertainment sector. If piracy was so rampant, they'd still be bit-time players. The reason these industries is huge, is because people are buying their content.

    80. Re:Didn't think App Store piracy was that big by NeutronCowboy · · Score: 1

      Regarding the iTunes issue, you should be able to burn the iTunes tracks to a CD, and then rip it to any format you like. End of iTunes DRM. Might be too late, and it is a hassle, but it could be a solution for the future.

      --
      Those who can, do. Those who can't, sue.
    81. Re:Didn't think App Store piracy was that big by tkinnun0 · · Score: 1

      Oh, so now the rest of the world should bow down to your whims just so YOU are not FORCED to pirate stuff.

    82. Re:Didn't think App Store piracy was that big by tkinnun0 · · Score: 1

      Why do you feel entitled to information someone else has decided to fund, information that you've already said you don't want?

    83. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 1, Interesting

      Most small developers will not sell in countries where additional work is required to pay taxes.

      If a country's tax code requires the developer to submit tax documents then it's usually not worth the hassle to sell in that market. Apple will make those payments on behalf of developers for the U.S., Canada, and most of Europe. Japan requires developers to download and sign a legal document that entails significant reporting requirements.

      The fact that Apple is willing to pay sales taxes on a developer's behalf in so many locations is why it's worth it to give them their 30% of sales.

    84. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      "Rejection of the "I take what I want" attitude that pervades our society is in no way immoral. Quite the contrary, the people who think that just because they don't like the price or don't want to spend the money that they can have somebody else's time and effort anyway is immoral. "

      The REAL problem is that you can't fault people for behaving immorally in a society (U.S.) where it is demonstrated, on a daily basis, that immoral behavior is actually OK. You need to look no further than all the politicians getting away with big payoffs from lobbyists, the CEO with the enormous golden parachute, and the shining example that is our financial system (Oops! We were greedy and messed things up. Sorry!).

    85. Re:Didn't think App Store piracy was that big by Pharmboy · · Score: 1

      Some TV shows are best watched as DVDs anyway. The best example is Carnivale, which was on HBO. You really have to pay attention or you miss details, and by the next week, you might have already forgotten them. Watching one or two a day for a few weeks allows you to have better continuity in viewing, and "get" the plot in a deeper sense. I can't imagine trying to wait a week between episodes for a TV show like that, which is deep in mysticism and complexity. Either DVR it, or buy the DVDs.

      Now Mythbusters, Family Guy, and other shows that don't really require continuity, once a week is fine.

      --
      Tequila: It's not just for breakfast anymore!
    86. Re:Didn't think App Store piracy was that big by shovas · · Score: 1

      Rejection of the "I take what I want" attitude that pervades our society is in no way immoral. Quite the contrary, the people who think that just because they don't like the price or don't want to spend the money that they can have somebody else's time and effort anyway is immoral.

      What more do we expect from society where there is no ultimate meter stick?

      You and the parent hit quite close to something I've long thought about things that are against our legal code but one portion of society thinks it ok to break and another not: What more do you expect from people?

      You can drill down the reasons right to the end but when it comes right down to it there's no overriding reason that will convince that individual that they shouldn't break the legal code. This goes for everyone, even those who think they would follow the legal code completely. Unless you believe in something actually final, for example the Christian God who laid out our big laws, you will not wholly and completely be convinced of those big laws.

      There's no innate human law that one man would let another man decide the rules that he should live by. But he might submit to one with the authority to make those laws. It can be argued that no man has that authority, but for the one who believes in the actuality of God, it can not be argued.

      When you break the big laws, you do not get freedom; you do not even get anarchy. You get the small laws. - G.K. Chesterton

      --
      Selah.ca. Pause, and calmly think on that.
    87. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      So, continuing the Ferrari example.... If the technology existed to allow you to make a complete working copy of your neighbor's Ferrari, what is Ferrari's incentive to design any future Ferrari's? Why would anyone design a car ever? If you are going to steal my copyrighted work, why would I provide it to you to begin with?

    88. Re:Didn't think App Store piracy was that big by ShakaUVM · · Score: 1

      >>He's not saying that they paid before the software arrived, just that the bill arrived 6 months before the software.

      No, paid in advance, and then the software arrived many many months later. Without the, you know, software in it.

    89. Re:Didn't think App Store piracy was that big by ShakaUVM · · Score: 1

      That was a case of a company messing up, not a moral argument for the right to pirate. I mean seriously, it took you 6+ months to get a copy of MATLAB? What were you doing all that time? And just because there was a problem that would cost you money doesn't mean you have the right to break the law to get round the problem.

      If you read what I said, you'd see that I was just going into a computer lab that had it installed to run and test the code, which was a very unoptimal solution. And I would argue that it was justification to pirate - I'd payed however many thousands of dollars for the software, so I did actually own the right to use the code.

    90. Re:Didn't think App Store piracy was that big by BgJonson79 · · Score: 1

      People always seem to forget about the most limited resource of all: time.

      --

      There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

    91. Re:Didn't think App Store piracy was that big by ajlisows · · Score: 1

      As far as professional apps for personal use, there might be some type of home/not for commercial use licensing to look into as well. A lot of companies also give you a thirty day trial of their stuff, which is nice if you want to try it "for fun" or happen to need the software for a project you are doing. Adobe is pretty good for that. On different occasions, I needed full versions of Photoshop, Acrobat Professional, and Dreamweaver for just a couple of days. I got them through adobe quickly instead of waiting hours for a torrent and didn't have to feel like a criminal. There are plenty of pieces of software that I have run into that do not have trial periods, have a 24-48 hour trial, or make you wait for them to contact you before giving you a trial. Luckily this seems to be rare nowadays but it is annoying and I admittedly have pirated software in instances like that.

      And of course, open source alternatives continue to become more and more viable. My Photoshop trial made me realize I certainly did not need and didn't know how to use the myriad of features, so I use Gimp or Paint.Net for Photoshoppy things. I'd much rather use FOSS software than pirate things.

    92. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      If I copy something that an artist produced, it doesn't cost that artist either time or effort. The time and effort has already been spent, they have no way of getting it back.

      The only possibility is that they might get payment in compensation for it. As long as anything I do does not affect their chance of getting this compensation, I see no possible way in which it can be immoral. Therefore, as long as I can be sure that I am not going to pay for a copy, I see no way that making my own copy is immoral.

      If you believe otherwise, can you explain why?

      If you really need somebody to explain this to you, there's zero chance that you would accept or understand the argument. Your argument is the same as me asserting that it's OK to rape your wife since I'm not really taking anything away from her, it doesn't physically stop her from continuing to have sex with you, and I wouldn't marry her anyway. Given those facts, it's not only not immoral, I'm practically obligated to do it.

    93. Re:Didn't think App Store piracy was that big by AlamedaStone · · Score: 1

      Laziness is the greatest virtue of all. It is mother of all inventions. Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      I wonder about that. From my experience, lazy people do not invent anything. Do you mean the existence of laziness causes (non-lazy) people to invent? If so, I can see your point, but I think those people would be productive anyway. Truly enterprising and creative people invent because they can.

      Laziness and impatience are the building blocks of invention and enterprise.

      Think about it this way: how much time and energy will you spend digging through the couch cushions to find the TV remote, rather than walk across the room? You invest the energy now so that later you can sit on your ass and flip channels in peace. Many inventors and programmers work for the same reasons.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    94. Re:Didn't think App Store piracy was that big by AlamedaStone · · Score: 1

      Sounds to me like you just want to be a good little anarchist and rub dirt on our "corrupt capitalistic system." In that case, go get 'em, Lenin!

      Do you really think you're accomplishing anything by attempting to impose your brittle little moral system on an incompatible world? Reading over all of your comments in this thread, you sound delusional.

      Wake up and smell the coffee - whether you like it or not, the world doesn't function the way you think it should. Might makes right, and in a confusing turn of events the plebeians have the power to copy bits. We do not require justification. You aren't going to talk us out of it.

      It's likely this will all end. Everything will be locked down, no one will have privacy or discretion. We probably have at least our lifetime before that happens, though. Enjoy your little corner of history!

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    95. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      What gives you the moral right to restrict him from listening to/using it. It isn't like there is some law of scarcity involved that makes it necessary to restrict access? No, in fact, the only reason to restrict access to him is so that you can feel superior. You own the lebensraum. Not him. And you just have to make that point.

      You are in fact confused. Copyright gives the owner of the copyright the right to limit who can copy whatever they have that is copyrighted.

      Laziness is the greatest virtue of all. It is mother of all inventions. Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      You are wrong again. It is true that inventions are created and used to make life easier and simpler, but it is not laziness that drives the inventions. If laziness drove inventions we would be in the stone age.

      Why get a more limited program when the more advanced programs costs the exact same amount to copy. It is just wasting the resources of society to go with an inferior product. Of course, wasting resources is exactly what you are promoting. Efficiency is not in your vocabulary.

      The programs are not society's resources, they are the property of their creators. By stealing from people who write program, you are only hindering growth and expansion. The companies that publish programs need money to be able to make the next and better programs. By stealing you are wasting the resources of society.

      You have the right to claim that, but it doesn't make it true.

      You are very arrogant and people like you are a drain on society. You see something that you want that you can't afford or don't want to pay for so you go and steal it. Most software companies won't do anything about this because it'll cost more in legal fees than it will to get what they deserve. If you happen to do something really productive with the software and make a lot of money, guess what. When the company realizes you made a lot of money off of software that you didn't pay for, that money that you made is entitled to them legally and morally.

    96. Re:Didn't think App Store piracy was that big by nametaken · · Score: 1

      Well said.

    97. Re:Didn't think App Store piracy was that big by thePowerOfGrayskull · · Score: 1

      I don't understand this. If it's something that's too expensive and/or cost isn't justified by the value you feel you receive -- especially luxury items like music, movies, and softwareyou're using for non-commercial purposes -- why are you getting it at all?

    98. Re:Didn't think App Store piracy was that big by Blakey+Rat · · Score: 1

      Wake up and smell the coffee - whether you like it or not, the world doesn't function the way you think it should. Might makes right, and in a confusing turn of events the plebeians have the power to copy bits. We do not require justification. You aren't going to talk us out of it.

      Fuck you. Do you even realize you're ruining everything for the rest of us? Why do you think there's DRM on video? Why do you think video games install nasty fake CD drivers that fuck with your system? Why do you think Microsoft uses an activation system? It's YOUR FUCKING FAULT.

    99. Re:Didn't think App Store piracy was that big by Psychochild · · Score: 1

      When they finally mailed it out to us, 6 months after billing my company / me thousands of dollars for it,

      Is your company in the habit of paying bills for items you haven't received yet?

      And if so, what is your company name and address, please?

      Do your companies send out goods before they are paid for?

      If so, what are the names and addresses for each of your companies? ;)

      --
      Brian "Psychochild" Green
      MMO developer's blog
    100. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      I'm still trying to decide what your point is. One one hand you say you fought against people calling infringement theft, on the other hand, you seem to be doing just that.

      Anyway. Things would be so much easier if "IP" would be a service. The author payed for the service. And the copying, well...anyone can do that.

      The fact that people pirate things now, is perfectly understandable. Most people do not see it as wrong to do so. It is a, perhaps inconvenient, but necessary part of progress. A new balance will be found. It has nothing to do with how evil our society is, and how uncaring we are for the poor megacorps that loose all that potential money.

      The system needs change, it can only be changed by not following the rules. Accept it.

    101. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      You are fervently anti piracy but you list a bunch of situations where you've found it acceptable to pirate. It was too expensive? Moron.

    102. Re:Didn't think App Store piracy was that big by nacturation · · Score: 1

      anything that can't survive without serving as an advertising substrate isn't worth saving, just like websites that can't survive without ads.

      Um... so why exactly are you on advertising-supported Slashdot if it's not worth it?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    103. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      And watching/listening to something for free doesn't equate to any financial loss if the audience has no intention of making the purchase, whether there's a free version or not. However, a decent experience may translate to a sale.

      You're missing the point. You have no right to a free version if the rights holder doesn't release one. What I'm saying has nothing to do with financial loss.

      Get over yourself, modern life means we don't have to buy blind.

      What does that have to do with anything? There are plenty of opportunities to listen to albums without resorting to breaking the law. Even if that was the only option, you could simply not buy the album. You are operating out of a false sense of entitlement.

      If piracy was so rampant, they'd still be bit-time players. The reason these industries is huge, is because people are buying their content.

      That doesn't make the actions of pirates moral.

    104. Re:Didn't think App Store piracy was that big by GlassHeart · · Score: 1

      As long as anything I do does not affect their chance of getting this compensation, I see no possible way in which it can be immoral.

      But it does. Your actions do not occur in a vacuum, it affects the attitudes and behaviors of people around you. When so many people violate copyright that it becomes quaint or even stupid to obey the law, people will stop doing so. It strains the imagination to believe that just about every college and high school student independently considered the issue of copyright before violating it, instead of the simple explanation that they saw all their friends do it with impunity.

    105. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      If I copy something that an artist produced, it doesn't cost that artist either time or effort. The time and effort has already been spent, they have no way of getting it back.

      The only possibility is that they might get payment in compensation for it. As long as anything I do does not affect their chance of getting this compensation, I see no possible way in which it can be immoral. Therefore, as long as I can be sure that I am not going to pay for a copy, I see no way that making my own copy is immoral.

      If you believe otherwise, can you explain why?

      Somehow I think you've completely missed the point. The entire point is that the author gets compensation for someone's else use of the thing. It's not like the concept suddenly sprung up on you. The fact you've resolved that you're not going to pay for it is fine. It is morally fine for you to then express that right not to pay for it therefore not use the thing. In copying the thing, you are doing everything you can on a personal level to stop the author from getting their compensation.

    106. Re:Didn't think App Store piracy was that big by MobyDisk · · Score: 1

      If I copy something that an artist produced, it doesn't cost that artist either time or effort. The time and effort has already been spent, they have no way of getting it back.

      That same logic applies to physical goods too. Or labor. By your logic, you don't have to pay for anything. "That guy ALREADY mowed my lawn so why should I pay him?" "Bose already spent the time and effort to build that stereo system, so by not paying for it, they lose nothing."

    107. Re:Didn't think App Store piracy was that big by metamatic · · Score: 1

      If people didn't pirate, there would be no need for DRM.

      That's blatantly false. Consider DVD region coding, which exists not to prevent piracy, but to prevent the free market from lowering prices.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    108. Re:Didn't think App Store piracy was that big by metamatic · · Score: 1

      Why do you think there's DRM on video?

      So I can't import legally purchased legitimate DVDs from regions where they're cheaper, or buy movies on DVD before they're done showing them at the movie theater.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    109. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      The time and effort has already been spent, they have no way of getting it back.

      Of course they do. They ask for compensation from those who use what they've created. You apparently appreciate the work enough to take it, but not enough to help sustain them. As an artist, I have two unprintable words for you.

    110. Re:Didn't think App Store piracy was that big by 0ld_d0g · · Score: 1

      No, I am not rejecting cost. I am rejecting the current system.

      No, What you're doing is just hiding behind words. You want talented people to create creative works and then you want to consume them without compensating them through the current model. The authors of these works enter the system expecting a reciprocal response from others. If you want to reject the system then do not take part in it.

      You have unilaterally decided that X,Y,Z are your "rights" and "freedoms" and that restricting you from copying trespasses on your rights/freedoms. Well, rights and freedoms aren't decided that way. You can choose to embrace or reject any model you like but then society can also choose to cast you out as a non-cooperative member. (e.g. by locking you up for copyright infringement) Don't like it? Tough shit, move into a jungle and do what you like.

      I may "reject" the current law and order model and embrace the property rights system from 500BC and basically club my neighbour to death and take over his land. Hey, I'm only rejecting the system right?

    111. Re:Didn't think App Store piracy was that big by Nivag064 · · Score: 1

      Have you had a look at

      http://www.sagemath.org/
      [...]
      Sage is a free open-source mathematics software system licensed under the GPL. It combines the power of many existing open-source packages into a common Python-based interface.

      Mission: Creating a viable free open source alternative to Magma, Maple, Mathematica and Matlab.
      [...]

    112. Re:Didn't think App Store piracy was that big by JonathanBoyd · · Score: 1

      Why shouldn't someone have the right to make informed decisions about what to do with their money?

      No-one is forced to buy music, movies etc. If you don't have enough information to make a purchase, then don't make it. Besides, thee are plenty of opportunities to become informed. There are previews on many online stores, physical stores often have areas where you can listen to music, radio plays more popular stuff, things like Spotify and Last.fm provide opportunities to listen to pretty much whatever you want, bands go on tour... there's no shortage of information.

      People are so taken with the rhetoric that copying is stealing that they no longer recognise the value in the work itself.

      Pirates don't recognise the value because they refuse to pay for it.

      Whereas they should be encouraged to support creators they are told 'here is a price for a copy, pay it or be branded a criminal',

      That's a blanket and foolish statement. Plenty of people say 'support the creator'.

      a rational person who doesn't like the price will risk being branded a criminal and the creator will get nothing.

      How is that 'rational'?

      And you don't have a right to charge for something just because you produced it, except that which is written in law.

      Funnily enough all the stuff that's being pirated, the creators do have a legal right to charge for it, so what on earth are you on about?

      Not everyone follows the law blindly.

      Meaningless rhetoric. Show me how the law is immoral. I've thought about it and am firmly convinced of its morality. You don't seem to care about morality.

    113. Re:Didn't think App Store piracy was that big by mikael_j · · Score: 1

      Well, by that line of reasoning there would be no open source since there is no direct economic incentive to contribute no sane human would do that, right? right?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    114. Re:Didn't think App Store piracy was that big by brkello · · Score: 1

      It is immoral because the person who creates something is allowed to charge whatever they want for it. You have the right to think that the price is outrageous and not pay. You do not have a right to take their work and use it without their permission. You are not stealing...that's fine. This is different. It is still depriving someone of the payment they deserve for their work for your own selfish reasons.

      What I find funny is that this site is predominantly a libertarian mindset. Yet piracy is really a form of socialism. I don't think socialism is inherently evil, there are a lot of good applications of socialism (like public education). But piracy is the worst form of socialism. You are taking from the creative/productive people and giving to the lazy/uncreative/unproductive masses. You are stifling creativity since if the creative people don't make a profit due to your laziness to pay for what you use, they stop creating things.

      --
      Support a great indie game: http://www.abaddon360.com
    115. Re:Didn't think App Store piracy was that big by vivaelamor · · Score: 1

      Lol. You should become a comedian. I especially like the line:

      Funnily enough all the stuff that's being pirated, the creators do have a legal right to charge for it, so what on earth are you on about?

      Right after quoting "except that which is written in law". I don't think I have a big enough WOOSH! for you.

    116. Re:Didn't think App Store piracy was that big by lennier · · Score: 1

      "I'm sorry that people making money from non-tangible goods doesn't meet with your approval, but that's the way we've gone as a global society."

      People clear-cutting forests and polluting rivers and killing the biosphere to make industrial goods doesn't meet with my approval either, but that's also the way we've gone as a global society.

      However, just because it's the way we've gone doesn't mean it's sustainable or moral or leading to a world we want to live in.

      "That you would literally attack somebody "

      Literally? Like, with a baseball bat? Or brass knuckles?

      Words have meanings, you know.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    117. Re:Didn't think App Store piracy was that big by lennier · · Score: 1

      "Or you could do as I do; wait until it's off the air, then buy the series on DVD."

      Pretty much what I do, except I rent from the video store rather than buy. There's very few TV serieses I'd want to watch enough times to justify paying several hundreds of dollars for the full DVD set.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    118. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 0

      Not sure I understand the argument: have you ever bought off Amazon?

      Do you wait until you receive your books/whatever in the mail before going back and entering your credit card for billing?

    119. Re:Didn't think App Store piracy was that big by Uberbah · · Score: 1

      That same logic applies to physical goods too. Or labor.

      No it doesn't.

      By your logic

      Nope, sorry.

      "That guy ALREADY mowed my lawn so why should I pay him?"

      Opportunity cost, Google it.

  6. flagged? by Ash.D.Giles · · Score: 3, Interesting

    How exactly do you set a software flag to determine whether it's pirated or not?

    1. Re:flagged? by Anonymous Coward · · Score: 0

      That's exactly what I want to know. If it was a key that was generated each time the app was sold then it would be obvious there was pirates when one key shows up continuously... but flagged? I am not sure how that works unless it has some pretty fancy DRM in the game.

    2. Re:flagged? by lena_10326 · · Score: 1

      One way: unique serial number dynamically embedded in the app on every purchase that becomes associated with a unique hardware ID and unique credit card transaction ID. There would be 3 tables: phone record, application serial record, and order record. The app would phone home on install (perhaps to download content) or on periodic update checks. It would log the serial number and hardware ID to his server. If any serial number/hardware ID combination shows up sharing serial numbers and are not associated a transaction ID, those records would be flagged as a pirate copies.

      --
      Camping on quad since 1996.
    3. Re:flagged? by raynet · · Score: 3, Informative

      I think Apple delivers some kind of deviceid with the sales report so you can easily compare that to the deviceid you send with the highscores. The reason why this cannot be used for piracy prevention is that it takes weeks for Apple to deliver those reports so by the time you get them, a pirate has already finished playing the game.

      --
      - Raynet --> .
    4. Re:flagged? by pyr02k1 · · Score: 1

      Never know these days ... he probably just released a version on the internet by "accident" and let the hackers go from there, its probably such a minimal change that no one would care to fix/remove it

    5. Re:flagged? by the+99th+penguin · · Score: 1

      There seem to be some simple checks you can do. Some of them are outlined here. For those not who don't want to read that link it is basically about checking the info.plist file for the app to see if it has been modified. Not that sophisticated but probably good enough in most cases.

    6. Re:flagged? by djrobxx · · Score: 1

      Device ID is not a sufficient indicator of piracy. Purchases work on any device associated with the iTunes account. So if someone upgrades their phone, their purchases continue to work. Or if they have both an iPhone and an iPod Touch, they can use the same purchase on both devices.

    7. Re:flagged? by Anonymous Coward · · Score: 0

      How exactly do you set a software flag to determine whether it's pirated or not?

      Come on, pay for it!

    8. Re:flagged? by Anonymous Coward · · Score: 0

      If this is how piracy is computed, then in this case it's wrong.

      Because I'm allowed to buy an app and install it on more than one device. Legally.

  7. Low attention span? by Veggiesama · · Score: 2, Funny

    One interesting note is that the most pirate scores are submitted for Story level, then Rounds, then survival. This is the same order that the game types show up in our menus. This may point out that Pirates generally have a lower attention span – they quickly move on to the next game.

    There's a really good reason why pirated scores are submitted in that order, and I would tell you, but there's a shiny red ball outside and I gotta catch it.

    BRB

  8. what about a different delivery system? by MoFoQ · · Score: 1

    have they ruled out the reason why they haven't sold any to those pirates is because...they aren't really pirates but people who despise the App Store and it's restrictions?

    Of course, due to the terms and conditions that the developer signed with Apple, they can't release it on Cydia as a pay-ware.
    (if it was good and if it was on Cydia for a reasonable price, I have no problems opening up my wallet)

    1. Re:what about a different delivery system? by Veggiesama · · Score: 2, Insightful

      have they ruled out the reason why they haven't sold any to those pirates is because...they aren't really pirates but people who despise the App Store and it's restrictions?

      Are you suggesting that these so-called pirates are actually peaceful protesters performing civil disobedience? MLK Jr. would be so proud!

    2. Re:what about a different delivery system? by cj1127 · · Score: 1

      Those that don't like the terms & conditions of their iPhone contract shouldn't have signed it.

    3. Re:what about a different delivery system? by pjt33 · · Score: 3, Insightful

      This being the same MLK Jr who plagarised large portions of his doctoral thesis? I'm not sure he would be in the best position to criticise copyright violation.

    4. Re:what about a different delivery system? by Tridus · · Score: 4, Insightful

      Wait... so you bought an iPhone despite not liking the terms and conditions that you agreed to when buying the iPhone? So you go out and pirate some independent developers game as a means of getting back at Apple for those terms that you voluntarily agreed to... and this somehow makes you not a pirate?

      This is quite possibly the dumbest explanation for piracy I've ever heard.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    5. Re:what about a different delivery system? by thePowerOfGrayskull · · Score: 1

      (if it was good and if it was on Cydia for a reasonable price, I have no problems opening up my wallet)

      But the real questions: If it was good, on Cydia, and at a high price would you be interested in doing without?

    6. Re:what about a different delivery system? by Anonymous Coward · · Score: 0

      Source?

    7. Re:what about a different delivery system? by Whorhay · · Score: 1

      Snopes has an article on it, well including this issue: http://www.snopes.com/inboxer/outrage/mlking.asp And Wikipedia has a page about it: http://en.wikipedia.org/wiki/Martin_Luther_King,_Jr._authorship_issues

    8. Re:what about a different delivery system? by MoFoQ · · Score: 1

      obviously, I would have problems opening up my wallet....and I'll look for an alternative or write my own game that's similar...that's the beauty of both competition AND homebrewing.

    9. Re:what about a different delivery system? by Anonymous Coward · · Score: 0

      terms and conditions - what are those?
      Seriously, study after study has shown that users of both software and hardware often neglect to read the t's and c's
      Getting people to read them, and take them seriously is a whole different topic from piracy

  9. Pirate Flag... by Manip · · Score: 2, Interesting

    Without knowing exactly how this so called "Pirate Flag" works we cannot say that it is recording correct data. Frankly an 80% piracy rate seems a little difficult to believe given how most iPhone users I know use their phones (most use stock firmware, since they're still on warranty, and people have spent up to £800 and don't want to 'brick' it).

    Most iPhones owners are happy to use the App' Store and iTunes. That is one of the reasons they purchased the device, to give them access to a huge array of high quality applications.

    1. Re:Pirate Flag... by Anonymous Coward · · Score: 0

      basically there are some generic copy protection methods you can use on Iphone software, and some ripping tools to copy the games.

      the generic tools will copy the game, but not remove the protection, so you can use it to monitor the spread of your app.

      more recent ripping tools also patch out that check, so if anything 80% will be lower than the actual piracy rate.

    2. Re:Pirate Flag... by alphaseven · · Score: 1

      Frankly an 80% piracy rate seems a little difficult to believe given how most iPhone users I know use their phones (most use stock firmware, since they're still on warranty, and people have spent up to £800 and don't want to 'brick' it).

      An 80% piracy rate doesn't mean 80% of iPhone users are pirates.

      Now my math might be little shakey, but let's say, hypothetically, for every 1000 iPhone users there are only 50 who pirate games. If only 5 out of 1000 buys a game, but 20 out of 50 pirates download the game... you would have an 80% piracy rate even though only less than 5% of users are pirates.

  10. Ads by ModernGeek · · Score: 3, Interesting

    If I were this developer, I would display ads to the pirates, be it within the game or on an HTML formatted score board. This would hopefully recoup some of the lost money, and would keep everybody happy. I would be interested in their take on the idea.

    --
    Sig: I stole this sig.
    1. Re:Ads by palegray.net · · Score: 2, Insightful

      I don't think you understand how the target audience in question thinks and behaves.

