Re:A long historical tradition of dumb names
on
Both Sides of Wii
·
· Score: 1
Gamecube -... Final name: a plastic block. The ads picture a bunch of gang-like teenagers walking the streets and then cut to a cartoon Advance Wars-like game. Huh? Although it could've been worse -- one of the final designs called for a star-shaped plastic fins and the name "Starcube". Picture the Disney PC for 4-year olds but in your living room. Again, incredible games -- dumb system name.
I'd say the same thing about the xbox and playstation. The formula is EDGY/GAMES + THING, which is what led to the gamecube, playstation, xbox.
Bottom line is Nintendo should fire their marketing department and hire the guys from Sega, Microsoft or even Sony.
Worst idea in this thread. So we should look forward to blatant lies about the system's overhyped capabilities instead of coming forward with honest stats?
A lot of your criticsm is very subjective and that I don't agree with. Genesis as the best name? The thought of n64 as a bad name has never occurred to me, but my main concern was the triad-style controller.
I definitely agree with other posts about this article in that Nintendo is not going for the hardcore wannabes. Personally, I'm buying a Wii and I'm not embarrassed to ask for one by name. Because of the games like Smash Brothers online.
PS I go by DS, not like a Gameboy, when I refer to it.
They justify it because they can make that much more money initally. When they realize nobody will pay the full fifty dollars anymore, they discount it.
Concerns/complaints over gmail storing your e-mail 'forever' is way overdone. My hotmail has stuff pre-millenium stored, and that doesn't make it a significantly large target for that reason. I don't see what's so dangerous about gmail storing my e-mails that most popular services offer/do already.
I mean, let's say the average subscriber is 20, and keeps this service until they are 100. That's 80 years at 5 bucks a month, or around 5,000 dollars. This doesn't account for inflation over those 80 years, nor the price hike that happens about a year from now because Yahoo Music can't get enough subscribers to justify the low price of the service.
What if Yahoo attracts enough users to charge $5/month just because it's such an attractive price. If inflation is 5% constantly, then we're looking at a future value of $63,775 at the end of 80 years of using Yahoo music. Assuming you can earn a constant 6% return for the next 80 years, the present value of this amount is only $602.81. My point is we don't know if what the price will be, what inflation will be, inflation, etc. for the next 80 years. But given my assumptions, the present value would be an excellent deal to anyone, meaning that Yahoo could have enough customers to support their cheap price.
Exactly! So what if you're forced to use Microsoft certified hardware and Microsoft certified software? So what if you decide to switch to another service that all your music, even the music on your portable device, gets automatically deleted thanks to the Microsoft Janus DRM?
So what? You've paid $5/month to listen to music in those periods you paid for it. You're simply misunderstood if you assume any of the music is yours to keep when you stop using Yahoo Music. I also do not see why Yahoo Music (based on Microsoft's WMP) would conflict with any Microsoft certified hardware in the future. You are paying for DRM music, and I'm going to go out on a limb here and assume Yahoo Music will work on Windows_FUTUREBUILD.
The only major downside of DRM, if it's unobtrusive enough, is that you can't give away the music to others.
This original point is flawed. Even if iTunes sold its music in mp3 format, you're still not supposed to give it to friends. You could, but the business model goes to hell when everyone can just buy it once and send it around to everyone (p2p).
Different video game trends (FPSs are less popular, dating sims are more) and different level of access to weapons perhaps would make conclusions about a study based in Japan much less relevant to America.
I'm by no means saying that US gamers play games and go off and kill someone using what they found in the game. I am going to make the assumption that guns are much easier to acquire in America so that a person who plays a First Person Shooter can actually get a gun should they be motivated to do so.
TFA shows EULA, which reads:
"This offer can be withdrawn at any time."
I wonder how much time elapsed between the time the EULA was written and the prize claimed.
The loading itself is a problem. It loads in java. And for my friend with a bogged down computer, she isn't able to get the java runtime for her mozilla.
When gmail is out of beta, will it be possible to load gmail without java?
Keep in mind that Mozilla (Firefox) does not have Java support included by default.
If you made a website and only ten percent of people (or less) could see it correctly, you would care. Besides the fact that web design would take quarter of the time less to do if IE was not always requiring some hack to make it work like a standards compliant browser.
The problem with alpha transparency not being rendered correctly is not simply "the colors aren't right." The issue that comes up is that the website may be ruined both aesthetically and functionwise. If something that you intend to be a transparent layer turns out to be too close of a shade to the text, you've just lost readability/function. While an IE user might not be too negatively affected, your website would be poorly reflected upon. As a web designer, it wouldn't kill me to see my site look horribly disfigured, but it would be a setback that has and will continue to waste major time that would not be wasted if IE was up to date compliant.
As for hoping that IE shortcomings would draw users away from it, the reality is that it is not going to happen. Non-techies are hopelessly lost when it comes to something 'unfamiliar' such as Mozilla. It's even been asked by non-techies if using software that is not made by Microsoft is legal.
