It kind of makes sense that if anything was getting liquidated it would be the French offices. They apparently have some really restrictive labor laws regarding vacations, work hours, whether you can fire people, etc.
Makes it hard to whip out that extra effort from your workers.
They've done similiar in the past when they had issues with Kazaa Lite. The search results link to the original DMCA Complaint (bottom of the page) which convienently lists the sites they wanted removed from the Google Listing.
All other classes are inferior and a waste of resources compared to DJB's class! Oh by the way, his class will only be held in the western area of the quad in a specially built room with circular windows for optimal lighting.
They explain in their documentation/FAQ why the violations are important to protect against. If just anyone were to grab the source, use it and then close it, then you're just doing free programming and their taking credit for YOUR work.
You may as well offer to be a programmer to any random company for free and sign an NDA as well.
(yay for me being bored enough to respond to a troll)
Blizzard is great, but EQ2 essentially took the majority of the good elements from WoW and then added in voice acting along with better graphics.
Both are going to butt heads and split subscriber base. And then people will get tired and go play something fun.
Is 10-15$ a month really anything extravagant? Enough so that when you do want to play, you can count on the servers being there and available? And the monthly fees from what I've seen usually go primarily into infrastructure and support staff, rather then making hats out of money and whatnot.
CoH was (is) fun indeed. I've never been able to get into AO enough to enjoy it outside of the character model variety though. Not really sure why, just seemed too generic as far as the content.
Currently, I'm still subbed to CoH, and more recently to Ryzom as well. The nice thing is that I can get my fantasy fix off of Ryzom, and then jump in to CoH for a few quick missions and a change of pace. I'm just not seeing anything from MxO to grab my attention in the same way after the movies. And, there's just too many glaring technical problems at this time as well (like apparently barely being able to move a lot of the time) to form a decent opinion.
To a certain degree, it may be worth it to the company. As players are loath to leave something they already payed for I would imagine.
So, if you can grab the impatient players early, they are more likely to stick it out with your game rather then cancel their subscription on the first game to start over at a new one.
But then you have the examples of products that completely screw up their initial release, only to get it right much later. And are kicking themselves the whole time.
I love how 10% of the respondants in a sample set of less then 20,000 (which just *might* be considered a big enough sample size for one decently popular game) were responding on a machine that wasn't even capable of going online in terms of gameplay.
One of the games I've found interesting recently for this recently is Ryzom. While I haven't had the time to really follow the development of the beta (not much into MMOs currently due to time allotment etc). One thing that caught my eye is their use of an open source engine called NeL, which is primarily a graphics (OpenGL, and Direct3D I think) engine. Along with some other stuff.
There's a few other projects on their page by third parties, and a free tech demo. A co-worker in the beta who's an avid online gamer has said the graphics in Ryzom were definitely above average, if not the gameplay yet. Possibly worth following to see if anyone takes advantage of the source and does anything besides cheat.:-)
It kind of makes sense that if anything was getting liquidated it would be the French offices. They apparently have some really restrictive labor laws regarding vacations, work hours, whether you can fire people, etc.
Makes it hard to whip out that extra effort from your workers.
You could always try Pocket Kingdom :-p
No monthly fee outside of the cell phone, which isn't bad if you have one anyway.
They've done similiar in the past when they had issues with Kazaa Lite. The search results link to the original DMCA Complaint (bottom of the page) which convienently lists the sites they wanted removed from the Google Listing.
All other classes are inferior and a waste of resources compared to DJB's class! Oh by the way, his class will only be held in the western area of the quad in a specially built room with circular windows for optimal lighting.
They explain in their documentation/FAQ why the violations are important to protect against. If just anyone were to grab the source, use it and then close it, then you're just doing free programming and their taking credit for YOUR work.
You may as well offer to be a programmer to any random company for free and sign an NDA as well.
(yay for me being bored enough to respond to a troll)
"(Ive heard many people say they wouldn't support Valve or VU because of the constant delays and BS between the two companies.)"
They're all Liars, and I daresay Whores. Or at least enough of them are for Vivendi to still not give a damn.
Eek, I can write (some) letters legibly if I try really really hard.
Sometimes.
In addition to WINE, has anyone found a working copy for Symbian OS? Would be nice to have it for my QD.
No, you get to play red jewel number 4. I hear it has a bigger part this time.
I've always found fire to be a good solution for pest problems. And a lot of other problems.
Now if it weren't for those pesky laws and such.
But, Weeble has PIE! PIE! When he comes back, he brings PIE!
DUDE! Rocks like... ROCK!
Blizzard is great, but EQ2 essentially took the majority of the good elements from WoW and then added in voice acting along with better graphics. Both are going to butt heads and split subscriber base. And then people will get tired and go play something fun.
I think that the DS is probably too big to carry around easily. May as well stick with an SP, or even an ngage qd. Convienience goes a long way.
Is 10-15$ a month really anything extravagant? Enough so that when you do want to play, you can count on the servers being there and available? And the monthly fees from what I've seen usually go primarily into infrastructure and support staff, rather then making hats out of money and whatnot.
I thought CoV was an expansion, hence not a seperate subscription fee?
CoH was (is) fun indeed. I've never been able to get into AO enough to enjoy it outside of the character model variety though. Not really sure why, just seemed too generic as far as the content.
Currently, I'm still subbed to CoH, and more recently to Ryzom as well. The nice thing is that I can get my fantasy fix off of Ryzom, and then jump in to CoH for a few quick missions and a change of pace. I'm just not seeing anything from MxO to grab my attention in the same way after the movies. And, there's just too many glaring technical problems at this time as well (like apparently barely being able to move a lot of the time) to form a decent opinion.
Has anyone even heard a single positive thing about this game besides it having "kung-fu?"
To a certain degree, it may be worth it to the company. As players are loath to leave something they already payed for I would imagine.
So, if you can grab the impatient players early, they are more likely to stick it out with your game rather then cancel their subscription on the first game to start over at a new one.
But then you have the examples of products that completely screw up their initial release, only to get it right much later. And are kicking themselves the whole time.
Yes, but I'm sure they'll sell some pre-levelled characters to interepid players with too much cash.
What does open source have to do with advertisements? It still helps getting paid for your work.
Especially if you want something that doesn't play like ass.
I love how 10% of the respondants in a sample set of less then 20,000 (which just *might* be considered a big enough sample size for one decently popular game) were responding on a machine that wasn't even capable of going online in terms of gameplay.
You could always kick out your controller cable in the middle of a battle to get the authentic feel for it. :-)
You mean everyone doesn't keep a 486 around for their old DOS games? tsk tsk
One of the games I've found interesting recently for this recently is Ryzom. While I haven't had the time to really follow the development of the beta (not much into MMOs currently due to time allotment etc). One thing that caught my eye is their use of an open source engine called NeL, which is primarily a graphics (OpenGL, and Direct3D I think) engine. Along with some other stuff.
:-)
There's a few other projects on their page by third parties, and a free tech demo. A co-worker in the beta who's an avid online gamer has said the graphics in Ryzom were definitely above average, if not the gameplay yet. Possibly worth following to see if anyone takes advantage of the source and does anything besides cheat.