Shigeru Miyamoto, The Walt Disney of Our Time
circletimessquare writes "The New York Times has a gushing portrait of Shigeru Miyamoto. His creative successes have spanned almost 30 years, from Donkey Kong, to Mario (as well known as Mickey Mouse around the world, the story notes), to Zelda, to the Wii, and now to Wii Fit — which according to some initial rumors is selling out across the globe in its debut. The article has some gems of insight into the man's thinking, including that his iconic characters are an afterthought. Gameplay comes first, and the characters are designed around that. Additionally, his fame and finances and ego are refreshingly modest for someone of his high regard and creative stature: 'despite being royalty at Nintendo and a cult figure, he almost comes across as just another salaryman (though a particularly creative and happy one) with a wife and two school-age children at home near Kyoto. He is not tabloid fodder, and he seems to maintain a relatively nondescript lifestyle.'"
We get to freeze his head as well!
"Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
This guy certainly seems to shatter that stereotype. Yet not in the reckless or flamboyant way we associate with creativity here.
That darn Yamauchi took all Miyamoto's money to the top of a steel girded ramp and started throwing barrels down at Miyamoto!
Careful What You Wish For....
Does that mean we will have a Nintendo-land theme park in Florida anytime soon?
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
"and now to Wii Fit â" which according to some initial rumors is selling out across the globe in its debut"
:)
:)
So now it can join the Wii in the vaunted ranks of "perpetually sold out"
What the hell. I've got karma to burn
"You're getting brutal, Sark. Brutal and needlessly sadistic."
"Thank you, Master Control"
-Sark and the MCP
There are many game designers out there making good games.
Walt Disney didn't have 20 competitors who were arguably as good and as successful as he was.
Actually I find many of the old Disney films not very appealing, either. The newer ones are alright, but stuff like Cinderella, Beauty and the Beast etc. are awful in my opinion.
If I recall correctly, Disney wasn't particularly well-liked by his employees or colleagues.
A creative force to be reckoned with, to be sure. However, not a terribly ethical individual on the other hand.
I can easily see how the analogy works, though I'm not quite sure I'd like to be compared to Walt Disney....
-- If you try to fail and succeed, which have you done? - Uli's moose
Hayao Miyazaki?
I used to watch Harold Lloyd stuff on the BBC all the time, also Chaplin is still respected. We also keep reading Shakespear. Good stuff is good stuff, just over the years we tend to only appreciate the best of the best from times past. We are talking about classics. I think this includes said games.
Wow, that's the exact same with me, except I don't have the fame.
You've got to be kidding me. The interfaces of Donkey Kong, Super Mario Bros and The Legend Of Zelda don't work? Well, these guys disagree and so do I. I doubt that you actually tried playing these games recently, because I really don't understand what problems you could be having. Screen and controller are basically the same as in present games. I play lots of games that are 10 years or older on a regular basis and the stuff created by Shigeru Miyamoto stands the test of time without a doubt. The fact that the graphics and sounds are outdated doesn't mean the games are not a lot of fun to play.
Pretty good is actually pretty bad.
It fits in nicely with the reason the Wii works -- it's about gameplay, and everything else is secondary.
Don't thank God, thank a doctor!
I don't see how this post is 'interesting' at all. Most of the stuff by Nintendo under Miyamoto's direction that came out at least over 10 years ago, including Super Mario World, Super Metroid (to a lesser extent), Legend of Zelda: Link to the Past and are still some of the best games that have been released so far, and are still played to this day, and these games are about 13-17 years old. Seriously, if you think the controls for this game are unusable, I'm questioning whether you've even played many games to begin with.
Beauty and the Beast? What do you define as an "old Disney film"? That one came out in 1991.
I run Ubuntu skinned to look like a Mac on a PC. Go figure.
that a video game designer should be hailed as the modern day equivalent of a man widely known for his creativity in an animated medium, I rather think that someone such as Hayao Miyazaki would be the modern day equivalent of Mr. Disney...
"...Sleep comes like a drug in God's country Sad eyes, crooked crosses in God's country..."
