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Sony Wants To Put Your Game Saves In the Cloud

itwbennett writes "Sony may be planning to have three platforms (Android devices, NGP, PS3) running PlayStation Suite content and needing access to the same saved data stored in the cloud, says blogger Peter Smith. At last week's PlayStation Meeting, game developer Hideo Kojima said his 'dream' was to offer the same game on the PS3 and the new PlayStation Portable with saves in the cloud. If Kotaku has it right, that dream may be coming in firmware version 3.6. Also, in an interview with Engadget, Sony's Jack Tretton first said that PlayStation Suite games would work on the PS3. He then retracted that comment, but it's sounding a lot like Sony just isn't ready to talk officially about plans to bring Suite content to the PS3, says Smith."

224 comments

  1. Hm by GeekHang · · Score: 1

    Maybe it's because they're releasing the PSP2. They'll probably let people take their game saves with them now.

    1. Re:Hm by mark72005 · · Score: 4, Insightful

      They want everyone keeping all their devices connected to the online hub. This way they can control licensing, require updates, etc., more effectively than they do today.

      You might like jailbreaking your console, but will you like it as much if your saved games are inaccessible? (maniacal laughter)

    2. Re:Hm by Culture20 · · Score: 2, Funny

      Only pirates play video games offline. No one ever has a good reason not to be online. Off switches are illegal.

    3. Re:Hm by Daniel+Phillips · · Score: 1

      They want everyone keeping all their devices connected to the online hub. This way they can control licensing, require updates, etc., more effectively than they do today.

      Exactly, and I can tell you that it is extremely irritating to be frog marched to upgrade city on a regular basis, when trying to get online. For anyone who hasn't been subjected to this humiliation, this is how Sony forces upgrades... do it right now or no online for you.

      Sony should instead quit the encyrpted, hardware locked hard drive idiocy. There is no reason whatsoever to do this, locking the hard drive to the processor does not prevent piracy or anything else, it just makes people lose saved data when the box dies, which it does on a regular basis. I am now on my third PS3 hard drive, the previous two are both completely functional with completely inaccessible game saves on them. Thanks a lot for that, Sony. Just one more reason why I will not spend another cent on you.

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      Have you got your LWN subscription yet?
    4. Re:Hm by NFN_NLN · · Score: 1

      Only pirates play video games offline. No one ever has a good reason not to be online. Off switches are illegal.

      Sometimes I'm busy and I like to just have a quick game, but often they require lengthy updates... on a weekly basis.
      At one point the updates got so bad I had to log out of PSN just to get some play time.

      I don't need updates to plat GTA, Red Dead Redemption, etc... just let me play.

    5. Re:Hm by nschubach · · Score: 1

      You can cancel the updates (Circle button = cancel). You just won't be able to play online.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:Hm by nschubach · · Score: 1

      ...locking the hard drive to the processor does not prevent piracy or anything else, it just makes people lose saved data when the box dies, which it does on a regular basis. I am now on my third PS3 hard drive, the previous two are both completely functional with completely inaccessible game saves on them.

      You know... if the save games are saved on their servers that wouldn't happen...

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:Hm by Alok · · Score: 1

      I haven't even hacked my PS3 yet, but after upgrading to 3.50 and a few days later I got the message about 3.55 - I've stopped upgrading it. I rarely play online games anyway, and I don't appreciate Sony forcing me to upgrade each time even to download demos - what am I going to do, pirate all of them?

      So far, they have Amazon to thank for me buying several games as I got them for reasonable prices. Seriously considering whether to hack the machine, I will lose nothing considering my offline playing and a hacked console can probably go online w/o constant upgrade pestering too. Of course if I do go this route, it will be quite tempting to just try new games with the full versions instead of demos, esp. since the full version is likely to have more seeded torrents available (and if I try to get a demo from PSN, I have to worry about bans & probably won't get to connect in the first place ... )

    8. Re:Hm by Culture20 · · Score: 2

      Tip for telling if someone is pulling your leg: if they have marginally unreasonable views listed with completely unreasonable views (off switches are illegal?), they're being sarcastic.

    9. Re:Hm by Seumas · · Score: 1

      It's because if they have a cloud save solution, they can justify taking away USB ports and making jailbreaking more difficult.

    10. Re:Hm by bhcompy · · Score: 1

      I play plenty of old games. I never update it. It never tries to automatically update. Only when games require the update to be run must you do that, and for most games, especially older ones, that isn't necessary(other than the necessary version to initially run the game).

    11. Re:Hm by jellomizer · · Score: 1

      Or... It would be easier in general. the game player doesn't need to bother with buying external memory devices and keep track of them only to have the next version not support it. Cloud computing doesn't need to have an evil deed behind it. As it is just a remote server to save your data. Where for most people even techs who know the stuff, the data is probably safer being manged by the company then it is by yourself.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    12. Re:Hm by DrXym · · Score: 1
      They want everyone keeping all their devices connected to the online hub. This way they can control licensing, require updates, etc., more effectively than they do today.

      In this case, no. Cloud saves are something users want (and would pay for in some cases) so Sony can make money by including them as part of a PSN+ sub. I doubt non PSN+ users will get them. I wouldn't be surprised if when the PSP2 turns up that some fashion of 3G access is free to PSN+ users too.

      Of course you are right though that the more people are dependent on PSN, the less likely they are to mod / cfw their systems to play pirate games because they'll miss out on things.

    13. Re:Hm by twistedsymphony · · Score: 1

      according to the GGP that makes you a pirate. also, according to TFA doing that in the future might mean you wouldn't be able to access your save game.

      I like the idea of my save game on a server somewhere and my being able to access it anywhere. Sony's update processes sucks though, I've never had a game or system update that took less than a half hour, god forbid it be an older game as it will take 2 to 3 times longer than that. More often then not I opt to just skip the update process because I don't feel like waiting. This is even more annoying when you consider that somehow my Xbox manages to perform similar system and game updates in about 10-20 seconds including restart time which makes it a minor annoyance at worst.

      Unless sony improves their update speed I don't see myself using this feature as I wouldn't want to be locked out of my save game or forced to sit through a painfully lengthy update.

    14. Re:Hm by Seumas · · Score: 1

      I think it's a fantastic idea and I hate dealing with saves (especially on the 360, where I don't believe there is any way to have a backup of your data . . . which is really fucked). I just don't buy that it's some innocent attempt to give customer's a great feature. It's a trojan horse in response to GeoHot, almost certainly.

    15. Re:Hm by mister_playboy · · Score: 1

      This is even more annoying when you consider that somehow my Xbox manages to perform similar system and game updates in about 10-20 seconds including restart time which makes it a minor annoyance at worst.

      There are strict limits on the allowable size of game patches for X360 games. While this means you'll never be forced to wait for a big patch to download. It also means some games will not be patched at all.

      This limit is the reason games like C&C3 and its expansion were not patched on the X360.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    16. Re:Hm by Daniel+Phillips · · Score: 1

      You know... if the save games are saved on their servers that wouldn't happen...

      It also wouldn't happen if the disk was not crytographically tied to the CPU, so I regard your comment as facetious.

      --
      Have you got your LWN subscription yet?
    17. Re:Hm by Psykechan · · Score: 2

      As always, the solution to a Microsoft problem is in the Knowledge Base: http://support.microsoft.com/kb/981974?sd=xbox

      The Xbox 360 has always had the ability to backup most of your data through the use of proprietary "Memory Units". With the Spring 2010 Update they added the ability to use standard USB devices as well; granted you do have to partition it to a proprietary format and allow half a gig storage loss for 'security' data. They also impose a 16GB limitation per memory device and allow a max of 2 connected at a time. They don't want to cut into the profitable proprietary hard drive market.

      Yes, it is cumbersome but it is possible and at least the data isn't tied specifically to the console it was backed up from, which means that you should be able to move your saves to a new system should your old one die.. unlike say the PS3.

    18. Thanks a lot for that, Sony. Just one more reason why I will not spend another cent on you.

      I have absolutely nothing to add to this topic, except to chime in with support for this statement.

      We bought a Sony BD player that actually crashes during fast-forward. A disc player - in 2011 - that crashes - requiring a full power cycle.

      Their PS3 shenanigans were bad enough, but I'd always thought they were technically sound. Now I've been proven wrong on that front too.

    19. Re:Hm by rainmouse · · Score: 1

      You know... if the save games are saved on their servers that wouldn't happen...

      So you are happy to loose ownership of your own gameplay data? How long before loose ownership of your games altogether and instead have to rent them?

    20. Re:Hm by Anonymous Coward · · Score: 0

      Yeah - once you loose your games, they'll be loost forever

  2. Comment Digest by Anonymous Coward · · Score: 1

    But, my security! But, my local backup! But, my privacy!

  3. Good idea by Hatta · · Score: 5, Insightful

    Storing game saves in on the network is a great idea. As long as they are also saved offline and are available for manual backups too. Network storage is not a substitute for offline backups.

    --
    Give me Classic Slashdot or give me death!
    1. Re:Good idea by Ornlu · · Score: 0

      Not allowing offline saved games seems like a logical next step in the anti-piracy war they've got going on though. I'm not sure how they plan to detect which consoles are hacked, but if they can, they can just invalidate any saved games ever modified by one of those consoles.

    2. Re:Good idea by commodore6502 · · Score: 1

      Would also be a great way to share saved games.

      Let's say you're playing Disgaea and you've reached a point where you decide, "I'm sick of this game but want to see the ending," so you download somebody else's savegame who is on the final level. 20-30 hours of your life reclaimed.

      --
      Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
    3. Re:Good idea by Anonymous Coward · · Score: 0

      Knowing sony, microsoft and such they'll try to offer that with "free" limited saving space/slots with "affordable premium" with unlimited saving space and device transfers.

    4. Re:Good idea by Shikaku · · Score: 1, Interesting

      They probably are not going to really check. I bet it's going to require a save on the cloud for X popular game, which requires you to be on the PSN, which of course requires the latest update which may or may not kill any software mods.

    5. Re:Good idea by grumbel · · Score: 3, Informative

      Would also be a great way to share saved games.

      Or it could be the exact opposite: Make it impossible to share game saves at all and only allow you to play the games as intended by the developer. Wouldn't even be a new thing, there are already quite a few games on consoles out that have copy protected save games (in the name of protecting achievements and other bullshit reasons).

      Speaking of save games in the cloud: Does anybody know how OnLive handles the situation? Do they allow any kind of save game sharing at all?

    6. Re:Good idea by Kohath · · Score: 1

      They are game saves. Gaming is not banking. If you care that much about the off chance of having to re-play part of your game, consider finding a game that's more fun to play.

    7. Re:Good idea by Anonymous Coward · · Score: 0

      WTF is that even supposed to mean? Are you claiming that Sony is going to insert a rootkit into a save game? Something that would of course make total sense considering they have total control over they system's firmware already....

    8. Re:Good idea by Anonymous Coward · · Score: 0

      The game saves should at least be saved locally so that you don't need to have an active connection to access them.

      What sucks more than being snowed in at Grandma's with no internet?
      Being snowed in at Grandma's with no internet and no local copy of your game saves.