    2. Re:Ads by Anonymous Coward · · Score: 0

      If I were this developer, I would display ads to the pirates, be it within the game or on an HTML formatted score board. This would hopefully recoup some of the lost money, and would keep everybody happy. I would be interested in their take on the idea.

      If I were this developer I'd see about installing a heaping helping of malware onto their iPhone.

    3. Re:Ads by Demena · · Score: 1

      Well. If I were the developer I would have the pirated versions start large downloads from someplace so that it would wind up cheaper to buy the app.

    4. Re:Ads by laederkeps · · Score: 1

      If I were this developer I'd see about installing a heaping helping of malware onto their iPhone.

      Yes, because as we all know it is impossible for a piracy detector to throw a false positive (i.e. flag a legitimate user as a pirate). Right? Right?

    5. Re:Ads by Anonymous Coward · · Score: 0

      Idiot.

    6. Re:Ads by Anonymous Coward · · Score: 0

      If I were this developer, I would display ads to the pirates, be it within the game or on an HTML formatted score board. This would hopefully recoup some of the lost money, and would keep everybody happy. I would be interested in their take on the idea.

      What kind of advertiser is going to pay to show adds to an audience that entirely consists of software pirates?

    7. Re:Ads by thePowerOfGrayskull · · Score: 1

      If I were this developer, I would display ads to the pirates, be it within the game or on an HTML formatted score board. This would hopefully recoup some of the lost money, and would keep everybody happy. I would be interested in their take on the idea.

      Sure, because people who feel entitled to free software are /so/ likely to click on and make purchases from embedded advertisements... That also doesn't take into account the additional money [time] it would cost for the extra development and testing.

    8. Re:Ads by metamatic · · Score: 1

      If I were this developer, I would display ads to the pirates

      LEVEL 6: GOATSE LEVEL

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  11. Informal Study Shows Pirates Provide Free Advocacy by plasmacutter · · Score: 0

    By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80%

    so, all this informal study shows is 80% of REVIEWS are provided by pirates. There could be plenty who decide never to rate the game, and of course the ratio of rated vs unrated in each of these two categories is not tracked nor is it mentioned.

    let's turn this on it's head, shall we?

    The higher the piracy rate of your game, the greater word-of-mouth you will receive, so if you like market exposure, slap a weak DRM scheme on it, make it good, and claim it's "unpiratable", then let the money roll in.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  12. not surprising. by spire3661 · · Score: 2, Insightful

    When I did pirate back in the day it was mostly because i simply couldnt afford the things i wanted. Now that I CAN afford to buy the software i need, i NEVER pirate. Those that pirate are rarely going to pay, those that dont pirate usually will pay. Pretty simple really. For me personally,I cant tell you how freakin giddy i was the other day when i bought an mp3 off amazon the other day for $.79. I selected, purchased and downloaded it in the time it took to install itunes so i could do the same thing.

    --
    Good-bye
    1. Re:not surprising. by X0563511 · · Score: 1

      Indeed. Back in High School (oh, I had no job either) you would have had a hard time finding anything on the computer that was actually paid for.

      These days, it's the other way around.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:not surprising. by stikves · · Score: 1

      Same here. There is absolutely no reason to pirate if you can pay for it.

      And if I don't want to pay for something, it's either not worth it - That also means, it's not worth my time either.

      Or... It's too expensive for the purpose. Then I try to find an open source / trial alternative, or get it through my university.

      This has worked for me for long time now.

    3. Re:not surprising. by tepples · · Score: 2, Insightful

      There is absolutely no reason to pirate if you can pay for it.

      There are cases in which no individual can reasonably pay for something because one copy would cost tens of billions of dollars. The only way to buy a legitimate copy of, say, Disney's Song of the South would be to buy a controlling interest in the company and then force the company to make and distribute copies of the film on home video.

      Or... It's too expensive for the purpose. Then I try to find an open source / trial alternative

      The article is about video games, and a lot of them don't have a Free alternative. What's the open source alternative to Animal Crossing series? What's the open source alternative to Super Smash Bros. series?

      or get it through my university.

      People who have already graduated aren't likely to want to go back for a master's just for a discount on a computer program.

    4. Re:not surprising. by Anonymous Coward · · Score: 1, Insightful

      "When I did pirate back in the day it was mostly because i simply couldnt afford the things i wanted."

      I'm curious, back in the day, before technology made instant gratification easy. What did people do? Were they a "better" person because they restrained themselves till they could be satisfied? What are the long term effects of several generations of "instant gratification and I don't care what I have to do", going to do to a society?

      How about themselves? Do they think that if people get's wind of this it's simply going to be, "what children do", or do we simply live in a "bandwagon" world were "everyone's doing it" and hence no harm to self.

    5. Re:not surprising. by stikves · · Score: 1

      There are cases in which no individual can reasonably pay for something because one copy would cost tens of billions of dollars. The only way to buy a legitimate copy of, say, Disney's Song of the South would be to buy a controlling interest in the company and then force the company to make and distribute copies of the film on home video.

      Wow, we have an extreme case here. I persoanlly do not have any interest in Disney, except for Pixar movies. Even if I did, I'd probably make use of libraries/blockbuster/netflix.

      The article is about video games, and a lot of them don't have a Free alternative. What's the open source alternative to Animal Crossing series? What's the open source alternative to Super Smash Bros. series?

      It goes on to the first thing I said. If I have money, and want to play this game (i.e.: it's worth my time), I believe the designer should be compensated for it.

      If it's too expensive (like $60 games), I can etiher wait a year, where it becomes $20, or rent it for $10, or buy / resell on eBay (which'll cost around $15).

      If it's still feels too expensive, we go back to the beginning: it's not worth my time.

    6. Re:not surprising. by shutdown+-p+now · · Score: 1

      I'm curious, back in the day, before technology made instant gratification easy. What did people do? Were they a "better" person because they restrained themselves till they could be satisfied? What are the long term effects of several generations of "instant gratification and I don't care what I have to do", going to do to a society?

      I don't know, but I think this is really two factors combining:

      1. "Everybody else does it, so I'll be disadvantaged if I won't".

      2. "Besides, no-one gets caught doing it - it's a one in a million chance".

  13. Lost era by Anonymous Coward · · Score: 0

    The mighty ships o' th' honest swashbucklers be havin' sunk due t' encumberance.

  14. Piracy on Android is much worse by phonewebcam · · Score: 1, Interesting

    Unfortunately the usual places carry the lot. One conspiracy theory goes that as Google at heart are an advertising company, rather than play DRM/lockdown why not "encourage" authors to give away apps funded by ads - in which case what does piracy matter?

  15. On the plus side... by dazaris · · Score: 1

    You 're going to get a huge amount of publicity for your new game by having your article posted on Slashdot.

  16. oh fudge... by plasmacutter · · Score: 1

    It seems I misread the meaning of "high scores"

    I stil think my point stands, but.. nothing to see here, move along.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    1. Re:oh fudge... by Arker · · Score: 1

      Your point is still good even if you did misconstrue that detail.

      This is not a sample of users or downloaders or anything like that. It is a self-selected group of people who are registering high scores. In that particular subset of users there appears to be a high rate of piracy and so far (it was a single week of data though!) there were no conversions to sale. No data is provided as to how that subset relates to the broader group of users however, so while interesting and possibly suggestive this proves little. Most high scores are probably being submitted by 13 year old boys with lots of time on their hands but no credit card hey?

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    2. Re:oh fudge... by Anonymous Coward · · Score: 0

      the phone game audience is young people who have no money and lots of free time

      why is everyone surprised when kids/teens/collegestudents pirate stuff on their itouch/iphone

  17. I just don't think it's possible! by pHus10n · · Score: 2, Insightful

    I work in a communications squadron, and I know at least 15 people with iPhones ---- I only know of one of them that has jailbroken his phone, and that was specifically for the purpose of switching carriers. So.... is my sample unusual because of a higher-than-normal standard of integrity (military personnel)? I mean... these are comm geeks; jailbreaking a phone would be trivial.

    1. Re:I just don't think it's possible! by DMalic · · Score: 1

      yeah, I really don't buy this. None of the people I know with iphones have jailbroken them either. They *don't buy the apps*. While it's heartbreaking to see massive numbers of pirated downloads, your game isn't worth four bucks to most. It may not even be worth the time of putting in a credit card number.

    2. Re:I just don't think it's possible! by Anonymous Coward · · Score: 0

      I've mentioned this above, but will repost it here:

      How many of the pirates are kids with iPod Touches. I've heard from my brother who is still in high school, that the [anecdotal] majority of them are jailbroken and full of pirated apps.

    3. Re:I just don't think it's possible! by TheRaven64 · · Score: 1

      TFA mentioned short attention spans for the pirates. It's quite possible that every person who jailbreaks their phone and uses it to pirate software downloads ten or more times as many apps, tries them, gets bored, and moves on. I play a lot of Flash games that aren't very good, for maybe 5 minutes and then I never play them again. I do this because it doesn't cost me anything to try them. Someone with an iPhone configured for piracy has exactly the same choice. They can download anything that looks even potentially interesting and then delete it when they're bored with it. Someone with a normal iPhone can not. They will only download the game if they think it is worth the amount it costs. Once they've downloaded it, they will probably spend more time with it, trying to get their money's worth, but that also applies to the last game they bought, so they will play fewer games per unit time.

      In the last year, I have bought one game (Homeworld 2), but I've probably played over a hundred free games.

      --
      I am TheRaven on Soylent News
    4. Re:I just don't think it's possible! by Anonymous Coward · · Score: 0

      I know many husband/wife combos that have 1 itunes account with 2 or more iphones. They pay once but install multiple copies. I know of one other person besides me with a jailbroken phone but he doesn't have any pirated software.

      I don't know many kids though.

    5. Re:I just don't think it's possible! by drinkypoo · · Score: 1

      So.... is my sample unusual because of a higher-than-normal standard of integrity (military personnel)?

      (-2, Troll. Flamebait)

      I know lots of military personnel. I know lots of ex-military personnel, too. I would say their standard of integrity is about average. One thing that IS provably true is that military and ex-military have a significantly higher rate of rape as well as spouse and child abuse, so arguably they have a significantly lower standard of integrity on average. You don't take a bunch of people and condition them to violence without side effects, sorry. My personal anecdotal evidence suggests that they are way way way below the baseline on average, with an "us and them" attitude about non-servicepeople that they may not even be aware of... but my personal anecdotes are fairly meaningless here, so I will keep 'em to myself. Suffice to say that your statement was clearly flamebait. I think most people who say those kind of things aren't even aware that they are trolls, it's a sort of minor schizophrenia that most people in the modern world seem to exhibit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:I just don't think it's possible! by Deep+Esophagus · · Score: 0

      Higher than normal standard of integrity? I wish. My son tells me that after a couple of weeks of daily thefts from locked lockers at AIT, somebody is now trying to use bolt cutters on the more secure inner cabinets inside the lockers. The knowledge that whoever is doing this also carries around an M-16 and will soon be responsible for defending my country gives me nightmares...

    7. Re:I just don't think it's possible! by nametaken · · Score: 1

      I have seen a lot of iPhones, but never a jailbroken iPhone.

      iPod Touch, yes... quite a few, but only before the firmware upgrade for the app store.

  18. Another example by happy · · Score: 5, Informative

    I am the iPhone developer for the Notifications app (see http://www.appnotifications.com/). On the first day my app was published on appulous (that happened very quickly after my app was on the appstore), the piracy rate was 99.3%. On that 99.3% I had about 1% who bought the application after trying it.

    That was in the beginning of September, I now have a total piracy rate of about 50%. My app requires network and connects on my server, therefor my stats are pretty accurate. I think the piracy rate would be way higher than 50% if my app did not have to connect to my server.

    --
    http://blog.penso.info
    1. Re:Another example by advocate_one · · Score: 1

      If you know who the pirates are, then why don't you cripple their "experience"?

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    2. Re:Another example by RenHoek · · Score: 1

      Do you feel that the pirates raised the reputation of your app in any way and thus lead to more sales?

      I mean, look at Photoshop. Every 15 year old has an illegal copy of Photoshop on his computer. But this just means that in 10 years, every 25 year old has a proficiency in using Photoshop, leading to businesses using Photoshop as the de facto standard. This means huge sales Photoshop.

      Are you seeing any of this back for your application?

    3. Re:Another example by Threni · · Score: 1

      50% of what? 50% of 100,000 is pretty good. 100% honest purchasers isn't so hot if there's only 7 of them.

    4. Re:Another example by teg · · Score: 2, Interesting

      How would you know that something is pirated? Do you get the ID from Apple when something is purchased? I've got an iPod Touch now... and I'll get an iPhone soon. When that happens, the two devices will be tied to the same account and use the same apps that I've already purchased. Would that show as piracy for you?

      I also expect that many are sharing an iTunes installation inside the family, to avoid duplicating all the files and get immediate access when someone buys a new album. Not 50% though...

    5. Re:Another example by happy · · Score: 2, Informative

      I do, they can use it a bit then the notifications are hidden.

      --
      http://blog.penso.info
    6. Re:Another example by happy · · Score: 2, Funny

      We're very open and transparent about our sales, you can see the number of users we have on our homepage. Currently it states 4,378 users.

      --
      http://blog.penso.info
    7. Re:Another example by happy · · Score: 5, Interesting

      Good question, which I don't have a "true" answer for.

      My feeling is, as very little percentage of pirate finally bought the app after "trying it", having them downloading the app for free did not help on the sales after. Almost none of those hackers did post on blogs, Twitter, etc so it doesn't help neither.

      What might have helped a bit is being listed on appulous, I guess some people are tracking the 'hacker' websites to see what's hot, and what was released recently. What might happen is people buying the app straight without going through the hacker stage. However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.

      I think Photoshop is a different case which you can't compare with mine. I agree with what you say about it, but I don't think it applies on mine (sadly ;).

      --
      http://blog.penso.info
    8. Re:Another example by happy · · Score: 2, Interesting

      Piracy is an app you did not buy at all, if you buy an app on the appstore, you are able to install it on as many devices as you want (at least for me), my notifications app will even sync what you received. If you read the notification on your iPhone, the alert window disappears from your iPod and vice-versa.

      My 50% hacker are real hackers, they just never bought the application.

      --
      http://blog.penso.info
    9. Re:Another example by sonnejw0 · · Score: 1

      Wow! I hadn't heard of appulous until you mentioned it! Interesting resource.

    10. Re:Another example by ViViDboarder · · Score: 1

      Software like Photoshop, Autocad, Final Cut, Adobe Premier are all basically in their own category

      They are examples of "professional software." Basically software that is beyond the price point of anyone using the products for casual use (thus their desire to pirate). Because of their quality people want to use them for private use and thus it likely does lead to an ongoing domination of each of their respective markets. When everyone grows up and goes to the workplace, they already know Photoshop. Do you want to teach them a new piece of software? No. You're going to license PS.

      You brought up a good point, but I think this group of software needs to be looked at separately than affordable, consumer products.

    11. Re:Another example by Sky+Cry · · Score: 4, Interesting

      However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.

      So your real sales were 0.7% and pirating brought 0.993%, effectively more than doubling your sales, and you say it had no impact? Are you serious?

    12. Re:Another example by Ostracus · · Score: 1

      I think the real worry for developers regardless of what they develop is the growing pervasiveness that since "one can, one should". As long as there are enough paying to support you, the piracy is a minor annoyance (the honest ones should be mad at piracy). But give it a couple more generations (or as the saying goes, the apple doesn't fall far from the tree) and you'll start seeing an impact (mommy and daddy thought it was OK even if it was during their youth)

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    13. Re:Another example by Legion303 · · Score: 1

      I use appulous to find new software, but I'm one of the rare few who buy the ones I like. This has put me in the position of also using appulous as notification of when my purchased apps are updated, so I can install them from the app store.

      I did see "Tap Fu" when it hit appulous, and decided it wasn't even worth pirating to try out. YMMV. It just looked incredibly asinine to me. Although to be fair, at least it wasn't another tower defense clone or iphone fart app.

    14. Re:Another example by foniksonik · · Score: 1

      SO how do you determine if someone synced an app between different devices/accounts? When I get an app I will often then authorize it for my wife's iPhone as well and sync to her phone. Her phone did not purchase it... do you get a list of authorized deviceIDs?

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    15. Re:Another example by Anonymous Coward · · Score: 0

      That stat probably isn't down to people buying but to the bahaviour of paying customers. Someone who pirates is likely to move onto other games fast as they have a huge number to choose from.

      A paying customer on the otherhand may have less than a dozen games which they play a lot because they want/need to get their money's worth and can't afford to buy 50 games and spend a few days on each.

    16. Re:Another example by Anonymous Coward · · Score: 0

      For me personally,I cant tell you how freakin giddy i was the other day when i bought an mp3 off amazon the other day for $.79. I selected, purchased and downloaded it

      Your breathtaking reaction tells the whole story right there. BREAKING NEWS... Slashdot reader buys mp3 for personal use! Dude forks over 79 cents, music industry cheers!!!

    17. Re:Another example by eltonito · · Score: 1

      Interesting math there - a sales total of 1.693%. How exactly does that work?

      Considering that 0.993% of first week pirates "eventually" bought the app and currently 50% of his user base legally acquired the app, then there is a potential sales impact of less than 2% over the long-term. I would concur that it didn't impact his sales by much.

    18. Re:Another example by Binder · · Score: 1

      Perhaps more importantly...
      All those people are using server resources and bandwidth which cost money.
      In this case people who try before they buy are costing the developer real money.

    19. Re:Another example by advocate_one · · Score: 1

      can't you add randome nagscreens to their notifications instead? prompting them to legalise their copy

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    20. Re:Another example by Anonymous Coward · · Score: 0

      There is a thing called time you know. Not all events happen in the same instance in time. "99.3% of hackers on the next days after it was published on appulous" - "I now have a total piracy rate of about 50%"
      Math is hard. Math over a period of time is harder.

    21. Re:Another example by mr_stinky_britches · · Score: 1

      Nice slippery slope fallacy and quasi-random/unbacked claims on what we're going to "start seeing". Pfft.

      --
      Censorship is obscene. Patriotism is bigotry. Faith is a vice. Slashdot 2.0 sucks.
    22. Re:Another example by teg · · Score: 1

      if you buy an app on the appstore, you are able to install it on as many devices as you want (at least for me)

      Exactly. I was just wondering if this was accounted for when talking about piracy. Given that getting apps in the app store are cheap (usually), fast and easy most arguments people use for pirating are even worse than usual. Some stupid geographical limitations remain (I can't get Civilization Revolutions or Last.FM here in Norway, to give two examples), but pricing is fairly similar and most apps are available everywhere.

    23. Re:Another example by Anonymous Coward · · Score: 0

      Are you stupid?

      No, don't answer that.

    24. Re:Another example by Nyder · · Score: 1

      Good question, which I don't have a "true" answer for.

      My feeling is, as very little percentage of pirate finally bought the app after "trying it", having them downloading the app for free did not help on the sales after. Almost none of those hackers did post on blogs, Twitter, etc so it doesn't help neither.

      What might have helped a bit is being listed on appulous, I guess some people are tracking the 'hacker' websites to see what's hot, and what was released recently. What might happen is people buying the app straight without going through the hacker stage. However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.

      I think Photoshop is a different case which you can't compare with mine. I agree with what you say about it, but I don't think it applies on mine (sadly ;).

      how can someone that supposedly (can we say ebay?) have such a low slashdot UID make such a noob mistake?

      You start by calling them pirates. that works okay, but you finish by calling them hackers.

      Pirates are NOT hackers.

      you should be ashamed.

      --
      Be seeing you...
    25. Re:Another example by batkiwi · · Score: 1

      How do you determine piracy? My wife and I have iPhones both tied to the same iTunes account, so if I buy an app on my phone you may not have her deviceID in order to verify...

    26. Re:Another example by Anonymous Coward · · Score: 0

      Holy crap. This is why I wish I could abandon my anonymous ways. Way to point it out like it is.

  19. An admission... by cybereal · · Score: 4, Interesting

    I must admit that prior to the days when I had money to throw away on games as I saw fit I truly did pirate a game now and then for the sake of a trial period. I found it effective, but mainly in convincing me not to buy the game. And see, there is this unexpected factor I discovered, actually only recently, that severely impacts this chain of actions...

    Basically it amounts to this: I find, all too often, that many games are not worth playing beyond the amount you normally get in a demo! I have downloaded so many demo games, especially racing or fighting games, on the PlayStation Network or XBOX Live and found that... well that was enough. To spend $60 more dollars simply to add a few levels and get the same experience was not a valuable prospect for me.

    I won't try to claim that any significant portion of these piracy observations can be explained by what I'm describing. I would say it's not without merit though. In these days, there are so many games. I mean, honestly, I think there are more games released in a year than I could humanly play through in their entirety. Even filtering out the disinteresting games I would still never have the time, given work and other responsibilities, to finish anywhere near say, 10% of the releases in a year.

    So to go from trial period to purchase, especially on a game that's likely a shallow me-too on the iPhone... well let's demonstrate the thought process with another nugget: I have downloaded probably 25 different "Light" games and never even tried them before I deleted them because I simply lost all interest.

    --
    I read the script, and I think it would help my character's motivation if he was on fire. -Bender
    1. Re:An admission... by Anonymous Coward · · Score: 0

      That is why pirating is useful - there will be less new games because nobody pays for them. Companies who do this only for money will be out of business. And this will lead to increased demand for high quality games and people will find new ways to pay for actual development and not for selling zero-cost copies.

    2. Re:An admission... by Grieviant · · Score: 1

      There's a logical solution which would address the problem of what is basically a binary system of payment (full price vs nothing at all) - pay for the amount you play. Aside from the obvious practical issue of getting players to agree to have their play time monitored and recorded, which would be viewed as invasive, it really does make sense in terms of compensating the developer in an amount commensurate with the value derived by the consumer. The scale could be something like: free for the first X hours then Y cents per minute up to a cap of Z dollars, at which point you own the game free and clear and could play as much as you want online or offline. It would be just like a free trial of the full game followed by an extended rental period with a continuous pay-to-play scale over time, and the rental payments are always applied to the purchase price.

      Charges wouldn't necessarily have to be applied over time - it could be per level or map in single player or per match in multiplayer - anything that wouldn't leave you feeling ripped off after you discover the game is not to your liking or you just don't have time to play it. Online music stores have already taken advantage of breaking the purchase up into smaller, more digestable chunks by allowing us to buy songs individually instead of only as a full album. The consumer is happy because they actually get what they pay for, and they may be less discriminating about trying new games that look iffy.

  20. sample size? by timmarhy · · Score: 1

    if only 100 people bought it, it's not really enought o pass judement is it.

    --
    If you mod me down, I will become more powerful than you can imagine....
  21. How Many Displaced Sales? by Bob9113 · · Score: 2

    the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.

    Interesting answers to irrelevant questions.

    Here's the money question: How many sales were displaced?

    Suppose we want that information: Can you think of a test which would detect displaced sales?

    1. Re:How Many Displaced Sales? by brit74 · · Score: 1

      Suppose we want that information: Can you think of a test which would detect displaced sales?

      You'd have to be able to read people's minds and know what they would've done in the case where piracy was not available.

      I did hear of one developer who posted fake registration codes on the internet, though. He then tracked the IP addresses of people who tried to use the fake codes, and then watched how many of them came back to actually pay for a copy when the registration code didn't work. His numbers were that about 1/3rd of those people bought a copy. I've heard widely varying estimates, though.

      In any case, the only thing you can do is try to shut-down piracy because most everyone believes "lost sales" is above 0%. Even worse, the percentage of people who would've bought could vary significantly depending on other external factors. For example, if no one combats piracy, then maybe it will pervade society and then you really are losing sales because piracy has changed from "something poor teenagers do" (where the piracy to lost-sales ratio is, say, 2%) to "something everybody, even the working public does" (where the piracy to lost-sales ratio is, say, 50%). I still remember one girl I know complaining to a friend of mine that she should pirate her music instead of buying off iTunes. This friend of mine and her husband both have very good jobs -- and by "good jobs", I mean that they earn around $150,000 per year together. Yet, here was this girl telling her that she should pirate her music because she couldn't understand why someone would pay instead of not-pay.

    2. Re:How Many Displaced Sales? by brkello · · Score: 1

      There is no way to test that with any accuracy so your question is stupid and pointless. We can only base metrics on things we can measure. What they gave were numbers. They draw their conclusions, but we can at least look at the numbers and draw our own (assuming the numbers aren't made up).

      It is possible that the game wasn't very good and so everyone who tried it hated it. Possible, but given the variation of people's opinion and the fact that they are getting high scores makes it seem like they are probably playing it and enjoying it enough to get those scores. We could conclude that all of these people who pirated would never have bought the game in the first place. That still has a negative effect since these people are using the infrastructure to submit scores wasting resources that otherwise would be devoted to paying customers (of course, this is a minimal amount of traffic that probably doesn't have any real impact on users, but it seems like AT&T would as much of their resources as possible since it is struggling with all the data iPhone users generate). What I would conclude from this is that the "try before buy" people are an extremely small minority. Since they recorded the people who submitted scores, we can see that a lot of people are pirating and a lot of them are actually playing the game...not just downloading it and never touching it. It is impossible to guess how many of those people would have bought the game if they couldn't pirate. I doubt the answer would be none. I doubt the answer would be most. I imagine a few of them would have though thus cutting in to this companies profits. But doesn't matter what I think, it matters what the game companies think. And what they are going to see is a loss of profit and will probably want better DRM. Piracy hurts the companies (or at least that is what it looks like to the people of the company) so they do things to try to try to protect their software which can cause more problems for the consumers. Hate DRM? You should hate pirates then.

      --
      Support a great indie game: http://www.abaddon360.com
  22. Missing the point by Ferretski · · Score: 1

    I think most people here are missing the point about why there are so many pirates.

    As a non-jail broken iPhone owner, I'd say 80% of the apps I get on the iTunes store are free. Sure I've paid a few bucks here and there for things I'll use a lot, but given I'm going to get bored of whatever game it is in 2-seconds flat, I can't even justify the few dollars. In this case, I wouldn't buy the game that is used in this example.

    But make it free, and now there's no reason NOT to download it.

    1. Re:Missing the point by Anonymous Coward · · Score: 1, Insightful

      So the developer's time and effort is worthless? F*ck you, too, then.

    2. Re:Missing the point by Anonymous Coward · · Score: 0

      What a cheap-ass piece of shit.

    3. Re:Missing the point by Zorque · · Score: 1

      I like all the hostile replies you got from idiots who apparently are content to wantonly throw away money on whatever comes their way. People like us may be cheap, but at least we come out ahead!

    4. Re:Missing the point by Anonymous Coward · · Score: 0

      You completely missed the point. But if you try to make money the way you talk I won't be looking forward to have any of your programs on my devices, neither pirated nor legit. I just don't trust you enough to allow you to run your program on these devices. How should I know that you wouldn't try to optimize your profit on my costs?

