Actually as a caffeine addict who is trying to avoid regaining all my hard-won weight loss, coffee is probably one of, if not the best source of caffeine because it can easily be consumed without sugar or sugar substitutes. The only other substance like that is tea(which I do drink as well, ostensibly green tea helps you lose weight), but tea tends to have a much lower concentration of caffeine than coffee does.
What are you talking about? Unless you use ksplice(most don't) you still have to reboot your machine to get the latest and greatest kernel. Now you can *INSTALL* kernel updates without rebooting, but you will continue to run the old kernel until you do so.
I was just thinking to myself the other day, you know Google doesn't have QUITE enough information about me in their databases, wouldn't it be wonderful if they could track my every motion and everything I see too? Then my life would be complete.
You simply aren't looking at the data, you are so wrong it isn't even funny.
All of Apples iPhone sales from 2007 to the end of 2009 were only about 30 million, less than 10 months worth of DS sales...But in 2010 alone they shipped 40 million units, more than the first 2.5 years combined, and in 2011 they shipped about 70 million, about as many as they had sold from 2007 to 2010. And 2012 looks like they will double again. And what have I been arguing? That the CHEAP smartphone(which made it ubiquitous) had a serious negative impact on portable gaming market. And guess what, the DS sold really well before the iPhone became cheap and Android became stable....and then cratered after that. And the data supports that no matter what you try to make up to claim that they don't. And 3DS sales thus far are pretty disappointing, further supporting the claim that smartphones are having a negative impact on their sales.
But then again, you aren't actually reading anything I say, aren't actually checking any facts, and just assuming I am saying something I am not then trying to show how I am "wrong" because the position you imagined for me isn't correct. I am not saying that cell phone games will kill portable games, I am not saying they are better for portable games, I am simply saying that in a few segments(segments where Nintendo is strongest) they are having a negative impact on system sales. You haven't shown me a single shred of actual evidence to the contrary, and then have the gall to claim that I am quoting "conventional wisdom". I have provided sales figures, you provide shit you pull out of your ass......
New applications, those written with Copland in mind, would be able to directly communicate with the system servers and thereby gain many advantages in terms of performance and scalability. They could also communicate with the kernel to âoespin offâ separate applications or threads, which would run as separate processes in protected memory, as in most modern operating systems. However, these separate applications could not use non-re-entrant calls like QuickDraw, and thus could have no user interface. Apple suggested that larger programs could place their user interface in a normal Macintosh application, which would then start "worker threads" externally.[13]
How is that "not that bad"? Not to mention that devs complained that it crashed constantly, had no symmetric multiprocessing support etc. etc. It MAY have developed into something useful, but Apple was bleeding cash so badly at that point there was no way they could have survived until it did(sort of like RIM). NeXT by comparison was far, FAR more mature and stable. Apple was able to adapt NeXT OS to meet their needs much faster than they ever could have with Copland, and it had a much better architecture to boot. Some people seem to have a reality distortion field about Jobs's reality distortion field.....
You didn't bother to read the post before replying, did you? The reason the DS did so well for about 2 years after the iPhone was introduced was that Apple had priced it so high that most people simply could not afford one(or at the very least didn't want to pay for one). Compared to a $500 a DS is a bargain, but in late 2009 Apple dropped the price of the entry model considerably(between free and the local equivalent of $99, depending on where you were in the world). After Apple did that iPhone sales skyrocketed. Cupcake, really the first stable version of Android fit for mass consumption, hit the market in April of 2009 and Android took off, with a large number of android sets either free or practically so.
The smartphone didn't hurt DS sales, the CHEAP smartphone did.
It existed, but its sales cratered due to competetion from smartphones. According to 'kipedia, from about 2006 to the end of 2009, the DS was going gangbusters,6 million a quarter in global sales, 2x that amount during the 4th quarter. Then what happens, DS sales fall off a cliff. Starting in 2010 they struggle to ship 2 million a quarter, 1/3 of what they were doing previously. But what was happening in that time frame in smartphones? Apple offered an aggressively priced iphone in the 3g when it released the 3gs, and Android finally became stable enough to be used by people who arent geeks. Result? DS sales fall dramatically. Yeah I know correlation causation blah blah blah, but the evidence is pretty strong.
Because if it means not having to buy and carry an extra device a certain segment of the population will put up with less than perfect controls? I said that smartphone/tablets aren't perfect replacements for consoles, but for a certain(probably large) segment of the population the tradeoff is worthwhile. If all I want to do is play pac-man I can get a faithful port on the vita or 3ds, but that means I have to not only purchase pac-man but also the device to play it on. Before smartphones became common place people were willing to do this because it was realistically the only way to get your pac-man fix on the go, but that is no longer the case. If it comes down to paying $200 to play perfect pac-man or $10 to play "good-enough" pac-man, do you really think that many people are going to opt for the former?