    9. Re:Good idea by Narishma · · Score: 1

      Microsoft already beat them to it. Some games that ship with GFWL required your to be online to save your progress. Don't know if that's still the case nowadays as I tend to avoid GFWL games.

      --
      Mada mada dane.
    10. Re:Good idea by Hatta · · Score: 1

      They are book marks. Reading is not banking. If you care that much about the off chance of having to re-read part of your book, consider finding a book that's more fun to read.

      --
      Give me Classic Slashdot or give me death!
    11. Re:Good idea by N1AK · · Score: 1

      I've just had my xbox stolen. Save games gone. You might be someone who likes starting over instead of continueing your progress, that's fine, fortunately most other people can accept that others have different requirements. Personally, I didn't want to have to play the first 40 hours of New Vegas through as the same character, I had hoped to finish the game and then play it through again as a different build. I don't really want to do the first 15 hours of Forza 3 again, just to get back to driving the races I was already competing in.
      In short, cloud game backups would be a definite selling point of a console to me.

    12. Re:Good idea by Anonymous Coward · · Score: 0

      You should consider games that are worth playing more than once, in whole or in part.

    13. Re:Good idea by infalliable · · Score: 1

      Problem with requiring a company controlled portal to run the game is the industry has proven multiple times that they're all too quick to kill off network infrastructure required to play the game.

      It also means that you have to have an operational network connection to run the game.

    14. Re:Good idea by JonJ · · Score: 1, Offtopic

      Sony has a history of doing things like that, so it's not like it's a completely outrageous thing to be concerned about.

      --
      -- Linux user #369862
    15. Re:Good idea by NFN_NLN · · Score: 1

      Problem with requiring a company controlled portal to run the game is the industry has proven multiple times that they're all too quick to kill off network infrastructure required to play the game.

      It also means that you have to have an operational network connection to run the game.

      As if, I can fire up my classic copy of Halo for XBox anytime I want some multiplayer FSP action.

      -turn on system-
      -insert disc-

      .... NOOOOOOOOOOOOOOOO.

    16. Re:Good idea by Anonymous Coward · · Score: 0

      What kind of shitty games do you play that are only worth playing parts once?

    17. Re:Good idea by Kohath · · Score: 1

      How many redundant bookmarks should I have just in case one gets lost? Maybe I should buy 2 or 3 copies of each book and mark the page in each one, just in case? And I can keep one copy in my bank safety deposit box. Because maintaining this stuff is a good use of time.

    18. Re:Good idea by EvilIdler · · Score: 1

      Did not. It's just that offline (non-registered) saves in one directory and GFWL in another. There's no cloud-saving unless the game specifically provides something of its own.

      Steam, on the other hand, does have proper cloud saving. SteamPlay games let you pick up where you left off on OS X or Windows, but there's still an offline version of the savestate.

    19. Re:Good idea by NFN_NLN · · Score: 1

      I've just had my xbox stolen. Save games gone. You might be someone who likes starting over instead of continueing your progress, that's fine, fortunately most other people can accept that others have different requirements.
      In short, cloud game backups would be a definite selling point of a console to me.

      Think of the valuable lesson you learned... at the mere age of 12 years.

      Luckily this is only a game save and not your companies operational data. Who said video games don't teach youngsters anything worthwhile.

    20. Re:Good idea by Hatta · · Score: 1

      That's up to you. At the very least, you should have the option to save your bookmarks (or saved games) as many times as you wish.

      --
      Give me Classic Slashdot or give me death!
    21. Re:Good idea by commodore6502 · · Score: 1

      >>>Make it impossible to share game saves at all

      That would suck.

      >>>only allow you to play the games as intended by the developer

      Sounds like Apple's methodology. And I didn't realize that some games are copy-protected. Of course I don't own any of the newer consoles (PS3,X360,Wii). Stupid, stupid, stupid.

      --
      Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
    22. Re:Good idea by nschubach · · Score: 1

      You only need to lose one save game and have to re-do all the content you just did... just as equivalent as not being able to go back to the chapter in that book you started reading. Games are just like that, except you can't flip the game to Chapter 12 and start there.

      It's not about redundant save games and all that garbage (though some people like to make local copies in case something is corrupted to save them from having to start over.) I feel you are arguing just to argue. You may not enjoy gaming (that's the vibe I'm getting...) but there are others that do.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    23. Re:Good idea by Anonymous Coward · · Score: 0

      What about if your network connection is down? You want to have NO access to your save games if your ISP is dropping the ball? The original poster is correct - while it is a great idea, there are risks associated with it that can be alleviated by not completely substituting for offline backups. The last thing I'd want is to further want to tear my hair out every time Comcast goes out.

    24. Re:Good idea by Kohath · · Score: 1

      I enjoy gaming, not fooling with backups of backups of game saves. A save and a backup are enough. Cloud saves provide an easy means of backup. It's excellent.

      Why did the original poster need to complain about it as imperfectly secure and risk-free? Perfection and time-consuming backup procedures are overkill for game saves because of the low value of game saves.

    25. Re:Good idea by ZeRu · · Score: 1

      A lot of Steam games use the same thing too.

      --
      If you post as an AC, don't expect me to spend a mod point on you.
    26. Re:Good idea by Anonymous Coward · · Score: 0

      Storing game saves in on the network is a great idea. As long as they are also saved offline and are available for manual backups too. Network storage is not a substitute for offline backups.

      You don't need backups of save games... game saves ARE point in time copies. What you want is cloud end point replication, which seems unavoidable in this configuration.

    27. Re:Good idea by Seumas · · Score: 1

      Offering local backups/saves undermines the entire point of why they want to store saves in the cloud. By saying "you don't need any memory device for saves", they can justify eradication of any sort of USB port. Go proprietary only for headset and other devices and wipe out all USB type ports, to make jailbreaking and customizing your PS3 more difficult.

    28. Re:Good idea by jellomizer · · Score: 1

      Of course... The network storage will be there when your manual backup get lost... If you have a detailed backup policy for your save games, you really need a life.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    29. Re:Good idea by mythosaz · · Score: 2

      This is silly.

      In many cases, losing a save game is the literary equivalent of getting to the last chapter of a book, and then being told you can't read the final chapter until you RE-read all the chapters before it. That's just work.

      Further, there's a good group of people that play games for the achievements -- and no matter how twisted they might be, losing their progress might represent a loss of hundreds of hours of "work."

      If World of Warcraft said, "Oops, we lost your characters, and we have no backup" we'd be on them like white on rice.

      Network COPIES of your save games are a fantastic idea.
      Network ONLY storage is a bad idea (but not the premise of your post).

    30. Re:Good idea by Hatta · · Score: 1

      They may be low value to you, but others disagree. I still fondly remember ascending with the Amulet of Yendor. I made a copy of the character info dump at the end, and still refer to it from time to time. Thankfully, Nethack being a free and open game I was able to do that.

      How valuable is that? Not terribly, but I also didn't go far out of my way to get the file. Even for last generation consoles, all it takes is a minute to dump the contents of a memory card onto your file server then it gets backed up just as any other file does. It takes a negligible amount of effort, and provides considerable peace of mind to someone who plays a lot of long, story heavy games.

      --
      Give me Classic Slashdot or give me death!
    31. Re:Good idea by Tetsujin · · Score: 1

      They are game saves. Gaming is not banking. If you care that much about the off chance of having to re-play part of your game, consider finding a game that's more fun to play.

      If I spent a bunch of time in Little Big Planet creating levels or machines, you'd better believe I don't want to have to re-create that shit.

      I actually faced a similar situation with Frequency and Amplitude on the PS2 - I made some remixes and didn't want to lose 'em, but faulty game save code meant that could only be accomplished with backups.

      --
      Bow-ties are cool.
    32. Re:Good idea by Cwix · · Score: 1

      My guess is if Sony was going to install something on your machine it would be in one of the updates forced down to... Hey, wait a minute...

      --
      You are entitled to your own opinions, not your own facts.
    33. Re:Good idea by Tetsujin · · Score: 1

      You should consider games that are worth playing more than once, in whole or in part.

      It's fun to replay the early missions of your favorite game, but it's more fun if you still have access to the stuff you unlocked in your first run through.

      --
      Bow-ties are cool.
    34. Re:Good idea by rainmouse · · Score: 1

      How many redundant bookmarks should I have just in case one gets lost?

      It's not a question of redundancy, its a question of if you can trust a company like Sony not to use innovation for evil. The possibility that you cannot save your game unless you are connected to the internet suddenly means that useful tool is actually just another form of legitimate owner punishing DRM.

    35. Re:Good idea by Anonymous Coward · · Score: 1

      For a 5-digit ID, you're the dumbest person I've met!

    36. Re:Good idea by Skarecrow77 · · Score: 1

      Not allowing offline saved games seems like a logical next step in the death of a brand.

      It's not like this is 10 years ago and Sony's only competition is lackluster consoles from a dying sega and a directionless nintendo. They've got competition now. Wii obviously won the sales war, and at least in the eyes of north american "hardcore" gamers, I'm pretty sure that the 360 "won" this generation's mindshare for most popular console.

      That said, I own all 3 and do play the ps3 the most of the 3, but that's not because I feel any particular loyalty to the brand.

    37. Re:Good idea by Skarecrow77 · · Score: 1

      Is THAT why my civ5 saves take so damn long to load?

    38. Re:Good idea by Anonymous Coward · · Score: 0

      I am confused. Your first argument is that saved games aren't important enough to have a service that backs them up. I can think of many uses for this, including the ability to not require a sneaker net medium to transfer save files if you wanted to visit a friend and show them some great feature you unlocked or have them seen an awesome part of the game, et cetera.

      Your counter-counter argument is that it is a waste of storing the data in a cloud. A cloud provides many services over just a simple server setup.
      Also no matter how many save files are saved, save files are typically small anyways. So they may have made the cloud to use in a system for their other systems, and are just trying to find a way to utilize more of it, and thought that this is a good idea. I agree. From the end-user perspective, being able to effectively have unlimited saves is great.

    39. Re:Good idea by icebraining · · Score: 1

      "Puzzle" games like Portal.

    40. Re:Good idea by icebraining · · Score: 1

      Or they could just release their own game saving cards like any previous generations consoles.

    41. Re:Good idea by tlhIngan · · Score: 2

      It's not a question of redundancy, its a question of if you can trust a company like Sony not to use innovation for evil. The possibility that you cannot save your game unless you are connected to the internet suddenly means that useful tool is actually just another form of legitimate owner punishing DRM.

      Actually, this is back to the old Ubisoft DRM mechanism where you had to be online in order to save.

      Remember how we all villified Ubisoft for doing this and wanting it to be cracked, blah blah blah. And we reported all the people cracking it and such?

      Sony's doing the same thing - you'll have to be online (running the latest firmware) in order to save your games. The only difference is somehow PC owners gets aghast at having to do this, while it seems Sony console owners go "meh, bring it".

      I guess it's really the only way now - those who don't want it have a modded console, connect to a PSN equivalent, or wait for hacked copies of the game to come out so they can save locally.