      Just to make that clear: I don't use pirated software. If a program has value to me I pay for it. If it doesn't have value, there is no reason to get it anyway.

      cb

    5. Re:Missing the point by TheRaven64 · · Score: 1

      Wow, way to misread the grandparent post. His point is that, if you are pirating at all, then there is no reason to be as parsimonious as someone who decides to buy. If you are buying software for entertainment, then you typically have a relatively fixed budget to spend and you have to divide that between the games that cost money. You can only buy a fixed number. If you are pirating, then you can download as many as you want. Pirating a game, playing it for five minutes, and then discarding it costs you nothing. Buying a game, playing it for five minutes, and then discarding it, costs money. Obviously, therefore, someone who is pirating games will play a lot more than someone who is buying them.

      --
      I am TheRaven on Soylent News
    6. Re:Missing the point by ThePhilips · · Score: 1

      Well, apparently, some developers felt like their "time and effort is worthless" and put free apps there.

      I'm developer and often do stuff just for fun part of doing it.

      --
      All hope abandon ye who enter here.
  23. Whats the game? by Mechanist.tm · · Score: 1

    Whats the game. I'd like to know what the cost is and how good the game is. If its inexpensive for what the game is then there is no reason to pirate it. Cost does have alot to do with why people pirate things. Im not saying thats its right. I have bought a few games and wish that i hand pirated them as they were so bad. Is there a way to get a refund on the app store if you dont like a game/app ?

    1. Re:Whats the game? by Anonymous Coward · · Score: 0

      What does it matter. Stealing is wrong. Period. End of discussion. You are not entitled to anything, simply because you don't like the conditions that come with it.

    2. Re:Whats the game? by Mechanist.tm · · Score: 1

      You are a tool. Period. End of Discussion. Cant even discuss the topic!!!

    3. Re:Whats the game? by Andorin · · Score: 1

      Stealing is wrong. Period. End of discussion.

      Good to know. File sharing, on the other hand, is fine. Period. End of discussion.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    4. Re:Whats the game? by Anonymous Coward · · Score: 0

      What does it matter. Stealing is wrong. Period. End of discussion. You are not entitled to anything, simply because you don't like the conditions that come with it.

      Yet you do it charging completely unreasonable prices and maintaining complete control of the software even after purchased. So...somebody pays for it but never owns it so they get nothing in return...THAT'S STEALING BITCH!

      It is fine when YOU do it but not when the shoe is on the other foot.

      Go fuck yourself you sorry ass little greedy cunt.

    5. Re:Whats the game? by Anonymous Coward · · Score: 0

      You are still justifying the stealing of something that does not belong to you. You are not being forced to buy the software, you are just taking it because you don't like the conditions or the price associated with the product. Muddy the waters all you wish, but you are taking that which is not yours. If you do not like the price or conditions of the product, then do without. That would be the adult thing to do.

      Swearing, stomping your feet, and whining like a little child are only further proof that you cannot see the reality of your actions and you would rather fulfill your sense of entitlement in that the world owes you something simply because you exist.

    6. Re:Whats the game? by ThePhilips · · Score: 1

      +5, True

      --
      All hope abandon ye who enter here.
    7. Re:Whats the game? by Anonymous Coward · · Score: 0

      Muddy indeed as the guilt of stealing is projected only onto one party instead of the other one who takes the money but truly gives nothing back. You are still trying to justify the other side of theft as money is taken but nothing given in return. Nobody made them waste time and effort doing something that will just beg for the consequences seen. You speak of being entitled, these are little toy applications on a toy, not something even remotely serious so why do they feel entitled to act like this is even something worth crying about? If they do not like the consequences they can get out of the toy game. That would be the adult thing to do.

      Turning a blind eye to the other side of the sword does not make it go away anymore than pulling the covers over your head. Yet, you have the audacity to try and call somebody else a child due to some profanity you choose to empower and then try to put them down for it.

      Sad and even sadder is that one sided logic of fallacy may even work on those weak enough or simple minded enough to not bother thinking about what you are saying and looking at the entire picture. But since you think pulling covers over your head makes things go away please proceed to repeat your lopsided lousy logic until it all becomes factual solid truths. In the meantime no matter how high your high horse gets there will never be any stopping of piracy as some people just don't want to worship pieces of paper that have no backing or simple entries in a database that also have no backing. In all honesty it is all stealing since money is worthless anyway until the imagination and ignorance kick in. Back to a basic difference of religion as you worship pieces of paper and numbers on a screen and others choose not to go down that archaic and outdated path. No matter, the self righteous and holier-than-thou such as yourself will only come back with an even more arrogant and pious stick to wave around

    8. Re:Whats the game? by Legion303 · · Score: 0, Flamebait

      The game is called "Read the Fucking Article, You Moron." It's more fun than it sounds, actually.

    9. Re:Whats the game? by Anonymous Coward · · Score: 0

      Yes, they are mostly toy applications. And as any child knows, taking something that does not belong to you is stealing. Now you have done a lovely job of jumping around the base topic, calling me names and attempting to create a straw-man out of me to justify your reasons for stealing the authors work, but is still theft, no matter how you twist your logic. You are taking something that does no belong to your and claiming it for your own because you do not agree with the way it is being sold. Well that would be your fault for support Apple in the first place. Are you now saying that you should be entitled to walk into the Apple store and take the software off the shelves because "they are stealing from you", or however your logic appears to function?

      Make all the logic twists you want, it is theft. Plain and simple. There is no justification for it. You can call me all the names you wish, but you chose to participate in the economic model Apple offers. Nobody forced you to purchase their product. You make the statement "they should get out of the game", well, wouldn't that fall on your shoulders for supporting Apple in the first place? If you believe as you do, then you are a hypocrite for continuing to use their product. The fact that others see you using the product is seen as endorsement of the very economic model you claim to be injust, and all it serves is to motivate others to buy their iPhone and give them more money. Why haven't you moved to another carrier if you believe so strongly in your arguments?

    10. Re:Whats the game? by Anonymous Coward · · Score: 0

      The game is called "Read the Fucking Article, You Moron." It's more fun than it sounds, actually.

      What the hell are you talking about. There is no need to be so aggressive. Fuck sake what the hell is wrong with people

    11. Re:Whats the game? by Mechanist.tm · · Score: 1

      Thanks for your input steve

    12. Re:Whats the game? by Legion303 · · Score: 1

      My pleasure.

  24. You can't beat pirates by Veggiesama · · Score: 5, Insightful

    If you slash the price of the game in half in a few months and re-advertise it (like Steam has been doing with their weekly sales), then you will see another jump in sales. If you cut it down to 1/4, you will get even more sales. Some people think $4 is a good price, but others won't pay more than $2, and still some will wait for the $1 or $0.50 sale.

    Each step allows you to reel in more buyers, because everybody has their own price threshold.

    Games depreciate in value quickly--that's just how it is. Eventually the game won't be worth anything to anyone. Then you should give it out for free, along with a big fat advertisement for your next game. You ARE working on the next game, right?

    Some people wouldn't pay a cent for the game in the first place, and they are the real pirates. You can't negotiate with them, so don't even bother. It's wasted development time to fight them. Even if you somehow make your game unpirate-able, they will just ignore your game and find something else to occupy their time.

    What you CAN do is try to net the would-be pirates who simply have a lower price threshold. Also you might net a few guilt-ridden pirates who think they are "redeeming their sins" by eventually buying the game they pirated, even though it's been a few months since release and the price has dropped significantly in the meantime. You might also pick up a few people who just like thinking they're getting a good deal.

    1. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      It's an interesting technique that you propose, however,

      How would you respond if your employer wanted to "play around" with your hourly rate to modify your desire to work? What if he wanted to pay you less than what your time is worth?

      Your strategy seems to be asking me to do the same to my own time and my own products. The fact of the matter is, game development is a time consuming process. Lets say each area of an iphone app takes 100 man hours to make a polished game.

      100 hours on design
      100 hours on programming
      100 hours on sound
      100 hours on art
      100 hours on bugtesting and playtesting
      100 hours on design, marketing, advertising

      In a traditional development house, multiple people tackle each of these areas. On these bite-sized games, often only one or two people take on the entire workload. So, that all boils down to 600 hours. At 8 hours a day, that would take 75 days, or just around 2 and a half months.

      And then, after all of my effort, what are my efforts worth? Let's say I write a killer iPhone app. Lets say I get 10,000 people who acquire the full game, and 80% of them pirate it. That leaves us with 2,000 paying customers. I'll arbitrarily say that my time is worth $15/hour. I would like to recoop $9000 from the sale of the game. Then, at best case, I would average out $4.5 per title.

      I suppose, looking at the numbers, your technique could possibly be a logical one. Shift the price lower for a preorder (does the App Store allow preorders like Steam does?). Launch at 100%. Go on sale after X days. Release a dollar expansion pack. Sell the combination for some amount that is less than 100%.

      Still, 80% is a bitch.

    2. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      How would you respond if your employer wanted to "play around" with your hourly rate to modify your desire to work?

      Thats the beauty of being self-employed, always remember profit is only ~8% of the economy.

    3. Re:You can't beat pirates by Barny · · Score: 1

      For a good read on this, check out 2dboys recent "pay what you want" sale on World of Goo.

      A game that is not only fun and challenging but also gives you the mac, pc and linux version at the same time and what do most people want to pay for it, $2.03, of which they lost about 15% to paypal in fees for processing such small transactions.

      A note, you had to enter a non-zero value, so the starting price, $0.01 also happened to be the most popular.

      For the record, I paid $20 when it first came out on steam, and still consider it to be worth every cent.

      --
      ...
      /me sighs
    4. Re:You can't beat pirates by TheRaven64 · · Score: 1

      80% is irrelevant. As I said in another post, only people who buy the game matter. If 100 people buy it and 100 people pirate it, this is no different to if 100 people buy it and 100,000 pirate it. It is different, however, if 1,000 people buy it and 100,000 people pirate it.

      Thinking of pirates as thieves confuses the economic issues. If you are selling things in a shop, and 50% of them are stolen, then you need to increase the price of the remaining 50% to cover the cost of the stolen ones. If you are selling software and people pirate it, then you don't need to increase the cost to cover their copies, because making their copies doesn't cost you anything. All that you need to do is make sure that you make enough sales to cover your costs and make the amount of profit that you need to make development worthwhile.

      If halving your price will let you sell more than twice as many copies, then it is the right thing to do. If 100 people are willing to pay $5, but 10,000 are willing to pay $0.50, then, ignoring credit card processing and hosting costs, you have a choice between making $500 and making $5,000. Which makes more sense? It doesn't matter whether the 9,900 who would buy it for $0.50 but not for $5 would have pirated it, it only matters whether they will buy it at a given price.

      This seems to be something that the software (and music) industry forgets. Picking the right price is about maximising the product of the number of sales and the sale price. And, once you've made back your development costs, every single sale is pure profit. If you've covered your costs and sales have dried up, reduce your price and see if you can make some more. And, as the grandparent said, when no one is buying it at even a low price, use it as advertising. It's an asset and it should be working for you, not just sitting on your hard drive making no money. If no one wants to buy it anymore at any price, give it away with an advert for your next game in the intro.

      Note that I am not making any moral arguments about piracy, only economic ones. On a personal level, I disagree with piracy, but also with current copyright law (which has excessively long terms and too weak fair-use provisions) but my views on piracy are completely irrelevant from an economic standpoint, and so are everyone else's.

      --
      I am TheRaven on Soylent News
    5. Re:You can't beat pirates by Mishotaki · · Score: 1

      the only problem is that we're talking about low-budget games that can be finished in little time... someone who pirated it will probably delete it fairly fast after he's done with it to get another new game, so he won't really be looking for his price-point, he's just browsing...

    6. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      On a personal level, I disagree with piracy, but also with current copyright law (which has excessively long terms and too weak fair-use provisions) but my views on piracy are completely irrelevant from an economic standpoint, and so are everyone else's.

      I think that's a little short-sighted.

      Let's say I have a great idea for a game. My personal views on piracy can completely affect the development cycle of a game.

      For instance, I am an accomplished programmer. It would be equal effort to write my game on an easily "pirate-able" system such as the iPhone as it would be for me to create the game on a locked down system such as the XBOX Developer network.

      2000 people would buy it on the XBOX, only 500 know how to run pirated XBL content

      versus

      2000 people would buy it on the iPhone, 8000 people know how to run pirated iPhone content

      Let's say that both places have the same demographics for who would and would not buy my game. Lets say that I only have time to write one game. Do you know where I would make my game on?

      XBOX Live.

      If my sales are going to be the same regardless, why should I write an application for a platform where it is easier for people to pirate? Or, for that matter, why would I write a game for a community which clearly doesn't care about paying for their entertainment?

      Don't get me wrong; as a game developer, I think that exposure is great. But, if I have to prioritize between a community where 20% care enough about my works to compensate me and a community where 80% care enough to compensate me, where will I logically spend my time and effort?

      By focusing on XBL versus the iPhone, I can ensure that my time is divided amongst 2500 people who want to play my game (of which the majority have paid for it) as opposed to spending my time on 10,000 people (of which the minority has decided to pay for it).

      So, yes, piracy definitely factors into decisions which affect economics. To think that economics works in a closed system is a bit absurd.

    7. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      Some people wouldn't pay a cent for the game in the first place, and they are the real pirates. You can't negotiate with them, so don't even bother. It's wasted development time to fight them. Even if you somehow make your game unpirate-able, they will just ignore your game and find something else to occupy their time.

      I doubt that, I think many of them are in it largely for the challenge anyway.

    8. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      You seem to be implying that people were paying inadequate amounts for the game?

      Many of these people would never have bought the game for $20. From that perspective, every purchase (even at $2) is money the developer never have earned at a $20 price point.

      He says himself:

      The birthday sale has been a huge success

    9. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      Too bad for you if you don't want to work with the model that exists. There are ways to mitigate the piracy, as was pointed out to you. You want to get paid for all those pirated copies, and refuse to see logic.

      0% is more of a bitch. I'd take 80, 60, 40, 20, 10 over 0 any day. You chose this market place to sell your app, so work around it. Honesly, most iphone users have no idea how to pirate apps. The pirates are just trying everything thats out there. Forget the pirate copies, they do not count towards to popularity of your app at all. If you only sell 5% of the total copies, then you really only have that 5% interest from customers, the rest is meaningless. Make a better app, get it positioned better, and you will increase sales. It has nothing to do with the pirates. It has to do with the paying customers, of which there are plenty. You just have to grab their attention with visibility and quality.

    10. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      I can attest to this. I have bought L4D, COD4, COD5, and a few other games when they where @ 50% on Stream. Every now and then Steam also has a deal on like 10 - 15 indie games in a pack and i've bought them as well, even if I already owned a game or two out in the pack (though I wish they'd let me gift the games I already own to a friend). Also I email my friends about the deal and they usually pick the game up as well, so we have another option on our weekly game night.

    11. Re:You can't beat pirates by brit74 · · Score: 1

      If halving your price will let you sell more than twice as many copies, then it is the right thing to do. If 100 people are willing to pay $5, but 10,000 are willing to pay $0.50, then, ignoring credit card processing and hosting costs, you have a choice between making $500 and making $5,000. Which makes more sense? It doesn't matter whether the 9,900 who would buy it for $0.50 but not for $5 would have pirated it, it only matters whether they will buy it at a given price.

      This seems to be something that the software (and music) industry forgets.


      I think you're wrong in claiming that this is something that the software and music industries forget. I think the software and music industries are more aware of this fact than you are giving them credit for. I also think that consumers almost always pick the side that "it should be cheaper". Whether consumers are right or not, I'm not sure. Maybe they are, maybe they're not. But, I do think consumers are also biased towards lower prices (because that's what's best for them). This bias then plays into the perception that the software and music industries price their product too high, and are somehow ignorant of the "profit per unit" x "units sold" equation.

      * I'm not actually agreeing or disagreeing with you that the price should be lower, just questioning how you arrived at that conclusion.

    12. Re:You can't beat pirates by Barny · · Score: 1

      Just like his original announcement about the amount of pirated copies of his game being in excess of 90% of all copies, saying that this game was worth just ONE CENT over 16,000 people payed for it, is fucking criminal.

      --
      ...
      /me sighs
    13. Re:You can't beat pirates by TheRaven64 · · Score: 1

      I didn't say that the price should be lower, I said that the price should be the optimum for maximising profit not the optimum for minimising piracy. Whether this is lower or higher, I have no idea. Money spent on things like DRM, however, will increase the price and probably move it away from the optimum point for maximising profits.

      --
      I am TheRaven on Soylent News
    14. Re:You can't beat pirates by Anonymous Coward · · Score: 0

      THIS

    15. Re:You can't beat pirates by brkello · · Score: 1

      Maybe they aren't working on the next game because it isn't worth it since too many people pirate instead of buy. This hurts the small, independent, innovative game companies more than the larger ones.

      --
      Support a great indie game: http://www.abaddon360.com
  25. Pirate Entitlement by Anonymous Coward · · Score: 3, Interesting

    They would only continue to crack and use the ad-free versions. It's been tried before.

    Software pirates have an inflated sense of entitlement (which is why they are circumventing the payment structure instead of either paying for things or suffering the indignity of not having access to things they refuse to pay for in the presence of a payment structure); settling for second-class software versions is not part of their agenda.

    I would only ask pirates not to fool themselves into hypocrisy over what they are doing, making excuses and deflecting guilt. Realize that you are a psychopath, whether you decide to hide the fact or not. :)

    1. Re:Pirate Entitlement by Anonymous Coward · · Score: 0

      Some people collect stamps, others collect bits and bytes.

      Some pirates are thiefs, others are just people that enjoy doing something fun and get a rush from it, like sky diving. Its dangerous in its own way, fun and people like it.

      The reality is the harm done by software piracy to the world is I'd say is about equal to sky diving.

      Now the bankers that just stole 3 trillion from the US taxpayers? Oh right go get some 16 year old nerd on his computer not hurting anyone...

    2. Re:Pirate Entitlement by Anonymous Coward · · Score: 0

      "Realize that you are a psychopath, whether you decide to hide the fact or not. :)

      Double-edged sword this is.

      Thinking that anything can be sold at the price seller wants is the other edge and at least as psychopatic as pirating. ;)

    3. Re:Pirate Entitlement by Gerafix · · Score: 1

      Actually their actions would fall in line with sociopaths and not psychopaths. A psychopath would pirate the software because the voices in his/her head told him/her to do it. A sociopath would pirate the software because he/she doesn't give a damn about the original creator.

    4. Re:Pirate Entitlement by MooUK · · Score: 1

      I think it's probably fair to say that someone buying the software generally doesn't give a damn about the creator, either.

    5. Re:Pirate Entitlement by FeepingCreature · · Score: 1
    6. Re:Pirate Entitlement by Znork · · Score: 1

      Actually their actions would fall in line with sociopaths

      Actually they fall under neither as state granted monopoly rights have very little sociological acceptance. Creating copies of things simply isn't considered 'wrong' by most people, nor are there sound arguments for why it should be wrong. Quite the opposite, most human behaviour is based upon copying, repetition and replication.

      The original creator simply doesn't figure in to the social equation, any more than the original cook of a dish when you're making dinner or the original teller of a story if you're telling a bedtime story.

      So attempting to explain behaviour towards copyright as any form of deviation from social norms is futile, as is, ultimately, trying to enforce it.

      If anyone actually cared about original authors getting paid beyond ordinary free market rates, it'd be much better to simply scrap the monopoly right concept and just go for attribution rights and automatic revenue shares. Much easier to track and trace when there are economic transactions related to the copying and much easier to gain social acceptance for entitlements to parts of actual revenue.

    7. Re:Pirate Entitlement by Gerafix · · Score: 1

      If I hadn't already posted I'd mod you up. Copyright, the modern implementation of it anyway, is the only deviation from human nature.

    8. Re:Pirate Entitlement by Travelsonic · · Score: 1

      Your post is nothing but generalization, you can't pigeonhole pirates into one category or another since there are many reasons and types of pirate. Psychopath? Do you even hknow how irrelevant such a term is to piracy?

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  26. simplicity is mention in TFA by Anonymous Coward · · Score: 0

    he says he was surprised it was easier to pirate games than to buy them.

    1. Re:simplicity is mention in TFA by mikael_j · · Score: 1

      I know, but it still involves jailbreaking and doing a bit of setup before the pirated download becomes easier than a legit download.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  27. Free software by emanem · · Score: 2, Insightful

    Is it free or not?
    Jokes apart, compare this with World of Goo feedback. Given that 80% of WoG players could have a pirated version of the game, still devs don't complain and indeed made a give-us-what-you-want birthday sale.
    And apparently it worked.
    Apparently people want freedom to do what they want with their devices, they want to install what and from where they prefer.
    The app store model is broken...too much control in Apple's hands...people don't like this so the chances that they'll use a pirated version are higher.
    I don't own an iPhone, but a PS3. When I had to sign up to play SF4 online on their PSN I was so mad at them. Sony doesn't own my PS3, they don't own the copy of the game and don't own the connection used to move data between my host an other players.
    Again, the point is simple: piracy will always be there, and most of all, don't think that the 80% of pirated copies would translated automatically in sold software. You're wrong.

    Ciao!

    1. Re:Free software by Anonymous Coward · · Score: 0

      Sony also seems to acknowledge that by not charging you a single cent for it.

    2. Re:Free software by tepples · · Score: 2, Insightful

      Sony doesn't own [...] the connection used to move data between my host an other players.

      Sony owns the connection used to find other players and, as AC pointed out, is letting you use it at no charge.

    3. Re:Free software by Anonymous Coward · · Score: 0

      Doesn't always work, however. World of Goo is a modern piece of art which I place in the same lot as Out of This World.

      WoG is worth paying for. I did buy it at $20 and downloaded all three version (Win,Mac,Lin) just in case I ever switch OS.

      A lot of games, these days, are just crap and I wouldn't even bother reading their description.

    4. Re:Free software by emanem · · Score: 1

      Totally agree with you, that's why piracy sucks...because nowdays when you play the pirated game you discover 85% of the times it sucks and you're so happy you didn't throw away money on that.
      A bit like some movies; for example The Ugly Truth. Me and my GF were so happy we did download this for free: even that we can have Odeon tickets for free, this movie is not even worth just the time you spend to go to the cinema (you should be paid to watch that s*it).
      Again, I'm watching the Life documentary on BBC now. That's great, and today I went searching for the BD edition in some libraries, and it was a shame is not out yet. And consider I would not be a pirate if I download this because I've already paid 130 GBP for the BBC this year, but still I would pay 20~30 quid to get the full serie in BD.
      And yes, I've bought WoG as well and I was happy spending the 20 USD price to get it for Ubuntu...

      Ciao!

    5. Re:Free software by emanem · · Score: 1

      Partially true:
      1) Sony owns the servers to let connect players.
      2) Games sessions and transmissions are P2P using a STUN like protocol on UDP ports. No Sony hardware/cables/band is involved.
      3) Sony is forcing developers to use this system on PS3 platform to control all.
      Still I find it outrageous that I've had to provide my identity to Sony to use a third party functionality (SF4 is not provided nor sold by Sony - eg. when I buy a PS3 isn't installed by default).
      Another thing I think is that Sony and mirco$oft should be forced by law to allow third part program run on their hardware without any restriction, as seen as when I bought my PS3 I am allowed to break it without having to pay to anyone: so I should be allowed to use it to full potential (no locks etc etc).

      Ciao!

  28. FTA.... by Rooked_One · · Score: 1

    "they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did."

    It did not occur to this gentleman this his game.... sucked. Read that again and pretend Mitch Hedburg said it... it will be funny. And that part tooo.

  29. Demographics by Anonymous Coward · · Score: 0

    How many of the pirates are kids with iPod Touches. I've heard from my brother who is still in high school, that the [anecdotal] majority of them are jailbroken and full of pirated apps.

  30. If the 80% number is correct, problem is.. by eddy · · Score: 1

    ... in distribution. The most likely explanation, as I see it, is simply that the cracked version has been 'going around' while the application itself remains anonymous in the store. No way is 80% representative for a high-visibility item in the app store; the ratio of vanilla to jailbroken phones can't possibly be tilted in that direction at this time. I think being cracked exposed your app to more people than if it hadn't been, and you're thinking about the math wrong, because most of those 80% pirates wouldn't have even known your app existed if the hadn't gotten it through their iphone-app torrent RSS feed or whatever.

    I'd also like to point out that 'try-before-you-buy' doesn't mean "you try then you buy", it also means "you try and you don't buy [but also don't use the app]". I didn't check the OA, but how many of those IDs tried it and then didn't come back? Those are legitimate triers-not-buyers.

    So yeah, that's todays excuse.

    PS. My iphone isn't currently jailbroken, but back when it was, it never had a cracked app on it.

    --
    Belief is the currency of delusion.
  31. Cry me a river by Anonymous Coward · · Score: 0

    How many games have gone public domain? Less than 20%? How many games have had their source code opened?

    When you start respecting your end of the copyright bargain, I'll start worrying about it being broken by the public.

  32. it's almost always been because youre' a thief by Anonymous Coward · · Score: 0

    with no concept of morality

  33. It is simple by Wildclaw · · Score: 4, Interesting

    To start out with, I would like to mention that I have pirated a lot in my lifetime. I pirated more when I was unemployed and poor, because I had lots of time and less money. I still pirate some, but nowadays I also buy more now that I am earning good money. But anyway, here is my viewpoint of piracy.

    Most of the excuses pirates use are just that, excuses.

    * Try before you buy! It does happen, but rarely.
    * Everything sucks! Then why are you pirating it in the first place?
    * Damn the evil publishers!! You really believe most pirates are like that?

    Want to hear a valid excuse

    * It is free to pirate, so I don't have to worry about money.

    Now, you will here people mention that these games aren't really that expensive. But that misses the point. There is a huge difference between cheap and free, and it affects behavior a lot. When something is free, you can consume it without feeling like you have to get value out of it. And that gains a certain amount of freedom which is very difficult to compete with if you are trying to charge for a product.

    Now, the article in question I actually found was fairly unbiased. It did mention that piracy is high as soon as the game is released. This is not strange at all. As pirates have no restrictions on them in regard to money, they will play whatever they feel like. And the newest thing on the market is simply an easy target.

    This may point out that Pirates generally have a lower attention span they quickly move on to the next game

    This is a nice observation in the article. I would say that it isn't attention span per se. It is just that pirates have a fare wider selection of items to select from. Again, having to do with the freedom I mentioned above.

    The author goes on to discuss ways to combat piracy. And here I want to mention an important thing. If you use piracy protection to fight against piracy, then you are using it wrong. If you use piracy protection to steal customers from a competing product that doesn't have piracy protection then you are doing it right.

    If you fail to understand the difference, it is simple. Pirates buy products too. And they are more likely to buy something if they get value out of it beyond legal ownership. This is why authenticated multi player mode is a very efficient piracy protection mechanism. It gives the pirates something that they want to buy, without providing any negative effects on other customers (who may or may not pirate other products).

    It is the same in other businesses. If a pirate has to decided between buying a CD of one artist, or attending a live performance of another artist, guess what they will choose. Same with DVD vs. movie theater.

