Slashdot Mirror


Which Classic Games Have Aged Well?

thesp writes "We're all waiting for the releases of the next great games (naming no names) which have been mentioned over and over again here on Slashdot. No doubt they will look gorgeous and even be playable on not-too-unreasonable hardware. But there are some games that have an inherent capability to expand to take advantage of higher resolutions and improved rendering as the technology progressed. Would Slashdot like to suggest other titles that, although consigned to multipacks and bargain bins, have aged well and are even more beautiful in their old age, on modern systems, than they ever could be at the time of their release?" This may be subtly different to titles with "Olympian system requirements" at time of release, a category that definitely includes Ultima IX.

305 comments

  1. Don't know if this is specifically, PC... by Alkaiser · · Score: 1

    But, I'm just revisiting Front Mission 3 to go through the 2nd path...that's still a damn good game.

    --
    Netjak.com independent reviews of domestic & import video ga
  2. Quake 3 Arena by Ayanami+Rei · · Score: 5, Interesting

    5 years proudly benchmarking 3D accelerators and CPUs. I'd say it's had a pretty good run.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Quake 3 Arena by KozmoStevnNaut · · Score: 1

      Yes, and being a damn good (if not the very best) deathmatch game currently available.

      Actually, all of id Software's games have aged quite well. I still play all of the from time to time.

      --
      Eat the rich.
    2. Re:Quake 3 Arena by sqrt(2) · · Score: 2, Interesting

      I think it's time we retire it for benchmarking, and start using Doom3.

      --
      If you build it, nerds will come. Soylentnews.org
    3. Re:Quake 3 Arena by PaleGreen · · Score: 2, Interesting

      Quake III Arena gets better with age. I especially love the "Team Arena" variant. It ran nicely on my old system, but it's really impressive on modern hardware.

      Get them both in the "Quake III Gold" edition. The best "twitch" game ever!

    4. Re:Quake 3 Arena by Lisandro · · Score: 2, Insightful

      Quake 3 is not only as fun today as it was when it first came of, it also looks *gorgeous* and runs smoothly on almost any system you might come across today. Can't say that about most classics...

    5. Re:Quake 3 Arena by XnR'rn · · Score: 1

      I have to plug the Ur-Quan Masters, which is IMHO the very best one on one deathmatch game ever available, even if you don't count all other of its pluses. Much older then Quake (1/2/3) too.

  3. Empire by MarsDefenseMinister · · Score: 1

    I vote for Empire, any version, by Walter Bright. The original was played on very slow computers and was fun even when you had to wait a couple minutes for the computer to complete its turn. Now the game is much better for two reasons. First, the computer takes its turns almost instantaneously. Second, the game is free for download from Walter Bright's website. See http://www.classicempire.com/

    --
    No weapon in the arsenals of the world is so formidable as the will and moral courage of free men.-Ronald Reagan
    1. Re:Empire by jguthrie · · Score: 1

      Walter Bright's version is but a pale shadow of the real "Empire". For more information, you can go to the source

    2. Re:Empire by gordgekko · · Score: 1

      Although your Bush bashing is lame, you are my new God for reminding me of that game and providing a link to download it. Muchos gracias!

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    3. Re:Empire by MarsDefenseMinister · · Score: 0, Offtopic

      My Bush bashing is patriotic. His NASA agency keeps sending his primitive weapons disguised as space probes to rove over my pristine Martian plains. My duty as Mars Defense Minister is to oppose his every imperial attempt to colonize my planet. Earthling robots go home!

      --
      No weapon in the arsenals of the world is so formidable as the will and moral courage of free men.-Ronald Reagan
  4. Starcraft by Anonymous Coward · · Score: 0

    It's 6 years old, but still tons of fun!

    1. Re:StarCraft by pogle · · Score: 1

      Blizzard is going to wait on Starcraft 2 for years still...every year they wait brings in new Starcraft addicts, and they've still got quite a few years before the majority of their players start dying of old age; so they're gonna hold off to get as many people chomping at the bit for Starcraft 2 as possible. That way in case it doesn't perform up to expectations (as many argue was the case with Warcraft 3, and of course the Matrix sequels and Star Wars prequels) they'll still make tons of money on the initial wave of purchasing.

      Or thats my current conspiracy theory explanation/creation ... gotta do something to pass the time while waiting for them to release it.

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
    2. Re:StarCraft by xombo · · Score: 1

      It's related to how the Warcraft III engine doesn't support a great deal of units in its current state. They instituted unit limits because of hardware limitations and don't want to try a new starcraft until it can at least support as many as the old version. That was the official rag from Blizzard anyway.

  5. Quake 2, baby by RevAaron · · Score: 1

    Some people think I'm a weirdo, but at LAN parties, I still like to play Q2. It's the lowest common denominator. But at the same time, when you crank up the res and play it on a fast video card, it looks nice, as nice as Quake 3. Now, maybe people snigger at that, but I Q3 and UT are about the best my old PC or iBook will play. :P

    --

    Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    1. Re:Quake 2, baby by drinkypoo · · Score: 1

      I personally feel that Quake 1 is a better play than Quake 2. Aside from the factor of running on less hardware, which is pretty much irrelevant today as most people's kids have already outgrown and thrown away a PC that would run Q2, it just has more and cooler mods for it. Plus, since it DOES run on less hardware, you can pretty much always play it at the maximum resolution of your monitor :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Quake 2, baby by AKAImBatman · · Score: 1

      It doesn't matter if it's Quake or Quake II. They're both good, as long as they can run Star Trek: The Quake Simulation! My wife and I used to spend a lot of time Deathmatching in that level. Batleths, phasers, warp core ejection, transporters, shuttle bay, sickbay, hyposprays, quad damage, personal cloak, etc. That level had EVERYTHING! :-)

    3. Re:Quake 2, baby by i.r.id10t · · Score: 1

      One more Quake/QuakeWorld vote. I mean, c'mon - we can now play it with OpenGL at 1600x1200 on a cable/dsl lines that make us *all* LPBs.

      --
      Don't blame me, I voted for Kodos
  6. Age of Empires 2 by omibus · · Score: 4, Interesting

    Still one of the best, I still play it. Often.

    Actually, this was the first game I was able to get my wife to play.

    --
    Bad User. No biscuit!
    1. Re:Age of Empires 2 by wanerious · · Score: 1

      Yes. This is Right and True.

  7. The two best games ever by FLAGGR · · Score: 1

    Quake 2 and Marathon (er, Aleph One)

    1. Re:The two best games ever by dthree · · Score: 1

      Aleph1 doesn't count, thats a new engine for an old game. I, unfortunately, find the marathon series frustrating to play, now that I am used to more than 15 degrees of vertical visibility. Was a kick-ass game for its time, though.

      --
      "I forgot my mantra."
  8. Sid Meier's Alpha Centauri by PeteyG · · Score: 4, Interesting

    Great game! Better than Civ3 in a few ways. Light hardware requirements, still looks good, incredibly good game.

    Plus there's a Linux version floating around.

    --
    no thanks
    1. Re:Sid Meier's Alpha Centauri by Reducer2001 · · Score: 2, Interesting

      Amen to that. I recently reinstalled SMAC and SMACX. There is a patch available from Firaxis to make them more compatible with Win2k/XP. Nothing like sitting down at 6:00 PM on a Saturday evening and then getting up at 2:00 AM with a numb butt wondering what the hell happened?!

      --
      When you get to hell -- tell 'em Itchy sent ya!
    2. Re:Sid Meier's Alpha Centauri by cephyn · · Score: 1

      I agree. I can only hope that Civ4 incorporates the best parts of SMAC that were totally overlooked when making Civ3.

      --
      Moo.
    3. Re:Sid Meier's Alpha Centauri by mooingyak · · Score: 1

      I always found Alpha Centauri to be a disappointment compared to Civ2. That and I got ticked off when they released a book based off of it, seeing how the game was based off a book to begin with.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    4. Re:Sid Meier's Alpha Centauri by Dehumanizer · · Score: 1

      Completely agree. SMAC is by far the best game of its kind. Civ 3 is good, but comes nowhere close.

      Who else has the 3 SMAC novels, and the comic book?

      --
      The Tlog - a technology blog
    5. Re:Sid Meier's Alpha Centauri by Colazar · · Score: 1
      Yet another ditto to this. IMO opinion, SMAC is the high point of the Civilization series.

      And to add something new to the thread, for Mac players, there is a never-quite-finalized OS X version of the game floating out there that Brad Oliver (he who did the Mac port) put together. I think I tracked it down over at Macgamer.com, but a little googling and you can find it in about 5 minutes. There are only two bugs I've found with it (or that anyone else mentioned). One is that the movies associated with Wonders will cause me to crash, if not turned off. (Not everyone has this problem.) The other is that Saving crashes the game. Not as bad as it sounds, autosave still works and you can reliably restore from those.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    6. Re:Sid Meier's Alpha Centauri by jspoon · · Score: 1
      I always found Alpha Centauri to be a disappointment compared to Civ2. That and I got ticked off when they released a book based off of it, seeing how the game was based off a book to begin with

      I read one of them. The story was a complete rip off of the Iliad.

    7. Re:Sid Meier's Alpha Centauri by glowimperial · · Score: 1

      I have been waiting for a sequel or remake of this game for years. The best of the Civ series if you ask me. The graphics were top notch, AI was good, awesome diplomacy, customisable units, great movies, etc... Top Notch!

    8. Re:Sid Meier's Alpha Centauri by rapett0 · · Score: 1

      Just so you guys know (I am not affliated), I just bought Civ3, for 7 bucks at Microcenter two weeks ago, now its discounted to 3.99, as is MOO3. So if you put off buying it before, there is no reason now.

    9. Re:Sid Meier's Alpha Centauri by karnifex · · Score: 1

      Still playing SMAC, still building custom factions and scenarios, still looking for PBEM players . . .

  9. Half-Life 1 by Pvt_Waldo · · Score: 1

    "Ancient" engine - still top of the charts. Has gotten better and better over the years.

    1. Re:Half-life 1 by Cais · · Score: 1

      Dunno if it's a straight port or what, but Blizzard released Rock and Roll Racing for the GBA a year or so ago, maybe more.

    2. Re:Half-Life 1 by bretharder · · Score: 1

      "Has gotten better and better over the years."

      I hope that was sarcastic.
      Valve continues to make dramatic changes to game play in Counter Strike without consulting their customer base.
      Anyone remember restarting your $60/month CS server only to find out Valve fucked the AWP --without warning you?
      And suddenly dulies are powerful?
      I have a screen shot of a guy landing 10 hits from a glock
      (2 headshots, 3 chest, 1 left leg, 1 right leg, 1 left arm, 2 right arm)
      for a total of 34 dmg.
      And a week later you switch it to burst fire and bam! 2 head shots = instant death.
      Sure tons and tons of people still play it, but you can step into any server and observe players have conversations about CS's slow agonizing downward spiral.

    3. Re:Half-Life 1 by CoffeeJedi · · Score: 1

      did he say Counter Strike? no... CS is now so far removed from HL that they're no longer considered the same thing, sheesh

      the original HL had a gripping intense story that kept you in suspense, intelligent AI, and an unbelievably real, yet "unreal" environment that sucked you into the world of the game

      i'd almost be afraid to play if they remade Half Life with modern graphics and sounds, i practically had to sleep with the lights on while playing it the first time!

      --
      May you be touched by His Noodly Appendage. RAmen.
    4. Re:Half-Life 1 by Lisandro · · Score: 1

      He was referring to HL, but yes, you're right. Ditch Steam some day, fire up The All-seeing Eye and you'll find tons of 1.5 servers still arround, all filled with players. Coincidience?

    5. Re:Half-life 1 by Osty · · Score: 1

      I would say a FF4 and/or FF6 remake, but I think Square is already working on a FF4 remake huh? (That's funny, I held shift a little too long, and the result was "FF$", which is not an unrealistic representation...)

      Already been done. You can pick up FF:Anthology and FF:Chronicles for remakes of FF5 and FF6 (FFA) and FF4 and Chrono Trigger (FFC), or FF:Origins for remakes of FF1 and FF2 (The Japanese FF2, not the American FF2, which was FF4). These are all remakes for PS1, but they should work on a PS2 as well (I seem to recall hearing that FF5 had problems with PS2's PS1 compatibility, but the rest should work).

    6. Re:Half-Life 1 by bretharder · · Score: 1

      Yeah I assumed that since he said it "Has gotten better and better over the years"; that he was refering to all of the HL family;
      considering HL hasn't changed since it was released, therefore it could no have 'gotten better' than it was originally.

    7. Re:Half-life 1 by hsoft · · Score: 1

      These are not remake. These are the original games ported to PS1 (with a couple of cutscenes added). By remake, I mean taking the storyline, and make it full 3D, with cool graphics and everything.

      --
      perception is reality
    8. Re:Half-life 1 by Osty · · Score: 1

      By remake, I mean taking the storyline, and make it full 3D, with cool graphics and everything.

      And ruin the games while you're at it? No offense to the folks who've only played Final Fantasy games starting from VII, but the games were much different (and much better!) in the 2D days. Moving FF4 or FF6 into a 3D gameworld would do nothing to enhance the enjoyment or playability of the game, and would be more likely to screw it up instead.


      So, I'll have to disagree with you. I don't think Square should remake the 2D Final Fantasies into 3D versions.


      Oh, and the games are not all "just ports". At least, not directly. For example, FF1 in FF:Origins is quite a bit different than the original FF1 on NES (because they ported from the WonderSwan version of FF1 rather than the NES version). The graphics have been updated, as well as some play mechanics (no more "Inaffective!").

    9. Re:Half-Life 1 by JoeNiner · · Score: 1

      Well, as someone who bought HL the week it came out, then 6 months later got TFC, then CS, etc, etc, I would say that it has aged very well. Not to metion when I bought it I played on a celeron 450 / RIVA 128 at 640x480, graduated to a Athlon 1GHz / original GeForce, and now run on a Athlon 2400+ /GeForce 2 GTS at 12x9, and soon will be running this same old engine on a GeForce FX 5700 or something more current. $10 / year? Sounds GREAT!!!

      --
      Mod Me, Bee-yotch!!!
    10. Re:Half-Life 1 by Wolfrider · · Score: 1

      Games I still play:

      o Half-Life
      oo Opposing Force
      oo Blue Shift
      oo Gunman Chronicles

      o Battle Chess
      oo Chinese Battle Chess

      o Fallout
      oo Fallout 2

      o One Must Fall 2097 (DOS)

      o Rise of the Triad (DOS)

      o Mechwarrior 2 - Ghost Bear's Legacy (DOS - plays well on a cheap P166 laptop)

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    11. Re:Half-Life 1 by chromaphobic · · Score: 1

      i'd almost be afraid to play if they remade Half Life with modern graphics and sounds

      I've read that the original Half-Life, remade with the new Source engine, would be included with Half-Life 2. If it's true, I can't wait to re-play the original with the new engine!

  10. Some Old Games They Oughta Remake by kevinmf · · Score: 2, Insightful

    Three game series' that were great back in their hey day were the Sonic the Hedgehog Series (sega / dreamcast. saturn kind of sucked), Mario (nes / snes / 64 / gc. all good ), and can't forget about Donkey Kong Country.