      And who can't envision Sony in the future mandating things like if you don't play it for 6 months, it'll be auto-deleted, you'll only get 10 save slots you'll have to juggle between games. And also kills any sort of the hopeless and stuck to download a game save and see the other endings of a game they can't get (because they require playing on ultrahard or superdedicated 10th time through game modes)?

    42. Re:Good Idea by man_the_king · · Score: 1

      so why whine when Sony does something that is actually innovative?

      Judging by the way the posts are going on this website, I would say it is because the majority of the posters are hating on Sony. It becomes really funny when some of these "rational" posters praise Microsoft for being so open with the 360 and criticize Sony for being so closed with the PS3 (and they will get modded UP for this "insight", more's the wonder).

    43. Re:Good idea by Anonymous Coward · · Score: 0

      That's not the problem. The problem is that such services always turn into a data hostage program. Personally, I've had to redo a 20+ hours from a DOWII campaign because the game wouldn't let me just use/transfer my online saves to an offline GFWL profile. And yes, I was that upset with the Live cloud "service". Incidentally that's the first time I've ever been forced to redo any game.

      Good luck if MS decides to implement a cloud service on XBox. I put my trust in my backup scripts.

    44. Re:Good idea by Anonymous Coward · · Score: 0

      That is suprising that Forza doesn't store checkpoints in your Live account. Games like Halo 3/ODST/Reach for example mark the levels you completed in your profile, so if theft/RRoD/Travel causes you to have to recover your profile, the levels you have completed will be unlocked. You do loose your current progress in the level you are in tho.

      Games seem to randomly use the feature as well. Modern Warfare 2 will save your custom classes in your profile as well, but seems to have a lag in updating the level completion in single player. I was playing the campaign, and after completing a level, I guess I shut my 360 off too quickly, so later on that day when I was at a friends house and recovered the profile there, it didn't have the level completion saved. It did have the achivements that I recieved for the level though.

      Sorry to hear about your XBox, but I guess if you happen to be in Midwest/upper East coast, it sounds like you would have the 15 hours to kill to do it again...

  4. It's about time by iethree · · Score: 2

    I don't know how many games I've played 1.75 times because I reformatted and couldn't find/forgot about the dang savegame files.

  5. Hopefully by Grapplebeam · · Score: 5, Insightful

    Saves aren't automatically forced to the cloud if you're someone who will be without internet access for a time. Also, they hopefully won't use this to deter piracy by holding people's save games hostage.

    --
    There is no -1 Disagree.
    1. Re:Hopefully by Moryath · · Score: 2, Insightful

      Wow, you're really a hopeful type aren't you?

      It sounds like they're trying to do precisely that - like earlier when Ubisoft tried to make it so your games wouldn't start if you weren't net connected and would die if you lost connection, while holding your savegames hostage.

    2. Re:Hopefully by Opportunist · · Score: 3, Insightful

      You may rest assured that they ARE forced into the cloud.

      This is not a feature for your convenience. It's a feature to plug the "security" hole where bogus save game files allowed the circumvention of the vendor lock in.

      Never wondered why some really, really shitty games sold so well? Usually they were because the safe game routine was as crappy programmed as the rest and it didn't check that it allowed a jail break.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Hopefully by Nemyst · · Score: 0

      That or maybe, just maybe, they've been inspired by Steam's similar Cloud service?

    4. Re:Hopefully by halcyon1234 · · Score: 4, Insightful
      I will actually detest this, because I know their copyright fears will get in the way of my legal enjoyment.

      Just this week, I tried to play a game I purchased from the PSN. It has no online interactions. Yet, because I haven't installed the latest firmware, it refuses to let me play. Same would happen if my internet was down.

      Next I finally got around to remembering to backup my saved games. I tried to do Guitar Hero first. I've put several dozen hours into creating custom avatars for friends and family. Guess what-- due to "copyright concerns" or some crap like that, the playstation refuses to backup the file to a USB device.

      All that because I refuse to beta-test Sony's latest firmware, or because they're afraid I'll-- do something?-- with my Guitar Hero saved games.

      If my saved games end up "in the cloud", I can 100% guarantee that at some point, they will be lost, or I will be denied access to them, and will not be allowed to back them up locally.

    5. Re:Hopefully by Crudely_Indecent · · Score: 1

      Maybe you missed this part of his comment:

      ...someone who will be without internet access...

      My satellite receiver is not connected to the phone line or ethernet in my house. It took several months to arrange broadband at home. When I finally got it, I decided not to connect the satellite receiver, or the blue-ray player.

      1. I don't want my family going hog-wild with pay-per-view movies.
      2. I don't want the blue-ray manufacturer knowing what movies I watch. If they want that info, they can offer pay me for it (and I'll still say no).
      3. I don't want the satellite provider to know what I'm watching or recording. If they want that info, blah blah blah (see above).
      4. I don't want to hear about how netflix doesn't play well (it's not very reliable broadband)

      His point is valid. You can't store data to the cloud if you're not connected. This would alienate customers who don't have broadband....unless Sony plans on giving people broadband.

      --


      "Lame" - Galaxar
    6. Re:Hopefully by Anonymous Coward · · Score: 0

      > Saves aren't automatically forced to the cloud if you're someone who will be without internet access for a time. Also, they hopefully won't use this to deter piracy by holding people's save games hostage.

      Actually, yes, this is an anti-piracy (and anti-cheating) method. By keeping control of your saves, they can keep people from tampering with them. In addition to the anti-cheating part of that, you may remember that the PS3's security was broken in no small part due to having found an exploit in a game by hacking the save file.

      So they have a lot of reasons for wanting this.

    7. Re:Hopefully by Anonymous Coward · · Score: 0

      The cloud save feature can be completely disabled retard.

    8. Re:Hopefully by man_the_king · · Score: 1

      Same would happen if my internet was down.

      Actually, it can't. The only way it can know that a game or PS3 firmware has an update is by checking online. If you are NOT online, the PS3 cannot verify whether your game software or console firmware is old, and thus you will able to start your game. I have verified this on my PS3 (and my 360).

    9. Re:Hopefully by Nyder · · Score: 1

      Saves aren't automatically forced to the cloud if you're someone who will be without internet access for a time. Also, they hopefully won't use this to deter piracy by holding people's save games hostage.

      They will.

      --
      Be seeing you...
    10. Re:Hopefully by Anonymous Coward · · Score: 0

      How are they going to force it if it's a feature only available to PS+ subscribers? I know rampant paranoia, especially in regards to Sony, is all the rage here, but you could try reading the Kotaku story. Then you could make up a mildly plausible conspiracy theory. Especially since none of the PS3 hacks involve save games.

      They're not going to be forced. It'll be like trophies, you sync when you can. Sheesh.

    11. Re:Hopefully by Warhawke · · Score: 1

      Beyond that, I wonder if this will serve as any kind of counter to the master key of the PS3 being released. While such a jailbreak theoretically allows for PSN connection with a compromised system, it does require that the hacking community patch for the latest security release. Take a system offline and you never have to worry about patching and can run blu-ray games burned from ISOs until your heart's content. But if Sony has a game with a unique key per disc, and all the sudden that game disc starts reporting 9,000 saves across the country, you can start pegging which consoles are running pirated versions and can kill them from your network and/or sue them in California a la Sony's PSN EULA.

    12. Re:Hopefully by Anonymous Coward · · Score: 0

      I know their copyright fears will get in the way of my legal enjoyment.

      Big publishers are hellbent on making buying legal games as painful as possible. DRM isn't the only issue where big corporations fuck up. Yesterday I wanted to buy some DLC for Mass Effect. For some reason they would not sell me anything without providing a ridiculous amount of personal information (address, phone, birthday, etc.). Sorry but there's no way I'm going to enter all that information if my email would be enough to purchase some digitially delivered stuff.

      In their paranoia and data collection rage, they alienate customers and wonder why piracy is here to stay :(

  6. Good idea. by pieisgood · · Score: 1, Interesting

    Imagine your PS3 hard drive dies. Your saves are online, or your PS3 is in for repairs. You can still use a buddies PS3 and login to an account and play from your last save. Even upgrading to a new console (of the sony variety) and still having your saves for backwards compatible games. That sort of service gives incentive to buy future products.

    Of course there are problems. What if you don't connect your console to the internet? What if the servers hosting your saves go down? Would the servers act as a backup for your saves on your hard drive? (I think that would be a good idea)

    I like it sirs.

    que privacy and/or anti-"cloud" /. comments NOW!

    --
    Eat sleep die
    1. Re:Good idea. by Twanfox · · Score: 1

      If only there weren't possible talks about perhaps not even being able to take your copy of a game to your friend's house to play... http://games.slashdot.org/story/11/01/21/1655259/Sony-Planning-Serial-Keys-For-PS3-Games

      Granted, I don't think they could pull it off, or it might be tied to your account and not your console, but Sony has tried to implement some rather 'out there' solutions for their problems.

    2. Re:Good idea. by thetartanavenger · · Score: 1

      Nice idea but has potential problems with it, I'm gonna wait until the implementation to pass judgement.. Maybe I'm just a pessimist but I have little faith they'll do it right.

      I doubt it'll be a privacy or anti-cloud problem, but a locally backed up or drm problem.

      --
      Who need's speling and grammar?
    3. Re:Good idea. by Albert+Sandberg · · Score: 2

      I also want to add that not all users wants to connect to the internet - at all.

      I bought the ps3 so that I could try linux on it and to play single player games. In my book that's where I get relaxation, I just get more stressed when playing against others (and in some cases against time). That's why I loved the game skate for instance. No pressure, just cruising around for a few hours etc. I don't need to be "social" in the ps3 - in fact I don't need to be social at all when using a computer. That's why off line mode is important to me.

      Actually I got bored with the ps3 and the lack of games that I sold it and got back to using the ps2 which is a fucking great console also. The guy that bought the ps3 was happy that I hadn't even connected it to the internet once. Sure, I might have lost some of the magic with the console from updates and trials etc, but I didn't feel that was important to me.

      I feel the future consoles isn't going to offer as much to me as the previous ones did. Call me old, after all, I'm half way to retirement ;-)

    4. Re:Good idea. by Jack+Malmostoso · · Score: 1

      I had my PS3 stolen a few months ago. Now I have a new one, and I'd have loved to have all my savegames back, instead of re-playing them.

    5. Re:Good idea. by marcon · · Score: 1

      Imagine your PS3 hard drive dies. Your saves are online, or your PS3 is in for repairs. You can still use a buddies PS3 and login to an account and play from your last save. Even upgrading to a new console (of the sony variety) and still having your saves for backwards compatible games. That sort of service gives incentive to buy future products.

      Of course there are problems. What if you don't connect your console to the internet? What if the servers hosting your saves go down? Would the servers act as a backup for your saves on your hard drive? (I think that would be a good idea)

      I like it sirs.

      que privacy and/or anti-"cloud" /. comments NOW!</p></quote>

      Not really a privacy/anti-"cloud" comment, but unless the game is multiplayer (i.e. Street Fighter), I usually play with the PS3 disconnected from PSN.
      So, beside my saves being "somewhere" I cannot control, cannot backup, etc, I'm also forced to have always-on internet?
      How did that go with Ubi?