    Of course, there are always pirates that won't buy anything. Either because they have no money, or because they intend to use that money for other things. But, those are the kind of pirates that simply aren't worth spending any effort on. At best you can hope that their money habits will change over time, and that you as a developer will be a beneficiary.

    1. Re:It is simple by bwalling · · Score: 1

      If you're so strapped for cash that you need to pirate a $1.99 game, then you shouldn't have purchased an iPhone and its associated monthly plan.

    2. Re:It is simple by tepples · · Score: 1

      This is why authenticated multi player mode is a very efficient piracy protection mechanism.

      How would you authenticate multiplayer if your game is something other than FPS or RTS, where all four players are holding USB gamepads and looking at one HDTV monitor?

    3. Re:It is simple by Wildclaw · · Score: 1

      How would you authenticate multiplayer if your game is something other than FPS or RTS, where all four players are holding USB gamepads and looking at one HDTV monitor?

      Of course you can't authenticate split screen multi player gaming. I just thought that the readers of my post would be bright enough to grasp that the multi player aspect I was referring to was when you have servers controlled by the publisher, coordinating the multi player.

    4. Re:It is simple by Anonymous Coward · · Score: 0

      On the other hand, if you just blew way too much money on an iPhone, all the more reason to pirate the software for it and keep your costs down.

    5. Re:It is simple by tepples · · Score: 1

      Of course you can't authenticate split screen multi player gaming.

      True, but a lot of people who post to Slashdot appear to assume that split screen doesn't exist.

    6. Re:It is simple by Yvan256 · · Score: 1

      There's this thing called an iPod touch, you know. No monthly fees with that device.

  34. Not asking real question? by Nomen+Publicus · · Score: 3, Insightful
    Surely the real question is: How many of the people who are using pirated copies would pay for a copy if the pirated copies were not available?

    This is the RIAA fallacy, presuming that all pirated copies represent lost revenue.

    1. Re:Not asking real question? by Shimbo · · Score: 1

      Surely the real question is: How many of the people who are using pirated copies would pay for a copy if the pirated copies were not available?

      No, that's a different question, and one that is harder to measure. If you read the article, he doesn't assume that the revenue gain is significant.

      If I were a games developer, I would be annoyed about the number of freeloaders too. That's just the breaks though.

    2. Re:Not asking real question? by Anonymous Coward · · Score: 0

      Your question is also leaving something out.

      How much are the costs of reducing piracy versus the return?

      If I am a content producer, I don't care if I get zero customers more, I care that people are being jackasses and taking from me without my permission. Yeah, sometimes human beings are like that. I'd consider the satisfaction of keeping somebody out to be worth quite the expense.

    3. Re:Not asking real question? by Legion303 · · Score: 1

      Actually I think the real question is "why do Slashdot posters continue to write down their interpretation of articles without reading the motherfucking articles first?"

      This requires deep study. Unlike the article, which a quick skim-through would show addressed your goddamn question.

    4. Re:Not asking real question? by MozzleyOne · · Score: 1

      Why get annoyed at human nature? That seems ... self-defeating to me.

      Piracy is a fact of life. If you don't want your game to be pirated, make it solely multiplayer through servers you control - but even then, bright people will crack your server protocol's and create their own implementations of them.

      Really - if you don't want to get pirated, don't create copyright works!

      --
      Ayjay on Fedang
    5. Re:Not asking real question? by Anonymous Coward · · Score: 0

      typical slashdot. Try and shoehorn the RIAA into any story, if it helps you justify theft.

      the RIAA have fuck all to do with this.

    6. Re:Not asking real question? by brit74 · · Score: 1

      Surely the real question is: How many of the people who are using pirated copies would pay for a copy if the pirated copies were not available?

      Okay, a reasonable question.

      This is the RIAA fallacy, presuming that all pirated copies represent lost revenue.

      Wait, what? You suddenly presume that everyone's answer to your first question is "100% of pirates would've bought" and then shoot-down that argument? What if it's less than 100% but more than 0%, which is what nearly everyone (outside lobbyists and laywers) would say? If it's more than 0%, then people can start talking about lost revenue, and I don't think any reasonable person can argue that it's 0%.

    7. Re:Not asking real question? by brkello · · Score: 1

      Your question is fallacious as well. It is impossible to measure that with any accuracy. Does piracy contribute to loss sales? Absolutely. How much? No where near as many people who pirate, but certainly a few who pirated would probably have bought if piracy wasn't possible.

      --
      Support a great indie game: http://www.abaddon360.com
  35. Contrast with the GPL mentality by glennrrr · · Score: 0, Flamebait

    So here we have the argument that the developer isn't actually losing any sales. All of those pirated copies don't actually hurt him. And this might be nearly true, financially. Piracy in this scenario, is more a crime of insult. The pirate is telling the developer who put a good deal of who he is as a person and an engineer into a product that the developer and the product are worth nothing; and that the pirate can do as he pleases with the intellectual property of the developer.

    I'm seeing a connection, if only by analogy, with the ferocity by which GPL advocates protect GPL'd software from being used for profit by closed source projects.

    Let's say I used a GPL'd library in a closed sourced iPhone app. First, I would be unlikely to be caught, because I mean, who would notice? Second, I wouldn't actually be harming whomever wrote it. I'm not taking bread from their table; and unlike the case of the pirated iPhone app, the original author is very explicitly not wanting to profit from the code. But if informed of my treachery, I'm pretty sure that the author and the entire GPL community would be furious that I was using their property for commercial gain (without releasing the source). I have not done this, and would not do this, but it would be really convenient for me if the ATSC liba52 decoder was under BSD or MIT license.

    In both cases, the major wrong would appear to be getting value from someone else's labor without respecting or acknowledging that person and his right to dispose of his work product as he sees fit. But I would think the case of the app piracy is worse because the enabling of piracy is causing non-zero harm to the developer in addition to the insult.

    And I would think that anyone who thinks piracy is OK or a victimless crime should also promote the MIT licenses over the GPL.

    1. Re:Contrast with the GPL mentality by Anonymous Coward · · Score: 0

      You've completely missed the point of the GPL.

      The GPL is not an anti-commercial licence. And evelopers do profit from their code, whether it is payment for services, five minutes of fame, or more typically, the satisfaction of having made a contribution to the world.

      When you use the GPL code in your closed app, the author and community are furious because not only have you restricted the freedoms of the users of that app, but you had the cheek to use their code to do it!

    2. Re:Contrast with the GPL mentality by TheRaven64 · · Score: 1

      No, most of us are consistent. Don't confuse different people having different viewpoints with the same people having contradictory viewpoints.

      I am not in favour of copyright infringement in any form. I don't condone or endorse piracy. However, I think that making business decisions based on piracy is a mistake. If none of your potential customers are pirates, then pirates are a nuisance but nothing more. When you are selling a product, you should be asking 'how do I sell more of this?' not 'how do I stop people who haven't paid me from benefitting from this?' There is no difference, from a financial standpoint, between selling 100 copies and having 100 pirated and selling 100 copies and having 100,000 pirated. It is simply irrelevant data.

      Of course, if 100,000 people are pirating your software and continuing to use it, then you might consider these people to be a potential target market for your next product. If you halve the price, will you get 2,000 sales instead of 100? If so, it's worth doing. If most these people think your product is worth $0.10 to them, and selling it at $0.10 wouldn't cover your costs, then that's not a decision you can make. If half of them think it's worth $0.50, and you were selling it for $5, then you'd get 50 times as many sales at a tenth of the price, so that's a price cut that's worth making. It will also mean that the customers who could afford $5 now have some spare money, so you might be able to persuade them to buy some of your other products too...

      I also use the BSD or MIT licenses for my own code (around 180,000 lines so far, according to Ohloh.net). I release the code because it's useful to me and it benefits me if more people are testing it and fixing bugs / adding features. If someone makes a proprietary fork, then I've lost nothing, and they've now got the cost of merging patches from the main branch. If they help me track down even one bug, then I've gained something. That doesn't mean that I condone or endorse GPL violations, however. I encourage people to sue GPL violators, but only because it serves to discourage people from using GPL'd code and encourages investment in more permissively licensed alternatives.

      --
      I am TheRaven on Soylent News
  36. From the desk of an iPhone pirate by Anonymous Coward · · Score: 0

    I refuse to pay for any apps on my iPhone because of the fact that Apple is too insane about thinking something you pay for and own is in all reality still 110% theirs to control and do what they want when they want. Therefor if I just encourage these amateur crashware script kiddies to continue to ride on the coat tails of Apple screwing people over I am in turn encouraging the insane belief that no matter how much money I pay I never own a fucking thing much less have the freedom to do what I want when I want. Pardon me for not being one of the weak minded who bends over and spreads their cheeks for an good reaming from the self proclaimed permanent owners of everything no matter what.

    People should get paid for their work? Excuse the fuck out of me I should not have anybody else in control of something *I* bought and paid for.

    So, if you dance with the devil you get burned by the flames. Jailbreak and voila! Now I control MY phone and do my part to chip away at a piece of one seriously fucked up business model which is to screw and screw some more anybody they can. In regards to thinking a server connection will solve any woes...if the idea for the app is even half decent it will have a free clone that usually will pale the original piece of garbage to begin with. Besides, some apps you cannot even get in the app store because the author does not want to have to wipe their mouth clean with the back of their hand after pleasuring the Apple God. No need to provide any support to that kind of crooked forced scarcity to fuel their crooked business model. If you don't like how people are fighting back and demonstrating what they want, use some of your coat tail money to go call somebody who gives a fuck.

    Apple and their lackeys publishing in the app store can all go eat a dick.

  37. How many? by Anonymous Coward · · Score: 0

    Percentage from _first week_?

    Really valid statistics. And total amount sold isn't told anywhere. 80% of what? Ten? Thousand?

    Either you know people making the game or you trust (ie. you are a fool) what they say and buy something you don't know or you wait and see what others have to say about the game. That takes several weeks or couple of months.

    So it's blindingly obvious that unknown game is _at first_ mostly pirated, they have nothing to lose as they didn't pay for it and this is not even news.

    Either article writer/seller is making twisted statistics on purpose or doesn't understand how selling software works. I'll bet they didn't have tv and magazine commercials about it starting months before release date.

  38. Ya that's the real issue by Sycraft-fu · · Score: 2, Insightful

    Unfortunately, I can't think of a good way to test for it, but you are right on about the issue. The issue is NOT how many people got a copy without paying. The issue is if it was impossible, how many people would have payed?

    Reason this is important is because it tells you how much it matters to actually try and fight against it. Fighting copyright infringement takes time and money. Also, the more onerous the DRM you introduce, the more you piss off legit customers and thus the less money you make. So the trick is to find the best balance that gets you the most sales. To do that the most effectively, you need to know how many copies are actual lost sales, and how many would have just done without.

    You can compare it in some ways to shrinkage prevention at a store. All stores have problems with shoplifting, and in that case there is real loss since you lose the value of the item stolen. Ok well you could certainly reduce it a whole lot by hiring armed professional guards and forcing all employees and customers to undergo a strip search when they leave. You might even come close to zero. However, the problem is your business would go bust because nobody would shop there, never mind the extreme cost of such security. Thus stores don't do that. Their goal is not to stop all shrinkage, their goal is to maximize profit and that means stopping as much as they can cheaply, and without driving customers away.

    Same deal with copying software. I suspect you'd find that a rather large number of the people would simply do without. They aren't lost sales, they would buy it if they couldn't have it for free.

    1. Re:Ya that's the real issue by Anonymous Coward · · Score: 0

      They aren't lost sales, they would buy it if they couldn't have it for free.

      You probably meant "they wouldn't buy it if they couldn't have it for free". Multiple negatives in a sentence is similar to multiple levels of indirection in code, it's easy to lose track of which level one is on.

    2. Re:Ya that's the real issue by Anonymous Coward · · Score: 0

      not

      There, you can have mine, I'm using it.

    3. Re:Ya that's the real issue by JordanL · · Score: 1

      As a note: the lost sales is a figure to determine the cost/benefit amounts for a company who is operating in the real world with real numbers. That information would no doubt be invaluable to many companies who invest in DRM or other similar (costly) schemes to prevent piracy.

      It however has no bearing on the morality of pirating, which I personally believe is not a social issue but a personal one, as moral issues are very rarely a social issue unless they truly bring harm to someone, which again would be difficult to show.

      I imagine that if reliable data showed the a 0% piracy rate produced virtually no new sales, most companies would completely abandon anti-piracy measures. Not because they take a moral stand one way or the other, but simply because they are a company operating on a profit basis, and the cost/benefit model shows them that fighting pirates is a stupid thing to do.

    4. Re:Ya that's the real issue by c0d3g33k · · Score: 1

      The issue is NOT how many people got a copy without paying. The issue is if it was impossible, how many people would have payed?

      Reason this is important is because it tells you how much it matters to actually try and fight against it. Fighting copyright infringement takes time and money. Also, the more onerous the DRM you introduce, the more you piss off legit customers and thus the less money you make. So the trick is to find the best balance that gets you the most sales. To do that the most effectively, you need to know how many copies are actual lost sales, and how many would have just done without.

      You make a very key point. In fact, the cost of spending resources trying to fight copying might even be higher than people make it out to be. An unspoken assumption that seems to be made by just about everyone discussing this issue is that the price is essentially fixed or at least that everyone who copies would pay that price if copying were impossible. But if copying were impossible, former copiers would just as likely go without as they would pay the asking price, thus putting downward pressure on the latter. The actual market value of the good might actually turn out to be quite a bit lower than content producers delude themselves into thinking. Abandoning efforts to prevent copying and focusing those efforts on giving more people a reason to buy might be more productive in the long run.

  39. Retention period... by Bert64 · · Score: 1

    What about some more detail?
    Of those users, those who bought it and those who pirated it, how long did they continue playing for? Perhaps the pirates try it (because theres nothing to lose from doing so) and decide it's not worth it... Do any of those pirates come back for more later? You did point out that they seem to have a shorter attention span and quickly move from one game option to the next, perhaps they quickly get bored of the game and don't consider it worth spending money on.

    Incidentally, i would not randomly buy a game i hadn't played before, i might consider buying it if i'd played it on a friends device (who may or may not have pirated it). I don't trust online reviews or demo versions (a lot of demos offer the first great level of a game, when you buy the full game you find the remaining levels are crap).

    I might pirate it to try it out, but i probably wouldn't drop $4 on the off chance (i hate things which are priced x.99, its more hassle than its worth and is anyone really stupid enough to think 3.99 is really much different from 4.00?), the idea of a beat em up game with the iphone control method seems very strange.

    Very few games hold my interest, i might play a couple of hours tops... I have maybe a small handful of games which i can keep coming back to, most of them involve networked play.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Retention period... by 91degrees · · Score: 1

      i hate things which are priced x.99, its more hassle than its worth and is anyone really stupid enough to think 3.99 is really much different from 4.00?

      No, it makes sense based on a totally objective purchasing strategy. People will buy things if they think it has a value to them greater than the cost. Working out the value of something intangible such as a game is not going to be easy, so you'll stab at a figure. You're only going to stab at whole numbers. So some people consider this game to be worth $4. Some of them based on that will buy it at $4 based on the fact that it's less than or equal to the value they place on it, others will not based on it being greater than or equal to the price they're willing to pay.

  40. agreed by OrangeTide · · Score: 2, Interesting

    I have roughly the same statistics at work, except it's 40+ iPhones and 2 jailbroken (although 5 others have had them jailbroken in the past, but then went back). Most of them are programmers who buy into the whole free software movement, so you'd think all of them would be jailbroken.

    --
    “Common sense is not so common.” — Voltaire
  41. right and wrong by aepervius · · Score: 2, Interesting

    This is probably not a story of 100% being a pirate or anything, but mostly a landscape of lighter and darker grays.When I started buying game, i bought a lot. Why ? Despite good reviews, a lot of them ended up being utter crap, or with a lot of bugs. So I started "pirating" them game to check them up, then if they were crap I would not buy them. But nowadays ANOTHER problem has cropped up. The game is very very very short. So while I try the game I already finish it in the afternoon. Should I buy it since I enjoyed it up to the end ? Yes I should. But I do not. And usually there are no demo or the demo come LATER. So in a way I am depriving of my money a few software developper and it is not justifiable. But OTOH pirating to get a demo, *IS* justifiable, it avoided me a lot , and I mean a LOT of stinkers. Nowadays i do not even need to pirate. i jsut rent the game (it is in gray zone here around). And i buy on regular basis the game when I like them. I even bought some game which were not findable for more money than the publisher originally asked for, (5-10 euro more) after trying the game and not finding it easily. one such example was Okami, after I tried it at the videothek. So no, it is not only black and white.

    A final word : sicne i started renting game / pirating them my disposable income directed toward the game industry has increased. Because now that I know that what I will buy is GOOD, I buy witghout a remorse. Earlier I got stinged so much that I hesitated or even pushed a sale for later. Not to be burned again. So pirating/renting has allowed the game indsutry to make MORE money from me, even if actually some of the stuff I tryed would be coutned as LOST SALE due to piratery at high sea.


    That said "Cat got your tongue? (something important seems to be missing from your comment ... like the body or the subject!) " yeah, my bloody cat DID indeed paw on the mouse and somehow submit the post while I was writing the title

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:right and wrong by Anonymous Coward · · Score: 0

      Sorry but the idea that because there is no demo justifies theft is just silly.
      I have just bought a new house, after many many many years saving, and am blowing every penny of my lifes savings on it (and more).
      I've viewed the house twice, only during the daytime, and only in decent weather.
      Surely this 'demo' is not good enough.
      I should just kick the door down and squat in the house for a year to check I'm not being ripped off right?

      People act like vandals and thugs when it comes to software for one simple reason:
      They reckon they wont get caught.
      Everything else is pathetic hand waving to justify their inability to act with dignity towards other peoples hard work.

    2. Re:right and wrong by sopssa · · Score: 1

      Exactly so. For another example, if I'm going out to eat in a restaurant, I cant first order the food and drinks and only after that decide if it was good enough to be paid. Just imagine how many people would say it was bad if with that reasoning they could walk away from the restaurant without paying for the food.

    3. Re:right and wrong by commodore64_love · · Score: 1

      I like short games. One of my favorites is Eternal Darkness (Nintendo) which can be finished in a day, but the story is excellent and it's fun to replay it over and over. Another example is Resident Evil 2.

      Vice-versa I hate games that needlessly pad the story to 40 or more hours. I get bored. And of course I rarely replay them.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:right and wrong by icebraining · · Score: 1, Insightful

      Wrong analogy is wrong.

      A correct analogy would be: Someone would order a meal, pay for it, and then it would prepare another meal copying the bought one and then(s)he would give it to you.

      The question is: is it wrong to make a meal copying a restaurant recipe?

    5. Re:right and wrong by Animaether · · Score: 3, Insightful

      if I'm going out to eat in a restaurant, I cant first order the food and drinks and only after that decide if it was good enough to be paid

      Actually, restaurants - aside from fast food restaurants - tend to be one of the few places where you routinely -do- pay after-the-fact, and can base your payment on your experience.

      I'm not just talking about tipping the waiter either. I'm talking about telling the cashier that, for example, the steak was a bit rancid. Nevermind the fact that you could have complained about that when you had the first bite and probably gotten a replacement, the cashier will probably - on their own or through a manager - decide that you can pay a little less, or get a coupon for a next time you're there, etc.

      Unfortunately, we can't play a game first and -then- decide how much we want to pay. Of course a big reason for that is because a lot of people would simply decide not to pay, even if they did enjoy the game ( as per your parent poster ).. the cheaptards.

    6. Re:right and wrong by jellyfrog · · Score: 1

      Actually I have a feeling restaurants would be happy for you to do that, if you were somehow able to give back the food you had eaten and the time the waiters and chefs wasted serving you. Fortunately in the software business nothing is actually taken when you "eat" and the developers don't generally spend any time at all serving pirates.

    7. Re:right and wrong by sopssa · · Score: 1

      You cant really decide in restaurants either tho. They might offer to take some off from the price or offer you a coupon to get you to come again, but it's still their decision. If you complained to the game developer, they could do the same exact thing. Yeah, most probably wont, but it's still the same possibility.

      If the restaurant, like game developers, decide not to give you a replacement or take some price off, you still have to pay for it.

    8. Re:right and wrong by sopssa · · Score: 0, Flamebait

      Why do pro-piracy people always has to bring this "IT'S NOT STEALING, IT'S COPYING!!!" in to everything.

      I wasn't talking about stealing, I was talking about offering demo or trial before you buy the full version. And the point was that you dont have demos in restaurants either, you only get to test it by purchasing.

    9. Re:right and wrong by Anonymous Coward · · Score: 0

      Why do pro-piracy people always has to bring this "IT'S NOT STEALING, IT'S COPYING!!!" in to everything.

      Well, that might be because it's not stealing, it's copying, durrr.

      It's the difference between me stealing your car, and just building one that is a copy of yours. I would think it's a very easy difference to see.

      You can argue all you like about the rights and wrongs of copying software, but it's not stealing. Keep your arguments to the facts, don't embellish them, and you'll go further with your point of view in the long run.

    10. Re:right and wrong by Svartalf · · Score: 4, Informative

      When you use the analogy you used, you stepped off into the "it's stealing" territory. The moment you used "I cant first order the food and drinks and only after that decide if it was good enough to be paid." you conflated the act of infringement with theft- making an unauthorized copy isn't really the same thing as what you compare it to.

      In what you gave as an analogy, the hypothetical person STOLE food from the restaurant- the restaurant is out the food and drink the person took by not paying. In the case of infringement, someone merely takes a copy thereof- and nobody's out anything save maybe a cash transaction that might or might not have happened. They're not out their original copy, so it's not theft. There is a reason why the laws are written the way they are and define the actions differently. If you're going to be discussing the subject without people calling you out on things, you should perhaps choose your analogies with some better precision.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    11. Re:right and wrong by munctional · · Score: 1

      Probably because copyright infringement (unless commercial) is a civil matter and burglary/theft is a criminal one?

      --
      Functional programming... for real men!
    12. Re:right and wrong by Internal+Modem · · Score: 1

      Wrong analogy is wrong. "and then it would prepare another meal" That involves labor, skill, and an understanding of the culinary arts -- arguably there is an added value, even if she doesn't swallow. A correct analogy would be: Someone would order a meal, pay for it, and then it would put it in a replicator and then(s)he would give it to you.

    13. Re:right and wrong by McGiraf · · Score: 1

      in the beginning only record companies at the skills and equipment to copy music, so the y could charge for it.

      Now everybody has the skills and equipment to do it, so coping music is work nothing.

      This as nothing to do with creating music, record companies are in the business of copying not creating.

      What will happen when we can build Star Trek ty replicators? If we do not stand our ground now we will have to pay restaurants to replicate a meal.

      Musician use to make money by performing or being sponsored by rich people. When recording and distribution of music become possible they were the first ones to protest, you could now have music without musicians.

    14. Re:right and wrong by stuboogie · · Score: 1

      Most home buyers have the home inspected to make sure there are no hidden or undisclosed defects. In addition, there are companies that offer insurance and even laws in many places that protect the consumer when buying a home so that you don't get burned by a defect that is not disclosed by the seller.

      So, your analogy does not relate to your argument. You do have protection from getting burned when buying a home. You do not when buying games, movies, music or software.

    15. Re:right and wrong by Anarchduke · · Score: 1

      I have done exactly that. When my meal comes to me, if it doesn't taste good, I send it back and tell them to make something else. If they can't get it right the second time, I don't pay for it.

      I remember at New Years Eve, 2000, my wife and I went out to a nice restaurant to celebrate, and we ordered a bottle of good champagne. We were given the taste, and it tasted like crap. So we sent back the bottle and got another one. The next bottle was heavenly. But we didn't pay for the first bottle.

      We did pay for that second bottle though, since nine months later we had a son...

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    16. Re:right and wrong by Anarchduke · · Score: 1

      Sorry I missed your point, but again you are wrong, and probably aren't married either. When we went shopping for a baker for our wedding, we went to three different bakeries, and they all gave us free samples of cake so we could try them out.
      We got four free meals in area restaurants because they wanted our business. Restaurants and bakeries and lots of other service oriented stores give demos. They aren't going to hedge on a 50 dollar meal when they could make several thousand dollars catering.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    17. Re:right and wrong by howardd21 · · Score: 1

      While that is probably an accurate view of how restaurants operate and respond to complaints, if 80% of the clientele did that, as the article suggested about this game, I do not think the restaurant could sustain the same approach.

      --
      no comment
    18. Re:right and wrong by Anonymous Coward · · Score: 0

      You can't take a restaurant's service and products and then pretend to be dissatisfied. If there's something wrong with your meal, say so immediately, and get the waiter or manager to make it right then (which they will if the place is any good at all, whether or not they think your complaint is legitimate), or don't say anything, pay and leave quietly, and don't go back or recommend the place to anyone.

      If you eat your whole meal and refuse to pay, you're not getting a discount, coupon, or sincere apology. Depending on the manager's temperament and experience, you'll get anything from a frigid "I'm very sorry, have a good evening." as e escorts you to the door, to a screaming argument that ends in the police walking you out of the restaurant. In either case, you're blacklisted; don't even think about going back to that place. If they even let you sit down the next time, your experience will be twice as bad, and this time on purpose.

    19. Re:right and wrong by SetupWeasel · · Score: 1

      How do software pirates act like "vandals and thugs"? Take some time, look up those two words, and get back to me with a thoughtful retraction.

      Astroturf

    20. Re:right and wrong by shark72 · · Score: 1

      "Probably because copyright infringement (unless commercial) is a civil matter"

      This is a dangerous meme and I wish people would stop spreading it. What if somebody read the above and believed it to be true?

      The "commercial" requirement was eliminated with the NET act, and the threshold for criminal infringement is very low. Distribute just a few copies of a $500 vertical app to your friends, or leak a pre-release album, and you're in criminal infringement territory. One's lack of money, or the greed or wealth of the software developer aren't conditions codified into law.

      --
      Sitting in my day care, the art is decopainted.
    21. Re:right and wrong by BOFslime · · Score: 1

      I agree with this, I had a copy of Spore that wasn't exactly legal (lot of good their DRM did, I know), but the game didn't come anywhere near the hype and I played it less than a day total. I don't feel any bit evil for my actions, I avoid a crap game.
      Two developer's come to mind that has always gotten my money, ID software, and Blizzard. I think I have a legal copy of every game ever produced by both groups. IMHO, developers need to stop blaming pirates and start producing better games.

    22. Re:right and wrong by Jackie_Chan_Fan · · Score: 1

      Some quotes from Toucharcade.com's review.

      "One of the things to keep in mind is that Tap Fu's Story mode is a work in progress that currently only includes Chapter 1: Ninjas (7 levels). While additional chapters are planned in later updates, the content that is there right now offers just a glimpse into future installments."

      "While the game's art and core fighting mechanics are wonderfully executed, the current version of the game noticeably suffers from the inclusion of only an abbreviated story mode. Tap Fu can still be fun a game for those looking for a casual fighting experience, but we expect that it will quickly grow old those hoping for a deeper game. "

      This is why the game didnt sell well. Piracy is not the reason. Fieldrunners, Trisms, Crossword, 2 Across, Flight Control, Tap Tap, Madden, Rockband, Real Racing, Space Invaders Infinity Gene... etc..

