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Nintendo's Next Console Revolution Will Have WiFi

nparasu writes "Nintendo released fresh details about its upcoming games console, codenamed Revolution, at a game developers conference. Satoru Iwata, Nintendo president, confirmed that the new console will be able to run games originally made for the GameCube. Despite the hardware announcements, most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design. Game creators cannot rely on better graphics and more powerful games machines to attract new audiences, Mr Iwata said. He also revealed that Revolution will come with wi-fi connectivity built-in."

471 comments

  1. will it work with DS? by yincrash · · Score: 2, Interesting

    nintendo sure knows how to sell consoles together.

  2. Re:Yes, but... by Avyakata · · Score: 1

    Forget Linux...will it run Doom 3?

  3. Boy ain't that the truth! by PopeAlien · · Score: 3, Insightful

    I'd rather play a fun-playing mediocre-looking game than a mediocre-playing good-looking game.

    the trick is that fancy screenshots often help to move boxes, and until you play a game you don't know how well designed it is.

    1. Re:Boy ain't that the truth! by mausmalone · · Score: 5, Insightful

      Who says they have to be mediocre-looking? All signs point to the Revolution using the same graphics chip as the X-Box 2. I always thought that Nintendo games had a knack for playing well, and looking good.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    2. Re:Boy ain't that the truth! by ducomputergeek · · Score: 1
      That's why its worth spending $2.50 and renting the game first. Then if its really worth it I can wait 6 months to a year for the price to go down to $20...

      I've seen wireless adaptors for the Xbox already. Would make it nice if a friend brings his over and want to set up two rooms to play 4v4 Halo without needed 100 feet of ethernet cable...

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    3. Re:Boy ain't that the truth! by Vacuous · · Score: 4, Insightful

      Of course, people often forget that the best games are great looking AND fun to play.

    4. Re:Boy ain't that the truth! by MrLint · · Score: 2, Interesting

      speaking of which, i donno why this hasnt his /. yet,,

      new zelda trailer

      http://media.nintendo.com/mediaFiles/52937b07-38 4a -4364-b8fc-e6f11617d1ab.mov

    5. Re:Boy ain't that the truth! by Jace+of+Fuse! · · Score: 4, Insightful

      until you play a game you don't know how well designed it is.

      That's one reason I like Nintendo. It's a sure bet that their first party titles are normally a whole lot of fun.

      A lot of people don't like Nintendo because they assume the games are only for kids. But saying Nintendo games are only for kids is kind of like saying Shrek was a kid's movie. Anyone who doesn't play Nintendo's first part games on the sole pretense that they're for children is missing out on some of the finest and most innovative games.

      But then, in my experience the modern day gamer isn't really much of a gamer anyway, and all they want is the newest sports title, movie to game heap of crap, or the lastest "Eventu-Win" RPG. Then you have the whole lot of people obsessed with first person death match (often in realistic combat themes).

      Gamers as a whole aren't the imaginative, creative, above intellence group of people they were way back. They're normal everyday media consumer whores.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    6. Re:Boy ain't that the truth! by rokzy · · Score: 1

      graphics don't look that great (some choppy animation), but well more than adequate.

      also, looks like a lot of LOTR-inspired shots in there, which is a Good Thing imo. (horse vs 'wargs', horse vs. 'nazgul', appearance of undead, giant spider chase)

      definitely looks interesting.

    7. Re:Boy ain't that the truth! by KDR_11k · · Score: 1

      The Rev was revealed to use chips codenamed Hollywood (GPU) and Broadway (CPU), I doubt they'd make up separate codenames for the same chip. And besides, it's going to launch much later than the Xenon and should be able to get a better chip because of that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Boy ain't that the truth! by DrEldarion · · Score: 2, Informative

      Or, do one better and join Gamefly. From $13.95/month for unlimited rentals, and you can keep them as long or as short as you'd like. Not having to actually drive anywhere is nice, too :)

      I've been insanely happy with their service. I used to buy a couple games a month, but now I'm down to one every few months just because few games will actually grab me enough for me to want to buy them.

    9. Re:Boy ain't that the truth! by clifton_ · · Score: 0

      Yeah, but what part of the country are you in? They only have one distribution center, and it's in California. I'm all the way on the east coast, so it can take a few days for a game to get here. :( I cancelled my Gamefly membership pretty quickly.

      They promise more DCs, but I don't think they have any more yet. Netflix should jump on video game rentals.

    10. Re:Boy ain't that the truth! by PortHaven · · Score: 0

      If Microsoft was smart, they design the Xbox2 with a n area to pop-in an upgrade. Keep it hidden and secret. So that after two years you can "PLuS" your Xbox 2 with a dual-core and new GPU.

    11. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      Uhh.... Here's news for you. There was a such thing as fantasy before LOTR.

      What are you talking about choppy animation? The slight pauses when Link hits people are done on purpose, and if memory is correct has always happened in the 3D Zeldas.

    12. Re:Boy ain't that the truth! by DrEldarion · · Score: 1

      I'm right outside of Chicago. It usually takes 2-3 days for the games to get here. Not too intolerable.

    13. Re:Boy ain't that the truth! by SuchiRu · · Score: 1

      Yes, but at the same time word of mouth of a good game will give it much of the promotion. There are several games that have come out that I believe to be wonderful games, but just didn't attract due to beautiful screenshots. Take Disgaea for example by Nippon Ichi software. It is a wonderful game, but I never heard a word of it till my friend told me about it.

    14. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 1, Interesting

      And that is why I could very well buy the console. Fuck re-hashed sports games. You rarely see stuff like that on other consoles.

    15. Re:Boy ain't that the truth! by Rick+and+Roll · · Score: 1
      ...Keep it hidden and secret...

      That'll work.

    16. Re:Boy ain't that the truth! by Gizzmonic · · Score: 3, Insightful

      Yeah...and create incompatibilities or pointless upgrades (slightly higher resolutions? So what, it should be in HD already).

      There's a reason that the most successful consoles don't play the "upgrade" game. It divides your market and makes it harder on your developers, for little or no return.

      --
      (-1, Raw and Uncut is the only way to read)
    17. Re:Boy ain't that the truth! by theVP · · Score: 2, Interesting

      I've consistenly heard from people that they don't want a gamecube because its graphics aren't up to par. Who's been selling this shit? Gamecube graphics aren't the BEST, but they are high-ranking regardless. I own all three major consoles, and when I don't feel like playing a game one day, for whatever reason, picking up that gamecube controller and playing a gamecube game tends to give off that feeling of "Ah, that feels better." There is something about the control design and graphics of the gamecube that is relaxing, entertaining, and soothing all at the same time.

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    18. Re:Boy ain't that the truth! by theVP · · Score: 2

      Very good point, you're after my own heart with all of that! To compound, however, I must say that I feel that this is the reason why the other game companies keep shifting to bullshit instead of real game material. While most people think that the market rules all, or that the evil big corporation is destroying life as we know it, the truth of the matter is that we have too many dumbass consumers that screw themselves over consistently. And instead of practicing some consuming self control, we blame big media companies for "Making us give our money to them." If they stop making money, they see cause to change. If the cash flow stays steady, they really couldn't give a shit.

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    19. Re:Boy ain't that the truth! by PeelBoy · · Score: 4, Informative

      Which is funny because the GameCube is capable of having better graphics than the PS2.

      Resident Evil 4 is a good example.

      I guess we'll find out when the PS2 port comes out.

      People are stupid.

    20. Re:Boy ain't that the truth! by UranusReallyHertz · · Score: 1

      You should really play Resident Evil 4 if you don't think the gamecube is cabable of the BEST graphics. The game is litterally jaw-droppingly pretty. I remember looking at the screen and then at the gamecube wondering "this came out of a gamecube!?"

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    21. Re:Boy ain't that the truth! by dtfarmer · · Score: 1

      So that after two years you can "PLuS" your Xbox 2 with a dual-core and new GPU.

      So, the xbox has been out for just over 3 years and has sold like 18m worldwide - lets assume the xbox 2 does similar business, so they've shipped 12m xbox2's in two years then they release this dual-core+gpu upgrade for what..$99, $149?

      So, 10% of people buy one so now you have 1.2m xbox2+ users and 10.8m xbox2 users... quick, you're a developer and you want to sell as many games as possible, which set of users do you target? no, not 1.2m, you target the whole 12m by developing for the lowest common demoninator.

      About the only product that has ever made the leap from upgrade add-on to standard fare was the dual-shock controller, but even that had to be made a standard pack in to get widespread developer support for it.

      Think there's a difference between a controller and a cpu-gpu/hardware upgrade? See: memory upgrade for n64, sega 32x add-on, ps2 hard drive. It doesn't work.

    22. Re:Boy ain't that the truth! by zonker · · Score: 0

      example: sega 32X. while it was a great idea sega shot themselves in the foot with it.

      interestingly, if you look at the n64 they had the ram upgrade module. it did seem to do well for the games that used it. if i recall, perfect dark was the first game that could use it (but didn't require it) and it came in the box with the game. i'm not sure if there were any games that required its use though (anyone?) and maybe this is partly why it was successful.

    23. Re:Boy ain't that the truth! by Ulrich+Hobelmann · · Score: 0

      Yes, but once a game starts using a fancy 3D graphics engine, it introduces running around in 3D, controls for circling the view around. Generally I feel that lots of games lose much playability compared to a simple, nice 2D version.

      One example: Final Fantasy 7+8 compared to 4-6 (okay, it's not just the running around, but these games are too much special FX and too little flair (or flare :D) for my taste).

    24. Re:Boy ain't that the truth! by zonker · · Score: 0

      btw, just read this in the latest deadtree issue of egm:

      starting april 1st $10 or more downpayment pre-orders for the new zelda will get a limited edition wind waker bonus disc that is redone with the same 'mature' graphics look & feel of the new zelda game. it also includes a few extra levels that were cut from the released game because miyamoto said "it had gotten too big for all ages to play".

      i'm curious to see how the game looks and plays with the non cell shaded look. the screenshot comparison in the magazine was interesting. here's a link to a pic.

      for all of you zelda 'kiddie graphics' haters, keep an eye out for this as you are missing out on a really great game!

    25. Re:Boy ain't that the truth! by Billly+Gates · · Score: 0

      But the problem is a self fullfilling prophesy.

      Nintendo claims they are only for kids so they make cartoonly looking games like Zelda WIndmaker which frankly suck.

      Read adults buy a PS2. Then Nintendo's marketing department looks at statistics which then show only little kids buy their games so again they focus their consoles on making games like Pokeman. Meanwhile they are losing money without realizing it.

      It reminds me of old mac software publishers. Many included mac only versions or pc versions which included the mac version in the package. All the pc retailers stocked the pc/mac version and the idiots in the sales department then assumed people only wanted the pc version and the mac versions got cancelled.

    26. Re:Boy ain't that the truth! by zonker · · Score: 0

      btw, i really hope this isn't an egm april fools joke as it very well could be as they are known for doing this sort of thing...

    27. Re:Boy ain't that the truth! by tim1724 · · Score: 1

      You did notice the date of the supposed preorder, right? That was an April Fools joke. EGM always does an April Fools joke, and it looks like this year's was pretty effective. :-)

      --
      -- Tim Buchheim
    28. Re:Boy ain't that the truth! by SScorpio · · Score: 1
      I can't remember completely but Perfect Dark's multiplayer did require the ram update module for some levels and settings.

      Star Wars Rogue Squadran used the module to provide better looking graphics.

      The second Zelda game Marjora Mask required the module.

      I don't remember if Perfect Dark did come with the module, I thought it was the Donkey Kong game. It's been a while though so I could easily be wrong.

    29. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      sorry, but it's fake

    30. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      When exactly has Nintendo claimed they're kids only? And seriously, have you actually ever played Windwaker? Despite the cartoony graphics, it's really a fun game.

    31. Re:Boy ain't that the truth! by qurk · · Score: 1

      That's how I feel when I pick up a TurboGraphix controller. Just good, fun games :) You are right about Game Cube. I really think I need to pick one of them up, soon.

    32. Re:Boy ain't that the truth! by iowannaski · · Score: 1

      Perfect Dark was Rare's sequal to Goldeneye, wasn't it? I remember buying a module for my friends N64 (I didn't have my own) just so I could play that game.

      It was alright, but no GoldenEye.

      Of course, as far as I'm concerned, GoldenEye represents the apogee of the video game, similar to Physical Graffitti's place in the rock pantheon.

      Alright, I'm way offtopic, but it's Friday night, and I've got Karma to burn, bitch!

      --
      i forget
    33. Re:Boy ain't that the truth! by Drathos · · Score: 1

      No thanks! I tried them out last year.

      By the time the first game got to me, my trial was almost over. There was no way I was going to be able to get it back to them before the trial ended even if I mailed it back that day.

      I gave them 2 months and a few games. The whole time it never took less than a week for them to get a game to me. I'm not talking about round trip, either. From the time I got the "shipped" email, it was 7-10 days before I recieved the game.

      I may try them again if they open up some distribution centers on the east coast, but not until then.

      --
      End of line..
    34. Re:Boy ain't that the truth! by cgenman · · Score: 1
    35. Re:Boy ain't that the truth! by PhoenixFlare · · Score: 3, Insightful

      Nintendo claims they are only for kids so they make cartoonly looking games like Zelda WIndmaker which frankly suck.

      Have you actually played Wind Waker for more than 5 minutes?

      Read adults buy a PS2.

      I own a PS2 AND a Gamcube (bought the Cube first, even), and i'm a 24 year-old college graduate. I know a horde of similar people who own both systems as well.

      Then Nintendo's marketing department looks at statistics which then show only little kids buy their games so again they focus their consoles on making games like Pokeman.

      Again, which Nintendo games have you played, exactly? Seeing as you couldn't even spell the two you mentioned correctly, i'm guessing the number isn't very high.

      Meanwhile they are losing money without realizing it.

      Care to back that up?

      Sure, Sony's ahead of everyone, but last time I saw some figures, Nintendo was making a modest profit, and Microsoft's XBox division was still bleeding a decent amount of money.

    36. Re:Boy ain't that the truth! by kerrle · · Score: 1
      Indeed. And Gannon getting the Master Sword through the head was all the more surprising given the presentation.

      No, I'm not joking.

    37. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      Actually the N64 memory upgrade was pretty damn successful. Relative to the number of games being released that late in the console's life cycle a great deal of them supported it, with a few making it a requirement. It's pretty fucking ignorant to put it in the same category as a 32X.

    38. Re:Boy ain't that the truth! by aichpvee · · Score: 1

      Not just capable. The PS2 is graphically pathetic compared to the GC. The only reason there is even any level of competition is because of the half-assed job so many companies do porting their games around from PS2.

      --
      The Farewell Tour II
    39. Re:Boy ain't that the truth! by aichpvee · · Score: 2, Interesting

      Have you actually played Pokemon? They're actually pretty decent games and a lot better than most of the crap that has gotten past of as a console RPG since the release of Playstation.

      --
      The Farewell Tour II
    40. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      There are GameCube games with graphics that surpass the best looking games on the Xbox and PS2 (not hard to surpass PS2, seeing as how PS2 is severely outclassed by the other two current consoles).

      Star Wars Rogue Leader has the highest onscreen poly count of any console game to date, despite Nintendo's humble conservatism when it comes to releasing specifications (in contrast to Sony's overhype/underdeliver strategy of quoting hypothetical performance in unrealistic game conditions). And it runs beautifully on a progressive scan display.

      Resident Evil 4 on the GameCube just plain looks better than any PS2, Xbox, or GameCube game released. RE4 on GameCube is so much better looking than MGS3 on PS2 (or MGS2S or any version of Splinter Cell for Xbox) that the difference is amazing. Heck, to this day, PS2 is still plagued by jaggies in games that are above a certain threshhold of on-screen graphics, since the PS2 CPU has to do all the AA.

      The CameCube really is a very impressive console. It's my favorite of this console generation, easily (including Dreamcast, which takes a close second just for the perfect NAOMI ports alone).

    41. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      The hit pauses are intentional, but they were only introduced with Wind Waker. Previous 3D Zeldas didn't feature it.

      Some people have confused these pauses as unintentional animation clipping, but they ignore how useful it is as a dynamic for recognizing when you've actually hit something, as well as how much it adds in terms of style points (almost like focusing on a still frame in a cool action shot, only very quickly).

      Other than these very minute pauses, Zelda 2005 moves very smoothly (at least as far as I can tell from all the movie clips I've downloaded since last year's E3).

    42. Re:Boy ain't that the truth! by pegasustonans · · Score: 0, Offtopic

      Actually, I thought you were going to go the other way and say that games can be terrible looking and still be terrific. A lot of the RPGs for the SNES and original Playstation have terrible graphics by today's standards, but they still rank as some of the best games ever made IMO.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    43. Re:Boy ain't that the truth! by galaxy300 · · Score: 1

      Yeah, but didn't Nintendo actually include the upgrade chip with some of the games that came out that required it? At least this way, they were guaranteed that most people still buying N64 games at that point (it came out pretty late in the life cycle of the system, didn't it) were going to have the chip.

    44. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      Dude, you really don't have a clue about what you're talking about, do you?

    45. Re:Boy ain't that the truth! by MilenCent · · Score: 2, Funny

      ...or the lastest "Eventu-Win" RPG.

      Now, now! You forgot the little "tm" sign after "Eventu-Win," and the Square-Enix copyright notice.

    46. Re:Boy ain't that the truth! by Elranzer · · Score: 1

      If Microsoft was smart, they design the Xbox2 with a n area to pop-in an upgrade. Keep it hidden and secret. So that after two years you can "PLuS" your Xbox 2 with a dual-core and new GPU.

      They already sell an item like this. It's called a PC.

    47. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      Please direct your attention here. Thank you and have a nice day.

    48. Re:Boy ain't that the truth! by SunFan · · Score: 1


      I re-played Deus Ex on the PS2 recently, and I agree. That game had more plot than the next five games combined, and the graphics on that game were not the best for the PS2. Gran Turismo and Final Fantasy both push the graphics far more, for example.

      --
      -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    49. Re:Boy ain't that the truth! by SunFan · · Score: 1

      But saying Nintendo games are only for kids is kind of like saying Shrek was a kid's movie.

      Shrek wasn't a kids' movie, it was a cliche movie.

      --
      -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    50. Re:Boy ain't that the truth! by KDR_11k · · Score: 1

      The animations themselves are pretty robotic (and that's insulting to robot engineers, I've seen robots move much more fluently) and lack secondary motion. They look like rough drafts where the animator pinned down the key poses but didn't get past the sketch phase when a suit came in and demanded a preliminary version for promotional use.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    51. Re:Boy ain't that the truth! by KDR_11k · · Score: 1

      Oh, come on! It doesn't take half a brain to figure out the amount of work required for redoing Wind Waker like that. No way that's not an April's Fool.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    52. Re:Boy ain't that the truth! by DeadScreenSky · · Score: 1

      I suspect the problem is that most Nintendo games (ie the big sellers on the Cube) just don't look all that great. The hardware is obviously capable of some very impressive graphics. But when Nintendo fills their games with N64-style textures and fairly low-poly models (or hell, just releases N64 ports on it, like with Animal Crossing) the system comes off as having pretty weak graphics. Obviously there are a few Nintendo games that are an exception (in particular the Metroid Prime series)...

      It also doesn't help that for some reason a lot of multi-console games have more severe framerate issues on the Cube (oftentimes this is probably due to developer priorities, but some of it could be due to weaker dev tools).

      And of course the system has seen plenty of more or less straight Dreamcast/Naomi ports (Dreamcast games looked great, but not Xbox-great). Ikaruga, Super Monkey Ball, Sonic Adventure games, Skies of Arcadia...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    53. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      Wind Waker plays nothing like Zelda 2, so I don't know how you come across with that idea...

      GTA is by far not a "great" or "good" game. If it weren't as violent as it is, it would be nothing at all.

      GameCube games are NOT made for children. There are kids games, yes, just like you will find games for kids on the PS2.

      As for Mario Kart, who cares if there are little baby characters in the game? You can pick OTHER characters. If you won't even try a game just because you don't like something as small as that, then you aren't really a gamer at all.

    54. Re:Boy ain't that the truth! by Billly+Gates · · Score: 0

      Except for 2 out of all of them at my local blockbuster I would disagree. They are for kids.

      Real men use Xboxes or playstations for most games.

      MarioKart and Zelda are not what they used to be back in the SNES days.

      I find the adventure and elements of things missing in the new Zelda. They were there for the past Zelda games.

      Go do a search about Wind Waker and see for yourself? No new items at all and the puzzles are more built to how you handle the controller than actual cognitive thinking. This is different from the Zelda's I remember in the past.

    55. Re:Boy ain't that the truth! by Jace+of+Fuse! · · Score: 1

      Care to back that up?

      He can't back that up. Nintendo doesn't lose money on Gamecube Sales, and they make tons of money on first party titles. In fact, Nintendo makes more first party titles (And sells them) than most any 3rd party makes for any of the other systems.

      The fact of the matter is that Sony and Microsoft both rely on 3rd parties, and a lot of them. Nintendo doesn't rely on them, and have almost always held the burdon of carrying their systems with their first party titles.

      This has the negative impact of making 3rd parties fairly lukewarm when dealing with Nintendo since they have to compete with them directly on the Mario and Zelda front, but it benefits Nintendo as they get to keep more of the profits, and make no mistake about it, they profit.

      One year alone they made more money on Pokemon than any 3rd party developer made on any of their best selling titles, and that only included the card games.

      Anyone who thinks Nintendo is hurting for cash is a Sony or Microsoft fanboy without a clue.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    56. Re:Boy ain't that the truth! by patternjuggler · · Score: 1

      The classic slashdot gameplay-is-king curmudgeon:

      I'd rather play a fun-playing mediocre-looking game than a mediocre-playing good-looking game.

      But most people would also rather play a mediocre-playing good-looking game than a mediocre-playing mediocre-looking game. It is a lot easier to look at a game and see if it is good-looking or not, which is true of consumers making purchase decisions as well as the game designers and management during development.

      Fun-playing, on the other hand, is something you know you have when you have it but difficult to judge early in development, doesn't translate at all inscreenshots or videos, and is incredibly subjective besides.

      Some people just like to look at really good looking graphics, and just need the game to provide an interactive interface in which to explore those graphics but otherwise not get in the way to much. Maybe they are artists themselves and are inspired by the game's content, or some other reason: the bottom line is that humans are very visually oriented.

    57. Re:Boy ain't that the truth! by Derkec · · Score: 1

      Absolutely. Wind Waker is one of my 2-3 favorite games from this platform cycle - and yes, I also a PS2 and a Cube.

    58. Re:Boy ain't that the truth! by mausmalone · · Score: 1

      I don't know why you were modded offtopic, but that was a good thing to point out.

      As I said, games can look good and be good. As you said, games can look bad and be good. (I still, even with all the graphical prowess we've grown used to, love to throw in Wipeout 3 and VibRibbon for the PSX... they are great games with dated graphics.)

      One thing about the games we all mention, though, is that the graphics always look good, regardless of whether they're terrible. There's something in the quality of the design that just makes these games look "right" for what they are, even if it means not pushing a ton of polygons.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    59. Re:Boy ain't that the truth! by Anonymous Coward · · Score: 0

      No new items at all? Now I know you haven't played the game.