    6. Re:Good idea. by Anonymous Coward · · Score: 0

      Imagine Sony holding your saves hostage until you update to the latest firmware. Bye, bye Linux.

      This is the sort of thing Sony does these days.

    7. Re:Good idea. by Anonymous Coward · · Score: 0

      Did you forget a question mark: qué privacy and/or anti-"cloud" /. comments NOW? Or did you mean "queue"?

    8. Re:Good idea. by blincoln · · Score: 2

      Imagine your PS3 hard drive dies. Your saves are online, or your PS3 is in for repairs. You can still use a buddies PS3 and login to an account and play from your last save. Even upgrading to a new console (of the sony variety) and still having your saves for backwards compatible games. That sort of service gives incentive to buy future products.

      Imagine this instead: Sony only allows online savegame storage, without the possibility of local copies (because that might allow someone to duplicate items in games with artificial scarcity, etc.). Then they suffer a server outage, and lose everything (a la MS and Hotmail recently).

      Or how about: Sony releases the PS4, and drops support for the PS3 because there is no short-term market incentive and like most executives these days, they ignore long-term financial views. Your PS3 games become unplayable because they require online savegame storage. But hey, have fun buying the PS4 sequel that's vaguely like the original.

      Thanks, but no thanks. I already have the capability to back up my console savegames to whatever location I want. Most of the functionality is built into the console, but in the case of asinine control-freak developers who set the "you can only move the file, not copy it" flag, I have third-party hardware that ignores it.

      If console makers require online savegames, they can guarantee they'll lose at least one customer in the form of me. There are enough existing games out there already that I could never buy a new game again and never run out.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    9. Re:Good idea. by Schadrach · · Score: 1

      Oh, it has all manner of nifty benefits. At the same time, I see it as a way to hold your saves hostage -- we can ban you from PSN any time we please (regardless of how the Sony v geohot case goes), and all your saves are on PSN, so unless you want to lose your saves, you'd better not do anything with that hardware you own that we don't explicitly approve of.

      At the same time, Sony is finally releasing a FW update for some reason other than pissing off homebrew/pirates.

      What they really need to do is implement a "homebrew" signing key and make it publicly available alongside a minimal tool set. Anything signed under the "homebrew" key should display a warning upon installation (baked into the FW) making it clear that the software in question is not licensed by Sony, it is illegal to distribute this application commercially and if you have purchased it you should contact Sony so the author's can be dragged into court, Sony is not responsible for yadayadayada, and officially introduce a variant of geohot's hack -- activate the install package from USB option, but only for "homebrew" signed packages.

      Hopefully that the set of people who are primarily after piracy and the set of people who are primarily after homebrew are largely distinct makes the problem much less of a concern. Get the next set of AAA titles to require this new firmware in order to run (as in, introduce some function in the firmware called by these titles so they will not function on 3.41 to drive people away from the dongles, everyone interested in "just homebrew" will have almost certainly updated, and that only leaves Linux as a reason to be doing anything untoward with your PS3 -- reintroduce OtherOS maybe, assuming that the newer models have room in the flash to support it?

    10. Re:Good idea. by CronoCloud · · Score: 1

      What they really need to do is implement a "homebrew" signing key and make it publicly available alongside a minimal tool set. Anything signed under the "homebrew" key should display a warning upon installation (baked into the FW) making it clear that the software in question is not licensed by Sony, it is illegal to distribute this application commercially and if you have purchased it you should contact Sony so the author's can be dragged into court, Sony is not responsible for yadayadayada, and officially introduce a variant of geohot's hack -- activate the install package from USB option, but only for "homebrew" signed packages.

      I actually have called (and e-mailed) SCEA with that specific idea...several years ago, not long after the PSP came out.

      I'm also very surprised they haven't added an "Apps" section to PSN, considering PSN predates the "app store". Slap in a PDF reader or simple Wordpad/Geowrite style word processor, or heck, even a telnet/ssh client.

    11. Re:Good idea. by aerton · · Score: 1

      Do you realise this is a feature of PSN+ subscription? Why would you ever pay for it if you don't connect your console to the net?

  7. More Control Wrested from the Consumer by ElectricTurtle · · Score: 0

    Solid state memory, at least as much as should be necessary for saves, is dirt cheap. This is nothing less than a power grab intending to to satisfy all of the control freaks that have been behind Sony designs for decades.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    1. Re:More Control Wrested from the Consumer by Anonymous Coward · · Score: 0

      Solid state also is known to have a significantly lower read/write limit. I can totally sympathize with what you are saying it about this being a power grab move by Sony, however. Granted, and someone mentioned this already, but I hardly think it would be a valid replacement for local storage. It would be commercial suicide to not allow customers to use their products (and save) without access to the internet.

  8. Moving Forward or Raising Stakes on Jailbreaking? by grimsweep · · Score: 5, Interesting

    Although there's plenty that can go wrong, 'cloud' storage is a cool concept for my save data. It's not fun having to scrounge up a compatible device to backup my PS3's saves when I've upgraded the drive, and I'd hate to have to restart a game on my portable just because I lost my save on a Tiny-Micro-Whatever SD card no bigger than my pinky-nail.

    That said, it raises the stakes on what happens if I decide to jailbreak my devices. Is there always going to be a hard copy, or do I get a nastygram message at startup saying "Your account (and all of those saves) have been locked out due to unlicensed use of your hardware"? Let's not forget that many manufacturers (Sony and Nintendo included) are moving towards digital delivery systems.

  9. Deja Vu. by Beelzebud · · Score: 1

    Welcome to 2 years ago on Steam.

    1. Re:Deja Vu. by Scorch_Mechanic · · Score: 2

      Saved online and offline. Not many steam games do this though. What's more useful is the control binding saves in the cloud. Rebinding TF2 (and L4D, and L4D2, and Portal, and HL2, and Garry's Mod, and Fallout3... you get the idea) to ESDF is an exercise in frustration. I have no problem with this, as long as you get offline saves too.

      --
      You should turn signatures off.
    2. Re:Deja Vu. by darthdavid · · Score: 1

      You think that's a pain? I use Dvorak. I was so happy once control bindings started going into the cloud...

    3. Re:Deja Vu. by Beelzebud · · Score: 1

      Steam supports online and offline saves, saving key binds, (TF2, L4D2, and the HL2 games hve done that for a long time). Not all 3rd parties use the feature though.

  10. Sony Wants To Put Your Game Saves In the Cloud by Anonymous Coward · · Score: 0

    No.

    cap: atrocity
    How fitting.

  11. Kojima's "dream" is not mine by yuna49 · · Score: 1

    I, for one, do not look forward to a future where games will be developed to run on both the PS3 and the PSP. I didn't buy a PS3 and connect it to my 1080p TV to play games that are designed to look good on a 5" screen.

    1. Re:Kojima's "dream" is not mine by RyuuzakiTetsuya · · Score: 1

      As long as the mechanics are the same, who cares if the handheld has scaled down polygons or doesn't render at the same 1080p?

      --
      Non impediti ratione cogitationus.
    2. Re:Kojima's "dream" is not mine by Marc_Hawke · · Score: 1, Interesting

      Have you been absent during the latest era of Console/PC cross-development? They don't design for the high-bar and port down, they design for the low-bar and port up. I know it's a taboo word, but PC games have been 'dumbed-down' so they can also be played on a console. The resolutions and frame-rates are locked, the HUDs use overly large and brightly colored fonts. The controls consist of 4 buttons (which are often displayed on the screen when you are supposed to click them.) The games seem like they were made by Playskool except that they are violent.

      The same will happen for PS3/PSP development. The PS3 version will be exactly like the PSP version...just bigger.

      Cross development is painful for those who choose to play on the 'high-bar' system.

      --
      --Welcome to the Realm of the Hawke--
    3. Re:Kojima's "dream" is not mine by RyuuzakiTetsuya · · Score: 1

      Or you could wait for the games to come out. Tekken 5: DR on PS3 looked better than Tekken 5: DR Arcade, and it got a PSP release first.

      Also, reducing inputs isn't dumbing down games, it's getting smarter about development. A game isn't fun if I'm scrambling to read the manual every 5 minutes to make sure I'm doing something right.

      --
      Non impediti ratione cogitationus.
    4. Re:Kojima's "dream" is not mine by Shikaku · · Score: 1

      A game isn't fun if I'm scrambling to read the manual every 5 minutes to make sure I'm doing something right.

      http://alt.org/nethack/perday.html Nethack called, thousands disagree.

    5. Re:Kojima's "dream" is not mine by RyuuzakiTetsuya · · Score: 1

      Yes, but, let's face it, nethack's a self selecting group. It's not like Nethack's being introduced to the average gamer on a day to day basis

      --
      Non impediti ratione cogitationus.
    6. Re:Kojima's "dream" is not mine by cyclomedia · · Score: 1

      Holy shit, they made them easy to play in an effort to allow people to ENJOY THEMSELVES whilst playing GAMES. The horror.

      --
      If you don't risk failure you don't risk success.
  12. Could be good! by LoudMusic · · Score: 4, Interesting

    That could be really good! So long as I wasn't required to be connected to the internet in order to play my games. If there was some kind of consolecloud replication and games could function in a completely offline state it would be pretty great. It sucks balls when Blizzard is offline and I can't get my StarCraft 2 injection.

    --
    No sig for you. YOU GET NO SIG!
    1. Re:Could be good! by Anonymous Coward · · Score: 0

      Starcraft has a offline mode that lets you play single player when battlenet is down. So what are you asking for?

    2. Re:Could be good! by jedidiah · · Score: 1

      Yes. Because we all know that no one was ever able to play network games before the age of always-on Internet services...

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:Could be good! by Donniedarkness · · Score: 1

      This might have been changed, but last time I tried, it would only let you play single player on a "guest" account-- you couldn't pick up where you had left off on your personal campaign. Also (and I know this hasn't changed), you cannot play custom games (skirmishes against the AI or custom maps) in "guest" mode.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    4. Re:Could be good! by PrimaryConsult · · Score: 1

      It depends. If you use the guest account all of what you say is true. However if you are unable to connect to battle.net (no network connection, down for maintenance, etc) you will be able to "login" locally with your ID and play single player vs AI, challenge maps, etc...

  13. Could be a decent idea by dummondwhu · · Score: 3, Insightful

    Privacy concerns aside, it seems like a good thing if the save files are *mirrored* online. I could see the benefit of wanting to load up my game elsewhere or having them saved in the cloud when my PS3 takes a dive into the crapper (which happened to me recently). However, I would be extraordinarily pissed if I couldn't play a certain game if my internet connection flaked out or if the servers are down or something like that.

    1. Re:Could be a decent idea by Anonymous Coward · · Score: 0

      Privacy concerns aside

      Your comment made me think whether there are any privacy concerns to begin with. So far they have been dismissed as "not a concern" and "who cares". I came up with this scenario Sony will love: analysing savegames to optimise advertising.