      They all sold well and faced the same level of piracy if not more, because they were BETTER GAMES in more demand.

      Tap-Fu was not a game worth owning. I bought it when it launched and havent played it since day 1.

    23. Re:right and wrong by Anonymous Coward · · Score: 0

      What about pay-to-save as a model? Whenever you go to save your game, the game will inform you of how many hours you spent playing since the last save point and the overall number of hours you've played from the beginning. It will then ask you how much you would like to value your experience at. If you choose not to donate anything, the game will not save your progress up to that point. If you pay the minimum, it will allow you to save. If you pay more, perhaps it will instill other benefits on you like restoring your health, or giving you extra items, etc... Maybe you could pay a maximum (e.g. "buy it now") and never have to pay-to-save again.

      It'd be a good way to try games, anyway. I often find I buy games only to play them for a few hours before I get bored. Hence, I buy very few games. I don't like demos, either, because if I decide to buy the game afterwards, I lose my progress up until that point. This solves both problems.

    24. Re:right and wrong by MeNeXT · · Score: 1

      In every restaurant that I know the policy is if the client complains and has just started the meal they will gladly replace or credit the meal. Now if the plate was finished or most of it eaten then they will either issue a small credit or offer a coupon for a future visit.

      --
      DRM? No thanks, I'll just get it somewhere else...
    25. Re:right and wrong by salesgeek · · Score: 1

      In a restaurant, if the food is crap, I can ask for and will be given an immediate refund.

      With software, if it is downloaded or purchased in the store, I cannot return it and say I did not like this package. Some stores will give a credit, but none will give money back. The try before you buy makes sense for the buyer when sellers will not back what they are selling (read your EULA, section 1 or 2 waives your right to a warranty).

      --
      -- $G
    26. Re:right and wrong by kz45 · · Score: 1

      "You can argue all you like about the rights and wrongs of copying software, but it's not stealing. Keep your arguments to the facts, don't embellish them, and you'll go further with your point of view in the long run."

      It's not stealing, it's counterfeiting. Which is actually worse than stealing. Oh, and if this isn't stealing, neither are GNU violations (which get classified as "stealing" by hoards of slashdotters every time the subject comes up).

      When you take something physical, like a television, it only costs the company the cost of the television.

      When you share something like software, it devalues it over time (eventually ruining the entire business). This is because the more access people have to it (through torrent sites, google, search engines, etc), the more people will get it for free and think that it is free.

      Proof of this concept working is newspapers. They are going out of business left and right because people can get it for free online.

    27. Re:right and wrong by kz45 · · Score: 1

      "Sorry I missed your point, but again you are wrong, and probably aren't married either. When we went shopping for a baker for our wedding, we went to three different bakeries, and they all gave us free samples of cake so we could try them out.
      We got four free meals in area restaurants because they wanted our business. Restaurants and bakeries and lots of other service oriented stores give demos. They aren't going to hedge on a 50 dollar meal when they could make several thousand dollars catering."

      Something wrong with your analogy is that these restaurants willingly gave you these free samples. Would these restaurants still willingly give you a free sample if you just walked in and forcefully took it?

    28. Re:right and wrong by meerling · · Score: 1

      For the obvious reason that stealing takes something away, while software piracy, aka - copyright infringement for personal use, only results in a duplication of a pre-existing piece of software.
      Instead of taking it away from it's ip holder, someone other than the ip holder now has a duplicate of the same thing.

      It's very similar to taking a picture of the mona lisa for your scrapbook. The museum still has the original, but they may be annoyed at you not buying their postcards, but in no way have you stolen the painting. Of course, they have no way of knowing if you would have bought their postcards in the first place...

      And as to that thing about restaurants not having "demos", there are two things you are missing. First, some do have free samples or tastes available. Second, getting food from a restaurant actually reduces the quantity of food they have, while copying software in no way reduces the quantity of software...

      So if you'd get you're nose out of that ip lobbyists pamphlet and look around, you might stop spouting the fundamentally flawed rhetoric from the copyright clowns and realize that there's a lot more to the situation. It doesn't mean you have to agree software piracy (and music copying, etc), but at least you might not be blindly suckered by what amounts to nothing but propaganda and outright lies.

    29. Re:right and wrong by v1 · · Score: 1

      It's not a fair comparison to look at those who pirated your software and then didn't buy it. It's unreasonable to expect people to keep tabs on the apps they've pirated and periodically review them to decide if they want to buy them or not.

      True "try before you buy" software nags you periodically and gives you the reminder and easy option to purchase. THOSE are the people you need to be counting.

      It's also an unbalanced comparison because the demographic of people that are able to pirate on the iphone etc is not all-inclusive in itself, and there's bound to be a lot of people that never downloaded it in the first place that WOULD have bought it after playing with it, but never had the opportunity to try it. I know I personally have spent several sessions on the app store looking for something specific, and unable to find one single demo of what I needed. (which, admittedly, was rather surprising!) And of the one time I ended up buying the only one that looked good, I've used it all of twice because it doesn't do what I need and I consider it wasted money. A month after that I found a new app that was free (not demo, free) that did exactly what I needed. So I'm not really thrilled over the idea of any app having no demo period.

      If you don't have a demo, and you don't have a return policy, then you have no grounds to complain about piracy. Period.

      --
      I work for the Department of Redundancy Department.
    30. Re:right and wrong by Travelsonic · · Score: 1

      "Sorry but the idea that because there is no demo justifies theft is just silly." And the idea that you don't like his justify it so therefore it is invalid, but calling copyright infringement theft when it isn't is even more valid? Right. /dumbass.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    31. Re:right and wrong by Anonymous Coward · · Score: 0

      In the case of infringement, the publisher is out the customer's intent to purchase. As TFA stated, 0% who pirated bought the game. It's no stretch to say that if even one of those people would have bought the game if they couldn't pirate it, that represents a potential loss for the publisher. Or call it lack of gain, whatever. Within reason, isn't it the same thing?

      Perhaps your issue is with the word "theft." Fine. If you get right down to it, the pirate may not be "stealing," but he or she is violating the publisher's right to distribute - essentially, acting as illegal competition to the publisher.

    32. Re:right and wrong by Anonymous Coward · · Score: 0

      So his analogy should be: He saw that the guy at the table next to him, that also ordered the steak, got a rancid one and told the waiter not to bother if his was going to be the same.

      The restaurant isn't out a steak. They can still sell it to someone else. But they have lost a sale.

    33. Re:right and wrong by ZiakII · · Score: 1

      Exactly so. For another example, if I'm going out to eat in a restaurant, I cant first order the food and drinks and only after that decide if it was good enough to be paid. Just imagine how many people would say it was bad if with that reasoning they could walk away from the restaurant without paying for the food.

      Well since this is Slashdot let me try to explain this in a car analogy. I drive a full functional car at the dealer, and if I don't like it I just walk away without paying it, and I do I buy it.

    34. Re:right and wrong by Anonymous Coward · · Score: 0

      No dude, it's theft, plain and simple. You take something that belongs to someone else without their permission, without paying for it, it's theft. You're a thief. Making a copy does not exempt you from being a thief. It does not matter that they are "not out their original copy."

      Yes it's infringement too. It's an "an encroachment or trespass on a right or privilege" (www.m-w.com). In this case your are encroaching on the owner's right to get paid for their hard work.

      But at the same time you took something that the owner did not give you permission to take, so it's stealing too. You can both infringe and steal with the same juvenile, careless act.

    35. Re:right and wrong by brit74 · · Score: 1

      Okay, if you want a slightly closer comparison, how about this: you can decide, after the meal, whether you want to pay the wholesale cost of the meal (which doesn't include paying or tipping the waiter, or paying the cook, or paying to help the restaurant keep the lights on or their rent). The cost of your meal suddenly gets reduced to the wholesale cost of the ingredients.

      Anyway, I think the analogy is flawed for another reason: most people will pay in that kind of a restaurant because of social pressure. People feel guilty, and they don't want dirty looks from the staff, and they don't want people talking behind their backs about being a cheapskate. (In fact, if you look at who tips the most in restaurants, it's people on dates - because they don't want to look cheap, they social approval.)

      None of that is true with piracy because it can be done so anonymously. Even worse, because people know that they've cost the restaurant money by consuming the food, they feel bad about paying nothing. Pirates, on the other hand, can sate their unwillingness to pay with excuses that "I'm not taking anything from you" which can drive up the number of people who aren't paying. In other words, if it was legal to screw over a restaurant by not paying, 90% of people would still pay because of the desire for social approval and guilt over costing the restaurant money. But, if it's legal to screw over developers by not paying, 90% or more would feel fine doing it because they are anonymous and they don't *feel* like they are screwing over the developer because they aren't lowering his inventory.

    36. Re:right and wrong by Anonymous Coward · · Score: 0

      The analogy is not perfect, but it is relevant. Software is an intellectual asset. Companies pay developers, or developers create applications on their own for an opportunity cost (the developer could be doing something else for the time spent.)

      I would argue that stealing intellectual property is worse than stealing simple inventory goods. If a developer/company can not earn enough revenue to pay for future projects or enhancements to a released project, that developer/company will go away. Just because it is "easy" to steal, doesn't mean that it has any less of an impact on society as stealing from a restaurant. At the end of the quarter, it doesn't matter if we are talking about a restaurant or a software development shop. If the costs are higher than the revenues, investors panic and there is an increased potential of failure which means less jobs for society.

      Even worse, perhaps a company decides to outsource jobs because of the piracy in order to reduce development costs. That should be on the pirates mind.

      That is how capitalism works.

    37. Re:right and wrong by salesgeek · · Score: 1

      I think the author of the study didn't get the real message: people didn't like his product enough to pay for it.

      --
      -- $G
    38. Re:right and wrong by Anarchduke · · Score: 1

      Something wrong with your analogy is that these restaurants willingly gave you these free samples. Would these restaurants still willingly give you a free sample if you just walked in and forcefully took it?

      The parent post didn't mention anything about forcefully stealing anything. The parent post said:

      And the point was that you dont have demos in restaurants either, you only get to test it by purchasing.

      My response was to point out that restaurants do give free samples voluntarily. I could also point out trade shows and expos where area restaurants show up as vendors and provide free samples of their menu to the thousands of potential customers that attend.

      I can also go into my area supermarket on a Saturday and there will be people behind sample stations, trying to get me to test the newest brand condiment or microwave food or brand of cheese, or whatever they are pushing. These are also free samples or demos. We were talking about the presense or absence of demos, and the idea that try before you buy has validity in the marketplace.

      In Texas, I can go buy a car. If I don't like it, I have three days in which I can drive back to the dealership and terminate my contract and give them the car back. I don't even lose any money on the deal.

      In any loan contract in the United States, the law states a three day Right of Recission, during which the contract can be cancelled without penalty.

      Even in a movie theater, a customer can walk out after the first 30 minutes or so and demand their money back. I remember quite a few parents demanding refunds after taking their children to Happy Feet with crying children in tow.

      Why shouldn't consumers of software or games get to try before they buy? Why shouldn't consumers be able to demand their money back when a game is marketed as a great experience yet it blows chunks?

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    39. Re:right and wrong by icebraining · · Score: 1

      Having it for free doesn't mean people will perceive it as worthless.

      The makers of the movie Nasty Old People, for example, got a bank loan to pay for filming it. After finishing it, they released via bittorrent for free, and put a donation button in the website.
      In the end of the first day, 10% of the loan was paid.

      For the pay-what-you-want album released by Radiohead, everyone could pay $0.01, but the US buyers average was $8.

      Market value is not the only value people perceive.

  42. The one that isn't BS is.... by Joce640k · · Score: 2, Insightful

    That every pirated copy is a lost sale. If he's thinking "I could have made five times as much" then he's very mistaken.

    --
    No sig today...
    1. Re:The one that isn't BS is.... by bwalling · · Score: 2, Insightful

      He couldn't have made five times as much, but he could be paying for 1/5 as much bandwidth on his server...

    2. Re:The one that isn't BS is.... by sopssa · · Score: 1, Insightful

      He didn't even say so, actually a little bit against that. While every pirated copy isn't a lost sale, it's also true that *some* pirated copies are lost sales.

      Besides, why do you think you should be allowed to use the software or game if you haven't paid the author what he is asking for it?

    3. Re:The one that isn't BS is.... by commodore64_love · · Score: 2, Interesting

      Two separate studies have shown that is not true. Out of 2500 songs downloaded, only 1 album sale is lost. One of those studies was done at Harvard, which I've heard is a fairly good research institute.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:The one that isn't BS is.... by sopssa · · Score: 3, Insightful

      You keep bringing this same thing in to every discussion, but are you saying that people should be allowed to download those songs *because* only 1 album sale is lost? So that's your rationalizing for piracy?

      The other thing that is bringing down sales is the many streaming services, both free-with-ads and premium subscription. *Lots* of people in Europe use Spotify. It's not only piracy that is bringing down album sales.

      Never the less, if you dont want to buy the album, use legit streaming services or get the songs (or software, games and so on) in some other legit way approved by the maker, why do you think you should be obligated to get them? Even more so if you want to get them for free. If you dont approve with the price, you just dont get it then. Live with it and dont go stealing it and try to rationalize it.

    5. Re:The one that isn't BS is.... by tonycheese · · Score: 1

      This isn't actually a concern, pirated apps are downloaded elsewhere then added to iTunes (according to the dev's site, I don't own an iPhone).

    6. Re:The one that isn't BS is.... by commodore64_love · · Score: 2, Insightful

      First off, I think we should disclose who we work for. I work for the a defense contractor that builds tanks. You probably work for RIAA or some other content company.

      Second:

      I rationalize piracy because prior to the internet, I used to buy VHS tapes or Cassette albums, and oftentimes the purchase was trash (example: a copy of Casablanca that is so poor you can't see the actors on the screen). And of course it wasn't possible to get a refund.

      NOW I can try before I buy, and ONLY buy the good stuff. i.e. I avoided the trash that was Star Trek Voyager, but I discovered (and bought) the genius that is Babylon 5.

      As for the statistics, the point of me quoting them is to kill RIAA's claims that 1 download == 1 lost sale. In reality it takes 2500 downloads for 1 lost sale, therefore piracy still causes damage but not as extreme as LIAR.... ooops I mean RIAA would lead you to believe. Jamie Thomas, rather than owing 2 million dollars in damages, should only owe 2 mil/2500 == $800 (approximately).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:The one that isn't BS is.... by ViViDboarder · · Score: 1

      App's aren't downloaded directly from the dev anyways, they are downloaded from Apple. The issue is that most of these apps talk back to the developers server in order for them to function. This includes pirated apps and puts unnecessary strain on the developer's server.

    8. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      You keep bringing this same thing in to every discussion, but are you saying that people should be allowed to download those songs *because* only 1 album sale is lost? So that's your rationalizing for piracy?

      Clearly, the assumption that every illegal download is a lost sale is false. I think any rational and unbiased person can see that. The RIAA and co like to base figures of lost sales of many false premises, and this is one of those.

      The other thing that is bringing down sales is the many streaming services, both free-with-ads and premium subscription. *Lots* of people in Europe use Spotify. It's not only piracy that is bringing down album sales.

      Do you feel that the streaming services shouldn't be legal? Maybe you should lobby to have them banned.

      Never the less, if you dont want to buy the album, use legit streaming services or get the songs (or software, games and so on) in some other legit way approved by the maker, why do you think you should be obligated to get them? Even more so if you want to get them for free. If you dont approve with the price, you just don't get it then. Live with it and dont go stealing it and try to rationalize it.

      It's not stealing. It's copying. There is an IMPORTANT difference. Stick to the facts and your position will be held in higher esteem with those you wish to convince.

    9. Re:The one that isn't BS is.... by tonycheese · · Score: 1

      I agree with the idea - if you don't like the price or DRM or whatever, that in no way justifies pirating it.
      Personally, I have downloaded many movies, games, and albums from torrents, but I can't imagine justifying those actions by saying "oh, it was too expensive" or "oh, the DRM sucked so I was getting back at the publisher." For that reason, I don't understand why people on Slashdot get all worked up over people getting in trouble for downloading music or Pirate Bay getting ruled against - sure, 1.8 million is an exorbitant amount, but the fact that she was charged is not surprising or undeserved.

      Obviously, one download = one lost sale is absolutely stupid. But, on the other hand, "try before you buy" is pretty damn stupid as well. The internet is a great resource nowadays for reviews and ratings. When I buy games, I go on a few sites and see what other people thought of the game, I have absolutely no urge to TRY the game to determine if there's a good chance I'll like it or not. Reading 10 reviews and watching a video takes a hell of a lot less effort than pirating the whole damn thing (what, and then buying the game to put on your shelf? Or do you plan on uninstalling the pirate version and installing the legit one over it?).

    10. Re:The one that isn't BS is.... by bwalling · · Score: 1

      His app is reporting things back to his server.

    11. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      Live with it and dont go stealing it and try to rationalize it.

      Explain to me how downloading a copy of something is stealing. Does the author still have his copy AND all of the source code? It might be copyright infringement but, it isn't stealing.

      (Capcha: Violates)

    12. Re:The one that isn't BS is.... by betterunixthanunix · · Score: 3, Insightful

      "Besides, why do you think you should be allowed to use the software or game if you haven't paid the author what he is asking for it?"

      Why should you be allowed to read a book without the author's permission? Why should you be allowed to use the techniques described in a math textbook without the author's permission?

      When copyrights were first envisioned, nobody was thinking, "Well, the general public should have to get the author's permission to read books." It was an issue of who was allowed to publish the book, not who was allowed to read it. Now we include software in copyright law, but the law should remain the same: an issue of who may publish, not who may use. Unfortunately, we have not updated copyright law to fit the times that we live in, and the line between "publishing" and "using" software has become blurred; instead of rethinking copyrights to compensate for this new age, we just pretend that everything is the same and pass laws like the DMCA to help prop up that fantasy.

      So why should you be allowed to use the software without the author's permission? Because we live in a new age, and it is time for publishers of all sorts to adapt to that new age instead of clinging to the realities of a previous era.

      --
      Palm trees and 8
    13. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      True, every pirated copy is NOT a "lost" sale, and in this trivial puzzlish casual game case the "pirates" in the data were quite obviously very good at playing the game which would tend to make me think that they'd likely lose interest in it rapidly as it was not very challenging. Not to mention he doesn't seem to provide ANY data about repeat scores from "pirated" and "legit" copies.

      Also, now let's get down to detecting "pirated". It's pirated because you jailbroke your iPhone? and/or because as the author states himself that even if you bought it legitimately it's MUCH easier to use the "pirate" installation method? Seems to me like if the above (both or either) are the case that at least some of the "pirates" are just mis-flagged "legit" owners.

      As to aepervius, well I used to pre-order ALOT of games myself until for a few years I got shafted with a crapload of garbage. Even if demos are available they tend to NOT be even remotely FULLY representative of the game which they are attempting to demo, and videos and screenshot are no substitue either as they can only provide limited information. As to whether or not I buy a game, I wait and see what happens on various forums where I know that others have similar game interest and criteria to my own and see what the guiine pig purchasers have to same about a game before even thinking of purchasing it. If it's a smaller lesser known game, where I cannot get info by other means other than fanboi ridden forums, I'll forget about and wait for a decent sale from either a retail outlet or a digital download site, although I must admit there are a very small number of games of not very high polish quality while supposedly being very good yet with very high price tags(for what they are) that seem to be satisfied with their tiny niche fanboy market and so never go on any reasonable sale if at all which I'll just never buy. (Because of my poor experiences several years ago when I used to pre-order alot, and those pre-orders were mainly from companies whose prior games I had enjoyed and were very good.)

      Another problem I have today is the nickling and diming of gamers, wherein a piece of a game is released as a regular version, a few extra goodies(mostly useless) make it a collector's addition for a grossly inflated price and then we have insta DLC available on release day(or very soon thereafter) including insignificant things that should've been included in the base game and were likely removed for nickling and diming purposes(e.g. hhhhhooooorrrrrrsssseeeee aaaaahhhhhhmmmmmmuuuuurrrrrhhhhh(useless overall since they forgot to include mounted combat which would have been a VERY good addon) and the icon packs for HoI3), or even additional quest material which was clearly finished with the game if it's going to be released on main game release(e.g. DA). So in these cases I might buy the basic game, and then wait until some sort of gold/platinum.diamond/game of the year release or something is released that includes another full copy of the game plus all these little addons later, e.g. FO3 GotY, Oblivious GotY (although in both of these cases you're probably not missing much w/o DLC/expansion excepting that some Oblivious mods use SI assets.)

      I suppose the above is also why I'm not really interested in most MMO games with monthly fees or charges for adding extra useful things not readily available from the base purchase, and if I had to guess that's what ublishers are trying to get their customers used to: buying a piece of the whole game at a time so as to increase their profits at least none of them have had the legs and/or temerity to carry this practice on across years of product life yet.

      Also in certain games, I'll give the addons a pass where they offer actually valuable new content for the cost of admission, e.g. some of the Neverwinter Nights (1+2) expansions + downloadable adventure packs

      If all these DLC extras ripped from games catches on, I can just see publishers accusing their customer's of theft when they stop drinking the koolaid(assuming that they ever do in the first place) for not purchasing their extra nickling and diming extras...

    14. Re:The one that isn't BS is.... by Ant+P. · · Score: 1

      You can still apply copyright correctly in this situation. Those pirated copies had to come from somewhere.

    15. Re:The one that isn't BS is.... by JDeane · · Score: 1

      "I go on a few sites and see what other people thought of the game, I have absolutely no urge to TRY the game to determine if there's a good chance I'll like it or not. Reading 10 reviews and watching a video takes a hell of a lot less effort than pirating the whole damn thing (what, and then buying the game to put on your shelf? Or do you plan on uninstalling the pirate version and installing the legit one over it?)."

      This used to be a great way to filter out what was a good game and a bad game but some company some where got the great idea that if they paid a few people to go around posting great reviews and testimonials that sales would go up...and they did. Video proves almost nothing as most people have went to see a movie where they show all the good parts on TV in a commercial but the movie turned out to be a real stinker (I still fall for that one unfortunately if its a science fiction movie... my one true weakness lol)

      About uninstalling a pirated version to install a clean copy.... sure it makes getting updates a ton easier and if you don't mind starforce or securerom being on your machine its not a big deal (both of these have gotten a ton better then they used to be since at one time even I cracked games I bought to keep this software off my system)
      also makes playing online a lot easier too :)

      Then there is the feel good factor!!! Being honest feels better then being not honest!!!

      But all this matters not to me since Dungeons and Dragons Online is free and its about the only game I have time for these days.

    16. Re:The one that isn't BS is.... by Kjella · · Score: 1

      You keep bringing this same thing in to every discussion, but are you saying that people should be allowed to download those songs *because* only 1 album sale is lost? So that's your rationalizing for piracy?

      Let me put up two alternatives:
      1. 1000 people have a copy, because 1000 people liked it enough to buy it.
      2. The whole world has it in their "bigger than Spotify" collection of all music, 1000 people liked it enough to buy it.

      Not looking at the law, does it really matter? The creators get paid as much as before, the consumers still pay for what they like. Yes, there are millions more copies in circulation but does it change anything for anybody? Ultimately the 99% you don't listen to are meaningless. and if I gave you a collection 100x greater then the 99.99% you don't listen to are meaningless. So maybe I'll find some different, better music in there and pay them instead but it'll just be a reallocation, my moral compass doesn't give me a linear need to spend 100x more for still spending the same amount of time listening to music.

      The only illusion here is that copyright holders still believe it's their copyright that makes us pay them, not their moral ownership of the movie as such but their exclusive ability to make copies. Copies are absolutely everywhere, you couldn't find a college student anywhere that doesn't know how. They might not all do it, but they certainly all know how if they wanted to. If that was the reason we are paying, they'd be stone cold dead. All the silly ways they're trying to stop copying are embarrassing failures and copies go everywhere you don't offer them. It's complete absurdity to think you can build up rabid fans and expect the same rabid fans to not pirate what you're not offering.

      --
      Live today, because you never know what tomorrow brings
    17. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      fair use is my argument. Enough people will always buy to put food on the table of the creative producers. There are many other vectors to make money outside of data bytes.

    18. Re:The one that isn't BS is.... by SuperAlgae · · Score: 2, Insightful

      The point is that the rabid anti-piracy techniques used by a lot of publishers do not just hurt pirates; they hurt legitimate customers.

      I do not pirate software. I do exactly as you describe ... "If you dont approve with the price, you just dont get it then". And as a paying customer, I expect the money I provide to be used to produce a good product, not to make me suffer through invasive anti-copy software, key codes, etc. Actually, the key codes are not so bad, but why should I put up with them when pirates don't. Almost all software gets cracked, and cracked versions often lack these anti-features. And THAT is what really pisses me off. I give these companies my money, and how do they reward me? They make me go through all this crap that does not even stop the pirates. At best, I am punished for no good reason, and in some cases, the pirates are actually rewarded with less crippled software than me. And when it's all done, even if piracy is curtailed, what has been gained? Maybe one sale for 2500 stopped piracies. That is NOT an effective use of my money.

      And by the way, if most people seriously followed the "If you dont approve with the price, you just dont get it then" policy, then that really would impact sales. As someone who follows it, I can say that "just dont get it then" is the most common result.

      I see a few possible explanations as to why companies continue to cause customers pain in the name of fighting piracy...
      - The the people in charge are stupid.
      - They have a hatred (or at least disdain) for their own customers.
      - Stopping piracy is not the real goal. A lot of publishers would love it if they could dictate exactly when, where, and how customers access the media we pay for. It's really just an obsession with control.

      I think it is a little bit of all of these in conjunction.

    19. Re:The one that isn't BS is.... by AlamedaStone · · Score: 2, Insightful

      dont go stealing it and try to rationalize it.

      Again with the theft? Copying bits is still not theft. Maybe if you keep saying it, some day it will be true.

      But not today.

      Get a grip.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    20. Re:The one that isn't BS is.... by vivaelamor · · Score: 1

      Never the less, if you dont want to buy the album, use legit streaming services or get the songs (or software, games and so on) in some other legit way approved by the maker, why do you think you should be obligated to get them? Even more so if you want to get them for free. If you dont approve with the price, you just dont get it then. Live with it and dont go stealing it and try to rationalize it.

      This seems to be the core rhetoric, that there is an obligation to pay because we say so and the law agrees with us. Can't you come up with something that doesn't amount to 'I'm right because you are wrong'?

      You confuse rationalising paying for something with respect for the law. Paying for something is a decision that can be made without copyright and is not an issue here. Where there is no agreement and no transaction, there is no obligation to pay except that which is written in law. If you would like to argue that respect of the law is reason enough then do so.

    21. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      Live with it and dont go stealing it and try to rationalize it.

      Alright, I'll play devil's advocate. Why not? If I'm not going to buy something anyways, what does it matter if I get it for free as long as it doesn't cost the developer or publisher anything? Since, we've already defined the scenario as having no effect on the sales of X or costs of X, who or what exactly are you protecting? I have a feeling that you think it's about some kind of principal but for the life of me, I can't figure out what it is.

