Being born around the time the NES was released does not make you the "Nintendo Generation" unless you mean that generation was defined by the people that cut their teeth on a controller.
Usually most people I know use this definition for the "Nintendo Generation".
Honestly, other than the really awesome artwork and cel-shading done, Jet Set Radio and Jet Set Radio Future has some of the best music for a game that I've heard. Nice mix of everything.
Of course, Castlevania: Symphony of the Night, Castlevania 3, Chrono Trigger, Quake, and even Doom had some really nice catchy tunes.
The article states: "Bungie LLC, which makes Halo, was acquired by Microsoft in May 1991."
Completely false, the company was founded in May 1991, but only acquired by Microsoft in 2000 for the original Halo. I'd take anything this article says with a complete grain of salt.
Also, it would be best to look at universities that have strong co-op program, where you can spend alternate between working and going to school for your classes. You make a decent amount during the work terms, get a lot of potential relevant work experience (1.5 to 2 years), and have little to not debt once you graduate. This is the nice thing I've found about going to the university I've been enrolled at for the past few years (University of Waterloo, for those curious).
That's besides my point. The parent poster was implying that Nintendo would go back to their old ways of censoring titles on the Wii like they did with the NES and early SNES titles. I'm just saying they don't enforce those policies.
The issue with an AO rating is a different issue compared to what was done back then.
They gave up around the SNES days. The event most people point to is Mortal Kombat. The Genesis version had blood, the SNES didn't (or it was green). The Genesis version sold much better because it was more faithful. They started to relax things.
The blood was actually non-existent in the SNES version. It was replaced by grey 'sweat'. Also, some of the fatalities were toned down, most notably Sub-zero's.
Nintendo hasn't imposed any of these censorship standards on third party developers ever since the ESRB came into existence. Take say, Mortal Kombat II as an example. That was released uncensored on the SNES. It completely clobbered the Genesis version in sales, unlike the first Mortal Kombat game.
That reminds me, the other Mortal Kombat game, Armageddon was also released on the Wii, and I hardly think that is censored at all.
Most turn based 4x strategy games (Master of Orion 1/2, Civilization, etc.) come to mind.
You can basically do whatever you want during the game, with all kinds of options for starting, or even just screw around. The game can basically end when you decide to if you get far enough in the game. Of course, the fact that you can tweak and toggle settings in them giving all kinds of replayability.
This reminds me of how in Golgo 13: Top Secret Episode, the nazis were referred to as the Drecht organization, with (a cybernetic) Hitler being renamed as Smirk.
Nintendo did somewhat fail with the censorship there, since there was a book with a swastika on it you could collect, and you would sleep with women at certain points in the game, and even smoke a pack of cigarettes.
Too bad the difficulty of the game is absolutely brutal, especially the mazes, ugghhh!
I'd say it works more as a hybrid fighting/party game. Of course, it's also not a fighting game in the traditional sense, but definitely one nonetheless. Hence, why I asked the question of how one would classify it.
I thought the issue of the halting problem wasn't for a *particular* program of whether it could be halt, but rather the problem was to come up with a single, general algorithm (or program if you want) that would decide for *all* programs on a given input whether it would halt or not. That is an undecidable problem.
However, although it is possible to prove certain algorithms terminate, but the proof is special for each one that you have to come up with.
With that in mind, I always found the interesting thing the undecidability of the halting problem proves is that it is impossible to show that an algorithm exists for proving whether any arbitrary mathematical statement is true or false. This doesn't mean mathematics in undecidable of course, for the same reason I mentioned above (special proofs for each statement).
Game developers generally don't want players artificially advancing within games.
Actually, I seem to remember Nintendo suing Galoob in the early 90s over this with the Game Genie device that essentially just wrote to areas in memories to modify the game. Of course, they claimed that usage of it created derivative works, but thankfully the judge had sense to realize it did not, and a person enjoying the game as otherwise that may seemed fit would be fair use. Hence, why do you think stuff like Game Sharks and the like are still around for all the major consoles? Wikipedia article for more of the details.
Another big thing that came out of that case I found is why should game developers care about how a user of their game enjoys it in a single player environment though? It seems in that case, for single player games at least, that the devs just have more of a chip on their shoulder.
I believe you have playing multiplayer games with Battle.net and LAN confused.
Whenever you make characters for single player and LAN or TCP/IP games, any 'open server' will accept them.
However, when you use the Battle.net servers, in addition to an account, the characters are stored on the server side. That's referred to as a 'closed server', since you can only play as characters you made on there, and they are stored on the server side.
Blizzard did say they were going to put in a feature where you could export your battle.net characters so you have a copy locally, but only one way. Mainly, so you couldn't upload a hacked character to the battle.net servers.
Sure, but when you do the companies will claim they are losing because of piracy, and then give them further fuel for the flame to continue to extend it.
Usually most people I know use this definition for the "Nintendo Generation".
I don't necessarily agree with the grand-parent, but you're post is really nothing of brilliance either.
No, the grand parent is right. People born within the 84-86 era (myself included) have, or will be graduating soon.
People who grew up with a PSX or N64 might be graduating from high school, but that's about it.
Honestly, other than the really awesome artwork and cel-shading done, Jet Set Radio and Jet Set Radio Future has some of the best music for a game that I've heard. Nice mix of everything.