Miyamoto's games are unusually advanced for their time, the SMB games introduced air control to jump & runs and as a result play pretty much the same as modern games in the genre. Zelda 1 already had many of the elements the series would get although it had weaknesses (e.g. hard or impossible to find secrets, lots of repetition in the level design). While their contemporaries may fail due to horrible controls or game mechanics the Miyamoto games tend to hold up and still work almost as well as they did when they were first released. Hell, some had modern releases with very few changes and still got reviewed highly.
I think a difference between silent movies and videogames is that videogames were always designed for the masses and simple entertainment, especially the popular early ones are very accessible (who can't figure out how to play Pac-Man or Tetris?). While the average person will be hard pressed to find the "true meaning" of older art games were simply not made as art back then, you just grab a joystick and splode stuff up.
Well, okay, I'm talking about things that are 20 years old, not ten, I guess the N64 isn't as easy on the user as the NES and SNES. But would you really say that games like Super Mario World are no longer playable?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Are you kidding me? There are tonnes of people who still play the games that Miyamoto created 10 or more years ago. There is a reason why Ocarina of Time tops many best of video game lists long after it was released. Hell, this is one of the reason why the Wii's VC is successful.
By the way, what you say about Nintendo video games from the past, I can say about Disney creations. I find most of them boring and unwatchable. However, I am not under the delusion that there arent many people who do watch them, and enjoy them.
It's absolutely ridiculous to state that old games are harder to understand or play than newer ones, especially the high quality works of Shigeru Miyamoto.
Pretty good is actually pretty bad.
Shigeru Miyamoto is an anti-semite?
And once you read enough TVTropes, you won't think of anything as 'original' ever again :]
Still, there are tons of great anime that are really creative. Death Note springs to mind. I can't think of anything else where the suspense was that strong, or where the characters were that intelligent.
I know some will say that 'anything popular is crap', but Bleach & Naruto have very engaging stories, too (the manga, not the crappy Naruto filler). I admit, those two are getting a little long in the tooth, but at the outset, they were on the top of their game.
And once you get into lesser-known series (say, Hikaru no Go, Kekkaishi, Rental Magica, REC, Hayate no Gotoku, Dennou Coil, Code-E, Bamboo Blade, or Akagi) you'll find that there's a lot more to be had than robots, sentai and tentacle porn.
Ok, convinced. Seems like I had that movie in much worse memory than it actually was. I still don't like "magical musical" movies, but that's just my personal opinion.
I'm the opposite - I prefer most of the older Disney flicks to the recent ones. Aristocats, Lady and the Tramp, Jungle Book, Fantasia... there's some fantastic animation there. The new stuff tends to be entirely too... bleh. (Emperor's New Groove, anyone?)
Learn about Hayao Miyazaki, then watch all of Studio Ghibli's work.
http://en.wikipedia.org/wiki/Hayao_Miyazaki
Also do yourself a huge favor and see Grave of Fireflies by Isao Takahata. It's a Studio Ghibli film by Miyasaki's long time friend and partner. Its incredible, especially since its based on a real story.
Learn about Isao Takahata here: http://en.wikipedia.org/wiki/Takahata_Isao
Starting with the N64/Playstation era, games have become much, MUCH easier, as a whole. Realistic save features, in-game tutorials, and more coherent hints at how to accomplish certain tasks make these newer games easier, to name a few reasons. Basically, a game doesn't have to be impossible anymore to give the player a decent amount of time with the game. Also, companies realized more people will be satisfied with a game when they can actually beat it.
True, some old games were not tough-as-nails difficult (especially from the SNES era, like Super Mario World, as you mentioned -- they started getting easier, already, then), but many of them were. These games have already lost their appeal, mostly. The more accessible games have not, but the younger generation of gamers are not as turned on by these games as they are newer games.
I think the original poster has a point that in 50 years people will not want to play these games. Some people will, but not the mainstream. Games will probably be similar to other media, like music and (as the OP alluded to) movies. For instance, I like music from when my parents were kids, but not much before that. There are a lot of people who are into classical music, and silent films, and old media, but these people are very niche. In 50 years, there will be people who enjoy playing Pacman, Super Mario World, and Grand Theft Auto IV, but this will not be mainstream taste among gamers.