      Publishers occasionally tried to monitor how people play to optimise ad displays or mine other data. Some examples in the past: where on the map players are most of the time, at which time/how long and in which country they play, where they look at, what they do in the game and so on. If savegames are stored on their servers, they can add any information they want during gameplay and mine it later. A marketers wet dream.

  14. Riiight...this is going to really work...not... by Svartalf · · Score: 3, Insightful

    Uh, what about those that don't HAVE good network access... I've recently been allowed a glimpse into the pain that many have with these idiot notions that you can simply rely on the "cloud" to get updates, demos, etc. It only sort-of works when you've got access to 3-5 Mbits/sec without caps on the bandwidth (3G networking doesn't work overly well for either unless you've got WiMax/LTE and coverage in your area...and even then, the caps cause their own sets of issues.. It only REALLY works if you've got what I've got back at home or higher, which would be 20 Mbits/sec.

    Until the ISPs are on the same damn page as the companies wanting "The Cloud" it's a non-play. And that doesn't get into the OTHER problems with "The Cloud"- which would be security and reliability of the supplier in question.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Riiight...this is going to really work...not... by alen · · Score: 1

      most of these are just text files. it's not like they are doing a snapshot of the exact graphics

    2. Re:Riiight...this is going to really work...not... by nschubach · · Score: 1

      If you really need that much bandwidth for a save game... the game must really be bad.

      I have all my PC game saves synced with one of those online storage services. I do not have to worry about rebuilding the PC anymore. I rebuild, setup my sync, install the game and pick up where I left off. It doesn't require gigabytes of data for save games.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Riiight...this is going to really work...not... by Tuan121 · · Score: 1

      Then you goto Settings->Cloud Saving and disable it if you need to?

      Whoopdydoooooo.

    4. Re:Riiight...this is going to really work...not... by failedlogic · · Score: 1

      I can't recall the titles of specific games (and yes, some of them do store screenshots of the games which can add some size to the save file) but I have played several games where save files are over 5 MB. And these were for popular PC, PS2 and Gamecube games.This goes for FPS as much as RPGs. So these save games can take a little while to download/upload. Console games on the whole tended to have the smallest save game files.

    5. Re:Riiight...this is going to really work...not... by gnieboer · · Score: 1

      1- 1,000 people in country "X" are upset at the government, and stage protests
      2- Government in country "X" decided to cut the internet off to prevent coordination of bigger protests
      3- 100,000 console gamers in country "X" can no longer play their saved games, consoles become useless
      4- 100,000 console gamers get very mad and very bored
      5- Suddenly 101,000 people are protesting for a change in government.

      The Cloud... a tool for democracy...

    6. Re:Riiight...this is going to really work...not... by citizenr · · Score: 1

      Uh, what about those that don't HAVE good network access...

      oh its easy - you dont get to play :P
      Assassin's Creed had cloud saves, didnt work too well for Ubisoft.
      There was a VERY NICE talk at last years Defcon about copy protection in games and publishers push for the Cloud integration.

      http://www.youtube.com/watch?v=nDsICTOSVZ4

      --
      Who logs in to gdm? Not I, said the duck.
    7. Re:Riiight...this is going to really work...not... by mullens101 · · Score: 1

      This covers my concern too ... I barely get 1.5 Mbit/sec at my house and most of my neighbors CANNOT GET ANYTHING above dial-up. I love when people jump in and say that online required is fine, clearly they have no clue what network connectivity is available for a large portion of the population in the country. Most people in the country (myself included) can't watch a low-res youtube video without pausing it and letting the entire thing "buffer" before playing it. I have one realistic option ... Centurylink DSL. I'm the last house on my road that can get it, everyone beyond my house is screwed. Did the petition thing and got "OK, we'll try to get service to be available in about 2 years". Call the cable company "Sorry, no plans to provide any service on your road".

    8. Re:Riiight...this is going to really work...not... by aerton · · Score: 1

      Then why would you pay the subscription for this feature?

    9. Re:Riiight...this is going to really work...not... by toddestan · · Score: 1

      The record I've seen so far has to be Supreme Commander. The save games are on the order of 100-200MB. No kidding. I couldn't figure out what was eating up my drive space until I figured that one out. Not sure what takes up all that space. Supreme Commander is a RTS, and while the maps can be large, generally you're only going to have a few hundred units/buildings per player in a game.

  15. *I* want control, screw you Sony by blkmajik · · Score: 2

    When I buy a game I want to be able to play it as long as I have the ability to do so (as long as my hardware/emulator still works). If any corporation decides it's no longer profitable to keep up the "cloud storage" for my particular game, am I then no longer able to play?

    1. Re:*I* want control, screw you Sony by Magada · · Score: 1

      Exactly. It's happened before with countless MMOs, will happen again. Eventually people will either get used to it or learn new ways. It's gonna take a while.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
  16. YOUR Games? by Ancantus · · Score: 2

    If Sony chooses what you do with your games, are they really yours?

    --
    Violence is the last refuge of the incompetent. -- Isaac Asimov
    1. Re:YOUR Games? by nschubach · · Score: 1

      "Legally" they were never YOUR games.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  17. Yeah ... but why? by vgarofalo · · Score: 2

    Both me and a friend of mine have PS3s, and we take turns visiting each other's homes to play games. So we're in the target audience for this feature.

    But we've been getting by just fine by using USB keys.

    So ... why would I want to subscribe to (and presumably pay money for) a feature that I already have? Sure, I have to save onto a USB key manually, but it's just an extra minute after our gaming session.

    1. Re:Yeah ... but why? by Tuan121 · · Score: 1

      1) Who says you have to subscribe and pay money for the feature? Looks free to me.
      2) What about the time where you are out and about and randomly decide to go to your friends and want your most recent saved game? Whoops, you have to go back home and update that saved game first.
      3) If you PS3 explodes, hard drive dies, cat decides he would like to destroy it in some devious fashion, your saved game is also saved online.

      You are complaining why now?

    2. Re:Yeah ... but why? by Vanderhoth · · Score: 1

      It didn't sound like he was complaining to me.

      I think it's also reasonable to assume Sony will eventually changer for this feature. They'd need to get money to fund the server up keep from somewhere.

      You kind of make it sound like we can't live with out a feature that hasn't existed for the PS3 before. Like OMG!! How did we ever communicate with each other before Cell phones were invented?

      Also an exploding PS3 wouldn't be a big deal for me. After they pulled the Other OS I stopped buying from Sony. No more games, TV's, Cameras, MP3 players, nothing. I'm done with Sony and if my PS3 exploded they'd be paying for damages x10.

    3. Re:Yeah ... but why? by h3 · · Score: 1

      Hmm, I'm curious which games you've been doing with this. A number of them do not work right or even flat out do not work when transferring games saves like that. In fact, I think for me the majority did not.

      Off hand, I recall Arkham Asylum and Resident Evil 5 did not work at all, and Borderlands does not work right (you can no longer earn trophies and you get constant error messages about it).

    4. Re:Yeah ... but why? by Seumas · · Score: 1

      I've never bothered, so I don't know . . . but can you save to multiple USB devices? If, like with the 360, there can only ever be one instance of your data *ANYWHERE*, then the reason is that you have data stored somewhere in case your device fails.

    5. Re:Yeah ... but why? by Tetsujin · · Score: 1

      I think it's also reasonable to assume Sony will eventually changer for this feature. They'd need to get money to fund the server up keep from somewhere.

      Maybe they'll severely limit the online storage capacity available to non "PSN+" users...

      --
      Bow-ties are cool.
    6. Re:Yeah ... but why? by vgarofalo · · Score: 1

      I'll give two examples, starting with Borderlands because you mentioned it. Regarding the types of games, we only play games that support local co-op.

      Each of us can log on to our PSN accounts regardless of whose PlayStation we use. Borderlands saves are bound to PSN ids. So I'd log on to my account to make my character and he on his. Then, one two-player splitscreen session later, copy the saves onto separate USB keys. (mine on mine, his on his) (Incidentally, we learned this the hard way. Originally both of our characters were on his PSN id. It took me a while to 'liberate' my character and move it to a save game under my PSN id.)

      The game we're currently playing is Sangoku Basara Samurai Heroes; the way we move saves for this game is the same for most other ones. The save is bound to a PSN id, so we just have to remember whose PSN id is the right one for the save game, and then just copy it to and from a USB stick.

    7. Re:Yeah ... but why? by vgarofalo · · Score: 1

      Yes you can copy the same save game to many USB keys. Usually both my friend and I will get a copy of our save game when we're finished gaming.

      I'm sure there are games that refuse to allow you to copy save games. I believe (but am prepared to be shown wrong) that Rock Band saves can't be copied if you've downloaded DLC. But if you can copy it, you can copy it many times.

    8. Re:Yeah ... but why? by Vanderhoth · · Score: 1

      Yes, very good point. I had forgotten all about the "PSN+" that was going on a few months ago.

    9. Re:Yeah ... but why? by h3 · · Score: 1

      Interesting - you don't get the constant barrage of trophy errors with Borderlands? I also copied a game save to another PS3 to play splitscreen co-op but it resulted in the game being gimped that way. It was playable, just annoying to get those errors constantly and annoying that we couldn't get trophies.

      Maybe it wasn't the right combination of PSN ids and game saves for me.

      Anyway, it would be nice if there was a database of information on this.

  18. Re:Moving Forward or Raising Stakes on Jailbreakin by Anonymous Coward · · Score: 1

    Not to mention how many times the service is not available. Just this weekend the Battlefield BC2 servers were offline or just plain not available, all I need now is that the single player game not be available. That would sure help my bank account.

    BTW can we stop calling the Internet the cloud.

  19. Great idea... by Syberz · · Score: 1

    Not!

    How the hell will I be able to continue my game when somewhere without cloud access (like in a subway)?

    I do hope that this system will implement both local and cloud copies of the save games which are then synched or else the system is utter garbage.

    On top of that, why am I being forced to subscribe to a data plan that I DO NOT WANT! Occasional Wifi access is fine for my needs, I don't have a pressing need to tweet my life or check my emails every god damned minute so I don't want to pay for data access for my phone or other devices.

    --
    ~Syberz
  20. DRM anyone? by Charliemopps · · Score: 1

    More likely they want to move content to the cloud to enforce their DRM. Get ready for consoles to require an internet connection, because it's not that far off.

    1. Re:DRM anyone? by Anonymous Coward · · Score: 0

      Get ready for consoles to require an internet connection, because it's not that far off.

      That would seriously kill any console in the NA that wishes to enforce that. Seriously. The state of highspeed broadband that is not capped is quite poor in the US, and starting to get bad in Canada.

      Of course, Sony has shown before that they don't give a shit about their end users. (Can't really call us customers.)

  21. Unless you live in Canada by Dan667 · · Score: 2

    and have to deal with them limiting your bandwidth the 25Gb per month.

    1. Re:Unless you live in Canada by Anonymous Coward · · Score: 0

      25 gigs a month? I pay $80 and get five. Gotta love that I live five miles from town where they have 250gig caps and 5mbps internet, and I get five gigs at 230kbps (and it really isn't even that fast).