  4. Now all they have to do... by Adrilla · · Score: 5, Insightful

    is release more than 2 online games.

    --

    "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    1. Re:Now all they have to do... by Metroid72 · · Score: 1

      I think it has been clear that Nintendo hasn't supported Online gaming because they don't see it as good business. Remember that they have tried the connected aspect of games before (Satellaview and others come to mind).

      With the GC what they did was to give developers the option to make Online games. (by having the optional hardware and development possibility)

      The big thing to notice here is that they've chosen to make the network interface part of the standard console. Perhaps they've devised a way to make money and provide their customers with a viable online experience.

    2. Re:Now all they have to do... by i+wanted+another+nam · · Score: 1

      Or maybe wireless hardware is so cheap it doesn't add a lot of cost to the console, thus giving them another bullet point on a box.

      --
      The image is a dream, the beauty is real. Can you see the difference?
    3. Re:Now all they have to do... by harrkev · · Score: 1
      Or maybe wireless hardware is so cheap it doesn't add a lot of cost to the console, thus giving them another bullet point on a box.
      Perhaps, but they still have to pay a bunch of employees to sit around and fill out all of thise Linksys, Netgear, and Belkin reabate certificates. ;)
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    4. Re:Now all they have to do... by gameboyhippo · · Score: 1

      Speaking of online games, I wonder if they are going to allow games such as Mario Kart:Double Dash to use the wi-fi features. After all, since it will play Cube games, I would then have two logical Cubes to play with and thus be able to play 8 player battles without having to purchase a second Cube.

  5. A good idea, but sadly... by BeneathTheVeil · · Score: 4, Insightful

    sequels sell better than original ideas... and flash is more important than substance when it comes to marketing the games.

    It is nice to see at least some companies who remember that games should be fun first, however.

    1. Re:A good idea, but sadly... by The-Bus · · Score: 1

      In that vein, how well did Driv3r do?

      --

      Small potatoes make the steak look bigger.

    2. Re:A good idea, but sadly... by Anonymous Coward · · Score: 0

      This is why Nintendo is so much better than other game companies. Nintendo makes fun games, then tries to sell them. Other companies make games they think can sell, and if they're also fun, that's a nice side-effect.

      Most games aren't even designed to be fun. They're designed to get your attention enough to ignore the not-so-bad price tag. For example, games based on movies are almost never original. They hope that you liking the movie will sell the game, not that it's a good game.

      That's why I don't buy anymore unles I read review sites or shows like X-play. They do a good job of steering you away from the crap.

    3. Re:A good idea, but sadly... by rob_squared · · Score: 1

      Exactly. That's the only reason I play tetris, even the old gameboy one. And that's why they'll keep releasing tetris for such high end game systems.

      --
      I don't get it.
    4. Re:A good idea, but sadly... by e2d2 · · Score: 1, Redundant

      It is ironic that Nintendo it telling people that they should innovate.. meanwhile back at the lab they are creating another Mario or Metroid or Donkey Kong game.

      Gimme a break, these guys are constantly on a "you guys need to reinvent gaming" speel. Why not eat your own dog food Nintendo and give us a new fucking game for once?

    5. Re:A good idea, but sadly... by Anonymous Coward · · Score: 0

      But then sometimes the short attention span of the reviewers steers you away from a good game. Read, KOTOR2. Most reviews say the ending is practically non-existant and you are left hanging way more than you should be.

      Well, if you have enough of an attention span/IQ, it all fits into place perfectly.

    6. Re:A good idea, but sadly... by BinaryOpty · · Score: 5, Insightful

      Because innovation directly implies creating new intellectual property. No, no, my friend. It implies creating new styles of gameplay. Donkey Kong Jungle Beat is innovative because of the gameplay, and the fact that it's Donkey Kong doesn't detract from how innovative (and fun) the game is.

    7. Re:A good idea, but sadly... by jmole · · Score: 1

      They do innovate their games even though they use franchises. Just because they reuse characters doesn't mean they are not succesful in evolving or adding new innovations to their franchise games. There is even no reason for Nintendo to stop making their franchise games when they sell and make millions?

      Metroid -> Successfully brought a 2D game to a 3D environment.

      Mario Sunshine -> Tried to get away from the normal type of Mario looking worlds. Included a water pack, which changed the style of play.

      Zelda Windwaker -> Tried an artistic cartoon/anime style approach.

      Zelda Four Swords -> Successfully bridged the gap between a handheld game and its console counterpart. Donkey Konga -> Uses bongos and introduces a new style of gameplay.

      Mario Kart Double Dash -> 2 players can simultaniously work together during a race. One is the "gunner" while the other drives.

      Starting New Franchises That Bring New Concepts to gaming:
      - Pikimin
      - Viewful Joe
      - Animal Crossing
      - Geist
      There are a ton of more examples, but I am too tired from writing this much down.

    8. Re:A good idea, but sadly... by Antonymous+Flower · · Score: 0

      sequels sell better than original ideas

      Original ideas are always the seed of a successful franchise. Yes, Nintendo exploits their franchises extensively because familiarity in the art is comforting. The mechanics are almost always either radically different or greatly expanded upon in a way that makes the game more playable.
      Consider:
      Mario 1 vs Mario 2 (nes)
      Mario 1-5 (nes,snes) vs Mario 64 (n64)
      Metroid (nes)->super metroid(simply amazing.. even today [IMO]snes)->Metroid Prime (gcube)

      Now consider Tomb Raider. The first iteration (not a sequel) of this franchise was amazingly popular. 10 sequels later nobody will speak of it in a favorable light.. Why? It was the same game over and over. I'm sure somebody buys them still, but there are also people who collect smurfs..

      Grand Theft Auto 3. Sure, it was a sequel but the predecessors were only popular among an esoteric audience of nerds and geeks. Grand Theft Auto is now a bigger name than James Brown! Why? because it was a game with unprecedented scale and playability...

      In short, your statement doesn't hold in any applicable way.

    9. Re:A good idea, but sadly... by Anonymous Coward · · Score: 0

      As if trolling like you is original.

    10. Re:A good idea, but sadly... by PeelBoy · · Score: 1

      I agree up to GTA 3.

      I don't see any reason for GTA 3: SA to be as popular as it is.. Its just more of the same old shit.. if they make another GTA 3 im going to puke.

    11. Re:A good idea, but sadly... by BestNicksRTaken · · Score: 1

      I basically just added this same comment (didn't see yours first time through).

      It's exactly why I've never bought Nintendo, way too much reliance on Donkey Kong and Mario to sell boxes to kids.

      When are we going to see the Mario shoot-em-up where I can make Kong kill Mario with a chaingun?

      --
      #include <sig.h>
    12. Re:A good idea, but sadly... by kin_korn_karn · · Score: 2, Insightful


      Metroid -> Successfully brought a 2D game to a 3D environment.
      Wolfenstein 3D, 1991.

      Zelda Windwaker -> Tried an artistic cartoon/anime style approach.
      Dragon's Lair, 1984.

      Nintendo is a good company that puts out quality merchandise, but let's give credit where credit is due.

    13. Re:A good idea, but sadly... by H4d0k3n · · Score: 1

      I absolutely hope that you are being sarcastic, and fear for the life of the gaming community if you are being serious and actually are that stupid. Innovation surely is not creating another first-person shooter and just replacing Generic Guy #1 with Mario. Innovation is a buzz word that gets thrown around way too often and throws people into fits of frenzy. Everything has been done before, let's get over that fact and try to make sure that this time when we do it we make it fun. Uh...yeah that was a tangent, but I didn't really want to leave my post that short and lacking in substance. But my main point still remains that I hope you choke and die on your own feces you horrible piece of human waste. :(

    14. Re:A good idea, but sadly... by MilenCent · · Score: 1

      Wolfenstein: id's update of the class doesn't really have a lot to do with it other than setting. Even so, Mario 64 is an earlier example than the one the parent gave.

      Dragon's Lair was a substantially different kind of game, actually a cartoon with a (very) simple game shoehorned into it. But you're right that Wind Waker wasn't the first cartoony game, though it pulled it off particularly well.

    15. Re:A good idea, but sadly... by Sviams · · Score: 1

      That's apples and pears. The point is that while it's usually the small time players that do the innovating, Nintendo has always managed to keep an enormous fanbase while constantly renewing themselves. They add gameplay value at the same time as they innovate, and the last time I checked Dragon's Lair wasn't cell shaded.

    16. Re:A good idea, but sadly... by Bega · · Score: 1

      Jungle Beat wasn't really innovative, other than using two drums and a microphone instead of one and without. The same team that developed Jungle Beat did another rhythm game, namely Taiko no Tatsujin -- or, in the US, Taiko Drum Master (screenie). The only real difference between these two is that the in the one you have two drums and mic, the other has one drum which you hit in the center and on the borders.

      Jungle Beat was fun, though.

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
    17. Re:A good idea, but sadly... by e2d2 · · Score: 1

      The words "lighten up" come to mind...

    18. Re:A good idea, but sadly... by Anonymous Coward · · Score: 0
  6. security? by kebes · · Score: 5, Insightful

    Considering how poorly most people secure their WiFi, does this mean that I'll be able to hack together something and play other people's video games without their knowledge? Or, more realistically, does this mean that I'll be able to join multi-player WiFi games without being explicitly asked to join? Will gamers start driving around looking for open Nintendo WiFis to satisfy their gaming needs?

    Or will Nintendo provide idiot-proof WiFi security (which could then be transplanted to other WiFi solutions...) ?

    1. Re:security? by Anonymous Coward · · Score: 0

      Check the wireless interface of the Nintendo for an idea on how it might look on the Revolution.

    2. Re:security? by mausmalone · · Score: 1

      What are you talking about? You definitely won't be able to tunnel into a revolution and start playing it remotely. And I doubt that anyone will be wardriving for nintendos. They're gonna be set up to be clients, not WAPs. And as far as security goes... why? What's there to secure?

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    3. Re:security? by Cutriss · · Score: 5, Informative

      Considering how poorly most people secure their WiFi, does this mean that I'll be able to hack together something and play other people's video games without their knowledge?

      Tell me how you get from being able to snoop a WiFi connection to having full control over a system?

      Breaking WiFi only mitigates the connection's security down to the level of wired Ethernet. You still have to exploit vulnerabilities beyond that point to gain access to a system.

      --
      "Mod, mod, mod...and another troll bites the dust."
    4. Re:security? by DwarfGoanna · · Score: 2, Insightful

      Any Airport Express owner (I'm assuming the same for the Airport base station) can tell you that idiot proof wifi security is already here. Knowing Nintendo, it's also a no-brainer for them.

      --

      "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

    5. Re:security? by Anonymous Coward · · Score: 0
      Will gamers start driving around looking for open Nintendo WiFis to satisfy their gaming needs?

      Eh? So having more people join your multiplayer game is a problem... how? They can just be kicked if they act like jerks.

      I don't see that this application needs any kind of security at all.

    6. Re:security? by Anonymous Coward · · Score: 0

      Simple, you wait until they play Phantasy Star Online and spoof the update service.

      What I want to know is if it will have built-in storage.

    7. Re:security? by Suddenly_Dead · · Score: 1

      As long as some nasty exploit isn't found, I wouldn't mind it. The more people to play, the better. And it's highly unlikely that there won't be at least an optional password to join games.

    8. Re:security? by superpulpsicle · · Score: 1, Troll

      But Nintendo is far better off providing like a PCI slot and user can just plug in their own WiFi adapters.

    9. Re:security? by prewashedironman · · Score: 3, Interesting

      What? You seem to be suffering from classic /.er syndrome of "if i can do it so can everyone" - would anyone use live if you had to put a PCI NIC into the XBOX? i think not. Also, very few will use a service if extra hardware needs to be bought, even less if it may suffer from incompatibilities. Plus inbuilt wi-fi will require much less space on the PCB, thus decreasing the size of the console. No chance in hell nintendo will provide a PCI slot.

    10. Re:security? by Winterblink · · Score: 1

      Why is this a concern now that the Nintendo Revo mentions they're going to have this ability? There are wireless connection options for the PS2 and Xbox, I didn't see anyone voicing these concerns when they came out. Quite the contrary.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    11. Re:security? by fireduck · · Score: 1

      why? so that people are force to buy either an nintendo adapter that will be expensive and impossible to find or supply their own that may or may not work (see tivo and it's wonderful wireless network connection mess for a perfect example of the latter).

      Nintendo is far better off including it built-in to the Revolution. Developers will then know that all users have wireless capabilities and can design games accordingly. There's now an incentive to create network games, rather than the unknown "we'll wait until enough people are online before we work on a game" which always clashes with "i'm not buying an online adapter if there's no games available yet." compare how many games came out that utilized the PS2's external hard drive add-on vs. how many games utilized the XBOX's internal hard drive?

    12. Re:security? by superpulpsicle · · Score: 1

      That's not true. PS2 has an expansion for hard disk and network adapter separately. No reason why Nintendo can't. If your $10 adapter is tied to the system and died, you have to replace the entire box. That's a waste.

    13. Re:security? by Evangelion · · Score: 1


      Aaaand.... they released a new version with the NIC built in, because hardly anyone bought the network adapter, and they needed to revise thier online strategy.

      They released it seperately, realized they made a mistake doing it that way, and fixed the mistake.

    14. Re:security? by i+wanted+another+nam · · Score: 1

      I'm sometimes amazed at the weird shit I see on slashdot. A PCI slot in a console? Setting aside the fact that that's the stupidest idea since the 32X, it'd be expensive, both in terms of cost and size. More often than not, it's cheaper to replace the few machines that die, than to separate the individual components of the system.

      --
      The image is a dream, the beauty is real. Can you see the difference?
    15. Re:security? by Anonymous Coward · · Score: 0

      Do the users get to write their own drivers? Or will Nintendo write drivers for every possible PCI network adapter out there?

    16. Re:security? by 40Two · · Score: 1

      thats because Sony and Microsoft don't do ANYTHING wrong, at all, ever. And Nintendo makes teh kiddie games with no blood or hookers! Nintendo is teh suck.... -end sadonic rant

    17. Re:security? by MilenCent · · Score: 1

      Breaking WiFi only mitigates the connection's security down to the level of wired Ethernet. You still have to exploit vulnerabilities beyond that point to gain access to a system.

      And remember, we WANT this to happen! Breaking security, in this case, means less a hacker stealing bank passwords than us getting to run our own code on Revolution. THAT would be GREAT.

  7. Re:Yes, but... by jnetsurfer · · Score: 2, Funny

    Well, if it runs Linux, then it can run Bochs... And then Bochs could run Doom3...

    That would be pretty damn slow though! Doom3 in slow-motion!

  8. nintendo and apple by minus_273 · · Score: 3, Insightful

    nintendo proves once again that it really is the apple of the console world. go innovation!

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:nintendo and apple by mattmentecky · · Score: 2, Interesting

      To be honest, I don't know how to react to your comment, I laughed at first thinking its satire, then grimaced when I realized you are probably serious.

      Where is the innovation here? Slapping a new trend technology (WiFi) on top of existing tech?
      Not to mention the fact that it doesnt make much sense to slap on a wireless technology to something that will always be wired/never move. Proof that it is just an attention grabber I guess.

    2. Re:nintendo and apple by Red+Alastor · · Score: 1

      The DS (their new handheld console) moves. TFA says that you will be able to play on the net with the DS while linked to this new console.

      --
      Slashdot anagrams to "Sad Sloth"
    3. Re:nintendo and apple by mausmalone · · Score: 2, Informative

      Nintendo has been saying that the "revolutionary" part of the console will not be revealed until E3. Therefore, the WiFi is not what they're calling revolutionary.

      The wireless technology is to allow out-of-the-box connectivity to the DS as well as online gaming. The reason for it rather than wired is so that you don't have to have perhipherals to use the DS in conjunction with the revolution.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    4. Re:nintendo and apple by Anonymous Coward · · Score: 0

      Heh. Just because you have wired internet access right next to your tv doesn't mean everyone does. I wouldn't play Xbox Live if I had to place 50 ft. of cable between my room and my router.

    5. Re:nintendo and apple by redivider · · Score: 1

      No it doesn't.

      It says that you'll be able to play on the net with other DS players.

      The Revolution will have built-in WiFi. The DS has built-in WiFi. There's going to be a free service to allow DS users to connect to each other over the internet. That's really the only information that's been confirmed.

      --
      Sinch
    6. Re:nintendo and apple by Anonymous Coward · · Score: 0

      They sure are... they know how to lock their architecture, and they didn't see the competition coming.

    7. Re:nintendo and apple by gandell · · Score: 1
      I love Nintendo, but I'm not sure I go along with you on this one. Mainly because Nintendo opted to not put Internet on the outta-the-box Gamecube, where as the Xbox came with an Ethernet jack for your dsl connection. I'd say that's more innovation.

      Nintendo has refused to innovate before (sticking with the tried-and-true cartridge based system when Sony was going for the CD-based Playstation...given that you could say the fact that the N64 did 3D and did it well gives it a heads up over the PSX).

      Now, if you're saying they've been innovating over the past couple of years, then I agree with you (based on the DS and this newest report).

      --
      Mercy was given to me by Christ...I must give the same to others.
    8. Re:nintendo and apple by Anonymous Coward · · Score: 0

      Yeah, innovative. Nintendo is the Microsoft of the console world. Take their Gameboy Advance. A color, handheld. Wow. As if Sega didn't come out with Gamegear, a color handheld, 10+ FSCKING YEARS BEFORE. The difference is marketing and clout, just like Microsoft.

    9. Re:nintendo and apple by Ironsides · · Score: 1

      Nintendo has refused to innovate before (sticking with the tried-and-true cartridge based system when Sony was going for the CD-based Playstation...given that you could say the fact that the N64 did 3D and did it well gives it a heads up over the PSX).

      I am not sure which way it was, but Nintendo either worked with Sony, or sold to Sony the Playstation technology. The reason Nintendo did not themselves go with it at the time was due to the long load times associated with the CD system. For better or worse, they decided to wait until the Game Cube when load times had dropped to about that of a cartridge in order to go with a disk based system.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    10. Re:nintendo and apple by dn15 · · Score: 1

      That's a rather amusing statement considering Steve Jobs said a while back that he wants Apple to be like Sony. I wonder who Sony wants to be like....

    11. Re:nintendo and apple by m50d · · Score: 1

      1. Remember that Nintendo actually started the playstation project. 2. That was for a simple reason: load times. Nintendo thought the CD load times were too long for gamers, and from my experience on the playstation they were right. They went with discs for gamecube only when they'd got the load times down to something acceptable.

      --
      I am trolling
    12. Re:nintendo and apple by jmole · · Score: 1

      What is that you say? Dreamcast had broadband capabilites before the XBox? They were the first innovative ones and not Microsoft?

    13. Re:nintendo and apple by Anonymous Coward · · Score: 0

      No, the only difference is that Nintendo did it right.

      DID YOU EVER PLAY A FUCKING GAMEGEAR?

      I liked the fact that you had to change out the god damn double a batteries every couple of fucking hours. Plus that motherfucker was huge.

    14. Re:nintendo and apple by knight37 · · Score: 1

      If by that you mean "essentially a bit player in the market that they once innovated" then yeah. I agree.

      --
      Knight37 - Once a Gamer, Always a Gamer
    15. Re:nintendo and apple by gandell · · Score: 1

      Not only that, but Sega CD was ready way before the PSX. Good point.

      --
      Mercy was given to me by Christ...I must give the same to others.
    16. Re:nintendo and apple by Anonymous Coward · · Score: 0

      YES I PLAYED A GAME GEAR.

      In fact, I owned one. Probably still got it somewhere. Yup, it was huge. And I can't say that it wasn't power-hungry, but you're missing the point, ADHD.

      1989-Nintendo markets Gameboy, whopping four shades of grey, dot-matrix LCD, ~1MHz. Sheeple people are told to buy it and love it. They play Tetris.

      1990-Sega releases Game Gear, 32/4096 colors, backlit-LCD, ~3.5MHz. Games are essentially the same as their 8-bit console technologically. Never catches on because it's not Nintendo.

      1998/1999-Nintendo comes out with Gameboy Color with virtually IDENTICAL specs to the Game Gear released about a decade ago. Sheeple people are told to buy it and love it.

      To say nothing of Atari's 1989 Lynx/LynxII, let alone the TurboExpress. Every handheld system kicked the shit outta the Gameboy during that time. Period. Boo fucking hoo, the Lynx only had 4-5 hours of battery life.

      The original poster said that Nintendo is innovative. Releasing a system with 10 year-old technology is not innovative. Brilliant marketing (and gullible fucking people), but not innovative. It would be like Microsoft releasing Windows 95 and a Pentium 100 like it's some big thing and the public duped into buying it.

      So, bitch about batteries if you want, but Nintendo is innovative like Microsoft is innovative. "They did it right". What a fucking joke.

    17. Re:nintendo and apple by macshome · · Score: 2, Interesting

      I think that Sega was more the Apple of the console world. Superior, if misunderstood, software and hardware that was often ignored because it wasn't the 'cool' thing out there.

      Internal madness and strife took Sega down, a fate Apple only just managed to avoid...

    18. Re:nintendo and apple by Anonymous Coward · · Score: 0

      You are 100% correct. It's surprising the number of parallels there are between apple and nintendo.. Style over substance. Marketing over innovation.

  9. Er... by Avyakata · · Score: 1

    I'm a big Nintendo fan, but it seems like the main motivation behind this is trying to show up their competitors. Both Sony and Microsoft have consoles that enable online-play, and Nintendo just needs something to try and take that to another step. This might also cause problems with interference...when I had an older wireless phone, the frequency used to screw up my WiFi...as do some microwaves...they might be safer sticking to wired connections...

    1. Re:Er... by UWC · · Score: 4, Informative

      Except that most people don't have an ethernet cable sitting next to their TV, nor would I think they'd be willing to run an unsightly cable through the house or venture under the house or into the attic just to use the online portion of some games. With WiFi out of the box, they go buy a $40 or $50 wireless router and they're done.

    2. Re:Er... by BigTunaCan · · Score: 0

      Of course they are trying to show up their competitors. That is the name of the game after all. What would you like them to do? Re-release the original NES?

    3. Re:Er... by Anonymous Coward · · Score: 0

      Actually, that'd be really cool...

    4. Re:Er... by mattcoz · · Score: 0

      No, they've just been on a huge wireless kick lately. WaveBird, GBA wireless link, DS Wi-Fi, and now Revolution Wi-Fi. They'll surely release an LCD screen and battery for it next, then you'll be able to take it to the local Starbucks or Panera and play Super Smash Brothers Wi-Fi Melee. :)

    5. Re:Er... by PeelBoy · · Score: 1

      YES!!!! I agree! or the SNES which in my opinion is still one of the best and most fun game systems every released with tons of awesome games.

    6. Re:Er... by Burning1 · · Score: 1

      I see it being a step beoyond that:

      Imagine your friends bringing over their own Nintendo and a small TV.

      Set it down, plug it in and *bam*: 8 player gaming.