    Whatever happened to Rare, makers of DKC? I think it'd be awesome if someone came out with a really good remake of some of these classic games. Maybe I'm wrong and the classic days of 2-D games is gone forever, but I hate to see these classic characters die off.

    I'd love to see these guys reincarnated on the XBOX or GC or PS3. Anyone else agree? I mean, if they were able to remake Asteroids into something halfway decent, I'm sure they could do something cool with interesting characters like these.

    Oh yah, another really old school game that'd probably be cool redone is Contra.

    1. Re:Some Old Games They Oughta Remake by Gothic_Walrus · · Score: 1
      You're not quite on top of the modern gaming scene, are you? :)

      Rare was bought by Microsoft about a year ago. As far as I know, the only XBox game they've released so far is Grabbed by the Ghoulies, although they've got a few more titles in development.

      There is a remake of Donkey Kong Country for the GBA, and a version of DKC2 is in the works.

      All three of the franchises mentioned are still going strong - there's a Donkey Kong platformer of sorts in the works for the GameCube, and Mario and Sonic are still both going strong with new games. Mind you, this is only a partial list...

      And as for Contra being remade...it's been done.

      --
      Goo goo g'joob.
    2. Re:Some Old Games They Oughta Remake by Anonymous Coward · · Score: 0

      And while they're at it they could remake Prince of Persia. Oh, and a Ninja Gaiden remake would rock. They could make them both 3D!

    3. Re:Some Old Games They Oughta Remake by Anonymous Coward · · Score: 0

      A new Contra game came out not too long ago, and it's just about the most difficult game to be released in a decade.

      Very, very hard.

    4. Re:Some Old Games They Oughta Remake by Anonymous Coward · · Score: 0

      Two Genesis games that I still play regularly, if infrequently, are Gunstar Heroes and M.U.S.H.A. Both of those games are over ten years old, but are still great fun.

    5. Re:Some Old Games They Oughta Remake by Anonymous Coward · · Score: 0

      Classic Sonic gameplay on the GC? Done!

      Sonic Mega Collection - most of the orginal Mega Drive/Genesis Sonic games plus a few unlockable games (including Ristar) put into GameCube format. Mmm.

    6. Re:Some Old Games They Oughta Remake by Anonymous Coward · · Score: 0

      "Whatever happened to Rare"

      Still there, checkout www.rareware.co.uk.

      Part of M$ game studios.

      Hopefully stil the best games developer on the planet

    7. Re:Some Old Games They Oughta Remake by haqspan · · Score: 0

      Actually, two out of three dentists agree that the hardest game ever is Tony Hawk 4.

    8. Re:Some Old Games They Oughta Remake by Tofino · · Score: 1

      Rare also made the two Banjo-Kazooie games for N64, both of which were EXCELLENT.

    9. Re:Some Old Games They Oughta Remake by BTWR · · Score: 1

      Plus, Sonic Adventure DX: Director's Cut has all the Sonic Game Gear games as unlockables...

    10. Re:Some Old Games They Oughta Remake by ThePuD · · Score: 0

      GREATEST HEAVYWEIGHTS!!! I loved that game and still do. I popped in the cartridge the other day and still found me and my friends uber character that we played taking turns on one player until we literally would fall asleep with the game on. you could make your own boxers it was so cool!!! ours was green and was named dracula. he didnt have much speed, but more than made up for it in power and stamina. holy shit that was an awesome game. the taunts!!! "mama's boy" "pansy". if you played the ali character then he would say "what's my name" and "ain't i pretty". oh, and the sampled real michael buffer recordings down to play on the genesis. sweet jesus that game is fun. really the best boxing game ive ever played. (and then there is the pure genius of mortal combat. wow. more fun with two people though than Greatest Heavyweights.)

  11. Tempest by klui · · Score: 3, Insightful

    My favorite game is still Tempest. There are some others that have come close like Test Drive: Le Mans on the Dreamcast.

    1. Re:Tempest by Anonymous Coward · · Score: 0

      I bought Tempest for the PC (DOS) and the damn thing won't run anymore...

    2. Re:Tempest by Anonymous Coward · · Score: 0

      I bought Tempest for the PC (DOS) and the damn thing won't run anymore...

      Plz STFU. K thx!

  12. Paradroid by necronom426 · · Score: 2, Interesting

    I still think Paradroid on the C64 is a good game. When Paradroid '90 came out on the Amiga I still liked it, and if Andy made a PC version now I think I would still like it. It would probably be a third person type view nowadays.

    1. Re:Paradroid by Anonymous Coward · · Score: 0

      This was one of the best games on the C64! It had tactical planning and action all in a neat genre. The pace keeps it engaging, while not too intense. It even has replay potential - it is designed that way. Check it out; I figured it out long ago without any manuals - the game is all you need.

    2. Re:Paradroid by CharlieG · · Score: 1

      For the c64? How about Impossible Mission "Another visitor....."

      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    3. Re:Paradroid by qubezz · · Score: 1

      For the c64? How about Impossible Mission "Another visitor....."

      "Stay awhile...stay FOREVER!". Creepy to hear a C64 talk...

      My Nomination is Lemmings. Lemmings for Win95 still works on XP and is as fun as always. Just avoid the terribly misguided 'Lemmings 3d' and 'Lemmings Paintball'.

    4. Re:Paradroid by dk4 · · Score: 1

      That just brought back some memories. I had totally forgotten about the many hours I played this gem. If only I could get it to run on my GBA SP... (Now expecting a C64 emulator that runs on a GBA within a month or so...)

    5. Re:Paradroid by necronom426 · · Score: 1

      Impossible Mission is fantastic as well. I finally finished it last year. It only took 20 years... :-)

      I.M. 2 is next!

  13. Summer Games for C64 by Anonymous Coward · · Score: 0

    This "summer olympics" simulation is as timely today as it was when it first came out. I still bristle with anger whenever my brother wins an event and the Soviet national anythem bellows forcefully from the SID soundchip as any patrotic commie-hating American would.

    1. Re:Summer Games for C64 by Anonymous Coward · · Score: 0

      I think it's way past time for you and bro to move the hell out of the house dude!

  14. Top three of all time: by bobv-pillars-net · · Score: 3, Insightful

    Solitaire. Minesweeper. Tetris.

    --
    The Web is like Usenet, but
    the elephants are untrained.
    1. Re:Top three of all time: by Anonymous Coward · · Score: 0

      And NetHack.

  15. Smash Bros is still kicking by kevinmf · · Score: 1

    also, so nobody forgets, super smash bros, arguably 2d, is still around and kicking

  16. A classic to me by asahetter · · Score: 1
    Just recently released as freeware to the public Starseige: Tribes was the lasting game for me. I still play it to this day, even though they are newer iterations of the game.

    Look on fileplanet for the free release of the game!

  17. Nethack by wandazulu · · Score: 4, Insightful

    Say what you will, I've played this game off and on for ten years and it's still lots of fun.

    What I've found interesting about the game is that it doesn't have a retro feel, or make me long for the "good ol' days"; because all the levels are randomly generated it's always fresh and new as if playing for the first time.

    1. Re:Nethack by Carnildo · · Score: 1

      And if you've got a newfangled video card, it actually has a tile-based graphical interface!

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    2. Re:Nethack by DLWormwood · · Score: 4, Insightful
      What I've found interesting about the game is that it doesn't have a retro feel, or make me long for the "good ol' days"

      Personally, I think most of the posters to this topic have missed the point of the original question. It's not "old games that still play well," but "games that play better on modern hardware."

      That said, some client software for the various Roguelikes have employed incremental improvements over the years. My Angband client supports multiple term windows to outload display of information like monster memories and inventory; something hard to do on the original text terminals that the genre was played on. Also, I'm using a graphical tile set that gives the dungeon and monsters a basic 8-bit console game look. It beats pounding on "D's" and "P's" with my trusty Lead Filled Mace. (-; I've even seen clients providing sound effects now.

      --
      Those who complain about affect & effect on /. should be disemvoweled
    3. Re:Nethack by TykeClone · · Score: 1

      I like angband over nethack too.

      --
      A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
    4. Re:Nethack by gatzke · · Score: 1


      Yeah, say what you want about newfangled nethack interfaces, but when I finally started using unix and vi I already knew how to move the cursor around using h j k l naturally.

      Mice and graphics are for wimps. nethack rules.

    5. Re:Nethack by Anonymous Coward · · Score: 0

      Say what you will

      Okay... have you ascended a character?

      I played nethack off and on for a couple years, and thought it was infinitely replayable and tremendously fun... until I managed to ascend.

      After that, I grokked it & it wasn't much fun anymore. I ascended a few other classes after that without much trouble. After that I lost interest completely.

      Contrary to popular belief, the game is hardly random. There are random elements, but one is required to follow an unvaryingly linear series of tasks to proceed to the endgame. In fact, these regular tasks are the highlights of the game, despite their random contents: Minetown, Croesus, Rodney, the altars, etc. How can it be fresh and new when you will see the Oracle, Sokoban, etc. in every game? When you will accomplish the same series of tasks, every time?

      Part of the challenge of nethack is its mystery. Figuring out how to do the Quest for your character. Learning about Elbereth, or how to use items in different ways and situations. But play enough to ascend and the mystery necessarily goes with that.

      I'm not saying I don't like nethack. It was a fun diversion. But it will not hold up well over time unless the Dev Team keeps changing it. But, they know that already - they are smarter than the nethack fan-boys.

      Sincerely
      Keijiro Otami

  18. Myth Series by zeek3 · · Score: 1

    The Myth series have always been my personal favorite. Thanks to project magma, the Myth 2 engine is continually being updated too.

    1. Re:Myth Series by Anonymous Coward · · Score: 0

      Myth was the only RTS I ever really liked. The excising of the logistics aspect eliminated cookie-cutter strategy. Great game. It's too bad Bungie were assimilated.

  19. Freespace 1&2 by Engradius · · Score: 3, Insightful

    Both excellent space shooters with ace intro sequences, great graphics and HUGE ships.

    1. Re:Freespace 1&2 by Bodhammer · · Score: 1

      The Freespace source code was released by Volition. You can read some information and links to downloads and projects here: http://fs2source.warpcore.org/

      Also, there is a project that allows the FS1 game to be played with the FS2 engine, details here: http://www.3dap.com/hlp/hosted/fsport/

      FS2 is a great game!

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
  20. All of the games that id released the source for by foidulus · · Score: 3, Interesting

    People are still doing some interesting things with Doom/Doom II and Quake. Since they are open source they can adapt when new technologies come out. Plus the whole map/mod community has done a lot of interesting things with them.

  21. Usually the opposite by veganjay · · Score: 1

    So, the question is "Which classic games are better on a modern console?"

    Usually it's the opposite - the emulation tends to be off on the modern commercial "classic collections". Not usually too far off to disturb the casual gamer, but those who remember the game will notice the difference.

    Having said that, I do tend to like the classic games better when played on an emulator on the PC. Why? Because I can load/save state when I'm not particularly good at the game! (ie) Kid Icarus NES)

  22. 'Craft all the way by xanderwilson · · Score: 4, Interesting

    Maybe it's because they're about the only computer games I still have (or maybe they're the only ones I still have because I enjoy them over and over), but I can keep going back to Starcraft and Warcraft II when I need a gaming fix.

    Even the campaign games are fun again after a year or so away from the game.

    Alex.

    1. Re:'Craft all the way by hsoft · · Score: 2, Interesting

      I should have mentioned Starcraft in my other post...

      Am I the only one to think that the story, and especially the "between-levels" dialogs are pretty cool? Especially the dialog just before the final level in the original SC. "My life for Aiur."

      --
      perception is reality
    2. Re:'Craft all the way by matt_wilts · · Score: 1

      I agree: the only thing that stops me playing Warcraft more is the fact that I can't get it to work on an IP-based network - the networking is all IPX-based. Anyone know of a way to get around this? It's a common problem, early Delta Force releases (certainly up to Land Warrior) need IPX too.

      Matt

    3. Re:'Craft all the way by Hallow · · Score: 1

      There's a product called Kali for Windows that tunnels IPX over TCP/IP, worked pretty good years ago, and apparently still has a following.

      Once upon a time I even got WarCraft II running in dosemu using Kali's DOS IPXTCP/IP stack.

    4. Re:'Craft all the way by arunkv · · Score: 1

      Yes nothing beats the *Craft games especially because of infinite replayability. Of late though I have been enjoying Rise of Nations and it's expansion pack.

  23. Total Annihilation by Anonymous Coward · · Score: 1, Interesting

    I play it at 1280x1024 now and it still looks pretty good.

  24. Full Throttle by Anonymous Coward · · Score: 1, Interesting

    It's comic based graphics scale fine even to higher resolutions without looking crappy and it's still one of the best adventure games out there.

  25. Chrono Trigger by bretharder · · Score: 5, Insightful

    Still awesome.
    Thank God for emulators!

    1. Re:Chrono Trigger by szyzyg · · Score: 2, Informative

      And the Final Fantasy Chronicles release with some extra cutscenes is worth picking up if you can find it.

    2. Re:Chrono Trigger by draston · · Score: 0, Offtopic

      I've noticed that Mario 64 uses a higher resolution and some better special effects (fading, for instance) running on my computer with the emulator than it does on the N64.

    3. Re:Chrono Trigger by ElForesto · · Score: 1

      Some crazy fans are doing a 3D remake of the game.

      --
      There is a difference between "insightful" and "inciteful" other than spelling.
    4. Re:Chrono Trigger by lightspawn · · Score: 2, Insightful

      And the Final Fantasy Chronicles release with some extra cutscenes is worth picking up if you can find it.

      But the horrible load times on the Playstation version makes it almost unplayable for those of us who remember the SNES version. The original game has aged better than the remake.

    5. Re:Chrono Trigger by Anonymous Coward · · Score: 0

      It's still cool, but as I understand it this is only a couple scenes from the game - not a full remake.

  26. My suggestions ... by Anonymous Coward · · Score: 0

    I find that I still enjoy playing ...

    Baldur's Gate 1
    Phantasmagoria
    Jumpman

    every once in a while ;)

  27. Me personally by NanoGator · · Score: 1, Offtopic

    I'm still playing "make sound work in KDE"!

    --
    "Derp de derp."
  28. Half-life 1 by hsoft · · Score: 1

    As another poster said, Half-life looks very good with more modern machines. And the FPS/quality ratio of that game is outstanding IMO.

    In the "There should be a remake" section: Rock and roll racing (SNES). Anyone knows any remake? I liked this game a lot.

    I would say a FF4 and/or FF6 remake, but I think Square is already working on a FF4 remake huh? (That's funny, I held shift a little too long, and the result was "FF$", which is not an unrealistic representation...)

    --
    perception is reality
  29. Still on the hard drive... by Kozar_The_Malignant · · Score: 1
    and still played:
    • Total Annihilation with Core Contingency
    • Starcraft with Brood Wars
    • Age of Empires 2
    • MS Combat Flight Sim 2
    • Alpha Centauri
    • Populous
    • Railroad Tycoon
    • Lemmings
    • MAME with Xevious and Marble Madness
    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:Still on the hard drive... by dthree · · Score: 1

      What do you use to play Marble Madnesss? I tried a trackball once, but gave up in frustration trying to calibrate it.