I'd say the same thing about the xbox and playstation. The formula is EDGY/GAMES + THING, which is what led to the gamecube, playstation, xbox.
Bottom line is Nintendo should fire their marketing department and hire the guys from Sega, Microsoft or even Sony.
Worst idea in this thread. So we should look forward to blatant lies about the system's overhyped capabilities instead of coming forward with honest stats?
A lot of your criticsm is very subjective and that I don't agree with. Genesis as the best name? The thought of n64 as a bad name has never occurred to me, but my main concern was the triad-style controller.
I definitely agree with other posts about this article in that Nintendo is not going for the hardcore wannabes. Personally, I'm buying a Wii and I'm not embarrassed to ask for one by name. Because of the games like Smash Brothers online.
PS I go by DS, not like a Gameboy, when I refer to it.
Is this sort of like how (I assume) these companies make much more money selling lifetime treatments for the symptoms than trying to cure the cause?
They justify it because they can make that much more money initally. When they realize nobody will pay the full fifty dollars anymore, they discount it.
This is a question that must get asked a lot, and I wasn't able to find an answer (casually searching) on the gov website.
How did they figure out how to set the clock initially? Thanks.
Exactly, the web is public space.
Concerns/complaints over gmail storing your e-mail 'forever' is way overdone. My hotmail has stuff pre-millenium stored, and that doesn't make it a significantly large target for that reason. I don't see what's so dangerous about gmail storing my e-mails that most popular services offer/do already.
I mean, let's say the average subscriber is 20, and keeps this service until they are 100. That's 80 years at 5 bucks a month, or around 5,000 dollars.
This doesn't account for inflation over those 80 years, nor the price hike that happens about a year from now because Yahoo Music can't get enough subscribers to justify the low price of the service.
What if Yahoo attracts enough users to charge $5/month just because it's such an attractive price. If inflation is 5% constantly, then we're looking at a future value of $63,775 at the end of 80 years of using Yahoo music. Assuming you can earn a constant 6% return for the next 80 years, the present value of this amount is only $602.81. My point is we don't know if what the price will be, what inflation will be, inflation, etc. for the next 80 years. But given my assumptions, the present value would be an excellent deal to anyone, meaning that Yahoo could have enough customers to support their cheap price.
Exactly! So what if you're forced to use Microsoft certified hardware and Microsoft certified software? So what if you decide to switch to another service that all your music, even the music on your portable device, gets automatically deleted thanks to the Microsoft Janus DRM?
So what? You've paid $5/month to listen to music in those periods you paid for it. You're simply misunderstood if you assume any of the music is yours to keep when you stop using Yahoo Music. I also do not see why Yahoo Music (based on Microsoft's WMP) would conflict with any Microsoft certified hardware in the future. You are paying for DRM music, and I'm going to go out on a limb here and assume Yahoo Music will work on Windows_FUTUREBUILD.
The only major downside of DRM, if it's unobtrusive enough, is that you can't give away the music to others.
This original point is flawed. Even if iTunes sold its music in mp3 format, you're still not supposed to give it to friends. You could, but the business model goes to hell when everyone can just buy it once and send it around to everyone (p2p).
With /. quality the way it is, don't be suprised if by this time next year, CmdrTaco has another job.
Different video game trends (FPSs are less popular, dating sims are more) and different level of access to weapons perhaps would make conclusions about a study based in Japan much less relevant to America.
I'm by no means saying that US gamers play games and go off and kill someone using what they found in the game. I am going to make the assumption that guns are much easier to acquire in America so that a person who plays a First Person Shooter can actually get a gun should they be motivated to do so.
TFA shows EULA, which reads: "This offer can be withdrawn at any time." I wonder how much time elapsed between the time the EULA was written and the prize claimed.
The loading itself is a problem. It loads in java. And for my friend with a bogged down computer, she isn't able to get the java runtime for her mozilla.
When gmail is out of beta, will it be possible to load gmail without java?
Keep in mind that Mozilla (Firefox) does not have Java support included by default.
If you made a website and only ten percent of people (or less) could see it correctly, you would care. Besides the fact that web design would take quarter of the time less to do if IE was not always requiring some hack to make it work like a standards compliant browser.
The problem with alpha transparency not being rendered correctly is not simply "the colors aren't right." The issue that comes up is that the website may be ruined both aesthetically and functionwise. If something that you intend to be a transparent layer turns out to be too close of a shade to the text, you've just lost readability/function. While an IE user might not be too negatively affected, your website would be poorly reflected upon. As a web designer, it wouldn't kill me to see my site look horribly disfigured, but it would be a setback that has and will continue to waste major time that would not be wasted if IE was up to date compliant.
As for hoping that IE shortcomings would draw users away from it, the reality is that it is not going to happen. Non-techies are hopelessly lost when it comes to something 'unfamiliar' such as Mozilla. It's even been asked by non-techies if using software that is not made by Microsoft is legal.