    22. Re:The one that isn't BS is.... by ChaosDiscord · · Score: 1

      Besides, why do you think you should be allowed to use the software or game if you haven't paid the author what he is asking for it?

      Why do you think authors should be allowed to punch customers in the nuts with impunity?

      Oh you don't? Then perhaps you shouldn't put words into his mouth. He never said you should be allowed to use a software in violation of copyright. He is simply suggesting that the world is more complex than some on On-Noes-Piracy side claim.

    23. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      "If you dont approve with the price, you just dont get it then. Live with it and dont go stealing it and try to rationalize it."

      It's just the other side of the coin. Does the price go down if sales drop? No, of course not. Instead "piratism" is accused. *AA's paid opinion, obviously.

      And "stealing" is definetely a blatant lie. "Piracy" means unauthorized copying and nearest equivalent of that is trespassing (instead of stealing the land).

      When artist get less than dollar from a CD, which costs almost 20 dollars, _that's stealing_. In the proper meaning of the word.

    24. Re:The one that isn't BS is.... by commodore64_love · · Score: 1

      >>>But, on the other hand, "try before you buy" is pretty damn stupid as well. The internet is a great resource nowadays for reviews and ratings.
      >>>

      No and no. Inglorious Basterds got fantastic reviews from critics and high scores on imdb.com. If I had followed your advice and bought the DVD based on those positive reviews, I would have wasted 20 dollars because I thought that movie was crap. (And of course there's no money back guarantee. No refunds like other consumer products.)

      BUT because I follow my own rules - try before I buy - I wasted nothing.
      AND I will continue following that rule, so I don't waste my money.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    25. Re:The one that isn't BS is.... by westlake · · Score: 1

      That every pirated copy is a lost sale. If he's thinking "I could have made five times as much" then he's very mistaken

      But the commercial artist - in any media - has the option of shifting to markets which will give him less grief.

      When geek cred isn't enough to pay the bills for projects like Battlestar Galactica the developer will look for opportunities elsewhere:

      In Twilight or High School Musical 3.

    26. Re:The one that isn't BS is.... by salesgeek · · Score: 1

      To someone holding the copyright, piracy causes a loss of income from royalties.
      But it is not theft as the buyer has not absconded with the copyright holder's money.

      There simply is no royalty.

      --
      -- $G
    27. Re:The one that isn't BS is.... by raftpeople · · Score: 1

      So why should you be allowed to use the software without the author's permission? Because we live in a new age, and it is time for publishers of all sorts to adapt to that new age instead of clinging to the realities of a previous era.

      So, we shouldn't pay for games or movies or songs or books? They should keep making them and we should get them for free, because this is the new reality?

      Well here's a part of reality you may not realize: Without income, stuff won't get produced.

    28. Re:The one that isn't BS is.... by Cabriel · · Score: 0, Troll

      That's still horrible reasoning.

      For the record: I'm a food/beverage industry worker--the poor kind. I hate the MAFIAA but I still don't pirate. Why? Because the "try before you buy" mentality still means you're violating the author's rights to profit from his product. If you don't trust the author's worth, sopssa is right: don't buy it and live with it.

      2500 downloads for 1 lost sale

      [Citation Needed] Sounds like BS.

      You're enjoying the product without paying for it. It's not quite actual theft, but that doesn't make it right.

    29. Re:The one that isn't BS is.... by betterunixthanunix · · Score: 1

      A new model for deriving income from creative works is needed. Maybe it is time to start looking toward online multiplayer accounts as a source of revenue for games, or concerts as a source of revenue for music. Just because you cannot figure out a revenue model other than restricting copying and slowing the progress of technology and society does not mean that no such model exists.

      --
      Palm trees and 8
    30. Re:The one that isn't BS is.... by NeutronCowboy · · Score: 1

      Yes, there are millions more copies in circulation but does it change anything for anybody?

      It does - but not for the listeners. It changes the perspective for those who make money off of creating copies and distributing them. For those people, those millions of songs represent millions of dollars they could have had.... if it wasn't for those pirates.

      It's pure greed at work. And considering how making money has become a new religion for quite a few people.... I actually agree with another poster who compared it to the fight of the Catholic religion against the popularization of the bible.

      --
      Those who can, do. Those who can't, sue.
    31. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      And, yet, Inglorious Basterds is very typical of Quentin Tarrantino. You should have known better. Try again.

    32. Re:The one that isn't BS is.... by chromatic · · Score: 1

      ... the author's rights to profit from his product.

      When did that become a right? In one fell swoop, you render libraries, lending, and leisurely browsing in stores unethical.

    33. Re:The one that isn't BS is.... by Anonymous Coward · · Score: 0

      And herein lies a failure I have yet to see addressed...namely, ONLINE IDENTITY THEFT.

      This is not to say your suggestions are not without merit, software piracy is not a good thing, surely. However, you then compound the problem by suggesting that the alternative to buying goods priced beyond a rational price point, or worse yet, something that turns out to be utter crap at ANY price point is to use a streaming service.

      All well and good, except that many of these services usually require a fee to use them, which generally requires entering credit/ debit card info at some point online. There are services that enable you to pay beforehand via mail, or some other method outside of online, but many folks I imagine tend towards impulse buying (which is encouraged by modern marketing) and the hurdles involved in some of these services can be rather onerous by necessity.

      Further, it can likely be assumed that most who would be inclined to purchase games in the manner you suggest are using a Microsoft OS of some sort. Do we REEAAALY need to review the infection rates of these offerings by the dark lords at Redmond? (Not that it matters, really, ANY OS can be compromised)

      So, now we have an infected OS, a debit/ credit card, and (possibly) an idiot at the keyboard, all within easy reach of any aspiring trojan/ virus coder/ script kiddie. This likely will not end well for the schmuck with the card, don't you think?

      How can one better combat this problem? There are no easy answers, short of unplugging the cord and doing without.

      Use an antivirus? Laughable, it's nothing new for an antivirus package ITSELF to be riddled with malware in one form or another, and the shoddy data security practices exhibited by several companies (Bank of America, anyone?) not to mention an inherited culture of denial of the problem, would be enough to make Rasputin blush.

      DRM lockdown? Hardly any better, as often as not, this strategy either cripples the goods beyond useability for its intended user base, or inadvertently targets a bystander (maybe not innocent) whilst the real target evades or escapes prosecution entirely.

      Reduce the quality of online offerings, in favor of a brick and mortar sited upgrade? Here, perhaps, is one possible solution, albeit expensive, and rather inefficient overall. Not very many people will have the wherewithal financially to make a trip to Japan or the EU from North America (or vice versa) on a weekly basis to acquire a desired software offering that is unavailable where they live as a result of either politics, or cultural bias.

      Lastly, making a product that is freely available to any and all comers? Well, this is the measure by which the FOSS movement has established itself to an extent. Of course, this has had the result of conflicting standards, incompatible hardware/ software, and more than the usual share of goods of dubious desirability, but even the for-pay model is so afflicted, a quick visit to a tech bazaar in (name your 3rd world country here) can attest to this much.

      If you truly wish to advocate a streaming model, and it does seem to be the trend right now, then obviously (to me anyway) one needs to divorce online payments from the process, somehow. As for trying to make the process more secure? Meh, locks are only there to keep the honest people out, goes the saying.

    34. Re:The one that isn't BS is.... by Kielistic · · Score: 1

      There is another number that I notice most people ignore: how many album sales were generated by that same piracy. I know that I wouldn't even know the genres of music I enjoy existed if it wasn't for "stealing" it in the first place. For the most part it's not sold in record stores either. So how would I buy this music not even knowing it exists? At least now I can find and order stuff that I like.

      To answer your other question, I feel "obligated" to get them because I enjoy them. I assume you meant "entitled" though so I will answer that as well. I feel entitled to listen to music because it exists. Why can I not listen to music in my house when I could just as easily hear it blaring from a car, from another's house or from a danceclub? At least in my house I can appreciate it how I like to. This music was created, recorded and then released publicly. Once that happens there is nothing that can be done with what people choose to do with that publicly released, effortlessly duplicated, recording.

      I do like to reward artists I enjoy to encourage them to continue. However I do not think any one is entitled to tell me what I can and cannot hear because I have not met their criteria for hearing it. Just like I do not think the people who invented all the gadgets that allow artists to record their music should be able to stop them from recording music if the inventors' arbitrary criteria is not met.

      The current "problem" with piracy in the music industry is not because people do not appreciate the value of music. It is because they have realized that music is monetarily worthless. There is no way to equate money and music as music is neither a good nor a service. A physical album is a good, and a concert is a service but music is neither. Music is our culture, it is a part of humanity and it will never go away. If some artist decides to stop producing because they have concluded that there is not enough money involved then someone else will gladly fill in any void they might have, but probably haven't, left. Album sales are down because the worth of these albums is much lower. This is more due to a cultural shift than any specific cause, piracy and streaming are a result of this shift and not the other way around. History shows that there is really no way to combat a cultural shift so sales will continue to decline until the shift is accepted and accounted for.

      Without the free distribution of music over the internet I wonder how many works of art would have been lost forever. The wording of your post makes it sound as if your idea of "music" is what your local record stores stock. What of the music that is not stocked? That is not streamed? That was recorded years ago and is no longer produced? Or was only released to radio? How much art, how much culture must we lose because of a few men's quest to redefine our monetary system to include governance over freely transmittable ideas? Never equate CD with music, or MP3 with music; they are simply a medium to transmit information.

    35. Re:The one that isn't BS is.... by commodore64_love · · Score: 1

      First off, I rationalize piracy because prior to the internet, I used to buy VHS tapes or Cassette albums, and oftentimes the purchase was trash (example: Bill Cosby's Ghost Dad). And of course it wasn't possible to get a refund. No "satisfaction guaranteed" in the media market.

      Now I can try before I buy, and ONLY buy the good stuff. i.e. I avoided the trash that was Voyager, but I discovered (and bought) the genius that is Star Trek DS9.

      SECOND: The point of me quoting the statistics is to kill RIAA's claims that 1 download == 1 lost sale. In reality it takes 2500 downloads for 1 lost sale, therefore piracy still causes damage but not as extreme as the MAFIAA.... ooops I mean RIAA would lead you to believe. Jamie Thomas owes about 2 million dollars in damages, which is based upon the 1 download == 1 lost sale argument. I believe she should only owe 2 mil/2500 == $800 plus incurred legal fees. She caused damage in terms of lost sales, but it was minimal.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  43. TBYB is needed as most shareware sucks by petes_PoV · · Score: 1
    For shareware, having the ability to give a package a test run is an absolute necessity. Most shareware that I've tried is complete rubbish, not worth the disk space it takes, nor the amount of my time needed to install (and clean up after) it. Let alone the frequently downright greedy fees the owner wants for it.

    Since shareware is hardly ever documented to any useful degree, it's impossible to tell from the short, and often out of date paragraph of description whether it will, in fact do what it purports to. Nor does it tell whether it will run on my particular O/S, version or if it will screw up any of the other software I am using, or if it has any pre-requisites that the authors have forgotten to mention.. Even worse is the frequent lack of bug lists, workarounds instructions, help/howto files or any or any of the other basic documents that a worthwhile package has.

    For these reasons, the only viable way to discover for yourself if a piece of shareware is worth buying is to try it out. Sadly most fail dismally.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  44. Arrry Matey by Anonymous Coward · · Score: 0

    Accidentally deleted my comment. Oooooops.

    People pirate for these reassons
    1. Can not find it - LOL Japan.
    2. Can not afford it - Nobody can afford Adobe CS, Maya or even Windows, just to see if it works for them. Remember, software can not be returned or refunded.
    3. Can not understand it - Want to see why something is popular but don't want to waste money on it a fad thing.
    4. Collector/Archiver - People who pirate so they can brag they have millions of dollars worth of software they never use.

    I haven't pirated anything that I actually use. Those I buy. The extent of pirated software, games, music or movies on my PC is stuff other people linked me to, or were found on youtube and see the points above.

    The hardcore pirates are those that claim they are doing homebrew or software development on modified gear. In reality the only reason they have bought modified gear is so they don't have to pay to get software for it. Software developers are less than 0.1% the target for modified devices. Pirates are the remaining 99.9% Nintendo knows this.

    Few people actually buy software they pirate if they do not intend to use it. The few that do buy after pirating, are due to having a moral sense that they can not profit at someones expense.

    Ultimately we are moving backwards to the shareware "first episode" model. First episode is free. The rest is available only online. Remember Wolfenstien and Doom?

  45. Re:Surprised? by Anonymous Coward · · Score: 0

    Awwwwww

    Did da widdle Jew not getta penny? Awwwwwww you poor thing. Go take a deep breath of Zyklon-B and it will all be better poor widdle Jew.

    =>Score=

    Pirates: 1,379,356,227,198
    Greedy Jew crybabies who should get a real job: 0

  46. iPhone, its a phone people!! by Anonymous Coward · · Score: 0

    Do us a favour. Pirating iPhone apps? It isn't actually a serious gaming playform now is it? Develop for the iPhone by all means, just as anybody can, do it for fun, why should people pay you for a mickey mouse game on a mickey mouse platform? If you want o make some money, get a proper job.

    1. Re:iPhone, its a phone people!! by Anonymous Coward · · Score: 0

      Do us a favour. Pirating iPhone apps? It isn't actually a serious gaming playform now is it? Develop for the iPhone by all means, just as anybody can, do it for fun, why should people pay you for a mickey mouse game on a mickey mouse platform? If you want o make some money, get a proper job.

      Keep preaching the truth and facts. These greedy Jews like to drop buzzwords like "entitlement" all the while they think they are entitled to live like kings and sit around getting fatter and fatter off their little joke of a piece of shit software. Then cry when they notice a few pennies missing. Shut. The. Fuck. UP! Get a real job doing or making something real and you just might be able to do that if you spent half as much time learning a real skill instead of crying and trying to validate your temper tantrums of greed and laziness.

  47. Maybe the 80% aren't really pirates by pubwvj · · Score: 1

    Maybe the 80% he identified as being pirates are not actually pirates. After all, when you buy music, or and iPhone App, it is within the license to use that on up to five computers and all their attached iPhones and iPod Touches within the household. So if you had a family of five people each with an iPod Touch or an iPhone they could buy the App once and very legally use it on all the devices. Then, since they had already bought it legally for all the devices there is no reason they would then buy it again. 5 legal users => 80% and it could be higher than that, quite legally, since it is all connected devices to the five computers. These users might not be pirates at all but really valid, legal users that that developer simply failed to account for in his little study. Since he makes no mention of this issue I suspect he failed to take it into account. By the way, I called Apple and asked them about this just to make sure. It's all legal like I described.

  48. Piracy on the Apple Store by Anonymous Coward · · Score: 0

    There's an app for that.

  49. Lets rephrase this by damburger · · Score: 1

    "Today a game developer decided that he is entitled to 400% more sales than he got."

    The fact is, these people made a game and then successfully sold it. There is no evidence presented here that the 80% of people who pirated would've bought the game if they had not got the option of piracy. In fact, the lack of any pirates then buying the game seems to indicate that none of them would've bought the game at all.

    So this guy hasn't lost any revenue, not that he has any a priori right to sales anyway. But he is speaking as if pirates had broken into his house and ripped off his jewelry and his laptop.

    Its this kind of inflated sense of entitlement displayed by some in the content industry that drove me, someone who works primarily producing content (non-games software in my case) to join the Pirate Party UK.

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    1. Re:Lets rephrase this by Anonymous Coward · · Score: 0

      Fucking grow up kid.
      If those people didn't think his game was worth anything, why the fuck did they pirate it?

      Take your pathetic sarcastic pro-piracy bullshit justifications to the playground where they belong.

    2. Re:Lets rephrase this by damburger · · Score: 1

      I make my point with logic, you do so with swearing. Whose the 'kid' here?

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
  50. Standard excuses by Anonymous Coward · · Score: 0

    Standard excuses for not paying for this or any other game (pick any that apply):

    1) I will pirate it first and then pay only if I like it (a la when I go into a restaurant and only pay when I really like the food, or go to the theater to see a film and pay only if it didn't suck). If the game is not PERFECT, I don't pay.
    2) My pirating is good for the software developer (more people playing, even without paying is good, it gives them lots of free publicity). Piracy increases sales! I am doing them a HUGE favor.
    3) I am a cheap ass.
    4) There is no such thing as copyright (or shouldn't be). Other people should create art, music, games, films, and entertainment for me as a favor and fund it out of their own pocket.
    5) Piracy is a fact in the gaming world. Get used to it. It's the developer's own fault because they should have taken it into account in their business case (besides, they should have been working on this full time as an open source program for free anyway).
    6) $50 for a game is too much. Come to think of it, $25 is too. And if it is only $10, or even $0.99, then pirating it shouldn't be that much of a burden to the developer.
    7) I do not want to try the demo because the only meaningful way to try out a game is to try out the ENTIRE game.
    8) Who cares if there is 99.9% piracy, all the developers need is to make just enough money to fund developing another game. They don't need to get rich (after all, I'm not).
    9) "From each according to his ability, to each according to his need."
    10) Because I have never had to create, develop and market a game and I don't have a clue as to what it takes to run a business.

    1. Re:Standard excuses by Anonymous Coward · · Score: 0

      lol - what an idiotic list

      my favorite is number 8 - have you considered that the rich get to be rich mostly by being dishonest, that this might be the secret sauce that you're missing out on???

      for example, i would consider myself fairly rich, and i am quite happy to use pirated software.

      foolish people like you make it all the more fun to do so.
      so keep it up mr monkey bollocks!

  51. By DSB by Anonymous Coward · · Score: 0

    Surely the real question is how many of those who pirate anything are just as willing to forgo payment for work rendered as they are willing to deny payment for work rendered. I find we vigorously promote the "love your neighbor as yourself" rule when it applies to how people treat us and casually ignore it when it applies to how we treat others. This is the human nature fallacy - presuming my behavior is justifiable or at least not bad enough to be offensive while your behavior is just plain wrong.

  52. heartwarming to know.... by Anonymous Coward · · Score: 0

    for me, this is a very heartwarming little story.

    if you're stupid enough to have anything to do with apple then you really do deserve every misfortune you get.

  53. NOTE: Surprisingly this is MUCH easier than actual by Odinlake · · Score: 1

    From the referenced article:

    NOTE: Surprisingly this is MUCH easier than actually buying it on iTunes!!

    This is the crucial point isn't it. We can argue about what system of IP is best for nurturing creativitybut there is no bloody getting around that obtaining legit software is a freakin' hustle. Don't try to blame this on "pirating" because that has nothing to do with it - it is a fundamental problem of most buisness models that are around. Really, if I could obtain legit software with the same ease and as little fear of getting scammed as when I (hypothetically) download something with a torrent, I would be a far heftier buyer. But as it is I have to click myself through painful processes, sign away my soul, and will in the end many times end up feeling cheated because of inferior products and shady marketing practices.

  54. In-game purchases? by wodeh · · Score: 1

    Am I missing something here?
    1) Sell all apps as demos.
    2) Serve full game content via in-app purchases.
    3) ???
    4) Profit!
    Sorry, I hadn't seen this meme for a while, I was starting to get withdrawal symptoms and accidentally esploded.

    --
    Gadgetoid.com - Gadgets & Games Journalism
  55. durrrr mebe stupid dev tat tink me going tobe rich by Anonymous Coward · · Score: 0

    1 Screw apple for controlling your phone even though you bought it.
    2 People who pirate are going to pirate. FOREVER! It doesn't matter if they are rich or not. They are just stupid that way and think, "hey even though I put more work in this (or paid someone else to do it because, like I said they're stupid) to get it for free when it would have been easier to just go work some overtime or something and pay for it, this is still cool I got it for free!" So they will never pay for your product in the 1st place.
    3 DUHHHHHH, yeah they are going to pirate you should have thought that in your business model before you sold it so you can forecast your income on the real people that really pay for it.

  56. Why pirate by Anonymous Coward · · Score: 0

    I use to buy almost any LP at licorice pizza for 5.99 then cd's came out same LP 29.99 i said its new the price will drop later.

    I went to buy pink floyd wall it was listed at 39.99
    40 fu_king years later.
    Screw that.

    I dont have a cushy job Im a slave i have to break my back.
    Now would you slave all day for a 40 year old record.
    Thats what they are asking me to do.

    You could sue me for a billion dollars i would not care if you won you cant knock me down any further.

    I will bet this guys crappy game aint even as fun as elf bowling for free was.

  57. 80% are pirated ... or? by gordguide · · Score: 1

    I read TFA, and this is what I learned:
    You need a jailbroken iPhone to pirate the game. Then you need to download Cydia. From Wikipedia:
    " ... Cydia is installed via jailbreaking. It is included in Pwnage Tool exclusively for Mac users and redsn0w for Mac and Windows users or QuickPwn for Mac and Windows users running pre-3.1 devices. ..."
    Then you download a hacked version of the app from "somewhere".

    So, either 80% of iPhones are jailbroken and have some "Pwnage" tools installed, or this guy's numbers are out of whack.

    Could it just be that, amongst those that hack their phones, a little less respect for software might exist? Naaaaaah.

    Is it just possible, that hackers just download games, because they can? Whoa, there, buddy, you're not listening.

    He's got some sales amongst those who play by the rules. I would expect that there is the real, viable and bankable penetration level for his game. I sympathize with his frustration, but I can't buy the logic that says he's being burned for 400% of his sales.

    He's being burned for some sales, but that number is his sales/normal iPhones x jailbroken phones; and even that is assuming that in every case people jailbreak because they have to, not because they want to, not because they somehow "acquired" an iPhone from the back of a truck, and not because non-sophisticated "script kiddie" level hackers are attracted to non-sophisticated "script kiddie" level hacks and "getting away with stuff".

    Hacked iPhones do not, by any stretch, outnumber regular iPhones by a 4-to-1 margin. There is a jump somewhere here that would make Evil Knievel proud, perhaps?

    1. Re:80% are pirated ... or? by Thagg · · Score: 1

      Well the 'or' is that pirates download a fuck of a lot more games than people who pay for them. And I am dead certain that that is true.

      And you know, he's not saying that he's being burned for 400% of his sales. You're projecting. Read the article again.

      --
      I love Mondays. On a Monday, anything is possible.
    2. Re:80% are pirated ... or? by gordguide · · Score: 1

      " ... And you know, he's not saying that he's being burned for 400% of his sales. You're projecting. Read the article again. ..."

      " ... I sympathize with his frustration, but I can't buy the logic that says he's being burned for 400% of his sales. ..."

      HE didn't say he's being burned for 400% of his sales, other /. posters have. The TFA talks about how the game is pirated, and I quoted some of it. But, you won't find anything in my post that says he said that himself in his blog; I'm not "projecting" anything.

      Sometimes, when you post on a topic, your post relates to the discussion.

  58. Only 80%? by argent · · Score: 1

    You're doing a lot better than I would have expected, given my experience back in the early '80s when I was in college and EVERYONE seemed to have hundreds of times as many cracked games as bought ones.

  59. An interesting corollary by jonaskoelker · · Score: 1

    Out of 2500 songs downloaded, only 1 album sale is lost.

    So if 6*10^9 people download the same song, 2.4*10^6 album sales are lost.

    Let me rephrase that. If everybody downloads a song offa' Thriller, Michael Jackson still gets 97.6 million sales. We need everybody to download 42 songs offa' Thriller for MJ to get ~0 sales.

    Numbers taken from http://en.wikipedia.org/wiki/List_of_best-selling_albums_worldwide

    I know I'm taking your equation too literally, but I think this is an interesting way to think about it. Plus, numbers are fun ;-)

    1. Re:An interesting corollary by McGiraf · · Score: 2, Funny

      There is an error in you math.

      Dead people don't get money.

    2. Re:An interesting corollary by commodore64_love · · Score: 1

      >>>So if 6*10^9 people download the same song, 2.4*10^6 album sales are lost.

      Obfuscation interferes with communication. If 6 billion people downloaded a song, then yes 2.4 million album sales would be lost. That is what the Harvard study showed. ----- But your figure is unrealistic. The number of households with enough money to buy CDs is pretty much confined to the U.S. and EU (110 + 150 million), or about 250 million homes.

      Of course not all of those know how to download off the net. Some only have dialup. A heck of a lot more don't buy music at all because they are satisfied just hearing whatever garbage's on the radio (for free). The most popular source of downloads, Piratebay, only had ~3 million users. If we give RIAA the benefit of the doubt and say 30 million US/EU homes are downloading Thriller... ...that's only 12000 fewer CD sales for Sony.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  60. 2D Boy Called... by Kneo24 · · Score: 1

    And they want their gross exaggeration on a piracy rate back. It was flawed when 2D boy tried this shit with World of Goo. It's bullshit now. NOT EVERY iPHONE USER HAS A JAIL BROKEN PHONE NOR DOES EVERY USER SUBMIT HIGH SCORES.

  61. 15 to 1... by sitarlo · · Score: 1

    If I average up how much my games are pirated it's about 15 illegal downloads for every 1 sale. I think it's just ridiculous that people would bother pirating such inexpensive software. I do think it's cool that hundreds of thousands of people play my games, I just wish I had hundreds of thousands in revenue to make more.

  62. Free software for free-stuff lovers? by jonaskoelker · · Score: 1

    Software pirates have an inflated sense of entitlement [...] settling for second-class software versions is not part of their agenda.

    I used to not pay for software. That was until I discovered Linux and Free Software, and it dawned on me that I could continue not paying for software, have a cleaner conscience and---as they say---get the job done.

    As it happens, not keeping track of key generators is good. Not having to spend an extra 15 minutes on various shady sites is good. If other pirates think like me (I never really know when "[people] think like me" is a good assumption, so judge for yourself), we might have a good target audience to grow the Linux/FOSS user base.

    [note that post my Amiga 500 days, I always paid for games. Technology, or the lack thereof, did a lot of preventing me from pirating games, but I continue to buy today even when I have the technology to pirate. Or play free games like Frozen Bubble, Supertux, Wesnoth and Nexuiz.]

  63. Why I Support Piracy by Anonymous Coward · · Score: 0

    Is it just me, or are there a whole bunch of posters appearing recently who vehemently take up an anti-piracy point of view?

    My point of view.

    FINANCIAL ARGUMENTS

    1. THERE ARE NO REAL COSTS AND NO ONE IS DEPRIVED. Software is inherently different from physical products. It costs nothing to *reproduce*, and therefore imposes no direct costs on manufacturers, nor any significant cost to the planet. This point is essential. If you steal bread in order to eat, someone else is deprived of the bread. If you steal software, no one is deprived of that software.

    2. THERE ARE LIMITED VIRTUAL COSTS. The claimed costs of piracy are virtual, not real. The software industry claims it loses X amount of sales to piracy. This is virtual in that we have to assume people will buy the software they pirate. But the point of TFA is that people don't want to pay for the software they pirate. If this is the case, then not only are there no real costs, there are no predicted costs. This may or may not hold true across different categories of software (i.e. game vs. productivity software), but the assumption that every pirate is a lost sale is clearly an inadequate idea.