Of course, Castlevania: Symphony of the Night, Castlevania 3, Chrono Trigger, Quake, and even Doom had some really nice catchy tunes.
The article states: "Bungie LLC, which makes Halo, was acquired by Microsoft in May 1991."
Completely false, the company was founded in May 1991, but only acquired by Microsoft in 2000 for the original Halo. I'd take anything this article says with a complete grain of salt.
Also, it would be best to look at universities that have strong co-op program, where you can spend alternate between working and going to school for your classes. You make a decent amount during the work terms, get a lot of potential relevant work experience (1.5 to 2 years), and have little to not debt once you graduate. This is the nice thing I've found about going to the university I've been enrolled at for the past few years (University of Waterloo, for those curious).
Where did I mention anything about AO rated titles in my post? You're nitpicking over a red herring, stop.
That's besides my point. The parent poster was implying that Nintendo would go back to their old ways of censoring titles on the Wii like they did with the NES and early SNES titles. I'm just saying they don't enforce those policies.
The issue with an AO rating is a different issue compared to what was done back then.
They gave up around the SNES days. The event most people point to is Mortal Kombat. The Genesis version had blood, the SNES didn't (or it was green). The Genesis version sold much better because it was more faithful. They started to relax things.
The blood was actually non-existent in the SNES version. It was replaced by grey 'sweat'. Also, some of the fatalities were toned down, most notably Sub-zero's.
What are you talking about?
Nintendo hasn't imposed any of these censorship standards on third party developers ever since the ESRB came into existence. Take say, Mortal Kombat II as an example. That was released uncensored on the SNES. It completely clobbered the Genesis version in sales, unlike the first Mortal Kombat game.
That reminds me, the other Mortal Kombat game, Armageddon was also released on the Wii, and I hardly think that is censored at all.
I take it you've never played an RPG in your life?
Most turn based 4x strategy games (Master of Orion 1/2, Civilization, etc.) come to mind.
You can basically do whatever you want during the game, with all kinds of options for starting, or even just screw around. The game can basically end when you decide to if you get far enough in the game. Of course, the fact that you can tweak and toggle settings in them giving all kinds of replayability.
Nah, why would you expect it when he's showing his brilliance.
No, it runs on XP too. See here for yourself
This reminds me of how in Golgo 13: Top Secret Episode, the nazis were referred to as the Drecht organization, with (a cybernetic) Hitler being renamed as Smirk.
Nintendo did somewhat fail with the censorship there, since there was a book with a swastika on it you could collect, and you would sleep with women at certain points in the game, and even smoke a pack of cigarettes.
Too bad the difficulty of the game is absolutely brutal, especially the mazes, ugghhh!
I'd say it works more as a hybrid fighting/party game. Of course, it's also not a fighting game in the traditional sense, but definitely one nonetheless. Hence, why I asked the question of how one would classify it.
It's not one in the traditional sense of KOing an opponent, but if it's not a fighting game, what is it then?
I thought the issue of the halting problem wasn't for a *particular* program of whether it could be halt, but rather the problem was to come up with a single, general algorithm (or program if you want) that would decide for *all* programs on a given input whether it would halt or not. That is an undecidable problem.
However, although it is possible to prove certain algorithms terminate, but the proof is special for each one that you have to come up with.
With that in mind, I always found the interesting thing the undecidability of the halting problem proves is that it is impossible to show that an algorithm exists for proving whether any arbitrary mathematical statement is true or false. This doesn't mean mathematics in undecidable of course, for the same reason I mentioned above (special proofs for each statement).
Nah, it appears you let the Wookie win.
On that note, anyone in the middle of doing a funny-walk is immediately suspicious.
Ya, I can see how well this piece of software is going to work..
Game developers generally don't want players artificially advancing within games.
Actually, I seem to remember Nintendo suing Galoob in the early 90s over this with the Game Genie device that essentially just wrote to areas in memories to modify the game. Of course, they claimed that usage of it created derivative works, but thankfully the judge had sense to realize it did not, and a person enjoying the game as otherwise that may seemed fit would be fair use. Hence, why do you think stuff like Game Sharks and the like are still around for all the major consoles? Wikipedia article for more of the details.
Another big thing that came out of that case I found is why should game developers care about how a user of their game enjoys it in a single player environment though? It seems in that case, for single player games at least, that the devs just have more of a chip on their shoulder.
I believe you have playing multiplayer games with Battle.net and LAN confused.
Whenever you make characters for single player and LAN or TCP/IP games, any 'open server' will accept them.
However, when you use the Battle.net servers, in addition to an account, the characters are stored on the server side. That's referred to as a 'closed server', since you can only play as characters you made on there, and they are stored on the server side.
Blizzard did say they were going to put in a feature where you could export your battle.net characters so you have a copy locally, but only one way. Mainly, so you couldn't upload a hacked character to the battle.net servers.
Sure, but when you do the companies will claim they are losing because of piracy, and then give them further fuel for the flame to continue to extend it.
Ah yes, and the whole underlying message of your post is "Guilty until proven innocent." Nice way to think of your fellow citizens.
Why would someone want a yard work simulator when they go out and just do some yard work?