"The guy who is just 18 years old, was prompted to take this step; because of the reason that emerged from his love for gaming."
"... do not use semicolons. They are transvestite hermaphrodites, standing for absolutely nothing. All they do is show you've been to college." -- Kurt Vonnegut
Or, if you must, at least avoid using if you haven't the foggiest idea of where to put them (such as, say, between two independent clauses). All that does is show you've dropped out of high school to play video games.
Several people who have gotten pieces of it from torrents have reported that if you open the file up in a hex editor, it's just "GNAA" over and over again... surprised?
Seeing as how I live in Utah, and just came home from a bar, I appoint myself resident expert, pro temp. So here's how it works until the next legislative session:
A guy walks into a bar...... and straight into the chest of a bouncer, who asks for ID, then a membership card.
If he doesn't have a membership card, the guy has to fill out a card with his name, address, various other private information. Oh, and he has to shell out $12-$30 bucks for a year membership, or about half that for a two week membership. He is then free to swill 3.2 beer to his liver's content.
OR
He can get a friend to "sponsor" him. However, the speakeasy rules have tightened in the last few years, so some places won't even let you do this, and require a membership from everyone. In the olden days, you could pretty much walk up to anyone near the front door and get a sponsor. It's a little more difficult now*.
*Utah trivia! One member is only allowed to sponsor up to five people. However, some clubs will let nearly everybody in with the same sponsor. How? They have the DJ sponsor you. There's a loophole in the laws that allows DJs to sponsor an unlimited amount of people. Now, impress your friends!...or, don't.
The interviewer's focus was just as off as Square's was when they made the last FF movie.
How would you compare the quality of the visuals in this film to something like Final Fantasy: Spirits Within? Has the technology moved on a lot since then?
Great. I was really worried about whether a top-notch game company like SquareEnix can generate good-looking visuals. A better question would have been: "So, did you hire a screenwriter this time? If so, can he/she create a decent plot, or a dramatic structure smoother than something a five-year-old might build out of Duplos?"
I've seen em! Game-tapes awarding bonus scores for defecation! Soon children everywhere will be hurling clumps of fecal matter at each other with simian-like abandon! And this mindless violence modeled for our children... I see kids in my neighborhood jumping on their pet turtles in the street every day.
These kids need to learn that if you want to commit acts of violence for no good reason whatsoever, you coerce Congress to declare war on a random middle-eastern country. That's just the way it's done, damnit!
So I'm glad some legislature finally realizes the importance of applying state-sanctioned blanket age restrictions on videogames. Because it's well-known that everyone is magically at the exact same level of maturity when they reach some arbitrary age, and I sure as hell know that my state's laws kept me from getting any R-rated movies - or beer - before my time.
I interpret this as: We will release games for Revolution that were originally made for Gamecube. Of course, it would be great if I were proved wrong.
I can't imagine that even the most devious of marketing departments would try to pull something like that. (Okay, Maybe on a portable.) But when the Gamecube was in the midst of pre-release hype, Nintendo wasn't plugging the remote possibility of playing a reworked NES Zelda (purchase necessary) on it some time in the future. Instead, they released it as a free disc when you pre-ordered Wind Waker.
Buying new hardware and software to play games I have already? Nah. That'd be as absurd as repurchasing my DVD library in UMD....
Finally, Nintendo releases a backwards compatable console. This way, even people who were too snooty to get a Gamecube will have a chance to play its greatest hits on the Revolution.
This sets a new precedent for Nintendo. I remember working as a "Nintendo Demonstrator" in high school when the SNES came out, and asking the local rep. why it wouldn't play NES games. "Why would we charge somebody for features they already own?" came the marketing-speak reply....Now that they've changed their minds, maybe I won't have to dig through old systems (and sacrifice a chicken to the god of dust mites in hopes that they'll still work) whenever I get the urge to play a classic game.
No, it's about a majority of like-minded people establishing a society around their own views and beliefs. It tends to happen when you give people some room to govern themselves.
Well, isn't that just a really nice way of saying the same thing?
As a non-Mormon Utah resident, I think the problem is more that of attempting to enforce Mormon doctrine by law. This current issue is nothing compared to others, as it's the customers' choice whether to actually block the content or not. Although I wouldn't be surprised at a law that blocked content without volition.
You want some examples of bad Utah legislation? Come 'on down to a Salt Lake bar and buy a drink. If only there was a BugMeNot for private club membership rediculousness. Oh, and when you finally get your hands on said drink, it's only 3.2 percent, so on a typical night of drinking beer, you're more likely to get fat than drunk.
A double? That's a drink sold with an extra shot glass of the alcohol involved on the side, charged extra.