      --
      "I forgot my mantra."
    2. Re:Still on the hard drive... by Poseidon88 · · Score: 1
      I just recently pulled my copy of Total Annihilation out of the archives and loaded it back up. It's still a great game, though I never got around to buying any of the expansions. It's the only RTS game I ever felt comfortable playing.

    3. Re:Still on the hard drive... by Kozar_The_Malignant · · Score: 1

      I usually just use the cursor keys. My trackball works OK, but than acts very wierd after exiting MAME unless I reboot. I googled up some fanatic's page about setting up a dual trackball system, but it's obviously only for fanatics. One of the frustrations of the original standup console was that the controls weren't very precise, at least for me, but I never claimed to be very good at it, I just like the graphics and the music. Xevious, I was good at. Still am.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    4. Re:Still on the hard drive... by dthree · · Score: 1

      Oh, man. I must just suck then, I can't get past the 2nd level with the cursor keys. On the actual machine, I could get to the last level.

      --
      "I forgot my mantra."
    5. Re:Still on the hard drive... by Kozar_The_Malignant · · Score: 1

      I never made it to the last level on the standup.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
  30. Those Damned Lemmings!!! by rueger · · Score: 4, Informative

    They simply cannot be beat, especially the special Christmas version with bouncing Santa hats....

    Lemmings
    3D lemmings
    DHTML Lemmings

    1. Re:Those Damned Lemmings!!! by BigZaphod · · Score: 1

      Oh dear LORD I loved Lemmings! I spent so many hours when I was younger trying to figure the puzzles that I dare not try to calculate it. Its so simple and hard at the same time. It just has all the right elements. I even worked on my own Lemmings clone for awhile. :-)

    2. Re:Those Damned Lemmings!!! by joeljkp · · Score: 1

      Haha, yeah, I have More Lemmings, Christmas Lemmings, and 3D Lemmings laying around here somewhere. The first two are on semi-corrupted 3.5" floppies, though.

      --
      WeRelate.org - wiki-based genealogy
    3. Re:Those Damned Lemmings!!! by jensen404 · · Score: 1

      I have Lemmings on my Sega Game Gear.
      120 levels of fun and frustration. That game has gotten a lot of use, even as recently as last year.

      I'd love to see it come to the NintendoDS. The touch screen would be great for it.

  31. Out of this World and others by tsm_sf · · Score: 2, Interesting

    Out of this World still knocks my socks off.

    For classic Ultima3-5 style play, you can't beat the Avernum trilogy. Coherent plotline(I'm looking at you, British), cool quests, gigantic world to explore. All done with an interface that will have you cursing your emulated dos box.

    Btw, the Home of the Underdogs has all the old games.

    --
    Literalism isn't a form of humor, it's you being irritating.
  32. Classic Coin Ops by vasqzr · · Score: 2, Insightful


    Ms. PacMan, Dig Dug, Galaga, Q*Bert, Donkey Kong, Donkey Kong Jr, Centipede.

    A lot of the old Coin-ops were bad, and the sequels of good ones (Super Pacman, Dig Dug 2, etc) were pretty bad too. But a few of them never get old. I can't help but play a classic when I find one at a bar or restaraunt. As long as it's not a hacked version, or someone decided to set the DIP switches to things I don't care for...

    Let's not forget Tetris. Puzzle games never get old.

    1. Re:Classic Coin Ops by Anonymous Coward · · Score: 0

      You forgot Joust, and Stargate Defender, and Robotron 2000... other than that, great list!

  33. A lot of RTS games by Judg3 · · Score: 2, Interesting

    I think most RTS games have aged very well and have become more fun to play.

    I have loaded on my laptop and still play:
    StarCraft
    Command and Conquer 2
    Caesar 2
    Civilization
    System Shock 2(I think system shock has aged very well)

    Plus a lot of others that I keep around. Low resources, so it plays on most anything (On my old laptop I used to play C&C2 a lot on the hour and forty-five minute train ride to work, and the battery would get down to half - and that's with using the CD as well).

    --
    Looking for hardware (Currently need: Large Etch-a-Sketch) Have one? See my journal!
    1. Re:A lot of RTS games by Jare · · Score: 1

      Total Annihilation comes to mind. :)

    2. Re:A lot of RTS games by LehiNephi · · Score: 1

      I'll nominate Homeworld(1999), too. It's a bit more demanding as far as hardware is concerned, but even today, it's gorgeous. Earlier this year I finally got a monitor that supports 1600x1200, and cranked the settings to the max. Wow. Beauty. Just plain beauty.

      The story and voice acting in the game are also unparalleled.

      --
      Help find a cure for cancer. Join the [H]orde
    3. Re:A lot of RTS games by Sigma+7 · · Score: 1
      I think most RTS games have aged very well and have become more fun to play.

      Personally, I have the complete opposite opinion. I find that there are very few RTS games that have a properly written interface - one of the most important featrues that is above computer AI and multiplayer.

      In particular, a lot of games seem to be missing the following:
      - Ability to set a proper zoom level (where the longest ranged non-artillery attack should cross 35-45% of the screen.)
      - Ability to order unit repair easily. (Most games require you to do fancy orders, such as clicking on the unit, and clicking directly on the repair pad. The only game that fixed this problem was Star Trek: Armada II, where you select ths unit, and use the "Repair" button/hotkey - or "Priority Repair" to prevent group orders from messing things up.)
      - Ability to keep units together after an order is completed. (Most games have units standing behind when an attack order is complete because the designated unit is destroyed - even though they are on the other side of the map).
      - Ability to play without sound. (There are still games that announce "Base under attack", but don't print the message.)
      - Ability to use the minimap effectivly. (Many games make it "Useful" by flashing combat activity, but in some games, the flash isn't long enough for you to identify where the problem is.)
      - Ability to play without a scattered interface. (Some games have messages appear in the bottom of the screen, but have a short minimap flash in the top-left.)
      - Ability to see hotkeys without having to move the mouse over the icon. (I play many RTS games, and it can be difficult to remember all hotkeys for all games.)

      Command and Conquer 2


      Even though C&C:TS has interface problems, it's one of the only games where unit groups try to keep together after a successful attack.

      The lack of this feature in the other RTS games has annoyed me to no end. In fact, it's encouraging me to write my own.

  34. Great games by Anonymous Coward · · Score: 0

    System Shock 2 is absolutely amazing, and the original Deus Ex is still incredible. If you're interested in great games from yesteryear, go to http://www.the-underdogs.org/

    1. Re:Great games by joeljkp · · Score: 1

      Though remember, it's still illegal to download 'em. I asked Activision about Mech1, they confirmed it. "Saving it for a possible future compendium" they said.

      --
      WeRelate.org - wiki-based genealogy
    2. Re:Great games by Divide+By+Zero · · Score: 0, Redundant

      And no love for System Shock 1? That was a -classic-. Just exactly as creepy a game that my weak self can play, problem solving, the odd puzzle, and the storyline of its day. Strongly recommended if you haven't played it.

      --
      Dare to Hope. Prepare to be Disappointed.
  35. Betrayal of Krondor by Anonymous Coward · · Score: 0
  36. Ultima 7 / 7.5 by Randolpho · · Score: 4, Interesting

    I just finished replaying both Ultima 7 and Ultima 7.5 on my much more modern machine, thanks to Exult.

    I'd say the Ultima series has aged very well. I had a blast replaying the game, and I was more immersed than I've been in a long time.

    As for immersion... I'd have to give kudos to the Civ series... I still replay Civ II all the time, but Civ III has me so hooked my wife is ready to divorce me.

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
    1. Re:Ultima 7 / 7.5 by UID1000000 · · Score: 1

      Ultima is the greatest. Thanks for getting me hooked. :)

      --
      UID 1000000 is just around the corner.

    2. Re:Ultima 7 / 7.5 by Randolpho · · Score: 1

      Anytime. I'm a game pimp, bra! ;)

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
  37. Sim City by Anonymous Coward · · Score: 0

    Has anyone tried playing this on there machines today. I put that thing on african swallow speed (very fast) and a year goes by so fast I cant stop it to turn the speed down.

  38. The Oldies but Goodies by prezkennedy.org · · Score: 2, Informative

    I personally like several older games... but oftentimes don't have the time to play them anymore since work and school have taken over most of my time.

    - Alpha Centauri/Alien Crossfire is still one of my all time favorites
    - Total Annihilation with Core Contingency and Battle Tactics has a reserved place on my hard drive. Finding this game is a bit difficult, and the Commander's Pack can go for $70 bucks or more!
    - SimCity 2000 is my obligatory SimCity love
    - Transport Tycoon Deluxe enhanced with the unofficial TTDXPatch (http://ttdpatch.net/)
    - Original Doom enhanced with either jDoom or one of the many other open source projects dedicated to improving it.
    - Super Mario Brothers 3 for NES
    - Galaxy 5000 for NES (difficult at first but it grows on ya)

    --
    It started back in Team Fortress Classic
    1. Re:The Oldies but Goodies by Anonymous Coward · · Score: 0

      TTDX is a great game, linux version is also available with many improvements over the original: Openttd

    2. Re:The Oldies but Goodies by Anonymous Coward · · Score: 0

      The expansions are hard to find, but it's not hard at all for me to get a copy of the game: my (probably 3rd or 4th copy) cost me $10.

  39. TIME PILOT! by mrwiz · · Score: 2, Insightful

    Time pilot has to be one of the best shooters out there. Easy to learn, strangely addictive, with great control. It's MAME's killer app baby!!!

    1. Re:TIME PILOT! by chromaphobic · · Score: 1

      YES! Time Pilot is still one of my favorite games ever, along with Robotron:2084

      I also still like to dig out Populous, Lemmings, Marathon & Quake from time to time.

    2. Re:TIME PILOT! by kisrael · · Score: 1

      Heh...Time Pilot '84 is great as well.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  40. Slappin' the Imps by dvicci · · Score: 2, Interesting

    Dungeon Keeper II ('99 - Bullfrog). The graphics have really stood the test of time, in part, if not in full, b/c they didn't try to go realistic. The game-play is fun (and actually quite funny), though there are some compatibility issues. I can still hear the sound the little imps made when you slapped them around... to say nothing of the Dark Mistress. It doesn't require epic level hardware to run, either. I've heard Startopia is a good member of the DK/DKII tradition, though I've never played it.

    Battlezone II: Combat Commander ('99 - Pandemic Studios). Again with the graphics and the testing and the time. The game play is phenomenal, and will run on older hardware. The ability to control a single craft (FPS-style), or be the commander in charge of base installations, supply and overall strategy (RTS-style) was is still amazing and allowed for hours and hours (and hours and hours) of LAN gaming.

    I don't think either has much in the way of ongoing community support, which is sad, as both stand in my mind as great games, always deserving to be installed

    Then there's Ultima III and Ultima IV. The fact that my original ~20 year old 5.25" diskettes still run on an Apple //e Enhanced absolutely and without doubt qualifies them as "standing the test of time."

    --
    ] D
    1. Re:Slappin' the Imps by Omestes · · Score: 1

      Get the direct 3D patch for DK2... It is sweet!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  41. System Shock !!! by LordPixie · · Score: 3, Informative

    I saw only *one* other poster mention System Shock, and that was the sequel. (Which was one of the best games ever created) The original was released the same year as DoomII and the original Marathon. The gameplay is similar to Marathon, but IMO a bit more in depth. What's more, the game was re-released with wonderful voice logs, which really really really add to the atmosphere.

    Those of you with questionable morals might check out The Underdogs download to play it yourself.


    --LordPixie

    1. Re:System Shock !!! by Flyboy+Connor · · Score: 2, Interesting

      It's one of my favorite games of all time, but unfortunately it hasn't aged well, since it seems impossible get it to run on a Windows machine. Now where is the Exult version of System Shock?

    2. Re:System Shock !!! by Anonymous Coward · · Score: 0

      Here's a link to a page that has how to get System Shock 1 working. (I haven't followed the steps yet, but I have no reason to believe they won't work.) http://www.ttlg.com/forums/showthread.php?s=&threa did=69578/

  42. I always wished... by Chris+Pimlott · · Score: 3, Insightful

    I always wished that someone would do a 3D-accelerated re-make of Betrayal at Krondor, a really nice but unappreciated RPG game that Sierra put out in 1993. It's got some primitive 320x200 software rendered 3d graphics, which could look a lot nicer on modern hardware.

    A great game regardless. It's based on the writings of Raymond Feist, who was highly involved in the game design, so it's a got a very rich game world and storyline. Aside from the main story you can just travel around and explore, lots of non-essential side quests and fun things to do. And it was released for free by Sierra awhile ago, so you don't have to feel guilty about downloading it :)

    1. Re:I always wished... by torpex · · Score: 1

      amen.

  43. Yes!! by Bonewalker · · Score: 1
    Starcraft and Warcraft II are the best games ever made. Half-Life is a close second.

    I can still go back and play any of these and have the same amount of fun and interest. Talk about replayability...Starcraft came out in 1998!

  44. Starcraft and Chrono Trigger by Anonymous Coward · · Score: 0

    Those are probably two of the greatest games of all time.

  45. My picks by travail_jgd · · Score: 1

    Unreal Tournament -- It runs on what's now "low end" PCs, and has a better "feel" that UT 2003 (IMHO). Single player with bots just as enjoyable as multiplayer. And there's tons of maps and mods out there.

    Civ 2 -- I had my girlfriend addicted to it. With the low hardware requirements, it'll run well under VMWare. Multiplayer support isn't great compared to modern games, but it's adequate.

    Planescape:Torment -- I got it out of the bargain bin years after it had been released. Even after playing Baldur's Gate 2 and Icewind Dale, P:T's story and characters made it worthwhile.

    Starcraft + Brood War -- Lots of fun, numerous options that favor different styles of play (defensive, offensive, etc). Game balance is pretty close to perfect once Brood War is installed.

    1. Re:My picks by joeljkp · · Score: 1

      I second UT. Plays on Linux, and still as enjoyable as day 1.

      --
      WeRelate.org - wiki-based genealogy
  46. Redneck rampage by hal2814 · · Score: 1

    I dusted Redneck Rampage off the other day. I forgot how fun it was. I can even play at full resolution now. Lester T Hobbes was the funniest boss character I've ever seen in a game. I couldn't beat him the first time around becasue I was too busy laughing at his "I am the law, Lester T Hobbes!" and "Don't shoot at me while I'm loading my guns!" Now if I can only find my cuss pack... "F#$% you and the horse you rode in on!"

    I'm also still very happy playing my favorite FPS, Rise of the Triad. Non-FPS games that I think have aged well include Jet Moto, Twisted Metal II, Space Quest IV and V, Ms.PacMan, TRON, Galaga, and Buster Bros.

  47. Jumbo Deluxe Forgotten Classics List With Power by MilenCent · · Score: 4, Informative

    Here I am trying to avoid blabbing off about old video and computer games, trying my best not to look like a total geek, and then Slashdot goes and posts a story that there's no way in hell I can avoid replying to, practically begging me to waste half an hour talking about all the great, old, forgotten games that litter our flea markets and clog up eBay search results.