As a side note, I will add my prediction that games like GTA IV and Guitar Hero will probably be even less recognized than Pacman or Mario games, in the distant future. The GTA series is very much a reflection of modern pop-culture, and thus, I would argue, has more of a time-stamp on it. Pong, Pacman, Space Invaders, Zelda, and Spore, for example, will age better, as the concepts behind them do not bear such a time-stamp.
This is one reason Miyamoto is reasonably heralded as such a genius. Not only is he responsible for resurrecting the industry, as well as ushering it into the mainstream, but the concepts he creates are enduring. They are not to be bogged down by ties to what is now modern and soon to be outmoded. His ideas are quite timeless, although clearly the technology that delivers them is not.
I'd say it's the opposite. Their new stuff is rubbish.
Either way there is no real innovation at Disney. Half the stuff they stole from the Japanese and the other half is just old stories retold with nice animation.
Walt was a good business man but I wouldn't say it was a man of innovation. Where as Miyamoto / Nintendo is responsible for so much innovation in gaming even if they're are just churning out Mario Party and other boring titles these days and Mario Galaxy has proven that they still have it.
I'd recommend Slashdotters (especially from the UK) have a look at a 2000 documentary called Thumb Candy, presented by Ian Lee. It is about the history of computer games, and it has an interview with Miyamoto. Search for 'Thumb Candy' on YouTube to see it.
"I bless every day that I continue to live, for every day is pure profit."
Regardless of whether people play the actual games he created, the franchises will still be going strong in 50 years. Nintendo's never going to stop making Zelda and Mario games.
Frosty piss posts are worthless, GNAA posts are worthless and hurtful, but they are the least of this site's neuroses.
Not too sure if John Carmack belongs on a list of game designers. Of the two Johns, I've only ever thought of Romero as a designer. Certainly Romero, Tom Hall et al. dominate the design credits of id's games.
Interestingly Commander Keen, id's first game has it's origins as a *Mario clone. They even went so far as to replicate SMB3 in it's entirety, and took it to Nintendo.
* Cite of a cite as I can't be arsed to get up and get Masters of Doom off the shelf...
In another 10 years or so, the idea of holding a controller to play a game will be viewed as ridiculous. But people will still sit on the couch and watch movies. These games are viewed as "playable" today because you grew up playing them, and still remember how to do it. Walt Disney != this game design guy.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Nobody thought that was funny, huh? Oh well... I think this is my first post modded -1, Troll! Cool!
Your god may be dead, but mine aren't!
Perhaps I must be new here, but this is the first time I've seen the weeaboo nintendrone slashdotters out in full force. It isn't pretty. At least they haven't managed to completely take over.
I often forget which John is which. Carmack was a programmer and responsible for the engines. Although the Doom/Quake games always seemed like nothing more than engine showcases.
Miyamoto is an overrated idiot on the level of Hayao Miyazaki. I can't stand how people continue to fellate these unimaginative hacks throughout the years of re-hashes and mediocre Big Name sequels. Get some fucking taste in games and anime you predictable morons.
You want staggering originality and true art from japan? Look up Fumito Ueda and Makoto Shinkai. The REAL 2 names that should be tossed about with the words "innovation" and "creativity" attached to them.
How's that flying car coming along?
Miyamoto is actually on yet another level from those guys. Don't get me wrong, all of them are insanely talented in game design, equal too, or in some areas, beyond Miyamoto. But, Miyamoto has two things that set him apart from that group:
First, he's been at it a bit longer than most of them. A few started up not too long after him, but he's kind of got the "first" award.
Second, and more importantly, Miyamoto doesn't just design games, he designs hardware. In fact, his degree is in industrial design, not software design. He has had direct involvement in almost every piece of hardware designed by Nintendo in the last 20+ years. Some systems more than others mind you, but he definitely plays a big role in, if nothing else, the concepts behind the hardware designs. In fact, the Wii is very much Miyamoto's baby as he has a huge influence on its design and direction.
The fact that he's been at it for so long, and does hardware and software so equally well, really puts him a step above the others.
You are who you are, let no one tell you different. But, never close your mind to a new point of view.
I only listed anime I've watched in full. Alas, I have not seen that one, though I know of it, of course.
