Yes you can copy the same save game to many USB keys. Usually both my friend and I will get a copy of our save game when we're finished gaming.
I'm sure there are games that refuse to allow you to copy save games. I believe (but am prepared to be shown wrong) that Rock Band saves can't be copied if you've downloaded DLC. But if you can copy it, you can copy it many times.
I'll give two examples, starting with Borderlands because you mentioned it. Regarding the types of games, we only play games that support local co-op.
Each of us can log on to our PSN accounts regardless of whose PlayStation we use. Borderlands saves are bound to PSN ids. So I'd log on to my account to make my character and he on his. Then, one two-player splitscreen session later, copy the saves onto separate USB keys. (mine on mine, his on his) (Incidentally, we learned this the hard way. Originally both of our characters were on his PSN id. It took me a while to 'liberate' my character and move it to a save game under my PSN id.)
The game we're currently playing is Sangoku Basara Samurai Heroes; the way we move saves for this game is the same for most other ones. The save is bound to a PSN id, so we just have to remember whose PSN id is the right one for the save game, and then just copy it to and from a USB stick.
Both me and a friend of mine have PS3s, and we take turns visiting each other's homes to play games. So we're in the target audience for this feature.
But we've been getting by just fine by using USB keys.
So... why would I want to subscribe to (and presumably pay money for) a feature that I already have? Sure, I have to save onto a USB key manually, but it's just an extra minute after our gaming session.
My vote gots to this controller as well. While it can be improved (the DPad is overly sensitive), being able to adjust the location of the four control pads "DPad, buttons, left stick, right stick" around made a lot of games just plain better.
Unlike the parent, I never settled on a look. I'd swap the DPad and Left stick for most games, but for some (Katamari Damacy) I'd do DPadLeft Stick, ButtonsRight Stick. All told, I had about four different configurations that I used.
I would like to add an item of my own to your list.
Attracting new customers. I do not own an XBox, and judging by XBox's marketshare, lots of other people don't either. Without reverse compatability, when the XBox 2 comes out, I will only be able to consider XBox 2 games when I decide if I'll buy it (I won't). With reverse compatability, I'll be able to consider XBox 1 games as well. Being able to play XBox 1 games on the XBox 2 may be what influences me to buy it.
Don't confuse MOO2 with Master of Orion 3! WORST Sequel EVER! MOO3 was so bad I deleted the cracked version off of my drive! Free is too much for that one.
MOO3 wasn't a particularly good game (I vaguely remember playing it, but I must have purged out most of those memories. But IMO, Star Control 3 was a MUCH worse sequel. Like MOO2, Star Control 2 was a GREAT game that had its legacy ruined by an uninspired sequel.
Admittedly I'm not familiar with this game, but after reading the page about drug use in the game world, I was struck with the following thought.
If use of gleam can raise a character's dexterity, and if long time players have amassed a sizable pile of treasure they have no other use for, will some players see gleam as a way to make their characters even stronger?
I can almost imagine gleam use/addiction being a status symbol of some sort... for those characters that can easily afford it. Or maybe gleam is a means to try and bleed some extra cash out of characters with too much coin.
the iPotato?
http://www.escapistmagazine.com/videos/view/loadingreadyrun/1430-iPotato
Yes you can copy the same save game to many USB keys. Usually both my friend and I will get a copy of our save game when we're finished gaming.
I'm sure there are games that refuse to allow you to copy save games. I believe (but am prepared to be shown wrong) that Rock Band saves can't be copied if you've downloaded DLC. But if you can copy it, you can copy it many times.
I'll give two examples, starting with Borderlands because you mentioned it. Regarding the types of games, we only play games that support local co-op.
Each of us can log on to our PSN accounts regardless of whose PlayStation we use. Borderlands saves are bound to PSN ids. So I'd log on to my account to make my character and he on his. Then, one two-player splitscreen session later, copy the saves onto separate USB keys. (mine on mine, his on his) (Incidentally, we learned this the hard way. Originally both of our characters were on his PSN id. It took me a while to 'liberate' my character and move it to a save game under my PSN id.)
The game we're currently playing is Sangoku Basara Samurai Heroes; the way we move saves for this game is the same for most other ones. The save is bound to a PSN id, so we just have to remember whose PSN id is the right one for the save game, and then just copy it to and from a USB stick.
Both me and a friend of mine have PS3s, and we take turns visiting each other's homes to play games. So we're in the target audience for this feature.
But we've been getting by just fine by using USB keys.
So ... why would I want to subscribe to (and presumably pay money for) a feature that I already have? Sure, I have to save onto a USB key manually, but it's just an extra minute after our gaming session.
So that wannabe computer leet folks can see it. Us wannabe's are afraid of hardware.slashdot.org.
My vote gots to this controller as well. While it can be improved (the DPad is overly sensitive), being able to adjust the location of the four control pads "DPad, buttons, left stick, right stick" around made a lot of games just plain better.
Unlike the parent, I never settled on a look. I'd swap the DPad and Left stick for most games, but for some (Katamari Damacy) I'd do DPadLeft Stick, ButtonsRight Stick. All told, I had about four different configurations that I used.
I mean .. how many tech companies that started in 1998 and aren't around now had increasing revenue year over year?
-- V
- Attracting new customers. I do not own an XBox, and judging by XBox's marketshare, lots of other people don't either. Without reverse compatability, when the XBox 2 comes out, I will only be able to consider XBox 2 games when I decide if I'll buy it (I won't). With reverse compatability, I'll be able to consider XBox 1 games as well. Being able to play XBox 1 games on the XBox 2 may be what influences me to buy it.
-- VMOO3 wasn't a particularly good game (I vaguely remember playing it, but I must have purged out most of those memories. But IMO, Star Control 3 was a MUCH worse sequel. Like MOO2, Star Control 2 was a GREAT game that had its legacy ruined by an uninspired sequel.
-- V
If use of gleam can raise a character's dexterity, and if long time players have amassed a sizable pile of treasure they have no other use for, will some players see gleam as a way to make their characters even stronger?
I can almost imagine gleam use/addiction being a status symbol of some sort ... for those characters that can easily afford it. Or maybe gleam is a means to try and bleed some extra cash out of characters with too much coin.
Either way, I'm glad I don't play this game.
-- V