The DS existed before everyone was carrying around a smartphone in their pocket. People will carry around a device if they absolutely have to in order to do what they want, but if they do not have to, they won't. Simple as that.
No, but its certainly enough to hurt Nintendo(and to a lesser extent Sony) by attacking 2 of their key markets, retro and casual games.
First look at Retro, Square has actually been doing a lot of pioneering in this territory. All their FF famicom games have already been released for iOS(and most if not all for Android IIRC), and FF Tactics seems to be doing pretty well as well. Now RPGs are more suited to touchscreens as you dont necessarily need to react to everything in real time, but a lot of companies are having success releasing retro games for portables.
The other, perhaps for Nintendo even more important market segment is casual games, esp. those for adults. The DS was able to mop the floor with the PSP in terms of total units shipped largely because they appealed to the casual gamer, but the casual gamer is moving in droves to cell phones, largely because for them its one less thing to carry.
Cell phones will never be a complete replacement for consoles, but they can still do a lot of damage to the portable market..... While this generation of portables is still quite young, it will be interesting to see if Sony's play for the more hardcore portable gamer ends up paying off as that kind of gamer is much less apt to choose a cell phone over a console.
hey completely miss on the piratical implementation of things
Not sure if that typo was intentional or not, but you did hit on a big issue. The world of the future they envisioned was also one where they still controlled all content distribution.....They never really thought about the implications of people being able to store and transmit massive video libraries on their own....
Thats already starting to happen, growth is slowing in China, who copied Japans economy right down to the bad debts. And just as in Japan, as long as the economy was growing fast the debts really didnt matter, but that era is coming to a close. China bulls are in for a rude awakening when they find out that China is, in fact, not made of magical economy elves that prevent the economy from ever shrinking.
If you are stupid enough to use windows in your nuclear facilities than you are too stupid to have nuclear facilities. Simple as that. Stuxnet is just a way of thinning out the herd
Obligatory:
Joke: --------->
O
/ | \
/ \
^You
And since I suck at ascii art, you are falling apart.
You wont have to burn the place down if you dont mess up any mundane details.
Guess it depends on how cute your hygienist is.
Actually as a caffeine addict who is trying to avoid regaining all my hard-won weight loss, coffee is probably one of, if not the best source of caffeine because it can easily be consumed without sugar or sugar substitutes. The only other substance like that is tea(which I do drink as well, ostensibly green tea helps you lose weight), but tea tends to have a much lower concentration of caffeine than coffee does.
Yup, summary needs a little sed magic: /\ always\ /
s/\ not\
What are you talking about? Unless you use ksplice(most don't) you still have to reboot your machine to get the latest and greatest kernel. Now you can *INSTALL* kernel updates without rebooting, but you will continue to run the old kernel until you do so.
I was just thinking to myself the other day, you know Google doesn't have QUITE enough information about me in their databases, wouldn't it be wonderful if they could track my every motion and everything I see too? Then my life would be complete.
Well it is pretty descriptive of how I take a shit, but that's PROBABLY not what they were going for.
You simply aren't looking at the data, you are so wrong it isn't even funny.
All of Apples iPhone sales from 2007 to the end of 2009 were only about 30 million, less than 10 months worth of DS sales...But in 2010 alone they shipped 40 million units, more than the first 2.5 years combined, and in 2011 they shipped about 70 million, about as many as they had sold from 2007 to 2010. And 2012 looks like they will double again. And what have I been arguing? That the CHEAP smartphone(which made it ubiquitous) had a serious negative impact on portable gaming market. And guess what, the DS sold really well before the iPhone became cheap and Android became stable....and then cratered after that. And the data supports that no matter what you try to make up to claim that they don't. And 3DS sales thus far are pretty disappointing, further supporting the claim that smartphones are having a negative impact on their sales.
But then again, you aren't actually reading anything I say, aren't actually checking any facts, and just assuming I am saying something I am not then trying to show how I am "wrong" because the position you imagined for me isn't correct. I am not saying that cell phone games will kill portable games, I am not saying they are better for portable games, I am simply saying that in a few segments(segments where Nintendo is strongest) they are having a negative impact on system sales. You haven't shown me a single shred of actual evidence to the contrary, and then have the gall to claim that I am quoting "conventional wisdom". I have provided sales figures, you provide shit you pull out of your ass......
It was as buggy as my brain, forgetting to close my i tag and not adding "emphasis mine".