      I'm willing to bed that the wireless features are based on an ad-hock topology. Networking so trivially easy that any moron can and will do it.

      What about selling a 2nd revolution to a family with some free cash? "Don't like split screen gaming? Well here you go!"

      Perhaps it will support wireless controllers out of the box? Wouldn't that be nifty?

      There are a lot of great ways to use this features and Nintendo seems like a company willing and capable of doing it.

  10. Wi-fi by browngb · · Score: 2

    A, B, or G? I need details boys........

    --
    Generally, I get bored with my replies and give up on making sense halfway through.
    1. Re:Wi-fi by Anonymous Coward · · Score: 0

      come on... make an educated guess...
      G +

    2. Re:Wi-fi by Anonymous Coward · · Score: 0

      Hopefully, N.

    3. Re:Wi-fi by xenocide2 · · Score: 1

      Most likely B or B/G mixed, given that the DS is supposed to connect to it.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  11. Already on the DS by dev32810 · · Score: 3, Informative

    My kids are doing "wi-fi" every afternoon with each other on their Nintendo DS's right now. Will be interesting to see how a 'Revolution' and the DS interact...

    1. Re:Already on the DS by Nimrangul · · Score: 1

      They won't. It has already been said by Nintendo folk that there will instead be a next generation Gameboy to work with Revolution.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    2. Re:Already on the DS by minus_273 · · Score: 1

      RTFA and can you provide a source for that rumor?

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    3. Re:Already on the DS by kerrle · · Score: 3, Insightful

      Of course he can't; all of the next-gen Gameboy stuff is rumor.

    4. Re:Already on the DS by Limecron · · Score: 1

      From a previous comment:

      From TFA:

      Nintendo's latest handheld games device, the DS, also comes with a version of wi-fi built-in, and Mr Iwata said Nintendo will offer a free net connection service to DS owners, enabling them to play games against each other at no charge.

    5. Re:Already on the DS by The+Eagle+Maint · · Score: 1

      RFTA yourself.

      "Nintendo's latest handheld games device, the DS, also comes with a version of wi-fi built-in, and Mr Iwata said Nintendo will offer a free net connection service to DS owners, enabling them to play games against each other at no charge."

      "He also revealed that Revolution will come with wi-fi connectivity built-in."

      There is nothing whatsoever in that article, or the hour long speech (which I have listened to, available at Nintendo's website if you want to hear for yourself), that suggests that the DS and Revolution will be interconnectable. The DS has wireless, and in Japan a central network to connect DS systems, and the Revolution will also have some wireless functionality. No one has ever said they would work together. If any speculation to this is made at all, it would lead to the next Game Boy system connecting with the Revolution, not the DS.

    6. Re:Already on the DS by Nimrangul · · Score: 0, Redundant

      I cannot be bothered to look it up for you, just do some looking around cause I don't want to. Google is your friend.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    7. Re:Already on the DS by Adrilla · · Score: 1

      Why would Nintendo alienate it's consumers so early in the DS's lifespan. Allowing the two to connect can move units of both off shelves in what's going to be a highly competitive market on both fronts.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    8. Re:Already on the DS by gimpynerd · · Score: 1

      The only reason Nintendo would do this is if they were scared that the PSP will steal too many customers. Given the difference between the systems that probably won't happen but hey, I'm trying to be optomistic.

    9. Re:Already on the DS by Anonymous Coward · · Score: 0

      AKA I just parroted a rumor and don't have any facts for you, but I gotta cover my ass.

    10. Re:Already on the DS by The+Eagle+Maint · · Score: 1

      No one's alienating anyone. The DS will have it's own network, already out in Japan, for multiplayer DS games and downloadable content like mini-games which reside in the DS's memory until power off. The Revolution is also supposed to have wifi capabilities. While nothing has hinted that they will work together, nothing is hinting that when the Revolution is released (which is at least a year off anyway) that the DS's network would stop being supported.

    11. Re:Already on the DS by Nimrangul · · Score: 0, Flamebait

      No, more like I give less than a shit about looking up information for someone else; if you want to know something look it up yourself dipshit.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    12. Re:Already on the DS by Adrilla · · Score: 1

      Then my question becomes: Why wouldn't they add interoperability between the two devices. They're gonna want as many features (especially innovating ones like using a touch screen as a revolution controller) as possible. It's also been said that Sony is gonna make the PSP interoperable with the PS3, so Nintendo should do it just to have equal ground when it comes to that feature. Besides if they're putting all this effort into 2 separate wifi networks then it should be fairly simple for them to let the DS and the Revolution talk to each other. Fact is, when it comes to features, they need to throw in the kitchen sink if they want to be competitive in trying to get out of 3rd place in the dogfight that is gonna be the next gen console wars.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    13. Re:Already on the DS by tepples · · Score: 1

      They won't.

      Does this mean that Nintendo will decline any Revolution game that makes a controller client available for DS Download Play?

    14. Re:Already on the DS by tepples · · Score: 1

      I give less than a shit about looking up information for someone else ... look it up yourself dipshit.

      In some cultures, being unhelpful on purpose is the most impolite thing that a fellow could ever do. You could at least have pointed out a few useful Google keywords.

    15. Re:Already on the DS by Nimrangul · · Score: 1
      In still other culters it is incouraged to let the weak die off or become stronger on their own, because giving people hand-outs will only deepen their dependance on them.

      It is a fine line to walk, aiding others; if you go too far you are not helping them but making them worse instead.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    16. Re:Already on the DS by Anonymous Coward · · Score: 0

      One of Nintendo's strong points is in simple multiplayer games that you can get a large group of people to play. Things could be interesting if they supported an arbitrary number of wireless controllers and/or DSs.

    17. Re:Already on the DS by Anonymous Coward · · Score: 0

      You should provice your real name and address so it can be determinied if you are weak and should die off.

  12. Inspiring Keynote by Baikala · · Score: 5, Interesting

    I haven't realized that the current Nintendo's President had such strong developer roots. He was behind Super Smash Bross Melee, and Kirby. Does any one have a good link on this man's history and how he became Nintendo's #1?

    --
    16,777,216 comments ought to be enough for any forum!
    1. Re:Inspiring Keynote by Anonymous Coward · · Score: 1, Interesting

      I'm sorry but the guy is japanese which means he wrote his name everywhere while the real developers had nothing (and no percentage from the sales of the games). Nintendo's president has absolutely NO programming roots.

    2. Re:Inspiring Keynote by Anonymous Coward · · Score: 0

      For fuck's sake, won't someone mod this guy down, he's spitting random words begging for karma. In the japanese culture, you don't put your name on anything, only your boss can do this which means that he never touched a computer. Nintendo's president only made hanafuda cards 50 years ago and that's all. He's not a geek.

    3. Re:Inspiring Keynote by ericbg05 · · Score: 5, Informative
      Does any one have a good link on this man's history and how he became Nintendo's #1?

      A quick google yielded this bio.

    4. Re:Inspiring Keynote by KarmaMB84 · · Score: 1

      Please, developer roots does not always mean programming roots.

  13. Yes by jnetsurfer · · Score: 4, Informative

    From TFA:

    Nintendo's latest handheld games device, the DS, also comes with a version of wi-fi built-in, and Mr Iwata said Nintendo will offer a free net connection service to DS owners, enabling them to play games against each other at no charge.

    1. Re:Yes by The+Eagle+Maint · · Score: 2

      This isn't exactly true.

      There's a wifi service in Japan for use with the DS now, coming to the US soon. It's used for downloading content and playing multiplayer games with your DS. There has also been mention about the Revolution having wifi capabilities, to form a wireless network between Revolution consoles. There has been no mention anywhere about the DS being able to connect to the Revolution. The only information close to that suggests that Nintendo's next Game Boy system, not the DS, will connect to the Revolution (if anything does).

    2. Re:Yes by 88NoSoup4U88 · · Score: 1
      You sure on this ? Googling came up empty, but I can remember them spouting sometime that the DS would be able to connect to their next-gen console ; Then again, it would be foolish not too.

      Anybody getting curious on what the next Gameboy might entail ?

  14. Revolution? by Koiu+Lpoi · · Score: 0

    Revolution? What kind of revolution? A Dance Dance revolution?

    1. Re:Revolution? by Koiu+Lpoi · · Score: 0

      I must ask, even though this is slightly offtopic, how I can be overrated, even when the only rating I got was the initial 1 for just being logged in? Being overrated means I was rated in the first place.

    2. Re:Revolution? by Anonymous Coward · · Score: 0

      In this case being overrated means that, while your post is not a flamebait, off-topic or a troll, it's still not worth even that starting point.

  15. Finally by fwice · · Score: 5, Interesting

    Satoru Iwata, Nintendo president, confirmed that the new console will be able to run games originally made for the GameCube.

    Finally, nintendo making something that has backwards compatability. unlike the 'super game boy' or 'game boy color playing game boy games'. It would be fantastic if they could make a way to play NES, SNES, or n64 games on the new system. I'd spend my money on that.

    "In the universe of interactive entertainment, there is a planet we call video games. We know this planet the best, but it is not the only one," he explained.

    "There are other planets that entertain, and it is those planets we are keen to explore."
    so, does that mean they're more interested in adapting other forms of entertainment onto their new system? music, movies, porn, internet? a full computer that will work with their specific game cartidges and discs, with the insane GPU processing power of video game systems?

    i want one.

    1. Re:Finally by Anonymous Coward · · Score: 0

      "they could make a way to play NES, SNES, or n64 games on the new system"

      You can do this on a modded xbox. There are a ton of emulators out for it.

    2. Re:Finally by jolande · · Score: 2, Insightful

      It would be fantastic if they could make a way to play NES, SNES, or n64 games on the new system. I'd spend my money on that. Ugh, it would need 12 separate controller inputs (2 for the NES, 2 for the SNES, 4 for the N64, and 4 for the GameCube/Revolution). It would also need 3 cartridge slots as well as one for the CD. What you would be looking at is a hideously ugly system that cost much more but offered features that most people would rarely use. I would rather them keep the Revolution as simple and cheap as possible.

    3. Re:Finally by Ironsides · · Score: 1
      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    4. Re:Finally by WinterSolstice · · Score: 1

      Well, quite a few of the games are available for the GBA, which can be used (via adapter) on your television.

      I play the games on the GBA all the time. Especially Mario :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    5. Re:Finally by irc.goatse.cx+troll · · Score: 1

      Just need one controller with enough buttons for everything.
      You don't need cartridge slots either, just network load them from nintendos server. I'd pay $10/mo to have access to tetris attack, super bomberman, All the good mario games, etc.
      Monthly fee would work as you could always network load the games and not even need to cache them, though caching would be easy too. Maybe also have the option of buying a perm copy for something cheap, and you'd make some extra cash on for example people buying zelda: Link to the past whenever the new zelda game comes out for nostalgia sake.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    6. Re:Finally by fwice · · Score: 1

      well, the thing about those collections is that they are not the original games.

      i have the megaman collection and the street fighter collection.

      in both cases -- it's not the original game. it's the game, redone over to look better (i like the older looking games) and it fixes the glitches that gave the game character (ie, no start button superdamage in megaman 1).

      as far as megaman goes, there are no configuration options for controller buttons, so i can't change the buttons to resemble my nes controller's -> im stuck using their layout.

    7. Re:Finally by fwice · · Score: 1

      well, how about this. something similar to a game genie / 32x. the game goes into the top of the device, the device goes into the console. swap out the device for each system. controller inputs could be in there as well. ugly, but less ugly.

    8. Re:Finally by PeelBoy · · Score: 1

      What do you mean finally?

      Wasn't sony the first to try this with the PS2? That would be the this generation of systems. Its not like theres been 10 generations of systems since then. This is nintendos first chance since sony proved it was a good idea, right? What'd you want them to do? re-release the cube with n64/snes/nes backwards compat. ? lol

    9. Re:Finally by tepples · · Score: 1

      it would need 12 separate controller inputs (2 for the NES, 2 for the SNES

      NES and Super NES controllers are electrically identical, and I've read that N64 controllers and GameCube controllers are highly similar. Besides, there exists a clean mapping of the GameCube buttons onto the NES and Super NES buttons.

      What you would be looking at is a hideously ugly system that cost much more but offered features that most people would rarely use.

      Then offer the extras as add-ons that snap to the bottom of the system, the same way Nintendo has done with the Game Boy Player for GameCube.

    10. Re:Finally by xgamer04 · · Score: 1

      Nah, there could be a thing that plugs into one of the serial ports (like the cube has) that had a connector. Then, you plug into this connector a little bridge that accepts a type of cart. You use the revolution controller to control the games. It would be hard to get it to map the n64 monstrosity right, though. And Nintendo would never do this. Why? They love re-releasing old games and making even more money off of them.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    11. Re:Finally by tepples · · Score: 1

      Well, quite a few of the games are available for the GBA, which can be used (via adapter) on your television.

      Then why do quite a few titles say "Not compatible with Game Boy Player" when you turn them on?

    12. Re:Finally by poot_rootbeer · · Score: 1

      It would be fantastic if they could make a way to play NES, SNES, or n64 games on the new system.

      The Revolution's CPU will surely be powerful enough to emulate any Nintendo system prior the the GCN, so horsepower shouldn't be a problem. Designing a way to plug your old catridges into will be, though. If Nintendo's previous home consoles are any indicator, the revolution will have an expansion port on the bottom that will never get used for anything (the Gameboy Playet for GameCube being the exception that proves the rule). In theory they could build an add-on for the Revolution to allow you to read old cartridge-based games. But why would they? If you want to play the 8-bit NES library, you probably already have an emulator and collection of ROMs, or you own a genuine NES.

    13. Re:Finally by Anonymous Coward · · Score: 0

      check out the tri-Star an add on for the n64 that alows for NES and SNES to be played on the n64

    14. Re:Finally by Anonymous Coward · · Score: 0

      you can buy one, it's called an xbox

  16. Not mentioned in the writeup: by mcc · · Score: 5, Informative

    The Nintendo DS will also have free online gaming by the end of the year, one assumes by the same mechanism or service as the Revolution; and they have announced that Animal Crossing DS will be created from the ground up for online gaming, which if you've played the original Animal Crossing, you'll know is going to be just crazy.

    Also the Revolution will be backward compatible with the Gamecube, and Reggie Fuls-Aime of Nintendo said something in an interview yesterday on penny-arcade.com which strongly implies they will be announcing a U.S. release of the Play-Yan mp3/mpeg4 player for the GBASP and DS at E3.

    E3 should be very interesting.

    1. Re:Not mentioned in the writeup: by pavon · · Score: 2, Interesting

      Interesting. When it was rummored that the Revolution would have WiFi, I assumed that the Revolution itself would be device that the DS used to connect to the online service.

      Since the DS multiplayer games/apps that exist don't use IP packets, they need some sort of gateway that intercepts the 802.11 packets, tunnels them over the internet to another gateway, which rebroadcasts them to the DS's in the general vicinity. The other issue is how to find people to play with online. If the Revolution were to act as the gateway, then the software / user interface for that could be implemented on the Revolution itself, and thus every game with LAN multiplayer support would automagically gain internet multiplayer support.

      But from the sound of the article, the Revolution will be using WiFi to connect to the internet itself. I suppose it could both intercept the DS packets, and broadcast internet communication to the WiFi Hub, but that seems wastefull and unlikely.

      Nintendo could sell a seperate device that was capable of intercepting and tunneling it's proprietary wireless protocol over IP and both the Revolution and the DS will this device. But then you still wouldn't have a way select who you want to connect to for existing multiplayer games like picto chat. Only new games specifically written for online multiplayer, as opposed to LAN multiplayer would be able to use the device. And if you are going to have that restriction I wouldn't be supprised if the third device is just a normal WAP, and all online-multiplayer games, just use IP packets and communicate directly with the Nintendo server.

    2. Re:Not mentioned in the writeup: by mcc · · Score: 1

      I think the idea is that Nintendo will be releasing new games which explicitly choose to use online play. I do not think they will be making any move to make their existing WLAN games work via the internet.

      Tunneling is nice but it is highly unlikely to be the sort of thing a major vendor like Nintendo is likely to embrace. For one thing, designing your game to be comfortable with the hazards of internet play, like latency and dropped packets and such, isn't an effortless process. Tunnelled WLAN games are simply not going to play with the same level of quality that you'd get out of a normal WLAN game, or a game designed for online; for example playing Mario Kart DD on Warp Pipe can result in the game slowing down noticeably. Nintendo has quality expectations they have to meet for their first party products and they're unlikely to find that sort of thing terribly acceptable...

    3. Re:Not mentioned in the writeup: by Suddenly_Dead · · Score: 1

      Yes, the parent is right. Nintendo has already said that they have to add in the correct software to use normal wifi to connect to the internet, they're not going to stick with the proprietary one for online games like Animal Crossing.

      The proprietary wifi is purely a LAN thing, and a rushed launch title thing. I think the IP code is making it into the DS SDK too, for third parties.

  17. I miss the days... by technomancer68 · · Score: 1, Interesting

    I miss the days when Nintendo was on top of the game. Now you can hardly find any games that are worth a flip to play on the system (excluding the Zelda, Metroid, and Resident Evil series). It's just a shame.. and what is up with that freaky controller? There's a good thought for you, when you are desiging your controls, give us something that we can reach all the buttons without having to move our hands all over the controller.. the game cube controller is worse then the original XBox controller (that's just sad).. *sigh* please give us something worth while this time. I am happy to hear that I can play my game cube games (the few that are worth owning) on the new system though..

    --

    The Technomancer
    "Men of lofty genius when they are doing the least work are most active."-
    1. Re:I miss the days... by Edgewize · · Score: 2, Interesting

      "give us something that we can reach all the buttons without having to move our hands all over the controller.. the game cube controller is worse then the original XBox controller (that's just sad).."

      Hm, really? That's odd because I like the GameCube controller the best out of all the consoles I've played. I rest my thumb on the big green A and then can roll it in any direction for other buttons, or drop it down a to reach the C stick. The grips fits perfectly in my hand. My only nitpick is the 'Z' button placement, which is an annoyance but not a serious problem.

      I guess it might depend on the size of your hands and how dextrous your thumb is.

    2. Re:I miss the days... by Anonymous Coward · · Score: 0

      How about Skies of Arcadia Legends? Sure it is just a remake of the Dreamcast game but they did add in a bit of new stuff. Ok, so I only use my Gamecube for Skies of Arcadia, the Zelda Collector's CD with the two N64 Zeldas on it, and to play gameboy games on (such as PocketNES).

    3. Re:I miss the days... by Anonymous Coward · · Score: 0

      My 6 year old has been playing the GameCube since it was new (about 3+ years). He's never had any trouble with the controllers, nor have I.

    4. Re:I miss the days... by Anonymous Coward · · Score: 0

      What's up with the controller is that it's better than any controller you'll see on the ps2 or xbox.

    5. Re:I miss the days... by mausmalone · · Score: 4, Funny

      (a) the games: There are tons of great games on the gamecube. But you probably are unhappy with the lineup because you can't kill everything in sight without reason like in GTA.

      (b) the controller: It's literally designed so that the controls require you to move your thumb no farther than 1/4 inch to reach the next button. I don't understand why people have such a hard time with this controller. "Which button do I push?" "Gee, I don't know there Einstein. This is just a guess, but could it be THE GIANT FUCKING GREEN BUTTON DIRECTLY IN THE MIDDLE?" "Well what button goes back?" "Try the RED ONE, the natural opposite of the GREEN ONE."

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    6. Re:I miss the days... by redivider · · Score: 1

      Yeah, aside from the annoying Z button, I find the GameCube controller to be easier to use than the PS2 controller on some games. And, for me personally, the left analog stick is in a much more comfortable position than the Dual Shock 2. When I'm playing PS2 games I always feel like my thumb is stretching a bit too far to push the stick all the way to the right.

      The GC controller is definitely not without flaws, but you've gotta be retanrded to have to "move your hands" around to reach anything.

      --
      Sinch
    7. Re:I miss the days... by Anonymous Coward · · Score: 0

      (a) Yup

      (b) Man... I can't tell you how many times I've yelled that at people. This button placement forces the developer to this standard. I can't tell you how many PS2 rpgs I initially fumble through menus on be cause they map their buttons at random.

    8. Re:I miss the days... by phoenix42 · · Score: 1

      tales of Symphonia was a great game, as was animal crossing and harvest moon. those games sucked hours of my life away. hours and hours and hours...

      --
      forty-two
    9. Re:I miss the days... by justforaday · · Score: 1

      when you are desiging your controls, give us something that we can reach all the buttons without having to move our hands all over the controller

      Yeah, I know I have a hard time rolling my thumb from the green button to one of the other three...I have no idea how the fuck you're holding the thing, but it seems pretty straightforward to me...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    10. Re:I miss the days... by DavidLeblond · · Score: 4, Insightful

      I don't own a PS2 or XBox, but whenever I play them in the store the controllers always piss me off. They in-game characters will say something like "Press Triangle to shoot!" So I have to look down because Triangle feels the exact same to my thumb as Circle, Square, and X.

      On the GameCube I don't even care about the button labels. My thumb just cares about the big one in the middle, the little red one below it, the gray one above it and the gray one to the side (which are 99% of the time shown in the shape of the button on the controller.)

      Whoever designed that controller is a genius. I hope future Nintendo consoles use it.

    11. Re:I miss the days... by secolactico · · Score: 1

      Are you joking? The GC controller has the best layout I've seen in a game console. Simple and not riddled with unnecesary buttons.

      Color and size coding make it easy to use in no time. Unlike the playstation, whose controller had enough buttons to fly a jumbo jet.

      --
      No sig
    12. Re:I miss the days... by focitrixilous+P · · Score: 2, Funny
      Welcome to Slashdot.

      It seems you have expressed an opinion that is not in accordance with the pro Nintendo group think. We love the Cube almost as much as we love Apple. That controler is a work of art, not the content of Penny Arcade strips.

      And now, games worth 'a flip' on the gamecube you have not mentioned.

      Pikmin
      Animal Crossing
      Super Smash bros Melee
      Mario Kart
      Killer 7 looks pretty tight, it's not out yet
      Donkey Konga
      Mario Golf
      F-zero X
      Sonic Games (also on Dreamcast, but whatever)
      Time Splitters
      Rogue Squadron
      So yeah, the cube has plenty of excellent games for you to play. If you want World War II FPS of the week, though, look elsewhere.
      --
      SAILING MISHAP
    13. Re:I miss the days... by gimpynerd · · Score: 1

      Seems the GameCube is my favorite controller as well. The only people that don't like it are the ones that got too used to the PS2 controller. Nintendo designs their controllers around their games. Everyone else designs there games around their controllers. Seems everyone else is a little mixed up.

    14. Re:I miss the days... by Adrilla · · Score: 0, Redundant

      Eternal Darkness: Sanity's Requiem is a true hidden gem.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    15. Re:I miss the days... by tgibbs · · Score: 5, Insightful

      and what is up with that freaky controller?

      The controller reflects a strong game design philosophy, namely that games should have a single action button that you use most of the time. So there is a big, comfortable button, and the others are arranged around it. And since the other buttons have very different shapes/angles, it is virtually impossible to hit the wrong button by mistake. I'd consider it the best currently available controller.