It all makes so much sense, of course, when I think of all those alcoholics who run up to me on the street everyday gushing about how the lower content of Utah beer cured their alcoholism.
The problem is that gaming today requires so little mental participation. Why? Well, way back before 3d, video games were subject to a kind of forced minimalism.
These often super-deformed, highly-pixelated video game protagonists of yesteryear required imagination to make them real. It was up to you to interpret what was happening. When you played Dragon Warrior, or Final Fantasy, you had to imagine your charactor hacking away at some dragon/imp/whatever.
You had to picture what he/she looked like, what their weapons resembled, what motions they used to strike and evade enemies. Like reading a book, you were forced to create a mental image of what was happening, since the game itself could not. That's what made it still interesting to play through Castlevania for the 30th time. This was pretty much true with all genres.
Now, the platforms video games are delivered on do that for you. Graphics, sounds, voices are all presented to us with a quality approaching that of movies. We're spoiled on it. The problem is, we're that much more separated from the game itself. Playing most video games now involves little more mental involvement than second-guessing contestants while watching "Jeopardy."
To solve this, innovation is needed, not just of storylines (sorry, but even the storyline to MGS is about the same level of some cheesy Navy Seals Adventures-type paperback) but of the delivery platform itself. Kudos to Nintendo for attempting innovation in this manner.
Admittedly, Episodes I & II had everyone's expectations incredibly high -- so I think it's valid to try to look at them without comparing them directly with the OT.
If Lucas had topped Shakepeare's best with his telling of an impossible love, people would've still found flaws.
My problem with I and II isn't the plots, or lack thereof. The problem is that I just don't care.
It's the characters. I haven't witness any development, any conflict, any reason to identify or sympathize with any of them. By the end of Ep II, no charactor has grown emotionally in any way. Amidala is the same person she was at the beginning of Ep I. Anakin has apparently matured from the emotional age of 9 to 9 1/2.
When Lucas gives us characters with the emotional depth of cartoon protagonists (nothing against cartoons . ..) and dialog that makes me wince, there's just no reason to care whether they live, die, take lava baths or not. (Okay, so I wouldn't mind seeing a Jar-Jar briquette at some point . ..)
The most intriging part of the NT so far is the political backstory. Sideous's Machiavellian rise to power is actually pretty interesting.
"The guy who is just 18 years old, was prompted to take this step; because of the reason that emerged from his love for gaming."
"... do not use semicolons. They are transvestite hermaphrodites, standing for absolutely nothing. All they do is show you've been to college." -- Kurt Vonnegut
Or, if you must, at least avoid using if you haven't the foggiest idea of where to put them (such as, say, between two independent clauses). All that does is show you've dropped out of high school to play video games.
Several people who have gotten pieces of it from torrents have reported that if you open the file up in a hex editor, it's just "GNAA" over and over again... surprised?
Seeing as how I live in Utah, and just came home from a bar, I appoint myself resident expert, pro temp. So here's how it works until the next legislative session:
.... and straight into the chest of a bouncer, who asks for ID, then a membership card.
If he doesn't have a membership card, the guy has to fill out a card with his name, address, various other private information. Oh, and he has to shell out $12-$30 bucks for a year membership, or about half that for a two week membership. He is then free to swill 3.2 beer to his liver's content.
...or, don't.
A guy walks into a bar..
OR
He can get a friend to "sponsor" him. However, the speakeasy rules have tightened in the last few years, so some places won't even let you do this, and require a membership from everyone. In the olden days, you could pretty much walk up to anyone near the front door and get a sponsor. It's a little more difficult now*.
*Utah trivia! One member is only allowed to sponsor up to five people. However, some clubs will let nearly everybody in with the same sponsor. How? They have the DJ sponsor you. There's a loophole in the laws that allows DJs to sponsor an unlimited amount of people. Now, impress your friends!
The interviewer's focus was just as off as Square's was when they made the last FF movie.
How would you compare the quality of the visuals in this film to something like Final Fantasy: Spirits Within? Has the technology moved on a lot since then?
Great. I was really worried about whether a top-notch game company like SquareEnix can generate good-looking visuals. A better question would have been: "So, did you hire a screenwriter this time? If so, can he/she create a decent plot, or a dramatic structure smoother than something a five-year-old might build out of Duplos?"
I've seen em! Game-tapes awarding bonus scores for defecation! Soon children everywhere will be hurling clumps of fecal matter at each other with simian-like abandon! And this mindless violence modeled for our children... I see kids in my neighborhood jumping on their pet turtles in the street every day.
These kids need to learn that if you want to commit acts of violence for no good reason whatsoever, you coerce Congress to declare war on a random middle-eastern country. That's just the way it's done, damnit!