    2. Re:Unless you live in Canada by DarthVain · · Score: 1

      I am sure Bell and Rogers Communications would be quick to point out that everyone of their customers have "UNLIMITED" bandwidth on ALL their accounts, a first in the world! Of course if you go past whatever arbitrary download/upload cap that they agree to offer you, you will have to pay above and beyond what you currently pay at some exorbitant rate that they will set as high as they think the CRTC will let them get away with, which as it turns out, is pretty much anything...

    3. Re:Unless you live in Canada by Abstrackt · · Score: 1

      Who are you using? I've lived in three major Canadian cities and never had trouble finding an ISP with unlimited bandwidth. Hell, even when Shaw had a 20GB limit back in 2000 they only got mad when I downloaded about 250GB in a month. No extra fees, just a sternly worded letter.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    4. Re:Unless you live in Canada by PsychoSlashDot · · Score: 1

      In Canada that would be a DSL Lite tier. Up to 512kbps downchannel and 2G/mo cap. Then you get to pay $2.50/mo for every 1G over that cap, up to the 42G mark ($60 overage). Overages above 42G but below 300G are "free". Anything over 300G is $1.10 per 1G.

      The standard DSL tier is now a 25G cap, $2/G up to the 55G mark ($60 overage), then "free" between 55G and 300G, and the same $1.10 per 1G thereafter.

      Consumers can buy "insurance". $5/mo raises your cap by 40G. It does not raise any other figure. So if you buy one package of "insurance", you get 65G as your cap. The next 30G costs you $2/G to a maximum of $60, same as always, until (in this case) you hit 95G. Between 95G and 300G is "free".

      --
      "Oh no... he found the .sig setting."
    5. Re:Unless you live in Canada by PsychoSlashDot · · Score: 1

      Who are you using? I've lived in three major Canadian cities and never had trouble finding an ISP with unlimited bandwidth. Hell, even when Shaw had a 20GB limit back in 2000 they only got mad when I downloaded about 250GB in a month. No extra fees, just a sternly worded letter.

      It doesn't matter anymore. January 25th the CRTC screwed us. Their ruling sets a standard that applies across all DSL resellers. Bell paid for this ruling, and it applies to anyone who is connected to a Bell DSLAM. (That is... everyone except customers of MNSi here in Windsor. MNSi has their own DSLAMs in four COs.)

      This applies to dry-loop customers as well. It doesn't currently apply to business customers, although what I've been seeing is that a 300G per month cap has been placed on Business DSL customers. Given 5Mbps service allows download of a good 1.5TB or so of data, being allowed to use 20% of your available ability kind of sucks.

      Currently this doesn't apply to cable Internet service. Expect Shaw, Rogers and their kin to petition the CRTC for similar rules regarding 3rd-party ISPs on their network. It's probably only a few months before this applies to cable as well, potentially with different specific numbers.

      Final detail... we're talking Ontario and Quebec at the moment.

      Here's some info.
      http://openmedia.ca/meter
      http://www.crtc.gc.ca/eng/archive/2011/2011-44.htm

      --
      "Oh no... he found the .sig setting."
    6. Re:Unless you live in Canada by Anonymous Coward · · Score: 0

      Or, really, anywhere in the world where bandwidth isn't subsidised through overselling—the expectation being that most people will never use all their bandwidth. Of course, this allows scum to morally justify their P2P traffic shaping; it really is a case of "you get what you pay for".

  22. Bandwidth by Anonymous Coward · · Score: 0

    Soon enough, content providers are going to be requiring more bandwidth than can be supplied, I am thinking XBOX 360 with 10 million people sending saved data to the Microsoft servers everyday, individually not much, but coupled with other devices/platforms it will be something. Do you think it will be content/game providers that will actually force the telcos to upgrade their infrastructure because they cant sell enough due to limited bandwidth?

  23. For consoles? by Tei · · Score: 1

    We on the PC already have that with Steamcloud. It make some sense, since not only the savegames follow you, but the whole games!.

    You get home, and you can ask for download to Steam some games on the computer of your dad, and you will get the games and the savegames. And wen you get home, the savegames will follow you. Or maybe you have a netbook to, so you can start playing a game on the work (*cough*), continue on a laptop, and finish on your home. You can. But the feature is here: who cares about the hardware?, the data is the important thing, play where you have a computer, not where you have the files.

    I can't see having any added feature for console users, well.. if the users only have 1 console, if have more than one Sony console, and maybe Steam, then maybe can get some nice juice from it.

    --

    -Woof woof woof!

    1. Re:For consoles? by Anonymous Coward · · Score: 0

      I'm pretty sure steam cloud is also optional.

    2. Re:For consoles? by nschubach · · Score: 1

      I'm not sure where you read this was mandatory.

      The Kotaku link says: "users will be given the option to upload their saves remotely to a server." (emphasis mine)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  24. I hate the "cloud" by JustAnotherIdiot · · Score: 1

    So many companies are starting to push more and more things online, and are losing site of offline capabilities. The fact is that network connection is never guaranteed to be stable, and offline is a necessity. So if Sony uses this much like how steam works right now where it's just an option for convenience, then yes this will be a good idea. However, I fear Sony will make it a necessity, especially since recently Sony has proven to everyone that they're huge control freaks. They won't be happy until you have to ask them to do anything and everything on your own console. No thanks Sony, this is why I give Apple products the finger.

    --
    What do I know, I'm just an idiot, right?
  25. Unlikely this will ever actually happen by StevenMaurer · · Score: 1

    Remember: a corporation's job is to legally make money by offering value that customers are willing to pay for.

    Keeling that in mind, where would the revenue stream be? Unless you can figure out a way to change customers
    to prefer your systems over others, that means it's a pay-for service, that it is unlikely many people will pay for.

    About the only way I can imagine the numbers working out is if you eliminated the hard disk in new units, making
    for a substantial cost savings in hardware. The downside, of course, would be that you couldn't save your game
    unless you were on line. And I don't think that's something many customers are willing to do quite yet, at least
    outside Japan and Korea.

    I'm really coming to the conclusion that this is all hype. "Cloud computing" is the big marketing hype word these
    days, not quite as bad as "dot com" was in the 90s, but still, a warning sign of fluff. And this is clearly backed up
    by the requirements. A save game doesn't need the computational resources of a "cloud". It's just simple data
    storage. So whoever is using this word is either clueless, or being intentionally misleading to sell it to people he
    thinks are clueless. Either way, it's bad.

    1. Re:Unlikely this will ever actually happen by Anonymous Coward · · Score: 0

      Remember: a corporation's job is to make money by charging as much as customers are willing to pay.

      Fixed that for you. Corporations, especially in the US, have the responsibility to make money for their shareholders. If they can make more money by screwing customers or doing illegal things, they are essentially expected to do it as they'll run the risk of being sued by those shareholders if they don't. And yes, it's been shown many times that they'll do illegal things when the payoff is greater than the penalties the courts will throw at them.

    2. Re:Unlikely this will ever actually happen by Tuan121 · · Score: 1

      Happier customers play more and buy more games.

    3. Re:Unlikely this will ever actually happen by Anonymous Coward · · Score: 0

      Make money? ehhhh... heard of Playstation Plus?

      Machines without, or very little, internal space are coming. When? Dunno. OnLive is showing it's getting pretty close though.

    4. Re:Unlikely this will ever actually happen by Anonymous Coward · · Score: 0

      Rumor is that it will be available to Playstation Plus subscribers, which makes a kind of sense.
      If they want storage, make them pay. I'f they implement it, I'll pay.

      It's Cloud Storage they're talking about btw. Not Cloud Computing.

  26. Properly implemented, it's a good thing by Ruprecht+the+Monkeyb · · Score: 1

    I've used this feature on Steam several times. Start a long game of Civ 5 (huge maps, epic speed) and play till the sun comes up. Save to the Steam Cloud. Get stuck at work patching servers or something, fire up Civ on the laptop and pick up where I left off. But, it's my choice to save to the cloud or save locally, as it should be.

  27. Steam Cloud by Huckabees · · Score: 1

    This turned out fantastically for Steam. I can't tell you have wonderful it is to be able to play a game like Puzzle Quest on my desktop and then continue my game right from where I left off on my laptop without having to hunt down the save game file and transport it myself.

    As long as game saves are also stored locally in the event of a network outage the consumer can only benefit form this.

    1. Re:Steam Cloud by Minwee · · Score: 1

      I can't tell you have wonderful it is to be able to play a game like Puzzle Quest on my desktop and then continue my game right from where I left off on my laptop without having to hunt down the save game file and transport it myself.

      If this is a big deal for you, why not just install something like Dropbox (referral link if you want extra storage for free) or Spideroak (Referral again if you want free stuff) and set it up to sync all of your saved games automatically without having to wait for Valve to do it for you?

      It's simple, it's reasonably secure, and I have been using it to run the same games on my Windows workstation, Debian desktop and Ubuntu Notebook for quite a while without any troubles at all.

    2. Re:Steam Cloud by nschubach · · Score: 1

      I also do the same on my PC, but I haven't seen the Dropbox app for the PS3 yet.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  28. As expected ... by Zelgadiss · · Score: 1

    Sony bashers with conspiracy theories are the first to arrival to the thread.

    It's DRM !!!1!!
    They will force you to store in the cloud!!!1!!1one!!
    etc.

    Could we save our outrage after they we get clear confirmation as to what exactly Sony plans to do?

    Personally I really doubt Sony will force you to store your save games in the cloud. LOL

    1. Re:As expected ... by Anonymous Coward · · Score: 0

      Please provide a list of other things you have "really doubt[ed]" in the past so that we might be able to assess how often things you really doubt actually happen. As an example, did you "really doubt" that Sony would remove the "Other OS" option?

    2. Re:As expected ... by Zelgadiss · · Score: 1

      Just a hunch.

      It will create quite a bit of traffic for them for one, they don't even sync trophies in real-time.

      Then there are the obvious things, like lost of connection, it would only cause frustration if a save suddenly doesn't work just because the train the player was in entered a tunnel - not to mention not all NGP models have 3G; heck there is no guarantee every PS3 has a connection to the Internet.

      Just playing devil's advocate to the negative nancys here. :)

      PS: It's quite amusing to see so many people** think that Sony is hell bent out to get them.

      **/fanboys/astrosurfers

    3. Re:As expected ... by Anonymous Coward · · Score: 0

      You post that as if SONY doesn't warrant it. Their actions speak louder than your words.
      As far as I (and many others) are concerned, SONY doesn't belong in a free market.

    4. Re:As expected ... by Zelgadiss · · Score: 1

      I really shouldn't feed trolls.

      OK why?

    5. Re:As expected ... by Tetsujin · · Score: 1

      As expected... Sony bashers with conspiracy theories are the first to arrival to the thread.

      It's DRM !!!1!!
      They will force you to store in the cloud!!!1!!1one!!

      Gee, too bad you didn't get first post - else you'd be able to say "INB4 Sony bashers!"

      --
      Bow-ties are cool.
    6. Re:As expected ... by man_the_king · · Score: 1

      PS: It's quite amusing to see so many people** think that Sony is hell bent out to get them.

      Is that really surprising? I used to think Slashdot was where rational people used to get together and discuss technology.