    16. Re:I miss the days... by Anonymous Coward · · Score: 0

      I'm not too fond of the GC controller either, but at least it's better than the dual shock, which was a perfectly good pad till the analogue sticks got bolted on and all ergonomics were ruined.

      That said: The GameCube is the big disappointment for me in this generation. I was expecting more. Yes, there are some great titles like Animal Crossing, F-Zero GX, Zelda, Pikmin and a handful of other. But besides that very small exclusive bunch... what's there to enjoy? Sure, if the GC is your only console you'd buy the multi platform titles, but I buy them for the better hardware (Xbox) when they come out and just buy the exclusive titles for the Cube. This means that I have around 10 GameCube games. So from that point of view the GameCube is a big disappointment. Designwise it's great and it oozes class. The games just aren't there. Even the Dreamcast had more quality exclusive games come out for it in the short time it was widely supported by various publishers.

    17. Re:I miss the days... by The+Desert+Palooka · · Score: 1

      Of course the comedy being that the PSX controller is a complete bite on the SNES controller...

      Pretty much everything you see in controllers now are based of that general design and with an analog stick tacked on. (another thing Nintendo brought about, though one could argue Saturn's controller for NiGHTS had this a bit sooner than the N64, but it seemed it was in direct response just like the dual shock controller)

      Nintendo and SEGA are still innovating (as in unexpected solutions) and pushing the envelope more than anyone else (as far as big players go). Games/Gaming have become too evolutionary, I fear the day that the old beasts Nintendo and SEGA die out. No more Pikmans, Mario Partys, SpaceChannel #5s or ToeJam and Earls.

    18. Re:I miss the days... by sydres · · Score: 1

      my personal favorite is beyond good and evil truly an action game amongst action games

    19. Re:I miss the days... by VoidWraith · · Score: 1

      There are two more buttons on the PS/PS2 controller than on the gamecube one. They're not in the easy thumbroll placement on the right hand though. There's one more shoulder button (but you could argue there's actually more shoulders on the game cube because of that crazy full push thing) and one more button in the middle. Learning any of the console controllers is easy, but I don't like the gamecube no matter how much I use it. Nintendo for me has a history of bad joysticks. I hated the N64 stick: it gives you a callous. Same with the C-stick on the GameCube, its *hard*. Maybe its just me but I want something between my thumb and rigid plastic, I like being able to feel things. Of course some people may be just fine with this, they've got less sensitive thumbs than me, or don't play for long periods of time, or don't mind having callouses. Its better than those rings on top of the N64 controller (not to even mention the deadzone that developed rather quickly) but I prefer the PS2 and Xbox joysticks. The Xbox has the highest quality ones, IMO, but those white and black buttons are in a terrible place, and the buttons are too far raised.

    20. Re:I miss the days... by tepples · · Score: 1

      the controller: It's literally designed so that the controls require you to move your thumb no farther than 1/4 inch to reach the next button.

      The mapping of the analog stick to the digital controls of Tetris Worlds, WarioWare: Mega Party Games, or the Game Boy Player feels a bit iffy, and the digital pad feels too far away for the average thumb to reach.

    21. Re:I miss the days... by tim1724 · · Score: 1

      My only complaint about the GameCube controller is the Z button. It's very difficult for me to use.

      The L & R shoulder buttons took some getting used to, but they're OK.

      The rest of the controller is great, especially the A & B buttons.

      I still prefer the PS2 DualShock 2 controller overall, as all of its buttons are very usable (well, start/select are tricky to reach sometimes, but that's true of most controllers, including the GC start button). My only problem with the PS2 controller is that my thumbs tend to slide off the analog sticks at times, although it seems that as that this improve somewhat as the surface of the sticks wear down some. The symmetry of the DualShock is quite attractive, as well.

      --
      -- Tim Buchheim
    22. Re:I miss the days... by Anonymous Coward · · Score: 0

      I guess it's no surprise that it's casual gamers who can't handle the PS2 and Xbox controllers. The hardcore gamers who dislike GC don't dislike it because it's kiddy, but because the games are too simple. We need more complex, deeper games these days, otherwise we'd stick with our NES carts.

      You're probably the type of person who prefers FIFA to Pro Evolution Soccer. After all, you don't have to bother with things like "learning advanced moves" with FIFA. But when you ask hardcore soccer fans which game they prefer, the answer is always PES.

    23. Re:I miss the days... by Anonymous Coward · · Score: 0

      Now you know why Nintendo originally didn't design a Z button for the GameCube controller. EA pleaded with Nintendo to add an additional button, so that explains why its placement seems like an afterthought. It actually was one.

    24. Re:I miss the days... by Anonymous Coward · · Score: 0

      Speak for yourself, mate.

      I have been alive for 27 years and playing home console games for 24 years.

      The Nintendo GameCube controller is the best controller of this console generation in my opinion. And in my experience, it's the ones without a sense of historical context who can't see how the GameCube controller is simply a great set of evolutionary advances combined into one controller, that do away with things that I _hate_ on the Dual Shock 2 and either Xbox controller type.

    25. Re:I miss the days... by Anonymous Coward · · Score: 0

      Give'em a break! He has no hands! He was using his feet.

    26. Re:I miss the days... by Guppy06 · · Score: 1

      I figured out The System while playing Final Fantasy VII.

      Remember that the PSX controller is nothing if not a copy of the SNES controller. On the SNES, those buttons were labelled A, B, X and Y. On the PSX, the buttons don't have such easy labels but instead are sneakily labelled by number: it takes 1 line to draw a circle, 2 for the X, 3 for the triangle and 4 for the square. So we have buttons 1, 2, 3 and 4.

      They're in the same exact order as they are on the SNES controller.

      A B X Y
      1 2 3 4


      I've now trained myself that when I see "triangle," I think "X button." It makes doing goofy limit breaks/whatever in games like FFVIII and FFX much easier for me now.

  18. I thought online gaming was "just a fad"? by Anonymous Coward · · Score: 0

    If I wasn't so lazy, I'd look it up, but I remember Nintendo's response to online gaming as basically "it's just a fad we don't feel like wasting our time on".

    1. Re:I thought online gaming was "just a fad"? by Anonymous Coward · · Score: 0

      yeah and when was that, like 3 years ago? things change you idiot.

  19. Backword compatible by Anonymous Coward · · Score: 0

    PS3 - backword compatable
    Game Cube 2 - backword compatible
    Xbox 2 - Sorry

  20. Planet Earth anyone? by jasonmicron · · Score: 5, Insightful

    "Despite the hardware announcements, most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design. Game creators cannot rely on better graphics and more powerful games machines to attract new audiences, Mr Iwata said. He also revealed that Revolution will come with wi-fi connectivity built-in."

    I have played almost virtually every single version of the Nintendo since the original unit was introduced in the mid-80's. Many, many fun-filled nights were had on that system (Baseball All-Stars, Super Mario, Zelda, Techmo Football), yet it seems lately that the leadership at Nintendo is just trying to re-hash old titles. Metroid was a great initial title and completely original. That was what made it great.

    That rant aside, I just wanted to put in my opinion on the above statement. Developers cannot rely on the latest graphics and more powerful machines? Correct me if I am wrong, but Half-Life 2, EverQuest 2, Doom 3, Far Cry and a few upcoming games (S.T.A.L.K.E.R. etc) rely almost completely on the latest technology. While it might not make for the best games it is a tried and true method to attract new gamers.

    Now, Wi-Fi? Serously, why on Earth would a Nintendo home console need Wi-Fi? Sure it sounds really, really cool to add but it also opens up the floodgates to a host of other problems. One of those recent problems was talked about here with Bluetooth and cell phones.

    Putting great technology into a console is one thing, but taking advantage of what already exists is another. How can this gentleman sit there and call for a more imaginitive game design and in the same speech announce one of the latest technological advances in home consoles into the next-generation Nintendo system?

    Just one man's opinion...

    1. Re:Planet Earth anyone? by Anonymous Coward · · Score: 0

      Well in the speech he mentioned not having to worry about ssid or wep, so that either means there is no security involved (doubt it) or the Nintendo proprietary wireless will take care of it without the user having to do much. Wouldn't having wifi make it easier to implement different types of wireless technology, besides the fact of just getting online. I mean, wireless controllers, NAS, DS connectivity, LAN gaming, and possibly something along the lines of a repeater network for your friends in the neighborhood. The possibilities with this are endless, begnning with the fact that the DS and Revolution are immediatly , out of the box, going to be able to interact.

    2. Re:Planet Earth anyone? by Steveftoth · · Score: 2, Interesting

      Wireless controllers are amazing. I mean really really amazing.

      Doing a 4 player game like bomberman, f-zero, mario kart, is so much easier. Even 2-player games are more fun due to less tangle of cords.

      Take this to the next level where I believe Nintendo is going with their DS product. Which is basically a wavebird with 2 screens built in. Now you have something that is truely amazing. You have 2 screens and 2 more cpus per player. Just to add more to the game.
      Inventory management in RPGs? on the ds ( now with drag and drop ).
      Extra hints and tips for the handicapped players? Put them on the DS.
      You could make a game that you play all on the DS, but connects up to the console via wi-fi so that others can watch the action. Since watching 4 people on their dses is no fun since you can't see the screen. Maybe the console could also server a large game world of sorts as well? I dunno, the possibilities are very endless once you have multiples of everything.

      X-Box/PS3 are looking to be amazing consoles but they are focused on delivering the next level of the same thing.

      Nintendo is at least trying to do the next great thing. They may not do it, but it's a risk I think that they need to take if they want to be back on top, or at least not seen as a third place contender.

    3. Re:Planet Earth anyone? by Winterblink · · Score: 2, Insightful

      Why NOT WiFi? Nobody said they weren't providing cable-based connectivity as well. And it's not like it's a base station, so if you're running an insecure wireless LAN at home right now it's not like adding a Nintendo Revo to it will make things worse for you. This just simplifies your connectivity for online play, which in my opinion is the best thing Nintendo can do considering how much it improves the console based online connectivity situation.

      And just a comment on the bit about latest technology, 3 out of 4 of the games you listed there use the latest technology not so much for the game itself, but for the engine. Engine sales/licensing are really what drive the companies behind those games, so of course they'll be using the best technology at the expense of fulfilling game experiences.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    4. Re:Planet Earth anyone? by TheSportsGED · · Score: 1

      It's Tecmo not Techmo

    5. Re:Planet Earth anyone? by calethix · · Score: 1

      "Developers cannot rely on the latest graphics and more powerful machines? Correct me if I am wrong, but Half-Life 2, EverQuest 2, Doom 3, Far Cry and a few upcoming games (S.T.A.L.K.E.R. etc) rely almost completely on the latest technology."

      You're right, Doom 3 relied entirely on the latest graphics and that's why I'm not all that interested in the upcoming sequel. Compare that to something like Resident Evil 4. It has really good graphics too but also an interesting story line and challenging puzzles/boss battles. It doesn't rely completely on graphics like Doom 3.

      So that's my opinion. I may be suckered into buying a game with great graphics once but I won't be anticipating that developer's following releases.

    6. Re:Planet Earth anyone? by MindStalker · · Score: 1

      It may act as an AP as well. This would be a big selling point in that someone could use their wifi GB-DS as a controller. From what I understand the DS can already act as a controller for some gamecube games, but requires a cable currently. I guess this could be done with an external AP as well, but people would be missing out who did not have wifi in their house.

    7. Re:Planet Earth anyone? by MindStalker · · Score: 1

      Yes, but what about if you want to connect it to the internet. You don't want to have to remove your security on your home network to do this. I guess it could do it if its incompatible with computer based wifi and needs a repeater to be cabled into your network one that only allows game based traffic into the open network.

    8. Re:Planet Earth anyone? by DavidLeblond · · Score: 2, Insightful

      I have played almost virtually every single version of the Nintendo since the original unit was introduced in the mid-80's. Many, many fun-filled nights were had on that system (Baseball All-Stars, Super Mario, Zelda, Techmo Football), yet it seems lately that the leadership at Nintendo is just trying to re-hash old titles. Metroid was a great initial title and completely original. That was what made it great.

      Yes, Nintendo is lovin' the sequels... they just can't get enough of them. But re-hashes? I think Nintendo innovates within their sequels pretty well.

      Plus they have games like Pikmin and Animal Crossing that are relatively fresh.

      I'm thinking Wi-Fi on the Revolution is just going to be a way for the box to connect to the DS. I'm hoping Nintendo will prove me wrong on that one.

    9. Re:Planet Earth anyone? by xenocide2 · · Score: 1

      1) Yes, Nintendo releases a lot of sequals. It kinda sucks, but then again, I'm a sucker for anything concerning the adventures of a guy named Link. They do release new games, but the gamer populace EXPECTS them to dump a new slew of sequals on every console they make. Would you buy a revolution if it was never going to get a Zelda game? Remember that the killer games of the PS2 are also sequals: MGS2, GT3, GTA3, FFX, and more.

      2) PC games are increasingly becoming a niche market, as each studio tries to one-up each other with snazzy graphics that pushing mainstream consumer possibilities aside. These machines typically run at MUCH higher resolutions than the average TV a console is hooked up to, which partially drives the nessecary 500 dollar graphics card.

      3) Wi-Fi is becoming fairly popular. The DS features wifi connectivity; it wouldn't be surpising to hear how you can upload games to it via the revoluton. The virus problem on cell phones presents itself mainly because cell phones are designed to be on 24/7. When you cut the window down to an hour a day, population growth seriously dwindles. Wi-Fi also solves that other problem with networking: you either have to have a PC handy (see #2) or you have to have a really long ethernet cable. It solves the problem of interconnective consolehandheld games requiring a special Nintendo cable.

      4) Mr. Iwata's speech on innovation in games really revolves around the DS. What he means is that there's like four genres of games: menu based RPGs, First Person Shooters, Arena Fighter games, and Street Car Racing games. Most of these are deeply entrenched genres with a huge set of staples and design assumptions. Practically every RPG has Magic Points; fighter games revolve around memorizing a set of Special Moves. These games are built with very specific assumptions about the user interface, which has been a problem since the n64, and made even more apparent with the DS.

      Its not that you can't make interesting new games, its that publishers aren't interested in making new games. Nintendo trys to alleviate this by loaning the Mario characters for games like Mario Tennis, and that DDR Mario game. Practically guarenteed sales on their platform, in exchange for bringing it there. I suspect he's frustrated with companies throwing straight ports to the PSP, especially EA and their large list of sports games.

      --
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      Open Source Sysadmin

    10. Re:Planet Earth anyone? by Evangelion · · Score: 1


      The DS cannot. The GBA/SP can, with a cable, be used as a controller for certain games on the GCN.

      However, the DS, while it plays GBA games, does not have a game link cable (so you can't play multiplayer GBA games on it at all), so you certainly can't plug in one of the controller link cables.

    11. Re:Planet Earth anyone? by SetupWeasel · · Score: 1

      Developers cannot rely on the latest graphics and more powerful machines?

      If you read or listened to the speech, you would know that this is over simplified. The point Iwata makes is that developers cannot only rely on the latest graphics and more powerful machines.

      He went out of his way to say that he wants and likes better graphics, but that the days where increased graphics makes a fundamental gameplay difference is over. There was a time when simply making a game 3D made a fresh game experience, and those days are over.

    12. Re:Planet Earth anyone? by jackbird · · Score: 3, Insightful
      Now, Wi-Fi? Serously, why on Earth would a Nintendo home console need Wi-Fi?

      Where I live, stringing Cat5 from the broadband router to the living room would be a friggin' nightmare.

    13. Re:Planet Earth anyone? by kin_korn_karn · · Score: 2, Insightful

      id doesn't release games, they release technology demos for their game engines. They make their money on licensing the Doom3 engine to other development shops.

    14. Re:Planet Earth anyone? by LionKimbro · · Score: 1

      I have played almost virtually every single version of the Nintendo since the original unit was introduced in the mid-80's. Many, many fun-filled nights were had on that system (Baseball All-Stars, Super Mario, Zelda, Techmo Football), yet it seems lately that the leadership at Nintendo is just trying to re-hash old titles. Metroid was a great initial title and completely original. That was what made it great.

      Not to be mean, but,... perhaps you are only buying the games that you are familiar with?

      Try this out:

      Get $20.00. Go to the store, buy a copy of Animal Crossing.

      Play around in it for a week or two, and see how you feel about it.

    15. Re:Planet Earth anyone? by Dryth · · Score: 1

      Now, Wi-Fi? Serously, why on Earth would a Nintendo home console need Wi-Fi?

      Everyone knows that Wi-Fi's the ideal connection type for accessing XML/SOAP/REST/RSS/ATOM powering all the latest innovative XHTML/JS/AJAX/PHP/ASP/JSP Web Application Frameworks (WAFs)! If you haven't already upgraded your home network, you're just part of the problem.

      Your human logic doesn't stand a chance against my trendy acronyms and Nintendo's still-unrevealed, in-development-for-half-a-decade-so-it-must-be-ama zing Online Gaming Instrastructure (OGI)!

    16. Re:Planet Earth anyone? by MilenCent · · Score: 1

      That rant aside, I just wanted to put in my opinion on the above statement. Developers cannot rely on the latest graphics and more powerful machines? Correct me if I am wrong, but Half-Life 2, EverQuest 2, Doom 3, Far Cry and a few upcoming games (S.T.A.L.K.E.R. etc) rely almost completely on the latest technology. While it might not make for the best games it is a tried and true method to attract new gamers.

      But they're all iterations of the same basic kinds of technology, tech that's starting to give us diminishing returns. Revolution will be trying (John Cleese voice) something completely different.

      The great thing about this tactic is that, if performed right, it could take Revolution completely out of the same competition space dominated by Sony. Make it a must-have for whatever ultra-cool features it might have, and many people will make it their second system after PS3, and people who ordinarily never play videogames may even become interested in it.

      At least, that's what I hope will happen. Rah, Nintendo!

    17. Re:Planet Earth anyone? by silius · · Score: 1

      Did you ever conected 2 cubes for MarioKart? Well wi-fi will make these kind of conections easier, uhmmm... now i'll be able to play against my neighbors, house vs house

    18. Re:Planet Earth anyone? by alucardX · · Score: 1

      Everyone wants to jump to conclusions about what the simple statement "...will include Wi-Fi" implies. Nintendo is a company of innovation. With the wireless functionality they may very well be adding some very nice security features or non-standard functions. Think about people who live in large apartment buildings, and maybe don't have a broadband internet connection. Wouldn't it be great for a number of people in that building to connect their consoles through a wirelesss network(gamecube based) as opposed to dragging their consoles, and their tv's into the same area and setting up a network? What if they could simply turn them on, switch to the correct channels and locate each others system? I think this would be awesome. Of course, not to jump to conclusions, they may not add such a feature. That's just one of my hopes for the technology bundled with the system. Nintendo always seems to deliver something new. They don't just make tennis, or golf sims. They add an extra level of gaming too it. If you just want a tennis sim, wouldn't it make more sense to just get off your ass and play tennis?

      I think it's good that Nintendo is willing to take risks in adding more to the gaming industry. But for some reason everyone loves to critisize them when they do.

      By the way, the Cube controller is the most comfortable controller I've ever used. It may look funny but it fits like a glove. After playing my PS2 for a while and then going back to my Gamecube, I really appreciate the thought put into the controller design.

  21. Backwards Compatable by MemeSpitter · · Score: 5, Insightful

    Finally, Nintendo releases a backwards compatable console. This way, even people who were too snooty to get a Gamecube will have a chance to play its greatest hits on the Revolution.

    This sets a new precedent for Nintendo. I remember working as a "Nintendo Demonstrator" in high school when the SNES came out, and asking the local rep. why it wouldn't play NES games. "Why would we charge somebody for features they already own?" came the marketing-speak reply. ...Now that they've changed their minds, maybe I won't have to dig through old systems (and sacrifice a chicken to the god of dust mites in hopes that they'll still work) whenever I get the urge to play a classic game.

    1. Re:Backwards Compatable by JFMulder · · Score: 1

      Acutally, poeple who snubbed the GC are probably going to snub the Revolution too. I only have an Xbox right now, and I was considering a GC recently, I decided to go with a DS instead. Now when revolution comes out and I get it, I'll be able to find out I missed on.

    2. Re:Backwards Compatable by Anonymous Coward · · Score: 1, Insightful

      And what was the Game Boy? Chopped liver?

    3. Re:Backwards Compatable by Antonymous+Flower · · Score: 1

      Finally, Nintendo releases a backwards compatable console.

      Satoru Iwata, Nintendo president, confirmed that the new console will be able to run games originally made for the GameCube

      I interpret this as: We will release games for Revolution that were originally made for Gamecube. Of course, it would be great if I were proved wrong.

    4. Re:Backwards Compatable by Chonguey · · Score: 2, Insightful

      Correct me if I am wrong here, but the PS2 has been the only major console to ever have backwards compatability. Why do people keep talking like backwards compatability has been some sort of console mainstay for the past 20 years?

    5. Re:Backwards Compatable by pommiekiwifruit · · Score: 1
      There was this company called "Sega" (ask your parents) who made a machine called the Genesis (68000) which could play the previous (Master System) (Z80) cartridges. IIRC the game gear also could play master system cartridges (with appropriate plastic).

      The Game Boy Advance (ARM7) plays Game Boy (Z80) cartridges.

      The Pixter colour (ARM7) apparently plays pixter 2.0 (8bit cpu) cartridges (ok its not that mainstream).

      And of course there was an upgrade path for home computers (IBM PC, Macintosh, Amiga, C64/C128).

      Looking at the SNES (65816) and NES (6502) Nintendo obviously was going to make it backwards compatible but gave up halfway through. The CPU is a superset of the old one, and the video registers look oddly similar. That should have made it easier to write Mario World at least anyway.

    6. Re:Backwards Compatable by PeelBoy · · Score: 1

      WTF there is no "finally" about it. PS2 was the first to try this and the PS2 is the current generation of system so wtf? its not like this has been in practice for 20 years in the game industry or anything.

      im sure if they knew how popular it was they woulda attempted something like this with the snes -> n64 or something.

    7. Re:Backwards Compatable by Anonymous Coward · · Score: 0

      oh well I didn't read the second part of what you wrote but STILL its not like it was the thing to do back then and its not like some fuck tard nintendo rep at your school has any say in the matter.

    8. Re:Backwards Compatable by MemeSpitter · · Score: 1

      I interpret this as: We will release games for Revolution that were originally made for Gamecube. Of course, it would be great if I were proved wrong.

      I can't imagine that even the most devious of marketing departments would try to pull something like that. (Okay, Maybe on a portable.) But when the Gamecube was in the midst of pre-release hype, Nintendo wasn't plugging the remote possibility of playing a reworked NES Zelda (purchase necessary) on it some time in the future. Instead, they released it as a free disc when you pre-ordered Wind Waker.

      Buying new hardware and software to play games I have already? Nah. That'd be as absurd as repurchasing my DVD library in UMD....

    9. Re:Backwards Compatable by tim1724 · · Score: 1

      Yeah, the use of a 65816 in the SNES definitely makes it look like Nintendo at least considered the possibility of NES compatibility. (The same way Apple used the 65816 in the Apple IIgs for compatibility with the 8-bit Apple II models.)

