No, Diablo 1 also has a lot of the same features too with regards to item/dungeon/monster randomization, difficulty settings, with the main differences in the character classes. By your own logic, you're saying that Diablo 2, roguelike or hack and slash game for that matter has no replay value. Yet, people have ascended in nethack multiple times and continue to do play it to this day.
If these are games with no replay value, what the hell kind of game do you consider that has tons of replay value?
You can also remove the temptation to copy over the save file by playing on nethack.alt.org through telnet. Far more fun, plus you can interact with other people on there (through mail, bones files and other people can watch you play), and on the freenode irc channel too, where people can give you help if you're stuck.
But yes, dying is a really big deal in Nethack, and you definitely do want to go slowly and be sure you're prepared for all the various kinds of shit the game will throw at you.
or even renting goes(and when did THAT become evil)..
Nintendo tried pulling this bullshit stunt by suing Blockbuster and other video rental stores for it in the 80s. Essentially their argument was "People will just rent games instead of buying them!!!", i.e. what's being said now. Thankfully they lost that court case, so they and other game manufacturers have had to live with that since.
Yes, quaffing cursed potions of gain level work in Moloch's sanctum, and everywhere I believe. In fact, a useful thing to do is if you have any wishes left over near the end (and assuming you're not going for a wishless conduct) is to wish for two cursed potions of gain level. Since you can't levelport and branchport while carrying the amulet, this is an essential item to use to save time climbing back up, especially with not having to deal with the mob in Moloch's sanctum on the way out.
It's also useful for bypassing the Zoo while going up to Moloch's sanctum. It's a trick I've used many times myself once an expert player who's well known in the Nethack community taught me it.
A cursed potion of gain level sends you up one dungeon level. It's very useful in situations where you can't teleport by other means to a level or dungeon branch. One such situation would be at the deepest level in the game, where you do retrieve the Amulet of Yendor.
Also, the other item RC is for the Rush Coil, where "Rush" is the name of the dog. When he comes down, jump on him, and he'll give you a boost so that you jump higher.
Woah, you have a really bad memory, or are purposely trying to be misleading. The PSX was $299 USD when it was released. That's quite a difference from the $499 and $599 USD for the PS3 (20GB and 60GB models respectively) at launch.
The only other console during that time that was that expensive was the 3D0 console, launched at $699, a few years before. It was priced as a 'multimedia machine', and not as a game console. I don't think I need to say poorly it did as a game console.
And then there's other ones too, like the Godfather release, No More Heroes and Mortal Kombat: Armageddon. It's not hard to find plenty of violent games for the Wii.
Then again, these lobbyists are usually the first in line for lobotomies, so the logic they use is as expected.
The ladder on battle.net has been meaningless for years now, just like your claims of the Zerg dominating. In fact, the Zerg have been completely nerfed over several patches, and the best players nowadays stick with Protoss and Terran.
I don't see how this post is 'interesting' at all.
Most of the stuff by Nintendo under Miyamoto's direction that came out at least over 10 years ago, including Super Mario World, Super Metroid (to a lesser extent), Legend of Zelda: Link to the Past and are still some of the best games that have been released so far, and are still played to this day, and these games are about 13-17 years old. Seriously, if you think the controls for this game are unusable, I'm questioning whether you've even played many games to begin with.
Ya, and I'm pretty sure it wasn't to solve engineering problems, but to analyze problems in probability theory that he wrote about.
The use of using it, and it's closely related Fourier transform came only about in the 19th century for actual engineering problems.
As a nitpick, it wasn't Nintendo that made the Power Glove. It was Mattel.
Regardless, I think a big part of the reason it wasn't used much at all was the huge hassle it took to get it set up with games (you had to actually know and enter in a code for each game before you could use it), and even if it supported it, it just didn't work well at all, and you were better off just using the NES controller.
A better example from Nintendo for accessories they released was probably the Super Scope. Neat, and did work, but only 4 (?) games worked with it.
Worse yet is when they tell you to reinstall your drivers, 'since they might have gone bad', even though you can verify that it isn't the device drivers on your computer that is failing.
No, Diablo 1 also has a lot of the same features too with regards to item/dungeon/monster randomization, difficulty settings, with the main differences in the character classes. By your own logic, you're saying that Diablo 2, roguelike or hack and slash game for that matter has no replay value. Yet, people have ascended in nethack multiple times and continue to do play it to this day.
If these are games with no replay value, what the hell kind of game do you consider that has tons of replay value?
snes9X and zsnes run most games fine. Also, for nearly perfect emulation accuracy on the SNES, look at bsnes.
You can also remove the temptation to copy over the save file by playing on nethack.alt.org through telnet. Far more fun, plus you can interact with other people on there (through mail, bones files and other people can watch you play), and on the freenode irc channel too, where people can give you help if you're stuck.