...), etc.
There's Grave of the Fireflies / anything from Studio Ghibli, too. (Have they _EVER_ made a bad movie?)
I don't want to list everything I've ever watched, though. I have seen my share of generic or derivative series (love sims turned into anime, CCGs or similar games turned into anime, sentai, robots, etc.), enjoyable things played out too long (Urusei Yatsura
But those I listed above were a pretty diverse cross-section of series with good stories and interesting characters. Each of those has its strengths and weaknesses, but there isn't a one in that list I gave that I didn't really enjoy or look forward to watching the next episode.
And you really notice that when you watch a series in a few days and either feel like burning through them all or debating whether you'll come back to them later...
Legend Of Zelda: Ocarina Of Time was released 9 years and 6 months ago, which I think is close enough to 10 years to seriously weaken your argument. I happen to be playing through it right now, and (graphics aside) it still compares well to the best of today's games.
The key to the Zelda series is that the core gameplay elements haven't changed. Link's Awakening, OoT, Wind Waker, Minish Cap, Twilight Princess and Phantom Hourglass are all easily recognisable as of the same series. That Miyamoto has maintained this kind of consistency, while also maintaining such high quality and review scores, and on top of that making the transition from 2D to 3D almost seamlessly, is the best indication of how great the man is. Nobody else has managed all of the above.
I LOLed...but no mod points today :( Looks like you got hit by a roaming pack of oversensitive fanboys with no sense of humor. That happens sometimes, you just have to know when there's a risk and make sure your karma is sufficient.
"When information is power, privacy is freedom" - Jah-Wren Ryel
Shigeru Miyamoto, The Walt Disney of Our Time... but more than likely, without Walt's insane level of anti-semitism (or unholy hunger for the flesh of Cuban children).
Ah, okay, thanks for the reply.
Your god may be dead, but mine aren't!
It's easy to be recognisable when you just rehash the same shit over and over. It's like he has a checklist of things to include.
Little elf boy in green attire - check
Zelda overworld theme tune - check
Heart containers - check
Triforce - check
Master sword - check
Recycled enemies - check
I remember when the original Zelda came out. It was a fun game because the formula was somewhat unique. Now it's just old. People give this guy far too much credit when it's obvious to all but the most blind fanboys that he's riding the same thing over and over.
Let's be serious here. There are VERY few games that are IMPOSSIBLE. You just suck at the difficult ones. No problem, most people do. But, while you describe the trend toward easier games as a successful strategy for making games mainstream, some of us lament the lack of challenge.
When I can clear a game because I've spent the time with it to actually improve my skills, I feel like I've accomplished something. Look at the bracket tournaments, highest score/lowest time contests that grew around the arcade genres back when arcades had the cutting edge games. Even while the duration of the game may be short, there is more in it than just seeing the graphics, hearing the sound, and absorbing the story (if there even was a story). Contrast that with some modern console games which seem to be a "choose your own adventure" story with gameplay that is a series of chores requiring minimal attention.
Get off my lawn, etc.
While Emperor's New Groove may not be as nicely animated, it is very well written; it parodies other cartoons and itself and is actually humorous in many ways that other cartoons are not.
I find that all of Disney's forays into 3-d animation have been insipid and terrible, to be blunt. The writing is atrocious; you don't emphasize with the characters and the jokes really aren't funny. They just seem to be cashing in on the computer animated bandwagon without understanding what makes the cartoons interesting to watch in the first place.
I would consider Disney to have had two great "golden ages." The first was the classic Disney era: Snow White in the 30s through Sleeping Beauty, Jungle Book, etc. The second was the revitalization of Disney in the late 80s and early 90s with The Little Mermaid, Beauty and the Beast, Aladdin, and the Lion King. Sadly, it wasn't long at all before that Disney era faded.
It's nearly impossible to find (Disney's done a great job suppressing it), but a great documentary is The Sweatbox, shot by Sting's wife on the set of Empire of the Sun, a project which was amazingly tumultuous, eventually resulting in the removal of its director, rewrite of the script, and retooling as Emperor's New Groove. It's a little slanted towards making Sting look good, but other than that, not a bad look at the inner workings of the Mouse House.