      This was before I actually started participating here.

      Now I see that, as far as Sony is concerned, this is more like an anti-Sony, Sony-haters convention, with impartiality and lack of prejudice being tossed out of the window, both by posters as well as Moderators. Hell, many of them evangelize Microsoft for the same reasons they are criticizing Sony.

    7. Re:As expected ... by Zelgadiss · · Score: 1

      Now I see that, as far as Sony is concerned, this is more like an anti-Sony, Sony-haters convention, with impartiality and lack of prejudice being tossed out of the window, both by posters as well as Moderators.

      I think the modern internet term is "circlejerk".

      Then again Slashdot always had a bit of circlejerking going on ...

      Hell, many of them evangelize Microsoft for the same reasons they are criticizing Sony.

      Ironically the victim used to be Microsoft - which personally I think is justified to some extend; they are a very powerful company in the PC world and have used said power to crash innovative products from rivals for their own benefit.

      Still there was quite a bit of hyperbole and exaggeration whenever MS and it's products was the topic of discussion.

  29. The ultimate security? by SuperCharlie · · Score: 1

    It would seem that if all saves are forced to the cloud, it would be pretty dam easy to control hackers and home brew. Sure..hack it all ya want..but when you want to save..umm not so much.

    1. Re:The ultimate security? by Anonymous Coward · · Score: 0

      Because they will make the save algorithm *unhackable^TM*

  30. So it follows by poena.dare · · Score: 1

    In the future every game will be MMO - even the single player ones.

  31. Now explain at last why sports games don't save. by joeszilagyi · · Score: 1

    Seriously, I've ALWAYS wondered this. I can play say Grand Theft Whatever or Assassin's This or Star Wars That or Red Dead Data Packets... and the stupid thing is constantly churning autosaves or save sessions or save points. A staple of gaming.

    But if I go fire up FIFA 11 or Madden or MLB 2k10, I *HAVE* to play a given game through to the conclusion or leave it paused until I'm done. Why?

    Examples: I love a nice leisurely 60-90 minute Madden session, really thinking about the plays, or a leisurely baseball game sometimes, really working the counts, etc. -- but rarely have 60-90 minutes to just burn through for either. That's why I love the FIFA game--10-20 minutes, in and out, done. I can't remember sports games EVER letting us do this--I finish a game, my seasons/campaigns/whatever autosave out the wazoo, but the in-game process itself? Weird. Am I the only person that cares for such a feature?

    --
    Dude, where's my packet?
  32. Valve's "Steam" game download service does this. by zeroeth · · Score: 1

    Valve does this with their Steam client for games like Half-life that support play on Mac and PC. It's quite useful. http://en.wikipedia.org/wiki/Steam_(software)#Steam_Cloud Ignoring the 'Cloud' buzzword, this and Firefox-Sync are very useful, especially for dual booting win/linux or mac/win machines.

  33. What about long RPGs? by Anonymous Coward · · Score: 0

    Do you mostly play FPS or other games where the entire game is done in 20 hrs or so? Try thinking of the 'off chance of having to re-play part of your game' when you are 100+ hrs into some RPG and all the saves disappear, even if the game is really fun to play most people want to try finishing it before another replay. However I could see this as being a great way to add hardcore mode in such games, no more 'cheating' by reloading save files - you die, and everything gets deleted at the cloud :-)

    1. Re:What about long RPGs? by rainmouse · · Score: 1

      However I could see this as being a great way to add hardcore mode in such games, no more 'cheating' by reloading save files - you die, and everything gets deleted at the cloud :-)

      Steam already does this with some games such as X3 Terran Conflict.

  34. What a stupid idea by Anonymous Coward · · Score: 0

    So now not only will Sony control my savegames, I will require a constant network connection to them just to access it? This takes the online DRM bullshit to a whole new level of evil.

    And to top it off, I live in Canada where we were stupid enough to allow Bell and Rogers to force bandwidth caps and per-byte metering on the entire country regardless of ISP. It is going to cost BIG BUCKS as it is just to use the internet (thanks to the insanely low bandwith caps shoved down our throats)...i dont' even want to think about what the "next generation" of cloud gaming is going to cost me.

  35. Not entirely true by houghi · · Score: 1

    They do not want to save it in the cloud. They want to own the data and this is the best spin Marketing could come up with.

    The next step will be that you won't be able to get to it if you did whatever it was they do not like and the step after that will be paying to access "your" data, while they are able to sell the info on to third parties.

    And still people think that they actually have a choice, just like when the Corleone family offers protection, you have an option to say no.

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Not entirely true by Anonymous Coward · · Score: 0

      And still people think that they actually have a choice, just like when the Corleone family offers protection, you have an option to say no.

      If you say no, then they come and fuck up your store and come back the next day and offer it to you again. Surely you were joking.

  36. Savegames, now a value-added product? by Anonymous Coward · · Score: 2, Insightful

    I'm all for in-the-cloud saves as an OPTION. My gripe is that how long between offering this as a free service, when cloud-saves are the de-facto standard, and when you have to start paying money to be able to load your save games? Sony, like any good business, is out to put money in their pockets. This seems like an easy way to get more money out of power gamers without irritating the casual crowd enough to affect their bottom line.

    Now, give me the ability to push my saves to any server I want and just charge for the awesomeness of Sony's Save Servers, that I'm all for. But Sony has never been a company into standards or openness (see MemoryStick vs SD cards; MafiAA).

  37. Good Idea by Anonymous Coward · · Score: 0

    It has always seemed to me that video games are one domain in which the logic of open source and privacy advocates doesn't apply. A video game has no need for privacy since personal details are rarely collected and can be anonymized if desired. Also, there is no legitimate purpose to them outside of entertainment, so they can't really be seen as deserving to be implemented in a free manner like an operating system or word processing software can. So using the cloud to facilitate gaming is a Good Idea. You're already buying a legally locked console when you buy from Sony anyway, so why whine when Sony does something that is actually innovative?

  38. It's a trick... by stoicfaux · · Score: 1

    The cloud saves are there to encourage folks to buy the same game on multiple platforms.

    Or they want to hold your save games hostage in order to discourage jailbreaking, piracy, mods, etc..

    Or they want to be able to insert advertisements into your save games.

    Or they want to send targeted emails based on your save games. "We noticed that you haven't played (aka created any save games) for game "Foo!" in a while. Here's a discount code for some downloadable content for "Foo!".

  39. why do we give sony space on the front page? by Anonymous Coward · · Score: 0

    the idea discussed is an obvious one, and sony and its products doesn't strike me as those that need a pr boost from slashdot.

  40. That would be nice, if... by DeadCatX2 · · Score: 3, Interesting

    ...they don't abuse the power.

    For instance, Nintendo happens to sign your save game files with a per-console key. This allows developers the option to lock their game's saves to the console, preventing you from moving them from one machine to the next. Certain homebrew applications were created that allowed you to actually back up your save file.

    This hit me when I bought Ghost Squad. I unlocked a bunch of guns, and wanted to take the game to a friend's house to play on his Wii. I tried to copy my save file to the SD Card, and it told me no. That's some balls, telling me that I can't copy my own save file. WTF?

    --
    :(){ :|:& };:
    1. Re:That would be nice, if... by commodore6502 · · Score: 1

      >>>I tried to copy my save file to the SD Card, and it told me no.

      It would also suck if your Wii died, and the Replacement wii refused to accept all the savecards you've created so far. Sometimes I think the videogame industry is just as stupid as the music industry - i.e. trying to piss off customers until they have almost-none left.

      --
      Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
  41. Hahahahaha . No. by unity100 · · Score: 1

    they shut down dozens of servers right on one morning on the face of japanese swg players, not even warning them beforehand, because they thought they should do it.

    they started deleting characters, houses, all the accumulations of star wars galaxies characters, before they thought it was unprofitable to keep them, contrary to general practice in mmo world. shows how moronic they are by the way - the players who got their stuff deleted wont return to the game anymore now.

    in any case, sony is the LAST entity on the planet that i would entrust my save games with. from the swg flop, rootkit disaster, to this point - im wondering why are the morons who are making up such policies and moves are STILL not fired.

    1. Re:Hahahahaha . No. by Anonymous Coward · · Score: 0

      im wondering why are the morons who are making up such policies and moves are STILL not fired.

      To answer your question, sir, see the Dunning-Kruger Effect. In short, the folks in power at Sony think they are doing the smartest things, and the people below them who actually are smarter think they are inferior to their managers because of their lower position in the company. Thus, they don't speak up with their better ideas.

  42. Re:Moving Forward or Raising Stakes on Jailbreakin by Seumas · · Score: 1

    Moot point. How are you going to (without much more effort) jailbreak your console, when they take away the USB ports, because they have replaced USB ports/memory sticks with cloud saves?

  43. Great Idea by Anonymous Coward · · Score: 0

    Just this morning, I symlinked my Star Control II save dir to Dropbox, so I can play the same campaign at work and at home.

    Syncing save games to the cloud is one of the best infrastructure-related gaming ideas of the last decade (Steam was the first, AFAIK), and I'm glad the idea is finally catching on. I'll make it happen manually, if I have to. :)

  44. could b done right, but probably wont b by Anonymous Coward · · Score: 0

    so heres how i feel bout this
    i dont trust sony at alll. i fully expect this to b DRM, anti-piracy, pain-in-everyones-ass-but-pirates bullsh*t
    that being said, on the off chance it isnt done badly, this could be rerally cool. like really really REALLY cool. having 1 game across multiple devices could be so awesome. imagine banging out some of that XP grind on ur psp on the way to work? or catching up on the backstory, or playing ur favorite mini-games. yeah this is totally an anti piracy move, but antipiracy also got us all this awesome dlc and online modes recently, which ill happily pay for. when i love a game, i LOVE it, and want it all the time, this could be so cool. like that fallout wristwatch thing u use? imagine if instead of pausing fallout (which is pure fighting gameplay mechanic fail IMHO), u used ur psp, ur psp could act as a 2nd screen, weapon selection tool, rearview mirror, map/gps, and when u were away, u could like follow up on story, interact w/ non graphics intensive aspects of the game and such. thatd b so awesome, and that off the top of my head.

    that being said, i still dont trust sony. i think this will be a pain. and xbox pwnts ps3. yes, ps3 is much better hardware. waaaay better. thats why its so sad that xbox r4pes ps3. sooooo sad.

  45. Re:Moving Forward or Raising Stakes on Jailbreakin by TheSpoom · · Score: 1

    Ideally if they can solidly detect your hacking, they'd not just lock you out, they'd either sue you or (if they can find a criminal statute under which to charge you) summon the police.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  46. Error in topic by Jauffre · · Score: 1

    It seems you have made an error in article title, it should say: Sony Wants To Store Your Game Saves Server Side

  47. Dear technology industry... by sajuuk · · Score: 1

    F**k the cloud. Until there is constant high-speed internet access available across the globe, I reserve my right to retain my information locally, with the option to backup my saves to this so called "cloud." Be it saves, financial data, email, or documents whatever. Call it paranoia, but I'd rather be the one responsible for maintaining the integrity of my data.