      On the other hand, the fact that the video registers, pad input registers, etc. are at different addresses on the SNES and NES suggests that perhaps they weren't going for compatibility. Perhaps they just wanted to make life easy for developers who were used to writing NES games. Giving them similar registers and using a CPU compatible with the 6502 instruction set would definitely make life easier for developers.

      --
      -- Tim Buchheim
    10. Re:Backwards Compatable by k_187 · · Score: 1

      I've got an old Nintendo Power somewhere around here that says they were shooting for compatability, but decided against it so the system wouldn't be held back. I'm sure a good bit of that is market speak, but they have admitted that they were going for it at one time.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    11. Re:Backwards Compatable by H4d0k3n · · Score: 1

      I think Backwards Compatability is going to be the thing that will turn the Revolution from a, "it'd be nice if I had that..." to a, "must have that console at risk of life and limb!"

      It'll give me the chance to pick up and play all the Nintendo games from the GC that I've been looking at with so much longing, and then be able to try out this whole new set of titles that will take advantage of whatever the Revolution is going to do so differently.

      Overall the announcement of backwards compatability on the Revolution is pretty much the best thing Nintendo could've done to make this little geek happy in that 'special way.'

    12. Re:Backwards Compatable by jromz03 · · Score: 0

      but from your assumption, you're not an exception. you'll probably just end up ignoring the Rev as well.

    13. Re:Backwards Compatable by Anonymous Coward · · Score: 0

      Atari had it with the 7800. I know you may not consider that "major", but the 2600 sure was.

    14. Re:Backwards Compatable by Anonymous Coward · · Score: 0

      "too snooty to buy a gamecube"? Huh? More like the other way around. If you're snooty, you probably bought a gamecube. And an iMac.

    15. Re:Backwards Compatable by Guppy06 · · Score: 1

      "when the SNES came out, and asking the local rep. why it wouldn't play NES games. "Why would we charge somebody for features they already own?" came the marketing-speak reply."

      This may be the only case in recorded history where market-speak is actually correct.

      You forget that the NES may as well have freakin' vacuum tubes in the damned thing. It's a total Frankenstein of 1970's hardware that ended up requiring developers to put much of their own hardware on the cartridges themselves. The SNES, on the other hand, was a 1990's console with actual 1990's hardware in it, which ultimately had jack in common with FrankenNES.

      The only way you could make the SNES backawrds compatible is if you squeeze an entire NES motherboard into it.

      Think about it: it's been well over a decade since the release of the SNES and the internet has been around for a while as well. SNES cartridge copiers are pretty easy to find nowadays. So where are all the NES emulators for the SNES? The closest thing you'll find is a piece of hardware usally called "Tristar" or "Super 8," but all it is is a Famicom clone with an a/v pass-thru for the SNES; it gets electricity from the SNES and sends out its own a/v signal from its own jack.

      You'll also notice the lack of SNES emulators for the N64, save for a "Tristar 64," which squeezes both a Famicom and a (crappy) SFC clone into a single box.

      If you wanted a "backwards compatible" SNES, you'd have to pay for both SNES hardware and NES hardware. You might be able to save a few bucks by putting it all in a single plastic housing instead of two, but that would be the only possible price advantage: you'd still be charging a price for two consoles, because it'd have the guts of two consoles.

      The Genesis had it easy: Sega used (IIRC) a Z80 as the sound processor, which, coincidentally, was the CPU from the old Master System. So it was pretty easy for them to whip up the Power Base Converter, and any fool who knows how to use a soldering iron can probably put together a similar device. Remember, though, that the PBC only worked on Genny models that actually had a Z80 chip: SMS converters won't work on the Nomad or the Genny 3. (I've also heard that the same cpu-as-sound-chip logic was also used in the Saturn, but I have my doubts since I've seen no adapters to let you play Genny games on the Saturn).

      The PS2 does something similar; even though the PS2 is damned near good enough to run a PSX software emulator (after all, if the Dreamcast could do it...), ultimately backwards compatibility comes from the fact that the PS2 was designed to share internal hardware with the original PSX (the GPU in the PS2, IIRC, is the same chip as is used for the CPU in the PSX).

      Until the Revolution, Nintendo started completely from scratch whenever they made a new console, with no intent to share hardware with older consoles (which means the SNES wasn't hobbled with crappy MIDI sound, like the Genny was, in the name of backwards compatibility).

      As for the handhelds... GBC playing GB games? Yes... and no: GBC carts actually had two games on them: a GB game and a GBC game. A different game was played depending on what console you put the cartridge in (even if the GB game was nothing more than a message saying "GBC Only!"). This is why you don't see Super Game Boy pallet information (which lies within the GB game) used by the GBC, because the GBC simply dumps it to their GB hardware emulator.

      GBA is backwards compatible because they squeezed two Game Boys into one. The DS doesn't play GBC/GB games not because of some dastardly plot on Nintendo's part, but because, after putting in DS and GBA hardware into a single case, there was no room left for GBC hardware.

  22. Re:Yes, but... by Winterblink · · Score: 1
    That would be pretty damn slow though! Doom3 in slow-motion!


    I always thought it was too damn short anyawy. :)
    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  23. Game Support... by Anonymous Coward · · Score: 0

    I think Nintendo's main weakness is actually, game support. I really like the Mario games but I still want to play games like Grand Theft Auto or Winning Eleven Soccer game. The choices are limited, IMO. Maybe Nintendo's goal for GameCube is to focus on certain age group instead of to all ages.

  24. Re:Yes, but... by Red+Alastor · · Score: 1

    There is a native Doom 3 version on Linux by the way.

    --
    Slashdot anagrams to "Sad Sloth"
  25. Hey, the Nintendo DS also has wifi... by rsborg · · Score: 4, Insightful

    I can see the stategy now: Nintendo DS... it's not just a portable gaming system, it's a KICKASS wifi controller for your Nintendo console...

    --
    Make sure everyone's vote counts: Verified Voting
    1. Re:Hey, the Nintendo DS also has wifi... by justforaday · · Score: 1

      Exactly. Think of this as the next step up from the GBA link games. Except now you have two screens, one of which is a touchscreen. The Revolution's backwards compatibility with the GC will most likely sell me on one. And the DS's backwards compatibility with the GBA is making me think about getting one of them too...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    2. Re:Hey, the Nintendo DS also has wifi... by Anonymous Coward · · Score: 0

      actually the rumor is that the revolution will serve as the wireless access point for the DS -- which makes sense since then no need for upgraded firmware on the ds, or tunneling solutions, etc.

      Cable Modem ---> Wireless router ---> revolution --> DS

    3. Re:Hey, the Nintendo DS also has wifi... by gribbly · · Score: 1

      The DS doesn't have analog sticks, and the ergonomics of the button placements are questionable. The screen makes it top heavy.

      It's no Dualshock2 (or even a GameCube controller). So while it might function as a wifi controller, I challenge the idea that it would be a "KICKASS" controller.

      grib.

      --
      maybe
  26. About The Games by ps2wayne · · Score: 0

    Its nice knowing all these things about the next-gen consoles, but in the end its about the developers who come out with the games for the systems... yeah the developers base the games in terms of what they can make the game look like, but come on i've seen some awesome "looking" type of games, but when it came to "fun" it sucked. Sony wins again, then mircosoft then nintendo my predictions

  27. ATI+IBM by Baikala · · Score: 1

    ... and practicaly the same core chip. I rememmer an /. post about some IBM engineer saying they were (on their clients request) making both chips look as far apart from each other as posible (specs, interface, etc) but that the core tech (PPC) were the same.

    --
    16,777,216 comments ought to be enough for any forum!
  28. Nintendo DS by cmstar · · Score: 0

    I see this as a good move. Integrating the DS wifi with the Revolution...game anywhere... much like a PDA cell phone becomes an extension of your personal computer.

    What I see as a bad move is...we have Gameboy, DS, Gamecube, and now they keeping DS, adding Revolution, and Gameboy Evolution. Two portables and a new console..seems like flooding the market.

    Anyway, click the linky and get a free DS and Free PSP

  29. Cool! Backwards compatibility! by Anonymous Coward · · Score: 2, Interesting

    This was one thing definitely missing from the GC (to play N64 games), as compared to the PS2. This will make it a lot easier to sell people a new console.
    (And it will be one thing that Microsoft (probably) hasn't got!)

    And WiFi between DS, GBA and GC could be interesting as well. Go Nintendo!

    - A fanboy

    1. Re:Cool! Backwards compatibility! by Trurl's+Machine · · Score: 5, Insightful

      This was one thing definitely missing from the GC (to play N64 games), as compared to the PS2. This will make it a lot easier to sell people a new console. (And it will be one thing that Microsoft (probably) hasn't got!)

      I really don't understand how can this factor be neglected so often. For me, backwards compatibility with the original PSX was the key reason to buy PS2 instead of XBox. I have already had a huge library of PSX games, some of which happen to be among my favorite (Syphon Filter, for example), and - more important - also among my kids favorites (Crash Bandicoot series). Choice of PS2 was a no-brainer for me. If XBox 2 won't have backwards compatibility with XBox (and right now it seems unlikely for it to have, since they chosen entirely different hardware), MS will prove that they are not just evil, they are plain nuts.

    2. Re:Cool! Backwards compatibility! by Anonymous Coward · · Score: 0

      People are honestly whining about N64 compatibility?

      Come on! Nintendo broke AWAY from SGI with GameCube. Why would they want to give SGI money with every GameCube sale for essentially no new work?

    3. Re:Cool! Backwards compatibility! by Ironsides · · Score: 1

      If XBox 2 won't have backwards compatibility with XBox (and right now it seems unlikely for it to have, since they chosen entirely different hardware), MS will prove that they are not just evil, they are plain nuts.

      Unfortunately, due to MS's short sighted rush to get into the console market with the X-Box, they went with the hardware they knew and chose the P3-733 (i think that is the right speed). This is one reason I really do not like the X-Box. It is nothing more than a striped down PC. Every other console to date has had some form of customized PC and graphics card made for it. In order for MS to do any real competing they had to do the same. That essentially doomed them for this. Maybe when the X-Box 3 comes out (if it ever does) computing power will have advanced enough to where they can semi emulate the original games on it.

      As a side note, the only way Sony has maintained it's reverse compatability is by putting the PS1 and PS2 processors in the PS3. I don't know if Nintendo is doing the same or not. MS might be able to do this if they could get a low power P3-733 and equivalent video card fabed for them.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    4. Re:Cool! Backwards compatibility! by m50d · · Score: 1

      If you have the playstation, why not just play your existing games on that?

      --
      I am trolling
    5. Re:Cool! Backwards compatibility! by cens0r · · Score: 1

      I don't want an extra console in my entertainment center. I can move the ps1 to another tv, but still break out my ps1 games if neeeded. The ps3 will be great for me in this regard because I like to have DDR parites and won't want to hook that console upjust for that.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    6. Re:Cool! Backwards compatibility! by xgamer04 · · Score: 1

      Apparently the VirtualPC code is on tap for use in XB-Next. I think that MS is basically trying to out-Playstation Sony while publicly belittling Nintendo (hey, just my opinion). Having backwards-compatability is a must.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    7. Re:Cool! Backwards compatibility! by Anonymous Coward · · Score: 0

      I think you are missing something. Backwards compatibility is nice but it isnt a feature that i think the majority (this is based on my observation not numbers) of console gamers care about so much. First of all, you assume that most gamers keep each and every game they buy. You assume that they will have a large library or a large amount of previously unowned games that they want to play. Most consoles, not including the ps2 and gameboys, did NOT have backwards compatibility and they have done pretty well.

      I read an article recently, forgot where, where some developers said backwards compatibility is nice but not necessary. They mentioned that that feature is only useful in the first 6 months to a year of a consoles life OR to make up for having weak launch titles.

      I will admit, if they add backwards compatibility to the xbox it will be nice but MY decision for which console to buy this next generation will be based on what cool software is made for it not what old stuff i can play (since i usually trade in most old games towards new ones).

    8. Re:Cool! Backwards compatibility! by lustforlike · · Score: 1

      Nintendo will undoubtedly do the same. The DS already uses the GBA chip to emulate the GBA (and do other things when not running GBA games, I understand - I think sound processing).

    9. Re:Cool! Backwards compatibility! by Anonymous Coward · · Score: 0

      "This is one reason I really do not like the X-Box. It is nothing more than a striped down PC."

      So? Who gives a shit what the underlying hardware is? Isn't that what you hear all the time from the ninfanboys? "It's all about the games, stupid!"

    10. Re:Cool! Backwards compatibility! by m50d · · Score: 1

      Well, OK if you don't want it there, but it doesn't seem that much of an advantage to me. I just keep my old N64 hooked up for when I want to play it rather than the gamecube, and have never found this particularly burdensome.

      --
      I am trolling
    11. Re:Cool! Backwards compatibility! by cens0r · · Score: 1

      I only have so many A/V inputs. Between the tape deck, cd player, dvd player, cable box/dvr, turntable, vcr, and playstation there's not much more room in my entertainment center or many inputs left on my reciever.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    12. Re:Cool! Backwards compatibility! by m50d · · Score: 1

      The playstation arial connector just passes the normal signal through though, doesn't it? So you can just plug it in there and plug the arial in behind it, or daisy chain as many as you want together.

      --
      I am trolling
    13. Re:Cool! Backwards compatibility! by cens0r · · Score: 1

      Not really, because I have the audio hooked up through the optical out into my reciever. My reciever only has so many digital inputs and my playstation, dvd player, dvr, and cd player are using them all...

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
  30. And it will render polygons faster! by exp(pi*sqrt(163)) · · Score: 0, Troll

    Even more exciting - it'll plug into your TV and use electricity.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  31. Yes, it will by mcc · · Score: 2, Insightful

    Yes, it will. Linux already works on the Gamecube and the Revolution will be backward-compatible.

    Now they just need to get Linux on the DS working, since there's actually some fathomable reason you'd want to run that :)

    1. Re:Yes, it will by Trurl's+Machine · · Score: 1

      Yes, it will. Linux already works on the Gamecube and the Revolution will be backward-compatible.

      "Backward compatibility" rarely works for 100% cases, especially when hardware-level hacking is taken into account. You need a hack to actually boot Linux on Game Cube. Whether this hack with work with the next console or not - it's yet to be seen but I don't hold your breath.

    2. Re:Yes, it will by satoshi1 · · Score: 1

      The hack is available via a game (PSO), a game that will run on the Revolution. Whether or not PSO can still go online on the Revolution will determine whether or not this hack will work. And even then, the homebrewed programs won't work because they were coded for the GC, not the Revolution.

    3. Re:Yes, it will by m50d · · Score: 1

      What? You don't ph34r the p0hw3r of my gamecube web server?:) Seriously, why do you particularly want linux on the DS?

      --
      I am trolling
    4. Re:Yes, it will by mcc · · Score: 1

      Seriously, why do you particularly want linux on the DS?

      Do the words "$150 PDA" mean anything in particular to you? :)

      I want to be able to websurf and ssh from Panera Bread, and no officially licensed DS web browser has yet been announced.

    5. Re:Yes, it will by Anonymous Coward · · Score: 0

      Or linux on the Fisher Price Pixter... Sharp's website implies it can be done...

    6. Re:Yes, it will by tepples · · Score: 1

      The hack is available via a game (PSO), a game that will run on the Revolution.

      PSO is no longer available new, and the used price on eBay is climbing per month.

    7. Re:Yes, it will by Anonymous Coward · · Score: 0

      I laugh at people like you who think running Linux on something is a challenge. Considering how much things are becoming PC-like, it gets less and less impressive. Not that it was very impressive to begin with. It was always like "So what?"

    8. Re:Yes, it will by satoshi1 · · Score: 1

      I did not know that, that sucks.

  32. Title missing a comma! by Anonymous Coward · · Score: 0, Interesting

    I had to read the frickin' article to get what the headline meant! This is preposterous!

  33. Not Traditional WiFi by Anonymous Coward · · Score: 0

    Think more along the line of WiMax. City wide wireless networks of home consoles. The big advantage? It's actually wireless. You won't need to plug an ethernet cable in, you're on a LAN with every other revolution in 30 miles. Not only that, but the Revolution will act as a base station for the Evolution. So, you're in a cab heading home for work and you want to play a game, so you open your GB (or DS, that has yet to be seen) and send an open invatation to the nearest Revolution, which in turn spreads it across the city. By the time you get home, your game's already waiting for you.
    And since each Revolution would basically be an extender, mesh type wireless would be possible. Entire cities could be covered by true wireless Revolution networks.

    1. Re:Not Traditional WiFi by UWC · · Score: 1
      While that sounds pretty much great, I really, really doubt that's what will happen. I think it's just gonna be a WiFi connection to the Internet through a router/access point. Distribution of the consoles is not going to be anywhere near that required for your vision of a mesh network, unless of course these ARE going to use WiMax and manage a high speed connection over a mile or two. And even then, there are going to be isolated nodes, potentially a lot of them, if not most of them. I don't know that there's really any current console with market penetration enough for that, with the possible exception of PS2. And unfortunately I don't think the prospect of such a network will be enough of a selling point to get the numbers required to make it feasible. In addition, early adopters would have to take the future mesh on good faith until a decent network builds up.

      That said, I'd love to be proven wrong. Gamecube was my first console of this generation (unless you count Dreamcast), and it's the one I have the most games for. I also have a GBA SP and a DS, for which I'm still waiting for good games.

  34. At last, prog games. by Anonymous Coward · · Score: 0

    At last, we are entering the era of prog games. Much like the music of Yes or ELP, these will be self indulgent, weird, complex, and yet wonderful.
    The emphasis is on ideas over tradition and pushing the boundries of people perceptions about what a game should be...

    From the article about "The Room":
    "Action in the game is set to lines of poetry by Emily Dickinson."

    How much more prog can you get? None more.

    "Mr Molyneux showed how players can speed up time in the game world by altering an in-game clock, and how they can alter matter by passing it through special mirrors, or build new objects from what he called "digital clay"."

    Again, experimental and interesting!
    It's a shame it will only last about ten years until people get embarressed about liking these kind of games and decide that the simplicity of the first person shooter with no puzzles was what gaming was really all about.
    But, as with prog rock, people will be stealing ideas from them for the rest of time....

  35. atawi/Iwata's comment... by Chordonblue · · Score: 1, Interesting

    "Game creators cannot rely on better graphics and more powerful games machines to attract new audiences..."

    Yeah, sure. So why update the Gameboy at all? Why bother upping the graphics to 'Gamecube' possibilities? Because Mr. Iwata, you know that eye candy DOES attract the very audience you seek. No matter how much you talk about interesting and unique games (which I'm all for), the reality is that games like NHL 200X, or FPS Shooter version 37 still SELL.

    All I can say is, it's not stopped Nintendo from pushing yet ANOTHER version of Mario whenever they release a new system. Not that there's anything wrong with any of this. I think the portable Gamecube is a terrific idea for them since attracting developers is hard enough without making them recode everything.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:atawi/Iwata's comment... by BluhDeBluh · · Score: 1

      Yeah, sure. So why update the Gameboy at all? Why bother upping the graphics to 'Gamecube' possibilities? Because Mr. Iwata, you know that eye candy DOES attract the very audience you seek. No matter how much you talk about interesting and unique games (which I'm all for), the reality is that games like NHL 200X, or FPS Shooter version 37 still SELL.

      They updated the Gameboy because there is a huge difference between GB/GBA/DS graphics. However, the difference on home console's graphics is increasingly small. How long will it be until the consumer is in limbo, and doesn't want to buy the latest games because you can barely tell the game has 'improved' graphics. Nintendo suggest a different direction - improved playability instead of marginally superior graphics.

      And people expect Mario from Nintendo. It's a brand, and it's not as though Nintendo do annual updates to the series (unlke many FPS shooter 37s and NHL 200X games). Usually, by the time a new game in the series is created, there is fair demand for it and even the spinoff titles aren't that bad.

    2. Re:atawi/Iwata's comment... by thenextpresident · · Score: 1

      He's not saying you shouldn't have good graphics, btu that you can't just have good graphics on powerful machines. You need more than that. It's the difference between Doom3 and HL2 (bad, good, IMHO).

      Both had great graphics, but only one had a good story that actually interested me enough to play to the end.

      --
      Jason Lotito
    3. Re:atawi/Iwata's comment... by renderhead · · Score: 1

      He didn't say that graphics and powerful game machines don't attract audiences. He said that game creators cannot rely on them to attract new audiences.

      I think he's right. People who buy games will probably continue to buy them for the same reasons they always have. However, I really don't think that non-gamers are waiting around thinking "I'll start buying video games when the graphics reach a certain level of realism." Non-gamers are the untapped market (and they probably outnumber current gamers significantly). These are the "new audiences" that will be attracted not by evolutionary hardware development but by some revolutionary new title that's just too cool to pass up.

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    4. Re:atawi/Iwata's comment... by Aerion · · Score: 1

      Yeah, sure. So why update the Gameboy at all? Why bother upping the graphics to 'Gamecube' possibilities?

      The point is that better graphics and more power is good, and even necessary, but that's only one tool to attract gamers. Iwata wants to avoid relying solely on technological advances. He is afraid of falling into the trap that so many game designers have fallen into: failing completely to use imagination to create a fun experience rather than just a really nice-looking one.

    5. Re:atawi/Iwata's comment... by redivider · · Score: 1

      He's not saying that you *don't need* better graphics and more powerful game machines, but that you can't rely on just having a faster processor or better graphics to attract non-gamers.

      They want to create beautiful looking and fast running games as much as anyone else. But they also want to focus on innovation in the actual gameplay.

      I'm a little worried that they seem too focused on the need to bring more people into the gaming market -- it's already a huge market and one that they've proven that they don't know how to sell to very well, aside from the long-time franchises of course. I just worry that whatever this "revolution" is might turn out to be something that it's going to be that interesting to people who are already into games.

      --
      Sinch
    6. Re:atawi/Iwata's comment... by Anonymous Coward · · Score: 0

      Yeah. Only one. Half-Life 1.

      Please. Doom at least didn't pretend to have an awesome story.

      HL2 did. AND IT HAD NO STORY TO SPEAK OF.
      Biggest disappointment ever.

  36. "Innovation" and Nintendo by Y-Crate · · Score: 2, Insightful
    ".....most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design."
    Does this mean Nintendo will stop focusing on rehashing the same franchises (and in the case of it's handhelds) the same games year after year?

    I know that there are a lot of fans of the franchises out there, but it seems that Mario, Wario, Pokemon, Zelda, et al are really the only thing Nintendo cares about, and this combined with their lackluster attitude towards third-parties increasingly makes their systems a less and less attractive investment.

    I certainly hope the new console is a "revolution" and that their next handheld system offers something a bit more than "The same, exact games you played on the last Game Boy....sold to you again!"
    1. Re:"Innovation" and Nintendo by The-Bus · · Score: 1
      I know that there are a lot of fans of the franchises out there, but it seems that Mario, Wario, Pokemon, Zelda, et al are really the only thing Nintendo cares about, and this combined with their lackluster attitude towards third-parties increasingly makes their systems a less and less attractive investment.