    Aren't the answers to this one obvious by now? Let's get this over with as quickly as possible. I'll just hit the highlights, honest. I'll even leave out the obvious answers (Zeldas, Metroids, Marios and Sonics)

    Rampart
    The emulated version in Midway Arcade Treasures is best if you don't have an actual arcade machine. The SNES version, while different in lots of ways, is also great, as is the PC version (available on Home of the Underdogs).

    M.U.L.E.
    How many times have I talked my fool mouth off about this thing? It's just the best multiplayer computer game of all time, period. If you have enough mojo you can even play it, with four players, full-speed on an unmodded Dreamcast... or an Atari 800, if anyone remembers that far back.

    Nethack and Rogue
    I'm not trying to karma-whore I swear, despite the fact that almost any Nethack-related story is sure to make Slashdot's front page. These days Nethack seems to not qualify for "forgotten" status as much as previously. But lately I've come to a new level of appreciation for Rogue, which continues to surprise me with how much fun I have playing it, after almost twenty years, despite its tremendous difficulty. I finally had my first "winner" game last week! Rogue is starting to edge out Nethack in my estimation.

    Some quickies (in case you're at a flea market and want to separate the chaff from the wheat, remember folks downloading ROMs is evil and wrong. Evil and wrong! You don't want to be evil and wrong... do you?):
    Overlooked NES games: The Adventures of Lolo I-III, Air Fortress, Blaster Master, Bomberman II, Cobra Triangle, Goonies, The Guardian Legend, Rare's pinball emulations: High Speed and Pinbot, Life Force, R.C. Pro Am, Solar Jetman, Solomon's Key, Wizards & Warriors (the first one, not the sequels) and last, but NOT least by any means, ZANAC.

    Overlooked SNES: ActRaiser, EarthBound, King Arthur's World, Kirby Superstar, Kirby's Dream Course, Spindizzy Worlds, Ogre Battle (yes, I consider it overlooked), Q*Bert 3 (awesome music, arguably better than the arcade game), and Uniracers.

    Overlooked Genesis: Flicky, General Chaos, Herzog Zwei, Kid Chameleon, King's Bounty (woefully under appreciated), Junction, Starflight (the game's much more accessable on the Genesis than PC), the Thunderforce series, ToeJam & Earl (!), Todd's Adventures in Slime World (better on the Lynx with eight players, but honestly, who knows either people all with Lynxes and copies of the same game these days?), Zany Golf and Zoom (both these last ones originally for the Amiga).

    1. Re:Jumbo Deluxe Forgotten Classics List With Power by PapaBoojum · · Score: 1

      M.U.L.E.
      How many times have I talked my fool mouth off about this thing? It's just the best multiplayer computer game of all time, period. If you have enough mojo you can even play it, with four players, full-speed on an unmodded Dreamcast... or an Atari 800, if anyone remembers that far back.


      I can remember that far back... I loved playing M.U.L.E on my modded up Atari ~400~ (Hateful, HATEFUL membrane keyboard! Rot in Hell!).

      Me and three buddies used to have marathon M.U.L.E. sessions. Best multiplayer game for the Atari.

    2. Re:Jumbo Deluxe Forgotten Classics List With Power by cmowire · · Score: 1

      From my nobody-knows-about-it list:* EOS -- Before SimCity came out, there was EOS. Your job, as a player, is to shape the space program to build space stations, colonies, moon bases, etc. (Apple II series is all I've ever heard of it being for)
      * Neuromancer -- Back when they were going to make a movie for Neuromancer (but before Gibson realized that one shouldn't sell movie rights to a pair of cabana boys) they made a tie-in game. Doesn't really feel like the book and is, in a real sense, a little too funny, but still amusing to play. People give me weird looks when I make reference to sleeping in a plate of spagetti. (Apple II, Apple IIgs, Amiga, etc)
      * Sky Kid -- Underrated NES game.
      * QIX -- Suddenly one of the Xscreensavers makes sense.
      * Tradewars 2002 -- Classic BBS game, from back in the days.

    3. Re:Jumbo Deluxe Forgotten Classics List With Power by Omestes · · Score: 1

      Oh yeah, QIX, I think I wasted most of my youth sitting in front of my C64 cussing at the damn squiggly thing. Simple, yet confounding. You know if there are any ports/clones of this floating around?

      Tradewars, definately! Don't forget LoRD, though. One of my local BBSs had EVERY module for LoRD, it was happy days.

      And of course MULE, the other game that kept me chained to the C64, refusing to upgrade to a real PC, until I learned that it was on the NES. The NES version always seemed to lack something though...

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    4. Re:Jumbo Deluxe Forgotten Classics List With Power by Anonymous Coward · · Score: 0

      Man oh man, The Guardian Legend... still one of my favorite games, and one of the most irritating of all time! I'm still the only person I know that's beaten it, probably because I'm as stubborn as a concrete mule. Herzog Zwei is also a great game, and oddly obscure for being so bad-ass. In fact, I think I'll grab an emulator tonight just so I can dig into The GL again.

    5. Re:Jumbo Deluxe Forgotten Classics List With Power by MilenCent · · Score: 1

      *blink*

      Oh MAN. My hat off to you sir, you're right on all points except EOS, and that's only because, shamefully, I've never heard of it before, I have no doubt it's excellent as well. I'm gonna have to look that one up.

      I'd almost forgotten completely about Neuromancer. It looks exactly like a Maniac Mansion-era Lucasfilm Games game, but I don't think it's covered by the various SCUMM emulators.

      Sky Kid I've always liked, a great deal, but I always figured it was one of those guilty-pleasure things. (For example, I've beaten NES Athena, which is about as guilty as you can get.) There's an arcade version of this that's even cooler.

      QIX is highly original, especially the year of its (arcade) release. Perhaps the first game to really make full use of a framebuffer.

    6. Re:Jumbo Deluxe Forgotten Classics List With Power by MilenCent · · Score: 1

      I've beaten it, heh. I've even beaten TGL mode (all the shooter sections without the Zelda-like areas). While there's certainly some tough bosses in The Guardian Legend, the game certainly needs every one of its infinite continues, it's not as hard as ZANAC, the Zelda-free spiritual predecessor of that game by the same guys.

    7. Re:Jumbo Deluxe Forgotten Classics List With Power by MilenCent · · Score: 1

      What the NES version lacked was quality.

      It was buggy, left out key elements of the design (like tie-breaking in favor of trailing players), had worse music, was implemented badly, had worse graphics than the old computer versions, and had many other problems.

      The NES version was my introduction to the game. I liked it, the design shone through regardless of its implementation issues, but it took playing the Atari 800 version that got me *really* interested in the game.

    8. Re:Jumbo Deluxe Forgotten Classics List With Power by innocent_white_lamb · · Score: 1

      QIX, I think I wasted most of my youth sitting in front of my C64 cussing at the damn squiggly thing. Simple, yet confounding. You know if there are any ports/clones of this floating around?

      Why waste your time with a port or a clone? Play the C64 version on a Linux, Mac or Windows machine, or play the real thing on the same.

      And of course MULE, the other game that kept me chained to the C64,

      Yup, you definitely need this.

      --
      If you're a zombie and you know it, bite your friend!
    9. Re:Jumbo Deluxe Forgotten Classics List With Power by Omestes · · Score: 1

      I got the real thing, I have a C64 in my closet, with tape drive and 300bp cradle modem. Sadly I lost the patience to wait 5 minutes for it to load anything...

      load "qix", 8,1
      run

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  48. amen! by MarcoAtWork · · Score: 2, Insightful

    the first system shock is heads and shoulders above the second, esp. with the voice logs (excellent voice acting). I've tried system shock 2 a few times but every single time I gave up bored a few levels in, nowhere near as immersive (or creepy) as the first.

    Total Annihilation is another game that aged really well, I'd like to try SMAC but nobody seems to sell the Linux version anymore and the win32 one seems out of print as well :(

    --
    -- the cake is a lie
    1. Re:amen! by joshholm · · Score: 1

      It seems that the win32 version of SMAC and the expansion are sold in something called "The Laptop Collection." If you go to http://www.firaxis.com/ and click on the "Alpha Centauri Series" item in the "Buy!" dropdown menu you will be taken to an Amazon.com page for the laptop collection. It is only 19.99 and contains SMAC, SMACX, Sim City 3000 Unlimited, Tiger Woods PGA Tour Collection, and Command and Conquer Red Alert 2.

    2. Re:amen! by MarcoAtWork · · Score: 1

      thanks for the tip, although I already have SC3000 I guess it's a pretty good deal to get smac+smacx for 20 bucks (not interested in RA2 and golf): I wish they had the linux executables for download somewhere though...

      --
      -- the cake is a lie
    3. Re:amen! by Kleedrac2 · · Score: 1

      As for the linux vs win32 SMAC go fer linux as WinXP doesn't like SMAC last time I tried but Suse 9.0 works great :)

      Kleedrac

      --
      Sure we wang, can.
    4. Re:amen! by MarcoAtWork · · Score: 1

      yeah, but where can you find SMAC/SMACX for linux? I've been trying to track it down for a while now (preferably from a reputable store/seller) to no avail...

      --
      -- the cake is a lie
  49. Elite by pyrotic · · Score: 1

    Elite is the grandaddy of them all. It's a 3D 1st person space flight sim/trading game where you can go from pirate to slave trader to bounty hunter to rock miner and back. There are 8 galaxies, each with several hundered solar systems to explore. The sheer variety of ships and missions is amazing - from destroying stolen military ships, to capturing Thargoid alien attack craft, saving refugees from supernovas, evading police, docking with space stations, clearing asteroid belts, skimming suns for fuel, malfunctioning hyperspace untis, civil wars, and edible arts graduates.

    It's from 1984 and originally ran in 32k of memory.

    1. Re:Elite by gowen · · Score: 1

      Christ, I remember playing that on my school's BBC Model B's in the mid-80s, then rushing out to buy the Spectrum version when it came out. Cracking fun (though I never got above "Deadly").

      Someone attempted to port this to the PC recently, but one of the original authors (Braben, IIRC) slapped him down with a lawsuit.

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    2. Re:Elite by blancolioni · · Score: 1

      Check http://www.iancgbell.clara.net/elite/ for various versions of Elite you can download.

      The reimplementation can still be downloaded from http://public.www.planetmirror.com/pub/elite/elite -tnk/download.htm (windows binary, or source).

      If that goes away, googling should turn something up.

  50. Shocking! by TheSwink · · Score: 5, Informative
    ...that no one's mentioned X-com!

    X-com: UFO Defense

    Every game designer (and gamer, for that matter) worth his salt should know and love it. An old blab on it:

    X-com is essentially a simulation that asks a simple question, a perfect question to build a game around: what would the practicalities of defending the Earth from alien invasion be? The beauty is that it's not trying to build a game around a story, a fundamentally linear endeavor, but that it uses invasion only as a metaphor for a deeply engaging simulation. Every part of the game is relevant to every other part, and all of them are self-canonizing. They just don't make 'em like this anymore.

    X-com is comprised of three parts, each one of which could have been a game in and of itself: research/base management/building, UFO incursion management (receiving funds from each country based on how well you protect it), and the excellent 3rd person tactical combat (in fact, 'Warhammer 40k: Chaos Gate' is an entire game based on the X-com combat system.) The genius of X-com is that all three of these systems are keenly interrelated. You must shoot down UFOs in order to have access to technology to research at your bases, which then provides you better means to shoot down UFOs and better weapons for dealing with alien landings, and so forth. Both of these systems, the base and the salvage/ground assault, require large amounts of money to maintain and operate, which is provided primarily by funds allocated by the various countries of the world. If you allow UFOs to go unchecked and unchallenged in a country, that country will pull funding.

    So you have this gardening aspect; you have to choose where to plant X-com bases, find the most 'fertile' soil (the countries that provide the most income) and if your base grows you can reap the fruit. Then you try to choose the next most fertile place for your next base, or you can use the game's graphs of alien activity to try and find an area that is overgrown with weeds (aliens), and till it and make it grow. If you leave an area untended, the weeds will invade other parts of your garden and you'll be overgrown and lose.

    Another exemplary aspect of X-com is the character system. The characters, by being visually generic and using randomly generated names, present themselves as blank emotional canvases to the player. Much like The Sims, to play the game is to wield the brush; the character's actions in the game become their personality and therefore are far more powerful than any preconceived story could be. The game is the story. I still recall with great sadness the moment when Shigeo Akira, my most seasoned veteran commander, was gunned-down from behind by a lowly Sectoid soldier. In my opinion, there's no higher aim than the kind of emotional involvement I've had with some of my X-Com soldiers.

    I'd heartily recommend X-Com to anyone, especially game designers. It's one of the greatest games ever created. I still can't believe they managed to make so many seemingly complex and disparate parts sing together in such perfect harmony. I'm floored by it each time I play.

    Swink

    1. Re:Shocking! by Lisandro · · Score: 1

      Yup. I hate most turn-based PC games, but X-Com (and it's sequel) were both excellent. I wouldn't mind seeing a modern remake of either.

    2. Re:Shocking! by Xentax · · Score: 1

      I agree, X-Com1 rocked. I'll concede that the original release didn't age well *technically* - try to get it running on XP - but the "Gold" release alleviated that.

      As far as the gameplay and replayability itself, XCOM is my hands-down favorite.

      I play UFO:AM instead, sometimes, because the geoscape mode is much prettier and the paused realtime is a great compromise between turn-based and realtime (sort of like Baldur's Gate). It's more fun in some ways, less in others (like, you can't design your bases, or shoot guided missiles, but there's a wider variety of realistic weapons, mind-control doesn't make the end-game a walk in the park, and the AI on the hardest setting is downright scary.

      For the record, my other oldie-but-goody favorites are Betrayal at Krondor (aged horribly at this point, but the best RPG I've played), and Master of Magic. I'm not sure if anything newer than 1998 or so really qualifies for "Classic" yet...what's the cutoff?

      I'll tip my hat to Total Annihilation, Starcraft, and Q3 if we're including more recent but still dated games.

      Xentax

      --
      You shouldn't verb words.
    3. Re:Shocking! by idontgno · · Score: 1
      Man, you must have wasted more hours saving the world from alien invasion than I did. The game truly does rock, and I still play it sometimes today. (On an older system; newer hardware makes a hash of the graphics, not to mention timing loops for animation.)

      Yes, it is easy to get emotionally invested in a successful soldier or team, but you learn to suck it up when your desperate bid to rescue Rio De Janeiro turns into your first brutal lesson about Chrysalids. (Damn Chrysalids.) 100% team kill, almost every time. I could never play hardcore (refuse to reload from most recent save point) because of Chrysalids.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    4. Re:Shocking! by Anonymous Coward · · Score: 0

      Answer: Autocannons with explosive ammo :-)

    5. Re:Shocking! by pogle · · Score: 1

      Yeah, I adopted a scorched earth policy for Chrysalid-elimination, resorting to long range explosives wherever they were located. I sometimes felt bad for the rookie who's job it was to be an unarmed scout, but hey, recuitment levels were high..

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
    6. Re:Shocking! by Vo0k · · Score: 1

      Recruitment Rules for "Terror from the Deep":

      Load the ship full of newly recruited rookies with some cheap but effective weapons (gauss rifle was okay).

      Land the ship in alien base.