    3. THERE ARE LIMITED COSTS TO THE CONSUMER. Some make the claim that pirates raise the cost of software. Because software is a virtual product, it contains little or no real-world costs. It is not something that reliably decreases in cost in mass production, or a drop in natural resources. There is little reason to assume that the cost of Windows 7 would decrease if everyone who ran it owned a genuine copy. It is more reasonable to assume Microsoft would absorb the additional revenue.

    4. NO NORTH AMERICAN SOFTWARE COMPANY HAS BEEN BANKRUPTED BY PIRACY. 2D Boy, maker of the World of Goo video game, claimed that 90% (really 82%) of its users were pirates. Soon its parent company Brighter Minds filed Chapter 11. Was it due to piracy? Not likely.

    Despite the rather high piracy rate estimate, 2D Boy was content with the situation. In a article featured in Gamasutra, 2D Boy explained a recent analysis of DRM didn't necessarily mean better sales; instead, they found that such protection only netted 1 additional sale per 1,000 thwarted piracy attempts.

    "This supports our intuitive assessment that people who pirate our game aren’t people who would have purchased it had they not been able to get it without paying."

    With no DRM, "World of Goo" has been easily copied and distributed throughout the PC gaming world. But did it contribute to Brighter Minds Media's decision to declare chapter 11?

    It doesn't appear so. According to Brighter Minds Media's bankruptcy affidavit in PACER, there are a variety of reasons for this setback: "growing level of indebtedness" and a soggy world economy. (link)

    MORAL ARGUMENTS

    Many people will say that what is at issue here is not the theft of something material, or the loss of real income, but an insult to the moral right to the products of one's work.

    4. THE MORAL RIGHT OF VIRTUAL PRODUCT PRODUCERS IS ITSELF POLITICAL. This moral right to products of the imagination is not written into the laws of nature. It is a law created by people, originally conceived to be of benefit to society by safeguarding the incomes of inventors of new products and ideas. Today intellectual property rights law is the product of the intervention of large corporations, and are to their benefit. The benefit to the average person or to culture generally is questionable. Therefore the basis to this moral right is itself questionable.

    5. SOFTWARE IS A FORM OF POWER WITH POLITICAL IMPLICATIONS. Software introduces novel forms of power into the world, which are employed by the end user. Software is therefore not merely technical or financial in nature, but also political because those who have access to software and its effects.

    1. Re:Why I Support Piracy by JonathanBoyd · · Score: 1

      1. THERE ARE NO REAL COSTS AND NO ONE IS DEPRIVED. Software is inherently different from physical products. It costs nothing to *reproduce*, and therefore imposes no direct costs on manufacturers, nor any significant cost to the planet. This point is essential. If you steal bread in order to eat, someone else is deprived of the bread. If you steal software, no one is deprived of that software.

      Developers have to be paid for their time. If you're not paying them, they're not being compensated for their work. You can't claim you would never have bought it, because you don't know what would have happened if you didn't have the option of piracy. You might alternatively have acquired a different piece of software for the same purpose and therefore who produces it is effectively losing out on money. There's also the issue of rights. You have no right to use the software because the rights holder has not given you the right.

      3. THERE ARE LIMITED COSTS TO THE CONSUMER. Some make the claim that pirates raise the cost of software. Because software is a virtual product, it contains little or no real-world costs. It is not something that reliably decreases in cost in mass production, or a drop in natural resources. There is little reason to assume that the cost of Windows 7 would decrease if everyone who ran it owned a genuine copy. It is more reasonable to assume Microsoft would absorb the additional revenue.

      Microsoft is an awful example to use. Try the example of a company which only has one or two small software products. Every lost sale hurts them. Every person ringing up for support without having paid for the software hurts them.

      4. NO NORTH AMERICAN SOFTWARE COMPANY HAS BEEN BANKRUPTED BY PIRACY. 2D Boy, maker of the World of Goo video game, claimed that 90% (really 82%) of its users were pirates. Soon its parent company Brighter Minds filed Chapter 11. Was it due to piracy? Not likely.

      By your logic, it's okay for me to beat someone up, as long as I don't kill them. Just because the effects aren't as bad as they could be, doesn't mean it isn't wrong.

      4. THE MORAL RIGHT OF VIRTUAL PRODUCT PRODUCERS IS ITSELF POLITICAL. This moral right to products of the imagination is not written into the laws of nature. It is a law created by people, originally conceived to be of benefit to society by safeguarding the incomes of inventors of new products and ideas. Today intellectual property rights law is the product of the intervention of large corporations, and are to their benefit. The benefit to the average person or to culture generally is questionable. Therefore the basis to this moral right is itself questionable.

      Plenty of laws aren't laws of nature. The thing is that they're still laws. Unless the law is overtly immoral, you should be obeying it. I don't see too many pirates actually going and campaigning for change in the law. Instead they sit at home, downloading stuff.

      5. SOFTWARE IS A FORM OF POWER WITH POLITICAL IMPLICATIONS. Software introduces novel forms of power into the world, which are employed by the end user. Software is therefore not merely technical or financial in nature, but also political because those who have access to software and its effects. An illustration: a child who has had a lifetime access to Photoshop will have marketable capacities children who did not have that access will not have. An illustration: citizens who possess copies of software developed for military and police functions will be informed about the powers of government. Software access is therefore one marker of privilege, deprivation, and citizenship. We might say software imposes costs on citizens by creating novel power gradients.

      That's absurd. Software is just another tool. It's no more a form of power than any other tool. There is certainly no right for every citizen to have or have access to the sam

  64. If you can afford an iPhone, you have no excuse by dirkdodgers · · Score: 1

    Anyone who has sufficient disposable income to purchase and operate an iPhone or iPod Touch has no excuse not to legitimately purchase the $1-5 entertainment and novelty apps they use.

    This is truly shameful.

    Developers spend thousands of man hours creating these apps. There is no causal chain by which you could be owed access to these apps in violation of the legal rights of their lawful creators.

  65. I think U R retarded by Anonymous Coward · · Score: 0

    If pirates want to play the game, and if you can detect piracy, then you can sell the "piracy space" to advertisers.

    Just because pirates steal software doesn't mean they don't buy anything. Maybe they buy Coke and eat Doritos.

    Maybe they could sell it to Microsoft or the RIAA for anti-piracy ads.

    1. Re:I think U R retarded by Joe+Jay+Bee · · Score: 1

      I think your parent's point was rather that the same people who pirate games and such would also try and strip out the ads. Witness the number of people on Slashdot who use Adblock.

  66. (From "Better Off Dead") "I want my two dollars!" by kackle · · Score: 2, Insightful

    They hated it so much that they got high scores playing something they couldn't stand to play.

  67. Pursue civil penalties against the infringers by dirkdodgers · · Score: 1

    IANAL, but by the plain language of the statue, these individuals have infringed the author's copyright by making unauthorized copies of his software into their non-volatile iPhone memory. While the circumstances exclude criminal liability, civil liability for copyright infringement is limited only by logistics and the will of the author to pursue it.

    He should go to court and subpoena the identities of these individuals, and ask for the statutory damages he is entitled to.

    I strongly recommend the author consult a lawyer to explore his options here. It's possible an IP lawyer would be willing to take his case pro bono as a trial case.

  68. Hopeless psychological profiling by Anonymous Coward · · Score: 0

    The "agenda" of software pirates is as differentiated as the people who download software. Enter into the home of almost anybody and you will find VHS and DVD copies of movies. It is so widespread there can be no legitimacy to a psychological profile of the video pirate. The same goes for software piracy.

  69. Apps can be shared with up to 5 devices by foniksonik · · Score: 4, Insightful

    I'm wondering if his methodology is bad. I haven't read TFA as yet but it seems from scanning the posts here that he was comparing the deviceID that purchased with the deviceID that posted the score... in which case, how is he accounting for the fact that users are specifically allowed to share their apps with up to 5 devices?

    I do this all the time between my wife and I. We download games for our kids to play as well as apps and music for ourselves when we find them... then sync up the phones via iTunes (as we are specifically allowed to do) - so that we can share our household purchases between the two phones.

    If you assume a maximum of sharing.... take a sample of 100 downloads, then share it out to 5 people = 500 downloads, using his method you instantly have an 80% pirate rate!!!!

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
    1. Re:Apps can be shared with up to 5 devices by Vexorian · · Score: 1

      LoL actually, this explains it completely. 500/600 = 83.333 It fits completely well in their graphs...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  70. A Pirate's Tale by Anonymous Coward · · Score: 0

    Years ago, when I used Windows, I could not help but notice that all the new games I bought would not install or refused to play because of my CD burner. Since the package was opened, I could not get a refund. So I went the only direction I could: download the pirated version and play that.

    In a period of two years, I bought at least 15 games at full retail price. Two of them actually were playable. TWO. The other 13 would not play or install because of my CD burner. As you may well imagine, I got rather sick of this. The pirated versions worked like a charm.

    A new game was coming out that I wanted to play. This time, I didn't go to the store. I just went straight to the pirates to get the game. I never did pay for it.

  71. Iphone piracy is not that big of a problem by Tharald · · Score: 1

    I have had an iPhone for about 2 years now, and I am still happy with my hacked / jailbroken 1st gen phone. I am what, amongst my friends, can be considered a computer geek. I can fix computers and code quite a bit, I have hacked my iPhone several times (upgrading from os 1-2-3) and I have no problem pirating games. Still, I have never pirated anything on the iPhone. And yes, I have pirated PC games.

    The app store is just too easy and affordable. I buy about 2-4 apps, totalling about $5, per month. This is about equivalent to half a pint of beer here in Norway. I feel I get good value, I compensate developers and I dont get the hassle of hacking. And yes, I consider any kind of manually moving files on my computer and syncing with iTunes a hassle compared to clicking on the app twice on appstore.

    I have about 20 friends with iPhone. Out of them about 1 has Cydia installed and maybe a couple would consider pirating. For most people the iPhone represents ease of use, and they dont wanna hack and figure out stuff. I see people all over with the iPhone, and the majority is not the hacking type. Of course it matters what age group and income level we are at, but I still think only a minor percentage of iPhone owners even have Cydia installed. The only number I have seen for is that less than 10% of all iPhones are even jailbroken.

    So my point: From this personal annecdotal experience, I claim with confidence that at most 5-10 percent of the Apple iPhone owners have ever pirated an iPhone app. The numbers can be discussed, but the major part of the app market buy their apps.

    Then the specific cases can be evaluated. Why is this app pirated so much? Does it appeal to geeks, has it been marketed better in the "pirating" community? Does the pirates download and use / try more sw because its "free"? Are people that upload highscores more likely to be geeks that have hacked iPhones? Are disproportionally more people who have hacked phones living in countries with lower GDP because the iPhone hasnt been sold there before, and they are therefore less likely to pay for apps because they have less money? These and many more are interesting questions, but I still believe that most potential users of iPhone apps does not even consider pirating.

  72. We're a pirate culture by Anonymous Coward · · Score: 0

    The US originally did not respect foreign copyrights, and that boosted the US publishing industry to the chagrin of writers in Eurpoe (back in the day).

    The early US movie industry moved to California in order to avoid copyright law.

    Comic book artists trace images from other sources all the time and no one cares.

    Disney made films from public domain stories and zealously protects their versions of the public domain ip, pushing for absurd extensions to copyright law.

    In the larger culture,
    Big businesses are always lining up for subsidies, tax breaks, and bailouts from the government. They commonly claim that they must seek maximum profit without any ethics according to law.

    The government is always in the news for campaign contributions, personal earmarks, corruption, and absurd favors.

    Religion (as seen on tv) is filled with mega-churches and preachers swimming in wealth.

    Face it, we're a culture of crooks. The message is clear. Maximize your profit, maximize your wealth. Take what you can freely get, doing 'the right thing' is for chumps. Short term profits at the expense of long term growth is the way to be successful. Not spending $2 on a game is peanuts, but that rich guy didn't get rich by spending needlessly. And you may never be rich, but at least you won't be a chump.

    I'm not saying I like it, but that's the culture of today.

  73. Arrrgh! by De-Jean7777 · · Score: 0

    Why do they call it piracy?

    It's not like you had to board a ship, kill it's crew and rape the women, and then take the chest full of gold. Yeah, the author really had to walk the plank.

    --
    All the sexy babes want me... to fix their PC.
  74. Numbers: 2% of apps are pirated! by Tharald · · Score: 1

    Just some quick numbers here showing piracy on the iphone is not a huge problem:

    -About 10% of all iphones and ipod touch are jailbroken.
    -This study says 60% of apps on jailbroken phones are pirated
    -The same study says out of these apps, 34% of installed instances are pirated

    Ok, here we are talking different numbers, and we shouldnt really compare or multiply but we do anyway:
    10% have the ability, 60% of apps can be pirated, 34% instances of these apps are pirated - 0.10*0.60*0,34 = 0.0204 = 2.04% of apps are pirated

    Many point of error here, but for gods sake, stop crying wolf about iphone piracy!

  75. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  76. *OT* by Anonymous Coward · · Score: 0

    Thanks happy, for your Notifications app. I have been looking for this service since the day I bought my iPhone! You rock.

    1. Re:*OT* by happy · · Score: 1

      Well you have not seen the upcoming version I work on, it rocks even more :)

      --
      http://blog.penso.info
  77. His game: Tap-Fu SUCKS. Thats why it didnt sell. by Jackie_Chan_Fan · · Score: 2, Informative

    His game didnt sell well because the game "TAP-FU" sucks. Word of mouth traveled fast as soon as it released on Toucharcade.com and others. Many had felt that it had too few levels, and variation to its gameplay. You actually repeat the first level 3 times. Honestly i gave up after the 3rd level so i dont know if there is anything different after. Why? BECAUSE THE GAME IS BORING.

    He says pirates use the excuse of "Try before you buy" but he fails to tell you that he did not provide a trial version version on itunes for people to try before buying. Typically this is known as a "lite" version, that is free on iTunes for people to demo before they buy.

    So his try before you buy statement is incorrect. There was no way to "Try before you buy" his game, unless you pirated it.

    Now what happened, is most people that pirated probably had the same experience as those who paid for it (such as myself).... and that is... IT WASNT WORTH BUYING.

    Lets go back to the fact that there was no Trial version on iTunes. When a paying customer finds out that he bought something he is not satisfied with, and he understands that he cant get a refund due to itunes no return policy... even for $1.99, an unsatisfied customer will spread the word of his dissatisfaction. Multiply that by X amount of early adopters and factor in the great power of word of mouth on the internet.

    The game was bad. I'm sorry. There are PLENTY of game companies that have started up just because of the success of the App Store on iTunes. Many developers have quit their day jobs and have written very succesful apps that have made them a great deal of money. Some as much as $250,000 in two months (Trisms game dev... and others... just google it)

    App developers are making a good deal of money on their Apps. Dont blaim piracy for your poorly designed game that is a rip off of Street Fighters artwork, and a poor attempt at remaking nintendo's Kung-Fu. I admire your efforts to develop the game, and there is potential for it to be good... but there wasnt enough content, the animations were poor, and it lacked finish.

    Pirates may have not paid for it, and they may even continue to play it as you state by your scoreboard data... but that doesnt mean it was worth it to them to buy.

    OF COURSE... piracy is a concern to all developers... however one must have a piece of software worth buying before you start complaining that no one bought it.

    Tap-Fu has 8 reviews on iTunes... and Fieldrunners has 2583 reviews. Granted Fieldrunners has been out for a while now, but it was an instant success that climbed to the top of the iphone app sales list the second it was available. It has made the developer a lot of money, and it is being ported to other platforms...

    Piracy didnt stop Fieldrunners. It faced the same circumstances.... except, it was an incredible game worth buying.

  78. Not so fast, bucko by Anonymous Coward · · Score: 0

    Try before you buy doesn't mean you'll always buy. The game could be a terrible piece of shit for all we know.

  79. hmnn by Vexorian · · Score: 1

    By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game

    If they want their stats to be considered seriously, they should submit info about how the flag works. Somehow I think that it would be weird that 80% of people with high scores of a 2$us IPHONE app would be pirates.

    I'd say, could it be... that maybe, the flagging is not working correctly? Or perhaps it is flagging just any jailbroken iphone and not necessarily those that are pirated?

    I used to pirate tons of stuff , honestly, I live in a country in which 20 USD for something you won't eat in the next couple of weeks is severely overpriced... You wouldn't even find original software in here, but there are countless of 1USD offerings in the streets... I stopped after moving to GNU/Linux and how I noticed that pirating only benefits the proprietary software dudes... Anyway, I still pirate books, yes, books, from the internet. Why? Because I have no credit card, therefore I can't pay online, and because those books are completely impossible to find in here.

    It is better to go with free alternatives than to go through the moral aspects of pirating. Most commercial software is extremely overrated anyway, this game might be an example. There are casual games for free out there...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  80. You can pirate an iPhone app? How? by alex_guy_CA · · Score: 1

    You can pirate an iPhone app? How? I've bought plenty of iPhone apps, and downloaded others for free. I didn't even know you could pirate an iPhone app. How do you do it?

    1. Re:You can pirate an iPhone app? How? by Anonymous Coward · · Score: 0

      Jailbreak your phone. Google: iPhone hacks

      Jailbreaking can be done with different apps for both Mac and PC platforms which you will also come to learn reading up on some leads from your Google search. It is well documented including videos on YouTube with step by step instructions for different liberating software. Just make sure you spread the word and get as many people setup as you can. :) Hell, some people even make a business using this free software and their experience to Jailbreak phones for Apple victims and install the new download app and a good chunk of other apps with it also.

      They steal. We steal. The useless jibba jabba as their status quo sheeple cry pirate and morals are just words. Words that do not match deeds are unimportant.

  81. Re:His game: Tap-Fu SUCKS. Thats why it didnt sell by Jackie_Chan_Fan · · Score: 0, Offtopic

    Wow I was modded flamebait?

    There was nothing flamebait about it. Hmmm...

  82. I'm an iphone game developer ... by Anonymous Coward · · Score: 0

    with an app currently sitting in the top 10 selling of all apps for the past week, and I don't worry for one minute about piracy of my apps ...

    These 80% piracy numbers are hogwash - only about 10% of users have jailbroken phones, and of those about a third pirate their software ... so there's a _max_ of about 3% of sales you'll lose on average, probably less as that third may well the be third that otherwise wouldn't have bought much.

    Sure you might find a much greater number of total installs that are pirated for apps with very few sales, but unless you have a cost-per-install (like an online multi-player game with heavy server costs) that's totally meaningless as that doesn't translate in any way to actual lost sales! For me personally i see it as a positive if people are spreading the word about my game by pirating it when they otherwise would never have bought it - in fact we chose to give this top 10 app away for free initally for a few days to gain word-of-mouth, something which was hugely successful, despite all our 'lost' sales.

    Also, I have a jailbroken iphone (I had to jailbreak it to use it in the country I live in), but purchase all my apps - asides from any ethical reasons, simply because its just so much easier than the hassling of pirating, especially if you want updates.

  83. OK, I pick up the gauntlet by Mathinker · · Score: 1

    You keep bringing this same thing in to every discussion, but are you saying that people should be allowed to download those songs *because* only 1 album sale is lost? So that's your rationalizing for piracy?

    I agree that it makes a very bad reason for arguing that this
    behavior is moral, but there's a flip side: it makes a good reason that the people who should be looking out for the maximum benefit to society shouldn't be passing laws which cause collateral damage to society (as in, causing extreme economic distress to, or stripping basic human rights from, people who are guilty of doing this action) in the name of saving that one album sale.

    ... in some other legit way approved by the maker, why do you think you should be obligated to get them? Even more so if you want to get them for free. If you dont approve with the price, you just dont get it then. Live with it and dont go stealing it and try to rationalize it.

    I find it interesting to compare your point with the fact that the ideal goal of advertising, in some sense, is to raise having the product in question to the level of being a necessity, in the eyes of the consumer. When I think about it, it seems to me that advertising is a lot like copyright violation, in that some advertising is certainly moral, yet other, more abusive forms of advertising are probably not.

  84. If I may say... by Anonymous Coward · · Score: 0

    I definitely fall under the category of "I wouldn't buy it anyway." For years, I held myself to the code of not pirating mp3s, instead, I listened to midis or rarely streamed music via Youtube or used internet radio. I played freeware games rather than pirating commercial ones. I used OpenOffice rather than Microsoft Office, pirated.

    If something is not easily piratable and has a hoop or several that I must jump through, I won't go through the trouble. I'll find some free alternative. If I can get it for free as easy or easier as I can get a free alternative (I find mp3s easier to find than midis, for example, and I found Microsoft Office was insanely easy to get once I needed it for a class) , then I will go the more dishonest route.

    If I can't beat copy protection very quickly, I won't.

    And if it is relevant, I do have some standards. I won't play World of Goo and I did buy Democracy 2 after I pirated it because I enjoyed it so much. The same goes for the Baseball Mogul series.

    Is any of this a justification? Not really. I'm really guilty as charged but I'm also guilty of taking the path of least resistance.

  85. Silly Pirates by Anonymous Coward · · Score: 1, Insightful

    So let me get this straight, you have a phone that costs around $400 that allows you to put applications on it. The applications cost between $1 and $4, yet you have people whose time is worth so little to them that they bother to go through the trouble of jailbreaking their phone, installing weirdo software on it, downloading the apps from some pirate site and then installing it on their phone all to "Try it out first"? what a waste of time! just buy the damn app! even it it is only a dollar, you're out about...what...a DOLLAR! as opposed to the $10-$20 in personal time you have spent with your "free, pirated, jailbroken" app.

    I'm afraid that you people who pirate things just don't understand economy. Your attempts at stealing are actually costing you much more than just buying the app in the first place.

    Save your time and money and just spend your dollar through the legit way and then post your review to the site to warn others if you don't think the app is worthwhile. People generally key on negative things and a lot of times, such reviews offer interesting tidbits of information about why something is good or bad.

  86. What's the price to buy your lungs tomorrow? by Anonymous Coward · · Score: 0

    You'd probably want some "unreasonable" price to let me harvest your lungs tomorrow, wouldn't you?

    The point is a property owner ought to be able to say "sorry, this isn't for sale AT ANY PRICE."

    1. Re:What's the price to buy your lungs tomorrow? by spire3661 · · Score: 1

      That is presuming that ideas should be able to be locked away. They shouldnt and your idea is untenable. IF you have a copyrighted work released to the public, you lose alot of the abilities to keep it private. You did not come up with the work on your own, but is a product of millions of years of mans evolution. You OWE us. Copyright is a nice incentive to allow you to profit from it for a limited time, but it doesnt mean you can dictate everything about it.

      --
      Good-bye
  87. Yes you can! by Roger+W+Moore · · Score: 1

    I cant first order the food and drinks and only after that decide if it was good enough to be paid.

    That is about the worst possible example to give because you can do EXACTLY that. I have, admittedly only on one or two occassions, done exactly that: once because the service took far, far too long so we got up and left telling them why and on the second occassion because the service was slow but when the food arrived it was cold (probably sitting out waiting for a server).

    Of course you have to be able to tell that something is wrong with the first bite or so but effectively you do place an order, sample it and then determine whether it is worth paying for. Of course because this is done in person there is a significant reluctance threshold to overcome since you have to be prepared to argue with someone who may well be angry at your comments which is partly why it does not work online.

  88. Re:(From "Better Off Dead") "I want my two dollars by Anonymous Coward · · Score: 0

    No, they *submitted* personal high scores to be judged with other high scores online. Since most games these days allow you to submit a high score after the very first round because the previous high score was 0, I'd say that it's not entirely clear how good these people actually were. There are lots of other facts missing that are necessary to come to any conclusion here.

  89. The disabled argument is pure bunk . by westlake · · Score: 1

    However, some authors, like J. K. Rowling, are rich greedy bastards who don't care about the disabled. I already own all her books, and most of the movies. I felt pretty good about downloading her collective works on The Pirate Bay, and would encourage all of you to get it there to punish her.

    The Harry Potter series in all media/formats including audiobook and large print editions are available from your local or regional public library.

    Customized digital audiobooks and players are free loans to the blind and disabled - distributed by the Library of Congress - a service which began in the 1930s.

    Postal delivery or digital download.

    It is lunatic for anyone with failing vision to waste his time and energy on text to speech conversion when these professional readings are freely available.

    The Braille edition of the Deadly Hollows costs $15. The full set in Braille: $60. Promoting Braille Literacy: Harry Potter and the Deathly Hallows

    It is hard to "punish" someone who is richer than the Queen of England.

    1. Re:The disabled argument is pure bunk . by c0d3g33k · · Score: 1

      It is lunatic for anyone with failing vision to waste his time and energy on text to speech conversion when these professional readings are freely available.

      The Braille edition of the Deadly Hollows costs $15. The full set in Braille: $60. Promoting Braille Literacy: Harry Potter and the Deathly Hallows

      You assume much. How about someone who has plenty of time and energy, but little money? Or someone who enjoys the process of text to speech conversion enough to find it a worthwhile pastime? Or someone who already paid for the works and doesn't find the alternate formats worth the extra cost? Your accusation of lunacy is rather insulting and not a little condescending.

    2. Re:The disabled argument is pure bunk . by WaywardGeek · · Score: 1

      Westlake, I don't blame you for not understanding the needs of the visually impaired. I certainly never did until I found my vision failing. In any case, the problem with audio-books is they are "professionally" read super sloooooooooow. About as slow as your mother read to you as a child. Here's a sample of how fast I listen. Smarter adults (like those of us here?) tend to read at 250 wpm - 450 wpm. I listen at 550 wpm. So, I'm currently reading The Half Blood Price, which takes under 8 hours with my TTS engine, at 550 wpm. The freaking audio-book is over 19 hours! I'd ... rather ... have ... teeth ... pulled. I'm not alone in the VI (visually impaired) community. J.K. Rowling's audio books are an insult to the blind, as are all author's works who do not release a text version readable with a freaking screen reader.

      I agree, though, that it's hard to "punish" a billionaire with Pirate Bay. However, feel free to use the plight of the blind as your excuse as you pirate J.K. Rowling's works.

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    3. Re:The disabled argument is pure bunk . by Psychochild · · Score: 1

      A few thoughts.

      First, I don't imagine Rowling is sitting in her castle of money laughing at your suffering. It's probably the publisher that deals with what formats the books come out on. So, desiring to "punish" her for not putting out a book in the specific format you'd prefer seems misguided to me. As someone who writes, I suspect Rowling would prefer to get her work in the hands of every fan possible, whereas the publisher prefers to turn a profit.

      Second, remember that the Harry Potter books are intended for children. In that context, it makes sense that the audio books would be "about as slow as your mother read to you as a child." Personally, I loved the audio books when I borrowed them from a friend and listened to them with my better half; the slow pace didn't bother me as an adult.

      Third, you should realize that what you're asking for seems highly specialized. Listening to your example file, it nearly sounded like random noise to me. Not that I'll claim to have golden ears (far from it), but this is quite different than a large print book where someone without significant visual impairment could still enjoy it. This seems to be a step beyond, "I'm visually impaired and just want a version of the book I can enjoy."