But yes, dying is a really big deal in Nethack, and you definitely do want to go slowly and be sure you're prepared for all the various kinds of shit the game will throw at you.
Oh 8-2 is child's play. Now 8-3 with all those god damn hammer brothers...
Still an incredibly fun game, and not too hard if you do the trick to get many 1ups at 3-1, assuming you're playing all the levels of the game.
Agreed, the Web 0.1 method isn't a recommended approach at all. :)
Nintendo tried pulling this bullshit stunt by suing Blockbuster and other video rental stores for it in the 80s. Essentially their argument was "People will just rent games instead of buying them!!!", i.e. what's being said now. Thankfully they lost that court case, so they and other game manufacturers have had to live with that since.
Yes, quaffing cursed potions of gain level work in Moloch's sanctum, and everywhere I believe. In fact, a useful thing to do is if you have any wishes left over near the end (and assuming you're not going for a wishless conduct) is to wish for two cursed potions of gain level. Since you can't levelport and branchport while carrying the amulet, this is an essential item to use to save time climbing back up, especially with not having to deal with the mob in Moloch's sanctum on the way out.
It's also useful for bypassing the Zoo while going up to Moloch's sanctum. It's a trick I've used many times myself once an expert player who's well known in the Nethack community taught me it.
A cursed potion of gain level sends you up one dungeon level. It's very useful in situations where you can't teleport by other means to a level or dungeon branch. One such situation would be at the deepest level in the game, where you do retrieve the Amulet of Yendor.
What practical machines actually use something other than 8 bits per byte?
Also, the other item RC is for the Rush Coil, where "Rush" is the name of the dog. When he comes down, jump on him, and he'll give you a boost so that you jump higher.
Ah, now that makes sense. It's a shame that Europe gets boned by the prices of gaming stuff.
Woah, you have a really bad memory, or are purposely trying to be misleading. The PSX was $299 USD when it was released. That's quite a difference from the $499 and $599 USD for the PS3 (20GB and 60GB models respectively) at launch.
The only other console during that time that was that expensive was the 3D0 console, launched at $699, a few years before. It was priced as a 'multimedia machine', and not as a game console. I don't think I need to say poorly it did as a game console.
And then there's other ones too, like the Godfather release, No More Heroes and Mortal Kombat: Armageddon.
It's not hard to find plenty of violent games for the Wii.
Then again, these lobbyists are usually the first in line for lobotomies, so the logic they use is as expected.
Another brilliant poster who doesn't know anything about the Diablo series.
Diablo 2 was released 2000. The expansion came out in 2001.
Honestly, if you don't know what you're trying to comment on, just do us a favour and shut up.
I thought that was the description of the Adventure source code!
The ladder on battle.net has been meaningless for years now, just like your claims of the Zerg dominating. In fact, the Zerg have been completely nerfed over several patches, and the best players nowadays stick with Protoss and Terran.
When was the last time you even played Starcraft?
And that's why nobody is making new file systems today, right? Oh wait...
Rondo of Blood was released in Japan for the VC. Odds are it will most likely come to North America as well.
I don't see how this post is 'interesting' at all. Most of the stuff by Nintendo under Miyamoto's direction that came out at least over 10 years ago, including Super Mario World, Super Metroid (to a lesser extent), Legend of Zelda: Link to the Past and are still some of the best games that have been released so far, and are still played to this day, and these games are about 13-17 years old. Seriously, if you think the controls for this game are unusable, I'm questioning whether you've even played many games to begin with.
Even the real SMB2 feels more like a rom hack right from Nintendo of the original Super Mario Bros.
Ya, and I'm pretty sure it wasn't to solve engineering problems, but to analyze problems in probability theory that he wrote about. The use of using it, and it's closely related Fourier transform came only about in the 19th century for actual engineering problems.
Ops, wrong syntax for linking. Here's the correct HTML link: Donkey Kong Jr. Math. I should have used the preview button.
Actually, there was such a game: [url=http://en.wikipedia.org/wiki/Donkey_Kong_Jr._Math]Donkey Kong Jr. Math[/url!
As a nitpick, it wasn't Nintendo that made the Power Glove. It was Mattel.
Regardless, I think a big part of the reason it wasn't used much at all was the huge hassle it took to get it set up with games (you had to actually know and enter in a code for each game before you could use it), and even if it supported it, it just didn't work well at all, and you were better off just using the NES controller.
A better example from Nintendo for accessories they released was probably the Super Scope. Neat, and did work, but only 4 (?) games worked with it.
Worse yet is when they tell you to reinstall your drivers, 'since they might have gone bad', even though you can verify that it isn't the device drivers on your computer that is failing.