      Start a short recon. Kill a few aliens. Rummage through one-two of their buildings. Don't save on ammo (everyone has 2 clips to their rifle, they are supposed to use them up). If unsure, throw grenades :)

      When your team is down to 50% or so, order retreat. Pack all alienn equipment, alien corpses, all equipment from your teammates corpses into backpacks of the survivors. Start ordered retreat while.

      Leave the panicky, heavily wounded and those who despite surviving performed really bad. Load the rest back on ship.

      Take off. Congratulate the survivors, they got the job.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  51. Five Words by Anonymous Coward · · Score: 0

    Diablo II: Lord of Destruction ...Unbelievably popular. The thing still sells between 2-3 copies a week at the store a friend of mine works at.

    The game is almost 8 years old. Amazing.

    1. Re:Five Words by Anonymous Coward · · Score: 0

      funny, i thought diablo 2 came out in 2000. unless i fell through a timewarp of some sort, it can't be 8 years old.

  52. Tempest, Tempest 2000, Tempest 3000 by bee · · Score: 1

    Yay, Tempest. Don't forget Tempest 2000 on the Atari Jaguar and Tempest 3000 on Nuon.

    --
    At least mafia-owned pizzarias make excellent pizza. Compare to Bill Gates.
    1. Re:Tempest, Tempest 2000, Tempest 3000 by Dehumanizer · · Score: 1

      Ahh, Jeff Minter... He sure rules. :)

      --
      The Tlog - a technology blog
    2. Re:Tempest, Tempest 2000, Tempest 3000 by klui · · Score: 2, Interesting

      I have seen Tempest 2000, but all these other variations as well as other cabinets don't have the feel of the original. It's probably due to my old age, too.

      When I first saw a Tempest machine in the early 1980s, it was broken. I was intrigued by the black, uniquely wedge-shaped, unpowered cabinet. As I went home, I thought about how the game would look, given the simple controls and cool side panel graphics. I had spent a lot of money on that very same cabinet years down the road. One day, many many years later, I returned and found it was gone from the floor. It was broken again. Only this time, I got the opportunity to buy it. A strange feeling, being able to capture a part of one's childhood.

      I don't play the cabinet anymore. Its display's capacitors have long degraded but thank goodness for (Mac)MAME.

    3. Re:Tempest, Tempest 2000, Tempest 3000 by El_Smack · · Score: 2, Informative

      Get a 6 dollar "cap kit" from www.therealbobroberts.com, get out the soldering iron and replace them. If it's your first kit, it'll take 2 hours and then you'll be playing Tempest again, they way it should be played. Vector games on raster monitors make baby Jesus cry.

      --


      There are 01 kinds of cars in the world. The General Lee, and everything else.
    4. Re:Tempest, Tempest 2000, Tempest 3000 by klui · · Score: 1

      I actually have 2 Tempest monitor rejuvenation kits from Zanen Electronics. But thanks for this link.

    5. Re:Tempest, Tempest 2000, Tempest 3000 by vrai · · Score: 1

      Tempest 2K on the Jaguar is the greatest twitch game ever. I keep a Jaguar on my desk at home (connected to an LCD monitor via some AverMedia box) just to play Tempest during compiles.

    6. Re:Tempest, Tempest 2000, Tempest 3000 by bee · · Score: 1

      I stopped playing the game actively when it started taking me over an hour to finish one game. :-)

      --
      At least mafia-owned pizzarias make excellent pizza. Compare to Bill Gates.
  53. Delta Force by mmortal03 · · Score: 2, Interesting

    I remember the original Delta Force game from NovaLogic to be extremely sluggish on the current hardware of it's day; iirc, it's engine wasn't fully 3D accelerated. I'd like to know how it would manage on the latest and greatest hardware today.

    I'm sure there are other games similar to this that were resource hogs during their day that would be interesting to hear about how they fare on hardware now.

  54. Robotron by bee · · Score: 2, Insightful

    For my money, there's no more intense game out there to this day than Robotron. And, I have real joysticks for my PSX so I can play Robotron for real! (Thumbpads do not cut it.)

    --
    At least mafia-owned pizzarias make excellent pizza. Compare to Bill Gates.
    1. Re:Robotron by dthree · · Score: 1

      I will always consider it the true test of a game player.

      --
      "I forgot my mantra."
  55. They have this! by Ronnie76er · · Score: 1

    Check out this free implementation of it....

    http://freedroid.sourceforge.net/

    I never played the original, but this game was really fun!

    1. Re:They have this! by necronom426 · · Score: 1

      That's really good.

      I've just tried the classic version and it is very similar. A few improvements over the original like playing various C64 classic tunes in the background, using a seperate button for the transfer and lifts and having nice rendered robots pics of the originals 2D ones (which look exactly how they should look in 3D). It has a few sound samples which I don't like - I prefer the originals sounds, but on the whole, a very good version.

      I might try the fully 3D one now, but I don't like the idea of being Tux. Nothing against the little fella, but Paradroid is supposed to be about droids!

  56. Master of Orion ][ by BanzaiBill · · Score: 5, Informative

    Master of Orion 2 is absolutely one of the best games of all time. The playability is awesome, and it still looks OK, even after 8 years. It came out in 1996, I think. It wouldn't play under Win2K, but I kept a dual boot of 98 around just for MOO2.

    Happily, it plays GREAT under XP. Killer game. I mean, you can blow up planets! Still on the HDD after all these years. You can still pick up a copy in the bargain bins for about $10-15.

    Don't confuse MOO2 with Master of Orion 3! WORST Sequel EVER! MOO3 was so bad I deleted the cracked version off of my drive! Free is too much for that one.

    --
    - Think of it as evolution in action -
    1. Re:Master of Orion ][ by Anonymous Coward · · Score: 0

      Moo2 Does play under Win2k - have it installed now - bought that half finished monstrosity called Moo3 in the bargain bin, po'ed me enough to wanna play the original. The occasional crash, but more than stable enough to waste a weekend on....

    2. Re:Master of Orion ][ by Asmor · · Score: 1

      MoO2 is the best game ever. It's the only game that I've installed on every computer since I got it, and I still learn something new whenever I play it.

    3. Re:Master of Orion ][ by InfinityWpi · · Score: 1

      I'm a die-hard MoO fan, from 1 and 2. Never played 3. Couldn't afford it, tried the demo, didn't like it.

      Then I got Galactic Civiliations in a bargian bin. It's just as good, if not better, than MoO. Only thing missing is ship design... and I didn't miss it that much, hoenstly.

    4. Re:Master of Orion ][ by WuphonsReach · · Score: 1

      I'm a die-hard MoO fan, from 1 and 2. Never played 3. Couldn't afford it, tried the demo, didn't like it.

      You didn't miss anything.

      They took everything that was wrong with the MOO2 interface and made it worse.

      (Actually, MOO3 was a great game as designed. The key was the starlanes which re-introduced "terrain" as a key strategic element. Unfortunately, the user-interface was absolutely horrid. Especially comparing the ship design screen between MOO2 and MOO3. MOO2's ship design screen was almost perfect, a nice blend of form and function where all the information you needed was right there.)

      One of these day's I'll pickup GalCiv again... played it back in the OS/2 days and it didn't really rock-my-socks as much as MOO2 did.

      --
      Wolde you bothe eate your cake, and have your cake?
    5. Re:Master of Orion ][ by Rhys · · Score: 1

      I always loved moo2, but it did have some serious issues. Like not being able to fit all my doomstars into a battle. Or having to attack the enemy world a few times to actually kill their fleet because they did the same thing I did.

      Then there's ship design twinkery. Not that I didn't love it but hey.

      I do miss moo1's 32k ship strategy. Who needs big ships when you can have 32k little ships (no shields, no hull) each with 1 gun (biggest you can fit) and a good targetting computer. BAM!

      --
      Slashdot Patriotism: We Support our Dupes!
    6. Re:Master of Orion ][ by vgarofalo · · Score: 1
      Don't confuse MOO2 with Master of Orion 3! WORST Sequel EVER! MOO3 was so bad I deleted the cracked version off of my drive! Free is too much for that one.

      MOO3 wasn't a particularly good game (I vaguely remember playing it, but I must have purged out most of those memories. But IMO, Star Control 3 was a MUCH worse sequel. Like MOO2, Star Control 2 was a GREAT game that had its legacy ruined by an uninspired sequel.

      -- V

    7. Re:Master of Orion ][ by shannara256 · · Score: 1
      I do miss moo1's 32k ship strategy. Who needs big ships when you can have 32k little ships (no shields, no hull) each with 1 gun (biggest you can fit) and a good targetting computer. BAM!


      There is something similiar you can do, esp if you're playing with another human. My friend and I had an uneasy peace going as we both were building up. He was taking the super-multipurpose doomstar approach, and I was taking the hordes of battleships with stellar converters on them. All of a sudden, all of the ships in our queues disappered... it seems there's a limited number of ships allowed in the game (512, I believe). I, of course, had the majority. Worked out well for me...

  57. Megaman!! by katz · · Score: 1

    Especially games 2 and 3.
    There's something freshly imaginative about them that makes a lot of today's games feel like rehashes (like Woodman's mechanized forest, or the Hard Hats in the mine quarry setting of Hard Man's stage).

  58. my votes go to... by bechthros · · Score: 1

    From the new school:
    Simcity 4
    Civ 3
    Mechwarrior 4
    Sims whatever

    but the best video game ever was by far.... JUMPMAN.

  59. One game that deserves a separate reply... by Lisandro · · Score: 1

    System shock 2

    I've played this game recently, and i swear to God it's the most inmersive FPS i've ever played, not to mention the only "horror" game that actually managed to spook me. My studies suffered while i was finishing that game.

    It's graphics are ok (a bit dated, through they look great over 1024x768), and the sound is *excellent*, even on todays' standarts, and creates an great atmosphere for the game. Nothing was more horrifying that listening those damn monkeys coming near you and not being able to spot them...

    By all means, if you haven't tried it, do so.

    1. Re:One game that deserves a separate reply... by hudsonhawk · · Score: 1

      Just in case you weren't aware of it, there's a fan-made mod for the SS2 that that will improve the 3d models from ridiculously dated to only slightly dated.

  60. The original Adventure by ipb · · Score: 2, Interesting

    I just recently introduced my 10 year old niece to the old original Adventure game. Now every time I visit I have to set my laptop up to let her play.

    No graphics, no action, just plain brain stimulating text.

    I'd forgotton how much fun it was to play

    "You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully."

    1. Re:The original Adventure by Anonymous Coward · · Score: 1, Funny
      > kill dragon


      What? You want to kill a dragon with your bare hands?


      > yes

    2. Re:The original Adventure by Anonymous Coward · · Score: 0

      Watch out for the axe throwing dwarves...

      xyzzy

  61. The new classics by Syncdata · · Score: 1

    Alpha centauri, on my p1.6, at 1280x1024 is immensely satisfying.

    I'd also like to throw a vote to FreeSpace2, which I just re-installed, and my 9600 just toasts that game. With all details on, this game is still beautiful.

    Other games I make a point to re-install after hardware updates are NHL2002, which will forever hold a spot in my heart, and if I can get slightly on the shady side of legality here, re-playing various N64 games via Project64, and ps1 Final Fantasys through PSXemu has been quite rewarding. You wouldn't think that upping the resolution would do much for a game designed with a fixed rez in mind, but it, along with some of the filters really clears out the jaggies. You'll learn to disdain Slippy all over again.

    Recent games which I know are going to go in the re-re-install list are Republic: The revolution, and Neverwinter nights.

    The PC versions of Driver and Porshe unleashed would also be in this list, if XP would deign to run them. I'm not about to set up a win98 partition.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:The new classics by g051051 · · Score: 2, Informative

      Driver does work on XP. I've never been able to get past the qulifying mission, so I can't tell if there's a later crash bug, but it seems to work fine, and looks great as well.

    2. Re:The new classics by Anonymous Coward · · Score: 0

      My thanks to you sir, I shall now go home and beat my head against the keyboard until I get it to work.

    3. Re:The new classics by InThane · · Score: 1

      This is completely offtopic, but did you actually find a way to run it @ 1280x1024? AFAIK, SMAC only ran at up to 1024x768... If you found a way to run it at a higher resolution, I would *LOVE* to hear about it.

      --
      InThane
    4. Re:The new classics by Syncdata · · Score: 1

      Sir, I must thank you for motivating me to get that program up and running again. at 1600x1200, on moderate hardware, it's everything I always wanted it to be.

      And as for the qualification (I don't know what posessed them to put that in), the key is to master the 180. The rest is pretty simple to put together. Run a lap, pull a slalom, then the 180, the 360, reverse 180, brake test.

      The qualifier is perhaps the dumbest idea ever in the history of videogames, but it does result in the most tremendous curse of triumphant explatives ever, and that is worth something, I think.

      Give it a shot again, and beat the qualifier. Or just race around San Francisco. Either option works.

      --
      "Inattention makes clowns of us all" -Bean
  62. Civ? by unfraggable_tech · · Score: 1

    The newer systems make all three of the original Civilization games (Sid Meyers) so much better. on my 133 system on the largest map size the computer turns could take as much as 15 minutes. now I finish them in under a minute. makes for a much better and more involved game all around. The Quest For Glory series by Sierra are also still great games, and now I can turn the graphics all the way up

    --
    The Early bird gets the worm, but the second mouse gets the cheese
  63. Deus Ex by veritron · · Score: 4, Insightful

    Deus Ex's system requirements were unreasonable when the game came out, but the GOTY edition on just about any modern hardware runs great - same with Morrowind, that game on highest settings can still tax a pretty strong computer.

    Serious Sam and Serious Sam II don't seem to have aged at all, and run spectacularly well on modern hardware.

    1. Re:Deus Ex by JasdonLe · · Score: 1

      Deus Ex gets my vote. It's got a pretty hefty Mod community going to.

      --
      ** A Sketch a Week **
      http://www.sketchplease.com
    2. Re:Deus Ex by Anonymous+Brave+Guy · · Score: 1

      Deus Ex seemed like quite a good game when I bought it, a little while after it came out so my hardware at the time could keep up. For me, it always suffered just a bit too much from the "one wrong move..." problem; I was always worried about doing something simple that was wrong, and never being able to recover from it, so I suspect I never committed to things I should have done to make progress. (Yeah, I hoard all the power-ups in every RPG game so I've got far too many by the final level, too.) Anyone else find that a problem in games? Am I just too cautious to do well in a game like Deus Ex? Is the game just too long for me?

      That was the thing that stopped me playing NWN, too; after a fair few hours, I made the wrong comment in a conversation, somebody stopped talking to me so I apparently couldn't finish something, and I never bothered to reload a saved game from 10 hours earlier before that fateful error...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  64. Your creatures are under attack! by Omestes · · Score: 1

    Total Annihilation is the timeless game. I've been playing it once a month since it came out. Graphics rival any RTS up until WarcraftIII or C&C:G, game play beats both since there is no resouce whoring.

    Quake 3 amazed me when I got a modern graphics card, it was VERY pretty. Same for the original UT, though, with a decent modern system it pulls a good FPS, and is still very fun (without the weapon nerfs!).

    Of course Civ2, which I think is superiour to Civ3, is still VERY playable.

    And of course Fallout1/2, which I still install and play from time to time.