  48. You mean like Steam? by Anonymous Coward · · Score: 0

    Pretty much disabled that...

    1. Re:You mean like Steam? by Anonymous Coward · · Score: 0

      Pretty much?

      Like is there a slider to choose setting between "Cloud" and "No cloud"?

  49. Raising Stake for Owning it in the US by Anonymous Coward · · Score: 0

    Sony ran a big campaign saying how the PS3 was a computer, and you could use it just as a computer. It has support for installing an Other OS.

    Sony then removed the functionality from a new product, promising that they would not remove it from the original. Which was with in their right.

    Sony then illegally removed the functionality. Which a class action lawsuit in the US was brought against them for false advertising.

    US courts ruled that Sony does not have to abide by the law in the US, just like Microsoft, the RIAA, the MPAA and many other companies. Sony has proved through the courts already that it can falsely advertise and remove any functionality they want with no recourse. They can impose new restrictions and the courts will back them up. What happens if what you are doing one day is what they allow, and the next day it is not?

    1. Re:Raising Stake for Owning it in the US by Chaonici · · Score: 1

      > US courts ruled that Sony does not have to abide by the law in the US

      Wait, what? Did I sleep through the day where that class-action suit was settled, or thrown out of court, or something? I thought it was still ongoing.

  50. too much trust by Skarecrow77 · · Score: 2

    what do you think the chances that Nintendo would still have SNES or hell even NES savegame servers up and working properly now 20 or 25 years after the fact. Would my zelda and Final Fantasy 1 saves still work if I want to pop those games in? Would emulators (which is how I play those games now, even though I DO have a working NES console in a box in the garage) be invalidated as "games played on non-standard/hacked hardware"? Maybe Zelda and FF1 would work just fine because they are high profile, but what about less "famous" games?

    Sierra took down the Starseige:Tribes master server after about 5 or years. That was a fairly popular game, and the server stored nothing more than the IP addresses of servers that had been verified as up in the past few minutes. You expect companies to keep servers up that have magnitudes more in the way of data storage and transfer needs?

    Speaking of bandwidth concerns, some savegames can get pretty damn big. The last thing I need in my games is -more- waiting and loading time. "please wait while we download your savegame". Can you imagine the fun ever time a game's autosave goes off? "please wait, in the middle of this cooridoor, while we transfer your savegame to a server somewhere." And from somebody who was worked extensively with WAN-based applications that -SHOULD- easily work phenomenally fast, yet don't for a reason nobody can figure out, trust me that when that sony save server logjams and millions of people can't play their games because they can't load a save, you'll have MMO forum whining x 100.

    also, who the hell is going to pay for all this?

    On the other hand... if they take down those hypothetical NES/SNES savegame severs, that would provide some strong incentive to buy those "recently re-released for the 4th time, classic remastered collectors edition" versions for sale on the psn/live/wii stores... Ploy much?

    no thanks sony, no thanks at all.

    1. Re:too much trust by Daniel+Phillips · · Score: 1

      The last thing I need in my games is -more- waiting and loading time. "please wait while we download your savegame".

      Also "don't even bother if your net connection is down". Which happens.

      --
      Have you got your LWN subscription yet?
  51. So playing catch up to XBL.... by ducomputergeek · · Score: 1

    XBL does this to a degree with achievements. I'm not sure about actual game saves. But in games like Reach, if my console kicked the bucket tomorrow and I got a new one, it would remember that I had beaten the game on legendary, I have the rank of brigadier, and what other stuff I had unlocked. I even get access to that stuff if I recover my gamertag on a friend's Xbox.

    I'm not sure if it would remember the exact spot I stopped during my last campaign save or not, but that's moot point to me.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  52. Never Again by Anonymous Coward · · Score: 0

    SONY has earned my lack of business.

    I don't say this lightly - heck, I've even worked in Japan at a SONY location (Shinagawa-ku, Tokyo) - I will NEVER purchase another product made from SONY again - unless it is required for my work and there aren't any other alternatives. NEVER.

    They've worked really hard at this. First was the root-kit installed with music CDs. I was mad, but i didn't impact me. The last straw was suing a hacker (not cracker) over making use of hardware that he'd bought. Why don't they sue the USAF instead? They are clearly doing the same things http://www.tomsguide.com/us/usaf-ps3-playstation-cluster-cell,news-5177.html .

    That includes movies.

  53. So pleased about older hardware support. by Anonymous Coward · · Score: 0

    I for one am thrilled that Sony is offering such current generation support for the Neo Geo Pocket. Thanks!

  54. Re:Now explain at last why sports games don't save by Anonymous Coward · · Score: 0

    Well if it was on the DS you can at least suspend it instantly by closing the case. That is a really handy feature for something that is on the go.

  55. Rootkit on your android? by Anonymous Coward · · Score: 0

    Sony, wasn't that the company that topped of a collection of draconian DRM measures with a real rootkit? Not a company I'd trust on my android device.

  56. Huh? by jav1231 · · Score: 1

    Which one. There are lots of clouds and which type? Cumulus? Status? Cirrus? Cumulonimbus? I would assume the latter if they're putting everyone's there. I mean, it's the largest type.

  57. I don't like this idea... by Mysticalfruit · · Score: 1

    Firstly, I'm a fan of playing rather out of date games. It'll really suck when I go to save my game and in fact I can't because that cloud resource is long gone. This sounds like yet another way Sony can obsolete games out of their catalogue to keep them off the resale market.

    Secondly, I'm leary of Sony eventually turning this into a for pay service and then holding a virtual gun to my game saves. <mobster voice> "Pay up or your Rachet and Clank save is gonna have an accident with /dev/null..."</mobster voice> There's been some talk about keying video games because DRM schemes on consoles have proven vulnerable. I can only imagine a situation where Sony just makes every game with an embedded serial number. Your cloud account would have both the serial numbers of your consoles and the games you own. Give your game to your buddy to play? Nope... the games keyed to your account. Or possibly it could come up in the game and say "This game is owned by X, you can play but you can't save"

    Honestly, I expect this behaviour from downloaded games. I understand I can't copy it 1000 times. However, for physical media, there shouldn't be such limitations. (Yes, I know people copy physical games).

    --
    Yes Francis, the world has gone crazy.
  58. Why not a PS3 Tablet? by Anonymous Coward · · Score: 0

    Why doesn't Sony just make a tablet that functions as a regular tablet, and can run ps3/ps3suite games with a bluetooth connection to a ps3 controller? After seeing the NGP, I'm sure they could find a way to make the necessary hardware fit into a tab.

    Developers could create input methods through the controller or the touchscreen . . .

    If I were stuck in an airport on a long layover, I'd love to be able to use the airport wifi to play some of my favorite FPS games online on like a 10" screen with the standard ps3 controller as my input . . . and if I wasn't in the mood to play, I could just use the thing to surf the web.

    As for cloud saves . . . I have 2 ps3's for different parts of the house and I'd certainly make use of cloud save game features.

  59. The merits of the idea don't matter by Maudib · · Score: 1

    This is Sony. They will screw you. Just avoid them and save yourself the hassle.

  60. Just say yes to steam by Prien715 · · Score: 1

    The PS3 is already porting steam. When Portal ships, it will already use steam to save games in the cloud. And for people who don't know, it's fine. There's still local copies of your savegames as well.

    http://www.next-gen.biz/news/valve%E2%80%99s-lombardi-ps3-steam-support

    There's no clue in the article I could find as to whether Sony opted to use Steam to do this, or reinvent the wheel. Here's hoping it's the former.

    --
    -- Political fascism requires a Fuhrer.
  61. Really? (Re:Hopefully) by EXTomar · · Score: 1

    If my saved games end up "in the cloud", I can 100% guarantee that at some point, they will be lost, or I will be denied access to them, and will not be allowed to back them up locally.

    Wait what? Web based email (think gmail, hotmail, yahoo) seem pretty reliable and stable. The amount of "lost" content seems pretty low. The amount of deniles seem kind of low as well. We take for granted a lot of online services and never question their availability and stability, so why not use that high availability and stability for console games as well?

    Saving stuff "to the cloud" seems to work well in on PC. Its as reliable and error free as your internet connection. MMOs base their business exactly on this feature where you can access accounts from any client. Other software tech like backups and doc archieves work every well. Save games lend themselves to this feature as well and it seems a lot of "complaints" sound similar to the whole "digital download" movement having somewhat irrational fears. Suggesting that Microsoft or Sony can't handle your precious online saves and outlining nightmare scenarios while one casually gives them credit card and personal data seems a bit weird.

    1. Re:Really? (Re:Hopefully) by halcyon1234 · · Score: 1

      Wait what? Web based email (think gmail, hotmail, yahoo) seem pretty reliable and stable

      No, you're right. I had meant to say "in Sony's cloud", specifically.

  62. Sony owns it all! by Nyder · · Score: 1

    Not only does sony (think they) own your hardware (PS3), they also want to own your save games info.

    Where will it stop?

    --
    Be seeing you...
    1. Re:Sony owns it all! by Anonymous Coward · · Score: 0

      It stops at your home. The only way to drive scum like SONY out of the market is stop feeding them, and when they grow weak, stuff them back under their rock.

  63. Sony and trust by Anonymous Coward · · Score: 0

    Yeah, like I'll ever trust anything from Sony. Rootkits, removing functionality from the PS3 that was a reason for buying, surely their next step is simply holding your data hostage?

  64. On problem... by apopberz · · Score: 1

    How do you save your game if you're playing in Egypt?

  65. Theft by Anonymous Coward · · Score: 0

    I've read a lot of comments here citing that their console was stolen. What the fuck, guys? Do people just break into your house or do these things just disappear after a party? So you lock your doors? Are you surrounded by black people? Are you ever present when these break-ins occur? Can you not shoot them with a gun in your state? Around here, it's encouraged to shoot home intruders. It lowers the incident of break-ins substantially, because it's highly likely you will be shot if you break into a home and the owner most definitely knows his way around his/her house better than the burglar.

  66. his 'dream'.. by nurb432 · · Score: 1

    is 'forever payments'.. Which 'the cloud' can bring if you are dumb enough to rely on it in this manner.

    --
    ---- Booth was a patriot ----
  67. This is a bad idea in Canada by Anonymous Coward · · Score: 0

    The CRTC recently ruled that ISP's are allowed to charge by the Gig. Making everything you d/l and view cost; this is going to make people think harder before adopting clouds as the main source.

  68. Steam is already doing this by Anonymous Coward · · Score: 0

    Half of my steam games are already doing this, unsurprisingly it's called Steam Cloud. The game does it's standard local save and when you exit, steam gets a copy, possibly it also saves your preferences.

    When you open up the game it checks your local saves and asks if you want to restore from the cloud if there is a problem.

    this also means if you go around a friends place or a net centre you can start with your saves.

  69. OT : ESDF by cyclomedia · · Score: 1

    EASD : E = fwd, D = back, A = strafe left, S = strafe right.

    Comes from playing Doom 1 and 2 where comma and period were strafe. Nearly 20 years ago. Get off my lawn, etc.

    --
    If you don't risk failure you don't risk success.