      And Microsoft has... Halo. And what does Sony have? Rockstar? SquareEnix?

      Time after time after time I keep looking at the racks of games and not seeing something that isn't somewhat similar to something available outside of a PS2 or Xbox. RE4 is about as close as it gets. I don't want to play "kiddie" games like Animal Crossing although I full well understand that they are Good Games, it just doesn't draw me in.

      To be fair, for me personally, this is almost the same with ALL systems. Ninja Gaiden and Prince of Persia bored me to tears by the first hour. So, more than anything, I'm some sort of weird outlier. The only bright spot last year was Katamari Damacy. Even Halo 2 was just Halo that I could play online.
      --

      Small potatoes make the steak look bigger.

    2. Re:"Innovation" and Nintendo by Ironsides · · Score: 1

      but it seems that Mario, Wario, Pokemon, Zelda, et al are really the only thing Nintendo cares about,

      Maybe if they released some of the Japan only games in other parts of the world? Like "Fire Emblem"?

      On the other hand, I would love to see a super smash bro's with Sega characters in it. SONIC vs. MARIO!

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    3. Re:"Innovation" and Nintendo by Nintenfreak · · Score: 0

      I'm starting to wonder if they care about Wario, what with the lack of a Wario Land since 2001.

    4. Re:"Innovation" and Nintendo by syates21 · · Score: 1

      They did release a Fire Emblem for the GBA at least, but that probably doesn't really count as a true console release. I don't have a GC, so I wouldn't know if there have been any US releases set in that world.

    5. Re:"Innovation" and Nintendo by hibiki_r · · Score: 1

      Yes, maybe if Nintendo ever planned to release a Fire Emblem GCN game outside of Japan there would be no reason to complain. :)

    6. Re:"Innovation" and Nintendo by Anonymous Coward · · Score: 0

      What? Are you nuts? Nintendo may put out sequels in the basic sense but look at the great lengths they went to innovate those sequels. Look at Metroid Prime. everyone grumbled when they heard first-person shooter in the previews but look at how incredible it turned out. It made an adventure out of a FPS instead of just run and gun. Look at Windwalker. Everyone said "Disney" but the game looked and played beautifully. That's some drastic gambles there. They may pump out the sequel but they still try to innovate. Except for Mario Party, they usually have the farthest frequencies between sequels. I'd reason that sequels are more common for them lately because of lack of 3rd party games released.

    7. Re:"Innovation" and Nintendo by Anonymous Coward · · Score: 0

      Sure, they use the same franchise. But every version of that franchise introduces completely new elements of gameplay. If you saw A Link to the Past, would you see it being a boating game in a couple revisions? If you saw mario brothers, would you expect to be flying around on jet packs cleaning up pollution in a few generations?

  37. A new release is already in the works... by Anonymous Coward · · Score: 1, Funny

    Duke Nukem Forever

    1. Re:A new release is already in the works... by Adrilla · · Score: 2, Funny

      Everyone knows that's being released on the Phantom.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
  38. I just want... by suitepotato · · Score: 2, Insightful

    ...them to keep having systems that play as well as the Gamecube. My favorites, and you can withhold your laughter, are the Totally Odd Parents games from THQ. Running with one free moving stick and using another to kick the camera pov around is wonderful for 3D. As long as they don't mess with a good thing, I'm fine.

    Wireless? Not sure when I'd get to using it, but it makes it easier than laying in CAT5 to the tv area and less expensive than buying another hub or switch to put in there if I've already run it.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
    1. Re:I just want... by Quiet_Desperation · · Score: 1
      If you like the dual stick move/camera, you'll love the Ratchet & Clank series and Sly Cooper 2 over on the PS2.

      Absolute perfect platforming nirvana, those games. Sly Cooper 1 is one of the all time greatest platformers, if not THE best.

  39. Di you RTFA? by Baikala · · Score: 4, Interesting

    If you read the complete keynote transcription you'll know what I mean with "strong developer roots": He programed a baseball game on his hp calc in college, worked in a 5 employee dev house named HAL (that later became a Nintendo's 2dn party in the NES era). He even showed a picture of himself at that age when he survived on pizza and rice balls coding until sunrise. Later on, when he was working in a higer position for Nintendo he asigned himself full time back to HAL in order to finish a game. If that's not "true geek" material I don't know what would.

    --
    16,777,216 comments ought to be enough for any forum!
    1. Re:Di you RTFA? by Anonymous Coward · · Score: 0

      Can someone provide a link to the transcript of the keynote address? Or info on how to read it online?

    2. Re:Di you RTFA? by pembo13 · · Score: 1

      Here you are: Transcript

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    3. Re:Di you RTFA? by MilenCent · · Score: 1

      Yeah, that's the really cool thing about Iwata, besides the fact that he doesn't have a little "?!" after his title. I have to wonder what Yamaguchi was smoking when he hired an actual developer, and one of Nintendo's better ones, to be company president, but the idealistic part of me loves it. Take that Peter Principle!

      Of course, it could also be said that you need different skills to be a great developer and a great executive. Gates never did that much coding after all, and probably no one within three feet of org chart of the top spot at Sony knows what a compiler is, but business (and its Machivellian attributes) are things they know all too well.

  40. Third-party developers should be treated better... by __aaclcg7560 · · Score: 4, Insightful

    I hope Nintendo had learned it's lesson with the GameCube and the GameBoy Advance by making it easier for third-party developers to actually develop games for their consoles.

    I was the lead QA tester at Atari for the first GC and GBA titles. The GC was a pain since they withhold valuable testing information about the debug hardware for a year that only their internal developers had access to. The GBA multiplayer link was an absolute pain in the butt that took up most of the developer's time to get right and QA had to spend twice as much time on multiplayer than single player. My last GBA title was supposed to have wireless support but that was pulled due to bugs in the Nintendo API that turned testing into a nightmare.

    Nintendo could have a lot more great titles for the GC/GBA by making the development process a lot more easier. Most game publishers been dropping Nintendo titles because it cost more to get approval from Nintendo.

  41. Yawn! Xbox had it for two years now. by novitk · · Score: 0
    1. Re:Yawn! Xbox had it for two years now. by Winterblink · · Score: 1

      Incorrect. The XBox did not have it, it's an adapter you must buy to get wifi connectivity. The distinction here is that the Revo will come with it built in.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Yawn! Xbox had it for two years now. by novitk · · Score: 1

      Agreed on packaging.
      But what abilities will WiFi in Revo give that are not available in XBox today?

    3. Re:Yawn! Xbox had it for two years now. by Winterblink · · Score: 1

      I didn't say it would give it any additional abilities, I was simply correcting. But from my own personal experience I'd rather buy something that comes with the package rather than having to buy it later as an add-on.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    4. Re:Yawn! Xbox had it for two years now. by Anonymous Coward · · Score: 0
  42. So What? by SimplePaul · · Score: 0, Troll

    IMHO, this isn't big news. Sony have pretty much confirmed that the PS3 will have WiFi (and so it should, as a next gen console) and that the PSP will act as a PS3 controller.

    This US Patent shows some interesting ideas from Sony: http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=P TO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv. html&r=1&f=G&l=50&d=PG01&p=1&S1=20040266529.PGNR.& OS=DN/20040266529&RS=DN/20040266529

    If this is a big deal for Nintendo then I fear for their 'Revolution'.

    1. Re:So What? by Momoru · · Score: 1

      This idea was already implemented on GameCube (with gameboy advance), it just wasn't wireless.

    2. Re:So What? by SimplePaul · · Score: 1

      I wasn't aware of that.

      Though I've been a Sony customer since buying a PlayStation way back, it's clear that Nintendo are very innovative.

      Processing power and graphics sell consoles though :^)

    3. Re:So What? by calethix · · Score: 1

      Hopefully, they'll both make better use of it than what we had with the GC and GBA.

      Many games just checked for the GBA with it's equivalent game and would unlock a few extras.

      FF:CC used it as a controller with multi-player but it seemed really unecessary. It didn't add much to the gameplay imo and I missed the comfort of my GC controller.

      Are there any games where it was used well, maybe LOZ:FS?

    4. Re:So What? by Anonymous Coward · · Score: 0

      It works very well in Four Swords. Gameplay actually takes place on the GBA when you go inside a cave or building, so each player can go wherever he wants (on the overworld the camera zooms out to show everyone on the TV instead). This gives the game much more variety than Crystal Chronicles had since that one forced everyone to stay together. I liked FF:CC, but I admit it's a simple hack and slash game. Four Swords also has more competition and backstabbing going on if you're into that kind of thing. On the other hand, FF:CC had actual rewards for winning what little competition there was, while in Four Swords it's all just for fun.

    5. Re:So What? by theREALMcCoy · · Score: 1
      Processing power and graphics sell consoles though :^)
      The gamecube had more power and better graphics than the PS2, and that didn't seem to make a difference.
    6. Re:So What? by SimplePaul · · Score: 1

      The gamecube had more power and better graphics than the PS2, and that didn't seem to make a difference.

      imo, this is a matter of opinion. I myself was not impressed with the GC games I played, graphics wise.
      Also, I think the mighty XBox put the PS2 to shame but that's another issue :)

      And the PS2's architecture makes direct clockspeed / data transfer speed comparisons quite impractical.

  43. built in monitor or projector by systems · · Score: 1

    I think new consoles should comes with screens or anything like a screen i.e. a projectors
    One of the biggest console drawbacks is that you have to take over a TV to play a game, usually someone else in the house might also have some interest in using the TV, morale, make it easier and cheaper to play games

    1. Re:built in monitor or projector by Jimmy+King · · Score: 1

      Yeah, because adding a TV of any reasonable size or a projector to the console is going to make it cheaper to play games.

      It's called buy a second tv (most families have multiple TV's these days anyway) or compromise. Wanting to play a game while someone else wants to watch TV is no different than wanting to watch a different TV show or movie than someone else.

    2. Re:built in monitor or projector by Anonymous Coward · · Score: 0
      Not just any screen. It should have a 42" plasma screen.

      And it should cost $10. And it should buff my nuts.

    3. Re:built in monitor or projector by PortHaven · · Score: 1

      Now yours si the first brilliant idea I've heard for for a game console.

      4 wireless controllers
      WiFi link
      Built in projector

      You could walk into a warehouse, paint the walls white (or a church...most walls are white in churches). And setup a dozen units in moments. And have everyone playing.

    4. Re:built in monitor or projector by DamienNightbane · · Score: 1

      Unfortunately, projectors aren't small. You'd need something with hardware as compact as a Gamecube's in a case the size of an XBox's. It would also require a way to replace lightbulbs, and I don't think console makers are too keen on giving users access to the internal bits of the system.

    5. Re:built in monitor or projector by Xugumad · · Score: 1

      Okay, and how is building the projector into the console going to help? Sure, you get to skip the connectivity parts of the projector, but they're still really, REALLY expensive. You're basically looking at adding the cost of a projector to the console, and unless you're having portability issues, it really wouldn't help.

      Then we can start on what if you have more than one console, or plenty of TVs already...

  44. The problem with Nintendo by e2d2 · · Score: 4, Insightful

    Here is my take on Nintendo - they are so bent on "redefining gaming" that they refuse to try and copy a known good design. Everything you hear from Nintendo has the undertone not of "innovate" but instead of "reinvent". Nintendo has become so involved with it's own genius that it refuses to acknowledge the other person in this relationship - the consumer.

    For instance, the DS. The DS is simply a game boy with two screens, one you can touch. But they tought it as something that is gonna change gaming. How? How exactly is this so much different from past designs that people are gaming differently now?

    Nintendo is known for its pushing innovations in gaming, such as 4-port gameplay, rumble packs, and true 3D console gaming. But they've become so obsessed with their own genius that they refuse to copy good designs and give the customer what they want. Instead they'd rather "define" what you want and give it to you.. in their vision. So instead of a platform that is superior because it has the best games, instead we get platforms that are technically superior but no games to play on it.

    Nintendo.. Sega called, it said you better step it up or just get out. Stop dick teasing all of us into thinking you're gonna give us some real good games and then pulling the "change the way you think" shell game.

    1. Re:The problem with Nintendo by scot4875 · · Score: 1

      Ok, I understand your point. I don't think you completed it, though:

      What designs do you believe that Nintendo isn't 'copying' that they should be? A hard drive? The EyeToy? What?

      --Jeremy

      --
      Jesus was a liberal
    2. Re:The problem with Nintendo by tonejava · · Score: 1

      To be honest I don't think peoople realise that the DS is just a stop gap as ccompetition to the PSP.

      The design of the DS is such that it is not like their other products, it has more memory a new media and a touch screen.

      Nintendo keep going on how it's not a Gameboy but a third pillar. To be honest if the PSP never existed, the DS would never have been released.

      Nintendo can't afford to lose a grasp of the handheld market not when they are trying to support their console market as well.

      People complain "there aren't any good games on the cube/GBA/DS", man look at how much they are supporting, 3 consoles FFS. Sony dropped support for the PS1 ages ago and only support the PS2. Microsoft have just the X-Box to concentrate on.

      The DS has router capabilities that allow it to act as a hub, seen that in any other handheld? If they can apply the same principle to the Revolution, they are putting into place a global network that requires no wires, no extra routers, each person is networked to each other provided they are within the required boundary of the next user.

      If there was ever a plan to take over the world then Nintendo have the right idea.

    3. Re:The problem with Nintendo by Beavey · · Score: 4, Interesting

      For instance, the DS. The DS is simply a game boy with two screens, one you can touch. But they tought it as something that is gonna change gaming. How? How exactly is this so much different from past designs that people are gaming differently now?

      My son bought a DS, and if you actually play one for a while, you can see how it really IS a different form of gaming -- especially with titles that make full use of the touchscreen. It is definitely NOT just a "game boy with two screens," and the hype, in my opinion, is well-deserved.

    4. Re:The problem with Nintendo by Anonymous Coward · · Score: 0

      Nintendo's idea of innovation is gimmicks not games.

    5. Re:The problem with Nintendo by m50d · · Score: 1

      Yeah...but I bet people were saying exactly the same thing when they introduced the things you list - 4-port play, rumble packs etc.

      --
      I am trolling
    6. Re:The problem with Nintendo by tgibbs · · Score: 3, Informative

      With Sega becoming a 3rd party developer, Nintendo is the only remaining console manufacturer that is actively trying to innovate and push the medium further. A console manufacturer has more leeway to take risks, because a game may benefit them in more ways than simply sales: by developing new markets, by creating new types of games, by setting an example for developers. Fundamentally, Nintendo is a game design firm that builds hardware to support their own games, and each generation of hardware reflects Nintendo's evolving philosophy of game design.

      Sadly, Sony entered the field from the perspective of a hardware manufacturer, not a game maker. They have a game division, but it functions essentially as merely another 3rd party developer. Microsoft has followed Sony's example, rather than Nintendo's. Both sell their systems based upon power, with the emphasis on impressive graphics.

      So Nintendo appeals not merely to the graphics fan, but to gamers who are interested in new experiences. To me, the DS is an exciting product. This is something quite unlike any previous game platforms, with a novel input mode--a secondary screen that can be used for display, or as a stylus or touch input pad. What is Nintendo going to do with it that has not been done before? The Metroid demo with stylus input is the first FPS that actually seems to work on a console--and a hand-held at that. I've always found joystick control of FPS to be awkward. Mouse works better, but I don't like to sit at a desk to play games. Nintendo is clearly playing with other interesting ideas--using both screens as a single, tall screen (reproducing the aspect ratio of many older arcade systems). Will there be vertical shooters that take advantage of this? Some classic trackball games are coming out for the system. Such games always suck with a stick--how will they play with a pad. And will Nintendo be able to come up with game types for which a pad is really the method of choice? Succeed or fail, I know that Nintendo will offer me something that I haven't seen before.

      So I'm excited about the DS in a way that I can't get excited about Playstation 3 or XBox 2. Ho-hum, more polygons, high resolution, fancier lighting, very nice. Similarly, I'm interested in the new Evolution system precisely because I know that Nintendo will take the opportunity to think up new game ideas, and come up with a system uniquely designed to take advantage of them.

    7. Re:The problem with Nintendo by HyperChicken · · Score: 1

      Nintendo's gimmicks is innovation, it has the game. Next-gen Nintendo, I know there will be good games: Zelda, Mario, and friends. With PS3 and Xbox Next, there'll be GTA (which I'm sick of since I never payed attention to the story anyway) and Halo (which I never liked). Beyond that, it's up for grabs.

      Nintendo has the games, the others have the gimmicks.

      --
      Free of Flash! Free of Flash!
    8. Re:The problem with Nintendo by MilenCent · · Score: 1

      For instance, the DS. The DS is simply a game boy with two screens, one you can touch. But they tought it as something that is gonna change gaming. How? How exactly is this so much different from past designs that people are gaming differently now?

      Hopefully, by pushing developers to make completely different kinds of games. So far there's not a lot of that to be seen (a touch screen does not seem to make a good analog controller), but I'm seriously jazzed about both Yoshi Touch and Go and Kirby's Paintbrush, both games in which drawing paths for your characters is the primary play mechanic.

      And Nintendo does copy others, though of course they don't admit when they're doing it, and less than other manufacturers. Videogaming is sufficently young that you can't help but copy the competition some of the time.

    9. Re:The problem with Nintendo by e2d2 · · Score: 1

      Specifically I thought that the GameCube not having a DVD player was really it's achilles heal. I understand that they wanted a smaller form factor but I think this was a bad decision. Nintendo has yet to recognize adults as gamers too, we want a machine that does other things besides just play games. This is just one example.

      Nintendo also does not appeal to adult gamers as much with it's game base. Adults want to play games with adult themes that might not be suitable for children. But Nintendo would rather give us another Mario Cart, which is a fun game, but might not be flag ship that gets the console sold to adults.

      But even though I speculate about why I stay away from Nintendo, if you take a look around the web in game development forums the thing that really sealed the deal on the GameCube was their inability to lure game developers to their platform by limiting access to their development tools, APIs, etc. Microsoft has known that this relationship with developers is key to getting games on their platforms so I hope that Nintendo follows their lead in this area and gets back in the game.

      I grew up on Nintendo, I hope they make a strong come back. They're one of the few companies that _could_ actually revolutionize gaming again if they make the right choices.

  45. Does that mean... by SmokeHalo · · Score: 1

    ...that all the standard next-gen Nintendo controllers will be wireless? Now that would be nice.

    --
    I'm not good in groups. It's difficult to work in a group when you're omnipotent. - Q
  46. IBM behind the scenes by Anonymous Coward · · Score: 2, Interesting

    Have you guys noticed how IBM is behind the CPUs for all 3 next-gen consoles? (ps3, xbox2, 'tendo revolution)

    1. Re:IBM behind the scenes by Anonymous Coward · · Score: 1, Funny

      No, no one has noticed this besides you. Insightful indeed.

  47. Meh by jrwillis · · Score: 1

    Until Nintendo gets with the program and starts aiming at the over 13 crowd I can't get excited about their products. I bought a Gamecube at launch and own 3 games to this day simply because there is NOTHING out there for the older demographic. This is compared to about 20 X-Box and 25 or so PS2 games in my collection.

    --
    Keep Austin Weird!
    1. Re:Meh by scot4875 · · Score: 4, Insightful

      Super Smash Brothers: Melee
      Both Metroid Prime titles
      Resident Evil series
      Eternal Darkness
      F-Zero GX
      Both Prince of Persia titles
      Pac Man Vs. (Best party game ever) Or are you going to argue that Pac Man is a kiddy game?
      Mortal Kombat series
      The Splinter Cell series
      Beyond Good and Evil
      Soul Calibur 2

      I'd have to go dig around in my collection, but there are tons of things that should fit your definition.

      However, what you probably mean by the "over 13 crowd" is "the 13-21 crowd that is too insecure to play fun, challenging games that may be viewed as kiddy games by their peers." In that case, you're pretty much screwed, since all of your mature friends are going to laugh at you for having a Gamecube in the first place, and the games won't even matter. Go play your XBox like a good media consumer.

      --Jeremy

      --
      Jesus was a liberal
    2. Re:Meh by jcromartie · · Score: 0

      I don't know about you, but I can enjoy a game if it just meets the criteria of being fun and challenging. I bought a PS2 at launch, and then moved to GameCube primarily because of the fact that most PS2 games were braindead blood and guts fests. Little do you realize that all of the games loaded with T&A and graphic violence are for the teenage demographic, because they are nothing but immature tittilation of basic senses. Now, tell me that there is NOTHING for the "older" demographic in this list of the top GC games. I don't mean to be a jerk, but understand that at one point I wasn't very discerning in my game choices either and I just hope that people can "see the light."

    3. Re:Meh by tardigrades · · Score: 1

      Personaly i find games aimed at the older audience tend to be enjoyed the most by 12 to 14 year olds. GTA and the like dont apeal to me (20). I prefer games like mario and other cute type games. The games are just more fun. Am also a big fan of puzzle games. That one thing that nintendo has do to piss me off is scraping their panel de pon for GC. Most games made today no matter what the age group are kind of lacking gameplay wise. I think nintendo knows this and thats why they want to shift from graphics. the polygon monsters in Super Smash arent that important.

      --
      really bored? My blog
    4. Re:Meh by jrwillis · · Score: 1

      Actually, no, I don't mean the 13-21 crowd as that isn't me. The only games you listed on there that I have an interest in can be had on other systems. The only thing that the Gamecube is really good for is party games IMHO.

      Oh, and how the fuck is playing my XBox any different than a Nintendo in relation to being a "good media consumer."

      --
      Keep Austin Weird!
    5. Re:Meh by jrwillis · · Score: 1

      I agree with you on the point of gameplay. There are still a TON of old NES and SNES games I'd love to play over most of the new swill that's on the market. While shiny graphics are important in this day and age, devolpers need to start focusing on gameplay again.

      --
      Keep Austin Weird!
    6. Re:Meh by jrwillis · · Score: 1

      I never really said that games geared for the older demographics = games with lots of T&A and violence. Hell I still play a ton of games on my NES/SNES emulator and that's from from violent. I'm just saying that of the games I find to be most enjoyable very few of them are exclusive to the Gamecube. My other main gripe with the GC is the lack of good online play, as I find more and more of my gaming time is spent on X-Box Live games.

      But then to each his own, and choice is a good thing, so long live Nintendo if their business model is working for them.

      --
      Keep Austin Weird!
    7. Re:Meh by tepples · · Score: 1

      That one thing that nintendo has do to piss me off is scraping their panel de pon for GC.

      If you're that uptight about it, then just use a Freeloader and import the Japanese version.

    8. Re:Meh by tukkayoot · · Score: 1
      Actually, no, I don't mean the 13-21 crowd as that isn't me. The only games you listed on there that I have an interest in can be had on other systems. The only thing that the Gamecube is really good for is party games IMHO.

      Nintendo's first party titles do tend to be very kid friendly, that much is true. They do have several 3rd party titles which are intended for more "mature" audiences, and granted, most of these titles are available as ports on other systems.

      But I'm not really sure how this is a "mistake" on Nintendo's part. Last I checked, kids still play games. Pokemon was a pretty huge marketing success, wasn't it? And last I checked, a lot of parents out there don't want to buy their kids to play games gratuitously laced with sex and realistic violence.