    And Dungeon Keeper 2, with the D3d patch. That game still can keep me amused for hours.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
    1. Re:Your creatures are under attack! by hackus · · Score: 1

      I have to agree about Total Annihilation. I love all the mods for that game.

      Dungeon Keeper 2. What can I say I love to whip'em on down there in the torcher chamber...

      Oh, and I love the Disco Inferno when someone hits the Jackpot or your creatures are just plain happy.

      -gc

      --
      Got Geometrodynamics? Awe, too hard to figure out? Too bad.
    2. Re:Your creatures are under attack! by Anonymous Coward · · Score: 0

      Total Annihilation is the timeless game. How true !!

  65. MDK2 by stungod · · Score: 1

    This is one that didn't get enough attention when it was released ~5 years ago. It was really beautiful back then on my old P3-750 and an original 32MB Radeon. I found it in a bargain bin the other day re-released with the original MDK for $5.00.

    If you're looking for a goregeous 3d platformer that will scream on today's mainstream hardware, you can't do much better. It's all OpenGL, so it's probably an easier one to get running in Linux (although I can't vouch for that myself), has a good storyline, incredibly large outdoor environments, and a lot of humor. The farting aliens still crack me up.

    If it matters to you, MDK2 was done by Bioware, better known for KOTOR, Neverwinter Nights, Jade Empire, Baldur's Gate, etc. This type of game may seem a little unusual for them, but believe me, the quality and design are top-notch.

    So I don't know if you'd consider it a classic game as such...when I think classic I think asteroids and Tempest. But it definitely worth the bargain bin price and you'll get 15 or so hours of play out of it.

  66. Obligatory Galciv reference... by Dehumanizer · · Score: 2, Informative

    ... when someone mentions MOO3. Have you seen Galactic Civilizations? :)

    --
    The Tlog - a technology blog
  67. Thief 1 and 2 by g_adams27 · · Score: 1

    I only got around to playing Thief 1 and 2 a few months ago - never really thought much about them, but saw them both for about $7/each on the used shelf at EBGames and decided to give them a shot.

    I had figured they would be fairly dumb sneaking-type games - rob this house, now rob this larger house with a few guards, now rob this mansion with more alert guards, etc. You know - a dumb shooter turned into a dumb stealth game.

    Man was I ever wrong! Thief 1 and 2 have some of the best storylines I have ever, ever encountered in gaming. And yeah, the c.1997 graphics may look a bit clunky to the modern gamer, but they're certainly passable. And in exchange for putting up with that, you'll get some of the best storytelling in the gaming industry (and some great gameplay, too!)

    Next, I'm going to find out if System Shock 1 and 2 can stand up to the same scrutiny...

    1. Re:Thief 1 and 2 by FortKnox · · Score: 1

      I'm with you... and, btw, SS2 will scare the piss outta you. Just a warning ;-)

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  68. Indeed. by Ayanami+Rei · · Score: 1

    Anyone want to have a go @ FFA? ^_^

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Indeed. by rufo · · Score: 1

      Mmm.. Q3 DM...

      Drop me a line via e-mail. I don't play as often as I used to but I still love it and am pretty good at it whenever I do happen to play it. :-)

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
  69. The board game Risk by BortQ · · Score: 1

    The board game Risk has survived in both original and computerized forms. It's still as much fun as it was back in the day (assuming you have some good people to play with). Of course, I am a little biased, I like Risk so much that I created a videogame version of it. See my sig for details.

    --

    A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
  70. Longest lasting game? by Anonymous Coward · · Score: 0

    Dangerous Dave!

  71. Mario Kart 64 by JayLEB · · Score: 1

    No one remembers Mario Kart for the Nintendo 64? To this day, nothing beats it for 4-players-on-1-screen-fun!

  72. WOW no CS... by Foo2rama · · Score: 1

    Well I think counter-strike after 4 plus years is still the highest played online game in the world should definately be on this list. DiabloII also close to 4 years old is still very highly played. Starcraft close to 6 years now is the biggest game in Korea, so popular that tournaments are televised.

    Games for which stats are not available. Supermario Bros the oringinal NES game is still alot of fun to play. And back to the atari 2600 days Combat is still alot of fun to play with a friend with all the different styles of play available by just changing some simple rules.

    Judgeing from all the internet talk you would think that Duke Nuke em forever is a hugely popular game over the past 4 years

    --


    ---In a time of Chimpanzees I was a Monkey.
  73. Age of Empires by magic · · Score: 1

    Or rather, Age of Kings/Conquerors Expansion is a 2D DirectX 5 game that still plays better than any other RTS, including the recent 3D RTS games. I dabbled with Age of Mythology, Rise of Nations, etc. and went back to Age of Kings.

    Half-Life is still one of the greatest games ever made, and the mods on that ancient are competitive with everything short of Far Cry and Doom III.

    -m

  74. CounterStrike has gotten better with age by jncook · · Score: 1

    Admittedly, this is because Valve and the mod team have kept updating it, but under the hood, CounterStrike is still the Quake II engine.

    I believe the poster was looking for games that got BETTER with new hardware, not just stayed fun due to good gameplay.

    I've played CounterStrike on and off for about four years. Every patch or new version (Condition Zero) has brought improved texture resolution, better sounds, and more eye candy to keep the graphics card humming. It's now possible to play 1600x1200 with all sorts of graphics options cranked to the maximum. And since the gameplay mechanics haven't changed much, it's still fun.

    James

    1. Re:CounterStrike has gotten better with age by mpaon · · Score: 1

      Half-life has NOTHING to do with the quake II engine. It's been out for 6 years, you've had plenty of time to get your facts straight.

    2. Re:CounterStrike has gotten better with age by jncook · · Score: 1

      According to the Wikipedia entry for Half-Life it's based on a "heavily modified version of the Quake engine".

      The entry for Quake states that Half-Life "Primarily includes QuakeWorld source code, but contains portions of Quake 2 source as well".

      I would have sent this via e-mail, but your Slashdot profile doesn't list one.

      James

  75. A few by KarzonSkyefyre · · Score: 1

    (I'm going to ignore this article's request specifically for games that would objectively look better now than they did back then, believing that this is irrelevant to their enjoyment today. Rather, these look better subjectively, due to the fact that there have been few if any attempts to replicate them, or perhaps none sufficient to surpass them.)

    Master of Orion 2.
    In fact, now that there's a lousy sequel (http://www.quartertothree.com/reviews/moo3/moo3-1 .shtml gives an amusing overview), it looks even better.

    Star Control 2
    Nothing quite like it has been even attempted since. (Save a lousy, almost irrelevant sequel.) There's a sourceforge project to port it to modern systems(http://sc2.sourceforge.net/

    System Shock 2.
    It beat Half Life to the stores, yet actually did a lot of things better (well, besides sales). Still considered by many to be one of the scariest games ever made. There's a graphics patch out there called Rebirth. (http://perso.wanadoo.fr/etienne.aubert/sshock/ssh ock_rebirth.htm)

    Wizardry 8
    These days, virtually all commercial computer RPGs are either D20 games (AD&D or otherwise), or Diablo clones. Both good and bad ones are starting to feel like generic clones of each other. Even after three years, Wizardry 8 was just about the last decent stat-heavy dungeon crawler. For something different.

    And of course since I'm trying to recommend games that not everyone has played, I'll throw Planescape Torment in there. There's even a completely unknown unofficial patch for it that makes it seem better today:
    http://www.accesswave.ca/~cthorpe/

    1. Re:A few by Vo0k · · Score: 1

      Wizardry 8 - Yes, playing that now :) NEAT!

      While D20 is a decent system for pen&paper RPGs, it's about the worst possible for cRPGs and the more the authors try to adhere to AD&D rule set, the worse the game gets. (Every DM will allow a mage to use a huge longsword to whack at a locked chest or stunned monster, or to wear a plate armour to walk past a corridor stuffed with poisoned dart traps. The mage will possibly get his hands hurt from rebounce when the sword hits, and will stumble really badly in the armour (of course no way to cast spells) but will do all he wants. But cRPG? Mages - dagger only, no armour, such are the rules.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  76. Myth 2 by Colazar · · Score: 2, Insightful
    This belongs in the list of games that is still fun to play, *and* in the list of games that scaled well. It worked fine on old hardware, but looks much better on the new stuff.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  77. Xcom on modern hardware... by TheSwink · · Score: 3, Informative

    To get Xcom running on modern hardware: http://www.xcomufo.com/x1faq.html/

    1. Re:Xcom on modern hardware... by Azerphale · · Score: 1

      To download x-com running with a fix already in it for modern hardware, go to: Home of the Underdogs

      and drop a buck in their donation bucket for each game you leech.

    2. Re:Xcom on modern hardware... by Anonymous Coward · · Score: 0

      I've got it running on dosbox-- on my linux box...

      It's a little slow though.

      -cmh

    3. Re:Xcom on modern hardware... by ThetaPi · · Score: 1

      Thank you so much for that link! Now, I can put my trusty X-COM disks to rest. You deserve some karma for that post.

      Now, I must remember to sleep tonight....

      --
      "When God kisses Satan and the Incarnations applaud." "Death is dead. Long live Death!"
    4. Re:Xcom on modern hardware... by Schnarl · · Score: 1

      You mean everyone doesn't keep a 486 around for their old DOS games? tsk tsk

  78. Fallout & Fallout 2 by tholomyes · · Score: 1

    Friends have been telling me about these games for years. I just picked them up, and they are (even now) really impressive, fun, funny games.

    I would also have to rank Starcraft and Ms. Pac-Man up there. Super Mario Brothers, SMB3, Super Mario World, and the first 3 Sonic games are also standouts in my mind.

    --
    When did the future switch from being a promise to a threat? -C. Palahniuk
  79. It's mainly the graphics, but... by Sarcastic+Assassin · · Score: 2, Funny

    Solitaire.

  80. LucasArts adventures by Flyboy+Connor · · Score: 2, Insightful

    Several LucasArts adventures have aged very well: Indiana Jones and the Fate of Atlantis, Sam & Max Hit the Road, Full Throttle, Day of the Tentacle, Monkey Island 1, 2 and 3 (I don't mention Grim Fandango because it is too recent to say it has "aged" - but it is a brilliant game). Of course, the reason they have aged well is that nowadays the rare adventures that get produced generally suck.

  81. Ultima IX by Anonymous Coward · · Score: 0

    It's sad in what shape the game was left off.
    Just check the list of bugs and technical issues left with the last patch they did:
    http://gulbsoft.de/faq.latest.html

    Could have been a great game, but instead EA cut off funding early, cut off funding for a patch to get rid of all those bugs, basically destroyed the game.

  82. Total Annihilation fits perfectly your description by Anonymous Coward · · Score: 2, Interesting

    TA has gotten better with age, with its numerous extensions (Core contingency, Battle tactics) and 3rd party units (TAUCP, UTASP, Uberhack for instance), artificial intelligences, tools like the mutator and the replayer, etc.

    It still looks pretty cool on large resolutions (1280x1024 for example), and the battles with thousands of units are even more exciting than ever.
    This game makes perfect use of your proc cycles. It's a pleasure to see.

    And it's the best RTS ever.

  83. Super Metroid, Metal Slug, and ActRaiser by sm4kxd · · Score: 1

    All three still have a great look to them, and awesomely engaging gameplay.

  84. Zelda by Anonymous Coward · · Score: 0

    The very first one. There's just something about being able to spend all of your time slaying monsters and making money.... However, I would say that Super Zelda was awesome too....

  85. It's the inferface, stupid! by Rayonic · · Score: 1

    For me, the biggest thing that "ages" a game isn't the graphics or the gameplay, but rather how you control the game. A lot of old games have interfaces that are unwieldly or awkward, and directly interfere with your enjoyment of the game.

    Since I can't think of any extreme examples at the moment, let's take System Shock for an example. Still a playable and highly enjoyable game (I played it for the first time last year), but you can't say that the interface is intuitive by modern standards. I mean, one hand on the keyboard for movement and look, with the other controlling a mouse pointer? Plus all the extra buttons? System Shock 2 had a much more elegant solution.

    1. Re:It's the inferface, stupid! by Rayonic · · Score: 1

      Er... yeah. "Inferface". Guess I really showed them who the stupid one is, eh? ;-)

  86. Morrowind by InThane · · Score: 2, Informative

    There are many other titles I would suggest that have already been covered by others - so I won't rehash them. Instead, I'll make one offering:

    Morrowind.

    If you have an ATI-based 3d accelerator that supports TruForm, and you download the Morrowind FPS optimizer - http://morrowind.nm.ru/Morrowind%20FPS%20Optimizer / - it looks absolutely gorgeous. Add in any of the other mods out there, and you've got a smooth, beautiful, gargantuan RPG.

    I'm enjoying excellent view distances on my 9800 pro/Athlon 2500+/512mb RAM. Works like a dream.

    --
    InThane
  87. Enchanter... by Big+Sean+O · · Score: 2, Interesting

    It was 1984 and one of the guys in the dorm had a Radio Shack TRS-80. He bought the first game in the second Zork Trilogy: Enchanter.

    That game taught me how to type (granted the words I learned were useless: "Frotz", "Gnusto", and "Rezrov").

    Those Infocom text adventures hold up great (the H2G2 game is close to being as good as the book).

    --
    My father is a blogger.
  88. Goldeneye... by loquacious+d · · Score: 1

    ...or really just about any well-made Nintendo 64 game (like say Perfect Dark, best SF spy shooter evar). Playing under emulation at 1600x1200 with bilinear filtering on a Radeon 9800 and a 21" screen is just a dream. I can't even play Goldeneye on the TV anymore cause the resolution is so low. Perfect Dark especially looks great even when played at 5x the size it was designed for, the textures and effects hold up very well.

    Good emulators: SixtyForce (OSX), Project 64 (Win).

  89. Only one game has truly stood the test of time by spamster · · Score: 1, Interesting

    The orginal X-COM: UFO Defense. Best game of its type ever made. Still play it even today! Another good pc game is Subwar 2050. Man those two ate up so much of my time...

  90. Horrible Load times, but...... by Q-Mont · · Score: 1

    At least we have a more reliable way of saving games. I cant count the number of times that ive lost all of my save data on an NES or SNES cartridge. The last time was with my Final Fantasy 2(IV) cartridge. I got about halfway and lost all of the data. Thankfully i've had better luck with a memory card in this department. At least long enough to finish the game.

    --
    "Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
  91. Asteroids (BTW: other posts not classic!) by potus98 · · Score: 2, Interesting

    Asteroids in the original arcade table-top version with pizza greased glass and Big-Gulp rings.

    BTW: Most previous posts are NOT classic games! Quake 3, Chrono Trigger, anything-64!?!? COME ON PEOPLE! Sure, "classic" is a subjective term, but can't we at least agree that classic games refer to pre-90's games!?!

    Some good examples would be Megaman, Tetris, or Metroid (not Super-Metroid). If these other titles start showing up as so-called "classics" then that means I'm getting old and that just can't be! Who cares about fancy-schmancy 64-bit graphics and sound!? My 8-bit NES still kicks ass with all the latest titles. That 3-D crap is a fad and it will never look smooth!

