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  1. Re:The Civ4 AI on Ask The Civ IV Dev Team · · Score: 1
    Hmm, no, the USSR never licensed the AK design to anyone. Just recently they've been fighting to regain their patent on the design. Most AKs out there now are not official Russian ones but cheap knock-offs. A testament to their design really.

    I stand by my example and you may rather imagine as you like :)

  2. Re:The Civ4 AI on Ask The Civ IV Dev Team · · Score: 1

    Cool strategy

  3. Re:The Civ4 AI on Ask The Civ IV Dev Team · · Score: 1

    Our play styles seem to be very different.

    On high difficulties (emporer and diety, I haven't tried Sid yet) I find that there's very little time to build anything but settlers, workers and military units. Unless you're playing on small islands the first part of the game is an intensly contested land grab. So to grab all the land I can I only build cities and units to defend them.

    I actually meant the small cities to be a small drawback to CxxCxxC. There are good and bad points to big and small cities. Big cities are better for wonder and space ship construction, defensive bonus and can support more units in Fascism and Communism whereas more, but smaller, cities make use of each tile (forms to the 3x3 grid pattern of each city), creates more cities in the "ring" and supports more units in Republic and Democracy. For the latter you also don't really need to research and build hospitals, which is nice as at that point you're racing for either Synthetic Fibres for modern armour or space ship techs. Again, it depends on your style.

    I usually only build one or two granaries at first. At best they allow you to build a settler every five turns in the city, at worst you can maintain building settler, military, settler, military, etc. Without a granary I believe you can only maintain a settler every third or fourth unit. But since you build CxxxxCxxxxC then you need much fewer cities than I do so it may work for your style. As long as you can take and defend as much land as possible then you're good.

    As for barracks, I definetely get one or two early on if I'm a militaristic civ as they only cost about 7 turns with decent shield output -- which is nothing early on. For other civs I try very hard to make at least one considering the AI never does.. that one hit point seems to negate the AI's combat bonuses at high levels nicely.

    I don't usually get to building any culture until much later on, don't you find you get run over by the AI without a large early military? Do you play on islands maybe?

    I've actually stopped building any cathedrals lately unless I get that wonder that doubles their effectivness. But again, I'm not big on culture, I only get enough to prevent cities from flipping, I figure it's either get just enough to get by or go all out for a cultural victory. Anything in between seems wasted.

    Yes, very tedious, but it's worth it when the cav rides in :)

    My typical location for FP in an ideal ring where P=palace:

    CxxPxxCxxCxxFPxxC

    That turns the ring more into a race track type shape. 18 cities get pretty good anti-corruption coverage but usually terrain gets in the way and the number is lower. 18 cities times nine tiles each is 162 tiles being worked close to their maximum. Not sure how it would work in CxxxxCxxxxC as I've never tried it but you can check how many tiles are being worked efficietly under your system to compare.

    The shields produced by civil engineers also seem to benefit from the factory/power plant bonus which gives reasonable build times on any improvement short of a wonder in formerly useless cities! Very nice.

    Damn, wanna play now.. and I just re-kicked this habit.

  4. Re:The Civ4 AI on Ask The Civ IV Dev Team · · Score: 1

    "I like having subs when other races are still using galleons"

    If you enjoy that play on the easiest difficulty; it's not too hard to get a complete age advantage on the AIs, if the game even goes long enough to get past the first age.

    Also, in the real world, there has never been a technological advantage like that between the most powerful countries.

    So other than being bad for the game it's not very realistic.

  5. Re:The Civ4 AI on Ask The Civ IV Dev Team · · Score: 5, Informative

    Let me add a few (not in response to GP, as a disclaimer: I can beat Diety pretty frequently).

    - On low difficulties build order should be 1. warrior, 2. settler

    - On high difficulties build order should be 1. warrior, 2. granary (if you don't have pottery research it first, build a dummy improvement then switch), 3. settler, 4. settler, etc. Keep pumping settlers from here until you run out of room. If your starting city doesn't have access to cattle/wheat then find a city that does and make that your settler pump. More than one settler pump is good if the map is big. You will soon find that you've caught up to enemy civs in terms of number of cities.

    - Those settler pumps should mix in workers as well along with cities that hit their population limits (i.e. they are wasting food) ... connect those cities! and get all resources and luxuries ASAP.

    - Resources are worth going to war for. Some more than others but Rubber is king, see below.