      Nintendo is exploiting a very important and very lucrative niche in the gaming industry. I don't know their numbers, but for all the doomsaying I've heard over the years about Nintendo, they still seem to be thriving, innovating, and greating great games for people of all ages to enjoy.

      I'm not saying Nintendo is flawless. They have not done as good a job at courting 3rd party developers as I'd like, which is why they somewhat lack in the department of mature rated games. If they can address this issue, they will be in good shape, and won't have to change the focus of their own development efforts. They need to keep doing what they're doing, but they need to make it easier and more inviting for 3rd parties to do what they do on their platforms.

    9. Re:Meh by Anonymous Coward · · Score: 0

      Nintendo aims for FUN games, and almost always they pull it off. They don't aim for an age group. You may think Mario and Zelda are for 13 year old kids, but sadly, you're just missing out on great games because you don't want to look like a child.

    10. Re:Meh by silius · · Score: 1

      Let me recount: Metroid Prime + Metroid Echoes=2 2+Resident Evil 0+ResidentEvil 1+RE 4 = 5 5+Eternal Darkness+F-Zero GX+Pac Man Vs= 8 8+SoulCailibur(Link is more unique than Spawn)=9 look already nine(9),+ Super Smash Brothers=10 well 10 unique cube games, In your PS2 - Xbox collection are those 20-25 games exclusives? I'm tired of counting so I'll just mention some more games: +FinalFantasy Cristal Chronicles=11 +MarioKart DD=12 +Pikmin1+Pikmin2=14 +MGS Twin Snakes(Nintendo exclusive remake)=15 and I'll not mention Animal Crossing because it kind of kiddie, still there are way more games to count like Skies of Arcadia(Dreamcast legacy but just for the cubie),Tales, Mgolf,Mtennis, the upcoming Lengend of Zelda, and remember Viewtiful Joe(sure it is on PS2 now, but it was a cube exclusive for a while,plus it didn't erase your memory cards), please reply if you want me to mention more games ok?I could go on but the cube is waiting for me, after that I might play some PS2, uh but I remembered that my PS2 is broken, just like they do in day 91 ...

    11. Re:Meh by Anonymous Coward · · Score: 0

      Why must you nintendo zealots always spout the same stupid (and wrong!) argument about the kiddie games? Can you not fathom the fact that some people actually grew up and don't care to play shit like Pokemon? Or that they'd rather play a more realistic and mature RPG than Zelda?

      But I guess you still play with dolls and watch the GI-Joe cartoons too? Since, hey, if you didn't, you'd be missing out on great stuff because you don't want to look like a child.

    12. Re:Meh by Anonymous Coward · · Score: 0

      "Link is more unique than Spawn"

      Way to sabotage your own post and discredit yourself in the process.

    13. Re:Meh by rhpot1991 · · Score: 1

      Smash Bros should really cound as more than one game. No other game can give you the ammount of play time that Smash Bros can. And yes I own an xbox and play Halo 2 online, but nothing can compare to smashing poor jigglypuff off the screen then taunting your friend sitting next to you, only to get owned by the party hat pikachu seconds later while your trying to jump one of samus' charged blasts.

  48. OT: Super Smash Brothers by Tom+Courtenay · · Score: 1

    I know this will kill my karma, but what is the big attraction to this game?

    After reading all of the reviews raving about it's complexity, it was the first title I bought. But am I missing something? The game seems like a remarkably simple fighter with very unresponsive controls. I can't tell you how many times 3 friends and I have tossed it in to give it a whirl only to switch to another game shortly after.

    The general concensus seems to be that it's an impressively deep multiplayer game-am I doing something wrong here? Does anbody else feel this way? I honestly feel like I'm playing a different game than everybody else.

    --
    If you could be anything you want, I'll bet you'd be disappointed.
    1. Re:OT: Super Smash Brothers by gimpynerd · · Score: 1

      Just a question...did you play anyone that is good? If you did I think you would understand the complexity. No matter what fighting game...Tekken, Mortal Kombat or any others...any unexperienced n00b can just mash some buttons and beat even the most experienced player. I know because I've done it. In Smash Bros. this just doesn't happen. I don't think there is anyone that just started playing can beat someone that had the game for years and still beat him...unless he is the God of video games.

    2. Re:OT: Super Smash Brothers by Fnord · · Score: 1

      I realize alot of people see this game initially, realize the controls for each character are the same and assume it's a simple game with no depth. 90% they've never tried to do a smash move (or decided they don't work), and haven't realized that even though the controls for each characters moves are the same, the end results are subtly (or in some cases drastically) different for each one. And the differences aren't just animations like in some fighting games. If you see a character swing his fist in a 23 degree arc over his head, that's exactly how much of a hit area they have. Then you take in the fact that each of these moves behaves completely differently with any of the MANY items in the game, and every character reacts to these items differently. Lastly you throw in the fact that unlike every other fighter, your end goal is to knock them out of the ring, not do them damage (damage just makes them fly farther with each hit), and that every move in the game has a balance between how far it throws and how much damage it does (which sometimes even varies based on timing or placement), and the vast number of recovery moves in the game, the complex, dynamic levels, and you start to realize the depth.

      The game is the kind of genius that nintendo is famous for. There is no learning curve. Special moves are a button and a direction. Anyone can pick it up and play it. But you can keep learning things about this game up through the 2300 versus matches the thing's stat screen says I've played.

    3. Re:OT: Super Smash Brothers by JayBlalock · · Score: 5, Informative
      Actually, what makes SSBM brilliant is that, in my opinion, it strikes the absolute best balance between dexterity and button-mashing. You're right... a noobie CAN do pretty well just mashing the buttons. And that's the point. Hell, I learned the game (actually the N64 SSB) while playing against someone who was an absolute God at it. If not for its noob-friendliness, I wouldn't have played more than a few rounds. However, there is a lot of complexity there to be discovered for those who work at it.

      This mainly comes from the insanely varied cast of characters. Yes, there are a few "clones," that's pretty much unavoidable. However, no fighting game I've played has allowed for such incredibly different sorts of characters onscreen at once. Get, say, Kirby, Link, Donkey Kong, and Game & Watch in one match, and it's hard to believe they're all part of the same fighting system.

      And as far as the unresponsiveness, that I don't get. Were you perhaps only playing very massive characters? Weight \ mass factors heavily into the physics. Characters like Bowser and DK are going to feel very sluggish whereas, say, Fox or Pikachu move much more quickly. And even then, it's a deliberate design element that some moves are slower to activate than others, and require a degree of anticipation to use. This really just adds to the complexity.

      --
      Bush: He's Liberal in all the wrong ways.
    4. Re:OT: Super Smash Brothers by Anonymous Coward · · Score: 0

      2300 versus matches the thing's stat screen says I've played.

      n00b.

    5. Re:OT: Super Smash Brothers by Omkar · · Score: 1

      Let's be clear. SSBM is one of my absolute favorite games, but that said, it is NOT noob-friendly. Your God-like friend was either letting you win, or just not as good as you think. Whenever button mashers/noobs come to play in my gaming circle, they die quick, horrible deaths.

    6. Re:OT: Super Smash Brothers by JayBlalock · · Score: 1

      Well, he was nice enough not to deliberately target\humiliate me, if that's what you mean. After a little practice, I usually got 2nd place and beat the computer players.

      --
      Bush: He's Liberal in all the wrong ways.
    7. Re:OT: Super Smash Brothers by focitrixilous+P · · Score: 1
      SSBM is as deep as you want it to be. If you want a mindless button masher, it can do that. If you want to devote a few hours to clearing the event battles, go ahead. If you spend a bit mastering the art of shielding and dodging, you are pretty much untochable against a lesser foe. For added depth, block often. Block and tap the control stick to dodge as often as you can. Done properly, it can get very annoying.

      The controls are pretty responsive, try playing as a smaller fighter and see if that doesn't help.

      SSMB is probably my favorite multiplayer ever, and it is really as close to pick up and play as you will ever get with a fighter. No 9 button combos just for a fireball, no move requires more than a button + joystick direction combo. It's complexity comes in using those combos at the right time.

      --
      SAILING MISHAP
    8. Re:OT: Super Smash Brothers by MilenCent · · Score: 1

      Lots of people have replied to you so far, but what can I say, I love the game.

      To me, the game's biggest innovation is that it's just as much a platform game as a fighting game. No other fighter has as much use for vertical maneuverability.

      I also agree with Smash's other defenders, it is a game in which a skilled player can utterly rule. And yet, thankfully, unlike in other fighters combos are only a very small part of the system. And some characters have some very devilish secrets, like Zelda's mid-air "lightning kick" that's deadly if it's performed from exactly the right distance.

      I do know people who think the biggest flaw with Smash Melee (the Gamecube version) is that it's too fast. Compared to it, the fast-paced N64 original is downright methodical.

    9. Re:OT: Super Smash Brothers by Kirby-meister · · Score: 1

      Indeed...most people don't think Smash has a lot of depth actually...but there are skill levels out there that no scrub can really touch with button mashing...at least not any better than in any other fighting game...

    10. Re:OT: Super Smash Brothers by PhoenixFlare · · Score: 1

      I bought. But am I missing something? The game seems like a remarkably simple fighter with very unresponsive controls.

      Not sure what to make of that - the game has always seemed quite responsive to me. You have to learn how to time certain attacks, and learning how to consistently do Smash attacks can be annoying, but I don't consider it a flaw.

      As far as being simple...I don't have any links available offhand, but there are videos posted in various places of people doing some pretty amazing stuff. Look for Home Run Contest videos in particular, and you'll see what I mean.

      m I doing something wrong here? Does anbody else feel this way? I honestly feel like I'm playing a different game than everybody else.

      If you and your friends are just playing it as a button-masher without attempting to use some strategy....Then yes, probably. Again, find some videos of good players to look at, and you'll see what I mean.

    11. Re:OT: Super Smash Brothers by Anonymous Coward · · Score: 0

      The difference is that many of these games are very shallow. Sure, someone who knows the game will beat a newbie, but it takes maybe 10 games of Mortal Kombat before you realise that the best strategy is just to sit there crouching and wait for the opponent to come to you.

      When both players realise this, the game is done.

      Sorry to say, but there's only a handful of fighting games that don't fall into this category. Smash Bros isn't one of them.

    12. Re:OT: Super Smash Brothers by Anonymous Coward · · Score: 0

      Play Virtua Fighter 2 a few dozen times and maybe you'll learn what a fighter with depth is.

    13. Re:OT: Super Smash Brothers by gimpynerd · · Score: 1

      Only in your opinion...I guarantee most would disagree.

  49. Cube controller screenshot? by RabidMoose · · Score: 1

    Anybody notice the RED start button in the article's screenshot? Haven't seen that since before the cube came out, and the B button was kidney shaped like X and Y.

  50. why wifi? by ColGraff · · Score: 1

    The only reason I can think of to include wifi would be to have interoperability with the DS. Which is certainly cool, granted - but doesn't it seem just a little pointless to bother with wireless on a game console that will rarely, if ever, actually be *moving*? The point of wireless is to facilitate mobile devices - this isn't one.

    --
    I'm the stranger...posting to /.
    1. Re:why wifi? by Anonymous Coward · · Score: 0

      Sometimes the "point" of wireless is to eliminate the need to run CAT5 to places you want connectivity. If wireless was only for mobile devices then PCI wifi cards would not exist. I know I would not want to run CAT5 from my router to the kids gaming room, especially since I already have a nice 802.11G WAP. I post this as an AC because I already modded.

    2. Re:why wifi? by calethix · · Score: 1

      "The point of wireless is to facilitate mobile devices - this isn't one."

      Say you have an office in your home with your computer/broadband connection, you can hook up a wireless router much easier than running a line into the family room where your console is.

      It's the same reason that Verizon (at least around here) is offering a free wireless router to new DSL customers.

  51. Not all are as you say by SuperKendall · · Score: 1

    Yes, Doom 3 relied very heavily on new tech - but that was about it, and thus was somewhat panned in reviews for not really offering anything new.

    HL2 brought us a greatly improved physics engine. Farcry brought really good AI to the table. But both games made sure the story was paramount, especially HL 2. While the technoogy there was improving, it did not overshadow the experience of playing.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  52. You're not missing anything by xswl0931 · · Score: 1

    I rented it (luckily) and also don't understand the attaction. It's pretty much a button mashing 2d fighter with 3d graphics. Nothing innovative or new here. However, I think the game is really targetted at the younger audience which is why it is popular.

  53. Uh wait a second.... by Nathonix · · Score: 1

    Sure the new nintendo will have wifi, but no other nintendo with any type of networking ever used it, i mean exactly how many games for the gamecube actually use the broadband adapter, Phantasy Star Online 1&2 and i think i might be missing one. The n64 had a cartridge for internet play, as did the SNES but those were also not really used.

    --
    Soap box, Ballot box, Jury box, Ammo box. Use in that order.
    1. Re:Uh wait a second.... by DavidLeblond · · Score: 1

      To be fair, Mario Kart and (I think) Kirby's Air Ride uses the broadband adapter. Not for online play (unless you have WarpPipe) though.

    2. Re:Uh wait a second.... by SpekkioMofW · · Score: 1

      One might argue that these previous attempts failed precisely because they required adapters. Traditional wisdom dictates that peripherals are rarely, if ever, supported by third parties, no matter how cool they are.

      --
      Spekkio Master of War
  54. A WiFi prediciton by SuperKendall · · Score: 1

    Since they have WiFi built into the console, I'll predict the controllers will also be WiFi (no cords) as well - which will enable some interesting macro possibilites from computers on the network once people hack the protocol.

    My apologies if this has already been annoucned, but I hadn't read even speculation on that anywhere.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  55. Here's an interesting thought by Bones3D_mac · · Score: 1

    Looking at the DS as it is now, how difficult would it be for Nintendo to create a controller for the Revolution console that has an embedded touch screen in the middle of it? All they'd have to do is put a DS cartridge slot on the console and you'd be able to play your DS games right on your TV.

    This could be further expanded upon by allowing players to use the built in WiFi to join and initiate download play games, or allow a mix of DS and Revolution consoles in multiplayer DS games.

    This also brings other potential applications of the technology, such as seamless gameplay between DS and Revolution versions of a game. You make progress on one version, and that progress can be added to the other version. Also the revolution could act as a hub for downloading and storing added content for DS games, which can be stored on the Revolution until it's needed on the DS. Then the unit could either download the data to a running DS system or write the data to the DS cart on it's internal slot.

    I have a feeling the DS by itself is only scratching the very surface of Nintendo's strategy over the next two years. The bulk of it will arrive once Revolution is introduced.

    --


    8==8 Bones 8==8
  56. Re:nintendo by Anonymous Coward · · Score: 0

    As opposed to the Xbox which has:
    * An overly large controller which is uncomfortable for people with small hands
    * No built-in DVD support to avoid paying fees
    * a stupidly large size.

    etc

  57. Except that.. by DrinkingIllini · · Score: 1

    the puppy was a little dog, but Nintendo my friends, that was Revolution!

    1. Re:Except that.. by rabbot · · Score: 1

      That made absolutely no sense. We are all dumber now after listening to that. I award you 0 points and may god have mercy on your soul.

    2. Re:Except that.. by Anonymous Coward · · Score: 0

      What you just said is one of the most insanely idiotic things I have ever heard. At no point, in your rambling, incoherent response, were you even close to something that could be even considered a rational thought. Everyone on /. is now dumber for having read it. I award you no mod points, and may God have mercy on your soul.

  58. Re:nintendo by Anonymous Coward · · Score: 0

    You seem to be forgetting this, along with the games that use it. It's also got a dialup modem, which i don't think any of the other consoles have.

  59. Re:Meh (correcting myself) by jcromartie · · Score: 0

    I still own a PS2 for games like the Metal Gear series, Gran Turismo 4, Katamari Damacy, etc.

  60. Good Ideas beat Good Graphics? by dmauro · · Score: 1

    Maybe something has been lost in the translation, but if Nintendo is trying to champion 'good ideas' over 'good graphics,' then they are selling themselves short. Their in-house games have always had excellent graphics. They're not flashy, but they are always cute, fun, and good looking. And what's so great about good ideas? Zelda is not a good idea. It's a dumb idea, and it's a good game.

  61. Pass the hydrospanner! by DarthVain · · Score: 3, Funny

    This just in from Neo-geo:

    On the tail of exhorbiant claims made by PS3, Xbox, and Nintendo, Neo-Geo had their own press confrence about their upcoming console system.

    "Well we decided to stay away from broadband systems" explained Hoshi "Super Dry" Asahi. "We plan on using sub-space to transmit our online content. Our engineer's have developed isolinear chips that will allow this giving us a through-put of 4.7 library of congress/fortnight!" Other details of the new console system include:

    - Made of platinum to increase "Bling" factor
    - Controllers will be in the form of a mentalband
    - Will intergrate a 60" HD TV in each console
    - Will be solar powered using special nano paint

    It is rumored that it will also be backward compatible with the renown Infinitum Labs system. It will also be cell-phone, DVD player, Mp3 player, and AM/FM radio.

    It will also be released in 6 months (baring any delays, which are not expected to happen...)

    This message brought to you by HypePR Spin Marketeers Inc... "We can sell your shit before you even invent it!"

  62. More gimmicky controllers on the way!! by javaxman · · Score: 1

    When I read about Nintendo putting WiFi into it's next generation console, all I can imagine is battery-eating bongo controllers. And maybe easy multi-console local ( and remote ) network play, I suppose... but mostly funky controllers.

  63. Am I alone who is tired of "gameplay rules" talk? by danila · · Score: 1

    This guy is surely not particularly innovative when it comes to whining. He seems to committed to repeating the same argument that gameplay innovation is somehow more important than better graphics.

    There are many whiners of smaller rank, but with similar attitude here on Slashdot. Every time a new graphics card is released or a new engine feature is announced, they join the whining, claiming they are dying without good fun innovative gameplay.

    I wonder if I am in the minority with my old-fashioned views on computer games.

    I like FPS and RTS games and I am probably not alone. I also play some economic sims and some simple racing/flying sims (more arcade than simulation). And I can tell you that I am perfectly willing to shell out the cash for new FPS games with enviable regularity. I will buy and play every AAA-class FPS title. Halo, Far Cry, Painkiller, Doom 3, Half-Life 2, Riddick, FEAR, Stalker, etc. I must be an easy customer to please, because I don't buy these games to have some revelation, to have some never before seen gameplay. I buy these games to see more realistic monsters, more realistic water, more realistic trees, more realistic shadows and, of course, more realistic blood splutter and gibs. :) Yes, I do appreciate good story, good acting and increased realism (physics and interactivity), but these are all pretty straightforward things to do. I will probably enjoy an innovative FPS game, but I can also enjoy the same old tried formula - monsters + shotgun + blood splutter.

    Don't get me wrong, it's great when game developers innovate and innovation is vital for the long-term well-being of the industry. But to pretend that this innovation is somehow more important than bringing to market incrementally better titles every year, every month and every week, is, in my opinion, deeply wrong.

    You can't make every new game as innovative as Kaitamari Daimatsu or whatever it's called. There are simply not enough ideas and genius developers to pull this out. If you want to satiate the enormous game market, you need to make those 1000 titles (how many there are, actually?) every year. And 95-99% of those WILL be formulaic rehashes of old ideas... must accept it.

    Now that we see it, let's find out what is more important - better graphics (i.e. better hardware, better engines and overall better technologies) that can benefit 90% of the games, or those "new ideas", which Mr. Iwata is so intent on pushing, and which can only benefit 5-10% of the new games?

    I dare suggest that better graphics (and better sound, better physics, faster networks, larger DVDs and so on) are actually more important than gameplay innovations.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  64. Re:B.F.D. by Anonymous Coward · · Score: 0

    I don't understand your post? Are you trying to show everybody on SLASHDOT that you're a man or something?

  65. Get with the program by pommiekiwifruit · · Score: 1
    Hiroshi Yamauchi famously didn't play games other than Go (let alone develop them).

    He is not the president of Nintendo. Satoru Iwata is.

    Iwata-san has a credit as (non-lead) programmer on NES Open Tournament Golf, and credits as a producer thereafter.

  66. Upgrading graphics by BluewaterRoots · · Score: 1

    This statement is probably the most misunderstood one around right now. Nintendo has gone on record many times explaining the "better graphics aren't enough" philosophy. They're saying that OF COURSE they're going to have cutting-edge graphics and technology. But it is Nintendo's philosophy that these cutting-edge graphics aren't enough. They want to offer something more, in addition to photorealistic experiences. They want to change the way that gamers interact with games, so as to appeal to a wider audience than the one they believe is getting more and more closed-circle. They want to broaden the definition of video games and gamers. That's why they're talking of "revolution." Read Iwata's address. He explains it very well. Now, it remains to be seen whether or not they'll be able to pull that off. Who knows.

  67. Better way to put it... by bonch · · Score: 1

    Has anyone noticed Intel is being left out in the cold?

    1. Re:Better way to put it... by Anonymous Coward · · Score: 0

      As is AMD. With their "lost-cost chips" gimmicks, you'd think they'd be front runner. I guess Sony, Nintendo, and Microsoft are smarter than the AMD fan boys.

  68. Usage? by Mr.+Solidus · · Score: 1

    The only online games for Gamecube is Phantasy Star Online, Mario Kart, and some Kirby racing game. Now the question is...will they even use it to its full potential and not waste money on it like they did with the internet connectivity they put into gamecube?

    1. Re:Usage? by Anonymous Coward · · Score: 0

      You can play Mario Kart online (without WarpPipe)?!?

    2. Re:Usage? by MilenCent · · Score: 1

      I'm sorry to say it, but you are wrong: Mario Kart and Kirby only support LAN play (though Warp Pipe and similar programs can get around this). Phantasy Star Online eps 1 and 2, and Phantasy Star Online C.A.R.D. Revolution, are the only official Gamecube online titles.

    3. Re:Usage? by trueneutral · · Score: 1

      I wouldn't say that Nintendo wasted money on Internet connectivity with the Gamecube. The only real way to aquire a modem for the GC is to order it directly from Nintendo. Nintendo offered the modem as an add-on, and since they never really supported online games, nobody really bought the adapter.

    4. Re:Usage? by burbs · · Score: 1

      You need WarPipe or XLink's Kai Evolution to play Mario Kart online as well as a broadband adapter. :/

  69. More imaginative games definitely by BestNicksRTaken · · Score: 1

    Nintendo has always struck me (in all it's generations) as being way too locked into a small number of characters for all it's games - Star Fox, Mario, Kong etc; and they're all a bit childish.

    All Nintendo games look the same, so even with better graphics, you still need some decent game concepts.

    --
    #include <sig.h>
  70. Re:B.F.D. by oritpro · · Score: 0

    >I don't understand your post? That's ok.

  71. fun with macros by British · · Score: 1

    Imagine finding cheat codes that much easier.

    Some guy decided to wire a ps2 controller's switches to his parallel port. He then made some app that just brute forces all possible controler combinations. The result? he found quite a few brand new cheats for GTA San Andreas. With wireless, it would be that much easier.