Wasn't that bad? From 'kipedia:
New applications, those written with Copland in mind, would be able to directly communicate with the system servers and thereby gain many advantages in terms of performance and scalability. They could also communicate with the kernel to âoespin offâ separate applications or threads, which would run as separate processes in protected memory, as in most modern operating systems. However, these separate applications could not use non-re-entrant calls like QuickDraw, and thus could have no user interface. Apple suggested that larger programs could place their user interface in a normal Macintosh application, which would then start "worker threads" externally.[13]
How is that "not that bad"? Not to mention that devs complained that it crashed constantly, had no symmetric multiprocessing support etc. etc. It MAY have developed into something useful, but Apple was bleeding cash so badly at that point there was no way they could have survived until it did(sort of like RIM). NeXT by comparison was far, FAR more mature and stable. Apple was able to adapt NeXT OS to meet their needs much faster than they ever could have with Copland, and it had a much better architecture to boot. Some people seem to have a reality distortion field about Jobs's reality distortion field.....
I think we have moved on to "unobtainium", which for many of us is about as obtainable as sex.
You didn't bother to read the post before replying, did you? The reason the DS did so well for about 2 years after the iPhone was introduced was that Apple had priced it so high that most people simply could not afford one(or at the very least didn't want to pay for one). Compared to a $500 a DS is a bargain, but in late 2009 Apple dropped the price of the entry model considerably(between free and the local equivalent of $99, depending on where you were in the world). After Apple did that iPhone sales skyrocketed. Cupcake, really the first stable version of Android fit for mass consumption, hit the market in April of 2009 and Android took off, with a large number of android sets either free or practically so.
The smartphone didn't hurt DS sales, the CHEAP smartphone did.
It existed, but its sales cratered due to competetion from smartphones. According to 'kipedia, from about 2006 to the end of 2009, the DS was going gangbusters,6 million a quarter in global sales, 2x that amount during the 4th quarter. Then what happens, DS sales fall off a cliff. Starting in 2010 they struggle to ship 2 million a quarter, 1/3 of what they were doing previously. But what was happening in that time frame in smartphones? Apple offered an aggressively priced iphone in the 3g when it released the 3gs, and Android finally became stable enough to be used by people who arent geeks. Result? DS sales fall dramatically. Yeah I know correlation causation blah blah blah, but the evidence is pretty strong.
Because if it means not having to buy and carry an extra device a certain segment of the population will put up with less than perfect controls? I said that smartphone/tablets aren't perfect replacements for consoles, but for a certain(probably large) segment of the population the tradeoff is worthwhile. If all I want to do is play pac-man I can get a faithful port on the vita or 3ds, but that means I have to not only purchase pac-man but also the device to play it on. Before smartphones became common place people were willing to do this because it was realistically the only way to get your pac-man fix on the go, but that is no longer the case. If it comes down to paying $200 to play perfect pac-man or $10 to play "good-enough" pac-man, do you really think that many people are going to opt for the former?
The DS existed before everyone was carrying around a smartphone in their pocket. People will carry around a device if they absolutely have to in order to do what they want, but if they do not have to, they won't. Simple as that.
They would have inserted frog DNA to bridge the gaps, but we all know how that turns out.
Awesome info, very unfortunate choice of domain name.... :P
No, but its certainly enough to hurt Nintendo(and to a lesser extent Sony) by attacking 2 of their key markets, retro and casual games.
First look at Retro, Square has actually been doing a lot of pioneering in this territory. All their FF famicom games have already been released for iOS(and most if not all for Android IIRC), and FF Tactics seems to be doing pretty well as well. Now RPGs are more suited to touchscreens as you dont necessarily need to react to everything in real time, but a lot of companies are having success releasing retro games for portables.
The other, perhaps for Nintendo even more important market segment is casual games, esp. those for adults. The DS was able to mop the floor with the PSP in terms of total units shipped largely because they appealed to the casual gamer, but the casual gamer is moving in droves to cell phones, largely because for them its one less thing to carry.
Cell phones will never be a complete replacement for consoles, but they can still do a lot of damage to the portable market..... While this generation of portables is still quite young, it will be interesting to see if Sony's play for the more hardcore portable gamer ends up paying off as that kind of gamer is much less apt to choose a cell phone over a console.
hey completely miss on the piratical implementation of things
Not sure if that typo was intentional or not, but you did hit on a big issue. The world of the future they envisioned was also one where they still controlled all content distribution.....They never really thought about the implications of people being able to store and transmit massive video libraries on their own....
Thats already starting to happen, growth is slowing in China, who copied Japans economy right down to the bad debts. And just as in Japan, as long as the economy was growing fast the debts really didnt matter, but that era is coming to a close. China bulls are in for a rude awakening when they find out that China is, in fact, not made of magical economy elves that prevent the economy from ever shrinking.
My guess is that Siemens stupidity in not writing drivers for a real OS is going to cost them a lot of business in the coming years. So yeah, losers.
SQLServer is included in the "not a toy" list? Its a toy DB engine that only runs on a toy OS, its much more of a toy than MySQL.
Basically the lesson is Windows is for losers.
If you are stupid enough to use windows in your nuclear facilities than you are too stupid to have nuclear facilities. Simple as that. Stuxnet is just a way of thinning out the herd