    - If you don't have the resources to build tanks/mech inf/modern armour you can still go on the offensive against those that do (hopefully to obtain the resources you need). Build enough artillery to be able to do the following in a single turn: 1. reduce a city to population one, 2. destroy all improvements, 3. bring all units down to one hit point. Then use one or two armies (the unit, made from leaders gained in combat) of cavalry to take out the last hit point. Use infantry for defense.

    - Artillery, if used correctly, is devastating.

    - Create a bigger industrial core by arranging your cities in a ring around your capital, the game calculates corruption partly by the number of cities in between the target city and your capital. Use the Forbidden Palace to extend this ring and create a large industrial core. Cities very far from your capital but close to a FP aren't that great anyway. The overlap turns those mediocre cities near your capital into powerhouses.

    - Building cities with two spaces in between (CxxCxxC) is useful for two reasons: 1. slow units can jump from city to city in a single turn using roads, 2. extra culture isn't required to connect city boundaries. But there will be some overlap in tiles so the cities won't be as big.

    - At high difficulties there often isn't time for both a temple and library. Build libraries for the science bonus. Temples are only good if you're a religious civ.

    - Specialists can turn large but completely corrupt cities into industrial powerhouses. When available, turn the excess entertainers into civil engineers. Each CE can give two shields per turn towards a city improvement. Use these for culture and science. Other large cities with excess entertainers can use CE/police/scientists as well. I jumped a complete difficutly setting when I started using specialists properly, they give huge bonuses.

  6. Re:The Civ4 AI on Ask The Civ IV Dev Team · · Score: 1

    It doesn't seem that unrealistic, it's not just a coincidence that the major world powers had similar war ships and early rifles during the Napoleonic wars, and that everyone had similar artillery and chemical weapons during WW1 and also similar tanks, aircraft and submarines during WW2. Some must have been stolen by spies but surely not all, some "trading" must have occured.

    The JSF F-35 is a stealth aircraft being developed by both the US and UK. So essentially the US "traded" stealth to the UK in exchange for money. NK has "traded" nuclear technology to various countries that share a common enemy. Doesn't seem that far fetched.

    Also, it seems like after one country makes a technological leap all the others quickly follow.. in both the game and in real life. It's not like China invented the AK-47 or "traded" the USSR for it, they obtained some, took them apart and started mass producing their own. It's very hard to keep a secret like that.

  7. Re:What is it with US and the word "illegal" on Eight Charged in Episode III Early Release · · Score: 1

    Yes I think it's normal for US papers.

    "Illegal murder" or "illegal robbery" isn't used because it's a little redundant, there's not really "legal murder" (besides gov't executions) or "legal robbery." But there is such a thing as "legal filesharing."

    But I assume "illegal" is used because a) it's assumed most people have no clue about the subject matter so the language is dumbed down and b) PR, like you said.

  8. Re:ONLY 380 millions? on Eight Charged in Episode III Early Release · · Score: 1

    wow, a lot of people on here suck at sarcasm...

  9. Re:Gimmicky product on World of Warcraft Card Game Coming Soon · · Score: 1

    If you could give an example of a way to tap an enchantment (as you say, that is only an enchantment) I will be greatly shocked and humbled. Because, as I've said before, enchantments do not tap.

  10. Re:Gimmicky product on World of Warcraft Card Game Coming Soon · · Score: 1

    What you're thinking of is a 'Licid,' but you have it backwards. Licids are *creatures* that tap to become an enchantment not the other way around.

    Encantments do not tap.

  11. Re:Gimmicky product on World of Warcraft Card Game Coming Soon · · Score: 1

    No... they can't.

    I can see it's been a while since you've played, the "tap to deactivate" rule went out with 6th edition I believe -- and was only valid for artifacts.

    For example, the latest text on Winter Orb (an artifact) is the following: "As long as Winter Orb is untapped..."

    Enchantments have NEVER tapped, it is stated clearly in the rules that they do not tap. No existing card causes an enchantment to tap, even Icy Manipulator can't target an enchantment.

  12. Re:Gimmicky product on World of Warcraft Card Game Coming Soon · · Score: 1

    Turn in your geek card (pun intended)... MtG enchantments do not tap by definition. There is not a single enchantment that is tapped for any reason.

    That is all.

  13. Re:Extortion? on Recovering Domains from Negligent Registrars? · · Score: 1

    I think you've got it a little wrong. Women are always right when they're letting you have sex with them. Otherwise... mostly wrong.

  14. Re:Extortion? on Recovering Domains from Negligent Registrars? · · Score: 1

    WHAT!!! REALLY?? :)

    Seriously though, I'm curious why you think she doesn't follow the law? Is she not still bound by the rules of the Bar Assoc? I would think she would be disbarred for passing judgements that violate the law. Not to mention that would be very wrong ethically, especially for a person who is held up by society as having strong ethics (as all judges are, that's why they're judges).