So I'm glad some legislature finally realizes the importance of applying state-sanctioned blanket age restrictions on videogames. Because it's well-known that everyone is magically at the exact same level of maturity when they reach some arbitrary age, and I sure as hell know that my state's laws kept me from getting any R-rated movies - or beer - before my time.
I interpret this as: We will release games for Revolution that were originally made for Gamecube. Of course, it would be great if I were proved wrong.
I can't imagine that even the most devious of marketing departments would try to pull something like that. (Okay, Maybe on a portable.) But when the Gamecube was in the midst of pre-release hype, Nintendo wasn't plugging the remote possibility of playing a reworked NES Zelda (purchase necessary) on it some time in the future. Instead, they released it as a free disc when you pre-ordered Wind Waker.
Buying new hardware and software to play games I have already? Nah. That'd be as absurd as repurchasing my DVD library in UMD....
Finally, Nintendo releases a backwards compatable console. This way, even people who were too snooty to get a Gamecube will have a chance to play its greatest hits on the Revolution.
...Now that they've changed their minds, maybe I won't have to dig through old systems (and sacrifice a chicken to the god of dust mites in hopes that they'll still work) whenever I get the urge to play a classic game.
This sets a new precedent for Nintendo. I remember working as a "Nintendo Demonstrator" in high school when the SNES came out, and asking the local rep. why it wouldn't play NES games. "Why would we charge somebody for features they already own?" came the marketing-speak reply.
Enforcing Mormon doctrine by law?
No, it's about a majority of like-minded people establishing a society around their own views and beliefs. It tends to happen when you give people some room to govern themselves.
Well, isn't that just a really nice way of saying the same thing?
As a non-Mormon Utah resident, I think the problem is more that of attempting to enforce Mormon doctrine by law. This current issue is nothing compared to others, as it's the customers' choice whether to actually block the content or not. Although I wouldn't be surprised at a law that blocked content without volition.
You want some examples of bad Utah legislation? Come 'on down to a Salt Lake bar and buy a drink. If only there was a BugMeNot for private club membership rediculousness. Oh, and when you finally get your hands on said drink, it's only 3.2 percent, so on a typical night of drinking beer, you're more likely to get fat than drunk.
A double? That's a drink sold with an extra shot glass of the alcohol involved on the side, charged extra.
It all makes so much sense, of course, when I think of all those alcoholics who run up to me on the street everyday gushing about how the lower content of Utah beer cured their alcoholism.
The problem is that gaming today requires so little mental participation. Why? Well, way back before 3d, video games were subject to a kind of forced minimalism.
These often super-deformed, highly-pixelated video game protagonists of yesteryear required imagination to make them real. It was up to you to interpret what was happening. When you played Dragon Warrior, or Final Fantasy, you had to imagine your charactor hacking away at some dragon/imp/whatever.
You had to picture what he/she looked like, what their weapons resembled, what motions they used to strike and evade enemies. Like reading a book, you were forced to create a mental image of what was happening, since the game itself could not. That's what made it still interesting to play through Castlevania for the 30th time. This was pretty much true with all genres.
Now, the platforms video games are delivered on do that for you. Graphics, sounds, voices are all presented to us with a quality approaching that of movies. We're spoiled on it. The problem is, we're that much more separated from the game itself. Playing most video games now involves little more mental involvement than second-guessing contestants while watching "Jeopardy."
To solve this, innovation is needed, not just of storylines (sorry, but even the storyline to MGS is about the same level of some cheesy Navy Seals Adventures-type paperback) but of the delivery platform itself. Kudos to Nintendo for attempting innovation in this manner.
After all, he did fail to even get appointed to the position he'd hoped for by writing The Prince.
Admittedly, Episodes I & II had everyone's expectations incredibly high -- so I think it's valid to try to look at them without comparing them directly with the OT. If Lucas had topped Shakepeare's best with his telling of an impossible love, people would've still found flaws. My problem with I and II isn't the plots, or lack thereof. The problem is that I just don't care. It's the characters. I haven't witness any development, any conflict, any reason to identify or sympathize with any of them. By the end of Ep II, no charactor has grown emotionally in any way. Amidala is the same person she was at the beginning of Ep I. Anakin has apparently matured from the emotional age of 9 to 9 1/2. When Lucas gives us characters with the emotional depth of cartoon protagonists (nothing against cartoons . . .) and dialog that makes me wince, there's just no reason to care whether they live, die, take lava baths or not. (Okay, so I wouldn't mind seeing a Jar-Jar briquette at some point . . .)
The most intriging part of the NT so far is the political backstory. Sideous's Machiavellian rise to power is actually pretty interesting.