As a former guitarist, i can tell you this: is not so much about the sound, but how tube amps react to ones playing. The old Line 6 stuff, f.ex, already sounded fantastic on recordings back in 1999 but didn't quite "feel" like the real thing.
Having said that: i haven't tried the latest state-of-the-art offerings from Kemper et al, but i hear this has improved a lot since then.
I *can* tell you that this stuff is not easy *at all*, and the fact that the game gets such good performance across such a wide range of hardware, while still maintaining a high level of visual fidelity on lower end machines, is impressive in its own right.
This. The most impressive thing about Doom 2016 its not the way it looks (honestly, there're plenty of AAA games with comparable, if not better, graphics) but that it runs silk smooth on relatively underpowered hardware. You can consistently get 60 fps at 1440p on low-tier GPUs.
On which situations, exactly? For workstations or laptops WMs increase productivity, even if you only use CLI tools. There's a good reason Kali is offering different WM flavors for a distro whose specialized tools are 90% command-line based.
Mr Robot is very hit or miss, specially this last season, but it has overall very realistic depictions of modern hacking. They're not hacking the Gibson.
I am not. This is an update for the most widely used OS in the world which reboots when one of the most popular consumer devices available is plugged in. How exactly should it not be a story?
So, the question seems to come down to whether Wayland can do remote apps as effectively as X can, either by itself or by way of some kind of extension. I've read the entire thread so far, and no answer, not even a theoretical one.
The thing is, X cannot even do remote effectively anymore - at least not with modern DEs/WMs. We're way past the days of rendering with geometrical primitives.
"The purpose of the keygen tool is to generate a 16-byte random number for use by the other tools. This simple task can be accomplished by reading 16 bytes from/dev/urandom."
No, not really - not if you want to maximize entropy. The procedure he describes afterwards seems awfully convoluted, but might be a good way of generating strong pseudorandom numbers in systems with a poor/dev/urandom implementation.
Gnome 3 (pffft!) user here. I've been using Wayland by default with it for almost a year one... with zero issues. And i do mean zero. It runs better and using less resources than X.org ever did.
You might whine about Fedora all you want, but the switch makes a lot of sense for non-remote *nix desktop users. Which i'd venture to say it's pretty much all of their user base nowadays.
Just asked the exact same question below. I really tried to like it (even back in 1997-98) based on reviews and comments from people who loved the game, and and always found it a poor FPS overall.
Not meaning to troll, but i tried to play Goldeneye back in its day and again recently, and i can't just understand why it is so revered. It is because it was one of the first decent FPS for consoles?
My main peeve is that it always felt so slow. Remember, this came out the same year that Quake II was released.
As a former guitarist, i can tell you this: is not so much about the sound, but how tube amps react to ones playing. The old Line 6 stuff, f.ex, already sounded fantastic on recordings back in 1999 but didn't quite "feel" like the real thing.
Having said that: i haven't tried the latest state-of-the-art offerings from Kemper et al, but i hear this has improved a lot since then.
Deus Ex: Mankind divided.
UU was indeed impressive... until Doom was released, which happened less than a year later.
To this day I can't believe there's people trying to downplay Carmack's contribution to 3D development and gaming in general.
I *can* tell you that this stuff is not easy *at all*, and the fact that the game gets such good performance across such a wide range of hardware, while still maintaining a high level of visual fidelity on lower end machines, is impressive in its own right.
This. The most impressive thing about Doom 2016 its not the way it looks (honestly, there're plenty of AAA games with comparable, if not better, graphics) but that it runs silk smooth on relatively underpowered hardware. You can consistently get 60 fps at 1440p on low-tier GPUs.
He never was any good at it to begin with, considering what other game devs had accomplished back then.
Who? Specific examples, please.
So what do you need 3 GB for?
Are you running the backend database server for a popular web site on your phone?
No, but unlike my previous phones with 1 and 2GB, i don't ever need to manually kill apps. The phone always feels snappy and responds fast.
Hear, hear. It is a shame OnePlus canned the X - it was (still is!) a fantastic phone at a great price.
I know i'm stating the obvious, but if you don't want to buy a new iPhone... don't. You old one will work just fine for the foreseeable future.
My cheap One Plus X offered the same over a year ago.
In 5 years we'll likely do the same we do now: use HTML5.
Flash is dying and i cannot wait to witness its rotten, fly-ridden corpse.
Fair enough. Agreed.
On which situations, exactly? For workstations or laptops WMs increase productivity, even if you only use CLI tools. There's a good reason Kali is offering different WM flavors for a distro whose specialized tools are 90% command-line based.
Like it or not, WMs are pretty much a necessity for modern computers, even if you're to work mostly on the command line.
Mr Robot is very hit or miss, specially this last season, but it has overall very realistic depictions of modern hacking. They're not hacking the Gibson.
From my own empirical evidence, the best feature of J8 seems to be that no one wants to use it.
You're just pairing them wrong.
I am not. This is an update for the most widely used OS in the world which reboots when one of the most popular consumer devices available is plugged in. How exactly should it not be a story?
We'll run a story when your iPhone reboots every time you plug in a headset.
Yeah, but now you cannot advertise how thin your fancy new phone is. It always surprised me how that is supposed to be important.
Remember, iPhones are not so much phones but fashion statements.
So, the question seems to come down to whether Wayland can do remote apps as effectively as X can, either by itself or by way of some kind of extension. I've read the entire thread so far, and no answer, not even a theoretical one.
The thing is, X cannot even do remote effectively anymore - at least not with modern DEs/WMs. We're way past the days of rendering with geometrical primitives.
"The purpose of the keygen tool is to generate a 16-byte random number for use by the other tools. This simple task can be accomplished by reading 16 bytes from /dev/urandom."
No, not really - not if you want to maximize entropy. The procedure he describes afterwards seems awfully convoluted, but might be a good way of generating strong pseudorandom numbers in systems with a poor /dev/urandom implementation.
Gnome 3 (pffft!) user here. I've been using Wayland by default with it for almost a year one... with zero issues. And i do mean zero. It runs better and using less resources than X.org ever did.
You might whine about Fedora all you want, but the switch makes a lot of sense for non-remote *nix desktop users. Which i'd venture to say it's pretty much all of their user base nowadays.
Just asked the exact same question below. I really tried to like it (even back in 1997-98) based on reviews and comments from people who loved the game, and and always found it a poor FPS overall.
Not meaning to troll, but i tried to play Goldeneye back in its day and again recently, and i can't just understand why it is so revered. It is because it was one of the first decent FPS for consoles?
My main peeve is that it always felt so slow. Remember, this came out the same year that Quake II was released.