    Can you impersonate a judge in the US? I know you can't call yourself an engineer or a doctor here in Canada unless you are one, I assume the same would go for judges.

    Not to mention the fact that all these TV judges say things like "this is the law: ... " or "that's nice but the law is this ... " or "if this happens again the law says you can do this ... "

  15. Re:Extortion? on Recovering Domains from Negligent Registrars? · · Score: 1

    According to Judge Judy she owns it.

    You "gave her a gift." You basically said, "here, I transfer ownership of this entity to you!"

    It was nice of you to provide her the service of building and maintaining the site while you were together but look at what you said: "As a Valentine's day gift I bought my now-ex girlfriend her name dot com"

    Change 'her name dot com' to say, 'some earrings' and wouldn't you expect her to keep them after the break-up? I've seen maybe 10 episodes of Judge Judy and this happens in about nine of them. I think daddy's lawyers would rip you up.

    I say give it back but every time you think of her just remember the ONE GOD DAMN time you got to fuck her in the ass or something. It'll make you feel better.

  16. Re:Shouldn't this be what the WTO covers? on Chinese Huawei Takes on U.S. Telecom Market · · Score: 3, Informative

    In addition to the other response:

    Tariffs imposed on Canadian softwood lumber.. the WTO has ruled against the US several times over several years but the US refuses to abide by the WTOs decision.

    That and the closed border to Canadian beef is seen as one possible reason for Canada rejecting missle defense.

    Also, the EU and Canada have just imposed retaliatory tariffs on various US products because of unfair US trade policies (Byrd ammendment).

    It's sad that two of the US's biggest trading partners have to resort to retaliation as the US seems to feel they are above international law (including war crimes tribunals).

  17. Re:Dont forget most important of all on Juiced · · Score: 1

    No, don't RIP glowing Fox puck.. please burn in hell.

    Sincerely,
    Canada

  18. Re:Irony. on Long-Awaited BitTorrent 4.0 Released · · Score: 5, Funny

    would you like to download winzip.zip too?

  19. Neat technology but... on First Artificial Aurora May Lead to Night Sky Ads · · Score: 1

    I can't be the only one who'd immediately boycot any company "advertising" like this.

  20. Re:Hackers should know better... on Phrack E-zine Comes To An End · · Score: 0, Troll

    The point is that you suck.

  21. Re:How to generate hydrogen... on Hydrogen Buses In Iceland · · Score: 1

    Just curious where you got those numbers from, 42000 homes seemed a little high to me... assuming you meant the windmill on Lakeshore and the one at Pickering NPP I googled the following info:

    - The one on Lakeshore produces 0.75MW, enough for 250 homes.

    - Pickering produces 1.8MW, enough for 600 homes.

    - Ontario's energy peaks at 25 000MW.

    Links:
    http://www.eye.net/eye/issue/issue_06.26.03/city/e nviro.html
    http://www.planetark.com/dailynewsstory.cfm/newsid /12137/story.htm

  22. Re:May I be the first to... on German Court Sets Copyright Tax on New PCs · · Score: 1

    I'll agree to vomitting, but not because of absolute disgust.

    Happy new year!!!!

  23. Best open source math software = ... on Open Source Math Software For Education? · · Score: 2, Funny

    Pencil + graph paper + ruler + eraser + brain

  24. Classic Seinfeld on Ukraine Holds 4th Largest Programmer Population · · Score: 2, Funny

    [Kramer and Newman are playing Risk...] Newman: I'm not beaten yet. I still have armies in the Ukraine. Kramer: Ha ha, the Ukraine. Do you know what the Ukraine is? It's a sitting duck. A road apple, Newman. The Ukraine is weak. It's feeble. I think it's time to put the hurt on the Ukraine. Ukrainian: I come from Ukraine. You not say Ukraine weak. Kramer: Yeah, well we're playing a game here, pal. Ukrainian: Ukraine is game to you?! Howbout I take your little board and smash it!! The Ukrainian pounds the game board, destroying it and sending army pieces flying.

  25. Re:Now, let's all have a big Slashdot group hug on Kerry Concedes Election To Bush · · Score: 1

    What I said: "... everything you "know": These include civilians. Taken from the ..." Which would be obvious if you bothered to read what I said. Aren't you tired of being wrong yet? Yes, I am assuming you have no clue because you keep proving it. And why dismiss civilian deaths?? anyway........