    My question is, how often do people get Nintendo consoles(which require a TV) to get together in one roof to play? I can imagine a bunch of kids with their DS's together for some network play, but with regular consoles, you need several TVs, several power outlets and room to house it all in. Nintendo LAN parties?

  72. Slashdot missed the boat by bonch · · Score: 1

    I can't believe Slashdot isn't posting about the much bigger news: The trailer for the new Zelda game that was released at the conference. Who didn't think the Revolution would have Wifi after the DS comes with it built-in?

    1. Re:Slashdot missed the boat by ElectricBrain · · Score: 0

      Or even more importantly, the entire Nintendo keynote speech! :D

    2. Re:Slashdot missed the boat by ElectricBrain · · Score: 0

      Oops, linkage didnt work. Here's the link My html is getting rusty.

  73. Tetris, improved by tepples · · Score: 1

    And that's why they'll keep releasing tetris for such high end game systems.

    But do the new versions of TETRIS® take advantage of the capabilities of the new systems? This one does.

  74. PS2 no longer available new by tepples · · Score: 2, Informative

    PS2 has an expansion for hard disk and network adapter separately.

    Sony no longer sells the PS2. Its replacement, the PStwo, has a built-in network adapter and no hard drive connector whatsoever.

  75. WarGaming? by stuffduff · · Score: 1
    Does this mean that we need an new definition under WarGaming?

    WarGaming: The act of hacking end user game consoles during Networked Multi-User Gaming.

    --
    "Can there be a Klein bottle that is an efficient and effective beer pitcher?"
    1. Re:WarGaming? by Anonymous Coward · · Score: 0

      no it doesn't

  76. Three consoles apiece by tepples · · Score: 1

    look at how much [Nintendo] are supporting, 3 consoles [for cricket's sake]. Sony dropped support for the PS1 ages ago and only support the PS2. Microsoft have just the X-Box to concentrate on.

    Sony has PS2, PSP (J), and PC. (Who made Everquest again?) Microsoft has Xbox, PC, and Pocket PC.

    1. Re:Three consoles apiece by tonejava · · Score: 1
      Sony has PS2, PSP (J), and PC. (Who made Everquest again?) Microsoft has Xbox, PC, and Pocket PC.

      Pocket PC oh yeah, now I remember seeing the game display for Pocket PC at EB Games NOT!

      And the support that Sony/Microsoft give too the PC gaming market? Not as much as to their own consoles.

  77. Some states' laws encourage Wi-Fi over Cat5e by tepples · · Score: 1

    The point of wireless is to facilitate mobile devices

    No, the point of 802.11 series technology is to avoid having to get the landlord's permission to modify the residence and then hire state-licensed and bonded electricians to make holes in the walls and pull Cat5e cables.

  78. What I read about the 3 systems by Vaquerorockero · · Score: 1

    I hear that a lot of developers asked some very little differences between the systems so ports would be easier to develop. That's why the comments form Iwata about third-party developers jumping wagon if they like the revolution or not jumping at all. Probably the systems are going to be very simmmilar, because I don't think Nintendo is going to let be pushed out of the hardaware business. probably the revolution is going to be about the controllers and the First party games.

  79. Hand-up != hand-out by tepples · · Score: 1

    In still other culters it is incouraged to let the weak die off or become stronger on their own, because giving people hand-outs will only deepen their dependance on them.

    A hand-up is not a hand-out. No human culture abandons all babies after birth to fend for themselves. In this case, if you had given some Google keywords and explained how you arrived at them, I would have considered such an action more hand-up than hand-out.

    1. Re:Hand-up != hand-out by Nimrangul · · Score: 1
      If this person was smart enough to find their way to Slashdot and learn to type semi-coherent statements then they are smart enough to know how to use Google. They should require no more beyond those skills than the ability to think independantly, their inability to do so is their own problem which they themselves must solve.

      I view aiding people that seem to genuinely require assistance as a good thing, but helping idiots never amounts to good, it generally only wastes resources.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
  80. And your left thumb? by tepples · · Score: 1

    That's odd because I like the GameCube controller the best out of all the consoles I've played. I rest my thumb on the big green A and then can roll it in any direction for other buttons, or drop it down a to reach the C stick. The grips fits perfectly in my hand.

    That's true of your right thumb. What about the left thumb? Can it easily get to the D-pad for precise digital control in ports of classic arcade games or the Game Boy Player?

    1. Re:And your left thumb? by Psykus · · Score: 1

      In the rare case that you'd want to use a D-Pad over the Control Stick, it's quite comfortable to simply slide your left hand further down the handle to use the D-Pad. The L button, should you need it while using the D-Pad, is still very much within reach.

  81. Re:nintendo by UltimateZer0 · · Score: 0, Informative
    No online play (obviously)

    I think you're mistaken. Have you heard of Warp Pipe?

    Discomfort for large handed players

    Again, mistaken. Third-party companies have released some pretty bulky controllers.

    No possible DVD support.

    Wrong again. Panasonic's Q plays DVDs just fine.

    --

    --- I'm going to get a score of -1 for this post because the mods are fuckers.

  82. Yeah, if you win the keyword lottery by tepples · · Score: 1

    If this person was smart enough to find their way to Slashdot and learn to type semi-coherent statements then they are smart enough to know how to use Google.

    Not necessarily. Sometimes I have tried for half an hour straight to coax relevant results out of Google, only to ask someone else and have him or her tell me a keyword that I never thought of using.

    1. Re:Yeah, if you win the keyword lottery by Nimrangul · · Score: 1
      Depending on your topic it is sometimes hard to weed out the good from the bad, however, that is not so much a problem with the words used as the fact that businesses seek to ruin searches such as that one.

      Anything regarding popular technologies and ideas will be smothered by bad links, such is life and the nature of humanity; rotten.

      As Google is not the only search engine it is often wise to consult others if you are having a hard time.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    2. Re:Yeah, if you win the keyword lottery by kerrle · · Score: 1

      Just out of curiosity, is this the tepples from GBADev?

    3. Re:Yeah, if you win the keyword lottery by Nimrangul · · Score: 1

      It is, click under his name.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    4. Re:Yeah, if you win the keyword lottery by zaxios · · Score: 1

      So lemme get this straight, you imbecile. You had the time and inclination to

      * carry on a completely inane conversation,
      * compare your situation to that of a societies encouraging independence in their weak and
      * ultimately have produced more bullshit than you had originally

      but not to use Google for a moment to provide a link.

    5. Re:Yeah, if you win the keyword lottery by Nimrangul · · Score: 1
      That is correct. One thing I find with your posting however is that it reads poorly, mayhaps if you'd posed it in a different manner.

      "So, let me get this straight, you had the time and inclination to:

      * carry on a completely inane conversation,
      * compare your situation to that of a societies encouraging independence in their weak and
      * ultimately have produced more bullshit than you had originally

      Yet not to use Google for a moment to provide a link, you imbecile!"

      Oh yes, that looks much better. You'll note I have now made yet another post and still have not done the work I refused to do from the start.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    6. Re:Yeah, if you win the keyword lottery by zaxios · · Score: 1

      Charming. One thing I find with your post is that it fails to distinguish between the verb "posting" and the noun "post". If you were to refer to my "posting", then you'd have to read through my post history and identified a pattern that would allow you to characterize my behaviour - yet as you have only commented on one of my posts I can presume that you have not. It seems that in your pursuit for extra syllables with which to pad your sentences, you failed to distinguish between the meanings of those two little words. That's called a "boo-boo".

      I might also note that you have divided my one long sentence, whose unwieldily prolonged structure reflects the projected mental processes of repeated and awkward bafflement upon repeatedly encountering your stupidity, in two. I can only assume that you have difficulty with my polysemous writing style - my conveyance of meaning additionally through form went entirely unnoticed by you.

    7. Re:Yeah, if you win the keyword lottery by Nimrangul · · Score: 1
      Indeed, charmed, I'm sure.

      No, in the sense which I used the word posting it was used as a noun and not a verb. Much like entry, which is an action in one sense of the word and an object in another. It seems that within your pursuit of higher ground ('a leg up'), you failed to even check to see if there was an appropriate meaning to the word as I had used it.

      Your reaction is what is referred to as an "over reaction" in "ignorance", this is not really a bad thing, it simply means you do not know the full spectrum of the English language.

      That is correct, I saw no multiple meanings within your posting. The only meaning you had was to call me a rotten sod for not posting where I first read something and doesn't really confront me at all. If it had bothered me I would have tracked the original source and had it in my first post in this thread. So as it stands the purpose of further discussion is more to irritate those that would have me do their googling for them than anything else (oh look, I used a verb as a verb).

      It has ammused me that people find the desire to further discuss after I have refused an action, it is not as though they can convince me to change my mind.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
    8. Re:Yeah, if you win the keyword lottery by zaxios · · Score: 1

      If you truly did intend to use "posting" as a noun, as is sometimes done in a newsgroup context, you have my most profoundly felt, sincerest apologies. But, sadly, my concern that your pursuit of syllabic padding overshadows your command of language structure remains valid.

      (oh look, I used a verb as verb)

      Yes, indeed. Did you mean to say that you used a noun as a verb? Clearly words are a struggle for you. Perhaps you should lie down and rest your weary mind.

      It has ammused me that people find the desire to further discuss after I have refused an action, it is not as though they can convince me to change my mind.

      I will pretend that you wrote something along the lines of

      "It has amused me that people - "

      Ugh! - your sentence is so fundamentally overwritten that no cursory cure will suffice. I suggest more radical treatment - a complete rewrite:

      "It's amused me that people continue to boss me around, like my mummy did, but I showed her!!!!!!! OMG LOL OMG!!!!!"

      Well, I don't think we need to enquire any more deeply into your thoughts in that area.

      The only meaning you had was to call me a rotten sod for not posting where I first read something and doesn't really confront me at all.

      Silly boy! You didn't catch any of my meaning, then, did you? My original point was that you were stupid for wasting time replying (a charge of which I confess my own guilt) when you had been vocally disinclined to waste time earlier. I frankly don't give a fuck about whatever you were talking about originally, nor whether or not you had references to support it.

      Knowing now that your perceptions are so faulty, it is not at all surprising that the comments you built out of them feel like were manufactured in Yugoslavia!

    9. Re:Yeah, if you win the keyword lottery by Nimrangul · · Score: 1
      Jesus jumped-up Christ, a spelling mistake! Shit, someone call the fucking police!

      I was not dealing with wasting of time when I posted in the forebearing sections of this thread, I was saying I didn't want to look through google to find the source of my knowledge on the matter. That maybe, just maybe, someone who wants to know this stuff can do their own damned search.

      You seem to have taken a disliking to me and gone so far as to insult me without prior provocation, did someone shit in your cereal? Was it me?

      Perhaps you need to step back and have a toke, I hear it does wonders on dealing with aggressive tendencies, if only for a while.

      --
      I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
  83. Why new hardware if gameplay is all that matters? by master_p · · Score: 1

    Ok, I agree that the most single important aspect of a game is its gameplay. I also admit that Nintendo has games with excellent and innovative gameplay all throughout the gaming history. But if gameplay is what matters, then why Nintendo is making a new console? Are the graphics of the new console so much better than GC's so as that new gameplay possibilities will appear? Why the GC can't do Wi-Fi? what does Nintendo have in mind that can't be done with current consoles?

    If Nintendo had truly innovative game ideas in its drawers then we would have already seen it for the GC. That they need new harware in order to innovate means that they don't really have any new gameplay ideas, and they base their innovation plans on new hardware. Well, if the gameplay is not new and exciting, the control peripherals will not make it more exciting (especially in the long run).

    If Nintendo goes the new hardware way, why not try something truly innovating? like true 3d display for its console, for example. There are already technical solutions about this, including rotating displays and 3d pixel cubes.

  84. Wrong GTA by Anonymous Coward · · Score: 0

    The poster meant that GTA 3 was the first in the series to have the trademark gameplay. GTA 1 & 2 were mediocre top down games.

    GTA 3 might as well be considered the first in the series... it's unfair to hold the 3 against it. As you say, though, all the GTA 3 games are identical.

  85. Missing the spirit by Anonymous Coward · · Score: 2, Insightful

    "Metroid -> Successfully brought a 2D game to a 3D environment.
    Wolfenstein 3D, 1991."

    He means a *specific* 2D game. Wolf 3D was a 3D game made from scratch. They didn't have to preserve the gameplay of a 2D classic, which is tricky.

    Further, that had been done before, but having done it once is unimportant... Did the existence of 3d Tetris tell Retro exactly how Samus should move, and how the levels should be laid out?

    "Zelda Windwaker -> Tried an artistic cartoon/anime style approach.
    Dragon's Lair, 1984."

    Wow. Talk about missing the spirit. Dragon's Lair was a pre-animated choose your own adventure. Should Dirk jump? No, he shouldn't have, he was eaten by a seagull!

    That's entirely different from breaking away from the pack of increasingly realistic gore fests to create a genuinely interactive cartoon world. It was a great experiment, even if it failed for being a little too short and too heavy on the sailing.

    Point is, for any idea you can find an earlier idea that sounds like it is the same thing, but isn't.

  86. Fashionably late by neoThoth · · Score: 1

    or Sony leads the way. The PSP introduced WiFi into gaming and I would bet that the PS3 will have it as well. Now if only Sony followed Nintendo's lead and made the PSP the uber controller for the PS3. Then we'd be in good shape.

    1. Re:Fashionably late by tukkayoot · · Score: 1

      The Nintendo DS has wifi, and it was released before the PSP.

  87. Re:Am I alone who is tired of "gameplay rules" tal by hyphz · · Score: 1

    >I dare suggest that better graphics (and better
    > sound, better physics, faster networks, larger
    > DVDs and so on) are actually more important
    > than gameplay innovations.

    Maybe some of these are, but let's take a look at the effect - to a developer - of a new console coming out with better graphics:

    - Relatively few new gamers, since the entertainment value of the games is still basically the same
    - Less customers, since not every existing gamer will buy the new console
    - Small developers are screwed even further since they can't afford to produce media of competitive standard
    - Large developers are even more stuck since they have to gamble even more money to have a change of developing a competitive title
    - "Ooo, wow.. they have more ripples in the water now."

  88. Not quite the same, but close... by GFLPraxis · · Score: 2, Interesting

    They probably won't be the same chip, because the XBox 2 is beating the Revolution to the market by several months.

    As a result, the Revolution should have a NEWER version of the same chip.

  89. Maybe their crazy idea is... by iridium_ionizer · · Score: 1

    Maybe their crazy idea is to make the Revolution a totally portable console. They could sell a 30" LCD w/ speakers built-in (manufactured by Samsung) w/ carrying case as an accessory. This LCD could be wifi-enabled also. So bring your LCD and Revolution to a friends place to have a wifi party with his Revolution. Just plug them both into the wall, no need to worry about cables.

    I still can't believe how much hassle people put up with in getting all their stuff together for a multi-XBOX Halo match or a LAN party.

    1. Re:Maybe their crazy idea is... by trueneutral · · Score: 1

      I had an idea like that at one point, but that the Revolution might use Augmented Reality, and be a portable system that you could wear. But I'm thinking that this is very unlikely at this point.

  90. Uhhh by Anonymous Coward · · Score: 0

    Dear Nintendo,
    I know getting titles like being the apple of consoles has won over the heart of some geeks. I know how hard you work to piss off developers. It must pain you to know you have the single worst performance record of the consoles in terms of games. PleAse for all that is holy: Attract some fucking developers! I love my widle Playstation, Why? IT HASE GAMES. Shit talk about way beyhind the fucking curve here. The Playstation 2 could play prior console games no problem. You did not. Yes from a hardware perspective your console is kicking some ass. But when in the hell will I get GAMES.

  91. Re:"Try Before You Buy?" by ArekRashan · · Score: 1

    The d-pad on the standard controller is fairly weak. That's what a Hori pad is for. Unfortunately, the schema of having two directional inputs for the left thumb requires that one of the inputs be placed at a disadvantageous angle. Xbox controller S's D-pad is better, but still not nearly as good as the PS2's D-pad. Unfortunately, on the PS2 controller the analog stick is in the 'secondary' position, and hence not as easy to use as the analog sticks of either GameCube or Xbox.

  92. Re:Am I alone who is tired of "gameplay rules" tal by HyperChicken · · Score: 1

    I'm tired of the people who have orgasms over the latest nVidia or ATI graphics cards. Gameplay does beat graphics, hands down.

    --
    Free of Flash! Free of Flash!
  93. Re:Why new hardware if gameplay is all that matter by Anonymous Coward · · Score: 0

    Nintendo adds new hardware to enhance gameplay. That's what the dual screens in the DS are all about. That's what hopefully, if the hype proves true, the Revolution will be about.

  94. MOD UP PARENT PLS by jromz03 · · Score: 0

    Agreed with parent, a lot of people (who didn't read or listen to Mr. Iwata's speech) are making false conclusions again. RTFA PEOPLE!

  95. I refute you thusly by MilenCent · · Score: 1

    Pikmin and Pikmin 2.

    What looks on the surface to be kid's games quickly turn out to be rather gruesome little Darwinian trials, in the same way Lemmings was gruesome. "Mommy, all my cute little plant people got eaten by the big monster. This isn't a metaphor for life, is it? He wasn't even a boss!"

  96. Re:Am I alone who is tired of "gameplay rules" tal by MilenCent · · Score: 1

    You can't make every new game as innovative as Kaitamari Daimatsu or whatever it's called. There are simply not enough ideas and genius developers to pull this out.

    You, my friend, are dead wrong.

    There was once a time when most new game were different from what came before -- arcades, around late 70s to early 80s. When you don't have much to copy, then you go ahead with anything you can. There has never been as much innovation in video game design since -- and with extremely primitive graphics, need I remind you.

    The reason we don't get more Katamari Damacys is because conventional wisdom, that hypnotic bauble beloved of managers, thinks they won't sell. Sometimes they're even right, but that doesn't stop me from avoiding almost anything EXCEPT weird things like that these days.

    Also... most developers these days come from a lifetime of playing video games. Those who most want to be game designers are those who've played the most games. The result tends to be a reinforcing cycle, producing a paucity of imagination among developers concerning what a video game could be. Remember that Nintendo's famous Shigeru Miyamoto's educational background wasn't in programming at all, but art.

  97. American? by tepples · · Score: 1

    The d-pad on the standard controller is fairly weak. That's what a Hori pad is for. Unfortunately,

    ...the Hori Digital Controller is not available at retail in the United States (and "temporarily not available" at Lik-Sang), and for the price of shipping from Hong Kong, I could use a Dual Shock with a Nyko Play Cube adapter.

  98. MOD PARENT UP by Spaceman40 · · Score: 1

    That is all.

    --
    I [may] disapprove of what you say, but I will defend to the death your right to say it.
  99. "Revolution". by 9-bits.tk · · Score: 1

    How subtle. How very subtle.

  100. Re:Why new hardware if gameplay is all that matter by Ziviyr · · Score: 1

    If Nintendo goes the new hardware way, why not try something truly innovating?

    Sounds good.

    like true 3d display for its console, for example. There are already technical solutions about this, including rotating displays and 3d pixel cubes.

    If they can push the price down on that stuff and make it robust enough for average consumer use, sounds good.

    Though it really sounds liek a virtual-boy ploy. Does anyone even remember what that was? :-)

    I think the big N is doing a good job, and I'm going to shut up and watch where they take things.

    --

    Someone set us up the bomb, so shine we are!
  101. Re:Am I alone who is tired of "gameplay rules" tal by Anonymous Coward · · Score: 0

    Then why do these companies keep coming out with new consoles? Surely there were plenty of games with good gameplay the original Nintendo, Atari, and Commodore 64. I'm sure there are hundreds of such games you've never played or even heard of.

    Did you ever upgrade to a newer game system? Why?

    I'm calling you out as a hypocrite if you did.

  102. No Thanks by Anonymous Coward · · Score: 0

    I have yet to find a wireless controller that did not have lag/miss issues. Games like Tekken 4 have one frame precision for some moves. The moves are difficult to perform in their own right, let alone trying to pull it off using a controller with a 1 ms lag.

    No thanks.

    Wireless is nice for tetris, but for really competitive games, wireless is simply frustrating.

  103. Interesting by jrwillis · · Score: 1

    Maybe I'll pick a copy up and try it out. I loved Lemmings....

    --
    Keep Austin Weird!
    1. Re:Interesting by MilenCent · · Score: 1

      Well the game is similar in theme, in some ways, to Lemmings. Pikmin have about the same life expectancy. But honest forces me to report that Pikmin's play is not actually a great deal like Lemmings. (Neither is it like a real time strategy game either. In fact, I've yet to come up with a good other game to compare it to.)

    2. Re:Interesting by rhpot1991 · · Score: 1

      The original Pikmin has gone players choice I believe, which should have the price tag of $20 on it. While the original was harder, mostly due to the 30 day(not real days, game days) limit you had to complete the game. On the other hand, Pikmin 2 added multiplayer options, 2 new colors of pikmin, and randomly generated dungeons(so things don't get too stale). Pikmin 2 seems easier than the original, but mostly because you have all the time you want to complete your task, so you really don't have to rush into things getting all your pikmin killed. In my opinion the Pikmin series is a must have if you own the gamecube, players who can look past the no blood factor will find some amazing gameplay and strategy underneath the not so mature graphics. Give it a rent, or go and buy one of them, you won't be dissapointed.

  104. Re:Third-party developers should be treated better by alucardX · · Score: 1

    That's quite an interesting fact. I thought they had put great effort in making the GC easy to develop for. I remember Rogue Squadron taking very little time to develop for the Gamecube. Are there any other companies that you know of having similar issues?

  105. Re:Third-party developers should be treated better by __aaclcg7560 · · Score: 1

    I thought they had put great effort in making the GC easy to develop for.

    The early years of the GameCube was difficult to develop for since Nintendo wasn't that open about sharing technical information. Nintendo has a bunch of mini-documents about various technologies and standards used in the GameCube, but it doesn't have a comprehensive documentation/checklist from A to Z like Sony and Microsoft. The joke about Nintendo is that they have standards but you have to guess what those standards are. Even if you submit the game for pre-lot check before submitting the final version, Nintendo won't tell you everything about what's wrong with your title and the title could still get rejected for something that's not documented anywhere.

    Are there any other companies that you know of having similar issues?

    When other companies informed Nintendo that they were dropping or not supporting the GameCube from their product lines, Nintendo eased up on being so damn nitpicky and started providing more information in the last few years.

  106. Do so by sbszine · · Score: 1

    Pikmin is a cross between Lemmings and a real time strategy game. For my money, Pikimin 1 is better because it's actually quite difficult; I can't see a kid getting too far with it.

    I've got a write up on Pikmin 2 in my journal.

    --

    Vino, gyno, and techno -Bruce Sterling

  107. Re:Am I alone who is tired of "gameplay rules" tal by bitkari · · Score: 1

    You are in the majority of who games are currently marketed towards. You are however a tiny minority of the population at large.

    If games companies want to sell games to the same undemanding audience, then they should continue to sell the same predictable formulae that they currently use.

    However, if games companies want to broaden their markets to a much wider audience they should look to introducing new and innovative games to their roster.