    --
    This one gang kept wanting me to join cause I'm pretty good with a bo staff.
    1. Re:Asteroids (BTW: other posts not classic!) by CharlieG · · Score: 1

      Anything 64? How about if the 64 Refers to the Comodore 64

      As I said before, Impossible Mission, Jumpman and a few others - Of course Zork and the other adventure games

      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    2. Re:Asteroids (BTW: other posts not classic!) by potus98 · · Score: 1

      Oooops! You're right. Jumpman on the C64 rocked (along with M.U.L.E. already mentioned in an earlier post). Of my favorite Jumpman levels was when clones of your guy would start appearing at ~10 sec. intervals and trace your path. You'd have to jump,jump,jump to introduce pauses in your clones' path so you could navigate the level.

      Well Zork of course, do we even need to mention it? And while I wouldn't argue it was a classic, Zork Nemesis on the PC had great atmosphere and some pretty original puzzles.

      --
      This one gang kept wanting me to join cause I'm pretty good with a bo staff.
    3. Re:Asteroids (BTW: other posts not classic!) by raygundan · · Score: 1

      You're just old. So am I. And you're not even complaining properly-- 8-bit NES games? Where's your love for the 2600? Or Pong? Vectrex? Or the arcade industry that existed back before hardware-affordable-for-the-home was created?

      *real* classics have vector displays and analog sound hardware. But I love the NES, the lucasarts adventures, Tron on the intellivision, Great Giana Sisters for the C64, the Amiga version of Lemmings and Shadow of the Beast, Mario Kart, Wolf3D, 4-player arcade Gauntlet, Tempest, Rez, Ocarina of Time, Half-life, NOLF 2, BF1942 and the rest, no matter when they're from.

  92. Conker? by niteice · · Score: 0

    I noticed Conker's Bad Fur Day (N64, one of the last) hasn't been mentioned. The humor, multiplayer, bosses, (The Great Mighty Poo, who will, apparently, throw his shit at you) and multiplayer...squirrels v. teddies CTF with turrets, with teddies as bots on "bastard" skill...ah, those were the good old days.

    --
    ROMANES EUNT DOMUS
  93. Everyone missed the point! by Anonymous Coward · · Score: 0

    The question wasn't to list games you STILL LIKE today, but rather which games TECHNICALLY run better on today's hardware than they originally did.

  94. Command HQ by deadsquid · · Score: 1
    One of the very first multi-player games that I can recall. In college we'd play for hours into the night, connected through a null modem cable, and it was hella fun. VGA had _just_ made the scene, and I had one colour and one b&w monitor. Let me tell ya, the guy with the b&w monitor had a hell of a time, because blue and red make very similar shades of grey.

    Was a great precursor to the RTS games we all play today, and there was something strangely satisfying about bringing on nuclear winter if you were getting your ass handed to you (and the game you were playing allowed nukes).

    Simple strategy, good game play, lots of fun, and it's still being played.

    --
    Idiot, n. A member of a large and powerful tribe whose influence in human affairs has always been dominant
    1. Re:Command HQ by Zalgon+26+McGee · · Score: 1

      And written by Danielle Bunten (previously Dan Bunten) best known for MULE.

      Best Bunten saying: Why play with yourself when you can play with others?

      --

      ---

      Book(n): Utensil used to pass time while waiting for the TV repairman

  95. Jedi Knight: Dark Forces II by gottabeme · · Score: 1

    Originally released seven years ago, in 1997. Since then the editing community has made levels that far surpass the original levels, has made mods that completely change the game, and even discovered hidden support for 16-bit textures in the engine. It's still being edited today. Just check out www.massassi.net.

    --
    "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
  96. I humbly apologize by Syncdata · · Score: 1

    I just loaded it up to see which of us was correct, and sure enough, it tops out at 1024x768.

    Even now though, knowing I am probably wrong, I can't help but think I got the game past 1024x768, by accident if nothing else. The reason I think this is the center terminal, where it shows stats, at 800x600, there is only one terminal, at 1024x768 there are 2 terminals, and I can picture in my minds eye seeing those 2 terminals at a higher rez, with way too small text.

    Or maybe it was just a wonderful dream.

    --
    "Inattention makes clowns of us all" -Bean
  97. Any Unreal engine game. by supabeast! · · Score: 1

    Check out all of those Unreal engine games that have come out over the years. Many of them were developed under the assumption that everyone would be picking up 3DFX brand hardware to play on, and thus plenty of people would be able to handle games that pulled of a ton of crazy high-poly effects. Unfortunately most people's systems couldn't cope with the games, and great games like "The Wheel of Time" and "Undying" flopped because nobody wanted to touch the Unreal engine with Nvidia cards.

    Any of the various Quake ]|[ based games is also worth looking at. Raven's Soldier of Fortune games are badass, and the Elite Force games got great reviews.

  98. killer bee software by Clover_Kicker · · Score: 1
    Some guy bought the rights to the classic wargames The Perfect General and Empire Deluxe.

    He sorta brought them up to modern standards.

    Internet play is now supported, which beats the hell out of the null modem that I needed with Perfect General on my 486.

    The graphics are dated, but the interface has improved, and you can now play at a decent resolution, i.e. see more of the map.

    Speaking of interfaces, if you've ever tried to go back and play eg. Ultima IV, you realize how incredibly annoying those interfaces were, compared to what we're used to now. I can't play those games any more, they're too freaking annoying.

  99. StarCon2 by Relic+of+the+Future · · Score: 3, Insightful

    Star Control 2. If you've played it, you know, if not, the open source re-make is making good progress. A shame that #3 was so bad.

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    1. Re:StarCon2 by twilightzero · · Score: 1

      Now here's a post I can support :D Star Control 2 ate up over 2 years of my life. Still one of the best games ever made PERIOD. Great soundtrack with MODs, cool sound effects, and all from an original sound blaster card! I ran it for years on my parents' 386 PS/2 and I don't think I've ever really had more fun with a game. The replayability was very high, and I especially loved scavenging for minerals. But then again, I'm weird ;)

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
    2. Re:StarCon2 by kisrael · · Score: 1

      I didn't think Star Control 3 was that bad...it was no 2, but I enjoyed it.

      I wonder if anyone is trying to port SC2 to DC?

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:StarCon2 by interim_descriptor · · Score: 1

      The Ur-Quan Masters isn't, strictly speaking, a remake, since we opened starcon2's original source code and gave it to the fans.

    4. Re:StarCon2 by putch · · Score: 1

      i used to have the star-chart poster on my wall and a giant note-book so that i could record coordinates of cool places.

      the space combat was fun. the exploration was fun. starcon2 was probably THE game that got me hooked on pc games. wolf3d and doom were fun, but they could never really hold my attention long enough.

      starcon2 and civ1 are probably the two greatest games of all time, imho.

      --
      just because I don't care doesn't mean I don't understand!
  100. Rogue by Cyberhwk · · Score: 1

    I have been playing rogue since before I could read. That was a great game. I also enjoyed Kroz and commander keen.

  101. North And South by Anonymous Coward · · Score: 0

    North and south. It simply rules :) Why can't someone remake it with network support .)

  102. nhl 95 on sega folks by ohlieoh · · Score: 1

    Still causes fights with my brother-in-law, and can still result in a chair being thrown when calgary upsets the kings...

    1. Re:nhl 95 on sega folks by Anonymous Coward · · Score: 0

      It was with great trepidation I fired up, my recently bought off ebay, SNES. So many blasts from the past whether it be games or films just don't live up to the memories it created. Would NHL be the the amazing game I remembered? Yes, yes. This game is probably one of the greatest sports games ever created. I have zero interest in the real sport but its just so well put together and plays like a dream.

      My penguins would take you and your brother in law :)

  103. My 2 cents. by Argon+Sloth · · Score: 1

    My two cents worth boils down to the next two words: Scorched Earth.

    --
    Laziness is a virtue, anyone who bothers to tell you otherwise, is clearly lacking it.
    1. Re:My 2 cents. by Zab+UvWxy · · Score: 1

      Hear, hear! My first PC game.

      There's an updated, 3D-rendered version/spinoff/clone called "Warheads", 'free' version available here.

      It's Scorched Earth, with 3D graphics, movement in two dimensions, and planetary gravity to contend with. Wasted many hours with this gem.

      --
      "I don't get it." -- ObviousGuy
  104. Master of Magic by Anonymous Coward · · Score: 0

    Still a challenge. Bitch to configure the sound sometimes...

  105. StarCraft by jonwil · · Score: 2, Insightful

    I am VERY surprised that Blizzard isnt doing a Starcraft 2 on the Warcraft III engine...

  106. No need to apologize by InThane · · Score: 1

    It would've been great @ 1280x1024...

    --
    InThane
  107. Pac-Man looks great by kisrael · · Score: 1

    I thought from an A/V standpoint, Pac-Man still stands tall. It looks great, cool music and sound effects...not only is the gameplay solid (and the GC's PacMan Vs. is fantastic fun for 4 people) but I really think its blue on black board and overall look stands the test of time.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  108. Speaking of LucasArts... by Zab+UvWxy · · Score: 1

    Call me a Star Wars fanboy if you must, but Dark Forces is the first "classic" game that comes to mind (after the obvious ones and those already stated, like the Doom and Quake series, and Half-Life).

    A good storyline, dovetails with the Star Wars mythos nicely, with some special guest appearances that made me grin. Plus, it was most satisfying to finally beat the final boss.

    --
    "I don't get it." -- ObviousGuy
  109. There is... another... RTS game... by Anonymous+Brave+Guy · · Score: 1
    ... I can keep going back to Starcraft and Warcraft II when I need a gaming fix.

    And may I be the first (second? tenth?) to say "Well, Starcraft was OK, but I always preferred Total Annihilation". I still dig the latter out for a good ol' RTS FutureTankFest every now and then, and I've always regretted not buying the Core Contingency expansion pack when it was still available.

    I bought Warcraft III after reading rave reviews, too, but I have to say it was up there with Neverwinter Nights on the "So what was all the hype about?" scale. I did play through the Baldur's Gate series several times, though...

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:There is... another... RTS game... by coolerthanmilk · · Score: 1

      I also am a big fan of Total Annihilation. It's hard not to be.

      But regarding the original post, I would have to say that Total Annihilation: Kingdoms benefitted much more from modern hardware. TA ran great at the time of its release. TA:K on the other hand was a beast to run which was likely part of what made it less successful than it could have been. On newer systems it's beautiful. The smooth movements and details are impressive. The more organic feel to it than TA had makes it more difficult to pull off, so it definitely has benefitted from more modern hardware.

  110. My picks by Rob+Kaper · · Score: 1

    Anco's Player Manager
    Wings
    Railroad Tycoon

    Recently installed UAE, loaded up my old Amiga disks.. had amazing amounts of fun. Back in the days, video games were video games, not just video.

    Sim City
    Red Alert

    Classic games where you can set your own goals, especially Sim City. I hate those predefined narrow missions, games are more fun when there isn't a clear goal and you can set your own demands. Sometimes I want the biggest population, at other times stunning land values.. I still haven't explored all the possibilities in Sim City after all these years, despite the fact that Loki's version runs fine under FreeBSD.

  111. Not just nostalgia -- what games RUN WELL today? by 2Flower · · Score: 2

    Did anybody RTFA/P?

    The poster was asking what games which were choppy or nasty on yesterday's hardware stand the test of time on modern hardware. You can reference Tempest or Asteroids or Chrono Trigger all you want but these games don't scale upward. They're locked on static hardware.

    A lot of games of yesteryear claimed that they were designed with tomorrow's hardware in mind, that their highest quality settings with unachievable on then-modern computers. Well, have they hit that peak? For instance, I remember Shiny braggging about the millions of polys in Messiah characters, how it'd scale up. Does it?

    We're going to be asking this same question once machines that are capable of running Doom 3 in "ultra" mode become commonplace.

  112. Warcraft III by Deathdonut · · Score: 1
    Warcraft III was one of those games that took a hit from high expectations and low patience. Most people who got it were expecting the larger-scale battles of Total Annihilation and even Starcraft, but were disappointed when they experienced a game that centered around 8-16 units.

    I find this a shame as the game has a wonderfully intricate play-style and meta-game for those who stuck around to master it.

    For those who just couldn't wrap themselves around the gameplay, but still have the box hidden in a closet somewhere, the modding/mapmaking community has done some incredible work that produced entirely different games.

    These days, you can download a new RPG, RTS, FPS or any number of uncategorizable games each day off of BNet which keeps things incredibly fresh.

    1. Re:Warcraft III by Sigma+7 · · Score: 1
      Warcraft III was one of those games that took a hit from high expectations and low patience. Most people who got it were expecting the larger-scale battles of Total Annihilation and even Starcraft, but were disappointed when they experienced a game that centered around 8-16 units.
      Those players obviously don't really know how to play Warcraft III - they are generally used to clicking on the "Build Dwarf" button 40 times, and throwing the Dwarf army into the enemy base.

      It's also easy to make Warcraft III to support the massive army battles - although the interface isn't designed to handle that (you can only select 12 units at a time or 120 units through hotkeys - not enough for the maximum amount of units that could appear.) In the editor, you need to set the Supply Cost of each unit to zero - you can build an large number of units (limited by resources and space only) and disables upkeep.

      Personally, I prefer with a unit limit - the game is designed around it, and removing it will cause problems.
  113. GPL Grand Prix Legends - Requires 90mhz! by BigDogCH · · Score: 1

    Grand Prix Legends! It only requires a Pentium 90. Many of you are talking about games which have lasted because they were simple. This game has one of the best physics models of any game to date! Not to mention, you can now download patches for it to update the graphics. The latest and greatest tracks and patches have enough detail to bring a geforce4 to its knees! Heck, try the latest demo. It is free, and you can add as many tracks to it as you want. I think blackholemotorsports has it. It is AWESOME! It is the BEST LOOKING, MOST REALISTIC, and MOST ADDICTIVE racing sim I have ever played (although Nascar Legends is good too). The best part, you can use your P4 in a Lan race while your friend is on your old P1!

    1. Re:GPL Grand Prix Legends - Requires 90mhz! by MartijnL · · Score: 1

      Have you ever tried playing GPL on a P90 ? But I must say that on a PII 400 with a Diamond Viper 16MB nVidia TNT1 card it already looks very pretty. The recent updates (mostly the tracks) however will suck the power from any decent recent setup (P4 2,4 and up / 64MB graphics and up).

    2. Re:GPL Grand Prix Legends - Requires 90mhz! by BigDogCH · · Score: 1

      I have not played it on a P90...that is straight from the box. I have played it on a p133 though, and it ran just fine. Actually, I think the only time the game really uses much from the processor is during the first minute of the race where all of the AI are making decisions. I am not sure on this though. Also, on a p133 you can only run the shipped tracks. Most of the addon tracks are way to fancy. But, I can run the tracks with all the graphics set to high, and with a full load of AI, all at 800x600. Most of this was because of my 16MB Voodoo card. Also, remember, the original GPL could be run at 320x240 or even lower, though I never tried anything lower than 640x480. I assume 320x240 would run on a p60, though I am not sure. Much of it depends on the display mode (3d card or not). Hell, the graphics at 320 are bad for todays standards, but for the days of windows 95 the game did okay. AT 640x480 they were better than anything I had ever seen before. Today at 1024 the graphics are better than any other racing games I have played (although the 2d objects show their age, most new games still use them). My AMD 1400 with 128 megs of ram and Rage 128 Pro 32MB won't even run some of the newest stuff. It looks like a slide show.