      Finally, have you contacted the publisher or a publisher association about this? Have you worked with the visually impaired community to demonstrate to publishers that there would be a sizable market for this specialized version? I honestly don't know, and perhaps you have. But, as you've pointed out, a lot of people don't keep in mind the needs of others so they may not be aware that a market for this exists. As a game developer, I know a lot of other developers don't even keep common things like color blindness in mind when designing games, so I know information is the first vital step.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    4. Re:The disabled argument is pure bunk . by amorsen · · Score: 1

      Have you tried simply doubling play speed of the audiobook?

      --
      Finally! A year of moderation! Ready for 2019?
    5. Re:The disabled argument is pure bunk . by WaywardGeek · · Score: 1

      If you double the speed, you double the frequency, which is a problem. There are programs that will fix that for you, but even so, about 50% speed increase is about what's practical, from what I've read. I've tried the wsola program on linux, and found that speeding up audio substantially distorts it. Are there better programs that allow for > 2X speed up?

      In general, to get really high speed TTS (text to speech), you need a really good TTS engine. Alex on Mac isn't bad, but SFAIK, Eloquence (the old IBM Via Voice) is still king here. I've found no other TTS engine that comes close. A friend of mine listens to Eloquence at 850wpm, which is truly amazing.

      In short, blind/VI users need access to the text. There are web sites that offer the blind free e-books, which is cool, but only authors who want to participate are available (not Rowling). As my blind friend says, "The Pirate Bay is your friend." That's just reality for the blind.

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    6. Re:The disabled argument is pure bunk . by jeremymiles · · Score: 1

      Just out of interest, did you have to practice to be able to listen at that speed? I couldn't make out a single word. I can see that that would be a useful skill - I just wonder if I'd ever be able to develop it.

      --
      GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    7. Re:The disabled argument is pure bunk . by WaywardGeek · · Score: 1

      Yes, I've been practising for months, ever since I got off my butt and started looking into how to survive as a programmer who can't read or drive (I still can). I started off at about half that speed, easily understandable by pretty much anyone.

      As a side benefit, I have to say I have never enjoyed books so much. I just finished listening to book 5 in the Harry Potter series (I read it years ago). It only took 8 hours. My reading speed has always been frustratingly slow.

      For three years, in the late 90's, I couldn't type and had to program using speech. Now I'm learning to program while listening instead of looking. I think I'd love to write the conversational interface used in Star Trek... "Computer, read me the latest headlines on Slashdot!"

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    8. Re:The disabled argument is pure bunk . by Macgrrl · · Score: 1

      A lot of audio books are also a performance by the person doing the reading (at least in the case of fiction). They deliberately try to colour the reading in order to convey emotion. A TTY convertor isn't going to give you that flavour.

      But ultimately which you prefer or value more iwll be a personal preference.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  90. No, they don't by mbessey · · Score: 1

    Apple does not provide any such information in the sales reports - just aggregate sales per country / region. If you want to tell whether an app is pirated, you need to detect it some other way.

  91. Collecting identifying information? by uberjack · · Score: 1

    I'm curious - are the legitimate paying users aware that their phone's unique ID is being submitted along with their high score? I'm not one to condone piracy, but I believe the author's potentially not being honest either.

  92. Avoid the App Store? by Roger+W+Moore · · Score: 1

    If you've got that little faith in the app store, maybe you shouldn't bother with it in the first place.

    Nice idea - but how can you do that once you have already paid out for the hardware and want to use it? The reason I use the app store is because there is no alternative other than to jail break my iTouch (with all the attendent unreliability that will no doubt follow) and then my impression is that I cannot use the AppStore at all. Since Apple control the DRM how hard would it be for them to allow 30 minutes of app use for free? They already let you listen to 30 seconds of songs and videos for free or, alternatively, let you return the app for a full refund if you have owned it for less that 24 hours.

    The problem with the DRM lock in to the AppStore is that it seems to have created and all-or-nothing market. Either you stick completely to the AppStore and all the controls Apple apply, or you Jail break you device so that you can use legitimate, OpenSource code and other applications that Apple don't want you to use, but then all the commercial apps have to be pirated. So far there is nothing that I really want to do that will make me Jail-break my iTouch but if they come out with a way to make a BlueTooth GPS work with the iTouch just watch how fast I switch.

  93. Excuse me? 80%? I call BS. by w3woody · · Score: 1

    If the piracy rate was 80% then between myself, my mother, my father, my brother and my wife, only one of us would not have a jail-broken phone. And despite how easy it is to jail-break a phone, only one of us (myself) would have the warewithall to do it.

    Now it could very well be that this particular game is popular with high school students or some other audience who may have a much higher rate of piracy than the overall audience of people. But I have to wonder how that piracy flag was determined in the first place: was it determined by seeing if it is running on a jail broken phone? Was it determined through some sort of licensing handshake made with their servers using some personally identifying piece of information? Something else?

    I wonder, in large part because if you own two or more devices and sync it with the same computer, you can install the same purchased software on all of your devices--by Apple's design. In other words, if we own a family computer, and my wife and I own an iPhone and an iPod Touch, all of which sync with the same iTunes installation--then I can buy one piece of software and install it on all four devices.

    If I can legally do this--since Apple's App Store contract essentially says you will allow Apple to distribute your software according to their terms--then I pay for a piece of software and install it on all four devices I'm legally allowed to install it on--then it is not piracy, despite protests from the iPhone developers.

    So what percentage really is piracy, which are false flags, and which are installations on shared devices on the same account? Hmmmm?

  94. Isn't pirating better than ignoring? by shoeman22 · · Score: 1

    A lot of folks are making the argument that just because you can't afford it doesn't mean you should pirate it and instead you should just go without. While I get that this adheres to a nice and simple principle of fairness, the author is the one that really pays the price. Think about it, if I pirate a game and it's a good game, I'm likely to talk to my friends about it. Maybe you get a sale out of my word of mouth, but even if you don't, you're getting a lot of free marketing out of the deal. Plus, you're exposing me to how good your stuff really is so I may purchase another title legitimately in the future when I have the money (think college student). Or maybe there comes a point where piracy is impossible (ya, unlikely) or you release a game that's heavily online (ie wow...much more likely), and now I'm forced to buy it. It'd be tough to pass up your new game if I loved your old one so much. The point is that you lost no money when I initially pirated, but it really does increase your chances at a future sale with the pirate and gives you free word of mouth advertising in the mean time. Honestly, it's way better from a business perspective to be pirated than simply ignored isn't?

  95. modified app by Anonymous Coward · · Score: 0

    You can't tell if an app wasn't pirated, but you can tell if it was pirated the easy way. Up until a few months ago, the most common method of pirating an app modified the app, or something in one of the apps directory contents, differently than iTunes did, and that was easy to detect. So the app pirate numbers were very likely under-reported, not vice versa.

    Installing a purchased app on another device from the same (legitimate) iTunes account is not pirating. It's explicitly allowed according to the standard iTunes terms and conditions.

  96. Cause and Effect by Roger+W+Moore · · Score: 1

    It's about realizing that there is a value to peoples' time and that they deserve to be compensated for that time if they so wish. If they so wish.

    I completely agree with that principle but unfortunately it has to be balanced by the right of the purchaser to use what they purchased in a manner that they wish. If I purchase a table the carpenter who made it cannot tell me that I am not allowed to put it in my kitchen for example. However this is frequently what happens with modern technology e.g. DVDs that I purchase in the UK are not allowed to play on my Canadian DVD player.

    These restrictions are completely undefendable, unjust and in no way affect the right of the artist to receive compensation. The problem is that governments do absolutely nothing to stop this and stop these unreasonable restrictions - indeed many actually back them up. The result is that people get extremely frustrated and the only way to relieve that frustration is to break the restrictions which is exactly what happens. In the process they come to view all producers of such media as money-grabbing, greedy corporations and so feel completely justified in their actions - even when they go well beyond what is reasonable - because now they are angry.

    This is a common theme through history. Just look at the Cornish smugglers in the 1700's and all the illicit alcohol operations in prohibition US. When society is frustrated with unjust restrictions placed upon it they will find a way around them...but being outside the bounds of mainstream society they wil go far further than what is reasonable. Of course this in no way justifies those actions but given human nature they are an inevitable result when faced with unjust restrictions and no legitimate way to deal with them.

  97. Books by Anonymous Coward · · Score: 0

    I download books from TPB to try before I buy. Seriously. If I read the book to completion or near-completion, I buy it. Not because of guilt, but because I want to have a paper copy of the book in my collection to share with others.

    Is this acceptable? Would we consider it acceptable if libraries never existed? How would you like to have to go to a bookstore and sample for hours and hours to find anything worth reading?

    Beyond which, I rarely read and never bought books before I began downloading from TPB. Now I have access to so many books and can try out anything I'm interested in that day. It's an amazing thing.

  98. Obvious... by lordsid · · Score: 1

    "Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did."

    Must have been a shitty game then.

    --
    IMAGE VERIFICATION IS EVIL!
  99. Copy the money by roman_mir · · Score: 1

    I read many times over the past decade or so all sorts of opinions on the subject of copyright, copying data, property etc. I have one clear answer to all of this:

    copy the money.

    Do any of you understand how the money enters the society? Let's simplify, how does new money enter the US economy?

    One way that the money supply is created is by the federal government

    The FED prints (or simply pushes some buttons on a computer and creates) cash and this new money is given to government contractors, 'loaned' to main banks etc.

    This means that whoever is the first to get this newly created money gets the most out of it, because after all, every newly created dollar dilutes the value of all other existing dollars.

    I have something to say about it: the government forces its monetary monopoly among the population, but I believe it is illegal and immoral. Everyone should be able to print their own money.

    So do this: copy the money and use it to buy things.

  100. OT - RE: Your sig by shovas · · Score: 1

    I was skeptical about your sig:

    Yes 48k AAC+ sounds like 160k OGG. Try it: http://yp.shoutcast.com/sbin/tunein-station.pls?id=520194 (WinAmp)

    So I tried it out and, hey, I was pleasantly surprised. I wish they played more complex music so I could better tell if it really does match up but, without a comparison, I must say it's above satisfactory from what I'm hearing.

    My entire 15gb music collection is in ogg barring a few hundred meg of mp3s so I'm definitely put back a little that a 48kbps stream sounds nearly as good as my 160kbps...

    Okay the song just switched, I'm beginning to hear some difficiencies. Something about the voices, the "unncceeeee" sound high end and the bass hits...it's a little off. Perhaps it's a case of diminishing returns. You get most of the value from 0-64kbps and all the rest of bandwidth is gravy, but not exactly necessary for listening enjoyment.

    Anyway, pleasantly surprised. I wonder how 160kbps aac+ sounds? :)

    --
    Selah.ca. Pause, and calmly think on that.
    1. Re:OT - RE: Your sig by commodore64_love · · Score: 1

      The difference is the + part, which refers to AAC + SBR.

      Without SBR the 48k sample would sound like your typical 48k MP3 (11,000 max frequency - AM radio quality), but the SBR is specifically designed to recreate the high-frequency components (upto 22,000). It's an illusion but a very effective one. AAC+ is what is used for digital radio to let it sound FM or CD quality at only 64k.

      Here's an AAC+ sample at 80k - http://yp.shoutcast.com/sbin/tunein-station.pls?id=1807
      And another: http://yp.shoutcast.com/sbin/tunein-station.pls?id=710541
      Another: http://yp.shoutcast.com/sbin/tunein-station.pls?id=991083
      Here you can do your own searching for AAC+ stations: http://classic.shoutcast.com/

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:OT - RE: Your sig by shovas · · Score: 1

      Here's a song I can relate to at 32kbps:

      HE-AAC+v2 (44100Hz Stereo@32kbps) 1.1 MB
      http://teknoraver.net/software/mp4tools/Time.mp4
      (http://teknoraver.net/software/mp4tools/)

      That song sounds really, really impressive at 32kbps based on what I remember of streaming 64kbps back a few years ago (they sounded like bad am radio).

      At 3x-6x space spaving, I am really impressed. My entire collection could fit on a small flash ipod device.

      --
      Selah.ca. Pause, and calmly think on that.
  101. If it hurts App£e... by KillShill · · Score: 1

    then i'm all for it.

    --
    Science : Proprietary , Knowledge : Open Source
  102. Not the right questions by r341i7y · · Score: 1

    This study is pointless unless you actually could do the measurement with a more protected game version as well (which for obvious reasons is difficult to do). What really matters is not how many people downloaded a "free version" of the game but how many actually paid. The number of paying customers might very well be higher than if the game hadn't been pirated at all. The mere fact that the game was made available (to a certain degree) is not enough to make any conclusions for or against more content protection nor can we use this information to estimate how much more money the producers would have made with a different strategy.

  103. To promote the Progress of Science and useful Arts by tepples · · Score: 1

    The point is a property owner ought to be able to say "sorry, this isn't for sale AT ANY PRICE."

    In that case, why is it good public policy to treat a copyright as property in this sense? How does withdrawing a culturally significant work from the market for decades on end "promote the Progress of Science and useful Arts", as the constitution of the home country of Disney and Apple puts it?

  104. DNAS Error -103 by tepples · · Score: 1

    If it's too expensive (like $60 games), I can etiher wait a year, where it becomes $20

    Thrice I've waited for a PlayStation 2 game to hit the bargain bin. Thrice I got the "DNAS Error -103: This software title is not in service" error the day I broke the shrinkwrap and tried to play online because the publisher had taken the game offline in favor of its newer titles.

  105. Excuses, Excuses, Excuses... He's wrong. by Jackie_Chan_Fan · · Score: 3, Insightful

    From Toucharcade:

    "Ethan Nicholas is one of the big indie success stories of the App Store. Nicholas quit his job back in January after his tank artillery game iShoot grabbed the #1 spot in the App Store. Nicholas reportedly made over $800,000 within five months."

    This is just one of MANY games that made a crap load of money via legal sales on iTunes. Such games as that include, Trisms, Space Invaders: Infinity Gene, 2 Across, Fieldrunners, Real Racing, Madden, Tiger Woods, Need for Speed, Flight Control, AIM, Baseball Stars, Texas Hold'em, Rock Band, Tap Tap Dance, and MANY MORE....

    These games have made a lot of money in very short time. Trism's made the indie developer, $250,000 in 2 months. 2 Across, also made an indie developer $1800 a DAY in sales. Tap Tap Dance, made $6,927 a week when it launched. Now Tap Tap has several games out, which are HUGE successes for an indie developer on the iphone. You can only imagine how profitable they are now.

    This developers game (Tap-Fu) is bad. Its not a good game. Its not even a complete game. Its missing most of the story mode, as it hasnt been made yet. It has very simple gameplay that really doesnt work well.

    There was no trial version for the game. Many games have free trial versions known as "lite" versions on iTunes. The developer tries to shoot down the idea that warez users tend to try out software, then some possibly buy it.

    Frankly by not providing a free trial version via itunes, he forced people to try out a warezed version.

    I bought Tap-Fu after reading about it on Toucharcade.com. It looked promising, but it fell flat. Its bad. iTunes has a no return policy.... perhaps that forces more people to use warez versions because the proof is that... PEOPLE DO BUY these apps legally... IF they are good and worth it. These companies do make good money selling them. The App store has helped keep the indie developement scene alive. Many people have quit their day jobs to code Apps full time that generate $200,000 in profit in 2 months.

    TAP-Fu was simply not a good game. At least in my opinion

    The fact is, all of those games I mentioned above have made a LOT of money, under the same circumstances as this developer's "Tap-Fu" game. They all faced the "threat" of piracy. The difference is, those other games were worth owning, and Tap-Fu is not. That's the real reason why its not selling well. Not some silly piracy excuse.

    The developers score board data is certainly interesting, but it is not proof of ANYTHING, other than people didnt find his app worth buying. MOST apps arent worth buying, or even installing illegally...

    There are a good handful of ones that are... and they do make money. Lots.

  106. Piracy will push games out of control of consumers by gravos · · Score: 1

    The obvious coming trend is for a larger and larger proportion of game code to be controlled by larger entities. Instead of buying games, you'll just buy a license to play which will connect via low-latency pipe to your local game company where they stream game content to you online via video or some other medium. Or much like WoW, you'll get a game client but the majority of the game code will remain on servers controlled by the distributor.

    It's just easier to control piracy when you never actually release the game code.

  107. Taxes by Kohath · · Score: 1

    Lots of companies selling high-priced software won't send you a disk any more. In some states, if you get a disk, you have to pay sales tax. If you download, you don't pay the tax.

    I'm not sure what you're complaining about. If you are owed software and haven't received it in a timely manner, then call the Mathworks and get them to fix the problem. Complaining to Slashdot or waiting are not really problem-solving strategies -- unless your real problem is that you'd like to justify pirating MATLAB.

    1. Re:Taxes by ShakaUVM · · Score: 1

      >>Lots of companies selling high-priced software won't send you a disk any more. In some states, if you get a disk, you have to pay sales tax. If you download, you don't pay the tax.

      Sigh... you're missing the point. For however much money they charged, they fucked up even a simple thing like shipping a DVD and manual to me. The packing slip said 1 DVD and 1 Manual. The box just had a manual.

      I'm just saying that if there was ever a case where piracy was justified it was then.

      >>unless your real problem is that you'd like to justify pirating MATLAB.

      Using computers in a lab that had a valid license doesn't really count as piracy, just massive inconvenience.

  108. Markets determine value, NOT producers by Dysphoric1 · · Score: 1

    If the market is unwilling to financially support a work and would rather pirate it instead, then said work is not a viable product and has no real value. NO ONE has any inherent right to make money doing whatever they want, no matter how much effort they put into it.

    If you can't make a living making something as trivial as games, get a new career or find some rich eccentric to bankroll your so-called “art”.

    Where developers/artists get such a sense of entitlement from is beyond me. The only thing piracy stats prove is how completely out of touch they are with the market; a market that is currently in a huge recession with massive unemployment, I might add...

  109. stupid dev answered his own question by Nyder · · Score: 1

    "Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did."

    Dude, none of them bought the app, because it sucked.

    --
    Be seeing you...
  110. Re:Try before buy... by lpq · · Score: 1

    One experience != truth.

    Just because anyone who tried the game first and DIDN'T buy it doesn't mean anything. It might have easily been crapware.

  111. app store reminds me of the 80's vid game crash by Nyder · · Score: 1

    Am I the only one who thinks about the video game crash of the 80's when I hear about how the app store has 70,000 apps?

    Just because you have 70k apps don't mean any of them are good, and in fact, it means peeps have to wade thru more crud to find the few good apps.

    guess maybe this is modern gold pan mining. Maybe, just maybe, you'll find a gold nugget...

    --
    Be seeing you...
  112. What about just paying for the $3.00 app? by Anonymous Coward · · Score: 0

    Come on guys. Obviously I'm speaking more to the iPhone, but I don't understand how anyone can afford the device and not be able to shell out less than a pack of gum for an app. This is the age old argument (which I happen to agree with) that eventually not paying developers for creating their apps is going to result in no apps being created to steal in the first place. Perhaps the distribution vs. revenue model will be evolved, but it's only getting more expensive to develop a really top tier title on ANY platform.

    I agree that the big guys' price range for apps is a bit ridiculous for what is being delivered, but by and large the indies genuinely need the support just to continue doing business.We can't have a one way street if everyone is going to prosper in this scenario-that means the people who love playing games, AND the people that love creating them. Stealing an app that costs between .99 and 2.99 is just weak.

    Another thing that's interesting to me is just how many jailbroken phones/touches this hows are out there. I think we are really still at the very beginning with all of this portable-digital-distrubution-ey goodness; it'll be cool to see what we've got and how we get it ten years from now, that's for sure. For now though, show some love. After all the crap they have to go through just to get their apps into iTS, these people deserve it.

  113. Missing the point...again! by hackel · · Score: 1

    This whole notion of releasing these tiny, little crap software programs for money and profit is absurd. This is why I can't stand the Apple commercials advertising their thousands of "apps" for this and that...they never mention the fact that said apps are being released by greedy developers who insist upon selling them. And it seems Apple doesn't even want developers to release the source code of their apps either. We have to accept the fact that Apple is actually trying to fuel the proprietary software "industry" on their iPhone platform, and that it is in their best interests for people to sell their apps, and dupe users into thinking they should have to pay for such software. What a waste of talent when so many talented developers are writing useless iPhone apps in an attempt to make money instead of contributing to decent open source software for everyone to enjoy...

    Thank god my N900 will be able to run whatever open source apps I chose, free of piracy...

  114. I just don't get it by SlightOverdose · · Score: 1

    When an app costs a dollar or two, why the fuck would you pirate it? seriously? I've had an iPhone for a bit over a year and the apps are so well priced it's just not worth the bother to pirate them. My opinion is that if someone is going to go to the trouble of pirating a $1 app, no force in heaven or hell could make them actually buy it.

  115. It's crap? by Anonymous Coward · · Score: 0

    Possibly the dev should consider that his game just sucks, and nobody who does try it would want to buy it.

  116. how MANY did pay?? by riprjak · · Score: 1

    The key point missing here is how many actual transactions that 20% of non pirates represents. That such a large proportion pirated it is interesting, but is there any harm? is there sales diversion (I think we may safely assume that someone who is willing to circumvent a fee of $3; $2 now apparently; can never be considered a lost sale; granted there may be a small subset who live in a region it isnt offered for sale or do not have a means of payment acceptable to iTunes.)? or is this noise obscuring the real signal, did the effort of developing the app and submitting it to iTunes store pay off?

    It might be that an 80% piracy rate is a broadly unavoidable part of the system; are the two even comparable sets of data or do 100% of people who have heard about it and are willing to pay for stuff buy it and 100% of idiots who have heard of it and like to fill their phone with a bazillion things for no useful reason pirate it. The real question should be does it impact profits and return on investment and are the costs of preventing it ever going to be recouped with additional sales?

    Personally I am firmly in the category where I would shell out $3 on the strength of a few screenshots without a demo, it just isn't expensive enough to worry about for me. Hell, I shell out much more than that on steam pre-orders just on the strength of who is developing a game. The question remains is this level of piracy even causing a problem?

    I am not going to attack the morals or ethics here, you make your choices and takes your chances; Personally I am of the view that piracy can not be justified; it is something you do as a child before you have finished learning right from wrong. You want to make a free software stand, then do not use commercial software. You want something, buy it, build it or trade for it; not willing to do that, live without it. Sure, current business models may be broken and I am sick of being treated like a fscking criminal by every game publisher who isn't stardock, but that doesnt change my view.

    Just my $0.02
    err!
    jak.

  117. Pirates may enjoy boxes by MrYmmit · · Score: 1

    I think a big issue here is there's no physical item to buy. When you pirate something and like it, you might buy it to have the nice box and whatnot. At least, that's for me. I am a pretty big otaku, and I pirate anime when I want to check it out. More often than not, unless it REALLY sucks(try before you buy!), DVDs, manga, and merch. from the series quickly fill my shelves. My room is beginning to look like something from Otacool http://www.figure.fm/feature/en/otacool/. If there was no DVD to put on my shelf, where's the incentive for me? I definitely understand this isn't true for everyone; some people genuinely want to get games and not pay. But I think the issue of buying some string of bits, that's generally no different than the one you downloaded, isn't a good incentive for many pirates to go legit.

  118. WZZ by Anonymous Coward · · Score: 0
  119. Apply Social Pressure? by keean · · Score: 1

    Why not display if the copy is pirated on the high score table where everyone can see, and offer a link to "pay now" right there (by paypal?). You could make it apply only over a certain score, so try-before-buying people are not affected, but if you invest serious time in getting a descent high score, are you really going to want to known as someone who didn't pay? To apply more pressure, you could have "pay within X days or have your score removed".

  120. Re:Surprised? by Anonymous Coward · · Score: 0

    Aaaawwwwww poor widdle Jew dropped a penny! What's next widdle Jew, your fairy tale about the holocaust? Too bad there never was one but I damn sure hope I get to witness one finally taking place for you over breeding sub-animals.

    The only thing new to your Jew-sualem will be a glowing crater when Iran wipes your illegal squatter base off the face of the Earth. Just like a Jew though, what can be expected from you sub-animal wastes of life and space and the resources you horde. Do yourself a favor and watch some heroes cutting off the heads of worthless zionists like you. There are more heroes than you would like to think dumbass Jew. Humans know all about you sub-animals and you have not fooled as many as you would like to think. Don't forget to get your panties in a bunch watching a factual documentary like "The Eternal Jew."

    Don't forget your penny either, another one of you things may smell it and then you will get into a Jew fight and smear your horrible stench all over.

  121. Penny Arcades Expresses how I feel about Slashdot by brkello · · Score: 1

    People's response to claims of piracy by game makers:
    - There is no piracy.
    - To the extent that piracy exists, which it doesn't, it's your fault.
    - If you try to protect your game, we'll steal it as a matter of principle.

    It's like, who wouldn't want to bend over backward in their service? You need to know it, because nobody else is going to tell you: you guys sound like Goddamned subway vagrants. Of course when you speak exclusively to each other, it all sounds so reasonable. It'll be reasonable when you all board the bus, and the songs you sing en route to excoriate your enemies will be forceful, but within reason; and when you douse yourself with gasoline and immolate yourself in front of the offices of Infinity Ward, one assumes this will be reasonable also.

    --
    Support a great indie game: http://www.abaddon360.com
  122. there is no apple by MoFoQ · · Score: 1

    funny you should mention that....I didn't buy it from Apple or from AT&T....I bought it from a third-party that didn't impose the same limitations (and thanks to MediaMonkey, I'm not 100% bound to iTunes and its limits either)

  123. One-out-of-five ain't bad by Anonymous Coward · · Score: 0

    All this really says is that the population of people who want to pay $2 to play his game is one-fifth of the size of the population of people who want to play his game. If he's chosen his price right, he gets more money by charging that paying group $2 than he would if he charged $0.99 and attracted a slightly larger paying group.

    You will never have a situation where everyone who wants a thing will buy it. The availability of pirated copies might alter the scale of this phenomenon (this would be interesting to study), but it happens with non-duplicatable goods and services too. Every choice of price point excludes a set of interested persons, for the sake of making money from the remainder.

    The neat thing about digital goods is that we can observe and estimate the size of this group, where in physical goods they're invisible except through surveys because they never acquire the product in the first place. This can tell us interesting things about the groups to which our game is relevant. As Valve's Jason Holtman said, "Rampant piracy is just unserved customers." At four-fifths, our iPhone developer is probably doing quite well for the platform. If it were nine-tenths, it might indicate a need to re-evaluate the game or its price point in the context of its player base.

  124. Meh by Anonymous Coward · · Score: 0

    Maybe I'm trolling here, but doesn't the App Store have a period where they can refund your money? I have an Android and the Google App Market lets you do that. Also with almost every game there's a trial/demo version of it that you can download for free.

    If there isn't a way for Apple to refund your money, then yes it's a lot of their fault. They're charging gobs of money to get started on the iPhone platform. Why can't they use some of that profit to help consumers? Then again, it's not like Apple to do much in way of functionality.