  114. Infocom by linuxcoder · · Score: 0

    Just about any Infocom game. You don't even have to sit and wait for the floppy drive anymore.

  115. Super Mario Kart by rikkus-x · · Score: 2, Informative

    The original Super Mario Kart, please. I bought a SNES recently, for playing Mario Kart and nothing else. Well worth 20 quid on eBay.

  116. SMAC Carbon by beetle496 · · Score: 1
    Ditto ditto. A game from 1998 that runs natively under OS X! Add to this that one is hard pressed to find the Mac version for sale anywhere at any price -- for years now. And the game play is better the supposed sequel. Crazy. The bugs Colazar mentions are fixed. The latest version is SMAC_Carbon_b3.sit -- full text from Read Me follows:
    Sid Meier's Alpha Centauri/Alien Crossfire
    Carbon Version Beta

    System Requirements:

    • MacOS 8.6 or later, or MacOS X 10.1 or later. MacOS 10.0.x is not supported.
    • CarbonLib 1.0.4 or greater. Has not been tested extensively with CarbonLib versions less than 1.2.5.
    • A PowerPC Macintosh, 180MHz 603 or better.
    • 32 Megabytes of free memory (you may need to enable virtual memory).
    • A monitor and video card capable of a resolution of 800x600 at 256 colors.
    • The original SMAC/SMAX game
    Tech Support/Reporting Problems:

    The Carbon versions of SMAC/SMAX are currently unsupported betas. Use them at your own risk. If you run into a problem not listed below, please send an e-mail describing the problem and if possible steps to reproduce it to: XbradXman@Xpobox.com. [n.b., human-obvious spam filter added]

    Installation:

    Drag the two new application files, along with the OpenPlay file and folder to the folder on your hard drive which contains your current SMAC/SMACX applications.

    Known Issues with the Carbon versions not present in the regular versions

    • When running in a window, some animations do not update under MacOS X. Examples: the ship does not crash at the start of the game, the menus do not slide out - they pop out, etc. If this bothers you, play the game fullscreen.
    --
    I paid the going retail price for a Windows screen reader and got a free Unix computer!
  117. i mean this is obvious to me by SadPenguin · · Score: 1

    i was born in 85, and in the subsequent 5 years, Mario Bros. - the original- the eternal - assisted my transformation into the geek i am today. i am eternally in its debt. =) also, how much does Mario Bros Rock? its fanastic (that's right, fanastic)

    --
    sigSEGV - doy!
  118. Custers Revenge by Anonymous Coward · · Score: 0

    Custers Revenge

  119. 'I said Myth, not Myst." by Anonymous Coward · · Score: 0

    Bungie's Myth series still hits the spot. Unit graphics are sprite-based (but detailed enough that myrmidions sp? collapse into a little cloud of dust when defeated) but map textures are still lovely.

    It screams on new machines and I'd stack gameplay against anything released today. Nothing in gaming has been more satisfying than being literally the last man standing on a blood- and gristle-spattered hill.

    I was actually happy, sort of, Bungie sold to Microsoft since I thought their games deserved a wider audience.

    1. Re:'I said Myth, not Myst." by starflt · · Score: 1
      Nothing ... has been more satisfying than being literally the last man standing on a blood- and gristle-spattered hill.

      I think... I hope, you meant "figuratively".

  120. Scorch... by DourSalmon · · Score: 1

    Scorched Earth is still one of the greatest games known to humanity. crappy graphics, elementary sound, no plotline, somewhat stilted gameplay, and the biggest damn arsenal you could imagine. (I still remember that in the old version the nuke blast took up 9 inches diameter of my computer's screen.)

    --

    I have little to say, but even less to lose by saying it.

  121. Gods on the Amiga - still the best! by AmiMoJo · · Score: 1

    Anyone who remembers this classic game will tell you the same - no other platform/puzzle game has ever come close!

    In Gods, your goal was to traverse the forgotten city and gain immortality. This involved killing lots of monsters and solving various puzzles. There were many ways to finish the game, and many secrets to find, but you could never get stuck as if you seemed to be lost the game would help you out with a handy key or step up. The weapon system was complex and clever too - different weapons had different uses around the levels and you could mix and match as you pleased.

    Even now, the graphics are pretty good, as is the music ("Into the Wonderful" by Nation XII IIRC). It stands the test of time because the ideas in it are timeless, something very, very rare in 2D platform games.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  122. Dominions 2 by Naum · · Score: 1
    Dominons 2

    Turn based strategy where you strive to be the one and true God over all the land. Steep learning curve, cheesy graphics, complex game startup instructions and foreign spelled names can make it difficult to get into, but once you do, it's an incredible game, if you're into that sort of strategy thing.

    --

    AZspot
  123. About TA:Kingdoms, and my ideal RTS by Anonymous+Brave+Guy · · Score: 1

    I think the problem with TA:Kingdoms was simply the gameplay.

    In fairness, it had a lot to live up to. The original TA was, at the time, in a class of its own in terms of unit diversity, simple but effective resource system, tech trees, etc. By taking the name, we expected similar things from TA:Kingdoms, but somehow it just never had the same "bang" factor.

    In TA, there was always that moment of horror the first time a superior opponent managed to build a group of level 2 units, and they appeared on the edge of your base and started taking out your HLTs before you had any serious firepower to counter them. In TA, when I'm hitting an area hard, I get an image of devastation, as provided by a nuke making it through, or better still several heavy artillery units pounding a base from half a screen away in a desperate race against the superior air force your foe is sending to take them out. When I'm building a base, I want the satisfaction of seeing all his little level one lemmings coming into range just as my Annihilator is completed, and then watching a whole attack wave wiped out as my investment in the right unit at the right time pays off.

    TA:Kingdoms just doesn't have any of this. It had so much potential. I'm a fan of "sword and sorcery", and of RTSes in general, and was eagerly awaiting it. And then what did I get? I got a cannon tower with all the punching power of a five year old to guard my castle, armies full of units who couldn't fight unless they could get on top of the other guy, and an interesting spell system that somehow never quite worked. There should have been awesome battles as my knights rode out to fight the wizard unleashing fireballs and ice storms upon -- or maybe over -- the walls of my castle. Instead, we got rather limp hack and slash. They seemed to be on the right lines, as magical units could to some extent have their automatic behaviour coded in, but they just weren't smart enough and if you left one in the wrong place for a couple of seconds, a baby would come and eat it. Whatever it is that makes a great game, TA had it, and TA:Kingdoms somehow didn't.

    I'm still waiting for my "perfect" RTS, but one thing that's certain is that the gameplay will be far more important than the fine details of graphics and sound. Personally, I'd go for something either high-tech or mythical with a few key features:

    • I want lots of cheap small units, but relatively few more powerful ones. Let the small ones do their thing like the lemmings they are, while the large ones have a genuine aura of power about them. Give me an awesome array of spells, or a combination of short- and long-range firepower with different weapons effective against land/air. Make strategy matter. (The hero idea in Warcraft III wasn't bad, but they only ever really had a couple in play at once. I want a whole level 2/level 3 complement of such units, which are expensive enough that you can't just throw them away against an opponent who doesn't, but cheap enough that my enemy can tremble with fear as he hears a rumble behind him, turns, and sees five supertanks roaring over the hilltop behind his base.
    • I want serious formation/grouping control, so I can actually use some strategy and combinations of units that make a difference. The original TA wasn't bad in this respect -- you could group units, and so on -- but it was naive when it came to, for example, sending heavy tanks in with lightweight escorts. They either overtook them in seconds and left them behind, or had to guard them, so stopping and becoming sitting ducks if the big tank died. Some of the games using fewer units have gotten quite smart with this, and it would be good to see a similar level of strategy usable in a large-scale game. Of course, it would need to be possible without having to micro-manage everything...
    • And here's the killer, that no-one's done yet: I want genuine configurability for the unit orders -- if a FPS can use scripting, why on earth can't we have simple scripts to determine target prio
    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:About TA:Kingdoms, and my ideal RTS by Sigma+7 · · Score: 1
      TA:Kingdoms just doesn't have any of this. It had so much potential. I'm a fan of "sword and sorcery", and of RTSes in general, and was eagerly awaiting it. And then what did I get? I got a cannon tower with all the punching power of a five year old to guard my castle, armies full of units who couldn't fight unless they could get on top of the other guy, and an interesting spell system that somehow never quite worked.
      I haven't really noticed this problem with TAK. After playing with it, most players really found the defences (such as the cannon towers) to be overpowered rather than weak.

      Although the argument about melee units can be valid, it's not as much of a problem post-patch where the Move-Fight command was implemented (something that should have been in from the start). Personally, I don't find it a problem at all, since I place my focus on long-range units.

      They seemed to be on the right lines, as magical units could to some extent have their automatic behaviour coded in, but they just weren't smart enough and if you left one in the wrong place for a couple of seconds, a baby would come and eat it. These magical units are really support units - they aren't designed to be in battle as they get crushed easily. Even if you were omniscient and could multitask infinitly, these support units would fall to a single heavy combat unit. (I learned the hard way when I tried defending against a Swamp Beast with Archers - never expected splash damage in a melee attack.)

      I want serious formation/grouping control, so I can actually use some strategy and combinations of units that make a difference. The original TA wasn't bad in this respect -- you could group units, and so on -- but it was naive when it came to, for example, sending heavy tanks in with lightweight escorts.
      Actually, TA was average in this respect. The only reason it seemed to look better is becuase of the other features in the game, such as the configurable engagement orders. A detailed analysis wil prove my point, although the interface in TA/TAK was relativly strong for its time (and debatably, is considered still strong now).

      However, there is a problem with the system you mentioned - if units need to stick together for the entire journey, the entire group moves very slowly. Most games I've seen don't include an option to change this behaviour. However, it's easily implemented: a single action click will cause the formation to stick together during movement, while a double-click will cause the units to move at their own speed.

      And here's the killer, that no-one's done yet: I want genuine configurability for the unit orders -- if a FPS can use scripting, why on earth can't we have simple scripts to determine target priorities, weapon selection, etc. in a RTS?
      Personally, I find scripting to be excessive in terms of an RTS. Why? In an RTS, you are relying on multiple AIs rather than just yourself - the fixes must be made so that the AIs are easier to manage rather than making them faster to manage.

      All that's really needed is to make the most common tasks easily accessable without too much depth, as well as having the units engage enemies in the most optimal manner. (e.g. AT units targetting tanks rather than sticking on infantry.) Earth 2150 is relativly close to what is needed with the "Advanced battle unit", where you have a set of individual paramters which affect how the unit will target and move around, as well as orders on when to retreat. A game that copies this form of unit orders (and enhance it with unit tactical awareness) would really begin to shine.

      If an RTS is properly written, there will be no need to write scripts, as most actions would be relativly easy to perform. In fact, it's probably better to rewrite the RTS paradim from scratch - most developers are repeating the exact same flaws from game to game. From what I can tell, these developers aren't designing with the interface in mind - a lot of problems can be fixed if this was worked on first.
  124. Zork Trilogy by pw1972 · · Score: 1

    I just downloaded these puppies last week and played them. They sure seemed a lot longer and more involved 20 years ago.

    I'd love to see someone take the original and add some graphics to them.

    http://www.csd.uwo.ca/Infocom/ltoi.html

    1. Re:Zork Trilogy by pw1972 · · Score: 1

      The link is to the freely available downloads if you didn't get that from the last post.

      http://www.csd.uwo.ca/Infocom/ltoi.html

  125. Galaga. by Rimbo · · Score: 2, Insightful

    Still sucking away quarters in laundromats worldwide.

  126. Don't forget... by TheApocalypse · · Score: 1

    All the Pac-Man, Pong, and Sim City clones.

  127. Better or worse with age.. by Anonymous Coward · · Score: 0

    There some oldies that would be worth looking at that actually fall in line with the original question.

    Strike Commander (which was totaly unplayable on any existing system when released)

    Falcon 3.0 (again, way aheady of the hardware for the day)

    Mechwarrior or Heavygear games.

    The abject failure of this idea was also a fantastic game for its day. Mechwarrior (the first), when I last played that on a 486 it was so incredibly fast that the screen would flicker and you'd either die or run off the map.

  128. "Civilization. Civilization 2. Civilization 3!!" by Anonymous Coward · · Score: 0

    "Now revolutionary game designer SID MEIERS sets his sights on the real world battlefield!"

    Seriously, what sort of game has units that 'slide' from tile to tile rather than walk/move realistically. Combine that with a blocky, poorly implemented fog of war and you have the Lamest Game of the Century!

  129. Evil is Good by Databass · · Score: 1


    How could we forget Dungeon Keeper 2?!

    Digging tunnels through the underground, filling them with your minions. Looking down on your minions or put your soul in their bodies and see through their eyes. Defeat the goodly lords and corrupt the land.

    I pull this off my bookcase about once every year or two for a play through. Plays even better on newer machines, although can take a bit of fidgeting to run.

    Where's 3? I've written about 40 pages of a game doc for it but gotten no further. ; -)

  130. Re:All of the games that id released the source fo by Schnarl · · Score: 1

    One of the games I've found interesting recently for this recently is Ryzom. While I haven't had the time to really follow the development of the beta (not much into MMOs currently due to time allotment etc). One thing that caught my eye is their use of an open source engine called NeL, which is primarily a graphics (OpenGL, and Direct3D I think) engine. Along with some other stuff.

    There's a few other projects on their page by third parties, and a free tech demo. A co-worker in the beta who's an avid online gamer has said the graphics in Ryzom were definitely above average, if not the gameplay yet. Possibly worth following to see if anyone takes advantage of the source and does anything besides cheat. :-)

  131. I have to disagree by Anonymous Coward · · Score: 0

    Full Throttle? Come on the game is totally linear. There is no replay value. I enjoyed it but, once you beat there is nothing left.

  132. deus ex ran fine, with 3dfx by putch · · Score: 1

    the original release of deus ex did play horrible on many machines. it came out just as the 3dfx cards (3000 was what i had at the time) were really starting to lose ground to nvidia. so many people had nvidia which didnt support glide.

    deus ex on glide was a pleasure right out of the box. this is because it was built on unreal (or was it UT?).

    although, deus ex after several patches did start to play well with non-glide cards. but it took some time. a few montsh iirc.

    --
    just because I don't care doesn't mean I don't understand!
  133. WW2 Fighters by Anonymous Coward · · Score: 0

    This game happily chews up all the processing power you can throw at it, and asks for more.
    When it came out in '98 it looked good, now it looks better, and every CPU improvement makes it look even better - never knew clouds could be so processor intensive !

  134. Mario Kart 64 by davesag · · Score: 1

    I recently went out and bought an old N64 just to be able to play my old games of mario karts 64 again. I never played MK on the SNES but on the N64 it's been a constant companion - i know those courses so well they appear as places in my dreams. and those pesky AIs still can beat me occasionally - especially when playing two player grand prix with my gal. for my money it's a classic. i also agree with the poster way above somwhere who listed tempest - that was the best coin op game ever.

    --
    I used to have a better sig than this, but I got tired of it